{ plAy } [ GameScape RC 7, Jose Sanchez, Bartlett, 2013 ] [ XUAN GUO ] [ XIAO YING ]
CONTENTS 目录 A.1/// SHRINK 1 A.2/// {VAR THE VIPER} 9 B.1/// The game of typology 20 B.2/// On_Board 24 C.1/// HONG KONG ANALYSIS 29 C.2/// HOUSING PROPOSAL 37 C.3/// MOBILE MARKET PROPOSAL 44 D./// PHYSIC MODEL 55 E./// CONFIGURATION 61 F./// APPENDIX 71
A.1/// SHRINK
Term 1 project review
-Reference
Hoberman sphere Shape and functions need a possibility to change,not always in statics states and can be in a transition statics. A Hoberman sphere is a structure invented by Chuck Hoberman that resembles a geodesic dome, but is capable of folding down to a fraction of its normal size by the scissor-like action of its joints. The Hoberman sphere can be unfolded by allowing certain members to spread apart. This can be accomplished by feeding out a string or cable in the larger models. The operation of each joint is linked to all the others in a manner conceptually similar to the extension arm on a wall-mounted shaving mirror.
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Figure1.2
Cross Scissor-like component
Figure1.1
Transformable structure is a broad field, scissor-like structure is a specific one which has one or two degree of freedom, which enables the interal propagation of movement from one component to another, offering us a change to design and build indeterminate physical solution.(Figure 1.1, 1.2)
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Intro
However, the intention, here, is neither the optimization of collapsibility nor the structural performance of the systems, but rather the flexibility of the range, the variety of shapes the systems are able to produce.
-Different types of scissor-like changable structure By analyzing the different shapes within the range of the transformations, it is possible to note that the off-center solution is the only one that behaves in a non-uniform manner, generating a continuous transformation from planar to curved profile while deploying.
Figure1.3
-Scissor-like structure expanding diagram All components are linked, the rotation of one will affect the behaviour of the entire structure. (Figure1.3, 1.4, 1.5) Figure1.4
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Figure1.5
Game scene
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Game scene
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-Users’ choice The design of indeterminate “building”, which offers a range of possible solutions, enable the users’ choice, according to incidental needs, demand and desires. It can be more applied to the personality and personal situation ofpeople who may have to use it. General brief is the shape of the building can be achieved by analyzing present situation. (see Figure 1.6)
Figure 1.6
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Single layers
Multiple layers
Game scene
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:
A.2/// {VAR THE VIPER}
Term 1 project review
{VAR THE VIPER } -Introduction The project is exploring the possibility of reconfiguration of arcitectural elements. Using the modular architectural components, users can creat an open-ended architecture. It provides the material with embeded intelligence to configurate a varitity of aggregations. Using the logic of folding, the player could create their own structure. The name of project using viper, because vipers behave as a linear elements, which is simliar to my first model, "var the viper" means make the viper as a varible, in order to transforming linear elements to a varity of architectural aggregations. In the future, this technology can be used as a self repair structure, or a kinetic structure to meet the multi functions of space.
Game scene
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References -MTran robotic system
Figure 2.2
Figure 2.1 Figure 2.3
The initial innovation is from a self-reconfigurable modular robot called M-TRAN developed by AIST and Tokyo-Tech since 1998. "This system can change its 3-D structure and its motion in order to adapt itself to the environment. It is using a Distributed Autonomous System, which interact or communicate and cooperate with each others to make the total system self-organize."(see Figure 2.1) I am fasinting about the concept of CA, the interaction between the neighbors can help the whole system self-reconfiguration.
