FODR: PORTFOLIO

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PORTFOLIO YUE QI

980868 Studio 09 - Talia Stoch


ELEVATION


MODULE 1 HOW TO DRAW A CROISSANT?

In the first module of this semester, the way of measuring a Croissant and orthographic projection drawing are discussed. This Module involves the exploration of hatching and shading techniques. It also provides an oppurnity to learn to use drawing equipments appropriately.


After photographing the top view and the elevations the Croissant, cut it into four pieces to scan the sections.

COMPLETED PAGE OF PHOTOGRAPHS AND SCANS


COMPLETED PAGE OF DRAWN CROISSANT

The Croissant can be outlined, hatched, and shaded after completing page one. 0.15 fineline pen is used to make hatches while 0.4 pen to outline the cut line. Shading is applied by 2B and 4B pencil.


AXONOMETRIC VIEW OF THE CROISSANT

Use a grid line to get the interction points of the sections, which help transferring them onto the plan to construct an axonometric.


REFLECTION As the first Module of the semester, Module 1 had an fascinating theme about croissant. To me, the photostage was the most interesting part. I had an interest in phtograpgy after it. Apart from Photoshop skills, I learned drawing techniques.

Another thing I knowed after the first pin up was the importance of consistency of a work.


COMBINED MARIO’S WORLD


MODULE 2

ELEVATION A

F L A T N E S S v s P R OJ E CT I O N

The main focus of Module 2 is the differences between ‘subjective’ and ‘objective’ points of view, which define 2D and 3D spatial constructions and the effetcs on perception.

ELEVATION B


PROGRESS 1

In this module, a three-dimension Mario world is asked to be defined based on two-dimension pictures. Overlay tracing paper on elevations after project them forward at 45 degree angle. Then layout the projected world. Afterward complete the axonometric drawing and redeisgn the hidden world. Finalise the new world by Illustrator and Photoshop. 1ST MARIO’S WORLD


PROGRESS 2

PROGRESS 3

COMBINED MARIO’S WORLD


After setting the depth of objects and defining my threedimension construction, I got two separate sides. To began with, I tried to link this two sides together. The first object I used is the water. With water flowing between the two shores, they became an entirety. Then I put a bridge and stair to connect the mountains. The speciality of the bridge is that it can only exist in the pictorial space in the picture in this special angle. The main idea of the world is about connection. As the result, varied ways can be found in the world. Unrealistic textures and colours were used to show the unpractical design. Different colours were applied to different surface to create shadow and light, for instance, the spray of the waterfall, which has the same purpose of the gradient of the mountains. MARIO’S NEW WORLD


REFLECTION It was Module 2 that made me realise I had narrow knowledge, which leaded to the lack of creative ideas. Generally, my world was simple and mostly followed the original world. But the colour matching in the world was not bad.

To have improvement, I will try to keep ovserving the surrouding and go travelling more often.


UNROLL TEMPLATE


MODULE 3

TOP VIEW OF THE MODEL IN RENDER MODE

P A T T E RN v s SUR F A CE

By manipulating topography as furface, a physical model is created by Rhino 3D panelling tool in this module.

TOP VIEW OF THE PAPER MODEL


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UNROLL TEMPLATE FINAL WORK ILLUSTRATION

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THE ORIGINAL SURFACE


PROGRESS 1

PROGRESS 2

PROGRESS 3

PROGRESS 4

In Module 3, after having the assigned surface, follow the workshop to learn the panelling tool in Rhino. Customise the 3D panelling patterns and apply the panelling techniques to the topography. After unrolling the panels with tabs, print them out and staart to make the physical moedl with pen knife as well as glue.

The original topography I have is a undulate suface, which are lower on two opposite corners. As the result, a ridge is created on the diagonal. When designing panels, I use pyramids to illustrate the ridge. The tip of the pyramid has the similar features of the mountain ridge. The pyramids of the higher corner are taller. Cubes with opening on top are used to represent the flat plain, which are put at the lower corner.


3D MODEL IN RENDER MODE DETAIL PHOTOGRAPH


REFLECTION After the study of Module 3, I developed the basic skills of using Rhino, especially the panelling tool. It was the first time I created a physical model. Unlike Module 1 and 2, the design task of Module 3 was more abstract, which was harder to me. Besides, a few problems existed in the making progress. Next time I should pay more attention to the back side of the model and try to hide the unnecessary trace.

DETAIL PHOTOGRAPH


OLD QUAD 3D MODEL


MODULE 4

PERSPECTIVE 1

FRAME vs FIELD

One of the technique of representation, perspective, is introduced in this module. The differences between camera view of perspective and mapping are compared.

PERSPECTIVE 2


Visualise the allocated city after reading the story. Two scenes and characters are identified from it. To begin with, import and generate the 3D model of the old quad in Rhino. Then set up two perspective views as the scenes. Design the scenes by Photoshop and Illustrator. The isometric quad model is created in Rhino after mapping movement of Marco Polo by symbols.

According to the story, Octavia is a spiderweb city where things are all hung below. As the result, citizens believe that Octavia is an unstable city. Living in a uncertain place, they prefer enjoying their life, THIN CITY: CITY OF OTAVIA


In order to fit in the gap between two steep mountain, the City of Octavia has a step base, which is not at the same level. As a spider-web city, the roof of the old quad is a net which plays a significant role to connect Octavia. Everything in Octavia is hung below the roof. Due to the step base and spider-web, the passages in Octavia are narrow. The isometric illustrate three passages in Octavia, When visiting Octavia, Marco Polo walks through the paths.

OLD QUAD ISOMETRIC


The first perspective is captured at the west corner of the old quad. The colums, floor and railings are made of a luxury material, marble. The women and child in the middle of the scene who dress up are having a conversation. One of them even stands on the railings next to the tram, which is dangerous. These show their attitude of enjoying life. Things in the scene include the shop and the railway are hung below the roof. Octavia is a develoepd commercial city. PERSPECTIVE VIEW 1

The mountain around the quad describe the surrounding environment of Octavia. The lower level base under the railway is where the dumb waitress and her daughter live. Instead of working hard, they live their life by begging. All they have is a hammock, a few pieces of luggesge and a swing.

PERSPECTIVE VIEW 2


REFLECTION In Module 4, not only did I learn to use Rhino, another important skill I developed was the cooperation under differnt software, which were Rhino, Photoshop, Illustrator and Indesign. The biggest mistake I made when completing Module 4 was that I focused more on the deisgn of the perspective views. However, the mapping of isometric should be as important as the perspectives. It was about the relationship between the part and the whole.



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