Portfolio 2010-2013 by Yuko Ishizu

Page 1


CV

YUKO ISHIZU +41 78 880 3412 Imbisb端hlstrasse 126, 8049 Zurich, Switzerland ykishizu@gmail.com

education Sep. 2012-Nov. 2013

ETH zurich, Zurich Switzerland | Master of Advanced Studies Chair for CAAD, Institute of Technology in Architecture Faculty of Architecture

Apr. 2009-Sep. 2012

Kobe University, Kobe Hyogo Japan | Master of Engineering Department of Architecture

Sep. 2010-June 2011

Apr. 2005-Mar. 2009

University of Washington, Seattle US Department of Architecture , Exchange Program Kobe University, Kobe Hyogo Japan | Bachelor of Engineering Department of Architecture and Civil Engineering

experience Jan.-April 2012

May 2010

July -Aug. 2009

Noiz architects Design assistant including modeling, rendering, scripting and CAD drawing. Chiaki Arai Urban and Architecture Design | Architecture Intern Design assistant including modeling, rendering, making physical models and CAD drawing. Team Zoo Atelier IRUKA | Architecture Intern Design assistant including modeling, rendering, making physical models, site analysis and CAD drawing.

Mar. 2008

Toyo Ito & Associates, Architects | Architecture Intern Design assistant including making physical models and drawing.

Mar. 2008

aat + makoto yokomizo architects, Inc | Architecture Intern Design assistant including making physical models and drawing.

Nov. 2007-June 2009

Nihon Sekkei, Inc | Architecture Intern Design assistant including making physical models and rendering.

Nov. 2007

Endo Shuhei Architect Institute | Architecture Intern Design assistant including making physical models and rendering.


scholarships Sep. 2012- Nov. 2013

Swiss Government Scholarship

Sep.2010 -June 2011

Student scholarship provided by Japan Student Servies Organization

student awards / exhibitions / publication Nov. 2009 Apr. -Nov.2009 July 2009

Izue Special Prize at ‘Best of Graduation Works selected by The Japan Institute of Architects ; in Japan’ Frist Prize at Eath-Friendly Design Competition -Real Size Thinking Special Prize at Design Competitionof Osaka urban heat island

June 2009

Special Prize at ‘Best of Graduation Works selected by Architectural Institute of Japan ; in Kinki’

May 2009

Second Prize at ‘Best of Graduation Works selected by The Japan Institute of Architects ; in Kinki’

Mar. 2009

First Prize at ‘Best of Graduation Works in Kobe University’

Dec. 2013

Emerging Trajectories, Japanese Junction Exhibition, Tokyo Japan (expected)

Nov. 2009

Real Size Thinking, Eath-Friendly Design Competition Exhibition, Sky Tower, Osaka Osaka Japan

Apr. 2009

Tukutten Vol.13, Diploma projects in Kansai Area, Osaka design Plaza, Osaka Osaka Japan

Mar. 2009

Message, Kobe University DIploma projects Exhibition, Hyogo Prefectural Museum of Art, Kobe Hyogo Japan

Feb. 2009

Exhibition for Diploma Work competition in Sendai, Sendai Mediatheque, Sendai Miyagi Japan

Nov. 2009

Exhibitions for Best of Graduation Works, The Japan Institute of Architects, Shinjuku island tower B1F, Tokyo Japan

June 2009

Best Diploma Works in 2009, Kindai Kenchiku Monthly Magazine, June Special Edition, published by Kindai Kenchiku

Digital Fabrication Experience Laser and card cutters - 2D subtractive CADCAM, CNC milling machine with RhinoCAM - 2.5D subtractive 3D printer with Magics - 3D printing KUKA with Grasshopper - 7-axis robotic arm

software proficiency Rhino 3D modeling (advanced), including Grasshopper (advanced), Rhinoscript (basic) and Rhino Python (basic), SketchUp (Intermediate), and 3dsMax (Intermediate) - 3D Modeling CINEMA 4D (Intermediate) - Animation Processing (advanced) and OpenFrameworks(basic) - Programming AutoCAD, VectorWorks (intermediate) - 2D drawing Adobe Creative Suite (advanced), including Photoshop, Illustrator, InDesign, AfterEffects HTML / CSS (advanced) , jQuery and JavaScript and PHP (basic)- Web Dsign V-Ray, AIR and Maxwell Render (advanced) - Visualizations Ecotect and Radiance (advanced) - Sustainable Building Design


