Official sega dreamcast 5 mayjun 2000

Page 1

8 EXCLUSIVE PLAYABLE DREAMCAST DEMOS! DEAD OR ALIVE 2

REVOLT

SLAVE ZERO

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WORLD GRAND

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GUNDAM SIDESTORY

SEGA SWIRi

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CODE VERONICA REVIEWED! Find out why we gave a PERFECT 10! it

ZOMBIE DEATH! COMPLETE 12-PAGE CODE VERONICA WALKTHROUGH All

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Every secret revealed! Every puzzle spoiled!

powerO STONE* WE’VE PLAYED reveal the

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Animated Blood Animated Violence For more information on this product’s rating, call

1-800-771 -3772 or visit the ESRB web

site


Battle

Your Way Through

The Gauntlet Realm and Become A Legend! This new, enhanced version of the arcade classic is laying siege to your Sega Dreamcast™ with brand new animated sequences, kingdoms, secrets, sub-quests, magical power-ups and an expanded storyline that only Midway can deliver! •

Choose from

either 4 classic characters: the Warrior, Valkyrie, Archer, Wizard 4 all-new characters, exclusive to the Sega Dreamcast™!

OR

]

With over 50 evil enemies and countless potions power-ups and secrets to uncover, prepare to venture where only Legends dare tread!

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www.midway.com Inc. All rights

reserved

MIDWA1

Home Entertainment Inc. Sega, Drei trademarks or trademarks gUiesa Enterprises

Distributed under license by

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Dreamca ct

Contents May/June 2000

Powerstone 2/34

COMINGSOON

FEATURES

DCDIRECT

Informative and entertaining. They’re why you love us! (awww...)

All

and some that frankly doesn’t

hottest

Powerstone

DC News Network /12

Grandia 2/so

Power Up! Whether

2/34

it’s

actually the

game ever on Dreamcast remains to be seen: but Power Stone 2 has already rocked the world here at Towers— and rocked even best fighting

the news that

• • •

fits

harder

in

Japan, where

DC World /20

it’s

turned Capcom’s headquar-

We’ve played

an apparent war

stop at

zone. Our maverick Editor-inChief

Simon Cox jets

to learn that love

is,

to

decade

Japan

of

indeed,

it).

Sega GT makes a

pit

Towers and makes our

(at least, the first

Shenmue

As good as you'd hoped? Turn

page 20 and

Explained

to

Pixies! They’re

Sega’s

hell

design style to details

of time and space, we’ve got it covered. Yu Suzuki hosts a personal tour through this brave

new

world. He’ll

tell

you every-

thing you want to hear about the

except that an English version out tomorrow.

A feature to be

is

game: coming

savored!

and it

er,

T.

Bear

and worth the wait

vs. H. Kitty...draw

Now

it

lick

it.

up to your nose Jeez, you'll do

wipe it off so it works (you should wipe it off even if you didn't drool on it), and insert it into your Dreamcast.

Mmmmmm,

DOA2! Yeah, baby!

PROFILE * This

San Francisco

Giants’ star

the key to developing

Gene Simmons,

lickety split

back (and what the

DC RPG, Time

sniff.

anything, won't you? Now. carefully

your weapons

Metropolis Street Racer /60

KISS Psycho Circus/6l

are they doing with that pencil?)! first

fast, off-road

Fur Fighters/56

Stalkers,

stalks your way.

check out Sega Bass Fishing follow-up Marine Fishing, Namco Truck Racing

and Aa! Megamisama [Huh?

— Ed]

ODCM

title.

ESPN

DC

was

new

s

Baseball Tonight.

tosses a few hard Dreamcast

pitches to Barry Bonds.

Makes the PSX

version look like crap

Tonight/69 Take me home to the ball game

sports

Tony Hawk’s Pro Skater/68

ESPN Baseball

Arcade Zone /26 ODCM travels to AOU Show 2000 to

From ODCM. gaming!

DC ROM Ah. the Disc. Hold

Bloodless car-jacking— moms love

Pure driving satisfaction

find out!

You’ve got questions? We’ve got

its

even better

few months

Fantasy Zone /24

gameplay, from

The

titles

favorite gets

Grand Theft Auto 2/53

It’s it!

ODCM

a battlefield.

answers. From Shenmue’s storyline to

upcoming

The Saturn

Four-Wheel Thunder/56

ODCM

ters into

Stuff You Can Rely On: 2-ply tissue of DC

Hands-on sneak peeks at the

The Jet Set gets ready for take-off Guess who’s coming to Dreamcast? Peter Molyneux talks to ODCM about converting Black & White

Super Magnetic Neo/72 Sonic, watch your back!

1-Spy Espionage/73 The

intelligensia gets theirs

ERDZONE Scope out what's

in

46

store for next

issue— plus, we give you a chance to win a Dreamcast. a highly-rated (by us)

Mad

Catz steering wheel, and

every Dreamcast car racing existence!

it's

game

pure turbonium!

in


Welcome

to Issue #5 of America’s Official Sega Dreamcast Magazine. All good things come in tens, it seems. This issue we racked up 10,000 frequent flyer miles jetting back and forth to Japan to bring you exclusive reports on Game Arts’ Orc-bendingly good RPG, Grandia II (previously MIA). Not only that, but Capcom opened its doors and its Power Stone 2 secret files to us with a nod and a wink. A couple of future tens in the making? Ten is also the number of hours Evan has spent (so far) during

deadline playing the early version of

Tony Hawk's Pro Skater, and as if by magic, it is also the number of days

Dan has spent ogling the models

in

the

3D (DD) swimsuit was just looking for some

Sports Illustrated issue.

“I

design pointers.” Sure, that’s why you

were wearing the 3D glasses... Creepy coincidence. But not as creepy as our complete walkthrough and review of another of Capcom’s masterpieces, Resident Evil: Code Veronica.

JESTZONE

Peripheral: Dreammaster/85 For maximum control

Our Uncompromising Take on the Latest Releases

Giga Wing/86 The seizure-prone need not apply

Code Veronica /76 So good,

it’s

Sedated

plastic,

Best of the bunch

more

Eyeball-bouncing surround sound

I

Domo-arigato, Mr Roboto

Peripheral: Concept 4Wheel/si can't steer without

one

Episode One: Racer /82 It’s

safe to

try,

guys!

No

Jar Jar!

Plasma Sword /83 The other horse

in

Capcom’s barn

it’s

not Tetris!

over and over—foregoing our love-

Street Fighter

2D

III:

virtuosity, in all

World Impact/92 the right places

No

riots at this

in

little

don’t have

soccer match

Wheel /93

The Thrustmaster. Enough said?

pizza, trying not to

fingers to the

bone— all so

to.

Writer Chris Jacubowski has explored

every environment inside and out, and Mr.

Dan has turned his brain inside and out to figure out a way to fit ALL the maps, ALL the info, and ALL the glory into the most user-friendly package

Mmmmmmm, feels good. Rayman 2/84 Too cute to

live,

too good to die

Roadsters /8S Be-deviled speed devils

Tee Off Golf /94 It’s

Now, technically,

got balls

The sequel

to

Evil:

Vroom-Vroom Car

shelf,

a walkthrough

and reviewed next

Code Veronica. So we have

this version

issue.

to

remind

MAY be differences between and the one you’ve got. But

you that there

New Releases /96 On the

this is

of the pre-released version of Resident

Chu Chu Rocket /94

it

paid him a not-so-slim wad of cash), We’ve come a long way, baby! Over 250,000 of you have fallen under our with good cash every month to get the best Dreamcast news, reviews, previews, tips and demos on the planet. Our bosses thank you from the bottom of their stony, corporate hearts. And so do we. But even creepier than that, in this issue you will stumble across a number of high scores, including two ‘perfect’ tens.

I

won’t spoil the fun by telling you

which ones they are (though they both feature flesh as something of a motif),

you’ve ever seen.

Peripheral: Thunder Pak/84

game

know what

spell, parting

eating

the mirror too often, and wearing

our nimble

YOU

played this

fish,

Art Director

Virtua Striker 2/93 Peripheral: Racing

neglecting to feed our

much mediocre

look

Peripheral: NEOGEO-DC link/89 A gamer’s universal translator

Resident

Code Veronica. We’ve

too

can’t believe

walkthrough out

Evil:

game.

Wetrix+/89 talkin’ ’bout!

Gundam Side Story 0079/81

effortlessly

find another

game lives,

Dead or Alive 2/80 Now, THATs what we’re

a good fighting

games

Zombie Death! there that beats our guide to

NHL 2K/88 Finally,

beat tough

there’s a scarier

(from a safe vantage point, like behind the sofa). And it gets even creepier. It’s been almost exactly ten months since we signed off on the final pages of Issue #1, way back in July, 1999. And as Fatboy Slim would no doubt say (if we is

holds your hand so you can

You won't

Carrier /86 A nice after-Veronica snack

like

Peripheral: Captain's chair /79

Because you

Mad Catz Wheel /86

Peripheral:

scary.

Wild Metal /79

ODCM

If

out there, we’d like to

HOW70

probably not. Good luck!

but a

will

I

say

shadow

with

some

this:

time.

A

You now own, without console armed

of a doubt, a

of the best

the world. And

it’s

videogames

getting better

bit like us, really.

in

all

Now turn

the

the

page and get your money’s worth!

Simon Cox,

Editor-in-Chief


America jy Titus Interactive Studios. Nintendo, Nintendo 64 and the "N‘ logo ar8 trademarks of Nintendo of 1989. 1998 Nintendo of America Inc. Licensed by Nintendo. ROADSTERS for the Sony of America Inc. and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. ROADSTERS for and the Dreamcast logo are registered trademarks or trademarks of Sega Enterprises. Ltd. Roadsters. Titus

Š

>n st

roperty of their respedives owners.

30 dream convertibles with multiple engine configurations game styles plus instant replay God after another on Q different tracks

four different Tackle

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Leap Tk*e

2410 89 BMt 0135

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one act

of

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nr

rom

Disc Guide

Welcome to the Disc! nrrj e’ve got two words for you: Demo Disc. Yep, that’s

securing your

right;

Carrier

PUBLISHER JALECO RELEASE DATE OUT NOW PLAYERS

Mysterious

Buster Brown, ‘cause playtime’s over. Or at

it's

just beginning,

we suppose. Guess

it

five

A

demo

if

disc from this issue:

It’s

message

for

the thieving

little

who swiped

bastard

getting replaced with your still-beating heart.

has

finally arrived!

some

eagerly-awaited fighting

of the

Plays like a sim,

Gundam

most dynamic, three-dimensional women

trumps the

l|

^ © Parry

D-Pad: Control Legs

©Fire

©Sniper Weapon

Slave Zero

publisher

This time

you happened to read our .

D-Pad: Steer Car

haven’t

;;

-

,

smile)!

it’s

split-screen multiplayer (come on,

Now you and

four of your closest friends can

run around and crush stuff (and each other) with

your big robots.

steer:

Stick: Steer

still

Shield

out Dreamcast’s most under-appreciated racing full level

demolish the competition.

S*

be

<U Jump/Hover

gotten behind the wheel, here’s your chance to try

game. You’ve got a

^

the

you’ll

;fog

;

si If

glowing Re-Volt review last issue and

demo,

this

in

© Target Lockon © Change Weapon

Stick: Control Torso

LS>N/A

Attention, racing fans!

easily the best

faithful to

universe. With a (Gun -damn) terrific

thoroughly entertained.

Movement

Free

4J

NOW PLAYERS

is

of the series to date.

and remains

graphics and a ton to do

still-magnificent Soul Calibur.

© Throw © Punch O Kick

Movement D-Pad: Movement

Change Weapon Aim Weapon

sense of scale and atmosphere, some impressive

in quite some time. One of the must-buy games for Dreamcast: decide for yourself whether it

we’ve met

Stick:

BANDAI RELEASE DATE OUT

videogame incarnation

certainly got

it’s

<|j

Gundam Side Story: 0079

game

With graphics and gameplay to put

on our jaded faces. And

big smiles

Keys.

as you can.

from Jaleco: check out our review.

© Scanner © Run © Map Data

Movement

g D-Pad: Movement ^ © Shoot/Action

the

Thank you.

Gundam Side Story PUBLISHER The system’s most

it

Ammo.

And you’ve got

just

it.

he’s reading, we’ve got a

minutes to see as much of

solid effort

Eco-terrorists.

forms. Viruses. Half-human, half-plant

“A world of sheer maritime terror.”

Stick:

And

life

monsters. Survival-horror. Weapons.

of Official

depends on how you look

1

Nuclear aircraft carriers. High seas.

own copy

Sega Dreamcast Magazine is the only way to get your hands on demos of the hottest Dreamcast games before they hit the shelves (aside from coming over to visit your friends at ODCM with a shotgun and a ski-mask, but that's another story altogether). So put away your anatomically correct Ken and Barbie dolls, |

it’s

much

Tip:

digital

So

Stick:

Accelerate

mech's

to use your

X) often in order to side-step

f

Reverse LS>

Be sure

and

incoming attacks.

pad to

/

© Change View © Reposition © Upright Vehicle

Car

“ ©Use Item

Use the

easier...

Tip:

strafing ability (B

and

to explore, race,

jpSEj

Look Arou id

D-Pad: Jump/Sto mp

© Move Back

©Strafe Right

Rocket

Fire

© Strafe Left Q Move Forward

L£> Fire

Primary

Weapon

llilift

Legacy of Kain: Sou Reaver 1

One

of

PUBLISHER EIDOS RELEASE DATE OUT NOW PLAYERS 1

more than a

upon the souls

little like

really cool. Play it

Movement

D-Pad: Rotate

an 8

in

Spawn,

of their

But

it is.

Here’s your chance to Prix glory:

curlicues: the

more points

relive

and change

moments

of

Can’t get your wiping

Prix races, is

3D

real

it

damage when they

gg

Stick: Steer

N/A Shift Up

D-Pad:

f ©

crash. Yeah.

©RearView

© Shift Down O Change View

6 Official Sega ^Dreamcast Magazine May/June 2000

<JJ

GD-ROM

to

work properly? Sometimes a

gently with a soft, lint-free cloth.

service line at 1-888-613-7326

the blasted thing to work, in

you group together, the

we mention

it’s

free?

Not Used Not Used

If

little

cleaning does wonders. Try

that doesn’t work, contact our

toll-free

customer

and an operator will be happy to assist you. If you still can't get ask you to send it in and you’ll receive a brand-spanking-new one

they'll

return mail, along with a natty letter from the editor.

mind that our disc isn't intended to work on your personal computer-it’ll only run on a Dreamcast. That's the whole point. So don't even try it on one of those ‘other’ CDROM based videogame systems, either. We mean it. Really. Bear

i|.

swirls

Having Trouble?

1

FI takes

and cars sustain

more

they’re worth. Did

© Back © New Level Goals © Not Used

Move Cursor D-Pad: Move Cursor

Stick:

§ ^ © Select

<5J Crouch/Crawl

shot at the championship. The cockpit

with two virtual views,

li

Throw

history!

first

removing batches of connecting, like-colored

© Impale/Grapple/

you to actual rounds of the ‘98 Grand for a

the full version of Dreamcast's

Tetris/Bust-a-Move/Jenga combination clone. Yeah,

we gave

the level and see why

is

1/

that's right-a freebie! Clear the board of swirls by

sounds

our last issue!

© Jump/Glide/Swim © Devour Soul © Attack/Action

Grand

This

enemies If it

it’s really,

FI World Grand Prix PUBLISHER SEGA RELEASE DATE OUT NOW PLAYERS RrjMpsjpa

PUBLISHER SEGA RELEASE DATE OUT NOW PLAYERS

Dreamcast’s finest adventure games. As

Raziel, players feed

as they seek to destroy Kain, their creator.

Stick:

Sega Swirl

in

Brake Accelerate

Toll-Free Help Line:

1- 888 - 613-7326 www.DailyRadar.com


“Fun? Yes. Funny? Sure. Obscene? Hell yeah." "will become a long-played title in "If entertainment

your game library"

could be measured, GTAS would bust the scale"

gang system - Earn and maintain the respi gangs to gain the best jobs. Or, play the gangs off against each other in turf wars. Intelligent:

of

:

ierce playability: against a backdrop of urban anarchy game play is more absorbing &. involving than ever.

;he

DUNTERSWlLfi

fsnm

1

r£ The incredibly fast-paced and fluid game play new matched by Sega’s "128-bit system makes OTA2 a musthave for the Sega Oreamcast owner’s game library. MATURE

Sega

Dreamcast.

www.rockstargames.com

PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. and the DMA logo are trademarks of DMA Design Ltd. Rockstar Games and the Rockstar logo are trademarks of Take-Two Interactive Software, Inc. © 1999 All rights reserved.

DMA


M6YEE THE SOUMP BARRIER RRRAK VOMR FALL

•BE U/C*\r, \mi\-

m


EPISODE

txcSsfilm Lid.

8 TM.

All rights

reserved.

Used under

authorization.

1

Sega. Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, LTD.


D -MAIL

Letters

LETTER OF THE MONTH

Team ODCM ALTHOUGH UNDERPAID,

overworked, and bordering on the psychotic, the ODCM team

H DC Believer

prides itself on knowing more about Sega Dreamcast than is strictly healthy. Should you

Okay, listen up.

played

have the misfortune to run into them on the street, do not approach them. They are highly trained and may try to sell you a subscription...

great style, shocking colors exciting reviews,

owned a Sega Genesis

I

NBA Jam

religiously.

But

my day-

in

never evolved

I

is

love the silver),

I

caved

insightful.

in

Dreamcast. If this would have never purchased a Dreamcast.

I

I

Sega Dreamcast thing, and it caught my eye. “Hm, what's this?” said to myself when saw

Thank you. Mike D.

I

I

Chief

in

{I

honest and

a good magazine

So, needless to say,

I

Emperor

is

covered.

and bought a magazine was not what it is,

from Genesis into other videogame consoles thereafter. Pursuing other things, guess. [“Da Ladies, Da Ladies"-Ed.] Then heard about this

SIMON cox

and

makes

Every base that

Via Email

the commercial on television. “Hm, what’s this?” said to myself as stood before the magazine rack. I

The only

man we know who

move (and

think) in

can

I

14

separate directions at exactly

same time; Simon Le Bon

the

without the jazz shoes (or the last

20

years).

Dreamcast MAGAZINE?”

With martini.

“Well,

responsible for

cheesy?”

We’re touched. Always a

Welcome

pleasure to do our readers the service.

the Dreamcast

fold,

fires, obviously).

thought.

I

I

60% of the

Sniff... sniff...

anyhow. We’re

like

to

a club. Or a

cult (only without the mass-suicides or unexplained is it

CHEESY!? must say that your magazine is a work of pure brilliance. It's a combination of Newsweek, MAD Magazine and— based on the pictures of Lei-Fang in ODCM Issue #3— something a bit naughtier. Your magazine has witty commentary,

so he claims).

DAN FITZPATRICK Art Director

Is

It

drooled.

I

Without a leash. And with no legions of adoring fans (or any, for that matter,

ODCM;

glowed within its plastic baggie. A shiny GDROM behind the magazine attracted me like a deer in headlights. “A

Keep an eye on your mailbox,

seems

Mike. There

to

be a rather large FedEx box

containing loads of Sega goodies heading direction. Warn the neighbors! Shutter the

in its

windows! Sound the sirens! Alert the authorities! Easy, tiger. Step away from the keyboard.~Ed]

[Er...

usage of the word “panties," and 100% of the words “$#!t! My stock went up/down again'." at

ODCM. He

ain’t

your

daddy's Art Director. Maybe your Mama’s. And he loves his

monkey, bless 'im! (“And love you too Dan!! Oo-oo-oo-A/-A/-A!)

EH Not

So Crazy

(

Ready2Rumble comes

have no excuse

seems

to mind), Crazy Taxi

to

for its ridiculous representation of

African American characters. Write to

Sega and any

I

First off, let

me

have written a

preface this

letter of

letter

first

forward to this one ever since

popped Crazy

upset. Award

for

Obscure

Taxi into

really like driving

I

I

never

complaint before. But when

DINA FAYER Managing Editor Three-time winner of the Dennis Miller

by saying that

my

Dreamcast,

games, and

I

was a

us out Give her five minutes

believe that this industry

I

little

panic button/Prozac/Chianti. Like Tigger, she's “the only one.”

FRANCESCA REYES Senior Editor Is

the gaming integrity of

ODCM

(someone had to do it, team of

plus she has a whole

Do

pixies to help her.

what,

you ask? Well, urn...). Our resident Resident Evil exactly,

expert, par excellence: Claire Redfield,

humor added.

DAVE CORDON

not the muppett,

idiot!),

(no,

meet

Gonzo design. Though he may bear more than a passing resemblance to Hunter

Thompson

circa

1971

S

in this

photo, he’s really not that

insane-looking

in real life.

Unless he’s on deadline.

EVAN SHAMOON

mag whoops some

In

place and I’m constantly told that

I’m not usually super-sensitive to this kind of stuff

Is

responsible for the other

40% of the

word "panties."

He is not responsible for wearing panties, no matter what you read on the Internet (we've seen the pictures;

it

only looks like

him). Besides, he’s ‘young

and needs the money'.

10

Official

Er...

Sega©Dreamcast Magazine May/June 2000

if

I

going to

more interested in her make-up than the road, and make Gus a greasy Italian guy with a really thick accent and a lot of gold chains. is

and the

white

woman ask

‘jive-ass sista’

ask

“Honey, take me to Kentucky Fried Chicken!,” was to go back to the store and cuss out the guy that sold the game to me. But it’s not his fault, and the game is very addictive, so compromised— turned off the voices and I’m sending you and Sega this letter. Mike T. Miket@ecko.com I

I

Thanks so much for the letter, Mike. We agree with you on all counts. Much like movies, TV and other such media outlets, many videogames have been burdened by backward, regressive politics and stereotyping. Frankly, we were disgusted by some of the stuff we saw in Crazy Taxi, and we're glad to hear that we're not alone. While the over-the-top, universally-

exaggerated stereotyping cleverly

done and

in

certain

games has been

clearly tongue-in-cheek

English. People are importing this I

I

only have a

it,

game

want

I

all

it.

over the

should too.

Problem is, don’t have a Japanese DC. Will there be a demo released in the states similar to the “What is Shenmue" disc? Maybe you could put a video clip showing the game in action on a future demo disc? That would be so cool. And what happened to Team Battle? thought it I

the

an airhead that

serious booty, so

few questions. Okay: Shenmue. You want

game is ‘balanced.’ By that, mean if you’re make a blatant stereotype of a ‘home boy,’ do same for all the characters! Make Axel a really stupid kid that talks like a ‘surfer dude,’ or make Gena

the video

ODCM

Staff Writer

out of the Stone Age.

Your

I

Gonzo journalism

swift slap in the face

politics

way he speaks? Come on, it sounds like someone making fun of a black guy, and all of the black people sound the same way in the game. The women sound even worse than the men.

clip

else looks cool— but the

to go to the Yacht Club, Forget

needs a

narrow-minded

been looking

I’ve

saw the video

deal with the tooth-filled smile, even though everyone

I

my Dreamcast from.

My first thought when heard the

Associate Art Director

its

way— we firmly

like

I

almost entirely responsible

for

to bring

in this

the fact that you get four drivers to choose from, but why does the African American character have to be such an obvious stereotype? can almost

bought

I

she'd have him reaching for the

that offends you

Shen-ME-ME-ME!

I

References, platform-shoe

alone with Hannibal Lecter, and

company

ffl

playing at the store

sporting “Dingding" lives to weird

other

I

idea. You should resurrect it, but make a kind of home video thing and put it on your disc. That way, it would help us, the readers,

was a good into

demo

better understand that you guys are

gamers

(not to

mention human beings), too. But that’s what like about your mag. That get this feeling that I’m reading something by gamers, not by idiots who are hired to write an official mag. I’ve written to several other mags and I’ve never been printed, so it’d be really sweet if this letter was. Then my two seconds of fame would be fulfilled, and could die a happy, grizzled old man. I

I

I

Still

clutching his copy of Shenmue...

Matt Cullinane Via email

ODCM Mmmm,

Shenmue... You’re right Matt, it’s going to be awhile before this one arrives in the US—there’s an astonishing amount of localization to be done. And

demo could be many months away. So while we know it’s difficult, our honest recommendation would be to wait (and read our Shenmue feature, starting on page 42 of this issue). As for Team Battle— well, it died a quick death. We just didn’t have room for it. But your idea for a Team Battle our

www.DailyRadar.com


home video is cool—we will indeed be putting stuff on the disc and on our shiny new website...

game

S Fantastic Four I

think Dreamcast

is really

great, but there are

things that could be better.

I

Shenmue. You want

it Okay:

it.

I

want

it.

People are importing this over the place, and I’m

In English.

www.dreamcastmagazine.com

would

like to

all

constantly told that

I

should,

too...

W

some

know

if

is a chance of any of the following happening: Rival Schools game. A high capacity VMU, with screen and buttons. The price coming down a little. 4. A game that lets you build a fighter from scratch, like Monster Rancher for the PlayStation.

there 1.

A

2.

3.

Jalal Williams

via email

ODCM

Here you go,

Jalal...

1 Capcom recently announced Private Justice Academy 2 (Rival Schools: United by Fate 2) for arcade, with the obligatory

behind (no firm date,

yet,

DC

port following close

though).

2 Sega should have a high-capacity VMU by summer 2000, maybe even one big enough to hold MP3’s... but it should have both screen and buttons. We think. 3 Not for a

4 UFO

is

while.

It's

selling rather too well for that!

planning to bring over the mysterious, but

probably similar, Monster Breeder to the this

US sometime

spring/summer. Keep your eyes peeled

on game

in

for info

our next issue.

SHENMUE p.42

03 Still

Adapting ODCM

You might have

tried this already, but:

awesome, but seriously—the GDROMs need work.

Set up

You guys make a great magazine and think it’s the coolest thing that you guys include a GDROM with

your Dreamcast to play on your monitor, and leave the

You stated

VGA box

the materials and production of the disc that

every issue. [Aw shucks— Ed.] Anyway,

now for the Madness Gameware DCVGA Adapter (a third party VGA box). It’s awesome and all, but my copy of WWF Attitude (it’s pretty fun when

after you hear the machine’s first boot (or your

you get used to

(Actually, for legal reasons, don’t. Please.)

I

question:

I

recently bought a

it) doesn’t work. I’ve found tricks on them have worked for me. recommend a method of making non-supported games work with the Madness Gameware DC-VGA Adapter?

slightly

unplugged. Turn on the system, and

VMU’s

opening beep), plug in the VGA box. It takes nearperfect timing, so if you fail at first-just try, try again. Or beat the living crap out of your Dreamcast.

the Internet, but none of

Could you guys

CrowTServo@aol.com

THE PROOF

IS

OUT THERE

Scratch

’n

this magazine." Yet in your

Godstrust@aol.com

Matthew, they're actually both true. tag on our logo means that every issue released will come packaged with a GDROM provided by (and created by) Sega. Which means that THEY get to choose everything that goes on it. BUT the actual content within the magazine is written and produced solely by us, the editors (as employed by Imagine Media, Inc.), with absolutely no interference or inf uence from the big S.’ Believe us, we’re also still working to gain more control over what is put on the disc. And that’s official.

The

is friggin

I

GO ODCM!!! Gideon2002@aol.com

ODCM

all

Premier to Simon Cox, and Sonic the Hedgehog, you cliam that “Sega has absolutely no say in the content of this magazine.” Which is the true statement? Matthew

ODCM

paper!!!

your response that “Sega handles

when you open the cover

Editor-In-Chief

Sniff

awesome. Color everywhere, awesome oversized design. BUT NONE OF THAT MATTERS!!!!!!! The paper that you print your mag on smells GREAT!!! Number one in my book. Before, thought that the hardcovers of the new NextGens smelled good. But it ain’t nothin’ compared to your The content

in

accompanies Issue, right

Oh-um-okay. Thanks. Urn—we think so, too. If bring you a whole scratch ’n sniff issue, we

Well,

‘Official’

I

we could

we

would. But

Readers may remember Kurt Best’s claim of a Panzer Dragoon Saga tattoo from ODCM Issue #1. Well, he does have one and he’s sent us the photo to prove

it.

We

don’t think.

one that

of the local stores I

» HISSIUE

Not?

saw your premier near my house. I’m so

I’m a faithful reader since

I

read every issue front to back, and

I

issue

in

faithful

have a

question regarding Timothy’s (rpterry@email.msn.com) letter in

ODCM

Issue

#4 and

your response. He

asked, “Where are the downloads, interviews, and gossip on the GDROMs that you promised your readers?”

www.DailyRadar.com

won’t.

Official or

ffl

I

mean,

I

admit that your magazine

HISSIQH

Got a pen? Got some paper? Got a Dreamcast? Then get scribbling (or typing) and let your voice be heard. Want to know more about a certain game? Need to know where to get a Hello Kitty Dreamcast? Want to ask Simon out on a hot Chu Chu Rocket date? (We all do.) Ship your questions to: ODCM c/o Imagine Media, 150 North Hill Dr., Brisbane, CA 94005. Or even better, type your way into the print limelight at: dcmag@imaginemedia.com.

is

May/June 2000

Official

Sega#Dreamcast Magazine 11


Sega’s uber-cool inline skatin’, spray paintin’ racer

B

nitially

shown

Game Show

at the Fall

in

Tokyo

Japan, Sega’s Jet Set

Radio has had us

more about

all

anxious to learn

it—especially since

Sega

WHAT WE’RE TALKING ABOUT Ready, Jet Set, Go! Virtua Tennis

Ooh-La-La on MTV It's Sega time We want Vs Black & White Fightin’

words

Sonic, party of

two

Browse better Hot, hot, hot lists

Sega G T: test driven Time Stalkers S orcerian Arcade Show 2000 Oh My Goddess

12 13 13 13 13 13 14 15 15 15 15 20 24 25 26 27

Set

in

a

Neo Tokyo,

Radio takes a page from games

Hawk’s ProSkater and Crazy

nearing

its

release date

tentatively set for

in

title’s

Japan (debut

Spring/Summer), Sega

able to get our hands on a copy

typically tightlipped

in

order to

(rail

sliding

Another element of the

game? While Sega remains about the

of ‘tagging’ (spraypainting

details, the act

names and

is still

seems to

How

lie

at

this

unclear, but

game

(complete with techno-fueled, turntable-ized

the

demo

is

game

with these courses,

Add an

it

in fully interactive

all

by

itself, is

turn.

in

will

And

won’t be easy.

environments and

off-the-charts style factor,

Radio, for

fit.

revealed

the pursuit feature. Players

be outrunning the cops at every

brings us to the big question: what’s the point of the

practice

tunes), tagging would be a perfect

(in

and somersaults). Which

tricks

get a firsthand preview of what’s sure to be

Tony

3D

the form of spray paint cans) and pulling off

demo of the game on a GDROM mailed out to members of an exclusive Dreamcast fanclub. And we were rolling

like

Taxi, with

environments while collecting power-ups

walls, graffiti-style)

in

given the futuristic hip-hop feel of the

Jet Set

characters inline-skating through is

murals on

the heart of the game’s action.

works out

to Francesca).

futuristic

released a grand total of no information at

has included a

R oommania #203

#203, according

show regarding the cartoon-esque gameplay or genre. But as it is finally the

NEWS INDEX

one of the hippest, wackiest titles to hit DC since—well— never (barring Roommania

and

Jet Set

proof of a bright future

Dreamcast. Check back

for details.

www.DailyRadar.com


Dreamcast News Network

WBm

i PUBLIC ACCLAIM Acclaim s lineup includes DC titles NFL

QBC 2001, South Park

Rally

(license-happy Kart racer),

Bust-A-Move 4

(Taito’s

and Jeremy McGrath

puzzler),

2000

Supercross

(motorbike

are scheduled

racer). All titles

be released between June and August (Q3), and the full roster has yet to be revealed. Turok 3, anyone? to

YS SERIES FALCOM 1991 (YS

III)

Falcom’s beloved Ys series emerged in the US courtesy of NEC’s rather ill-supported Turbografx-16 and Turbo Duo (Ys

and

managed

I,

II,

an enduring fanbase. Every "book” saw incarnations of the same characters in a struggle and win the heart of the heroine. Will we see a DC chapter in the series? III),

but

to establish

to save the land finally

VIRTUAL REAL! CRAVING SPACE Crave adds Star Lancer, a shooter

developed by its

2000

Digital Anvil, to

Activision signs on to publish

Sega's

up

to eight

s hinted

players, plus intergalatic

intrigue-oriented plot.

VIP UbiSoft

DC

mean wooing a

render

will

home

3D, polygonal glory for a set

of action/adventure

based on her TV info

games

series.

More

expected at E3.

that the

game

release of the (absolutely in

LEAP FROG?

update

it

possible

planning a DC runaway 3D Frogger? We have

that Hasbro

sequel to

Is

is

its

is

whether

of

the pan, but

in

across the ocean. Instead, after

mech stomper has

push

found a

for

the domestic release of VO:OT. Without the Arcade Twin Sticks, gamers

record for improving Japanese

Dreamcast

been proven, with a

titles in

Oratorio

Tangram

is

controllers.

preparation for their

string of successful PlayStation titles

Climax Graphics’ Blue Stinger to their

credit.

So

all

hope

(

is

tentatively slated for a Spring release,

posted on any changes as the

title

a US

code

may (and

unless Activision decides to adjust the

title,

In

other Activision news,

will

US

game’s DC

(brought to

but they have

a great track record with the

DC

development

by Crave),

is

already under

at Neversoft, the

team who

system, so stay tuned.

crafted the original. With the

title still

showing strong sales numbers on PlayStation and excitement mounting Crave’s

DC

version, Activision

is

for

slating

Tony Hawk's ProSkater 2's release sometime later this year. Sweet.

for

m

r

release has already

Tenchu Alundra 2) and ,

not

and

lost. Virtual

we’ll

On:

keep you

be happy to know that a sequel to the

much-anticipated skating game, Tony Hawk's ProSkater

*

The company's track

nears completion.

DC owners

declines to confirm the fate,

finally

Sticks, or to include Internet-ready

it

Hasbro

possible.

it

on publishing the

the US didn't necessarily

or not Activision also plans to

Arcade Twin

vital)

should) be wary of purchasing the

yet to see the frog legs

seems

make

wouldn’t

variety of third party publishers, the

in

with Activision.

controller configurations to better suit

jumping

US

the

in

FYI last issue, Sega’s decision to pass

The big question now

VIP star Pamela Anderson Lee in

in

spectacular Virtual On: Oratorio Tangram

release slated for Q3.

3D DD

On

hit Virtual

lineup. Multiplayer

capabilities for

Say Cheese Sega’s

SEXY new hardware

SPEAKING OF HARDWARE, Sega

will

also be unleashing their

camera for Dreamcast next month. To be released this camera will allow users to snap still images and transmit them to friends and family over the Dreamcast Network. Voice communications are also planned through the Dreamcast's microphone peripheral and Internet connection. Used together, the two periphs will enable basic videoconferencing over the digital

spring, the

Dreamcast, along with potential in-game usage... And how about this? Sega and Swatch have put their heads come up with a watch that does a whole lot more tell time. While users can’t surf the web directly with

together and

than just “Yeah,

I

know

Britney Spears.

Amazing polygons,

if,

’V Jj

-V ^

horrible Al."

be able to download vital information (like movie times) and conduct crucial business (like working out the logistics of getting concert tickets) via the Dreamcast Network. Information from the watch can then be uploaded to any Dreamcast console— including the jt v. ones about to be installed at various movie theaters and other venues. Users will thus be able to purchase their tickets from home, download the information to the watch, and simply plug the watch into the on-site

their watches, they’ll

GO FOR GOLD Konami will release sports game Do Your Best—Japan Olympics 2000, in Japan this summer. No news on US release as yet.

Television

ANOTHER ARMADA Metro 3D is working on the sequel to RPG Armada, and

(Space Channel 5) and lovely lady Ulala,

enable the Dreamcast to display the Swatch time onscreen at any time. Japan's DC web browser,

plan on releasing before the

Sega and MTV are

Dream Passport

end

talking over Ulala’s

of the

2000.

HOW GOOD? Sega VP of Marketing

let slip

Sega’s

plans to unveil a cable

modem for the US DC summer. Yep, we said

this it

first.

{ l

k

OOH-LA-LA! It’s MTV! In a campaign to popularize

its hit

consoles to receive their tickets— pretty cool.

