Ya WANG Portfolio

Page 1


01 Micro Space City Village Vitality Recovery Senior year project (2017)

02 Roaming Curvature Museum For Paper Art Collection Final year project (2018)

03 Urban Livingroom Campus Library Design Junior year project (2016)

04 Kaleidoscope Playscape Digital research studio

(2020)

05 Waterloo “Stage” Urban research studio

(2021)


06 Prototype of Sanctuary in Doomsday Sustainable research studio

(2020)

07 The Moon And Sixpence Biological Hybrid Prototypes & Game Performative Outcomes (2020)

08 The Folding Fan Facade Sustainable Kinetic Facade Design

(2020)

09 Melody Forest Thesis Studio (2021)

10 Other Works Projects & models (2014) Hand-painted projects (2015) Character hand drawings (2005 & 2006)




































Grasshopper Definition The generation of tetrahedron

Make a cluster for tetrahedron

Get surface, center of surface and edges of surface

Calculate the height of a tetrahedron

Bottom surface

Geting vector that perpendicular to the bottom Move the point as vertex of the tetrahedron

G s

Tetrahedron combination create (choose one as prototype) Using WASP to create a series of tetrahedron combinations, we can control the number and form of tetrahedrons. There are three different forms for the same number of combinations in this project.

Number of tetrahedron: 5

Number of tetrahedron: 10

Frame Variation Frame Variation Tetrahedron combination variation Tetrahedron combination variation

Form: 1

Form: 2

F

Form: 1 Number of tetrahedron: 5

Form: 2

F

Number of tetrahedron: 5

Getting ge

Number of tetrahedron: 10 Number of tetrahedron: 10

Form 1

Getting reference (points & Curve)

Choose form 2 as the prototype

Number of tetrahedron: 20 Number of tetrahedron: 20

Form 2

Prototype

F


Tetrahedron variation Form:combination 1

Form: 2 Form: 2 Form: 2

Form: 3 Form: 3 Form: 3

Number ofForm: tetrahedron: 5 1

Form: 2

Form: 3

1 Number ofForm: tetrahedron: 5

Form: 2

Form: 3

Tetrahedron combination variation Frame Variation Form: 1 Form: 1 Number of tetrahedron: 5

Frame Tetrahedron combination variation NumberVariation of tetrahedron: 5 Tetrahedron combination variation Number of tetrahedron: 5 Number of tetrahedron: 10 Number of tetrahedron: 10 Number of tetrahedron: 10 Number of tetrahedron: 10 Number of tetrahedron: 10

Number of tetrahedron: 20 Number of tetrahedron: 20 Number of tetrahedron: 20 Number of tetrahedron: 20 Number of tetrahedron: 20

Get tetrahedron surface & Line

Number of tetrahedron: 30 Number of tetrahedron: 30 Number of tetrahedron: 30 Number of tetrahedron: 30 Number of tetrahedron: 30 Number of tetrahedron: 40 Number of tetrahedron: 40 Number of tetrahedron: 40

Form: 3

Number of Form: tetrahedron: 40 1

Form: 2

Form: 3

Form: 3

Number of Form: tetrahedron: 40 1 Number of tetrahedron: 50

Form: 2

Form: 3

eomertries

Form 3

Number of tetrahedron: 50

Extracting the edges

Number of tetrahedron: 60 Number of tetrahedron: 60


Prototype Variation Prototype Variation Prototype Variation

Apply to the prototype Apply to the prototype

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Apply t

Prototype Variation Weaving updating Weaving updating Weaving updating 14 13

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A (n) - B (n)

One 3D weaving in one tetrahedron One in one tetrahedron One 3D weaving in 3D oneweaving tetrahedron

One 3D weaving in one tetrahedron

0

Original in one tetrahedron weaving in 3D oneweaving tetrahedron 0 3 Original 3D Original 3D weaving in one tetrahedron

2

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Two 3D weaving in one tetrahedron A1-B1-A2 A2-B2-A3 A3-B3-A4

A1-B1-A2 A2-B2-A3 A3-B3-A4

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12 15 10

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Two in one tetrahedron Two 3D weaving in 3D oneweaving tetrahedron