TS

N

TE

N

CO


6

CENTER OF ADVANCED PROTHETIC TECHNOLOGY | architecture

12

SEATTLE GREYHOUND | detail | construction | architecture

20

CHILDERENS CARE CLINIC | sustainable | lighting design | architecture

26

AN EVACUATION UNDERGROUND CITY | public | urban | programming

34

MUSEUM OF SNARUKO LAKE | sustainable | architecture

38

MACHI RING | sustainable | public | fabrication

40

PARAMETRIC LAMP | parametric | fabrication

42

3D PRINTING HOUSE | programming | architecture

44

RESINANCE | programming | fabrication | electric

48

PACKING GRAIN | programming | fabrication

50

EMERGING CITY | programming | parametric

54

MONSTRO CITY | programming | parametric

58

NTCB ART PROJECT| programming | art


CENTER OF ADVANCED PROTHETIC TECHNOLOGY year

fall 2010

place

Seattle, USA

This is a research center in Seattle, which is for enginnering students and reaserchers who specialized in advanced prosthetic technology. The mission of it is to advanced the research, design and production of prosthetic devices. To promote creative reaserch and development, the buildling provide an an opportunity to reflect on recent reserches. The concept of this building is making interctions and reactions to urban level. Through walking ramps that connects city into building, people who have different purpose to come here can meet and see the reserches inside of buidling that would stimulate their interests and ideas. It would make the synergy effects and strong connection of city as well as UW campus. University of Washington | Arch 500 | Instructor : Rick Mohler


Structural Diagram | concrete

The Brief | organisation with in the building

rendering | street view


Section | Diagrams

Section | Assembly of materials


Site Plan | Plans

Section | east-west + south-north




SEATTLE GREYHOUND year

winter 2011

place

Seattle, USA

This is a bus station in Seattle, which become an entrance of Seattle for welcoming people who travel from other cities. This project was also part of competition for students of a steel building design in USA. From site annalisys, the neigborhood has a possibility to increase residents int the future, even though there is not enought public space for them yet. The aim of this project is to creat public space in there where the northern edge of downtown Seattle city. This steel structure allow us to make flow of people and integrate landscape and buidling. Public place, space for passengers and load for buses are intertwined between a “Floating� roof. The floating roof allows the green landscape and prdestrians to flow wround the site. While waiting for the buses, people may have both a view of the activities in landscape as well as the buses stop below the waiting space. University of Washington | Arch 501 | Instructor : Rick Mohler


ing

it Wa

ant aur

t

Res

s Bu

y Wa

Circulation diagram Bus Bus passenger Pedestrian

Conceptural diagram landscape landscape steel roof

Bus

Bus steel roof



University of Washington | Arch 500 | Instructor : Rick Mohler






CHILDERENS CARE CLINIC year

spring 2011

place

Seattle, USA

This is a clidrends care clinic in Seattle, which encompasses a series of medical and psychiatric care clinic spaces on the upper floors and an emergent care and radiology clinic at the street level. The conditioned area of building is approximate 75,000 sq.ft plus exterior entry, ambulance port and parking for 20 cars. An overarching goal is for the program to expressed as a model good neighbor, good for comunity and good for the environment in general. The clinic has designed so as to maximize the effect of daylight, which every rooms except for strage including workers spaces even at the first floor can have daylight in this building through the top lights on courtyerds. University of Washington | Arch 502 /Arch 535 / Arch 598 | Instructor : Joel Loveland / Chris Meek / Mike Hatten


OT, NS, Lounge ED Support Staff Support Reception Outside Water Zone ED Imaging Core ED Treatment

1F plan diagram

1F plan

OT, NS, Lounge Service Zone Staff Support Outside Core Phychiatric Clinic General Clinic 2F plan diagram

2F plan

ventilation system diagram

3F plan


al

r ne

ge

ic

atr

hi syc

p

general clinic ED department

Site Planning and building planning

September 21st 8:00am - 16:00pm

The psychiatric care clinic spaces are on south part of the site of upper floor and the general clinic spaces are on the north part of the site of upper floor and an emergent care and radiology clinic at the street level because the daylight is more important for psychiatric care than general clinic.

Site analyzing:

December 21st 8:00am - 16:00pm

September 21st 8:00am - 16:00pm

June 21st 8:00am - 16:00pm


15.0 % DF

Nurse station Lighting design

0.0 % DF

Lighting Criteria: No direct sun light, 300 Lux, Daylight Factor of 3 By changing position of both of top lights and plan of nurse station, maxmising the factor of daylight inside of nurse station. Making Digital models and physical models I decided the toplight and plan besed on the results.

