Algorethic skecthbook pages

Page 1

Algorethmic Skecthbook By Yazid Hussein



Table Of Contents Part A-

Introduction W1- Vase Design W2- Pavilion W3- Geometry Patterns


Vase 1 - I Began with a basic design in grasshopper by applying 4 circles and extruding them to diffferent heights then applying the loft command.


Vase 2- For this strategy i used a polygon command with 6 sides (Hexagon)and

inserted a stack effect then applied a divider that created a sequence of the same shape.


Vase 3-

For this strategy I used 2 cirles and connected them wiht the use of a shift list command that created a diagonal connection between the vertically distanced circles.


Vase 4-

For this strategy i used a variation of curves and slider options altering

the radius and height of the vase.


Vase 5-

For the final strategy i used a variety of ploygon shapes ranging from 3 sided to a 7 sided ploygon through the manipulation of the number slider to obtain differetn stacks and radius sizes.


Week 2 Pavilion


This week’s task was to create a 20*20m pavilion in Merri Creek, that responds to changing chracteristics. This was obtained by using Rhino and Grasshopper through the attractor field with the change being of natural causes (e.g. sound). Once the first pavilion was made three material applications were added in grasshoper, by the use of a weaverbird plugin. As a result 3 different finishes were observed as seen below.


Pavilion Script

Pavilion Material Script


Side Task -Data Trees All 3 types

This week’s side task was to make a data tree and explore the possible variations possible through the use of a short list, long list, and cross reference. The diagrams above show a mixture of short, long and cross referenced lists.


Short List

These diagrams show the implimentation of the short list command on the data tree.


Long List

These diagrams show the implimentation of the long list command on the data tree.


Cross Reference

These diagrams show the implimentation of the cross referencecommand on the data tree.



Week 3 Geometric Patterning


This Week’s Task: 1- Cull / list item from a grid / connect points with lines - cull / list 2- Item from a grid / connect points with lines (flatten a grid’s data structure / use “flattern tree”) 3- Image sampling to modulate circles / 4- Curves on a grid - voronoi / cull / list item

This task enabled me to explore the different variations and patterns available in parametric modelling programs and the ability to integrate this into my design is exciting. A few of the following strategies are shown in one or more scripting techniques which may create different physical shapes.


Pattern 1This pattern was made out by creating a simple connection between 2 curves and creating a cross reference list link both of them together in order to make different patterns.


Pattern 1(Different Strategy)- With this pat-

tern I used a different strategy and scripting to come up with 2 grid layers and cross referenced to create the points on the grid to create the following pattern.


Pattern 2- This strategy involved the use of a different non

square grid, with multiple geometries applied and with the use of a flatten tree to trim down extruding surfaces.


Pattern 3- This strategy used a digital picture (Black and

White) to create a pattern in a grid by the use of referencing 0 to black colour and 1 to white colour, which as a result produces different sized circles.


Pattern 3 (Different Strategy)- This strategy

made use of the same image based pattern but used a data tree to manage the large number of data and also numbered the grid and coloured points of it.


Pattern 4- This pattern was created by using a 2D voronoi

component , a Boolean command was used to create a scattered number of a certain shape by the use of true and false data manipulation.


Pattern 5 (Attractor Strategy)- This was an

extra pattern that I wanted to explore and see what kind of effect it had on the overall shape. The strategy made use attractors, like the pavilion from the previous task consequently a point chosen at random created a dispersion in the number and size of circles around that point.


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