Original 14 13 3D weaving in one tetrahedron

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A1-B1-A2 A2-B2-A3 A3-B3-A4

8 10 13

Two 3D weaving in one tetrahedron

8 15 (n) - B (n) - A (n+1) 15 14 14 13 A (n) - B (n) - AA(n+1) 13 12 12 127 11 10 7 11 B 10 99 B9 8 A1-B1-A2 8 7 6 7 6 6 5 6 A2-B2-A3 5 4 4 3 8 A11 A 3 2 2 1 5 15 14 A (n) - B (n) - A (n+1) 5 A3-B3-A4 1 0 13 12 10 0 7 11 4 4

type Variation

aving updating 3

A

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2 5 82 type15Variation 14

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0 A (n) - B (n) - A (n+1)

Prototype 13 12 1 Variation 0 4 7 11 10 Updating B in one tetrahedron 1 0 9 Updating 3D weaving in 3D oneweaving tetrahedron Prototype Variation 0 aving updating Weaving updating 8 7 1

3 6

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A1-B1 A2-B2 A1-B1 A1-B1 A3-B3 A (n) A2-B2- B (n) A2-B2 A3-B3 A3-B3 A (n) - B (n) A (n) - B (n)

A (n) - B (n)

12

Three 3D weaving in one tetrahedron

One 3D weaving in two tetrahedrons Three 3D weaving in one tetrahedron One 3D weaving in two tetrahedrons One 3D weaving in two tetrahedrons

One 3D weaving in two tetrahedrons

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Original 3D weaving in two tetrahedrons

Original 3D weaving in two tetrahedrons

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Two 3D weaving in two tetrahedrons

A (n) - B (n) - A (n+1) A (n)A1-B1-A2 - B (n) - A (n+1)

A (n) - B (n) - A (n+1) A2-B2-A3 A3-B3-A4

7

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Updating 3D weaving in two tetrahedrons Updating 3D weaving in two tetrahedrons 12

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Apply to the prototyp

Apply to the prototype

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Original 3D weaving in two tetrahedrons

15 14 13 12 11 10 9 8 7 6 A 5 4 3 2 1 0

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10 one tetrahedron 55 7 Updating 3D weaving in

13 15 14 13 12 11 10 9 8 7 A 6 5 4 3 2 1 0

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12 15 14 13 12 11 10 9 8 7 A 6 5 4 3 2 1 0

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Three in one tetrahedron Three 3D weaving in 3D oneweaving tetrahedron

Apply to the prototype

2

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1 4 0 3

Apply to the prototyp

A (n) - B (n) - A (n+1)

Three 3D weaving in two tetrahedrons Three 3D weaving in two tetrahedrons


to the prototype

pe

Bloom: pink Position: 12 Bloom degree: 56 Density of threads: 22 2D weaving: blue Density of threads: 22

Bloom: pink Position: 45 Bloom degree: 54 Density of threads: 22 2D weaving: blue Density of threads: 22 3D weaving (between two tetrahedrons): white Density of threads: 22

pe

Bloom 1: blue Position: 26 Bloom degree: 49 Density of threads: 22 Bloom 2: blue Position: 39 Bloom degree: 203 Density of threads: 22 2D weaving: pink Density of threads: 22

Bloom 1: blue Position: 26 Bloom degree: 0 Density of threads: 22 Bloom 2: blue Position: 39 Bloom degree: 219 Density of threads: 22 2D weaving: pink Density of threads: 22 3D weaving (between two tetrahedrons): white Density of threads: 22


Final Output Variation

How To Play



and height of the ceramics 3D printer. The photo on the right shows a failed attempt when the lines collide one another when they were drawn on the same layer height. Physical Model Processing

PHYSICAL MODEL- STRUCTURE 1 TIMBER STRUCTURE Connector Details

Physical Model Processing



Constellation Dome Development

Prototype Construction


Constellation Dome Development

Northern and Southern Hemispheres Overlay





when people participate in something, if there were ups and downs in their emotions, it will deepen their sense of experience and memory. It is a good way to impress and tell the story of this building.

According to the immersive experience curve, we designed a zero room that has no passive design as a reference for other sustainable and comfortable rooms, the purpose is to bring out the immersive design atmosphere. This program is a sustainable centre that can offer coalmine exhibition, library, entertainment and education. Moreover, rooms will all apply a comfort sustainable strategy, except the zero hall. There will be three deficient rooms using clean energy to supply the power for the whole program. They also will apply the passive design to maintain comfort and impress visitors showing the possibility to live sustainably.