-Fold it
Basic Component A + B
*
Foldit is a computer game enabling players to fold protein as a way to contribute to scientific research. The specific shape of the protein will define the function of the protein, which could be a disease or a curer. (see Figure 2.2) Putting architecture into a small scale, the architectural elements and the protein are functioning as the same princple, So I have an idea to invite players to build their own space using the logic of folding to make a 1 dimensional element (Line) go into 2d (Surface) and 3d (Lattice). Looking into MTran system, it has a variety kinds of connections between capsules which make the whole system more complicated at the start of the research I decided to narrow it down to simple connections. (see Figure 2.3)
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-The mechanic of the system There is two parts of the basic components, we can call it cubeA and B, A is controlling the z axis rotation of cube B, And B is controlling the x axis rotation of the next cube A. In a capsule unit, they are always connected to their partner with hinge joint, and this connection can not be broke, but between each capsule, the joint can be breaked and reconnected. With this simple mechanics, it create multiple shapes of structure. (see figure 2.4)
CubeB CubeA 90°
90° The Combination of 2 Capsules
Information transform direction
*Snake Linear Behaviour
At the the start of the research, I am scripting my own design applications, and optimise the tools to simulate the process of adding and rotating geometrys. (see figure 2.5) Users can also turn off the gravity in order to see the rotation more clearly. In the third edition of the app, adding“Joint mode”, user can cut down or connect the joint between capsules. (see figure 2.6) In this system, there is no hierarchy inside of cubes, all the cubes are at the same level, players are controlling the modes of the cubes, however, cubes has been pre defined state machine. Take the move behavior as an example, I am setting the first cube in a queue as an actuator, the other cubes in the queue will be followers, so they can walk as a system. (see figure 2.7)
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The Combination of 3 Capsules
figure 2.4
Ceate 3D line
figure 2.6
figure 2.5
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1
2
3
5
6
7
8
9
10
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12
13
14
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Figure 2.7
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Figure 2.8 14
-Test for folding
Figure 2.9
In the second test for folding, I feel the potiential of this system but realize two diffculties for folding; the first one is if player try to rotate a long queue of elements at the same time, the process of rotation will become much slow. The second diffcult is the shaking of the components, they are not stable as a system. (see Figure 2.8, 2.9)
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-Develop the components In order to optimise the components, and folding to a 2D surface, I limit the rotation of the cubes into right angle, and develop the shape of the cubes. With the new components, the cube can self fill the holes, in order to create a surface without any gap. (see Figure 2.10, 2.11)
Figure 2.10
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Figure 2.11
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-The viper city v1.0 This is a project exploring folding a structure to creat a 3D space. At this step, player is still the center of the building process, next step, the designer is trying to bring the components into the process they could self sensing the world, and get involve into the growing process. I am building streets, the square and the skyscrape in the city. Because they are all created with a single line, they are all connected with each other, and at last I end the the line at the start point, they form a loop. All the logic is folding, I can create the surface, the space, the scuplture almost everything in the city. (see Figure 2.12)
Figure 2.12
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1 6
2 7
3 8
4 9
11 16 21
12 17 22
13 18 23
14 19 24
5 10 15 20
Figure 2.13
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B.1/// The game of typology Board Game Workshop Team: Ying Xiao, George Tsakiridis, Vassia Diamanti, Iro Karantaki
Board game / unit trip workshop The agenda of The game of typology is “Value�. The game allows 3 players to play. Each player can own all pieces of same color, red presents private spaces, green presents green spaces, and yellow presents buffering zone. Each color has its own rule to play. The terrain(board) of this game is tranformable which can be lift up by players.
The game of typology Figure 3.1, 3.2, 3.3 Figure 3.1
Figure 3.2
Figure 3.3
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GAME COMPONENT:
OPEN SPACE
BUFFERING SPACE
Scoring system:
RULE OF CONNECTION:
PRIVATE SPACE
absolute value:
SAME COLOR(TYPE)CUBE CONFIGURATION
GAME RULE:
RIGHT !!
Level
0.25
Level
0.50
5 Level
0.75
4 3 2 1 0
Level
1.00
Level
2.00
Level
3.00
Level
4.00
Level
scoring
7 6
Level
2points
Level
2points
5 Level
2points
7 6
TOP VIEW
WRONG !!
PUT HERE
RULE OF DENSITY (RULE OF FOUR)
RULE OF CONNECTION SINGLE LAYER MULTIPLE LAYER
relative value:
SINGLE LAYER
SINGLE LAYER
4 3 2 1 0 Figure 3.4
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Level
1point
Level
1point
Level
1point
Level
0point
Level
scoring Figure 3.5
Figure 3.6
Study model
4th move
3 pieces components
7th move
15th move
20th move
transformable terrain
Lift-up terrain
study machine of building typology
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B.2/// On_Board Board Game Workshop Team: Xuan Guo Dimitra Angelopoulou Efthymia Dimitra Kotsanii
-Game variation At the start of the board game design, we focus on the housing issue, led by the high density problem in Hong Kong. We developed a board game called "CAGE U", which could be played by two or more than two players. Every turn, each players can decide use the space infrastructure to invest in commerce or accomodate people, and get a certain amount of "people". The game ends when one player has no space for his people. (see Figure 4.2) The trick is players have to build infrastructure to accomodate people, but also invest in commerce to build space. Through this game, we want to comment on commerce take too much space for people living in Hong Kong. The game is trying to find the balance between residential space and commercial space in the building.