The Visual Memory

game

new career as an MTV Veejay. And no craptacular live-action stand-ins for this vixen— Sega has approached Super Mega (media veterans did CG work on Square’s Final Fantasy

Oh, we’re so good.

who

www.DailyRadar.com

movie) to bring their girl to fully-rendered glory.

plug-in

module

3, will include full

will

also

support for the

system, alowing owners to see the Swatch time

each of the Dream Passport 3 applications. Dubbed Swatch Access, the watch is based on an model that’s being used right now to issue ski (in 500 ski resorts in 30 countries) and to facilitate access to museums and modes of public transit. It’s slated for a worldwide release sometime between April and May for 15,000-20,000 yen (or $130-5180). We want one now. ‘beat’ in

eariler

passes

May/June 2000

Official

Sega 'i'Dreamcast Magazine

13


DCDiRECTDreamcast News Network WACK THIS Wacky Races of fame will

cartoon series

Q2

release

by Infogrames. While

we

haven't had a hands-on test of

the game, this could be a sleeper

Black and White

a full-scale god-

is

landscape inhabited by various tribes

who, through

endow the powers.

How

XTREME

POSSIBILITY Net

Crave (the US publisher of the original)

the player enforces is

for full

the next issue.

developed by Genki. While

their worship,

player with magical

said worship

Look

in

rumors indicate that Tokyo Xtreme Racer 2 is being

3D

simulation. Players rule over a

hit.

coverage

denies the game’s

existence, Japanese

matter of personal

gaming

choice—wrathful and sympathetic

pubs are claiming the opposite.

deities are both able to retain

Cross your fingers.

control of their worlds with the

These

right finesse.

tactics

determine

the player’s physical form:

It's

EIGHT

ENOUGH

IS

to further beef

the

mental projection of your digital and Pikachu's worst nightmare. self,

up

Eidos plans its

DC support

by releasing Crystal Dynamics’

upcoming sequel to Soul Reaver sometime before the end of the year. The company has also revealed

its

somewhere

intention to bring in

neighborhood

DC

over the

the of eight titles to

coming months

before 2001. Excellent.

Black &White in Dreamcast colors! Peter Molyneux tells us how it happened

a

ew figures in the gaming industry command more

themselves— and quite

respect than Peter

Populous to Syndicate to Theme

Molyneux. Always pushing the

frontier of

PC gaming, Molyneux’s

highly-acclaimed

titles

speak

for

eloquently,

we might

consoles, so

add. From

Park to Dungeon Keeper,

his

decision to

was

it

fairly natural

make.

© Who's o Lionhead

©There will

it?

very involved

is

versions

in

resume reads like a textbook of progressive computer gaming. there's Black and

the design of the game, but the

White. Mr. Molyneux’s

with

And now,

latest,

greatest, earth-shaking-est

title

coming to Dreamcast. And shake the earth it will. We were able to catch up with the man behind the good

ever

is

behind the god

for

actual conversion

© What

is in

Dreamcast?

great thing about the is

that

it

more mass market than the

the PC. The original for

Black

memory

is

the

is

but as the control

mechanism

all.

restraints will

version to

the interface, for

inspired by the

The memory

mean

that

some

will

be

lost,

compensate

but

of

PC

we hope

for this with loads

of spot effects—so really, very few.

inspired by

© How do © You’ll

amount

biggest headache

& White was

is

a

and play

to participate.

an

is

where up

you see the

massive

game? take

it

‘Just

Redemption,

game

LOOK

to

is

looking to bring

DC. Publisher

is

be released this winter. More DC news when it happens.

will

ALIEN PROBE Red Storm Entertainment wants to develop the cartoon series Roswell

Legends

the thing that

the

Vampire: The Masquerade-

Conspiracies: Aliens, Myths

for a

fight with his creature.

© What’s go © 100 times you

VMU and

Nihilistic,

developer of the PC action RPG,

unknown, but the PC version

to four

be able put your

house

GET A NIBBLE?

its

VMU

being integrated into the

available— usually the

problems at

32

& White World’

creature on the

the graphical detail of the

&

White was actually

to

to your friends

challenge for the

Black

very similar architecture to

concept

we DC

differences can

joypad, this does not present any

has a

Gathering’

fight, train

players will be able to compete.

has so much

it

meet, chat,

with other players’ creatures, and

online version

very safe hands.

potential

PC— also

players will play

be two multiplayer

The

chat program for your creature to

‘Black

versions?

of

.

we expect up

Park and Magic Carpet), and

version

you decide to do

worked

we’re confident that the

The major © Dreamcast for

I’ve

them on a number of conversions (including Theme

expect between PC and

a few

minutes, and here’s what he told us.

© What made Black and White The Q Dreamcast

being done

is

by Krisalis Software.

conversion

© How many

simultaneously online?

developing

makes

at that!!’

for

&

Dreamcast, with

permission granted

all

around.

they'll be out and about by year’s end.

We’re expecting

There’s the world which looks

magic system, and there’s the

THE X FILE A sequel to Maken X? Dare we all begin to hope? While the company has yet to announce a decision regarding

story unfolding in a unique world:

the possibilities of further

better than

I

ever

dared hope, there’s the arcade-y

which means that the story unique for every

is

player, every time.

We’re counting our chickens for a

Christmas release.

Hi,

installments to this series,

look for the US version of segment one to release in coming months.

Santa. www.DailyRadar.com

“Excuse me, but

I

think you’re parked

in

my spot."


In

a war torn future, a

new legion of agile new mysteries

warriors forms to unlock the

Power and defeat the maniacal Bilstein and his army of terrorists. Enter

of Plasma Dr.

Plasma Sword, the sequel

to

Capcom

s

critically

acclaimed Star

futuristic

3-D fighter stars 22 surreal fighters

Gladiator. This

Shiit coiiiai

with awe-inspiring moves, mind-bending

combos and lightning

Sword 1

L"j

I

I

little

. 1

tl

fast gameplay.

Plasma

the all-in-one appliance that's a slice of

Heaven!

Animated Violence

Dreamcast IAPC0M

CO..

WO.


Dreamcast

Sega

IT'S

NOW

THINKING

INTERNET GAMING

IT S ON THE NET UNLEASHING THE ULTIMATE HORROR

YOUR FELLOW AMERICANS.

Eugene, Oregon Icreen "I

Name: Cap'nCarnage

stuck a cat

in

cracker. He's

your rocket, you backass Tuscaloosa in

there chewing your mice. But you

probably eat mice yourself

when you run

you monster truck-loving, buck-toothed

out of possum,

hillbilly.

And you

other two mentally challenged dopes: hang up. I

:

Time Remaining^ 00:00.00 Total Mice

On Board: 779

I

won'.'



DCDIRECTDreamcast News Network i

SONIC FOR TWO?

DRILL ME, BABY! The big N's arcade-style puzzler, Mr. Driller

With E3 around the corner, the rumors surrounding Sonic Adventure 2 heat up

coming

to

game

(US), the

this year’s big conventions

ODCM’s CV’s Steve Burnside’s likeness to Leo DiCaprio might have

that the

seemed like the obvious choice for this month’s column, but we here at ODCM pride ourselves on our ability to look beyond

“Tails

the obvious (just read between the

titty-jokes,

dammit!).

think you'll find the resemblance between these two

be quite uncanny,

to

actually.

Note

We

So,

grist for

the rumor mill for

loom (Spring TGS

in

secret sources have been letting the blue fur

yet to confirm any of our suspicions regarding the

game

will

make

its first official

what have we heard? Point

as a second player”

mode

in

appearance

know rumors.

time,

May),

it.

The pseudo

For the sequel,

more

able to control separate characters

during the game. Point of Interest #2: US

their crossed eyes.

Team has

development. Part of Sonic

supposedly been working out of SOA’s offices for over a year now, but we’re not

Naka would allow the game to progress so far away from home. Will this year's E3 show

sure

if

A full

reveal all?

We’re looking forward

oaue otfH

highly possible

after E3.

the original just won’t cut

may be

some in

so to speak. While

title, it’s

of interest #1: Multiplayer capabilities.

than two players

dweebs

March, E3

fly,

features Tetris

Plus-type play. Color us cynical, but...you

he sequel to Sonic Adventure has been

and as Sega have

is

DC? Under Namco Hometek

development by

to...

LOOPY Yet

a

DC

Killer

report

next issue!

again, Crave

makes

an appearance in this issue’s FYI with an announcement that the company will be bringing home version of the

PC

racer,

Loop. Filled to bursting

with dizzying tracks and even DC-exclusive

tidbits, Killer

Loop

be renamed MagForce Racing when it hits the US

will

1.

Phantasy Star Online

2.

Tony Hawk’s Pro Skater

this year.

3.

Jet Set Radio

PASS THE SALSA

Yuji

later

Naka has DC port

personally confirmed a

& White

4.

Black

5.

Power Stone 2

of Samba de Amigo, Sonic Team’s wackalicious music game for Japan. Unpack those

maracas.

You’re looking forward 1 2

to... TO DIE FOR Crave has increased its DC lineup to include a title

.

Shenmue

.

Tony Hawk’s Pro Skater

(US)

3.

Phantasy Star Online

4.

Castlevania: Resurrection

5.

Eternal Arcadia

title

You’re dreaming

Dragonball Z GT / Shining Force

2.

Shining Force IV/Compilation

3.

Panzer Dragoon Saga 2

4.

Toe Jam

5.

Streets of

III

(tie)

2

Rage 4

Got a game you’re dreaming about for DC? Send your submissions to: hotlist@dreamcastmagazine.com and

let

Sonic.

them

You know

you want him.

be heard.

BEAT THE WORLD UbiSoft has teamed up with FI powerhouse, Video System, for a brand

new

FI racer entitled Formula 1 World Championship to be released in Europe this September. More news as we

/OTJSfflD TOP 10 CHART Crazy Taxi

Sega

WE RECENTLY SPOKE with the folks at Planet Web (of Dreamcast browser fame) to get the dirt

2.

NHL2K

Sega

3.

Legacy of Kain: Soul Reaver

Eidos

4.

Zombie Revenge

Sega

on their next upgrade. Turns out that the next version— 2.0—will be introduced at E3 this May, and it will support more new ‘features’ than Lara Croft’s vinyl tank-top. Here’s the grocery list: MP3 Users will have the ability to listen to MP3 audio files— including stereo MP3s— which will eventually be stored on removable storage devices. Flash 3.0 Musical tracks, sound effects,

5.

NFL 2K

Sega

6.

NBA 2K

Sega

7.

Sonic Adventure

Sega

higher levels of interactivity and script content control. Visual

8.

Sega Bass Fishing

Sega

will

9.

Soul Calibur

Mamco

10.

WWF Attitude

Acclaim

1.

for the kiddies.

of...

1.

& Earl

based on the Ultimate Fighting Championships with-well, Ultimate Fighting Championship (UFC to those in the know). Fully licensed and realistic, don’t expect this Q3 release to be a

will flash on your Dreamcast. PNG PNG advanced graphics features, such as alpha-blending, and color correction and tight compression. JavaScript Upgrades Will enable will allow developers to create programs with

animations, innovative interfaces, and everything else

Browser built-in

will

support viewing of

gamma

learn

it.

OH, BEHAVE! Yeah, baby! Austin

Powers is set to invade home systems everywhere, says a license delivered by none other than Rockstar Metal, GTA2).

Games It's

(Wild

sure to be

shagadelic.

viewing of additional JavaScript content, and

TOP 10 BEST SELUNG DREAMCAST TIRES FEBRUARY 2000

18

Official

Sega #Dreamcast Magazine May/June 2000

Memory

Unit

(VMU) Developers

now be able to create code in Web sites that can display supplemental text or graphics directly on the VMU’s screen. Force Feedback Users will be able to feel bumps, collisions and crashes that correspond with Web content. Uhh... right. Oh, and a little birdie told us that Java support should be on its way soon thereafter...

UPWARD SPIRAL Spiral

House,

developers behind soon-to-bereleased Silver from Infogrames,

may be

DC unnamed 3D

looking for a

programmer adventure

for

title.

an

Huh? We’re on

www.DailyRadar.com

it.


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Sega’s

and

GT has

ODCM

finally

taken the pole position

gets behind the wheel...

ega’s Gran Turismo- killer has arrived, and has

immediately become the best racing available on the console—and the

game

most

Sega GT peeled out

of

Japanese stores faster than a

souped-up Mitsubishi GTO...but not before to get our

grubby

little

Probably the best thing about the

to,

able

hands on a copy. is

the

bit of

in

on

Official

Sega #Dreamcast Magazine May/June 2000

in

other

racing games.

‘real life’

framerates are

all

wonderfully presented.

The worst part of the game Homologation Special sounds might do

in

name. something you

is its

like

the dark and not talk about.

the

number

and

drive train

terms of realism,

of

tournaments you can win

tweak

potential,

to the engine

Sega GT has serious

A VMU game

and Sega has modeled their behavior from more than 100 different cars (from nine Japanese

(the ill-named

manufacturers), along with a group of special racing

take their cars on the road and tweak away.

cars.

long-term play value.

The US version may feature American cars

as well, although Sega of America has yet (surprise!) to

20

courses

have a very

appearance and are head-and-shoulders

above those seen

ever had the pleasure of using.

steering. In

The cars are drawn from a pool of Japanese street

prides itself

polished, realistic

these are— hands-down—the best racing controls we've

and

vehicles,

GT

all

As a a good simulation should be, Sega GT is teeming with race and management options—from

acceleration, braking

pure simulation perfection.

the game,

some

certainly look better than others, they

getting

the analog controls have excellent range and

allow an extremely impressive level of precision

This ain't no arcade racer: Sega

in

and mountain

varieties—and they're fantastic. While

Transparent glass, lighting effects, animation and

game

handling of the cars. While they do take a

used

we were

There are twelve courses available including standard desert, snow,

avidly

desired one, as well. Shooting to the top of sales charts,

comment on

the matter.

Homo

is

also included

Pocket), which allows players to

With a US release planned soon, you

may

now, with

our permission, begin coveting this racing gem. And its

urn— pocket. www.DailyRadar.com

p


COM

COME HOME!

POO-CHI,

Haas

Sega

Toys has recently taken up the fight against Sony's uber-pricey

robot dog, Aibo (which retails for

approximately $2500), with

own more

name

an acronym

(Partner),

its

affordable canine,

Poo-Chi. While the actually

00

is

P

for

C

(2000),

ROOM MAN A #203 SEGA SEGA I

(Communication), H (Heartful), I

(Interactive),

its

it

will

approximately

¥2980

Japan,

in

in

May

for

the

control his

Multiplayer clay court action:

asking price of $30.

in order to shape his unassuming life or to moods. Cool, strange, and very, very, niche.

general chaos

being brought Stateside

is

by Tiger Toys

I

Not for the Kanji-shy, Sega's oddball god-sim Roommania lets players run amok as an entity confined to a small Tokyo apartment with a university student, Neji. Rearrange his furniture, read his email, and cause

#203

the line of multi-colored robo-

dogs

I

respond to

owner’s treatment—or

mistreatment. Retailing for

Virtua Tennis for

DC

is

coming.

Raising a Racket Sega FAVOR

IN

Anchor, the Japanese

developer responsible for Sega products such as Fighting Viper 2

and Toy Fighter

,

has

officially

one-on-one Virtua Tennis

little

apitalizing

on the current arcade-to-Dreamcast conversion trend, the

next culprit

DC’s

in

2000

developed Virtua Tennis.

lineup

is

none other than Sega’s AM3-

the brim with flawless motion-

Filled to

captured players and licensed appearances from actual pro-tennis players, the

signed on as a developer for

Dreamcast. No titles or projects have been announced just yet.

WARP SPEED The Japanese gaming pub Dreamcast Magazine has revealed that two new games might be released sometime next D2 creators, Warp: 3,

year by

000, 000 RPG and FOG Music Box. And it’s been rumored that there is yet another unnamed title in

a

the courts again, for

hits

a

development by the

DC

version of Virtua Tennis promises real treats for fans of the sport.

One aspect of the DC version that will be a drastic change from the arcade is the number of players who’re allowed to share the court simultaneously. In order to appease arcade fans, producer Mie Kumagai (Lost World, Winter Heat) and director Tatsukawa Katsumoto (who served as the guinea pig for the game's facial expressions during motion capture sessions!) have ensured that up to four racketeers will be able to compete in doubles games, on a single will

also incorporate

new mini-games,

including an

SNK bounces

back with 2D King of Fighters '99

title,

RPG-type quest/story mode. In

addition, fans will also notice that the 60fps

original characters

company for relase this year. More news as it breaks.

DC

screen. Virtua Tennis for

on top of the eight

Phillopoussis and Brit Tim Henning

make

effort to

the

DC

initially

version includes new,

playable tennis pros (Aussie Marc

among them). "We made a tremendous

version very special," claims Ms. Kumugai.

And

this

Jump Pack support in maybe even the player’s heartbeat

compatibility, as well as planned

order to enhance ‘super shot' strokes and

during tense in-game

moments on

With several thousand units

in

arcades already, the DC version

is

maker, Aruze. The company was

far superior to the

game

arrives

in

Top 10 Best-Selling DC Games

Climax

company behind

Graphics, the

,

count on

it,

we see

what does

So,

2

and Dogs? Don’t

Monster it

be bringing the first Adults Only game to Dreamcast in the form of Kannon, a former PC title

some

rather naughty

bits.

Though aforementioned bits will be toned down for DC, Kannon is avidly awaited in Japan (release is

slated for this year).

Still

I

SEGA SEGA I

Bio Hazard

99

Evolution.

Fans of the original

will

discover that in

DC conversion, including new modes (Survival Mode, Time Attack,

Code Veronica (Capcom)

modem

and Endless Mode) and

Music 3 Append Disc (Konami)

3

Pop

4

Crazy Taxi (Sega)

'n

Seaman

6

Roommania #203 (Sega)

pg. 20).

It

seems

(full

like

7

story on

gamers

in

Gameplay-wise,

DC

for

Shenmue

(Sega)

8

Virtua Striker2 Ver 2000.1(Sega)

9

NFL 2K (Sega)

10

Ready 2 Rumble Boxing (Sega)

KOF

'99 remains

true to the series’ roots, with players in

teams

of four.

KOF Evolution

introduces an Extra Striker

character—and while the way

used

in

new element can be still a mystery, we know

this

is

that he or she can be selected

from a pool that includes Athena,

Japan were waiting to scratch the sim itch, as well: Sega GT toppled

Code Veronica

(Vivarium)

which

racing sim? Look no further than

Sega's own Sega GT

the

5

waiting for that singular rush

that can only be satisfied with a

Billy

the top spot on

sales charts over there. |

Kane, and Kusanagi Kyo.

2D their

fighting fans will

hands

Evolution.

www.DailyRadar.com

for

King of

capability for fighting across the net.

SEGA GT

will

with

mean

The company

there are a few changes to be found (MAR. 10)

fighting

Breeder) has announced that

this

DC port of its former arcade/NEO GEO beat 'em up, King of has released a

issue.

(/-Spy,

m

and the

fightin’ franchise,

Fighters ? Not much.

Japan

Sega GT (Sega)

the

LOOSE KANNON NEC Interchannel

Seta,

the

1

but we’re not sure.

Check back next

in

SOURCE: WEEKLY DREAMCAST MAGAZINE

at

survival-horror

type adventure. Will return of Eliot

is

named

SNK’s 2D

Fighters

STUNG AGAIN?

Activision’s Blue Stinger,

work on another

I

February into an arcade

division,

highly

Japan. Mr. Katsumoto states, "Everybody has told us that [Virtua

in is

bought out by Japanese pachinko

split in

console department, SNK.

the court.

Naomi version." We’ll have to wait and see Japan this summer. And we have a sneaking suspicion that the US won’t have to wait too long to see a version of its own. Tennis DC]

once the

AFTER A YEAR of dwindling finances, SNK (Japan) has been

j

VMU

effort includes

anticipated

DC

for

full

And

import as

with it’s

we

have

KOF

^

'99

available

speak...

a


Mummies. The Undead. Ancient Curses What's a nice

crirl

to do?

Beauty, brains and brawn of

Tomb

Out

Raider:

to save the

The Last

Revelation.

world from

a deadly curse, you can bet it

won't be with her good looks

Sega

Dreamcast


Available

Now

on the

Segaf^Dreamcast

EIDOS, EIDOS INTERACTIVE, the EIDOS INTERACTIVE LOGO, and TOMB RAIDER are all registered trademarks of Eidos Interactive, Inc. '1999 Eidos Interactive, Inc. Lara Croft, Corejind the Core logo are all trademarks of Core Design Limited. '1999 Gore Design Limited. Sega. Dreamcast arid lire Dreamcast logo are either registered Iradenuih-; or trademarks of Sega Enterprises, Ltd. The ratings icon is a trademark of the Interactive Digital Sollware Association. All rights reserved.

tombraider.com


*

FANTASYZOWE Dreamcast RPG News

about time for Time Stalkers, Sega’s

It’s

[TT

hile

the

from !

.

I_ f

game

received only a marginal response

critics in its native land, it’s difficult to

believe that

Time Stalkers won’t be an

avidly

welcome change from the flood of racing and fighting titles on the US DC. And with a previewable version of the game mooching around our offices at deadline, we were able to give it a good spin to discover the method behind Climax Graphics’

RPG madness.

day),

named Sword

Time Stalkers aspires

have a viable

(Freud would have a field to

Sword

is

The

somehow transported

result

containing

is

mean

that TS doesn’t

storyline. After traipsing into a

which a dark force

is

dungeon,

to a magical world

in

recklessly transforming the land.

a series of floating, connecting islands

all

sorts of time periods

and cultures—you’ll

find futuristic scientists sharing a land

mass

with cave

up to Sword to figure out how to return everything back to normal (or what passes for such).

men. And

24

Official

will

do

its

own dungeon,

randomly generated

layouts, items

of.

replete with

Each “land” has

and enemies. But the catch each maze alone (only one

is

that you’ll enter

human

character

per party, please!) and at Level 1. This

it’s

Sega ©Dreamcast Magazine May/June 2000

exit, it’s

means

back to the

beginning with you.

Though a

be more of an an

this doesn’t

quite a bit

dungeon, and once you

Evolution-esque dungeon crawler than a traditionally-

skewed quest. But

which Sword and friends

that you’ll be leveling while you're in the

Centering around a rather cocky warrior-type appropriately

DC RPG

The gameplay focuses mainly on battling,

RPG

little

unorthodox

fans are looking

for,

in

terms

of

what most

Time Stalkers offers quite a

few perks. The capacity to master weapons and through a points system, plus

some

skills

very engrossing

VMU mini-games (offered for tokens in the town) lend the game a unique appeal. You’ll also be able to capture in the game, to use them to So while Time Stalkers may not

monsters at a certain point fight for

sound have a

you

like

terms of

in battle.

exactly what the doctor ordered, at least

traditional

full

report

in

gameplay,

it

in

holds promise. We’ll

TestZone, Issue #6.


BIMONTHLY RPG Capcom has

day!

bringing to

will

Breeding a DC-to-Game Boy

be

a bimonthly

life

FARM BOY

Oh, happy

officially

announced that they

RPG

connection, with

Dreamcasts in Japan. Rumored back in the day

for

to

ONE OF THE MORE INTERESTING

project for the Saturn, the series will

begin spawning installments

Expect a

full

report next issue, as

Capcom

will

be

Star.

details at the Spring TGS.

Red Co.’s legendary strategyRPG-sim Sakura Taisen is headed Japan in late May, with a slew

to

accompany

features to

is

was

Star

roleplaying titles

Aki’s breeding

shown

sim game, Anima

simple: pick and choose a mystical-type

money to buy goods and more animals. It’s a capitalist farmer’s dream fulfilled. [What, exactly, does animal husbandry mean?—Ed] And while the DC is starved for sim-type games such as this, the real catch to Anima Star is its compatibility with Nintendo’s Game Boy Color. While the actual mechanics for the swap between

of

new

The concept

animal, then raise

the

SAKURA TAISEN The DC version

of

'99

TGS

(briefly) at Fall

every other month later this year.

filling in

RPG Anima

be a

systems

its

Ys developer Falcom makes magic Dreamcast, with Sorcerian

is still

a

it

to race for

bit

up

in

the

air with

regard to hard details,

;

for leap from Saturn.

It's

been

confirmed that all three of the Sakura titles to be released on DC will be somehow linked via

VMU

saves. Thus,

it's

possible

come packaged omake disc for

installation will

fans,

packed with goodies such

as character

announced that it had signed on with Dreamcast, fans everywhere hoped for a console A IfeSf appearance of Ys IV. Instead, the first offering turned out to be the

From a series that Japan, Sorcerian

RPG, Rune Jade. Using the DC and its keyboard (for chat purposes), the adventure

most

closely

mimic

complaining.

is

in 1988 on NEC’s PC-88 series in 3D console RPG, but its looks belie

appeared back

look

like

a typical

it

training schools (magic, fighting, etc.)

over

who

lifespan, stretching across

order to to build up skills and befriend

in

how to manage your

the party. You’ll even need to learn

will join

character's

money

precious items found

in

dungeons.

In fact,

if

you’re too slow

your training and stat-building, the game’s real-time engine actually

will

age your character so that

be too old to

it’ll

left off.

Which we think

7\f r

fev \

\

V/M L\\

a

X kg \M

1

s'

-;

receive a

t

US publishers), but diehard fans with a knowledge of Japanese will definitely want fc|F to start eyeing import store shelves this

spring

the

when

title in

<

/

I

/$/j\

Victor Interactive releases

Gst

r\ f/ j

j

H \

game

will

jf ' '

to

in

parties.

and

eH 8SH|

float this

pvnprt

it

tn

way soon.

The

*

I

will

for

be available online.

Q2

It’s

love

slated

ANOTHER MERMAID? NEC

A

Interchannel has announced

a “horror/adventure RPG”

named Mermaid's Brand. and we have a sneaking suspicion that it might just ties to

55 65

65w®

65

RPG QUESTIONS ANSWERED

68

RPG games, and wonder why there are very few RPG games out there. My brother and love to play RPGs, but since there are no two-player RPGs like Evolution or EGG we always have to do a time split-up. This is a bummer because have to let him use my Dreamcast. So, I

multiplayer

release.

have strong

85

online,

but more areas and dungeons

I

I

4

I

wondered

if

or are there

there are going to be any multiplayer RPGs,

some

already out?

Ranma

ODCM:

1/2) anime series

name

W*-

(Mermaid's Scar in the US). We’re searching for answers. Stay tuned.

games

Sega plans all

multiplayers just waiting for

take

its

operations online.

Sega

Games

to (finally) like

for

up to four

players simultaneously across the Internet, and titles like

Grandia

like

Secret

II

are

still

toying with the

ofMana on

(we’ll see!) to

when answer

our questions regarding

Eugene— help

Hey, Eugene! There are a few

Phantasy Star Online promise play

Jf

other www.DailyRadar.com

long for the days of roleplaying with

SNES. And although the selection is far more lean at present, you can be sure that the problem will be remedied (or

Internet play.

Takahashi ( Urusei Yatsura, that shares a similar

idea of being multiplayer. We, too,

friends, in

at lease allayed) after E3,

Eugene Atkinson

eugene_54321@yahoo.com

the Rumiko

shops

back it up, Aki’s Anima Star should fill the sim gap nicely when it releases in Japan sometime this summer. We’re still waiting on word for the US, but if it turns out be the winner that it looks to be,

w/f»'ll

Japan.

be playable both

offline (single-player)

at

Moon and the Monster Rancher series. With so many animal-raising options at your command and a solid graphical palette to

favorite ranch sim, Harvest

various classes of characters available to join up

town and

be a comfortable cross between Natsume's fan-

//A

is

it

in

while raising animals back at the farm. The result should

i&jtllS y/i

Tres cool, indeed.

Tough and challenging, Sorcerian has yet to US release date (or even to interest

types of lovely terrain.

ranchers interact with other characters

finish

quests or to fight— leaving the next generation of heroes to pick up where the last ones

all

Included

p'

in

itself to some cool and convenient 3D action What kind of link is and we get one? We’ll keep you posted. in the game is a Quest Mode, where virtual

should lend

where do

order to fund schooling, by taking up jobs or selling

in

will

Diablo, with

its

will actually span more than decades of one town’s development within the game. Players guide a chosen character through a tough series of

one hero’s

allies

massive online

And no one

first

may

for the Ys series

exceptionally complex gameplay. Your adventure

art.

ONLINE RPG! Hudsonsoft has finally unveiled its

hen Falcom, the developer

rather popular Sorcerian.

that outcomes in, say, Sakura I may affect your success in Sakura III if you keep your saved games. It’s also official that each

with a special

fTT]

Please send

all

Hang is

in there,

on the way!

your urgent roleplaying

inquiries to Fantasy Zone's dedicated

and

decidedly perky postmistress, Nuriko at: Fantasy Zone, ODCM, c/o Imagine Media,

150 North Hill Drive, Brisbane, CA94005 Or email * todcmag@imaginemedia.com


Gamers at Japan’s annual arcade show were thrilled by their glimpse at the

new arcade action. Eager attendees went to some astonishing lengths to show support for their favorite ‘Sushi Man’ (below) looks

sleekest

titles;

particularly pleased with his contribution

to the

Sega

titles

a in

hog the spotlight

(such as Sega Rally and Sega Touring Car, to

LucasArts' highspeed racer

to

Operators Union annual Makuhari Messe’s convention center

Chiba, Japan. The

AOU 2000 gave game companies

name

players with

two),

its

AM5's

version of

wowed

tight controls via dual

a chance to tout their arcade wares to dealers, public

arcade stick throttles (reproduced

and press— and heavyweights Sega and Capcom were present and accounted for with hot titles in tow.

from controls

game) and

made titles

strong showings, and

on

its

patented

Namco

unveiled playable

new Cyber Lead

cabinets, which

feature slots for both Sony PocketStation

amazing

4 board,

Guilty

visuals.

While attendees

memory

AM5 actually opted for the

Hikari board (approximately 1.5 times

more powerful than NAOMI) to display

Naomi line stole AMl’s Sega Marine Fishing and AM5’s surprising redux, Star Wars Racer, packed ’em the aisles. Using experience gained from past racers

an early

April release in

arcades

in

But ultimately, Sega’s impressive like

in

will

is

little

Official

Sega#Dreamcast Magazine May/June 2000

longer (and even shorter?).

I

never

go anywhere unprotected.”

titles like

Namco’s World Kicks

well, despite

disappointed

company would be

unveiling a

sequel to Soul Calibur. But the most interesting trend to note

the push toward simultaneous arcade/console

is

in

Japan. According to

all

of the

game

developers at the show, the lower costs and increased

power of consoles are pushing arcade games onto cheaper boards—which means lesser quality. Sadly, it seems as if arcades will soon become little

more than marquees

for

what’s “Coming Soon!”

to a console near you. it

ain’t over yet. Big

arcade supporters,

including Sega, claim that new,

boards

Japan, but US gamers

have to bite their nails a

game showed

expectations that the

But 3

“That’s right, honey.

26

order

scheduled for

Sega’s

the show: Titles

in

two early stages.

SWR

cards and Dreamcast VMUs.

Other NAOMI-based

soccer

releases

the movie) and

in

had expected the game to be running on the much-rumored Model

Capcom 2 (the booth NAOMI and Dreamcast versions of the Gear X (Sammy/Arc Systems) also

Favorites such as Marvel Vs.

featured both

show

Japan’s annua l arcade

at

ebruary marked the return of the All-Nippon

Amusement Machine show

Sega Marine Fishing hype.

board

more powerful

the Model 4 and even the PS2 arcade soon revive the market. The upcoming

like

will

JAMMA arcade show will be the true test of the future— and ODCM will be there. www.DailyRadar.com


SOMETHING FISHY

It’s

probably

on every wealthy Japanese businessman's wish list—Sega's

aquarium introduced at a rather swank and technologically advanced virtual

AOU was

contraption, with a touch-sensitive

screen for interacting with your scaly, sofa-free buddies.

wasn’t given, but

come

in

at

we

A

price

expect

to

it

something just short of

your firstborn

child.

RUB WHAT? Sega unveiled its latest NASCAR racer with the suspiciously titled NASCAR What do you you ask? The road.. .we

Rubbin’ Racing. “rub,"

Thank Goddess Otakus prepare for an anime quiz

game think.

While no shots are available

for the

game, the cabinet was on

display at AOU.

SOUL SEARCHING Rumors reached a frenzied

have

fury:

everyone’s talkin’ 'bout Namco’s possible

NAOMI

sequel, Soul

Calibur 2. The Japanese arcade

Amusement Graffiti has even gone so far as to announce

website

game

the

as coming,

for

a

shifts in

fingers.

quiz-form) through eight stages. Players

able to participate Is it

plastic?)

prayers (and

all

release

in

the series There’s

is

game ya use(J

m

may want

to

chance

it’ll

book a fly

Well, your

in

arcades, Sega Marine Fishing

is

in

actually running the

same engine

seafaring stalwarts to a real test of

also be

4^, ^

(eek!

With the

DC

version of Bass! (kind

of

of the pond,

surgeon’s assistant) to bet

money

that we’ll see a

conversion of Sega Marine Fishing soon. Color

us excited. We’ll give you the

full

report after

we

our hands on this pole.

here.

BEAT ’EM UP Capcom has announced the sequel to its completely original

fighter, Rival

Schools: United by Fate with Rival

ONE OF THE ADVANTAGES

Schools 2 for NAOMI. We'll know

that arcade

plenty

more

after the Spring TGS.

games

have over console

will

VMU slots on the cabinet, and brand new airframes to

actually playing a

disposal. After

DC

and

DC

version

will

in

be

your

vice

mechs from the work when VO:OT MSBS

versa: customized

uploaded

You’ll

new mechs

version of VO.OT

into the

arcade game. Excellent.

Namco World Kicks

Soccer

possibly recreate the feel of

on a motorcycle

game

(like in

while

Manx

TT) while you’re in your living

room (unless you

try to

straddle your controller.. .highly

discouraged). Take a peek at

some

of the cabinets that’re

headed soon www.DailyRadar.com

Racing

you can’t

all,

with

able to use the

Truck

the

arcade players have at their

customize and download.

Namco

always

titles is

gameplay and the number of accessories that level of

VIRTUOSITY The arcade update Tangram is on its way to arcades as Virtual On: Oratorio Tangram M.S.B.S. Version 5.66. It comes equipped to Virtual On: Oratorio

to the arcade,

courtesy of Sega and others.

1

‘traw

'

it

doesn’t take a brain surgeon (or even a brain

DC

ticket to Japan.

was

skill.

of like Annie! but not) selling at record

numbers on both sides I

for a spring

that

the original, the chance to hook something

bigger and better than bass should challenge

featuring

Japanese arcades, but US fans

little

Inlet.

Fishing.

deep sea denizens— including barracuda, sharks, and blue marlins— but a larger selection of lures. So while the

(

scheduled

Sega Marine

a cabinet nearly twice the size of the one

sports not only a massive ecosystem of

multiple-choice quizzes.

Megamisama

in

that housed Get Bass!

interaction with the characters in the form of

Aa!

#

^

was the

ODCM’s) have now been answered with

affair called

Featured

(fights are

will

mode

a “Love Simulation”

in

and a “Quiz Mode,”

as he

title it

the types of fish you could actually catch.

Don’t try and pretend that you didn’t want to snag one of

a saltwater

)

Keiichi through university

in

Sega's latest entry into the fishing pool, so to speak, with

arrival of

consists of three different play modes, including a

attempts to gather magical stones from bosses all in

Sega’s bass fishing

those floating turtles on your hook at the

a Goddess Hotline, and voilal The goddess, Belldandy, shows up on his

Gameplay

THERE WAS ONE FLAW fT.

in

lack of variety

game out of the gate is based on characters and situations plucked from a manga and anime series, which revolves around a young college student named Keiichi. He misdials his local pizza parlor, ends up connecting to

Quest Mode that follows

IF

on DC (and arcades),

to

her two similarly divine sisters, Urd and Skuld.

Cyber Lead cabinet. Cross those little

Megamisama

arcade gaming is the move from more casual gaming titles, which can be skewed toward what Japanese software companies refer to as “light users.” Long-standing moneymakers, like Konami’s “Bemani” series (Beatmania, Drummania, etc.) and an endless stream of dancing games (Dance Dance Revolution) have led to an influx of themed quiz and puzzle games in arcades. Enter Sega’s very own anime quiz game, Aa! Megamisama. Better known by its English translation, Oh My Goddess!, the latest NAOMI

games

action-oriented

doorstep and the usual anime hijinks ensue— including the

both

Sega’s board and Namco’s own itchy

assault with Aa!

ne of the biggest recent

Taito

Densha De Go! 3

,;•£

get


Sega#Dreamcast


>TOny HawK’S

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Multiple play

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and dynamic

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Tony Hawk’s Pro Skoter ond Pro Skater are trademarks of Activision,

registered trademarks or trademarks of Sega Enterprises, LTD. This

game

is

licensed for use with the

Sega Dreamcast

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system only.

All

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reserved.

All

other trademarks

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properties

of

their

respective

owners.

:

mm r—


I

Chews us

•<i

up, spits us out.