Site Plan


History Analysis

Site Chosen Rea

Site Analysis


ason

Climate Analysis

Massing Development


North E


Elevation

Ground Floor Plan

West Elevation


First Floor Plan

Water Room Introduction


Construction Detail

Solar Room Introduction

Construction Detail The solar angle during the winter solstice and summer solstice, and the angle of the solar panel that can adapt to it. 78 degrees in winter and 22 degrees in summer.

Construction Detail





The waterloo tower will complete a stunning transformation from a social housing project funded by the government to a semi-public housing and semiprivate rental apartment building. The injection of new demographics brings the economic potential of the site and business opportunities. Through the "stage", we provide the opportunity to create identity value and to enhance the vitality of the plot. This will reduce alienation, promote community interaction, and gradually form a virtuous circle. Ultimately, with everyone's efforts, the entire site will become a "stage" that shows itself to the city.

Before

After


Concept: A Story of "Stage"


If residents are given a “stage” to show themselves, other residents will unconsciously watch and imitate. Residents show their good side and gradually improve their quality of life. This influence will continue to expand, and eventually, the entire community will become a larger "stage" and then influence other communities.

Goals Inject new vitality into the plot by redesigning public and private open space as "stage" to improve the life quality of local residents, and ultimately improve the social image of the plot. Principles • • • •

Keep the original structure as much as possible Consider both publicity and privacy of open space Provide more opportunities for residents to show themselves Stimulate spontaneous display behaviour by improving arrangement


30700 1360

3350

3350

5400

2800

3840 2250

5400

3500

3350

2250

3350

1360

2800

5200

Eld

St

1500

5200

1500

Fa

21300

Cr UP

Pla

4880

5200

UP

UP

UP

1775

UP

910

1420

UP

6210

5200

5200

2910

Ba

3230

6960

1160

7400 13010

0m 1m

Standard Plan Lower Level

5m

30700 1360

3350

3350

5400

2800

3840 2250

5400

3500

3350

2250

3350

1360

2800

5200

UP

1880 1500

5990

21300

1500

5200

1500

1301

UP

4880

3230

1780

Student/O

500

Elderly/Dis

6950 2040

1160

Family Lo

Cross-stor

5520

13010

Standard Plan Upper Level

6210

5200

UP

5455

2040

1301

UP

3230

692 5455

UP

910

5200

UP

2500

5200

UP

Planting S 0m 1m

5m

Balcony S


derly/Disable Apartment

tudent/Officer Loft

amily Loft

ross-storey Communal Stage

anting Stage

2050 870

6210

1780

alcony Stage

1160 5520

4550 1310

UP

20

0

1160 5520

10

sable Apartment

Officer Loft

oft

rey Communal Stage

Stage

Stage

6210

10


Room Type 01 - EIderly (existing residents)

Room Type 02 - Younger Loft ( New residents-working & student crowd) & (part of existing residents)

Room Type 03 - Family Loft ( New residents-young family crowd)


Room Type 01

Balcony Stage

Room Type 02 & 03


South Elevation

Proscenium Box Internal Space

0m

5m

25m


Proscenium Box Circulation

Proscenium Box Cross-storey communal space. This is a great opportunity for residents living on different floors to interact. The location of the stairs aims to force people to visit this space. The movable wall is a curtain imitating the stage.


Coffee Walk (first floor) 3

2

1

1

2

3

Marketing Space (second floor)


Motion Picture Film Stage Marketing Space

With the first rays of morning light, Waterloo ushered in a new day. The curved grand staircase and the light and shadows provided a great view of the venue. Only early risers can enjoy this tranquil beauty.

Towards evening, the warm light made the whole venue warm. People of all ages were enjoying their cozy and warm lives here.

Lens Stage Coffee Walk

Have a cup of coffee while reading or working in the coffee walk. Or do nothing but look at the view from the venue. At the same time, you can also be the scenery in the eyes of others.

The venue gradually comes alive in the afternoon, especially on weekends. The ethnic motifs on the walls attract people to take pictures and the bazaar is open for business.




Biological Relationships Inspiration Medicago is a genus of flowering plants, commonly known as medick or burclover, in the legume family (Fabaceae). It contains at least 87 species and is distributed mainly around the Mediterranean basin. One of which best-known members of the genus is alfalfa. Under dry, tropical climate, as in North Senegal, the perennial character of alfalfa could be impaired by flooding or waterlogging during the rainy season.

