I—
Officialdi'Sega
NEW!
t
Dreamcast Issue 2
November 1999
J
er
r,
•
ttStyt
NFL 2Ki
Soul Calibur
•
Power Stone
•
Virtua Fighter
•
Marvel vs. Capcorn
3tb^
Street Fighter Alpha • Mortal Kombat Gold •
EVERY RATED!
fighting game We pick the
« PflII Amm
one you MUST own!
^ We road ist W \Yu Sua!Ulci’s l-t<
KILLER
£4 ng
$7.99US $8.99CAN
o
INSIDE:
74470 01164
4
MDK2, Planet of the Apes (and more!) revealed!
Ike Sicker the trick, the sweeter the win.
TrickStyle'**
and Acclaim*
Š 1999 Acclaim Entertainment. Inc.
All
Rights Reserved. Developed by Criterion Studios Ltd. Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises. Ltd.
GHT into last place.
CAN DROP SOME ILL 720 ° SPINS,
WANNA GET INTO TR WHERE YOU GO UP AGAINST THE BEST IN
WORLD IN AN ALL-OUT, GO-FOR-BROKE RACE WHERE THE ONLY RULE IS TO WIN. BUT YOU GOTTA WIN WITH STYLE. So PRACTICE AT the Velodrome until you’ve got the
SKILLS TO POUND
ETHOD GRABS AND BARREL BACKFLIPS, AND
OUT-RACE AND OUT-STUNT YOUR OPPONENTS RIGHT INTO THE WINNER'S CIRCLE. AND SINCE
TRICKSTYLE IS POWERED BY THE REVOLUTIONARY
DREAMCAST GAME CONSOLE, IT LOOKS AND PLAYS BETTER THAN ANYTHING YOU'VE EVER SEEN. SO GO GRAB SOME AIR. FEEL THE SPEED. AND
TRICK YOUR WAY INTO THE NEXT MILLENNIUM.
Winner, Best Racing Game.
Clockwise from the top right.
Bronx slam. Zak
T.
lays down the sick heelflip luge into a luge 360 and finishes with a headspin flip.
Sega d'Dreamcast.
y^ «laim www.acclaim.net
^SbbBHI
smells like
dream
2
NOVEMBER 99
ongratulations on buying Issue 2 of the Official Sega Dreamcast Magazine. You’ve made the right choice. And if you’ve already bought your Dreamcast, you’ve made the right choice twice. Good call. You’re not alone. According to Sega, by the time you read this, there will be over 350,000 Dreamcasts in American homes. And by the time you finish reading this, there will be another few hundred more, and by the time you finish reading this magazine... well, you get the idea. This thing is going to be big. Every week, more exciting new games are announced, and the release list swells. This issue alone, we feature more than fifty new Dreamcast titles, and review over twenty more. Games like Namco’s incredible Soul Calibur (reviewed on page 92) and Sega’s own Shenmue raise a sly middle finger to the aging 32bit competition (and even their much-vaunted successors) and then poke them squarely in the eye with it. The Dreamcast bullet-train has left the station and is accelerating toward the millennium at a speed that would leave William Shatner fumbling to keep his rug within transporter range. Readers of this magazine are ensured a seat in First Class, so put your feet up and enjoy the ride. As you can see, there’s even a pool...
C
Simon Cox Editor in Chief
Official
Sega #Dreamcast
Magazine
NOVEMBER 99
CONTENTS Contact OFFICIAL SEGA
ADVERTISING
DREAMCAST MAGAZINE
voice: 415.468.4684 xlOO
Imagine Media,
fax:
Inc.
150 North Hill Drive, Brisbane CA 94005
no
email:
robin@imaginemedia.com
If you have questions about a subscription,
DC DIRECT
Dreamcast News Network
1
1
please contact:
voice: 415.468.4684 fax:
415.468.4686
email:
EDITORIAL
Customer Service P.0. Box 53680, Boulder. CO 80322
faxes, please
DCMag@imaginemedia.com
800.678.3643
custserv@dreamcastmagazine.com http://service.dreamcastmagazine.
com/support/dc/index.html
PCM
People
Simon Cox editor-in-chief Randy Nelson senior editor Francesca Reyes reviews
Dan
editor
Fitzpatrick art director
CONTRIBUTING DESIGNERS Dave Cordon, Gerry Serrano
This issue:
Noah Massey, Stephen
DCM
ing goes hands-on with Sega’s stunning
Shenmue Tekken Tag Tournament closer to reality: loads new game announcements; and a whole lot more. 12
EDITORIAL CONTRIBUTORS
;
Jason Brookes, Sarah Ellerman, Dan Egger, Nicolas
di
>
Constanzo,
Frost Chris Hudak, Steven Kent,
Max
Everingham, Carrie Shepherd
REGULARS
PHOTOGRAPHY Hiroki Izumi,
Aaron Lauer, Michael Sexton
CONTRIBUTING ARTISTS
D-Mai
Axel The Reprint Dept. 717.481.8500
For reprints call
Doug
We
CIRCULATION
ADVERTISING
Amy
Faust,
Chris Yatrakis,
Jonathan Venier, newsstand marketing manager
managers
mail.
under a veritable
Phew!
A game where
8
apes evolved from
men? Fox
Interactive revisits the Planet of the Apes.
42
fulfillment
Fantasy Zone Something
Exclusive interview with the creators of Eternal
Jeanne Mangabat,
Robin John Rosales, Jim Mitchell regional advertising
One
manager
circulation
national advertising director
Special Report
l
wiggle our way out from
landslide of Issue
Nibbi,
publisher
manager
Arcadia -plus loads of screens!
20
and
its
fishy
name
is
is up at our Seaman. 88
office,
J.C. Standish,
International Licensing
marketing director
DC
Representative
PRODUCTION
Robert
Richard Lesovoy,
and Associates,
production director
720 Post Road,
Susan Meredith,
Scarsdale,
J.
Abramson
Behind
Inc.
New York
the
awesome
wheel
Yu
of
Reportage from Sega’s wild Sonic
Suzuki'
24
racer F355 Challenge.
look-alike contest
118
End Zone
Profile Sega Dreamcast Magazine (ISSN 1525-1764) is published bi-monthly by Imagine Inc., 150 North Hill Drive, Brisbane. CA 94005. USA. Application to periodicals postage pending at Brisbane, CA and additional mailing offices. Newsstand distribution is handled by Curtis Circulation Company. Basic subscription rate: one year (6 issues/6 GDROMs) US: $20: Canada: $22; Foreign: $27. Canada and foreign orders must be pre-paid, US funds only. Canadian price includes postage and GST (GST#Rl 28220688). Postmaster Send changes of address to the Official Sega Dreamcast Magazine. P.O. Box 52850, Boulder, CO 80322-2850. Standard Mail enclosed in the following editions: A1, A2. B, C, Cl. Imagine Media also publishes PC Gamer, Next Generation, MacAddict, Maximum PC, PC Accelerator, PSM, Business 2.0 and Games Business. Entire contents copyright 1999, Imagine Media Inc. All rights reserved. Reproduction in whole or in part is prohibited. Imagine Media Inc. is not affiliated with the companies or products covered in the Official Sega Dreamcast Magazine. Official
Media
IN
and more!
10583
production coordinator
PRODUCED AND PRINTED
Nation
Visual Concepts president
and the future of Sega’s
Greg Thomas
internal
talks
NFL 2K
development.
28
Win
a
what's
Sega World in
Series
99 coin-op and
store for Issue Three of
find out
DCM. 120
THE UNITED STATES OF AMERICA
imagine MEDIA 5
WITH PASSION
Imagine Media, 150 North
Hill Dr.,
(415) 468-4684
CA 94005
www.imaginemedia.com
Chris Anderson
CEO
Tom
Inc.,
Brisbane,
Valentino
vice president/CFO
IMAGINE ENTERTAINMENT DIVISION: Jonathan Simpson-Bint president
Holly Klingel
Matt Firme
vice president/circulation
vice president/editorial director
MDK2
48
Extreme Boarders .... 58
WWF Attitude
52 56 56
Toy Commander Castlevania
Red Dog
Charles Schug general counsel
NBA Showtime
is aimed at people who have a passion. A passion for games. For business. For computers. Seaman. These are passions we share. Our goal is to feed your passion with hundreds of ways to We love to innovate, we love to have fun, and we have a cast-iron rule always to means doing whatever it takes, including adding text to give you make you smile sometimes.
Imagine Media
Or
for
use the word 'passion.
deliver spectacular editorial value. That
the information you need. With any luck, we'll even
4
NOVEMBER 99
Official
Sega® Dreamcast
Magazine
Soul Fighter
62 63 68
72 76
Draconus Fighting Force 2 Wild Metal Suzuki Alstare Racing
.
86 86
.
Soul Calibur Virtua Fighter 3tb
TEST ZONE
Power Stone
In-depth Reviews
Super
Mortal Kombat Gold Street Fighter Alpha 3 Marvel vs. Capcom
Test:
Face Off! Six formidable fighters square off in the ultimate in-
depth test of videogame brawling mettle.
When
the
dust clears, there can be only one true champion-
we
tell
you which fighter you simply must buy!
92
Test Zone plays host to a tsunami-scale reviews blow-out-every launch game completed, reviewed, and rated! Sega Sports NFL 2K
.
.
100 102 106 108 109 110
.
TrickStyle
Ready 2 Rumble Boxing Blue Stinger
NFL
Blitz
2000
Hydro Thunder
HOW TO... Tips, Codes. Strategies Soul Calibur goes
down
show you how
uncover
to
for the count! all
modes, characters, and extras
game Mission
fighter
Mode
without points!
Plus:
We
of the hidden in this
wasting
amazing precious
Power Stoneâ&#x20AC;&#x2122;s
multitude of secrets divulged, with step-bystep tips for unlocking them!
pg
1
14
Airforce Delta
110 110 110 110 110
Dynamite Cop
HI
Flag to Flag
Sega Bass Fishing AeroWings
TNN Hardcore Heat
100
Pen Pen
Trilcelon
.
.
Speed Devils Tokyo Xtreme Racer
.
.
Monaco Grand
.
Expendable
Prix
.
Virtua Fighter 3tb Publisher:
Sega
Release Date: October
Players: 1-2
\ The disc that came bundled with this magazine is no ordinary piece of silver plastic.
It’s
the first-ever
Official
Sega Dreamcast Magazine demo
V
irtua Fighter its
system
Sega's flagship fighting
for yourself, playing as either
series. In this issue's
demo, you can experience
Sarah or Lion atop the Great Wall of China.
hitting [A)
+
CO, and
you'll
want to
move
try
fi
both characters' rather large repertoires.
GD-ROM
order to conduct a two-player match, two controllers must be plugged into your Dreamcast
when you
demo versions
fighting
in
experimenting with different directional presses and button combinations to uncover every
In
Each edition of our
honed
finely
the latest installment
is
To get you started, you can perform basic super moves by
GD-ROM. contains exclusive
3tb
of
upcoming Sega Dreamcast games you can actually play on your
load the
demo.
what you see?
Like fighting
Or,
Player
more
one controls Sarah, while player two commands
specifically,
played? Then
games blowout on page 92 posthaste
for
a
full
you’ll definitely
Lion.
want to head on over to our massive
review of the game.
that
system - this isn't a disc for your home computer, or for listening to on CD player. In fact, if you try that last one, you’re likely to blow your
CONTROLS Analog Stick: Movement D-Pad: Movement
speakers...
This month’s disc includes playable
demos of Virtua Fighter 3tb, Dynamite Cop, Toy Commander, and TrickStyle. We've also got a hefty non- video montage from Sega Sports NFL 2K your viewing pleasure. You'll find a brief synopsis and control diagram for each game in the next two pages. So pop our GD-ROM into your Dreamcast, power up, and you'll see it will soon for
become disc
in
A: Block B: Evade X: Punch Y: Kick VF3tb’s basic moves are performed using the punch and kick buttons. More
Publisher:
L Having Trouble? to
work
operator
will
be happy to
If
some phony
via
letter
purportedly from the editor. You should also in
mind that our disc
isn't
intended to
work on your personal computer audio
CD
player
-
it'll
a
or
in
lat
little
Look no
Dynamite Cop, a beat-’em-up
good but
er,
Not used
you’ll also
in
one demo! Are
filled
be able to view one
Er,
(
you’ll
kick,
has to
in
So,
Tranquilizer
Gun and
access3 a
new
in
in
the game,
Survival
mess
Mode), and
VMU from the Options screen. All this
on second secot thought, don't answer that...
in
you’ll
your Dreamcasl
need to punch,
order to see what Dynamite
what do you need the Detonator Pack for?
game
CONTROLS
the actual game. Not
of the Art Galleries
nd jump your way through Mission Missi 02 offer.
of
get a chance to try your
Withn pirates holding the President’s daughter hostage,
versioni of the
demo
to bursting with fist-fights,
one of the missions found
we mad?
Players: 1-2
further than our
demo,
pirates? In this
portion of
November
Release Date:
action?
aad a special Detonator Pack to your >
you
send you out a brand-spanking-new one
bear
Sega
for
around1 with two special Bonus Games
and an
assist you.
can't get the blasted thing to work, we’ll
return mail, probably with
at a
only
properly? Contact our toll-free customer service line at 1-888-613-7326
still
ooking
combat and. hand
GD-ROM
L:
Dynamite Cop
the most valuable
your collection.
Can't get your
R: Change camera angle
elaborate attacks, such as the one on the left, require hitting an attack button and direction on the controller simultaneously. In this instance, (Y) + (A) + away on the directional pad or analog stick.
collection, you’ll
If
you have a
be able to use
it
Cop
Analog Stick: Movement D-Pad: Movement A: Jump B: Jump X: Kick Y: Punch
full
R: Not used
to
L:
Not used
character.
your
only run on a
Dreamcast, and don't you dare think of trying
it
on one of those
'other'
CD-ROM
based systems.
Toll-Free Disc Help Line:
1-888- 613-7326
Official
Sega
action, and you’ll have your choice of three different special agents with Dynamite Cop is all about intense beat-’em-up be which to send the bad guys packing, Check out the illustrations in the Art Gallery (center) or try your hand at a Sega arcade classic with Tranquilizer Gun (right). Track down wild animals in the bush and try to capture them all.
® Dreamcast Magazin
NFL 2K
TnckStyle Publisher
Acclaim
Now
Release Date:
Available
1
Players.
Sega
Publisher:
Now
Release Date:
A
cclaim’s great looking hoverboard racer exclusive,
DCM-only demo. Choose
different characters
zip
and two
is
yours to
from two
different boards,
Reviewed on
then
page 100 of
around the Velodrome arena or challenge the
Guide (who happens to look suspiciously Wolverine's Logan...) to earn
The Guide
games
give you a
will
which you can
in
the track under a time
chance
scattered around
race him through a set of
limit,
a brutal test of your trick-performing
challenges, you
must
find
you’ll
then receive
help you
them
in
some new full
one
tricks to
the next challenge. See
and check out our
all,
videogame
B: Boogie
don't just have to take our
if
of his tests,
use that
and away the best-looking football
Drill
1
all
time.
word
action for yourself
for
it
But you
can see
it
R: Accelerate
ROM,
video footage. Almost three
in
glorious full-screen
minutes of
will
don't just
02.
in
on the GD-
L: Brake
you can unlock
review on page
of
- you
X: Trick
Y: Speed Luge
him near the Velodrome
entrance. Every time you complete
far
Analog Stick: Movement D-Pad: Not used A: Jump
in
abilities.
you want to take up one of the Guide’s
q
Sega Sports
NFL 2K \s
to try out mini-
gems
hoops, and even compete on a hoverboard ramp
If
this issue,
CONTROLS
like
new tricks.
collect
Available
try in this
it,
sit
to
be
there,
exact.
So
pop
the
in
disc,
and get yourself the best
seat
in
the house.
Choose your character and your board to before heading Guide
new
into the Velodrome. There, the test your boarding mettle with a slew of tough challenges and reward you with
will
tricks.
Toy Publlihef
.
Commander
Sega
Release Dale;
November
Players:
Is it live, or is it
Sega Sports
NFL2K?
1
-O 't'y.
E
ver
wanted to
control
serious sorties?
drop sugar cubes
The
first
into a
^f/E
an army of toys on some decidedly
Now's your chance.
In
CONTROLS
and land your
airplane,
bowl of chocolate, and track down a missing candy
one's simple enough - just touch
down and
they're highlighted.
again to drop them.
Finally,
Now
position yourself over the
drive your jeep
up the
hit
(B) to pick
bowl and
wall (there's a
the countertops to a jump, and then
bar.
stop on the table top
runway. Using the helicopter, approach the sugar cubes and
up when
v
the demo, you've been
instructed to perform three tasks within the kitchen: Take off
hit
them
A: Machine gun
(B)
ramp next
Analog Stick: Movement D-Pad: Change View
to the
make your way down onto
B: Missile
X: Change vehicle Y: Change/pick up
of the
weapon
R: Accelerate L:
Brake/Release
Start off by landing your plane on
runway (left). You'll have to be directly over the bowl for the cubes to go in (center) Here's where the candy bar Is - getting this
there’s the hard part (right).
Official
Sega® Dreamcast
Magazine
NOVEMBER 99
Letters
Introducing...
Team
A
DCM
lthough underpaid, overworked, and bordering on
DCM team prides itself on knowing more about Sega Dreamcast than is anyone to know. Should you have the
the psychotic, the
Every Day is Like Dear OSDM,
misfortune to run Into them on the street, do not
and changes our
approach them. They may try to
day
sell
you a subscription...
It
a rainy afternoon), but
my
friends and
how
I
I
Editor in Chief
lives
breaking Next Generation magazine and (in a former life) full-time Englishman.
RANDY NELSON
enjoy
life.
Catch a few
and
the Dreamcast.
and thought
lived, slept,
I
live life to
the
rings;'
Long
fullest.
/
realize that rent, the
bills,
life is
weather,
drivers. Stop, relax
score live
and
some touchdowns Sega and long
live
Thomas Kuster
have grown
many
tmkuster@hotmail.com
other
game stores for the past few years, come from kids' faces when they
video
in
seeing the smiles that see Sonic for the
time whether
first
CD, PC, you name
it,
their lives
it
be Sonic
7,
2, 3,
have definitely beeif
You guys are important, so you can to ensure a Dreamcast version
P.S.
pull a
strings
Champions, huh? Pretty please?
I
of
almost died
few
Eternal
when
I
found out that the Saturn version was canned...
brightened.
To forget the other d ri yin g force in my life would be played wrong, so also have to mention that until I
I
Favorite Sega game: Arcade classic Out Run.
slow drivers, and even fast
being changed by one simple blue spiny guy. By
working Background: Previously Executive Editor
first
experienced Sonic the Hedgehog.
considerably, gotten married, and seen
with Imagine’s ground-
the
felt
way we
general. Since that day
in
made me
it
too short to worry about taxes,
someone comes along
lives forever. This is
revolutionized the
about the world
SIMON COX
Sunday
Every so often, something or
strictly healthy for
John Madden Football on the Genesis was a casual NFL fan. Now that many Maddens have passed us by, Sunday in my household is a religious holiday from Labor Dqy to Super Bowl Sunday. Not only has the Sega Genesis opened my eyes to the numerous wondejSnn life 0- e. professional football, playing Sonic on I
Quite a beautiful tom^ypu’ve compiled, Thomas.
It’s
some3heso sincere in their enthusiasm for gaming. It was a tougm^ecision to sort through always a
thrill
to hear
all
the cool letters and pick the Le&qr of the Month, but
in
the end, you grabbed the ’gold ringS>Not only do you full of goodies from Sega, but wktflso promise keep you updated on anything regardute Eternal
get a box to
Champions. Congrats!
Senior Editor
Back
Background: Previously seen working
Dear
tirelessly for Internet
games
IGN.com and life)
EB
(in
to
Square One
a former
your
first
would
like to
say just bought I
love
I
it.
Keep up the good work. also have a question: am a love all of Square's games. Will huge RPG fan and Square make any future RPGs for the Dreamcast? Also, I've heard a rumor that Konami is making a I
I
Sega game:
Gunstar Heroes
sequel to Metal Gear Solid for the DC,
Thanks
is
this true?
for your help,
Glenn M. Sonnabend
gsonn@webtv.net
FRANCESCA REYES
Background: Star writer for Imagine’s
Game
Players,
PSM,
and Next Generation magazines and (in a former life) coffee shop slave. Favorite
Sega game:
Shining Force
was
son. The D-Day feature
really a
will
love Blitz
—
heads-up on the
games based on what we had seen at preview stage, and in hindsight we should have made that clearer. When we said that Armada, for example, ‘sucked’ that was based on an incomplete version we saw at E3, not on reviewable code. We just wanted to give you guys some direction for the launch, because we knew that we
—
couldn't be there with you with complete reviews, as only Sonic and
H0TD2 were
ready at the time of going
to press.
Reviews Editor
Ultra
understand that Blitz fans
stands to reason, but NFL 2K is just amazingly well done and leaves Blitz looking, well, blitzed, in compariit
I
magazine yesterday and I
sales guy.
Favorite
We
reserve.
DCM,
First off,
destination
We'll be the first to admit that a 128-bit Chocobo would be a dream come true, but Square has managed to keep mum about its intentions in any camp beyond Sony's. As far as the rumor regarding Konami's follow up to Metal Gear Solid, creator Hideo Kojima has declared that Dreamcast is an unlikely candidate for MGS 2. But since Konami is a proven publisher for the system, we may just have to wait and see.
II
Survival Guide Horror By the way - awesome mag, but
just
one
disappointment: The 'D-Day: Survival Guide'
was a little off, especially with the football NFL 2K goes, have a hard time believing that any gamer could pick that up and play As great as it looks, just don't know 'newbie' gamers who play these types of games. But then what really upset me was Rob's disappointment with Blitz. No doubt NFL 2K will probably games. As
far as
I
Dissed Content
Oh new mag.
What's that giant sucking sound? it's
the content of the your
me wrong; you've
get all
and
DC
for the
most
enthusiasm
is
part,
I
yeah,
Don't
got a nice format and
believe your
over-abundance of
come
House of the 10? Even the arcade version is mind-
genuine, but
on!
Dead 2 an 8 out of less and repetitive to the nth degree. And I'm sure this will sound lame, but that game is being panned by about every other magazine but yours. cle?
Why
of the
'If
Thanks
And your 'Sonic Boom
Boy' arti-
not ask him a few interesting questions instead
you had a pony, what would you name
for letting
me
it?'
variety.
vent.
Thomas Wharton
it.
talwharton@earthlink.net
I
be the better game, but I'm a serious football fan, and cerno 'newbie' to videogames, but have Blitz 2000
tainly
I
reserved rather than NFL.
Hmm... that’s a with that. Otherwise,
I
little
picky,
but
I
didn't agree
loved the article and the entire
magazine. Hey, keep up the great work,
DCM! C.J.
Kulp
Webmaster www.dreamcastgamer.com
As C.J,
see from our reviews on pages 100 and 109, you may well have picked the wrong game to you'll
By the time you read
coming
to
this, FFVIII will
Dreamcast? Probably
not.
be out
for PlayStation. Is
it
Sorry to hear about your disappointment
Thomas.
magazine,
the
with
was
It
gracious of you to take the trouble to write to a magazine that sucks so much! House of the Dead 2 is a great little gun game that keeps us coming back for more time and time again, and that’s why it got an 8. We’d had it around the office since the Japanese version came out, and it was testament to the game’s appeal that we were still as into it when the US version arrived. We call ’em as we find ’em. You can’t
please
of the people,
all
people at
Oh, and
all.
of the time. Or even
all
Naka’s pony
Yuji
some
he had one)
(if
— and they've got to do some— no one can say just have on
do to boost the replay value thing
yet. We’ll
Howdy.
have two questions.
I
a Virtua
love the series
read
PSM before
sold the
I
PSX
.
that
realize
come
doesn't
up there with Jar Jar
in
my
the words
‘Jar Jar’
coming out
were never
in this letters page again. Secondly (and to answer your question), there’s no official news to report on
is
one
a long-standing rumor that Sega
yet, but there is
working on a new
series for
its
— possibly
four-player
Naomi arcade board. As
coin-op, rumors that this
game
have been circulating since
it
for
the
— game
in
the
new Star Wars
come
to Dreamcast arcades, but none have
will
hit
been substantiated. Given the admittedly limited replay value
it
presents (plus the fact that
game
long lasting)
it
really
sucks)
new mag
of your
fan,
There are no present plans for a Dreamcast mouse,
Sega
games
2. )
Thomas Hobbs
Do you need
of input,
love to see a 128bit
as
much as no
plans
make
to
and know-
ing the series' popularity,
we
long
bet
it
won't be
some-
before
thing's announced.
Despite
the
game
browse the web on
announcements made at Sega Gamer's Day held a couple of days before this issue went to press, there's still no word on whether VO:OT will be making the trip
you don't have one,
stateside. We're sure
Dustin, we'll get right to your questions.
but
arcade counterpart fared in US arcades (we've only
know
I
its
probably too early to
tell,
isn't required to
sure does help.
If
2. )
site's
1
URL, not to
friend.
You can go anywhere you want on the web, just as you
US
will
Seaman has been
officially
announced
exactly
seen
can with a personal computer. 3. ) You're in luck.
one
Evangelion
Japan report that there are
cited, however,
you've got to dink around with an on-screen keyboard that
it
which one
you, but our sources
can take you eons just to enter a
keyboard
for
we're sure that
release
one. Given the reasons you
3. )
mention bang out a whole e-mail to a
and
game
currently
the keyboard to surf the net? 2)
Can you go other places on the net than just the Sega web site? 3) When is the microphone coming out? And finally: is the game Seaman coming to the US? Thank you for your time and don't take any crap from those people who try to bring you guys down.
Dreamcast, but
made
are
light
We'd in
1)
see the
will
posthaste.
1. ) No, a
for you.
it
how
will,
it
well
its
at a handful near us)
determine just how eager
Sega is to get the game ing rooms here.
for
release just days before this issue went to press. Sega
into
liv-
but
do you know if Crazy Taxi will still have the numerous licenses that were in the arcade like the fast food restaurants etc. Also what kinds of things will be added to increase the replay value? Thanks for listening and keep doing what you're doing! P.S. Any way can get a free Dreamcast T-shirt from
Through
Sleet,
Snow, and
Hail...
I
you
just for being the first person to ask?
:)
Things a
like letters
MALLRATMN@aol.com still
mum
on exact details concerning the home
version of the a-freakin'-mazing Crazy Taxi. We're betting
that the licensed stuff
will stay,
but as for what Sega
and email are the only
real
connection
cramped room with nothing to do but play games
Mike Nalbone
Sega's
be
do you have any news on if the to the States? Thanks so much! Wynn
would be the ideal means
the Dreamcast and you guys are the people to answer
them,
Hey
it
On
be coming
will
course
I
the
for the Dreamcast, being a hard-
Crazy for... Hey just wanted
I
figures,
game on
but as more users start logging onto Dreamcast Net-
develops.
d_roy84@yahoo.com
and will be looking forward to reading your magazine each month for news and reviews! Can't wait for those demo GD-ROMs by the way, it seems like you'll have plenty of space to fill. loved seeing Crazy Taxi on the preview PC CD-Rom, and have some questions
model
even. So, do you
VRTemjinVO@aol.com
we
to drop you an e-mail to compliment you on a great first issue. Of I've pre-ordered the Dreamcast
real
show
(Oratorio Tangram) will
Thanks, Wynn! Here are your answers: 1. )
What’s that giant sucking sound? It’s trie tn< content
home game. Who's to say that another, homegame won't show itself soon, though?
would make a very compelling
the
On 2
in
Stay tuned for more news, Mike, as it
only Star Wars
about
Virtual
much
good news
Dustin Roy
it
it
just a caption?
(or
wouldn't suspect that
Dreamcast? With
game, the
name on
its
Japan
in
core Virtual
ever mentioned
this
A Saturn
stuff.
heard that
work, and more Ellis
for the
great they're making a keyboard,
Dreamcast?
opinion.
William
it if
Evangelion
and Sega had
Do you think you can handle
out for their
Gargantua@aol .com
we’d appreciate
it's
mouse would make surfing so much easier. know Sega had ties with Gainax, and made some
3. I've
sole, as well.
this
1
think there's a chance for an Evangelion
sure bet for the US con-
I
game
we’ll
you guys got the
thrilled that
mouse
there be a
Will
having net access,
2.
Taxi, is headed to Dreamcast and probably a
I
if
so
but a
I
What a tragedy
or the
— and
official license for
1
I
Sega is being very careful with releasing gun games due to recent events. Also, and know am not the only one wondering on this one, will the Star Wars game that is currently in arcades come to the Dreamcast? hope so. Talk about a major killer app and God, system seller. read somewhere that Sega only owns the arcade rights to the Star Wars license. I
Oh
people bearing gifts of crap!
Dreamcast. Now if you could please oh please answer the following for me:
for the
I
I
Cop game for Dreamcast? and dearly hope it makes I
all
VO:OT and Mouse
Dreamcast. Well anyway, just bought the magazine two days ago and have been reading it 24/7. You guys get right down to the point and don't piss around like the other guys. have a few questions about
any
First,
away from
I'm
Sega’s latest arcade masterpiece, Crazy
an appearance even though
Firstly,
we'd expect
just yet, but
both to arrive early next year at the earliest.
I
Fandom Menace word on
console... right
game
accompanying microphone pack
I
out of the interview...
I
hasn't issued an official release date for the
stay
Surf and Sea (man) would just like to thank you for making this magazine - you guys rock! used to
be called ‘Hoofs.’ Somehow, that got
would, of course, left
details
full
the conversion next issue, so keep those eyes peeled.
life,
but
we do
we have to
Hill
CA 94005. Sega and DCM.
Drive, Brisbane,
gets a load of gear straight from
the outside world. Day
in,
day out,
we sit
here
room from time to time. Drop us a
Or wire us an email
at:
line at
DCM, c/o
DCMag@imaginemedia.com. Best
will
I
Official
in
hours on end... Well, okay, so that doesn't sound like a hard
love to hear about what's going on outside the
Imagine Media, 150 North letter
for
Sega ©Dreamcast
Magazine
NOVEMBER 99
is option
But
job arsenal
an
your
not
weapons.
an that's
SI-COPS,
got
But You've
fail.
new
corps,
20+
you
if
engine.
of
espionage
itself.
blame
tune save
to
game the government
to
yourself
won't
3D world
got
equipment
the only
of
new The
all youâ&#x20AC;&#x2122;ve
and going.
operative
on Get
So moves
one.
up.
installations
Manson.
Gear
this
on
combat
R&D head.
of
instinct
Hawk
your
out your
As
and inflate
in
and
hand-to-hand
mission.
that
you maneuver
let just this
It's
on
to
of
don't
NAME: Hawk Hanson
OCCUPATION:
Espionage Operativ SECURITY CLEARANCE
FIEU
:
Ultra
(lag
OF OPERATIONS:
WEAPONS PROFICIENCY: grenade Launcher inotgun Sniper Rifi e Rifi e
As sault
Kni
f
e
Sword Stun Baton Chain Gun USt al Bea ” Laser 1 cime Thrower
nl ^ Crossbow Axe
STRATEGIC INITIATIVES: Tn f o C n 1 dUSt ial Nuclea r Ueapo^s5 * etractio Re2 " B°*b Diffusion -
6
Top Secre t ent °Document^Ex^:
Sega’s Shenmue demo provides a stunning glimpse of what to expect from the game
when
it’s
released
in
Japan on October 28.
It
looks amazing, but
how does
with Sega’s
NEWS INDEX Shenmue Demo Sega Gamers Day
3
Tekken Tag Tournament
3
Half-Life
3
Sonic Pocket
4 4 4 4
was
Dead or
Alive 2
Worms Armageddon
Heroes of Might
& Magic
play?
the
who
game
had
O
little
to
end
all
adventure games, had just arrived
in
our hot
Strolling
in
Japanese, the
beautifully realized
down Sega
of
demo
Hong Kong
Japan marketing
figure
consisted of guiding
city streets
on a quest to
about the thoroughfares and alleyways of the town, Ryo
- some
of
whom
provided us with subtle hints as to Yukawa’s whereabouts, others
Reality Redefined See that woman’s face up there? No, she
I
I
pre-rendered CG. Shenmue can generate digital actors (and actresses) that look every bit as convincing as the real thing entirely in realtime. A few quick pokes on our controller confirmed that, rotating and zooming the young lady in question. Picking our jaws off the floor, however, wasn’t such a simple proposition... isn’t
Shenmue -
NOVEMBER 99
Official
Sega®'DreamcaSt
Magazine
we
It
was
finally
at
it
in
order to
we were
in
-
after
see
-
a
the world of
-
0 minutes of play
so
we
make our rendezvous. Not an easy
beautiful sights to
thugs to dispatch.
it,
1
ever...
an arcade stocked with
got the lead
nearly an hour for every
to high-tail
have
task,
and, as our luck would
A few quick directional taps and
button
presses at the right time (as indicated by flashing icons on screen) flipping,
elbowing, and generally beating the tar out of them.
Yukawa-san himself would put up
a better flight (or
case) than these numbskulls, darting off sight of us
and
initiating
enough
‘game
over’ screen,
jostled
back to her
did
that
another
feet.
had
alleyway at the
trickier
- QTE event.
time, but instead of a
-
another
we were
just partaken of
Shenmue was indeed
real.
just
first?
up with the wily marketing guy
You see, Yukawa-san had been daydreaming
real real world,
short-lived
first
Simulated courtesy
convinced that the world of
We
down an
and much
the
flight, in this
Ryo simply helped the young woman he’d
eventually did catch
‘reality.’
