Robin Hood Rules

Page 1

1.0  THE PLAYERS

2.2  TOWNS

Three towns are located on the mapboard. The Sheriff player controls these towns unless occupied by Robin Hood blocks.

The game is intended for two players. One player represents ROBIN HOOD and his band of merry outlaws, the other the SHERIFF of Nottingham and his local officials.

2.3  CAMPS

There are two types of camps, both of which are friendly to the Robin Hood player. This is so because of the presence of the Camp Guards blocks, which are never removed from the board for any reason. There are two Main camps and two Secondary camps.

2.0  MAPBOARD The mapboard depicts Sherwood Forest and the surrounding countryside. It is broken up into areas/locations. Within those locations are: Castles, Towns, Camps, and Roads. Water depicted on the map has no function and does not affect gameplay.

2.4  ROADS

2.1  CASTLES

2.5  HOLDING BOXES

A series of roads crosses the mapboard. Roads may increase movement and Carriages may only move along roads.

There are five castles on the mapboard. These castles are always friendly to the Sheriff player. This is so because of the presence of the Garrison blocks, which are never removed from the board for any reason.

The game board has boxes for placing the Robin Hood Character cards when they are captured. It also has Sheriff Treasury and Robin Hood Keep boxes for holding gold.

CASTLE

ROAD

CAMP

TOWN

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