葉哲志
Yeh,Che - Chih
P h on e: + 8 8 6 909679155 E- m a i l : c h ar l i e 4 0 2 4 0 2 @ gm ai l .co m
2014 2021 設計專長 擅長軟體
設計相關 經 驗
born in 1999
國立台中科技大學 創意商品設計系 - 五專 國立台中科技大學 創意商品設計系 - 二技
數位產品建模、數位產品渲染、產品結構設計 設計思考與方法、團隊合作與討論 Solidworks、Corona renderer、Keyshot Ai、Ps、Indesign 2016 小街攤車設計競賽 金獎
2016 國美館藝術創意市集,設計產品販售 2017 亞太陶瓷創意交流營
2018 經濟部工業局 3D 列印創作競賽 - 健康照護組 銀獎 2019 第 38 屆新一代設計展,入圍金點新秀贊助特別獎
2 0 2 0 T BSA 全 國 大 專 創 新 企 劃 競 賽 , 品 牌 商 品 創 意 行 銷 組 特 優 工作經驗
2018 雲空間實驗工作室,設計實習 2018 台中市眷村文物館,設計實習
2018 台中市眷村文物館,眷村文化節郵票特展策展人 2019 搶救大兵市集,擔任策劃人
2 0 1 9 臺 中 國 際 動 畫 影 展 T I A F, 工 作 人 員
2 0 1 9 L a m i go 猿 氣 小 子 棒 球 夏 令 營 , 活 動 主 持 2020 物外設計,產品設計實習
不 將 自 己 對 於 設 計 的 形 體 侷 限 , 每 一 次 的 發 想 , 是 新 的 突 破。 勇 於 面 對 不 同 挑 戰, 享 受 過程中與設計的碰撞。每一次的挑戰便是讓設計技巧提升的利器。在團隊中,是個傾聽 者, 統 整 團 隊 討 論 的 方 向 後 , 提 出 自 己 的 觀 點 , 延 伸 更 多 想 像。 檢 討 失 敗, 才 有 迎 接 下 次 的 成 功 , 從 錯 中 成 長 。 悠 遊 於 不 同 的 環 境 , 觀 察 不 同 的 需 求, 由 我 解 決 需 求, 詮 釋 設 計真正的使命。
Do not limit yourself to the design of the form, each time the idea, is a new breakthrough. The courage to face different challenges, enjoy the process and the collision of design. Each challenge is a powerful tool to improve design skills. In the team, be a listener, after coordinating the direction of the team discussion, put forward your own point of view and extend more imagination. Reviewing failures is the only way to meet the next success and grow from the mistakes. Traveling in different environments, observing different needs, solving them by myself, and interpreting the true mission of design.
目 錄
TOCKET
08~19
ider
KOLLY CHARGER
20~29
MOBO
Fountain Pen Design
30~37
ALMO
38~53
登月 50 周年特展
70~79 ALMO
60~69
08~19
TOCKET
Pocket Watch Navigation AR GPS 8
9
TOCKET
TOCKET 是一款針對登山者設計的軌跡紀錄 GPS。紀錄走過的路線,當開始登山時使用便能確認登山路線是
否正確,也能判斷登山的路途還有多少,TOCKET APP 內可下載山友走過的軌跡,下載後可當作登山時的參 考,並結合時下 AR 科技,將山況實體化,讓登山的風險性降低,並結合穿戴裝備,使產品與登山結合。
TOCKET is a track record GPS designed for mountaineers to record the route taken, so that when you start climbing, you can confirm whether the route is correct and determine how much trail is left to climb.
Rug ged, Full- feat ured Ha ndh eld with G PS.
10
山難 60% 起因為不熟路況 Moutain Disater 60% Get Lost
近年來山難頻傳,其中引起山難的原因有 60% 以上是不
熟悉路況而迷路。但登山時使用 GPS 做導引未形成風氣, 通常都以嚮導作為登山時的指引人,並隨著氣候進行路線 的矯正。但有時因大自然的因素,迷路的機率依然存在。
Mountain disasters have been reported frequently in recent years. More than 60% of the causes of mountain disasters are unfamiliar with road conditions and getting lost. However, the use of GPS as a guide when climbing has not formed a trend. Usually, guides are used as guides when climbing. Correct the route, but sometimes due to natural factors, the chance of getting lost still exists.
登山者的需求
Mountain Climber`s need
針對登山者的使用習慣進行了調研,可觀察到登山者在裝
備上多採取好收納以及盡量將物品放置在登山包或是以吊 掛方式收納。氣候也是登山者決定此次登山是否成行的關 鍵,因此列出以下幾點 :
˙ 定位速度的精準 ˙ 離線山徑地圖 ˙ 氣候資訊
˙AR 地圖導航 ˙ 心律偵測 ˙ 便利攜帶 ˙ 簡易操作
The research was conducted on the usage habits of climbers, and it was obser ved that climbers tend to take good storage on their equipment and try to put their items in their climbing bags or store them in a hanging way. The weather is also the key for climbers to decide whether the climb will be successful or not, so the following points are listed: ˙Accuracy of positioning speed ˙Offline trail map ˙Climate information˙AR map navigation ˙Heart rhythm detection ˙Convenient carrying and easy operation
11
沒有過多功能,唯有符合使用者的需求
There is no over-function, but only to meet the needs of users
繪製外觀草圖時,針對使用者會攜帶的裝備以及使用的情境來做發想。將過多的功能刪除, 圍繞在使用者需求來設計。
When sketching the appearance, we will think about the equipment that the user will carry and the context of use.And remove too many functions and design around the user's needs.
