Architectural Design Concepts Approaches Dr. Yasser Mahgoub Feb. 4, 2017
Definition • A simple definition of a concept suggests that concepts are ideas that integrate various elements into a whole. • These elements can be ideas, notions, thoughts, and observations. • Concepts are the antithesis of notions, which do not make any pretense about being appropriate. • A concept, on the other hand, implies appropriateness; it supports the main intentions and goals of a project and respects each project’s unique characteristics and restrictions.
Definitions of Concept • • • • • • • • • •
Idea Theory Notion Parti (French) Conception Opinion Abstraction Philosophy Belief Inspiration
• • • • • • • • • •
Image View Intention Plan Fancy Thought Impression Hypothesis Supposition … DESIGN
Introduction • Concept formulation is not an automatic activity; it takes a concentrated effort to develop a concept that appropriately integrates things not previously brought together. • Bringing things together is a creative act-one that designers, architects, critics, artists, musicians, and writers have identified as being about 10 percent inspiration or genius and 90 percent hard work.
Introduction • Concept formulation is an unfamiliar activity for most people, and students of architecture have as much trouble mastering it as they do other aspects of design. • Three problems block skill development in conceptualizing. – communication, – inexperience, and – generating hierarchies.
Generating Hierarchies Vision Values Concepts
Ideas Solutions Problems
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Design Reasoning / Logic Levels
Inductive Deductive Reasoning
Deductive Reasoning “from general to specific”
Philosophy Meaning Socio-Culture Experiential Function Form Structure Materials Lighting Ventilation Etc.
Inductive Reasoning “from specific to general ”
Introduction • Inductive reasoning or inductive logic, is a type of reasoning which involves moving from the specific to the general. Inductive Reasoning from Specific to General
• Deductive reasoning or inductive logic, is a type of reasoning which involves moving from the general to the specific. Deductive Reasoning from General to Specific
Introduction • The design process works with information and ideas simultaneously on many levels. • Designing is a reciprocal action and reflection. • One assembles the puzzle picture by searching for fits; piece after piece is picked up, tried, and found to be a misfit until, finally, the right piece steps into place. • The designers mind searches memory to find elements that meet their needs of the given problem.
Shape & Dimensions Roads & Access Surroundings & View Topography & Soil Site Temperature Sun Wind Climate Humidity Sand Height Forms Colors Building Structure Technical
Solution
The Concept
CONTEXT
NEED
Site
Program
FORM & SPACE
Areas Spaces Relationships Functions Equipment Gender Number User Activities Socio-Cultural Vision Client Organization Budget Schedule
Sketches Material Variety Models Exterior Form Balance Texture Drawings Symmetry Color & Details Asymmetry Scale Renderings Interior Space Proportion Size Animations Unity Volumes Shapes Rhythm
Elements
Principles
Concept Idea Analogy Metaphor Symbolism
Maslow's Hierarchy of Needs
Introduction • Creativity comes into play and the efforts to find approaches that will be original, aesthetically satisfying, valid solutions to the problems defined through programming. • Even experienced and highly skilled designers often find it difficult how this aspect of the design process works. • They will say that they “think about “the problem until they are “hit by an idea”.
Steps of the BASED Design Process • BRIEFING • Site selection, Program formulation, Data collection, Examples, ...
• Analysis • Design and Project Data analysis • Identification of Objectives
• Synthesis • Formulation of Concepts and Alternatives • Communication of Concepts
• Evaluation • Review of Alternatives • Selection of one alternative
• Design • Design details • Communication media
Introduction • The design process works with information and ideas simultaneously on many levels. • Designing is a reciprocal action and reflection.
Introduction • One assembles the puzzle picture by searching for fits; piece after piece is picked up, tried, and found to be a misfit until, finally, the right piece steps into place. • The designers mind searches memory to find elements that meet their needs of the given problem.
Introduction • Creativity comes into play and the efforts to find approaches that will be original, aesthetically satisfying, valid solutions to the problems defined through programming. • Even experienced and highly skilled designers often find it difficult how this aspect of the design process works. • They will say that they “think about “the problem until they are “hit by an idea”.
