Li Yuhui_Service Design Portfolio 2016-2019

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Li Yuhui _ Portfolio Service Design I 2016-2019


Li Yuhui

Phone: +86 15801502574

1993.09.11

Email: yuhui.li0911@outlook.com

Service Designer From Beijing, China

Education & Work Experience Industrial Design

Product Service System Design

North China University of Technology Beijing, China 2011.9 - 2015.7

Summer School

Hanyang University Seoul, South Korea 2012.6 - 2012.7

Assistant (Intern)

Beijing CIEC International Exhibition Construction Co. Ltd Beijing, China 2015.3 - 2015.5 Job Description Help the exhibition design team to check design blueprint and relevant project tasks.

Politecnico Di Milano Milan, Italy 2016.9 - 2019.4

Bachelor Degree NCUT Beijing, China 2015.7

Master Degree

Polimi Milan, Italy 2019.4

Project Assistant

Intern

Natural Resources Defence Council Beijing, China 2015.7 - 2016.7

Creative Industries Lab (Polimi) Milano, Italy 2018.5 - 2018.8

Job Description Help to finish the report in Coal Cap team including layout, infographic, data research, preparing conferences and collaborations with communication team.

Job Description Help to finish ‘Co-Design’ project report (an EU project which helps to train SMEs with design thinking), and do the research of China Design Centres (Master thesis).


Main Projects 2015. 07 - 2016. 07 - Beijing, China China Coal Consumption Cap Project

NRDC collaborated with over 20 leading Chinese stakeholders, including government think tanks, research institutes, and industry associations. This collaboration has been conducting comprehensive research and providing policy recommendations to reduce coal consumption .

2018. 05- 2018. 08 - Milan, Italy Co-Create

The project aims to support SMEs from the selected sectors (furniture, mechanics and building) to generate innovative projects through the co-creation with CCIs. Creative Camp is a model of pilot action with the aim to support the innovation capacity of the European SME and companies in the Creative and Cultural Sector. Co-create consortium planned to have 18 Creative Camp in 10 regions in Europe, and 13 have been held.

Software & Design Skills

Ai Keynote

Id Rhino

Ps

Pr

Marvel

MS Office

Xd

#User Journey Map #Personas #System Map #Storyboard #Offering Map #Service Blueprint #Mind Map

#Business Model Canvas

Interests

Game

Reading

Movie

Travel

#Experience Prototyping

Music

Doodle


Content 1. Design Centres in China Master Degree Thesis 2018.3 - 2019.3 P. 1 - P. 9

2. My Way

Course Project 2017.9 - 2017.12 P. 10 - P. 18

3. Giardino della salute Course Project 2017.5 - 2017.6

4. Mobo

Course Project 2016.10 - 2017.1 P. 25 - P. 30

5. Salmoiraghi & Viganò Course Project 2017.10 - 2017.12 P. 31 - P. 36

6. Other Works

2016.10 - 2018.3 P. 37

P. 19 - P. 24


AR es ea

inaGuideline

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1

Ch

Keywords / #Design #Service Design #Design centres #Guideline #China

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me ish

Master degree thesis Type / Independent work Period / 2018.3 - 2019.3 Description / The thesis is a combination of the research and development of design centres in China, which discovered and defined design centres which will be a driver to develop design and CCI, and gives a tool collection to promote the conclusions and methods from this paper.

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Design Cent res Situation an t n e r r d E i Cu


Process

Theoretical Research

Original Definition

Internati

ep 4 Insights

2

Guidebook

ls

inese

Case Study

Final Definition Services Participators

6

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Ch

on

Context

5 St

Liter

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ry sto Hi

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Brief

The output of this thesis is the guidebook. It consists of 5 steps guide and 6 tools to help users from any backgrounds to build a design centre in China together. All tools designed based on the research and conclusions in the thesis.

3


Theoretical Research & Case Study Case Study

Due to the lack of theories about design centres, the theoretical research could provide basic theory to define what design and design centre is from literature and history, also the particularity under the Chinese political context.