?/

F ODCM chats with monster

H I H

t

wasn't

just

we

several bones at exactly the

But before

we

hand

in

it

hurts

how

when

your hand break

much as did. I've some of the greatest

able to help as

played with

I

baseball players ever, and

up

in

the

game

I'm a good student of the

toddled off to the

you could say.

flagging

down

technicians.

left field,

this

in

game.

I'm with the

tell

them.

is

different.

want

I

people to feel that they're actually

0

So, Barry— how were you

involved with the

making

in

of

game, and

the

real

this feels

I

am. But

baseball.

a job.

I

I

I

play

have

don't

have time

to play

videogames day:

I

have

all

real

responsibilities.

EER T Yeah— Dreamcast.

really love

and read the Official magazine religiously. And LOVE the Hello Kitty Funpack. I

would

I

over here, instead.'

than

lot better

ODCM s

'I

that position in

'cause this angle of

stadium

move

chicks with a broken hand...

When can

I

wouldn't stand

grew

I

my father. So

with

same moment.

emergency room, we sat with Barry for a few minutes to talk about baseball, videogames, and

how to go about

Tonight

you put a younger player in this predicament. don't think he'd be I

was—

actually

how much

ESPN Baseball

we shook

realized just

Bonds

large Barry

and

until

his outstretched

FfflBP that

Barry Bonds

hitter

about Konami's

I

0 Q

Is it

self in a

as

as being there.

It is.

kinda freaky seeing your-

videogame? Almost scary. But think I

game

separates

from

ODCM's Entertainment

the players—faces, batting

pick the best-looking picture

because

of me to stick on the cover

and asked questions and asked my son questions, like What do you think of this', and What do

Q

I

stances, you

know— looked

right,

and corrected the stadiums. And told developers what real pitchers 1

might do. what tendencies they might have— what kind of pitches

Greg Maddux or other players the league would throw. Now,

30

Official

in if

Enhanced Response*

of the

game

/

this

box.

play

this

that

is

I

be playing. do play games with my son. and he's a definitely will

Sega# Dreamcast Magazine May/June 2000

pointed things out

I

things that the average developer wouldn't. this

So you can do things

game

that you couldn't

and going over the wall

for

you've got Chris

ball. Plus,

I

you want to see? Kids think of

yourself?

little

I've

like diving plays

Berman and Joe Morgan as the announcers— mean, that's

the rest because of just that—

helped

0 Do you many videogames, O A bit— one

itself

ordinarily,

the

ESPN Baseball Tonight? made sure that the details of

in

pretty impressive right there.

ODCM's EER* myself

/

never freak

out. I'm really like that.

0 Okay, movies: Phantom MenThe Matrix? ace watch o Movies? or

I

don't really

movies. Except for

Muhammed

Ali— I've watched

ODCM

s

0 0 No

all

his movies.

EER* Beaches.

adore Bette idea.

I

really

Midler.

Life after I

baseball? don't have a

life

after baseball right now. But like

computers.

I

like

I

technology.

I'm a businessman.

ODCM's EER*

I'd like

to

be

bronzed and used as a trophy. www.DailyRadar.com


He's

your six-legged.

uzi-totmgbest friend. UJpeaH uihile

hauoc

running and

gunning with four different

weapons

simultaneously.

His brilliant puzzle

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of insane destruction. (1

mind is a wonderful thing to

waste

aliens with!

Vou sneak, you snipe,

you pop

enemy eyeballs from a mile away!

MDK2 looks absolutely stunning, standing as one of the best looking Sega Dreamcast games. lleuer before

has the world known a better team than

They mahe pitbulls look

lihe

Hlax. Dn

-

Gamers Republic

Hauihms and Kurt.

Play as 3 heroes, each offering a different

gameplay experience.

masses. Battle with unorthodox munitions like the Black Bole Grenade and Rtomic Toaster

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Humorous storyline unfolds with each

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all

the uiag

environments that immerse you into eccentric and amazing worlds. to the spectacular grand finale.

pc BY GAMERS. FOR GAMERS.

www.interplay.com

e

2000

Interplay Entertainment Corp.

BiOWARE CORP Omen Engine

© 2000 BiaWare

Corp. Developed by

Sega

Dreamcast

1r w13?

Animated Violence Animated Blood

spective owners.

All

Rights Reserved.

OUT THINK. OUT SNIPE. OUT SHOOT.

BioWare Carp. The BioWare Omen Engine and tne BioWara Tags are trademarks of BioWare Cora. MDX. M0K2 and related marks are the trademarks of Shiny Entertainment.

Interplay logo, and "By Gamers. For Gamers." are trademarks of Interplay Entertainment Corp. Sega. Dreamcast and the Dreamcast logo are either registered trademarks or trademarks ef Sega Enterprises. Ltd.

LUA

©

Inc.

ascertain characters are

1994-1398 TeCSraf. PUC-Sis. AK rights reserved.

A:-

© Shiny

Entertainment,

Inc. Interplay,

other cosyrights and trademarks are the property of their


•I*

www.thetruth.com.

San Diego,

California


seconds Big Tobacco loses another customer. They

m '(sZt

die.



Simon Cox spent an eventful hour with series creator’s Hideaki Itsuno and Eiichiro Sasaki at Capcom’s HQ in Osaka to blow the doors off Power Stone 2. Maybe he ate some bad sushi, but he claims the whole thing unfolded this way. If true, the Japanese take their fighting games very, very seriously... ower Stone is Just about the most fun you can have with another human being without getting arrested and/or naked. Countless hours have been zapped, obliterated

and vaporized here at

ODCM Towers in

kicking the 'proverbial' out of one another

cartoon arenas of the

first truly

3D

in

fighting

the

THE ROOM WAS LARGE. A

game.

some For the uninitiated, a few words of explanation

may

be in order. Power Stone is a fighting game that throws two opponents into a 3D arena and lets them have at it. What’s so great is that it’s all 3D-you can go anywhere and use any objects you find to brain your enemy. There’s a tactical element, too. The ‘power stones' of the title appear throughout the bout, and whoever collects all three gets to power-up and rain death upon opponents in the form of devastating special moves. Power Stone 2 takes this brilliant concept and pumps it up to Schwartzenegger-c/rca-1986 proportions.Which is why our illustrious Editor-in-Chief, Simon Cox (of swingin’ singles bar fame), flew to Capcom's headquarters in Japan to meet the evil masterminds behind the Power Stone phenomenon, to bring you an exclusive look at Power Stone 2which promises to be even better than anyone might have dreamed. Sadly, Simon was vaporized by a giant robot while leaving the building that day, but he filed this report

dropped

its

seconds before the 85-foot Gundam

anti-personnel mini-nuke on his head...

door.

coin-op machine in the corner, and a lamp, plus a chest behind the

chairs, tables, I

was informed

Stone 2 Sasaki,

director,

who

that

I

had one hour with Power

Hideaki Itsuno, and designer, Eiichiro

politely

took their seats— looking for

world like very normal guys. “So,"

can

we

all

the

How wrong was. What new features I

began, "Power Stone 2.

I

expect to find

in

the game?”

Mr. Sasaki folded his hands in his lap and replied “We tried not to change too much of the core We added many options and elements, the most important of which is the four-player mode. We spent most of our time working on this to get it just right.” quietly.

gameplay.

Mr. Itsuno jumped

with the

first

one

will

in,

adding, “Those

who

are familiar

not be confused by the changes.

is much more than the four-player mode. We many more items, and there will be vehicles to On top of that, the stages are very much

But there

have drive.

enhanced, and they change during Mr. Sasaki must’ve interruption.

play.”

been unimpressed by

He launched himself

his boss’s

to the the other side of

the room, hefted a metal chair above his head and hurled

it

at Mr. Itsuno,

who was

hit

with such force that

he flew backwards through the window and plummeted six floors to

the ground below.

“Please, do continue,” Mr. Sasaki said serenely,

and

returned to his seat amidst a thousand shards of broken glass. Not

Urn.

wanting to provoke him,

I

did as

You were talking about the stages,”

weakly. “Ah yes. The stages. They are

he repeated. “And so

is

I

he

said. “Oh.

prompted

much enhanced,"

the cast of characters.”


U25

jjjjji

Pay attention 007... Capcom has outdone itself with the level designs in Powerstone 2. Take note of the following (there will be later). The giant eagle swooping across the crowded deck of the sky ship (right) is scoping you out: you’d better watch out. or you’ll find yourself taking damage from this flying terror. The sky ship (like all the levels) comes equipped with devastating extra weapons, like this turret (below right)— but you can occupy it and turn it on your enemies. Not content with stuffing the arena full of goodies, however, the designers have spared no imagination— they’ve kindly included an amazing

a test

skydiving/ fighting level that

continues

the way down to of— it’s a floating

all

earth (kind

sky-p!ateau)...where the battle

continues with tanks and catapults.

explosive

Much

satisfyingly

mayhem

ensues.

Sasaki out of

hail of bullets jostled Mr.

Power Up!

the broken window, Mr. Itsuno shouted over the din: (BUDDA1-BUDDAI-BUDDA!-

( New Challengers?

BUDDA!)

“I

think

I

can answer your

question, Simon-san! that character design

life,

saw

of Power Stone 2 and Mr. Sasaki began to

four

new

fighters—a cowboy

It's

“But adapting our

dowager by the name of Julia, a plump French chef, Gourmand, and

would be

Pete the thief (who looks

than

in

like

a refugee

In fact, even more so Power Stone, these characters

looked a

bit

I

to

title

taste

in

the past!"

“Hmmm.”

Mr. Itsuno leaned

through the broken window and shouted after Mr. Sasaki, "You should never have

turned your back to me, Sasaki-san!"

US market?”

I

He had no opportunity ejected Mr. Itsuno popped

up out of nowhere and flipped

open the chest

behind the door, pulling a giant its

Sega ©’Dreamcast Magazine May/June 2000

US

original design

Americanizing these characters

to reply, as the recently-

Official

in

Japan,

BUDDA!-BUDDA!-BUDDA!-BUDDA! Click. Whirr...

broached the subject

enquired, timidly.

36

to the

abandon our

in

with Mr. Sasaki. “Will you be

for the

GOURMAND

than

and copy another! Remember, many original Japanese game characters were very successful

too cute for Western

consumption.

JULIA

very different

realistic

character called Accel, a Mary Poppins-

from Toy Story).

ACCEL

do understand

is

where everything is more colorful and cute!" (BUDDA!-BUDDA!-BUDDA!-BUDDA!)

I

style

PETE

I

the US!

sprang to play.

W/r*

more

THE NAOMI VERSION

machine gun from interior. As a

glowing

We

have many more Items,

and there are vehicles to drive. Also,

very

the stages are

much enhanced!


P

<x We tried many combinations In

Honda straight the woozy Mr. Sasaki,

reversing his

Power Up!

at

who

I

New Stages!

managed

barely

NOW TOOK

almost

a turn

swung

and floating platforms that provide a truly inspired arena. There was an Egyptianthemed Tomb Area (complete with Indiana rolling boulders), a Space Station Area featuring teleports and a giant

through the Mitsubishi’s windshield:

alien monster,

Mikami, producer

knocking Mr. Itsuno clear through the

an Iceberg Area with

rear window,

Japanese

fortress

still

in his seat.

when two

That’s

the room.

I

other guys appeared

for Code:Veronica; the

other introduced himself as Mr. Funamizu,

the

progresses through a skydiving brawl to

that they had politely deposited their

on the ground.

It

producer for Power Stone 2. Before could exchange pleasantries, both vaulted out of I

was amazing

Capcom has taken what was

“Excuse

He

me a

I

entered a four-player

Iceberg Stage, where could

commandeer a

(naturally)

CPU

had a

brawl on

discovered that

I

vehicle

and use

opponents. Before

I

could do too

the street below. Peering over the edge, Mr. Itsuno a

smashed

was

isn’t

it,"

r

getting

said Mr.

Itsuno, reappearing (and bit

breath; his tie

even

much

damage with this new feature, however, was distracted by the screech of tires on saw

“It’s

not the least

I

its

weapons against my computer-controlled

It

keep track of everybody. difficult to keep track of everything

difficult to

from up here,

getting to his feet. I

noticed later

over Mr. Sasaki’s head, knocking him into

the ground up to his knees.

ground next to Mr. Sasaki— who was slowly Alone with the game,

(I

business cards on the table a nanosecond

it

Itsuno.

leapt out of the window, landing on the

go.

to join the brawl

flower-pot from the sidewalk and

tenfold.

moment," said Mr

window

before the leap). Mr. Mikami picked up a

already a shining example of great level it

£ 5

in

recognized one as Shinji

called Dark Castle, and Blue Sky Area— where the action begins on a floating platform high above the earth, and

fighting

w

screen.

lamp-post and catapulted himself

Jones-style huge

more

same

Sweat

himself around the nearest

doors, ramps, conveyor belts, gaping holes

design and multiplied

that the four fighters would

have to be on the

to

split his

Recovering, Mr. Sasaki

all-new multi-platformed stages with trap

to behold!

was obvious

sports drink.

demonstrating the game, showcasing the

floating submarines, a

it

dodge the attack and Pocari

MR. ITSUNO

the end

sure

straight). is,"

I

out of

was “It

agreed.

“That reminds I

me...l

was

going to ask I

hundred feet below me,

you about the

camera

angles.

uarK uasue aiso nas cs stages ^aitnougn we omy played two in our demo), including the throne room and outer walls, which offer a tempting opportunity to

plummet

into the

moat. Ergh!

ft Iceberg Stage takes the battle to a pair of

skimming across the surface the action

in

sci-fi

submarines

w

of an iceberg-filled ocean. Like

Blue Sky Stage, you can use gun turrets, but

you've also got small aircraft to give you the edge. You'll fight

through three areas, even balancing on a huge ice

cube (bottom

right).

www.DailyRadar.com

May/June 2000

Official

Sega #Dreamcast Magazine

37


Two Dreamcasts Di

be linked

will

over the network with two

When you have four

i

must

players, they

when

get pretty small onscreen

players at each console, so

Power Up!

the

(5

camera pans back four can play together!

j

to

fit

everyone

in.”

( Powerstone 3!

Mr. Itsuno nodded.

Special Move! r 4-Player Battle!

f

“YES.

said.

FOR A WHILE we thought the

only

I

I

“We were just

it.

talking about cameras,"

who

said to Mr. Sasaki,

“Ahhhhh. Cameras. This everything player

is

game were

to

be able to see these

projectiles coming.”

He paused

to

dodge a

satellite dish

thrown by Mr. Mikami from the roof of an adjacent building.

behind

us.

crashed into the wall

Without blinking, he continued.

“The challenge

way to

It

is

to

determine the perfect

We tried many

display the action.

combinations.

In

the end,

it

same

someone else. In an eventual Power Stone

3,

it

/

would be \

play aspect. For example,

a player could give

\

some

who

is

KO, or

we

could design special

moves for two players fighting together.” He waved and bounced out of the window into the fray. And then the ground began to shake. My glass of ‘Pocari Oda!’ sports drink registered the ripples like a glass of water

Power Stone

movie about a

say, a

in,

dinosaur theme park.

was obvious

that the four fighters would have to be on

the

said.

of his lifepoints to an ally

are thrown from a distance,

The player has

I

an enemy and throw him at pick up

fun to develop this team-

not only punching his adversaries;

many things too.

a

he explained. “The

possible,”

is

replied in detail. is

hat, Mr. Sasaki.

“The player can ^

drop-kick Mr. Itsuno out the

beginning to enjoy

peered down at Mr. Mikami and his

“Oh,”

window (again!) in mid-sentence. But by now, was getting used to the chaos. was even

I

I

new bounced back

Predictably, Mr. Sasaki in to

shouted

joke. “So,

your opponents themselves as weapons.”

the screen

splitting

mean

did not

we focused not only on the fourmode but on the new ability to use

2,

player

be to divide the screen/ he

“We thought about

into four.”

I

own

Mr. Itsuno, laughing at his

Simon. Where were we? Oh, yes— for Power Stone

solution would

SORRY MIKAMI-SAN!

“OOPS!

to leave you ‘alone in the dark!’”

continued playing

I

2, fighting feverishly.

Meanwhile, outside, Mr. Sasaki had upped the stakes-and brought his personal

screen.”

Crouched behind the cabinet,

risked a

I

Gundam

peek at the screen. could see that the cameras were still causing problems (the characters were a little too small), but

robot (“Dave") to the

battle...

I

me that

Mr. Sasaki assured this

would be fixed for the release. The fourplayer

a

mode,

ACCORDING TO

potential snag,

farm shortly after this.

had clearly made good game

a

[Victory!

in

spite of this

really

into

Level Up!

really

amounted

game, with absolute

the idea for

chaos unfolding onscreen.

As

Tomb

Stage, with

all

of

its

will

appreciate

Egyptian-ish

The action begins topside, running

around the feet of these Egyptian AT-AT walker and progresses downward into a tomb.

thingies,

Below filled

that, you’ll run

through dark passages

with Indy-style booby-traps. Check out the

screen above:

boulder coming up on the

38

Official

Sega

long.

on through Fran’s jokes at But don't be sad

Power Stone 2

will

left! It’s little

make Powerstone 2

Dreamcast Magazine May/June

2000

so

fighting

in

games forever— and make you

forget everything else in your

with an uprooted lamp-post). Such

together. Again.

was the unfortunate angle of Sasaki’s fall that Mr.

Mikami’s head disappeared

some

time...

We foe focused four-player ability to

touches

damn

fun.

in

head of Mr. Mikami (who was the process of hitting Mr. Funamizu

for

for too

be released

ledge and onto the unsuspecting

not only on the

mode, but on

Gourmand the chef catches some

serious air as he fights to flee a speeding

like this that

for our erstwhile Editor-in-Chief, his

his expense.

Japan shortly after you read this, and if you believe Simon, it’s going to change

Taking aim, he hurled him off the

influences.

his

the book, actually).

them where Power Stone came from. It’ll

spirit will live

after a brief struggle, lifted

poor Mr. Sasaki above his head.

Fans of Stargate (both of them)

Simon bought the

We recovered

remain a mystery. Of sorts.

Like a bad case of the

the

to, er...just

Funny, he never did get to ask

great

sequels, Mr. Itsuno reappeared

and

reports,

notebook from his scant remains (which

use your opponents

themselves as weapons!

life all


The

bitch

is

back!

It

doesn

t

take a genius to figure out what

awesome Space

influenced the

Station Stage, floating thousands

above the Earth’s surface. Take the space elevator up three levels to the top, where you get to fight it out against the feet/tentacles/claws of this huge alien predator. The weapons here are all certifiably sci-fi, and include (obviously) a great big of miles

laser.

But

it’s

that giant alien that

whole thing

really sets the

Boy,

he sure

is

off.

ugly!

Why Powerstone

°J

2

will

be the champ

in

2000!

Power Stone was a great game. It has propelled us through numerous deadlines, oblivious to the threats from our international paymasters, whose Porsches and BMWs are fueled by our labor. But Power Stone 2 promises a host of new features that will probably get us all fired.

Multi-level stages! So

Vehicles!

you’re fighting a pitched battle on the deck of a

Suddenly an explosion rocks the and the deck pitches and rolls, throwing everyone off. As you skydive towards the flying ship (level 1).

I

boat

(literally),

earth, the fighting continues in midair (level 2) until

you

ail

where— yep—you fight (level 3)—this time with tanks and Power Stone 2 completely overhauls the more room

catapults!

structure of these levels, providing loads

to fight those intense four-player battles.

^

"

a fighting

and

game

Never has

offered such imaginitive, detailed

interactive arenas.

3 k

;? -

if

www.DailyRadar.com

In

Rodman, the

stages with

all

fight

n

Monsters! So

far, we’ve seen two—the giant Eagle on the Blue Sky stage, and the tentacled Aliens style.. .er... alien on Space Station Stage. Both are there to provide

obstacles, plus another great opportunity to

whack

into their clutches.

Online play!

you thought things were crazy with two players, ‘til you get a load of this. Crazier than a night on

wait

the town with Dennis

doubles the fun, as you level

Sky ground

and

hovercraft. It’s another a vehicle you can do more damage, but you're an easy target.

dimension:

opponents by forcing them

Four-player mode! 2P

4P

addition to the tanks on the Blue

including aeroplanes

land on terra-firma

some more ip

In

stage, there are a host of other vehicles to ‘borrow’,

tactical

it

four-player

mode

out over giant multi-

four players onscreen at once.

Capcom says that all of its games will be online compatible from now on (including Marvel vs Capcom Rival Schools 2). For Power Stone 2, this means

2 and

linking

two Dreamcasts

via the Internet, with

players on each console. This

is

two

going to be HUGE!

May/iune 2000

Official

m

v

Sega© Dreamcast Magazine 39


mH »

u i\mt ma 1*Jl li'j

dim:

|

g’i

V£%

Bk


!!

"...platforming masterpiece for the ages... "

The graphics are.. .the best the genre has ever seen..."

Official

Sega Dr^amcast “Magazine

;

"...sharp high-res graphics and a rock-solid framerate..."

"...a lush, color

soaked world

full

of imagination and challenge

PiBiplOTi "....an instant entry for

game of the year."

IBB

Gamer's Republic

-

"...everything about Rayman 2 Dreamcast

-Game Week

«

is

extraordinary."


Ryo (left) and Shenhua, the lead roles in

what

promises to be the closest a

videogame

has ever come to a plausible

and wholly

immersive story

line


tMNED

Shenmue promises a vibrant world of emotion, adventure and realism with an import copy of the game and a Japanese phrase book, Jiasoo Brooke's faces the biggest gaming experience of all time

Armed

pi !

here are definite signs that a

!

locked They’re

game has

you

Chapter its

reactions, like leaning in your

when weaving through

seat

traffic in

like

Scooby Doo when a zombie in Code Veronica.

creeps up on you

when a game

No,

narrative ambition

truly hijacks

Shenmue

gameplay? Does little

Is its

more than a tedious

all

Say you get thirsty while playing epic— which you certainly unless you’re a camel. The

sensible action would be to put

down and head

of

to

this four-disc

non-gamers)?

light users' (read:

actually be worrying.

the controller

all

interactive movie, targeted at

Thankfully, the

will,

Shenmue

undermined

extravaganza turn out to be

so expertly will— the signs can

this

weren’t wasn’t

Yokosuka. Do

1:

elements hang together?

by shallow-as-a-kiddie-pool

Crazy Taxi or screaming

your consciousness— as

we

Initially,

sure what to expect from

in its grip.

more than ho-hum

answer

of these questions

reassuring

But only

Japanese.

If

if

until

it

to

a

you can read

you can’t,

advise you not to try it)

is

‘No’...

comes

out

it

in

we (or

buy

English.

the fridge for a Coke. Instead,

Really.

we

to creator Yu Suzuki while you're

found ourselves heading

instinctively for

one of the

game’s vending machines. Scary, right? This

phenomenon gets

Unless you’re sitting next

playing (which lost in

we

were), you’ll be

hidden within the Hazuki

A TALE OF ONE CITY

Yokosuka.

So: wait.

And

True to Japanese drool.

And

tradition,

Shenmue s ’

cycles through the familiar

potentially messier) after the

behind-the-scenes look at the

themes

Coke runs through you, and you need to use the bathroom.

world of Shenmue. We've seen

the preservation of family honor.

the future...and

Set

works.

in

of murder, reprisal

Yokosuka, Japan

in

but don’t these Japanese

’80s?), the first

And so the

1985

Shenmue' s core gameplay, upon which everything rests, is actually nothing new. The game’s perspective is very much like that of any post -Tomb Raider 3D action game, and players will initially spend a lot of time

game

live in

the

game opens

like

the

few pages of a good book—

with a strong prologue (beautifully

*

animated) that

immediately draws you

running around the town of Yokosuka meeting the locals

in.

Ryo Hazuki, an 18-year-old high school student, enters the

and receiving vocal clues as to where to go next and who to

family dojo to witness his father

track down. These are scripted

being murdered by a mysterious

conversations

Chinese character.

www.DailyRadar.com

story begins,

and

dead giveaway,

(the haircuts are a

characters always

from here on out, is to track down and avenge his father’s killers,

storyline

read this comprehensive,

it

household. Ryo’s inevitable quest,

RPG

even more troubling (and

When

they

(all

voiced

superbly by actors), and boast a

leave, the intruders take with

spurious degree

them an important

of player interaction. But

artifact

May/June 2000

Official

Sega

Dreamcast Magazine

43


STREET

SHENMUE EXPLAINED No one

a

likes

FIGHTIN’

game that dishes out miserly button

stabs requiring split-second timing. But

it

works well.

telephone numbers to the

Lastly,

dial, etc.

game frequently

uses

cinematic third-person viewpoints

MAN Did everyone you

most dramatic

game

effects—whenever Ryo speaks

of the

to produce the

new

to anyone, enters a

place or

QTE

action scene

(see Street Fightin’

Man box-out),

is

involved in a

meet

in this

get up on the wrong side bed (or futon?) Walk

down any

Shenmue

street in

assured— a fight is waiting right around the corner. and

rest

the scenes are directed with the finesse of a movie.

THE REAL WORLD With one murdered father

and a

girlfriend

about to be

kidnapped, Shenmue' s storyline isn't

going to win any prizes for

originality— but the world that

plays host to these proceedings

Take

definitely should.

of time, for example.

passage

of time

its

depiction

A

typical

QTE scene kicks

off.

Suddenly the locals aren't as

friendly.

The in-game

reflected not

is

awesomely realistic lighting effects, which move gradually and automatically through day only

in

into night, but in character

Where most RPGs NPCs in the same places meet them, each of Shenmue’ s extensive has its own daily routine

behavior. situate

every time you

improving upon the traditonal

RPG

model. Sega has created a

convincing realtime world that affords these exchanges

actual spontaneity (see

Real World

some

The

capture

marketing team has dubbed the

This supports multiple fighters

new cinemetograpy

onscreen at once, Spikeout- style,

eyes entertainment, and there

and

are three

so

at right).

Punctuating this paper trail-style of

engine, presumably to appease

Sega's army of beat-'em-up fans.

it's

a blast. In fact, there are

many different

that

it's

ideas

a miracle that

hangs together so

play are those

Shenmue

in it

all

well (of course,

important to remember that

now-infamous Quick Timer Events, which kick in with

you won’t understand a thing

increasing complexity at various

unless you have at least a basic

points throughout the story.

command

These are a seamless link between the cinematic flow of the proceedings and some good

Japanese).

old hands-on

the good

it's

arcade action— and

news

is

that they work

surprisingly well. They're also

joined by a proper fighting

Much

of

game

Yokosuka...

44

Official

spoken

all.

Suzuki's

modes

full

reactive

of operation.

there's the standard

behind-character view that

You're from around these parts, but

cast

they want to bash your head anyway.

and business to attend to. Shops open and close at regular hours, buses arrive and depart according to schedule, and clocks even display the correct time (a few minutes of

analog pad will take the camera around Ryo's head in a 180degree arc. as if he was looking around naturally. The second

mode

is

useful for looking

time roughly

game

time).

Stay out too late at night, and your housekeeper

will

snappish when you

follows Ryo around the fully

navigable world. Moving the

real

equals an hour of

In

SS'I*

get

finally return.

other realistic touches,

Ryo must

on in-game streetsigns and store signs order to find his Believe us, this

the right shoulder button

good note

provides a first-person view

to avoid getting hopelessly lost.

Best of

to select items to

open,

tiny clue!

when everything is written in Japanese— in the game's later sections, you'll need to take

closely at something; a tap of

drawers

A

in

Shenmue' s 3D world is so dynamic and rich with detail that only the most sophisticated in-game camera could possibly

to pick up,

button to press. Look!

way around. isn't easy to do

POINTS OF VIEW

and enables you

'•

You get a split-second to pick which

rely

of your surroundings

all,

these details really

do affect your progression

Get the sequence of button mashes right, and you’ll paste the bad guys.

Shenmue's

realism comes from the menial tasks that you perform in-game, either through necessity or by choice. Some might argue that the inclusion of such mundane gameplay elements is going too far in the quest for a credible virtual world, but if you can drop your cynicism and allow yourself to go with the game’s ebbs and flows, the pay-off is well worth the effort. The following actions take place during your first days in

of written or

First,

it

member

FEED YOUR COKE HABIT Anyone who’s been to Japan will know that vending machines are everywhere. Sega even motioncaptured someone drinking a can of coke to get the animation right for when Ryo buys a drink— true.

Sega®' Dreamcast Magazine May/June 2000

PLAY CLASSIC COINOPS

SPACE HARRIER

Shenmue

We

is

set

In '86,

so arcade

machines are true to that year. As well as classic Sega titles (see right), there's even a decent rendition of darts for those who’re too lazy to haul their butts down to the local bar.

HANG ON

don’t remember Space Harrier looking this bad, but then, time is cruel to ‘state-of-the-art’ coin-ops.

Sega's

first

game

to employ

its

16bit ‘super scaler’ technology is a blast— if a short-lived one.

still

From the moment you enter the arcade, Hang On’s burbling low-fi title tune is detectable in the background. The

game

itself

plays

it did back in 1985— Sega racer to cherish.

just as well as

a classic

www.DaiiyRadar.com


a

Yeah, we’re talkin’ to Yu!

B

o be honest,

we were

Japanese Dreamcast network].

surprised that the

legendary

game

for

an

interview.

game

ambitious

days of

its final

expect

When

the most

ever created

is in

along

location to location?

Yes, the story

is

there so a

player can explore the ‘island’

be climbing

there are certain things that you'll

a certain order. And

the walls, deprived of sleep and

need

high on a cocktail of legal stimulants.

there are places you can stay for

But he

was

spirits,

presumably relieved to have

in surprisingly

good

completed what must have

seemed

like a

game

design

as

in

short a time as possible, and as effectively as possible. Of course,

testing, you'd

director to

its

0 And from Q

the story carries players

designer

Suzuki-san could spare the time

to see

in

is

perhaps the biggest step toward

games— players

from previous life-

want— this

as long as you

effectively

can

do whatever they want.

sentence (the project was originally conceived seven years ago, and

0 So

has been

game

progress for over three

in

years with a creative

team

of 100).

Q

if

they want to stay

the

in

They can. There're a number of

Suzuki-san spoke passionately to

spots where players can spend

ODCM

time— a

about

his epic creation,

slot

machine house,

can

for

—Yu Suzuki

pausing only to sketch explanations

example— so people who

on a whiteboard,

gambling can gamble as long as

and demo

light cigarettes,

spend

all

his

If

you were describing

Shenmue

O

someone who doesn't how would

to

game has

existed before, so

it’s

hard to

to previous

it

never

If

squiggle),

it’s

essentially

an

a beautiful beach

different (sketching circles

(squiggle),

numbers)— the

original plan

was

sections 1-5, 5-10 and 11-16

where you waterfall

a

In this case,

game

center and

browser

collect items,

is

1,

scale,

Shenmue 1 was supposed

to

contain

all

now a

planned

16

chapters.

“The volume of content

The

story

LOVE TO LOVE YOU, BABY

to

the

full

the cast of

game

ITS

GOOD TO TALK

The process of making a phone call is very realistic, and therefore

early on that the cuter-’ n-a-bag-ofkittens Nozomi (above) has eyes

just a tad laborious. You have to

no hardcore action

www.DailyRadar

in this

game.

dial

voice dialog over a sound-

track of

Romance is a central theme in Shenmue, and Ryo finds out quite

you ask— no, there’s

ranking for these

each number separately (these

are kept in your journal, along with a collection of addresses).

150 individual songs, and 350 characters all

modeled

in

alone, the

is

3D.

if

In

volume

over

games on

the

network. You can also trade items at

terms of

an online flea market, and

you can get hints to get you

convey.

And

finally there’s

network compatibility

further into the

fans

game’s

world.

These are

all

these terms of content in

0

new features—

tried

huge challenges.

it

be disappointed with the

If

I

are you going to do a puzzle

to think,

next?

a

did,

it

much better in Shenmue

would probably be off

game? we make Shenmue is

of the

pretty hard to say, but

as hard as possible to

so they won’t be.

game where

basically a

0 So game Q

game

whereas

lap

between

free battle

!

you have

Virtua Fighter

is

of timing. In this respect,

there might not be too

implemented

much

over-

users. Basically, the

system

in

Shenmue

is

a

system where inexperienced

0 What does Shenmue one 0

Passport

players can

offer the player?

Well, in Japan,

and

million

people can access the network at once.

We

have what

we

buttons randomly

while Virtua Fighter

in

also supports that.

who

HOW TO FIGHT

movie...”

(still)

liked Centipede...

GET YOUR FORTUNE TOLD

MEET THE NEIGHBORS

LEARN

Story complements gameplay: Ryo has to learn martial arts. This old guy looked like he was about to croak, until he suddenly came on

be told to back

Miyagi).

like Mr.

May/June 2000

fight,

who want a deeper level of combos and a cooler way—the system

contact can pull off

win

Private residences and even some bars (such as the rowdy Heart Bar, above) can’t just be barged into— have to use a bit of decorum and knock first. Quite often, you’ll

Bruce Lee (or at least, Mimic and learn.

still

fans

call

mini-games inside Shenmue, and you can see your national

like

hit

(the fine art of ‘button-bashing’)

you could just find that cute redhead

off.

It’s

and new features are always

100 times that of a two-hour

you’ll

you think Virtua Fighter

will

combat aspect

been a huge, huge

All in all, it's

project.

0 Do

the

to consider.

go anywhere was very

Then there were things

the real-time weather system,

your haircut was the problem, the whole time! Now,

for him. Before

you work

like

one—so

has been

in this

if

challenges arise. Creating a

The game

sixteenth of the original

size.

And

on anything for that length of time,

to

in

the biggest?

and-a-half years.

difficult.

grandest

its

we’ve released has only it’s

of course,

program that affords the player

and the

where you connect

connect to Sega’s

in

many new

0 What’s been 0

freedom

2

respectively. At

Shenmue Passport— to

Shenmue

and 3

the internet [one disc of the four contains

incorporated into

100 times that movie— in fact,

over

emotions that we’re able to

There are many,

technologies used

there have been

many

is

arcade, the valley

is

of a two-hour

camera movement and the

that you're the

Originality.

Well, the project took three-

into

three parts (slash, slash), with

is

to

was changed to a huge 16 chapters. Then, these

16 chapters were divided

game

this

are very movie-like,

challenges to overcome.

story with

(dramatic swoosh).

amusement

Shenmue

many new

Shenmue. Subsequently, very

and

a valley (squiggle), and a waterfall

the beach

of

the single aspect

wiggly lines that might be

but this

the shore (squiggle,

0 What’s

0

to your

the

go with three different chapters,

say there’s a boat

off

is

It

for describing the world

Shenmue,

island. Let’s

anchored

close

much

most proud of?

a shorter time.

game 0 How Q has become something some

can use a visual

I

metaphor of

of the story, you can play the in

is

bigger.

cinematic effects and sequences

original vision?

games

(sketches a diagram on the whiteboard).

work

game

Volume has gotten

you

if

it?

This type of

compare

But

higher.

these spots within the frame-

visit

play videogames,

you depict

downsized, but the density

time making phone

calls to his girlfriend!

0

like

they want. Our hero can even

his personal favorite

in-game sequences.

is perhaps the biggest step toward from previous games—players effectively do whatever they want.”

“This

center...

A meeting

with a mystic lets Ryo ask questions about—well— we haven’t got a clue, to be honest, because it’s all in Japanese. But the strange vision inside her crystal ball makes us curious.

Official

Sega# Dreamcast Magazine 45


SHENMUE EXPLAINED

POINTS A

There are so many different ideas Shenmue, it’s a miracle that it all comes together so well. through the game. Fail to keep an appointment with

someone you'll

(just like real life!)

miss a

link in

which means that

exactly as

logged

in

its

it sounds should— and it pops

and fizzes when you to open it. Enjoy.

the tab

pull

LIGHTS, CAMERA(INTER)ACTION

game

is

We

a personal journal

whenever something significant advances the story). Of course, occasionally, the background embellishments are there for no

bells

have to admit: the alarm

began

to ring at

ODCM

when Shenmue s Quick Timer '

Events were

first

revealed to the

other reason but to further con-

No one likes a game that takes away most of the player’s

vince you that you’re

control, replacing

in

a real

press.

it

with a few

world. In the morning, the birds

miserly button presses requiring

are singing and a postman deliv-

split-second timing. But

ers mail on a scooter.

end,

a busy

Walk up to and the traf-

fusion of action

composed

style

fic

intersection,

drone

actually

is

of

the sounds of different vehicles (we’re not sure exactly are, but

of

what they

when

Coke plunks down

it's

on

a can

inside a

in

the

see how a and cinematic

difficult to

this scale

could have

been handled any better than this.