01 Spiral

2 layers

3 layers

4 layers

5 layers

6layers

N layers

The idea came from Medicgo seedpods. The degree of the curl of Medicago seedpods will increase with the lasting of time, and the wrinkles on th surface of the seedpods will become more and more obvious as the seeds dry. Therefore, the layer of curl will be the variation. form A

form B

The shape and spiral of the seedpods will change over time, which will also be the variable parameter, the shape of spiral.

02 Wrinkle

03 Pattern pattern

04 Sphere

Such plants are usually surrounded by dew in th morning light, and I expect to see this reflecte in this project, so my aim is creating the beauty o a plant surrounded by dew in early morning.

The spiral-shaped edges wrinkle of the seeds will produce wrinkles of different degrees over time. In addition, The texture of the plant surface will also be applied as a pattern into this project.

Construction

Outside spiral

Spiral 1 Original Spiral Form A Outside spiral

Inside spiral Original form A

1. Using Series create an arithmetic sequence [start: 6, step: 12, count: 60]. Using Sin and Cos to calculate the Sin and Cos values of the difference series. Using multipulavation (A x B) link these two values to a Slider(B), then these two result will be the X and Y of the points. 2. Using another Series create an arithmetic sequence, using the same start and count, but diferent step [initial one 2], this result will be the Z of the point. Then the I get the points. And using Interpolate to create a spiral. Duplicat it and change the B to get two spirals. 3. Using Line links these two list of points, to get isometric segment between two spirals, this result will be uesd as the sections as list of component Sweep2, using Sweep2 link this two spirals, then get the surface. This one is the orignal form a.

Original form b

Inside spiral

1. Using Sphere create a ball. And this ball can controlled by Z axis and Radius. 2. Using Pull to pull the points in the outside spiral out the ball, then use Interpolate to connect these points to a different spiral. 3. Repeating the step 3 in Orignal spiral, and then get different spiral surface form, it will be called original form


Wrinkle

Pattern

1. Using Dispatch to divide the points on out side spiral. Move one of 1. Using poplate2D to create a square of points. It can be conthe two lists, and the factor will be the variation. And then weave them trolled by Count :200, Seed: 50. Linking it to Voronoi to create a together. pattern. The variation will be Radius and Count. 2. Using Interpolate make this weaved list become a curve. And then repeating the step 3 in Orignal spiral, and then get a form. And this time the variations can be Factor(move how far) and Step (Z) and z coordinate of the sphere. 2. Draw a Curve as reference. Using Evaluate cruve to find a point on it. Geting the boundary of the pattern. Using gradient to colour it, and the distance between the square of points and the point on that curve will be a variation to change the colour of the boundary.

Sphere

Reference Curve

The points that be pulled from the outside spiral. Link it to a sphere to make some sphere. These Spheres are controlled by Z coordinate of the “ball”.

Count: 200 Seed: 50 Radius 10 Parameter(point on reference cruve): 1000

Pattern on Spiral Surface Variation FORM A.

he

001 Pattern Count 200 Radius:20 Parameter:20 inside spiral count 60 step z 2 B 10 outside spiral count 60 step z 2 B 80 weave factor 10 002 Pattern Count 200 Radius:10 Parameter:20 inside spiral count 60 step z 2 B 10 outside spiral count 60 step z 2 B 80 weave factor 10

y he

ed m of

003 Pattern Count 200 Radius:20 Parameter:20 inside spiral count 60 step z 2 B 10 outside spiral count 60 step z 2 B 80 weave factor 20 004 Pattern Count 200 Radius:20 Parameter:1000 inside spiral count 60 step z 2 B 10 outside spiral count 60 step z 2 B 80 weave factor 20 005 Pattern Count 200 Radius:20 Parameter:1000 inside spiral count 60 step z 1 B 10 outside spiral count 60 step z 2 B 80 weave factor 20

be

t of be

ta m b.