The case study part analyses and evaluated 6 existing design centres selected from 34 that locate in China and overseas, which includes their backgrounds, services, business models, supporting policies, participators and service systems.

o na ati n r

Int

e

Theoretical Research

History

Academy

l Literature Design + Centre

Industry

Poilicy

a

in Ch

71 Offerings 4 System maps

6 Evaluations 4 Business models

Insights

Original Definition

1) ‘Official ‘but also ‘social’ 2) Not ‘The more the better’ 3) ‘Public participation’ and also ‘Public contribution’ 4) Physical interaction is necessary

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Examples of Research Content Offering maps

System maps Red Star Design Award

CCI Talent Training Centre

Administrative service

Promote international communication Design Master Workshop Cultivate local cultural and creative brands

Financial service

Creating training

Public service

Creative industry incubator

Beijing Science and Technology Commission

3D printing and digital quick printing service IPR service

BIDC

Users

Color Materials Laboratory

Brands growth zone

Industrial service

Nanjing Design Gallery Creative concept bookstore

Design trading (China Design Market)

Industry counselling service

Product trading

Industrial centre

Creative design exhibition

Education

Beijing government

Incubator services (Design Resource Cooperation)

Display and experience Factor trading

Network suppliers

Website

Legends: Information Finance Labour Product

Business Model Canvas

Key Partners - Beijing Science and Technology Commission - Beijing Municipal People's Government - China Design Market (CDM) - Beijing Design Resources Cooperation (DRC) - Beijing International Design Week Co.,Ltd

Key Activities

Evaluations

Value Propositions

Customer Relationships

- Design promotion - Design competetion - Design training - Desgin Research - Incubator - Design trading services

Customer Segments - CCI enterprises - Designers - Design Students - Universities - Start-up CCI companies - Public - CCI relevant producers - Governmental departments

Key Resources

Channels

- Professional mployees - Brand - Government support - Design Resource Cooperation - China Design Market

- Design centre space - Social media - Website - Design promoting events - Museum

Communication

International

Openness

InfluenceI

nitiative

Connection Cost Structure - Financial support to enterprises/induviduals - Organizing events (materials, invitation) - Research - Salaries

Revenue Streams - Financial support from the government - Service fee - Income from parteners (DRC, CDM) - Trading incomes

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Research Outputs Final Definition

Offerings

An official organisation with a space that open to the public, which uses design as a tool to help the development of local economy and culture, and promotes design to the public, develop the design industry.

The offerings are sorted by the priority which according to the frequency they appeared on the service list of each design centre and rates that users requested them. Functions with less priority could be added in the service list once the design centre has enough resource to support them.

Participators Map

Required - Training/ Wrokshop Service - International Communication - Promoting Service

Besides the centre itself and user, there are 10 actors involved in the system, including invitros, governments, design participants, universities and other services providers.

- Collaborative Platform - Design Counselling - Exhibition/ Event

Recommend

Investors

- Competitions - Collaborative with Universities - Technical Support - Trading Service

Governmental Departments Property Management Providers

- Law/ Policy Counselling - Counselling Service - Working Space - Library

Design Centre

Optional

Design Professionals Technology Supporters

Network Providers

- Financial Service - IPR Service - Incubator

Universities

Design Service Providers

Design Industry Participators

Communicators

- Research - Gallary

Trying - Publications

Users

6

- Newsletters


Guidebook 5 Steps I 6 Tools The guideline refers to the 'Double Diamonds' design model, and at the design centre, training in design thinking goes hand in hand, allowing participants from non-design backgrounds to understand the design process better. There are 5 steps with 6 tools to show the guide.

Step 2 Step 1 Exploration and orientation

Find actors

Step 3 Define offerings

Step 4

5 Steps

Planning business

The guidebook split the whole process into five steps which help those regions where there is a need for design centres to establish centres that meet their conditions.