Figure 4.2
After field trip in Hong Kong, we found another interesting topic on the networks. We developped our second prototype game On_Board. (see Figure 4.3)
Figure 4.3
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-Inspirations The whole study of the game is inspired by the city of Hong Kong and its networks that are constituted of many different parameters. (see Figure 4.4) Some major parameters such as the land use, the economy analysis, the buildings typology and the density of the city, were analyzed in the following diagrams.
Figure 4.4
land value drops
-Goal of the game Main goal of the game is the formation of two networks, conflicting or not, in two different levels, that intend to expand in the areas with the most positive value. It also comments on the over population on the limited lands that leads to the drop of the land values. (see Figure 4.6)
-“Scaless� The previous study led to the creation of a board game that focuses on the various networks that can either constitute a city or scale down into a building scale.
Figure 4.6 Type A1
Type A2
Type A3
Type C1
Type C2
Type B
Type d1
Type d2
Figure 4.5
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S Player
Player
Step 3 _ Place a structural component
Step 1 _ Configure the board
Step 5
_ Place all of your Structural Components. The first player that achieves it finish the game.
or network components
+
Player
Player
Step 2 _ Choose your mode of
Game Play
Step 6 _ Count your points
Step 4 _ Take 2 network components
The scoring system varies according to the two different gameplays. n the fist gameplay each player tries to form a network and gather the ma imum of points. way to do so is by blocking his opponent s network. n that case the score is individual since the game is highly competitive. n the second gameplay the two players cooperate in order to form their networks. Their goal is to achieve the best common score by avoiding the board tiles with the minimum value. n that gameplay the players compete each time their previous selves and try to improve their efficiency as a team by overpassing their last score.
Game Play
Figure 4.7 -Game play instructions 27
Step 1, Player A Starts
Step 1, Player B
Step 2, Player A
Step 2, Player B
Step 3, Player A
Step 3, Player B
Step 4, Player A
Step 4, Player B
Step 5, Player A
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Step 5, Player B Ends
Figure 4.8 -Capture of the game play
C.1/// HONG KONG ANALYSIS
-High Density issue
Horizontal Connection in Hong Kong:
figure 5.1
Bridge
visible invisible
connecet & bring
add VALUE !
game rule of value
bridge in the game
0 Value
private space with buffering space
value bridge buffering space connection
visible connection multiple layers/different levels
invisible connection shopping/stores in the corridor of tube invisible connection in people, transportation, commercial, such like a Commercial “Tube�.
stores/retials
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> 0 Value
Relationship:
Pressure in building scale: figure 5.2
buildings density population density unit density
Building density
ground level
car parking
Low density: person/unit 1/9=0.111
High density in Hong Kong 10 person/unit 11/9=1.222
Population density
Unit density
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Pressure in Urban Scale: figure 5.3
Landuse pressure: density of landuse not buildt up 2
<1,000 people/km
2
<10,000 people/km
2
<50,000 people/km
2
>50,000 people/km
population pressure:
culture pressure noise pressure heavy pollution pressure
Pressure in Hong Kong
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decomposition
A city is built in many layers. Layers in the temporal sense, but also in layers in the physical sense. The two often go hand in hand. A new area brings a new layer, a new style develops a new typology or new
expanding in vertical level
technology allows for a change in usage. In dense inner city locations however, very seldom one finds an unused spot, at least not on street level, but maybe on roof tops.
