Delzin Choksey 02819821 3D Character Animation
MIDPOINT REVIEW 14th July 2011 10:00 am
Index
2
Autobiography
3
Resume
4
Abstract
5
Project Proposal
6
Character Model sheets Development and Research
7
Environment Design and Research
16
Cart Turnaround Development and Research
19
Balloons Research
22
Butterfly Turnaround Development and Research
23
Props and Research
26
Size comparison
27
Beat Boards
28
Story Boards
30
Shot Planner
32
Timeline
67
Autobiography My name is Delzin Choksey and I was born and raised in a humble home in Mumbai, India. I grew up in a bustling city within a diverse and culture rich environment. From an early age my parents urged my brother and me to explore our hobbies and look to transforming them into our careers. The exposure in a city like Mumbai added to my life a sense of acceptance and developed in me a longing to excel. My interest in art dates back to my school days and I would spend hours drawing and sketching. When I eventually took up Applied Art in my under graduate career, I enjoyed every bit of it and realized that visual communication through any media illustration, photography or graphic design was powerful, challenging and exciting. At sixteen, both human behavior and art intrigued me. Over the next five years, I simultaneously pursued and received degrees in both Psychology and Applied Art. My interest in motion graphics heightened and I chose to turn my print assignments into animations wherever possible. I worked with social causes as well as fun self-exploring campaigns. During this time, I learned that an understanding of human behavior was intertwined with the art of visual communication. My childhood has significantly influenced the way I think today. In school as well as in college, I was exposed to good teachers and admirable mentors who always encouraged my all round development and academic excellence. As part of my Applied Art degree I interned with a national music channel, B4U. I worked in the pre-production department as an illustrator, a story board artist and a script writer. After completing my degree, I joined On-Lyne Computer Systems as a web designer and graphic designer and honed my skills in interactive media. Here, I developed interactive websites and created animations for clients worldwide but I missed animation. When I moved to the US, I worked for various NGO’s and did freelance design work. Although I enjoyed it, I truly yearned for an education in animation that would help me polish my expertise in a formal academic setting, helping me develop the professional skills I needed to excel in the industry.
3
Resume
4
DELZIN CHOKSEY
EDUCATION
4, Admiral Dr,
Sep 2009 – present
Masters in Animation – 3D Character Animation, Academy of Art University, San Francisco
Mar 2003 – Apr 2006
Bachelors in Applied Art – Illustration, Mumbai University
Mar 2004 – Apr 2006
Bachelors in Art – Psychology, Mumbai University
Emeryville CA -94608 404.563.4312 delzinchoksey@gmail.com
EXPERIENCE May 2007 – May 2008 On-Lyne Computer Systems - Graphic Designer Website design, graphic design and interactive design projects Apr 2006 – May 2006
B4U Music Channel - Illustrator/Graphic Designer Worked on story board and animation for television promos.
Apr 2005 – Apr 2006
Holiday Programme for Youth - Joint Creative Head and part of Organizing Committee Branding for Strand and Strides (Fashion Show)
Apr 2005 – Apr 2006
Freelance design work for various projects
AWARDS AND ACHIEVEMENTS All Round Performance Award, Sophia Polytechnic 2006-2007 Expression of a Value in an Art form award, Sophia Polytechnic 2007 Shree B K Somani award for Design, Photography and Excellence, Sophia Polytechnic 2003-2007 Awards for Essay writing, Cartooning competitions and 3D Modeling (sculpture)
SOFTWARE SKILLS Flash, Photoshop, Maya, After Effects, Corel Draw, Dreamweaver, Illustrator
Abstract
Carried Away is a short about Feather- a little porcupine, who falls in love with the one thing he just can’t have –balloons! This story is a humorous attempt at outlining a theme we can easily identify with. Sometimes in life our goal is the only thing we see. We forget that it’s about the journey not the destination and even after we reach the destination, the adventure has only just begun! After a fun-filled day at the carnival, Feather merrily walks back home with a colorful pinwheel and some cotton candy. As he trots along the deserted path he encounters a shadow on the ground. He looks up curiously and is amazed by what he sees – a bunch of bright-colored-floating-balloons, tied to a cart and bouncing in the wind! Now, any kind of excitement makes Feathers quills pop right out and he drops everything and stares longingly at the balloons. Snapping out of out of his amazement, he runs to the cart, scrambles up and pulls down a balloon. As soon as it gets close to him it bursts making a loud “POP” sound as it comes in contact with his quills. Undaunted, he pulls another one down and ‘POP’ it bursts again. Although confused, he