-
we messed up
Tricky
well
12
that
meeting place and time. Time passes quickly
We
Zombie Revenge
Dronez
Sega coin-ops
had us
Yukawa-san.
encounters dozens of wholly unique characters
Neo Geo Pocket Round-up
most ambitious videogame
simply didn’t have a clue.
classic
what with so many
hands.
Ryo around track
III
Gear
DCM goes hands-on
Shenmue.
recently the scene of a
Presented entirely
Sonic Anime Review
it
commotion so frenzied, you’d have thought our Super Lotto numbers had finally come up. No, it was something better - the longawaited playable demo of Shenmue, the odds-on adventure ur office
-
all
and so
along,
Back
in
the
hard-pressed to disagree with his assertion.
one
of the
most engrossing
- videogame experiences
ever,
and one
change the adventure-game landscape
forever.
-
if
not a
bit
that could very
:
Dreamcast News Network
NEWS FROM THE Sega's
new headquarters
SIXTH ELQQR
plays host to the
> FVI
Dreamcast Gamers Day
first
1
Sega has announced a new futuristic third-person
shooter for
Naomi arcade hardware titled OutTriggers. Similar in gameplay to blast-fests Quake and Unreal, its
amers Day
G
is Sega’s chance to round up around the country and and greatest software from its development studios and third-party
journalists from
reveal the latest internal
publishers. This year
much
was
a
little
will
be finished by
On
different, with
emphasis being placed on pre-
of the
Developer Warp is currently wrapping up work on the game - which should launch in Japan by late December - and Sega expects that the US version
upped
its
commitment to our
favorite console.
launch fanfare for Dreamcast, but that doesn’t
check, the publisher had three
mean
Resurrection, Baseball,
there wasn’t a surprise or two on hand.
The biggest surprise came upon confirmation
Seaman section)
that
Team Battle is swimming his way toward US shores. The (as featured
bizarre aquatic
in this
issue's
simulation,
life
which makes use of the
Dreamcast Microphone Pack for voice recognition, scheduled
tentatively
2000
for a first quarter
its
3D
horror-adventure
was, on a side note, the
Dreamcast)
is
also
first
bound
game
for a
game D2
development;
names were
(which
ever announced for
North American debut.
it
given, but
games
port of the game.
Runabout
Finally,
Sega presented
arcade driver Crazy
2
v2000.
in
a videotape
Taxi and
soccer
showcasing Virtua Striker
title
Why? Because both games
for
on when
Dreamcast
we
Hot from the rumor
are
release, although
officially it
was mum
Seaman
can expect to see them Stateside. More
on both games as things develop.
and
(top)
D2
(bottom) will both head Stateside early next year.
two more games
it
second stringers by any means. Shadow Man will be bringing its third-person
aren’t
action/adventure gameplay and downright blood-
atmosphere to the system as soon as January.
the tale of one man's quest to
It’s
kill
the
On the hardware
the
power
and outdoor courses, not jumps.
It's
Don’t talk that
latest in
its
to mention
on track (ha-ha)
tell
is
TAG YOU’RE
Jeremy indoor
some
N
thrilling
it
its
South
on Dreamcast as
F’ark trivia
well.
here, but there's also
three
all
Tournament
indicate that Tekken Tag
indeed one of the games
game, Chefs Luv Shack,
Expect more on
amco has at least two more Dreamcast games in development, but it's
keeping their identities under wraps. Unconfirmed reports from Japan
for release early next year.
anyone you heard
IT
recently lots of
Acclaim might be toying with the idea of
releasing
application is also planned.
man has
Also occupying a spot on Acclaim’s roster
McGrath Supercross 2000, the
introduced dirt-bike racing series. Expect
games
as they’re announced.
Shadow Man steps the light
in
early
into
2000.
and that
it
will
in
receive the
attention to detail in
its
is
question,
same
conversion to
Dreamcast that Soul Calibur did. Speculation
S
ierra’s
but
Life is
remaining
mum
on the prospects,
DCM has learned that a Dreamcast
version of
its
high-profile
PC shooter
Half-
being strongly considered by higher-
company. Assuming it sees release, Half-Life would bring to three the ups
at the
number
Time
rampant as to the
Crisis
postings to an
2 the current
official
Namco
identity of
favorite.
Internet
however, hint that the company
Employee
message board,
may be
sequel to action classic Splatterhouse as
planning a well.
of first-person shooters destined for
Dreamcast, joining Atlus’ Sega’s
is
the second game, with a port of arcade light-gun blaster
own
have more on
story as
breaks.
it
Maken X and
Take the Bullet, both due next
year. We’ll
this developing
Tekken Tag: Dreamcast-bound?
Official
Sega
has announced that it will release a digital camera add-on Dreamcast in Japan sometime next year. The device will reportedly work in tandem with the upcoming Dreamcast Zip Drive, allowing you to save and edit images taken with the camera and send them to friends over the Internet. A video phone
to enter the dark netherworld that his prey
Oh, and an ungodly amount of firearms.
inhabits.
front,
for
serial killer
responsible for his brother’s death. Only this
all
should this rumor hold true.
Four players donned jetpacks and blasted their way through the interiors of intergalactic dreadnought in one of the best multiplayer games we’ve ever played. Just imagine how great a fully 3D, online-enabled version for Dreamcast would be...
beginning early next year, and they certainly
chilling
arcade
details are
but guaranteed a few goodies
L
Sega (1986)
release at
will
Dreamcast
for
No
arcade-to-home ports, we're
Dream On Quartet
least
mill: Sega Dreamcast
its stellar
lightgun blaster Lost World:
Jurassic Park.
improvements or additions to the game, but knowing Sega's penchant for sprucing up its
Shadow Man and more inbound from Acclaim cclaim has announced that
reportedly eyeing a
conversion of
available concerning proposed
OUT OF THE SHADOWS A
currently in develop-
Runabout will feature new cars, gameplay modes, weapons, and arenas located in different areas of San Francisco.
seventh heaven...
is
headed
is
ment. Scheduled for Japanese release early next year, Super
Metal Gear? International Superstar Soccei? Give us
be
Climax Landers developer Clirevealed that a sequel its 32bit auto-combat title
max has to
No
can speculate. Contref?
we’ll
utilizes trackball
last
in
at least four more.
we
On
game
control and allows up to four arcade cabinets to be linked up for multiplayer deathmatches. No word yet on a Dreamcast
( Castlevania
and Basketball)
now has
any of those three and
is
release.
Humorously-titled virtual pets aside, Sega proceeded to reveal that
the
early next year.
the third-party front, Konami has evidently
Sega# Dreamcast
Magazine
Dreamcast News Network
HEDGEHOG
> FYI Online gaming on Dreamcast won't just be limited to playing
hought you’d seen the
against other console owners. Sega has revealed plans to include many of its upcoming arcade games as part of the Dreamcast multiplayer gaming network rolling out next year, meaning that thousands of home and arcade players will be able to participate in massive realtime melees at the same time.
T 2D
Hedgehog title December 1. the
Sonic Team
that Crystal
6bit look
down every
is working on a new adventureDreamcast entitled Cut Away. Taking place in San
Francisco, the
game sees
in
game
in
has revealed
as fast at
its
will faithfully
of the
C
apcom's penchant
games
for
home
for converting
arcade
its
play continues apace. Just
announced are Dreamcast
recently
and
ports of Giga
2D top-down
shooter,
Final Fight Revenge. Unlike the original beat-
'em-up
classic,
game -
however, this one
although
is
a
3D
allows you to
still
it
first
it
should also move
-
without the
by the slow refresh of older
and
yet on
t
your
opponent.
Both
games are
tentatively
2000 release
in
Japan
head
should
Stateside
up
next year.
it
game
will
every
way
initial
would appear that the be
virtually identical in
to the original Genesis Sonic
game. We’ll
have an in-depth look
adventure as soon as
it
hits
at Sonic's smallest
the
DCM offices.
ALIVE AND KICKING
use
against
fighting
pick
reports,
games
scheduled for early
and
No word
prospects of additional
re-create the
three Sonic
Genesis forebears
weapons them
Game Gear and Nomad screens.
features, but, from
Thanks to the NGPC's high-
screen and zippy processor,
bit
CAPCOM GAMES Wing, the developer’s latest
the role of a special agent charged with defusing bombs placed around the city. Cut Away is currently scheduled players
the
itself,
and gameplay
[unintentional] blur created
it that Soul Reaver's sequel will appear on our favorite console as well.
thriller for
Sega’s mascot
SNK
Neo-Geo Pocket Color on
stages or gameplay
to the pixel level.
quality
same
rumor also has
Microsoft has formed a new console development group that
for
Reportedly under development by the legendary
Dynamics is considering a Dreamcast version of its latest adventure game. Legacy of Kain: Soul Reaver. This
last of
adventures? Think again.
plans to release an all-new, side-scrolling Sonic
1
Rumor suggests
YOUR HAND
USL
Sega's blue boy returns for 16bit portable play
sometime
Giga Wing
in
action.
Tecmo's stunning fighting sequel finally arrives
for winter release.
Sega has a new Naomipowered arcade tennis game in the works entitled Power Smash:
BUGGY SOED/VARE
Sega Professional
Centipede and
game next
will
fall,
with a
The arcades
Tennis.
premiere
in
Dreamcast
release expected soon thereafter.
is
Genesis 3 distributor Majesco planning a year-end re-release Sega Game Gear handheld.
of the
Exact pricing, games, and ability
A
avail-
have yet to be announced. Sega Saturn and for the system is also
H
asbro Interactive revealed
Centipede
at
Developed by UK-based Team
Worms Armageddon
is
the latest
apanese arcade-goers were ecstatic as
J Tecmo’s stunning Naomi-based fighting game Dead or Alive 2 made
wiggle our way
Sega Gamers Day that it will release two games by the end of the year: Centipede and Worms Armageddon.
re-release of
games
Worms
just recently.
extremely popular
of the classic arcade
improves on
blaster, with
a polygonal play-alike of
is
the original coin-op along for the
Expect
this
ride.
one by mid-November.
it
move ahead
the
company’s side-view action/strategy
development
Running out of room on your is rumored to be developing a new version of its
series
which players control opposing armies of worms that are
a release date
VMU? Sega
enhanced memory card with several times the storage capacity, a
the
headphone
ability to store
and music
both
downloaded from the
really, really
visuals
-
as the
is
staff,
released,
Team
work on the
when
it’s
port should
hands of
Ninja. We’ll
its
have word on
announced.
cute and have access
to a massive stash of ballistic weaponry.
jack,
MP3
in
rather swiftly at the
planned.
in
not only
images below attest - but gameplay as well. Tecmo remains mum as to the status of a muchanticipated Dreamcast conversion of DOA 2, but now that the coin-op
17,
in
its debut in Tokyo The game’s progenitor was in Asia, and the sequel
a conversion of the recent
3D re-make
It’s
due
in
Arriving
December. under the
Atari brand
name,
Centipede
(left)
and Worms Armageddon.
Internet.
Sonic the Hedgehog: The Movie r '
hen
it
comes
series,
notch.
to retaining the visual appeal of the Sonic The Hedgehog: The Movie proves top-
We
party’)
only wish that ADV Films (the ‘responsible had done a proper job of translating the - and dubbing the voices - on the little
dialogue blue guy’s
p— if
r
first
anime outing.
Poorly cast voice acting and a nearly indecipherable plot eventually bring the
fast "
mascot
than one of our officemates weeping
hearing Sonic’s voice for the
endlessly on our whiteboard
'
r
r
anime debut
of Sega’s lightning
to a screeching halt. In fact,
in
first
time,
in
we caught more
the corner after
and another scribbling
a futile attempt to
make sense
of
what was going
just
on. Give it a rent if you’re a true blue Sonic fan, be certain to keep the volume on mute and, whatever you do,
don’t attempt to
keep up with the
Stunning plot.
land in
Official
Sega ©Dreamcast Maga
in
both visuals
and innovation, DOA 2
US arcades
in
will
Ql.
Sega.
All
Dreamcasl
other
and
the
(NFL-related
Dreamcast
marks)
logo
are are
either trademarks
of
registered
the
National trademarks
Football
or
trademarks
League.
of Officially
SEGA
licensed
Enterprises.
product
Ltd.
of
© SEGA
PLAYERS
INC.
ENTERPRISES,
The
PLAYERS
LTD.,
INC. 1999.
logo
is
©1999
a NFLP.
registered
Team
names trademark
and
of the
NFL
logos
are
players.
trademarks
OBSTINATE LITTLE TOOL AREN’T YOU? >
©1999
of the
All
teams
eye-popping 3D action with over
1
500 player moves clashing at 6Gfps
in
VMU-setected secret plays
at
any
rights
of |
31 highly detailed stadiums with realtime weather, ready for the big league, sweetheart?
sega.com |
indicated.
reserved.
> OCEMMMf
Dreamcast News Network
READY TO WRESTLE?
Rockstar Games J
reportedly
is
planning to release Dreamcast versions of Grand Theft
^
|h
Auto
Max
Hidden
M
Jr
,
2.
Paine, and
game
WWII-era action
Jta
Ij*
&
Dangerous
early next year.
w*
new
Dreamcast games in the an RPG entitled
of the
side story'
W
released for Sega’s Naomi
3D beat-’em-up based
in
the
House of the Dead universe, heading to
US Dreamcasts
will
and action-platformer Stupid Invaders. Arcatera
fea-
will
ture turn-based play within
an
entirely
3D
world; Stupid
Invaders promises trade-off i
platforming play between
k
a
to,
Both are expected next
team
of 'zany' aliens,
year.
two players
game
for
MIGHTY ONE
spring. Featuring a cast of three
characters, the
team responsible
be
next
pipeline:
Arcatera: The Dark Brotherhood
ithout skipping a beat, the
Ready 2 Rumble Boxing is rumored to be working on a wrestling game for Midway that will retain its sibling’s penchant for outrageous character designs and over-the-top personality. As it’s still a rumor, no release date is known. You can be sure that we'll have more on this most interesting bit of gossip iust as soon as we can.
shambles home
developed and
riginally
O
Dead
arcade hardware, Zombie Revenge, a
Ubi Soft has two
\yH
House
drops one to
into the middle of a
RPG
Strategic
classic on tap
^
bustling metropolis overrun with
zombies and mutants. Gameplay takes two
of the
U RPG
game’s
that
spans the range from
alleyways to the top of a speeding freight train, with plenty of familiar
beasties and
weapons from the
game's light-gun cousin popping
up along the way. The game sibling's
3D0 to bring New World Computing strategic
has struck a deal with
Heroes of Might and Magic III to Dreamcast next summer. The game is already promised to include online play, making nation-wide medieval melees a reality. No word yet on whether the game will retain the crisp 2D graphics of its PC counterpart, or ditch them
three characters on a chill-packed
romp
bi Soft
the classic
for a fully polygonal presentation. Stay tuned.
also retains
its
branching paths, and,
thankfully,
downright campy
atmosphere.
Zombie Revenge can
Activi-
sion has two new Dreamcast titles in the works: Toy Story 2 and to Space Invaders. Toy Story 2 will be a platformer based on the upcoming Disney/Pixar movie, while Space Invaders is
Look
local arcade.
for
at your
more on the
Dreamcast version of the game
in
our next issue.
Gooey zombie beat-’em-uppery comes home.
3D
treatment of the classic arcade game. Both are tentatively slated for release by year's end. a
currently
be seen devouring quarters
Orient Express Separated
at Birth
N
Reports out of Japan indicate that
Namco
is
planning a
release of Soul Calibur
in
— the Dreamcast version Calibur. that
is.
re-
Seaman
of Soul
Titus' first
will
Dreamcast release
new arcade from Southern California developer Player 1. Featuring a variety of exotic cars and is
to be Roadsters, a
game
locales, the
game
Boris Yeltsin (virtually gone)
ewly established
UFO
Interactive,
domestic publisher of
Black Matrix AD, has announced plans to release three
more Japanese titles from NEC Home Electronics (the same bunch that brought us Turbografx-16) Stateside within the next months. Leading the pack is Seventh Cross, a growth simulation/RPG, set to release in November. Slated to arrive sometime in December, Espionagents is an innovative action/adventure game in which players take control of secret agents. Rounding out the pack is Monster Breed, a raise-yourown-monster simulation due early next year.
You could easily replace the face of Seaman with Russian Premier Boris Yeltsin (though you would, of course, have to replace the water in the tank with vodka.
evidently occur by year's end.
racing
virtual pet)
arcades
running on Naomi
hardware. The re-debut
(
six
Hey, they’re both clear!)
is tentatively
slated for release next spring.
Pipe
Dream
working on title,
its
PRONEZ
is rumored to be second Dreamcast
a conversion of
—
Tom
Remember umping across
European developed RPG Silver will arrive on Dreamcast next fall. Similar in gameplay to its
Final Fantasy VII. the
game
energy discs at an opponent?
premise behind a
and pre-rendered
environments.
Sega president and
new action game
from French developer Zetha Gamez. The two games could be
chief oper-
ating officer Bernie Stolar has
been succeeded by former
mistaken
SOA
shots
executive vice president Toshiro
Kesuka. Our best to them both.
-
alike, is
NOVEMBER 99
Official
Sega® Dreamcast
Magazine
easily
- just look at these screen-
but Dronez, unlike
far
more
its
8bit play-
does...
for lobbing
around
its
arenas. What's
more, each opponent different Al
and
]
supersonic Frisbees
mammoth you’ll
will
have wildly
be able to
upgrade your character’s
attributes
and
appearance during the game’s ‘cyberspace tournament’ proceedings. If
you’re going to mimic a classic coin-
op, we’re glad that
DOT. Although
it
someone finally picked
has yet to receive a
in
3D and
publisher,
realistic
physics
scheduled for spring release.
presented entirely
promises a
16
THE ZONE Gamez model
levitating
Sounds a lot like classic ’80s coinop Discs of Tron, but it isn’t It’s the
fea-
tures turn-based combat, polygonal characters,
Iron? Zetha
J platforms and hurling ricocheting
Infogrames has announced that
IN
Clan-
Rogue Spear the follow-up to Rainbow Six. The game may be ready as early as next spring. cy's
Dronez remains tentatively
US
Afte r ta k e s it
over v
i
s
o
i
i
<
n,
ready for the
it’s
tern
AT&T WorldNet
Service.
Now
wiring Sega Dreamcast to the Internet.
Imagine surfing the
online.
with AT&T
Net on your TV. And
hottest Sega
playing the
games
WorldNet
Internet service that
Get your free Sega Dreamcast keyboard
when you sign up for AT&T WorldNet Service.
AT&T Sega (^Dreamcast. w#rldnet wired by service *You
will
receive your keyboard within 8 to 10
Plug Sega
after registering for AT&T WorldNet Service
on
into
AT&T and
it’s
a
whole
©
1
Service. The is
fast
one
enough,
powerful enough and big enough to be
chosen by Sega.
Why
wait? Take Sega
Dreamcast on the Net now with AT&T
new game.
either the Standard or Unlimited Price Plan. Supplies are limited.
this offer without notice. See details during registration for the Service. Offer terms for current members available at att.com/sega. and Trademark Office. Sega, Dreamcast and the Dreamcast logo are either trademarks or trademarks of SEGA Enterprises, Ltd. ©1999
or terminate U.S. Patent
weeks
Dreamcast
Soon you can do both
999 AT&T.
AT&T reserves
All Rights
SEGA ENTERPRISES,
att.com/sega the right to substitute
Reserved. Sega
is
registered in the
LTD., 1999. All Rights Reserved.
DCESMSW
Dreamcast News Network
examined
i&s
METAL SLUG:!51 MISSION
KING OF FIGHTERS R-2
issue, we’re takin
look at Based
je of
the
mighty
first
little
n
garni
- one
of
has the data
between
popular King of
wildly
your
it's
Thanks to the NGPC's full-color display, you no longer have to squint at microscopic symbols each bubble like the B&W handheld
incarnation
scents a
fighters
n from the dozens of combatants
close knife attack, not to mention a slew of
versions of Bust-a-Move. Taito has also
KingjAtijgtiters: Dream Match 1999. Barring rose but, however, the gameplay is
weapon power-ups, but the game truly shines when you hop into the cockpit of the Metal Slug,
the
'
Color
series'
first
lineup
handheld
of 14 different
remarkably /aithful to full-size fighting games,
character
Dreamcast
the
<
-f
Se
tely to its fast
response time and the
ell-designed D-Pad.
using 6
SNK’s forthcoming link cable. Look more coverage of NGPC releases
also top-notch,
Its
making
graphics and for
one
of the
^ell-rounded handheld fighters to date.
for
in future issues of
Playing as a special forces operative,
Fighters
lachine
which ( King of Fighters R-2) ability to transfer
MK's
ies ,for
tet
PRICE:
DCM.
$34.99
or
it
infiltrate
enemy
hurts. You've
lines
airborne counterpart,
its
Visually,
it’s
is
and
bit
them
the Slug
Flyer.
one of the best-looking portable
shooters ever released. Play-wise, the every
hit
got a basic gun and up-
as fun as
its
game
is
coin-op counterpart, with
well-designed stages and spot-on control.
NOW
AVAIL:
mission to
where
PRICE:
$34.99
AVAIL:
inside
sure to include a split-screen battle
CPU, and, better
NGPCs
incredibly addictive, right
NOW
yet,
the
made mode versus
ability to link
two
together (with two copies of the game,
of course] and go head-to-head against a human opponent. Everything about this game is
down
PRICE:
to
from the gameplay
itself
each stage's super-catchy theme.
$29.99
AVAIL:
NOW
Game Gear Bubblegum Sega (America)
Sonic Wristwatch
Price: Collectible
Sega (America) Complete wirh Sonic the Hedgehog on-screen,
this
Price:
collectible confectionary
still
has the
Collectible
original, fright-
ningly stale bubblegun inside. Plutonium,
move
over.
keep up with Sega's hyperactive mascot onscreen? At least you can keep time with him with this rare character watch. Time to be cool, indeed. Can't
'
Seaman VMU Sega (Japan) Price: Pack-in with
Seaman
Limited Edition
You won't find these in stores - the limited edition set has become extremely difficult to Other than its dear shell, it's a regular VMU.
Seaman
Signed Sonic Cartridge
obtain.
Sega (America) Price:
Meet
House of the Dead Gun Set Price:
all
HotD2,
this special
set actually
- or US version of
the perks
at least the violent ones. Unlike the
comes
with a gun.
Famitsu Dreamcast Sega (Japan) Price:
We're the only
¥550
official Dreamcast magazine in America - but not on the planet Take a gander at our Japanese counterpart, Famitsu Dreamcast
GEAR 18
NOVEMBER 99
1 0 ffj c
definitely not for sale
by creator
$80-100 on import
Japanese Dreamcast owners get
It's
the videogame equivalent of a Clint Eastwood
autograph: a copy of Sonic the Hedgehog, signed
Sega (Japan)
Yuji
Naka. In gold
ink,
no
less!
Dreamcast News Network
GAMING NEWS DIRECT FROM TOKYO
Dead Again
D
apanese developer,
Ecole,
game
will
up to
gearing for
the lightgun
Death Crimson on
the sequel to
its
This time around, the
is
Dead 2
challenge House of the
throne with
Saturn.
include special attack
Star Gladiator
combos, hostages to be saved, and a multitude of
undead enemies
Capcom’s
precise and difficult;
cut you
mode
if
skillful,
which
difficulty ability.
slack.
hit
the side of a barn, the
But
game
will
the four-player cooperative
it's
gamers with
that’s sure to please
all
players
enemies on the same screen. The game
gunning
for
set for a
November
Kikaioh
you’re
If
release
in
is
fields
Star Gladiator
B
apcom
strikes again with a
regarding
2
and
are
among
Dreamcast announcments.
yet another fighting game, but gives you
out
it
in
mech
armor. With large
Capcom’s
collectible items,
3D
arcade
colorful
port allows you to choose from 12 different mechs. Fights take place
double announcement
Dreamcast versions of both
Star
Gladiator 2: Nightmare of Bilstein, as well as Kikaioh:
Japan.
is
the chance to duke
Death Crimson 2 will become more
you can’t
some
2 and Tech Romancer
latest flurry of
to battle with your lightgun. Ecole has
implemented an adjustable
also
automatically reacts to your playing
on the ground or
the
in
opportunity to enact spectacular attacks
wear down your opponent’s defense a
fall
release
in
in
giving
air,
attempts to
shields. Slated for
Japan.
Tech Romancer. Both ports of arcade games, Star Gladiator players
2 should
bring back
memories
for
console
who tested out the original on PlayStation. For Capcom has introduced new characters to Among
anrio’s uber-cute mascot,
the complete lineup of 22 playable fighters.
them
Rai-On.
Kaede
[a
female ninja) and the mysterious
In addition,
Capcom has improved the Plasma new types: Plasma Field
are
techniques by adding three
(freeze enemies), Plasma Reflect (repel opponent),
Plasma
Revenge
More lightgun fun with Death
owners
Crimson
time you read
2.
Roommate
for
H
Japan and Sega’s
reamcast
is
announcement
that
in
promises to deliver both
currently
is
it
"roommate sim" confirms
its life
happiness with terrible.
their
Look
it
to
hit
2 by
this.
virtual
It
Japan
love
DC the
Kitty,
is
Hello
help Japanese
set to
gamers with managing email on Dreamcast with Mail. Part virtual pet, part email
program,
up Japanese Dreamcasts as
to dress
Sega have teamed up
Kitty Mail
well.
to market a special
Kitty is
set
Sanrio and
Dreamcast
in
a transparent casing with colorful Sanrio characters decorating the to
sell for
shell.
The
special edition
around 23,000
Dreamcast
is
set
roughly $200.
¥, or
Columns Comeback 3 On Import
ega’s most popular cast of videogame characters
LlJ
and
does, of course,
to never
second
a
# 203
and romance simulation
Dreamcast.
for
already be playing Star Gladiator
latest
developing
Roomania
status.
elements for those looking for
sound
Japanese
Rent
shaping up to be the system of choice
for life-sim junkies
will
(counterattack).
and
Dreamcast
Hello
the sequel,
By the time you read
this, the first chapter be on its way to store shelves in Japan. Don’t walk... don’t run... DRIVE to the import store and check out what’s sure to be a classic game.
of
Shenmue
will
make
7efir/s-like
it
to the
US
puzzle game,
is
set to appear
in their
Hanagumi Columns 2. A game releases this
sequel to the original on Saturn, the
December. With Internet
this winter.
to
capabilities, you’ll also
puzzle against other
online,
while
sorts of
be able
gamers
downloading
all
upgrades and add-
ons. Next issue, we’ll give
you the complete scoop a
on the firthcoming t
Sakura Taisen
Oct.
28
(Japan)
¥5,800 ($50)
Official
Sega®Drea|ica;
3!
FANTASY
'jONE
Dreamcast RPG Scene
Eternal Arcadia Sega’s big RPG. Project Ares, renamed and revealed ith
the recent unveiling of
Project Ares under official
its
we
DCM
here at
what may be one
RPGs
easily pick
really bright, colorful
making
of the biggest
up and
worlds.
it
easy
We
that
play, with
have also
for players to really
with the main character.
of recent years.
Based on a world where travel is the
as a whole? RK: We're attempting to make an RPG
included innovative gameplay features
have learned more about the storyline to
not
airship
flexible
RPGs
and players have
connect
are usually In related
to follow a
two distinct camps: the Black Pirates and the Blue Pirates. While the Blue in
predetermined path. Eternal Arcadia
few set scenarios
will,
at
of course,
still
have a
for the player to follow,
Pirates loot the rich to give to the
but we're emphasizing the importance that
poor, the Black Pirates are not so
the player
discriminating and their spoils never
story as they
that they are creating the
will feel
go
along, without
reach the needy.
multi-scenario adventure. This in
RPG
Eternal
being a
it
is
the type of
we've always wanted to make.
a
woman who joins
in
RK: Regarding
exploring
new
is
hard
The
'fixed
dungeon
layouts' in
addition to the randomly
maps found in the Sting has also gone so far as to include realistic weather
generated first.
ability
game
events,
to escape from battle,
completely original
this
a
title.
continents.
With interest
in
about how long can we expect Arcadia to be? How big is the world within the game?
DCM: So
Eternal Arcadia
running high, we infiltrated Sega's Tokyo headquarters to seek out the
team responsible. Software R&D, Dept. #7 - also known as the 'Project Ares' team leaders - consist of producer Rieko Kodama, director Yosuke Okunari, and writer Shuntaro Tanaka.
ST: Since
it's
development, exactly
But
it
at
such an
it's
be quite
and players
that Project Ares has
will
been named as Eternal Arcadia, what can we expect of the officially
early stage in
difficult for
how many
will
hours
it
us to say
will
fly in
finish.
is in
space and the vast
world
be
3D
boats while
The emphasis on the
feeling of will
take to
long. Everything
be able to
traveling the skies.
DCM: Now
2.
features, but the
content, there's absolutely
no connection. We're considering
fight
against the Black Pirates while
same
company plans on implementing
the
in early illustrations is Fina,
on Vyse and Aika’s quest to
the
I as well as all new VMU miniI games. The game should hit I Japan before the new year. I Great news for us RPG nuts.
DCM:
is there any connection between Eternal Arcadia and the Phantasy Star series?
Pirates, along with his childhood friend,
Aika. The third character prominently
mysterious young
work on Evolution
sequel will feature the original cast of characters and many of
effects, variable
Arcadia, belongs of course to the Blue
featured
news. Sting, the
developers of Evolution,
norm, pirates rule the skies
Vyse, the main character
we're
this issue,
game
any gamer can
name, Eternal
Arcadia,
RPG news
In
pleased to report that Ubi Soft has picked up the rights to publish the uber-cute traditional RPG, Evolution, here in the States. Expect it to hit shelves very soon, if it hasn't already. You can expect a full review in the next issue of DCM.
size of the
A new publishing company, UFO Interactive, has emerged Stateside to publish many of NEC Japan's games. The both the redux of the Saturn strategy RPG Black Matrix AD and the illustrious list includes
sim-heavy Seventh Cross. Both games are slated to be out by year's end.
really strong.
RPG publisher Working Designs has gone on record to state
company president
Ireland's
renewed
Victor
interest in
publishing games, including
RPGs, titles
for Dreamcast. Though nc have been announced, it's
great news for fans everywhere.
of breathtaking depth from these early screens showcases Sega’s grand-scale attempt at an epic adventure. Stop drooling.
The sense
20
Official
Sega® Dreamcast
Magazine
Dreamcast RPG Scene
Though
we
combat in Eternal Arcadia will be turn-based or real-time, from be a competent mix of both, a la Grandia or Final Fantasy VIII.
to be seen whether
it’s still left
speculate the battle engine
DCM: And what
will
about online or
VMU
features?
RK:
YO: There
are
all
initial
types of different ships
impressions,
the game,
in
ranging from small to gigantic. Basically, the ships that
We
can't say right
would
we
now. but
to find a
like
way
to use
belong to in
villains will
World War
I.
be modeled mostly
after
those used
We've also made sure to vary the ships
depending on what country
the modem...
it
comes
from, so you can
expect them to have different weaknesses and
DCM: Can you tell
system?
battle
Is
it
us about the
real-time or
characteristics.
Some
will
be vulnerable to side
others to frontal assault. They'll also
move
depending on which characters are
piloting
attacks;
differently
them.
turn-based?
RK:
We
DCM: RK:
can't really
come
Oh,
Well.
how
with
wanted
we
.
.
it's
go
into specifics at this point.
on...
please?
can say that
we
turning out. For example, we've
to incorporate 'moving battle scenes,'
wherein characters can move directions
and
fights will
in different
be very dynamic
with lots of action going on at once. Of the
normal and special attacks, the special
ones
RPGs attacks attacks
in
in
will
DCM: So why
ships and pirates?
ST:
children are very familiar with Treasure
In
Japan,
all
Island-type stories
are pleased
be amazing! Compared to other
and legends with
deep impressions on the population and
it's
also a world that can
of course. With the it's
of stories
of children
easy for them to immerse themselves
like this. It's
time
stuff like big boats,
These types
pirates, treasure hunts, etc.
power
of Dreamcast, for the
possible to create a world
where ships
left
in
Japan
a
game
in
be enjoyed by
adults, first
fly
convincingly amongst the clouds on a console. For this reason,
we went with
this initial idea.
out there right now, even the normal Eternal Arcadia
will
best the special
DCM: What can you
reveal of the plot of Eternal
Arcadia?
those.
ST: The basis of the story revolves around the "Discovery
DCM: How
about battles involving the ships? RK: We would like to make boat battle scenes...
Era,’
or the "Columbus
Are there loads of different ships?
But
instead of regular boats to give character, Vyse, will
DCM:
Era."
we it
opted
in
for flying ships
a unique
be able to discover
countries while participating
some
feel.
The main
different
very cool battles.
Letter Perfect is concerning one of my favorite RPGs ever: SHINING FORCE 2\ was just wondering if a Shining Force game will be coming up for Dreamcast and there are
This question
I
if
going to be any LUNAR-re lated games coming out Dreamcast
for
Thanks Jason G. djbeatzzz@aol.com
As big fans of the Shining Force series, we can say that Sega would be stupid not to continue the tradition and produce either a compilation of previous titles in the SF series or create a completely new one for Dreamcast. But unfortunately, no word yet on whether anyone in the company is working on it. Our bet: Someone is, but we won't hear a peep until next year. As for Lunar, it's been whispered rather loudly that Game Arts is working on Lunar 3 for Dreamcast in Japan, but its fate here in the US is still undetermined. With Working Designs' recent interest in publishing games for Dreamcast, there's still hope for the series to return to its Sega roots. Wondering about RPGs 94005. Or email us
Every single continent and country will have a distinct feel, each with its own races and manner of dress, language, and even fighting
at:
for Dreamcast? Send it in to: Fantasy Zone, c/o DCM, 150 N. Hill Drive, Brisbane, CA DCMag@imaginemedia.com. Thanks to Axel for the amazing art of Nuriko, FTs
oostmistress extraordinaire. Check out more of Axe fs cool work at http://clearscape.com/~axel.
