2018 BETT Korea pailion Catalogue

Page 1

www.ksiic.or.kr

24 - 27 JANUARY 2018 EXCEL LONDON

Directory of

Pavilion BETT 2018

British Educational Training and Technology Show 24 - 27 JANUARY 2018 EXCEL, LONDON, UNITED KINGDOM

Korea Scientific Instruments Industry Cooperative (KSIIC)

Korea Trade-Investment Promotion Agency (Kotra)

National IT Industry Promotion Agency(NIPA)

Korea EduTech Industry Association(KETIA)


24 - 27 JANUARY 2018 EXCEL LONDON

BETT 2018

British Educational Training and Technology Show

24 - 27 JANUARY 2018 EXCEL, LONDON, UNITED KINGDOM


Directory of

Pavilion Contents 3.14 CO., LTD.

8

AVA VISION INC.

10

CNR TECH. CO., LTD.

12

CODING&PLAY INC.

14

GLOBEPOINT INC.

16

HANSUNG SCHOOL FURNITURE CO., LTD.

18

HELLO!GEEKS INC.

20

ISCOMMUNICATIONS CO., LTD.

22

JH EDUCONN CO., LTD.

24

KOREA DIGITAL CO., LTD.

26

LUXROBO CO., LTD.

28

MARVRUS 30 MU SOLVERS CO., LTD.

32

REALCODING CO., LTD.

34

SIGONGMEDIA CO., LTD.

36

TIME EDUCATION

38

TPLATFORM INC.

40

VISANG EDUCATION INC.

42


24 - 27 JANUARY 2018 EXCEL LONDON


Pavilion


JH EDUCONN CO., LTD.

VISANG EDUCATIO

E70A

E80A

SIGONGMEDIA KOREA DIGITAL CO., LTD. CO., LTD.

E70B

HANSUNG SCHOOL FURNITURE CO., LTD. AVA

E70C

KOTRA CNR & TECH. KSIIC CO., LTD.

E73A

E80C

ISCOMMUNICATIONS 3.14 CO., CO., LTD. LTD.

D80A

E73B

D80B

CODING&PLAY INC.

D80D

Booth NO.

3.14 CO., LTD. AVA VISION INC. CNR TECH. CO., LTD. CODING&PLAY INC. GLOBEPOINT INC. HANSUNG SCHOOL FURNITURE CO., LTD. HELLO!GEEKS INC. ISCOMMUNICATIONS CO., LTD. JH EDUCONN CO., LTD.

D80D E80D E73B D80D E90E E80C E90B D80A E70A


ON INC.

MARVRUS HELLO!GEEKS INC.

E90A VISION INC.

E80D

E90B

TIME EDUCATION

E90C

LUXROBO GLOBEPOINT REALCODING CO., LTD. INC. CO., LTD.

E90D

E90E

E90F

MU SOLVERS CO., LTD.

D80C TPLATFORM INC.

D80E

Booth NO.

KOREA DIGITAL CO., LTD. LUXROBO CO., LTD. MARVRUS MU SOLVERS CO., LTD. REALCODING CO., LTD. SIGONGMEDIA CO., LTD. TIME EDUCATION TPLATFORM INC. VISANG EDUCATION INC.

E70C E90D E90A D80C E90F E70B E90C D80E E80A


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AVA VISION INC. Company Background AVA Vision is an innovative company in Digital Signage industry, which includes audio, video, network with touch sensor technology. Since its foundation in 2005, AVA Vision has been focusing on advanced interaction touch solution with providing different size of simultaneous multi-touch sensors and developing digital signage with its touch applications. Recently AVA Vision is focusing on Touch table with its application on complete touch table and small size advertisement devices. With knowledge and experience, AVA Vision will keep its technology and quality as top-class on touch sensor technology and digital signage industry.

Think Touch Think Touch is a multi-touch display table, which allows multiple numbers of children and users to enjoy educational, and entertainment contents through multi touch 32-inch screen. Pre-loaded applications allow group learning that makes class interactive and build up skill of creativity and communication for the students. AVA Vision's THINK TOUCH could be a powerful tool for learning and playing through small-group collaboration.

