Weihan Chang Portfolio

Page 1

[Architecture Portfolio] 2011-2018

WEIHAN CHANG Selected Works


Education BArch

Architecture School of Architecture, Tianjin University, Tianjin, P.R.China GPA: 3.43/4

MArch

Architecture & Urbanism (AA-DRL) Architectural Association School of Architecture, London, United Kingdom

September 2011- July 2016

September 2016 - Feburary 2018

Work Experience Architectural Assistant

Feburary 2016 – July 2016

ZhangWei Studio, Tianjin University Research Institute of Architechtural Design & Urban Planning, Tianjin, P.R.China Maintenances and renovation project of Foochow Club (former British Consulate, Foochow) in Fuzhou,P.R.China • Completed on-site survey, including supplementary surveying & mapping and data collection, etc. • Conducted 3D modelling, detailed mapping as well as renovation floor plans, façades and sections • Led renovation design and took part in the bid book, contributing to the team to win the bid • Developed collaboration and negotiation skills by handling both internal and external communications

Architectural Assistant

Janurary 2015 – March 2015

Surveyor&Draftman of Ancient Architecture Surveying&Mapping Project

May 2013 – September 2013

Jincheng Institute of Architectural Design, Shanxi, P.R.China • Took part in a master plan design of Yifeng Residential Community • Conducted 3D modelling, sections and floor plans drawings of high-rise residential buidings • Participated in physical model production Held by School of Architecture, Tianjin University under authority of State Administration of Cultural Heritage Took place in Shengrong Temple, Gansu, P.R.China

Weihan Chang Flat C, 3 Millman Street, London, United kingdom WC1N 3ER weihanchang93@gmail.com +44 (0) 775 427 3598

• Led a team of four working on the project of surveying and mapping, particularly covering the main hall • Enhanced general organisational abilities in building teamworks, such as punctuality and diplomatic skills • Gained wide spectrum of experience covering from structures to practical mapping tasks • Worked with millimetre-scale details mapping the real circumstances of the ancient hall

Senior Tutor of “Design & Theory” Programme

November 2016 – present

OneStudio Institute, Shanghai, P.R.China

• Implementing academic consultations for Chinese undergraduate students via online platform • Helped equip students with profound knowledge of architetural design and theory

Academic Competitions UIA-HYP International Competition in Architectural Design

Skills September 2015

Languages

English Mandarin Chinese

2D/3D Modelling

AutoCAD Rhinoceros Autodesk Maya 3ds Max Sketchup

Game Engine

Unity3D

Programming

Grasshopper Processing C++/C# JavaScript

Rendering

V-Ray KeyShot Arnold

Post-processing

Photoshop Illustrator InDesign Premiere

Simulating

Ecotect Pheonics

Hosted and sponsored by UIA, TJU and UED • Led a team of students with backgrounds in architecture and engineering • Took responsibity of architectural design, drawings and visualisation

Busan International Architectural Design Workshop

August 2015

Hosted and invited by Busan Metropolitan City and BIACF • Led a team comprised of international members from Austria and South Korea • Took responsibity of conceptual designing, planning, rendering and graphics

National College Students Green Building Design Competition

June 2015

Hosted by China Green Building Association, sponsored by Shenlvshe Ltd • Designed and conducted a project with emphasis on sustainability • Took in charge of simulating, designing and drawings

Awards 1st Prize

June 2015

National College Students Green Building Design Competition

“First Level Bachelor”

June 2015

China Green Building Association

Merit Student

Janurary 2016

School of Architecture, Tianjin University

Outstanding Student Cadre

November 2012

(Fair knowledge in Revit, Python and Vasari.)

Tianjin University 2

3


[SELECTED WORKS] 2011-2018

Research Projects _ AADRL 01 Studio Thesis _ Soul of Pyramids

06

02 Workshop 2 _ Porosity Density

24

03 Workshop 1 _ Assemblage

30

Academic & Workshop Projects 04 Public Architecture _ University Library

38

05 Rural Plan & Architecture _ Rural Reconstruction

48

06 Commercial Architecture _ Central Garden Hotel

60

07 Conceptual Master Plan _ Choryang-dong, Busan

68

Working Samples & Other Works

4

08 Surveying & Mapping _ Shengrong Temple

74

09 Renovation _ Former British Consulate, Foochow

76

10 Other Works

78

5


01

[Soul of Pyramids] Janurary 2017

Director: Theodore Spyropoulos Tutors: Mustafa El Sayed, Apostolos Despotidis Team with: Fei Zheng, Ziqian Wang

Soul in Pyramids is a research and design project investigating a macro sense of cultural building or cultural installation which has reconfigurability, adaptability and reaction ability with on the premise of negotiation with people and city’s infrastructure. By regarding the units as part of city’s infrastructure system, this project explores arguments and strategies of how these units’ features are able to provide people with an equal relationship with culture and others. Combination and transformation are keys to mobility and variations. This project addresses decentralization and dematerialization of conventional museums/galleries give equal chance to all to get access to art collections without curators. Thus, art is delivered to, but not superior to people via our mutual selection workflow.

6

This project focuses on two parallel paradigms of researches and design. The foundational part of the research is to search for deformed cubes’ and pyramids’ geometrical configurations and features with their mobility and choreography strategies. We choose a solid cube as the basic geometry. By dividing it into 6 pyramids, we are able to categorize all 11 ways of hinge distribution to add a higher layer of mobility and combination opportunity. By rotation all hinges following a certain orientation, 6 pyramids can be formed as a perfect cube or dodecahedron. In-between these two shapes, we have uncountable possibilities of shapes. To describe and categorize them, we sequence their hinges, use orientation and degree code to describe how a certain shape is achieved; we also give them projection, intervention and absorption values to describe each shape’s characteristics in terms of extension and connection ability. A further study is about horizontal and vertical mobility. A cube has its local horizontal mobility by folding and unfolding itself following different hinge sequences and orientations. Its horizontal mobility can also be extended by an adjacent cube’s folding and unfolding. Its vertical mobility is achieved by its climbing behavior or being picked up by another cube. Studies of this part, which supports our idea of decentralization of museums/galleries, enables a new way of exhibition space creation and reconfiguration. The other part of research focuses on the concept of delivering exhibition as part of city’s infrastructure. A pyramid is a perfect carrier to exhibit visual art collections as it has hologram features. In a hologram projection, which gives flexibility to both art collections and people regardless of location and weight, an art collection is repeatable and scalable. Using hologram, we aim to make the cubes accessible and distributed to people with exhibitions that are interested in. A decision-making workflow negotiating people, cubes and city is designed. Cubes, being car-like self-aware traffic elements, are distributed to places and show visual collections due to users’ choice on their phone applications.

7


Dematerialization - "Hologram"

Cubium-Decoding _ Transformation Basics Combination, Hinge & Rotation

CLEAR ACRYLIC REFLECTIVE MATERIAL

SCREEN

Combining 6 pyramids with 5 hinges, a cube or a dodecahedron is formed by totating the hinges following different orientations.

Hologram Prototype

In order to make our research more systematic, we number the hinges of all the 11 unfolding ways. From 1 to 5 in each of them, and all the rotations will follow this order.

The torque of hinge that triggers all the possible forms. There are only 3 ways of rotation. We define it a positive 90 degrees rotation if the cusp of a pyramid goes toward the cusp of another one. In the other way around, we define it a negative 90 degrees or negative 180 degrees rotation.

Unfolded Patterns, Color & Valence Expression

IMAGE REFLECTIVE MATERIAL

SCREEN

Unlike the traditional hologram effect installation, the screens are set inside the pyramid and project content up before the first reflection by the pyramid transparent surface. Then lights travel toward the reflectve material and bounce back to the viewers. Viewer will see the illusion of the imag just at the centre of the pyramid from 4 different surfaces.ram effect installation, the screens are set inside the pyramid and project content up before the first reflection by the pyramid transparent surface. Then lights travel toward the reflectve material and bounce back to the viewers. Viewer will see the illusion of the imag just at the centre of the pyramid from 4 different surfaces.

terminal pyramid

REFLECTIVE MATERIAL

SCREEN

Unlike the traditional hologram effect installation, the screens are set inside the pyramid and project content up before the first reflection by the pyramid transparent surface. Then lights travel toward the reflectve material and bounce back to the viewers. Viewer will see the illusion of the imag just at the centre of the pyramid from 4 different surfaces. JOINT

2 terminals adjascent

JOINT

JOINT

0 terminal adjascent

3 terminals adjascent

REFLECTIVE

CLEAR ACRYLIC

SCREEN REFLECTIVE MATERIAL

SCREEN

8

1 terminal adjascent

Also we introduce colors to show the valence of each pyramid. In our color system, black color represents the terminal pyramid; yellow one means that it has only 1 terminal pyramid; red one means that it connects with 2 terminal pyramids; green one means that it connects with 3 terminal pyramids; grey one means that it just a normal connection pyramid. The color system describes the relationship and valence, so even the same folded form could contain different meanings because the valences of pyramids are different. This color identification may have great potential in our further research.

11 Unfolded Patterns

9


Cubium-Decoding _ Transformation Description

Cubium-Decoding _ Transformation Description

States of Transformation

"PIA" Value

G1 G1

5 5

I1 I1

G2 G2

5 5

I2 I2

G3 G3 5 5

4 4

3 3

4 4

Null Null

5 5

3 3

5 5

I5 I5

5 5

G5 G5

4 4

I3 I3

5 5

4 4

I6 I6

R1 R1

G6 G6

-

G7 G7

5 5

2 2

I9 I9

4 4

G9 G9

5 5

Null Null

3 3

I8 I8

5 5

G8 G8

4 4

In general, all the possible forms generated by the transformation process can be defined in 3 states: the initial state, the procedural state and stationary state. All the states can be described as the total number of hinges that experience rotation and each hinge can be rotated once only. For procedual and stationary states, there are regular and freeform states to distinguish whether the hinge rotations followed regular degrees as show in the previous page.

