STUDIO AIR ............................................................................................................................................................................................................................................ GROUP 6: DIMITRI BLAZOS, FRANK JIN, TIMOTHY LAMB
DESIGN DIAGRAM SECTIONING
DIRECTION (ORTHOGONAL)
Input Curve, Surface or Geometry Sectioning is Architecture through implication, it is about dissecting a form and then referencing it with less than the sum of its parts.
DIRECTION (NON-ORTHOGONAL)
Because sectioning is about cutting up an original form, what we can do is defined by the original geometry or surface. So the origin form is just as important as what we choose to do with that form.
NUMBER
ANGLE
HEIGHT
SHAPE
GROUP 6: DIMITRI BLAZOS, FRANK JIN, TIMOTHY LAMB
STUDIO AIR
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EXPLORATIONS SECTIONING
Paneling or Sectioning (Surface Box and Morph)
Sectioning a curved object Sectioning Surface into Pipes (Isotrim and List Item) Turning Torso (Move and Rotate)
Twisting Ribs
Defining the Whole
Sectioning extrusion - Multiplying Effect
Paneling or Sectioning (Rotate and Box)
STUDIO AIR
GROUP 6: DIMITRI BLAZOS, FRANK JIN, TIMOTHY LAMB
............................................................................................................................................................................................................................................ SECTIONING - FABRICATION EXPLORATION
Through our exploration into grasshopper we looked at two different examples of creating a very similar outcome. Our first attempt on the left looked at creating curves, dividing and utilising the pframes command to create a poly surface which resembles something which could be laser cut. Through this exploration we came across many difficulties which we are still plagued by. The photo above shows how we are trying to go about creating the notches. The example on the left is a more suitable approach I took but with a much more complicated algorithm,. The algorithm below cuts the geometry into sections which then allowed us to copy, move and position where we wanted the notches. The text tag 3D command then allowed me to number these in order to fabricate clearly, knowing where to place objects.