And

game

we'd bet that the

designers are). Even

let's

not forget that the

also offers a deep, arcade-

style fighting

with (see

engine to grapple

Free Battles).

another with kicks Double scenes, Ryo

is

street brawl by

provoked

into

a

up new moves from characters

Dragon-style. You’ll pick

two thick-necked

fighting

bruisers. By reacting quickly

you meet along the way (although

enough

the only way to pick them up

button light

to the simple

commands,

work

of

onscreen

you’ll

make

your assailants and

to

mimic your

advice—tricky,

when

and sent on a different game path. This system is indeed a cut-and-dry: but it works out pretty well in practice, and it

that contain lists of moves.

in

Japanese),

or by finding Technique Scrolls

OR WAIT? This

is

the big question. You're

itching to get your

paws on an

import copy, but suspect that the

those crusty old

gameplay

is all in

TRANSLATE

language problem

LaserDisc coin-ops where this kind of

the advice

bit

action that’s far better than what

you’d find

is

trainer while

listening to his

be on your way. Miss your timing, however and you’ll be welhvhupped

gives you a connection with the

miss out on

originated.

vital

make

will

you

elements—

which are primarily contained

FREE BATTLES While developers could easily one-on-one

fighter,

actually delivers

(but

still

in

3

I

BEDTIME FOR RYO

FEUNE FEEDING FRENZY There had to be a virtual pet

Official

in there somewhere. One is caring a kitten whose mother was (apparently) run over when the bad guys were in town. Awww.

theme

of the first mini-quests for

Sega © Dreamcast Magazine May/June 2000

going on

will effectively trail,

have appeared on the Internet

much because game are so time-

(which don't help

to

events

a

lot to

tight.

in

the

NTSC and PAL

is

to sit

English ver-

sions should be out Q3. Trust us, you’ll

be glad you were patient. J.

BROOKES

From

top: Facing the chest and

pressing its

'A'

opens a drawer to reveal

contents. The freedom of the

in-game camera—there are various modes— is one of the game's strongest points...

new sparkle when experienced through Shenmue.

PLAY SATURN GAMES No, a Saturn in '86 doesn't figure with us either, but we’re glad it’s on top of Ryo’s TV. In a local store you can buy games for it, although we suspect a full emulator hasn’t been included. sitting

be

without

visible paper.

Numerous walkthroughs

sensitive), but our advice

still

Routine actions and events take on a whole

Ryo’s days start at 8:30 AM and end at 11:30 at night when he heads home for his well-deserved rest. Arrive back too late and the housekeeper Mrs. Ine will have a harsh word with you.

46

more akin

any

Streets of Rage than Virtue

can take out more than one opponent with a special attack, or hold onto one bad guy while simultaneously pummelling

surroundings

=1

result is

really

following a paper

Fighter, but there’s learn. Players

to reveal Ryo’s

r;

a simplified

multiple fighters

free-roaming environments.

The

Sometimes the camera will pan

what Shenmue

is

impressive) engine that

accommodates

in

game’s great storyline. And you'd be right. Anyone hoping to get by without knowing what’s this

have implemented a substandard

I

OF VIEW

be

taking a slightly different path (progress through the

in

vending machine,

and

the story—,

you'll

‘real* barber’s shop, complete witl^ mirrors that reflect the whole robm^ (Have him take some^jtho-bactCRyo

COLLECT COOL TOYS

SHOP TILL YOU DROP

Bubblegum machines are dotted

The

around the town, and you can

local

Tomato Mart seems

want to

and Sonic. Apparently, Japanese gamers can

can buy some more sardines

Virtua Fighter 3tb

trade

them

online.

to

have everything you could possibly buy, although you don’t really get that much choice. You

collect miniature characters from

for

the kitten, though.

www.DailyRadar.com


AOL KEYWORD: EBWORLD

WWW.EBWORLD.COM


uiHen uou'pe

!


Use Neo's magnetic powers to capture metallic enemies, catapult off platforms and rocket through the air!

®;.6'3vK:

Jump, run, ride and swing your way across four fantastic

rto

§3 di

ffp

3D worlds!

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^jCMT the HttnactiiDn eeGins julb 2on © 2000 Genki Co.,

Ltd.

Crave Entertainment

is

All rights reserved. Published and distributed by Crave Entertainment, Inc. under license from Genki Co„ Ltd. Super Magnetic Neo, Crave Entertainment and the Crave Entertainment logos are trademarks of Crave Entertainment Inc a registered trademark in the U.S. Sega, Dreamcast. and the Dreamcast logos are either registered trademarks or trademarks of Sega Enterprises, Ltd. All other trademarks and copyrights are the property of their respective holders.


Primed and Let tne pixie parade commence: The recently retooled Grandla II is

looking better every minute.

Grandia Will

RPG

fans finally

I t the Dreamcast I launch in

Japan,

W Arts announced

Game that

happily ever after?

live

of Square's best efforts

and a

0 Grandia

new

Game

successful and popular

cast of characters,

masterpiece

Arts’

is

primed and

they would support the system

ready to bust the role-playing

with the sequel to one of the

genre on

most beloved RPGs

from Japan phrase Grandia

Saturn

A few

library:

in

the

the epic Grandia.

preliminary screens were

released and a mention

made

was

game

mysteriously

dropped out of sight—for nearly a year. Now, out of nowhere Japan), Grandia

II

has resurfaced. With a retooled look featuring

some

of the

most

impressive graphics this side

Code Veronica

as

II

of RPGs’.

Is

which fans

have been patiently waiting? With a Japanese ship date

summer and a string US publishers eager to snatch

set for this of it

for

domestic release,

ODCM

nabbed Game Arts General Manager and creative genius, Takeshi Miyaji ( Silpheed Gun ,

Griffon,

peek

Grandia ), for an exclusive

at this

landmark

title.

how

creating

open. Pundits

this the Holy Grail for

of multiplayer possibilities,

and then the

(well,

‘the

DC wide

Japan:

Q

its

is

one

most

RPGs

in

approach

sequel?

Takeshi Mayaji:

want

of the

did you

I

didn’t

to disappoint fans of the

original,

but

I

wanted

to offer

something new since we're now developing for Dreamcast. As the

2D

era ended,

it

was

obvious to us that Grandia

would be completely 3D,

where everything reacts and moves in real-time.

0 Why

did you decide

to create Grandia

II’

s

world completely out of polygons, instead of

II


DC wide open.

ready to bust the role-playing genre on

promise Game 0 pseudo-realtime Arts

Welcome to

that the

battles found in

the original in

be

will

really realtime

the sequel, thanks to good

ol’

We can’t wait to see the

3D.

Previewed This Month

results.

magic 0 "Combo Thanks yes

attacks?” “Why,

please.

for offering."

possible that the characters party

combine

will

attacks for

skills

in

It's

Anticipation

Read

sweet, and these

is

and

on,

find out

what

DC games could be even sweeter. be playing

you'll

months to come!

in

your

and

FUR FIGHTERS

maximum damage

56

meets Duke Nukem: just watch the

Hello Kitty

stuffing

fly!

against the enemy, or at least several

winged beasts and small ogres.

4-WHEEL THUNDER,

56

Hydro Thunder without boats or water or crap sound effects

METROPOLIS STREET RACER, Is

MSR? The

or

live,

it

game

driving

60 you

to drive

wild...

KISS PSYCHO CIRCUS /6i Gene Simmons

First-person

way

licks his

to

DC

TONY HAWK'S PRO SKATER /68 More thrash

for your buck:

it

beats the PS version, no contest

ESPN BASEBALL TONIGHT /69 So the pitchers don’t spit— it’s

still

as American as apple pie

SUPER MAGNETIC NEO/72 The never-ending candy bar

of platform

games

l-SPYESPIOMAGE/73 We go

undercover with UFO Interactive’s newest spyfest

Incoming! All

Dreamcast,

Tomb

all

the time: planned releases for

Raider IV Adventure

Creatures 2 Action

MDK2 Action Resident

Wacky Races Racing

2nd

March

Jeremy McGrath Supercross 2000 Sports

2nd Qtr

March

NFL Quarterback

Code Veronica Adventure FI World Grand

Prix Racing

man with has made

master plan, a rather marked change in genre from his earlier creations, the Sega CD space shooters Silpheed and Il’s

Gun

Griffon.

we’ll

be guiding Rudo and Co.

Does

this

through constellations

mean in

for

I

Ecco the Dolphin: Defender of the Future Adventure

2nd Qtr

Deadly Pursuit Action

2nd Qtr

Time Stalkers RPG

March

D2 Adventure

Rayman 2

March

Metropolis Street Racer Racing

July

Arena League Football Sports

July

Platformer

Toy Story 2 Platformer

March

Cult of the

SF Alpha 3 Sword

Wyrm

Action

Fighting

3rd Qtr

March

Power Stone 2

3rd Qtr

March

Sega GT Racing

3rd Qtr

Hydro Sprint Racing

3rd Qtr

of Berserk:

Rage Action 2 2000.1 Sports

March

Grand Theft Auto 2 Action

March

Armada

Double Impact Fighting

April

Tech Romancer Fighting

April

Maken X

April

Strategy/RPG

II

FPS Shooter

Half-Life

March

Street Fighter

3rd Qtr 3rd Qtr

Rush 2049 Racing

3rd Qtr

Quake 3 FPS Shooter

3rd Qtr

South Park Rally Racing

3rd Qtr

KISS Psycho Circus

Action

July

Jet Set Radio

Draconus:

ver.

developing great RPGs.

2nd Qtr

Felony Pursuit Action

March

Virtua Striker

proves his knack

2nd Qtr

March

2000

Guts’

that

small

ships? Fortunately, no. Mayaji’s

work on Grandia

Bust-A-Move 4 Puzzle

March

Sports

Dead

Takeshi Mayaji, the

March March

Qtr

2nd Qtr

Sports

or Alive 2 Fighting

Striker Pro

0 Q Grandia

2001

Club

Evil:

Chu Chu Rocket Online

2000

March

Nightmare

FPS Shooter

3rd Qtr

18-Wheeler Industrial Spy: Operation

using sprites like first

in

the

inhuman.

game?

Q So freely.

the characters can I

move

can also choose and set

any number

camera angles

of

some

order to create

in

unique

move and is

time-consuming. [On the other

2D

you recognize a unique design—

II

combine the advantages So we carefully

is

graphics are not

they can

faces)

0

in

all

of both

And while 3D graphics realistic animations and

offer

effects, they

can be quite

‘cold’;

good and

say there’s a legend

evil

JoJo’s Bizarre

Adventure Fighting

April

Star Wars

Episode

1

Racer Racing

Dream Roadsters Racing Deep Fighter Strategy/Action

Gundam Side 0079 Action

as they were

April

April April April

3rd Qtr 4th Qtr

Black And White

4th Qtr

Boarder Zone Sports

4th Qtr

Shenmue Adventure

4th Qtr

Planet of

the Apes Adventure Evil

April

WWF Game Wrestling

4-Wheel Thunder Racing

Grandia

Fur Fighters Action

May

will

There are big

Monster Breeder Sim

May

Spawn FPS Shooter

Space Channel 5 Music

May

Super Magnetic Neo

one knows exactly how they hap-

ESPN NBA 2Night

Agartha Adventure

pened. There are also

Space Invaders Arcade

moons in the sky, and one of them is whispered to

Omikron Adventure

May May May May June

Alone

the storyline

in

II? How many people be able to join your party

Every episode

new

[in

Grandia

Grandia

]

is

story, a slice of that world,

like Final Fantasy. In

every FF,

on the

planet’s surface, but again,

0 II.

rifts

a

no

suddenly two

be the base of

evil

forces.

The

©

Sports

Gauntlet Legends Arcade

ESPN Baseball Seaman Sim

Tonight Sports

May

Vampire Apocalypse Action

4th Qtr

Dead:

Ashes to Ashes Action

Story:

Marvel Vs.

New Age

V-Rally 2:

Stunt

GP

Capcom

4th Qtr

2000 2000 2000 2000

CE Racing

2000

Racing

2000 2000

Picassio Action in

4th Qtr

2:

of Heroes Fighting

the Dark 4 Adventure

RPG

2000 2000

June

Eternal Arcadia

Phantasy Star Online RPG

2001

June

Sonic Adventure 2 Platformer

2001

Dark Angel:

www.DailyRadar.com

Ampro Trucker Arcade 355 Racing

3rd Qtr

Ferarri

Castlevania Resurrection

10,000 years ago, and nobody really knows if it’s true or not.

is

original in order to enjoy

easily.

elements. Concerning sto-

ryline, let’s

can empathize with the hero

be

the same. There’s

April

Hawk

Pro Skateboarder Sports

ing a sequel simply based on the

considered charming and players

still

is

Espionage Strategy Tony

the soul of the series.

describing a conflict between

and fight at once? You won’t need to play the

really realistic,

is

nothing interesting about creat-

same

the characters

order to reach this

We think we succeeded.

What

which

Grandia

to

formats.

goal.

animation separately, which

if

challenge with Grandia

designed

you use 2D, you have

to design every

hand],

many games,

(shapes, colors, textures and

visual effects.

When

In

characters look like robots. The


Grandia be Q compatible? Probably Will

online

II

not. Will

hanging

still

be

it

most

multiplayer? Maybe. While details are

limbo,

in

it’s easy to tell that Grandia II will be gorgeous—as evidenced above.

Q Grandia

II

takes the path less onscreen enemies

traveled: visible, for

minimum annoyance.

Bravo,

Game Arts!

0 The

detail,

the design, the

Rudo, marvels We're right behind

colors.. .our hero,

over

it

all.

you, buddy.

Q story takes off from ers start with truly familiar faces in Grandia II. Instead, Game Arts has opted for a more mature-looking set of characters to populate its latest and greatest. We’ll make the introductions.

You won’t find any

here. Play-

one character and

FF

that

VIII

Grandia

II

can be cleared

be quite

will

30,

in

long.

0 ©

Will you still use the same may be joined by more as they combat engine from Grandia /? progress. A party will include a The battle system is the maximum of four characters (it’s too difficult to manage more than same, but now it delivers its full potential. Managing 2D sprites in four members). Are there any ties between real-time on the battlefield was innovative, but nothing in this game and the original? The design concept in Grandia comparison to games now. Plus, was quite ambitious for its time- we can offer dynamic camera moves and amazing magic powers. in fact, it is only now that we can Will there be plenty of secrets deliver its full potential. So we

0 ©

kept most of the original design, only

it’s

executed

in

an even more

gorgeous way! Grandia was a 3D-oriented

title,

really

and since

dimensions

least, to

RUDO & EAGLEY ELENA The hero Rudo and his speaking

The group's

MIRACLE A beastman

with

LAUREN

MILENA

No one knows

The

mysterious,

now-obligatory wispy

strength to spare,

for sure

avian sidekick,

healer, Elena serves

don't count on Miracle to cast

is

as an apprentice at the church

if Lauren a boy or girl, so you can count on

warrior

spells to save

some

whom

your party.

the game.

surprises

in

of

requisite

Eagley, are monster hunters from the town of Shurisen.

of Shurisen.

How 0hours ©

mage

very

of

Official

SegadS'Dreamcast Magazine May/June

2000

is

Grandia

may

spirit,

II

in

at

terms

gameplay?

Right. -Ed.] but Grandia of

little

bigger than the

first

And

II

is

way

game— and

add

to

be

to release the

of

full

most

skilled

fun. Of course,

game

in

yet.

the

have to see what elements

US,

I

will

have to be changed—so

development version

people said that the original was

and

cannot reveal any of them

is

of

if

the

an American

decided, the

game may

be different in many aspects. What advantages have you

0

discovered

in

working with

Dreamcast opposed to Saturn

actually known.

too big! The average playing time

should be

52

similar in

the original. big

will

to satisfy the

1

Size doesn’t really matter [Um.

leather-loving

is

easily, players

game

Yes,

players

Dreamcast can handle three find the

0 uncover? the game © them— for us to

40

hours. Considering

or PlayStation?

0 Dreamcast

offers

more power,

www.DailyRadar.com


Grandia

II

is

way

bigger than the

first

game - and

people said that was too

big!

Grand Theft Auto 2 Bomb

B

the Suburbs

move sure

n a

to delight

people reacting

fashion: steal a taxi, and you'll

everywhere, Rockstar

DMA s dirty,

is

disturbing

bringing

and

to DC.

game

is

And

to

However,

possibilities.

make my dreams possible. I've to give up many features and because of

Dreamcast—on PS2 it’ll

or Dolphin,

be the same. Technology just

moves slower on system

lasts

put

I

five years,

0 RPG—

make

takes two years

it

in

available if

in

think that the will

be

about fifteen years,

evolution stays constant.

0 With companies

Sega and Squaresoft announcing multiplayer online RPGs, what’s your opinion of online gaming? WANT TO GO ONLINE!

Q Game

like

I

Arts has lots of good

resources.

translate into a

certainly the only

developer for Dreamcast

0

Is

is

cost:

a

call

(¥200 per

hour).

So

www.DailyRadar.com

that’s

why

how

us salivating.

and walk

home

straight

while you’re

okay if we pilfer all your Herbs and Broad Swords from various chests and drawers around your house for free?” but

is

it

It is

not

I

a rumor... I

everywhere

front of

to live out their

mean

mean,

it

will

well, police officer. They'll

game goes

a

bit

given destination,

I

but...

bring

in

in

hunt

like a bloodthirsty...

the feds

if

even

things get

out of hand. But don't despair.

answer payphone, receive

You can

assignment, drive off to wreak

in

havoc upon

over old ladies and listen to lots

city.

Luckily for fans

game's 70+ be larger and

missions

more

will

involving than the linear

activities that

still

pop plenty

of

caps

innocent candy-asses, run

of potty mouth. Think

Heat

meets Lock, Stock in South and you’ll have a decent GTA2 has to offer.

Park,

idea of what

comprised the

These new missions range from jacking SWAT-team

original.

Sorry,

mom. EVAN SHAMOON

vans to performing bank heists to

bombing

rival

gang turf—just

the sort of stuff to liven up any rainy

day

in front

of the tube.

Like the original,

of

PUBLISHER TBA

perspective,

game

GTA2

is

and playing

is fittingly

News 4 And while the graphics

certainly won't

development team behind it — and it's long enough to satisfy

reminiscent

watching a car chase from

the perspective of a

(JP)

chopper.

Q While the

make anyone

original-most gamers

overall quite effective (dig

cities

are also

dynamic

this

love

much more

time around, with taxis

swarming through believable streets. And the game’s

I

This may well be the RPG to best Sega's own Eternal Arcadia we're even willing to put money on it

in

GTA2 definitely detracts from the overall package, one-player action should match that of the PC

and

that pump-action

ambulances, muggers and

BOTTOM LINE

lack of online play

shotgun, they're clean, high-res

fire off

those lighting effects). The it make it to the US in the right hands? Will the storyline be as innovative as the graphics?

Will I

one who

CHRISTOPHE KAGOTANI & FRANCESCA REYES

they'll

you down

SUMMER

but that does

be released.

I’m not the

them, and

even a hint of

real danger.

as

dunk

Make a wrong move

savage urban fantasies without

DEVELOPER GAMEARTS GENRE RPG PLAYERS TBA ORIGIN JAPAN ONLINE TBA DATE TBA (US).

Mmmm... A

like to,

Blue are

realistic Al

donuts).

down

Revolutionary graphics and character models, solid

can’t say anything, quite

would

in

allowing suburban white kids

the

Lunar game being released for DC?

0

'tips').

The Boys

endowed with

viewed from an overhead, top

rETTT!^

seeing a third

decides the line-up,

Japan

privacy

your

there any word on

possibilities of

problem

in

to set

“Hello, sir...sorry to invade

at this time.

secret.

simply way too expensive

major

is

RPG

yet.

is

maximum Game

of five or so titles a year.

Arts

much knowledge of networking—we can create an online game any time. The only experience and

enough

There are less than ten Japanese

will

I

adequate technology

is

relaxing,

a

hardware.

that time you have

battle

into

very hard to

companies (maybe five) who are able to develop an RPG, which

all

its

0 your

Arts figure into it?

It is

clear idea of just

II leaps forward from predecessor, this image of

far Grandia

Game

0

to design to the capacities of the

and during

0 With a

make the cost lower. What do you see as the future for DC RPGs, and how does

A game development and heavy

console.

around

are selling poorly

really hope the US will more pressure on Japan to

here.

had

ideas, but not

games

online

I

have not found enough power

still

in realistic

up some

well (except they don't

of the original, the

gaming

{read: big

true to form, the

chock-full of senseless

Playing the

developers, and good network

to pick

violence and gang-banging,

like this: Drive to

a very friendly environment for

be able

unsuspecting passengers

hopelessly immoral car-jacking

sim

much-touted Al has these

paranoid mothers and

misguided Republicans

it

or hate

will

either

it.

0 While our audio-enhanced screenshot system has not yet been implemented, you'll have to trust us that DMA s patented 30-

sound engine (3DMA)

is

quite neat.

;

PUBLISHER: ROCKSTAR DEVELOPER: DMA DESIGN ORIGIN: UK RELEASE DATE: 2ND QUARTER GENRE: ACTION PLAYERS: ONLINE: NO ESRB: TBA !

May/June 2000

Official

Sega

Dreamcast Magazine

53


A


Street Fighter Alpha 3 rocks your world with

new

features and astonishing arcade perfection. Choose

from over 30 characters, each with

3

different

© CAPCOM 1999. ALL

fighting styles. Street Fighter Alpha 3

is

loaded

with new enhancements and modes of play

-

building World Tour

CO., LTD.

1999

©

CAPCOM

U.S.A., INC.

RIGHTS RESERVEO. CAPCOM is a registered CAPCOM CO., LTD. STREET FIGHTER is a CAPCOM CO., LTD. STREET CAPCOM EDGE are trademarks

trademark of

registered trademark ol

like the

around-the-world,

FIGHTER ALPHA 3 and of

skill

Mode and amazing Dramatic

Battle brawl. If

it's

CAPCOM

CO., LTD. Sega, Dreamcast, and the

Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd. PlayStation and

a fight you're looking

for, this is

the PlayStation logos are registered trademarks of

your game!

a trademark of the Interactive Digital Software Association. All other marks are the property of their

PlayStation

Sega #Dreamcast,.

t

WNPZcom WWW.CAPCOM.COM


Guns will be blazing for much of the game.

Preview Zone

TOTAL

mtift

4-Wheel Thunder Off-road, on target. Start yer engines!

B

latest

speed, adrenaline-fueled racing

curves and

and

plethora of Boost

than a Hydro Thunder fan can

its

he ‘Thunder’

Midway’s

in

game

no

title is

mistake. With

its

high-

capsules, 4-Wheel Thunder

the closest thing that

gamers

will

it's

(

shortcuts

Nightmare Creatures

on

stick at.

this title

things (the

and expect big

when

it

releases

in

May

slowdown on some tracks

should improve). Check back

French programming wizards Kalisto

more

We’re keeping a close eye

being developed by

it’s

arcade racing around hairpin

shake a

is

4-Wheel

Thunder. Expect plenty of

DC

get— right now—to And

a sequel to Hydro Thunder. while

simulation-like about

2),

amazing that this isn’t a Midway arcade game.

ODCM

Issue

#6

in

for our full

TestZone review.

FRANCESCA REYES

port of a

With mighty impressive graphics and virtually no draw-in or pop-up even in early versions,

4-Wheel Thunder

is

0

0,3

.

Fur Fighters

shaping up

be the off-road racer to beat for 2000. Choose from a bevy of vehicles ranging from monster trucks to jeeps to dune to the

buggies, and race on a variety

The Artist Formerly Known as

and

of courses, both indoor

Furballs.

outdoor. Locations are spread

a

across Canada, Corsica and Far

West

(the

Nevada desert

apparently you’re

in

likely to

modes

‘far

west’

is

when

France), with others

appear as

different

rom the moment that

armed-to-the-teeth plushies and

screenshots began

roam across

rolling into

Brisbanian offices (along with a

know,

few straightjackets and

And while guns

prefilled

syringes of morphine/Ritalin

are completed.

Speaking of modes,

chimp-tranquilizing syrup),

4-Wheel Thunder has a bunch-

have been

including a highly customizable

Bizarre Creations’ bizarre

Practice Mode, Arcade Indoor

4-WheelThunder Q glimpse something we

and Outdoor Modes, and a

see: no pop-up

five different vast,

polygonal landscapes—you

our cozy

for

we

much

Caine

in

will

of the

Kung

Fu.

be blazing

game

in

rarely

the distance.

modes dedicated

to

Arcade

tighter

courses than outdoor tracks. play; with its unparalleled

of

speed and

little

need

sense

for the

brake button, there’s nothing

creation.

0 Monster monster

trucks.. .my

for

a

kingdom

truck.

The idea

of

cute-‘n-fluffy stuffed

guns arenas consist of much Q Indoor and more constrained

(“lots of

handing animals

guns”) and

watching the fur

fly is

56

Official

Sega

Dreamcast Magazine May/June

2000

it

seems,

we see

better

Bizarre as

it.

this could

be one of

Dreamcast’s best games of 2K.

EVAN SHAMOON

(using

mini-questing to

titillate

gamers, as

[Please excuse

well.

this story's duly-noted

just the

fetish -Ed.]

thinking

hyphen-

PUBLISHER ACCLAIM DEVELOPER BIZARRE CREATIONS GENRE ACTION/SHOOTER PLAYERS 1-4 ORIGIN UK ONLINE TBA DATE MAY Great graphics, tight gameplay,

Designers appear to

and even a 4-way deathmatch.

have struck just the

sort of thing that gets our

ODCM-embroidered pants an uproar.

Fur Fighters

is

hybrid, in

right

balance

between carnage and quest.

in

B

The deathmatch mode was a hard to control...but

it

was

bit

early.

With ingeniously-implemented

Really.

an action-

puzzles,

an assortment of great

mini-games

platformer-adventure-game PUBLISHER: MIDWAY DEVELOPER: KALISTO GENRE: OFFROAD RACING ORIGIN: FRANCE PLAYERS: 1-2 ONLINE: NO RELEASE DATE: MAY

each time

Bizarre Creations’ impressive

great deal of puzzle-solving and

offers a

of

Championship Stage. Don’t be fooled by the fact that there are

Fighters is coming along swimmingly— and it gets

shooting engine), there’s a

by

utterly intrigued

like

which players choose

(like

BOTTOM LINE

machine-gun

billiards), solid control,

and a

full

of

is nearing completion, looks brilliant Can't wait

Fur Fighters

and

from a veritable toy chest

it

four-player deathmatch, Fur

www.DailyRadar.com


it FE, FI, FO,

FUM,

smell the blood of an Englishman. Be he alive or be he dead, I’ll grind his bones to make my bread. I

y, This

new

is a

game of revenge. A

dark early 1900s revenge where you’ll battle against 20 different creatures using

fighting techniques, combination moves,

and

including subways, castles, sewers, cities

A gory

revenge.

A revenge

goes deep into 30 game sectors in 8 (London/Paris), cemeteries, villages, and underwater.

fatalities.

An

that

extremely gory revenge.

Soundtrack by Rob Zombie.

Sega(®'Dreamcast

©

Nightmare Creatures II TM & 2000 Kallsto Entertainment, S.A. Produced by Universal Interactive Studios, Inc. Published and distributed by Konami Co., Ltd. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises Ltd. The ratings icon is a trademark of the Interactive Digital Software Association. Konami is a registered trademark of Konami Co., Ltd. All Rights Reserved.

different worlds


MMMl

VAnQUISH YOUR. FOES in REAL-timE COmBAf. incLUDinc DEraons, DR^Gons, AnD of her. inSIDIOUS CREATURES

HlARyEL At VIVID SPECiAL EFFECfS, POWERfUL AnD tHE MIGHtY U/EAPOnRy tHAt YOU’LL ACQUiRE On YOUR.jOURJlEY

fflAGICAL SPELLS,

Travel Through HunDREDS of BEAUfiFUL LOCAtions. rich in detail.. .A nD packed WifH DAnGER.

Sega#Dreamcast. © 2000 INFOG RAMES NORTH AMERICA, INC. All rights reserved. Infogrames and Silver are the trademarks of Infogrames North America, Inc. Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks for Sega Enterprises, Ltd. All other trademarks and trade names are the properties of their respective owners.


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51 COMING

Preview Zone

pmpxdi-

Metropolis Street British

a

boy racers prepare to storm the world:

rom opposite ends

of the

Earth, English developers

Bizarre Creations

and

Until recently,

finally floated

summer. Each new screenshot that emerges looks crisper and more promising than

convertibles.

the

last.

But as both

titles strive

First: all

they’re

some fresh

the main cars

Opel

While Sega GT should be an impressive sim,

MSR seems a

more arcade-y

affair. In fact,

Bizarre have stressed that their title “isn’t

a car ‘collect-’em-up’”

and that they won’t be adding

will offer

options.

the

players significant

With your own garage to to six

60

Official

each course

Sega#Dreamcast Magazine May/June 2000

is

so to speak.

an

been chiselled finest

shape

every characteristic from wheel

gear ratios

right racer for

style,

car; flex

data, and real parameters

faster model.

cars at a time. Choosing the

Subtle.

to win

successful,

new

from the manufacturers’

positioning

“loads of cars unnecessary for

is

More waxed-up, maxed-out

won’t involve upgrading

manage, you can run up

again, with cars

wheels you won’t find anywhere.

your car, but simply buying a

the gameplay

itself.”

the dry run

plate of your

Their features have

and

And progression through

game

If

your sense of

Mercedes, Toyota, Ford, TVR,

driving in very different directions.

models before attempting a race.

number

of manufacturers including

Mitsubishi, Renault, Audi

The Beatles

you can then pick the color and

be

Why? “Because cool.” A decent range

for ultimate realism, they’re also

far

info.

will

it's

important tactical element, and there’s an option to try out various

flowing from Bizarre— but they’ve

Sega of Japan are powering up for one of the hottest battles of the

this sort of

hype has been the only thing

and power curves to and grip levels. The

Dreamcast’s world-leading compression system and handy

Thanks

to

VRAM,

developers can

now use

8MB of

high color, high-resolution textures straight from

intense level of detail extends

photographs. Metropolis Street Racer takes this technique to a

even to accurate dashboard

the most accurate reconstruction of city streets ever seen in a game, right

designs and working brake

to individual

new level,

with

down

hedges and gardens. Spooky! (This realism stops at depictions of hoodlums breaking and entering, however.)

callipers on the wheels. Bizarre

www.DailyRadar.t


H

“More waxed-up, maxed-out wheels you won’t find anywhere.

Kiss Psycho drcus

Nightmare Child KISS our DreamcASSts. Or your own. hen we

finally

first-person shooters

got past

onscreen simultaneously— an

self-

we

absolute, panic-inducing horde. Thankfully, each character has

suddenly

what was going down—

a unique melee weapon and an

and how little sense it actually made. ‘Third Law Interactive is

make

attempting to do

frame rate hold when

Will the

Racer

traffic

gets heavy?

of

is

two-player mode. driver

road, clearly

of the

unmarked police

car...

instead of haircuts.

is

hoping to

preserve the essential ‘KISS

smoking?’ Our limp chimp

experience’.

And

with four

minds just couldn’t see it— until

playable characters, loads of

we saw

grotesque enemies and a

it.

new

evil is

born,

collect the

Elders to stop

it.

completely unearthly overall

and players power of four

just that.

Okay, so the

another

look, they

science,

anyone?)— but the trick

anyone?

mayhem

Ballbuster

Er,

to

and Arachniclown.

EVAN SHAMOON

consider the If

*

lllr-

that’s there to

take the weight off of the

M

plot’s

*

'

claim that handling

is

equally

with cars brought to

realistic,

St. life

James’s Park. And Tokyo’s

Shinjuku and Asakusa— an

by genuine telemetry.

intense mix of towering buildings

But despite the quality of this

automotive

stars of

MSR

fleet,

the true

and glowing

government survey maps, land usage data, topo-

much

graphical

maps and

famous areas

over forty

to recreate

In

San

within the cities of

Francisco, for instance,

they’ve chosen Fisherman’s

Wharf, the Financial

District

Pacific Heights. In London, you’ll

tour Trafalgar, Westminster

www.DailyRadar.com

and

PUBLISHER SEGA DEVELOPER BIZARRE CREATIONS GENRE DRIVING PLAYERS 12 ORIGIN UK PERIPHERALS STEERING WHEEL ONUNE TBA VMU COUNT 40 ESRB E PRICE TBA

bars, cathedrals, libraries

of

course— a

and—

circus on their

way

through the game. And trust us,

mgm:

of Metropolis

remains

Q

Near-photo quality graphics with highly detailed, shiny cars

The most accurate recreation of city

gameplay very

has been said, except that

‘unique’

r j-

1

twisted, dark

PIS:

\

and twisted again

for a nightmarish look unlike

most anything we've come

streets ever

little

and

‘not the usual

racer that people

may be

Even more Q Simmons' tongue.

frightening than

Gene

across. Think about it—demonized

B Will

Simulation fans won't like the lack of car tuning.

gameplay

live

up to graphics?

circus attractions? That’s like

Q Gene Simmons’

molding mildew,

(Sheathed.) Gathering of Developers’

for

chrissakes—

new Todd

or Jim Rose, take your pick.

tongue.

McFarlane-inspired

extravaganza uses an advanced version

expecting’. But we’re betting

Aside from

its

absolutely

of the LithTech engine, which

PC

BOTTOM LINE

bizarre sensibilities,

A

the

point could well be the factor

on classy convertibles, small on engine customization. A real contender for

that clinches the race.

the DC’s driving game throne.

PUBLISHER GATHERING OF DEVELOPERS DEVELOPER THIRD LAW INTERACTIVE GENRE FPS PLAYERS TBA ORIGIN US PERIPHERALS STEERING WHEEL ONUNE TBA ESRB E PRICE TBA

that with both

GT and MSR

looking so ridiculously fine, this

and

will visit factories,

these environments are

dark. Of actual

it’s

Tokyo, London and San Francisco.

nightlife (sorry, sushi

So gradually, a few things becoming clearer: but

are

street plans,

i

Players

not included).

are undoubtedly the

environments. Bizarre have used

thousand photos

not-so-Herculean shoulders.

attractions include Shibuya,

be doing

names Gasbag,

probably do

it’ll

when you

throng of guns, monsters and general

appear

And come on—find us game with characters

sporting the

concept’s not rocket-science (‘rock-it’

A veers suddenly 0 across the unaware

Law

Third

the McFarlane have they been

must

incredible.

it

in

mass

of

said horde.

What

Quick-and-dirty storyline: a

Depth view 0 Here’s hoping stays that way

weapon

‘ultimate

destruction’ for plowing through

a

videogame.. .about KISS?

Q the

the

sheer number of enemies

nicked our lovingly

Circus, not KISS),

realized

is

the fact that they had

bestowed nickname (Psycho

JOHN LEAVER

revolution in realism-big

game

what sets most

apart from

May/June 2000

Official

owners might remember was first used in the mech-anime FPS, Shogo.

Sega

Dreamcast Magazine

61


HacJ<AND SLASk TkROUGk TypES Of grotesque enemies, eacIi WiTh UNIQUE AND FEARSOME attacks

MORE T&AN 50

FlGjftT IN TWO COMBAT modes (including tIie

devastating BerserJc rage), UNLEASk

POWERFUL

COMBINATION MOVES AND WIELD FOUR DEADLY

WEAPONS Over one kouR of ENGROSSING CINEMATIC MOVIE SEQUENCES UTILIZING ENkANCED IN-GAME MODELS Superb kiGk resolution GRApklCS WITk FLUID COMBAT animations


Sega

Dreamcast

Erdos Interactive. 651 Brannan St.. San Francisco. CA 94107 Miura/HAKUSENSHA • VAP • NTV. Published by.Enios Imeu and the Eidos Interactive logo are registered tHTdemarks ol I other trademarks are the property of their respective otvneir

kciit.ii on Mima STUDIO GAGA-HAKUSENSHA, - Kcntarou Guts Rage is a tradenraik ol Eidos Interactive, Inc Eidos, Eidos Interactive Kings icon is a trademark ot the Interactive Digital Software Association. All licjincast and the Dreamcast logo are trademarks ol SEGA ENTERPRISES LTD.

ASCII

eiDos



Magazine

Subscribe Today! THE OFFICIAL SEGA DREAMCAST MAGAZINE is

dedicated to the most powerful and

exciting

The

videogames console

Official

in

the world!

Sega Dream cast Magazine

will

keep you up-to-the-minute on everything Dreamcast. The coolest new moves... authoritative reviews... best-kept secrets. ..the can't miss techniques. Everything there

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within the world of

With your subscription, info

on

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and Europe, interviews with Dreamcast dynamos, coin-op and arcade updates. You'll also get

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b

Take a deep breath and read

carefully:

TH€ MOST RNTICIPRT6D FIGHTING GRM6 OF THG

(

r|

Sega

ms r

Association.