Step 5 Pilot Project

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Tools Step 1

Tool 1 This is our city

Step 2

Tool 2 Actor Cards

Tool 3 Actor Map

Step 3

Tool 4 Offerings Ladder

Tool 5 Offerings Map

Step 4 Step 5

6 Tools With the help from tools in each step, users can quickly figure what the method in the current situation is. Thanks to the logical functions of tools, people from different backgrounds could work together without barriers by following the instructions and process. Although the ultimate goal of mentoring is to create a new design hub, the tools can also be used independently. The purpose of using the toolkit alone is helping to refine or improve an established design centre to make this guideline a permanent toolkit. 8

Tool 6 Business Model Canvas

Launch


Application and Future

People can find the toolkit from both online and offline resources, and they could be design centres, design institutions or even local creative organizations. With different purposes of using this guidebook, organizers can decide the numbers of co-design sessions and periods. Also, the tool they would like to use. The design process for the design centre could be a line or a circle, which depends on the outcomes from each step and overall reviews before launch the pilot project. The future vision of China Design Centres could be a network that links almost all design centres that would open to everyone, connect and share resources and information in the network. With this kind of system, the development of design in China would be smoothly and quickly.

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"An affordable, flexible and professional solution for young adults' mental health."

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My Way Type / Group work Period / 2017.9 - 2017.12 Description / Myway is a service designed for helping young adults deal with mild to moderate common mental health disorders. The service provides verified information about symptoms, diseases and different type of therapies. Keywords / #Mental Health #Mental Disorders #Health #Online Therapy

10


Process

27

Cases

10

Cases

Find Opportunities

Desk Research

50

Ideas

Case Study

Idea Pool

3

Concepts

Exploration

Concept Generation

29

Interviewees

258

128

Answers

Insights Questionaries

Business Model

Research Conclusions

Fast Prototyping

11

User Research


Service Idea Personal Path

Psychologist Support

Myway network includes different kind of psychological supports: private studios, consultorio, online therapy, single session therapy and other approaches to satisfy every user demand and need.

Thanks to the help of Li the user will be able to create his own path, filtering among the activities available with Myway the ones that best suit his needs.

My Way

This is Li, Myway bot assistant. She is in charge of supporting the user, creating his path and making sure he is taken care of.

On the website the user can find information about mental health build his personal path and discover the Myway network partners.

APP

Myway app is a tool to help the user manage his routine, offering a set of pocket training (exercises, games) and the opportunity to write a diary and share it with the psychologist.

Parallel Activities

The premium app will let him chat with our trained volunteers whenever he is seeking for support.

Myway network includes several facilities that offer different kind of activities (massages, meditation, yoga, pilates,...) that aim at reaching the wellbeing of the individual.

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App and Website Service channels

Website

Chatbot Li

13


Research Outputs 1 every 10

young people have been diagnosed with a mental disease.

Desk Research Mental Health is deeply affected by stigma and considered as a non-disease due to its noncommunicable aspect: it cannot be showed or easily proved as other diseases (e.g. paralysis).

Only one sixth (16.9%) of people dealing with mental issues actually used health services.

A good Mental Health does not exist, it should be seen more like a sprecturm of different “color� grandiends.

single largest contributor to global disability. Depression is ranked by WHO as the

Field Research Our 29 interviewees 29 have an age between 22 and 32, some of interviewees are potential users, experts of the topic, and providers of service related to Mental Health. The research aimed at finding some patterns that repeat even in different contexts, in order to find useful insights with a global relevance.

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Insights

Problems

Goals

The expensiveness of long-term support

Break the stigma of mental health

The social stigma and discrimination.

