ICT in Practice Issue 2

Page 1

ISSN 2053-5104

ICT in Practice Transforming education through sharing knowledge and practice Created by educators from around the world ISSUE 2

P4 / VIDEO GAMES IN THE CLASSROOM What are the advantages of video games in the classroom?

P6 / GLOBAL PARTNERS JUNIOR Learning through online collaboration across the Globe

P14 / MACHINEERS What makes a good learning game?

WINTER EDITION JAN 2013

P16 / GAME MAKING The Educational Value of Children designing their own games

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