Levels of Expression The concept should be appeal to both: • The Normal Layman • The Professional Specialist
Dimensions of Concepts Any building concept should provide: • Exterior Expression • Interior Experience
Interior
Elements of Concept Generation and Expression Function Form Materials Structure Lighting Ventilation Socio-Cultural Experiential Meaning Philosophy
Concepts Translations – Visual and Verbal
Design Forces Dr. Yasser Mahgoub
Design Forces • Designs are generated by considering the forces that are affecting the project. • A meaningful or “Fitting” design is achieved when these forces reach a state of “Equilibrium” (a state of rest or balance due to the equal action of opposing forces. equal balance between any powers, influences, etc.; equality of effect. mental or emotional balance; equanimity)
Design Forces • Types of forces include: • External Forces can generate from: urban context (buildings, heights, conditions, character), site (topography, shape), Environment (climate, weather, sun, wind, … ), Access (streets, transportation, pedestrians, cars, parking), people ( gender, age, occupations) , functions (activities, uses)
Design Forces A
D
Design
C
External Forces affecting the design
B
Design Forces • Internal Forces can generate from: required functions and needs, orientation requirements, view, internal organization, movement and procedures, work/production processes, links to adjacent internal and external functions.
Design Forces
A B C Internal Forces generating the design
Design Forces • Generated Forces: Designs also generates forces that are expected to affect its surrounding after its completion.
Design with Forces A
D
Design
C
Forces Generated from the design
B
Generating Concepts and Design Ideas
Architectural Design Approaches • The common problem right after every project brief for all students are: – Where should I begin? – How could I explain it? – What are the basis for this design?
• There are several approaches to design. Here are the breakdown summary in each of these approaches.
Architectural Design Approaches
Architectural Design Approaches
Design Approach 1: Concepts
Concept - Difficulty level : Beginner
Design Approach 1: Concepts • This method is called 'Concept'. • It is commonly used throughout the design world. • Titles of concepts tends to lean towards a usage of a certain 'unique keywords' (or 'Bombastic Keywords') an attempt to make it more appealing for the impression that it consisted a certain uniqueness either in it's design and approach. • This approach is a natural steps in the journey of designing and understanding design for beginners. • However, it could also be misused as a shortcut for design with less depth into it.
Design Approach 1: Concepts • For example, after a brief visit to the site, you’ve overheard an information that the site are constantly flooded by rainfall. • Literally, by associating these factors keyword site = (flood + rain) therefore design will be rain = umbrella, to make it more design-ish, name it, 'The Liquid Repellent'. • Then jump right away into form. • Take away the umbrella leg, using the shape of the umbrella from above as plan and pop in the umbrella as the main form just to 'stay in concept'.
Design Approach 1: Concepts • However, here is where the problem comes in. • You didn't venture further in to find out what is causing the flood. • No matter how much the liquid is repelled from the building, the flooding will continue. • The designed building is neither solving the flood problem or considering the flood as an influencing factor to the building (for example building it on a stilts). Also cramping in all the spaces in my building for the sake of the umbrella shape, this is what we call, function (spaces) follow form. • Sometimes it works, most of the time we end up with unused negative spaces.
Design Approach 2 : An Issue Based
Design to solve current problem at site. Difficulty level : Intermediate
Design Approach 2 : An Issue Based • If we began to address the flooding or any other problems in the proposed site and to resolved it through design - this method is called an 'issue based' approach. • Issue based could also be not just from the site but also from the problem with the current design or any other matter faced by users. • The lack of access to the disable for example, or the lack of communal spaces, etc. The attempt to improved the current condition or to resolved this issues with design is the core for the issue based approach.
Design Approach 2 : An Issue Based • To achieve the solution, we could began by comparing current ideas and solutions from other designs. • This is known as 'precedent studies'. • A combination of issue, precedent studies and idea in an attempt to resolved this issues will be the design. • The name of this attempt will also be the title keyword of the design. • Perhaps it might take more than several words, this is where choosing a holistic keyword to represents it really comes in handy during presentation.
Design Approach 3: Design Theory & Philosophies
Difficulty level : Intermediate Hard
Design Approach 3: Design Theory & Philosophies • Design Theory approach is based on an architects design philosophies and views towards the design. • In this approach, we are not addressing the raising issues in the proposed site, but perhaps it is more towards answering the project brief and requirement. • This approach seems similar to 'Concept Approach', however it is complex and requires a deeper and thorough studies and understanding.