Dead

DEAD

01=1

ALIVE

Dreamcast

2000 Tecmo Inc. Tecmo is a trademark of Tecmo Inc. Ratings icon is a trademark of the Interactive Digital Software Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd.

or Alive 2"'

B^)


Purchase

Dead

or Alive 2 and receive a

limited edition holographic

poster featuring

the amazing warriors from the game.

1500 posters

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while supplies

last.

be sent monthly

may be

to

Simply write “Send

reply card provided inside the

This offer

randomly selected applicants me the poster" on the product

game package and

mail

it

to

Tecmo.

terminated without prior notice.

www.tecmoinc.com


Tony Hawk’s Pr Aaaaaaaaaaaaaawwwww. Yeeeeeeeeeeeeeeaaaaaaaaaaaahhhhhhhh.

a

roblem: Buckets of drool

congealing around the

ODCM

office, collected

one of the most eagerly-awaited Dreamcast games, ever. Bar none. Let's see: in 1999, it was

mouths asking about the status of Tony Hawk's

one

Pro Skater for Dreamcast.

one

from

all

of the

mad

crazy

air.

Have

skills.

(and by

many

Write

Hawk

Tony

things

on Sega’s

gamers. But

way

To be honest, we were expecting the Dreamcast version

ODCM

to

be

little

more than a

port of the original

helped us determine that this

efficient translation

Sega ©Dreamcast Magazine

high-res

game—a

drool-measurement system has is

in

much

many same

the

that Neversoft's original

cost-

which would

May/ June 2000

mechanics

control

off-guard, the folks at Treyarch

the original— which

are

now

looking to do the

with their 128bit debut. after playing the

same

And

game and

talking to the team, we’re

bar that After

in

an Alaskan

more singles’

do just that. seeing what an incredible

they’ll

graphics shine brightly,

improve upon THPS. Well, in terms of gameplay: not very much at all. Gameplay and

masterpiece caught the gaming community almost completely

supermodel

offend our highly-cultured the patented

certainly have satisfied

confident than a bikini-clad

to Canada.

While said drool tends to

Official

if

2000,

should definitely be

console as well.

68

in

of the best titles

one

Receive bomb-threats. Change

sensibilities,

And

ever made).

further drool-inducing preview.

name. Move

accounts,

of the best PlayStation

go according to plan

Catch

lots of fun.

games games

Solution: Play early build of

THPS. Front

of the year's best Playstation

exactly the

will

the

same as they were

in

both

way they look and the way

they move. Having gained a great deal of Dreamcast development

remain in

experience from

its

work on

necessarily a bad thing.

More

Draconus (see page 96), El Segundo, CA-based Treyarch has

unfortunate, however,

the fact

hired a

is

not

is

that no additional levels are

huge

achieve this goal as quickly as

being added to the

DC version.

possible.

While newbies

be over the

and

will

moon, those who’ve already mastered the

game

might not

be too happy about the lack

job Neversoft did with the original

of fresh material.

game, one might wonder what could be done to actually

made towards making Tony’s

Instead, efforts are being

art staff in order to

And

high-res

models

textures, while they look

nice, are only the tip of this

visual iceberg.

The polygons on

the skaters themselves are being

ramped-up

to

more than

triple

what they were in the original game, and an assortment of www.DailyRadar.com


lovely effort.

Baseball Tonight you build

If

0 One thing that makes Tony so

D

f

we

it,

will

you’ve already read

come.

with high polygon models, a

our interview with

smoother-than-your-favorite-

Giants slugger Barry

smooth-thing framerate (yeah

Bonds on page 30, you’re aware that ESPN and Konami

60

can't grind like the Hawk.

are teaming up to create the

should be a big

0

Dreamcast baseball game. And while the jury’s still

Sega’s superb World Series

cool

And

is its

platformer-esque

short, fat Italian

feel.

plumbers

essential

Unlike the 32bit version (and

our offices), you can now see through those windows in the background. Sick move, eh?

we saw

out, the early version

certainly looks

fps),

and hot designers

ESPN

working ‘round the clock, hitter.

And

with

Baseball hovering not too far the distance,

had better

it

in

be.

EVAN SHAMOON

promising—

these guys are sweating the

0

Sorry. Can’t write this caption.

Playing.

Do not

disturb. Ever.

more than we

details even

sweating that

girl

"nacho cheesier"

re

from the

3D

Doritos™

commercials.

o Skater

So

game

far, is

the best part of the

said details (the

sweated ones). Pitchers

will

have twelve different pitches that can be modified via the analog in

stick,

and every player

the game, from face to

wristband,

is

modeled

after his

respirating counterpart. Gary

Tuesdays With Tony, Dreamcast

Sheffield will waggle his bat at

style.

the plate, and Mr. Bonds

will

snatch pop-flies out of the

And Dreamcast-specific special

the early version

effects are being thrown into

the most crucial aspect of the

we

played),

the mix as well. Inject a locked

developers’ task

30

that wonderfully intense,

fps framerate, improved

draw-in distance, better lighting effects we’ll

and VGA support, and

be surprised

if

this isn’t a

heart-stoppingly lovely effort.

Treyarch

is

even adding

some

intuitive

to retain

is

experience that

Neversoft originally pulled out of

its

magic sideways Birdhouse

baseball cap.

If

betting our buckets

skaters themselves.

they

In

the end, however, Tony

Hawk’s Pro Skater is all about Assuming that the graphics live up to Treyarch’s lofty promises

(not everything

had made

www.DailyRadar.com

It

into

will

o’

wet

be—this game

levels is

a

bummer

many a Dreamcast owner. Commence drooling. EVAN SHAMOON

look—with

all

movement captured by a Smart Cam, which adds a dramatic feel to the proceedings.

Even the stadiums are getting the all

full

treatment, with

major league parks being

reconstructed

BOTTOM LINE

Grand

Canyon) smiles to the faces of

well as they

move as

down

to the

most

minute details (including the requisite popcorn vendors...no,

Treyarch can smooth out the control pull off the what it claims It will, this could be a game for the ages. If

and

0 ESPN

is

clearly

making

that this

is

clearly

an ESPN game.

it

clear

if

you've already played Tony to death.

stuff

could

bring wide, gaping {read:

An improvement upon one of the best games we’ve ever played. And the graphics kick. No added

the final stages

final version,

these players should

DEVELOPER TREYARCH GENRE SKATEBOARDING PLAYERS TBA ORIGIN US ONLINE NO DATE JUNE 2000

Q

are executed correctly— as we’re

extra animations for the

feel.

PUBUSHER CRAVE

air.

with a thousand animations

promised for the

we’re not kidding). Complete

My

boy's got wicked ups. Clearly.

Q

'You're holding the bat

from the

wrong end, jackass." - The Catcher Nothing 0 ankle

quite like a cleat to the

to get your

day started

right.

We're hooked already.

PUBUSHER KONAMI DEVELOPER KONAMI GENRE SPORTS PLAYERS ESRB

E

1 -<1

ORIGIN US

ONUNE TBA

PRICE TBA

May/June 2000

Official

Sega

Dreamcast Magazine

69



RESIDENT EVIL I

CODE:Veronica

.

LOGO Dreamcast

CAPCOM

Sega the

and

Office

CAPCOM

Trademark

RESERVED

and

Patent

Reserved

RIGHTS

S.

U

ALL the Rights

in 2000.

All

registered

2000

INC.

is U.SA,

LTD..

Sega

©CAPCOM

LTD. ENTERPRISES.

CO..

2000

CAPCOM

©SEGA

LTD

of Ltd

CO trademark

CAPCOM Enterprises.

©

If

you enjoy Resident Evil (you sick pup), then kill the lights and immerse in two disks over 40 hours of the most vile, mutated, flesh-eating New weapons. 3D graphics, and P.O.V. battles bring the horror to never before. Which means you’ll get to see how brave you really are.

yourself

terror yet. life like

Sega

Dreamcast IT'S

THINKING

a is


COMINGSOON

Preview Zone

Watch...as Neo Q dragged about by

fearlessly gets

head!

his

the Q your toddler-age tormentor!

sight of

Gasp...in horror at

0

Thrill. ..to the sights, sounds, and smells of PaoPao Park!

Super Magnetic Move over Sonic, ith

the platforming genre

getting a good shot

arm thanks to the of Rayman 2, Crave is set to unleash its own uber-quirky mascot on the sadly unwitting US public—with its upthe

impending release

and-coming

darling,

Super

Magnetic Neo ( Super Magnetic Niu Niu

in

Japan). Bright, colorful

and wacky, Neo can best be

‘n

crossbones pacifier

that you’d love to buy your niece or nephew). He’s

trip

gameplay,

in

motion by

the not-so-idle threats of an

72

Official

evil

an

tricky but

incredibly unique set of skills

must master

in

order

and survive each

‘polarize’ different

mentor, the Doctor,

make

their

homes. To keep the world from

chew

toy,

the

Doctor sends Neo, his proudest invention, out to defeat the visit

a

other platformers? Besides

Sega ©Dreamcast Magazine

May/June 2000

its

skill in

question

level.

is

Magnets are colored either pink or blue, and depending on the color, you must choose either your pink or blue magnetic field

them away with your forcefield transform them into small

(each creates a circular shield

or other

Neo

into the

swing him across cavernous

in

air,

forcefield (pink or blue) will

which enemy. You’d better

think fast, and be prepared.

challenge. You can either push

around Neo for a limited time)

in

will

depend on determining which affect

puzzles.

Enemies ere yet another

using his ‘head’, so to speak.

order to launch

next area. Your strategy

engaging trip through

20 levels, each packed with own sly selection of secrets,

enemies and

town

order to create bridges to the

ability to

magnets by

in

roadblocks (walls and such)

him along a The result is a

over its

The main

Neo’s

or pull

pseudo-flywire.

to collect the required goodies

few bonus rounds along the way. So, what separates Neo from

set

also possesses

robot hero, Neo, and his scientist

toddler and (of course) to

is

Neo

PaoPao Park, a futuristic theme park where our magnetic with

apparent end to the candy

The game

style,

taking over the world.. .starting

outlandish premise, and no bar.

chasms

obvious sense of cartoonish

that players

dead set on

turning into Junior’s

described as a sugar junkie’s to bountiful. Addictive

there’s a new...um...magnet-like-mascot thingie

and angry toddler (complete with the skull

in

And or

explosive ‘boxes’, which you can

and throw at obstacles enemies whenever

carry along

necessary.

need

In

some

to capture

areas, you’ll

and ‘box

foes and then toss

them

up’ your

at

of course, there are

plenty of secrets and goodies to

on your way through the is where the VMU comes in handy, emitting a

collect

game. This

‘beep’ every time you

come

close

to a secret item (which looks a lot like

a cactus with a face—

hence the ‘wacky’

in this

game’s

description). Secret items

www.DailyRadar.com


Bright, colorful

and wacky, Neo’s a sugar junkie’s trip to 0 Don’t

bountiful.

a “sidescroller!” Instead, call Neo a “whimsical 3D platformer with spunk.” call

it

0 Every world boss that

will

in

Neo features a

test your skills.

0

Feel a little woozy? Need some down time? Take a trip through the level hub in Neo for a break.

®

Industrial Spy:

'g

v

Operation Espionage UFO shows

softer side

its

a

in

follow-up to Seventh Cross hat happens

when you

cross the strategy genre with a

company known

roleplaying feel to the

titles? Well, is

a

lot:

but this result

an intense, mission-based

game

Add an

increasingly tough

slew of missions, stylish

anime-type character designs,

and the

called Industrial Spy:

assignment

NTS

terms of area

Japan). Not for the casual

each change

fact that

Operation Espionage ( Espion-age in

game's

otherwise straightforward strategy-type gameplay.

for character-driven, off-beat

will

(in

as well as

layout,

gamer, /-Spy aims to challenge

item and character locations)

expert strategists by forcing

every time you play through,

players not only to party of

up

manage a

to four secret agents,

but to beat the clock

in

order to

complete each game.

The

set-up: you control a

and

/-Spy could very well be a

niche

game to be

reckoned

with.

With a release date

April,

enthusiasts would be

in

a look.

well-advised to give

it

handful of characters chosen

Check TestZone

an in-depth

before the mission begins, each

review

in

for

our next issue.

FRANCESCA REYES

with an area of expertise ranging from computer hacking to lockpicking. After learning your

mujion

objective, you’ll creep through

corridors

and rooms

visible

one main screen, and up three side screens

in

on

to

order to

direct each character through a complex series of instructions.

increase your chances at

committed

receiving better rewards at the

Neo

end

of the level and, ultimately,

the end of the game.

With Crave at Neo s helm, you can be assured that there ’

will

be plenty of tweaks and

was met

enthusiasm, but

was tempered

by a heavy dose of frustration at high-difficulty levels.

who’ve managed to

Gamers

to hear that Crave

www.DailyRadar.com

is

will

After completing a mission,

of the

you distribute the awarded points

Q

import,

we

can’t wait to get our

(i.e.,

everyone)

should definitely keep an eye releases

in

game when

it

the coming months.

FRANCESCA REYES

character’s ‘Increasing

skill sets’

have a better choice of characters

that you’ll

to utilize in later missions. For Level of difficulty in the Japanese

toddlers

skills.

means

Classic, addictive platforming

goodness packed within. Character and level designs are unique

some a TOO wacky?

I version needs is it

fans with a penchant for battling evil

among each

set of special

After playing through the

out for this

try their

hands at the import version

be glad

some

hands on the US Neo. Platform

with real it

(such as invincibility power-ups) to help you through

tougher sections of the game.

changes made to the original. The release of the Japanese version

making the US when it hits US shores. Expect more rewards and even new items to

faithful-but-improved

BOTTOM LINE With a few tweaks, this game could be the compulsion-provoking surprise hit of the summer,

it's

example, you can use points to boost the hacking ability of the lockpicking expert, Ling, so that

you won’t have to

rely

on the

Ijl^ggjggp Q The screen four different

in /-Spy shows up team members as

to

they crawl, hack, and lockpick their

way to the mission

goal-all

under your command!

0 Expect some surprises 1-Spy.

Mission briefings

in

will

get

game

team’s main hacker, Gabriel,

complex as the progresses, with different

for every computer-ific crisis.

assignments overlapping once the

This feature adds a subtle

plots begin to twist.

increasingly

absolutely magnetic.

PUBLISHER: UFO INTERACTIVE DEVELOPER: NEC GENRE: STRATEGY/ACTION ORIGIN: JAPAN PLAYERS: 1 ONUNE: NO RELEASE DATE: APRIL

May/June 2000

Official

Sega

Dreamcast Magazine

73


"..Viciously entertaining blend of

fantasy and action..." Magazine

^Official Dreamcast "...the

gamers

slds^er that die-hard action

crave..."

IGN Dreamcast.com

sword and sorcery epic with a deep combat system and a strong RPQ flavor..."

"A

great looking

NextGen

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15

levels featuring dynamic lighting and smoothly integrated indoor and outdoor locations.

Play as a warrior or sorceress

Over 30

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and take advantage of unique abilities.

Lord.

Win These Cool

P,

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See previous page

for

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SegaŠDreamcast

their


“Fran, go home. Put the controller down. t’s

I D0A2

are sitting pretty on store

shelves

(if

they’re not sold out,

that is)— but something even lovelier is lurking.

Meet Capcom’s

long-awaited gem, Resident

Evil:

Redfield—the

fiesty,

of the Redfield

managed

female half

duo—who has

to land herself in a

RE series

hell is

Umbrella up

outpost where she believes her

As

Claire

may be

stranded, Claire

captured and imprisoned. As

RE:CV succeeds in supplying everything gamers could possibly want from a next-generation sequel—and more.

every action flick cliche

Clocking of

gameplay

in

at over

20 hours

(for a pro), players

the

game

intro that

has

What

anyway?

drawn deeper and system

deeper

into the twisted

behind

it

all,

The cast

she meets several

on,

the scene, to usher

in

a few

familiar faces that will surely be

recognized by veteran Raccoon City junkies. In

a way,

it’s

that fans;

on a joke that newbies won’t be savvy enough to understand.

equally stranded souls: Steve

in

Burnside, a young man with a mega-ton chip on his shoulder and the fire-power to back it up;

And through the

in

of

the

released by an

enigmatic Umbrella guard only to discover that the island

has

turned into a surreal feeding for

mutants and zombies.

this

to earlier RE games makes CV such a treat for it often seems as if you’re

sneaky nod

begins (with a stunning

is

now!

of characters

doubles once Chris arrives on

makes the most

book), Claire

ground

is

began: to,

Come

a race

been nipping at gamers’ heels the

brother

it’s

to unravel the mystery that

since the

of trouble. After learning of

is

Veronica.

on,

not only to escape the island but

a secluded Umbrella Lab island

heap

The fourth in the survival horror landmark series that began its life on PlayStation,

Code

From then

are reintroduced to Claire

a great time

own a Dreamcast. Games like M DK2 and

to

and the ever-lovable Ashford

interactions of this solid cast, a

twins, a mysteriously lethal set

strong— but bizarre— storyline

of siblings who’re hell-bent on

emerges, illuminated through a series of amazingly detailed

Claire’s destruction.

www.DailyRadar.com


DC gamer should be without

Simply put, no

it.

How We

Writers!

Love ’em!

Sega Dreamcast Magazine, we

Here at the Official

believe that the best things in

are free (or $7.99). That is why, each and every month, we use this space to single out some of our favorite contributors for special attention—

No

instead of paying them.

life

stalking, please.

CORD READING

IS

FUN’ BARRETT SMITH

Case No. 5668.36 Wanted for. reviewing games robots

in

with giant

them; buying a wheel that costs

more than the actual game to play Crazy Taxi teaching real kids how to read and write. ;

ANDREW BACKSTREET’ KAUFMANN Case No. 9832.13 Wanted for. hanging out

at malls telling

women

that he’s a member of a well-known boy band; trying to use 'movie-like' more than four times in one review (see Carrier).

NOAH JUMP PACK’ MASSEY Case No. 8712.52 Wanted for. spending too much time

‘review-

our peripherals (especially the vibrating

ing’

kind); listening to ‘dance’ music; pretending he’s playing Sega Rally 2 on the non-virtual roads.

DAN CROISSANT’ EGGER 1

Case No. 2541.08 Wanted for associating with armless,

Tentacle fans can rest easy.

them

to receive a

legless

French game mascots and loving it; trying to swipe ODCM’s sole Get Bass fishing controller; being a PlayStation online editor.

There's plenty of grasping greenery to greet enthusiasts; just don’t expect

warm welcome from

Claire or the rest of the gang.

2 Those Lugers this

EVAN HOLLYWOOD’ SHAMOON Case No. 72624120.87

are just a cover for

poor monster’s

Steve’s painfully

real

nemesis:

wimpy whine.

come any

Steeeeeve. Dooon't

Wanted for: hobnobbing with the likes of Bonds and 311 and passing it off with was nothing’; writing way too many reviews

“I’m

Barry

cloooser

‘it

shoooot yoooou... " Egads, somebody put a muzzle on him. or

than

I’ll

normally healthy for an editor—or person.

is

What Scoring Means to Us ...

but

we

We mark game

is

don’t need your

out of 10.

pity,

thanks.

When we believe we give it—you

a

just average,

guessed it— 5 out of 10. If its appeal is aimed directly at fans of either its genre not something that will be enjoyed by everyone, it gets 6 out of 10. See, you deserve a system that uses the whole range of marks, and not or

its

series but

just those

how we

above

plot, this shift

and gameplay

between story is

flawless. At

times, the realtime movies even

outshine the

CG cinemas—

exposing the graphics engine’s

muscle on Dreamcast. On top of its cinematic RE:CV s impeccable

real

bulb to

show you what

lurks in

the shadows, or the lush red

hues

of the rugs lining

a mansion’s

RE:CV looks so deep it’s difficult to

eerie hallway, deliciously

believe that every environment is

rendered

in

of the age-old

polygons instead

CG

backdrops.

But graphics can only take

you so

far.

follows up

Lucky for

us,

Capcom

RE:CV s graphical

thrills,

punch with some very

graphics and spot-on lighting

gameplay. Stretched across two

effects propel the

past

its

game

easily

predecessors. Whether

GDROMs, sidesteps

the game successfully some of the problems

you’re creeping through a dark

found

courtyard with only a dim

series. Similar to

www.DailyRadar.com

light-

solid

in earlier

chapters of the

RE2, RE:CV

gamers to play as both Claire and Chris, but the main difference between the two games is that RE:CV features one massive adventure, rather allows

than two separate but similar

games, where both characters must cooperate to survive. It’s

like this:

once you come

to a certain point

game,

you’ll

in

Claire’s

have to assume in

meet up with and save And it’s this feature that

order to Claire.

game such

remark-

able depth. Every area that you travel

who

guide to

be bothered

can’t

to read (suggestion: stop wasting your

money on magazines), an is

essential nutrients without requiring

on your part-a

instant classic

phenomenal excellent

7

good

6 5

for fans

average

brief box

‘in

provided which delivers the review’s

exertion

10 9 8

bit like

a review

smoothie.

Dream Game Award With Dreamcast’s promising software lineup, we won’t be hard-pressed to pick a game every issue that goes above and beyond the call of greatness. For this

4

mediocre

3 2 1

flawed very

weak

embarassing

singular type of game, we've concocted

control of her brother, Chris,

gives the

7! At right is a

rate.

For those of you

cinemas interspersed throughout the game. Using both CG cinemas and realtime polygonal movies to slowly reveal RE.CVs

is

through as Chris

is

our special award: the Dream Game Award. The title that gets this guarantees a good time no matter who you are or

An

what type

of

games you

like to play.

essential purchase!

Small print somewhere in this mag secures your legal agreement to buy all FYI:

Dream Game Award

titles

immediately.

0 May/June 2000

Official

Sega

Dreamcast Magazine 77


In-Depth Reviews

1

2

3

“Jinkys, Chris,

we're

don’t think

I

Raccoon

in

City any-

more." The Redfields pair up on more than one occasion in the game.

While some of the puzzles Code Veronica may not make the most sense, hardRE fans won’t mind it a bit. But, RE ‘virgins’ might

within

core

emerge

If

you already see this

in

your nightmares,

you’re really screwed, now.

with a

bone

of a screenshot. Are

©

it

was

Claire,

and

markedly different than

when you you’ll

visited

it

as

to pick.

Crystalline lighting effects

and some serious zombie action combine for one heck

we

right?

power to destroy large nations and small planets. You may think we’re kidding, but we’re not. And

even open up new and

previously locked environments,

although the B-movie

weapons and enemies.

RE s

camp

the

in

game, we simply had to pause in amazement at how RE:CV can so continually

and

manage to

surprise

delight. But of course, the

Battle

becomes

a

more

first

time those disfigured

RE1? Or how about the

first

games

get

more and

realistic. Fortunately,

cinemas and

the

storyline are so

and

well-directed, well-paced

well-executed that

many

of the

time you stared down Tyrant as

crap vocal bits can easily be

he slammed through the hallway roof in RE27), and RE:CV manages

attributed to this B-movie bug.

push the

acting

The fan camp

limits further.

is still

good voice

one of those

limits

definitely split

who adore

that has yet to be pushed. While

spooky

is

between gamers

the series’

storyline

thrilling,

and those who

new booty to use in this game. And what else is waiting to be discovered within the main game? Check out our

RE:CV has a few above-par actors

enjoy blowing a mile-wide hole

Mode, giving gamers a chance to check out the zombie-filled action from either a third-person or

special

onboard (most notably the voice

a zombie’s torso, but RE.CV s

first-person view. With three initial playable

How To

frees Claire), the whiny, nasally

its

hidden goodies

in

the form of Battle

Mode

you’ll receive

strategy guide to find out for yourself!

actor of the Umbrella guard

who

grate of Steve Burnside has the

78

only a matter of time until the

chintzy voice acting

as these

Unfortunately,

way

in

it’s

significant detraction—especially

to

characters to choose from to blast your through, every time you race the clock

being one of the guilty groupies),

popularized for these singular

in

What RE game would be complete them? Code Veronica serves up

Dead 2

(Sega’s House of the

gaming ‘moments’ (remember dogs crashed through the window

without

meet

to

within the survival horror genre

whole RE series has been

the

ecrets.

of

bad voice acting has

become the standard

At a certain point

Official

Sega ^ Dreamcast Magazine May/June

2000

leap to

DC

in

definitely favors the

group—the jump gameplay mechanics

first

in is

actual

minimal,

www.DailyRadar.com


Capcom follows up RE:CV’s graphical punch with some very solid gameplay.

Wild Metal ...

dull plastic e warned:

much

speed metal,

like

not

it’s

for everyone. Rockstar’s

futuristic

tank

incorporates

title

vast environments, dead-on

and superb 3D sound—

physics,

so

you’re a tank fan,

if

bad

it’s

not a

game

to play on a rainy Gameplayers choose one of five tanks and fight through 19 stages spanning three spa-

day.

Wild Metal remain inordinately

cious (albeit similar) worlds,

bland. Structures are limited

battling different types of ene-

and, sadly, indestructible—

mies. Control

is

Rockstar and

intuitive (with

a slight learning

and

tight

and gameplay

curve),

some

taken

is

DMA could've

tips

on interaction

from Activision’s

nihilistic Vigi-

strangely— if not wholly—satisfy-

lante 8:

ing. Hilly terrain will force

an assortment of crisp sound

gamers to strategize on the fly and to seek higher ground in a

effects can’t counter the lack of

Second Offense. And

in-game music.

variety of creative ways, leading

So while the two-player

to hours spent figuring out

how

mode might

peaks

for a

tank gamers, most

to reach the tops of really

good

(which

effective light-sourcing is

impressive

will

probably

Wild Metal could have been notable:

Unfortunately, beneath the

game’s

please hardcore

come away unimpressed.

battle.

in

but as

much

night

it

stands, there’s not

to be “wild" about.

CORD BARRETT SMITH

missions), the environments in

PUBLISHER ROCKSTAR GAMES DEVELOPER DMA DESIGN GENRE HOT TANK ACTION PLAYERS ORIGIN UK PERIPHERALS JUMP PACK ONLINE NO VMU COUNT 30+ ESRB I PRICE $49.99 1-2

—v

swap controls between Redfields in order to fulfill different objectives throughout the game.

You’ll

Sega

Official

t

Dreamcast Magazine

out of 10

PERIPHERALS and not

adventure. Though the

terribly gratifying.

Players

picks up again,

will still find

it’s

game

difficult to

themselves controlling Claire or

forego the helpful plot-revealing

Chris in the same manner as in any of the former RE’ s. These animations might be rendered

goodies that you got as

cinemas and other and

the

same wooden-seeming

Claire,

I

Interactive Battle Chair

and gratuitous Pin the Tail on the Donkey casualty, blatantly glamorized in a game.

hink you’re

cut-scene

in sight.

But who’s complaining? Until

2 Zombies come sizes

in all

and manners

shapes,

of transport.

They’ll literally crawl to

you

positioned on either side of

getting the

to plod through without so

much as a

higher resolutions, but they’re

in

still

1 "Don’t peek! mean it! Don’t take off the blindfold or I’ll... Oh, hell, he’s dead!” Yet another violent

story-related

your

DC

your head, and an eight-inch

most out

woofer points inward to

? Wrong!

create enough bass to

Your nice new stereo

vibrate your eyeballs. At

if

character models that they’ve

gameplay

always been (who would have guessed that a dressmaker's

makes

next level of interactivity and

begin to deliver the

dummy would

but go for the deluxe

depth, Capcom’s

immersive soundscape that the

package, and a

be so good at

Add

fighting evil?)

to this the

wacky, RE-patented

is

more

game

and a hell of a RE:CV is still the

wrapped

in

at

its

the fanciest

you're not paying attention.

to the

Code Veronica

characters. Far

away, RE-.CV for

is

the best

and

game

PUBUSHER CAPCOM DEVELOPER CAPCOM GENRE ACTION/ADVENTURE PLAYERS 1 ORIGIN JAPAN PERIPHERALS JUMP PACK ONUNE NO VMU COUNT 11+ ESRB M PRICE $49.99

be without

DC gamer should

camp storyline;

hi-res graphics, effects to die for

previous

gameplay twice as long as any

RE

Voice acting

aaa

the last frontier

(sob).

FRANCESCA REYES

Chris’

BOTTOM LINE Official

'

Sega

The

t

Dreamcast Score Magazine

www.DailyRadar.com

epic adventure for DreamCode Veronica does for adventure

first truly

>t,

games what Namco's Soul Calibur did for fighters.

out of 10

get only the chair,

really nice

Interactive Battle Chair

provides. Sure,

processor and amplifier

(at

an ergonomic,

plugs into most

home

is

included. Other goodies

speaker system sealed inside

Yamaha

surround-sound

costs

it

more than your DC— but

$80 a pop)

include a seat cushion

and action

starship-style chair that easily ...

Games this good shouldn't end

it.

the base price you

you’re getting a complete Perfect B-movie

j.

Involving

Dreamcast we’ve seen: and

simply put, no

TV and surround-sound speaker system can’t

the gleaming pinnacle of

memorable

the pace slows

down considerably during

move

loads of talent and a cast of

core—only

paper you’ve ever seen, with ribbons and bows a-bristling. In addition,

a significant

titles

shows what a game company can do when it matches the power of a new system with

longer,

involving

lot prettier,

same formula it’s

is

adventure

adventure perfection. RE:CV

illogical

puzzle solutions, and you’ll find that while the

in

get

stereos.

more

trays.

info,

To

check out

Inside the sturdy construction, two

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5 1/4” three-way

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Of ficidl

Sega

t

Dreamcast Score Magazine

May/June 2000

Official

Sega

Dreamcast Magazine

79


— In-Depth Reviews

"So stop what you’re doin , ‘cause ruin’, the rhythm style that you're used to..." ’

DOA's about to

and the

Dead or Alive 2 The most fun you can have with both hands. laying as

works them

many

videogames as we do, it takes something pretty

damn

impressive to really push

own unique them up like a

into its

engine, and dolls

farm-fresh, grade-A, double-D

supermodel.

In

many

ways,

it’s

cross between the reigning

our (four fruity-colored plastic)

simian jaws, render our vocabulary

champions of 3D-fighting— combining the accessiblity, power and speed of Tekken, the stunning graphics and fluidity of Soul Calibur, and the deep, well-

completely useless and limited to

balanced fighting engine of

buttons. To

pause to

make

us (press)

sniff the fresh-cut silicon.

To compel us to set aside our

bananas and, wiping our gaping,

the word “whoa.” Every so often,

however, a

game comes

along

that does just that—surpassing

even our wildest, craziest, nerdiest expectations.

one

of these

Dead

of

all

80

or Alive

2

is

games.

D0A2 fuses the

best elements

the finest fighting games,

Official

Virtua Fighter.

And while

it’s

this its

well-endowed sequel. While

feel

is

similar to that of

place on multi-tiered arenas, fighters can get

thrown

down on

used practically

in

the heat of

battle. Fighting is of

the

move/countermove

variety,

balletic

performances.

and

beautiful, It’s

a

the next plane—and

Sega# Dreamcast Magazine May/June 2000

with

living

Stove-Top

out of

And because matches take

all

The

beautiful brawlers,

most

whom

the original

and they

better than ever.

true beat- em-up. beat'em-down,

embued

and columns.

an opponent (read: "My place at your place at eight!”).

fps.

becomes essential to playing the game, and takes the dream of a

game

beat the

60

fighting roster boasts twelve

the third dimension thus

one step

six,

version,

smoother-

at a

than-silk-(panties)

Mastering the environment and

rocks, walls

drag-'em-out fighting

with that primal urge to simply

brutality

they can also be launched into

cunning, deliberative strategy

home

Dreamcast

gameplay by making these moves more difficult to perform, but still simple enough to be

great mix of fixes, combining

Alive will feel right at

and pink lace pantie from made its way

moving along

Capcom’s under-appreciated Power Stone, DOA2 does handto-hand combat as well as any we’ve ever played. Period.

pixel

the original has into the

fixed the

quite as ground-breaking as

Gamers familiar with Dead or

off

ledges, over railings or through

windows, and continue the

D0A2 has

matches often become not

its

original's reversal/counter-heavy

forefather,

a

game

appeared all

in

punches, kicks and pile-drivers with bone-jarring realism,

but combatants' reactions to said wallopings are equally

further.

Tecmo has done

a wonderful

When a male character smack to the face and a

impressive.

job of porting the gorgeous

takes a

NAOMI arcade miracle

boot to the groin,

Dreamcast.

DOA2

of

move And not only are

look and

is

over to

positively

arcade-perfect— every polygon,

he'll

for

example,

grab his face, stumble back,

and crumble

to the floor.

Good

www.DailyRadar.t


D0A2 has won our hearts.

Gundam Side 0079

Story:

The Japanese have enjoyed it for more than 20 years— now it’s our turn from a single

tarting

Japanese

television

show, the

Gundam

universe currently spans eight television series, eight movies,

four original videos

novels, comics,

video games.

0079

and countless

model

kits

Gundam

and

Side

most recent— and graphically impressiveStory:

is

the

incarnation of the series to date.

H This game's got more panties Fall ‘97 Victoria’s Secret catalog you’ve got stashed under your bed. You know, the one with

than that

Frederique on the cover

skimpy

in

that

‘That's

massage.’ No, but seriously— how cool

3

If

is

THAT?

we

ever get our asses kicked

by a beautiful

we want

it

girl,

that’s exactly

kicked. Far worse

take a beating,

we

unfolds

in

embattled Australia,

how

ways to

on the Zeon forces and

front.

The

plot is

command

team members. Once you’ve been briefed on three other

such enormous machinery.

Minor annoyances appear (leaving the field results

mission

failure),

in

and nine missions

your mission, checked your

a lot— but fine detailing and faithfulness results in a

e-mail and configured your

tasty, satisfying

mobile

aren’t

mech meal. CORD BARRETT SMITH

you can head to the

suit,

PUBUSHER/DEVELOPER BAN DA GENRE MECH SIMULATION PLAYERS I

figure.

immersive,

and the voice-acting never sinks to the B-movie domain. Best of all is the sense of scale: never has a game so accurately conveyed the feeling of controlling

where you, as Lieutenant Rayer, don your mobile suit and take

little—er, sorry.

what happens when ya give another man’s wife a foot HI

Heating up tensions between Zeon forces and the home team, the game

Federal

1-2

ORIGIN JAPAN

Hulk Hogan dopplegangers. Shiny, reflective body-suits. Graphics to die for.

DOA2:

definitely not

DOA.

PERIPHERALS

Concept reathe a sigh of Internet's

available.

4-Wheel

relief:

Concept 4

Racing Wheel

is

now

The company has

earned a good reputation with multi-platform

its

stuff— erm— says Fran.

On

the

Modes

front,

any given time, certain combinations of fighters can fights at

D0A2

is

jam-packed (Dark Helmet: “

Rasberry!").

‘Story

In

perform

Team

players appear onscreen to

perform a crushing attack).

D0A2 has won

Battle, Sparring,

Versus and Time Attack, the

DC

mode of Soul Calibur or the true 3D gameplay of Power Stone, but more than makes

package quite nicely. Players two-man team and battle

it

select a

up

r-^ Officialt'ii'Sega

of

these deficiencies

in

.

DC

PUBLISHER TECMO

DEVELOPER TECMO ORIGIN JAPAN RELEASE DATE NOW GENRE FIGHTING PLAYERS 14 PERIPHERALS JUMP PACK ONLINE NO ESRB E VMU COUNT 7 PRICE $49.99

so

j. "

Mind-blowingly epic. Stunningly, jaw-droppingly stunning. And every other absurd videogame cliche you

can think

is

based on

V3 Racing 4 for

this original

versatile design. Adjustable to

drivers of

any size and

affixable via

clamps and

fit

it

can

be used comfortably just about anywhere.

It’s

been stronger; foot pedals pop up thanks to lack of a good

easy to customize

of.

Deep fighting engine that

some serious

will

long-term value.

....

still

base; gas and brake levers on

of three presets or by

the rubber-coated wheel are

the turning radius to any degree.

Hot chicks. Dood.

Hmmmmm

one moving

steering sensitivity, by using provide

thinking.

other ways. Bravo, Tecmo.

EVAN SHAMOON

each team

Dreamcast www.DailyRadar.com

for

many

against another duo, and while

one member

It

mission

feature that rounds out the

ll'l-hlM;

suction cups (included),

our hearts.

doesn’t have the value-added

version has a four-player tag-team

only

cool

double-team moves (where both

addition to the

Mode’ (melodramatic and

nonsensical, but altogether beautiful),

some amazingly

wheel, and the Concept

Down notes?

sharp metal.

Resistance to

If we were stranded on a desert island with only one Dreamcast fighting game, that game would be D0A2.

COMPANY

INTERACT AVAILABLE

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>. OffiddFoi'Sega

Still, it’s

one of the

better wheels out there for the

turning the wheel could have

BOTTOM LINE

Dreamcast.

It

won’t disappoint.