1. Top light and wall wash by daylight from skylight

15.0 % DF

0.0 % DF

2. Reflection from the roof and side windows

15.0 % DF

0.0 % DF 3. Reflection from the roof and side window & top light and wall wash by daylight

4. Reflection from the roof and side window & top light and wall wash by daylight

15.0 % DF

0.0 % DF


daylight factor

section

expoluded sections diagram

structural system diagram



AN EVACUATION UNDERGROUND CITY year

fall 2012

place

Hyogo, Japan

This idea is create an evacuation underground city for Tsunami by usign analysis of the network of onion storages in Fukura area. Disposition of onion storages is interesting topic in terms of generative algorithm since they don’t have any ristriction of architectral law but they contains some rules. The formers built them individually but I found that there are elastic rules of dispotion of them, which is a result from lonterm searching of formers for finding the better place of onion storages by time. Using this network algorithm, I proposed to make evacuation tunnels from the lower level of villege to higher level as well as public spaces network for daily use beneath the mountain. Kobe University | Thesis project | Instructor : Shuei Endo



Infrastructure Trolley 日常 文化

図書館、美術館、劇場、祈りの 空間、音楽ホール

スポーツ・レジャー

スポーツクラブ、 トレーニング センター、健康診断室、デイケ アー、温水プール

x 500

商業

レストラン、 オフィス、商店街、 植物工場

文化

文化

図書館、美術館、劇場、祈りの 空間、音楽ホール

日常

防災(居)

防災(貯)

スポーツ・レジャー

商業

レストラン、オフィス、商店街、 植物工場

x 227

貯蔵庫

スポーツクラブ、 トレーニング センター、健康診断室、デイケ アー、温水プール

x 105 情報施設

研究

情報センター

防災用住居 避難所

防災用貯蔵庫

食料庫、衣服、医療品

交通・通信

避難トンネル、 トロッコ(物流 トンネル)、歩行通路

防災

防災用住居 避難所

食料庫

地熱バイナリー発電

植物工場 食料

防災

貯蔵庫

植物工場

防災(貯) 貯蔵庫

物流

研究

地熱バイナリー発電

x 21

冷凍倉庫(-30℃、-60℃)、 L.N.G(液化天然ガス -162℃) 、L.P.G(液化石油ガス -43℃)、 熱水(90-100℃)

商業

エネルギー

食料

冷凍倉庫(-30℃、-60℃) 、L.N.G(液化天然ガス -162℃) 、L.P.G(液化石油ガス -43℃) 、熱水( 90-100℃)

エネルギー

x 24

エネルギー

貯蔵庫

防災用貯蔵庫

エネルギー

S

レジャー

先端技術、バイオテクノロ ジー、無重力空間電波シ ールド、音響

交通・通信

避難トンネル、 トロッコ (物流 トンネル) 、歩行通路

防災(居)

物流

大中小への グループわけ

物流

対応空間 研究

情報

文化

防災(居)

M

貯蔵庫 防災(貯)

情報

x 12 文化

x 34 エネルギー

Infrastructure TunnelーMain pass 削孔ロッド

x4 研究 商業 情報

エネルギー

エネルギー

商業

レジャー

吹きつけコンクリート 施工コンクリート

00 40 R=

x4

L

SL

300

レジャー

x 16

排水管 熱供給管

300

1000

1000

800

600

排水管

通信ケーブル管

水道本管


SECTION 1/200



1947

1975

2012




MUSEUM OF SNARUKO LAKE year

spring 2009

place

Shizuoka, Japan

This is a museum of Sanaruko lake located in Japan, which contains multiple programs including Fishmen’s cooperative association, aquarium, fish market, and laboratorty for cleaning water of the lake. The lake was well-known as second dirty lake in Japan in a survey in 2008 so that there are not many peole would visit here expect for local people and volunteers from organizations. The idea is to create a space which privides and encourages people’s interaction and integrates the existing potentials of lake with the new. The area is physically and functionally divided into water and land since people will not close to water because of concern of water’s quality and therefore there is no waterfront spaces. To create the space which allows people to see the actual water through this building, they realized the potential and future of living with nature which we used to have. Kobe University | Diploma | Instructor : Shuhei Endo


As a result of these studies, the last one is the best way to bring daylight. Two high wall can be wall wash and another two wall is low wall and make side window.