persists in his quest. He pulls down another balloon, slowly this time but yet again, it goes ‘POP’. He scans the vicinity, looking questioningly to see if there’s anyone around—he can’t seem to figure out who’s bursting his balloons! Then, as he attempts to pull another balloon down, he sees his sharp quill pointing directly at it, almost ready to burst it again! He is disappointed and his sadness causes all his quills to droop down. But his eyes light up as he realizes he knows how to tame his quills! He shuts his eyes and with all his might he works hard to keep them from spiking again but as soon as he looks up at the balloons and gets excited his quills bounce back sharp. Dejected by his thwarted attempts, Feather jumps off the cart looking up at the balloons with a troubled frown. His quills are always in the way! He stands pouting until a tiny butterfly named Wings flutters by him, making him laugh. As he giggles, his quills shoot out – in one quick move they skewer Wings and Feather who is shocked, begins to bawl. Nothing is going his way! As he cries, his eyes catch the balloons up high, they beckon him and that strengthens his resolve to get them. Feather backs up and runs towards the cart at full-speed, the wind pushing his quills back. He then makes a leap for the balloons. As he is up in the air moving towards the beautiful brightly colored and oh so light and pretty balloons, his eyes light up and nothing else matters. Unfortunately, he flies right past the balloons and lands on the cart setting the cart in motion. He squeals as he rides the runaway cart, speeding downhill, headed to crash into a stall. Suddenly a rock breaks the cart’s run, catapulting Feather into the neatly-arranged cotton candy stall. A loud crash ensues as a pair of eyes come up amidst all the cotton candy. Feather’s quills are covered in a sugary pink cloud. He realizes his problem is solved, his balloons are safe from his sharp quills. He grabs all the balloons, holding them as close as he can. He giggles and laughs, overjoyed to have got what he wanted. But the balloons lift him into the sky and his smile suddenly changes into a nervous grin as he realizes something is wrong. Feather looks down at the ground far below with a troubled smile as the balloons carry him into the clouds.
5
Project Proposal With ‘Carried Away’ I intend to successfully create a professional quality 3D animated short. My aim is to use this short as a platform to showcase my animation skills. My goal is to bring the character to life where he is made believable to the people who watch the film. I would like Feather to not only be a character the audience empathizes with but also be someone the audience identifies with. Feather – Feather the porcupine is a challenging character. His quills make him understandably daunting to model and rig as well as animate. My plan is to use polygons for his quills and keep the rig simple. The entire body of quills will be influenced by only a couple of controllers. One quill on his forehead will be rigged separately to allow me to move it specifically to burst the balloons. Apart from that his basic anatomy will be bi-pedal. He will wear shoes throughout the film. Feather is extremely expressive, his face, body and quills will reflect his emotions. The Environment - The carnival and the sky as well as the background will be a matte painting. The hill that feather stands on throughout the film, will be a simple polygonal model. I will model some rocks on the hill and the rock at the bottom of the hill that halts the run-away cart. I will have multiple backgrounds matte painted for the various camera angles. In the short the carnival is only viewed at one angle throughout the film. I will have everything in the environment look soft with rounded edges to contrast Feather’s sharp quills. The Cart and the Balloons – The balloons play an important part in the film. They will be modeled, rigged and textured. The physics of the strings and balloons will be handled manually . I will be using a connection editor on the wheels of the cart. Additional props – My additional props include the cotton candy and pinwheel that he holds and the beanie that he wears. They will be simple models textured and the pinwheel will also have a connection editor. Apart from that, the cotton candy stall will be modeled and textured. Effects – I have effects such as the balloons popping and the crash at the end. I also have the cotton candy surrounding Feather at the end . Animation is my forte and all the animation in the film will be done by me. I also enjoy lighting and am excited to try various effects and techniques to work the balloons. I will have help on the modeling and rigging of the characters and props from artists who now work in the industry. I also have a sound artist helping me with the effects and sound of the film. I plan to submit my finished short to film festivals and competitions and I plan on starting a blog to record the progress of my thesis.
