Architecture Portfolio 2017-2019

Page 1


P R O F I L E

CAPRI Z LIU

LOCATION

Melbourne, VIC, Australia EMAIL

Capridoesdesign@gmail.com TELEPHONE

+61 425 576 386



COMMERCIAL , 2015

THE 3.5D TORUS LIBRARY

LOCATION

243 SMITH STREET, COLLINGWOOD, VIC 3065

SITE AREA

4219.58 m2

BUILDING PROGRAM

PUBLIC LIBRARY MEDIA CENTER COMMUNITY HUB CHILDCARE CENTER RETENTION OF EXISTING SUPERMARKET & CARPARKING SPACES







STRUCTURE

THE SPINNING COLUMNS TORUS WITHIN TORUS THE 4 STORIES LIBRARY MAINLY CONSISTS OF FOUR LARGE TORUSES ON WITHIN ANOTHER TO REPRESENT A 4D SPHERE BY A 3D STRUCTURE. THE LINEAR GEOMETRIES GO THROUGH THE WHOLE BUILDING, THE COLUMNS DANCE FOR VISITORS. THE LIBRARY ITSELF IS AN EXHIBITION, IT PERFORMS ITSELF TO EVERYBODY. TWO TYPES OF MATERIALS HAVE BEEN APPLIED TO THE FLOOR POLISHED CONCRETE AND TOUGHENED GLASS, WHICH IS ABLE TO PRODIVE A COMPREHENSIVE VIEW OF THE TWISTING COLUMNS IN THE CENTER TO VISITORS.

TOP FLOOR HAS BEEN DESIGNED TO BE ORGANISED AS CHILDCARE CENTER. THE LEVEL HAS BOTH INDOOR AND OUTDOOR AREA FOR CHILDREN’S PLAYGROUND. EVERYONE COULD HAVE THE NICEST VIEW FROM NO MATTER WHICH CORNER YOU ARE STANDING AT. IT IS AIMED TO MOTIVATE EARLY AGE CHILDREN TO QUESTION ABOUT WHAT THESE DANCING COLUMNS ARE AND WHAT THEY THINK THEY MIGHT REPRESENT. IT IS TO ENCOURGE CHILDREN’S IMAGINATION AND CREATIVITY



5

2

2

3 1

3 5

4

10

7

6

1

LOBBY

2

LIFT

3

STAIRS

4

RECEPTION

5

LIBRARY

6

MEDIA CENTER

7

WC

8

KITCHEN

9

STORAGE

10 COMMUNITY ROOM 5

CHILDCARE CENTER: FLOOR PLAN - LEVEL 1

11 CHILDREN’S PLAY-

FLOOR PLAN - LEVEL 2

GROUND 12 ADMIN. OFFICE STAFF ROOM /

5

13 PLANNING ROOM

14 2

12

9

5

CHILDREN’S ROOM 15 <3YRS

8

17

1

3

13

15

HEA CHILDREN HEALTH

11

16 CARE

7 10 16

17 BABY CHANGE ROOM 18 LAUNDRY 19 CLEANER

5

FLOOR PLAN - LEVEL 3

14 ≥3YRS

19 18

15 6

2

13

3

7

CHILDREN’S ROOM

14

FLOOR PLAN - LEVEL 4

0

5

10

20 M


0

5

10

20 M


S.

W.

E.

N.

0

10

20

40 M



REDЯUM

FINAL PROJECT : THE SHINING THE PROJECT WAS INSPIRED BY THE CLASSIC HORROR FILM ‘THE SHINING’ WHICH IS EXTREMELY EMOTION PROVOKING. THE SCENE WITH BLOOD GUSHING DOWN THE HALLWAY PLANTED A SEED OF FEAR INTO MY BRAIN. THE FEAR OF THE CONFUSION BETWEEN THE PHYSICAL WORLD AND THE MENTAL ILLUSION. WHAT IS REAL AND WHAT IS NOT? HOW DO WE IDENTIFY THEM? THE DESIGN INTENT WAS TO PROVOKE THOUGHTS IN RESPOND TO THESE QUESTIONS. THE PROJECT EXPLORE THE RELATION BETWEEN MOTION AND EMOTION WITH A PROCESS OF EXPERIMENTING SIMULATIONS OF LIQUID WITH DIFFERENT PARAMETERS IN ORDER TO CREATE A THRILLING ATMOSPHERE TO REPRESENT THE FEAR OF DROWNING IN BLOOD.