expanding in street level
figure 5.4
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-High density Forced by skyrocketing housing prices, and continually increase population density, 'Cramped living space in cage homes, cubicle apartments and sub-divided flats has become the reluctant choice for tens of thousands of Hong Kong people, The room is only 9 sq meters, but is occupied by up to 6 people. people only own a space as large as a bed. The same with cage house, more families are living in the sub-divided flat, A bunk bed takes up half the space, a cabinet most of the rest, leaving barely enough room to stand up in. (see Figure 5.5, 5.6)
manufacturing sector 9%
Other services 22.6%
water housing land other2.3% 6.1% other 2.8% 3.9%
Other 1% sale and retail services 23.9%
10%
9% 1%
11.1%
3m
78.9%
90%
3m
public administration, social and personal services 16.9%
real estate, professional and business services 11.2% 1288 industries
other
services
Natural environment
574 347 136 0
3m
forest 67.1%
financing and insurance 15.4%
1224
3m
64
70
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Other
Building area
Economy Pie Chart
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land Use Pie Chart
Hong Kong density Chart
405
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29
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Skycraper(number) Points
5
3m 1.5m 1.5m
Population density (hundred/km sq)
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Population (million) Urban Areas(km sq) Points per Building
15 20
Hong Kong
Figure 5.5 "Cage housing" + Sub-divided apartment
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transport 4.5% recreation area 1.8% empty/construction site 2.5% other developed land 2.3% agriculture 6.4%
Tokyo
mumbai
los Angeles
New York
Figure 5.6 -Hong Kong high density
london
Cairo
12 - 19 floors = 0.01 Point 20 - 29 floors = 0.05 Points 30 - 39 floors = 0.25 Points 40 - 49 floors = 0.50 Point 50 - 59 floors = 1.00 Points 60 - 69 floors = 2.00 Points 70 - 79 floors = 3.00 Points 80 - 89 floors = 4.00 Points 90 - 99 floors = 5.00 Points 100 or more floors = 6.00 Points
Figure 5.7 -Reconfigurable apartment (Reference)
Energy distribution
energy in bedroom
more tranformable structure is the more effective in energy distribution.
bedroom 20 M 2
energy in 3 rooms mechanism energy
energy in livingroom
livingroom 20 M 2
energy
bedroom bedroom livingroom diningroom livingroom diningroom
slide wall
bedroom 3 rooms tucked into one
livingroom diningroom
20 M
2
energy in diningroom
diningroom 20 M2 35
figure 5.8 -Concept Sketchy
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C.2/// HOUSING PROPOSAL
-Configurable housing solution
Heat Transform Simulation
-Energy transform simulation(CA) We are suggesting the whole housing system could respond to space volumn change and reconfigure itself to adapt to these changes. This transform behaviors require a certain amount of energy inputs. some of these energy input we propose are coming from the heat energy. solar radiation cause the distribution of heat on the surface uneven, and these uneven temperature make the heat sensitive material(sensor) react to these change by configure its own part. Here is we use CA to simulate the process of energy transfer in side of the block. With the consist-ant heat input, the heat is expanding from the surface to the center of the block. At this state, I have not considered the objects inside the block may influence the heat transferring process. I start from simulation on a 2D surface, (see Figure 6.1) the top one is an example of energy input controlled by user himself. the general logic is the unit caculate its neighbor, how many neighbor is at high temperature, the more neighbor are at high temperature state, the larger possiblity the unit will become heater. this is simulation process happened on 3d space. (see Figure 6.2)
Figure 6.1 -Cellular Automata 2D 38
Fps: 01s.
Fps: 11s.
Fps: 21s.
Fps: 01s.
Fps: 11s.
Fps: 21s.
Fps: 01s.
Fps: 11s.
Fps: 21s.
Fps: 31s.
Fps: 41s.
Fps: 51s.
Heat Transform Simulation
Figure 6.2 -Cellular Automata 3D
Fps: 3s.
Fps: 6s.
Fps: 9s.
Fps: 12s.
Fps: 15s.
Fps: 18s.
Fps: 21s.
Fps: 24s.
Fps: 27s.
Fps: 30s.
Fps: 33s.
Fps: 36s.
Fps: 39s.F
ps: 42s.F
ps: 45s.F
ps: 48s. 39
Physic model
chain connection
robotic joint
figure 6.3 -Component Analysis
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robotic rotation
robotic rotation
point to point connection
line to line connection
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-Concept Considering actural requriments for living space of a family is changing all the time. The project is trying to explore providing solution for housing crisis by negotiate usable space between neighbors. Considering each space in a house as a variable , the re-configurable space become an energy package providing extra- value for the housing itself. The whole transform process could either con- trolled by the sensor or the users. The sensor could detect the chang- ing of the temperature and store the heat energy to re-configurate itself. The users can also change the shape of the structure by manually pushing the surface.