R1 R1

5 5

G10 G10

Null Null

Null Null

A A

1 1

B B

G11 G11 5 5

1 1

I11 I11 5 5

G12 G12

4 4 5 5

5 5

Null Null

R1 R1

-

R1 R1

R1 R1

2 2

G17 G17

-

I14 I14

-

R1 R1

I16 I16

I17 I17

5 5

G18 G18

R1 R1

4 4

-

I18 I18

R1 R1

G19 G19

-

3 3

Procedures of Transformation

5 5

K3 K3 4 4

Null Null

3 3

J5 J5 -

4 4

K9 K9

3 3

5 5

Null Null R1 R1

J10 J10

-

Null Null

5 5

J11 J11 5 5

D D

1 1

K12 K12 5 5

J12 J12

4 4 5 5

J13 J13

5 5 Null Null

4 4

-

J16 J16

-

R1 R1

J18 J18 -

K16 K16

R1 R1

2 2

J17 J17

5 5

K15 K15

5 5

J15 J15

4 4

K14 K14

3 3

J14 J14

5 5 4 4

K13 K13

4 4

Null Null

R1 R1

K11 K11 Null Null

1 1

3 3

K8 K8

K10 K10

5 5

Null Null

R1 R1

K7 K7

4 4

J9 J9

5 5

-

-

5 5

R1 R1

2 2

K5 K5

K6 K6

R1 R1

2 2

J8 J8

R1 R1

K4 K4

J7 J7

3 3

C C

R2 R2

5 5 4 4

J6 J6

5 5

-

5 5

J4 J4

4 4

2 2

K2 K2

J3 J3

5 5 R1 R1

K1 K1

J2 J2

5 5

K17 K17

-

K20 K20

5 5

4 4

Null Null

3 3

5 5

4 4

G6 G6

-

2 2

G7 G7

5 5

2 2

Null Null

R1 R1

G10 G10

1 1

B B

1 1

3 3

Null Null G14 G14

5 5

R1 R1

-

R1 R1

G17 G17

5 5 4 4

-

R1 R1

2 2

R1 R1

-

4 4

-

R1 R1

-

R1 R1

I16 I16

I17 I17

5 5 4 4

-

I18 I18

R1 R1

G19 G19

-

I19 I19

I18 I18

R1 R1

G19 G19

I15 I15

2 2

G17 G17

-

I14 I14

4 4

G18 G18

R1 R1

I17 I17

5 5

G18 G18

R1 R1

I16 I16

I13 I13 Null Null

5 5

G16 G16

5 5 4 4

-

-

-

R1 R1

I15 I15

4 4

G16 G16

R1 R1

2 2

I14 I14

5 5

G15 G15

4 4

2 2

5 5 3 3

G14 G14

G15 G15

4 4

Null Null

I12 I12

4 4

Null Null

5 5

I13 I13

3 3

I11 I11 5 5

G13 G13

3 3 I12 I12

5 5

1 1

G12 G12

5 5

I11 I11 5 5 4 4

G13 G13

F F

G11 G11 5 5

G12 G12

5 5

J10 J10

-

Null Null

Null Null

Null Null

G11 G11 5 5 4 4

R1 R1

3 3

5 5

-

4 4

1 1

I8 I8

R1 R1

E E

G10 G10 Null Null

I7 I7

I9 I9

4 4

Null Null

3 3

3 3

5 5

-

5 5

G9 G9

5 5

-

I19 I19

K1 K1

J1 J1 J1 J1

G1

5

5

5 5

I2

J2 J2

G3 5

4

4

Null

5

4 4

I3

G4

5

3 3

3

4 4

I6

5 5

I5

5

R1 R1

G5

4

4 R1

5

G6

-

G7

5

-

Null

3

4 4

R1

3 3

R1 5

-

G10

B

G11

1 1

G12

4

I12

4 5

G13

3

Null

3

3 3

G15

G16

2

G17

5 4

-

-

2 2

R1

G18

-

I17

R1 R1

-

-

I19

4 4

5 5

R1 R1

-

5 5

K11 K11 Null Null

R1 R1

2 2

K16 K16

R1 R1

4 4

-

4 4

K16 K16

-

R1 R1

J17 J17

-

K15 K15

R1 R1

2 2

J16 J16

Designation Designation.Code [P].projection[I].involvement[A].absorption [ PIA ] Fin.No

K14 K14 Null Null

5 5

K17 K17

K18 K18

5 5 4 4

-

J18 J18

R1 R1

K19 K19

R1 R1

-

5 5 4 4

-

J19 J19

5 5

J15 J15

K18 K18

K13 K13

4 4

3 3

J14 J14

4 4

K17 K17

K12 K12 5 5

Null Null

5 5

5 5 -

5 5

1 1

J13 J13

3 3

K15 K15

-

R1 R1

J18 J18

-

I I

J12 J12

4 4

K14 K14

R1 R1

2 2

J17 J17

R1 R1

J11 J11

Null Null

5 5

J16 J16

5 5

R1

K9 K9 K10 K10 Null Null

J10 J10

1 1

K13 K13

3 3

4 4

-

I18

R1 R1

G19

G G

K12 K12 5 5 4 4

J15 J15

4I16 4

5 4

-

R1

D D

J14 J14

5 5

R1

-

R1

K11 K11

5 5

Null Null

I15

4

R1

2

5 5

J13 J13

I14 5

5 5

K8 K8

5 5

5 5

Null Null

-

1 1

J12 J12

5 5

Null

G14 5 4

5 5

4 4 I13

5

-

K7 K7

4 4

Null Null

Null Null

K5 K5

-

3 3

R1 R1

Null Null J11 J11

5

K4 K4

K6 K6

R1 R1

2 2

J8 J8 J9 J9

R1 R1

J10 J10 Null Null

I11

C C

J7 J7

5 5

5 5 3 3

K10 K10

R2 R2

5 5 4 4

J6 J6

4 4

K9 K9

3 3

5 5

1

5

2 2

K8 K8

K2 K2

5 5

3 3

J4 J4

J5 J5

4 4 -

K7 K7

5 5

Null Null

-

1

-

4 4

Null Null

5 5 R1 R1

K5 K5

4 4

R1 R1

Null

Null

A

3 3

K4 K4

5 5

J9 J9

5 5

3

5 5

K19 K19

R1 R1

-

J19 J19

K20 K20

K20 K20

J1 K1 5

J2 5

K2

J3 G1

4

5

5

4 5

3

3

R1

4

Null

-

5

G4

5

5

2

5

3

3 3

5

R1

G7

5

5

R1

3

5

5

Null

4

Null

1

Null

I11

K13

5

G11 G11

K14

5 5

Null

J15

G13

5 -

3

G14

R1

5

J16

5

G16

4

J19

G18

4 4

K19

4

-

R1 -

I17

-

G1

5

-

5

-

R1 R1

I16 I16

I17 I17

5 5 4 4

-

I18 I18

R1 R1

G19 G19

-

I19 I19

I2

G3 I3

5

4

4

Null

J1

5 I4

K1 5

J2

J3 4

5 Null

3

10

5

G6 Null

4

K3

-

G7

5

R2

K4

I8

2

G8

4 J6

R1

R1

-

K8

3 3

Null

5

5 5 R1 R1

4

1

5 3

5

J10

G11

5

R1 4

-

K10

F

1

K2 K2

K3 K3

-

4

4 4

I12

5 5

5 5

Null Null 3 3

J4 J4

5 5 4 4

J6 J6

5

2 2

J3 J3

J5 J5

4 4

I11

Null G12

R1

5 5

K7

G10 Null

K9

E

J10

3

5

-

2

J8

J9

Null

4 4

-

K6

Null

R1

J7 5

5

5 5

J2 J2

I9 4

4

3

5 5

5

K5

G9

5

3

K1 K1

J1 J1

I7

5

5

3 4

-

I6 R1

J5

4

I5

5

4 5

J4

5 R1

-

3

K2 G5

4

2 3

G4

5

J7 J7 J8

5 5 3 3

2 2

R1 R1

R2 R2

K4 K4 K5 K5

K6 K6 -

K7 K7

5 5 4

5 5

K8 K8 K9 K9

2 2

-

5 5 4 4 R1 R1

K12 K12 5 5

K13 K13

4 4

G13 G13

5 5 3 3

G14 G14

G17 G17

G19 G19

2 2

R1 R1

5 5 4 4 R1 R1

K15 K15

K16 K16

R1 R1 -

-

K14 K14 Null Null

5 5 4 4

G16 G16

G18 G18 -

K11 K11

1 1

G15 G15 R1 R1

R1 R1 -

5 5 Null Null

K K

Null Null

4 4

I15 I15 R1 R1

I1

G2

G11 G11

I14 I14

5 5 4 4

G18 G18

R1 R1

R1 R1

G12 G12

4 4

I13 I13

K9 K9

Null Null

-

1 1

Null Null

2 2

G17 G17

4 4

-

I19

5 5

G16 G16

G10 G10

5 5

G14 G14

-

J J

I12 I12

3 3

5 5

I18 R1

G19

I11 I11 5 5 4 4

G15 G15 R1 R1

K20

R1 R1

5 5

K8 K8

K10 K10

5 5 3 3

Null Null

1 1

K5 K5

K7 K7

4 4

Null Null

K4 K4

K6 K6 -

5 5

G9 G9

5 5

-

G13 G13

5 5

K18

5 4

2 2

I16

5

F F

Null Null

K17

I15 -

-

R1

R1 -

-

R1 -

2

G17

3 3

R1 J18

4 R1

-

5

2 I14

J17

5 4

-

G15 R1

R1

Null

5 5

K16

4

I13

R1

2

Null

4

5

2 2

G8 G8

4 4

3 3

Null Null

G12 G12

4 K15 4

I12

4

5

-

5

3

3

R1

1 1

5 J14 4

2

E E

J13

3

G12

G10 G10 Null Null

5 4

1

5 5

R1 R1

G7 G7

5 5

3 3

R2 R2

5 5 4 4

G6 G6 Null Null

2 2

J10 J10

-

5 5

3 3

G5 G5 5 5

I8 I8

R1 R1

K12

-

J12

5

B

G11 5 4

R1 R1

4 4 G4 G4

4 4

I7 I7

I9 I9

4 4

Null Null

Null

K2 K2

K3 K3

Null Null

5 5

R1 R1

5

G10

-

5 5

G9 G9

5 5

K11

3 3

D

R1 -

-

J10 J11

3 3

I6 I6

R1 R1

2 2

G8 G8

4 4

I9

Null -

1

5 5 4 4

G6 G6

G7 G7

5 5

Null R1

J10

4

C

5 5

5 5

4 4

I5 I5

Null Null K10

5

2 2

5 -

G9 Null

5 5

K9

I8

R1

2

G8

5

5 5

3 3

G5 G5

K8

5

I7

3

K1 K1

G2 G2

G3 G3

I3 I3

I4 I4 G4 G4

4

J9

Null

4 4

Null Null

5 5

K7

4 4

2 I6

4

3

4

3

-

I5

5 J8

4

G6 Null

5 5

I2 I2

K6 R1

J7

2

G5

4

5 5

K5

4

J6 I4

3

4 4

5

I3

5

4

5 5

G3 G3

J5

4

G1 G1

I1 I1

G2 G2

K4

I2 J4

5

G3

G1 G1

5 R2

G2

5 5

K3

I1 Null

After single units, we did researches on units’ combinations. The rule of combination is a cusp of one unit plugging into a void of another unit. Thus, the new PIA value is calculated regarding to the expression New PIA = P1+P2-1, I1+I2-1, A1+A2-1. The database which guides all behaviors computationally is composed of transformation code, PIA value and the expression below. This database is the geometricall and mathematical basis of our further coded interaction research.