SUBJECT SITE



C ON C E P T

CONFUSION

PHYSICAL WORLD / MENTAL ILLUSION THIS BUILDING IS CONSTANTLY STIMULATING A CONFUSION ON YOUR PERCEPTION. AN AREA IS SPECIFICALLY DESIGNED FOR THIS PURPOSE WHICH IS A ‘DARK ROOM’ - A GIANT WATER COLUMN IS ‘GUSHING DOWN’ TO THE WATER FOUNTAIN UNDERNEATH WHICH BLENDS THE PHYSICAL REALITY AND THE MENTAL ACTIVITY.



APART FROM THE EXPLORATION OF EMOTIONS, MOTIONS WAS THE MOST IMPORTANT ELEMENT TO ACHIEVE THE DESIRED OUTCOME. IN TYPICAL ARCHITECTURAL DESIGN, THE UNFORESEEABILITY AND INSTABILITY IS NOT RESPECTED. WE OFTEN DESCRIBE SPACE WITH THREE-DIMENSIONS, WHILE THE FOURTH DIMENSION – TIME, IS ABSENT. IN THIS PROJECT, THIS ABSENT DIMENSION HAS BEEN TAKEN INTO CONSIDERATION AND CONTINUED TO INVESTIGATE ON THE CONCEPT OF ‘TOWARDS MORE DIMENSIONS’.

I T E R AT ION EXPERIMENTATION OF SERVERAL PARAMETERS SUCH AS TENSION FORCE, DENSITY, THE POURING POINT, THE TIME, THE PRESSURE, THE TURBULENCE AND COLLISION WITH SITE BOUNDARIES TO FIND THE FINE LINE BETWEEN THE THRILLING ATMOSPHERE AND A USABLE FORM.



APARTMENT

COMMUNUAL

LOBBY

FLOOR PLAN G

FLOOR PLAN LVL 01

0

5

10

20 M

GROUND FLOOR PLAN

0

5

10

SECOND FLOOR PLAN

20 M



CROSS SECTION 01

CROSS SECTION 02

0

10

20 M

CROSS SECTIONS

LONGITUDINAL SECTION

0

10

LONGITUDINAL SECTION

20 M



P

ARAMETRIC

MODELLING OYLER

SCREENPLAY

PLAN

E L E VAT I O N

PROJECTION . / AXONOMETRIC

PROJECTION . 0

NUMBER SLIDERS

SINGLE ATTRACTOR POINT

E VA L U AT I N G F I E L D S

->

+

MULTIPLE ATTRACTOR POINTS

SPIN FORCE

+

AT T R A C T O R P O I N T S

->

AMPLITUDE ADJUSTMENTS


P

ARAMETRIC

MODELLING

3D PANEL

+

ATTRACTOR CURVES

NUMBER SLIDERS

2D PATTERN ARRAY + ATTRACTOR CURVE -> MOVE CTRL POINT Z

3D PANEL

3D PANEL

BOX

+

2 x 2 REC ARRAY

+

1 x 3 REC ARRAY

+

ATTRACTOR CURVES

+

ATTRACTOR CURVES

4 CURVES MINIMAL SURFACE

BOX MORPH

3D PATTERN | LOFT


ARCHITECTONIC

M U LT I S Y S

SWARM INTEL

MULTI-AGENT ALG HOW AN AGENT RE OR ACTIONS OF AGENTS BY CHAN OR ACTIONS. MULT ARE PREMISED ON ACTION OF AGEN FEEDBACK NECESS BEHAVIOUR.

AGENT COMPONENT

SELF-ORGANIZATION

EMERGENCE

BEHAVIOUR SEPERATION

BIOMIMETIC ALGOR

SIMULATE THE NAT

GENCE PHENOMEN ALIGNMENT

AGENT : REFER TO ONE OF

DIVIDUAL WITHIN A

SYSTEM CHARACTE LOCAL BEHAVIRAL

GLOBAL PHENOME COHESION

SEPARATION :

MOVE IN THE SAME BOURS.

