Why “The BUCK SWEEP” • Physical Running Play •
Put Big Guys on Small Guys
•
Pin/pull
• Perimeter Run Play •
Compliment to Power/COUNTER
•
CHANGE UP PLAY/adjustment
• RPO’S (Box-game plan) • QB Run Game
POWER
FS C
C W
SS E
M N
S
T
E
X
Y H
TB
Z
OFFENSIVE LINE BLOCKING RULES
OFFENSIVE LINE FST-Block ON or INSIDE (B GAP)
FSG-1st Puller unless A Gap blitz or SHADE (KICKOUT-FORCE) (Get Past the H Back) C-Block back, True Nose or Pull with CAGE Call (Front side A Gap Shade) BSG-2nd Puller (PULL BETWEEN H BACK AND FS-GUARD) BST-B Gap, Big on Big, or run for Will (Game plan) H BACK- BLOCK “C GAP”, ATTACK MIDLINE OF DEF END (LOG, NO PENETRATION) RB-Stay behind 2nd Puller-Run parallel to LOS and hit 90 Cut
FRONTSIDE BLOCKING Vs. 4 down, 3 tech
FS C M N
S
T
E Y H
TB
Z
FRONTSIDE BLOCKING Vs. 4 down, 3 tech Y-CRACK 1ST DEFENDER IN BOX FS C M N
S
T
E Y H
DEEP PULL BY FS-GUARD PULL FOR FORCE
TB
Z
H-ATTACK MID-LINE OF C GAP, NO PENETRATION, TRY TO LOG
FRONTSIDE BLOCKING Vs. 4 down, SHADE
FS C M
S
N
E Y H
TB
Z
FRONTSIDE WITH A GAP DEFENDER FS-GUARD BLOCKS A GAP, CENTER NOW PULLS FOR FORCE FS-GUARD AND TACKLE WORK TO BS LB FS C M
S
N
E Y H
TB
Z
VS. 3 4 DEFENSE
FS SS
C S
M WF
E
C
N
E
X
TH Y
H TB
Z
VS. 3 TECH
DEPENDING ON GAMEPLAN WITH BS-TACKLE POSSIBLE RPO ON WILL
FS C
C SS
M
W
E
N
S
T
E
X
Y H TB
Z
rpo DEPENDING ON GAMEPLAN WITH BS-TACKLE POSSIBLE RPO ON WILL
FS C C SS
M
W
E
N
S
T
1
E
X
Y Z H TB
2
VS. A GAP DEFENDER
FS C
C W
SS E
T
M
S
N
E
X
Y H
CAGE CALL=CENTER PULLS AND GUARD BLOCKS DOWN
TB
Z
PLAY VARIATIONS • • • • •
USE MOTION/WINDOW DRESSING MOTION/SHIFT TEMPO QB RUN GAME JET SWEEP-BUCK SWEEP OPPOSITE
11 PNL MOTION BY SLOT-MARRY WITH PASS GAME
FS C
C
W E
T
X
M N
S
SS
E Y H
TB
Z
QB RUN GAME POSSIBLE JET SWEEP-READ TO TB
FS C
C
W E
T
M N
S
SS
E
X
Y H
TB
Z