Isometric

Front

Top

FORM B. 001 Pattern Count 200 Radius:20 Parameter:20 inside spiral count 60 step z 2 B 10 outside spiral count 60 step z 2 B 80 weave factor 10 002 Pattern Count 200 Radius:10 Parameter:20 inside spiral count 60 step z 2 B 10 outside spiral count 60 step z 2 B 80 Weave factor 20 003 Pattern Count 200 Radius:20 Parameter:20 inside spiral count 60 step z 2 B 10 outside spiral count 60 step z 2 B 80 weave factor 20 z coordinate 50 004 Pattern Count 200 Radius:20 Parameter: 20 inside spiral count 60 step z 2 B 10 outside spiral count 60 step z 2 B 80 weave factor 20 z coordinate 120 005 Pattern Count 200 Radius:20 Parameter:1000 inside spiral count 60 step z 1 B 10 outside spiral count 60 step z 2 B 80 weave factor 20

Isometric

Front

Top


Hybrid Prototypes Inspiration Combination Method

Biological Form Extraction 1

+ Medicago Seedpod

Pattern

+ Geometry

Spiral

Sphere

The inspiration co from the Raffle co one of which is d orated with an o hanging lace along edge of the Raffle. design attempts combination, whic to graft the form the edge of form 1.

The extractions of Medicago seedpod biological form are the spiral and sphere. The spiral will be the key to demonstrate the development of our spatial typologies at the scale of the body. This part will be uesd as a direct contact with the human body and its spiral logic will be expressed on body scale. Biological Form Extraction 2

+ Feather Star

Stem

Pinnules

Pinnule Detail

The extractions of feather star biological form are the stem and pinnule, The extractions of feather star biological form are the stem and leaves, this part will be organically combined with the first form and manifested together on the human scale. In order to hybridize, both forms will have different degrees of adjustment. Geometry & Parameters Arms & Pinnules Variation

SHOULDER

Parameters

Construction

Pinnule curvedness : 5 Pinnule Length value: value: 3 Divider: 20 Negative Random Displacement: 0 Positive Random Displacement: -100 Scaled curve: Number of wraps: 2 Division : 10 Tilting: 0 Final Radius: 30 Starting Radius: 200

i Parameters Spiral: Wave degree: 20 Wave displacement: 0 Width value: 0.6

Pinnule curvedness : 5 Pinnule Length value: 6 Divider: 20 Negative Random Displacement: -50 Positive Random Displacement: 50 Scaled curve: Number of wraps: 4 Division : 10 Tilting: 0 Final Radius: 30 Starting Radius: 200

Parameters Pinnule curvedness : 5 Pinnule Length value: 6 Divider: 10 Negative Random Displacement: -100 Positive Random Displacement: 100 Scaled curve: Number of wraps: 6 Division : 10 Tilting: 0 Final Radius: 30 Starting Radius: 100

i

Pinnule: Pinnule curvedness : 5 Pinnule Length value: 1 Divider: 10 Negative Random Displacement: 0 Positive Random Displacement: 0 Layer of spiral: 1 ii Parameters

Parameters

Perspective

Same to arm

ii

Spiral: Wave degree: 20 Wave displacement: 0 Width value: 1 Pinnule: Pinnule curvedness : 5 Pinnule Length value: 3 Divider: 10 Negative Random Displacement: 0 Positive Random Displacement: -100 Layer of spiral: 1 iii Parameters

iii

Spiral: Wave degree: 50 Wave displacement: 0 & -50 Width value: 0.6 Pinnule: Pinnule curvedness : 5 Pinnule Length value: value: 3 Divider: 10 Negative Random Displacement: 100 Positive Random Displacement: 0 Layer of spiral: 2 iv Parameters Spiral: Wave degree: 50 Wave displacement: 0 & 50 Width value: 1 Pinnule: Pinnule curvedness : 5 Pinnule Length value: value: 3 Divider: 10 Negative Random Displacement: 100 Positive Random Displacement: -100 Layer of spiral: 2

iv

Right


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Game Performative Outcome

INSPIRATION

Game Concept

Elaborating on the concept arts, the story of The Moon And Sixpence and the game Starlink: Battle For Atlas provided more inspirations on the gameplay.

Our game is designed as a miniadventure. We adopted the hybrid geometry developed in previous assignment to a larger scale, and employed the results as a guide, a goa and a contraint of of the player’s journe

The ideas are more or less refelected on the control and in-game interactions.

Figure, The Floating Press, 2009

Putra, 2018

PRINCIPLE & GEOMETRY Construction & Variable Form Tunnel This tunnel is composed of a floor and two walls. The generation process of the two walls is based on the design principle.

Entrance

Cut the mountain to get the outlines of the two cross-sections of the mountain.

Get enough contours, evaluate the curve to get points.

Connect the points to get a suitable curve as the inner wall line of the tunnel.

Floor Break

Use this curve to generate spiral to get to the tunnel inner wall.

Offset the curve to create the floor of the tunnel, which should be as flat as possible due to the gaming experience.