6
Feather Turnaround
7
Feather Modelsheet
8
Feather poses and quills
9
Feather Character development
10
11
12
13
Porcupine Realistic References
14
Porcupine style References
15
Environment color study
16
Environment side view, top view and camera angles
17
Environment references
18
Cart Turnaround
19
Cart Development
20
Cart and Candy References
21
Balloon References
22
Butterfly Turnaround
23
Butterfly Development
24
Butterfly References
25
Additional props References
26
Size Comparison
27
Beat Boards
Credit: Inkyung Lee
28
29
Credit: Inkyung Lee
Storyboard
30
31
Modeling Texturing and Rigging Planner
32
Modeling and Texturing (Days)
Rigging (Days)
Total (Days)
Feather - Porcupine
20
20
40
Balloons and Strings
4
8
12
Balloon Cart
15
2
17
Hill and rocks
3
0
3
Cotton Candy
3
0
3
Pin wheel
3
0
3
Cotton Candy stall
10
0
10
Other stalls
13
0
13
Butterfly -Wings
25
20
45
Object
146
Shot Planner
Shot:
Carried Away Info
Frame count
288
Level of difficulty
1
4
Camera
Fade in, Long shot of carnival over the hills. Camera pans to left and stops. Full shot of Feather as he walks down pathway. Feather exits right
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
None
Sound FX
Background music
Special
None
Time Frame
Target Padded
Scene Setup Matte painting of carnival, walk blocking
4
8
Modeling
0
0
10
15
3
5
Animation
Walk cycle
Lighting
Directional lighting to cast all characters and objects
Texturing Rendering
0
0
Feather, Matte bg, reflection, cotton candy, pinwheel, beanie
3
6
Sound
Background music
0
0
Other
Compositing Matte bg and animation
1
2
21
36
Total Days
Notes Fade in shows an establishing shot of the carnival. Camera holds for 100 frames. Camera pans across the fields for 87 frames. Feather walks in with cotton candy in one hand and pinwheel in the other and walks off screen
33 Storyboard
Shot:
Carried Away Info
Frame count
Camera
Full shot
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
Balloon Shadow on ground
Sound FX
Background music
Special
None
94
Level of difficulty
2
Storyboard
Time Frame
Target Padded
Scene Setup Modeled hill, matte painting, walk blocking
2
3
Modeling
0
0
Animation
Feather walks and stops to see reflection
4
6
Lighting
Directional lighting to cast all characters and objects
3
5
Texturing Rendering
34
3
0
0
Feather, Matte bg, reflection, cotton candy, pinwheel, hill, beanie
2
4
Sound
Background music
0
0
Other
Compositing - matte bg, animation, modeled hill Total Days
1
2
12
20
Notes Feather holds cotton candy in one hand and a pinwheel in the other hand. He stops to examine the reflection on the ground. Perplexed expression. I have the level of difficulty high as I would like to test out the effect of the shadow on the ground.
Shot:
Carried Away Info
Frame count
129
Level of difficulty
Camera
Full shot
Characters
None
Lighting
Warm Lighting, afternoon
Effects
Balloon shadow on the ground
Sound FX
Background music
Special
ncloth simulation to test time it takes to render
3
35
3 Storyboard
Time Frame
Target Padded
Scene Setup Matte painting of background, camera setup low
1
2
Modeling
0
0
Animation
Balloons blowing in the wind
2
4
Lighting
Directional lighting to cast all characters and objects
3
5
0
0
Texturing Rendering
Matte bg, balloons and cart, shadow, hill
3
6
Sound
Background music
0
0
Other
Compositing - matte bg with balloons, cart and hill
5
10
14
27
Total Days
Notes Camera trucks up and holds to show balloons blowing in the wind The level of difficulty is 3 because I will be experimenting with ncloth for the balloons and how lighting and rending affects them.