將安全放入口袋,輕鬆悠遊在大自然中 Put safety in your pocket and relax in the nature
前期調查從登山者裝備會盡量能吊掛著或是便利攜帶。因此草圖發想時也想到如果將導航設備與帽 子座結合能否讓使用者的使用過程便利。但最後發現到與帽子結合的方式與使用者其行為不符合, 因此最後還是選定將產品用吊掛在登山包上和便利放入口到為形體上的設計發想。
In the preliminary survey, the equipment from the mountaineers will be able to hang or carry as much as possible. Therefore, when sketching the idea, we also thought if the combination of the navigation device and the hat holder could make the user's use process convenient. But in the end, it was found that the way of combining with the hat was
not in line with the user's behavior, so in the end, the product was chosen to be hung on the mountaineering bag and put into the mouth for convenience as a physical design idea.
12
便利攜
簡 易操作 AR 地 圖
S im p l e o peration AR MA P
U
C o n ve n i e n ce strap
攜帶
可吊掛
Hanging H eart rate dete ctio n 心律偵測
Weather imformation 氣候資訊
13
14
TOCKET CIS
在產品的商標上,一樣傳遞著 TOCKET 想跟使用者的說的一段話 : 我們想給予的是一份安全 和使用上的便利,讓登山的過程能更加地享受當下體驗。
The LOGO of the product also conveys what TOCKET wants to say to users: What we want to give is a safety and convenience in use, and to make the climbing process more enjoyable now.
203 196 168
77 89 51
242 242 242
0 0 0
240 255 0
88 207 251
146 255 192
0 38 97
240 95 87
54 9 64
15
擴增實境鏡頭 AR camera
記憶卡
SD card
充電插槽 Type-C
扣環吊扣帶
Buckle sling
TOCKET 產品細節 TOCKET product details
產品細節上將擴增實境鏡頭設計在蓋子上方,讓使用者操作時可以明確的知道山徑以及對照山形與識別。記憶卡槽 是一個擴充地圖處存區,內含各國圖資道路導航,也防止因內建處存空間耗盡,導致無法下載離線資料。充電採取 Type-C 充電插槽 ,不需要擔心忘記帶充電線的問題,因為它與你的手機充電線是一樣的。讓使用者方便攜帶,所 以設計扣環讓產品可以與登山包做結合,使的攜帶與拿取更加便利。
The augmented reality camera is designed on the top of the lid, so that users can clearly know the mountain trails and the shape of the mountains and identify them when operating. The memory card slot is an expansion of the map storage area, containing the road navigation of various countries map information, but also to prevent the built-in storage space is exhausted, resulting in the inability to download offline data. Charging takes Type-C charging slot, no need to worry about forgetting to bring the charging cable, because it is the same as the charging cable of your phone. So that users can easily carry, so the design of the buckle allows the product to do with the mountain bag combined, so that the carrying and pick up more convenient.
16
TOCKET APP
介面設計上,瞄準使用者其真實需求。將介面圍繞使用者所需 的六點 : 定位速度的精準 、離線山徑地圖 、氣候資訊、AR 地 圖導航 、心律偵測 以及簡易操作。目的是讓使用者在與大自然 親近時能多一份保障,確保自己的路線和當日氣候是安全的。 使用時不會覺得操作困難,唯有操作的淺顯易懂才能讓使用者 可以更加專注更加安全的與自然接觸。
The interface is designed to meet the real needs of users. The interface is built around the six points that users need: accurate positioning speed, offline trail maps, climate information, AR map navigation, heart rate detection, and easy operation. The goal is to give users an extra layer of protection when they are close to nature, ensuring that their routes and the weather are safe. It is not difficult to use, but easy to understand so that the user can concentrate more and safer with nature.
山徑地圖
mountain trail maps
詳細資訊欄
Detail ed information
電子羅盤
Electronic compass
心率偵測
Heart rate detection
AR 地圖導航 AR GPS
高度測量器
Height measurer
17
18
Rugged, Full-featured Handheld with GPS.