SURFACE

ALIGNMENT : FLOCKING

REMAIN CLOSE TO COHESION :

AVOID COLLISIONS

SCHOOLING

AT T R A C T O R

HERDING

MORPHO GENESIS


-AGENT T E M

LLEGENCE

GORITHMS DESCRIBE ESPONDS TO THE STATE ITS NEIGHBOURING NGING ITS OWN STATE TI-AGENT ALGORITHMS N THE MUTUAL INTERNTS TO CREATE THE SARY FOR EMERGENT

RITHM :

TURAL SWARM INTELLI-

NON. NON-INTELLIGENT IN-

A LARGE GROUP.

ER : INTERACTIONS CAUSE

ENON.

E DIRECTION AS NEIGH-

NEIGHBOURS.

S WITH NEIGHBOURS.

SYNTHETIC FORMS

QUESTIONING THE NORM

THE STUDIO ADVOCATES A REVOLUTION IN THE ARCHITECTURAL INDUSTRY BY EXPLORING THE DESIGN OF INTRICATE FORMS, ROBOTIC FABRICATION AND 3D PRINTING TECHNOLOGY. THRU EXPERIMENTING OBJECTS WITH STRANGE QUALITIES, COMPLEX STRUCTURES AND THE ARTICULATION OF SPACE, WE DISCOVER THE AESTHETICS OF MORPHOLOGY AND THE ATMOSPHERIC EFFECTS OF FORMS IN A MACRO SCALE. WITH EMERGING BUILDING-SCALE 3D PRINTING, IMPOSSIBILITIES OF HIGHLY INTRICATE GEOMETRIES BECOME POSSIBLE. DESIGNS WITH UNRESTRICTED IMAGINATION ARE ALLOWED TO BE TRANSFORMED FROM THE DIGITAL WORLD INTO THE PHYSICAL WORLD. A SYNTHETIC DESIGN PROCESS WAS DEVELOPED WHICH COMBINES EMERGENT ALGORITHMIC APPROCHES, THE LOGIC OF 3D PRINTING AND PAINTERLY OPERATIONS TO CREATE A STRANGE HYBRID TO QUESTION THE NORM AND PUSH ARCHITECTURE TO IT’S LIMIT IN TERMS OF FORMS AND MATERIALS.


HYPERBOLIC FORM INTERWINING DUCTILITY

FEATHERY EXTRUSIONS LAYERING & PULLING

OBJECT BRANCHING ARTIFICIAL RANDOM GROWTH LIVING ORGANISM

07


CONTINUITY IN FORM DIVERSITY IN CHARACTERISTICS DENSE TEXTURE

DENSE CLUSTERS DEFORMABILITY HIERARCHY

POROUS OUTSPREAD DIAGONAL DIRECTIONALITY WITH VERTICAL GROWTHS


SPIKINESS AND SMOOTHNESS DIVERSITY IN CHANGE OF SKIN TEXTURE

HELIX SILHOUETTE INTERLOCKING VOLUMES RELAXATION > TENSION

TWISTING SURFACE BRANCHING & COLLECTING ORGANIC MOVEMENT


DIRECTIONAL TEXTURING POINTED COMPONENT SPLINTERS

FLUIDITY AND DISCRETENESS CONNECTION AND DISCONNECTION

SPIRAL MOVEMENTS STILL AND DYNAMIC SUBTLE AND DRASTIC CHARACTER CHANGE


UNDULATING VIBRATING STRETCHED TRAVERSING

COMPONENTISED TILED SURFACE SOLID SINGLE CHUNK WITH ANGULAR JOINTS REVOLVING SURFACE WITH ARCHED TURNING POINTS SCALAR GROWTH TWEENING MULTIPLE COMPONENTS

SHARP EDGES WITH SOFT ROUNDED BENDS PULLING AND WRAPPING WITH WAVY MOVEMENTS


DISCREPANCY AND RELEVANCY TRNASFORMATION AND TRANSITION OPENING AND ENCLOSURE

INFINITE DIMENSIONS MONOTONOUS COMPONENTS, LACK OF VARIATION

SUSPENDED TWISTING FORM LIGHT WEIGHT STRUCTURE WITH CHOPPY SKIN CONTINUOUS GEOMETRY


PARTS

O R N A M E N TA L ?