Shot:
Carried Away Info
Frame count
31
Level of difficulty
Camera
Close up of feathers hand as he drops the pinwheel
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
None
Sound FX
Background music
Special
None
4
Storyboard
Time Frame
Target Padded
Scene Setup Block pose Modeling
0.5
1.5
0
0
Animation
Hand lets go off the toy. Toy falls on the ground
2
4
Lighting
Directional lighting to cast all characters and objects
2
4
0
0
Texturing Rendering
Hill, reflection, cotton candy, pinwheel, feather
2
4
Sound
Background music
0
0
0
0
6.5
13.5
Other Total Days
Notes
36
1
Shot:
Carried Away Info
Frame count
69
Camera
Bird's eye view of Feather looking up
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
None
Sound FX
Background music soft
Special
None
Level of difficulty
5
Storyboard
Time Frame
Target Padded
Scene Setup Block pose, set camera Modeling
0.5
1
0
0
Animation
Feather looks up in awe
2
3
Lighting
Directional lighting to cast all characters and objects
2
4
0
0
Texturing Rendering
Hill, cotton candy, pinwheel, feather, balloons, beanie
3
6
Sound
Background music
0
0
0
0
7.5
14
Other Total Days
Notes
37
3
Shot:
Carried Away Info
Frame count
231
Camera
Full shot of Feather on cart popping balloons
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
Balloons bursting
Sound FX
Background music
Special
Balloons bursting
Level of difficulty
6
38
4 Storyboard
Time Frame
Target Padded
Scene Setup Matte painting, pose blocking
4
Modeling
8
0
0
Animation
Feather unsuccessfully tries to get a balloon
6
10
Lighting
Directional lighting to cast all characters and objects
2
4
0
0
Texturing Rendering
Feather, cart, balloons, matte bg
4
8
Sound
Background music
0
0
Other
Balloons popping and Compositing matte bg
5
10
Total Days
21
40
Notes Balloons drift with wind very slightly. The level of difficulty is high since the shot is long and requires a lot of character animation.
Shot:
Carried Away Info
Frame count
Camera
Pan across field
Characters
None
Lighting
Warm Lighting, afternoon
Effects
None
Sound FX
Background music
Special
None
67
Level of difficulty
7
Storyboard
Time Frame
Target Padded
Scene Setup Camera move
0.5
1
Modeling
0
0
Animation
0
0
Lighting
1
2
Texturing
0
0
Rendering
Matte bg
2
4
Sound
Background music
0
0
0
0
3.5
7
Other Total Days
Notes
39
1
Shot:
Carried Away Info
Frame count
Camera
Full shot of Feather on cart
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
None
Sound FX
Background music
Special
None
91
Level of difficulty
8
Storyboard
Time Frame
Target Padded
Scene Setup Block pose Modeling
1.5
3
0
0
Animation
Feather looks around scared and then up sceptically
4
7
Lighting
Directional lighting to cast all characters and objects
2
4
0
0
Texturing Rendering
Feather, cart, balloons, matte bg
3
6
Sound
Background music
0
0
Other
Compositing matte bg
1
2
11.5
22
Total Days
Notes Matte painting same as Shot 11
40
2
Shot:
Carried Away Info
Frame count
Camera
Worms eye view of balloons
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
None
Sound FX
Background music
Special
None
97
Level of difficulty
9
Storyboard
Time Frame
Target Padded
Scene Setup Block quill, Matte painting Modeling Animation
Feather's quill bounces into frame
Lighting
Directional lighting to cast all characters and objects
Texturing
0.5
1
0
0
2
4
1.5
3
0
0
Rendering
Feather, balloons, matte bg
2
4
Sound
Background music
0
0
Other
Compositing matte bg
1
2
7
14
Total Days
Notes balloons drift
41
2
Shot:
Carried Away Info
Frame count
Camera
Full shot of Feather on cart
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
None
Sound FX
Background music
Special
None
385
Level of difficulty
10
Storyboard
Time Frame
Target Padded
Scene Setup pose blocking
3
6
Modeling
0
0
20
35
2
4
0
0
Animation
Feather tries to get his quills out of the way