K3 K3

J3 J3

K6 K6

R1 R1

2 2

J8 J8

J10

R2 R2

5 5 4 4

J7 J7

5 5

I9 4

5 5

3 3

J6 J6

5

2 2

G9

5

4 4 J4 J4

J5 J5

I8

2

G8

4

4 4

5 5

J2 J2

K2 K2

K3 K3

Null Null

5 5

-

I7

Null

2

5 5

J3 J3

I4 3

5 5

K1 K1

I1

G2

Designation Designation.Code [P].projection[I].involvement[A].absorption [ PIA ] Fin.No

I6 I6

R1 R1

2 2

G8 G8

4 4

R1 R1 -

I5 I5

5 5 4 4

G6 G6

G7 G7

5 5

J10 J10

-

3 3

G5 G5

2 2

I9 I9

4 4

G9 G9

5 5

Encoded Database

I3 I3

Null Null

I8 I8

5 5

G8 G8

4 4

3 3

G4 G4

5 5

5 5

I7 I7

Null Null

I2 I2

5 5

I4 I4

4 4

I6 I6

R1 R1

4 4

Null Null

I5 I5

5 5

G5 G5

4 4

3 3

I3 I3

5 5

I4 I4 G4 G4

5 5

5 5

G3 G3 5 5

4 4

I2 I2

G3 G3 5 5

4 4

3 3

I1 I1

G2 G2

I1 I1

G2 G2

I stands for intervention, it is the number of the pyramid’s cusps standing out in the shape and describes chances of a shape to insert to another void.

K19 K19

R1 R1

G1 G1

5 5

P stands for projection, which means the maximum projection of the shape, it is the total number of the projected triangles minus 4.

K18 K18

5 5 4 4

-

J19 J19

5 5

G1 G1

Designation Designation.Code [P].projection[I].involvement[A].absorption [ PIA ] Fin.No

I19 I19

J1 J1

5 5

m

geo

un

I15 I15

4 4

G16 G16

5 5 4 4

-

ally

c etri

sha

Null Null

5 5

G15 G15

2 2

I13 I13

3 3 G14 G14

5 5 4 4

I12 I12

4 4

G13 G13

3 3

4 4

A A

In order to evaluate the feature of each shape and count the number of geometrically different shapes, we introduce the value which that can intuitively describe a shape in 3 aspects.

J10 J10

-

3 3

R1 R1 -

e iqu

I7 I7

Null Null

2 2

pes

I4 I4 G4 G4

K17 K17

K18 K18 K19 K19

-

K20 K20

A01 A02 A03 A04 A05 A06 A07 A08 A09 A10 A11 A12 A13 A14 A15 A16 A17 A18 B01 B02 B03 B04 B05 B06 B07 B08 B09 B10 B11 B12 B13 B14 B15 B16 C01 C02 C03 C04 C05 C06 C07 C08 C09 C10 C11 C12 C13 D01 D02 D03 D04 D05 D06 D07 D08 D09 D10 D11 D12 D13 D14 E01 E02 E03 E04 E05 E06 E07 E08 E09 E10 E11 E12 E13 E14 E15 F01 F02 F03 F04 F05 F06

A.rrrrr A.rrrrb A.rrrbr A.rrbrr A.rrbrb A.rrbby A.rbrrr A.rbrrb A.rbrbr A.brrrr A.brrrb A.brrbr A.brbrr A.brbrb A.brbby A.bbyrr A.bbyrb A.bbyby B.rrrrr B.rrrrb B.rrrbr B.rrbrr B.rrbrb B.rrbbr B.rbrrr B.rbrrb B.rbrbr B.rbbyr B.brrrr B.brrrb B.brrbr B.brbrr B.brbrb B.brbby C.rrrrr C.rrrrb C.rrrbr C.rrbrr C.rbrrr C.rbrrb C.rbrbr C.rbbrr C.brrrr C.brrrb C.brrbr C.brbrr C.bbyrr D.rrrrr D.rrrrb D.rrrbr D.rrbrr D.rrbrb D.rbrrr D.rbrrb D.rbrbr D.rbbyr1 D.rbbyr2 D.brrrr D.brrrb D.brrbr D.brbrr E.rrrrr E.rrrrb E.rrrbr E.rrbrr E.rrbrb E.rbrrr E.rbrrb E.rbrbr E.rbbyr1 E.rbbyr2 E.brrrr E.brrrb E.brrbr E.brbyr E.brbyr F.rrrrr F.rrrrb F.rrrbr F.rrrbb F.rrbrr F.rrbrb

0 1 4 1 2 4 4 4 6 1 2 5 2 2 4 4 4 2 0 1 4 4 4 5 4 4 6 2 1 2 4 4 4 4 0 1 1 4 4 4 4 4 1 2 2 4 2 0 1 1 4 5 4 5 5 4 5 1 2 2 4 0 1 1 4 5 1 2 2 4 4 1 2 2 4 4 0 1 4 2 1 1

0 1 0 1 2 1 0 1 0 1 2 1 2 3 2 1 2 3 0 1 0 0 1 1 0 1 0 2 1 2 1 1 2 2 0 1 1 0 0 1 1 1 1 2 2 1 2 0 1 1 0 1 0 1 1 1 1 1 2 2 1 0 1 1 0 1 1 2 2 0 0 1 2 2 0 0 0 1 0 2 1 2

0 1 4 1 2 5 4 5 6 1 2 5 2 3 4 5 4 3 0 1 4 6 5 5 4 5 6 2 1 2 5 5 5 5 0 1 1 6 4 5 5 5 1 2 2 5 2 0 1 1 6 5 4 5 5 5 5 1 2 2 5 0 1 1 6 5 1 2 2 6 6 1 2 2 6 6 0 1 4 2 1 2

0 111 404 111 222 415 404 415 606 111 222 515 222 233 424 415 424 233 0 111 404 406 415 515 404 415 606 222 111 222 415 415 425 425 0 111 111 406 404 415 415 415 111 222 222 415 222 0 111 111 406 515 404 515 515 415 515 111 222 222 415 0 111 111 406 515 111 222 222 406 406 111 222 222 406 406 0 111 404 222 111 222

FIN.01 Fin.02 Fin.14 Fin.02 Fin.03 Fin.23 Fin.15 Fin.24 Fin.42 Fin.02 Fin.04 Fin.39 Fin.05 Fin.09 Fin.37 Fin.25 Fin.37 Fin.09 FIN.01 Fin.02 Fin.14 Fin.17 Fin.26 Fin.40 Fin.15 Fin.36 Fin.43 Fin.06 Fin.02 Fin.03 Fin.36 Fin.26 Fin.38 Fin.38 FIN.01 Fin.02 Fin.02 Fin.18 Fin.15 Fin.27 Fin.24 Fin.28 Fin.02 Fin.04 Fin.04 Fin.28 Fin.06 FIN.01 Fin.02 Fin.02 Fin.17 Fin.39 Fin.14 Fin.39 Fin.39 Fin.29 Fin.39 Fin.02 Fin.04 Fin.07 Fin.26 FIN.01 Fin.02 Fin.02 Fin.17 Fin.40 Fin.02 Fin.08 Fin.03 Fin.19 Fin.20 Fin.02 Fin.06 Fin.08 Fin.20 Fin.20 FIN.01 Fin.02 Fin.15 Fin.06 Fin.02 Fin.05

UnitySystem.Code A.q-w-e-r-t A.q-w-e-r-gg A.q-w-e-ff-t A.q-w-dd-r-t A.q-w-dd-r-gg A.q-w-dd-gg-f A.q-ss-e-r-t A.q-ss-e-r-gg A.q-ss-e-f-t A.aa-w-e-r-t A.aa-w-e-r-gg A.aa-w-e-ff-t A.aa-w-dd-r-t A.aa-w-dd-r-gg A.aa-w-dd-gg-f A.aa-dd-s-r-t A.aa-dd-s-r-gg A.aa-dd-s-gg-f B.q-w-e-r-t B.q-w-e-r-gg B.q-w-e-ff-t B.q-w-dd-r-t B.q-w-dd-r-gg B.q-w-dd-f-t B.q-ss-e-r-t B.q-ss-e-r-gg B.q-ss-e-ff-t B.q-ss-ff-d-t B.aa-w-e-r-t B.aa-w-e-r-gg B.aa-w-e-ff-t B.aa-w-dd-r-t B.aa-w-dd-r-gg B.aa-w-dd-r-gg C.q-w-e-r-t C.q-w-e-r-gg C.q-w-e-ff-t C.q-w-dd-r-t C.q-ss-e-r-t C.q-ss-e-r-gg C.q-ss-e-ff-t C.q-ss-d-r-t C.aa-w-e-r-t C.aa-w-e-r-gg C.aa-w-e-ff-t C.aa-w-dd-r-t C.aa-dd-s-r-t D.q-w-e-r-t D.q-w-e-r-gg D.q-w-e-ff-t D.q-w-dd-r-t D.q-w-dd-r-gg D.q-ss-e-r-t D.q-ss-e-r-gg D.q-ss-e-ff-t D.q-ss-ff-d-t D.q-ss-gg-d-r D.aa-w-e-r-t D.aa-w-e-r-gg D.aa-w-e-ff-t D.aa-w-dd-r-t E.q-w-e-r-t E.q-w-e-r-gg E.q-w-e-ff-t E.q-w-dd-r-t E.q-w-dd-r-gg E.q-ss-e-r-t E.q-ss-e-r-gg E.q-ss-e-ff-t E.q-ss-ff-d-t E.q-ss-gg-d-r E.aa-w-e-r-t E.aa-w-e-r-gg E.aa-w-e-ff-t E.aa-w-ff-d-t E.aa-w-gg-d-r F.q-w-e-r-t F.q-w-e-r-gg F.q-w-e-ff-t F.q-w-e-ff-g F.q-w-dd-r-t F.q-w-dd-r-gg

A01 A02 A03 A04 A05 A06 A07 A08 A09 A10 A11 A12 A13 A14 A15 A16 A17 A18 B01 B02 B03 B04 B05 B06 B07 B08 B09 B10 B11 B12 B13 B14 B15 B16 C01 C02 C03 C04 C05 C06 C07 C08 C09 C10 C11 C12 C13 D01 D02 D03 D04 D05 D06 D07 D08 D09 D10 D11 D12 D13 D14 E01 E02 E03 E04 E05 E06 E07 E08 E09 E10 E11 E12 E13 E14 E15 F01 F02 F03 F04 F05 F06 F07 F08 F09 F10 F11 F12 F13 G01 G02 G03 G04 G05 G06 G07 G08 G09 G10 G11 G12 G13 G14 G15 G16 G17 G18 G19 H01 H02 H03 H04 H05 H06 H07 H08 H09 H10 H11 H12 H13 H14 H15 I01 I02 I03 I04 I05 I06 I07 I08 I09 I10 I11 I12 I13 I14 I15 I16 I17 I18 I19 J01 J02 J03

