The experience economy

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THE EXPERIENCE ECONOMY VISHANKA GANDHI


EXPERIENCE ECONOMY DESIGN DISSERTATION BALWANT SHETH SCHOOL OF ARCHITECTURE 2013

“An unforgettable consumer experience’’, is the current core economic philosophy of all sectors that directly deal with consumers. This refers to an Economic model where the idea is to choreograph and sell an engaging ‘experience of buying’, that goes beyond the monotony of walking into a store, picking up the product and leaving. The Consumer Experience is created using simple elements like playing music in the background, perfuming the air or simply investing in a new interactive product display, making the act of buying highly experiential. Here the consumers interact with the product by first interacting with the surrounding space, thus referring to the spatial implication of the Economic model. The design dissertation is a Research Project on documenting and analysing how the economic model of ‘selling an experience’ has grown from a model that was simply about ‘selling the product’, and simultaneously exploring the spatial model and the design model that comes out of it. The economic model of profitability is a model that creates a Product-Consumer dynamism that will ultimately lead to greater profits. It is a model that closely deals with the question, ‘What is the consumer paying for?’. The design dissertaion is a study aimed at understanding this existing phenomenon in its totality. It is a journey involving nodes like Economic Timeline, Economic Ideas, the Translating Elements, Architectural Typologies, the resultant Typical Spatial Structures and the eventual Design model. ‘‘Today companies are staging experiences that sell, beyond goods and services’’. The study results into a spatial model that is the stage for the economic model. Using the spatial model as a design tool, the study terminates with a small excercise in applying the inferences to the current scenario of Experience Economy.