Suitable for Hiking Mountaineering Trekking Backpacking
19
20
KOOLY CHARGER
21
KOOLY CHARGER
行動電源在日常中已經與我們形影不離,因有諸多的科技產品我們隨身攜帶著,如必備的手機、工作 用的平板和電腦等科技產品。也因此我們常常需要帶著各式各樣的充電線。除此之外,在工作時隨身 碟往往都是讓資料能快速處存的利器,但卻因其體積小使的要用時才驚覺隨身碟已經消失。KOOLY CHARGER 結合日常的需要 : 行動電源、充電線和隨身碟於一身,讓便利日常與你畫上等號。 Charger has become a part of our daily lives, as we carry many technology products with us, such as our cellphones, work ipads and computers. Therefore, we often need to carry all kinds of charging cables with us. KOOLY CHARGER is
a combination of charger, charging cable and USB flash drive, which makes the convenience of daily life equal to your needs.
隨身碟 ? 與行動電源有甚麼關聯呢 ? USB flash drive? What is the relationship with charger?
原先在進行產品發想時,將使用者定義為工作者,因其使用科技產品的比例為 88% 甚至出差人士已經習慣 出差不再帶筆電而是以平板或是手中的手機來與客戶進行開會交流。經過思考後,發現 " 工作者 " 這詞其實 很廣泛,包含大學生甚至到已經在就業的人士。進一步的發想,聯想到這些使用者對於資料的便利處存十分 需要,因此才會有將隨身碟與行動電源結合在一起的方向。 In the original product development, we defined users as workers because 88% of them use technology products and even business travelers are used to travel without laptops and use ipads or cellphones to communicate with customers in meetings. After thinking about it, we found that the term "worker" is actually very broad, including university students and even people who are already working. After thinking about it further, we realized that these users are in need of convenient storage of data, which is why the direction of combining USB flash drive and charger was born.
80%
65% 22
使用者對於科技產品產生依賴感,認為科技已離不開他們,視為生活必需品。
Users feel dependent on technology products and consider technology as a necessity for their lives.
使用者除了攜帶手機外,還會攜帶更多的科技產品出門。
In addition to cellphones, users will also carry more technology products on the go.
23
總是在背包深處尋找它好麻煩,我的充電線呢 ? It's always a hassle to find it deep in my backpack, where is my charging cable?
設計外觀造型時考慮了幾個因素 : 產品應該要容易找到、結合充電線、除了放入背包外是否能掛著。總是有 幾次找尋行動電源時,會發現永遠在書包最底層翻出。找到後又發現,充電線在哪呢 ? 因此在外觀上除了造 型設計的讓使用者容易操作外,也將需求功能加入其中,使的產品符合使用者需求。
Several factors were taken into consideration when designing the appearance: the product should be easy to find, combined with the charging cable, and whether it can be hung up in addition to being placed in a backpack. There were always times when I was looking for the charger, I would always find it at the bottom of my school bag. After finding it, where is the charging cable?
Therefore, in addition to the appearance of the design so that users can easily operate, but also to add the function of demand, so that the product meets the needs of users.
容易尋找 Easy find
24
25
一顆行動電源是由多少零件組合
How many parts does a charger consist of?
進行產品量產時,須先了解產品其顏色、材質以及要如何製作,因此透過此專案來練習 CMF(Color、Materail、 Finishing)。了解產品的製程能知道一件產品並非進行市調將產品畫出草圖後進行 3D 建模便是結束,其實後面還 有許多工程需要進行的。 In mass production, it is important to understand the color, material, and how to make the product, so we practiced CMF (Color, Materail, Finishing) through this project. By understanding the product manufacturing process, we can understand that a product does not end with sketching and 3D modeling after conducting market research.
CMF-C(color)
KOOLY CHARGER 總共有四款,每一款分別都有兩種顏色做色彩搭配。四款中兩款色彩較為活潑繽紛另兩款較為 成熟穩重。不同的搭配可以讓使用者選購上有較多選擇也能挑選自己喜愛的顏色。
There are four KOOLY CHARGER models in total, each with two colors to match. Two of the four models are more colorful and the other two are more mature and stable. The different color combinations allow users to have more choices and pick their favorite colors. 活潑繽紛
成熟穩重
Vibrant and colorful
耀豔藍
魅力粉
墨玉綠
午夜紫
繽紛橘
閃耀黃
星河灰
珊瑚粉
C:58 M:0 Y:21 K:0 R:100 B:195 G:206
C:2 M:58 Y:87 K:0 R:238 B:134 G:39
26
Mature and steady
C:14 M:93 Y:38 K:0 R:211 B:44 G:100
C:18 M:16 Y:89 K:0 R:219 B:202 G:41
C:92 M:60 Y:67 K:22 R:0 B:81 G:79
C:31 M:29 Y:31 K:0 R:189 B:179 G:169
C:87 M:85 Y:53 K:24 R:49 B:51 G:80
C:6 M:47 Y:38 K:0 R:233 B:160 G:141
1 2
5 9
4
3 6 8 7
10
CMF-M(materail)
KOOLY CHARGER 零件大大小小總共有十件。分別為外殼、電池模組、電量燈充電孔開關鍵、扣帶、充電線模組、記 憶體電路板、隨身碟蓋子、隨身碟外殼、電池罩子和外殼罩子。每個零件材質有所不同,因此需知道零部件的材質才能 了解如何製造的。
There are ten KOOLY CHARGER parts in total, big and small. They are the outer shell, battery module, battery light charging hole opening key, buckle, charging cable module, memory circuit board, USB flash drive cover, USB flash drive outer shell, battery cover and outer shell cover. Each part is made of a different material, so you need to know the material of the parts to understand how they are made.