AVA Vision Inc. 3rd Fl. 53 Jeonpa-ro 44bun-gil, Manan-gu, Anyang-si Gyeonggi-do, Republic of Korea 14087 TEL : +82-31-463-1166 FAX : +82-31-463-1165 Website : http://www.avavision.co.kr/ E-mail : sales@avavision.co.kr

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Features of Think Touch Multi Touch Screen - H igh-transmittance, deep impression directly to user - 32� Full HD Display - Equipped multi touch function

Marvelous Technology - Precise and sophisticated touch - Quick response and soft sensitivity of touch by AF coating glass - Equipped with various Multi-user

Simple Self-Maintenance - No need to calibrate - Easy to remove dusts or impurities - Designed not too heavily

Block shape Design - Future-oriented emotion - Preferred by children - Flat designed with slim monitor

High quality of Durability - Not affected by external environment such as noise, temperature, humidity and sunlight - Eco-friendly and sturdy material

Education/Entertainment Content Pre-loaded “Snowflake", offered by AVA, user can enjoy various contents for both education and entertainment.


CnR Tech. Co., Ltd. Introduction of Company CnR Tech develops and manufactures IoT (base technology of the 4th industry) convergence products including education materials for coding based on abundant experience and expertise. By nurturing creative talents that the future society requires, the company hopes to contribute to make life of mankind more abundant.

Vision & Goal In the near future, a lot of cutting-edge technology including IoT will be merged into our lives in deeper, wider and more natural manner. Our lives will be more convenient, while our thinking capability. To tackle this issue, it is required to nurture talents with creativity and logic. Accordingly, CnR Tech constantly researches and develops innovative services and products.

Children's coding tools without computer One of the company major products, 'Unplugged coding tools – codeplay blocks' enables children to grow abilities in creative and logical problem solving through software coding experience without computer. Through this block-type coding without computer or smartphone, anyone can experience software coding anywhere anytime.

CnR Tech. Co., Ltd. #713, 11-41, Simin-daero 327beon-gil, Dongan-gu, Anyang-si, Gyeonggi-do, REPUBLIC OF KOREA Phone : +82-70-4821-4328 E-mail : cnr@candr.co.kr Web site : http://jjomulrak.com/ , http://candr. co.kr

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Do experience coding education withtout computer

100% Unplugged Education Programming Language Block


CODING&PLAY INC. Coding&Play is a children’s coding education brand and a special program exclusively for coding education that helps children learn the concepts of coding and build their power to think by themselves. Coding&Play. Based on computational thinking along with unplugged and plugged activities, this coding program is designed to build logical thinking, creative thinking, problem-solving ability, and communication skills.

Unplugged Activity 01 Motivating

It is linked to the lifestyle themes of government-led courses, and it arouses curiosity in children as they play in various ways in meaningful situations.

02 Dissecting problems and abstract thinking

Children learn to understand, analyze, and divide presented problems into simple and expressible terms.

03 Creating algorithms

Children learn to enumerate in an orderly manner, as well as the various ways of solving presented problems using drawings and orders.

Plugged Activity 04 Programming

It helps children develop the ability to think in order to efficiently solve problems based on basic computing concepts and principles.

05 Simulation

It helps children think in a creative and convergent manner, while they engage in simulation activities using smart robots and players.

Coding&Play Inc.

"Scan me! You can see Coding&Play video."

www.codingnplay.com 06035 Dabok Bldg. 5F, 12, Gangnamdaero 156Gil, Gangnam-gu, Seoul, Korea Contact Person : Hanna Yang l eMail hanna@acemarketing.co.kr Tel +82 2 541 2937 l Fax +82 2 541 2985

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School Package C onsisting of 36 volume from Level 1 for children age 4 to Level 3 for children age 6, it can be applied to classes.

Monthly provided items: activity books, stickers, coding cards, appendix ▶ M onthly provided items to instructor: group activity material (need to purchase separately), instruction manual, video instruction data ▶

A children’s coding education program designed in accordance with the systematic computational thinking.

Unplugged activities

Plugged activities

Designed for infants to help them understand the concept of order by listing bread in the order with stickers.

