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JIANGDONG HUANDAO EXPERIMENTAL SCHOOL KINDERGARTEN

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LAZY CHAIRS

LAZY CHAIRS

Trace Architecture Office

2020 Professional Work

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Position: Assistant Architect

Contribution: later stage of project(interior, drawings, 3D modeling)

Located in Haikou, Hainan, China, the campus includes primary school, kindergarten and dormitory buildings, with a total floor area of 64,700 square meters. This is TAO's second educational project in Haikou, which is another creative practice of exploring links between education and architecture with respect of local context.

The site is located in Jiangdong New District, east coast area of Haikou. The design regards the campus as a miniature garden city, responding to the surrounding environment in an organic form. The building integrates with the surrounding countryside area, green space, river, wetland and ocean, being part of a unified whole.

Meanwhile, the free curves, vivid colors and poetic spaces, which echo the unique childlike innocence and playfulness, are aimed to evoke children’s imagination and creativity, making students a unique school experience.

Kindergarten

The kindergarten design creates a looped circulation, providing a platform for children to run. Continuous ramps connect different elevations, and the roof becomes an extension of the ground. The middle layer is elevated to release more semi-outdoor activity space for shade and rain, and at the same time, it is a positive response to Hainan's tropical climate. Children can run from the ground to the sky, from indoor to outdoor, and grow up free.

OTHER WORKS / RENDERING

Wind Indigo Dye

1:1 Interactive installation

2018 Micro Architecture

Instructor: Hwai-Wen Chang

Partner: Yu-Chuan Hsu, Hao-Jui Peng, Cheng-Wei Wu

The wind is an invisible presence. It always seems to be around. But it has a far relationship between our culture and life.

Blue dye is an old Hakka art that has gradually disappeared. The timeconsuming and complex but elegant dyeing methods are becoming less known...

Hsinchu city is the settlement cluster of Hakka culture, and it is also a windy city that blows strong winds because of its special landscape. This project is to build a micro-architecture that has such special humanities with natural factors and revives blue dye with the wind.

Wind indigo dye

Wind Indigo Dye is an architecture that can capture the shape of the wind. The wind is an unlimited resource and the memory of the people who live in Hsinchu. We hope that people could have brand new learning of the Hakka culture by dyeing their own Wind Indigo Dye. The analysis shows that the wind in Hsinchu is constantly blowing in different directions, especially from the North-East. To access the wind from different directions, the microarchitecture should be designed into a radial form. To make the invisible wind into a physical movement, we made a wind panel as a unit to study how to perform wind’s action. The diagram shows that the wind panel unit, which drives the movement of the drip tube, makes the dripping of dye turn into different patterns due to the different wind force.

Light And Handrail

2022 FALL Elective Course

Instructor: Dwayne Oyler

Partner: Yiyu Zhou, Amin Marandi

As the site of our project, Casa Barragan uses flat planes and light, both natural and artificial as its most prominent aspects of the design. The skylights and windows allow for visual tracking of light throughout the day.

Upon entering, the visitor walks down a dark hallway until they suddenly encounter a pink wall, the first engagement with the known style of Barragan. The concrete texture of the wall gives the room a solid feeling and shows the contrast between the natural light and shadow. The handrail is not originally designed in this room to preserve the concept of visual tracking of light and consistency.

To not ruin the atmosphere of this room, the safety of the people who live in this house was sacrificed. We wanted to ensure the safety of the users in the space while maintaining the original atmosphere and transparency of the space. We want to design a lightweight handrail or staircase.

Poetic Detail

This handrail is developed in detail by the experience of holding it in the hand. The handrail, as a container of light, is composed of three materials: resin, metal and wood, exploring the interaction between material properties, time and light. The handrail is made of a curved metal plate as the main structure. The transparent texture of the resin introduces light into the handrail, allowing it to travel between the wall and the handrail. When placing the hand on the handrail, one can feel the interplay of natural light, light refracted by the resin, and light reflected by the metal on the back of the hand at different times.

Lazy Chairs

Instructional Construct

2022 SPRING Elective Course

Instructor: Jenny Wu

Partner: Yiyu Zhou, Zeyu Wang

Software: Rhino, Blender, Unreal Engine

As a form of communication, drawing is an effective tool to elaborate and visualize thoughts from scratches in people's minds. By studying existing furniture masterpieces and transforming them into different pieces of work, this project presents a new furniture piece that employs drawings and animation in logical thinking and narrative.

This project explores the harness realistic texture, light effect, and tectonic concept of furniture in modeling software ends and rendering engines.

Assembly Animation

The assembly Animation was made with Blender. The animation was composed of clips taken from different angles and different scale of view of the chair to showcase the overall view of chair and close-up detail of asseblage. We have a velvet texture covering all over the chair, and the metal frame weld the main structure together so that the chair can support the weight itself and the person who sits on it. Chair legs are made of wood. Every major part was designed to be easy to assemble by bolts.

Terraform

2021 FALL 2GAX Visual Study

Instructor: Kumaran Parthiban

Partner: Yiyu Zhou

Software: Cinema 4D, Redshift, Zbrush, Octane, Adobe Suite

Omen is an occurrence or phenomenon believed to portend a future event. In 2079, outer space travel is already mature, and humans are dedicated to exploring unknown planets and alien civilizations. The animation is a story of a future unexpected encounter in which a human being discovers a strange manlike alien.

This project explores a small part of world-building and environmental design with terraforming, a hypothetical process of deliberately modifying the atmosphere, temperature, surface topography. This project emphasizes the visual narration to the audience in the format of animation.

Draft scenes renders

Previous stage of the setting up the scenes. Litting up the scene with neon light effect to create a the outer space vibe.

Components

The components included in the final animation.

Final Rendering

Spaceship passed by the undiscovered planet.

Design story

In 2079, outer space travel is already mature, and humans are dedicated to exploring unknown planets and alien civilizations. Space Rager is a new occupation as the frontiers of human civilization to explore and recond the boundless universe. While exploring the distant coordinate universe, the Space Ranger discovered a gradually decomposing planet. The flake rock mass turned into dust that filled the planet’s surroundings, and the earth itself formed a hollow topography. A sleeping giant slept peacefully inside. There were technologies unknown to humankind on the planet itself, which held the air and nutrients needed by the giants. The ground grew overgrown with grass, covering the giant’s body as soft as a carpet over time. The discovery of this humanoid species may reveal an ancient and unknown civilization related to humans.

Overlaid LUSTER

2021 FALL 2GAX Visual Study

Instructor: Kumaran Parthiban

Partner: Yiyu Zhou

Software: Adobe Suite

This project mainly looks at post-production and compositing, by layering, filtering, and multiplying opacities within materials, this project created a different aesthetics and idea of narrative from the previous animation by layering and multiplying opacities within materials.

In this project, the composition materials are majoring from the clips created from the previous project, 'Omen,' to explore different possibilities that bring from rendering and after-effects. This project aims to create a vibe of uncanny lucid dreams and a different narrative to the same story.

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