ISSN 2053-5104
ICT in Practice Transforming education through sharing knowledge and practice Created by educators from around the world ISSUE 2
P4 / VIDEO GAMES IN THE CLASSROOM What are the advantages of video games in the classroom?
P6 / GLOBAL PARTNERS JUNIOR Learning through online collaboration across the Globe
P14 / MACHINEERS What makes a good learning game?
WINTER EDITION JAN 2013
P16 / GAME MAKING The Educational Value of Children designing their own games
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