Develop mental Section


Human Life with nature of lake has dissappeared With regard to the homogeneous space of modern era, the watersides separated from human life. Modernization and the influx of factories threaten an ancient way of life with water in Japan. The polluted water in especially lakes and rivers in Japan has improved recently because the people living beside lakes have worked hard to clean them. But not many people reconsider the life with water.

What is SANARUKO LAKE SANARUKO -which is second of the worst ranking of Japanese lakes by the Ministry of the Environment in 2008- locates of the eastern part of HAMAMATSU-city and have the history that the water polluted by human under the influence of modernization. Although there are many activities to clean the lake, and the lake has beautiful scenery, still many people don’t have interested in it.

What is Possible in Architecture I believe architecture have power to alter one’s obsessions that people cannot regain the life with nature in this site. Architecture connecting architecture between outside and inside of the lake would inspire people to consider about this lake through tangibly experiences. In the Architecture, people will experience the scenery of the lake through walking in the depth of water, the shallow of the water, or on the surface of the water. Architecture has four programs; a museum, an aquarium, community institution and a foothold of fishermen’s union. People who visited at the architecture will learn the importance of the preservation of nature by hearing, seeing and feeling. Although architecture doesn’t have any devices to purify the water, it would purify human obsessions. and therefore it will conduct people to the life with nature.


Fisherman’s Cooperative Association Restaurant Laboratory Nature Conservation Society Aquarium Library Plan 1F

Craft Room

Community Room

Community Room Museum

Restaurant Craft Room

直産 市場

Market

Library

Museum

Nature Conservation Society

Plan G1

Aquarium

Laboratory


MACHI RING year

winter 201O

place

Osaka, Japan

This is a student competition, which is for environmental design organized by Sekisui house company. The winners of this competition are able to build to real size of production with supports. The “Machi ring� is a space for children which encourages children to find vorious way to play by touching different size of curves. It was made by timbers from forest thinning which is usually wasted. To use those timbers maintains forestry healthier and help to reinvigorate local forestry.


2500mm

A’

Elevation

2500mm

STOOL

SIT ON THE EDGE OF

R=100mm

Section

SIT BACK IN

SOFT

R=200mm

a

DIFFICULT TO SIT

HIDE

SLIDE

R=300mm

b

BE WRAPPED

R=400mm

c

d

d

0

75 25

175mm


PARAMETRIC LAMP year

winter 2011

placee

Seattle, USA

This is a product design, which used computational design and digital fabrication methods. This project approached from two different strategies to make shapes, one is synthesize the whole geometry into a part, the other is synthesize parts into whole. During the design process, I focused on designing the details of the connections to make them realize.

University of Washington | Arch 485 | Instructor : Kimo Griggs


System 1: Waffle integrative design (slots and slots) Strategy - synthesize the whole into a part At first I designed a whole shape and then making a part by considering how to make it with actual materials and devices. After making shape, I cut the plastics and connected together.

System 2: Origami- integrative design (slots and slots) Strategy - synthesize the parts into a whole Opposite of shell lamp, at first I designed composite of small pieces and then I decided a whole shape by trying to make different shape of pieces. I made this shape by rotating and arranging same pieces.


3D PRINTING HOUSE year

spring2013

place

Zurich, Switzerland

This project is a part of programming class at CAAD, exploring the new potentials of 3D priting which allow us to compose to form the architecture of entire building by information of particle elements or voxels. Instead of drawing 2D space, using purely mathematics formulas and then create the walls and spaces. I programed approach to generate houses. The rooms in this house has made by creating walls by calculating the distance of setted voxels and unsetted attractors which decide the location of rooms by users. The walls textures are generated mathematically mainly using sin curves. Different fomula and defferent parameters create various house’s forms and their articulations.

ETHz ITA CAAD | Module 2 | Instructor : Michael Hansmeyer, Benjamin Dillenburger



RESINANCE year

spring 2013

place

Zurich, Switzerland

team

Baldwin Mark, In Jessica, Janjusevic Tihomir, Jiang Nan, Letkemann Joel, Miranda Turu Nicolás, Prieler Irene, Schildberger David, Shammas Demetris, Smigielska Maria, Tanigaito Aki, Xexaki Evi, Xydis Achilleas

This project was realized as part of class at CAAD, exploring the potential use of smart materials in an architectural context. The design of ‘Resinance’ was strongly influenced by the behavior of simple organic life forms, in particular the formation of cellular colonies. In its assembly it represented an ecology of functional units that could both work autonomously but also in coordination with their neighboring units. It consisted of 40 active elements that were gradually changing their surface color in response to human touch.