1 外殼
5 充電線模組
2 電池罩子
2 電池模組 3 電量燈和充電孔開關鍵
6 記憶體電路板
10 外殼罩子
4 扣帶
7 隨身碟蓋子 8 隨身碟外殼
金屬成型 : 壓鑄、抽製
電池代工製造
皮革製成
電子代工製造
電子代工製造
塑膠成型 : 壓縮成形
塑膠成型 : 壓縮成形
塑膠成型 : 壓縮成形
27
KOOLY CHARGER 編碼 原則
KOOLY CHARGER coding principle
了解產品其內部零組件的數量後,除了知道該項部件它的製程,還要知道說每一項零組件都有它的編碼。透過編 碼可以知道產品它是由甚麼零組件組裝而成。當零組件的儲貨量快沒時,便可以透過編碼輕鬆了解該零組件是由 何者代工廠製作而進行叫料。
After knowing the quantity of internal components of a product, besides knowing the manufacturing process of the component, we also need to know that each component has its own code. Through the code, we can know what components the product is assembled from. When the stock of a component is running out, you can easily know the component is made by the OEM and order the material through the code.
KOOLY CHARGER Bom 表 KOOLY CHARGER Bom form
為了能更加得清楚該產品其零組件的儲存量以及它的製造過程和製造該零件的廠商,因此需要 bom 表。bom 表 詳細的將產品有多少零組件組裝而成以及現在倉庫庫存還有多少和這些零件的製造商詳細的列在該表中。在檢視 這項產品的製程時可以透過 bom 表來了解,也讓資料統整更加完善。
In order to have a clearer picture of the product's component inventor y, its manufacturing process and the manufacturer of the component, a bom table is needed. bom table details how many components are assembled into the product, how many are still in the warehouse inventory and the manufacturer of these components. The bom sheet is used to understand the manufacturing process of the product and to improve the data integration.
28
29
30
Fountain Pen Design 31
Fountain Pen Design
二技實習時,因緣際會下在物外設計實習了兩個月,也在這個時候對鋼筆有些許的了解。對鋼 筆的結構以及其中各家品牌的故事深深的著迷。此專案為經過兩個月實習的成果,將自己對鋼 筆的喜愛呈現在設計之中。
During my second technical internship, I had a two-month internship at YS Studio, and at this time I got to know a little bit about fountain pens. I was fascinated by the structure of fountain pens and the stories of various brands in them. This project is the result of the two-month internship, and presents my love for fountain pens in the design.
32
33
對你來說,鋼筆是 ? For you, the fountain pen is?
對大多數人來說,鋼筆十分高貴,象徵著凸顯個人價值的物件。也有人將鋼筆視為一件收藏品,每天看著他
眼神中滿滿的對他的愛。我呢 ? 鋼筆對我來說像是什麼,我會說他就像是在詮釋我的日常,他不會安靜地待 在玻璃櫃中,而是隨時隨地都想看見他使用他,像似點綴我的每一天。 For most people, a fountain pen is a noble object that symbolizes the value of a person. Others see the pen as a collector's item and look at it every day with love in their eyes. What about me? I would say that it is like an interpretation of my daily life. It does not stay quietly in the glass case, but I want to see it and use it whenever and wherever I want, as if to decorate my day.
繪製鋼筆外觀時,不斷地在思考想著要如何融入日常,何謂融入日常 ? 是圓潤的造型還是帶有點綴華麗又或 者是俐落的外觀 ? 日常,也不是無時無刻赤裸裸的,他也有點神祕。因此將造型設計上以神秘中帶點獨特; 圓滑之中又有俐落的線條感為設計發想。 When drawing the exterior of the fountain pen, I kept thinking about how to integrate it into the everyday, and what does that mean? Is it a rounded shape, or is it ornate with embellishments, or is it a sleek look? The everyday is not naked all the time, it is also a bit mysterious. Therefore, the design is based on the idea of mystery with a little bit of uniqueness; smooth and sleek lines.
34
35
鋼筆在日常中,是種裝飾,也是工作中的工具,也是展現自我格調的方式。設計的初衷,便是希 望這支鋼筆帶點神秘感,隱約中帶點獨特但又不失格調,圓滑中帶點玩味性。使用和擺放在身旁 時,像是生活的點綴。將鋼筆成為你的日常,而不是件放置在玻璃櫃中靜靜擺放的裝飾品。 Fountain pen is a kind of decoration in daily life, a tool in work and a way to show one's style. The original intention of the design is to bring a sense of mystery to this pen, a little unique yet stylish in a discreet way, and a little playful in a smooth way. When used and placed next to you, the pen is like an accessory to your life. Make the pen your daily life, not a piece of decoration that sits in a glass case.