A.rrrrr A.rrrrb A.rrrbr A.rrbrr A.rrbrb A.rrbby A.rbrrr A.rbrrb A.rbrbr A.brrrr A.brrrb A.brrbr A.brbrr A.brbrb A.brbby A.bbyrr A.bbyrb A.bbyby B.rrrrr B.rrrrb B.rrrbr B.rrbrr B.rrbrb B.rrbbr B.rbrrr B.rbrrb B.rbrbr B.rbbyr B.brrrr B.brrrb B.brrbr B.brbrr B.brbrb B.brbby C.rrrrr C.rrrrb C.rrrbr C.rrbrr C.rbrrr C.rbrrb C.rbrbr C.rbbrr C.brrrr C.brrrb C.brrbr C.brbrr C.bbyrr D.rrrrr D.rrrrb D.rrrbr D.rrbrr D.rrbrb D.rbrrr D.rbrrb D.rbrbr D.rbbyr1 D.rbbyr2 D.brrrr D.brrrb D.brrbr D.brbrr E.rrrrr E.rrrrb E.rrrbr E.rrbrr E.rrbrb E.rbrrr E.rbrrb E.rbrbr E.rbbyr1 E.rbbyr2 E.brrrr E.brrrb E.brrbr E.brbyr E.brbyr F.rrrrr F.rrrrb F.rrrbr F.rrrbb F.rrbrr F.rrbrb F.rrbby F.rbrrr F.rbrrb F.rbrby F.brrrr F.brrrb F.brrby G.rrrrr G.rrrrb G.rrrbr G.rrbrr G.rrbrb G.rrbbr G.rbrrr G.rbrrb G.rbrbr G.rbbyr G.brrrr G.brrrb G.brrbr G.brbrr G.brbrb G.brbby G.bbyrr G.bbyrb G.bbyby H.rrrrr H.rrrrb H.rrrbr H.rrbrr H.rrbrb H.rbrrr H.rbrrb H.rbrbr H.rbbyr1 H.rbbyr2 H.brrrr H.brrrb H.brrbr H.brbrr H.bbyrr I.rrrrr I.rrrrb I.rrrbr I.rrrbb I.rrbrr I.rrbrb I.rrbby I.rbrrr I.rbrrb I.rbrby I.brrrr I.brrrb I.brrbr I.brbrr I.brbrb I.brbby I.bbyrr I.bbyrb I.bbyby J.rrrrr J.rrrrb J.rrrbr

0 1 4 1 2 4 4 4 6 1 2 5 2 2 4 4 4 2 0 1 4 4 4 5 4 4 6 2 1 2 4 4 4 4 0 1 1 4 4 4 4 4 1 2 2 4 2 0 1 1 4 5 4 5 5 4 5 1 2 2 4 0 1 1 4 5 1 2 2 4 4 1 2 2 4 4 0 1 4 2 1 1 4 1 2 3 1 2 4 0 1 4 4 4 5 4 5 4 2 1 2 4 4 3 2 2 2 3 0 1 1 4 5 4 4 4 4 4 1 2 2 4 2 0 1 4 2 1 2 4 4 4 4 1 2 4 2 2 3 3 3 2 0 1 4

0 1 0 1 2 1 0 1 0 1 2 1 2 3 2 1 2 3 0 1 0 0 1 1 0 1 0 2 1 2 1 1 2 2 0 1 1 0 0 1 1 1 1 2 2 1 2 0 1 1 0 1 0 1 1 1 1 1 2 2 1 0 1 1 0 1 1 2 2 0 0 1 2 2 0 0 0 1 0 2 1 2 1 1 2 1 1 2 1 0 1 0 0 1 1 0 1 0 2 1 2 1 1 2 3 2 3 2 0 1 1 0 1 0 1 1 1 1 1 2 2 1 2 0 1 0 2 1 2 1 0 1 1 1 2 1 2 3 2 1 2 3 0 1 0

0 1 4 1 2 5 4 5 6 1 2 5 2 3 4 5 4 3 0 1 4 6 5 5 4 5 6 2 1 2 5 5 5 5 0 1 1 6 4 5 5 5 1 2 2 5 2 0 1 1 6 5 4 5 5 5 5 1 2 2 5 0 1 1 6 5 1 2 2 6 6 1 2 2 6 6 0 1 4 2 1 2 5 1 2 5 1 2 5 0 1 4 6 5 5 4 5 6 2 1 2 5 5 2 3 2 3 4 0 1 1 6 5 4 5 5 5 5 1 2 2 5 2 0 1 4 2 1 2 5 4 5 5 1 2 5 2 3 4 5 4 3 0 1 4

0 111 404 111 222 415 404 415 606 111 222 515 222 233 424 415 424 233 0 111 404 406 415 515 404 415 606 222 111 222 415 415 425 425 0 111 111 406 404 415 415 415 111 222 222 415 222 0 111 111 406 515 404 515 515 415 515 111 222 222 415 0 111 111 406 515 111 222 222 406 406 111 222 222 406 406 0 111 404 222 111 222 415 111 222 315 111 222 415 0 111 404 406 415 515 404 515 406 222 111 222 415 415 324 233 222 233 324 0 111 111 406 515 404 415 415 415 415 111 222 222 415 222 0 111 404 222 111 222 415 404 415 415 111 222 415 222 233 324 315 324 233 0 111 404

FIN.01 Fin.02 Fin.14 Fin.02 Fin.03 Fin.23 Fin.15 Fin.24 Fin.42 Fin.02 Fin.04 Fin.39 Fin.05 Fin.09 Fin.37 Fin.25 Fin.37 Fin.09 FIN.01 Fin.02 Fin.14 Fin.17 Fin.26 Fin.40 Fin.15 Fin.36 Fin.43 Fin.06 Fin.02 Fin.03 Fin.36 Fin.26 Fin.38 Fin.38 FIN.01 Fin.02 Fin.02 Fin.18 Fin.15 Fin.27 Fin.24 Fin.28 Fin.02 Fin.04 Fin.04 Fin.28 Fin.06 FIN.01 Fin.02 Fin.02 Fin.17 Fin.39 Fin.14 Fin.39 Fin.39 Fin.29 Fin.39 Fin.02 Fin.04 Fin.07 Fin.26 FIN.01 Fin.02 Fin.02 Fin.17 Fin.40 Fin.02 Fin.08 Fin.03 Fin.19 Fin.20 Fin.02 Fin.06 Fin.08 Fin.20 Fin.20 FIN.01 Fin.02 Fin.15 Fin.06 Fin.02 Fin.05 Fin.30 Fin.02 Fin.06 Fin.10 Fin.02 Fin.08 Fin.29 FIN.01 Fin.02 Fin.14 Fin.17 Fin.26 Fin.40 Fin.16 Fin.41 Fin.21 Fin.05 Fin.02 Fin.08 Fin.24 Fin.29 Fin.12 Fin.09 Fin.08 Fin.09 Fin.13 FIN.01 Fin.02 Fin.02 Fin.17 Fin.39 Fin.16 Fin.31 Fin.32 Fin.32 Fin.33 Fin.02 Fin.05 Fin.06 Fin.29 Fin.08 FIN.01 Fin.02 Fin.15 Fin.06 Fin.02 Fin.05 Fin.30 Fin.16 Fin.31 Fin.34 Fin.02 Fin.05 Fin.34 Fin.05 Fin.09 Fin.13 Fin.11 Fin.12 Fin.09 FIN.01 Fin.02 Fin.16

UnitySystem.Code A.q-w-e-r-t A.q-w-e-r-gg A.q-w-e-ff-t A.q-w-dd-r-t A.q-w-dd-r-gg A.q-w-dd-gg-f A.q-ss-e-r-t A.q-ss-e-r-gg A.q-ss-e-f-t A.aa-w-e-r-t A.aa-w-e-r-gg A.aa-w-e-ff-t A.aa-w-dd-r-t A.aa-w-dd-r-gg A.aa-w-dd-gg-f A.aa-dd-s-r-t A.aa-dd-s-r-gg A.aa-dd-s-gg-f B.q-w-e-r-t B.q-w-e-r-gg B.q-w-e-ff-t B.q-w-dd-r-t B.q-w-dd-r-gg B.q-w-dd-f-t B.q-ss-e-r-t B.q-ss-e-r-gg B.q-ss-e-ff-t B.q-ss-ff-d-t B.aa-w-e-r-t B.aa-w-e-r-gg B.aa-w-e-ff-t B.aa-w-dd-r-t B.aa-w-dd-r-gg B.aa-w-dd-r-gg C.q-w-e-r-t C.q-w-e-r-gg C.q-w-e-ff-t C.q-w-dd-r-t C.q-ss-e-r-t C.q-ss-e-r-gg C.q-ss-e-ff-t C.q-ss-d-r-t C.aa-w-e-r-t C.aa-w-e-r-gg C.aa-w-e-ff-t C.aa-w-dd-r-t C.aa-dd-s-r-t D.q-w-e-r-t D.q-w-e-r-gg D.q-w-e-ff-t D.q-w-dd-r-t D.q-w-dd-r-gg D.q-ss-e-r-t D.q-ss-e-r-gg D.q-ss-e-ff-t D.q-ss-ff-d-t D.q-ss-gg-d-r D.aa-w-e-r-t D.aa-w-e-r-gg D.aa-w-e-ff-t D.aa-w-dd-r-t E.q-w-e-r-t E.q-w-e-r-gg E.q-w-e-ff-t E.q-w-dd-r-t E.q-w-dd-r-gg E.q-ss-e-r-t E.q-ss-e-r-gg E.q-ss-e-ff-t E.q-ss-ff-d-t E.q-ss-gg-d-r E.aa-w-e-r-t E.aa-w-e-r-gg E.aa-w-e-ff-t E.aa-w-ff-d-t E.aa-w-gg-d-r F.q-w-e-r-t F.q-w-e-r-gg F.q-w-e-ff-t F.q-w-e-ff-g F.q-w-dd-r-t F.q-w-dd-r-gg F.q-w-dd-gg-f F.q-ss-e-r-t F.q-ss-e-r-gg F.q-ss-e-gg-f F.aa-w-e-r-t F.aa-w-e-r-gg F.aa-w-e-gg-f G.q-w-e-r-t G.q-w-e-r-gg G.q-w-e-ff-t G.q-w-dd-r-t G.q-w-dd-r-gg G.q-w-dd-f-t G.q-ss-e-r-t G.q-ss-e-r-gg G.q-ss-e-ff-t G.q-ss-ff-d-t G.aa-w-e-r-t G.aa-w-e-r-gg G.aa-w-e-ff-t G.aa-w-dd-r-t G.aa-w-dd-r-gg G.aa-w-dd-gg-f G.aa-dd-s-r-t G.aa-dd-s-r-gg G.aa-dd-s-gg-f H.q-w-e-r-t H.q-w-e-r-gg H.q-w-e-ff-t H.q-w-dd-r-t H.q-w-dd-r-gg H.q-ss-e-r-t H.q-ss-e-r-gg H.q-ss-e-ff-t H.q-ss-ff-d-t H.q-ss-gg-d-r H.aa-w-e-r-t H.aa-w-e-r-gg H.aa-w-e-ff-t H.aa-w-dd-r-t H.aa-dd-s-r-t I.q-w-e-r-t I.q-w-e-r-gg I.q-w-e-ff-t I.q-w-e-ff-g I.q-w-dd-r-t I.q-w-dd-r-gg I.q-w-dd-gg-f I.q-ss-e-r-t I.q-ss-e-r-gg I.q-ss-e-gg-f I.aa-w-e-r-t I.aa-w-e-r-gg I.aa-w-e-ff-t I.aa-w-dd-r-t I.aa-w-dd-r-gg I.aa-w-dd-gg-f I.aa-dd-s-r-t I.aa-dd-s-r-gg I.aa-dd-s-gg-f J.q-w-e-r-t J.q-w-e-r-gg J.q-w-e-ff-t