Designed for children to experience “execution in the order,” a kind of computational thinking, by getting Albert to get to the place of the fire according to the order of using a fire extinguisher.

The card-type coding makes it easy and interesting for even infants to learn about coding. Step1. Unplugged Computing

Coding by putting paper coding card in regular order.

Step2. EPL (Educational Programming Language)

Putting stack card into albert and coding by block command.

Step3. Physical Computing

Running created program which made from block command to move Roobt in coding sequence.


GLOBEPOINT INC. Company Introduction GLOBEPOINT INC. is a global EdTech company creating VR/AR smart-learning value. Established in 2012, we have developed VR/AR-based smart-learning contents and platforms. We work with worldwide partners and developers to expertly obtain the most effective smart-learning contents needed to move online education from the conceptual stage to physical.

Product Introduction VRWARE: Virtual Reality Software is for game-based learning. Under VRWARE series, there are 10 products: VRWARE Standard, Professional, Premium, School, ARi&VRi, Machinima, Multi-Maker, Multi-Player, StoryMaker, and Vspace. A set of unique features of our products are as follows: The ease of use for both non-experts and professionals, intermediate range of education and game, and the use of VR/AR devices for specialized education.

VRWARE StoryMaker: - “3D Avatars Read Books Together!� - VR Content Making Service - Transform the Classic Book Contents into Interactive VR eBook Contents - Make Your Own Unique eBooks with 3D Avatars - Experience VR Story Background on HMDs - Upload them on the Online Platform to Share or Make Profit

Globepoint Inc. CEO: Raymond Sangyong Cho Business Area: D evelopment of VR Authoring Solution for Education and Contents, Development of VR /AR Contents Experience, Development of Virtual Training Contents Based on Augmented Reality Address: #1603 & #1501 (R&D) Bitmaru, 60 Taegeuk-ro, Ilsandong-gu, Goyang-si, Gyeonggi-do, Republic of Korea Tel: +8231.911.0601 Fax: +8231.922.0602 email: sales@globepoint.co.kr

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VRWARE School: - “Learning by Design” - Creative Design Coding Solution - B y Using Various Characters and Objects to Build Your Own 3D Virtual Environment - Experience It with Motion Detecting Technology - Make Your Own on Various Devices: PC or Android - Explore the Virtual World You Created on the HMDs -Share It Online and Download Others’

VRWARE Vspace: - A solution for multi-making (virtual space with up to 5 people) and multi-playing (VR educational content for game-based learning). - Build own city with friends and play together up to 5 people. - Put objects and characters (set animations) just by dragging and dropping them. - Ride rides (Ferris wheel, roller coaster, and city tour bus) in VR HMDs. - Share movies, music, quizzes, and mini games. - Auto-translating for communication in different languages and AI (Artificial Intelligence) guide for self-directed learning.


HANSUNG SCHOOL FURNITURE CO., LTD. Hierarchy School Chair 4-Leg & Cantilever School Chair Single piece seat includes convenient built-in handle

Durable steel base provides longer useful life

Patent pending

Nylon glides protect floors from aring

HANSUNG SCHOOL FURNITURE CO., LTD. 631-2, GAHYUN-RI, TONGJIN-EUP, GIMPO-SI, GYEONGGI-DO, SOUTH KOREA

TEL : +82-31-996-1731 FAX : +82-31-996-1733 WEBSITE : www.hsgg.co.kr Who to contact : Sooil MOBILE : +82-10-3116-6873 E-MAIL : sooil1203@hotmail.com

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Hierarchy School Chair 4-Leg & Cantilever School Chair Position a student for learning with the Hierarchy School Chair. With ergonomics in mind, the Hierarchy is a colorful and flexible solution for stimulating focus and motivation in your learning environment. • Multiple sizes, base styles, and vibrant colors for all ages of learners. • Flexible and ergonomically shaped seat for easy position changes, eliminating stagnant environments. • Hierarchy chairs and stools are designed to work with other flexible Offian desks and tables. • The smooth, reinforced back allows for flex action without sharp ridges. • Heavy gauge chrome coated steel bases to be used for years to come. • Available in three seat heights: 14", 16", and 18". Patent pending. Part No.