Official
Sega ©Dreamcast
Magazine
21
RATING PENDING
Ubi Soft CONTENT RATED BY
Esp
&EGIN. “EVOLUTION IS A SHINING EXAMPLE OF
dreaucast’s power.” -SEGADREAMCAST. NET
J
OIN MAG LAUNCHER IN HIS BATTLE AGAINST THE
flTH
EMPIRE & DISCOVER
THE MYSTERIES DF ANCIENT PANNAMN AND “CY FRAME” TECHNOLOGY.
3D
GRAPHICS
AND
REVOLUTIONARY
LIGHTENING
C3UICK
ANIMATIONS AND COMSAT DEMONSTRATE THE POWER OF THE SEGA DREAMCAST™. EVOLUTION, THE FIRST RPG FOR THE SEGA
DREAMCAST™, TAKES THE GENRE INTO THE NEXT, NEXT GENERATION.
1
999 Ubi
Sol! Enlerlammeni. Ubi Soft Entertainment is
trademark
of
Ubi Soft
® Entertainment.
All
a trademark ol Ubi Soft,
Inc.
The Ubi
Soft logo is a registered trademark ol Ubi Soft, Inc All nghts reserved Evolution:
The World of Sacred Device
other trademarks belong to their respective holders. Sega. Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of
Sega
is
a registered
Enterprises, Ltd.
Behind the
wh
amazinq F355 Yu Suzuki created this 3monitor monster for your driving pleasure. Drive
simulation
mode
if
it
create a racing simulation without
L
face
it
- most
of us will probably never
get behind the wheel of a real Ferrari F355. Well,
you could, but the police would
eventually catch you
- afterall,
a bright red
while
it
was
still
to legendary
however,
you’ll at least get the
the next best thing
House
(a definite
Power
- and some
games ever Drift,
and
chance
to experience
with no time
in
the Big
bonus).
Responsible for driving
traffic.
arcade designer Yu Suzuki,
Virtua
of the best arcade-style
including Hang-On,
Racing
—
Out Run,
Suzuki set out to
on
gone
test,
we can
safely say
unrealized.
This realism begins with players being
Unbelievable yet true: Randy would rather spend all day playing F355 Challenge than behind the wheel of the real thing. (Actually, we think it has something to do with his driving record.)
surrounded by three 27-inch monitors, powered by three independent
supercar
doesn’t exactly blend in to the everyday mall
Thanks
F355
Challenge. Having had the opportunity to play the
game
that his goal hasn’t et’s
rival in
in
you can.
Naomi arcade boards
(basically,
three Dreamcasts). “For F355 to have a display that is
closer to the
human eye
angle, that
is
to say
massive monitors, but a true six-gear
shifter, a
clutch pedal, steering-mounted shifting paddles,
and an array
of four multi-colored buttons that
the biggest difference between F355 and other
camera angles - they toggle ABS brakes, Traction Control, Stability Control, and an Intelligent Braking System. It's upon seeing these that you begin to realize that this is not your
racing games.”
average arcade
50mm,
became extremely heavy. That is why we needed numerous Naomi boards to do it,” says Suzuki. “This feature may be
But
the processing required
it’s
definitely not.
Climbing into the game’s
Milano red cabinet, you’re faced not only by three
aren’t for shifting
and pressing
racer. Plunking in
start re-affirms this
your credits
beyond a doubt.
You’re presented with three difficulty levels:
Novice, Intermediate, and Simulator.
In
the most
basic mode, braking and shifting are handled for
you
-
it’s
the most
Intermediate
skill
like a traditional
arcade
racer.
has you shifting using the steering-
mounted paddles, and Simulator disables all computer assistance for control and utilizes the true six-gear shifter and clutch. Gameplay modes are broken down into Training (you’re alone on the course, and are
shown the best path around
it),
Driving (a free run around any course), and Race
(where the
real action begins).
The game's eight
circuits
-
Sugo, Suzuka, and Long Beach their real-world counterparts
NOVEMBER 99
Official
Sega ^Dreamcast
Magazine
Motegi, Monza,
-
are modeled after
down
to individual tree
mom,
‘But
enough
good
I’m a
Don’t cross the streams!
borrow
driver to
your car tonight, really.’ Try that after printing out a spotless record from
F355 and you might
Brave Firefighters has the strangest peripheral ever..
stand a chance.
locations.
And thanks
Naomi’s power, every spectator,
to tree,
and aspect of
atest
Sega’s line of
in
‘real-life
racing on them) look
L
nearly photo-realistic.
outfits
One
garb of firefighters out to douse blazes and
the courses (and the cars
is
Naomi board
entire
pump
used to
game's equally
3D
er,
Taxi,
Brave
Fire Fighters
smoke-stained
a friend in the
Not the most unusual of concepts, but the
realistic,
means
Van Halen tunes.
of control certainly
Rather than
is.
joysticks or lightguns, the arcade cabinet
Racing on Simulator setting
is
features two
the closest
thing you’re every likely to get to a real F355
-
our
Dan, has taken racing lessons, and he
art director,
incredible Crazy
rescue survivors from burning buildings.
out the
positional sound,
and,
occupation’ games, which includes the
you and
realistically
‘light
firehoses’
when water
is
The nozzles shake
sprayed, and twisting
them changes the water flow from
direct stream
wider dispersion.
to
Mind your water usage or
you’ll
see a drop
pressure, and you’ll then have to wait for
recharge. Dousing fires quickly
will
in
to
it
extend the
time you have for completing the level and saving survivors. And, just
Dead 2,
Fran and Randy live out their
dreams becoming
lifelong
House of the
like
there are oodles of branching paths.
of
firefighters. It’s like Backdraft,
Brave Fire Fighters should start setting
only without Kurt
arcades ablaze next month. Three Naomi boards running
game’s is
in
tandem produce the An entire fourth board
incredibly detailed visuals.
dedicated to surround sound effects and music.
attests that
it
feels every bit like the real deal,
especially the shifting
and handling. Opponent Al
also especially keen. “In fact, the Al
each
level.
For Novice
some adjustments Simulator
[to
is
is
Russell (right).
Everything but the girls Fasten your seatbelts -
game’s cabinet features a working (push
only the opponent’s driving
skill levels].
For
skills
are
for
set
number
up a custom framing desk on premise? you think your skills are up to snuff, F355
of
controller Flight
If
we
Shock
t’s
thought we’d compare the sticker
real Ferrari
F355 with Yu Suzuki’s
sterling simulation of the real thing.
A
real
F355 GT FI
$140,000
will
looks
and
Flight
maneuvers, such as takeoffs and
is
and
flying
through wire-frame
essentially a free-flight
‘guides.’
mode, offering
Expect Airline Pilots to appear on the radar
odd enough
The
results:
set you back roughly
while the coin-op costs about $22,000.
Don’t even ask about insurance...
i
later this
month.
to see a jet
combat simulator ust for fun,
it
the real thing.
into Training
daytime or nighttime excursions over Toyko.
in
some time
J price on a
like
landings, following the orders of an air traffic
will
arcades countrywide.
Sticker
yoke
In short,
modes. Training mode has you performing a
on an easy-to-read form.
Challenge can currently be found burning rubber
flight
out to climb), rudder pedals,
each of your plane’s engines.
and functions pretty much Gameplay is broken up
After the race, you can have your skills evaluated
by F35S s driving computer, and, for a few additional
Perhaps some entrepreneurial arcade operator
in to dive, pull
gear and flap switches, and independent throttles
different,’’
boasts Suzuki, proudly.
credits, printed out
Airline Pilots!
and Intermediate, we make
opponent
the car abilities stay the same, and
level,
it’s
different for
at
your local
arcade, but an airline sim? Egads!
Nutty as
it
may sound,
the closest you're ever
it’s
for real,
likely to
and
get to
the inside on an actual airline cockpit
unless you’re
five
—
[_
years old and pester If you see this fellow greeting you at the door on your next flight, quickly turn and run (left). Airline Pilots’ threescreen version offers a stunning panoramic view (above).
Tip:
the stewardesses enough, that Available
in
is.
one- and three-screen
Official
flavors, the
Sega'i'Dreamcast Magazine
NOVEMBER 99
25
Race through mountains,
mays
beaches ano more
with Team Suzuki Aistare
Extreme power and speed
ON WICKED FAST SUZUKI Aistare Superbikes
)\
fF THE PROS
kLS
DONT BEAT YOU THE BIKES WILL
!«»
to
*C.
FACTO RY S QUA D
Ubi Soft
©1999 Criterion Software Ltd. Published under by Ubi Soft Entertainment under liscence from Criterion Software Limited. All Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises,
other trademarks belong to their Ltd.
m Gmr
Supm/m m
Sega#Dreamcast. respective holders. (DAIstare 21 .8.98. Ubi Soft Entertainment
is
a trademark of Ubi
Soft, Inc.
The Ubi
Soft Entertainment logo
is
a
registered trademark of Ubi Soft, Inc. All rights reserved.
Outdoors?
Greg Thomas
DCM: So how happy were you with NFL 2K ? GREG THOMAS: I’m never happy with anything and
something
that’s just
are a
lot
of things
there are a
lot of
be better next
will
NFL
in
have to
I
I
I
do,
But there
live with.
that I’m very
things that
happy
and
with,
could be better and
felt
year.
DCM: How did you create such a stunning game on your first try with Dreamcast? Did you guys all sit with every football game ever?
down
GT:
mean, every single
I
just football
games.
And
the time.
detail, all
not
mean, every single sports game.
I
Because they’re all different. we saw an interface or we saw something that we liked about you know, we cribbed we didn't like we said, well, that’s the last thing we want to do. We want to do different, so If
if
it,
it.
If
it,
it
let’s
do
it
like this.
DCM: And what do you will
think the competition
pick up on the most? GT: On-field play-calling. You’ll never see those
windows
of play-calling
diagrams again. Because
that
makes
a lot
little
I
can call my plays on the field, more sense to me because can
think people realize that
and
I
I
see where they’re cutting, at exactly the thirty-yard
line
or whatever. That’s one of them. There are really so
many.
I
mean,
just
collision system,
Technologically,
how we
did the catching, our whole
people are going to it’s
going to be
generation hardware. But they get
somewhere with
DCM: What percentage overhauled
copy that. on current-
try to
difficult
And
will try.
they
will
it.
of the
game
be
will
the sequel?
for
GT: There’s a
lot of
things that
will
be overhauled.
The things that won’t be overhauled and will be instead evolved will be the whole Al behavior system. A lot of our tools are changing because we’ve learned a lot about the Dreamcast and our graphics engine will be completely revamped. DCM: Do you have any expanded online ambitions for the game next year? GT: Well, sports game.
think that online
I
is
a key
component
see Sega Sports
think that
I’d like
to
played more online than
offline.
That being said,
I
nothing specific to say because
don’t
I
want
I
of a titles
have
to give
our
competitors a leg up on what we’re doing.
DCM: You’re VP of Product Development at Sega. Where are you going to be taking SOA development over the next year? GT: We’re not going to do anything that
we have going
a real solid
chance
to try to look at the
of
I
don’t feel
succeeding with. We’re
top two developers and
try to
we make sense, and we’re going to much as we can, to show them that
convince them that support them as
we want
to work with them. I’m not interested in trying out new, unproven developers. We’re also going to be working really closely with Japan, sharing technology as
well as
code and designs, even.
I
generate as many games as you’d
ones that we will generate my stamp of approval on.
will
may like
not be able to
me
to,
be games that
As President of Visual Concepts, he scored a touchdown with NFL 2K.
Now
he’s hoping to do the same for all of Sega’s first-party development. Meet
Greg Thomas
— the man with the
but the I
will
put
DCM: Finally, how do you think Dreamcast’s is going to stack up to the competition toward the end of next year? GT: I’ve seen nothing of Dolphin. As far as the PlayStation 2 demos we’ve seen, we’ve seen what everyone’s seen. And, you know, some of our guys looked at them and said, “We can do that on the Dreamcast, no problem." That being said, they have newer technology. technology
And we expect it to be better. We also expect that Sega games will be better because Sega makes the best games. And that’s true of Sega Japan, and we’re trying to make that true of SOA.
I’m never
happy with anything do, and that’s just something have to I
I
28
NOVEMBER 99
If
plan.
J
Duke Nukem
in real life,
would be forced to attend ‘sensIHirity training’.
!
251 Park Avenue South,
USE
VIP
CODE DRN99
‘Available on orders of
$25 or more.
We ©1999 UGO
Networks,
The Duke
IN
'
York,
^ Cj
^TTo
•
NY 10010
[j
Cj-:
Offer expires
November
28,
lJ
1-800-335-0046
1999 and
is
limited to
$1 0.
one per customer.
accept Mastercard, Visa, American Express and Discover.
Inc. All rights
Nukem™
C
\ New
THE SHOPPING CART TO RECEIVE YOUR
character
reserved. UGODirect
name and
is
a registered trademark of
likeness are trademarks of
3D Realms
under license by GT Interactive Software Corp.
UG0 Networks,
Entertainment,
Inc.
No, you’re not paranoid, man. They are out to get you. Luckily, you’ve a beast of a car and the guts to run
come prepared
with
Watch the gap grow between you and the cops dude, as the gap between your accelerator and the floorboard disappears.
PlayStation and the PlayStation logos are registered trademarks of istered trademark of Nintendo of
America
Inc.
© 1989.
Sony Computer Entertainment
1999 Nintendo
of
America
Inc.
All rights
Drive and Infogrames are registered trademarks of Infogrames North America. Test Drive 6
the properties of their respective owners.
it
to the redline.
Inc.
of SEGA ENTERPRISES, LTD. All rights reserved. Game Boy Color LIGHTENING F-150 AND GT40 TRADEMARK(S) USED UNDER LICENSE FROM FORD MOTER COMPANY.
Sega and Sega Dreamcast are trademarks
reserved.
© 1999 Infogrames North America.
All rights
reserved. Created by Pitbull Syndicate. All other trademarks and trade
is
a reg-
Test
names
are
www.TD6DC.com
Over 100 vehicles Over 20 real-world tracks Multi-player racing
Cop chase mode Huge Jumps
PlayStation
Ssga
Dreamcast
To order direct
call:
1-800-245-7744
j
1
If
you'd
like a uersion that is
superior to the arcade in euery
may, with new characters, better yraphics, and lots of gratuitous
I
CG, then look
no farther."
mature!
|ffยง l
^ss
s? -
|7i i IT 1 1
Game
Fan. July 1999
ill
EVERYO NE
MIDWAY
Sega
Dreamcast
"Ready
2
Rumble mas
arguably the game
Buy a Sega Dreamcast'! HYDRO THUNDER
,M
&
© 1999 Midway Home Entertainment
Midway Games
of
a registered trademark of the
is
Inc.
Inc. All rights reserved.
MIDWAY
is
a trademark ot
Midway Games
Inc.
Used by permission.
NFL©
BliteTM 2000
Game
© 1998,
1999 Midway Games
Inc. All rights reserved.
BLITZ and
MIDWAY
are trade-
Used by permission. ©1999 NFLP. Team names and logos are trademarks of the teams indicated. All other (NFL -related) marks are trademarks ol the National Football League. Officially Licensed Product of PLAYERS INC. PLAYERS INC NFL players (www.nflplayers.com). Distributed under license by Midway Home Entertainment Inc. NBA SHOWTIME: NBA ON NBC game ©1999 Midway Games Inc. All rights reserved. MIDWAY Is a trademark ol Midway Games Inc. individual NBA member team identifications used on or in this product are trademarks, copyrighted designs and other forms of intellectual property of NBA Properties, Inc. and the respective NBA member teams and may not be used, 1999 NBA Properties, Inc. All rights reserved. The NBC names, logos, emblems and other NBC identifications used on or in this product are trademarks and/or other forms of intellectual NBA Properties, Inc.
marks logo
Used by permission. The NBA and in
whole or
in part,
without the prior written consent of
©
READY 2 RUMBLE IM BOXING © 1999 Midway Home Entertainment Inc. All rights reserved. Likeness of Michael Buffer and the READY TO RUMBLE® trademark used under license from Buffer Partnership (www.letsrumble.com). All character names are trademarks of Midway Home Entertainment Inc. Midway MIDWAY, MORTAL KOMBAT, the DRAGON DESIGN and all character names are trademarks of Midway Games Inc. Used by is a trademark of Midway Games Inc. Used by permission. MORTAL KOMBAT® GOLD © 1997, 1999 Midway Games Inc. All rights reserved. permission. Distributed by Midway Home Entertainment Inc. under license. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd. property that are the exclusive property of the National Broadcasting Company. Inc. and
may
not be used,
in
whole or
in parly,
without
its
prior written consent.
©1999
National Broadcasting
Company,
Inc. All rights reserved.
starring role in the history of videogames,
and
it’s a story that’s as old as your Dad’s collection of Bill Haley
mpressed with your Dreamcast? You should be. It represents the edge of gaming technology - the result of four years of R&D and a knee-trembling $500 million of investment. It also represents a distillation of videogaming know-how from a long line of Sega game consoles spanning the entire history of videogaming. Put simply, this is no flash in the videogaming pan. cutting
Official
Sega
© Dreamcast
Magazine
f
Sega stalwart [and you don’t need
you’re a
to
sleep under a Sonic and Knuckles comforter every
memo-
night to be one), you’ll probably have fond
the Sega consoles of yesteryear. The gold-
ries of
en days of the Master System were treasured times for fans of Sega’s mid-eighties coin-ops, and the Genesis’
was
glorious trouncing of the Super Nintendo
Sega won't forget
ry that
in
a victo-
a hurry. But success hasn’t
come so easily for this old timer. how did the company get so big?
always But
started a
all
It
long time ago... Sega
is
a
he’s also manufacturing jukeboxes.
Japanese company, found
ed by Americans, that
in its
David Rosen. Around
around
home
U.S. Air Force during the
the business of selling
gaming systems has always been
into
has consistently scored
tographs within two minutes. “Nifun
And
big.
Shashin"
the record numbers of pre-orders
Dreamcast are
photos’
But
just the latest
evidence of the public’s undying love with Sega and
You may be surprised to hear that the name Sega isn’t Japanese at all. It’s actually Swahili for ‘insert coin.’ No, of course not.
It is,
David Rosen helped found in the days of yore.
an abreviation of Games’ - a company set up
was
a time
when
the
US
Senate was worried about the addictive nature of \
machines.
When
amusement
they restrictions
are placed on the use of slot
machines
the States, a quick-
in
thinking Bromley spots the
chance
to
make some Yen and
starts exporting slot
from the
US
machines
to Japan.
a
‘two-minute
literally,
huge success. 1964 that Rosen and
By 1955,
By
this time,
Rosen
Enterprises has a strong hold on Japan’s
and jukeboxes
in
approximately
6,000 locations. Rosen then uses Sega’s manufactur-
games -
ing facilities to build electro-mechanical
remember,
Bromley. This
-
is
amusement market, and Service Games is a much larger company with its own manufacturing plant
in
the early 1950s by entrepreneur Marty
i
-
isn’t until
Enterprises, Ltd.
Sega
it’s
in fact,
‘Service
it
Bromley merge companies to form Sega
affair
games.
its
sets up
photo booths from America which
charge 200 Yen and dispense pho-
It’s
America where thelrompany
for
He
a land of opportunity.
a business importing automated
and
the battle for market share prohibitively tough.
Korean
but he also, sees Tokyo as
conflict,
homes
fierce,
this time, he’s
finishing his tour of duty with the
market of Japan, competition in
-
Enter another young American
virtually
rules the arcade industry
the world. But
it’s
going to be a few more years
before videogames His
first
Periscope
game
is
become
a reality.
arrives in hippy-infested 1967.
an attack-submarine sim
which
in
players scan a stretch of ocean through a
periscope, then
fire
cross the horizon.
It
torpedoes isn’t
but everyone else loves cess,
at ships as
a big hit with
it,
and
it’s
such
a big suc-
Sega begins designing new games every
Its first
proper videogame, Fonz
forgotten), arrives in 1976.
Official
(a
game
best
year.
left
The seeds are sown.
Sega® Dreamcast
Magazine
The Fonz has nothing to do with Sega’s first real videogame of the same name, but, heyyyy...
NOVEMBER 99
35
BF
THE GAMES THAT ROCKED
Qecumcbrearns ivhat a stylish decade. If you were old Ough you might have had a Flock of agulls poster on your bedroom wall
Miami
hasty pastel
closet, we’ll wager). Don’t
In fact,
is
a movie.
a movie.
at
it.
so rapidly in
—
coin-op.
Sega's
SPACE HARRIER (1986) Harrier. How we in awe saw those ludi-
remember gasping
when we
first
crously fast zooming sprites.
ful
Zaxxon players
Monaco
SubRoc 3D,
- was
Ahhh, Space
if
wonder
dark amusement
dark arcades. There’s
bike
The Master System
conversion was memorable.
And
(the original up-screen racer),
playable.
The deluxe model - complete
such a
Sega provides some good reasons in
like
tilting
arcades. people to lurk
it
(1985) The sequel may have been better, but for its day Hang On
specially customized
people preferred to hide out 1981,
because
HANG ON
first
clothes really looked that bad, no
In
laid
but plays exactly That’s
was
with
it.
IT
arcades
simply a LaserDisc
is
movie with sprites overon top. It looks incredible
never gues
decade perhaps explains off
1983
FMV
was tremendously
we’re doing our best to forget
why videogaming took
art in
in
Vice blazer in your
bolero jackets, mullets, and Well, actually they were, but
disastrously unhip
(1983)
The state of the
be embarrassed: the
all
dodgy De Loreans.
eighties weren’t
ASTRON BELT
over the country cursed the third dimension for so confusing
sampling
after
hydraulics
power-
its
we knew that
videogames were changed forever. Well, they were more loads more expensive anyway.
all
Tac
OUT RUN (1986) The legendary Out Run enters arcades.
It
summer -
appears at
the
in
the
same
time as
an expensive but novel Konami racer, WEC Le Mans. The
WEC
rotating cockpit of the
game was game well
impressive and the
designed, but
it
wasn't long before Sega’s superbly designed
and Space Fury
The De Lorean: Only worth buying if complete with time machine attachment.
attempts at
3D
(early
not
until
wireframe vectors but it all
ally
it’s
Zaxxon appears
becomes the Master System
The
first
US
arrives in the
following year that the
two configurations
Sega name becomes one to watch. It’s the
Hang On
for
colorful graphics
viewpoint and
ultimately
all
first
a basic system with the
wipe the
(Nintendo has
over little
ity
high wall and
its
2600 and other machines, while work-
on its own hardware - the SG 1000 console and home computer equivalent, the SC 3000. But in
Japan, Nintendo has already cultivated a strong
all its
Star, Vs,
its
first
third parties locked into exclusiv-
and
Missile
step into a wider
world: The Sega Master System was never a huge hit,
for
but it paved the way the mighty Genesis.
fol-
8bit
party.
The SGI 000
fails to
gain a foothold and until
two years
it
isn’t
later that
Sega releases another machine - the Mark III console, which eventu-
While Sega brainstormed for the SG1000, Madonna continued to accessorize at frightening rate.
|
36
NOVEMBER 99
NES’ cruddy
SHINOBI (1987) A supremely playable
plat-
former that owes a debt to
Namco’s
Rolling Thunder.
Faster gameplay, a chal-
lenging structure, and
some
enormous boss
characters.
GOLDEN AXE
(1989)
Official
Command 3D. The
lat-
Essentially a fantasy version of Technos’ Double Dragon but
with better visuals and great
some
humorous touches. The mode was a bril-
two-player
The
Famicom.by 1984, and Sega hasn’t been invited to the
lowing with
floor with the
$149. The
agreements) some great games appear such as
Phantasy
The next few years sees Sega designing software ing
sells for
hampers the machine’s long-term success
curse the third dimension for being so confusing.
for the Atari
in
game
display and despite a lack of developer support that
looks
the country crash their ships into the
the west.
September 1987 and they come
-
$139 and a deluxe system with a Light
shoot- ’em-up to employ an isometric
amazing. Players
in
Phaser gun and Safari HuntXhaX
first
in
shipment of 40,000 Master Systems
the
it
Yu Suzuki’s game had a revolutionary forked route opened up 15 lovely-looking stages. It also had music, amazing powerslides (enabling you to shave seconds of your best times), and lots of punishing and turns. The most addictive driving game that
with great gaping holes through everything so looks like wireframe). But
past in the coin-taking stakes.
using
Sega® Dreamcast
Magaz
liant laugh (especially when you could battle it out with your fellow player for the possession of bonuses and forms of transport (like, er, dragons). The Genesis conversion was remarkably close, and a decent Master System version followed.
The Genesis it did what
e 90s;
Nintendidn’t.
Sonic the
Hedgehog
bom
is
on Genesis
in
1991
true that
le it’s
the Super Nintendo and Genesis out-
America has never
recovered from the eighties
illy
and Tubbs have a
rockett
much
time lurking
-
have a Genesis
in
dark arcades has to
Madden
and, perhaps most famously, EA’s John
8bit
However, 1990 actually sees the aging
Nintendo have
best year yet, and believ-
its
ing that Genesis sales should
be better
Tom
and pricing plan
sive marketing
and
a secret
Kalinske.
weapon
is
implemented
around a certain
translation of Sonic
iWithin three years, he proposes Sega’s
it
The 32X: Cool idea, hampered by the fact
question. his fee
if
game is out of the When Suzuki promises to pay back game does not pay for itself, he
Harrier, After Burner, Virtua Fighter,
Virtua Racing Daytona USA, and, most recently, F355 Challenge. When he gets bored of playing around with Ferraris, hopefully he’ll make
sure the impossibly beautiful translated too
the fact that people feel a
-
that
Shenmue
would be
THE GKMES THAT ROCKED MADDEN FOOTBALL
gets
This Electronics Art
nice.
Genesis
killer
uses Sega’s custom
3D
Sega releases
glasses to great effect. a
new machine
Japan
in
app
title
until
SNES
CASTLE OF ILLUSION This surprise hit from
was one
games
in
(a
good
is
re-
idea) with Altered Beast
the box (not such a good idea). Five other
are at launch and a "Sega does what
in
finally
Mega CD.
slow loading, limited
much
not
else really.
The
inter-
first titles
with several old Genesis games: the
FMV
Sewer Shark, and, er, Marky Mark. [How he ever got
Night
Video with
Trap,
stirs
-
music,
in
As
gameplay -
fighter offered
some
well as
our memories serve us
if
VIRTUA RACING - 1991 At a time when polygons were usually seen in clunky PC flight
1991
sims, Yu Suzuki's Virtua Racing
’N’
GHOSTS
was
truly out there.
The game was
designed on a new hardware
1989
-
board named Model
1...
VIRTUA FIGHTER
Naka was the lead programmer of this Genesis
Yuji
conversion of the
Capcom arcade
1993
release
is
the
first
to feature realtime it's
a blueprint that all 3D fighting games have borrowed ever since. Sarah Bryant was our favorite.
a game as so tough it aged gamers by ten years. And first
AM2 game
polygon characters. Effectively
game -
was just the
Suzuki's fighting
-
stage.
things up consider-
But with Nintendo controlling more than 90
percent of the market
what Sega’s
a nutshell.
rather splendid Yuzo Koshiro
Sega of the most dropdead gorgeous Genesis
that
Nintendon’t” ad campaign ably.
CD
controversial
carpets.
CD-ROM
the guise of the
introduces Genesis owners to
CD games -
Final Fight with better
games around. It captured the Disney series with
GHOULS
the following year, the machine
Genesis
packed
include a
in
it
conversion of the great
Toaplan coin-op shooter).
titled
also the year that
ugly head
correctly.
superb backdrops and tunes.
Tatsujin (a.k.a. Truxton, a
US
was
its
activity and, well,
that’s
muster up a crude version by comparison.
Sega Mega Drive looks the business - like the control deck to a space ship - and arrives with a choice of games such as Altered Beast, Last Battle, and
the
what
STREETS OF RAGE- 1992
could only
with a weird frisbee-shaped cartridge port. The 16bit
In
exactly
wobbly’ after playing
IT
1992
-
was the Sonic
Even the technologically
superior
1988,
is
new R360 hydraulic same year. That, plus
‘bit
Some arcades need new
1991
The following year
Make My
arrived.
In
the
in
light.
This approach also works for Out Run,
ter
was
poor and the hardware
life is
arcade owners say about Sega’s
the
gets the green
Space
it
completely crap.
say that such an expensive
is
never wrestles the market
the joys of
that
and
and
too expensive. Which, incidentally,
reared
excitement surrounding
most ambitious coin-operated game to date (projecting the cost of the hardware based on
Though
good games,
several other
G-Loc.
Italian
overshadow the huge
intended specifications) and Sega executives
1991, doesn’t have
run of luck.
a back-lit screen,
supported with a cool
plumber, Sonic manages to
keen young graduate, Yu Suzuki, joins Sega and starts designing coin-ops.
in
same
Gear,
coin-op that appears
unveiled: Sonic the
rings
ics,
because battery
An aggres-
Hedgehog. Designed to run gold
i
Game
away from Nintendo’s Game Boy
in
America, Nakayama replaces Katz with former Mattel Toys president
8bit
launched
the shape of Mickey Mouse's Castle of Illusion,
Football.
The
the system has color graph-
'n'
Ghosts and Golden Axe, an excellent platformer in
market. Sega has a big party.
the
that simple.
it’s
There are superb versions of Ghouls
the year with
a 55 percent share of the 16-bit
i,
too
N ending
the big
sells
lot to
at least it was a good decade for Sega coin-ops. By 1990, any gamer that’s spent
the US, Genesis sales are
slow... to start with. Although perhaps that
had
something to do with the decision to release
Moonwalker starring Michael Jackson...
SONIC THE HEDGEHOG If
DAYTONA USA
1992
-
reps at the 1991
-
1994
Ushering in Sega's Model 2 technology - an amazing leap over
only you could have seen
the faces of the Nintendo
Summer
Virtua
CES when this game went head to head with Super Mario World...
Racing and the most
impressive driving
game
yet
released with incredible visuals
and some
Official
Sega
realistic
# Dreamcast
powerslides.
Magazine
NOVEMBER 99
37
perhaps in truth
it
it
power
did double the
was about as
-
but
Championship (words
Sega’s system. But there’s also
Virtua Fighter
being the only a
it's
game worth
Nintendo
huge success
back
Sega Saturn (1995) Despite having the 32bit market to
months
three
May
in
in
this year, the Saturn’s high
one or two disappointing titles Clockwork Knight, and a clunky conversion of Daytona USA ) undermines some confidence in Sega’s system. In an effort to bolster faith, Sega commits most of its marketing budget to the system. It works, and units fly off shelves. (
Boogie Nights line of
after this
shambles
is
a
i
sports simulations, adveri
and the only home version of Mortal ‘fatalities’, Sega outsells 1993, the most lucrative year of the 16bit era. And then some bright spark decides on something called 32X. How we laughed (and then cried). Here was a mushroom shaped peripheral that
ture games,
Kombat that includes the Nintendo
plugged
in
into the Genesis’ cartridge port, effectively
doubling the console’s processing power.
On
paper,
The Model 3 board provided the horsepower for this incredibly successful fighting
fact.
its
games
first
we
we had
watches than on the
digital
May 1995
Sega’s
Most
of
all
by
its
release of
acustomed
it
“I
pity
those suckers
who
paid
newbies. “Up yours,” say legions of
Saturn since day one.
superb tracks,
And the
much
just as
machine Virtua
too expensive. Not
Sega freaks who’ve been enjoying the
as they say, Or rather, the
rest,
is history.
future.
As Dreamcast
in the US and Europe, Sega is looking
launches
PANZER DRAGOON SAGA (1997)
healthier than
it sounds like a tank game, but it is in fact a weird fantasy RPG/shoot-'em-up. Team
Okay, so
it
has
in
years, and the prospects for this
Andromeda employed the minds behind
Jag).
32bit
$399 with
retails for half of its original
become
as the original.
creative
it’s
its
games
Sony) by surprise. at
400 bucks a year ago” say Saturn
(1998)
to the
to love
-
better
earnest, though, until the
in
impressed with Sega's Model 3
we grew
rival
high price
Fighter packed in the box,
$400 tag.
weren't that
coin-op. But once we'd
It’s a Genesis handheld box, and the
are better than anything
in
There's a pretty accurate
SEGA RALLY 2
new game system —
Nomad:
pace with new consoles promising untold power. The truth is, back then we‘re all still playing the
Saturn
game -
version of the Dreamcast, too.
At
its
amazing piece
of kit are nothing
it.
short of
Official
company
ii
seconds. Doh!
where Sony drops the price of the PlayStation to $200. Sega immediately follows suit the following day, and the
VIRTUA FIGHTER 3 (1997)
to represent
batteries last about twenty
Electronic Entertainment Expo in 1996
kicking
the bejesus out of you. Crafty!
Japan's most successful ever,
come
code-named Katana. However, we don’t get to hear about it officially until Sega announces the system in
have been sold
begin
back. The arcade had machines
who was
prepares for the launch of
The 32bit hardware war doesn't
placed back to back so you
titles
Panzer Dragoon Saga, and
early
1998
-
Dreamcast,
November, we’re
told.
will
be released
Sega® Dreamcast
stellar.
Magazir
in
Japan
in
Over the next ten months
Dreamcast’s rapidly growing
library of
games
swells
House of the Dead 2, Get Bass, Power Stone, Man/el vs Capcom, and the awesome Soul Calibur. Sega announces that the console will launch in the US September 9 at $199, and -most important-
to include
ly
-
The
with a rest,
modem
as standard. Big smiles
as they say,
is
the future.