36
37
Ider
Kill Timer - Time Hourglass Potted Plant
38
39
40
Ider
Kill Timer - Time Hourglass Potted Plant
抓出時間之賊,是誰偷走了你我的時間 ? 當一天一晃而過,有時我們忽然驚覺 : 我今天到底 做了什麼 ? 感覺好像很忙,但卻又覺得缺乏成就感, 到底那些時間「不知不覺的」跑去哪裡 ? 對空檔缺乏「更優質的時間利用」,沒有分配更 多 時間完成更有價值行動。 提高自己對時間的敏感度,能主動注意到空檔;增 加更多的優質時間利用,空檔主動選擇專注有價值 的事。 CATCH THE THIEF OF TIME, WHO STOLE YOUR TIME? When a day passed by, sometimes we suddenly realized, "What the hell am I doing today" It seems to be busy, but it feels lacking. A sense of accomplishment , where did those times go unknowingly? Lack of "better time use" for open slots. More time to complete more valuable actions.
41
當時間不夠用時,卻一直看時間 ...
When the time is not enough, but keep looking at the time...
一天的開始,發現有很多事情纏繞在身上等著自己去處理時,對於處理的事情每有想法時,便總是會 想要看一下時間,像似看著時間時間便會倒流,而時間就這樣慢慢流失,事情卻堆積如山,作為時間 的管理員,要的不是一直看著時間,而是要一個能告誡你善用時間的監督人出現。
At the beginning of the day, when I find that there are many things entangled in my body waiting to be dealt with by myself, every time I have an idea about the things to be dealt with, I always want to look at the time, as if looking at the time, the time will go backwards, and the time will This slowly drains away, but things pile up like a mountain. As the administrator of time, what you want is not to watch the time all the time, but to have a supervisor who can warn you to make good use of time.
T ime is wa sti ng, you need to va lu e you r time
能警惕自己善用時間
Be vigilant in making good use of your time
透過視覺行為的轉變,將既定印象改變,警惕人們的行為模式思考。 ˙ 視覺行為的改變 : 時間不夠 > 浪費 > 流逝 > 倒數 > 沙漏 ˙ 既定印象改變 : 不斷的看時間 > 認為看時間,就能比較會利用時間 > 看一秒,少一秒 > 浪費時間 ˙ 警惕 : 有什麼用 > 要的不是時鐘,不是計時器,而是一個能警惕自己善用時間的告誡
Through the change of visual behavior, the established impressions are changed and people are alerted to the behavioral patterns of thinking. Change of visual behavior: not enough time > wasting > passing > counting down > hourglass Change of established impressions: keep looking at time>think looking at time, you can use time better>look at one second, one second less>waste time Vigilance: What's the use>What you need is not a clock, not a timer, but a warning that can alert you to make good use of time
生活帶入,隨時警惕時間重要
Bringing in life, always be alert to time is important
反轉時間,由生活帶入;隨時警惕自己時間規畫之重要性。流失象徵警惕作用,代表不善用時間, 時間便會悄悄地流失。因此分為三階段 : 相關資料蒐集和原理應用、操作測試、結構設定和製作。
Reversing time is brought in by life; always be alert to the importance of planning your time. The loss of time symbolizes vigilance, which means that time will be lost quietly if you do not make good use of it. Therefore, it is divided into three stages: relevant data collection and principle application, operation test, structure setting and production.
42
第一步 資料蒐集和原理應用
Step 1 Data collection and principle application
資料蒐集階段主要為透過何種方式或是原理可以由生活帶入,使人對於時間有警惕作用。 因此找到了三種方式並且進行實驗及測試, 分別為 : 永動機 - 虹吸原理、水利循環 - 抽水馬達、步進馬達 -Arduino 面板。 會考慮這三種方法的原因,在發想時腦海中浮現一個畫面,水像是時間,不斷的循環流動就像時間不停 歇的跑著。告知你別浪費光陰。
The main purpose of the data collection phase was to find out how to bring in the principle of time vigilance from life. Therefore, we found three ways and conducted experiments and tests. They are: permanent motion - siphon principle, hydraulic cycle - pumping motor, and stepping motor - Arduino panel. The reason for considering these three methods is that when thinking about it, a picture comes to mind, water is like time, and the constant circulation is like time running non-stop. Tell you not to waste time.
永動機 - 虹吸原理
perpetual motion - siphon principle
水利循環 - 抽水馬達
water conservancy cycle - pumping motor
步進馬達 -Arduino 面板 stepper motor - Arduino panel
ider reference
除了蒐集相關原理可應用在設計上之外,產品造型也找尋一些與自己所想像的外觀造型契合的設計。透 過這些搜索讓自己心目中的外觀藍圖的形更加明確,也能刺激更多對於該項設計的想像。
In addition to collecting the relevant principles that can be applied to the design, the product shape is also searched for some designs that fit with the shape of the appearance that you imagine. Through these searches, we can make the shape of the blueprint more clear in our mind and stimulate more imagination for the design.
