Arch 218 Rhino Portfolio
William Zhou
Multi-View Drawing
Anamorphic Projection
Planar Objects and Drawing
Chess Piece - King
Boolean Objects
Curtain Wall House
Axon Multi-View Drawing
Axon - Elevations Perspective - Exploded Axon - Multi-View
Table of Contents
Axon - Exploded Axon Top Elevation - Technical - Bottom Elevation
Grafting
Axon - Contour Axon - Process Multi-View Drawing - Exploded Axon Perspective
Mashrabiya
Axon Process Exploded Axon Various Perspectives
Isometric Iso - Multi-View Drawing - Comparisons
Iso - Exploded Axon - Multi-View Process
Original Isometric Modified Isometric Sections - Perspectives Dynamic Perspective
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Multi View Drawing Beginning and understanding how Rhino works. This was a great refreshing exercise in learning how past programs learned relate and how their engines work in similar ways. As a beginning exercise, there was a great simple freedom in exploring some of the quicker capabilities of this program.
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Planar Objects and Folding In learning about planar surfaces, we explored using different ways of creating and altering surfaces to fold upon or around. It was extremely fascinating to understand how to create and fold a 3D object from a 4-sided planar surface. There were no presumptions prior to the project and the results were perfectly pleasant.
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In reanalyzing this project, the one thing I would attempt to change would just be to fold a larger variety of angles. I became very interested in creating the valleys and hills using the one planar surface just from seemingly simple angled folds. Foreseeably, there would be a large difficulty in actually create a physical folded model of the project.
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Boolean This project was extremely insightful in understanding how surfaces in 3D objects met up and coincided to create space. It gave me an understanding that surfaces could be created in a great variety of ways, and creating spatial voids can be just as important as the surface areas.
Fortunately, our project came out very quickly and met our expectations up until the point of constructing the physical model. Creating the necessary tabs at the right areas for the right meeting points involved a more planning and visualizing.
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After completing the 3D physical model, we came to a better realization to how the pieces connected. This changed our mindset in not only how to unroll the surfaces but also how to separate pieces in order to add the necessary tabs. I am interested in testing out a greater variety of shapes and objects to use boolean with, perhaps creating greater dynamics and further enhancing the spaces created.
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Grafting Curves, which I previously struggled with on many occasions on a variety of programs, came very easily with Rhino and in this process of learning. I learned how curve points worked and the importance of placing them properly and neatly. It was fascinating being able to create an almost original curve derived from two other distinct curves.
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We actually went through several iterations in this project. In creating the second set of curves to intersect with the first set of perpendicular curves, we had great difficulty. We were unable to turn them tangent and intersecting, creating curves that did not flow well.
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This project was difficult to understand at first, but as we were able to continue exploring and experimenting, the curves became more and more familiar. It all became a matter of practice. I would be very interested to see if grafting to surfaces that had both planar and curved surfaces would give similar results. I predict that in attempting to merge the two would cause my tangent intersections to be very skewed.
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Mashrabiya This was by far the most alluring and heart-wrenching project thus far. In creating a design that could mesh well with itself, we spent a lot of time struggling to find something minimalist, simple connections, but dynamic in visual aesthetics. It taught us a lot in creating 3D protruding surfaces, or facades. This allowed me to understand the detail that went into creating these decorative and functional elements.
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After the initial construction of our final component and finding a proper and visually appealing way to connect this component, we thought our design a bit simplistic. It was visually appealing but it was difficult to fully portray what we wished to show. In an attempt to create an interactive layout, we pushed for a nebulous atmosphere and look that did not quite translate toward our goals.
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Being that variety was our goal, we discovered that in stacking our model and rotating the faces would give us completely different dynamics and intriguing patterns.
In attempting this project again, I would pursue a completely different design and process. We did not have such a linear approach in our creating our concept and played with a variety of designs. Rather than just creating one type of “face� per angle, I am interested if I could create varieties of patterns per angle of sight.
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Anamorphic Projection This was by far the most alluring and heart-wrenching project thus far. In creating a design that could mesh well with itself, we spent a lot of time struggling to find something minimalist, simple connections, but dynamic in visual aesthetics. It taught us a lot in creating 3D protruding surfaces, or facades. This allowed me to understand the detail that went into creating these decorative and functional elements.
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Anamorphic Projection This was an extremely interesting project in both the concept and creation. We utilized a new tool to understand how to render and further pursue the idea of an Anamorphic Projection. Our goal was to make the shadow of the object the projection. The most vital command was intersect, allowing us to create surfaces along the intersecting points.
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In choosing an object to project, we settled upon the idea of a chandelier that was open on one side and closed on the other. This produced shadows both inside the object and further out behind it.
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Chess Piece - King Undertaking a larger class project, each of us were given a particular unit in Chess and were to manipulate and mold it into our perspective. In taking upon the King, I decided my main portrayal would be based on his accessories and commonalities associated with a medieval king.
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A crown, robes fit for a king, and a cross in the middle.
I viewed the character of the King in Chess as a coward, one who is ultimately extremely important and vital to the game but only as a piece to keep healthy and alive. Everything he portrays is external, an empty shell.
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Curtain Wall House - 1995 - Shigeru Ban
Modeling the curtain wall house was overall relatively simple and straightforward. The house follows a lot of linear rules throughout its structure with the only nuances being the dynamic staircases and the famous curtain wall draping the edges of the east and south facades of the house.
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In our exploration in deconstructing and modifying the curtain wall house, we first got rid of the curtain and side stairs. We wanted to stay consistent with the concept of “inside-out�, and while thinking of cliff houses came up with the concept of a cliff or some natural, abstract rock formation breaking out of a man-made, linear and structured building.
Being as these protrusions from the building were deemed to be natural, they are the key factors in interacting with other natural elements, the most important being sunlight. Acting like crystals, light is able to refract and diffuse within the interior spaces.
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North Elevation
East Elevation
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In removing the stairs on the back-side of the house, a new entrance needed to be implemented. We wanted the entrance to be dark and cavernous but more direct, accentuating crossing of a threshold. After entering, the stairs utilize the newly created glass protrusions as a guide to reach the top floor. The glass allows users both inside and out to perceive one another. It not only pushes the concept but also allows for natural light and a distorted sense of overall space for the inhabitant.