FORM FORM FORM

WHO - L E SKIN

STRUCTURAL ?

T E X T U R E

SCA

DETAILS


A TWISTING FORM WRAPPED IN A SCALY, SQUAMACEOUS SKIN TEXTURE

EXPERIMENTATION OF OBJECT SILHOUETTE AND FORM WITH ARCHITECTURAL PROTENTIAL BLENDING STRUCTURAL AND ORNAMENTAL ELEMENTS CREATE CONTRAST BETWEEN A SMOOTH CONTINUOUS SURFACE AND SEVERAL COMPONENTS WITH DISTINCT CHARACTERISTICS

COLOURIZATION AND MATERIALITY HAVE BEEN TAKEN INTO CONSIDERATION AS CHARACTERS DENSE, FOLDED SURFACE WITH SHINY REFLECTIVE METALALIC SKIN STRENGTH FROM FOLDED GEOMETRY ITSELF ENHANCES THE FIRMNESS OF FORM


SCA

TRANSFO

OBJECT

TEXTURE

SCA

TRANSFO

OBJECT

TEXTURE

OBJECT

CHUNK

OBJECT

CHUNK


CHUNK

ALE

ORMATION

TEXTURE

CHUNK

ALE

ORMATION

TEXTURE

THESE STRANGE OBJECTS ARE LIKE NATURAL BEINGS. REGARDLESS OF THE SHAPES OF ALL THE NATURAL BEINGS IN THE UNIVERSE, THEY ALL HAVE THEIR OWN LOGIC OF GENESIS. LOGIC IS THE LAW OF NATURE AND THE LAW OF ARCHITECTURE. THE PROCESS TEND TO AVOID COMPLETE REPLICATION IN DESIGNING BUT INSTEAD, EMBRACE THE INSTINCT OF HUMAN AS NATURAL BEINGS: UNIQUENESS AND GROWTH. DESIGN WITH GROWTH IS NOT SIMPLY TO SUBVERT THE HORIZONTAL SQUARE BOX TO MAKE STRANGE SPACE, BUT TO SATISFY THE NATURAL ATTRIBUTES OF HUMAN BEINGS.

TEXTURE

IN THE FUTURE OF MATURE TECHNOLOGY, HUMANS RISE FROM SIMPLE MATERIAL PURSUIT TO HIGH SPIRITUAL PURSUIT. WHEN WE ARE TIRED OF THE MODELLED LIFESTYLE, THE MONOTONOUS BEHAVIOURS OF PEOPLE, THE HOMOGENIZED URBAN PATTERN, AND THE PLAGIARIZED SPATIAL FORM, WE NEED TO RETURN TO THE BASICS AND EXPLORE THE TRUTH OF NATURE, INTERPRET THE MEANING OF INDIVIDUAL LIFE AND EXPERIENCE WITH THE LAWS OF NATURE AND GRASP THE DIRECTIONS TO MAKE THE RESULTS OF DESIGN EVER-CHANGING.

TEXTURE


C H A R AT E R I S T I C S

SPA CE

ARTICULATION

EXTERIOR

OBJECT

INTERIOR

AT M O S P H E R E





THESE EVER-CHANGING OBJECTS ARE SITELESS BUT THEY DO NOT ONLY HAVE UNIQUE, STRANGE QUALITIES AND SCULPTURAL EFFECTS. THERE WERE ALSO INVESTIGATIONS ON THE CO-RELATION BETWEEN THE WHOLE AND THE PART, TEXTURE AND DETAILS, THE AMBIGUITY BETWEEN STRUCTURAL ELEMENTS AND ORNAMENTAL ELEMENTS, THE CHARACTERISTICS AND ATMOSPHERIC EFFECTS, THE CONTINUITY OF INTERIOR AND EXTERIOR, THE ARTICULATION OF USABLE SPACE, AND ADJUSTMENTS OF SCALE. EMERGENT ALGORITHMS WERE APPLIED WITH PAINTERLY OPERATIONS, SWING BACK AND FORTH TO FIND A BALANCE BETWEEN TENSION AND RELAXATION, RIGIDITY AND FLEXIBILITY, ORDER AND CHAOS.