Item

Product Dimensions

Ship Wt.

Item

Hierarchy 4-Leg Student 53314-1-XXXX

4-Leg Chair (14 Inch)

25.5"H x 17"W x 17.5"D

8 lbs

53316-1-XXXX

4-Leg Chair (16 Inch)

31.75"H x 18.5"W x 20.25"D

11 lbs

53318-1-XXXX

4-Leg Chair (18 Inch)

33.5"H x 18.75"W x 22"D

12 lbs

53314-5-XXXX

4-Leg Chair (14 Inch - Set of 5)

25.5"H x 17"W x 17.5"D

38 lbs

53316-5-XXXX

4-Leg Chair (16 Inch - Set of 5)

31.75"H x 18.5"W x 20.25"D

55 lbs

53318-5-XXXX

4-Leg Chair (18 Inch - Set of 5)

33.5"H x 18.75"W x 22"D

60 lbs

Hierarchy Cantilever Student Chair 53214-1-XXXX

Cantilever Chair (14 Inch)

25.75"H x 15.25"W x 15.25"D

53216-1-XXXX

Cantilever Chair (16 Inch)

31.5"H x 19.25"W x 18.5"D

13 lbs

53218-1-XXXX

Cantilever Chair (18 Inch)

33.5"H x 19.25"W x 19.5"D

13 lbs

53214-5-XXXX

Cantilever Chair (14 Inch - Set of 5)

25.75"H x 15.25"W x 15.25"D

45 lbs

53216-5-XXXX

Cantilever Chair (16 Inch - Set of 5)

31.5"H x 19.25"W x 18.5"D

63 lbs

53218-5-XXXX

Cantilever Chair (18 Inch - Set of 5)

33.5"H x 19.25"W x 19.5"D

65 lbs

Shipping weights are listed on a per item basis and may vary based on quantities ordered.

9 lbs

Seat Bases Seat Heights Glides

Specification Small and large shell Ergonomically designed with lumbar support 4-Leg Cantilever 14" (36 cm) 16" (41 cm) 18" (46 cm) Nylon swivel glides

Black

Cool Gray

Red

Orange

Yellow

Green

Blue

Navy


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ISCommunications CO., LTD. Business Area 1. Education Solution : Our products help teachers bring more collaboration and interactivity into the classroom. Because our products are so easy to use, teachers can quickly incorporate them into their teaching to transform student learning and increase engagement. 2. Business Solution : Our products make collaboration a visual, interactive experience with easy access to your files, intuitive user interfaces and effortless record-keeping capabilities. They can produce valuable results, helping you achieve more in less time and for less money. Using our products, your teams can work toward a common goal in person or across distances. 3. G overnment Solution : Our products offer a combination of interactive whiteboards and projectors that enhance your operations by improving the efficiency of working sessions and the effectiveness of training.

Product Line Up U-Pointer is the Interactive Whiteboard which adopts the Image Processing Technology. It provides interactivity between PC and Display so you can use any display as the interactive whiteboard. With U-Pointer, any kinds of displays, such as Projector, PDP, LCD, Rear projection display, and etc., become the interactive whiteboard with high quality and easiness. i-pro is software of writing on board program with sharing, modifying and recording the contents and user can play their recorded contents.

ISCommunications Co., Ltd. HQ Hansol Polaris 203, 754, Gayadaero, Pusanjin-gu, Pusan, KOREA, 47284 Phone : +82-51-731-6601 Fax : +82-51-731-6604 Web site : www.eng.iscom.co.kr E-mail : redbeing@iscom.co.kr

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JH EDUCONN CO., LTD. JH EDUCONN is a leading EduTech start-up company in Korea and reaches forward a new way of teaching and learning.

JH EDUCONN MAKES EDUCATION + TECH MEET MOBILE FOR YOUNG KIDS

292 Dongho-ro Eulji-ro Jung-gu Seoul Korea Tel: 82-2-2278-1635, Fax: 82-2-2272-8801 E-mail: marvella@naver.com

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KOREA SCIENTIFICS INC.

