Cellular Automata in High-Density Housing Design

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DCL LITERATURE REVIEW

NGUYEN XUAN MAN - RC4

CELLULAR AUTOMATA A B O T T O M - UP A N A L Y S I S A N D D ES I GN T O O L F O R HI G H - D EN S I T Y A D A P T I V E H O U S I N G I N T HE D I GI T A L A G E.

INTRODUCTION This literature review is focused on the application of Cellular Automata (CA) as a generative tool in the design process of highdensity housing. The complexity of housing project is considerably similar with the complexity of CA, derived from the simple interaction between individual elements. This paper will briefly go through the history of CA in Architecture Design, the context of high-density housing, and the application of CA as an analysis and a design tool for housing project in the Digital Age. CELLULAR AUTOMATA Cellular Automata (CA) is “the computational method which can simulate process of growth of complex system generated by simple rules of relationship between each individual element” (Wolfram, 2002). The mathematical concept was first introduced in the 1940s by John von Neuman (1966) and developed by Ulam (1967), then gain popularity when Gardner (1970) presents John Conway’s “Game of Life” to popular culture in a form of 2D game generated grow patterns in 1970. Wolfram (2002) later formulated the CA concept to represent physical phenomena and its application in various fields of sciences.

Figure 1. Basic 3D Cellular Automata Terminology


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