$59.99

.

Dreamcast May/June 2000

Official

Sega

Dreamcast Magazine

81


In-Depth Reviews

There's just something about these snowy levels that really extends our lightsaber. Cool mountains.

1

When speed

in

played from one of the first-person perspectives, the sense of Racer is very impressive. Unfortunately, neither the PC original’s

great online play nor a bottle of

Dramamine could be

included.

IP Though the vehicles are bit too graphically simplistic, the essential Star Wars feel has been preserved (far better than it was in the movie, thank goodness). Oh, and Anakin must die. Thank you.

Episode One: Racer Jar Jar sucks. This fter

the unsavory cinematic

hiccup that

game

adrenaline rush of that

doesn’t.

famed

pod-racing scene into your living

was The

Phantom Menace, Star DC gamers have

room, and

in

many ways

it

does

bummer

(it

instead),

we were

our

still

shaking

the void. So despite our prior

knowledge that the game was

seven tracks on eight different

could have been, and the feeling

only Episode One: Racer to

PC

fill

overjumps

in

Unfortunately, Racer’s physics

model

is

not as specific as

bouncing around

in

it

of

unlockable bonus tracks (whew).

cockpit dragged by two huge

Darth Maul dolls

What’s more, the vast majority

engines

in

anticipation.

And? While the game

is

far

from

(Dina argues this point, since

Star Wars),

it

it’s

does provide an

intense—and at times even exhilarating— high-speed racing experience, and a pretty satisfying Star

Wars

Racer attempts

82

Official

fix

damn

to boot.

to bring the

of

these tracks are extremely well-designed, offering

groundbreaking or essential

some

of

the most varied and interesting

environments we’ve seen

in

any

is

completely

smooth 30

fps.

Ms. Hurley to Mr. Shamoon). So you’re a Star

addicted to F-Zero or the Wipeout

lost;

games,

between handling thse hoverchariots and more typical craft.

fondling that Darth Maul at least,

this definitely

we

beats doll.

VMU COUNT

a

Or

40 ESRB

E

PRICE $49.99

Faster than a speeding podracer fun. Great two-player

and hella mode.

B

Not the most original racer we’ve ever played... Some of the initial tracks are lame. And we can't help but think we’re being bought and sold by the Lucas empire.

think so.

EVAN SHAMOON

first-person perspective,

PUBLISHER LUCASARTS DEVELOPER LUCASARTS GENRE RACING PLAYERS 1-2 ORIGIN US PERIPHERALS JUMP PACK ONLINE HIGH SCORES

if

Wars junkie

there’s apparently no difference

From

is

and the tracks provide

W/peout-inspired eye-candy

Add an intense two-player mode and some cool cut-scenes, and you’ve at a

got yourself a solid package (said

a tiny

worlds, along with several

original,

much

no time.

we’ve been furiously stroking our

just a port of the

fantastic,

under rock

ridges and

just that.

however, the sense of speed

uses the A-button

ill-nasty racer

The meat of the game is a Tournament mode with three tiers of competition, each with

Wars-centric

BOTTOM LINE

futuristic racer, period. In

terms of actual gameplay,

Racer’s analog control feels solid

on the

DC

controller.

While the

lack of analog acceleration

Sega ©Dreamcast Magazine May/June 2000

—v

Official "v

Seqa

*

Dreamcast WKScore Magazine

is

Fast-movin', pretty-lookin', rump^hakin', Star Wars-licensed racing action. A rental at the least for racing fans.

out of 10

a www.DailyRadar.<


^

WWW.CAPCOM.COM 200 LL R GH RESERVE ^' CAPC0M and ,he CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD.TECH Ih registered trademarks or trademarks of Seoa ^retmca-!? Sega, Dreamcast and anri the Dreamcast nrea °'t logo are erther Sega Enterprises, LTD. The ratings icon is a trademark of the '

of o

CAPCOM Co’ CO., LTD LTD.

ROMANCER

and

CAPCOM EDGE are trademarks

Interactive Digital Software Association.


"

Sword Capcom’s ho-hum

B and

for

his

is

He’s funny, he's cute and he's very French: Ubi Soft’s limbless hero jumps, swims and monkey-climbs his way into the canon of classic platformers with

Rayman

2.

Ran

‘Also

the sequel to

Capcom’s

first

3D

ever

brawler, Star Gladiator,

some

reason

it

seems

have a whole cadre of fans— but then, some folks simply

to

worship any fighting

Capcom

game

that

spits out.

Originally

designed

for

the

System 12 arcade board (which

is

basically a

we

but

sure don’t.

Gameplay

more

is

as solid as one

powerful version of the original

would expect from Capcom. but

PS hardware), Plasma Sword

nothing too special. Control

is

has been ported over to DC with no enhancements; graphics

fairly

not as

if

are it

flat,

bland and

lifeless.

special

designs are also very ’primary both attributes and

Many

of

them look

like

for

before, (in

and

DC titles

Capcom's own Powerstone, it’s not a bad It

s just thin

and

uninspired:

maybe worth a couple bucks for

better, while others,

the rental, but not

if

you

like Prince, are simply goofy.

have to spend more than a

There are 22 characters, and

quarter on the gas

some may feel

get you to Blockbuster.

that quantity

has a certain quality

all its

far

example). So

game.

like

a generic bargain brand of

something

moves

better executed

doesn’t help that the character

outlook.

it’s

you haven’t seen pyrotechnic

And

color' in

snappy, but

it

takes to

JEFF LUNDRIGAN

own,

PUBLISHER: CAPCOM DEVELOPER: CAPCOM GENRE: FIGHTING PLAYER: 1-2 PERIPHERALS: ARCADE STICK ONUNE: NO VMU COUNT: 6 ESRB: T PRICE: $39.99

Dreamcast PERIPHERALS

Rayman 2

Thunder Pak

B

ou don’t need a rumble pack inserted in

your

DC

controller

games, but enhances the

to enjoy the latest

doing so really

Howto

play a cute

game and

experience. There are a few vibrating cartridges out there,

and this offering from Nyko as good as any of them. It

S

is

What

provides significant vibration (without batteries) and

use of this feature; the

fits

Now,

ay the following quote

canny strategy

aloud (loudly) as you

game

read

it:

Rayman 2?

if

buddies were

car's engine in Crazy Taxi, for

should be enough to throw

must be

instance,

playing a

can get annoying.

them

use of a rumble pack: and the

playing a cuuuute

Thunder Pak

Ubisoft's much-anticipated

that every

game makes good

fits

the

bill.

gamer

like

Rayman

Official

Sega

<

Dreamcast Magazine May/June

The only problem

getting secluded

is

easy.

Staying that way

is

a

bit

ergonomically correct posture,

on the softest sofa available (i.e, not just any couch): you're gonna be there for quite a

game's unbelievably

while.

volume

at

lush,

cartoon-like graphics. You’ll blurt out

your profanity of choice

every time you enter a

new area

Because of its simple deep design, this

yet incredibly

game

will

suck you

before you

in for

Dreamcast. So, to help you keep

how hard you

hot date of the

your street cred, we've created a

laugh out loud at

try

not

to, you'll

Rayman

2's

hours

know what’s

happened. And against your better judgement, even

ever see on the

harder.

Make Yourself Make sure that

you're sitting comfortably in an

make your own noise when you oooh anc^ahhh at the

zero, you'll

is,

and

characters. In other words,

and see how beautiful the environment is. And no matter

titles you'll

2000

to

hyper-bizarre dialog

Step Two:

Rayman 2 keep the game a in

secret. Even with the

like

this is—

Dreamcast 84

2.

game

hands down (or off, more appropriately)—one of the best-looking and most enjoyable

COMPANY NYKO AVAILABLE NOW PRICE $9.99

Official -'Sega

and expect

you get away with

not get caught

Comfortable.

You can't just turn

down the volume

off your trail— because

On the whole, though, most games are improved by the

they'd never let a hardcore

pack devices— but most DC

supports rumble

Step One: Seclude yourself.

listening, that

games

do. That's not to say

be the wiser.

your hipper-than-thou

constant rumbling of your

peripheral device. You, of

game that

one but you

a stupid kids' game!"

cleanly into any controller or

course,

for playing this

that lets no

decade

is

if

your

knocking

at your front door, you'll find

www.DailyRadar.com


want to talk to others about your Rayman 2 experience.

Trust us, you’ll

Dream Roadsters Airbags Sold Separately s ambitious as Player l’s

newest racer its

is,

way

there’s no

ignore

to

many flaws.

Although the concept of racing through real-time natural disasters proves

somewhat

entertaining, the

game’s generic personality and temperamental physics

skyrocket after multiple

engine suck most of the fun out of the experience.

Worse

failed attempts.

game

the

yet,

effects in the

multiple routes

fire,

is

crippled by a

wicked inconsistency with

and which are not

(imagine detouring onto a

mph upon

zero

down

fence, grinding

credit,

atmosphere

to truly

you

a poor man’s

in (think

Speed

dirt

side-road, aiming for a flimsy

wooden

its

form of lightning, and wind— but the

environments lack the proper

regard to which objects are destructible

To

sports nice graphical

the allure of shortcuts and

draw

Devils).

The option

of racing with

three of your friends might have

to

impact, and

helped this

title

considerably,

then having to reverse and

pull

had the 4-player mode not

a five-point turn just

back

suffered from poor collision

in

to get

the race). Granted, the

‘Roadster Trophy’

mode

detection, low framerates,

glaring pop-up.

offers

mid-race restarts without

racers:

and

Two words,

keep looking.

CORD BARRETT SMITH

penalty, but frustration levels

PUBLISHER TITUS DEVELOPER F LAYER 1 GENRE RACING PLAYERS 4 ORIGIN IJS PERIPHERALS JUMP PACK ONLINE NO VMU COUNT 15-150 ESRB PRICE $49.99 1

I

I

^

Official@'Seg£ Ofhcial(I'5ega

.

Score

Dreamcast

out of 10

PERIPHERALS 1 While some character designs in

R2

qualify for the ‘Hunter

S

Thompson Award,’ they fit with the whimsy of the game.

2

Indiana Jones

Temple

of

and the

Rayman 27

3 Not content with simple platforming abilities, Rayman will test a puzzle skill or two.

Dream Master Controller l\U

yko's third party controller

trendy

is

purple plastic—cool, but not cool enough.

yourself driven to finish the

damn

it.

thing— unlike most

platformers,

remains

Rayman

Rayman 2

fast, clever

and never lags

in

control,

and

enjoyable from start to

if

It

its

well-delivered

game

itself

If

doesn't matter

Gorgeous graphics, a silly but engaging storyline. Countless hours of gameplay with no need for a manual

soon be able to

play one of the best

game

^

you follow these simple

we’ve seen for

games

feeling like a Nintendo

owner. Give

it

a

love

slow

game

makes

a useless feature. Also

virtually

useless, the turbo button

can be

it

easily assigned to

any button on the pad. But the biggest problem is the trigger, which won’t

let

it.

playing a racing

Sega

comfortable.

Fingers

controller

if

And the

Left

and

Right trigger buttons are

you wrap your index

get sore immediately You cant skip through some FMV sequences. And it's embarassing to get caught playing this

64

try: you’ll

the Start button, which

finger around

DC—without

to your 8-year-old brother to be a Pokemon when he grows up), do

that

is

(who wants rancher

PUBUSHER UBI SOFT DEVELOPER UBI GENRE PLATFORM RELEASE DATE: NOW PLAYERS 14 ORIGIN FRANCE PERIPHERALS JUMP PACK ONUNE NO VMU COUNT 9+ ESRB E PRICE $49.99 SOFT

unnecessary).

steps, you'll

Its

motion button simply doubles as

2’s simple, elegant

and

during the

virtually

about your

you have to loan the

appreciate

the pesky manual

Fans. Trust us, you'll want to

experience.

will

instructions (conveyed so well

finish,

the middle.

Step Three: Find Fellow talk to others

Everyone

placed where you can't help but

will

you’re

is

hit

them. However, the D-pad

nicely suited for fighting

games— an improvement on

game; the far more

the original Sega controller.

is

it.

COMPANY NYKO

DAN EGGER

AVAILABLE

NOW PRICE

$24.95

BOTTOM LINE |-^UIflCldl

S,<

: «

Don't

|

Dreamcast Score

out of 10

www.DailyRadar.com

let

the cutesy design fool you, is a great title that any and

Rayman 2 all

gamers

will enjoy.

»—

Official#Sega

(

Dreamcast Score May/ June 2000

Official

Sega

Dreamcast Magazine

85


Eerie background

In-Depth Reviews

who?

Giga what? Giga

a

Wing doesn’t even

/ga

you’ll

on your fingers

in

school, retro-2D

fact,

game

is

blast-a-thon has zero pretentions

gobs

know what

it

no time.

finish in

one

sitting.

some semblance

There’s

of a story lost

insanity but, trust us,

with (ProTip: shoot them). Oh,

in all this

and your chances of surviving are roughly as good as those of

you won’t even notice.

Mac

a Big

A

If

is

only the hardcore

a

apply.

1

like

>«

j

y

,

many enemies,

-

x(

Ifrag

in

l

(its

1

on the screen

JjY *

(WARNING: the

blonds have more fun? Certainly not Jack.

should keep

eyes RF

of the

Who said

seizure-prone

closed) that

one

Ingles,

poor saps sent to investigate the Heimdal and root out the cause of its mysterious silence.

constant chaos

their

outing

I

Meet Jack obstacles

DC

first

fantastic.

g| x 2

and

Jaleco’s

horror effort, as well) shows promise and more than an occasional flair for the first survival

^

Raiden or 1941. There are so

bullets

need

EVAN SHAMOON

top-down scrolling shooter

much

may be

just your bag, baby. But beware:

CPS2-

Giga Wing

original,

you’re a serious shooter-

junkie, this sort of thing

at a fat farm.

straight port of the

based

In

so incredibly

sometimes

with unlimited continues, you'll

of

do

to

that

borders on unplayable. But

animation and more enemies you’ll

the

difficult

else—start to

finish, it’s explosions,

than

begin a family of blisters

front, kid. This old-

of being anything

sounds abound,

H Ah, the BEM-T3 scope.. .an

mm ^T

excellent concept

^

unfortunately

it

in

theory, but

stumbles

in

practice by leaving characters

PUBLISHER/DEVELOPER CAPCOM GENRE SHOOTER PLAYERS 1-2 ORIGIN JAPAN PERIPHERALS JUMP PACK ONUNE NO VMU COUNT 12 ESRB E PRICE $49.99

defenseless Like any

—v Official#Sega

game

*

Dreamcast

Hill )

(e.g.,

when

good

used.

survival horror

Resident

Carrier features

,

Evil, its

Silent

share

cinemas and wacky characters. of badly-voiced

out of 10

PERIPHERALS

Mad Catz Wheel

a home

his

is,

ever designed for a

MC2 was to

work

carrier

without a doubt,

the best racing wheel

Carrying the survival horror torch

console: Madcatz got

everything right. First brilliantly

in

off,

the

V

designed

your lap as well as

attached to the top of a table.

wings extend and wrap

To

fit. Its

beneath the wheel. And the best part? The AccuDrive

the best we’ve seen, featuring

and brake

pedals for smooth acceleration

and a wide base

down

(you’ll

pause the

game

hold

I

System (ACS). Add it and you’ve got the most

Calibration

that's easy to

never need to

Official

Sega

ultimately delivers

advantage of the DC’s power to

than

expressions, but

comes

when

(even the

life

to the VMU),

camera work

meter is relocated and eerie back-

(for

a first-person look at crew or invisible enemies),

accurate controller ever, for the

paired with mediocre voice acting

players are defenseless.

DC

and shoddy dubbing, this dark atmosphere isn’t the most

But Carrier does deliver an

or any other console.

more

treat

out.

entertaining

romp

for fans

PUBUSHER/DEVELOPER JALECO GENRE ACTION PLAYERS

is

but the innovation of the

BEM-T3 Scope is ultimately a hindrance—whenever it's used

corner on an uncluttered screen

it

out of a closed mouth,

expressions aren’t as effective. Third-person solid,

Check

dialog

mission: and carnage ensues.

Surprises lurk around every

trick.

ANDREW KAUFMANN

give characters lifelike facial

members

up,

a ”

The game

ORIGIN JAPAN

feels

and plays

like

a

Hollywood horror movie

Character graphics detailed down to

M and

1

PERIPHERALS JUMP PACK ONUNE NO VMU COUNT 42 ESRB M PRICE $49.99

Not enough variety of gameplay too much pointing and shooting

Poor voice acting and dubbing

$59.99

«

Dreamcast Magazine May/June

>. Official©

Sega

2000

BOTTOM LINE

t

Dreamcast

Dreamcast 86

compelling. Jaleco does take

warship Heimdal after a war

*

Official#Sega

makes

pit.

ground sounds abound. But

all

to re-situate).

COMPANY MADCATZ AVAILABLE NOW PRICE

you can use

the Fl-style shift paddles

foot pedals are

double-jointed gas

shift gears,

either the standard gearshift or

around the outside, making for a perfect

and cinematic,

a strong entrance into

Players travel to the derelict

over the top of your legs, and pull-out

iolent

Jaleco’s Carrier

gaming’s horror-action

Molding fits comfortably

Carrier survives the horror, and serves as a great chaser to Code Veronica

out of 10

www.DailyRadar.com


Afte

r

it

takes over yf our

n,

read y for the

itJS

AT&T WorldNet® Service. Now wiring Sega Dreamcast to the Internet.

Imagine surfing the playing the

sS

games

s Get your

with

AT&T WorldNet

Internet service that free

when you sign up for AT&T WorldNet Service.

Dreamcast

Soon you can do both Service. The is

fast

one

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chosen by Sega.

Why

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will receive your keyboard within 8 to 10 weeks after registering for ATaT WorldNet Service on the $14.95 Promotional Price Plan, Standard or Unlimited Price Plan. Supplies are limited.ATST reserves the right to substitute or terminate this offer without notice. See details during registration for the Service. Offer terms for current members available at attcom/sega. ©2000 AT&T. All Rights Reserved. a S reg red 10 Patent and Trademark Office. Sega, Dreamcast and the Dreamcast logo are either trademarks or trademarks of SEGA Enterprises, Ltd. ©2000 SEGA ENTERPRISES, LTD., 2000. **. o.' u All Rights Reserved First 6 monthsof service at $ 14.95 which includes 50 hours of Internet access per month. $.99 each additional hour. After 6 months of service, billing will change to the then6 current Standard Price Plan, $19.95. Offer expires 3/31/2000.

^

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'

1

AT&T att.com/sega


1 is

While

still

a

bit difficult,

NHL2K

definitely playable via the Action

Cam—and

you get to gawk at the

cool graphics too.

"Thank you

sir

another!” Not a

may have I

triple-lutz, triple-flip

combo, but Paul Kariya receiving a brutal check to the body. That’s not what Brian Boitano'd do.

NHL2K baby. This

Ice, ice, ince EA’s

S

Genesis

NHL

in

series hit

the early

’90s, hockey

videogames

the last time

I

(it's

me

This

phenomenon (hockey in

turn

produced a devoted fanbase, of young whippersnappers in

full

perpetual anticipation of the

and greatest

in

hockey

videogaming. So, while Sega’s

88

Official

NHL2K

it

has

this

buddies

senseless. Oh, well).

games, not assault) has

latest

of

NFL2K and NBA2K. Black

the market,

my

offered

back massages, they chose to

ball-based counterparts,

but should not be confused with Visual Concepts, the creators of

games on

funny, but

a round of chilled Perrier and beat

one pucking great hockey game.

best basketball and football

been desperately in need of a superb hockey title to round out the playing field and appease

have offered some of the most enjoyment you can have with three other guys

is

console has already scored the

army of rabid NHL2K.

puck-junkies.

Box's

knowledge of hockey game history and design is certainly apparent, and they have managed to produce

game

what

is

arguably the

hockey one can

Enter

best

The game carries the Sega

play from the comfort of one’s

of

we

its

is a must own for hockey fans, and an excellent

addition to any sports-gamer’s library (here, the

more

of a

term

‘library’ is

broken teeth, bloody

face kinda thing than a place

with—you know— books).

The game

will

be

own sofa

developed by Vancouver-based

arguably— a word rarely used to

immediately playable for anyone

describe Visual Concepts'

who has

Box— a company composed

Black

mostly of ex-Radical Entertain-

various sports

titles, for

said

which

ment

folk.

These are the same

the term bar none

created the spectacu-

comes

more readily So while it may

not this

who

largely

to the

While

underrated

series

NHL Powerplay

on PlayStation and Saturn,

Sega #Dreamcast Magazine May/June

2000

to mind).

not quite

live

up

unreasonably high standards

the virtual ice

in

is

a

good thing depends

on individual preference. it’s

means NHL2K has

by no

revolutionary,

which hockey gamers

have grown accustomed. This to what is essentially an update of the 3D hockey games we’ve all been playing on our 32bit systems, which themselves did some heavy

amounts

16bit

games

Control

the

past few years—and whether or

folks larly

hit

comfortable, easily-accessible

borrowing from the sprite-based

Sports brand name, and was

(take note,

instead chosen to preserve the

feel to

scoring

is

is

on

before them. very tight and

sufficiently realistic,

relying less

on dekes and more

solid passing, player

movement and rebound

goals.

One-timers are here (although www.DailyRadar.com


Arguably, the best

game of hockey one can 3

While these two might to be engaged in a

appear bit

of

lively,

^

home console.

play on a

Wetrix+

spirited conversation,

there

is actually a bit of hostility brewing beneath their shiny,

Sometimes, wetter

isn't better

high-res surfaces.

game

ny

with a

crnro

title

that sounds like

name

the

strip

of a

1

bar should

indicate that a

• *

lot

on the horizon— right?

of fun

is

Well, not in the

case of Wetrix.

XICAT Interactive simply takes the classic

game

of

wrong and makes it wet

To

Tetris a step in the

direction:

make

life

even harder,

bombs, earthquakes,

falling

behind the ears

in

the process.

and

The premise

is

simple. Place

your carefully built landscape.

3D

the falling

blocks

in

any

fireballs threaten to destroy

In trying to

configuration to build lakes to

re-invent the

wheel, XICAT Interactive

contain rainwater (rainwater?

manages

Yeah, rainwater.). The more

an uninspiring 3D-puzzle game. Even worse, what might look

lakes created, the

more

points

earned. Multiple, deep lakes

and

are rewarded by extra points.

Water that

lakes and onto the is

game

collected in a drain;

drain to will

its

come

fill

brim and your

play well

does

out of the

spills

to create nothing but

on lesser consoles

not, unfortunately,

translate well to the Dreamcast.

the

one water puzzle game that should have been left in

game

the kiddie pool.

This

table

is

JASON PASSAMA

to a screeching end.

PUBLISHER XICAT INTERACTIVE DEVELOPER ZED TWO GENRE PUZZLE PLAYERS 1-2 ORIGIN US PERIPHERALS JUMP PACK ONLINE NO VMU COUNT 14 ESRB E PRICE $49.99

—^

Official

Sega

.

Dreamcast Scot out of 10

PERIPHERALS

PIIUC IUC

Graphically,

NHL2K shoots and

scores. Player

on our way to the net— and our breath was quite taken away. It’s just like the first time you juked a linebacker NFL2K or drove one down the lane and threw one down Alonzo’s grill in NBA2K. While the overall graphic appeal and smoothness of movement doesn't quite match up to the flawless visual panache of the NBA

and NFL games, they do come impressively

NYKO

models look very sharp

(complete with accurate player faces and realistic animation), and arena/ice graphics are very well-done (ice shavings and animated fans abound)—which all adds up to make the best-looking console hockey game out there. Also worth noting is the sheer number of player animations. The time we were checked into the boards, we spun around, quickly recovered and then hurdled a fallen teammate

first

in

close.

r^T|

Powerlink

game availNEOGEO SNK has some form of two-player mode

I

^I

IhV

early every

able for the

Pocket from

to try— and a couple of

them,

like the VS mode in Bust-AMove Pocket or two-player in

Pocket Tennis should not be missed. You’ve probably

one-touch passing playing the

game

is

not),

and

and Jump Pack-support. But the

game

simply feels

Teammates cut when and where you want them to cut, and the game moves along at a right.

is

most fun— in a way that

fast clip. Overall, we‘d say that

most hockey games since the 16bit days have failed to be. So for anyone who gets goosebumps

NHL2K

during the

hockey

it

controls better than any

game

on the shelf today.

scenes

NHL2K was rushed out before was finalized, as evidenced by

NHL

Swingers (myself

in

included),

it’s

buddies and

the lack of drop passes, practice

don’t grab

and shootout modes, timeouts,

’94-on-Genesis

time to grab your

hit

the

ice.

Just

them by their asses. EVAN SHAMOON

PUBUSHER SEGA DEVELOPER BLACK BOX GENRE SPORTS RELEASE DATE PLAYERS 1-4 ORIGIN US PERIPHERALS JUMP PACK ONUNE NO VMU COUNT 194 ESRB E PRICE $49.99

Pocket

is

meant

player, but with

this, we’ll

NEOGEO

noticed that the

addictive and,

importantly,

investing

for a single

a

link

cable

like

only in

recommend

a cable

if

you

already

know someone

gear.

and when you do take

If

with the

APRIL

L

Controls well, looks great and feels right. Like the ideal

woman. (We're kidding!). More addictive than the snooze button on your alarm clock.

•m

A bit rushed, as seen in some of the game's finer details (or lack A couple more months would have made this a 9 or a 10.

the Powerlink from Nyko, you

the plunge, one link cable

can challenge a friend any-

good as another— but

where at any time. Of course, you’ll also need a second NEOGEO Pocket and a second copy

fashion-inclined, the Powerlink

of the

game

to

make

comes

in

colors.

It

for

as

is

the

a variety of shiny

foil

looks like the wiring

you'd find behind a panel on

this

magic happen, and because

the Starship Enterprise. Cool.

of

thereof).

BOTTOM LINE

^Official

Sega

t

Dreamcast

Arguably the best hockey game on the console market ... but could have

5

out of 10

www.DailyRadar.com

used some fine-tuning.

Official Ui 1< ial -'Sega Se-cj.i 1

g

Dreamcast May/June 2000

Official

Sega

Dreamcast Magazine

89


OUR WTTLE i

WWE VERY PROUD OF BUT THEY MUST HAVE

KNOWN THM DAY

Ms GONNA

COME.

ESI The

ratings icon

live

NBA member teams and

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prior written

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of

NBA

registered trademarks of 1

this

ESPN.

Inc.

ESPN The

Games"-’

is a.

trademark

ol

ESPN.

©2000

...

Inc. All rights reserved.

....

Disney,

Konami®

product are trademarks, copyrighted designs and/or other terms Of Intellectual property of NBA Properties. Inc. and the respec©2000 NBA Properties, inc All lights reservecLMaior League Baseball trademarks and copyrights ate used with permission ©2000 Konami of America, Inc. All rights reserved.

Properties, Inc.

licensee of MjjjbV League Baseball Players Association.



JESTZONE

In-Depth Reviews

Virtua Striker 2 Soccer. Without your

a

et

it

2

While several rules have been

looker. To even the

most discerning eyes and this is

there’s no analog support!).

definitely a

is

moms.

something to be desired (and

be said that Virtua

Striker

added

ears,

a perfect port of the game. Clean

the

to the

game

home

version of

(including offsides),

orignal arcade

beating defenders one-on-one

smooth 60-fps animation and excellent sound

is

polygons,

are

all in full effect,

sometimes deteriorates back-and-forth

without

even a trace of slowdown.

In

in

on the

presented

is

means

a style similar to that of ISS

game

solid soccer

DC map.

It’s

by no

quite a bit of fun to be

be a joy to watch.

with Virtua Striker 2.

the play

a

game

perfect, but there

Pro and, once learned, can

Unfortunately,

game into

of kickball.

the end, however, Sega

has put a

Viewed from a raised sideline camera, the action

nearly impossible: the

is

had

EVAN SHAMOON

it’s in

that the

itself

game’s strict adherence to the

arcade original

becomes somewhat disappointing. Caught

somewhere between sim and arcade game, VS2’s emphasis is

placed firmly on the

latter— which

problem,

muddy

is

a

when the

control leaves

PUBUSHER: SEGA DEVELOPER: SEGA ORIGIN: JAPAN GENRE: SPORTS PLAYERS: 1-2 PERIPHERALS: NO RELEASE DATE: NOW ONUNE NO VMU CT: TBA ESRB: E PRICE $49.99

Street Fighter

PERIPHERALS

Racing Wheel

Double Im

eading the PC

I

steering wheel flightstick

'

Thrustmaster

is

and

market,

venturing into

Don’t worry, Jean-Claude Van

console waters. This high quality

wheel was

clearly born

from a PC mentality, as

it

and is use on a couch

perfect sized tabletop

or

most other

space,

a neat wheel. Steering

it’s

resistance

is

foot pedals, which really

strong,

and

intuitively

and extra analog

vibration effect,

gas/brake pedals compensate

recommend

somewhat

Still.

for the deplorable

COMPANY: THRUSTMASTER

—v

long time ago.

galaxy

AVAILABILITY: OUT

Capcom

game

it

it's

hard to

unequivocally.

You could do worse.

NOW PRICE:

$49.99

Sega

,

Sega

Dreamcast Magazine

company

released a

Singlehandedly, fighting

it

before the

Marvel

vs.

which

mayhem

games like Capcom ever came

be. Indeed, this

game

has

of

gaming. Now, 47,375

will

undoubtedly confuse

will

players at

first.

Air Blocking

is

gone, replaced by an intimidating to

be a

who were

parry system that requires perfect

timing from the player and can

weaned on the more modern

be extremely difficult to master. Super moves have mellowed;

2D

they’re far

revelation for kids

it.

revolutionized

the most recognizable franchises in all of

its roots,

of over-caffinated

arcade

games, launched a made Capcom one

fighters— including Street

Fighter Alpha 3. For starters, the

cast (aside from Ryu, Ken,

Akuma)

is

and

more simple

(read:

less super) than the ridiculous

strings of

combos found

in

the

Versus games. Each character

almost entirely

SF3 has three Super

Arts’

incarnations later (give-or-take),

revamped. But don’t despair:

in

the Street Fighter posse has

despite their fresh faces, their

(super moves), one of which

resurfaced on the DC’s pixel-

moves are

cats can

May /June 2000

to

called

little

genre, and

3D Official

SF3 returns the series

a

2D powerhouse. And

amazingly, these hand-drawn

Dreamcast 92

in

far away, a

called Street Fighter 2.

pushing Official

far,

Perhaps you’ve heard of

placed action buttons).

And with no way to customize turning radius and no internal

it

handles great. Fl-style gear shifters

do

suck (as do those counter-

you’ve got the

But

ja

Mm

little

room

living

furniture.

if

Damme

can

only be attached to the

impossible to

III:

still

outshine most

competition.

in all

of

of the

same

Capcom’s 2D

ilk

found

fighters.

Even more disorienting than the roster of characters are the various

gameplay modifications,

must be chosen before a match begins. Because of the game’s excellent handling and ability to incorporate these moves into the action, matches are graced www.DailyRadar.<


These hand-drawn cats can

still

outshine most 3D competition,

ZUUUDLEY

It’s Capcom’s new antismoking campaign. Flaming-head Ken decides to put his cigarette out on Hugo’s face.

IP Look!

2 Capcom was

kind enough to provide subtle on-screen instructions with the

H §1 Van

2D

art at

Damme

its

game.

finest.

starred

in

(PS— Mr.

both Street

Fighter and Double Impact.

Hmm.)

pact nothing to do with this game. with lovely combinations of regular attacks, plus occasional

well-timed super

moves— quite

antithetical to the

unbroken

It

these two versions are slight

ble

(more characters and gameplay

supermarket-type variety of

polish in

of the best these eyes have

2nd Giant Attack), it’s cool to own both versions

seen, putting even the beautiful

pretty

moves found

SFA3

and be able

Marvel vs Capcom,

for instance. Special

moves

are

to

shame. Characters are

rendered

in

a

more

them

sculpted,

(in

Fighter-nerd kinda way).

game

lines

is

the case

more powerful

a

in

will

result

in

of the

move. And the fighting

version

Combos™ Combos”

most Cheap-Ass

Capcom. The

www.DailyRadar.com

the

first

and

taking

The

2D

it

does succeed

in

GENRE FIGHTING PLAYERS 1-2 ORIGIN JAPAN PERIPHERALS ARCADE STICKS ONUNE NO VNIU COUNT TBA ESRB E PRICE $49.99

graphics and animation

Some of the

to the next level, while bringing

version also includes a

special versus

gameplay back

best

2D animation

we've ever seen, and gameplay spandex on

tighter than leather

to that old school

Jennifer Lopez (please, oh please!)

mode and a mode that pits

(of is

players against computer-

hard knocks). Double Impact

one of the best 2D fightgames on Dreamcast. EVAN SHAMOON

easily

ing

controlled opponents.

it

But

(

They're fresh, but most of the game's new characters don't match up to their forefathers

BOTTOM LINE

well.

GDROM

are

two arcade versions

SFIII— New Generation and is

for one.

limited training

for

might be

Slayer,

Included on the

a registered trademark

Double Impact

norm

style

meets -Vampire

(Note: “Cheap-Ass

is

the

works extremely

of Francesca Reyes, Inc.).

Graphically,

is

described as Street Fighter-

system has been further refined to eliminate

than

PUBLISHER CAPCOM DEVELOPER CAPCOM

the table—the World Tour Mode,

an obsessed Street

mature manner, using deeper shading and stronger, sharper

with multiple button-presses

that dou-

Impact doesn’t have the

modes that Alpha 3 brought to

choose between

to

SFA3): combining special moves

also variable (as

said

Although differences between

some

successions of hyper-super-spastic in

must be

light years ahead of its prequels. The wonderfully-drawn art and smooth, flowing animation is

of

2nd

i—

^ Official#Sega

The smoothest, prettiest 2D game in the esteemed series-but the classic characters should have been invited to

.

Dreamcast

the party.

Giant Attack, respectively.

May/June 2000

Official

Sega# Dreamcast Magazine 93


Utter,

In-Depth Reviews

complete

addictivity.

Africa Course Hole No.1

Computer

Computer [|

Aaron Spelling, eat your heart out

O

holes (with the exception of

the producers of

f

some

Baywatch, 90210 and

The Dating

Game got

on the Scotland

of those

course) are

together with Disney to produce

Putting

1 Amelia flat. is

greens of a teens-only golf school, you’d have the intro for

strikes

TV

series set on the lush

Tee Off Golf. (“But Chad,

I

up in the background, and you can easily imagine

saw

you playing a round with that

Barry White begging you to ‘Put

wench, Shasta!”). We’re not kidding. Add to that a wacked-

it

out, twisted

called ‘G-Ball’,

in

the hole’.

that.

which takes the

It’s

But

near-comatose lawn sport of croquet (last seen in the movie

not as funny as

it’s

DCs as

samples for the menu.

Slyly is

interactive

tucked away, this feature

potentially hilarious.

sort

of full-color,

players via the Options

But Chad, saw you playing a round with that

Hoffa,

chance to use their

funny. Or something.

selecting voice

Jimmy

2 The level editor in Chu Chu gives gamers a

We strongly

suggest that you do imagine

sub-game

sci-fi

Earhart,

a real online game from Sega. All things MIA until now. With Chu Chu, we can proudly claim a one in four batting average. Not bad. Atlantis.. .and

amusing, though.

As soon as the game moves to the greens, a laid-back groove

a

Etch-A-

Sketches.

Access

I

the right samples order,

wench, Shasta!' Heathers) and uploads

cyberspace

grid,

it

into a

Take a very average, by-thegolf engine with dull, little

and you have the meat of

Tee Off Golf.

WBTV

in

goin’,

keep

worth

it

goin’!”). It's

game

syringe asking you to

presentation

playing the World for

credits,

pretty average. After

a few hours,

assume

the position), and the game’s

Tournament need a

amusing English

you’ll

translations

six-pack of Jolt Cola just to

(“Warning!! Play carefully for

reach the second of

the fog

five

became

something, at

thick!”).

courses— each of which are as

is

equally unimaginative as the

Golf

Water traps and bunkers pop up here and there, but they and most of the

reasons. For about

least.

Which

Tee Off

awful— it's just entertaining for all the wrong

other.

isn’t

9

holes...

SIMON COX

don’t inspire:

cats.

Rocket

almost

for that.

can’t disguise the fact that this is

And

mixing

with

sounds a lot like a Japanese nurse with a large

The

With mice.

the right

get something

It’s in!’’)

And finally, take a rainy Sunday and a couple of friends with nothing to do, and have a laugh or two at the expense of the Japanese developer’s name, ‘Bottom Up’ (which, when pronounced during the

and you have

numbers else,

you’ll

We recommend

Katherine (“Oh yeah, keep

the best part of Tee Off Golf.

single-dogleg holes and

and

special.