Lighting
Directional lighting to cast all characters and objects
Texturing Rendering
Feather, balloons, matte bg
6
10
Sound
Background music
0
0
0
0
31
55
Other Total Days
Notes Feather looks up at his quills in shock. He then gets an idea and uses all his strength to concentrate and push his quills behind. But as soon as he gets excited the quills pop right back out The level of difficulty is high as there is a lot of animation to be done. The animation is this shot is very characteristic and will individualize feather. Same Matte painting as shot 11
42
4
Shot:
Carried Away Info
Frame count
Camera
Full shot
Characters
Feather and Wings
Lighting
Warm Lighting, afternoon
Effects
Skewered butterfly
Sound FX
Background music
Special
Tears as he cries
372
Level of difficulty
11
Storyboard
Time Frame
Target Padded
Scene Setup Pose blocking
3
6
Modeling
0
0
10
17
2
4
0
0
Animation
Feather unknowingly skewers a butterfly
Lighting
Directional lighting to cast all characters and objects
Texturing Rendering
Feather, hill, matte bg, cart, Wings
6
12
Sound
Background music
0
0
Other
Compositing matte bg
1
2
22
41
Total Days
Notes Feather stands sadly as a butterfly, Wings enters the scene. Feather brightens up looking at him and smiles. His excitement brings out his quills suddenly and skewers the little butterfly. Feather starts to sob but makes up his mind to get the balloons now. Matte painting same as Shot 16
43
4
Shot:
Carried Away Info
Frame count
Camera
Birds eye view
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
none
Sound FX
Background music
Special
None
166
Level of difficulty
12
Storyboard
Time Frame
Target Padded
Scene Setup Pose blocking
3
6
Modeling
0
0
Animation
Feather runs around cart
8
15
Lighting
Directional lighting to cast all characters and objects
2
4
0
0
Texturing Rendering
Feather, hill, cart, balloons
3
5
Sound
Background music
0
0
0
0
16
30
Other Total Days
Notes Feather runs around cart gaining speed.
44
3
Shot:
Carried Away Info
Frame count
46
Level of difficulty
Camera
Medium shot and camera zooms in to tight medium shot
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
none
Sound FX
Background music
Special
None
13
Storyboard
Time Frame
Target Padded
Scene Setup Pose blocking
2
4
Modeling
0
0
6
12
0.5
1
0
0
Animation
Feather runs
Lighting
Directional lighting to cast all characters and objects
Texturing Rendering
Feather, matte bg
2
4
Sound
Background music
0
0
Other
Compositing - Matte bg
0.5
1
11
22
Total Days
Notes Feather runs, quills are pushed back and he opens his eyes to check - determined look Matte painting same as Shot 16
45
3
Shot:
Carried Away Info
Frame count
Camera
Full shot
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
none
Sound FX
Background music
Special
None
51
Level of difficulty
14
Storyboard
Time Frame
Target Padded
Scene Setup Pose blocking Modeling Animation
Feather leaps
Lighting
Directional lighting to cast all characters and objects
Texturing
1.5
3
0
0
3.5
7
2
4
0
0
Rendering
Feather, matte bg, hill, cart, balloons
3
6
Sound
Background music
0
0
Other
Compositing - matte bg
0.5
1
10.5
21
Total Days
Notes Matte painting same as Shot 9
46
3
Shot:
Carried Away Info
Frame count
58
Camera
Close up of Feather through balloons
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
Reflection of balloons on Feather
Sound FX
Background music
Special
None
Level of difficulty
15
47
3 Storyboard
Time Frame
Target Padded
Scene Setup Pose blocking, camera setup Modeling
1.5
3
0
0
Animation
Feather reaches out
2
4
Lighting
Directional lighting to cast all characters and objects
4
8
0
0
Texturing Rendering
Feather, hill, balloons
5
10
Sound
Background music
0
0
0
0
12.5
25
Other Total Days
Notes This shot will be technically challenging for rendering.