EMI
surprisingly, sales are slow.
playing this in
Shinjuku, Tokyo, a few years
couldn't see
III,
mean
Japan,
takes everyone (including
IT
of
in its
while, a staggering five million Saturns
on our
VIRTUA FIGHTER 2 (1995)
new N64)
playing host to quality
the final years of Saturn’s lifecycle as the
Two (much overused) words that sum up gaming much of the nineties - ‘next generation.’ Watch
on the 3-Doh! or Jag (actually
We remember
is
out Sega, because-3DPTand_Atari are setting the
Genesis because
THE GAMES THAT ROCKED
By 1998, the Saturn such as Shining Force
1995-1999 for
In in
mystery to this day.)
With a strong
plugging the
way ahead
domestic market.
is
the game.
(itself
already
is
Burning Rangers. But sadly, these
itself for
price tag plus
the part
M
stuff like
Rally (boosted by the NetLink that also gets a
Stateside release). Sega
the 32bit Saturn console hits Japan. Despite
purchasing on day one,
game on
some good
Naka’s Nights and a great conversion of Sega
Yuji
22, 1994,
immediately selling around 500,000 units. Sega
five million
some impressive thirdIt seems that
egg-blob-thing A-Life sim wants their
us) didn’t help.
fail
and on November
Japan, meanwhile, a staggering
party support has been generated.
every developer with a girlfriend simulator or weird
But this dark cloud over Sega’s future eventually passes
In
Saturns have been sold and
effective as,
well, a mushroom. A conversion of the Model 1 Star Wars coin-op (oh dear) and Cosmic Carnage and Motocross
Back to the Future
...
all
round.
G
HIGH SPEED At 60 frames-per-second, is
one of the
It’s
TOKYO XTREME RACER
fastest console
games
in
existence.
a white-knuckle racing experience that will
leave you breathless.
H
AY
I
VOLTAGE
Throw down
against road rivals in point battle
mode, customize your import racer
in
quest
mode, or choose versus mode to go head-to-head at a blistering 60 frames per second.
HIGH OCTANE "This in
game has unbelievable graphics
my opinion,
Gran Turismo
2
that,
easily rival that of the
demo”
-SEGANET.COM
"Graphically,
this
game
is
better than
any
console racing game to date... period.”
-GAMEFAN ONLINE
Available 9.9.99
Segad'Dreamcast
WWW.CRAVEGAMES.COM
Tokyo Xtreme Racer, Crave and their respective logos are trademarks of Crave Entertainment, Inc. All Rights Reserved. Crave Entertainment is a registered trademark in the U.S. © 1999 Crave Entertainment, Inc. Genki registered trademark of Genki Co., Ltd. Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd. All other trademarks are the property of their respective owners.
is
a
© CAPCOM CO.,
GWRCOM WWW.CAPCOM.COM
CAPCOM LOGO EDGE
LTD. 1999
© CAPCOM U.S.A., INC.
are registered trademarks of
are trademarks of
CAPCOM
CO., LTD.
1999 ALL RIGHTS RESERVED. CAPCOM and the CAPCOM CO., LTD. MARVEL VS. CAPCOM AND CAPCOM MARVEL and all Marvel character names and the distinctive
likenesses thereof are trademarks of Marvel Characters, Inc. and are used with permission.
Characters of
Inc.
© Marvel
Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks
Sega Enterprises,
Ltd.
The ratings icon
is
a trademark of the Interactive Digital Software Association.
Imagine the in
battle:
Spider-Man
Strider vs. Captain
comes
to the
vs.
Mega Man
America? Amazing!
.
.
.
Incredible! Or,
who would
Now Capcom's #1 smash
stand victorious
arcade fantasy fighter
Sega Dreamcast! Experience the world's most amazing battles between your
favorite legendary
Capcom
characters and super heroes of the Marvel Universe.
Supports 4-player simultaneous play for the
^ 3
most explosive tag-team matches
Dreamcast
ever!
,
VV'
Apes
‘Take your stinking paws off me. you damn dirty ape!” Fox Interactive goes back to the future with Planet of the Apes
Odys! w JT' *" // r / rW 1
v
do'you ever think about the they wait
jays JViarge -as
Vtniffire
A
replies,
classic
Th^k “You
f
Simpsons
reference to one of Fox’s great franchises
pi a
jfirsute/ci-fi tfpic Planet
nock be
you remember scene of that movie (clue:
of the Apes.
of the final
iPLiberty isn't I
see
line to
in
Homer
Back.
Strikes
apes be our masters?"
supposed
to
If
be that
drooling) over the prospect of a
short), then
Dreamcast
For those of you who haven't already seen the sci-fi classic Planet
on Charlton Heston s ‘60s loincloth-and-rifles
1968
why we flew down to LA in our private the seat was ours, anyway) to hook up with
i is
DCM jet (/ell.
of the Apes this photo sort of spoils the ending. :
Sorry bout that.
the gamers producers at Fox Interactive. Turns out there's
more tc/their Dreamcast line-up than meets the eye. The security guards at Fox Plaza eye our photographer's
we
bags suspiciously as the ride to the
spacious
struggle into the elevator to take
17'" floor.
office,
with
We
expect to find a plush and
movie stars wandering around
programmers and hanging out in the a rooftop pool and a martini bar. This is, after all. Fox Interactive - it's as close as you can get to Hollywood without wearing an Armani suit and having a
chatting to
kitchen
the
- perhaps
cell-phone surgically grafted
though,
squeezed
is
somewhat
to
your right
different.
Low
into eveiy available space,
ear.
The
ceilings,
reality,
people
and everyone looking
very busy. And, crushingly, no rooftop pool.
NOVEMBER 99
Official
Sega #Dreamcast
Magazine
It’s as close as you can get to Hollywood without wearing an Armani suit and having a cell-phone grafted to your right ear
UlAf w&\K
e're
space
expanding so
you believe
in
fast, it’s
crazy>” chimes our host,
fW
office
LA?”
this
getting kind of
boardroom where a panoramic view
into the
gleams from behind the But that’s not the view
ushered
of the city
maybe
Plexiglass. Okay, so
we came for. The game
the Dreamcast dev-kit
“Would
Priscilla.
the most expensive
is
Frankly, no, but then we’re
it
is.
running on
the corner holds an allure that
in
no amount of smog and skyscrapers can hope
match.
to
Hey, hey, we’re the monkeys! On-screen, the world of Planet of the Apes springs vividly to
The scene
life.
is
-
familiar
from the movie, a trapped human, a “This
where
is
the
wooden cages
gorilla guard.
producer Cos
says
starts,”
all
it
Lazouras. “You have to escape from the cage. With, erm, a
bowl of soup.”
A
bowl of soup?
“In
and a
the bowl of soup, which you have to drink, key.
It’s
harder than
a simple puzzle to get
that, obviously,
but
gameplay mix we’re aiming project
about
it
you
When we
was as much as seventy percent percent action. It’s changed a
impressive
some
-
since
-
convincingly.
alone are
there are over 2,000 lines of dialogue, 16,00
-a
quarter of which are dedicated to the
-
but more of that
15 distinctive levels, each subdivided into no less all
of
which are huge.
way
to
go yet - Planet of the Apes
than six play areas, There’s
scheduled all in
a
still
for a
place
mid-2000
- and
cue from the
its
little
statistics
hero [not Taylor from the original movie
are
puzzling and
movies have been along with a few surprises (it’s not all adobe huts and straw mats). The apes themselves look amazingly lifelike, and move equally faithfully re-created,
18 months ago, and since
has emerged. The
motion captures
later],
a note
started the
fifty-fifty.”
That work started a world
is
They get
started.
gives you an idea of the
thirty
we’re up to about
then,
it
for.
Much of your time will be spent avoiding guards and desperately trying to figure out a way to escape from the planet of the apes in one piece. The locations familiar to fans of the
(+) POINTS •
distinctive Technicolor look of the film,
relief.
Dreamcast.
Caves have an eerie green
glow, and the corridors of the ape
mixture of red and orange. The effect
the sterile-looking environments seen
•
compound are a is a long way from in
most
•
shadow -
it’s
example, to see the elongated shadow of a
guard
Dr Zaius turns slowly to face
us,
his
some strong
beady eyes
staring out from beneath furrowed orangutan brow. His
brown leather robes are patterned
-
excruciating detail,
in
legs rendered smoothly.
a lumbering gait, his
He begins
walk
to
hands almost brush the ground.
impressive
in-game model, but
nevertheless.
Using
softskin
it’s
animals, the French developers of Planet of the gorillas,
if
one
ripe for
properties,
ever there
was
a console
The
version,
it’s this.
world
huge, the
is
and the
pretty
plot straight
out of classic movie,
texturing
techniques which replicate the skin/bones model of
brought the
and
characters memorable,
He’s coming right for us! Luckily he’s only an
care?
LINE
Fox Interactive has
prepare an attack.
arms and
you haven’t
Will you
BOTTOM
before he rounds a corner, giving you time to hide, or
his
if
Apes ?
possible, for gorilla
What
seen Planet of the
thanks to Dreamcast’s superior graphics, every object and creature throws a realistic
Looks superb.
(-) POINTS
and
titles,
There are few action/adventures for
Visiware uses colored light sources throughout, throwing every location into sharp
BRIEF
IN is
release, but the building blocks
looking like a million dollars. Taking
it’s
real it
Apes have
not bulletproof, but
looks great from
where we’re standing.
chimpanzees, orangutans and
Official
Sega © Dreamcast
Magazine
NOVEMBER 99 II
43
.
Man
is an ass with about as much chance of making through the next century as a turkey with a severe limp has of making it through Thanksgiving
PLANET OFTHEH
it
you haven’t seen the Planet of the Apes down to your Hollywood Video or Blockbuster Cor that independent with all those ‘educational’ French films) and rent it tonight. Why? Because we think it’s one of the best f
humans
movie, then you should run
alarming realism
I local
movies ever made. And
sci-fi
according
when
at the box-office that
eventually greenlight Star Wars,
because of the
similarity of
hyper-succesful
hairy
Planet of the Apes.
came
first
1968
movie to
the form of
in
-
to
life
on Dreamcast with
along with a couple of additions
As
convincing as these models are, the movie threw
some unusual problems awful
lot of
horses
into the mix.
There are an
the celluloid Planet of the Apes.
in
And the hprse you rode
in on...
Cos has been having nightmares about horses.
to the
the
of
also the
have half-decent special effects
to
did so partly
it
Chewbacca
inhabitants
was
It
Fox
movies
of the
the form of baboons and mandrill assassins.
to
Hollywood gossip, such was the impact of the
movie
in
As producer
for
it
-
doesn’t suck, and
to a
of the Apes,
Planet
ensure that when the
responsibility to
importantly
movie that has a huge
means
-
his
it's
game
that
it’s
cult following.
arrives, faithful
And
that
getting the details exactly right. Like horses.
You may have noticed that you don’t see a lot of horses in videogames, and there’s a reason for that: horses are really hard to do. Animating anything with
more than one
pair of legs presents
I
concept
used to have nightmares about
animal,
was
-
know what
a horror film
the horses
it
think about
in
I
was so insane it
—
an animal
mean? To me
- and
to
gorillas
on
me -
the
riding another
the whole movie
although they wanted to get
there, there
were
all
sorts of collision
detection problems - so the original solution
make-up either a) suits,
make
that didn’t
guys
in
big wigs, or b) guys
or c) just guys. But
nailed
the
giving
it,
the actors look
it
was the
Sixties
harmony’ vibe a swift kick
rubber
in
was
to
in
But you can’t have It’s
terms of the game.
We
gorilla infantry trundling
were
developers solved the problem, and the
have
gorillas
the movie.
pursuing you on horseback
And
about
just not right. Luckily, the crack
‘just like
the movie’
is
game - just
it
The basics remain the same. Apes are in charge, and you’re a captured human. Unlike the Planet of the Apes book and film, however, you do not play Taylor,
and acknowledge the whole horse
Charlton Heston, but a character called Ulysses
while
like
plot,
seems.
have horse paintings on the walls and sort of suggest thing,
will
the mantra for
every aspect of the game. Every aspect bar the
the
astronaut
portrayed
so
cynically
by
who
plot that really
and
love
‘peace,
the shorts with a
in
man was
timely reminder that
like
it
arguing back and forth for ages.”
on skateboards.
“We’ve been arguing for a year about the horse
horseback because
getting around
problems that
few dare face. Hence the nightmares. issue.
“Run, Forrest, run!" Ulysses has no time for monkeying around as he escapes the ape laboratories. The game is still early, but the colored lighting effects look great.
an ass with
basically
about as much chance of making
it
through the
one piece as a turkey with a severe limp has of making it through Thanksgiving. As Charlton Heston discovers at the end of the movie, next century
man
just can’t resist a nuclear catastrophe.
The is
in
plot of Fox Interactive’s
Dreamcast version
based around more of the mythos of the movies
than any one movie Thing.
In all,
they
in particular.
made
five
Apes
progressively worse than the
movement inspired
in
last.
This
in
humans
the East Coast. The question on
Hollywood these days
is ‘will
many
was
lips
there be a
remake?’ James Cameron, fresh from
Planet of the Apes and Deadly Pursuit producer Cos Lazouras, Croc 2 producer Dave Stalker and Planet of the Apes associate producer Bruce IVIaskin get ready for their close-up. (left)
Titanic
slated to direct, but recently pulled
out, leaving the project in
a
no-man’s land not
entirely dissimilar to the deserts of the movie.
44
alive
and drinking Coke beneath the flattened
well
at Fox in
success,
is
which astronaut hero Taylor
(Heston) discovers a race of smart
cities of
Good
a
game
part by the second film, Beneath the
Planet of the Apes,
and
is
each one The resistance
films,
that your character joins in the
NOVEMBER 99
Official
.
Sega <!> Dreamcast
Magazine
.
Deadly Pursuit t
takes ten minutes of constant driving
More impressive
(and knowing exactly where you’re
I the
final
version of the
It
game
will
be helped
Dreamcast gets
in
for
on Fox TV show America's Scariest Police Chases, this title
-
still
in its
be
‘studied.’ After
head again and resistance
escaping, you get knocked on the
meet the leader
movement, who then
of
inspires
knocked on the head yet again)
getting
dirty
society
is
Bruce
to include ‘omniplay’, Fox’s
own
player to drive while the other takes a pad
armed robbers
controls the ‘shooter,’
massive Heat- style
battles.
got our hands on a very early version here
at Fox Plaza,
empty
in
or,
if
you could just on your
streets in our impressively-rendered car.
in
realism,
Dunkin’ Donuts and
pull into a
couple of hours.
fat butt for a
and
they prefer, they can
play the robbers. Or for the ultimate
and had fun bombing around the
sit
.
the most detailed city ever committed to a console. It takes a solid 10 minutes of driving to get from one side to the next, unhindered. This
kind of crash-helmet.
As you progress,
Maskin wants
lot
two-player control technique which allows one
good
fight the
some
truth
up
call
a
giving speeding tickets to chasing carloads of
(after
about those damn
and reveal the
still
human
the
you to
apes. And, presumably, encourages you to buy
fight
command,
out, then there’s
shooting) seat, coping with everything from
We gets knocked on the head and dragged into a cage to
pan
that doesn’t
of innovation there. Associate Producer
the driving (and
in
it
to bring
back-up, and say other cop-stuff. If
very earliest stages of
development - puts you Ulysses contemplates his immediate future, which should, all being well, involve getting to the other side of this glass without getting knocked on the head by an ape.
be able
you’ll
a heli-cam view of the pursuit on
by the fact that
you’re a cop with sirens blaring, of course. Based
to pull
much-vaunted headset and
its
microphone peripheral,
in
manages
Fox
(if
still
be the voice-activated controls. Providing
off) will
going) to get from one side of the city
Deadly Pursuit to the other.
is
discover that the ape
you’ll
divided into strict hierarchies (a bit like
videogame magazines). The orangutans are the leaders, the chimpanzees the scientists, the gorillas the muscle, and the mandrills the pond scum. But the rag-tag human population has hierarchies too - and a great deal of shocks
and secrets
the
course,
All
of
while,
to reveal.
you’re
completing
stuff, killing and hiding the bodies and being chased by those freakylooking mandrill assassin types - all of which are equipped with enough Al to follow the sounds you make, call for back-up, and generally make things in the hero department very tough for Ulysses. Your war-chest consists of three action modes:
missions, stealing of your enemies,
Mode
Stealth
allows you to tip-toe about
shadows and generally
Mode
I
Mode
is
like a kid that
overly
specifically
hairy
missed his
“
Ritalin.
meet
characters you
will
You can bribe them, and
will
Not
all
be
instant
they’ll
little
leave you alone.
“Oh,
I
mean, you’ve had
knocked on the head a
lot
,
it.
to in
But
if
By the time Croc 2
just as shocking as the final twist of the movie.
day draws to a close, but he suggests
we try to
we make
our
DC
now.
So here goes: Ulysses discovers he's really John Glenn, and part of a practical joke perpetuated on a massive scale. No? Make up your own, then. - Simon Cox
fans.
fully
was
a
intends for the sequel to
is
completed
for
PlayStation versions, which
“By the time
levels to play
-
it
Dreamcast,
UK
Croc 2
is
cuter than a
racing.
good news
and
in total,”
will
there’ll
be
forty-
Dave assures
be mini-games that
us.
link
from hang-gliding to mine-cart
racing to snowball racing tiny cartoon dinosaur in
is
gets to you, we’re going to
tribe to save,
through
Spicing up the action the play areas
As the
for
PC and
for
add another Gobbo
be
pry the truth out of him,
own ending up
the
two
die.”
see the ending, his eye, will
very basic
as colorful and
developer Argonaut would have already finished both
You’re dead. You get
but you can also
you do, then you won’t get
which, promises Cos with a twinkle
is in
bit
predecessor. While the original Croc
its
too simplistic for anyone old enough to shave,
difficulty.
call
videogame?
for a
now, but looking every
producer Dave Stalker
Or the assassins might catch you, and first
of kids
right
take the next step and ramp up the exploration and
then you’re buggered.” Yikes. Another
everywhere next year. Like Planet of
lists
Apes and Deadly Pursuit, Croc 2
cute as
help you," confides
then again, they might just take the cash and
for the guards.
if
wish the
the
they turned up on the holiday
surprise no one
shape
designed for fighting and leaping
enemies, though. “Some apes
Or,
the
in
see no monkeys!”), and Athletic
about
Cos.
Normal
act creepy, while
hey look like Furbies, and they need saving. The ‘Gobbos,’ the cutesy stars of Fox’s 3D platformmer Croc 2, would
T
the
in
sees you walking around with not a care
world (“Monkeys?
Croc 2
(!),
boat racing, and cart
By spring 2000, Croc 2 may
just find itself the
platformer of choice for the kids and for those who’ve
a brightly-colored world with furry little creatures that need rescuing from monsters. Oh, wait a filled
played Sonic to destruction. Just as long as they don't
minute....
should mention that...”
make “
Official
talking
Well,
“
models
of those
Gobbos.
says Dave with a smile,
Sega <!> Dreamcast Maga zine
“It’s
funny you
NOVEMBER 99
reserved.
PEED DASH
rights
All
1999.
LTD.,
v|
I
C adventure
Segaii Dreamcast
ENTERPRISES,
©SEGA
Ltd.
Enterprises,
SEGA
of
trademarks
or
trademarks
registered
either
are
Adventure
Sonic
and
Logo
m
Dreamcast
the
r
•
-
Dreamcast,
Sega.
Office.
Trademark
and
mimju
< TOO
E:flD
YOUR LAME- ASS
REFLEXES RRE THE SAME
Patent
Yuji
Naka’s warp speed 3D adventure through 40 expansive worlds of bonus rounds and minigames where
U.S.
the
6 playable characters snowboard, play pinball,
fly
and even
talk,
moving 360° never felt so good.
sega.com
in
registered
is
Sega
_«.J
JEHTUl
1
Release Dates as of Press Time pjwroh
RPG
October
Seventh Cross
Simulation
Soul Fighter
Action
Suzuki Alstare Racing
Racing
RPG
October October October
Vigilante 8:
2nd Offense
AD
Action
October
RPG
November
Extreme Boarders
Sports
November
Fighting Force 2
Action
November
Black Matrix
been almost a month amuc Dreamcast officially made its way soil, and the excitement surrounding Sega’s newest creation seems to be growing day by day amongst developers. No fewer than 16 t’s
Sega
Racing
November
Sega Sports NBA 2K
Sports
November
Slave Zero
Action
November
Test Drive 6
Racing
November
Rally 2
Toy Commander
Action/Strategy
November
Red Dog
Shooter
December
Adventure
December
Draconus: Cult of the
Resident
Wyrm Evil:
Code Veronica
Action/Adventure
January
Shadowman
Action/Adventure
January
Centipede
Action
Q4
Climax Landers
RPG
Q4
Crazy Taxi
Driving
Q4
Supercross
games are scheduled to hit shelves in the next two months, and more are being announced each week. In fact, by the time New Year’s Day rolls
30
we should be well
around,
titles
Sega
in
promised by the dawn
originally
new millennium. Coming Soon is your
Q4
Racing
guide to every one of
Sports
Q4
Seaman
Simulation
Q4
these forthcoming releases, and
Take the Bullet
Shooter
Q4
we're taking
Worms Armageddon in
Strategy
the Dark 4
04 04
Racing
Xleration
Alone
excess of the
of the
Jeremy McGrath
NHL Hockey 2000
onto American
Adventure
2000
games due
in-depth
looks
in this
edition
the
biggest
at
to hit shelves by year’s
early next. Headlining the
list
end and
are Planet of the
ucduiy ruisuu, anu lm eamuasi s>
We
version of cheerful platformer Croc. for Fox Interactive’s
Southern California
for the subject of this issue’s Special
[page
42).
Meanwhile, first
looks at
Force
2,
and
latest info
the next
in
MDK2,
pages, you’ll
1 1
WWF
Fighting
Attitude,
more. Plus, we’ve got
lots
all
the
and screens on Toy Commander and
Castlevania: Resurrection.
Don’t forget,
if
you’d
like to
have your say
in our bi-monthly Hot List of most wanted games, send your picks our way at hotlist@ dreamcastmaaazine.com We’ll tally them up and post the results next issue. This issue it .
looks as
if
Resident
back next issue
Evil
for a
gets your vote.
full
Check
preview!
Series
Action
2000
Action/Adventure
2000
PREVIEWS INDEX THIS
MONTH'S FEATURED
GAMES AT A GLANCE
Batman: Animated
Castlevania:
Resurrection
Castlevania: Resurrection
Chakan the Forever
Man
Action/Adventure Platform
2000
Deadly Pursuit
Action
2000
Ecco the Dolphin
Adventure
2000
HOT LIST
Platform
2000
WE’RE LOOKING FORWARD TO
Konami Baseball
Sports
2000
1.
Shenmue
Konami Basketball
Sports
2000
2.
Resident
Floigan Brothers
Outcast
Adventure
2000
Planet of the Apes
Adventure
2000
Shenmue
Adventure
2000
Silver
RPG
2000
Boarder Zone
Sports
World Series Baseball
Sports
Baldur’s Gate
Online
RPG
TBA
RPG
Frontier
Online
Action/Platform
Sega Sports Soccer
Sports
TBA TBA TBA
Platform
TBA
v
V
2.
4. Crazy Taxi
Shenmue
5.
1.
Phantasy Star 5
2. Nights
v
2
3. Streets of
1 1999
NBA Showtime 56 Red Dog
evading mile-long convoys of
getting axed from Titus' release
4
Sonic Adventure 2
56
Soul Fighter
police cruisers, but they couldn't
avoid their latest videogame outing
...
4. Shining Force 5.
Rage 4
76
MDK2 48
Jake and Elwood had no problem
NBA 2K
YOU'RE DREAMING OF
58
Fighting Force 2
...
3. Eternal Arcadia
Code Veronica
Wyrm 72
Extreme Boarders ...
atoper Player
Brothers
YOU’RE LOOKING FORWARD TO 1. Resident Evil:
Cult of the
The Blues Brothers tatended Reteaee:
2000
Furballs
5. Floigan
SPACE MbMier Tttus
Seaman
4.
LOSTin
WHATEVER HAPPENED TO ...
3. Eternal Arcadia Evil:
Code Veronica
2000
Toy Story 2
63
Draconus:
2000
Croc 2
Suzuki Alstare Racing Toy
86
Commander 62
schedule for reasons unknown. If
only Blues Brothers
2000
movie) had met a similar
(the
fate...
Wild Metal
WWF
Attitude
NOVEMBER 99
86 52
COMINGSOOK
MDK 2 From the country that brought you Bryan Adams, Alanis Morissette, and the trees in theX-F/7es, comes a weird, wonderful, wacky sequel... 1 A force field bars the way. Rats! 2 “Honey, did you let the dog back in?” Max faces the the orbiting spacealiens on their home turf station. 3 Kurt Hectic does a 2001 and heads for the light... 4 You can play as Doc this time, on the mad scientist’s good ship Jim Dandy.
—
5 “Sic ’em, boy!” Max uses all four of his arms
D
(+) POINTS •
interesting characters. • Variety of
and •
gameplay
Entertainment’s
you thought you’d heard the
he
a big leap from to
full-
on console action Bioware
up to the task?
It’s
it’s
works,
going to work
spectacularly well.
And
if it
fails...
making the sequel
to
most unique-looking videogames ever. He’s more than clear about his goals for making the second coming of Kurt, Doc, and Max the Dog as
memorable as the first. “What we’re going for with “We original
that
an ambitous if it
the friendly face of Bioware, and
Tofer, responsible for
of the
true sequel,” he explains.
LINE
sequel, and
is
along with co-producers Ray Muzkya and
is,
one
BOTTOM
and four-armed dogs with guns are in. last of the word
aliens,
if
Greg Zeschuk
Cameron
Is
of
world
people and beardies are out; leather-clad heroes,
Max
Doc be as fun
gaming.
MDK
laid-back world
for the high-octane
game, courtesy of Shiny franchise. The ores, tree-
And
equipped Kurt?
RPG
the
ditching
space
as playing the sniper-
isometric
codeshop
Baldur's Gate. Canadian
‘wacky’, then think again...
Will playing either
It’s
is
PC adventuring
console action
levels.
or the
•
Bioware
the
of
Toast-launchers!
(— ) POINTS •
PC RPG
hit
isometric
Great-looking graphics,
(and Uzis) to remove ail traces of alien scum from the spacestation. 6 As with the original MDK, Kurt can glide using the world's worst-designed parachute...
a leap, but there you go. After producing the
t’s
I
game
felt
MDK 2
to create a
is
set out to
rather than try to re-invent
add
it.
could be improved include stuff
emphasis on the story
via
to the
The areas like more
cut scenes and
more
variety in the gameplay.”
Zeschuk and his team have blown the game wide open by allowing you to play not just as the helmet-headed Kurt Hectic, but also as mad professor Doc and Max the Dog. Kurt represents the
NOVEMBER 99
Official
Sega^Dreamcast
Magazine
All
the trademark
—
MDK gameplay tricks are
the gliding and the world-famous in there sniper mode are vrtalto Kurt’s success
2 ACTION
CANADA
stealth aspects of the
game, while Max
(sort of a super-hairy version of
is
Bruce
PERIPHERALS:
JUMP PACK
pure action Willis
- oh
weapons at once in his Doc spends most of his time solving
wait...), able to carry four
Shiva-like arms.
puzzles and combining found objects to form weird
weapons (our favorite is the toast-launcher). There may also be a number of hidden characters, but despite Randy taking Greg into the parking lot and beating him around the head with a plush Sonic
they remain top secret. However you slice it’s
Doctor Beat Question What
did
Greg Zeschuk and
Bioware founders Ray Muzyka and Augustine Yip do before they
Answer They
in
calling themselves doctors. of course. Bioware
was
Which they were,
originally
— this crew even
well-scrubbed hands at
working
for
for
1
Kurt’s adventures involve a lot of gliding about in brightly-colored psychedelic rooms. He really is the Austin Powers of videogames. Maybe. Erm... 2 Max, on
the other hand, just blows the crap out of everything it might move. Someday. 3 “I can see my house from here.” BOOM! “Oh god! That was my home, you b ” 4 Doc reflects on how the house has changed since the kids moved away... 5 Max takes a moment to blow the crap out of some more aliens.
that moves. Or looks like
—
an evolutionary sequel.
founded
in
animation,
television
before eventually deciding that real
videogames are more fun (Y’think?).
shows
to
make something to make an
Zeschuk. “We don’t intend
average game. With
MDK
we’re making a wacky,
we’re very confident
2,
riveting,
and
totally
enjoyable
single-player action experience.”
tried their
some
two Canadian
doll,
though,
“Our goal from the very beginning of the gamegreat," boasts
to develop medical educational
software
make
development process has been
white coats
brandishing Family Medicine degrees and
1995
puzzling should
made games?
ran around
it,
not just business as usual.
The action takes place over four giant areas. Kurt takes the first and last levels - the Minecrawler (which fans of the original will remember), and the Imperial City - home to the invading aliens. The Doc takes Level 2 - his own ship, the Jim Dandy - and Max blasts his way through an orbiting alien spacestation in Level 3. Each of these four master levels are split into sub-sections, and all the trademark MDK gameplay tricks are in there - the gliding and the world-famous sniper-mode are vital to Kurt’s success, and the added spice of Doc’s
be
MDK
And from what we’ve seen
of the style,
just as (ulp!) ‘wacky’ as
Shiny prequel.
its
Greg Zeschuk would also opportunity, on the
like
to
will
take this
behalf of Canada, to publicly
apologize to the rest of the world for Bryan Adams.
- Simon Cox
Official
Sega^Dreamcast
Maga zine
NOVEMBER 99
49
|
4
fe
'1â&#x20AC;&#x2DC;HE DEVIL
IS
AMONG US
AND YOUR DOOM AWAITS ' '
9
Ramblers and
theieves WILL TEMPT AND ROB YOU.
EMONS AND DISASTER WILL REIGN VENGEANCE UPON YOU.
VOUR FAST CARS AND EASY MONEY WILL NOT SAVE YOU.
POR WHEN
YOU DEAL WITH THE DEVIL the Devil will deal with you.
Sega
Dreamcast
Ubi Soft
*
lift
wvi
nlffc, rapjtr
w' ij. -
..
^,n«
aV.
i
Mi .jJC'ry
-
ik '^1 Wra® HL*
a
mK
[Or
X N'H 1
'
•*.
'
W
iml
lap ttetann
iap Tf wp 02 02 34 f>O0 56 76 <
'
i
of Ubl Soft, inc. Sega. Dreamcast.
and me]
ire either registered '
'
trademarks or trademarks of Sega Enterprises. Ltd.
" .
•
:
'
INGSOOf
I
NO NOVEMBER
ACCLAIM GENRE: SPORTS ONLINE: 1-4 ACCLAIM NUMBER OF PLAYERS: RELEASE DATE: US PERIPHERALS: JUMP PACK
PUBLISHER:
DEVELOPER:
Preview Zone
ORIGIN:
WWF Attitude Acclaim’s all-star wrestling series comes to Dreamcast, flashier and more feature-packed than ever 1-2 The
Rock gets ready to smack down on
lay the
Stone Cold, while Triple H heads for the ropes, courtesy of Mr. Austin.
3-4
(+) POINTS •
The wrestlers look and
move every
bit like
sweat •
sans
all
that icky
your
More features than any
game
to date.
becomes
you can’t
reality,
ly
‘smell
is
cooking.'
of the outra-
all
Austin,
game
before
real-
a
WWF superstar,
realistic-
videogame ever conceived, with a features
to
make even
likeness’ tures,
looking wrestling
list
—
the
space shuttle envious.
moves,
let
you customize your on-screen
size, clothing, individual facial fea-
and even theme music.
You’ll
even be able to
customize the text on your wrestler’s
on the real
customize specialty matches, and
WWF special
more than 20
superstars
Official
title
belts
up eight
you want to place
Sega® Dreamcast
Maga
-
this
up
mode
promised to be
include the Survivor
First
will
have several
Blood, Last
Man
also be able to tackle a complete
way up
to Wrestlemania.
easy to make a wrestling
than the
real thing
doesn’t factor
matches, decide which
- which
season, working their It's
is
will
it
line
Accompanying
line
Standing, steel cage battles, and weapons. Aspiring
pay-per-view mode.
be able to
in all
match options, including
also planning the series’ first-ever create-your-own You’ll
events.
are a slew of other gameplay styles
shirt.
Taking customization a step further, Acclaim
line,
Series and King of the Ring. Each
is
reminds Triple H why you make fun of people who wear neckties and leather masks unless you weigh 280 pounds and don't
signature moves, sayings, fin-
developer Acclaim Studios
some 400 moves
based on countless motion captures peris
formed by actual league wrestlers. 6 Mankind
the likes of Stone Cold Steve
own
feature that will
LINE
the most
and video-wall montages. 5 WWF Attitude’s reper-
comprise the game’s
providing an especially in-depth create-a-wrestler
It’s
ing music, pyrotechnics,
The Rock, The Undertaker, and Sable their
trademark introduccomplete with boom-
toire of
it.
and lavish introductions. More than 400 moves can be expected in total, ensuring that you really will be able to whip your opponent six ways from Sunday and still have plenty of pizzazz left over. Of course, if you want to test your own mettle as
what The Rock
BOTTOM
tion,
and over-the-
ishes,
Unfortunately, until
a
forty wrestlers
roster, including
each with
Smell-o-vision
their
room, looking and sounding
living
better than any other wrestling
More than
(-) POINTS •
wrestling aims to bring
professional
personalities, signature moves,
tion into
of course.
other wrestling
is
addition to their sig-
and
treatment of the half-sport,
top performances of the World Wrestling Federa-
their real-world counter-
parts,
H
geous
own
half-soap opera that
In
nature moves, sayings, finishes, each wrestler struts out into the area to
ue out by mid-November, Dreamcast's very
better. Let’s just in
-
game more
realistic
Acclaim aims to actually make
hope that a ‘Sweat Pack’ peripheral
there somewhere...