EMERGENCE

WUNDERKAMMER CABINET OF CURIOSITIES

THE TERM ‘WUNDERKAMMER’ REFERS TO A ROOM WHERE STORES COLLECTIONS OF OBJECTS. WHILE THE PURPOSE OF THE DESIGN IS TO CONTAIN A SERIES OF STRANGE OBJECTS, THE DESIGN ITSELF IS A STRANGE OBJECT. THE DESIGN PROCESS WAS TO EXPLORE THE RELATIONSHIP BETWEEN MICROSCALE AND MACROSCALE IN TERMS OF ARTICULATION AS WELL AS 3D PRINTING LOGICS. THE DESIGN WAS EXPERIMENTING COMBINATIONS OF SWARM INTELLEGENCE AND CONTINUOUS SURFACES WITH AN INTENTION OF BLURRING THE DISTINCTION BETWEEN LINE, COMPONENT AND SURFACE. RESULTED IN A CRYSTALLINE FORM WITH VARIOUS ORNAMENTAL CHARACTERISTICS AND AN ARTICULATED SPACE. THERE IS NO BOUNDARIES BETWEEN WALL, CEILING, FLOOR AND LEVEL. THE WHOLE ‘OBJECT’ IS ONE. THERE IS STABILITY AND FLUIDITY, ORDER WITHIN CHAOS, CONTROL UNDER UNFORESEEABILITY.





P L AY H O U S E , 2 0 1 8

CROSS

REALITIES

AUTOMATION & ARCHITECTURE

THE PROJECT WAS CENTERED ON FUTURE ORIENTATED STRATEGIES OF DESIGNING. IT INVOLVED A FOCUS ON THE EXPLORATION OF THE RELATIONS BETWEEN ART, ARCHITECTURE AND AUTOMATION THROUGH THE PROCESS OF GENERATING GEOMETRIES BASED ON ORGANIC MOVEMENT PATTERNS AND RECURSIVE ELEMENTS, SWING BACK AND FORTH BETWEEN ABSTRACT, FREE, DYNAMIC FORMS AND HYBIRD STRUCTURES. DEALING WITH THE METAMORPHOSIS OF NATURAL FORMS IN RELATION TO ART AND ARCHITECTURE, AS WELL AS THE EXAMINATION OF MATHEMATICAL BODIES PRODUCED BY NATURE ITSELF, IS A PHENOMENON, WHICH HAS BEEN PRESENT THROUGHOUT THE HISTORY OF FORM. DESIGN PROCESS INVESTIGATED ON AMORPHOUS ARCHITECTURE BY DESIGNING COMPONENTS, FIELDS AND BLOCKS FOLLOWED MATHEMATICAL FORMULAS BUT WITH DIVERSE CHARACTERISTICS FOR UNEXPECTED RESULTS FROM THE DEVELOPMENT OF MORPHOGENESIS. AUTOMATED FABRICATION HAS ALSO BEEN RIGOROUSLY TESTED FOR SOLVING TURAL

CONSTRAINT

SATISFACTION

STRUC-

PROBLEMS.