A01 A02 A03 A04 A05 A06 A07 A08 A09 A10 A11 A12 A13 A14 A15 A16 A17 A18 B01 B02 B03 B04 B05 B06 B07 B08 B09 B10 B11 B12 B13 B14 B15 B16 C01 C02 C03 C04 C05 C06 C07 C08 C09 C10 C11 C12 C13 D01 D02 D03 D04 D05 D06 D07 D08 D09 D10 D11 D12 D13 D14 E01 E02 E03 E04 E05 E06 E07 E08 E09 E10 E11 E12 E13 E14 E15 F01 F02 F03 F04 F05 F06 F07 F08 F09 F10 F11 F12 F13 G01 G02 G03 G04 G05 G06 G07 G08 G09 G10 G11 G12 G13 G14 G15 G16 G17 G18 G19 H01 H02 H03 H04 H05 H06 H07 H08 H09 H10 H11 H12 H13 H14 H15 I01 I02 I03 I04 I05 I06 I07 I08 I09 I10 I11 I12 I13 I14 I15 I16 I17 I18 I19 J01 J02 J03 J04 J05 J06 J07 J08 J09 J10 J11 J12 J13 J14 J15 J16 J17 J18 J19 K01 K02 K03 K04 K05 K06 K07 K08 K09 K10 K11 K12 K13 K14 K15 K16 K17 K18 K19 K20

A.rrrrr A.rrrrb A.rrrbr A.rrbrr A.rrbrb A.rrbby A.rbrrr A.rbrrb A.rbrbr A.brrrr A.brrrb A.brrbr A.brbrr A.brbrb A.brbby A.bbyrr A.bbyrb A.bbyby B.rrrrr B.rrrrb B.rrrbr B.rrbrr B.rrbrb B.rrbbr B.rbrrr B.rbrrb B.rbrbr B.rbbyr B.brrrr B.brrrb B.brrbr B.brbrr B.brbrb B.brbby C.rrrrr C.rrrrb C.rrrbr C.rrbrr C.rbrrr C.rbrrb C.rbrbr C.rbbrr C.brrrr C.brrrb C.brrbr C.brbrr C.bbyrr D.rrrrr D.rrrrb D.rrrbr D.rrbrr D.rrbrb D.rbrrr D.rbrrb D.rbrbr D.rbbyr1 D.rbbyr2 D.brrrr D.brrrb D.brrbr D.brbrr E.rrrrr E.rrrrb E.rrrbr E.rrbrr E.rrbrb E.rbrrr E.rbrrb E.rbrbr E.rbbyr1 E.rbbyr2 E.brrrr E.brrrb E.brrbr E.brbyr E.brbyr F.rrrrr F.rrrrb F.rrrbr F.rrrbb F.rrbrr F.rrbrb F.rrbby F.rbrrr F.rbrrb F.rbrby F.brrrr F.brrrb F.brrby G.rrrrr G.rrrrb G.rrrbr G.rrbrr G.rrbrb G.rrbbr G.rbrrr G.rbrrb G.rbrbr G.rbbyr G.brrrr G.brrrb G.brrbr G.brbrr G.brbrb G.brbby G.bbyrr G.bbyrb G.bbyby H.rrrrr H.rrrrb H.rrrbr H.rrbrr H.rrbrb H.rbrrr H.rbrrb H.rbrbr H.rbbyr1 H.rbbyr2 H.brrrr H.brrrb H.brrbr H.brbrr H.bbyrr I.rrrrr I.rrrrb I.rrrbr I.rrrbb I.rrbrr I.rrbrb I.rrbby I.rbrrr I.rbrrb I.rbrby I.brrrr I.brrrb I.brrbr I.brbrr I.brbrb I.brbby I.bbyrr I.bbyrb I.bbyby J.rrrrr J.rrrrb J.rrrbr J.rrbrr J.rrbrb J.rrbby J.rbrrr J.rbrrb J.rbrbr J.rbbyr J.brrrr J.brrrb J.brrbr J.brbrr J.brbrb J.brbby J.bbyrr J.bbyrb J.bbyby K.rrrrr K.rrrrb K.rrrbr K.rrrbb K.rrbrr K.rrbrb K.rrbby K.rbrrr K.rbrrb K.rbrbr K.rbbyr K.brrrr K.brrrb K.brrbr K.brbrr K.brbrb K.brbby K.bbyrr K.bbyrb K.bbyby

0 1 4 1 2 4 4 4 6 1 2 5 2 2 4 4 4 2 0 1 4 4 4 5 4 4 6 2 1 2 4 4 4 4 0 1 1 4 4 4 4 4 1 2 2 4 2 0 1 1 4 5 4 5 5 4 5 1 2 2 4 0 1 1 4 5 1 2 2 4 4 1 2 2 4 4 0 1 4 2 1 1 4 1 2 3 1 2 4 0 1 4 4 4 5 4 5 4 2 1 2 4 4 3 2 2 2 3 0 1 1 4 5 4 4 4 4 4 1 2 2 4 2 0 1 4 2 1 2 4 4 4 4 1 2 4 2 2 3 3 3 2 0 1 4 4 4 2 4 5 4 2 1 2 5 4 4 2 2 2 4 0 1 4 2 4 4 2 4 4 6 2 1 2 4 4 4 2 2 2 4

0 1 0 1 2 1 0 1 0 1 2 1 2 3 2 1 2 3 0 1 0 0 1 1 0 1 0 2 1 2 1 1 2 2 0 1 1 0 0 1 1 1 1 2 2 1 2 0 1 1 0 1 0 1 1 1 1 1 2 2 1 0 1 1 0 1 1 2 2 0 0 1 2 2 0 0 0 1 0 2 1 2 1 1 2 1 1 2 1 0 1 0 0 1 1 0 1 0 2 1 2 1 1 2 3 2 3 2 0 1 1 0 1 0 1 1 1 1 1 2 2 1 2 0 1 0 2 1 2 1 0 1 1 1 2 1 2 3 2 1 2 3 0 1 0 0 1 2 0 1 0 2 1 2 1 1 2 3 2 3 2 0 1 0 2 0 1 2 0 1 0 2 1 2 1 1 2 3 2 3 2

0 1 4 1 2 5 4 5 6 1 2 5 2 3 4 5 4 3 0 1 4 6 5 5 4 5 6 2 1 2 5 5 5 5 0 1 1 6 4 5 5 5 1 2 2 5 2 0 1 1 6 5 4 5 5 5 5 1 2 2 5 0 1 1 6 5 1 2 2 6 6 1 2 2 6 6 0 1 4 2 1 2 5 1 2 5 1 2 5 0 1 4 6 5 5 4 5 6 2 1 2 5 5 2 3 2 3 4 0 1 1 6 5 4 5 5 5 5 1 2 2 5 2 0 1 4 2 1 2 5 4 5 5 1 2 5 2 3 4 5 4 3 0 1 4 6 5 2 4 5 6 2 1 2 5 5 4 3 2 3 4 0 1 4 2 6 5 2 4 5 6 2 1 2 5 5 4 3 2 3 4

0 111 404 111 222 415 404 415 606 111 222 515 222 233 424 415 424 233 0 111 404 406 415 515 404 415 606 222 111 222 415 415 425 425 0 111 111 406 404 415 415 415 111 222 222 415 222 0 111 111 406 515 404 515 515 415 515 111 222 222 415 0 111 111 406 515 111 222 222 406 406 111 222 222 406 406 0 111 404 222 111 222 415 111 222 315 111 222 415 0 111 404 406 415 515 404 515 406 222 111 222 415 415 324 233 222 233 324 0 111 111 406 515 404 415 415 415 415 111 222 222 415 222 0 111 404 222 111 222 415 404 415 415 111 222 415 222 233 324 315 324 233 0 111 404 406 415 222 404 515 406 222 111 222 515 415 424 233 222 233 424 0 111 404 222 406 415 222 404 415 606 222 111 222 415 415 424 233 222 233 424