- Randy Nelson
have 36-inch biceps, that is. 7 The Undertaker finally gets back at X-Pac for all those jokes about his complexion. 8 Each arena is modeled after actual WWF venues, but the real detail is lavished on the wrestlers themselves.
Feel
3rd generation Ultra Hi-Rez graphics for the ultimate in
All-new player models feature
eye black, and breathe strips
real-life faces,
NFL realism
Over 1,200 all-new motion-captured animations by the New York lets including punishing wrap tackles
Includes the expansion Cleveland
Browns and Tennessee Titans dehut
EVERYO NE
Dreamcast
Q.B.Club
The NFL Quarterback Club and NFL shield are registered trademarks of the National Foolball League. Team names, nicknames, logos and olhenndica are trademarks of the teams indicated. TM/© 1997 NFLP. Officially Licensed Product of the National Football League Players. The PLAYERS INC logo is an official trademark of the National Football League Players 1999. Nintendo, Nintendo 64 and the 3-D "N" logo are trademarks of Nintendo of America Ine. 1996 Nintendo of America Inc. Licensed by Nintendo. Sega, DreamcasL and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises. Ltd. & 1999 Acdei Entertainment, Inc. All Rights Reserved. Screen shots shown were take&jfrom the Nintendo 64 version of the video game £.7
©
©
® ©
it
•
Phjf is 3 Iwrats, tach offering a different
QMiiptaQf txporionct.
— .K M » iw - Mieimi MMis wnn *
Wl?
J?l*
//
Ji
aimram
Ur, Uiii/vlijjjs - Eiolyy jjuz&Lss
weaponry Xjjj-x
- -SosaJs,
sjjjjjs
eijujjjpail yyjih
J
Ujjjijus
JiJ
a
yyaapuusljia
UiMiJi), iijy
a
iija iilacii IJuia
;\kijjk 'hmite
simiBism Uijjpa/ i hots that nemies around corners. ' .
,
_ .is
• Powered by the
§
HB'j'J 3JJJI
ilavtea.
hit
Omen
Engine™,
MDK2 pushes
the Sega Dreamcast™ to its limits and beyond with massive animated
,
environments, wrapping
\
% % %
«gW) The amazing Sniper Helmet that
away
is
coming
Dreamcast. reclaim
to
the
lets
shadows, and characters so detailed you caksee
them
blink.
!
X
COMING SOON!
you shoot artajien
in
the eye from a mile
most powerful entertainment system, the Sega
Kurt Hectic, the original hero of stealth and subterfuge returns to
Earth
along
with
the
help
of
the
dangerously
brilliant
BiOWA
More Fuel For Your Machine
We've added the ultimate feature Star Trek®.
to real-time strategy...
time to leave the vastness of space behind
It's
and play out your destiny
land battle
in the biggest
universe has ever known. In Star Trek
3
New
:
before
-
on land
in full
this
Worlds,
you'll experience this classic universe as never
seen
3D.
o ujj The closest thing
to actually
being
world famous Caesars Palace®. Full
in the
3D
casino at the
Action! Includes
Blackjack, Roulette, Craps, Slots, Poker
& More!
" .......
.
.
.
.
;
a of s~Ji k
r
Jl
(Ml
oIf
j
\(m
-
Wanna' race? Take 12 wacky characters, each with their own unique speed boat. Add in 48 interactive tracks plus a plethora of turbos, power-ups, weapons
and shields. Welcome Renegade Racers.
to the fast-paced, high-action world of
INCOMING AVAILABLE NOW! ALL TITLES:
CAESARS 2000; ©1999 Inc.
and used under
use of
Interplay Productions. All rights Reserved.
Caesars Palace and Caesars Palace 2000 are trademarks
license from Caesars World Merchandising, Inc. All Rights Reserved. This product
this product for
gambling or wagering
Productions. All Rights Reserved. ©,
trademarks of Paramount Pictures.
All
is
prohibited.
is for
of
Caesars World,
entertainment purposes only.
STAR TREK NEW WORLDS: STAR TREK® New Worlds™
Software
©1999
Any
Interplay
™ & ® 1999 Paramount Pictures. All Rights Reserved. Star Trek New Worlds and related marks are
Rights Reserved. Exclusively licensed by Inteiplay Productions.
Interplay Productions. All rights reserved.
Engine ©Promethean Designs.
Racers logo are trademarks of Interplay Productions.
All
All rights
other copyrights
RENEGADE RACERS:
reserved. Interplay, the Interplay logo
and trademarks are the property
Software ©1999.
and the Renegade
of their respective owners.
m COMING WRed Dog Argonaut takes the 3D shoot-'em-up known
est
blaster
for the
Star Fox,
Argonaut Software
off rails
groundbreaking 16bit
The game
UK-based developer is headed back into
So keep an ear
is
expected to
roll
— and onto wheels home
decade absence. Most fully
00001
>
is
rails’.
Red Dog
relies
fn
t
•-
movement to
-
Of course,
tank stands
in
the
alien horde. Yikes!
PUBLISHER:
DEVELOPER: ORIGIN:
GENRE:
SEGA ARGONAUT UK SHOOTER
NUMBER OF PLAYERS: PERIPHERALS ONLINE:
RELEASE DATE:
a generally
effectively placing
its
you
worlds, whether by
of simple forks in the road or completely
there'll
still
baddies to blow up, but
way of an
2
that
separate zones.
fe
Only your souped-up monstertruck-like
-
- Randy Nelson
on the concept that you can
take alternate paths through
means
December.
Red Dog.
traditional shooters (even the
polygonal ones) restrict
forward-driving direction ‘on
this
to the ground, shooter fans
rumbling sound you hear
the shooter category after a nearly half-
1-4
JUMP PACK NO DECEMBER
be the requisite droves of
this
time they’re promised to
be smarter and more diverse
in
order to send them packing,
you’ll
machine gun missiles
and a
become
increasingly
cavernous
In
have a standard
handy as you progress
into the
levels.
Red Dog should prowess
design than ever.
command, as well as swarming number of weapon power-ups that will
at your
nicely, with
also flaunt Dreamcast’s visual
hordes of enemies on-screen
simultaneously, real-time lighting effects, brilliant
weapon
trails,
No sightseeing allowed, as you’ve got a sizeable
1-4
and smooth-looking, high-polygon-
arms cache to unleash.
count vehicles.
NBA Showtime High-adrenaline arcade basketball
m
early a
has
decade
revived
after
NBA
its
makes
release,
Midway
trademark NBA Showtime
Jam's
gameplay and attitude in - and now, after a successful stint in arcades, the game is headed home to Dreamcast. Showtime features a roster that includes all of the NBA teams and 145 licensed players, including 1999 rookies. True to the
game’s
roots, you’ll also
to unlock a variety of hidden players
be able
and teams, such
home
the trip as
NBA team
Pitting
a
mascots and Universal movie monsters.
the Wolfman versus Frankenstein’s monster
dunk contest should
prove,
in
interesting, to say
er,
the least.
Midway has included in
-
mode
just
case you get tired of the real-world basketball stars or the outlandish hidden players, for that matter.
You’ll
be able to assign points to specific
choose from 25 a
a create-a-player
nickname
different heads,
that’ll
attributes,
and even give them
be called out by the announcer
during games. Familiar
becoming
gameplay features such as players fire,’ secret power-up codes, and
‘on
three-point free throws are making a comeback,
backed up by a broadcast-quality presentation courtesy of the NBA’s
NBC. You can
official
also expect
standard indoor 1-2 Performing especially
decidedly unusual
56
NOVEMBER 99
Official
Sega® Dreamcast
Magazine
addition to the
in
fare.
Rounded out by a full-season NBA Showtime will be
play
mode
with stat
impressive dunks initiates a replay mode. 3-4 Courts will
tracking,
include full-scale arenas and
charged take on basketball to DC’s court next month.
good
|
network,
television
some
courts (such as a desert island)
ol'
blacktop.
bringing
its
super-
- Randy Nelson
FULL CONTROL AT YOUR FINGERTIPS
PROGRAM
GET YOUR HANDS ON THE FULL LINE OF DREAMCAST
PERIPHERALS FROM INTERACT' <£>1999 InterAc Drcamcast
is
.1
1 rat!
COMINGSOON
SNOWBOARDING ONLINE: SEGA GENRE: 1-2 NUMBER OF PLAYERS: RELEASE PERIPHERALS: JUMP PACK
PUBLISHER:
UEP SYSTEMS JAPAN
DEVELOPER:
Preview Zone
ORIGIN:
NO NOVEMBER
DATE:
Extreme Boarders You
‘did
the Dew,’ you’ve rocked the vote,’
and now
time
it’s
to
take to the slopes t&J Jiildl
O 0o0
1 It’s snow, snow, and yes, more snow. But it’s the best-looking videogame snow yet. 2 Two outfits and three board types are available to each contestant. 3 Dynamic lighting livens up night courses with brilliant multi-colored
effects.
ust
D
available at the outset
armchair surfers the favor of bringing the
Frosty’s hidden.
snow and slopes home
Systems’
with the latest
snowboarding
longstanding
in
and born
in
njTHnM
32bit land, Extreme Boarders (working
features
everything that a
practically
(+) POINTS
virtual
•
boarder could possibly want.
snowboarders with varying
different
power and
things such as
in
you a chance to not only
record
amount
more secrets and
of air-time ensures that
games
vious
(-) POINTS • Will
the series
in
is
the leap
courtesy of Dreamcast, and the
textures,
and
taken to the next level?
powdery smooth
framerates are
slick
Maybe
string
combos
together enough
to grab the points
need-
records and unlock more courses.
Ride mode,
it’s
simply you against
the elements and a brutal
time
limit.
need
to
pull
avoid turns extra
in
58
NOVEMBER 99
Sega® Dreamcast 1
Official
natural character anima-
that
Sega includes some kind
for the title’s release
of option to
announcer’s cheesy chatter. With
‘cool
and
cease the hip’ (read:
feel
and
Ted's Excellent Adventure. Like, totally.
and
order to gain beat the
Meeting
Magazine
more
crash
breakneck
line.
is
far
The only thing we’re hoping
on
imaginitive
all
and
other counts with original
gameplay. Look for
it
to
its
lush graphics,
courses and
break the
ice in
must be destroyed!
BOTTOM
LINE
Virtual boarders
note:
It’s
take
time to take
your controller to the
mountains and get
fast-paced
time for the
holidays this November.
UEP Systems’
Francesca Reyes
in
latest.
With great graphics and
new set of courses, may be perfect for a a
fan's holiday wish
-
seri-
ous with your board
That notwithstanding, Extreme Boarders promises to deliver
The cheesy announcer
the
commentary throughout, early versions made us trapped in some straight-to-video rip-off of Bill
tricks,
time and
clock to the finish
environment and tions.
in
trite]
some
off
means no more annoying seams
You’ll
through obstacles,
amazing
ference
not.
dif•
to
the gameplay be
graphics.
in
Beautiful courses, all
smooth 60fps
Lots of tracks to unlock
and plenty of challenge.
But the most notable point of interest for those
the
•
ever tougher tracks.
savvy snowboarders who've braved the slopes of pre-
Catching
Silky
action looks beautiful.
of points or breaking the time
give you access to even
will
choose from),
mode.
Half-Pipe
the requisite
(each character has outfits to
test your agility at tricks in
the
—
UEP The
series.
fourth in the franchise originally titled Cool Boarders
title)
4 Do exceptionally
well and you’ll get a new board. 5-6 Six boarders are
time to precede the rush of snow-
in
boarders to the mountains, Sega has done us
list.
It
It
s
pits
the
game
will
that will turn
you
into a
proud owner
of the
One
that
Next Generation
be judged.â&#x20AC;? Soul Calibur
Sega Dreamcast!'' Soul Calibur
in the definitive fighting game new benchmark by which all other games from Namco. Sweet Dreamcasts are made of this.
weapon-wielding warriors from around the globe
experience.
calls â&#x20AC;&#x153;the
1 COMINGSOOTV
ACTION/STRATEGY
GENRE:
NO CLICHE NUMBER
DEVELOPER:
Preview Zone
OF PLAYERS:
NOVEMBER
RELEASE DATE:
JUMP PACK
Toy Commander Sega’s newest action-strategy offering is out to prove that size really doesn’t matter that much after all
1-3 This two-story house
is your playing field, and, as these miniature forts show, it's really a world within a world. 4-5 The game’s aerial missions offer strategy and racing.
few weeks tinkering
e’ve spent the past
with a playable version of Sega’s premier
6 Each room contains several tasks to complete set out by its boss. Beat his best time, and you'll go one-on-one against each other in a battle royale. 7 Even the most mundane household objects have their role in gameplay.
action-strategy effort on Dreamcast, Toy
lot
Commander, and it’s shaping up more than a glorified war game featuring
to
be a
plastic
vehicles instead of 10-ton tanks.
Rather than a tedious combat simulation that has
you commanding your units remotely, 7oy Commander
faster than the best time for the room,
puts you behind the controls of 35 unique miniature
against the boss character
RC cars to rescue helicopters. game world up into eight rooms of a fully-realized 3D house, the gameplay itself is mis-
vehicles, ranging from
Breaking the
sion-based, with each room having several varied tasks for you to complete.
specific abilities to get the job
sions,
One
of the earlier mis-
has you
for instance,
eggs using a WWII-era fighter
hard-boiling
miniature
plane to shoot the knobs on a range. That gets the water boiling,
after
which
you must care-
fully pilot a
Jeep
there’ll
itself
and
you’ll
go
one-on-one.
also be a
number
more
of
around a jump-laden bedroom circuit and aerial races through rings in the kitchen. Developer No Cliche has put
The idea of the game is to alternate between the toys available in each room, utilizing their done.
Of course,
action-oriented missions, such as driving toy cars
for
adventure games such as
Little
Big Adventure to
use to ensure that no two missions
same. They won’t look the same,
memory and render even
in
either,
details,
such as
clutter
promising more than 50 hours of
is
NOVEMBER 99
Official
Sega® Dreamcast
player
In
most
a videogame.
(-) POINTS The pace
its
missions might be a isn’t
replay value even further (though,
regrettably, this
we
mode
is
not
the previewable ver-
in
played].
you every
this issue’s
GD-ROM
decide for yourself. We’ll be back with a the
game
too laid-back for
action gamers' tastes.
BOTTOM
LINE
Sega hopes to turn the action-strategy genre
So, will these toys captivate
demo on
of earlier
play,
it
even planning a two- to four-
deathmatch mode with an eye toward
extending
sion
It’s
bit
as
much
playable
Maga zine
sented
little
stopping there.
a whirl
full
and
review of
next issue.
- Randy Nelson
62
of the
meticulously detailed
environments ever pre-
•
Sega
every mission and boss battle considered, but
push the eggs Perform these tasks
be treated to
patterned wallpaper.
along
pot.
some
thanks
finely-
differ-
which should help
increase replay value.
the tiniest of
on countertops and
Every mission’s ent,
• You’ll
feel exactly the
as the ones you played with as a child? Give the
the
•
largely to Dreamcast’s ability to hold loads of tex-
tures
the counter to
into
(+) POINTS
experience designing scenarios
its
on
its
ear with a
game
that’s faster, friendlier,
and less
linear
competition.
than
its
PUBLISHER:
DEVELOPER:
KONAMI KONAMI
GENRE: ACTION/ADVENTURE ONLINE: 1-4 RELEASE NUMBER OF PLAYERS: JUMP PACK
DATE:
us" PERIPHERALS:
ORIGIN:
Castlevanial Resurrection Konami sheds new
light
on
its
dark quest
5 The castle is looking a little shabby thse days. 6 Atmospherically lit corridors conjure fond memories of the 16bit classics. 7 Some rooms are incredibly detailed check out that ceiling painting and the candlesticks.
—
1 ‘None shall pass!’ Victor comes face-to-face with his worst Knight-mare. 2 The game's graveyard boasts more re-animated ghouls than Michael Jackson’s Thriller video. 3 ‘Um, don’t think this is the right house...’ 4 The new graveyard location. I
ount Dracula doesn’t
like
trespassers,
especially the press. Luckily, we're well-
stocked
(+) POINTS •
Dozens of monstrous baddies, from wolfmen to shambling zombies, all
rendered
meticulous •
in
some
First
happy
of the
credentials
trail
and
holy
accepted
of the latest Castlevania:
info.
and foremost, we’ve dug up some new gamewill be and Victor will be able
to hear that both Sonia
to acquire
secondary weapons that are powered-up
by heart icons [which, as usual, appear after destroy-
creepiest ever seen in
you’re on the
Resurrection
bulbs
garlic
only
play details. Fans of past Castlevania outings
detail.
Sprawling levels that are
when
with
the
water,
ing torches
a videogame.
their
and enemies). This time around, however,
effects
unleashing
(-) POINTS
be
will
the
all
more devastating secondary attack, for
the
crucifix’s
instance, sends a flurry of the anti-vampire icons •
Don’t expect the adventure aspects of the
8
and 16bit Castlevanias
—
this one’s
BOTTOM
all
one
of
LINE
gaming’s
longest-running series
keeps looking better
and
when
you’re surrounded.
factor. Every twist
Also certain to be of assistance
in
especially dire
action.
The second 3D outing for
shooting every which direction. Perfect for
predicaments
is
four directions
the ability for your character to
roll in
away from harm’s reach and perform
a quick turn-around blow at
enemies attempting
to
sneak up on them from behind.
One
doesn’t do that job for them. Castlevania: Resurrection remains on track for
look at the image of Sonia high-tailing
it
through the Count’s stunningly detailed graveyard
is
details
is
Fran to scarf
proof better.
enough
aiming for a series,
that Konami's
new
milestone
which has always
development crew in
and turn of this area should hold
legions of undead rising from their graves to impede your progress - that is, if gawking at the amount of detail that’s been lavished on them
atmosphere
relied
heavily on
for the
release next spring, and we’ll have
more new
on the game as soon as we can convince
head back
down some
garlic, pick
into the Count's
up a whip, and
creepy digs.
- Randy Nelson
spook
Official
Sega#Dreamcast
Magazine
63
|
Magazine
Subscribe Today! THE OFHCIAL SEGA OREAMCAST MAGAZINE is
dedicated to the most powerful and
exciting
The
videogames console
Official
in
the world!
Sega Dreamcast Magazine
will
keep you up-to-the-minute on everything Dreamcast. The coolest new moves... authoritative reviews... best-kept secrets... the can't
know
miss techniques. Everything there
is
to
within the world of Dreamcast!
With your subscription,
you'll
receive exclusive
info on all Sega titles, import news from Japan and Europe, interviews with Dreamcast dynamos, coin-op and arcade updates.
You'll also get
a
with every issue,
demos
FREE GD-ROM packed
with
of not-yet-released
games. ..video walkthroughs and strategies. ..downloadable
VMU
games... special saves, pick-up lines ... and
much, much more!
GET A GD-ROM included with every issue
FIGHTING THE G AM R ON PLANET.
© CAPCOM CO., LTD. 1999 ALL RIGHTS RESERVED. © CAPCOM U.S.A., INC.
1999 ALL RIGHTS RESERVED.
CAPCOM
and the
CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. POWER STONE is a trademark of CAPCOM CO., LTD. Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd. The ratings icon
is
a trademark of the Interactive Digital Software Association.
**
wt% :<* n wmi
â&#x20AC;&#x153;Power Stone
is
breathtaking...quite
possibly the most
unique fighter everâ&#x20AC;&#x2122; - Next Gen Online
Finally
- 3D worlds where
environment
like
players interact with the
never before. Swing off a
light post,
run up
walls and pick up items like tables and barrels in
swashbuckling battles with opponents. Plus,
collect
j
three power stones and your character transforms into
a raging super being, capable of
executing deadly, power fusion moves. Yeah. Power Stone rocks.
WWW.CAPCOM.COM
:
f
#Dreamcas
COMINGSOON
MINDSCAPE
PUBLISHER:
ACTION
NUMBER OF PLAYERS:
DEVELOPER:
Preview Zone
RELEASE DATE:
PERIPHERALS:
Soul Fighter Three of the best-dressed soul savers this side of the Vatican set out rescue the land from a powerful curse [and poor fashion sense]
1 Toka has worked to lend each level its own distinct atmosphere, and effects such as falling snow go a long way towards that end. 2 More than 40 different enemies are to be expected in all. Unlike these Gillmen, many are specific to certain stages. 3-4 First-person fires
energy bolts as
its
weapon mode
is
most
useful against airborne attackers. 5 Orion’s staff
default attack. 5 Like his comrade’s weapons,
ince our
it
can power up to unleash a combo.
look at Soul Fighter
first
in
Issue
One, the chiseled hero, Altus, has been
•
60 frames per second, non-stop action
•
in
Sayomi.
-
over
• It’s
its
predecessors.
a necessary
evil.
Multiple paths could disorient players used
to linear
and,
games.
medieval times,
must it
each
divided
bosses,
and
broken
-
even
uncommon Even
deliver to the
to be
10
sub-levels
six
and
attack
in
Soul Fighter’s true
calling in
in its
smart
enemies, spacious environments, and
engrossing atmosphere.
NOVEMBER 99
in
is
sure to all
make the
all
more
armor, now, would
Altus’ strength
of this
is,
tackle
multiple
foes.
Their
7-10 Enemies become increasingly pesky as the
has also been added that requires you to locate
levels progress, leading to
magic leaves throughout each
a climactic boss battle.
level
Sega^Dreamcast
to
charge
Magazine
its
commotion occurring onhope the whole
- Randy Nelson
well, his strength; Orion’s staff
to
are
manages
- we wouldn’t want any soiled
can hurl magical bolts at enemies; and Sayomi uses
daggers
that
we?
and weather effects such
weapons are tied into a strength meter, meaning that, when overused, they must be sheathed until the meter rebuilds. A second, even more lethal, combo
reinforcements
60 frames per second, which
riveting. Let’s just
show's not too intense
dungeons. Each area drips with atmosphere, thanks
Official
of
most beat-’em-up baddies.
comprising such locales as rain-drenched forests,
to lots of varied textures
dual
amount
pre-release state, Soul Fighter
foggy swamps, dilapidated castles, and the requisite
her
given the
groups, pursuing your character,
to stab along at a lively
screen
teammates across
into
will
as rain and lightning.
Lavish graphics aside,
lies in its
in
that the trio
presumably, so that a climactic end-boss
regions,
BOTTOM LINE
promise
vial
This quest carries the
repetitive bludgeoning is
was commonplace
be whisked into a
geographical origin of the curse for
encounter can transpire.
a beat-’em-up, so
fate,
the game’s forty-odd enemies, including end-of-level
apparently. Dispatching baddies causes their souls to
(-) POINTS
well-deserved
a
been
inhabitants
land’s
curse,
as
it’s
torment they’re certain to put you through. Each of
have
Their
lavishly detailed levels.
game an edge
And
named
transformed into a ghoulish horde by a powerful
enemies should help
power meter. Upon execution, it envelops enemies in flame and sends them hurtling into a world of pain.
the
wizard Orion and a female ninja
Smarter-than-average
give the
•
by two more characters
joined
(+) POINTS
to
b Samurai Shodown 2™
EOGEO^OCKET COLOR™
Get Pocket Power! Portable, handheld, 16 BIT CPU 146 Simultaneous colors
Revolving Joystick
40 Hours of Continuous Play 6 Color Casings
* ® *;
3
mk manufactured and distributed under license from NAMCO LTD. For more information on where to purchase a NeoGeo Pocket Color, NeoGeo Pocket Color software or accessories contact: SNK Corporation of America, 17 Great Oaks Blvd., San Jose, CA 95119 is
in this
advertisement
is
(877) PLAYSNK or visit www.snkusa.com rated from Everyone to Rating Pending by the ESRB. Call
1-800-771-3772
neogeJ^ocket^.
for
Gaming Rating
logos are trademarks of
Information.
SNK Corporation of America
SNK®is a registered trademark of SNK Corporation of America
,
pasinuH LAP TIME 0 '2
*3
S
3
#wf to
LAP TIME 0
3?* 599
5 intense play modes. 6 extreme world-class locales. 8 renegade drivers. Complete car customization,
.
/
1
/
Advanced
HardCore Heal Corporation.
'
is
a trademark of
ISC Came:
ISC Games'
% 1999 Imerican Softworks Corporation. INN
INN Motorsports
' is
'
is
artificial intelligence.
and the INN
'
logos are registered service marks and
a servicemark of Network Enterprises. Inc. country.com
'
is
a trademark of cotmtry.com. Inc.
Sega. Sega Dreamcast. and the Sega Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, ltd. 1998-1 999 CSK Research Institute Gorp. (CM)' licensed from four Winds. Inc. and CRI. The ratings
icon
is
Customizable replay mode.
a registered trademark of Imerican Softworks
a trademark of thefnteractive Digital Software Association. Affrights reserved.
Sega
Dreamcast
H COMING SOON
CRAVE OENRE: ACTION/ADVENTURE TREYARCH NUMBER OF PLAYERS: 1 JUMP PACK us" PERIPHERALS:
PUBLISHER:
DEVELOPER:
Preview Zone
ORIGIN:
Draconus:
I
Cult of the
Wyrm
NO DECEMBER
ONLINE:
RELEASE DATE:
1 Aeowyn executes a room2 Heavy water jogging? Cynric shows off upgraded armor and armaments. brilliant looking,
clearing spell.
Leave your rulebooks and dice on the shelf - these dungeons and dragons are for real
half with a bloody great
licing
broadsword as you
(+) POINTS •
Complex enemy should
make
for
when Al
some sword
truly captivating fights. •
of a lot
more pug-ugly
or female
levels.
hope
to snuff.
mage Aeowyn,
Combat should be
slithers its
confronting a formidable
counter-attacks, alone or
LINE
By the Sword develtries its
and scorcery, promising
will
mind-bending puzzles
improves, there to the
wield
An
in
lavish medieval levels.
-
group formations. Play to
will
Official
While story-advancing scripted
events
will
be
reptiles like this big lug.
interspersed throughout the game, individual stages
3 Main characters and enemies alike are finely detailed,
beat-’em-up-style
al
amount
of
freedom
in
deciding the actu-
order to play them. So sharpen your blades, men, is
shaping up to be a viciously-
super-move
entertaining blend of fantasy and action
-
prisoners
providing
sais quoi for those times
Sega® Dreamcast
er a certain
because Draconus
be available for each character, too
ne
dwarves to thunderous
crushing axe blow to the skull simply won’t do.
are arranged around a series of hubs, giving the play-
arms Cynric
when
Magazine
a
a
they’ll
weapons they
efficiency of the
and the more ethereal sphere of magic all-powerful
—
be corresponding enhancements
for both the bluntly physical
that extra je
NOVEMBER 99
will
power and
bunch
sneak up on you at every opportunity. 2 Enemies range from lightly-armed
will
complex
to launch
preferred by the sorceress Aeowyn.
clever enemies, and
’
crafty
spray with carefree
your character’s strengths, and, as their performance
favors
intense swordfights,
in
1 Draconus enemies are
gratifyingly messy, since
abandon, and the enemy’s advanced Al routines
send them scurrying away only
hand at console swords
72
nasties are going to die by the
limbs can be severed, blood
that the puzzles are up
Die
but evil
50-80 enemies on each of the 15 ranging, non-linear
have the hack-’n’-slash
oper Treyarch
or
viewpoint, you control either the male warrior Cynric
Draconus seems to
BOTTOM
troll,
From the action/adventure-friendly third-person
(-) POINTS
pat. Let’s
admittedly,
a goblin,
sword when Draconus: Cult of the Wyrm way onto Dreamcast this December.
Large characters and
down
is
Shaman - well, it's no more than they deserve, is it? And thanks to medieval melee expert Treyarch, a hell
expansive levels.
•
unpleasant a proposition entertain,
that
is
- and
taking
not an option.
- Max Everingham
down
clothing and
to flowing
hair.
4 Game
engine cut-scenes, not CG, set the mood. 5 Cynric models the latest in medieval action-man chic. 6 Puzzles are scattered throughout each level to break up the hacking.
wh at's i in onm
RINSE BETWEEN I KAMIKAZE & A BiUi IMPILSI PILOT? isviiiHin
PERFECT AERIAL STUNTS AND FORMATION FLYING IN 20 TRAINING MISSIONS.
GH
PILOT ONE OF 11 DIFFERENT JETS
FROM THE F-86F SABRE TO THE
is
a
MODES INCLUDING BLUE IMPULSE
Int. All rights
-
MISSION, FREE FLIGHT AND EXHIBITION.
Sega#Dreamcast are trademarks of (rare Entertainment,
CRI
FIVE
F-15DJ.
reserved. Crave Entertainment
ft?
NEXT GENERATION
jcuiiuEum
WWW.CRAVEGAMES.COM is
Sega, Dreamtasl, and the Dreamrnst logo are either registered trademarks or trademarks of Sega Enterprises, ;, ltd.
in the U.S. All
© 1999 Crave Entertainment
Int.
other trademarks are the properly of their respective owiers.
ONE
Sega
#Dreamcast.
OEMLS
SPEED
Hell on earth is
coming
Dreamcasr. You speeding
in
to
Sega
can't resist
these hot-rods from
hell.
MONACO GRAND PRIX Intense
3D graphics and authentic
car performance team up for the
most
realistic
sim
ever.
HOT MAMA OF A DEAL! Get the best arcade, sim, and motorcycle Sega Dreamcasf racing games with this ultimate deal! see inside game packages
lor
complete details
Includes product rated E by Ubi Soft Entertainment
is
trademarks of Ubi
ERSB and product
not yet rated. Visit www.ersb.org or call 1-800-771-3722 for rating information
a trademark of Ubi Soft, Inc. Ubi Soft and the Ubi Soft Entertainment logo are registered trademarks of Ubi Soft, Inc. All rights reserved. Sega, Dreamcast, and the Dreamcast logo are either registered
trademarks or trademarks of Sega Enterprises, Soft, Inc.
Ltd.
Monaco Grand
Prix
Suzuki Alstare Extreme Racing
is
is
a trademark of A.C.M., Automobile Club de Monaco. All rights reserved. Speed Devils (c)1999 Ubi Soft, Inc. Speed Devils, and the Speed Devils logo are
a trademark of Ubi Soft, Inc. (c)1999 Criterion Software Ltd. Published exclusively by Ubi Soft Entertainment under license from Criterion Software Limited.
COMINGSOON
PUBLISHER:
El
DOS INTERACTIVE
ACTION
RELEASE CORE DESIGN NUMBER OF PLAYERS: PERIPHERALS: JUMP PACK
DEVELOPER:
Preview Zone
NOVEMBER
DATE:
Fighting Force 2 Tomb Raider creator Core re-works
32bit beat-’em-up
its
for duty on
earing
little in
Fighting Force
Dreamcast
common with its predecessor, 2 tosses aside the linear lev-
and waves of look-alike baddies and
els
drop-kicks towards a deeper experience that
will
hopefully be
more
like
good spy movie than developers Core
a
barroom brawl.
prolonged
a
Brit
Design Cwith the same team responsible for the nal
game) has
origi-
set out to accomplish this by complete-
(+) POINTS
overhauling the engine and gameplay, placing you
ly
within fully
3D go-anywhere
•
levels.
Hawk Manson, your
mission
of infiltration while avoiding detection
notable departure from the
A mad
fisticuffs.
army
is
its
one •
certainly a
mindless forbear.
Dynamic
lighting
and
true particle effects
game's in-your-face
first
scientist
-
is
Stands to be deeper
and more varied than
Playing as the lead character from Fighting Force,
the chisel-jawed
help boost the realism
bent on creating an
level considerably.
of genetically-enhanced super soldiers,
and each stage has you completing several
(-) POINTS
different objectives (such as stealing blue•
prints)
which
his plans
aid
you
your quest to
in
0 bet they're mad plans
1-2 This arctic base is just one of the game's sprawling levels. Inside the facility, things heat up considerably. 3 Palm fronds sway realistically in the breeze. 4 Hawk gives enemies a hot foot with one of his new weapons. 5-8 Each level has a vastly different atmosphere, from hightech labs to jungles.
punching and kicking won’t go a long way
in
76
NOVEMBER 99
of
hand-to-hand moves
is
make
shaping up
be quite robust. Of course, a sizeable cache of
weapons
is
also available, including rocket launchers
Technologically, the
its
own
its
game
will
also be a
decidedly different atmosphere, generated lighting,
and subtle nuances such as palm fronds that sway
Official
head doors to
activate.
weapon and
when
Great attention
is
Sega# Dreamcast
Sound
Magazine
in
like a
and
showers
of sparks
Zone next
BOTTOM
disori-
LINE
This former by-the-book
beat-’em-up
is
now a
go-anywhere action/
we’ll find out just
arrives in Test
some
enting camera quirks.
very different experience from the
original Fighting Force? That’s for,
for
gigantic bulkalso being paid
explosion effects, which rely on true
particle physics to create brilliant
marked
forerunner. Each stage possesses
through high-resolution textures, dynamic
I
the breeze and dust that rises
and billowing smoke.
and submachine guns. departure from
enemies
clever,
much the same.
• Tight quarters could
of
Hawk’s arsenal
look
Ed).
helping you throughout your mission, however, and
to
Though
foil all
-
amount
That's not to say that a fair
how
what Core different
it
is
is
aiming
when
it
issue.
- Randy Nelson
adventure
title relying
more on completing objectives than beating
baddies senseless.
cite,
INFOGRAMES www.infogrames.net
Sega Sega
is
registered
Dreamcast in
the U.S. Patent and Trademark Office.
© 1999 Infogrames North America.
(
All
rights reserved.