Cut off some parts of the floor to prepare other geometries to increase the game experience.

Indoor

Use the edge curve of floor to generate another spiral exterior wall.

Add arm according to the design principle of Hybrid Prototypes, control random data to adjust to the best shape.

Add pinnules, control the data to get the proper number of pinnules. Peak Exit

Persepctive View

Top View

Right View


al ey.

Tree

Get the outlines of the two cross-sections of the pipe. Get enough contours, evaluate the curve to get points. Connect the points to get a suitable curve as the inner wall line of the tunnel.

Adjust the final radius and starting radidus to scale the spiral to obtain the proper shape. The spiral and pinnule use this curve as the reference.

Elaborating on the concept arts, the story of The Moon And Sixpence provided more inspirations on the gameplay. The ideas are reflected in the control and in-game interactions. The theme of this game is that players need to get through the tunnel and players will enjoy many interactions. At the end of the tunnel, players will get to the top of the mountain and get rewards.

Use this curve to create spiral to get to the overall shape of the tree.

Control random data to adjust to the best condition of the arms.

Adding pinnules to get the final tree and it will be placed in the far distance as a visual scenery.




The design is inspired by the opening method of the Chinese folding fan, and uses an innovative material that can change the length according to the temperature. The purpose of this design is sustainability. This is a facade that can automatically adjust the shading of the room according to the temperature


Inspiration Folding fans originated in China. Originally, paper fans were commonly used as decorations by ancient poets. Later, they spread to the folk and began to be used as household items to dispel heat in summer for ordinary people. They have been used for thousands of years and have developed many novel styles. The names of each part of the folding fan:

Paper fans spread to many places in the world. The European royal ladies believed that fans were a status symbol. With thousands of years of cultural development, folding fans have gradually developed into works of art. When the paper fan is opened, the natural sheltering feeling and the controllable sense of form have inspired us to use the characteristics of the folding fan as the inspiration for the movement of the kinetic facade system. The three sketches on the right are several forms of conceptual drawings based on the paper fan concept.

From The hexagonal shape has strong growth and is conducive to arranging the entire facade.

Too much coverage, not necessary and unsustainable.

2. Fans on six points

1. Hexagon frame

The form 3 with three fans on on hexagon for further development.

Reducing three points, but it also show effective shielding.

3. Fans on three points

4. Opening form


Fabric mesh sector

Sector skeleton

Shape memory alloy rod

Fan Detail 01 Fan Details-1 Fan Details-1

Slider

Working Principle Working Principle Working Principle Working Principle

Fan Details-1 Sector skeleton

Hinge point 1

Fabric mesh sector Fabric mesh sector

Connecting rod 2

Hinge point 2 Shape memory alloy rod Shape memory alloy rod Slider Slider

Shape memory alloy rod

Fan Details-1

Slider Sector skeleton

Hinge point 1

Connecting rod 1

Hinge point 1 Hinge point 1

Fabric mesh sector

Connecting rod 2 Sector skeleton

Sector skeleton The 1st rod transforms All closed

Hinge point 2

Hinge point 2 Hinge point 2

Shape memory alloy rod

Rotatable connection

Connecting rod 1

Fixed joint Hexagon structure

Hexagon structure Hexagon structure

Construction Details

Shape memory alloy rod

Connecting rod 1

Connecting rod 1

Fan Details-2 Fan Details-2 Fan Detail 02

Connecting rod 2 Hinge point 1

Hinge Slider point 2 RotarySlider rod Shape memory alloy rod Shape memory alloy rod Connecting rod 1 Connecting rod 1 Connecting rod 2 Connecting rod 2 Hinge point 1 Hinge point 1 Hinge Hinge point 2point 2 Hinge point Rotary rod1 2 Connecting rod Rotary rod Shape memory allor rod