ETHz ITA CAAD | Module 4 | Instructor : Manuel Kretzer


40 thermochromic resin components containing water, touch & temperature sensor, vibrator, heating + cooling element.

10 clear resin components containing arduinos

communication network between control units and components

While this slow transformation as such couldn’t immediately be perceived, each device had a second actuator, providing direct response foam milled base w/ epoxy paint finish

through shivers and vibrations. Every four elements were connected through a control unit that formally resembled the rest of the objects but without the ability to change color. These units both choreographed the behavior of the particular cluster and transmitted the current state of each element to its neighbors. Therefore the tactile input not only changed the touched element but was transmitted throughout the whole installation in a networked, swarm like behavior.


Vibration Sensor Vibrator

Cooling Fan

Resin Container

Acrylic Base Temperature Sensor Heating Element



PACKING GRAIN year

fall 2013

place

Zurich, Switzerland

team

Xexaki Evi, Xydis Achilleas

collaboration

Fahrl채nder Scherrer Architekten

This project was realized as part of class at CAAD collaborating with Fahrl채nder Scherrer Architekten, exploring the potential use of natural materials specifically understanding features of Yew trees. We are focused on the unique shapes that Yew trees have and designed a door in the forestry office in Albisg체etli in Switzerland. We use both digital technology to read the grains and sumilate the patterns by computational design using image mapping of circle packing. Every single shapes in the door is diffrent and unique. The door is welcoming people who visite this forestry by remaining beauty of trees. ETHz ITA CAAD | Module 7 | Instructor : Christoph Shindler / Hironori Yoshida



EMERGING CITY year

winter 2013

place

Zurich, Switzerland

team

Baldwin Mark

EMERGING CITY is the result of a 2 weeks group programming exercise, with a task which is making a city in an unsettled valley in the heart of the Swiss Alps with an agglomeration of 100.000 people in Processing. The concept of this city is emerging cities by control and unexpectedly. We focus on creating own shape grammers which is controled by providing some parameters of main loads which connects citys. First, the load grammer is searching the pass for each cities bythe weight of parameters, which are angle, flatness, visibility and length. Second, based on these infomation of main loads and faces, the city grammer emerges the cites. There are three diffent type of city grammers, one is based on angle of the load that city faced, another is based on the flatness, the other is visibility. ETHz ITA CAAD | Module 2 | Instructor : Michael Hansmeyer, Benjamin Dillenburger


site analysis

1. geometry

2. flatness

3. visibility

4. hight

distribution of program

city main connections


building type individual type

dependent type

city type

structure of ctiy

flatness

visibility

urban conection

angle

drive way

water conection



MONSTRO CITY year

spring 2013

place

Zurich, Switzerland

team

Baldwin Mark, In Jessica, Janjusevic Tihomir, Jiang Nan, Letkemann Joel, Miranda Turu Nicolás, Prieler Irene, Schildberger David, Shammas Demetris, Smigielska Maria, Tanigaito Aki, Xexaki Evi, Xydis Achilleas,

monstroCITY is the result of a 3-day group programming exercise, exploring Shape Grammar concepts in Processing. Setup like a game of The Exquisite Corpse, each student was assigned a part of the city to code – from terrain to window mullion – while developing rules to generate the city using a prescribed set of geometric functions. Just as in the Surrealist’s game, each collaborator adds to the composition without seeing what came before and without knowing what will come after – the only connection between each part is a set of agreed tags that will allow the final sequence to be connected. The resulting monstroCITY is a quirky, sometimes-ugly-but-often-charming place, autonomously conceived by the class’s first introductory steps into programming.

ETHz ITA CAAD | Module 2 | Instructor : Michael Hansmeyer, Benjamin Dillenburger





NTCB ART PROJECT year

spring 2012

place

Taiwan, China

This is a invited competition of art project in National Taipei Colledge of Buisiness in Taiwan. They required us to creat some art work which is representative of Buisiness and this school. These panels are moving through the rule of cell automata which generates patterns with simple rules. The system of making the patterns by panels has similarity of context of business since information is larg part of business which seems like glowing itself in a unexpected way without any human’s interactions. Each panel has two stats, close and open. Using this simple mechanism, the panels are making various faces.

Noiz Architect | Intern | Team leader : Chun-wei Lee


Processing movies

Plan / Section / Elevation


Grasshoper Definition with g-howl

Studies of panel’s shape and size

30by 30

30by 30 30by 30

30by 30

70

20



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