Sega Dreamcast. the Dreamcast
© 1999 Rage Games Ltd.
(©tot.
(©te&
All
Swirl,
are trapemarks of
rights reserved.
The ratings icon
of America. P.OlBox 7639. San Francisco. CA 94120. a trademark of the lnteracti\* Digital Software Association.
SEGA. Sega is
All rights
reserved.
(jfflfeb.
www.expendable-thegame.com
•
cite,
ci&>
cite*
cite,
cite*
ci^
a®*
+20 Levels
of adrenaline
I
N FOG
RAM ES
powered whoop ass
•
18 Punishing weapons
•
Sound and Graphics that swallow you whole
•
Apocalyptic destruction on a global scale
•
Twice the blast test with the ultimate two player mode
cite,
cite*
-
shoot ’em, blast ’em, vaporize ’em
cite*
cite*
infogrames www.infogrames.net
ogfe.
cite,
ogfe,
agGfe,
o速^>
o速^
agfe*
(速&>
cite,
o速^
of North
other properties
All Infogrames
the
of
reserved.
are
names
rights trademarks
All
owners.
trade
ere ©1999
and
TW respective
infogromes
trademarks
America.
their
^
a®,
a® a® a® a® a®
a®,
a® a®
a®,
infogrames www.infogrames.net
to see cap s cat so/ueTHfNQ
Nice
#
r Likiiitc I
No, you re not paranoid, man. They are out to get you. Luckily, you’ve car and the guts to run
it
to the redline.
come prepared
with a beast of a
Watch the gap grow between you and the cops dude, as the
gap between your accelerator and the floorboard disappears. PlayStation
trademark
n<
,i
of
Infogrames
i...
>
Nintendo
me
North Amen.
..
m
leyisti'i-
All
•
gn!
Am. • I
.
in.
k
1
989 .i.hi
n
i«-n
I9yy Nmiei .iniev Noiii
u
Am
o\ Pittnni Syntiu ate
oi
n
America t
itet
.
SEGA ENTERPRISES. LTD. All rights reserved. Game Boy Color is a registered LIGHTENING F-150 AND GT40 TRADEMARK(S) USED UNDER LICENSE FROM FORD MOTER COMPANY Test Drive and
Enlertaimimni Inc. Sega and Sega Dreamcast are trademarks of
All lights
liu
Dmlyt
All oilier
reseived.
mgistered trademark ol DaimlerChrysler Corporation and
trademarks and trade names are the properties of
is
their respective
used under license "DaimlerChrysler Corporation." Test Drive owners.
6© 1999
Infogrames
www.tddemo.com Over 100 vehicles EVERYONE
Over 20 real-world tracks Multi-player racing PlayStation
Cop chase mode Huge Jumps
Sega
Dreamcast
(gte>
To order direct
Offl^
call:
1-800-245-7744
1NFOGRAMES www.infogrames.net
Choose from eight whimsical part penguin, part animal j characters to compete in a madcap triathlon on ice
&
&
belly-surfing, ice-walKing, and
swimming
iu w-j. Up to four players can compete against one another in a divided screen Intuitive
P
game
controls let you
jump
in
and have fun immediately
^
Fun for kids and adults of
ail
ages
EVERYONE
©1999
Sega#Dreamcast.
(Jfflfe.
0®^
0®,.
Inforgrames.
All rights
reserved. Pen Pen Triteelon
is
a
trademark of General Entertainment Co, Ltd. Sega is registered US Patent and Trademark Office. Sega Dreamcast, the Dreamcast Swirl, are trademarks of SEGA. the
0®^
0®^
Life,
Cite,
0®&=.
cm-
in
"csbbi, 6
fc! v
i
m *
b
|9kC
V
cite
cite,
cite
cite-
2^
J
N FOG RAM
cite-
ro <L)
**
'
cite
u
e ro
^£8
IN FOG RAM ES
1
\ m
1 jdl
bega<©'Dreamcast.
I
to
f¥'
If m. |Vj ||4
,
on
:
BAbI
s«ga
jB
ES
cite,
cite
cite-
cite-
infogrames www.infogrames.net
COMINGSOCW
Preview Zone
Suzuki Alstare
Extreme Racing Even motorcycle racing
going extreme’
is
—
nothing sacred?
is
Two of the newly-added courses. One has you racing through desert flats; the other is a city, complete with malls. 3-4 New bike and rider models licensed by Suzuki. 1-2
—
the world’s fastest superbikes with Alstare SuperBike
it
-
the Suzuki
GSX-R750 and GSX-R600, which,
unlike those in the original release, are fully cus-
tomizable.
New
bike and rider models have been
developed for the game, as have four brand-new courses, bringing the grand total of locales to seven
across 12 circuits. They’re not limited to city streets
-
racing also takes place on
beachfronts, and arid desert
Two-player racing the game, but
m
RACING
-
release
JUMP PACK
official
motorcycle racer
first
more than consider
a
is
game
the
for
its
lot
US
will hit
Racer across the
roads,
in
your pace, Ubi Soft’s local-
is
working to dramatically improve the
in
single-player heats.
Rounded out by skill
of
settings,
all
its
a
and the
full
championship mode, three
ability to
race mirrored variants
courses, Suzuki Alstare Extreme Racing
speed onto shelves
a complete overhaul.
it
review of the
game
later this
month. Expect
will
a
full
next issue.
- Randy Nelson
these shores carrying two of
Wild Metal Lemmings
undergoing a
name change
snowy mountain flats.
also to feature prominently
team
Suzuki Alstare racing team, Dreamcast’s
Originally launched as Redline Pacific,
license from the
is
that’s not
opponent Al
ization
aving gained an
if
HIS
Multiplayer melees are also part of the mix. Just remember: Everyone can use
weapons every
bit
as
lethal
as yours.
DMA
Design trades its lovable tribe for a motley cast of mechanical monstrosities and loads of action creator
asting you as a sort of intergalactic
H
sic puzzler
for quirky characters
them
your job as
Lemmings
retains
its
penchant
and power-ups, but delivers
bombastic action-strategy game.
this time via a
It’s
in
Mad
Max work-alike, the premier Dreamcast game from the team responsible for clas-
a
mercenary
to rid three planets
a distant solar system of the sentient mechanical
animals that have overrun them. Piloting one of
well-equipped armored craft
-
Manta, Cheetah, or Roadrunner terrain of 21 levels populated
Get damaged or over-
mies, both land-based and airborne.
turned and the rescue chopper flies in for a save.
even a robo-lemming among their There’ll
roll
across the
And
yes, there’s
ranks...
be tank smashing aplenty, but the true
goal on each world
each that have
is
fallen
Each vehicle unique
five
the Rhino, Bulldog,
- you
by 17 varieties of ene-
abilities,
to locate eight
under control of the enemy.
your disposal
at
power cores on
will
have
its
own
such as front-mounted spikes, nim-
ble maneuverability, or excellent speed. In true
DMA
form, the developer has outfitted each tank with a variety of oddball
weapons, including teleport
1
Official
Sega® Dreamcast
Magazir
missiles and
bouncing bombs. And since you’re
piloting a tank, you’ll
be able to rotate your turret
independently of the direction you’re traveling
in
order to perform evasive maneuvers with ease. If all
game
goes as planned
off
for Wild Metal, turning the
won’t be nearly so easy.
- Randy Nelson
1-2 Realistic physics
make
for
nasty
spills.
has
its
traits.
some
own
decidedly 3-4 Each tank
set of unique
Whether they be
extra-tall treads or a low-
ered profile, they each have different advantages on the battlefield.
THE MOVIE Scrape your Knuckles Catch some Tails COMING SEPTEMBER
>m these i
iistwbutors:
Think Fast! The prayers of millions of Sega
hyper hedgehog returns
in
game
players have been answered. Everyone's favorite
an animated spectacular that
will
blow
its
American coun-
terparts right off the tube. Sonic races deep into the heart of Robotropolis to save the
planet and comes face to face with an
by his diabolical arch-enemy
Dr.
evil
Hyper-Metal robot version of himself, crafted
Robotnih. Speed, buddies, romance, humor, high-tech
cool blue attitude combine to form A.D.V. Filmsâ&#x20AC;&#x2122; Sonic the
SIJMCO/IST COMPANY MOTION PICTURE
and
Hedgehog!
08/10/99
09/07/99
7,
1999!
-
he
T
we
established
decided
in
Issue
game - Japanese
1
to
in
the delightful
fish-man-thing.
it’s
Team some
Battle,
pretty
then stiff
this
solely
Fran:
really
On
And then you drop in the tank. Simon: Randy, how do you know all this stuff? (excitedly):
it
I
Fran: You talk to
Randy
guess
I
is
going to be
screen, the eggs have
spawned into odd-looking
really
I
it
before.
haven’t. Urn
.
.
I
don’t know.
I
float around.
think he
look!
with a blob for a
the tank!
What are
Simon: Sinking. Randy: Those are the eggs.
we
They
went out. Simon: So what now? Can you move them around? Fran: It looks as if when you use the hand to tap on the glass, they swim toward Fran:
Fran taps the hand on the tank. in
Six. actually.
of the tank.
And
head
floats
Simon: What’s wrong with
One of the
toward
stalks
but stops.
us,
it?
they doing?
Fran: I’m not sure.
We
have
to
...
I
mean,
should turn the heat up, and the oxygen levels
isn't it?
You have no idea. Fran and Simon throw Randy sideways glances. Simon: Randy, the way you said that was really
put the light on.
I’ll
try
again.
The stalk with a blob for a head twitches, and
suddenly a black eye appears blob, stares briefly
and
in
the middle of the
blankly out at us,
and then
(sinisterly):
There's something lurking
up your pant
88
There’s nothing
it.
(neivously):
What? Randy: There Simon: A blob. Fran:
slot.
it?
so. This
it.
Simon: Where’s Randy?
Fran:
strange,
forget
things!
...
stalks with blobs for heads.
Randy
Simon:
let’s
it.
Simon: Eggs. Uh-luih.
Randy
VMU
Right,
Fran: Look! Erm
screen with several white, translucent
looking blobs on /
thought you hadn’t played
the controller through this
for a
long time.
Simon: happ-
an empty tank.
(pushing buttons): You have to select
He pulls up a
if
competition.
Randy opens the box. Simon: What’s in there? It’s a huge box. Randy: There’s a little microphone that attaches to
happens -
the eggs.
for World's
And you read last month’s know that it's up against
you'll
It's
Randy
of this digital
contender
have less of your
ll
Randy boots the game. After the initial loading screen, we're faced with an empty fish tank. Empty, that is. hut for a few rocks and a shell.
on one
sim Seaman. As you
account of our
company
game, and we
sinister-isms.
Battle,
break the rules we'd barely
a strong
Strangest Videogame.
second Team
and focus
artificial life
no doubt gather from
evening
creepy. Boot the
magazine team to argue over title each to promote
games, picking one
however,
will
behind Team Battle was
original idea
to get the
to the others. For this
NOVEMBER 99
leg.
Welcome
Official
Randy
turns
on the tank
light
and
closes again. settles
hack
into
his seat. Eveiyone stares at the screen. Nothing
in
the water.
to the
Sega® Dreamcast
And
subaquatic
Maga zine
it’s
Simon: Aargh!
slippery
Team
and cold and
it
just ran
Battle special (sploosh!).
Fran: Sh*#!
Simon: eyes!
eye in
Some
we
the hell
kill
was It
that?
has dead
it.
dunno. Randy had a weird look
I
in his
eggs
What
has dead eyes!
It
say
I
Fran:
when he was
putting those
the tank.
of the blobs
float
over toward the
shell,
which moves. Fran: Did the shell just
Simon
(panicked):
move?
Why would
it
move? What
did
you do? Fran: Nothing! Tentacles appear from within the shell,
begin pulling the blobs
Simon: Oh blobs.
crap.
and
inside.
eating the
It’s
little
Do something!
Fran (annoyed): You do something tapping on the glass doesn’t seem to
make
a lot of difference.
Simon: Fran
Try the
microphone.
(sarcastically):
Oh, and what should
say? Excuse me, Mr. Squid-thing, would
you mind not eating the baby Seaman things?
Simon:
It’s
eating
them
wait, that’s just dust
all.
There’s one
on the TV.
left!
Oh,
I
suppose
that's that.
So
they're
The point
dead.
all
Fran: Randy’s not going to be happy.
Seconds
water
in
later,
it
stomach and
small clouds.
Simon it
it
I
enjoyed
its
Fran:
it?
How am supposed I
know? Do
I
look like
Well, not in this light
End
I’m standing,
it’s
Simon: Very
•
I
dunno. but
funny.
Its
face looks familiar. I
Is
it
Bill
can’t decide.
Randy:
7
We
shknow each other.
Fran: Randy! You scared the talk to
We
it.
get to
3Dpm
phone. The nearest
Randy makes
little
into the micro-
Seaman responds
in
Japanese.
goo-goo noises and speaks
a
in
low whisper.
Simon: Randy?
you.
00pm
think
I
think
we
should leave him alone with
he made a new
Simon: Yeah. Does The squid
its
Fran: Yeah, know what you mean. Simon: Now what? Randy: Now we bond.
Fran:
7
out of
Fran: Simon, meet Seaman. Or, rather, Seamen.
Randy begins speaking Japanese You’ve got the controller.
You’re holding the smoking gun, Fran.
when Randy gets back, lie’s going to want to know who killed his Seaman babies, and from where
fly
(startled): Jesus!
Simon and
.
Fran: Great. So now we killed the Seaman babies and the squid. Soon there’ll be no life in the tank at all. Remind me never to ask you to look after
my cats. Simon (accusingly):
eye goes
I
to
Jacques Cousteau?
Simon:
its
faces
dart toward the front of the tank.
Clinton or Boris Yeltsin?
meal.
Simon: Did they poison
and
human
black. Six tiny fishes with
squirts ink out into the
Simon: Oh god! What’s doing? Is dying? Fran: It’s squirting ink and twitching. don’t think it
everything’s dead.
is,
Just then, the squid shudders
The squid emerges from the shell and begins to twitch.
it.
I
friend.
know about
his wife
this?
is still twitching.
Should she be concerned? Fran:
It's still
dying. Really slowly.
Simon: Yeah,
it’s
something out
creeping
me
It’s
out.
of that alien movie.
It
Fran: Not unless
gross.
it
calls his
house.
looks like
What’s
it
called?
Fran and Simon exchange glances.
Fran: Alien.
Simon ...
(sheepishly):
other alien
I
knew
that.
I
meant
the,
erm
Simon: Look,
let’s just
Simon: No, Fran:
film.
forget the Alien
comment.
Official
It’s
surely not.
just a stupid
game,
right?
Simon (unconvincingly): Right. Seaman: (in a deep voice] Damn
Fran: Aliens.
Sega §'Dreamcast Maga zine (
straight!
NOVEMBER 99
89
*
r
V
;> j.'
••
..
•*
%*
.
*4
reserved.
£
rights
All
|S,
.’-iA 1999.
LTD.,
ENTERPRISES,
4 '(;
the
I
HOUSE the DEAD
2
Sega
Dreamcast
SEGA
©
IT
S THINKING
Ltd.
Enterprises,
•*>'
S
T
V*
SEGA
fclii
of
A
trademarks
,
-Hi 1,1
or
?• trademarks
t '?
"
?
•
?
r'
:
registered
-
either
are
Dead
the
.
of
House
p
*
*'l if**
»
The
and
Logo
Dreamcast
,
r,
D.
\>
the
Dreamcasl,
[
;r%',
Sega,
•" fice.
'3sv
u-
new characters
travel branching paths on 6 intense levels for ultimate replayability to confront over 20
kinds of mutants with hatchets, chainsaws and razor sharp leeth. check your shorts for cake
sega.com
1
w ntermg.
0 5
ua
elcome to Test Zone, your comprehensive guide to every US game released for Dreamcast.
lAfe
mark out
appeal
is
of 10.
VV When we believe a game is just average, we give it 5/10. If its aimed
either
directly at fans of the genre or series, but not something that will be enjoyed by everyone, we give it a 6/10. You deserve a system that uses the whole range of marks and not just those above 7/10.
Below
is
a short guide rate the
how we games we to
10
9 8 7
review.
dollars, it might not be easy to decide at the store which ones to buy, which ones to rent, and which ones to eye with deserved suspicion. You can depend on us to give you the most complete and honest reviews around in Test Zone every issue, so you won’t get burned spending your cash on games that either exceed the boundaries of suck or take only an hour to beat. After all, we’re gamers just like you, and we're experienced enough to know exactly what you want out of a game the minute you boot it up. So enjoy the jam-packed second edition of Test Zone - and
your hard-earned
don’t leave
phenomenal
home
without
it!
Dream Game Award
near perfect
excellent
W
good
Now that the
system has launched, it’s time to tell you what games we believe deserve the honor of being played on it. With over 20 titles competing for
ith
Dreamcast’s
we
won’t be hard-pressed to pick a
stellar
software lineup,
game
each issue that goes above and beyond the
call I it
6 5
4 3 2 1
of duty for
fans
and scores a hefty 9/10 or more. For
such a
title,
Award.
It’s
we’ve created the Dream
to the bin in this box-out.
Rage’s
Expendable, while not the worst
game we've ever played (we have years of gameplaying to thank for that), it can't quite cut the mustard
Game
our highest recommendation to buy,
no matter what your particular tastes. Every
Dreamcast. Check out the review on page 1 1 1 to read the reason. for
average
Dream Game should be
in
your collection.
MONTH'S REVIEWED
GAMES AT A GLANCE Supertest Fighter’s
Virtua Fighter 3tb
MK
Now Playing
flawed
ou can expect us to play every game we review straight into the ground. But there are games that keep us playing beyond the final score. Here’s what we had locked into our systems during the making of this issue of DCM:
Y
weak
Gold Power Stone Street Fighter Alpha 3 Marvel l/s. Capcom
Sega Sports NFL 2K Trick Style
embarrassing
Ready 2 Rumble Blue Stinger
7+T (-)
A round-up
92
Dream Match Soul Calibur
mediocre
really
REVIEWS INDEX THIS
against most of the other offerings
of
NFL
the best and the worst of the game
1
1
1
1
1
0
Dynamite Cop 2 Hydro Thunder
Randy’s a sucker for Ivy and Sophitia, while Fran can’t get
of Maxi. Just one card gallery to go...
enough
Dreamcast
2000
Sega Bass Fishing
SUMMARY The whole review in a handy bite-size chunk
Blitz
100 02 06 08 109
art
more
sports fan’s dream come true, NFL 2K has made believers out
A
of us non-sports fans.
player
is
where
Two-
it’s at.
Oh, Seaman. We can’t take our eyes off you - just in case you decide slither out of the TV and into the closet. Gulp...
1 1
Speed Devils
1
Air Force Delta
1
1
1
1
1
0
Aerowings Tokyo Xtreme Racer
TNN Hardcore Heat Expendable
Pen Pen Trilcelon
CART
Flag-to-Flag
Monaco Grand
Official
Sega
© Dreamcast Magazine
Prix
111 1
1
|
|
SUPERTEST
Feat
games face off in the ultimate battle for your cash - but
Six fighting
there can be only one winner!
D
reamcast has become ground zero for fightingfans in only a few short weeks of life. Launching with no fewer than four fighting titles under its belt on day one, Sega’s newest creation will be graced by two more representatives of the genre this month. With so many choices staring you in the face, it can be hard to judge which are the real heavyweights. For this month’s Supertest Review, we're doing something special to honor the arrival of so many fighters. For our first-ever fighting for
game
game
‘battle royale,’ the
review
is
divided into categories
Gameplay, Graphics, Replay Value, and Character Appeal. Just
any real fighting tournament, there are winners, losers, runners-up, and the occasional draw match. like
The winners
will
be awarded special blue ribbons;
the losers get the green, and all those between receive special honors as
in
runners-up. Each game also has its own icon to help you decipher at a
glance which
game
got which award
in
every category. But when the dust clears, there can be only one true champion...
The Contenders SOUL CALIBUR
STREET FIGHTER
VIRTUA FIGHTER 3TB
MARVEL
92
NOVEMBER 99
VS.
CAPCOM
Official
’
POWER STONE
MORTAL KOMBJ
Sega ©Dreamcast
Magazine
s
I
ROUND 1: BEST GAMEPLAY SOUL CALIBUR n the weapons-based fighting game category, Soul Calibur stands without peer. It succeeds at I refining the concept of
weapon combat
V
to near
Soul Calibur’s greatest advance in gameplay comes in the multitude of attacks that it offers. Where most fighting games have limited moves that only calculate
if
your character
is
irtua Fighter
intricate
its
game
standing,
attacks depending on your distance from the
opponent, your character’s stance, and approaching angle. Soul Calibur uses an eight-way, true 30system that enables you not only to attacks, but maneuver around your foe catch them off guard. And the eight-way system guarantees a lot of creativity to had when coming up with your own combos, lightning-fast response time of your character and the fluidity of tying together attacks are nothing short of breathtaking. Even with unblockable attacks and power moves, there’s a
The true 3D movement puts Soul Calibur on
gameplay,
the
fighter.
Beyond the standard range of punches and kicks, game relies upon moves triggered by pre-determined
button and directional combinations. Where the game is not only in the nature of chaining these moves
together, but the system of reversals that
A
great fighting system
makes VF3tb
a classic.
Uh, We’ll Call You
•m
POWER STONE Power Stone
In
is
different from
of the other
being the
virtually every
can be argued that fighting game. You can move everywhere within the arenas with each stage composed of multiple levels that canjbe leapt onto. However, it’s
It
true
3D
what you can do within these it makes the game. The
ivironmenj
Hjriost anything that’s not ^use
it
enemy.
But
PS
at
"V,
fighting system lacks depth,
character’s basic
moves are
the big guys be unbafaHi|ed. Elsewhere, the ferriy^lt
becomes very
in
the game. You
can do everything from altering fighting styles to adjusting input times so special moves are easier to execute. You can even create customized characters then save them to a
VMU.
Control has always been a staple of
the
predictable even
on the hardest settings^Say gainst a friend, llwever, and the game is always x frantic/feb and seldom predictable
respond to commands and special moves can be pulled off with ease. The is
that the standard
designed with SF fans mind. Use the AGETEC Arcade Stick,
in
game is pure bliss. SF Alpha 3 doesn’t really push the boundaries, but Capcom has taken however, and this
wrapped
it
it
knows about
up
fighters
in this brilliant
and
package.
remains virtually
unchanged MK3,
sans new characters, weapons, and subtle tweaking. Attacks still adhere to the high punch, low punch, high
Characters jump higher; special moves
charge your opponent. Special
deal
way more damage; and combos
are
kick,
WRONG.
of
all
who can
moves are so down to
In fact,
game almost
boils
get the most Super
a round. Those
who
rely
Combos
off
on tried-and-
true Street Fighter strategies
quick fun against friends for awhile,
it’s
it’s
not the type of gameplay that classics
Official
similarly,
its
ability to
still
as well. Not
much has changed. So what does it have Not a whole more than endless
to offer? lot ‘I
hit
you, you hit me’
volleys. Instead of
keeping up with the
will find
themselves quickly defeated. Though
were ever born
and low kick formula as
predecessors, with the
attacks and fatalities are
would warrant more complex
controls;
in
since
performed
However, you would think that this
simple, the
controller isn’t
everything
system
2D
longer and more outrageous.
the Street Fighter series, and Alpha 3
only downfall
first
Dreamcast game to be released by Capcom, Marvel vs. Capcom does very little to show off the power of the console. Gameplay is very similar to past Street Fighter games, but everything has been taken to the extreme.
doesn’t disappoint. Characters instantly
against the
an throw objects 'our
option you can think of
fighting
latest title in
the series and
all
Capcom
has included
it
MK Golds
Despite
to
Street
Fighter Alpha 3
appeal to fans,
fighters in this
round-up that
an attempt
make
so completely
own.
accompanies
them. With practice, you’re able to catch incoming attacks, then use your opponent’s momentum against them, making for incredibly realistic matches. Also unique to VF3tb over other 3D fighters is the ability to cancel moves in progress. You’re able to pull out of moves in order to block or counter. Combined with the ability to side-step and use uneven surfaces to your advantage, VF3tb mimics true fighting. With a steep learning curve, the rewards that come from taking the time to master VF3tb result in a fighting experience so deep it never feels like time wasted.
Runners-up
first
who
excels
movement and recovery depending on just how strong their attacks are. While not as deep as Virtua Fighter 3tb, Soul Calibur's innovations and refinements make it one of the most entertaining fighters in years.
its
of
a
it’s
that rewards players
than any other
top.
trade-off in
genre all nS is the
'
commit to learning its various nuances perhaps more so
crouching, or jumping, Soul Calibur presents
all
3tb
does for hand-to-hand fighting
fighting system
what Soul Calibur does for weapons-based combat. Unsurpassed in the elegance
perfection, but falls short of redefining the genre.
innovations happening
around
it,
4
MK Gold falls
back too hard on
its
roots.
of.
Sega ©Dreamcast Maga
NOVEMBER 99
SUPERIES7
Featured Review
ROUND 2: BEST GRAPHICS Winner! Soul Calibur
%
Each one of the characters is modeled from thousands of polygons and unlike their 32bit predecessors, they show no visible tearing between polygons and not one clumsy looking joint. The characters are so detailed that you can see their eyes blink and move, their hair and clothing flutter in the breeze, and their mouths lip-synch end of match
SOUL CALIBUR -
ake no bones about it Soul Calibur is the most beautiful, technically I impressive videogame ever. There are a lot of things that make Namco’s prodigy exceed
in this
category, but chiefly
it’s
chatter perfectly. 1
Soul Calibur s stages also showcase unmatched From drifting leaves to gigantic Bhuddas. Pushing the game’s visuals over the top are various
the
characters themselves. Never before has a fighting
game which
featured characters that is
even more evident
in
move so
the game’s
mode
exhibition
detail.
naturally,
that
special effects, such as the brilliant trails that each
showcases
character’s
fighters strutting their stuff in
weapon
particle effects. In
real-time movies.
truly
leave when swung, and realistic terms of graphics, Soul Calibur
embodies the next generation of games.
Looking at these screens and playing the game for yourself the true testament to just how gorgeous Soul Calibur is. is
POWER STONE
2D
1 1
like if Capcom somehow
created for the
Street Fighter
aging Model 3
Alpha 3 to 3D
managed
arcade system,
ones
to
one of Power
translate
fighters into 3D.
drop-dead gorgeous. Through a combination of anime-style character
the
designs and detailed textures, Capcom’s
amount
like
have managed to apply a cartoon-
still
personality to a polygonal world that
unlike anything you’ve seen before.
games
ever created.
NOVEMBER 99
Official
to hold
same in
flawless motion capture as
Soul
Calibur, or
of detail as
its
stages the
Power Stone’s,
it
will
put any 32bit fighter to shame. The characters themselves are just
shy of retaining almost the detail as their this will
pummeling an opponent, running around senseless, or being knocked off a pillar. The game’s stages are equally stunning, each containing dozens of minute, yet effective details. Power Stone is easily one of the most lavish looking fighting
paring a sprite-
based
While the characters don’t possess
those
Each of the characters convey emotions extremely well, whether they’re
94
manage
answer
is
was
the game’s up surprisingly
1
visuals well.
is
that VF3tb originally
Stone answers that question, and the
artists
When com-
Considering
I
wondered what it would look
J * their colorful
VIRTUA FIGHTER 3TB
janmuj!
| 3
go
same
level of
arcade counterparts but
largely unnoticed by
all
but
the most discerning arcade perfectionist.
The game also holds dozens of subtle details, such as the running streams of Aoi’s
snow stage
or the flying sparks of
it’s
very easy to see
less powerful CPSII
Capcom was in
The
game
over
frame of animation that
the arcade
is in
this version.
fighting stages are also
amazingly detailed with creative use of
shadow and
color for a real sense of
depth. Sure,
it
may
not look as
impressive as Soul Calibur, but
Maga
out
arcade technology,
able to port the
perfectly. Every
was
the best-looking
Sega® Dreamcast
VF
who comes
ahead in graphics but it’s really comparing apples to oranges. SF Alpha 3 is a beautiful game with some of the most detailed and colorful characters. Though developed on the
each stage, lend a high sense of realism to each locale. in
Soul
Calibur or 3tb,
Jacky’s unfinished skyscraper that, like
the varying terrain
title like
like
2D game
it
is
by far
available on
the Dreamcast. That’s saying something.
13
Smooth motion captured movements, gorgeous visual effects and a team of the most beautifully detailed characters this side of real
life (in
a fantasy
world, of course), Soul Calibur
has
virtually
no compeition
in
the graphics department. It's leaps and bounds apart from the last generation of titles and an exciting peek at what lies ahead for Dreamcast and the new
breed of
W
MARVEL VS. CAPCOM
It’s
Despite the fact that
it’s
games
for
it.
the taking
part that counts
^
a
perfect
conversion of
LSi
the CPSII
arcade game, Marvel vs.
Mortal Kombat 4 on
Capcom still seems quite dated. If number of sprites onit
weren’t for the
screen and the instant tag-team feature,
any console would be able
to
handle
What’s to distinguish Mortal Kombat Gold from
it
PlayStation or Nintendo 64? Higher resolution graphics and 60 frames
with ease. Unfortunately, the only aspect
per second gameplay.
improved on Dreamcast
Midway used the same
-
makes the characters
-
the resolution
look worse than
arcade counterparts. Because the characters weren't meant to be displayed
their
at
such a high resolution,
their
edges
appear blocky and often look like they’ve been pasted onto backgrounds. If Capcom would have just spend a little bit
this
more time on the conversion,
game
could have looked a
lot better.
character models from the arcade version of M/C4
MKG, and even threw But,
it’s
in
character are
some animated stiffly
backgrounds nearly devoid of thing screams of a 32bit
in
elements.
animated, the
detail,
and the whole
game running at a higher little was done to game for Dreamcast’s
resolution. In short,
optimize the vastly it
more powerful hardware, and
shows.
Official
Sega
Dreamcast
Magazine
NOVEMBER 99
L
m SUPERTEST
| 96
Featured Review
ROUND 3: BEST REPLAY VALUE 1
Winner! Soul Calibur
%
Run " ers
"’ POWER STONE
SOUL CALIBUR
Power Stone’s unique
N
amco
known
home-only extras in the console conversions of its fighting games. That said, its port of Soul Calibur ups the ante to an unprecedented level. There are is
well
for including oodles of
gameplay lends itself to
simply so many secrets to find, characters to unlock, alternate costumes, and stages to play on that all but the most dedicated players might
spend better than a week unlocking them
some
equally unique extras.
Foremost of for months. However,
all.
Central to Soul Calibur’s hefty replay value
is its Mission Mode, game within a game, where you earn points for completing dozens of individual missions. With these points, you then unlock in the game’s gallery. Behind certain images lie secrets that range from new character costumes to new stages to battle on to character katas for the exhibition mode. There’s even a intro edit mode that lets you customize the game’s opening. Heck, even the gallery images are extras which include original art, character renders, and even
included a variety of
Capcom have bonus modes and
these are numerous secret items and
weapons
can be added to matches
that
essentially a
features designed to lengthen the
to increase the
literally
game’s replay value even further. At the top of the list stands the World Tour mode. Reminiscent of Soul Calibur’s Mission Mode, the World Tour mode awards you points as you successfully overcome challenges of varying difficulty. You can then use the points to
things you can do to your opponent. For
customize different aspects of your
games
images
anime-style
2D
portraits.
Rounding out the game’s various modes are a team battle mode wherein you can assemble teams of up to eight fighters to compete with, an endurance mode wherein you fight until you energy bar is depleted, a traditional two-player versus mode, and the best training mode ever seen
character’s fighting abilities.
Most
challenges are easy, while others
take every
bit
of the
to get
all,
bored with
[highly unlikely],
SF
Street Fighter 3 packs
plenty of replay
no
continues, for instance] unlocks three
boss characters, various
VMU
[the points earned in
mini-
which can
also be used to unlock secrets], a
bonus
Alpha 3 also plays host to no less than seven other modes including Dramatic Battle among them. All in
style ray gun,
and more.
successive times
criteria [using
modes are a little on mode and versus
the short side [arcade
mode], however. But it’s the two-player game, that makes Power Stone shine so brightly in the replay category of this
Super
Test.
so intense, unique, and
It’s
engrossing that
punch and should be
all
able to keep most gamers very busy.
A
for fanatics.
While gameplay
Word Tour mode
the
game
Beating the
under certain
character ending theater, and artwork.
will
of your fighting skills to
you ever happen
of dastardly
B-movie
a super-long ‘poking stick,’
complete. If
number
instance, there’s a
it will be the top pick you get-togethers with friends for to come.
for
weeks
^
VIRTUA FIGHTER 3TB
MARVEL VS. CAPCOM It
seems
that
Capcom try too
when
ting this
to the
didn’t
hard
conver-
game
Dream-
cast There are
nook and cranny, and thankfully the game is so well
that are there are pretty basic.
crafted that you’ll enjoy every minute of
mode even worth mentioning
fighting system’s every
And the
Turtle
Wax goes to
...
it
Once you’ve mastered the game’s
and
outs, you’ll
still
play
it
ins
regularly
who the real Even two years down the
against friends to see
master you’ll In
ailing
an effort to shore up Mortal Kombat Gold’s gameplay, its designers included a number
Sega
<D
Dreamcast
line
out of retirement to take
title]
Magazine
that lets
team
battle, a
mode
variant of
standard one-on-one
versus mode, and a training mode. That’s better than
what Japanese gamers got
upon the game’s release there last year, but Sega of America thankfully saw fit to include them for the
US
release.
The only is
‘Cross
which allows four players to team up against each other and see who comes out on top; a great addition that Fever’
adds
definite multiplayer value to the
title.