Rotatable connection

Rotatable connection Rotatable connection

Folding fa

Tube joint

Foldable sector

Shape memory alloy rod

Construction Details Fixed joi Construction Details

Connecting rod 1 Connecting rod 2 Hinge point 1

Foldable sector

Foldable sector

Fan Details-2

Hinge point 2

Folding fan

Hexagon Folding fan sector sy Folding fan sector sy

Sector skeleton

Sector skeleton

Hinge point 2 Rotary rod

Shape memory allor rod

T

All closed

Construction Folding fan sectorDet syst

Sector skeleton

Connecting rod 1

Hexa Hinge point All 2closed

Construction DetT Construction Details All closed

Fan Details-2 Slider

Th

Hinge point 1

Rotatable connection Folding fan sector system

Connecting rod 1 Connecting rod 1

Slider

Slider

All closed

Connecting rod 2 Connecting rod 2

Fixed joint Hexagon structure

Fixed joint Fan Details-2 Fixed joint

Connecting rod 2

Sector skeleton Sector skeleton Foldable sector Foldable sector

Slider

Shape memory alloy rod Folding fan Connecting rod 1

Hinge point 2 Hinge point 2 Connecting rod 1 Connecting rod 1 memory allorcomprised rod isShape folding fans Shape memory allor rod

Rotary rod

Folding fan

em of hexagon Connecting rod The dynamic shading system folding fans comprised of hexagon HIngeis point operated by rotary and connecting rod structure hub. Sectors are operated by rotary and connecting rod hange of shape memory alloy. Hexagon

Connecting rod 2 Hinge point 1 Hinge Rotary rodpoint

2

Rotary rod

Connecting rod

Folding fan

HInge point

and driven by the shape change of shape memory alloy. Hexagon Rotary Folding rod fan Out ans and components together. With the hub 6 joins all the fans and components together. With the 6 structure Hinge point 2 and the connection sleeve,ofhexagon structure hubs are fixed leeve, hexagonshading structure hubs are fixed The dynamic system isarms folding fans comprised hexagon Connecting rod 1 Connecting rod Slider Slider on the main structure. HInge point Shape memory allor rod

structure hub. Sectors are operated by rotary and connecting rod

and driven by the shape change of shape memory alloy. Hexagon structure hub joins all the fans and components together. With the 6 The dynamic shading system is folding fans comprised of hexagon shading sleeve, system is folding fans comprised of hexagon armsThe anddynamic the connection hexagon structure hubs are fixed structure hub. Sectors are operated by rotary and connecting rod structure hub. Sectors are operated by rotary and connecting rod on the main structure. and driven by the shape change of shape memory alloy. Hexagon and driven by the shape change of shape memory alloy. Hexagon structure hub joins all the fans and components together. With the 6 structure hub joins all the fans and components together. With the 6 arms and the connection sleeve, hexagon structure hubs are fixed arms and the connection sleeve, hexagon structure hubs are fixed on the main structure. on the main structure.

Rotary rod Rotary rod Connecting rod Connecting rod Slider HInge point HInge point

Slider Slider

The dynamic sha structure hub. Se


2

e

1 1

e

3

1

2 2

2

1

3

Working Principle The 2nd rod transforms

1

The 3rd rod transforms

3

Fabric mesh sector

3 3

d

he 1st rod transforms

agon structure hub st

The 1 rod transforms

tail The 1st rod transforms

The 1st rod transforms

tails tem

an sector system

int n structure ystem ystem Tube joint Tube joint

Connection Detail Section 1:5

The 2nd rod transforms

The 3rd rod transforms

Sector skeleton

1 Finish surface 9 Curtain wall system aluminium f The 3rd rod transforms The 2 rod transforms 2 Neat cement slurry finish 10 Double-layered glazing 3 Composite metal deck 11 Steel angle deck Sleeve(connect to the main structure) 4 Concrete slab Structural column nd rd The 3rd12rod transforms The 2nd rod transforms Arm The 3 13rod transforms The 2 rod transforms 5Connecting Galvanized steel profile 280mm/UNP280 Suspended ceiling rod 2 Hexagon structure hub Connection 6 Rail clamp 14 Cantilever bracket Hexagon structure hub Connection 7 Structure beam IPE280 14 8 Glass wool insulation Sleeve(connect to the main structure) Connection nd

Sleeve(connect to the main structure)

Arm rod 1

Connecting Arm Hexagon structure hub Hexagon structure hub

Connection Connection

The 1st rod transfo

All closed

Rotatable connection Fram joint 2 Main structure (floor) Sleeve(connect to the main structure) Sleeve(connect to the main structure) Arm Arm

2

Construction Details Fram joint 2 Main structure (floor)

Folding fan sector system Fram joint 2 Main structure (floor)

