ISSN 2278-3091 Volume 5, No.4, July – August 2016
Advanced inScience Computer Science and Momin Farha International et al ., InternationalJournal Journal ofof Advanced Trends Trends in Computer and Engineering, 5(4), JulyEngineering - August 2016, 77 - 81 Available Online at http://www.warse.org/IJATCSE/static/pdf/file/ijatcse10542016.pdf
An Efficient Method for Protecting Hypermedia & Reducing Computation Cost Using Cloud Resources 1
Momin Farha1, Dr. M Sreedevi2 Madanapalle Institute of Technology & Science, India, mominfarha04@gmail.com 2 Madanapalle Institute of Technology & Science, India, sreedevim@mits.ac.in of at ease shield structure because it is based on cloud infrastructure that can rapidly provide hardware and software assets. The difficulty of protecting different types of hypermedia contented has involved considerable attention from academic world and commerce. one method of this problem is using watermarking in order to find and verify the authenticity of the content in which some distinctive information is embedded in the content itself. Watermarking require inserting watermarks in hypermedia objects ahead of releasing them as well as the structure to find the objects and authenticate the correct watermarks in them. This approach is not suitable for already released content without watermarks in them, the watermarking is more appropriate for the illegal environment such as sharing of hypermedia content on DVDS or using extraordinary site and custom players. For rapidly increasing online videos watermarking approach is not applicable especially the categories of videos like YouTube and played back any videotape performer.
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ABSTRACT Now-a-days rich hypermedia content is uploaded to different sites but patent resources such as record, song and similes are hosted in sites which fatalities the proceeds of at ease creators for this problem. We recommend new design to protect hypermedia content by utilizing cloud resources which minimizes outlay, scalability and stretch. The new system is a collection of public cloud and private cloud. The designed new system contains two important components one is efficient method to create signatures of 3D-videos which captures the intensity sign of 3D videos lacking of computing the exact deepness map, which is computationally it is an exclusive process. The second is distributed Matching Engine which is used to make out duplicate hypermedia object, between the creative one and the alleged one. To overcome this problem, we have designed an Index R++ tree. In this the object of signatures will be maintained and it offers best efficiency signatures are to be protected, finally this new method shows efficiency in terms of identification duplicate hypermedia objects reduces communication and totaling cost.
The structure is quite composite with several works which includes crawler is second-hand to download many objects from online hosting sites. Signature technique is used to produce representative fingerprint from hypermedia objects. To store the signature of original objects distributed matching engine is used to match them against query suspected objects. In this structure for the crawler we are using the off-shell-tools. In this component we have tested more than thousands of component and up to 1 million images in a running system. In this system we deployed two models one is Amazon cloud with varying number of machines and another one is private cloud which is used for the other parts of the system. To show the flexibility of the structure and it utilize with varying amount of computing resources such as minimizes the cost and it offers different pricing models for computing and network resources so for all the purposes we are using the deployment models.
Key words: Hypermedia, 3-D video, distributed matching engine, Cloud applications, Digital signatures, Index R++ tree. 1. INTRODUCTION As we know that due to the advances in giving out and footage tools of hypermedia as well as the accessibility of at no cost online hosting have made relatively to easy the photocopy the copies. The copies such as videos music images audio clips. As illegally redistributing the hypermedia content over the internet will cause the loss of revenues for content creators. If we want to find the illegal copies over the internet it will be a complex and computationally costly process because of the qualification or absolute amount of the accessible at ease in the hypermedia over the internet and it will be complex to identify and comparing the copies. The structure can run on private clouds or public clouds or any grouping of public-private clouds. This intend achieves quick deployment
The main focus of this paper is for protecting hypermedia content which is content based copy detection. In this signatures are extracted from the original objects signatures and which are downloaded from query suspected objects from online sites. Then similarity is taken form query objects and suspected objects to find the potential copies. These methods can be classified in to four categories such as spatial, temporal, color and transform domain. Spatial signature is 77