However, Aside from isn't
you assemble teams of up
to five fighters, a Versus
)
Official
call
VF3tb offers the now standard team mode (hence the ‘tb’ in the game’s
battle
There are also a couple of hidden characters, but they don’t serve much purpose in prolonging a game that gets stale within the first hour of play.
V
NOVEMBER 99
is.
still
for a spin with friends.
gameplay modes, including a playalike of VF3tb’s team battle mode wherein you can select teams of multiple characters, a one and two-player endurance mode, two-on-two fighting, a traditional versus mode, and a practice mode - which, ironically, tells you how do perform fatalities, but doesn’t actually let you perform them. of additional
barely any additional modes, and those
much here
to
this mode, there keep gamers
interested. Unless you’re interested in
the Survival or Training modes, the
somewhat
large cast of characters might
keep most people entertained - but that’s about it.
for a
few
weeks
It’s
a
enhance
shame
real additions,
against
that
Capcom
didn’t
MVC further since without any it
won’t’ stand a
SF Alpha
3 or Soul
chance
Calibur.
ROUND 4: BEST CHARACTERS Winner! Street Fighter Alpha 3 f \ (Hll 'c-j-
i
^“ssential to any fighting game’s ability to weather the test of time is its ^—characters. No, we’re not talking about the number of moves that each character
WINNER
h aS| or t he num ber of hidden characters, but rather the uniqueness of each fighter on its roster.
_
And though they may not possess the finely-tuned motion capture moves of those found in 3D fighters, the cast of Capcom’s Street Fighter Alpha 3 is far and away the most memorable in this round-up. Which
is
not surprising, considering the incredible
Capcom’s
lineage of the Street Fighter series, and of
games
in
general. For
in
SF Alpha
3,
you can
find
representatives from nearly every Street Fighter
ever created, and, best of
all,
they’re
all
game
incredibly
and likeable. Sure, they’ve been around for seemingly eons, and the fact that they’re still around is a testament to the quality of their design - and it’s a sure bet that they’ll be around for a long time to come, whether in 2D or 3D. Honorable mention goes to Capcom’s other phenomenal fighter, Power Stone. distinct
With characters
SUPERTEST WINNER:
CALIBUR! I
I
t
aJp
JSi-
was
a treasonably!) hard battle, but
game managed
Chun
Li
and
Honda,
E.
how
could Street Fighter Alpha 3 lose?
SOUL
one
ease to the
to rise with
like
level
Dreamcast Fighters. Soul Calibur is not only the most astonishing first effort we’ve seen from a developer on a new platform in years, but one of the best overall fighting game packages we’ve ever encountered. ® °f
Grand Champion
of
While nothing beats VF3tb’s fighting system, Soul amazing
Calibur’s combination of finely tuned gameplay,
technology, and unsurpassed replay value
made
it
the clear
choice for the number one fighter on Sega’s new machine. It’s one game that every Dreamcast owner should have in their library.
we
If
this
is
a first-generation
Elvis-lution:
Dreamcast game,
j
Maxi and
can’t wait to see what’s next. -
j
company take top honors for
Randy Nelson & Paul S. Mason
their
work
in
Soul Calibur; a
SOUL CALIBUR
The Dreamcast’s best fighting game, not to mention the best looking videogame of all time. Now all the others have to do is play catch-up..
Dream Game if
there ever one.
was
VIRTUA FIGHTER 3TB
POWER STONE SF ALPHA 3
MARVEL VS. CAPCOM
the world’s most realistic fighting
It’s
game
(well, there are
some
unrealistic
elements), and a great port of an arcade classic that takes ages to master.
The most unique fighting game
new
millennium, and
it’s
in
years drags the genre kicking and screaming into th
a blast with friends and
enemies
alike.
Dreamcast’s best 2D fighting game may be looking a little like a 32bit left-over, but hands-down the best Street Fighter conversion yet - and has great characters.
A competent for
Street Fighter Alpha 3 to arrive for the ultimate
Early ‘90s
it
yet certainly uninspired conversion. Players will be better off waiting
gameplay that should have stayed
doubt appeal to someone out there, but
it
in
in
2D
action.
the early ‘90s. Mortal Kombat
deserves not
to.
A poor
will
no
effort.
Official
Sega'i'DreamcaSt
Magazine
4
/N
‘
www.ign.com
In-Depth Reviews
1 NFL2K’s
playcalling screen displays all player routes on an overlay that lets you know exactly just one of the many unprecedented animations you’ll enjoy watching in game. 3 For once, the ball lands exactly in your receiver’s hands 4-6 While the plays look great, the visuals after the play will blow your mind.
where to go. 2 Leg tackles are this
Segp Sports
NFL2K Do
not adjust your set, this
kidding
—
not real.
it’s
e’ve played just about every football
how many
game
you’ll
ever
made and have been
disap-
pointed by more pretty- loo king
than
saw
we can
skeptical.
Before
show in LA, And then we
we go any
like
we said, between it’s
problems a
beyond any console Ever.
we must
game we’ve
all
not perfect
little later),
in
(we’ll
go
football
game
once by
move.
is
We
ever played (and
into the
them all). gameplay
a fantastic leap
a
(Try this.
guarantee that anyone, even your
you’ve ever played.
impressed the ers running
will
be
This
time they see play-
first
back to the huddle.)
The player
many polygons all
that they
so accustomed to
sports games, and they look great without sacrific-
game
really
moves).
Official
^Xcheater’s Nightmare We’ve you
commentary
is
smoothest ever used
by in
far
No
Sega
matter
licensing
real
a
the
football
commentators
and
instead hired voice actors to do the job. This pays
time to
off,
because they took
include
countless
voice samples, which
Dreamcast
Magazine
means
all
may
played a football
their
different
that the
game
against a friend
you want to stop them
who
is
what
These unrepentant cheaters and then see which one you pick. tracks, learn your plays and try way to be sure you’re on a
call ‘ethically challenged’.
like to call their plays quickly
some VMU
in their
playcalling: it’s the only
level playing field.
‘wow’ factor carries over to
every aspect of the game. The play-by-
play
Really, really close
the
Also,
amaze everyone.
game. Visual Concepts decided against of so
don’t have that boxy look we’re
100
little
this
Guaranteed.
ing framerate (this
at least
or
replays will
If
For starters, the graphics are amazing.
models are made up
in
tackle
between-play cut scenes and instant
this
spandex-wearing Aunt Edna,
you
tell
of us, we’ve played
NFL 2K takes
great
all.
times you play the game,
be amazed
first
played the game.
further,
the best overall football
Although
titles
when we NFL 2K at we were more than a count. So
the jaw-dropping graphics
year’s E3
a videogame. No, really, we’re not
is
just close, that’s
It’s
1
1 PUBLISHER: DEVELOPER: VISUAL
CONCEPTS
NUMBER OF PLAYERS:
VMU PAGE COUNT:
JUMP PACK
PERIPHERALS:
Second Opinion
S
econd opinions are supposed to be different,
70 hours playing NFL 2K, agree with Dan 100%. 2K plays as well as but after
I
GameDay or Madden and looks way better. Too bad some bugs crept into the ,
it
release (try calling a timeout if you’re player 2), because after playing this there’s no going back to football on any other system. Still, even with a couple of bugs this is the best videogame football ever. final
And
I
year’s
express
who
how
beneficial this
displays
that covers the
field.
yards for the
first
receiver will run
its
NFL 2K s in
play-
a tiny
little
patterns on an overlay
This way,
if
you need
down, you can be sure your deep enough. For expert players, VMU playcalling, which works
is
that
you have no control
simply don’t
about
this,
exist.
NFL 2K breaks down
in
a few
any
Football purists won’t care
but Blitz junkies
The lack of a
about your opponent cheating. Unfortunately,
of your players after the play,
so late hits and tension-releasing after-whistle tackles
includes
football title
will
tight running
down
much
be bummed.
game
is
enough
to drop
to an eight, but considering the
most important being the
amount
of revolutionary additions to the
videogame
running game. Even though an innovative control
football
genre on display here, NFL
2K
deserves a
it’s
going to be
gameplay
lets
areas, the
you charge up moves, nothing
we
did
could generate a decent running game. Football purists will pull
Chris Charia
Everyone, even your Spandexwearing Aunt Edna, will be impressed
you know your plays and you’re worried
scheme
—
to get five
great
if
.
1-2 The weakest point of NFL 2K is the running game. Even though you have an array of moves at your disposal, wide open holes in the fray like this are a rarity. 3 In-game stats let you know which players are hot. 4 Even in traffic, the ball hits Its mark.
NFL 2K | !
is
Rather than showing plays
game
to people
game
play often.
Another great feature calling.
box, this
is
can’t wait for next
nine.
You should play this game now
-
copied for years to come.
- Dan
out their hair over this issue. Another problem
(+)
+ Mind-blowing graphics + Innovative
(-)
- Minimal running game - No
SUMMARY
Right now, NFL
playcalling screen
control after the play
2K is the game
just the start of a
monumental
+ Clever
control
- Game speed a
Egger
method and passing screen
little
slow
that no sports fan can live without. Here’s hoping that this
Official
Segad'Dreamcast
is
9 out of 10
franchise.
Magazine
NOVEMBER 99
101
TESTZDNE
DEVELOPER:
In-Depth Reviews
NUMBER OF PLAYERS:
CRITERION
VMU PAGE COUNT:
JUMP PACK
PERIPHERALS:
1-3 Basic tricks won’t do much for your speed, but
you knock opponents off their boards and grab extra points. 4 Choose your destiny. 5 In the future, we’ll all be able to sky-
they’ll help
luge. Excellent.
TrickStyle For gaming underachievers, this is the game to confirm your low self-esteem. For the rest of you, prepare for an ego beatdown e, just
you, have always prided
like
ourselves
on
being
Stick a controller
new game
take long for us to figure out to play
well.
it
gamers.
skilled
our hands and a
in
the system, and
in
how
to play
But there are certain
titles
it
it
won’t
and how
that
come
seem impossible, and really shake your your gaming prowess. Acclaim’s debut on
along that just faith
in
Dreamcast,
TrickStyle, is exactly that
type of game.
-
to the
it’s
No matter
good.
if
level of difficulty will force
much
so
back of the pack
you’ve been
in TrickStyle
based on memorizing than on
you to restart a race
When
ramps up
futuristic tracks (international
a good amount of boarders and
plenty of tutorial challenges, that really reign
hotspots with
it’s
TrickStyle’s graphics
supreme with multi-colored boarding
you must then beat a record
a special ‘Stunt
in
Bowl’ (basically a huge board ramp) to unlock
kiss
your chances
goodbye. So,
how do you
like child’s play.
that’s
TrickStyle,
opened wide. superhuman racers, you must
structure,
Against a slew of
skim, jump, spin, and perform tricks past a series of
checkpoints to even dream of reaching
The more
tricks
may be
new
when you
(+)
+
(-)
-
Futuristic designs
make
win
strong-willed
1 Each boarder and board have its own special
will
attributes.
sive series of races) only the
also
seem
to
prerequisites’
look at TrickStyle and see
made
is
with your opponents zipping
manage
play.)
While some
huge challenge
And
the races
needless to say,
back. (NOTE: Don’t keep sharp objects around yourself
zip in
up of hairpin curves, obstacles, and some incredibly
new
board,
the straw that breaks the gamer’s
you perform, the faster you
along at blinding speeds, the minute that you
make finally
trick...
‘prerequisites for
its
place.
brutal time limits.
Officialfi'Sega
with
first
order to pass the competition. Each track
new
set of tracks
learn tricks in the first
Each time you
then the time comes to play the is
new
place? You must compete against the tutorial charac-
a challenge, you learn a
when Pandora’s box
the
in
ter in a series of challenges that
afterburn and massive, detailed environments. But
game and
you
quickly.
you do manage to complete a set of cours-
boards to race on. Without acquiring a
a
if
as take a turn at 40° rather than 50°. The
frustration factor
you can
in
since
first
seems more
since the high
skill
boards along with remarkable beauty. Packing five tracks apiece),
will
(as
opposed
gamers should
to say, merely
it
as a
an abu-
more masochistic or would
Magazine
Official
No give
Style is smooth, fast and gorgeous.
apply. All others
be advised to tread very carefully with a rental card.
-
a
+ Smooth two-player mode + Loads
or grace period for novices
SUMMARY
Sega® Dreamcast
-
of tracks, tricks,
Francesca Reyes
and extras
for racing fans
Track designs by the Marquis de Sade (not the singing Sade, either)
A gorgeous hoverboarding excursion with (mostly
Maga
hell),
2 While
there's some slowdown during gameplay, Trick-
t
jFPrinnrrKt NOVEMBER 99
your steering
several controllers being destroyed, TrickStyle hover-
horde of
102
in
go... for
the start of the race. Success
es,
Tough, incredibly unforgiving, and responsible for
—
mistake
you
but nary a rest area
in
figurative pit stops in racing
between
heaven and racing
hell
6 out of 10
Check out our complete
line of
controllers, peripherals, cables,
and connectors for your Sega Dreamcast "system.
AVAILABLE
9.9.99
Entertainment
JUST WHE1
Computer
Sony
of
trademarks
YOU THINK
registered
Ltd.
are
7
„
jjy?
\
i
1^-4
Enterprises,
logos
Sega PlayStation
of the trademarks
and
or PlayStation
trademarks
Monaco.
registered
de Club
either
Automobile
are
logo
A.C.M., Dreamcast
of
the trademarks
and
are Dreamcast,
Monaco
de Sega,
'-JE
/
Prix
Nintendo.
Grand
and
Monaco Grand Prix™
is
the most challenging
racing simulation ever created. 22 expert
by
Prix Licensed
Grand
Inc.
racers compete on 17 famous international Monaco America
tracks.
redefines
The the
advanced meaning
driving of
expert
engine racing.
Inc.
of
Soft,
Every turn, pass, and acceleration must be
Nintendo
Ubi
timed to perfection. This
and your car
is
is
not a toy. Blow
shrapnel.
Bred
for
it
of 1997
©
the trademarks
Inc.
spectacular power of the Sega Dreamcast™
m-
and
approved
by
the
masters
of
America
the
registered
of
Automobile Club de Monaco. Feel the burn.
m mmm£&
are Nintendo
Also available for the Nintendo® 64 and PlayStation® game console.
logo
of
Entertainment
trademarks
“...ultra-detailed racing animal” are Soft
logo
Ubi "N“
the the and and Soft
64 Ubi
Nintendo
Inc.
Soft.
Ubi Nintendo,
1999
©
Inc.
s
Itesizome
In-Depth Reviews
1 Ready 2 Rumble’s colorful characters and novice-friendly gameplay is an easy hook all types of gamers. 2 Everytime you’re knocked out, you’ll need to tap your trigger buttons furiously in order to regain stamina. 2 Ring leader and shotcaller, Michael Buffer lends his talent. 4-5 Quick and beautiful, Selene Strike lives up to her name.
for
Ready 2 Rumble Boxing Midway’s much-hyped boxer succeeds
breaking the
in
barrier of boring, but can’t quite go beyond virtual skin deep hen games simplistic
Punch
like
systems of
back on
boxing
old,
as a sport that could be taken from
an arcade
reality, albeit in
32bit incarnations, the fun
Out, with
style.
its
and exaggerated
controls
emerged
style,
was
the
finally
8bit
3
Familiarising*
seen
reality into virtual
Years
seemed
later, in their
to vanish, as the
genre moved towards simulation and away from the instant
appeal
knock-about Midway's remarkable-
classics.
Enter
looking
Ready 2
With
those
of
Rumble...
catchy
its
over-the-top
outrageous sense of humor
characters,
and stunning
visuals,
captured
immediately
Ready 2 Rumble the
attention
of
Dreamcast hopefuls (and press) when it debuted at this past E3 show and at gamestore system kiosks across the nation. With a string
comic boxers
of
to play as,
incredibly
streamlined high-resolution graphics, and pick-
up-and-play gameplay, eager gamers made beeline to try
these
it.
And
the
impressions;
initial
fluid
on much of
rounds. But, after
does
new
Official
Sega
this
all
its
animations,
responsive to put
promise during a few quick
the flash and dazzle dies down,
have what
it
takes to establish
high benchmark for the genre?
Dreamcast Magaz
in
If
you perused the
DCM
#1, you’ll
notice the startling similarity
between rough-and-tumble kickboxer Rocket Samchay and R2R lead artist/lead
game
designer,
Emmanuel
Valdez.
a
Charles Barkley to shame. Ready 2 Rumble certainly delivers
Special Report
experience confirmed
and enough in-game trash-talking
controls,
Ready 2 Rumble's boxers share more than a passing resemblance to their clever creators at Midway.
itself
as a
In
Arcade Mode, you’re able
ring in order to fight
your
to take a boxer to the
way through
ten rounds.
The boxing system in place is simplistic and easy to manage, with a button allocated for dodging/blocking
punches depending on your distance from your opponent and how you handle the analog stick. You also have a string of basic
punches that vary
in
power
PUBLISHER:
NUMBER OF PLAYERS:
DEVELOPER:
VMU PAGE COUNT:
JUMP PACK
PERIPHERALS:
1
If you and your opponent are both in Rumble Mode, it’s a smart idea to outstep them until its over. 2 Lulu’s... ahem... ‘attributes’ would put Tecmo’s buxom Dead or
Alive fighters to shame. Who knew ‘next generation' meant ‘chest generation’? 3 Using a quick fighter is usually tempered by countering with strength from a
bigger character
in fighting
games. Not so with
R2R
.
Second Opinion
R
eady 2 Rumble more than delivers
in
graphics and character
when
design, but
to gameplay,
whole
lot
it’s
more
it
come
not a
Involved
than the genre’s earliest
days on 8bit. What could
have been a deep
lost
with loads of
options. 5 Definitely a fan favorite, Afro
shallow one.
Thunder’s smack talking, hot footed charisma is one of the reasons R2R possesses so much initial appeal.
effort,
stamina and find your legs to go another bout.
But easy to manage controls do not a in
cases, and Ready
all
trap.
2 Rumble
when
quasi-unblockable attack (press
and speed.
If
you
land a particularly powerful
punch,
receive
you’ll
letter
‘RUMBLE.’
manage the
a
you
If
to
get
in
Deplete
the
and
it’s
down
for the count.
frantically
tap the trigger
+>
(-)
money
to
his or her
pay for the
in
strength
and
speed,
you’ll
find
game
on
placed well,
gets...
the
the
fights,
formulaic,
far
too
early
in
R2R's short lifespan.
Though
that
player mode,
it’s
wade
never dares to
gameplay
and more fun in twounfortunate that Ready 2 Rumble
visually inspired
pool.
It’s
into the
deeper end of the
a pity that this won’t be the
to set the standards for years to
come
in
makings
game
anything but
graphics and character design, because
it
has the
of a real contender.
-
Francesca Reyes
Ready 2 Rumble certainly delivers during a few quick rounds of play. But after all the flash and dazzle dies down, does it have what it takes?
If
buttons to regain a portion of your
(
up
to beef
which mainly consist of "Simon Says’’-type exercises. Championship Mode definitely has promise, but it still falters under the weight of an overly simplistic control system. With the beef of the
which is a crying shame. Championship Mode attempts to add a bit more title, but it still comes up a little short because of the inherent limitations of the boxing system. In this mode, you’re able to train your
you facedown on the mat, you
must
modes
Only then can you fight your way through the
rankings. You can fight to earn different lessons,
formula
replay value to the
more
your attacks even devastating.
RUMBLE mode
either depth or complexity,
the
make
other boxer’s stamina they’re
in
and B simultaneously), you won’t find it too shame your opponent on a consistent
but it could have been so much better. -Randy Nelson
a variety of
in
A good
once you get the hang of it. This is especially true if you use one of the more quick-footed boxers, like Lulu Valentine or Selene Strike. While each boxer quickness usually wins the day. This lack of balance manages to take the shine off R2R s promise of
all
letters
press
A
boxer stats.
out to be an extremely
difficult to
varies
‘RUMBLE,’ you can then
trigger buttons to
game make prey to this
basis
word
the
in
falls
With only a few basic combos and an insane,
game
moves and combos Instead turned
4 Parappa fans will no doubt appreciate the wacky button-pressing shenanigans found in Championship Mode’s training
+
Great looking models add
- Quasi-unblockable super
SUMMARY
humor to a
serious sport
+ Two-player gives you a chance
attacks knock gameplay out of balance - Depth?
Eye-catching, easy to play, and brilliant
takes
its
gameplay
in its
We
to
pummel
or promising concept to the next level
Official
loved ones
don’t need no stinkin’ depth!
character models, Ready 2 Rumble sadly never
Sega 1) Dreamcast Maga Z
6 out of 10
NOVEMBER 99
107
1
TFQTTfWC ElviM/VvE 1
In-Depth Reviews
ACTIVISION
DEVELOPER:
CUMAX GRAPHICS
ADVENTURE VMU PAGE COUNT: NUMBER OF PLAYERS: 1 ESRB:
GENRE:
JAPAN
ORIGIN:
NO
ONLINE:
PRICE:
4-24
M S49.99
1-2 Eliot sheds a little zombie blood in a game that is definitely not for the faint-hearted. 3 Eiiot and Nephilm check out their different options.
4
In light of
Dogs'
aquaphobia, Eliot takes the plunge.
mas
e meteor tahds
the middle of the ocean
in
no one around, does
ally horror-tinged
ith its
-resolution
PlayStationV
Dogs’
overblown
abruptly
coast of
Evil
Was
to
the end'rfesqlt, though occasiomilly
up ta its potential i^lbtXa young sea-reseuejjgrt whd ifter a meteor crashes off the '
s]
quite lives
1
us Dinosaur Island [Jake your
thi
chances with
sharks ! -Ed.)-
'
As
you must
Eliot,
explore the countless tunnels and labs of the research facility that
has
made
its
subsequently discover
manner
of hideously
stumble across
home on
the island.
efforts to root out the
What you
is an outpost overrun with all deformed creatures. You also
a handful of survivors
cause of the
who join
in
your
disaster.
in
the game, you are able to switch characters
between
Eliot
and the super-grouchy weapons
expert ‘Dogs.’ Each character has his
techniques and
styles,
own
key’
conundrums
there are also to follow
—
Official
"Sega
if
to
in
the
to save or side quests
martial
T-shirts
arts
to
Eliot’s
with Janine, the control tower
flirtation
may
not appeal
if
you’re after a
Unfortunately, however, Blue Stinger never quite
matches up of Resident
to the Evil.
improved from
atmosphere, gameplay, or polish
The camera system [though greatly Japanese counterpart) still has
its
some severe problems depth to
in
keep
in
tight spaces.
The lack of
attacks and truly intelligent puzzles conspire
from ever
it
really involving
good adventure game should. But
it’s
you the way a the absence of
characters that keeps Blue Stinger from
being truly memorable. You never do quite get around to really caring
Janine, and
spite of
its
about the
ifs
whys behind
or
Dogs. They simply feel
finishing the
game. Which
flaws,
you coming back
is
a
like
Eliot,
tools for
shame, because
somehow Blue
in
Stinger does keep
for more.
Adventure fans should find enough here to warrant a purchase, but the rest of you
save your dough for the
arrival of
Code
will
want
to
Veronica.
-Francesca Reyes
(+)
+
(-)
- Camera system
is
SUMMARY
5 Collect coins from corpses a la Mario 64. Weird. 6 What the hell going on here? Er...
Sega® Dreamcast 1
is
lengthy and fairly involved for adventure fans + Plenty of quirky sub-quests still
hits
Dramamine lows - Dialogue and lipsynching
Activision’s debut on
Dreamcast pays adequate homage
adventure genre, but never establishes
1
Official
a sound?
more serious adventure, there is some charm to the anime-influenced plot and hammy conversations.
the mood.
Quest
make
t
Dreamcast NOVEMBER 99
‘find
more complex memory games;
human hostages
you’re
attack
as well as unique weapons.
Puzzles are plentiful, ranging from simple
various
operator. While this
involving
Blue Stinger offers a number of interesting features that are sure to please adventure lovers. At any
time
it
Blue Stinger also has a unique quirk factor that exposes the goofier side of survival horror, from
we Were
Qreamca^twhat Resident it
You begin' is
and
sfcsfi storylines
graphics',--
hopeful that Blue Stinger might be to
engaging LA'
1 108
PUBLISHER:
Mag
itself
strictly first-generation
to the survival-horror action/
as anything but a good-looking clone.
6 out of 10
1 NOPE
MIDWAY GENRE: SPORTS/ARCADE ONLINE: 1-4 VMU PAGE COUNT: MIDWAY NUMBER OF PLAYERS: JUMP PACK PRICE: US PERIPHERALS:
PUBLISHER:
DEVELOPER: ORIGIN:
4-99
849.95
If you’re familiar with arcade Blitz, you get the drift of these pictures. For instance... 1 This unknowing returner will most likely require spleen surgery after the play. 2 In become player widows. 3 One X and three Os were injured on this screen. 4 This guy died when he saw his crummy, low polygon body.
this play, three players’ wives will
NFL Bltz 2000 — Bigger, badder,
the
same
and better
who
yawn
than...
are
f
you’ve already bought a Dreamcast, then
likely
you’re a serious gamer, so
we
it’s
don’t
have to explain much of the concept behind Blitz.
You already know the
routine: hardcore
football with crisp graphics, great sound,
and [heaven
help us for using this word] ‘extreme’ gameplay.
been proven successful
It’s
a
for
both
diehard sports gamers and the casual player
alike.
formula that’s
gamer and they’ll go when it comes to
you that
Just ask any
tell
way
fast,
to
that’s
all
Blitz is
furious
the
gameplay
concept
age.
we go again] ‘extreme’ and really showwhere Blitz 2000 comes in. Sure, fast, and the hands-down best Blitz
is
Which
ing
its
it’s
bright, shiny,
game
1
Magazine
Calibur,
it’s
changed
easy to see
come through
dog
effort with this
in
want
its
in
lack of finesse, Blitz offering
in
and up
of those
It
makes
+
Excellent sound
look like
‘Xtreme-ly’ fun
you have to have the best Blitz port, this would be the one to get, but NFL 2K offers just about everything you would want out of NFL Blitz 2000 plus a whole lot more If
Official
it
great.
If
you
action, decidedly just play
belongs back on one
it
- Dan
(-)
to four football fanatics
make
more intense
three other
$99 consoles you used to own.
+
- PlayStation-quality player models - Nominal added value - Limited gameplay depth
up
to
no longer the lead
and an equal soundtrack, Blitz
might have given us something worth get-
for
it’s
the key areas that used to
better tackles,
2K.
2000 does
some fun gameplay and
four-player mode, but
prettier graphics,
NFL
it.
at
value.’ All
here.
+ Great multiplayer action
SUMMARY
concept of ‘added
Namco managed to stuff into Soul why we felt a little short-
extras that, say,
(+) (
1
to learn the
2000 offers Dreamcast owners is the chance to punch in some codes and a nominal play editor. And while most hardcore Blitz fans may not care in the end, if you compare that to the hundreds of little
great competition for you
Had the developers exerted more port, they
Namco HQ Blitz
friends
sadly offers almost nothing new, and that’s
make an
to
arcade port should be forced to spend a week
several years old,
the fundamental problem with
1
It’s
Anyone who wants
ting excited over.
is
port yet, but for anyone who’s played any of the series, this
Official#Sega
kidding?
But despite
about football action, not simulation.
But unfortunately, the (here football
—^ Ly
we
old Blitz with slightly shinier graphics
Sega ©Dreamcast Maga
Egger
6 out of 10
NOVEMBER 99
109
1 TESTROUNDUP They’re small but perfectly formed... MIDWAY •
PUBLISHER
RACING
P
•
DEVELOPER
PLAYERS 1-2
Midway’s push
art of
release of
home
its
for
•
MIDWAY ESRB E
US
ORIGIN
•
•
F
conversion of Hydro Thunder.
•
JAPAN
make pher
GENRE
With a controller hand,
is
loses points
depths
com-
grinds to a
Easily the best
fun, the polish to the
aspect of the
game
is
itself.
Races are quite long (sometimes
laps),
and toward the end, you
screens, and other
the opponent Al in
do
their very best to
extremely
all
keep you from passing, and
some rough
it’s
feels
Even
you don’t mind
8
racing never played so well.
CRAVE •
FLIGHT SIM
A
eroWings
is
a
DEVELOPER
CRI
PLAYERS 1-4
•
•
simulation
flight
•
E
•
VMU PAGES 15-95
about
literally
^
JAPAN
ORIGIN
ESRB
flying.
Each
game
give you complete
control over flaps, landing gear, airbrakes,
and rudders; they
of the beautiful aircrafts in the
and include detailed landing
also
lights
and readouts.
In
A
SC Games’
first
perfectly
the collection
in
collection but warrants close scrutiny by
landing and
or
in
emulating
to takeoff
ments
in
the
its
game
is
new jets
as you
hook... erm,
It's
For
that.
detail every scale
we mean
and
‘look.’
gill.
Fun, but ultimately disposable for non-fans.
)
out of
falls
KONAMI SHOOTER •
PUBUSHER
•
GENRE
PLAYERS
M
TNN
others.
it
KONAMI
DEVELOPER 1 •
ESRB E
•
and
craft
handles
on
8bit,
the videogame vet's
Delta, capitalizes
JAPAN
• ORIGIN
first
DC
Gun game
title,
Airforce
on current console technology
der the most exquisite combat aircraft yet seen
game.
prey
It's
a
to ren-
in
a
shame
that
the gameplay involving
them has remained unchanged.
feel of
As
a
brought
of environ-
in
conditions.
the Replay Mode, with
camera angles. AeroWings
is
challenge
lies.
Trial,
Practice,
and Two-Player
it’s
apparent, especially
have problems.
The
its
a sure
no
in
in
in
harder
levels.
But
You’ll find yourself
spinning into uncon-
360s
for
no reason whatsoever
of
The
constrictive nature of the tracks also
fans, these flaws
can be overlooked
(
—
)
in
driving across a
for
intelligent
No
Expert Mode, that the controls
racers used to sniffing out shortcuts. But for true
it
rience quickly
in
to lose
the race
mercenary in
game
favor of the experi-
fans of 4x4 racing.
But once airborne,
obvious, and the expe-
a ‘by-the-book’
know-how and
-
3D
shooter
strategic thinking
more pesky than
another sign of the game’s lack of innovation.
little
justice to the amazing-looking fighters with their
simple buildings and low-detail textures.
To
its
credit,
the
game
offers a great selection of
do little to aid the gameplay. If your combat is insatiable, Airforce Delta, while
planes, but they
appetite for jet it
won’t offer anything new,
(+) (
—
)
still
warrants a look.
5
Beautifully detailed aircraft.
Tired gameplay and by-the-book objectives. I
no
NOVEMBER 99
pilot
war-
to aid a
help are the game’s nondescript environments, which
do
mountain of mud.
Questionable controls and limited courses.
becomes
becomes more
than one where piloting
are called into play. Your adversaries are
hems
in
sions.
the absence of ingenuity real
order to really see the
because
trollable
(+) Perfect choice
incredible flight simulation on a console.
frustrate, then bore, over the long term.
where the
is
With only a handful of original courses,
you must clear each class
impressive weather effects available
physical counterparts even
in
Championship Mode. There are also Time
Official
Sega® Dreamcast
Maga zine
10
VMU PAGES 6-14
ore than a decade since Konami's Top
of the
anywhere’
Modes, but the Championship Mode
formation.
(+) Most
May
addicting,
Sega Bass Fishing
presents numerous mis-
ence only found
)
lovers,
With eight different
doubt fade.
—
game
deserves a long
(+) Sharp graphics
(—
is
about bass, and nothing else beyond
ring military, the
favorite for flight fans, but over time, the glory will
(
all
fun... but not exactly deep.
4x4 racing.
diffi-
a problem, with the eight or so
is
3D underwater scenes
and extremely
racers to choose from,
stages that exist differing only slightly
hyper-realistic
award ceremonies
(but very gratifying)
each tourney.
beautiful
in
you can compete
and landing. But the lack
high point graphically
in
‘big
formation-flying level. In
The control makes AeroWings playable and fun even
down
many
top. Original
with tough competition
Sky Mission Attack
for hardcore flying buffs. Every plane differently,
it's at,
touchy controls
‘go
Mode, you are timed as
levels, cruising solo
all
and the lack
with the
of
limit. In
AMPXce.Delta
Hardcore Heat provides fans with enough options and
trainer aircraft through
rolls,
really
Dreamcast should fit of any 4x4 racing fan’s
modes, but
like
silly
end
where
enthusiasts and niche
offering on
to
through rings for points. You earn
new
10
ASC • DEVELOPER CRI • ORIGIN JAPAN RACING • PLAYERS 1-4 • ESRB E • VMU PAGES 9-145
Blue Impulse Mode,
barrel
fly
out of
PUBLISHER
culty increasing at the
clear
it
T
(+) Superb opponent Al. Excellent sense of speed. (—) Driving off-course slows you unrealistically.
GENRE
place weird,
definitely
you’re graded for flying
missions
you
make
INN Hardcor e Heat
Aer pWing$
at the
come out on
order to
in
definitely
is
and some
you’re not into this type of racing, the game’s
if
responsive controls and sheer sense of speed well worth looking into.
Straight conversion with only a few additions.
PUBLISHER
isn’t
order to clear the weight
get the chance to do your thing
Unlocking lures and watching the whole thing take
without
more than a
the plain wrapper, Hydro Thunder cannot be beat
Mode
realistic.
The game
little
ones’ as you can
heated tug-
of-war matches to overtake the top three placeholders. They’ll
package of
in
you’ll
a long series of actual tournaments. Net as
excess of 20
find yourself in
away from the core game, the end product
solid
Mode,
Original
some-
is
catch enough bass
to overtake you.
new version. overall game
you
pits
against the clock to
but thankfully not long enough for too
halt,
many competitors
but
GENRE
any of
Arcade Mode
Flag.
