Hdr photo analysis in vray render

Page 1

Experiment 5 - Research-lite HDR analysis as a guide to illustrate potential of V-RAY rendering in daylight design

ARCH 510 Kevin Van Den Wymelenberg Yan Meng


Real Scene Photography Experiment Process

Take real HDR Photo

Rebuild same scene in Rhino

Measure and apply material reflectance

Set the same light source condition through VRAY

CIE overcast sky at same time

Compare analysis in HDR

Conclusion


Experiment step 1 Real scene Compare(RGB Rendering result)

Lawrence 278 Location Time 03/02 10:34 AM

Scene 1

Partial Cloudy Camera B (Canon EOS 5DIII) Sigma Lens Fish-Eye F11 ISO 100 WB 6400 Shutter Speed Sequence 1/4000 --- 30s Luminance Pre 24 cd/m² Luminance Post 25.3 cd/m²


Location Experiment step 1 Real scene Compare(RGB Rendering result)

Lawrence 278

Time 03/02 10:37 AM

Scene 2

Partial Cloudy Camera B (Canon EOS 5DIII) Sigma Lens Fish-Eye F11 ISO 100 WB 6400 Shutter Speed Sequence 1/4000 --- 30s Luminance Pre 9.24 cd/m² Luminance Post 10.4 cd/m²


Location

Lawrence 278

Experiment step 1

Time 03/02 10:42AM

Real scene Compare(RGB Rendering result)

Partial Cloudy

Scene 3

Camera B (Canon EOS 5DIII) Sigma Lens Fish-Eye F11 ISO 100 WB 6400 Shutter Speed Sequence 1/4000 --- 30s Luminance Pre 19.26 cd/m² Luminance Post 19.51 cd/m²


Experiment part 2 Total light channel rendering VS Original zero close to real condition

Use total light renderings, we try to simulate real scence light. The result we get is that the surface close to the main reflectance area is close the real reflectance condition. However, where the spot far away from reflective surface, the result of rendering and false color diagram is very low.

low

1930 234

121 40

12

80

1857 76 18

3


Experiment part 2 Total light channel rendering VS Original

81

76 1795 23

8

22 298

1944

28 7

1

84


Experiment part 2 Total light channel rendering VS Original

45

202 2002

79

46

16

1871

55 16

1


Experiment part 3 HDRI SKY Background Rendering VS orginal Use HDR dome sky as light source, make rendering and false color. The spread of light is close to the real scence.

286

1893

196 265

2063

175

79

86

16

8


Experiment part 3 HDRI SKY Background Rendering VS orginal

43

66

65

243

20 2058

1770 26

6

1 4

164


Experiment part 3 HDRI SKY Background Rendering VS orginal

176

1930

93

65

254

103 2061

79 57

2 12

120


Experiment part 3+ Total light channel vs HDRI sky

Same range

Total light result

HDR dome sky result


Experiment part 4 Manual added reflecting wall vs real scene condition

Orginal

Render


Experiment part 4 Manual added reflecting wall vs HDRI sky

HDRI Dome

Reflector wall


Conclusion: The vray rendering light sources more focus on the diffusing light on material surface. RGB channel is not applicable in the hdr light study Total light channel is a render channel consider the light particle within the rendering which is usable. No sky reflection or refraction would be considered in vray rendering. The render light source is single sourced even setup as CIE overcast. No other source would be considered. The HDRI dome sky replaces vray sunlight is a good way to improve the light quality when bring to hdr analysis yet still off a little bit.


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