43
第二步 操作測試
Step 2 Operational testing
經過操作測試後發現到永動機虹吸原理是不可行的,在運轉過程中能量不可能完全沒有損耗,因此在沒有其 他能量注入要不斷的永動是不可能的。水利循環抽水馬達雖然可行但讓水進行循環所需的馬達體積較大無法 符合設計上所需的條件,因此放棄。步進馬達搭配 Arduino 面板,其呈現方式與前面兩種原理不同,但最 後呈現方式與體積大小都與設計中的結構吻合因此最後選擇該方案。
After operational tests, it was found that the siphoning principle of the perpetual motion machine is not feasible, as it is impossible to have no loss of energy during the operation process. Although the hydraulic circulating pumping motor is feasible, the size of the motor required to circulate the water is too large to meet the design requirements, so it is abandoned. The stepper motor with Arduino panel has a different presentation from the previous two principles, but the final presentation and size of the motor match the structure of the design, so this solution was chosen.
永動機 - 虹吸原理
perpetual motion - siphon principle
水利循環 - 抽水馬達
water conservancy cycle - pumping motor
步進馬達 -Arduino 面板 stepper motor - Arduino panel
確定所需要的原理後,外觀造型由搜索例圖進入草圖繪製階段。在草圖繪製前腦海中便浮現一個想像,外型 像是個沙漏,水由上方注入,慢慢滴著,像似時間分秒間流逝。而真正帶有刻度的時間,則由馬達與面板控 制下悄悄的運行著,透過不斷的繪製,才將腦海中的畫面繪製出來。利用建模和 3D 打印使造型能更加清晰 也能曉得修改的方向。
After confirming the required principle, the appearance of the shape from the example search into the sketching stage. Before sketching, an imagination emerged in my mind, the appearance is like an hourglass, water is injected from the top, slowly dripping, like time passing by minute by minute. The real time with a scale is quietly run by the motor and panel control, and the picture in the mind is drawn through continuous drawing. The use of modeling and 3D printing to make the shape can be clearer and can know the direction of the modification.
44
第三步 結構設定和製作
Step 3 structure setting and production
ider 的組成由像似時間在運轉的沙漏外觀以及由步進馬達和 arduino 面板控制的時間。
The ider consists of an hourglass that looks like time in motion and a time controlled by a stepper motor and an arduino panel.
ider 步進馬達
沙漏
stepper motor
hourglass
Arduino 面板 : 發送運轉指令,傳送運轉需求和運轉量的脈波訊號,間斷信性的傳送信號給步進馬達。 步進馬達 : 接收 arduino 面板傳遞的指令,按指令需求依照脈波數來運轉馬達。
Arduino panel: Send operation commands, transmit pulse signals of operation demand and operation volume, and intermittently transmit signals to stepper motors. Stepper motor : Receive the command from the arduino panel, and run the motor according to the pulse number as required by the command.
ider 其時鐘只顯示小時。寫程序時需要計算 12 小 時要如何轉完一圈。最後計算出時針需 12hrs 轉 360 ° 動 一 次 6 ° 一 小 時 動 5 次。 因 此 將 程 序 寫 為 12 分鐘轉動一次,轉動 5 次為 1 小時。
T h e i d e r c l o c k o n l y s h ow s t h e h o u r. W h e n w r i t i n g t h e program, you need to calculate how to complete a rotation in 12 hours. Finally, it is calculated that the clock hand needs to rotate 360 ° once for 12hrs and rotate 6 ° once for 5 times an hour. Therefore, the program is written as 12 minutes to rotate once and 5 times to rotate for 1 hour.
沙漏型蓋子 : 霧面玻璃
Hourglass cover:matte glass
實體打印模型採 1:1 製作以光固化方式成形 The solid printing model is made by 1:1 and formed by Stereo Lithography Appearancel(SLA)
時鐘與放置馬達和面板之盒體 : 塑膠 Clock and box for motor and panel:plastic
打 印 完 成 後 經 過 噴 漆, 將 馬 達 和 面 板 放 入 機構中並完成組裝 After printing and painting, the motor and panel are put into the mechanism and assembled.
45
1
7
3 6
2
5 4
46
ider 分解圖
ider product exploded view 1 植栽盆以及放置電路板位子
2 電路板蓋子
3 時針馬達放置處
4 時針馬達蓋子
5 時針盤
6 時針盤蓋子
Planting pots and placement of circuit boards
Placement of the clock motor Hour dial
7 滴水罩
Circuit board cover Clock hand motor cover Hour hand dial cover
Drip Cover
47
白練 SHIRONERI
48
猩猩緋 SY
YOJYOHI
常磬 TOWIKA
49
50
51
52
53
MOBO
解決飲食生活中的小問題
Solve small problems in eating life
54
55
當健康生活與安心飲食越注重時
When healthy lifestyle and safe eating are more important
根據國發會的統計,台灣預估 2025 年將達到超高齡化的社會。代表著社會對於健康醫療以及智慧輔助之產品需 求逐漸增加,而台灣對於生活品質的需求越加提升。對於健康與生活品質的結合之產品在目前社會中較欠缺相關 之產品。 因此希望在設計時能在符合更高的生活品質下達到健康生活與安心飲食的目的。
According to the National Development Council (NDC), Taiwan is expected to reach an ultra-high ageing society by 2025. This means that the demand for health and medical care products and intelligent assistance products is gradually increasing, and the demand for quality of life in Taiwan is rising. There is a lack of products that combine health and quality of life in the current society. Therefore, we hope that the design can achieve the purpose of healthy life and safe diet in line with the higher quality of life .