DIGITAL DISPALY WEB ERGONOMICS

PRODUCT ENHANCING PRODUCT ENHANCING COMFORT GIVING

RADIO TECHNOLOGY

PRODUCT ENHANCING

UNDER-GROUND MODE

PRODUCT ENHANCING

SCALE GROUND MODE

PRODUCT ENHANCING PRODUCT ENHANCING

AIR MODE

PRODUCT ENHANCING

WATER MODE

LARGE SCALE POSTERS / ADS LOUDSPEAKER ANNOUNCEMENT

PRODUCT ENHANCING PRODUCT ENHANCING

EXCHANGE & REFUNDS

PRODUCT ENHANCING

EVENTS SHOPPING CART AISLE-STACK LAYOUT

SENSE TRIGGERING COMFORT GIVING PRODUCT ENHANCING

PARKING SELF-SERVICE

COMFORT GIVING PRODUCT ENHANCING

OUTLET CHAIN

PRODUCT ENHANCING SENSE TRIGGERING

TREATED LIGHTING DRESS CODE

COMFORT GIVING

ESCLATORS

SENSE TRIGGERING

OPTIONS

COMFORT GIVING

EXCLUSIVE PERSONAL ATTENTION

COMFORT GIVING COMFORT GIVING

WINDOW DISPLAY LEVELS

PRODUCT ENHANCING PRODUCT ENHANCING

FORM

SENSE TRIGGERING

ZONING: private, common DRIVE THROUGH MASS SEATING

COMFORT GIVING COMFORT GIVING PRODUCT ENHANCING

RECORDED MUSIC ASSEMBLY LINE FAST FOOD

COMFORT GIVING PRODUCT ENHANCING PRODUCT ENHANCING

THEME DESIGNED INTERIOR

SENSE TRIGGERING COMFORT GIVING

BATHROOM INSTANT COOKING

COMFORT GIVING PRODUCT ENHANCING COMFORT GIVING

BEVERAGES SERVICE COUNTER

PRODUCT ENHANCING

READY TO EAT FOOD

PRODUCT ENHANCING

TEMPORARY PORTABLE NIGHT SERVICE

PRODUCT ENHANCING

PRODUCT ENHANCING COMFORT GIVING

NATURE

SENSE TRIGGERING

HOME FOOD ALCOHOL

PRODUCT ENHANCING PRODUCT ENHANCING

FIXED PRICE LIVE MUSIC INDOOR SEATING LIVE PERFORMANCE

PRODUCT ENHANCING SENSE TRIGGERING COMFORT GIVING SENSE TRIGGERING

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GAMES COFFEE

SENSE TRIGGERING PRODUCT ENHANCING

2010

COMFORT GIVING

2000

COMFORT GIVING COMFORT GIVING PRODUCT ENHANCING

AXIAL CIRCULATION OPTIONS NATURAL LIGHT SECONDARY PROGRAMS ZONING COUNTERS COVERED

1980

COMFORT GIVING COMFORT GIVING COMFORT GIVING

1990

PRODUCT ENHANCING

COFFEE HOUSE

PRODUCT ENHANCING COMFORT GIVING SENSE TRIGGERING

BEER GARDEN

PRODUCT ENHANCING SENSE TRIGGERING

FOOD KIOSK

PRODUCT ENHANCING COMFORT GIVING

DINER

PRODUCT ENHANCING COMFORT GIVING

DINER RESTAURANTS

PRODUCT ENHANCING COMFORT GIVING SENSE TRIGGERING

FAST FOOD RESTAURANTS

PRODUCT ENHANCING COMFORT GIVING

FOOD COURT

PRODUCT ENHANCING COMFORT GIVING

FAST FOOD DRIVE THROUGH

PRODUCT ENHANCING COMFORT GIVING

FINE DINING RESTAURANTS

PRODUCT ENHANCING COMFORT GIVING SENSE TRIGGERING

COFFEE HOUSE

BAZAAR / SOUK

PRODUCT ENHANCING COMFORT GIVING SENSE TRIGGERING PRODUCT ENHANCING COMFORT GIVING

ARCADE BAZAAR

PRODUCT ENHANCING COMFORT GIVING SENSE TRIGGERING

DEPARTMENTAL STORE

PRODUCT ENHANCING COMFORT GIVING

ARCADE GALLERY

PRODUCT ENHANCING COMFORT GIVING SENSE TRIGGERING

CHAIN STORES

PRODUCT ENHANCING COMFORT GIVING

SUPER MARKET

PRODUCT ENHANCING COMFORT GIVING

SHOPPING MALL

PRODUCT ENHANCING COMFORT GIVING

SHOPPING MALL

PRODUCT ENHANCING COMFORT GIVING SENSE TRIGGERING

WATER TAXI

PRODUCT ENHANCING

HOT AIR BALLOON

PRODUCT ENHANCING PRODUCT ENHANCING

RAILWAY

PRODUCT ENHANCING COMFORT GIVING SENSE TRIGGERING

OCEAN LINER SUBWAY RAILWAY LUXURY RAILWAY

PRODUCT ENHANCING PRODUCT ENHANCING COMFORT GIVING SENSE TRIGGERING

AIR PLANE

AIR PLANE

PHONE

PRODUCT ENHANCING PRODUCT ENHANCING COMFORT GIVING SENSE TRIGGERING PRODUCT ENHANCING

MULTIFUNCTIONAL PHONE SMART PHONE

PRODUCT ENHANCING COMFORT GIVING

PRODUCT ENHANCING COMFORT GIVING SENSE TRIGGERING




When seen along a common timeline, the Economic Model comes across as a three-dimensional system showing the links between economic ideas - translating elements - typologies. What makes it three-dimensional is that the rise of architectural typologies does not solely depend on translating elements, but often elements of different sectors and from acreoss different periods of the Economic Timeline, come together to create an Architectural Typlogy. This complex netwok forms the three-dimensional Economic system or what is called ‘The Matrix’. Consumers encounter the Translating Elements as they walk though the Architectural Typologies. This walk-through is a series of contextual elements put together such that as a whole, it forms the ‘typical Spatial Structure’ of that typology. The three-dimensional system matrix translates into a spatial model wherein the elements are put together to show the changing spatial structures of the typologies along the economic timeline highlighting the links between them. The arched enclosure first seen in the Grand Bazaar is an element that gets incorporated again in the Arcade typology, but in a modified manner. In the context of the Arcade, the arch is of a larger scale and is of glass, owing to the material advancement of the time. In both the bazaar and the archade, the arch is a tool to create an enclosure, making it an essential part of the spatial structure. Interestingly, it is also used in the experiential retil typology - the Mall. Here it gets implemented as an atrium, a breather in gigantic retail space. Thus the element no longer is a structural tool but a significant space maker nonetheless. The Economic Model highlights similar inconspicuous links and elements that have played a significant role in defining the spatial structure of the space we live in today.



THE DESIGN MODEL : INTERACTION AND ASSOCIATION The ecocnomic model is a model designed to generate profits. It is a model that controls the Product-Consumer dynamics. It is what gives the consumers the reason to spend. It is that system which marks the transition from selling products to selling a consciously choreographed experience. The model shows the translating elements that successfully convey the economic idea to the consumer. It also shows the Typologies that have evolved and their typical Spatial Structures. In the midst of it all, the Economic Model shows the changing Interaction between Products and Consumers. Product economy is characterized by the direct Interaction that consumers have with products, where we associate the products with a certain spatial structure. In todays context of Experience Economy, consumers interact with multiple sense engaging elements including the surrounding spatial structure. It is these elements that the consumer now associates the product with. Thus changing the core identity of the product. The design model really summarizes the journey from selling products to selling an experience. It is that model which really shows the changing relation between consumers and products and most importantly, the changing impression of the product in the minds of the consumers.







EDUCATION Bachelor of Architecture, NMIMS Balwant Sheth School of Architecture

PROFFESSIONAL SKILLS AutoCAD, Photoshop, Illustrator, InDesign, SketchUp

VISHANKA GANDHI +91-0-9702265300 vishanka14@gmail.com



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