Shot:
Carried Away Info
Frame count
Camera
Full shot
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
none
Sound FX
Background music
Special
None
47
Level of difficulty
16
Storyboard
Time Frame
Target Padded
Scene Setup Pose blocking
1
2
Modeling
0
0
Animation
Feather leaps beyond balloons
4
8
Lighting
Directional lighting to cast all characters and objects
1
2
0
0
Texturing Rendering
Feather, matte bg, hill, cart, balloons
2
4
Sound
Background music
0
0
Other
Compositing - matte bg
1
2
9
18
Total Days
Notes Matte painting same as Shot 9
48
3
Shot:
Carried Away Info
Frame count
Camera
Full shot
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
None
Sound FX
Background music
Special
None
23
Level of difficulty
17
Storyboard
Time Frame
Target Padded
Scene Setup Pose blocking, camera setup, Matte painting
3
6
Modeling
0
0
Animation
Feather and cart roll down hill
7
14
Lighting
Directional lighting to cast all characters and objects
3
5
0
0
Texturing Rendering
Feather, hill, balloons, cart, matte bg
2
4
Sound
Background music
0
0
Other
Compositing - Matte bg
1
2
16
31
Total Days
Notes
49
3
Shot:
Carried Away Info
Frame count
36
Camera
Medium Shot - Feather enters left exits right
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
None
Sound FX
Background music
Special
None
Level of difficulty
18
50
2 Storyboard
Time Frame
Target Padded
Scene Setup Pose blocking, camera setup, matte painting
1
2
Modeling
0
0
4
8
1.5
3
0
0
Animation
Feather and cart roll down hill
Lighting
Directional lighting to cast all characters and objects
Texturing Rendering
Feather, cart, matte bg
2
4
Sound
Background music
0
0
0
0
8.5
17
Other Total Days
Notes Camera still - Feather enters left and exits right going downhill screaming
Shot:
Carried Away Info
Frame count
Camera
Full Shot
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
None
Sound FX
Background music
Special
None
22
Level of difficulty
19
Storyboard
Time Frame
Target Padded
Scene Setup Pose blocking, camera setup
2
4
Modeling
0
0
Animation
Feather and cart roll down hill
4
8
Lighting
Directional lighting to cast all characters and objects
2
4
0
0
Texturing Rendering
Feather, cart, matte bg, hill
2
4
Sound
Background music
0
0
Other
Compositing - Matte bg Total Days
Notes Matte painting same as Shot 28
51
2
1
2
11
22
Shot:
Carried Away Info
Frame count
27
Camera
Over the shoulder shot
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
None
Sound FX
Background music
Special
Focus changes from Cotton candy to cart
Level of difficulty
20
Storyboard
Time Frame
Target Padded
Scene Setup Pose blocking, camera set-up
2
4
Modeling
0
0
Animation
Cart runs down hill
5
10
Lighting
Directional lighting to cast all characters and objects
3
6
0
0
Texturing Rendering
Cart, hill, matte bg, feather, balloons,
4
8
Sound
Background music
0
0
Other
Compositing - Matte bg
1
2
15
30
Total Days
Notes
52
2
Shot:
Carried Away Info
Frame count
27
Level of difficulty
Camera
Full shot of cotton candy stall camera zooms in to stall
Characters
None
Lighting
Warm Lighting, afternoon
Effects
None
Sound FX
Background music
Special
None
21
Storyboard
Time Frame
Target Padded
Scene Setup Camera set-up Modeling
0.5
1
0
0
Animation
None
0
0
Lighting
Directional lighting to cast all characters and objects
2
4
0
0
1.5
3
Texturing Rendering
Hill, matte bg, stalls
Sound
Background music
0
0
Other
Compositing - Matte bg
1
2
5
10
Total Days
Notes
53
1
Shot:
Carried Away Info
Frame count
41
Camera
Medium Shot - Close up. Camera zooms in
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
None
Sound FX
Background music
Special
None
Level of difficulty
22
54
2 Storyboard
Time Frame