Provide a clear and efficient wellbeing service network

The lack of clarity about mental health and its care system

Raise the awareness about mental health

15


Prototyping Paper Prototyping

APP Mock-up

Desktop Walkthrough

Storyboards

Experience Prototyping

16


Service System

In order to offer a valuable service, My Way needs to have access to quality existing services (from consultor to private professionals) to select and partner with the best ones. Donors, organizations, and Milan municipality itself will support the service that will receive a small percentage fee by partners. Thanks to developer and staff, it will be able to offer to users a net of partners, an app and website which will include the offering explained before.

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Business & Influnce Money to start

Future influnce

Revenue & Net earnings

Revenue segmentation

The business plan is based on the business canvas and our marketing research. With the approx. number, we try to make the service reliable and sustainable. And we also estimated the numbers of people would be benefited by My Way in order to emphasize its value.

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3

Giardino Della Salute Type / Group work Period / 2017.5 - 2017.6 Description / Everyone is different and there is no one way to reach balance: Giardino della salute allows women to explore health 360° round without giving them the solution but providing the tools and knowledge to find their path. Keywords / #Health #Maternity #Women #Mothers #Cityhub

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Process

Health Desk Research

Find Opportunities

Field Research

Insights

Define Problem

Brain Storming

20

Concept Genration

Design tools for Co-Design Session

Co-Design Session

Concept Refienment

Giardino della salute


Service Idea

Giardino della Salute

Simplified Offering Map Formu/Blog

Physical

Hub

Occupational Support

Giardino Della Salute is a support and recovery center for women who’re experiencing maternity. Starting from postpartum condition, it helps them to achieve wellbeing, meant as state of balance.

Self Monitoring Digital Platform Join/Create Events

Working Facilities Mind/Soul Well-being

Phycological

Postpartum Assistance

A no-profit organization manages and connects all the other services within the hub. It orients women towards the healthcare offering, the community and progress in achieving balance.

Discover Community

Booking Appointments

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User Journey

after the delivery, doctors tell mom about Gds

at one joint, mom registers to Gds with a small fee

mom joins Gds platform and books a check up

at Gds gets her member card and discover services

at Gds mom get her medical check up in the provided space

Needs

orientation & professional support

easy reachable stations

intuitive use & privacy

feel comfortable & integrated

privacy & trustworthy experts

Touchpoints

information pack

partners

digital platform

reception & badge

healthcare experts

on the website mom can register to some groups and events

she attends a seminar kept in one of the Islands

mom is asked to evaluate her progress and then gets feedback

she attends a workshop while her child took care by ababysitter

mom keeps going to Gds as she finds everything

Needs

find events/ moms with same interests

easy reachable locations & knowledge

regular motivation & flexibility

see maternity as a growth opportunity

safety, quick access to everything she needs

Touchpoints

digital platform

groups & events

adaptive website

partners

communal spaces

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Co-Design Session

Goals

Tools & Activities For users-

Role-Play Time: 2-3 mins Materials: Identity Cards

Needs Podium Time: 2-3 mins Materials: Podium, need labels, camera, post-its

Deeper in Concept Time: 3 mins Materials: Environment boards, activity cards, camera, post-its

Un Giardino della Salute è... Time: 1 mins Materials: Printed cards

UsersTest our concept comprehensibility and get feedback. Understand moms’ predominant needs that the hub could satisfy. Activities that moms prefre from a given list. StakeholdersSee if any women healthcare support centre could be integrated, if any sports associations would make partnership with us, and if municipality would grant its support.

For stakeholders-

Garden Map - Stakeholder Time: 15 mins Materials: Map, activity cards

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Interviews Time: 30 mins

Garden Map Time: 3 mins Materials: Map, activity cards, camera, post-its


Co-Design Session Interactions

Evaluation

Participation Tools effectiveness Involvement Expression of ideas & needs Understanding Interaction Goals achivements Outcome insights Impacts

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4

Mobo Type / Group work Period / 2016.10 - 2017.1 Description / Mobo is a kit for pregnant womens wellbeing. Mobo includes some tools that facilitate a safe physical activity and an app that support the women giving them useful informations about pregnancy, offering them the possibility to track their activities and progresses, guiding them with a daily routine. Keywords / #Health #Pregnant #Women #Mothers #Physical excercise