)
in
three different modes.
Your car nearly
spots,
(—
all
manners of watery
handles driving
it
in
you to
to
barriers.
Formula One fans should have a blast with Flag to
(+) High-speed boat
up
large bass from
it
Hydro Thunder. And while none of these elements takes
if
it’s
reel in frighteningly
although
or scraping concrete
features are kept minimal, bordering on absent taking
But
it’s
true.
over grass and gravel,
With two courses added for Dreamcast, there
straight port to cash-in.
beat-’em-ups,
it’s
extremely responsive,
way
deci-
thing positive and negative to be said for this
menu
games and
for the overly unrealistic
like
New York
fans with enough over-the-top turbo-
sheen from the otherwise
of action
gamers. But fascinatingly enough,
shortcuts that
charged arcade action to keep you playing to the end.
of
full
would captivate an audience of supposedly ‘hardcore’
an extremely exhilarating sense of speed and
offers
hard to imagine that something as simple as fishing
find in order to
difficult to
vital
win. But overall, Hydro Thunder takes leaps past the
lot
n a world I
game
Despite pronounced environment draw-in, the
car.
SEGA • DEVELOPER SEGA • ORIGIN JAPAN SPORTS • PLAYERS 1 • ESRB E • VMU PAGES 50
PUBLISHER
sensation of being behind the wheel of an actual FI
game
Dark courses
it
Sega Bass Fishing
VMU PAGES 51
immersion. Control-
areas.
is
E
an extremely authentic
wise, Flag to Flag
you must
sorely lacking. Options,
• ORIGIN
ESRB
short in a few
falls
Venice or
away a
•
grueling water courses. Visually, the
is left
1-2
on a slew of incredibly
only
While the gameplay
SEGA
DEVELOPER PLAYERS
•
lag to Flag excels in delivering
the
is
instead places you at the wheel of a futuristic hoverboat
petition, providing
RACING
GENRE
at launch
SEGA •
PUBLISHER
"
VMU PAGES 8
•
Dreamcast
San Francisco Rush, Hydro Thunder
Part Wipeout, part
\
Flag to Flag
Hydro Thunder
out of
10
Dynamite Cod PUBLISHER
GENRE
S
SEGA •
ACTION
•
Pen Pen Trilcelon
SEGA
DEVELOPER PLAYERS 1-2
traight from the arcade,
•
T
in
PUBUSHER
VMU PAGES 9
•
GENRE
A
•
•
ESRB E
waddle, and swim their
bizarre,
way to is
victory
the gameplay
home
collect,
hidden
in
at the
ground without a wind.
it’s still
you unlock
A sharp
with tougher
level
tational pull
game
in
up
Dreamcast's lineup.
two
for
own dough
it.
Perhaps let
reflections
stuff.
it’s
is
W
on the car
On
the ‘stuff-o-
ith
an easy
certainly feels like
it
never
Mode, where
The ‘stuff-o-meter’
because Speed
is fit
Devils, despite
to terrible handling,
- no
all
to burst
{and the
the extras
all.
(
+)
You can turn
—
Overly-long tracks and a poor physics model.
it
off.
-
unin-
Oops...
(
)
is
weak opponents, and
fun to play at
Game
(—
)
others
will
may want
like
to rent
be disappointed.
something to like. Confusing graphics and repetitive gameplay. find
Monaco Grand Prix SOFT • DEVELOPER UBI SOFT • ORIGIN JAPAN^ RACING • PLAYERS 1-2 • ESRB E • VMU PAGES 4+
PUBUSHER UBI GENRE
M tial
onaco Grand Prix never really manages to produce the sense of immersion that's essento a good racing sim. Attention is squandered
on details
like
multi-point car tuning, while
more
readily perceptible
ones, such as envi-
ronmental realism, Al,
line,
and car handling to have
seem
but to outdistance
received too
many
little.
other it
carries
no license beyond the
ese highway. There are even cool bits like flashing your headlights at
Monaco name, meaning
opponents to challenge in addition to a full-blown Quest Mode as well as a Two-Player Battle Mode. You might say that Tokyo Xtreme Racer is one incredibly fun and incredibly unique racer in its own right. On the other hand, rather touchy controls (brak-
approximations of real locations and there are no
bump-
the other car and get points for sort of
ing into them.
lark,
Unlike
got another two laps to go. The fun
spired track design
sadly more forgettable than we'd
racing sims,
more great stuff. The tracks, for examlong, and it seems to take forever to drive
of the
variation,
navigating the twists
sarcasm-meter... -Ed.). But there’s no need to duck just yet,
little
and turns of a Japan-
ends). There’s even a Two-Player Battle
thanks
is
While all-out action fans
your opponents while
too,
around them. Just when you think you’re done, you
‘fight’
that
Expendable for a
across the finish
gameplay with
and a Quest Mode,
so that’s a nine. Wow.
you
game
to admit.
of the
there are
way
the
straight into a Continue or
to this repetitive
(+) Contra fans may
a license from Import Car Tuner Magazine
Oh -
eight.
—
in
even with a ton of mission objectives, and you have a
save
CRAVE • DEVELOPER GENKI • ORIGIN JAPAN RACING • PLAYERS 1-2 • ESRB E • VMU PAGES 5-91
and some
but dark
determine where you are on
the graphics get
short-cuts on the tracks
there’s
it
sister
most drop-dead gorgeous graphics on Dreamcast, Tokyo Xtreme Racer is a hard game to really call. On one hand, it offers an unique racing experience, one in which your goal isn’t to race
wacky
packed with
and wait
at least,
the premise or the
at youngsters.
meter’ rating system,
(or,
it’s
difficult to
gameplay by leading you
Add
this inexplicable gravi-
your kid brother or
it
when
Over screen, then prepare to be frustrated
PUBUSHER GENRE
models! Speed Devils
never ends
the eye would be
Tokyo Xtreme Racer
sure
realize that you’ve
in
deal, right? Well,
for this one.
)
cartoon-style characters to race, power-ups for your car,
are really
sometimes make
the screen (don't even think about Two-Player Mode). Big
on the
high-res graphics are mesmerizing.
(— Slow gameplay aimed
hirteen tracks, 13 cars, hulking dinosaurs, floating
and
their
(+) Gorgeous
players.
alien spaceships, giant condors, King Kong,
multiple two-player modes,
toward
graphics. But ultimately,
quick fun, don’t expect Dynamite
PUBUSHER UBI SOFT • DEVELOPER UBI SOFT • ORIGIN CANADA> GENRE RACING • PLAYERS 1-2 • ESRB E • VMU PAGES 59
ple,
poke
textures
landscapes, blinding pyrotechnics, and tiny characters
sensation of
of dust stirring
Even then, though, Pen Pen has
you’re really only playing
shallow as the kiddie pool with repetitive missions.
And
as propellers, or walk. While
bits provide a
speed
preferable. In addition, there are only four actual courses
if
Speed Devils
T
moves
plays exactly like
its
Imagine having to take corners as a tubby crea-
ture that
game
PC counterpart With clean, high-resolution and environments, the game is nice to look at
around
speed, the parts that force you to walk are complete torture.
some
fantastic explosions, the
to race, with variations being the only difference.
be the most engaging
)
fins
swimming
slide
levels,
gameplay, and
fast
of
Dynamite Cop never quite reaches the
+) Action-packed 3D arcade mayhem
(— As
which you must swim,
a long
of the Contra
With over 20
Pen Pen
a console game. Even
levels, you'll find that
enemies. While to
in
on your belly using your the slidey and
short rounds for
constant button mashing. But
through different sections of the same
(
segments
different
conversion, even with a load of secrets and
goodies to
in
Each race consists
true
Contra knock-
sequels, oddly enough).
can’t quite keep up.
vacuum cleaners to giant slabs of fish. In theory, the game is an action-game fan’s dream come true - but in practice, Dynamite Cop ends up feeling shallow, repetitive, and short. As an arcade game,
depth expected
many
visuals. Unfortunately,
you
see for
in
(which include
offs
some
predecessor, Die Hard
mies, from
as a
off
bringing
another dis-
appointment
impressive high-res
like its
was
it
we were eager to game would be a
line of
Arcade
-
this Contra-type
if
to action gorefests of yore or just
Dreamcast’s
showing
gameplay
Expendable Stateside,
homage
in actually
of three different char-
(Saturn),
W
hen Infogrames announced that
ourselves
Pen Pen
graphical muscle by
Much
INFOGRAMES* DEVELOPER RAGE* ORIGIN EUFIROP^V ACTION • PLAYERS 1-2 • ESRB M • VMU PAGES 4
PUBUSHER GENRE
through a set of
Trilcelon.
flexing
dif-
screen to destroy ene-
in,
JAPAN
the premise of the
succeeds
can use anything on the
this sort of
• ORIGIN
VMU PAGES 5
ferent missions as any
acters.
every quarter you plunk
•
but strangely hypnotic, Pen Pen
fight
through a series of
you expect
ESBfilldflfalfi.
GE
DEVELOPER
PLAYERS 1-4
saccharine-coated wonderlands
straightforward
the strictest sense of the word, Dynamite
Cop has you
INFOGRAMES •
RACING
ubby, candy-colored hybrid penguin creatures slide,
T
games - and
everything that’s great about arcade
everything that’s bad about them.
beat-’em-up
JAPAN
ORIGIN
•
ESRB
Dynamite Cop represents
ing
is
useless,
it's
better to simply
and the fact that there’s to race (different
let off
really only
real drivers to
one true track
one
track.
downer
in
game
However, the
falls
for purists. Thse it
shortest from the
respect to actual realism. Despite thorough
tuning options, control
courses are mere variations of
a
Retro Mode, but not for long, as
only allows you to race classic-era FI cars around
mark
the gas),
-
be found
may enjoy
purists
that the courses are
is
from
far
realistic,
presen-
convincing, the sense of
tation
is
glossier than
the one track), Tokyo Xtreme Racer's unique slant
speed
is
subdued, and opponent Al may as well be
on the genre
non-existent. Consequently,
will
only appeal to those
enamored with the sport
(+) Fun (
—
)
for
of street racing.
little
enthusiasts and looks amazing.
Only one real track to race with touchy controls.
~e out of
Official
10
it
enticement for sim
is
Monaco GP
will
hold
fans.
(+) 17 courses and 22 competitors on track at once. (—) Poor handling and presentation; no immersion.
Sega ©Dreamcast
Magazine
NOVEMBER 99
I
lull]rn
\4
ll
1
T
j
[iyl
rrw [« Hr
II
1
1
|
|
G.
i
a r. c jTm
r
—
'
j
STRATEGIES
CODES,
he best fighter on Dreamcast is the best for a reason. With a massive amount of secrets, we've gone the distance to provide you with a concise and complete guide to everything TIPS,
secret and hidden within the game. You'll be able to discover what which Art Card gallery will unlock what, and how to get
but of the o, let's
Mjision
game
seems
that
get on with
to
keep on
giving. Without
it.
Pos^|eXX,
oul Calibur features one of the most add ictive, and extensive seel ^available i
in
a fighting game. Mission
Mode works much
like
than a dozen locations for you to battle through. Each time you win a
ision,
by completing certain prerequisites, youll be awarded a set amount of
points which can then be used to purchase Art Cards from the Art Gallery.
chasing specific Art Cards alternate
costumes
to
new
unlock different secrets, ranging from
will
stages to
new
K.
\
LIST: following
list
details
missions
in
Mission Mode.
^^
*
•
^
•'
which Art Ca|ds unlock which secretsr UNLOCKED Takamatsu Castle
Souls Guided by Destiny
The Tale
% The
x
Begins-.
Prologue
jgi new
Ti^B Emperor's Garden mission
/
\
|
^rv Souls Guided by Destiny 2
Ruins mission
Tale Begins: Prologue
|
— The Tale Begins.- Prologue
new
Souls Guided by Destiny 2
Art Card Gallery
5ouls Guided by Destiny
j^J^^||^Card Gallery; !
|
Ma ze of the Dead mission)
Ef3|
Souls Guided bv Destinv~“TTE
Souls Guided by Des tiny 2
of Souls mission
The Tale Begins: Pr ologue
B
|
Character Profiles Ooenj
Vr%A Souls Guided bv nestiny~~lffiW
new
Souls Guided by Destiny
=bd
Souls Guided by Destiny 2
Takamatsu Castle stage
V
\
Exhibition Theater
^
Symbols: Special CG
Shrine of Eurydice mission
Palagaea Shrine mission
lided by Destiny
NOVEMBER 99
Official
Sega ©Dreamcast
Magazir
~BM1 Kunpaetku Shrine mission]
Wkssm
Symbols: Special CG
1
Symbols: Special CG
|
The Adrian
Symbols: Special CG
|
Hoko Temple mission
Soph'itia's3P
^7/T
open
;
—
II Souls Guided by Destiny
—
|
Symbols: Special CG
|
Road Ruins s
Xianghua's3P costume available
Souls Guided by Desti n7i^^^[|hewrArT card Gallery
| I
Colosseum mission
Silk
(I'ffijj
MI
Symbols: Special CG
Art Card Gallery
I
Souls Guided by Destiny
~~
Souls Guided bv PestinvT
Art Card Gallery
The Tale Begins: Pro logue fl^^^Ttarb or
f
stac
SECRET UNLOCKED
CARD
GALLERY
costume available]
k
-
--
^
V & the Fortress #2 mission|
WBBSSJ
'
Tips, Codes, Strategies
GALLERY
CARD
Symbols: Special CG
SECRET UNLOCKED
j^jproving Grounds (TWILIGHT)
stagej
GALLERY The Chosen Ones: CG Characters
Maxi's 3P costume
I Voldo
The Chosen Ones: CG Characters
The Chosen Ones: CG CharactenT^^IIOstrheinsburg Castle missii
(Exhibition Theater)
new
Profiles of Warriors
Art Card Gallery
Profiles of Warriors
Extra Survival
Profiles of Warriors
Hoko Temple #2 mission
|
The Chosen Ones: CG Characters
The Chosen Ones: CG Characters
The Chosen Ones: CG Characters
The Chosen Ones: CG Characters
Valentine Mansion mission
| Takamatsu Castle iwoteri stage
|
|
|
Water Labyrinth mission
new
Art Card Gallery |
Profiles of Warriors
Valentine
Profiles of Warriors
Opening Direction unlocked
Mansion #2 mission
Portraits of Souls
Harbor of Souls #2 missi
Profiles of Warriors
Voldo 's 3P costume
Profiles of Warriors
City of
Profiles of Warriors
Nightmare
Portraits of Souls
Silk
Road Ruins #2 mission
new
Art Card Gallery |
Portraits of Souls
Portraits of Souls
Cursed Souls
Maze
m
of the
Dead #2 mission
Shrine of Eurydice #2 mission |
I
Sopbitia (Exhibition Theater)
Profiles of Warriors
Portraits of Souls
Portraits of Souls
Mode unlocked
I The Adrian & the Fortress #2
>
Water #2 mission
(Exhibition Theater)
Profiles of Warriors 2
Water Vein #2 mission
Profiles of Warriors 2
Asiaroth (Exhibition Theater)
Profiles of Warriors 2
(Exhibition Theater)
Profiles of Warriors 2
Proving Grounds #2 mission
Profiles of Warriors 2
Cursed Souls
Kunpaetku Shrine #2 mission
Cursed Souls
Silk
Road Ruins
Profiles of Warriors 2
(NIGHT) stage |
new Art Card
Gallery
|
j
End
Takamatsu Castle #2 mission {
Money
Pit
#2 mission
(Exhibition Theater)
Yoshimitsu (Exhibition Theater)
Profiles of Warriors 2
of the
Quest
Quest
End
of the
End
of the Quest:
End
of the Quest
End
of the
Lizard
Art Card Gallery
Man (Exhibition
Endings~^^^^^|j^^g^T^^H
I
Hoko Temple #2:
new
Quest
Rock
(Exhibition Theater)
Seung Mina
(Exhibition Theater)
I
I
Colosseum #2 mission
NOTE: Stage' refers
to
'Mission' refers to the
a pi /able stage for Arcade or Vet of the new location unlocked
nam
End
of the
Quest 2
End
of the
Quest
2:
Cervantes (Exhibition Theater)
Edge Master (Exhibition Theate
Metal Model
Mode unlocked
Official
I
Sega d'Dreamcast
Magazine
ana
Tips, Codes. Strategies
Beyond the Art Card secrets you'll also
that
you can uncover in Mission Mode to battle through different Secre
Which aren't visib e on
be able
1 The Secret mission 2 Th«
W-m Secret Dojo
lies
f
the island of I
Move the arrow up and down
Japan
Another secret location
along the mountain range
Wi
the
right
I
the arrow around the airgalfc
dpto the hidden location. Wait to hear vacuum-sound when you pass the
mountains
until you hear it click onto a location and A button. You'll discover a whole new The Secret Dojo will pit you against an opponent (gr-opponents, depending on which in the
'click'
press the
familiar
mission!
Over a location. Labeled the 'Swamp,' your ol
series you fight) with the disadvantage of poisonous
strength. You'll have to defeat multiple enerr
rats nipping at
you can then the
same
your
try
feet.
Once you
clear the stage,
yogr hand at the second mission
location, with a
whole new
in
is
jt
to avoid sinking into the floor
well.
Once you
and
clear the mission,
Inferno, }
com|
iter
^I^pot
the characterS
I
Vj*
in
Arcade Mode:
Yoshimitsu Lizardman Siegfried
Rock Seung Mina swamp see
Cervantes Inferno
j
do not move
n
Edge Master
n orderJo unlock secret characters in Soul Calibur, you'll need to 4 one 'your skillsW fighting ypur way through Arcade Mode.
Each time you pldy through af a new character or secret character, you’ll be awarded a new fighter or stage. While there are no specific
requirements^
unlocking the majority of the .characters and stages (other than completing Arcade Mode), but unlocking Inferno
OVEMBER 99
is
another
story.
|a#Dreamcast
Magazine
Inferno’s
on each sprebnS^
available
k
Vein
jU^m®^ulTd?^^
Mission Mode and back.. Beiow is a nst of c
^ 252
^
tip
tat
ftacpinp, noggin
*
WIN RATIO 1/4
than
foj^
ind
**
V
bther
you can the
onto the second version of 'Swamp'
DIFFICULTY
A special Chaos I stage opens up inf^fl are Vj you which challenged by none
losing tot
n|nt|er|f points.
objective.
of
mission,
Ostrheinsburg Castle. Like the:
wou must move
1
The Power Stone Collection Agency
S
apcom’s
stellar
3D realm
is
Dreamcast debut
every
bit
keep track of your spoils. Complete certain requirements ranging from mastering VMU minigames for coins to simply playing through Arcade Mode with different characters. Below is a complete list of how to get them all!
into the
as stunning as
to
its
long-running Street Fighter franchise and packed to the hilt with secrets! Using the Power Stone Collection book in the game, you’ll be able
I
PAGE 1
PAGE 2 |
LONG STAFF
GATUNG GUN
Complete the game in Arcade Mode with the
Complete the game once more using a character different than the one you used to get the Long Staff and you'll be awarded the use of the Gatling Gun! You'll
character of your choice.
Once you
do, you'll
receive a new weapon, the Long Staff, which can hit your opponent at any distance on the
find
It
1
VOUOOT
on Page Two of
THE MACHINE OUN!
your scrapbook.
screen!
|
PAGE 5 CUV) V—/
PAGE 6
|
u \-aJVJO
ViTcATin
Unlock Kraken as
111
a
playable character,
then beat Arcade Mode playing as him. You'll
be awarded First Person Mode, which lets you play against opponents using a new camera view.
1 !
1
Jssssss®*—.
Complete the game In Arcade Mode with the character of your choice.
Once you
do, you'll
receive a new weapon, the Long Staff which can hit your opponent at any distance on the
PlavacainsttheCPUf FIRS T-
[
TWO PLAYER FIRST PERSON MODE
FIRST
j
A Virtual Battle mow
1
_2plavers. The Scree
screen!
PERSON PERSPECT
PAG E 8
E GUNROCK
AYAME MINI-GAME
MINI-GAME
Complete Arcade Mode
Okay... take a guess at the requirement for this one. Complete the game a seventh time using a
the sixth time, using a completely new character In order to make a new mini-game for
new
available for download into your
Ayame.
character. You'll
Download mini games t
then be able to download Gunrock's special mini-game into
ON YOOR MEMORY CARO.
your
VMU made
especially for
VMU.
V.
Wk
1
PACE 19 SSMJUSS Okay, this one's a little tough. Set the game difficulty to Level 8 and run through Arcade Mode using Valgas and without using a single continue. Succeed and unlock Final Valgas for use in Versus Mode.
Official
Final Vai.oas NOTE
is
now pla'
Thi* character
n only i»H
Sega ©Dreamcast
Magazine
NOVEMBER 99
117
A
DONATION
Dreamcast Online Community
[True blue spirit] Sega fans show
their devotion at
Gamers Day 1999
Gamers Day has always been a press-only event, but this While there were still areas within the company’s new San Francisco digs that were off-limits to anyone without the proper credentials, legions of Sega fans from around the Bay Area were invited to show up outside and flaunt their true blue spirit - literally. With the promise of prizes (and the opportunity to hang out in Sega fan heaven for a little while), nearly 50 would-be Sonic the Hedgehogs turned out for the event, joined by dozens of other fanatics decked out in blue wigs, blue ega’s annual
year
makeup, and,
costumes
was
different.
much anything with a little blue in Some of the own official mascot getup, while others were little more full of hairspray and some cleverly molded
well, pretty
rivaled Sega’s
it.
than the result of a few cans
Styrofoam. Despite their crudeness, the ensembles said a the devotion that Sega
times
in
still
commands -
despite
lot
about
some rocky
the past.
When
was
and done, seven lucky Sonic wannabes received prizes, which ranged from Sonic all
T-shirts to
said
$500 checks “signed” by Sonic
himself.
Unfortunately, our attempt to enter Randy’s stuffed
Sonic
doll in
Gamers Day gave the
the competition met with less than
public a sneak peek at Sega’s Assault Tour vans (top), but the real draw was the “biggest fanatic” contest (above), complete with lots of blue makeup and
approbatory looks from the judging panel, not to
mention the other contestants
...
[Music for the masses]
papier-mache.
[Sites to see]
Dreamcast featured at second annual Family Values Tour reamcast
is
alternative
Top Sega-related destinations on the
tagging along on one of the
music scene’s biggest yearly
Web
events: the second annual Family Values Tour,
which got underway on September
and
21
will
wind
way around country
in
from the
will
10/05 Grand Rapids MI
The Strange (and Rare)
10/0b Indianapolis IN
Videogames Pics Page
latest
of
Sega’s ongoing Mobile Assault Tour.
Rounds
of the
Sega Dreamcast Championships
are also being held at each stop, giving top Sonic
grand
10/06 Columbus OH
is
a
list
relating to rare
10/10 St.
classic
Louis NO
10/12 Kansas City NO
NOVEMBER 99
Ninneapolis NN
10/lb
Portland OR
Sega
10/17
Tacoma
Test your knowledge
10/15
San Francisco CA
td
and stops for
10/22
Phoenix AZ
10/23
Anaheim CA
Sega
Trivia
on a number of Segarelated topics, including
games,
series,
amcast
and
important people.
outpostsega.hypermart.net/trivia/
of press time.
Official
and
Sega systems. members.tripod.com/faberp/
10/13
November dates and
of tour dates
venues had not been announced as
Information and images
10/05 Chicago IL
10/20 Sacramento CA
the 1999 Family Values Tour.
118
a $15,000
prize.
To the right
10/02 Uniondale NY 10/03 Philadelphia PA
Method,
Dreamcast games before the show, courtesy
Adventure players the chance to win
10/01 Hartford CT
tunes
concert-goers
be able to go hands-on with the
>Family Values Tour Dates
The Art of Panzer Dragoon Oodles of artwork and background information on one of Sega’s finest shooter and role-playing series. www.anet-chi.com/~stickle/panzer/lagi.htm
likes of
Bizkit, Filter,
Crystal
DMX, and Method Man & Redman,
7.
addition to
taking
Limp
the
until
November In
its
GAMECAVE.COM
Toll
Free Order Line: (888)
Info Line: (626)
d \3ne
Dead ue
2
Dreamcast System
Zt
e
U.S.
$199.99
$44.99 $44.99 $39.99 $43.99 $49.99 $44.99
Blue Stinger Carrier
CART
Flag to Flag
Climax Landers Dark Angel: Vampire Apocalypse Evolution
Expendable
House
of the
HydroThunder McGrath Supercross 2000 King of Fighters 99
Microsoft Combat Flight Monaco Gran Prix Mortal Kombat Gold
Simulator
NBA 2000 NBA Showtime
Mortal
Kombat Gold
$42.99
$44.99
TNN Motorsports Harcore Heat Tokyo Extreme Racer Toy Story 2
5m
TrickStyle Vigilante
2nd Offense
Virtua Fighter 3
;
1y
III
NFL 2000
Street Fighter Alpha 3
$44.99
$38.99
Case
I
RF Switch
I S-Video Cable 1
Spm 3
Wild Metal Country
Keyboard
RF
Unit
Stereo
$49.99 $44.99 $44.99 $49.99 $44.99 $44.99 $49.99 $49.99
Prices and dates are subject to change without notice Shipping and nan-
AV Cable
S-Video Cable
VGA
Box
Visual
Memory
Unit
will
^
$8.99 $8.99
$11.99 $22.99
DRM DRM DRM DRM
$27.99 $6.99 $7.99 $7.99
DRM DRM DRM DRM DRM DRM DRM DRM DRM
$29.99 $39.99 $24.99 $24.99 $19.99 $8.99 $15.99 $49.99 $24.99
-
p. ueau z Mortal Kombat Gold NFL Blitz 2000 Ready 2 Rumble Boxing .
ot tne
Sonic Adventure Virtua Fighter 3
oumeb nD UKM DRM DRM DRM DRM DRM
Whk\h4A
InterAct
Quantum
FighterPad for
Dreamcast.
J5
This pad has
:
and then a
$24.99 per second.
J
®
*
Intelligent reload
1]
automatically reloads
when
empty.
clip is
$22.99 VMU
Original
for
Dreamcast.
Now you
can take
parts of the
game
with
you wherever you go.
$24.99 Agetec Rally Wheel Dreamcast.
Analog control driving
As
for
games.
close to real
you can
get!
life
as
a
EEzEEiH
1
Auto-Fire: 16 shots
it
little
InterAct StarFire LightBlaster.
..
$12.99 $12.99 $12.99 $12.99 $12.99 $12.99
<
*5F
up under pressure!
hold
$48.99
for
oirdiegy u nouse
games
are not compatible with newer systems. Call for details. ArtwdrK copyright their respective companies. Ali rights reserved. PlayStation
,
to
pound the buttons to pound your opponents. This stick
Download and save
Jump Pack $49.99 $44.99
$22.99 $6.99 $34.99
You need
games from your DC.
Fishing Controller
Extreme Racing
Swords of Vengeance Test Drive 6
DRM DRM DRM DRM DRM DRM DRM
Pol inn
Controller
Supreme Snowboarding All Star
Gun RF Adapter
I Extension Cable
$44.99 $49.99
Street Fighter Alpha 3
Suzuki
Extender Cable
1 Carrying
Speed Devils
TrickStyle
Controller
Memory Card
$48.99 $21.99 $12.99 $54.99 $19.99 $9.99 $59.99 $27.99 $7.99 $24.99 $30.99 $9.99 $22.99 $7.99 $7.99 $7.99 $33.99 $14.99
Nvkn Controller
1
Soul Calibur
Capcom
Visual
VMU
Soul Fighter
$42.99
RFU Adapter StarFire LightBlaster Controller
V3FX Racing Wheel
S-Video Cable Thunder Pak
Shenmue
Marvel vs
Controller
Stereo AA/ Cable S-Video Cable Tremor Pak
$39.99 $49.99 $44.99
Veronica
Slave Zero Snowboarding Sonic Adventure
Memory Card
Fission Fishing Controller
$42.99
Name
Pad
Basic
Fighter Stick
$42.99 $49.99
Pen Pen Power Stone Rainbow Six Ready 2 Rumble Boxing Red Line Racer: Ultimate Challenge Resident Evil-Code
Astro
DRM DRM DRM DRM DRM DRM DRM DRM DRM DRM DRM DRM DRM DRM DRM DRM DRM DRM
Stick
Dreamcast. *
for
Stick Controller
Power Cable Quantum Fire Pad Controller Radius Racing Pad Controller
$42.99
NFL 2000 NFL Blitz 2000 NFL QB Club 2000
Arcade
Concept 4 Racing Wheel Expanded Visual Memory Card Extension Cable
$39.99 $49.99 $49.99 $49.99
InterAct Alloy
Arcade
IntarAAt Alloy
Capcom
Metropolis Street Racer
$49.99
Accessories 1
S°$39«"
3 Virtua FigWer
9
Dead 2
J.
Marvel vs
St &Z S42.9 °ne
Dreamcast
Aero Wings
Armada Bass Fishing
CART Racing $44.99
930-1300
£x
Bare witness to the world's first arcade console machine. Providing true arcade action in the comfort of your living room
U.S.
GAME-CAVE
;>
|
ENDZONE
Next Issue:
WIN! What? Another chance
• CODE VERONICA! Revealed at
to win your
DCM
• TOKYO GAME SHOW
-
check out the Planet of the
The world’s most exciting games show opens
Apes Special Report) where Homer unearths his
Shenmue
‘Wunderbat’ baseball bat for
fashions
on
falls
at every
head during a storm,
we
to
erm, ‘homers’
hit,
game. Yeah,
hear you
cry,
games
that’s great,
but what’s
•
coin-op?
Sega has a brand-
new Naomi-
spanking
eager to have removed from
make room
for a highly secret project
Don't spend a dime
you've read our picks for the season!
Dreamcast much
peripheral for
James Bond’s
(that last part
until
And much more!
involving a helicopter
like
revealed!
HOLIDAY BUYER’S GUIDE!
Games you need! Peripherals you crave! Essential Sega stocking stuffers!
powered World Series 99 arcade machine that they're
their test-labs to
DCM!
all
do with winning a
this got to
doors to
PLUS: Sonic Team’s new
from a branch that
it
his
and goes on
its
final!
Eternal Arcadia!
power plant game. He
the
survival horror masterpiece!
infiltrates
exclusive report!
Simpsons
(we’re on a Fox trip at
Capcom’s Dreamcast
Capcom’s secret Osaka compound to bring you an
here’s this great episode of The
month here
this
last!
DCM
own arcade
machine? Is this magazine mad? Or do we just have a few too many coin-ops cluttering up the hallways...
may
Anyway, the point could easily find
‘Little Nellie’
not be true). is
its
that
way
Issue 3 with GD-ROM On sale Dec. 5 Miss it and
it
into
cry!
your bedroom or garage (the coin-op, not the helicopter), should you
accept the following challenge.
What do
have to do to get on the coin-op? I
Inspired by Homer’s efforts,
you
my hands
baseball bat. Actually,
we mean
when we
‘biggest.’
say
The reader that
makes the biggest homemade baseball bat You can make it out of anything you
wins. like,
providing
it’s
legal
and
relatively
harmless [disused Soviet nukes are probably not the best option, for example), and to
prove
it
to the expert panel of judges here at
the magazine,
photograph of bats
will
we
require you send a
yourself, bat in hand.
be judged on
size,
The
but they must
look like a baseball bat and not, say, that
120
NOVEMBER 99
WHO WOULD WIN IN A FIGHT?
your grandma’s garden. Or
Entries are limited to
Official
aone per person
like
to build the ultimate ‘Wunderbat’
‘ultimate’
fallen tree in
your grandma.
we would
and the closing date
for entries
December
So what are you
5th, 1999.
is
This issue, sub-aquatic fish-thing Seaman squares up against the
waiting for? Get going!
undersea explorer (and Frenchman) Jacques Cousteau. Things could get ugly! Write in and tell us who you think would win and why. Send your theories to fight@dreamcastmagazine.com late, great, intrepid
Stuff our lawyers want you to read... One entry total per individual. All entries must be received no later than December 5th, 1999, with the winner being announced on or around April 4, 2000. The editors of the Official Sega Dreamcast Magazine will be the judges, and their decision is final. By entering this contest you agree that the Official Sega Dreamcast Magazine, Imagine Media, and the other contest sponsors may use your name and competition entry for promotional purposes without further payment All prizes will be awarded and no minimum number of entries is required. Prizes won by minors will be awarded to their parents or legal guardians. Imagine Media is not responsible for damages or expenses that the winners might incur as a result of the Contest or the receipt of a prize, and winners are responsible for income taxes based on the value of the prize received. A list of winners may also be obtained by sending a stamped, self-addressed envelope to Imagine Media, Inc., c/o R. Nelson. 150 North Hill Drive, Brisbane, CA 94005. This contest is limited to residents of the United States. No purchase necessary; void in Arizona, Maryland, Vermont Puerto Rico, and where prohibited by law.
Sega ©'Dreamcast Maga
WHO DID WIN
in
A
FIGHT?
Last issue, we asked you who would win in a fight between Yuji Naka and his most creation, Sonic the Hedgehog. This answer from Corey Ressler seemed reasonable enough: think Sonic would definitely win by letting Naka get close enough and then charging up and taking his legs off. It’s just like Darth and Luke and Frankenstein and the doctor what they create always gets back at the creator “What have done? created a monster! Aaaaargh!" Oh, and plus, it's like, ‘duh,’ of course Sonic would win: III mutated hedgehog vs. ‘normal guy.' A
famous
I
—
I
^
I
—
Get the
latest titles
delivered
to
your door the same day they
Cage's &
Software
www.gamestop.com
hit
our stores.
DEBRIEFING COMMENCES
x
department,