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LUXROBO CO., LTD. MODI is the first flagship product of LUXROBO and it is designed to give more opportunities for everyone to play and learn programming/coding. LUXROBO is one of the most promising EdTech companies in Korea with a cutting-edge technology in the area of IoT and robotics in education.

Core Competencies of LUXROBO

Each of MODI modules comes with MODI OS embedded, and that allows users to create devices in a quick and precise manner. This micro operating system is the core technology of LUXROBO, and it is highly expected that this technology will bring more possibilities into the future generations.

MODI : A Comprehensive STEAM & Software Education Package MODI is a complete package of physical computing dedicated for everyone to enjoy programming/coding in most intuitive yet effective way.

LUXROBO Co., Ltd. www.luxrobo.com HQ Address: 13F, 311 Gangnam-daero, Seocho-gu, Seoul, Republic of Korea JK (Jeong Kyu) Kim, Director of Business Division Email: connect@luxrobo.com l Mob: +82-10-2652-9909

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Intuitive & Easy Educational Tool for Programming/Coding & Project-based Learning

Innovative Magnetic Connection & Flexibility

Simple “drag-and-drop� Software Coding Tool

Less Coding Games, More Genuine Physical Computing Optimized for School Lessons Effective educational resources ensuring the integrity and quality of teaching and learning Focused on Project-based Learning (PBL) Comprehensive total solutions to increase computational thinking and problem solving skills based on collaborative team-building activities Correlated to International Computer Science Standards Designed to fit in with global standards for computer science education

Create Anything You Want with Robotics of Things, MODI


MARVRUS About Company MARVRUS is an ED-tech startup developing VR•AR•MR educational solutions dedicated to creating marvelous learning experiences for users. Our mission is to decrease gaps in education with unreal and unlimited experience using tangible technology. We have been working with many distribution partners such as after-schools, institutes, and companies. Recently, we have received the grand prize in a field of E-learning contents by the Ministry of Education in Korea. We aim to be a global ED-tech company specializing in VR•AR•MR education.

Business Overview We focus on developing educational contents with VR, AR, MR technology. We cover from content planning, VR filming & stitching, 3D modelling & animating, to VR/AR app development.

Main Technology - Total VR, AR, MR ED-tech solution - Planning of VR, AR, MR content - VR 360 degree real video filming - 3D VR software development and motion play - AR app development and motion play - LMS(Learning Management System) setting and development - Development of solution in brain science

CEO : LIM SERA Address : 9-518 KAIST, 85, Hoegi-ro, Seoul, Republic of Korea Tel : +82 -02-6461–1008 Homepage : www.marvrus.com / www.anyvrkids.com Email : marvrus@marvrus.com

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About ANYVR

ANYVR is an immersive VR learning service for educational contents. It means anyone can do anything in anywhere at anytime. By having the ANYVR, learners can enjoy the most interactive and interesting contents.

Features - ANYVR takes 5 to 10 minutes to fully enjoy each content. - ANYVR has various programs depending on learner’s level. - ANYVR has curriculum aligned content - ANYVR covers different fields of studies including economy, hygiene, safety, art, culture, and science. - ANYVR package consists of VR/AR contents, E-storybook, and workbook.

Product Picture


MU SOLVERS CO., LTD. Creativity, Design and Technique in the Sound System Mu Solvers Co,. Ltd. is the sound system company specialized in high-quality speakers for public facilities and the consumer market. ‘Mu’ means center and ‘Solvers’ means troubleshooter. That is to say, our company is trying to be the center of solving problems related to sound systems. Our main products are Lucid speaker, Bluetooth (PIXXO) speaker, Wireless speaker, Hemispherical Speaker, Compression driver unit and Horn speaker. We also supply various solutions for sound systems. In domestic market, we have supplied our sound system to more than a hundred educational establish ments, public institutions and major companies such as Yonsei University, Korean Minjok Leadership High School and conference rooms in Kolon Group. Our company’s quality control is in accordance with IS0 9001. There has been no re-call of our products since the establishment in 2011. We started to export in 2013 and want to broaden our business line in the world’s market. We will always do our best to answer your inquiry. Company Name

MU Solvers Co., Ltd.