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Design Process

Exploration 'Health'+ 'Women'

4 areas: 'Period', 'Pregnancy' 'Maternity'and 'Menopause'

Focus areas: 'Pregnancy'

Research

Design 'pregnant' issue

8 interviewees 13 cases 48 surveys 4 issues

5 scenarios 5 personas 2 main issues

brainstorming sketching paper prototyping

26

media mix Hi-Fi prototype usability test iteration


Product & Service

One Box

One App

The box includes some tools that facilitate a safe physical activity.

Mat

Balance Ball+Pump

Elastic Band

The app supports women during pregnancy, becoming their personal guide assistant.

Dumbbells

Support Belt

Every tool is specifically designed for pregnant women, caring about the safety and comfort of the future user.

Diary & Progress

Info

Daily Routine

Exercise Introductions

Community

Q&A

The app is easy to use and it provides the user specific functions that can be helpful in case of need.

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Prototyping

Prototyping We tested different materials to make different tools in the box, also the box itself. We'd like to find cheap and firm materials to make practical products. Except for the elastic band and support belt, rest tools were handmade in the prototyping phase. We tested the usability and improved several times.

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Digital Strategy 3 Target groups We divided target people into 3 groups: users, marketing targets and communication targets. In different catalogues, we made different personas to meet their needs and achieve our goals. Media mix According to the targets, we analyzed the channels we could get in touch with them and show our products. We split them by different properties.

Strategy With the information we own about targets and channels, we made a detailed plan to start the promotion. In a different phase, we have different content to release, and we will control the information that targets will receive in order to match their unique requests.

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Digital Strategy

The promotion content includes Facebook page, posts relate to healthy advice, healthy issues, event information, social issues and commercials. Additionally, there would be some advertisements on other social media platforms (ex. Youtube banners) to improve the reputation of Mobo. Besides the commercial goal, we'd also like to raise awareness among people to pay more attention to pregnancy and moms.

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5

Salmoiraghi & Viganò Type / Group work Period / 2017.10 - 2017.12 Description / The project aims to find the issues of the online and offline retailing channel of the glasses dealer Salmoiraghi & Viganò. We redesigned the experience of the online shop to match the physical stores in a new way, which could give the customer a fresh impression. Keywords / #retailing #shopping experience #glasses #online shopping

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Design Process

Desk Research

Field Research

Analysis of the existing service, including offerings, actors and systems.

Interview the physical store staff and experience the service in-store/online. Make survey for collecting feedback from customers.

Define Issues

Figure out the existing Customer Journey and combine with the previous information, find the problematic area.

32

Re-design Current Service Set new personas, then produce the service blueprint and use-case scenarios. Eventually, improve the old customer journey map.

Promotion

With the new version of the service, the new promoting strategy would be set. The new channel organization will match with the new service.


Research Outputs

Professional advices

Desk & Field Research Key points

Fast shopping

Low price

Product innovation

Fasion advices

Comfortable

Specialized products

1 v1 assistance

Identify Issues Improve the selection process of the customer journey and increase connection to service and human relationships. From the process of selection, we can see that some problems exist when customers are selecting a pair of glasses.

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Easy try


Re-design Service New Service Blueprint 1/2

Re-design With the insights and issues, we found in the research part, the new service blueprint improve the experience when people selecting frames and enhance personalized assistance. With the 'backstage' part, the operations and actors are clear, which help the store manages the service efficiently. Additionally, with the help of Business Process Model, the store could understand what's happening while a customer makes a decision, which let staff knows well about the retailing process.

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Re-design Service New Service Blueprint 2/2

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Re-design Service Business Process Model

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Other Works

Starbucks App workflow re-design

Designing Material Experience

Visualization and Prototyping

Calzedonia Legwares Workshop

Industrial Design Works 2013 - 2015 on Issuu : Please click this link.

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