Julian (“Yes!

Blasting off at a party near you moving. You can change their

hu Chu Rocket has

C

exactly

what every

great puzzle

direction by placing arrows

game

the board, which guide

hardly matters), right out of the

they can take

utter,

mice).

It

also (at last) Sega’s

is

online

game for

gives you a limited direction arrows

game

number

JEFF LUNDRIGAN of

which have to

be placed before the mice and

your Dreamcast. Hurrah!

cats start moving. Multiplayer

The idea is to direct groups mice (the “Chu Chus” of the title) and the occasional cat

puzzles happen

of

around a series of checkerboard grids. The mice move

in

it

box. Very cool.

off.

The single player

mention rockets and vibrating

first official

preset to

play (there’s a touch of lag, but

simple controls, and

addictivity (not to

game is already ‘modem in’ for online

better—the

so

into their waiting rockets

complete

on

them

needs: a simple premise,

and some, you deliberately herd the mice to the cats) and options guaranteed to perk up any in

real-time

have varied goals

(in

party. Multiplayer

aspects are

PUBLISHER SEGA DEVELOPER SONIC TEAM ORIGIN JAPAN GENRE PUZZLE PLAYERS 14 PERIPHERALS JUMP PACK ONUNE YES! VMU COUNT 3 ESRB E PRICE $29.99 Easy to learn, smooth ramp up in 75 levels, a level editor, difficulty.

modem Game

play.. .addictive

boards

all

look the

same

after awhile. That’s it

a straight PUBLISHER ACCLAIM DEVELOPER BOTTOM UP (REALLY!) GENRE WEIRDNESS PLAYERS 4 ORIGIN JAPAN PERIPHERALS JUMP PACK ONLINE NO VMU COUNT 9+ ESRB E PRICE S49.99

line until

they

wall, th en turn right

hit

a

and keep

mostly cooperative. Even

BOTTOM LINE A terrific puzzle game that NO ONE

CXIk wl

Sega

should be without

t

reamcast

Score

M.ig.:i/in

94

Official

Sega

Dreamcast Magazine May/June 2000

www.DailyRadar.com


Crack Open Virtual

A

Can Of

Wyrms The story follows the adventures

of

two

different characters, a

warrior and a princess,

wage war against

evil.

who must

a triumvirate of

DRACONUS: A feast

of

magic, action and blood.

Get the Hottest Games On-Line at

Gamestop.com... with purchase

sega ureamcast visual

memory unit oy Sega.

Save information from your Dreamcast and play with

of the

game!

that data while you are

away from your Dreamcast.

Much more than

Babba

ge's

& Software

ÂŁVc-

a

memory card!

softwareÂŽ


TEST2DME

In-Depth Reviews

the Next JESTZDNE...

In

shelf right now. Here's the advance

And on the

word on the games

Sword of the

**

ib

that you’ll be reading about next issue!

Toy Story 2

Berserk: Guts’ Rage

PUB ACTIVISION DEVEL TRAVELER'S TALE RELEASE MARCH

PUBLISHER EIDOS DEVEL YUKES RELEASE MARCH

versions,

Will

and

EIDOS DEVEL CORE RELEASE

Lara Croft

headed

is finally

open arms with the fourth TR, featuring

more

balanced action

also promised to

with

in

more

it!).

a

and

Bioware’s beauty

time to include

MDK2 has

in

tow.

The

mad

1 Draconus

,/s

4

wacky sense

Striker Pro

of

Easily the best soccer

game

2000

SP2K combines FIFA with the

(and Rage

the in-depth options of

gameplay

of /SS Pro.. .well,

there and the

almost. But the control

graphics are

impressive, indeed.

options on the shelf.

Tech Romancer

Nightmare Creatures 2

solid,

a good footy take Striker Pro

PUBUSHER CAPCOM DEVEL CAPCOM RELEASE APRIL

we re

a

bit

a strange beast and, by any means,

Capcom

surprised to see

bringing this ultra-Japanese It’s

fighting

game, which takes

cheek shots

and anime

title

a 3D. free-roaming

the US.

Some

it,

ECW: Hardcore isn’t

already

known

by fans? Plenty of M-rated action taking place in (and outside) the ring— it isn't a

Gameplay won’t be too far from WWF Attitude; ECWends up being a mixed bag of tricks. Only the most hardcore ECW devotees should

wrestler to pitch at the kiddies.

tread any closer.

96

Official

in

the

same

Gameplay

vein of ‘encounter

enemy, hit, hit, slash, kick’, but characters and enemies have special fatality moves. From what we've seen of the game, it does indeed look amazing.

Maken X PUBUSHER SEGA DEVEL ATLUS RELEASE MARCH

Revolution PUB ACCLAIM DEVEL ACCLAIM STUDIOS RELEASE FEB that

shoot, Nightmare Creatures.

stays

but definitely try before you buy.

What can we say

is

so those looking

game would do well to 2000 over the other

wave

mech

people love

for

Riding high on the recent survival horror is this sequel to the gothic hack 'n

is

over to

mech

tongue-in-

at the extravagance of

culture.

be

Software’s best effort) on Dreamcast,

Dead-e sque humor to abound throughout massive action-packed levels. Recent game have been mighty

is

scientist

humor.

PUBUSHER INFOGRAMES DEVEL RAGE RELEASE MARCH

i *

different playable characters, expect Evil

game

comedy

resulting product should

with a

in

the

mayhem

versions of the

Tech Romancer

in

nothing short of adrenaline-charged

has come a long way—from being merely a swords n sorcery beat-‘em-up to a much more polished production. With two

while not a bad

it

Kurt Best and

his robo-dog returning with

/

at last year's E3,

in

port.

Draconus shown

final of

action,

all

MARCH

disappointed not to get our

light-

PUBUSHER CRAVE DEVEL TREYARCH RELEASE MARCH First

INTERPLAY DEVEL BIOWARE RELEASE

making

issue. Part shooter, part slapstick

Core has

realtime it’s still

like

hands on a the

enhance the graphics

the end,

PS

2

MDK 2 We were

and a stage or two

bump mapping and

sourcing; but

more

PUBUSHER

Sega’s

that involve playing as the teenaged

version of Lara (you wanted

or

its

more than share of collectible goodies and

its

installation of

puzzles,

bits

N64

an adventure than a

platformer and features

MARCH

into

suffer the ‘license

should neatly sidestep

familiar characters.

English voices.

Tomb Raider 4 PUBUSHER

it

it

anything like the

If it’s

colorful environments, Toy Story

plays

Berserk gets the US treatment courtesy of Eidos, complete

name change and

or won’t

predecessors’ fates. Filled with puzzles

originally entitled

with a

it

curse’?

Based on the character and storyline popularized by a Japanese anime series and manga, the hack n slash gore-fest

Sega ©Dreamcast Magazine May/June 2000

Incorporating a unique "brainjack" feature, players can inhabit the different

enemies

to

open up

body of

alternate,

enemy-specific paths and areas throughout

the game. Hailed as a huge step forward for the

action/adventure genre, we're

hoping that Sega’s voiceovers and text translation for the

US

greatness to survive

version allows the

intact.

All this

and Much More

in Issue

#6!


KSUCNTEVIL Would Your Sister Wade Through The Putrid Abyss For You? (And we don’t mean your room either.) Many game owners have found

CODE: Veronica v

y

their delicate palates crying

CODE:Veronica out for something different. Something a

unsettling for the stomach. Something to

make

sing in mortal terror. With Resident

Evil 2,

improved on the original version

ways both subtle

in

bit

more

the heart

they have perhaps

and sublime.-DailyRadar.com Machine: Sega Dreamcast

Publisher: Capcom

Genre: Action/Adventure

Claire Redfield blasts

Chris Redfield provides

away at an unwelcome visitor

some much need

pest

control in a city invested with giant bugs, walking dead

while she searches the city for her lost brother.

and other creatures that go bump

in

#

of Players:

1

Zombies! Some wandering zombies decide would make a great afternoon snack.

Claire

the night.

She thinks otherwise.

...or visit any of our 525 Babbage’s and Software Etc.

stores nationwide. Sega Dreamcast Jump Pack by Sega. Save 20%

off this

the Resident

Add

guide with purchase of

Evil:

a

whole new sensory experience to Sega

Dreamcast games.

Code Veronica game.

Now you will actually be able

to feel the explosions, collisions

Babbage's

"

,a‘»3

Se .s SSc„ l „ a ,etw

and crashes.

software®


If you think you’ve FIGURED IT ALL OUT, THINK PARALL FL UNIVERSES. VIRTUAL REINCARNATION. ZEN-LIKE DMIKRON. EMBARK ODYSSEYS. IT’S ALL NEW. IT’S Al UN A SPIRITUAL MISSION TO SAVE SOUL S FROM THE DARK SEDUCTION OF A DECADENT DIMENSION. ALL WITHOUT FALLING TO CDUNTLESS TEMPTATIONS YOURSELF. ADVENTURE, EXPLORATION, COMBAT AND ROLE-PLAYING. AND THAT CONTINUES EVEN AFTER YOU DIE. DMIKRON, IS NOT JUST A GREAT GAME. IT’S AN EXPERIENCE. <CORRECTION> IT'S AN OUT-OF-BODY EXPERIENCE.

AGAIN.

L

AT NOMADSCIUL.t



TRATEGY

ZOMBIE DEATH! ODCM’s Complete

CODE VERONICA Walkthrough

even better than you’d hoped. ..and that's the problem. This game appears to be even better than you are (gasp!)—and it’s got you stuck sideways. But no fear. Writer Chris Jacubowsky takes you where you want to be, with this absolutely complete walkthrough to Resident Evil: Code Veronica. One word to the wise: Because ODCM is that cool, we obtained a pre-released copy of the game for the purposes of this guide. So keep in mind that your version of RE:CV MAY be subtly different. But depend on this: whatever variations appear, a zombie is still a zombie— and the fate of the non-zombified world depends on you!

B

t’s big. It’s long. It’s

www.DailyRadar.com


—— — __

_

[TT

elcome to the walkthrough of your dreams: or nightmares. We’ve gone l I everywhere and done everything in this game, and we’re here to make sure that you do, too. Here's your first hint: Pay attention to the maps. They’ll tell you where to pick up most of the important items in the game (items that Claire will stumble across are marked in RED— not pink!— and Chris’s are BLUE). Room descriptions (below) indicate which maps to refer to, and they’ll also warn you about any monsters that might be waiting inside to grab you. So stock up on munchies, curl up, and lock the door. You’re about to take a long, long trip.

CLAIRE'S CELL (Ml) Items: Green Herb,

[LABORATORY (M2)

Handgun

Grenade Flame Rounds, Grenade Acid Rounds Special interest: 3D Copier Enter the metal detector, and

meet Rodrigo

and he sends you on your way. Grab the green herb, bullets (floor) and knife (desk).

Handgun

Grab grenades and

first

aid

them in the security box at opposite end of hall. Note the 3D copier— it can make a

Ribbons; Special interest Typewriter Grab ink ribbons and bullets. Save the game and

head

rribre

you unless you do the job

to

dead—

haunt

right.

extinguisher wC:h you. If you can’t bring it, at least remember

where you

PRISON

left

it.

Special Interest: Power Switch Cut-scene. Grab medallion from

Special Interest: Suitcase

the desk.

the wall switch to

Go back to the

Prison Courtyard.

JJW-U

COURTYARD

(M2)

Monsters: Zombies;

Flip

any

come back

avoid them! Grab the items from the security box when you leave. Important: take the empty fire

COMMUNICATIONS Items: Medallion;

iGRAVEYARD (M2)

wouldn't be||ossible to get

He’ll

Items: Plastic Medallion Monsters: 3 zombies Place the TG-01 in the 3D copier replicate the medallion in Three zombies wander in; but you have no weapons, so

replica of anything. Exit through door near second metal detector.

ROOM

upstairs.

it

zombie

it is.

plastic.

deposit metal objects into a security box. Run down the hall.

Bullets, Ink

but

and

spray. Place

Items:

for a

*

T1

You’d think

[LABORATORY (M2)

Items: First Aid Spray,

Bullets, Knife

You’re controlling Claire. Equip your cigarette lighter to see into

the shadows: you

a

jSSeST

P ^

|m2)

Ink fcvkkw

Monsters: 3 zombies kill the zombies, as you and use the plastic medallion on the main doors.

Avoid or prefer,

.fttUets

^Matrei'

6fMen> Knife;

CeU

Make

note of the suitcase falling during the cut-scene. Zombies attack,

and you must avoid them

(M3) '

i.Bllllif

or dispatch them with the knife (don’t waste time or ammo). Run through opposite door.

PALACE ’

-ErvUte-te

[COURTYARD (M2)

TViNNPU

Handgun Bullets Cut-scene: you meet Steve Burnside. The handgun comes

PASSAGE

Items:

Inner prison

F^wllefc •Arrt^v<2

IRON

to

MILITARY

you automatically; bullets are on the corpse. Exit through the only door available, but make note of the other one. Place a medallion in it to unlock the gate.

BRIDGE

TRAINING FACILITY

PRISON

SvVtmf FWlP MwfcU/ 4

(M2)

Items: Green Herb

Walk up onto the wooden deck, grab the green herb, then enter the door nearby.

activate garage door. Leave the lab area, but put the medallion into the 3D copier for safekeeping (it’s metal and won’t pass through the detector).

[MESS HALL (M2) Handgun

Items:

[OUTER LAB AREA (M2)

Bullets,

Green Herb; Monsters: 3 zombies Special Interest: Map of Prison zombies. Locate the herb, and map. Go through the door to the right of where you Kill

bullets

entered.

[SLEEPING AREA (M2) Items:

Auto

Handgun

Pistols;

Bullets, Dual Monsters: Zombies

Cut-scene; zombies attack.

One

drops a set of two automatic pistols.

Take the

pistols

and

handgun bullets in the shower. Leave the way you came in, run around the building, and exit by the far door.

INNER PrasbN

Items: Fire Extinguisher, Gate Key

Monsters:

5 zombies; Special sueeriN^

Locked Door an oil barrel in the garage; use it. Grab the fire extinguisher from the garage and enter the cage. Find a Gate Key on the guillotine. Note the locked door that Interest: Guillotine,

Zombies

attack. There’s

Pn«U Avt+pm^ho

LA^OPATbK'f

requires a shield-shaped item to access. Return to the graveyard and put out the fire that was

E>villete

^r

fNRRMAKY

blocking the suitcase. Dogs attack in the Inner Prison area;

use Gate Key on the fence door.

IGRAVEYARD (M2) Items: Suitcase

[OUTER LAB AREA (M2) Monsters: 3 zombies Special Interest Garage Door Waste the uncaged zombies; the

garage won’t open www.DailyRadar.com

yet. Enter lab.

Monsters: 5 zombies zombies; extinguish the

Kill

"Typewriter ink R.'fcrizvY'i

fire.

Grab the suitcase and examine in inventory. It contains a TG-01 (plastic lump). Back to the lab.

it

May/June 2000

Official

Sega

Dreamcast Magazine

101


*

Code Veronica Walkthrough

Handgun

Items:

Bullets,

2 Green Herbs Go around the Jeep via catwalk on the left-hand side. On the bridge's other side, grab handgun bullets from Jeep’s passenger seat and two green herbs on the far side of the bridge.

A fire

blocks you; push a crate over it to put it out. Climb onto the crate,

go upstairs and onward.

A Storage Box! Put away anything non-essential in the near future. Push a small table near the locked door aside; the Umbrella ID Card is beneath it. Flip it over to see password: NTC0394. Note the locked door with no keyhole, and the gold plaque on the door with two slots to place in handguns. Leave the office and run downstairs. Enter to the right

the Military Training Facility. We’ll go to the Palace first.

Submarine Medal, Green 3 dogs

! |

fiteerii-33

fWb

re |

Hauuvnj/w

Handgun

Items:

F.Afd

f=oYse

Bullets, First Aid

3 bats bat encounter: aim

Spray, Suitcase; Monsters:

Your

first

(duh). Grab First Aid Spray (sink) and the bullets (stall door) and grab suitcase. It’s locked, so toss it in your

upward

cxrv&KYAPP

fir.Hwb '

Submarine Medal Type ‘NTC0394’ into computer to unlock double doors.

downstairs.

Items: Handgun Bullets, Red Herb; Monsters: 4 zombies Kill zombies; run to end of hall.

Handgun

AwV*

ILAVATORY |M4)

on the ground; run upstairs and grab the herb. Go back down and through the door on the opposite side of where you entered. Go

Items:

L:

•— Vcxce/

the dogs and discover a

flashing green

t

.

storage box.

Herb; Monsters: Kill

C42JS+*

!

IM3J

Monsters: 3 zombies Kill zombies. Go one of two ways: forward to the Palace, or right to

Items:

glM0

— P.

main entrance.

of the

THE PASSAGE

.

!

Bullets,

Arrows

sv^wfUine-.MedpI

HALLWAY M4

Enter the door.

Special Interest: Map,

LOUNGE M4]

Control Panel

Grab arrows off the barrel, plus a map and handgun bullets from the small room under stairs.

Make you’ll

note of the control panel— need a ship’s steering

wheel to activate it. Run back to the Palace courtyard and in via the main doors.

Items: Handgun Bullets Special Interest: Access

Computer

A computer at the desk asks for a code we don’t know. Grab bullets, run up stairs on the right and into the only door available on the landing.

Items:

Handgun

display case with the flashing

locked in. Solve a puzzle to free him— the answer is Button C, E. Steve escapes with the Lugers, but won’t give

then Button

Bullets, Ink

you

to

replace

Handgun

until

them

you can

with something

Leave the Palace and run to the Jetty. Use the Ship’s Steering Wheel on the control panel to raise a Submarine. else.

Ribbons, Green Herb, Umbrella ID Card; Special Interest: Typewriter,

Storage Box, Locked Door

.

blue light to uncover a secret Grab the ship’s steering wheel inside and note the two golden Lugers on the wall (don’t remove them, or the room turns into an oven). Run back to the foyer, where you hear Steve yelling for help. The idiot has grabbed the golden guns and is

61 Mfr

alcove.

them Items:

Bullets,

Ship Steering Wheel; Special Interest: 2 Golden Lugers Grab bullets and inspect the

back

1ype*vri ter

A«+•

•6* plasive

AtrvwS

Ink.

V_/

t&binm

•si-U&rfe vuwbrelto- ipCAra

:

CARGO ROOM M7) Items: Waistpack is more like a it only goes up and down. Grab the waistpack (it allows you to carry two extra items) and access the switch on the control panel to dive. Leave the sub and enter the underwater passageway;

Items:

Handgun

Items: ID Card, Arrows;

Bullets,

This submarine

Ink Ribbons; Monsters:

Monsters: 5 zombies

elevator;

Kill

There’s a button on the wall to

exit via

the far door.

3 zombies the zombies. Grab the bullets and ribbons. There are two doors, one near an aquarium and one behind the receptionist's desk. Exit through the door behind the desk, then cross the bridge and head through the door on the far side.

KillWa

main elevator which is blocked by a box. Take the small elevator to the control room; you can access a crane here to move raise the

the box. Ride back down and press the button, and a cargo

MlUl DUAL

KNIFE

GRENADE LAUNCHER

CROSSBOW

SHOTGUN

MAGNUM

AUTOMATICS

DUAL

Useful only on single

This

Slow-firing

Fires arrows rapidly

A

versatility Is limited

in

but does

Two handguns for the price of one—but

for offing

they take up two

ammunition. Grenade rounds (for close range shots)

medium to long

you hold the trigger down for a constant

(excluding bosses)

kind of difficult to

with one shot.

justify

are quite

clip (20 if she gets the upgrade), and Chris’ carries 18. Both use 9mm parabellum rounds.

little damage; up to 15 bolts are needed to kill one zombie (at medium to long range). The crossbow's only redeeming quality is its reliance on arrows, which are plentuful.

range, but useless

by the availability of

Do you feel lucky? The best gun In the game, this cannon will stop any creature

Same as the

zombies, but more

However, it's limited by the fact that

showing units of

but their

ammo, they use a

count drops at exactly the same

medium

There are no reloads.

exciting rate.

forb

COMBAT

than In previous RE games.

effective

Slashing

now

hits

zombies multiple times, even when they're down. Learn

weapon’s

plentiful,

but acid and flame

knife tricks early,

rounds (very effective

and worry less about ammunition later.

when fired

102

Official

Sega

over long

distances) are rare.

HANDGUN and low damage, it's best zombies at

ranges. Claire’s carries

15 rounds per

Dreamcast Magazine May/June

2000

Use

sparingly.

real kick at close

otherwise. The shot-

gun effect has been toned down in Code Veronica;

it

can’t

split zombies in half and might not even kill one at close

there's almost no

range, unless you

ammunition to be

aim

for the head.

found for

it

inventory slots, so

it’s

lugging them

around. Rather than

UZI’S

rate of

fire.

The

AK-47 RIFLE Like the automatics

automatics, only

Uzl's

hose down enemies in a hurry,

will

ammo

Uzl's, it uses a percentage to denote ammo count,

and

and it also takes up two Inventory slots. Effective versus

everything at a to long

range—except

www.DailyRadar.com


gvd^rwtru4e»

Atmwc gin

i

THE HOMEOSTATIC MEDICINE in the break room (M8)isfor

©utie+c

i

Rodrigo, the nice (or something)

man who let you

out of the prison

cell.

He

is still

back in the Prison area, so when you have time, bring him the pills. He will then trade you your Lighter for a set of Lockpicks, which can be used to open the locked suitcases you will pick up in your adventure. This quest is only an aside, but it

will

give you access to

more

ammo

in

the game.

AIRPORT V\fews+*

IF

Bis*5

back to the hallway and use the ID card you found in the airport

on the security door near the Mato/

8u

door to the locker room. Enter

it.

through the door at the bottom of the stairs. After cut-scene, Steve hands over the Golden Lugers in exchange for the Uzi’s. You’ll control

AirpTane MecteA-

IPCartT'

BASEMENT IM9)

Dodge

Monsters: 3 zombies Kill the zombies and go out the red metal door.

and run up he leaves as you begin climbing. Follow him through the unlocked blue door. (Notice the locked blue compartment on the railing. You’ll need a shield crest.)

KcoM

Alfred’s shots

stairs;

|H+>

iWnrvn-

briefly.

Monsters: Alfred

the

CAP^O AiPFDPT~ OFFICE

Steve

iINNER COURTYARD (M7)

ArrwVB

AlEPtANF

£tre*T«<as

Items:

^•HerfcXA Tjt pew rt-ter-

Handgun

Monsters: 3 zombies Kill the zombies. When they’re

good and dead, go up the stairs on the opposite end of the hall.

Bullets

Grab the bullets and head through the blue metal door.

Run

to the other side. There’s a

cut-scene; you regain control of

Items: Homeostatic

#€***+* r K®f SK»MS * 2

Armvfi x3

MILITARY TRAINING

/<£,. Herts?

s^fc key

FACILITY IF

— ^j

Ink

k'tofrvrt

f

PAIMTTN6

ArrvWS

10CA&Z £DOM

Shells

imsz

<£jQidkeij

t=

UrvATDp

MTF .

HVF eUPVATDR

EMrV Rvltete

MTr

LMUKTi:

MTTF

Red Herb E>nll©ts

the Passage and enter the Military Training Facility.

MILITARY TRAINING FACILITY (MTF1 COURTYARD |M7) Items: Arrows

Monsters: Giant

Worm

A giant worm! He’s not worth the kill; dodge him, grab arrows and go through the double doors on the left.

turn

and go down the hallway. be going to the Outer Lab

You’ll

fcK

LAB Mo

Crossbow

Nothing much to do here but grab the Crossbow, inspect the locked door and watch a gory cut-scene. You’ll run downstairs during a cinema. The hallway will be sealed off and you must go through the far door.

effort to

'HTF

MA

N HALL M7

Items: Red Herb Take the herb and run upstairs. Go through the door, take a right

www.DailyRadar.com

Items: Safe Key

Special Interest: Valve Kill both zombies and jump

in

the pool. Turn a valve to shut off the water to reveal a Safe Key.

Grab

it

and head

for the

main

hall again.

Enter the last door you haven’t checked.

iH bh NU

KUUM M /

Items: Explosive Arrows

UUKtK KUUM M / Items 3 Arrows Monsters 4 zombies Kill zombies; search the lockers for arrows. There’s a set on the corpse near the far door. Grab them and head through the door.

attacks.

by

Monsters 2 zombies

JU

Items:

5T0RE ROOM MR

Take him

this isn’t

Fxpiwive AnvY'is hieii?

will rise with five zombies. ’em, grab the arrows and ID card from the elevator. Return to

vator

Kill

Storage Box Grab pills and put them in the storage box. Save your game. Leave the break room and go through the door near the vending machines. Alfred blocks off all exits with a grim greeting. Continue through the door.

out.

What d you mean

B-niJe-te

Special Interest: Map, Copier; Monsters: 3 zombies

map

for the MTF on the photocopier. Use the Safe Key

Copy the

you found

in the bathhouse on in the back room to grab explosive arrows. Head

the locker

Go up an

elevator, into

a

and

BvAllefc

MTF

Claire.

hallway, through the other door

D VCTVfc

M.OTDfS PODU AmrvMC

AtrovxiS

2

Items: Dual Uzi’s (no ammo) Monsters: Bander Grab the Uzi’s and a Bander

MAIM

F^POM

Pills,

Green Herbs, Ink Ribbons Special Interest: Typewriter,

covered

my HMO?

Go

into the garage.

Items: Handgun Bullets Watch a cut-scene, then grab

some

bullets hidden on top of a

box. Leave the garage via the

door beside the Jeep.

HALLWAY Items:

IM7J

Handgun

Bullets

Monsters: 2 zombies

Grab ammo and kill zombies. Run down the hall and through the opposite door.


*

Code Veronica Walkthrough

•wi#;tarat A WANT FT? Items: Blue Shield Crest Special Note: Typewriter

Items:

Handgun

Items:

Bullets

Special Interest: Clock, to

the garage. Exit through the large double doors.

MOTOR POOL M7

Computer

bullets.

This

bridge,

the front of the tank. This leads back into the MTF Courtyard. Run all the way back to the

Palace and into the office. Find the storage box, and use the Golden Lugers on the locked door to gain access.

THE DIFFERENCES BETWEEN Normal, Easy and Very Easy mode are

go upstairs.

PRIVATE RESIDENCE IcOURTYARD (Ml 0) Red Herb Monsters: 2 Banders Kill the Bander and run up the stairs. Grab herb and run inside. Items:

FOYER (Ml 0) Monsters: 4 bats Kill bats and run through the door at right on the main floor.

mode, all ammunition pickups are twice as large. So in Normal mode a box of bullets equals 15 rounds, and in Easy mode that same box of bullets will equal 30 rounds. The ammo pickups in Very Easy mode are the same, but monsters take increased damage from your shots. If you've ever played and beat a Resident Evil game before, we suggest playing it at the Normal difficulty level. Really. If you want something easy, play checkers. quite profound. In Easy

Kill the Bander and grab the If you still have the lighter, use it on the fireplace. will light up where the arrows are hiding. If you don’t have the lighter, just search the mantle for the arrows arid the corners of the room for the ink ribbons. Run back to the Foyer.

bullets; access the computer. Enter ‘1971’ to uncover a secret A Bander attacks. Kill him;

door.

wooden

Monsters: 2 dogs

Bullets,

Monsters: Bander

enter secret door. Cross the

Grab

Items: Arrows

Special Interest: Tank Kill the doggies and grab the arrows. Unlock the door facing

Handgun

Ink Ribbons, Arrows;

Monsters: Bander

Grab Shield Crest from the wall and run all the way back

iUPSTAIRS H ALLWAY (Mil)

Handgun

Handgun

First Aid Spray Run up the stairs; the spray and the bullets are sitting on a small table on the landing. Go through the door at the top of the stairs.

Run down the

,&m*2

Bite

Crert

ammo and

hall left of

you entered from, bedroom.

way

into the

Communications Room that was blocked off before. Grab the Grenade Ammo and First Aid

Bullets,

Green Herb Cut-scene. Grab

Bullets,

Spray that you

herb.

Run

where

left

before.

into the Alley.

into Alexia’s

INFIRMARY (M2) Items:

ALEXIAS

First

BEDROOM

MILITARY TRAINING

the alternate

S

items:

FOYER (Ml 0) Items:

Handgun

Bullets,

Aid Spray

Items: Palace Room Key Special Note: Ladder, Music Box

Grab the bullets and Spray and head out the door on the other side of the room.

Turn off the music box to reveal a key on Alexia’s bed. Grab the Palace Room Key and the

Items:

canopy on the bed lowers to reveal a ladder (you can’t go up yet). Run back to the main

(Handgun upgrade) Monsters: 4 zombies

foyer of the Palace. In the foyer,

Kill

(Mill

Handgun

Bullets,

Red

|

FACILITY 2F

1*1

1

i

L_

porKA

Herb, Suitcase

the zombies, grab the bullets, herb and suitcase and run back into the infirmary.

unlock the locked door and proceed inside.

1

INFIRMARY

iCASINO (M5) Handgun Bullets, 2 Green Herbs, Explosive Arrows Grab items and head out. Run downstairs and into the door behind the computer desk; go into the hallway and use the key on the opposite door. Items:

(M2)

Items: Glass Eye Monsters: 2 zombies

Zombie attack (the the coat is fast!); Find the glass eye in the zombie's lab coat. Run into the small area off the infirmary and insert the eye into the Anatomy Cut-scene.

one

in

Model Mannequin to reveal Items;

Handgun

a secret passage.

Bullets,

Gold Shield Monsters: 2 Banders Kill Banders; grab bullets. Remove the Gold Shield from the floor behind the bar; run back to the Outer Lab in the prison area (where the guillotine is, in the caged area). Use the Shield on the door and enter.

SvUfet*

|(M9) MILITARY TRAINING FACILITY B1F

Items: Green Herb

Monsters: 5 bats Kill bats and grab herb. Run tunnel and out the

down the far door.

TORTURE '•CHAMBER (Ml)

ALLEY

(M2)

Items: Green Herb

Monsters: 2 zombies Kill zombies; grab ammo.

Move

the box and enter door. This

is

Items: Handgun Bullets, Arrows Monsters: 3 zombies Kill zombies and grab ammo. Run to the other side of the room and downstairs.

(M10)

Pallets .

Ink RifcWyi

Arrows

•moFHY

PRIVATE

RESIDENCE sued®

j

IF Gf.Merf?

Ink

~g

£\vuA

Bullets

i

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uycr

ii

FoYfr

OPWKTYARD <VKK7YARJ>

shells

104

Official

R.

Herb

U

H«rfo

Sega^Dreamcast Magazine May/June 2000

JJiililiJ.il.

www.DailyRadar.com


-

PRIVATE

RESIDENCE

&m iiete *t-Herb

2F ffrtoCe

&vtll«&S

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PRIVATE i

RESIDENCE

4F SURVEILLANCE |M8) 2 Green Herbs, Grenade Rounds, Jeep Medal Monsters: 2 zombies Items:

PRIVATE

Special Interest: Security

ATTICS

RESIDENCE

Camera Computer Grab grenades and herbs (near the giant console). Grab the Jeep medallion and access the surveillance camera from the main console. Zoom in on the picture on the wall. Note ‘1126’

Items: Sword, Player

Piano Music Sheet Remove the Sword from the The door that you came through locks; gas pours into the garden. Grab the handle on the statue.

center statue; turn it counterclockwise until the gas stops. Statue 1 now spins around; you must replace the sword. A zombie leaps out of the statue. Kill him; grab the rolled-up music sheet. Run back to the Recreation Room in the Palace.

Back in the boiler room, use the ID card to open bars and step down. Run around the boiler and back into the basement (where you first took control of Steve).

Items: Grenade Launcher, Grenade Ammo Use the ID card on the door. Take grenade launcher leaning on the wall. Grab grenades on the shelf

near the door. Enter the door next to the shelf.

Items: Blue Ant Figurine

MAINTENANCE ROOM (M9I

Start the piano with the Music

Items:

A

panel opens up on the slot machine and you can grab the blue ant figurine. Run back to the upper hallway in the sheet.

Private Residence, take a right,

and go

in

the other door.

ALFRED'S

BEDROOM

^ Place the blue ant on

(Mil)

Handgun

Bullets,

scribbled on the picture. Now run MTF’s main hallway; use the access card on the sealed door that leads up to where you first found the Crossbow. Access the panel and enter the code “1126” to get in. to the

Items: Grenade Acid Rounds, Painting

Monsters:

5 Albinoids

Grab the acid rounds and the painting. An Albinoid escapes and the security computer attempts to seal off the lab again. You have 30 seconds to run downstairs into the main

Acid Grenades Monsters: 3 zombies

hallway.

zee zombies and grab zee If you have the lockpicks (and why wouldn’t you?), unlock the cabinet with acid rounds.

Blue Shield).

items: First Aid Spray, Gold Key

Go back into the basement and through the door next to the place you found the

whole

Kill

Room

Head

to the Painting

(where you found the

Alfred’s

www.DailyRadar.com

Red Ant

Items:

The

PAINTING

ROOM

grenade launcher,

POWER ROOM

on each painting (seven in all) in a The first painting is on a raised platform; we’ll call it painting #1 (a portrait of a young Alexander). Facing painting number #1, go clockwise around the

room and number the paintings in order until you get to the final painting, painting #7. Press the buttons on each in the following 7, 4, 6, 3, 1. If you did it correctly, Painting #1 should slide away to reveal a vase. Take the vase and inspect it in your inventory to reveal a Red Ant Figurine hiding inside. Take the order: Painting #2, 5,

figurine,

and run up

H

awakens alone

Items: Arrows

Monsters: 2 Plastic Men Kill the Plastic Men; grab arrows. Run back to the sewers and take the elevator to the second floor. Use the ID card on the security door and enter.

to Alexia's

Bedroom

was captured by Umbrella after escaping

Claire

Raccoon

and trying

City

of the Aid Spray

must have the lockpicks). A Gold Key is in the model. Grab it and run to a drawer (you

Umbrella’s island for life. Steve is stubborn and inconsiderate, and seems

more her

likely to

in their

hinder Claire than to help

escape attempt.

Knocked

brother, Chris.

in

a dank prison

An Umbrella agent,

cell

BgS!

'

,

JjH jH

and quite possibly the only other survivor on

'

the island. Rodrigo

Now, instead of rescuing Chris, must use her considerable

*

might work for

'"pi

Umbrella, but he’s

resources to save herself.

He has come to

he lets Claire out of her cell so she can escape. Unfortunately, Rodrigo is very sick, and might not

Umbrella’s remote

last long without medicine...

not

CHRIS REDF1ELD /

island headquarters

fiSMt

on a

*

l

tip

c,aire

^jj

thrown

that his sister

might be held

captive there,

his vendetta against

and

Umbrella

aside just long enough to rescue his sister.

But he always seems to be

evil:

ALBERT WESKER when you thought he’d died and gone to Umbrella Heaven™, the big Just

villain

and

from the original

RE is back—

strangely, he’s stronger than ever.

What is

his purpose

and why

is

he here?

one step behind.

ALFRED AND

ALEXIA ASHFORD

the Palace.

PB-

PALACE FOYER

the Private Residence.

unconscious, she

located on a secret Umbrella-owned island.

Claire

model

Facility. First

in

to find her missing

S

Place the painting on the wall to reveal a scale

is in

IM9)

(M7)

IM4I

Figurine

puzzle: Press a button

specific order to unlock a secret panel.

bullets.

_

music box. Grab the Blue Shield Crest from your storage box and head back to the MTF, then proceed to the inner courtyard. Climb the stairs and use the Blue Shield on the panel found on the landing. This reveals an ID card. Run downstairs and locate the ladder leading into the basement.

iASHBURY FAMILY PORTRAIT ROOM

is

an

Direct descendents of the original

ex-employee of

(M4)

Run in the door behind the computer. Go to the end of the hall and use the Gold Key on the last locked door.

His father

%

*

E father

;

Umbrella, ,

Jjmt

Inc.,

founder of Umbrella,

and was

bent

Inc.,

they’re hell

on restoring the former glory by any

for leather

discovered selling

company to

secrets to a

means necessary. Their goals are never anything less than vile, so always expect the unexpected.

rival

company—so

both

and son were imprisoned on

May/June 2000

Official

Sega

its

Dreamcast Magazine

105


HOW 70

Code Veronica Walkthrough

DOGS

ZOMBIE Garden-variety living

dead—slow,

stupid

noisy. Usually found in packs. Best to use on them is the pistol or even the knife. Don’t waste ammo unless you’re backed into a corner and have to drop one as soon as possible.

and

weapon

let

them have

it

point-blank with the

shotgun, or take them out with a half-dozen rounds from your handgun.

the plane can take off. Run down to the cargo room and use the key on the locked door

lALEXIA'S

tBEDROOM

Fast and deadly, they are the antithesis of zombies; they'll circle and attack from all sides. Put your back to the wall and

(Mil]

Items: Record

Place the Red Ant Figurine on the music box and it opens to reveal an old-style record. Grab the phonograph record and run into Alfred’s bedroom; insert the

by the elevator.