Business Type

Manufacturer, Import & Export, Nationwide Distribution in Korea

Year Established

2011

Location

Seognam City, Gyeonggi-do

Main Market

Korea Domestic, Whole of Asia include China and EU andNorth America

Homepage

www.musolvers.com

President

Yoo, Jae-Hyung (Eric Yoo)

Phone

+82-70-7435-8531

FAX

+82-70-7469-8530

e-Mail(Sales & Marketing)

eric@musolvers.com

Address

402, Bizcenter, 124, Sagimakgol-ro, Jugwon-gu, Seognam City, Gyeonggi-do, Korea 13207

MU Solvers Co., Ltd. 402, Bizcenter, 124, Sagimakgol-ro, Jungwon-gu, Seongnam-si, Gyeonggi-do, Korea 462-721 Website: www.musolvers.com Email: eric@musolvers.com Tel: +82-70-7435-8531 Fax: +82-70-7469-8530

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Main Item 1

LUCID Speaker

Providing the same sound pressure, speech intelligibility and sound quality to all listeners. It is possible to reduce the howling sounds because not only there is a relatively long distance between microphone and the speaker but also the sounds spread in every direction resulting in the less sound energy flow into the microphone. Model

LS 20M

LS 80M

LS 120LB

Power Output Frequency Response Input

20W 100 - 20,000 Hz 8Ω, 1KΩ, 2KΩ

80W 100 - 20,000 Hz 4Ω, 250Ω, 500Ω

120W 60 - 20,000 Hz 4Ω

Main Item 2

Compression Driver Unit for Horn Speaker

World’s highest power & sensitivity. (142 dB@300W,1m) • Power Rating : 300 watt • Impedance : 8 Ohm • Magnet : Neodymium

• Sensitivity : 117 dB@1W,1m • Max Power : 142 dB

Strengths MU Solvers received ISO9001:2008, certificated Korea Venture and was awarded the design awards, Innovation awards. Unique ideas and special skills MU Solvers have to create a system that can receive same sound all the people, the loudest speaker in the world, development, production. In addition, a new concept system, the fight against the tide of development of patent applications. The company is small, and will always strive to make creative ideas generated and the results.

To whom to supply Acoustic Desinger, Distributor, Wholesaler of Acoustic, Broadcasting At a Glance Business type : Manufacturer E stablished Year : Jun. 2011 Employee Number : 15 R&D Employee : 8 Annual Sales : $ 2M Export Amount : $ 0.4M Certifications : ISO 9001 / ISO 14001 Major Customers Korea (80%) : ING Systems, Sovico, Donga Elec., Dunkin Dounut North America (0%) Japan (0%) Europe (0%) Others (20%)


RealCoding Co., Ltd.

34



SIGONGmedia CO., LTD. About Company

SIGONGmedia is a leader of digital content development and service provider in Korea, with a strong presence in the education sector. Since its establishment in February 2002, it has been exclusively providing digital education contents based on Korean national curriculum for the past 9 years. With the vision of innovations in education, it has become a leading company in pioneering new initiatives.

Business Overview

No. 1 educational digital content service provider in Korea for 9 years in a row 路Digital Education Platform & Contents for Primary School Teachers (139,000, 99%) and Students (4 millions) 路Online + Offline + Mobile Integrated Teaching Solution for Early Childhood Education 路Teacher Training Portal with Online/Blended Programs approved by Ministry of Education 路Educational Coding Devices for Early Childhood & School Students

Contact to SIGONGmedia Website: http://www.sigongmedia.com/eng Mail: smart@sigongmedia.co.kr Tel: +82)2-3440-2411 Address: SIGONG BD, 225-20, Pangyoyeok-ro, Bundang-gu, seongnam-si, Gyeonggido, Korea

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Coding Educational Robot ▶ Unplugged activity ·Line tracing, Color coding card, Motion detection

▶Programming activity ·Apps and block coding (SCRATCH) ▶Ease of use ·LED color setting, Auto pairing, iOS/Android/Windows

▶ STEAM curriculum ▶Extra activity (coming 2018) ·Applied Arduino board, Decorate by paper figure, Applied various sensors (I2C)