Target Padded
Scene Setup Pose blocking, camera setup, matte painting
1
2
Modeling
0
0
Animation
Feather screaming
4
8
Lighting
Directional lighting to cast all characters and objects
2
4
0
0
Texturing Rendering
Feather, cart, matte bg
2
4
Sound
Background music
0
0
Other
Compositing - Matte bg
1
2
10
20
Total Days
Notes Camera quick zoom in to show fear in feathers eyes
Shot:
Carried Away Info
Frame count
Camera
Close up of wheel
Characters
None
Lighting
Warm Lighting, afternoon
Effects
Wheel hits rock
Sound FX
Background music
Special
None
17
Level of difficulty
23
Storyboard
Time Frame
Target Padded
Scene Setup Camera set-up
1
2
Modeling
0
0
Animation
Wheel
1
3
Lighting
Directional lighting to cast all characters and objects
1
2
0
0
Texturing Rendering
Cart, matte bg, hill
2
4
Sound
Background music
0
0
Other
Dust as wheel hits rock, Compositing matte bg
6
12
11
23
Total Days
Notes
55
1
Shot:
Carried Away Info
Frame count
Camera
Full shot
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
Balloons keep inertia
Sound FX
Background music
Special
None
26
Level of difficulty
24
Storyboard
Time Frame
Target Padded
Scene Setup Blocking poses, Camera set-up
3
6
Modeling
0
0
Animation
Feather gets thrown off cart
6
10
Lighting
Directional lighting to cast all characters and objects
2
4
0
0
Texturing Rendering
Cart, matte bg, hill
3
6
Sound
Background music
0
0
Other
Compositing - Matte bg
1
2
15
28
Total Days
Notes
56
3
Shot:
Carried Away Info
Frame count
Camera
Medium shot candy stall
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
None
Sound FX
Background music
Special
None
18
Level of difficulty
25
Storyboard
Time Frame
Target Padded
Scene Setup Blocking poses, Camera set-up Modeling
1.5
3
0
0
Animation
Feather dives into Cotton candy
5
10
Lighting
Directional lighting to cast all characters and objects
2
4
0
0
Texturing Rendering
Feather, cotton candy, stall, matte bg
4
8
Sound
Background music
0
0
Other
Compositing - Matte bg
1
2
13.5
27
Total Days
Notes
57
2
Shot:
Carried Away Info
Frame count
Camera
Full shot
Characters
None
Lighting
Warm Lighting, afternoon
Effects
Crash
Sound FX
Background music
Special
Dust cloud and particles
93
Level of difficulty
26
Storyboard
Time Frame
Target Padded
Scene Setup Camera set-up
0.5
1
Modeling
0
0
Animation
0
0
3
6
0
0
Lighting
58
3
Directional lighting to cast all characters and objects
Texturing Rendering
Stall and effects
3
6
Sound
Background music
0
0
Other
Cloud of dust and particles. Compositing Matte bg
9
18
15.5
31
Total Days
Notes This shot will be technically challenging in terms of effects
Shot:
Carried Away Info
Frame count
Camera
Close up
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
Cotton candy on quills
Sound FX
Background music
Special
Dust and particles settle
73
Level of difficulty
27
59
4 Storyboard
Time Frame
Target Padded
Scene Setup Blocking pose, camera set-up Modeling
0.5
1
0
0
Animation
Feather pops up from behind counter
2
3
Lighting
Directional lighting to cast all characters and objects
2
4
0
0
Texturing Rendering
Feather, cotton candy, matte bg
3
6
Sound
Background music
0
0
Other
Cloud of dust and particles settle
6
12
13.5
26
Total Days
Notes This shot will be technically challenging in terms of effects
Shot:
Carried Away Info
Frame count
Camera
Full shot
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
Cotton candy on quills
Sound FX
Background music
85
Level of difficulty
28
Storyboard
Special
Time Frame
Target Padded
Scene Setup Blocking pose, camera set-up Modeling
0.5
1
0
0
Animation
Feather walks towards fallen balloons
4
8
Lighting
Directional lighting to cast all characters and objects