Design Approach 3: Design Theory & Philosophies •
Consider yourself as a disciple to these philosophies because we are borrowing their theories in our path towards the design solution. • Without it (an in-depth understanding where we will be constantly challenged in our attempt towards the design solution), the produced design will be considered as a poor & vague imitation attempt towards the design solution
Design Approach 4: 2+3
Difficulty level :Expert
Design Approach 4: 2+3 • The fourth is a combination of approach no.2 and 3. • It is an attempt to solved site issues with design theory to produce a solution through our design. (this is what is required in senior/graduation projects) • Such solution could be a combination of several other theories that you feel relevant and necessary in order to resolved several raising matters regarding the site, building or space and to follow through all these theory as a problem solving guideline through the design.
Solution Finding Methods
Solution Finding Methods
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Solution Finding Methods
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Solution Finding Methods
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Solution Finding Methods
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Solution Finding Methods
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Solution Finding Methods
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Solution Finding Methods
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Solution Finding Methods
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Elements and Principles of Design
ELEMENTS Background Colour Foreground Form Grid Light Line Mass Material Path Plane Point Shadow Shape Solid Space Structure System Texture Type Void
PRINCIPLES Balance Contrast Direction Dominance Economy Emphasis Fragmentation Harmony Hierarchy Movement Order Pattern Proportion Repetition Rhythm Scale Symmetry Time Unity Value Variety
Concepts Criteria Summary
Concepts Criteria Summary
Mood or Inspirational Board
Mood or Inspirational Board
Concept Generators
Site Determinants • • • • • • • • • • • • • • •
Topography Climate Geography Demographic Geology History Social characteristics and conditions Economic conditions Legal, legislative and administrative conditions Location and visual aspects Land use Characteristics of man-made environment Circulation Technology Others
Physical Concepts • Location View Harmony with nature Underground architecture
Cultural Factors • • • • • •
Historical factors Religious factors Social factors Economic factors Political factors Functional factors
Spatial Relations
The pragmatic space The perceptual space The existential space The cognitive space The abstract space
Qualities of Space Proportion Scale Form Definition Color Texture Pattern Enclosure Light View
Visual Design Factors: Form Characteristics • Continuity Sequence Repetition and Rhythm Balance: Symmetrical & Asymmetrical Proportion Pattern, texture and color Hierarchy Transparency Direction Motion Time Sensory Qualities
Visual Design Factors: Visual factors • Visual perception: – – – –
Structural approach Evaluative approach Orientation Spacescape
Lynch 1 (Image of the City): path, node, edge, district, and landmarks Lynch 2 (Theory of Place): Legibility, Structure and Identity, Imageability and Sequentiality
Visual Design Factors: Visual Organization Gestalt Theory (Proximity, similarity, continuity, closure) Law of Proximity Law of Similarity Law of Continuity: good continuance Law of Closure: forces of organization Symmetry, Inclusiveness, Unity, Harmony, Regularity, Conciseness, Maximal Simplicity
Visual Organization • Figure/Ground Surface/Edge Outline/Object Autonomous figures
Architectural Compositions • Unity • Coherence • Incoherence
Visual fields Minimal heterogeneity Proximity Resemblance Enclosure Common orientation Symmetry Repetition
Shape, Pattern, and Form •
Linear shape The circle The ring The organic shape The square The ellipse Star shape Hexagonal shape Rectilinear shape The grid Radiocentric shape Branch shape The organic pattern
Size (Scale) • • • • •
Monumental Bulky Minimal Human Vehicular
Color • • • •
Theory of colors Formal organization Properties Perception
Age: The traditional and the modern
ignore respect imitate copy contrast hide away integrate
Construction • Materials Methods Systems
Cast-in-situ Pre-cast Lift-slab Tunnel form Flying shutters Pre-stressed
Structure System • Bearing walls Skeleton Shell and Vault Space truss Space frame Geodesic dome Tent Structure Folded plates Verandel Girders Verndeal Floors Tensile Structures ...