FIN.01 Fin.02 Fin.14 Fin.02 Fin.03 Fin.23 Fin.15 Fin.24 Fin.42 Fin.02 Fin.04 Fin.39 Fin.05 Fin.09 Fin.37 Fin.25 Fin.37 Fin.09 FIN.01 Fin.02 Fin.14 Fin.17 Fin.26 Fin.40 Fin.15 Fin.36 Fin.43 Fin.06 Fin.02 Fin.03 Fin.36 Fin.26 Fin.38 Fin.38 FIN.01 Fin.02 Fin.02 Fin.18 Fin.15 Fin.27 Fin.24 Fin.28 Fin.02 Fin.04 Fin.04 Fin.28 Fin.06 FIN.01 Fin.02 Fin.02 Fin.17 Fin.39 Fin.14 Fin.39 Fin.39 Fin.29 Fin.39 Fin.02 Fin.04 Fin.07 Fin.26 FIN.01 Fin.02 Fin.02 Fin.17 Fin.40 Fin.02 Fin.08 Fin.03 Fin.19 Fin.20 Fin.02 Fin.06 Fin.08 Fin.20 Fin.20 FIN.01 Fin.02 Fin.15 Fin.06 Fin.02 Fin.05 Fin.30 Fin.02 Fin.06 Fin.10 Fin.02 Fin.08 Fin.29 FIN.01 Fin.02 Fin.14 Fin.17 Fin.26 Fin.40 Fin.16 Fin.41 Fin.21 Fin.05 Fin.02 Fin.08 Fin.24 Fin.29 Fin.12 Fin.09 Fin.08 Fin.09 Fin.13 FIN.01 Fin.02 Fin.02 Fin.17 Fin.39 Fin.16 Fin.31 Fin.32 Fin.32 Fin.33 Fin.02 Fin.05 Fin.06 Fin.29 Fin.08 FIN.01 Fin.02 Fin.15 Fin.06 Fin.02 Fin.05 Fin.30 Fin.16 Fin.31 Fin.34 Fin.02 Fin.05 Fin.34 Fin.05 Fin.09 Fin.13 Fin.11 Fin.12 Fin.09 FIN.01 Fin.02 Fin.16 Fin.17 Fin.29 Fin.08 Fin.16 Fin.40 Fin.19 Fin.03 Fin.02 Fin.04 Fin.40 Fin.29 Fin.37 Fin.09 Fin.08 Fin.09 Fin.37 FIN.01 Fin.02 Fin.15 Fin.06 Fin.22 Fin.35 Fin.03 Fin.15 Fin.27 Fin.43 Fin.06 Fin.02 Fin.04 Fin.27 Fin.35 Fin.37 Fin.09 Fin.03 Fin.09 Fin.37

UnitySystem.Code A.q-w-e-r-t A.q-w-e-r-gg A.q-w-e-ff-t A.q-w-dd-r-t A.q-w-dd-r-gg A.q-w-dd-gg-f A.q-ss-e-r-t A.q-ss-e-r-gg A.q-ss-e-f-t A.aa-w-e-r-t A.aa-w-e-r-gg A.aa-w-e-ff-t A.aa-w-dd-r-t A.aa-w-dd-r-gg A.aa-w-dd-gg-f A.aa-dd-s-r-t A.aa-dd-s-r-gg A.aa-dd-s-gg-f B.q-w-e-r-t B.q-w-e-r-gg B.q-w-e-ff-t B.q-w-dd-r-t B.q-w-dd-r-gg B.q-w-dd-f-t B.q-ss-e-r-t B.q-ss-e-r-gg B.q-ss-e-ff-t B.q-ss-ff-d-t B.aa-w-e-r-t B.aa-w-e-r-gg B.aa-w-e-ff-t B.aa-w-dd-r-t B.aa-w-dd-r-gg B.aa-w-dd-r-gg C.q-w-e-r-t C.q-w-e-r-gg C.q-w-e-ff-t C.q-w-dd-r-t C.q-ss-e-r-t C.q-ss-e-r-gg C.q-ss-e-ff-t C.q-ss-d-r-t C.aa-w-e-r-t C.aa-w-e-r-gg C.aa-w-e-ff-t C.aa-w-dd-r-t C.aa-dd-s-r-t D.q-w-e-r-t D.q-w-e-r-gg D.q-w-e-ff-t D.q-w-dd-r-t D.q-w-dd-r-gg D.q-ss-e-r-t D.q-ss-e-r-gg D.q-ss-e-ff-t D.q-ss-ff-d-t D.q-ss-gg-d-r D.aa-w-e-r-t D.aa-w-e-r-gg D.aa-w-e-ff-t D.aa-w-dd-r-t E.q-w-e-r-t E.q-w-e-r-gg E.q-w-e-ff-t E.q-w-dd-r-t E.q-w-dd-r-gg E.q-ss-e-r-t E.q-ss-e-r-gg E.q-ss-e-ff-t E.q-ss-ff-d-t E.q-ss-gg-d-r E.aa-w-e-r-t E.aa-w-e-r-gg E.aa-w-e-ff-t E.aa-w-ff-d-t E.aa-w-gg-d-r F.q-w-e-r-t F.q-w-e-r-gg F.q-w-e-ff-t F.q-w-e-ff-g F.q-w-dd-r-t F.q-w-dd-r-gg F.q-w-dd-gg-f F.q-ss-e-r-t F.q-ss-e-r-gg F.q-ss-e-gg-f F.aa-w-e-r-t F.aa-w-e-r-gg F.aa-w-e-gg-f G.q-w-e-r-t G.q-w-e-r-gg G.q-w-e-ff-t G.q-w-dd-r-t G.q-w-dd-r-gg G.q-w-dd-f-t G.q-ss-e-r-t G.q-ss-e-r-gg G.q-ss-e-ff-t G.q-ss-ff-d-t G.aa-w-e-r-t G.aa-w-e-r-gg G.aa-w-e-ff-t G.aa-w-dd-r-t G.aa-w-dd-r-gg G.aa-w-dd-gg-f G.aa-dd-s-r-t G.aa-dd-s-r-gg G.aa-dd-s-gg-f H.q-w-e-r-t H.q-w-e-r-gg H.q-w-e-ff-t H.q-w-dd-r-t H.q-w-dd-r-gg H.q-ss-e-r-t H.q-ss-e-r-gg H.q-ss-e-ff-t H.q-ss-ff-d-t H.q-ss-gg-d-r H.aa-w-e-r-t H.aa-w-e-r-gg H.aa-w-e-ff-t H.aa-w-dd-r-t H.aa-dd-s-r-t I.q-w-e-r-t I.q-w-e-r-gg I.q-w-e-ff-t I.q-w-e-ff-g I.q-w-dd-r-t I.q-w-dd-r-gg I.q-w-dd-gg-f I.q-ss-e-r-t I.q-ss-e-r-gg I.q-ss-e-gg-f I.aa-w-e-r-t I.aa-w-e-r-gg I.aa-w-e-ff-t I.aa-w-dd-r-t I.aa-w-dd-r-gg I.aa-w-dd-gg-f I.aa-dd-s-r-t I.aa-dd-s-r-gg I.aa-dd-s-gg-f J.q-w-e-r-t J.q-w-e-r-gg J.q-w-e-ff-t J.q-w-dd-r-t J.q-w-dd-r-gg J.q-w-dd-gg-f J.q-ss-e-r-t J.q-ss-e-r-gg J.q-ss-e-ff-t J.q-ss-ff-d-t J.aa-w-e-r-t J.aa-w-e-r-gg J.aa-w-e-ff-t J.aa-w-dd-r-t J.aa-w-dd-r-gg J.aa-w-dd-gg-f J.aa-dd-s-r-t J.aa-dd-s-r-gg J.aa-dd-s-gg-f K.q-w-e-r-t K.q-w-e-r-gg K.q-w-e-ff-t K.q-w-e-ff-g K.q-w-dd-r-t K.q-w-dd-r-gg K.q-w-dd-gg-f K.q-ss-e-r-t K.q-ss-e-r-gg K.q-ss-e-ff-t K.q-ss-ff-d-t K.aa-w-e-r-t K.aa-w-e-r-gg K.aa-w-e-ff-t K.aa-w-dd-r-t K.aa-w-dd-r-gg K.aa-w-dd-gg-f K.aa-dd-s-r-t K.aa-dd-s-r-gg K.aa-dd-s-gg-f

A stands for absorptivity, it is the number of voids that another pyramids could insert and interlock.

11


Cubium-Decoding _ Local Mobility

Decentralization - "Infrustructure"

Vertical Mobility

Transportation

“Active Climbing” This animation shows how a cube climbs up by unfolding itself in order to be attached to a higher surface.

Living in a city, it is unarguable that roads, which transports matters to everywhere, are blood vessels of a city. The road system’s incomparable accessibility is what city infrastructure relies on. Another infrastructure meaningful to city life is public spaces where people gather together for reasons (public events, leisure, etc.). Both roads and public squares support our argument of making the cubes operate as part of city life and providing as much accessibility as possible. To achieve this goal, it is inevitable to link our cubes to city, more specifically, roads and public squares. Therefore, the cubes are meant to be transported among squares via roads. Like selfdriving cars, they drive themselves to the distributed squares which are determined by center console according to people’s demands collected.

“Passive Climbing“ This animation shows how a cube climbs up by being picked up by its adjasent cubes.

Horizontal Mobility

Proposal of Unit Distribution Based on Population Density and Road Accessibility

A cube has its own local mobility. This means that it can go to any its pyramids' position when it unfolds.

A cube's mobility can be extended by placing an agent cube. The agent to some extent helps the cube go further.

Cubes as Part of City Infrastructure

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Decentralization - "Infrustructure"

Space Typologies

Decentralization - "Infrustructure"

On-site Interaction

Off-site Interaction (Simulation built with Unity3D+C#)

On-site interactions here in our project mean short-distance real-time visitors’ and units’ mutual movements and transformations without a central console being a transmitter or decision-maker involved. The censors installed in the pyramids get visitor(s) motions. There are two types of movements units perform. When the unit senses that visitor(s) are moving parallel to it, a following movement will be executed. When a single unit or multiple units sense that there are visitors walking towards them, pass-over ways will be created to make an enclosed yet open space for visitors.

Off-site interactions in our project mean long-distance information exchange and decision-making processes. A central console is of vital importance to be the information receiver, processor and sender. People as the end users, their interests are data collected by the console while the console processes and transfers decisions to units. The workflow blueprint is as shown. To visualize this workflow, we made a video game using Unity3D. This game allows you to modify the scale

Scenario 1

Scenario 2

of cubes, scale of the city and maximum amount you want to have in the city. Workflow Blueprint

Setup Menu

Enter the game

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Decentralization - "Infrustructure" Off-site Interaction (Simulation built with Unity3D+C#) After setting up, the city is generated with cubes distributed to squares and roads. This game allows the user to have a bird view of the city generated. To have a better impression of the city, the user can also have a closer view of cubes distributed. In this case, we can see there are more cubes on a big square and less on two small squares. Moreover, one cube which is coded as part of the city's traffic AI system is running in the street.

To start with, the first thing that the user wants to do is opening the APP. A city map with the user's location centered is shown on the screen. Once the user hit "Explore Near Me", the APP pops up the information of nearest squares as well as cube information of each square (the amount on-site and on the way). Now, the user will choose a destination. At this point, a route navigation is shown on the screen and the user is allowed to choose a theme that interested.