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C.3/// MOBILE MARKET PROPOSAL A 21-century mobile market
-Market and public space We are innovatied by the street markets in Hong Kong. There are merged public space and commercial space. Markets only opens at a certain amount of day time, and the space changed to other public functions at other time. It requires architecture adapt to these changes. We are thinking using the modular architectural elements form these structure, which could be modified by the shop sellers and public space users to meet these function changes. (see Figure 7.1)
Figure 7.1 Hong Kong Market
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Reference -Yard furniture Museums Quartier Vienna The inner courtyards of the Museumsquartier in Vienna, formerly the royal stables, which have been renovated and now host several cultural organisations, museums and cafes, are the playground for 116 over-sized elements, made of coated EPS (expanded polystyrene), which - joined in endless variations - can be read as characteristic, recognizable occupants on behalf of modern architecture in the preserved, historical complex of buildings. By piling the elements in winter they are transformed into building-like structures, inside one can enjoy punch and DJ-music, or even the "cinema of the cold". (see Figure 7.3)
Figure 7.2
"Bloom"
Figure 7.3 Yard Funiture, Vienna
-Bloom Designed by Jose Sanchez and Alisa Andrasek BLOOM is conceptualised as an urban toy, a distributed social game and collective â&#x20AC;&#x153;gardeningâ&#x20AC;? experience that seeks the engagement of people in order to construct fuzzy BLOOM formations. (see Figure 7.2)
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Figure 7.4 Component variation
component A joint 47
Figure 7.5 Component Analysis
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lattice component
Figure 7.6 Component Variation- Lattice structure attach the wall
joint
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Figure 7.7 Component Variation
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Figure 7.8 Component Variation
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Figure 7.9 Component Variation
component A
component A
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component A
component B
component A
component B
component B
component B
figure 7.9 Component Configuration 53
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D./// PHYSIC MODEL
-Model Making Process STEP 1_Lazer cutting pieces on 3mm MDF
STEP 2_Glue pieces into components
STEP 3_Glue the magnets on faces need to be attached
STEP 4_Configure components with certain rules
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Figure 8.1 -Capture of the model Making
Figure 8.2 -Rotation with Connection
Figure 8.3 -Twisting with Connection
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Figure 8.4 -Configuring compoments into a loop in order to have a series of section like space.
Figure 8.5 -The magnet connections make the whole system has more variations and adaptations.
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Figure 8.5 -Wall condition
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Figure 8.5 -Spatial condition
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E./// CONFIGURATION
figure 9.1 -Component for configuration figure 9.2 -Component Combination Analysis
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figure 9.3 -Plan & elevation
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figure 9.4 -Perspective View
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figure 9.5 -Perspective View
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figure 9.6
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Perspective View
figure 9.7 Perspective View
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figure 9.8
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Perspective View
figure 9.9 Perspective View
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What's next? -Game // Digital simulation We have started to generate and will continued to develop our project in digital simulation(unity3d). We propose to set up a version of method that will provide more flexible between users and output.
-Material // Fabrication We modeled with wood and magnet in order to test our complex forms, but wood is not the perfect materal. We need a light-weight material which can produce a various possibles in transluences and flexibility, etc. The connection between each pieces should be low-tech for every users.
-Mobile market Prototype We have already started thinking the new prototype of mobile market in high density area. However, the research of Hong Kong housing and market typologies will help us to re-define the tectonics of spaces, function and structure and address the meaning of the spaces we create.
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F./// APPENDIX
1 2
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F.1/// Field Trip
4 3 5
Photo 1 OMA office, Hong Kong Photo 2 Local fish villiage, Tai Ao Photo 3 Big Buddha, Hong Kong Photo 4,5 Presentation at Global Game Jam, Hong Kong Polytechnic University
Changeable unit which can make building always in a transition statics.The form can be reconfigurabled according to functionâ&#x20AC;&#x2122;s change. The behaviours such as: shrink and expanding can save and re-use the change of the energy which accroding to the temperature in this case.
SHRINK SHRINK SHRINK
unit configuration 1
unit configuration 2
unit configuration 3
unit configuration 4
size change from temperature:
Low
High
-Shrink
-{VAR THE VIPER}
Ying XIao
Xuan Guo
f.2/// Rendering Workshop
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F.3/// Review for the board game