Arabic/Islamic Design Ideas • • • • • •
The Courtyard The alleyway and the courtyard Al Saha Al Qasabah Al Mafrouka The Islamic Star
Other Ideas • Using the hard line Using straight and hard lines Using straight and curved lines The curved paths The axis and the courtyard The organic pattern The cal-de-sac The spine The inclined axis The irregular axis Direction Tilting the mass
Other Ideas • Shifting the center of the shape The arcade The crack The podium The layers The cluster The organic disorganic contrast Contrast between the solid mass and the fragmented masses Contrast between the curved solid mass and the fragmented masses Transition in space: open, semi-open, closed Sequence of space
Other Ideas • The frame The rounded corners The muqarnass
The triangle Parts of the octagon Square with a circle Part of a curve Shapes at random THE SQUARE Circles Tilted square The octagon Straight line with free line
Creativity & Innovation
Introduction • Creativity consists of looking at situations from a different perspective • Most of us have a creative element, we are discouraged from using it • Creativity can be enhanced
The Creative Process • Accumulate background information and knowledge • Mental incubation - doing unrelated things • Develop several alternatives • Evaluate and implement • Not a short process
Types of creativity • Invention - the creation of a completely new product • Extension - expansion of an existing product or service • Synthesis - combining several products or services into something unique
Characteristics of Creative People • • • • • • • •
Bright, not brilliant Good at idea generation Positive self-image Motivated by challenging problems Sensitive to the world around them Don’t make snap decisions Flexible Look for meaning and implications of problems
Developing Creativity • Left side of brain: – rational – linear thought – mathematical – controls speech – analytical – controls right side of body
Developing Creativity (ctd) • Right side of the brain: – imaginative – lateral thought – creative – controls left side of body
Creativity and Innovation • Creativity – the ability to develop new ideas and to discover new ways of looking at problems and opportunities. • Innovation – the ability to apply creative solutions to problems or opportunities to enhance or to enrich people’s lives.
Can We Learn to Be Creative?
Yes!!
By suspending conventional thinking long enough to consider new and different alternatives!
Linear Creat ivit y (Logic/Knowledge) Focus Dept h Skills Hard Work
Lat eral Creat ivit y (Intuitive/Imagination)
Breadt h
I nnovat ion
Uniqueness
Analogies
Out -of-t he-Box
Non-Logic
Experience Growt h Expansion
Creative Thinkers • • • • •
Always ask, “Is there a better way?” Challenge custom, routine, and tradition. Are reflective. Play mental games. Realize that there may be more than one “right” answer. • See mistakes as pit stops on the way to success.
Elements of Creativity • • • •
Unique (original) Valued (useful) Intent (purpose) Continuance (implementation excellence)
Increasing Personal Creativity • • • •
Read voraciously Think in opposites Look for new uses for old things Draw and keep your idea in a file or notebook
Barriers to Creativity • Searching for the one “right” answer • Focusing on “being logical” • Blindly following the rules • Constantly being practical • Viewing play as frivolous
Barriers to Creativity (continued)
• • • • •
Becoming overly specialized Avoiding ambiguity Fearing looking foolish Fearing mistakes and failure Believing that “I’m not creative”
Tips for Enhancing Organizational Creativity • • • • • • • •
Expecting creativity Expecting and tolerating failure Encouraging creativity Viewing problems as challenges Providing creativity training Providing support Rewarding creativity Modeling creative behavior
Tips for Enhancing Individual Creativity • Allow yourself to be creative • Give your mind fresh input every day • Keep a journal handy to record your thoughts and ideas • Read books on stimulating creativity • Take some time off
The Creative Process Preparation
Incubation
Implementation
Investigation
Illumination
Transformation
Verification
Failure: Just Part of the Creative Process!
• For every 3,000 new product ideas:
– Four make it to the development stage. – Two are actually launched. – One becomes a success in the market.
• On average, new products account for 40% of companies’ sales!!
Activities, Media, and Information in Design 1- Organization drawings explore Programmatic concerns
2- Conception drawings explore Shapes and forms 3- Fabrication drawings tend to be More definite and precise
What is Creative Design? Combining ideas from different sources Visual Imagination, Visual Metaphor, and Analogy Expanding the search space
Examples
Yacht Sails Waves
Examples
Palm Trees
Examples
Horseshoe Crab Shell
Examples
Hands Clasped In Prayer
Conclusion
Conclusion • To conclude, whichever approach that we took, based it on the most important aspect of design: Problem solving.
Illustrations of Concept Examples of Sketches
From Sketch to Reality
Michael Lee-Chin Crystal, Toronto
Concept Sketches
Illustrations of Concepts
Illustrations of Concepts
Illustrations of Concepts
Examples of Drawings
End