SERVICE ELEVATOR

ROOM

(M6)

disc into Alfred’s

Hems: Handgun Bullets, Grenades, 2 Green Herbs

reveal a ladder.

Special Interest: Typewriter,

music box to Climb the ladder.

Items: Green Herb, Dragonfly Key

Grab the herb and pick up the toy dragonfly. Inspect the

dragonfly to find a key. Insert

it

into the ant painting to turn on the carousel. The carousel will

spin around

and

reveal another

BANDER

HUNTERS

GIANT SPIDERS

Slow moving beasts that rely on range instead of speed. Their arms can stretch clear across a room like rubber bands to put the hurt on you. Drop them from long range if you can, with explosive arrows or grenade acid/flame rounds.

Fast and unpredictable, they can charge,

jump or take you down linebacker-style. Use knockout weapons like the shotgun or grenade launcher, and keep shooting 'til they're dead. Handguns and crossbows only make them mad.

They make a habit of dropping down on you as you run by; stand still too long and you'll get a mouthful of poison spit from long range. Use high-powered weapons like the shotgun or grenade

ANTARCTIC

TRANSPORT TERMINAL OnuieKeif. >' ftr* x-ttvww B1F siv

Storage Box Grab items; save. Push crates into the elevator so they don’t block the door. Ride the elevator to the top; it opens in the outside courtyard of the MTF. Run back to the airport and jump on the plane.

Code Veronica’s

Tyrant attacks

in

HfrawAV

mtiutY PtniM

(NceKSHop

first

the Passage.

UFFSR

Bullets* 2 fif-tfe-rb

ladder going up. Climb the ladder.

CM

/

VVjAf^tftn/1C&f

j

CATWALKS

B. Werfc

I** BOSS! **

launcher to exterminate them fast

[M13)

MTPtfzcnO

- lA^PiNtr

,

iLOFT (Ml 2) Items:

Handgun

Bullets, ink

Ribbons, Airplane Medal Special Interest: Ladder

OfcA+JE

Grab bullets and ink ribbons, then push the ladder up against the bookcase. Use it to grab the Airplane Medal. Go down to the bedrooms; watch cut-scene. Make sure you have the three medals (Submarine, Jeep and Airplane), go to the airport office and take the door by the aquarium.

HANGAR M6 Place the three medals into the control box to activate the elevator. Board the Airplane.

^AIRPLANE M15

Box

Interest Typewriter, Storage tells

you that the plane

can’t take off until the bridge

is

raised. Grab the Lever and run to the cargo room, ride up the ’vator

again, past the crane controls

and through the other

door.

(M14) Acid rounds from your grenade launcher or explosive arrows will kill him. Fire as fast as you can, and he dies easily. Escape with

the plane.

Items: Platform Lever Special

Steve

Wheel

On

\&T

ANTARCTIC TRANSPORT TERMINAL B2F

Save your game. Grab two health powerups (either First Aid Sprays or green/red herb combos) and your best weapons. Go through the door that leads to the cargo area of the plane, and find the Tyrant waiting for you— he’s pretty

At-rwva 0m+tuncr

fZmom

Keif

Iwk. R.lrfrr+'J

*xr9rU'y D '

--

ft

Horfc-

vum;/vy

a &.0.W.

gnMIet

Amwfl

RodM

Pvtltete

(z)

UPO

on the control box, but don’t activate the bridge yet. Run across and through the opposite door.

PjODNA t^CTD

NA

a.

Srnprr

BRIDGE HYDRAULICS IM15)

Items: Cargo Key

fc-Weuf VUtafrl

Grab the Cargo Key inside and run back out. Raise the bridge so

106

WrwfrreW* Vies

rodm BtcUelS x

mad.

I** BOSS! **

top of the bridge, use the Lever

ROOM

Tgpe»Jrvtesi~

iSk.

Official

Sega ^Dreamcast Magazine May/June

2000

www.DailyRadar.com


.

urn—

111

Claire, it’s not too

Monsters: Giant Moths

Run down the hall and go Giant moths attack. Don’t

them

hit

late!

a

left.

on the

I

want

to start

With God’s help I’ll beat this terrible

you; they’re

Enter the door

new life! Take me with you, Claire!

let

right.

affliction!

Monsters: 3 zombies Special Interest Conveyor

There are two ways to defeat this Tyrant. Both involve hitting a switch near the door you entered from, which releases a box that will knock him from the plane. Release the box three times (there’s a time delay while it resets), or only

once

weakened him

with weapons.

if

you’ve

Just avoid his attacks, which

one dashing blow and a slow (but damaging) swipe. consist of

Best bet: use grenades or explosive arrows until he is staggering, then release the box and he falls from the rear of the plane.

Belt Control Panel Kill zombies; run around machinery to a door marked ‘Weapons’ and enter.

CAPONS ROOM

(M14) Key,

Monsters: 4 zombies Kill zombies; grab the key on the

An AK-47 machine gun is in a green locker near the back of the room. Use a Doorknob found in a zombie’s dead hands on the locker next to it (it won’t open yet). Enter the warehouse, go up the steps and use the floor.

Container

[END OF DISC ONE)

Room

Items: Container

AK-47, Doorknob;

Room Key

on the door.

CONTAINER ROOM (M14) Special Note: Gas Valve

Nothing

in

here but large

cylinders of gas. to the other side

Run through and exit.

Claire and Steve must now find a way out of Umbrella’s Antarctic base. Run to the right and down the ladder; keep running down

[GENERATOR ROOM (Ml 4)1

the catwalk and enter the door next to the stairs leading down.

Control Panel, Light Switch

Items:

3 Handgun Bullets,

First

Aid Spray, Explosive Arrows, Ink Ribbon; Monsters: 4 zombies; Special Interest: Transport Terminal Map

Grab ink ribbon (behind bunks), arrows (on table) and bullets (on shelf). Search around the wall to find the map. More bullets (on bed) appear when the camera angle changes; grab bullets and First Aid Spray in the locker. Kill zombies, and head downstairs.

(M15)

Items:

2 Handgun

Bullets,

heavy ordnance (the AK47 is a good choice) or they will poison you. A third spider hides under the Grab the Gas Mask from the wall panel near the entrance. Grab the UPC Label from the grating.

4

Green Herbs; Monsters: 3 dogs Special Interest: Generator Kill dogs; search room. Grab ammo and herbs and run under the back platform to activate a switch. Turn on the generator at the control panel to restore power to the whole base. Run back into the warehouse and through the door marked ‘B.O.W.’ (wow, wow).

crates. Enter the

warehouse.

Special interest Blue Herbs

Enemies: Moths Slap the UPC sticker on the box next to the conveyor control panel and turn the machinery on. Exit the warehouse, into the hallway. You now see a permanent pot of blue herbs (good to remember if you’re running low). Take a left into the office.

(

M 1 4]

Bullets,

Run to Claire’s left and use the key on the door at the end.

HHIIIII

II

Items: 4-Way Pipe

Wheel

ll

|—

Special Interest: Steve’s pining look Items: Arrows, Green Herb, Ink

iB.O.W. ROOM Items: 2 Handgun

Storage Box, Locked Curio Cabinet, Bookshelf, Locker Grab items; save. Push the bookdesk into the wall to reveal a secret room. Open a locker down the passage and push the button inside to reveal yet another secret room. Grab the Flowerpot and inspect it to reveal a key. Take the key and run back up to the catwalks; enter the doors by the ladder. shelf behind the

Ribbon, Flowerpot/Crane

Room

Key; Special Interest: Typewriter,

turn off the gas in the container room. Problem: you have a valve wheel, but it’s a 4-way plug and you need an 8-way plug. Run down the catwalk and enter the door on the opposite side.

Items:

2 Handgun

Bullets,

Green

Herb, Blue Herb, Ink Ribbon Special Interest: Drill Machine

Grab items. Insert the 4-way valve wheel in the retooling machine at the back of the room, and it becomes an 8-way plug. Return to the lower Warehouse Room and fight five zombies to enter the Container Room again. Make sure you have the Gas Mask in your inventory.

Go

•CONTAINER ROOM (M14)

4-Way Pipe Wheel and exit back into the Crane Room. Cut-scene.

8-way wheel to shut

into the Pump Room through the opposite door. Grab the

Items: Sniper Rifle

Run

to the Valve Handle; use the off the gas.

Arrows, Green Herb, UPC Label, Gas Mask; Monsters: 3 Giant Spiders

Two

giant spiders attack. Use

c**gv ke*j

CONTROL* ROOkA

f

GAW~

/

s^is

TRANSPORT

AIRPORT

SpCOflA

MfcPCANP

PLANE TJjpewrvfer •SfTTWJOfcPX PffivffwTn

www.DailyRadar.c

lever'’

May/June 2000

Official

Sega

Dreamcast Magazine

107


HOW 70 Cut-scene. Climb down and grab the Sniper Rifle, then jump into the digging machine. (NOTE: store grenade launcher and grenades in the closest storage

Code Veronica Walkthrough

(M17)

ANTARCTIC TRANSPORT TERMINAL OmneK«J. B1F y'fire X+mm

BEFORE getting into the digging machine. Claire won’t need them; best to keep them safe.) box

HELIPAD [NOT ON MAP)

orneryapp IMIefa

Items: First Aid Spray

Monsters: Newly Improved Tyrant Grab First Aid Spray. Run for the ladder. Cut-scene: then fight the

P. AictSf

Cxplesiv

SVieili

y I

Newly Improved Tyrant.

khutY workshop

Bn lkrte*2

AcMTAfScTIO

wj Af&btwice/

CATWALKS

,

‘6rr®en clewed

OKAfJF

Aim

for his heart with the Sniper Rifle (press the L-Trigger to zoom). If you don’t get him in the seven shots you’re allowed, run and use any other weapon until he dies. If he gets close, he’ll throw poison spores or try to push you off the rooftop. Cut-scene: you assume control of Chris Redfield as he arrives on Umbrella Island.

UNDERGR OU N[

Motor Pool. Go to the rear of the

OUTER LAB

PASSAGE

tank and hit the button. It’ll move forward to reveal a secret elevator. Grab the handgun bullets next to

Items: Waistpack, Arrows Monsters: 3 zombies Kill zombies; grab arrows and Waistpack. Run to the hallway and take elevator down to the basement.

1

[Ml 9)

Items: Green Herb, Blue Herb,

Arrows, Handgun Bullets, Lighter (optional), Dual Uzi’s (optional) Monsters: Giant Worm Giant

HALLWAY

spits out Rodrigo

Items: Shotgun Shells, Green

worm again. Kill it, and it and his Lighter. Run back to the cave entrance and equip the Lighter near the

Items: Arrows, Green Herb, Ink

sculpture to receive Dual Uzi’s.

Ribbon; Special Interest Typewriter,

Go up the

Storage Box, wall Sculpture Chris starts with only one box of ammo, a First Aid Spray and your handgun. Cut-scene: Rodrigo is

underground passage.

eaten by the MTF’s worm. Grab items, get grenade launcher from box and head through door.

the elevator and descend.

elevator

in

the

MTF GARAGE/ MOTOR POOL IM7) 3 zombies Handgun Bullets

Monsters: Items: Kill

zombies; run outside into the

(M9)

Herb, Blue Herb, Battery Monsters: 2 giant spiders

SEWERS

(M8)

Herb,

Handgun

Bullets,

Grab items, including Battery. Giant spiders attack, ignore them.

2 Red

OFFICE (M9)

Climb downstairs and remove Shotgun from the wall. Grab items and run through the door.

items: Shotgun Shells, Bullets, Acid

Handgun

Grenades, Green

Herb, Ink Ribbon, Gold Luger (optional); Special Interest:

Storage Box, Typewriter, Drawer Puzzle Grab items; save game. Open four drawers in this sequence: red, green, blue, bottom, to reveal a Gold Luger (useless otherwise, it unlocks Steve in Battle Mode if you put in a storage box). Go up the elevator into the garage; put the Battery on the cargo elevator and ride upstairs.

UPPER GARAGE

(M8)

Items: Refrigerator Key

Run

left; grab Refrigerator Key on the table and run in the door.

C to obtain Blue Liquid. A Poison Hunter attacks; flee

fi

to the second floor lab where you found the Waistpack.

(M20)

Items: Shotgun,

Herb; Monsters:

Blue Poison Hunter

Grab items; use Refrigerator Key to examine the fridge. A temp gauge appears. Set temp to 12.8

Herbs, Ink Ribbon; Monsters: 1 zombie; Special Interest: Shotgun Wall Switch

OUTER LAB

(M8)

Monsters: 1 Hunter Kill the Hunter; go through the now-unlocked door near the stairs.

UPPER GARAGE INCUBATION LAB |M9) Items: Green Herb,

AK-47

Magazine; Special Interest Incubation Control Panel Grab herbs; run upstairs. Access the Control Panel to lower an incubation tubes. Grab magazine for the AK-47 on top of the tube.

Head out the other

door.

POWER ROOM

(M9)

into the Painting

Room

scale model of the

PAINTING

(M8)

Go through the only unlocked door. Cut-scene.

(M7)

Place the Model Tank

Monsters: 2 Hunters Pick up the Doorknob and kill Hunters with shotgun or grenade launcher. Run through door with light

over

model

of the base to

Key. Take

it

Bullets,

the

and run

Incubation Lab

in

to the the basement.

INCUBATION LAB (M9) Items: Wesker's Sunglasses

it.

CHEMICAL LAB Items: Blue Liquid,

in

open a

secret panel containing an Elevator

Items: Doorknob

a red

with the

Facility.

ROOM

Items: Elevator Key

(Optional) Monsters:

HALLWAY

(M8)

Items: Handgun Bullets, Model Tank Grab Model Tank and ammo; head to IF via the elevator. Run

(M9)

Handgun

Shotgun Shells, Red

Cut-scene.

Kill

Bander

Bander, grab sun-

(to unlock Wesker in Battle Mode). Head into the Power Room.

glasses

www.DailyRadar.com


1

Key activates the elevator. Ride to the IF floor main hallway. Enter the Briefing Room on the right-hand side.

Items: Arrows, Shotgun Shells, Acid Grenades; Monsters: 4 zombies Kill zombies; grab arrows, shells and acid rounds. Run through the hole in the back office wall

Items: 2 Shotgun Shells,

Green Herb; Special Interest: Secret Panel Put the three Medals into the secret panel (revealed when you placed the Tank into the Facility Model) to uncover a switch. Press it and the model slides into the show a ladder leading down, an herb and shells. Go wall to

down the

ladder.

and climb down the ladder. Items: Grenades, Green Herb

Monsters: 2 giant spiders Monsters: 4 zombies Turn on the fan to suck toxic gas away. Kill zombies, run down the hall into

the basement. Enter

Maintenance

Room on

the

Kill/avoid the spiders. The grenades and herb are in a dark alcove on Chris' right. Go to the end of the hall and down

another ladder.

other side.

Items: Green Chemical, ification

Gun Mod-

Toolbox

Grab the Green Chemical; inspect Toolbox on the desk. Choose to upgrade your Handgun. Return to the Main Courtyard and hop in the elevator that goes to the Airport.

Items: 2 Green Herbs, Blue Herb, Blue Shield Crest; Monsters: Adult Albinoid

Grab herbs; run to the pool area. The Blue Shield Crest is in the middle of the pool, guarded by an adult Albinoid.

Climb down ladder and proceed

across from the elevator,

Push the statue onto the

downstairs into the hallway.

cracked tile near the cabinet. It’ll fall through the floor, and conveniently uncover the Map.

Special Interest: Typewriter,

Storage Box

Save game; replenish/relieve inventory. Exit into the cargo

Monsters: 2 zombies Kill zombies and enter the

lift

1 Blue

Items: 2 Green Herbs, office.

area.

Run down the hallway and remove Eyes from the Tiger

Herb; Monsters: 6 zombies Kill zombies; grab the herbs and enter the ‘High Voltage’ room.

Statue.

ammo. While at health (with a few herbs in your inventory), take a plunge in the pool. Pick up the Blue Shield Crest and exit. The Don't waste

maximum

HYDRAULIC CONTROL

ROOM

(M15)

Items: Shotgun Shells

may electrocute

Use the Golden Axe on the axeshaped wall socket next to the curio cabinet to open a cupboard containing ink ribbons and a six-sided die. Return upstairs to

the catwalks/upper warehouse Head to the Workshop where the caged zombie was. area.

Monsters: 3 zombies; Special Interest: Bridge Control Puzzle puzzle. Press buttons in the

Albinoid

he can’t kill you if you’re quick. Use an herb and return to the

WORKSHOP (Ml 7)

following order: 3, 3, 3, 5, 10, 3, 5 to restore bridge controls. Kill

Office with the Storage Box, near

Items: Shotgun Shells, Suitcase

A

the locked double doors with the

the zombies and find Shells near their corpses. Run to the bridge and lower it, take the elevator

Shield Crest impression.

down and head

Items: Purple Chemical,

for the

bridge area.

BRIDGE (M15) Monsters: 1 Hunter Kill the Hunter and cross the bridge back into the office.

AIRPORT OFFICE (M6) Monsters: 3 zombies Kill the three zombies and enter the door next to the aquarium.

you, but

combine them to get a Purple Chemical. Combine Purple Chemical and the Blue Shield Crest to burn away the metal until you’re left with a Golden Axe. Leave, and use the Golden Axe on the door in the hallway

Items: 8-Way Valve Wheel Monsters: 5 zombies Grab Valve Wheel; zombies attack. Run to the broken area of the catwalk (along the left) and jump onto the ice, scramble up the other side and enter the door.

to

open

it.

Submarine Medal, Jeep Medal, Airplane Medal Items:

the gas.

Monsters:

1 Hunter

Kill Hunter; turn power to the Control Panel off via the main computer. Retrieve Claire's three

medals from the Airplane return to the Painting

the MTF.

www.DaiIyRadar.com

lift

Room

and

in

Monsters: 2 tentacles Debark through the only unlocked door and walk along the catwalk area (where Claire’s plane crashed). Shoot the tentacles blocking you repeatedly; they withdraw.

4-Way adapter

Interest:

A Seeker detects you and

in a Hunter. Kill him and run to the end of the hall and into

left,

the elevator, go down the and onto the catwalk. Run through the door.

Handgun

2 Green 4 zombies

Bullets,

Herbs; Monsters:

zombies; grab bullets and herbs and exit the room. Run to the opposite side of the catwalk Kill

Map, Statue, Tiger

Statue, Tiger Eyes

and head

-•

%\

&. Hurt? AfrvW-fl B-ulle-H

UHW fir!.-

inside.

ArrvWS

RiWrWT« TypcvMrthM'

GROUND f»S£A^:

calls

the elevator. Head down into the courtyard.

Exit

plug,

FVFMTSK.

2 Green

Herbs; Monsters: Moths

Rounds; Special

UN

Monsters: Hunter

Items; Dragonfly Wing,

hall

Items: Items:

Magnum

Cut-scene: return

ANTARCTIC TRANSPORT TERMINAL IM17)

Save game. Insert your Valve Handle into the generator and

STATUE ROOM (M21)

off

IM6)

items: 2 Handgun Bullets, 2 ShotShells, 2 Green Herbs, Blue Herb, Ink Ribbons; Special Interest Typewriter,

gun

and enter the Container Room where Claire has already shut

Golden Axe Access the storage box. Remove Blue and Green Chemicals and

spins to reveal a

rounds on the other. Grab both, and quick! You’ll need them soon. Head through the brown elevator door.

Storage Box, Generator

suitcase. Exit to the catwalks

to Antarctica.

AIRPLANE HANGAR

MERGENCY GENERATOR ROOM (M21

crank the connection together, then run to the other side and hit the switch. Lights go on and the electric door at the end of the icy hallway activates; run through it.

Monsters: 3 zombies Kill zombies; grab shells and

It

4-Way Adapter with an 8-way attachment on one side and a few handy magnum

Items: Die, Ink Ribbons

Monsters: 1 Hunter Kill Hunter and ride the elevator to the Hydraulic Control Room.

MILITARY

SFtRW cAV6= ENTRANT

TRAINING

l.

FACILITY

:OURTYARD (M21) Monsters: Hunter Kill the Hunter and take the door

May/June 2000

Official

Segai> Dreamcast Magazine

109


r

Code Veronica Walkthrough

Items: Alex’s Ring/Blue Jewel,

that works? Now you take the Valve Wheel and Fire Extinguisher back to the

4-Way Valve Wheel; Special

courtyard where the elevator

lUTILITY

Fire Extinguisher

Log on

COURTYARD

to the computer; view the

Items:

die clockwise to get the correct

code: AA, Crown, Heart, Spade. A slot opens; place the die inside

and the incubation tube opens. Alfred’s corpse emerges. Eeeww. Take his Ring and inspect it; it becomes a Blue Jewel. Return to the Generator Room, grab the 8-Way Valve Wheel and combine it

with the 4-way adapter to get a

4-Way Valve Wheel. See how

IM21)

2 Dragonfly wings

With lights on, you see the two Dragonfly Wings in the Courtyard. Grab them and return through the hallway and back up the elevator. I" 1

1

i

II

(M17)

Foam,

Elevators; Monsters:

1 Hunter

Take the elevator at the back of the room. Use the Valve Wheel on the 4-way plug to drain the aquarium. Climb down for the

Interest Alexander Ashford's corpse, Die Puzzle

ROOM

Kerns: Crane Key; Special Interest

2

is.

Crane Key.

Kill

the Hunter, go elevator and press

Extinguish the

fire;

grab the

Magnum

on top of the conveyor belt box and run to the rear of the room open the broken cabinet (the one with the loose doorknob during Claire’s adventure) and grab the to equip your lighter. Now,

bullets inside. Exit

and

return to

III—

Items: Arrows, Grenades

Monsters: 2 Tentacles until they retreat.

Shoot tentacles

Two display cabinets can be moved to find arrows and grenades. Go through door at the end of the hallway.

the upper warehouse catwalks.

[DUNGEON (M23)

down the small

2 Arrows, Glass Canonball/Card Key; Monsters: Interest Items:

the flashing blue button near the second lift to raise the barrel of

a

foam. Refill your Fire Extinguisher and take the second elevator down.

Items: Emerald Earring/Green

1 zombie; Special

Gem; Monsters: Massive Spider

Stone Press, Cannon Kill zombie; go upstairs. Grab arrows in the open cell and inspect the cannon. Crank the barrel downward and a Glass Cannonball with Card Key falls

Use the Crane Key

There are Seekers placed in the Hall, so be careful to avoid them. Now, head through the double doors alongside the wall.

[HALLWAY (M23)

EAPONS LOCKER

(M14)

Magnum, Plug, 3 Handgun Bullets Items:

to start the

crane. Grisly cut-scene: then duel

a REALLY big spider. Use Flame

Rounds

to

kill it in

two

hits.

Grab

the Emerald Earring on the ice; inspect it to get the Green Gem. Return to the courtyard where you found the Dragonfly Wings and enter the mansion’s doors.

[FOYER TM21T

out.

It

activates a crushing

smash the glass cannonball to retrieve the Card Key. Run downstairs through the door closest to the one you first device;

entered through.

Items: Knife Special interest: Claire’s goo-ified body, Ashford Family Painting Head upstairs; grab the Knife

COURTYARD on

the landing. Head to the small alcove behind the staircase and cut

down

scene: then another boss

j** BOSS!

Shells,

Handgun

Shotgun Green Herb, Red Herb Bullets,

Special Interest Typewriter,

Storage Box, Shotgun Wall Switch Grab items and health powerups. Exit

a .HerV*2

,

fight!

Claire’s body.

OFFICE [M231 Items:

IM23)

The Card Key opens the closed gate; run to end of passage. Cut-

out the opposite door.

**

Tyrant-Steve cannot be killed, so run like heck back the

way you

came. KEEP RUNNING! Run, run! two hits and you’ve had

run, it.

After you’ve escaped, there’s

another cut-scene, and then you're Chris again.

x2

IAwy

Storage®** Tv)pev'in+e''*

ink 6,

ttertx*

Shells i-

Clance-'

Rjlrlnrt

Le.derf?

x*

MANSION <*VK Yakp

mansion

(Zed

dewet

PoYvfz.

Bullets*^

% ENWrEfciENCY

KDOM -vmcmj (uOirrer

ANTARCTIC TRANSPORT TERMINAL

B5F~~

110

Official

4 Ma£VH«m

"r^ei-fejjesr

Z

Map etrv/m>R

6j

HcrtaxZ.

B-Her*

BAefMfNT HAUWAtY

Sega i^Dreamcast Magazine May/June

2000

www

DailyRadar.com


L

(

back to the Tiger Statue. With Items:

Red Gem

Monsters: Alexia 1 Prepare to fight Alexia's

power off, the statue can’t move when you remove gems. Grab Red and Blue Tiger Eyes. Go

form

upstairs to the replica of the

055

k*

first

**

and

private residence hall

Items: B.O.W. Gun; Boss: Alexia 2 Shoot Alexia (preferably with Shotgun) so Claire can escape.

morphs into a pile of goo; keep shooting until she winds up When she sends Alexia

enter Alfred's room.

with a tentacle.

IALFRED AND ALEXIA’S

BEDROOM

Alexia walks forward

she touches you, you’re dead) flinging acid (which flares into flames for a brief period of time). Shoot with the Handgun and keep your (if

she dies. Remember: she can walk through flames, you distance

until

and can’t. Pick up the Red Ring and view it to reveal the Red Gem. Upstairs in the foyer, place

all

three

gems

into the

family painting to reveal a secret

Go

door.

inside.

first

door on Chris’

low.

Gun from

CONFERENCE RM

cradle and have at it. She’s mobile, so lead your shots.

You only get one try before she attacks with acid, but one’s

all

you need. Enjoy the ending!

IM21J

(M23)

ANTARCTIC

TRANSPORT

(Dragonfly Key)

Grab

attack you,

Her lower body and her upper body Grab the B.O.W.

air.

its

Items: Handgun Bullets, 2 Green Herbs, Dragonfly Body

and Dragonfly Body (from the pail on the table), then return to the computer room. bullets, herbs,

TERMINAL

;

&v»UetS

G|.Herfc’.x2

out the opposite door into the hallway leading to the Dungeon. Exit

INWEE

Run

into the office to combine the Dragonfly Body with four Dragonfly

to

make the

omc-r

Dragonfly Key.

Push a shelf aside and place the Shotgun on the rack to get grenade flame and grenade acid rounds. Grab your best weapons

most ammo.

leaving one slot open.

lAeoWfTDKH'T

CCOOOU

out

Fill

inventory with health powerups,

Items: 2 Green Herbs,

tiny critters to

aim

disintegrates

takes to the

music box, head into Alexia’s bedroom and place the Red Tiger Eye on her music box to grab the Phonograph Record. Return to Alfred’s bedroom and place the Record into his music box to reveal a secret ladder: go up.

with the

right.

just

Place the Blue Tiger Eye on the

Wings

2 Green Herbs Monsters: 4 zombies Kill the zombies and enter the Items:

(M23)

Phonograph Record

Items:

out the

Head

for

Etue (Jewel

|_

the Dungeon.

Wing

Dragonfly

Grab herbs; press the console button to get the Dragonfly Wing. Go down the hallway and through a ‘new’ door to the left of Alexia's

bedroom.

-’!

Items: Veronica Key Card

i

j

Cut-scene. You’ve got the Veronica Key Card. Go upstairs and use the Dragonfly Key to enter a new area.

JrFICE IM23J

p8T?V>

TERMINAL CONTROL ROOM M23

Items: First Aid Spray, Shotgun

2 Tiger Eyes Special Interest: Typewriter Shells, Foyer Key,

Grab

OOMFCMN6P

ANTARCTIC

TRANSPORT

and Foyer Key (inside desk drawer) and return to the main foyer where you fought shells, spray

Unlock door with the Foyer Key and run to the Generator Room. Use the Valve Wheel to power again, then run

Alexia.

turn off

Typewrite*"

Items: Green Herb

&wUet£

Monsters: 2 zombies Kill zombies; grab herb and head upstairs. Initiate the computer’s self-destruct sequence to blow up the base within a set amount of

p.AtrfSpltMj

C,.H*rfc>x» Prei^OTifftj

Ewfy/Keif

liFTEC.

UANFIW

time— the password is VERONICA. Go back to the Dungeon area for your

final

OFHtF*

showdown...

As with any RE title, Capcom has made sure there’s plenty of hidden goodies to uncover in RE:CV. Read on to discover what else there is.

r

AlFEFP BFPeooM

WMPitfK

BePBOtM

*mmK\

— ~ R.W«4> Relief*

Av65<IA

arheUP

WDM

FcHerfe

UNLOCKING

MODE

BATTLE

Easy enough; just finish the game in any difficulty and the game will automatically save to your VMU at the end of the credits. Now, when you return to the

title

screen,

a new option will appear! Listed below are all the goodies you can unlock within Battle

Check them

O Unlock

Mode. out.

at the

unlock Wesker Battle Is

O Unlock Alternate Claire in Battle

Mode by

Person

mode in Mode by picking

www.DailyRadar.com

in

6,.Heib»Z

the

mode. Wesker

Mode

in

Mode.

Q To unlock Steve

In

Mode, get the Gold Luger from the Battle

basement office 2.

in

Steve by performing well in Battle Mode as Chris.

Q

Grab Wesker's sunglasses off the floor In the Incubation Lab to

O Unlock Alternate Chris r Battle Mode by defeating Battle Mode using

-

INM6E 6»WPrYAftP

ANTARCTIC

Vewilca. Vm$ '

TRANSPORT

Unlock Hunk

in

Battle

Mode by beating the game

NORMAL difficulty

— — B4F

C^rtf

PWKjgpM

-TERMINAL^

knife)

O

-p-fty

SirerwrfgS

Wesker (he only has a

at

.Afrwfi

with Steve.

Disc

You can also unlock

iiftUW-T

Battle

performing well with Claire in Battle

aremutei CfO

also unlocked by

performing well

level in less First

Perspective e

up the Sniper Rifle end of Disc 1.

.

Stengt-Bc*

&WTR0U ,

ROOM

PWWi^tN

PIATOEM

than 3.5

hours, while collecting

every single

note and

file,

letter.

memo,

<s,We<V

May/June 2000

Official

Sega

Dreamcast Magazine

111


—v

Of(icial#Sega

-

Dreamcast 150 North Brisbane CA 94005

Imagine Media.

Pure Turbonium! A turbo-charged Dreamcast, steering wheel and every driving game! (Even the crap ones!)

415.468.4684 xlOO fax 415.468.4686 email: robin@imaginemedia.com

SUBSCRIPTION INQUIRIES Customer Service P.O. Box 52850

CO 80322

Boulder

888.613.7326 or email custserv@dreamcastmagazine.com http://service.imaginemedia.com/suppoiVdc/index.html

REPRINTS

Simon Cox editor-in-chief Dan Fitzpatrick art director Dina Fayer managing editor Francesca Reyes senior editor Dave Cordon associate art director Evan Shamoon staff writer

catch, for the lucky winner. Or rather, the talented winner...

Stuff our lawyers

So what do you have to do to win? It couldn't be simpler. All you have do is draw a picture of your ideal driving/racing game vehicle and send it to the Official Sega Dreamcast Magazine, c/o Evan Shamoon, 150 North Hill Drive, Brisbane, CA 94005. Please, please, please, no phone calls ‘describing’ your vehicle design. The designs will be judged on

want you

to read.

around October 3rd, 2000. The cd be tbe judges, and their decision Official Sega Dreamcast Magazir

to

livery (that's paint

717.481.8500

ODCM PEOPLE

every Dreamcast driving/racing game in existence, plus the astonishingly good Mad Katz Wheel (reviewed on page 86) and (just in case you don't have one) a brand-spanking new Sega Dreamcast videogame console. Quite a

EDITORIAL CONTRIBUTORS Jason Brookes. Dan Egger, Christophe Kagotani, Chris Jakubowski, Andrew Kaufmann, John Leaver, Jeff Lundrigan, Noah Massey. Jason Passama. Cord Barrett Smith

PHOTOGRAPHY

Hiroki Izumi. Michael

Sexton

CONTRIBUTING ARTISTS Axel, Naska Chijoue CONTRIBUTING DESIGNERS Gerry Serrano

job to you, mister!).

must be received no later than August 1st, 2000. Our decision is final, so don’t call us up and complain if you think your design is better than the winner's. It isn't, which is why you didn't win. All

ADVERTISING

driving

and

Drive

DCMag@imaginemedia.com

id

originality

Hill

EDITORIAL

DC

you know that by the time you read this there will be over 15 games available for your Dreamcast? That's a lot. You could easily put your back out carrying them all back from your local EB. But even if you did get them back to your house without incident, you'd probably find that playing Crazy Taxi or Sega Rally without a wheel is like going fishing without dynamite.. .you can’t help thinking that as cool as it is. you may be missing out on the really fun stuff. To solve both of these problems for you, we're offering you the once-in-a-lifestyle opportunity to win

D

Inc.

entries

ADVERTISING Doug Faust

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John Yeargin, Jim Mitchell regional advertising

managers

PRODUCTION

A

Richard Lesovoy production director

Glenn Sadin production coordinator

Drealncast

GD-ROM

INSIDE! £

CIRCULATION Amy

You asked for

Nibbi subscription director

Jonathan Venier newsstand marketing manager

it!

Janet Amistoso direct marketing specialist

Jeanne Mangabat fulfillment specialist Peggy Mores fulfillment manager

INTERNATIONAL LICENSING REPRESENTATIVE J. Abramson and Associates, Inc. 720 Post Road. Scarsdale New York 10583

Robert

Rated! The

game

in

grim and

biggest, badass-est skateboarding

history hits gritty

ODCM—and we

pavement.

How

hit the hard? Find out!

150 is

in, turn on— and crank it up! ODCM gets a sneak peek at some of the coolest graphics ever. It’s urban blading, DC-style!

Tune

Norll

Postage

products covered In the Official Sega Dreamcast Magazine

PRINTED

IN

PRODUCED AND

THE UNITED STATES OF AMERICA Inc. 150 North Hill Drive Brisbane CA 94005 4684684 www.imaginemedia.com

Imagine Media. (415)

imagine Tom

Chris Anderson CEO Valentino vice president/CFO

Holly Klingel vice president/circulation

Space Channel 5 Revii Half Life Revealed (maybe...)

Quake III Fragged! And Much More! *

Miss

it

and be laughed

at by your family, friends,

and

Charles Schug general counsel

IMAGINE ENTERTAINMENT DIVISION Jonathan Simpson-Bint president

Matt Firme vice president/editorial director MaryAnn Kearns publishing director

Ken Chang

pets.

director of marketing

Contents of issue

subject to change, thanks to various companies screwing up at the last minute.

112

Official

Sega#Dreamcast Magazine May/June 2000

www.DailyRadar.com


you could never dance well enough to help Ulala save the galaxy from invading aliens.

In Real Life,

Real

life

sucks

Go to www.ugodirect.com nJ7f^rmr^ll[Fr^r&Qar&r^)[jri MORE GAMES FOR LESS 39S Hudson Street, New York, NY 10014 1-000-335-0040

USE ‘Available

on orders

of

$25

or

more and

valid

VIP

CODE DCMA2

IN

THE SHOPPING CART TO RECEIVE YOUR DISCOUNT.

through June 30, 2000. Limited to one per customer. UGOdirect accepts Visa, Mastercard, American Express, Discover and Flooz.

UGOdirect and Underground Online are registered trademarks of

UGO Networks,

Inc.Sega

is

registered

in

©2000 UGO

Networks,

Inc. All rights

reserved.

the U.S. Patent and Trademark Office. Sega, Dreamcast, the Dreamcast logo and Space Channel 5

are either registered trademarks or trademarks of Sega Enterprises, Ltd.

© SEGA ENTERPRISES, LTD.,

2000.

All

Rights Reserved.


www.furfighters.com

Comic Mischief

Suggestive Themes

Acclaim

*?;

&

<b>

Y~T~7~

:

2D00 Acolaim

~>—

'

arid

trrteilairiin/mt. loc.

.

r<K<-ATl4>N^

All flight",

Reserved. Developed by Bizarre Creations

either registered

trademarks or trademarks

ol

Ail

4«laim

Sega Dreamcast,

RlghVReserved. Marketed t»v Acclaim. Distributed by Acclaim ©SEGA ENTEBPRiSfS. LTD. All Rights Reserved.

Sega. Enterprises. Ltd."

www.acclaim.com Distribution; Inc. Segu,

Oreameast

'arid

the Dreamcast logo an


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