Bird View of the City and Cubes

User’s Phone UI Interaction

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Decentralization - "Infrustructure"

Decentralization - "Infrustructure"

Off-site Interaction (Simulation built with Unity3D+C#)

Big Square Day View

Big Square Night View

Middle Square Day View

Middle Square Night View 18

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Robotic Prototype

Robotic Prototype

Components

Behavior

Cube Folding

Multi-behavior

BLE Wireless APP Control

Pyramids Enclosure Standard

Belt Passed

Connnections Base Slot

Screwing Holes

Base Patterns

ServoBase

Belts 12T Pulley Based

Pulley Series

Bearing and Shaft

Arduino Uno Board

Inner Circuit System 1. Arduino Uno Board 2. BLE Module 3. 78 Wires 4. 9-Voltage Power Supply Wireless Controlling

1. Electromagnet

C A

B

2. Disassemblable Screws

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Short Film

All people should equally share the fruit of human civilization. 22

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02

[Porosity Density] December 2016

Tutor: Mustafa El Sayed Team with: Ziqian Wang, Saenawee Chatameteewong This is a processing-based research project. We try to investigate the geometry transformation of the voxels that create new behaviors under certain circumstances other than live and death in original John Conwy's Game of Life while maitaining the most porous and most dense state.

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Rule Settings

3 Dimentional Iteration Research _ 1 Center Pattern 3 Step 1

We try to move on from 2 dimensional into 3 dimensional with the same logic that if the density is too dense the voxels will transform or die. In the 3 dimensional (2 dimensional stacking) version, we try to incorporate another layer of game of life rule. In our game of life, the age count will count both alive and death cells, if death cells died for certain period of time and surrounded by certain neighbors, it will become alive again. These newly born cells in this distinct condition will also transform themselves into another shape, so that, this newly born from this special condition will clearly recognize in the overall stacking mass.

Step 2

2 Dimentional Iteration Research Our project starts by investigating the certain condition that if the neighbors of each voxels are too high, what will happen? Our hypothesis is that the voxels will either die or transform itself into another form in order to avoid overcrowded, while maintaining the highest density possible. By comparing changing in only color and the 2D shrinking of the shape in this chapter, it clearly shown that the higher the density (neighbors) of voxels are the smaller the size of their shape. By transforming their behavior the grids retain the high density without overcrowded. Step 3

Pattern 3

Pattern 4

Pattern 5

Pattern 6

Pattern 7

Pattern 8

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3 Dimentional Iteration Research _ 1 Center

3 Dimentional Iteration Research _ 3 Centers

Pattern 7

Pattern 1

Step 1

Step 2

Pattern 3

Step 3

Pattern 7

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03

[Assemblage] October 2016

Tutors: Robert Stuart-Smith Team with: Konstantina Stella Tsagkaratou, Saenawee Chatameteewong This project’s design approach is based on a number of form-finding studies. These studies all start with a simple plane that is positioned multiple times in space, in an organised and controlled manner. The initial studies consist of two dimensional arrays that are later connected to each other to form a continuous object. Gradually, the studies became more complex and the organisation three dimensional. The forms that were of interest to us were developed further and underwent a smoothing process.

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Main Design Decisions Steps _ Process of Generation

*6

*12

*2

*12

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Main Design Decisions Steps _ Elimination Process

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Articulations

Co-existing Loops

One of the main design choices we had to make was whether to contain all the joints in the cental part of the objects and create an “inner circle� or wether to spread them out and allow them to create a second layer that would run through the whole object.

The object is constructed by two co-existing systems - the white and the red. The white parts are the main parts of the object, the ones that form the branches and hold each branch together. The red parts grip the white parts and exist exclusively in relation to the them. However, the red parts connect the different branches, so without them, the object would not operate as a single piece but as four, identical, independent systems. The reason why these two systems were designed in such a fashion is that we aimed to achieve continuity and assembly not only as visual effects but as part of the essence and the structure of the object.

We decided that the second option was preferable, since it looked more continuous and at the same time would be more structurally sound and would promote further the assembling qualities of the object.

Section 01

| Horizontal Section

Main Loop Branch Loop

White Part (12 Pieces)

Red Part (12 Pieces)

Section 02

| Vertical Section

Main Loop

Small Red Joint (18 Pieces) Triangle Red Joint (2 Pieces)

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Branch Loop

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3D Printing Test

Physical Model & Rendering

In order to answer to the brief, all the individual pieces had to fit in the volume of the 3d printer. The printers we used were ultimaker 2, ultimaker 2+ and ultimaker 3, all with the same capacity: 203*254*203 mm. Taking this restriction into account, we calculated the maximum size that our physical model could have. The result was a physical model with a diameter of 420mm, which is a more than twice the size of the 3d printer.

Time

5h 30min

(Ultimaker2)

Time

7h 17min

(Ultimaker2)

Layer Height

Length

0.10 mm Layer Height

286 cm Length

Weight

275 cm

23 grams Weight

Fill Density

10%

Print Speed

45 mm/s

Number of Pieces

1 piece

22min

Time

0.10 mm

12 cm

1 grams

Layer Height

Length

Weight

30 grams

Fill Density

10%

Print Speed

45 mm/s

Number of Pieces

1 piece

11min Time

(Ultimaker2)

36

0.10 mm

2h 41min

(Ultimaker2)

0.10 mm

13 cm

1 grams

Layer Height

Length

Weight

0.10 mm

141 cm

11 grams

10%

Fill Density

10%

Fill Density

10%

45 mm/s

Print Speed

45 mm/s

Print Speed

45 mm/s

2 pieces

Number of Pieces

2 pieces

Number of Pieces

1 piece

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04

[University Library] Extended Reading Space to Respond to Users' Usage Mode Academic / May 2015,Tianjin University Tutors: Kong Yuhang, Zhang Xinnan

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This project aimed on strategies for human use which is quite different from an normal way of using a library. The building we designed is a university library located in Guangzhou, a subtropical coast, with a marine subtropical monsoon climate. According to the feature of the local climate and the function of library, we propose a prototype and a form to realize the concept - "daily reading rooms".

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PROBLEMS IN AN ORDINARY LIBRARY

1. Many extra needs generated during reading can’t be rightfully met. 2. Cramped space between shelves and tables in reading rooms. 3. Separation of reading area and book-storing area. 4. Ineffective corridor spaces and other ambiguous spaces along the shelves.

SITE PLAN

THE LOCATION AND CLIMATE This project is located in the city of Guangzhou, which is one of the most developed metropolises in China. Guangzhou is situated in the very south part of China, by the South China Sea, with a marine subtropical monsoon climate. Generally speaking, it comes very hot and wet in its long summer and clamminess in winter. According to the feature of the climate here, we made a system mentioned in P11 and P12 to promote ventilation as well as dehumidification using the natural monsoon, namely southeast wind in summer and northwest wind in winter.

LIFE-STYLE IN GUANGZHOU Morning tea is a Cantonese tradition. People come to a teahouse in the morning to read or chat while enjoying tea and snacks and leave around dusk. Living in the old streets, residents meet all needs within 100m. Guangzhou is a city of living. Reanding is an vital habit in daily life.

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CONCEPT People always have many other demands other than reading when in a library. We combine these demands with reading and call it “Extended Reading Space”. Reading can become a daily activity via combining these functions together with similar space patterns. The 'L' shaped bookshelves are set around a void centre, forming a modular square room (7.2m*7.2m), in order to provide extra functions in different rooms. Moreover, qualities of different rooms are established by modifying sizes of entrance and combinations of different rooms. People have different feelings when in different rooms because of the d i f fe re n c e s b e t w e e n w a l l s a n d formations. Everyone can find his/her own way of reading in this enjoyable library.

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A TYPICAL DAY IN THIS LIBRARY

8am, take a look at the new books in the lobby, enjoy the morning light.

9am, begin to study beside the window.

11:30am, talk with friends and overlook the campus at on the balcony.

PERSPECTIVE SECTION

1pm, have a quick lunch and enjoy a cup of coffee at the coffee bar.

2pm, take a break with a book on the comfortable chair in the lounge.

3pm, walk around the exhibition area to refresh the mind.

3:30pm, read something interesting or go back to study in a study room.

5pm, take part in the English Corner in the leisure bar.

6pm, take a look back into the lobby and leave with gratification.

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FACADE & VENTILATION SYSTEM DESIGN

Adjustable fibrous mats were used on the terrace of the west elevation in order to protect readers from exposure under sunlight in summer as well as to let students enjoy the sunlight in winter.

According to the mechanism of ventilation and dehumidification of traditional lane space, we designed several courtyards enclosed by a double glass facade with air vent. Air vent serviced as windows around courtyards, meanwhile, there is a piece of absorbent cotton per vent between the facade to reduce the humidity of the air from outside. On the one hand, air in the lanes remains cool whi le air in the cour tyards is heated and then pushed into facade by hot pressure. On the other hand, wind comes into countryards as it blows from southeast in the summer, penetrating the facade and goes through the hole building. Also, we took many other measures to e n h a n c e t h e e f fe c t o f t ra n s ve r s e ventilation, such as increasing aligned outlet on partition walls and placing vertical courtyards at a distance of the corridor alongside.

Ventilation and Dehumidification in Summer 46

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05

[Rural Reconstruction] Reshape Rural Space to Respond to Rural Environment & Requirements Academic / April 2013,Tianjin University Tutor: Li Zhe

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This project aimed on strategies for both human use and rural plan.This is an all-round design including village plan, residential design, a primary school design and an ancestral hall design. I practiced to explain and elaborate the whole project in a new way which is closer to the modern village life by abstracting the most important points and concepts from the traditional buildings.

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BACKGROUND The original village will be flooded due to the construction of a new reservoir. The village will be relocated to an unplanned area which will have a higher altitude than the water level of the reservovoir under construction. Furthermore, since it is a historic village, the local villagers keep a strong concept of family. As a result, the ancestral hall became the most important building in the village. Besides, the village has a small primary school, which is also a place to hold the important public activities. The form of residential houses follows the form shows in this page. Yet most of the houses are unrepaired. Villagers hope to take advantage of the this opportunity to improve the conditions of life.

NEW VILLAGE PLAN An entrance square plays the role of a buffer zone and a parking lot. A commercial street, which runs through the village, is the main street. There are three wells in the village to meet the drinking water demand of the whole village.

I designed three main streets, one of which act as the central axis. Except for transpor tation and communication, ancestor worship activities will also be held on the axis. Wells will not assume the role of providing drinking water. I abstract the well into a symbol and become a place for villagers to communicate.

Form of traditional folk house 50

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NEW RESIDENTIAL DESIGN - TYPE A

NEW RESIDENTIAL DESIGN - TYPE B A

B

D

B

PATIO

I expanded space of patio. This change will allow more natural light in and make activities more free. Changing the patio is not only for preparation of cooking, but also for people’s activities. It is different from open yard that the patio is too much of a private activityarea for family. There is also a balcony for people in upstairs and downstairs to communicate.

COPY studio

shop

shop

A

C

C

D GROUND FLOOR PLAN 1/400

GROUND FLOOR PLAN 1/400

Process of design

The problem now is that t h e w o o d h a s f a l l i n to disrepair and dampness. The other problem is the weak light, especially the north part. Living here is not convenient because of the inadequate infrastructure.