Cubico, Coding Play Young Children Cubico, ARAR Coding Play for for Young Children ▶ EASY: Coding Education System for Young Children - Learning Basic Concepts of Coding in Easy & Fun Ways through ‘PLAY’ - Learning Basic Concepts of Coding in Easy & Fun Ways through ‘PLAY’

▶ EASY: Coding Education System for Young Children

∙ Coding : Computer science thatafinds a logical solve problems One of the ∙ Coding : Computer science that finds logical way to way solveto problems One of the most aspiring educational trends as a new global language in the ICT era most aspiring educational trends as a new global language in the ICT era ∙ Coding Education for Young Children ≠ Teaching How toHow Program : ∙ Coding Education for Young Children ≠ Teaching to Program : Acquiring Creative Problem-solving Skills by Learning Computational Thinking Thinking through Play Acquiring Creative Problem-solving Skills by Learning Computational through Play

▶▶ FUN: AR/IoT – Vivid Fun Experience through Hands-on AR & IoT FUN: AR/IoT – Vivid Fun Experience through Hands-on ARSystem & IoT System ∙ AR : Active interaction through high quality multimedia contents & interactive ∙ AR : Active interaction through high quality multimedia contents & interactive AR and flow & fun

AR and flow & fun

∙ IoT : Coding play that combines physical activity and digital device to

∙ IoT : Coding play combines physical digital device to helps children learn thethat concepts of coding usingactivity offline and coding modules helps children learn the concepts of coding using offline coding modules associated with stories associated with stories


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Bridging the analogue-digital divide


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Visang Education Inc. Visang Education’s bright future will unfold upon new attempts and challenges

Visang Education includes various programs in all fields of education such as textbook publication, academy education, online education, early childhood education, English education, and etc. They are inter-connected in order to share information and strategies to create synergy. Â Ranked the 1st in the textbook and middle/high school learning aids sections for 3 consecutive years, Visang Education endeavors to become the most influential educational corporation. These days, we focus on digital education to be a pioneer of smart-learning.

Visang Education Inc. Daeryung Post Tower VII 20F, 48, Digitalro-33-gil, Guro-gu, Seoul, Korea Phone : +82-10-5201-7243 Website : http://company.visang.com Email : songyj@visang.com

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Interactive English Learning Program

“Wings� is an interactive English Program for children that uses a Smart-Board and Tablet PC, smart-learning technology of next generation. It allows children to enjoy themselves naturally through language learning with various multimedia materials and interactive activities.

Self-paced English Learning Program

englisheye is Visang Education's self-paced English learning program for primary school students to improve their English skills. englisheye provides various types of videos filmed in native English speaking countries such as mainland USA, Hawaii, and New Zealand

Very First English Learning Program with AR/ MR

Challenge is Very First English Program with AR/ MR technology. Challenge provides various types of digital contents with smartboard and web camera. It also has an application which helps children and their parents learn English anywhere and anytime.


Directory of

Pavilion Korea Trade-Investment Promotion Agency KOTRA 13 Heolleungno, Seocho-gu, Seoul, 137-749, Republic of Korea (Former Adress : 300-9, Yomgok-dong, Seocho-gu, Seoul. 137-749, Republic of Korea) Web site : www.kotra.or.kr

National IT Industry Promotion Agency 10, Jeongtong-ro, Deoksan-myeon, Jincheon-gun, Chungcheongbukdo,27872, Republic of Korea Web site : www.nipa.kr

Korea Scientific Instruments Industry Cooperative #131 Changsungdong, Jongnogu, Seoul 110-034, Republic of Korea Phone : +82-2-725-4492 Fax : +82-2-725-6111 Web site : www.ksiic.or.kr e-mail : ksiic@ksiic.or.kr

Korea EduTech Industry Association(KETIA) 201, Dae-Yeon bldg., Teheran-ro 86-gil 17, Gangnam-gu, Seoul, 06179, Republic of Korea Phone : +82-2-557-7601 Fax : +82-2-557-9344 Web site : www.ketia.kr e-mail : gwoh@ketia.kr


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