從健康生活與安心飲食列出下列幾點作為設計之考量 ˙ 對於安全飲食注重 ˙ 法推時顆粒狀藥物 ˙ 欲提升並改善生活飲食者 ˙ 吞嚥困難族群 ˙ 需要過濾茶葉和咖啡渣 ˙ 飲用沖泡品者
The following points are listed as design considerations from the perspective of healthy living and safe eating ˙Focus on safe diet ˙Those who want to improve and enhance their dietary life ˙Those who have difficulty swallowing
˙Those who need to filter tea and coffee grounds and drink brewed products
56
有別於一般外出用保溫瓶,MOBO 島藥罐對於有安全需求和有吃藥之困擾的使用者,更能提升其便利安全的生活品 質,外型上以流線設計打造瓶身;秉持著讓生活伴隨著美感讓產品更精緻,透明瓶身讓使用者更安心使用。
Different from the general thermos bottle for going out, MOBO island medicine can can improve the convenience and safety of life quality for users who have safety needs and troubles with taking medicine. Let life be accompanied by beauty to make the product more refined, and the transparent bottle body allows users to use it with more peace of mind.
流線型瓶身 ‒ 提身生活物件美感視覺 Streamlined bottle body ‒ lift up the aesthetic vision of living objects
透明瓶身 - 清晰的視線,方便觀看內裝物
Transparent bottle ‒ clear line of sight for easy viewing of contents
搗缽設計 ‒ 輕易將藥物磨粉 濾網中柱 - 過濾茶葉、咖啡渣等
Plunger design ‒ easy powdering of medicines Filter Column - Filter tea leaves, coffee grounds, etc
57
象牙白 Ivory White
58
海棠紅 Beg
gonia Red
寂靜綠 Silent Green
59
FUTURE BUSINESS CONCEPT
60
61
當現階段的商務模式無法再滿足你時
When the current business model can no longer satisfy you
想過一趟商務旅行,過程不再充滿了辛勞與疲憊,而是一場輕鬆愜意又能享受旅遊的氛圍之旅嗎 ? 來到 2030 年,科技的成長讓便捷與舒適未來交通載具更加容易達成。但以往的商務旅行卻是從計畫到出發到 結束都是場精神與疲勞的拉鋸戰,如何利用未來十年的新興科技來創造新的商務模式是可以想像的。 Want to take a business trip that is not full of hard work and fatigue, but a relaxing and enjoyable travel atmosphere? In 2030, the growth of technology has made it easier to achieve convenient and comfortable future transportation vehicles. However, business travel in the past was a tug-of-war between mental and physical exhaustion from planning to departure to conclusion. It is conceivable to create a new business model with the emerging technologies in the next decade.
現今商務模式雖然有傳統的出差完便結束商務旅程以及後來興起的被動旅遊,但一樣可以看到商務人士在 結束每一趟商務時都會有疲憊以及不期待著下一趟的商務之旅。
Although today's business model has the traditional business trip after the business trip and the later emergence of passive travel, but we can also see that business people at the end of each business trip will be tired and not looking forward to the next business trip.
62
以 2030 年的商務旅客為主要服務對象,以旅遊為主要,而工作變成次要;透過前期計畫的 APP 服務以及商務旅行中的 行動載具服務,讓商務客享受每一趟商務旅行所帶給他舒適以及高效率的工作產出。
With the business traveler of 2030 as the main service target, travel is the main priority and work becomes secondary; through the pre-planned APP service and the mobile vehicle service during the business trip, the business traveler can enjoy the comfortable and efficient work output brought by each business trip.
ALMO 載具作為商務人士商務期間的交通工具外,還扮演著住宿的角色。目的是讓商務人士在進行一趟商務時從出機場 開始便能有自己的舒適空間進行休息,以達到工作效率的提升以及減少商務帶來的疲倦。
ALMO autonomous are used as a means of transportation for business people during business, but also play the role of accommodation. The purpose is to allow business people to have their own comfortable space to rest from the time they leave the airport during a business trip, in order to achieve increased efficiency and reduce the fatigue caused by business.
63
APP 作為前期商務的規劃,讓進行商務的前夕便是以輕鬆應對揭開序幕。對於 出差地一無所知的你,ALMO 替你想到。
The APP is a pre-business planning, so that the eve of conducting business is to start with an easy response. For those of you who don't know anything about the place you are traveling to, ALMO can think of it for you.