2
4
0
0
Texturing Rendering
Feather, cotton candy, matte bg
3
6
Sound
Background music
0
0
Other
Cloud of dust and particles settle. Compositing - Matte bg
8
16
17.5
35
Total Days
Notes
60
4
Shot:
Carried Away Info
Frame count
Camera
Close up
Characters
None
Lighting
Warm Lighting, afternoon
43
Level of difficulty
29
Storyboard
Effects Sound FX
Background music
Special
Time Frame
Target Padded
Scene Setup Blocking pose, camera set-up Modeling
0.5
1
0
0
Animation
Balloons drift in the wind
2
3
Lighting
Directional lighting to cast all characters and objects
1
2
0
0
Texturing Rendering
Feather, cotton candy, matte bg
2
4
Sound
Background music
0
0
Other
Compositing - Matte bg
1
2
6.5
12
Total Days
Notes
61
1
Shot:
Carried Away Info
Frame count
Camera
Close up of hands
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
Cotton candy on quills
Sound FX
Background music
41
Level of difficulty
30
Storyboard
Special
Time Frame
Target Padded
Scene Setup Blocking pose, camera set-up
0.5
1
Modeling
0
0
Animation
2
4
2
4
0
0
Lighting
Directional lighting to cast all characters and objects
Texturing Rendering
Feather, cotton candy, matte bg
3
6
Sound
Background music
0
0
Other
Compositing - Matte bg
1
2
8.5
17
Total Days
Notes
62
1
Shot:
Carried Away Info
Frame count
Camera
Close up
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
Cotton candy on quills
Sound FX
Background music
29
Level of difficulty
31
Storyboard
Special
Time Frame
Target Padded
Scene Setup Blocking pose, camera set-up Modeling
0.5
1
0
0
Animation
Feather pops up from behind counter
2
3
Lighting
Directional lighting to cast all characters and objects
2
4
0
0
Texturing Rendering
Feather, cotton candy, matte bg
3
6
Sound
Background music
0
0
Other
Compositing - Matte bg
1
2
8.5
16
Total Days
Notes
63
1
Shot:
Carried Away Info
Frame count
224
Level of difficulty
Camera
Full shot and camera zooms in to medium shot
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
Cotton candy on quills
Sound FX
Background music
Special
Balloons all around Feather
32
Storyboard
Time Frame
Target Padded
Scene Setup Blocking pose, camera set-up, matte painting
1
2
Modeling
0
0
Animation
Feather looks around happily and laughs
4
8
Lighting
Directional lighting to cast all characters and objects
3
7
0
0
Texturing Rendering
Feather, cotton candy, matte bg, balloons
4
8
Sound
Background music
0
0
Other
Compositing - Matte bg
1
2
13
27
Total Days
Notes
64
4
Shot:
Carried Away Info
Frame count
89
Level of difficulty
Camera
Top view of ground with close-up of shoes camera moves upwards
Characters
Feather
Lighting
Warm Lighting, afternoon
33
Storyboard
Effects Sound FX
Background music
Special
Time Frame
Target Padded
Scene Setup Blocking pose, camera set-up Modeling
0.5
1
0
0
Animation
Ground moves further away
2
3
Lighting
Directional lighting to cast all characters and objects
2
4
0
0
Texturing Rendering
Feather, cotton candy, matte bg
3
6
Sound
Background music
0
0
0
0
7.5
14
Other Total Days
Notes
65
1
Shot:
Carried Away Info
Frame count
Camera
Full shot
Characters
Feather
Lighting
Warm Lighting, afternoon
Effects
Cotton candy on quills
Sound FX
Background music
Special
Balloons all around Feather
68
Level of difficulty
34
Storyboard
Time Frame
Target Padded
Scene Setup Blocking pose, camera set-up
2
3
Modeling
0
0
Animation
Feather looks down and nervous smile
4
8
Lighting
Directional lighting to cast all characters and objects
3
7
0
0
Texturing Rendering
Feather, cotton candy, matte bg, balloons
4
7
Sound
Background music
0
0
Other
Compositing - Matte bg
1
2
14
27
Total Days
Notes Matte painting similar to Shot 1
66
3
Production Timeline
67