Subject Choices for GCSE Options group two
Design and Technology We offer GCSEs in Graphic Design, Product Design and Textiles.
Exam board
AQA
Subject Overview Why choose DT?
What will I study?
Design and Technology stands out as an innovative and creative discipline, perfect for those drawn to problem-solving and practical application. The subject isn’t just an academic pursuit; it’s a launchpad for innovation, allowing students to engage in real-world problem-solving, echoing the processes applied in industry. It’s particularly suited to students aiming to be future product designers, architects, engineers, graphic designers, offering a curriculum that’s deeply rooted in realworld relevance and practical skills.
The Design and Technology curriculum is a blend of theoretical knowledge and practical skills. In Year 10, students delve into the core and specialist technical principles such as materials, new and emerging technologies, design systems and much more, as well as developing their design and practical skills through project work. The course progresses to Year 11 with a focus on the NEA and exam preparation, providing a comprehensive educational journey. This balance ensures that students are well-equipped with both theoretical insights and practical expertise, catering to a range of interests and learning styles.
Assessment There are two assessed components of this GCSE: - a written exam worth 50% - a major project worth 50%. There are three elements to the course Core Knowledge (20%) You will learn the basic knowledge of a small range of different materials which can be used when developing any product. This will allow you to make informed choices as a designer/design engineer. Specialist Knowledge (30%) You will specialise in one
Opportunities for Playful Scholarship
material area of your choice where you will learn in-depth knowledge, understanding and design development skills. Non-examined Project (major project / NEA - 50%) You will
We go beyond the traditional learning methods, embracing a diverse array of playful scholarship opportunities that cater to various learning techniques and styles.
use the knowledge and skills learnt in the areas above to complete a design and make project. You will be expected to produce a portfolio and a final prototype in response to a given ‘context’ in which you must develop your own design brief.
This approach encapsulates a rich blend of hands-on projects, collaborative work, and interactive experiences, ensuring that every student finds a way to engage that resonates with their unique learning preferences. From club activities that foster teamwork and creative thinking to educational trips, such as visits to the Design Museum, which offer immersive, real-world insights, the
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curriculum is designed to stimulate intellectual curiosity and practical skills. Additionally, cross-curricular projects encourage students to apply a multidisciplinary perspective, blending the precision of technical design with the creativity of the arts. These diverse experiences not only enhance the learning journey but also nurture different cognitive abilities, ensuring that students develop a comprehensive understanding of Design and Technology in a way that aligns with their individual learning style.