拋下以往須先進行註冊的繁瑣,優先考量使用者的使用習慣。簡單記錄商 務旅行的開始,ALMO 替你規劃一切商務時的行程。 The user's habits are prioritized instead of the previous hassle of registering with the company. Simply record the beginning of your business trip, and ALMO will plan everything for you during your business trip.
簡單的輸入驗證碼便能踏入 ALMO 帶給商務人士的舒適便利氛圍中。將出差的行程規畫成時間表讓商務人士可輕鬆 了解當日之行程以及隨時都能更動。結束工作行程 ALMO 會針對當地的景點細分,讓商務客可就自己的喜好用最舒 適的方式體驗當地體驗文化。
Simply enter your validation code and step into the comfort and convenience that ALMO brings to business people. The itinerary of the business trip is planned into a schedule so that the businessman can easily understand the day and change it at any time. At the end of the work trip, ALMO breaks down the local attractions so that the businessman can experience the local culture in the most comfortable way according to his preferences.
ONE TOUCH 一鍵啟動 ALMO 手機便是你的隨身鑰匙。
ONE TOUCH to start ALMO Your mobile phone is your portable key.
64
65
ALMO INTERIOR
66
67
FU TUR E B USI NESS CO NCEPT
68
69
登月五十周年特展
THE DAY WE WALKED ON THE MOON
1969 年 7 月 20 日,阿波羅 11 號執行登月任務, 踏出了人類太空史上的一大步。 50 年後登月任務 50 週年特展將透過展覽, 將太空迷們送回當年的阿波羅 11 號。 運用視覺與聽覺的沉境式體驗;再次升空重歷其境, 跟著阿姆斯壯一起邁出人類的一大步。
The Apollo 11 mission to the moon in 1969 was a major step forward in the history of human technology. Anniversary of the Moon Mission 50 years later exhibition will take space fans back to Apollo 11 in 1969. Using visual and auditory immersive experiences, the exhibition will take you back to Apollo 11,take one giant leap for humanity with Armstrong.
70
71
海報設計藉由單點透視的構圖,象徵著隨著科技發展所走過的時空隧道,透 過太空人的頭盔將展覽帶回到 50 年前,全民守在電視機前等待著將不能幻化 為可能的那一刻。 The posters are designed with a single point perspective composition, symbolizing the time tunnel that has been travelled with the development of technology. Ever yone is waiting in front of the TV for the moment when the impossible becomes possible.
72
73
1969 年 7 月 20 日,阿波羅 11 號執行登月任務,全球約 5 億觀眾在 電視機前見證人類第一次踏上月球。 50 年後,透過展覽,將太空迷們送回當年的阿波羅 11 號。 跟著阿姆斯壯一起邁出人類的一大步,充新回溫當年的歷史回憶。
The Apollo 11 mission to the moon in 1969 was a major step, about 500 million viewers around the world watched in front of television to witness the first human walk on the moon. 50 years later, through the exhibition,send space fans back to the Apollo 11 years. Fo l l o w A r m st ro n g to ta ke a b i g ste p fo r m a n k i n d a n d re n e w t h e h i sto r i ca l memories of the year.
與現有展覽有何區別 What`s different
現有的 NASA 展 : 運用與其相關之模型、影片和器材,讓觀者更加了解 NASA 是怎麼樣 的一個組織,對太空史上又有何貢獻和發展
50 週年特展 : 運用視覺與聽覺的體驗,讓參與的民眾像回到 50 年前;體會當時升 空準備上月球的太空人其心境、環境和臨場感。
Now NASA Exhibits: Using related models, videos and equipment, let the audience better understand what kind of organization NASA is, and what contribution and development it has made to the history of space. Apollo 11 50th Anniversary Exhibition: Use the visual and auditory experience to make the participating people like going back to 50 years ago; experience the mood, environment and presence of the astronauts who were launched to the moon at that time.
74
75
展場設計
Exhibition Design
展場外觀參考阿波羅 11 號的發射器 - 神農五號部分外觀, 環狀動線設計將內部展區拆分為 : 太空艙模擬升空區、時光迴廊、無重力體驗區、登月插旗區。 The exterior of the exhibit takes part of the appearance of thelauncher of Apollo 11, Shen Nong 5. The circular design divides the interior of the exhibition area into: the space capsule simulation lift-off area, the time corridor, the gravity-free experience area,and the moon landing area.
76
77
時光迴廊
the time corridor
太空艙模擬升空區
the space capsule simulation lift-off area
無重力體驗區
the gravity-free experience area
78
週年行銷
Apollo 11 50th Anniversary Marketing
與麥當勞推出限定餐,在登月週年當月推出太空限定餐。 Launch a limited meal with McDonald's, and launch a limited space meal in the month of the moon landing anniversary.
展場限定專輯,發揮稀少性行銷,專輯內收錄的聲音,皆為展場的聽覺體驗;藉此延長觀展體驗。 The exhibition is limited to the album, and it is used for rarity marketing. The sounds recorded in the album are all the auditory experience of the exhibition venue, so as to prolong the viewing experience of the exhibition.
79