Tube joint Tube joint

d

ter tube

Fram joint 2 Fram joint 2

Sector skeleton Frame joint 1

Foldable sector

Exploded sleeve Fixed bolt

Outer tube

Fixed bolt

Main structure (floor) Main structure (floor) Tube joint

Exploded Sleeve

Frame joint 1

Screw nut 1

Screw nut 2

Frame joint 1

Appendix 2

Outer tube

Fixed bolt

Outer tube Outer tube

Fixed bolt Fixed bolt

ading system is folding fans comprised of hexagon ectors are operated by rotary and connecting rod

Appendix 2 Folding Frame fan joint 1 Frame joint 1

Appendix 2

Rotary rod Frame joint 2

Top board

Screw bolt 2

Screw bolt 1

Connecting rod HInge point Perforated connecting plate

Perforated steel angle deck

Appendix 2


Respond to various temperature Respond to various temperatures

When the temperature reaches 30 Co, the second When the temperature is lower than 26 Co, all three SMA rod reaches the critical temperature, shrinking memory alloy metal rods are in the extended state, pushing the slider to keep the folding fan sector closed. and pulling the slider to expand the fan at 80°.

The memory metal inside the Rotary rod became shorter than before because temperature, pulling the Slider down to slide, causing the two hinges to rotate, and then driving the pink connecting rod to rotate, and finally, the folding fan is opened.

Red points: connect to building structure White points: no connection


When the temperature reaches 28 Co, the first SMA rod reaches the critical temperature, shrinking and pulling the slider to expand the fan at 40°. Adding folding fans: Each sector is separated by 200mm to ensure that the sectors do not conflict with each other during movement

Red hexagon: no connected hexagon structure White circles: support the red hexagon

When the temperature reaches 32 Co, the third SMA rod reaches the critical temperature, shrinking and pulling the slider to expand the fan at 120°. The entire shading system is fully opened. Red rod piece: Share with three hexagon Hexagon structures connect through shared rod pieces Fixed with tube joint

Adding folding fans Appendix 4





This thesis focuses on deconstructing the Stretto House and systematizes the abstract design language into a concrete methodology that Steven Holl adopted in this project. Step by step, this reproducible methodology can be reconstructed into another site. Based on the specific conditions in that site, the design methodology as a seed grows to a project that is unique to the site.

Design Approach Architectural Phenomenology Outcome

Inspiration

Architecture

Moving Trains

Phenomenological Link

Tempo of Composition

Composition Method / Tool

Step 1

Step 3

Research Sydney Railway

Build Phenomenological Link

Step 2 Study Composition


New Project -Site Plan

Underground

Pedestrian Entrance

Vehicle Entrance

9F

Gross floor space: 41,857 ㎡ Floor space ratio: 5.98 Site coverage:

sejima peo

0.63

0m 10m

30m

50m

Site Plan

sejima


Build Phenomenological Link

d Railway

Train

Composition

Speed Up

Fast-tempo

Dynamic Space

Stopping

Slow-tempo

Static Space

Dynamic Space

Architecture

Static Space

sejima peoples S=1/100 sejima peoples S=1/100 sejima peoples S=1/100 sejimaS=1/100 peoples S=1/100 sejima peoples

sejima peoples S=1/100

sejima peoples 2 S=1/100 peoples 2 S=1/100 oples 2sejima S=1/100

sejima peoples 2 S=1/100 sejima peoples 2 S=1/100 peoples 2 S=1/100 sejima peoples 2sejima S=1/100

a peoples S=1/100

sejima2peoples sejima peoples S=1/1002 S=1/100 sejima peoples S=1/100 Go upstairs

Jogging

Resting Go downstairs

sejima2peoples peoples S=1/1002 S=1/100 sejima peoplessejima S=1/100 Skating

sejima peoples 2 S=1/100

sejima peoples 2 S=1/100

Moving

Reading

Watching

Listening


Vehicle Entrance Parking

Office

Check in

5m

15m

Parking

Parking

Pedestrian Entrance

0m

Toilet

Cafe

25m

Level 1 Floor Plan


New Design in Old Settings Organized Vertical Circulation

Stair Cases

Elevators

Old Vertical Ciculation Seprated Cases

g

Passengers Elevator + Stair Case

g Freight Elevator

Escalator

New Vertical Ciculation Combined Cases Direct Escalator


Melody Forest Rendering


Old

Transition

Theatres, Activities, Garden

New

Timber Frame

Dynamic Shading Canvas

General Hierarchy

Dynamic Shading Canvas


Dynamic Space View from the garden


Yoga Room

Music Room

Cafeteria

Cinema

Static Space

View from music room

0m 1m 3m 5m








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