Same modulus of the house constitutes a public communication space by image, copy and other ways. It is benefit for villagers to communicate and restore their own friendly atmosphere.

Process of design

The large courtyard was used for old junks and hence wasted space. Now I reduce yard area but increase room space to meet the use requirement of people.

The orginal structure is so closed that communication between villagers becomes more difficult and friendly relation between villagers has gone. Low-level living standards here are due to the inadequate infrastructure.

R e s e r ve t h e p a t i o a n d expand it. Using white paint in north patio let light in. With the increasing space patio become the private yard for family. This change can promote communication between family members.

Break the original building structure and increase the contact area between buildings and environment to enhance interaction of people. Adding an entry on the side and then build yards behind the front entry and the side entry.

Build an inside yard to restore the design of patio which increases the dining-space. Landscape the inside yard to create a beautiful private area.

2ND FLOOR PLAN 1/400

3RD FLOOR PLAN 1/400

2ND FLOOR PLAN 1/400

SECTION A-A 1/400 52

SECTION B-B 1/400

SECTION C-C 1/400

SECTION D-D 1/400 53


SCHOOL& ANCESTRAL HALL DESIGN Process of planning

1. to achieve the purpose of making the school and ancestral hall the communication centre, set them in the centre of the village

2. put the ancestral hall on the central axis to stress the unique meaning and position

3. develop a new form and set it underground to make its roof available for activities

4. locate the school next to the ancestral hall, while the roof-top of the ancestral hall can be used for pupils' as well as villagers' activities

5. move and refine the blocks to generate courtyards with different atmosphere for pupils and villagers

6. move and dig the blocks to generate two public paths

SCHOOL PLAN 1:700

1. classroom

Spatial distribution for students and villagers Placing the ancestral hall undergound, its surface can be both children's activity and villagers' activity area, becoming the most public area. The school blocks enclose closed or semi closed courtyards as the exclusive area of student activities. When not in class, the playground on the west side of the school works as a public activity area to meet the needs of sports of the villagers. People in the ancestral hall can contact by eyes with people on the ground via patios. Additionally, There are five symbolic wells in the village as a place to communicate with neighbors.

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2. entrance hall&exhibition 3. auxiliary function room 4. convenience store 5. reading room 6. game room 7. auditorium Students exclusive area

Half-communal area

Communal area

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The traditional form of ancestral hall

ANCESTRAL HALL PLAN 1:400

SECTION A-A

patio in the middle of the building

main functions on the central axis, especially the worship hall

non-sequential circulation

Reform the traditional form

seprate 1 patio into 4, each has its own atmosphere to match the functional rooms and hallway

set 3 nodes on the central axis as the most important area, following a sequence "worshipmemorising-expecting" from north to south

organise the circulation into a continuous sequense according to the order of visitting

SECTION B-B

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SECTION C-C

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06

[Central Garden Hotel] a Hotel on a Street Corner to Respond to Site Environment & Public Traffic Academic / March 2014,Tianjin University Tutor: Wang Zhigang

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This project aimed on providing residents, guests and passengers with a place to walk through, communicate and rest by using an environmentally friendly way. I incorporated passive and active design principles when I worked on this project. Besides practicing the ability of form constitute, software simulation played an key row in this project.

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SITE OVERVIEW This is a historic site in Tianjin, around the typical "Lilong" apartment buildings built last century. With long and narrow residential, regular arrangement, this should be full of rich flavor of life. But now because of the development of urbanization and the reconstruction of roads, this area now is full of chaos and lack of vitality. At the same time, the site is located at the corner of the five fork, which is a large gathering place for vehicles, tourists and residents. In winter and spring, the site is surrounded by a strong wind, especially around the corner. People are not willing to stay there.

BEHAVIOR COLLECTION& SURROUNDINGS This area, which is an old residential area, a historic area of tourist attractions and also an area plays the key role of is functionally complicated. Residents here are mainly elderly, who like to take a walk and talk with the neighbors outside. Moreover, the elderly often take their grandchildren out for some sports and entertainment activities. There are also a large number of tourists traveling between the various attractions, for whom rest, food and beverage is needed except for sightseeing.

PROBLEMS & SOLUTIONS PROGRESS OF BLOCK GENERATION

this area is too introverted because of the bounding

the architectural scale is not suitable for people to stay

heavy wind around the block in winter and spring place a block in the site

b re a k t h e w a l l , p l a c e a building like "cheese" inside

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using rampway to introduce the grey space into the

set paths in the block and divide it into three main functional divisions due to behavior collection

slope the roof to extend the area available for people to stay and introduce people into the building

p l a c e t h r e e courtyards for p a s s e n g e r s , residents and guests

detail the paths on the pitched rooftop and circulation connections in the sunken yard

using pitched roof to block the wind and create a place to

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PROGRESS OF PLANNING

devide it into to wedges

use these two small wedges to generate a sunken yard

divide it into three functional zones based on the different privacy levels

according to the shape of the roof, make the longitudinal division

set an interconnector to link the two wedges together

THIRD FLOOR PLAN 1:550

GROUND FLOOR PLAN 1:350

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BASEMENT FLOOR PLAN 1:550

SECOND FLOOR PLAN 1:550

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IMPROVING WIND ENVIRONMENT VIA FORM OPERATION By using the software simulation and comparison, the building's roof and sunken yard can be suitable for human activities in winter, while the wind around the building maintain a stable state. In the summer, the building can be ventilated by natural wind.

CIRCULATION ANALYSIS

Guests

Residents

Stuff

FUNCTION DIVISION

guest rooms

administrative area

bussiness area

SECTION A-A public area 66

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07

[Choryang-dong Activation Plan] a Conceptual Design for a Downtown Slum to Respond to Urban Development & Public Transportation Workshop / August 2015,Busan, South Korea Tutor: Yuan Sinan Team with: Lisa Jindra, Kim Giseong

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This project is a site convey and investigation, as well as a conceptual design aimed to activate the downtown slums. In order to archieve the purpose, the advantages of this site and even the city of Busan should be properly used. This project is not only a conceptual design, but also a solution to solve urban level issues, such as public transportation and population aging. This project required a broader perspective.

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ISSUES

ABOUT THE SITE

Fragmentation to the Outside

As the site has existed for a long time in history under circumstance of complex topography, historical events which have influenced it all the time that brought about its unique characteristics but also issues. As the collage at bottom shows, --war refugees, --hillside agriculture, --informality with topography --brilliant view of the port and the city --and lonely residence are the main factors compose the site, they are thorny to handle, but of much possibility to be created.

Vertical Steps Choryang-dong was separated from Busan Station by the city’s main road that cuts across the old downtown area of the city.

Urban Declination

Architectural Texture

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Due to the fragmentation and clutter of the rooftops, the good vision, which the area should have, do not get a good use

BASIC INFORMATION

HISTORICAL MAPS AND PANORAMIC VIEW OF STATUS QUO

Korean war drived people out to Southern part of Korea. It became one of the settlements of war refugees.

Fragmented Rooftops Squatter settlements in low quality, most for war refugees, it was among the top 40% of declining villages in Korea.

The project sites in poor hillside villages in Busan, which is the second developed city, biggest port in Korea. The site faces towards Busan station, only 650m away, and has a good view of the port and sea. Plus, it back on a mountain which embodies an ecological garden and agriculture fields.

It was home of labours who live on port during Japanese colonial perid.

Inside the site, the steep steps which are very inconvenient take on charge of the main traffic

Due to the free development of a long term, buildings in this area are fragmented.

Unlicensed working class during the Economic Development Period housing here, made the place more complex, diverse and mess.

House Price

Average Age

The house price around the site is significantly lower than new buildings along the main street.

The whole area around Busan station is suffering from aging, especially the site.

Population Decreasing Except for aging, this area also shows a strong trend of population decreasing.

THE PROPOSAL It was an obstinate place within Busan metropolitan, highly contrast to modern pattern, but still of its characteristics.

Start-Ups

Containers

Putting forward the idea of setting Choryang-dong as entrepreneurial incubator base for start-ups with limited financial resources to take advantage of its low house price.

Making use of the abandoned containers, which are relatively cheap and easily obtainable, to repair or replace the damaged houses.

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STRATEGY GENERATION

STRATEGY GENERATION

By analysing circulation, public space and empty houses of status quo, accessibility to important spots and potential transformation area as the follow diagrams show, strategy of (re)stitching and (re)connecting is proposed.

Circulation

Among analysis of status quo, the most important in our perspective, is potential transformation spots, such as platforms with good sightline, long steps and empty houses.

This kind of structure should be easy to extend and construct. Linking main traffic nodes (bus stops and subway stations for example) along two main roads that crack the whole area, thus people are attracted.

Public Space

Future

Sight Point

Empty Houses

Steps

Phase 1:

Start-up Studio with Public Rooftop

Public Square

Phase 2:

Accessibility

CONCEPT- WEAVING THE FRAGMENTED ROOFTOPS

Link the rooftops and repair the broken houses Using tape as the interconnector, thus different using containers which act as start-up studios and atmosphere of space is formed. have public rooftops.

Phase 1:

Phase 2:

Phase 3:

Cracks (main roads) between the city, mountain and the site.

Weaving the ver tical carpet to make connection within the site and with the outside.

A d d i n g c a t a l y s t (s t a r t - u p s t u d ios an d sightseeing platforms) to revive the whole site and make it as a start to activate the rest of this area.

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DESIGN FOR A SPECIFIC SITE & MATERIAL SELECTION

Before

Before

After

After

Making use of tape, which is striking and easyshaped, to connect the roofs in the site, in order to activate the downtown slums, strengthen the interior of the site and the connection between the site and main roads.

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Main Facade

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[Main Hall, Shengrong Temple] Antient Architecture Surveying & Mapping Practice Practice / September 2013, Gansu, China School of Architecture, Tianjin University Team with: Dong Hongjie, Xu Ningjing, Guo Liang

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[Renovation _ Former British Consulate] Renovation Design Practice Practice / July 2016, Gansu, China ZhangWei Studio, Tianjin University Research Institute of Architechtural Design & Urban Planning

Photos(1840s)

Photos(2016)

Space Studies

Scheme 1

Status Quo Survey

Scheme 2

Scheme 3

Status Quo Mapping 76

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[Other Works] 10.1 Revit Modelling Practice

10.2 Manual Construction Drawings

Academic / October 2014, Tianjin University Tutor: Bai Xuehai

Academic / June 2013, Tianjin University Tutor: Miao Zhantang

10.3 Kraft Paperwork Academic / June 2012, Tianjin University Tutor: Zhang Mingyu Team with: Huang Yushan, Du Ruosen, Lin Zhuoyue, Feng Yancheng

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Weihan Chang weihanchang93@gmail.com +44 (0) 775 427 3598


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