COMPONENTS

E02

E01

E06

E = Extrusion B = Bridge H = Hybrid

Deform Nonlinear - Twist

E03

Deform Nonlinear - Twist

Vertex Extrude

E04

Deform Nonlinear - Bend - Flare

E05

E07

Deform Nonlinear - Flare - Wave

E08

E09

Deform Nonlinear - Wave

E10


B01

Deform Nonlinear - Squash

B02

B03

Deform Nonlinear - Bend

B05

B07

Polygon cone

B08

B09

Deform Nonlinear - Twist

B10

H01

H02

H03

H05

Deform Nonlinear - Twist

B04

Deform Nonlinear - Wave

B06

H04

Deform Nonlinear - Twist


MODULES

ME01

ME02

ME04

ME03

ME05

ME08

ME10

ME09

ME07

ME06

M = Mirror


MB02

MB04

MB03

MB05

MB07

MB08

MB09

MB10

MB01

MB06


CUBES

C01

C02

C03

C04

C05

C06


C07


R E C U R S I V E S U R FA C E



300 M

P L AY H O U S E P R E S E N T S A H I G H R E S O L U T I O N A N A L O G U E D O M A I N , A L I N E A R R E C E P T I V E E X P E R I E N C E T H A T H U M A N I N N A T E LY C R AV E A S PA R T O F T H E I R B A S I C E X I S T E N C E .

E L E VAT I O N SECTION


BUILDING ENVELOPE

PROGRAMME

programme insertion


CORE SECTION X

CORE SECTION Y

core


LOOKING AT THE WORLD, MOST OF THE SHAPES IN NATURE ARE NOT REGULAR OR PRIMARY GEOMETRIES, BUT ARE FORMS THAT FOLLOW THE LAWS OF NATURE AND CONTAIN POTENTIAL OPTIMIZATION AND RATIONALITY. IN THIS SENSE, THE MOST REASONABLE DESIGN SHOULD BE THE PURSUIT OF THE MOST NATURAL FORM. THIS PROJECT CELEBRATES THE COMPLEXITY AND INFINITE POSSIBILITIES IN NATURE WITH AN AIM TO MIMIC THE NATURAL PHENOMENA IN FORM GENERATING AND FINDING POTENTIAL OPTIMIZATION FOR FUNCTIONALITY.

BUILDING CORE PART DETAIL




ELEVATION

DETAIL SECTION 01

SECTION 01



ELEVATION

ELEVA

SECTION 02

SECTI


VATION

ELEVATION

ION 03

SECTION 04


PLAN 01 INTERIOR VIEW 01

PLA

INTERIOR


AN 02

R VIEW 02

PLAN 03 INTERIOR VIEW 03


Extrude Layer

SLICE 40

Robotic arm Trajectory

TRAVEL 40

Extrude Layer

SLICE 80

Robotic arm Trajectory

TRAVEL 80

Extrude Layer

SLICE 120

Robotic arm Trajectory

TRAVEL 120

Extrude Layer

SLICE 160

Robotic arm Trajectory

TRAVEL 160

Extrude Layer

SLICE 200

Robotic arm Trajectory

TRAVEL 200


CONSTRUCTION METHODS

3D PRINTING


WHEN DEALING WITH INNOVATIVE TECHNOLOGIES LIKE ROBOTIC FABRICATION / 3D PRINTING, THE CONVENTIONAL THINKING OF USING REGULAR GEOMETRY SUCH AS CYLINDERS, SQUARES, SPHERES BECOME INSUFFICIENT TO UTILIZE THE FULL POTENTIAL OF THE TECHNOLOGY. THESE TECHNOLOGIES ARE PUSHING US TO CONSIDER A HIGHER RESOLUTION AND WITH MORE DIMENSIONS. 3D PRINTING WILL RADICALLY CHANGE THE RELATIONSHIP BETWEEN COST AND FORM.

AUTOMATED FABRICATION HAS BEEN RIGOROUSLY TESTED IN ORDER TO SOLVE STRUCTURAL CONSTRAINT SATISFACTION PROBLEMS. THE PROJECT AVOIDS THE INDEXING OF SPACE BY PREDETERMINED FORM, BUT RATHER EXPLORE THE POSSIBILITY OF FABRICATION AS MORPHOLOGICAL PROCESS. THE PLANNING IS NOT DEFINED BY SKETCH, PLAN AND SECTION, BUT IN AN EMERGENT FASHION BY THE DEFINITION OF SCRIPT AND PROCESS.


D I G I TA L FA B R I C AT I O N

NON LIN / LIN uses intricacy within construction, through comprising the form of thousands of individual parts that can be pieced together. The structure is digitally fabricated to ensure precision, with computational methods essential to deliver the geometry. The result is lightweight (aluminium) form that delivers an “otherworldly experience”. This method can be applied to my design by using digital fabrication to piece together the form.



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