Mit lokalen Mitteln zum globan Erfolg, Avni Yerli,

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CRYTEK

GLOBAL SUCCESS WITH LOCAL INSTRUMENTS – CRYTEK IN KOREA AVNI YERLI | MANAGING DIRECTOR | HANAU| 24.11.2010

© 2010 Crytek GmbH


CRYTEK

HISTORY 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 founded in Coburg

CryENGINE 1 „Dinousaur Island“ for NVIDIA publishing agreement Ubisoft

First licensee: Wemade

Second licensee: NC Soft

First game: Far Cry

publishing agreement EA

CryENGINE 2

CryENGINE 3

Studio: Kiev (Ukraine)

Studio: Budapest (Hungary)

Studio: Sofia (Bulgaria)

Studio:

Move to Frankfurt am Main

2nd game: Crysis

3rd game: Crysis Warhead

Nottingham

CryENGINE3 4th game: in S-3D Crysis 2

(UK)

Studio: Seoul (S.Korea)

© 2010 Crytek GmbH


CRYTEK

INTERNATIONAL TEAM CRYTEK FRANKFURT 300+ employees

CRYTEK KIEV 80+ employees

CRYTEK UK 80+ employees

Nottingham

Kiev

Frankfurt Budapest

REALTIME IMMERSIVE 8 employees

CRYTEK HUNGARY 70+ employees

Sofia

Orlando

Seoul

CRYTEK SEOUL 15 employees

CRYTEK BLACK SEA 50+ employees

© 2010 Crytek GmbH


CRYTEK

BUSINESS UNITS

GAMES

TECHNOLOGY

Creation of original IPs

Games

Strong franchises

Serious Games

Online & offline

Movies

???

Stereoscopic 3D

Š 2010 Crytek GmbH


CRYTEK

RELEASED GAMES

MARCH 2004 (2.5 Mio. units)

NOVEMBER 2007 (3 Mio. + units)

SEPTEMBER 2008 (1.5 Mio. units)

MARCH 2011

PC

PC

PC

PC, Xbox 360 and PS3

Average Rating

Average Rating

Average Rating

Average Rating

90 %

91 %

85 %

93+ % (aimed)

Š 2010 Crytek GmbH


CRYTEK

CRYENGINE® 3

© 2010 Crytek GmbH


CRYTEK

CRYENGINE® 3 LICENCEES GAMES

SERIOUS GAMES

...

...

© 2010 Crytek GmbH


CRYTEK

CULTURE & VALUES ENVISION: AIM HIGH • Innovation is key • Challenge the best technology available • Make quality the time driver

ENABLE: GIVE FREEDOM TO CREATE • Find your visionaries and trust them • Game developemt is an experimental process: Try. Try. Try again. • Introduce intelligence to your tools and pipelines

ACHIEVE: HIGH-QUALITY CONTENT • Fast iteration • Organic corporate growth

© 2010 Crytek GmbH


CRYTEK

KOREA AND THE GAMES INDUSTRY GLOBAL LEADER OF ONLINE GAMES

Population: 49M Internet Users: 37.5 m Online Game Market Size: $ 3 bn No. of Internet Cafes: 21,000+

© 2010 Crytek GmbH

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CRYTEK

KOREA AND THE GAMES INDUSTRY GLOBAL LEADER OF ONLINE GAMES •Flagship & benchmark territory for Business Model and Content Creation in Asia •Subscription based games: Gamers pay fee for specific time frame (e.g. monthly) to gain access to the online game •Free-to-play + Microtransaction / Freemium games: free access / game economy system encourages users to pay for specific parts of the game, i.e. items, weapons.

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CRYTEK

KOREA AND THE GAMES INDUSTRY GLOBAL LEADER OF ONLINE GAMES • Korean companies - Korean content - International success •Companies like NHN, NCsoft,Nexon, Neowiz, CJ Internet generate multiple hundred million dollars each year (domestic + international). •Games like Ragnarok Online, Lineage, CrossFire, Maple Story & Aion are Korean origin games which have international success across multiple territories.

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CRYTEK

CRYTEK SEOUL, SOUTH KOREA STUDIO FACTS • founded in 2008 • 15 employees • Business Development Asia • CryENGINE® 3 support

REASONS FOR FOUNDING • access to the Asian Market • growing importance of the Asian Market

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CRYTEK

CRYTEK SEOUL, SOUTH KOREA

REASONS FOR CRYTEK BEING AND DOING BUSINESS IN KOREA • Crytek adds, with the CryENGINE® license, a stronger technology aspect to the Korean licensee partners. • On the other side, Crytek also learns, and wants to learn, from the strengths of the Korean online game market. © 2010 Crytek GmbH

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CRYTEK

CRYENGINE LICENSEES KOREA ONLINE GAME LICENSEES FROM KOREA Market leading AAA Quality MMORPG developers are choosing Crytek’s technology to develop Next-Generation games.

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LESSONS LEARNED GUIDANCE ON WORKING WITH KOREAN PARTNERS • Language barriers: English is a challenge generally in Asian territories. Localization is extremely important. • Cultural differences: For example, you have to be patient in a long process. Always be respectful of the local partner, he will always have better knowledge of the local market and what´s best for that market than you. • Hierarchy levels must be maintained strictly. • Job titles play an important role since they symbolize priority and reflect responsibilities. • Koreans are very determined, loyal and hard-working/ identify with their company a lot. • Koreans are very respectful co-workers. © 2010 Crytek GmbH

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CRYTEK

THANKS FOR YOUR ATTENTION ANY QUESTIONS?

© 2010 Crytek GmbH


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