Fitos Thesis book

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Graphic Design MFA Thesis Yun-Chih Chung


Fitos

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Graphic Design MFA Thesis Yun-Chih Chung



Fitos

Graphic Design MFA Thesis Designed and Written by Yun-Chih Chung

Academy of Art University Graduate School of Graphic Design 79 New Montgomery Street (5th Floor), San Francisco, California. USA

Find out more about Fitos at: www.fitosapp.com View more work by Yun-Chih Chung at: www.chungyunchih.com

All Rights Reserved Copyright Š 2016 Yun-Chih Chung


Table of Contents

01

Background of the Issue

02

The Research Process

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03

Strategies and Solutions

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04

Visual System Development

54

05

Final Design Deliverables

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Graphic Design MFA Thesis Yun-Chih Chung

I’M AN EXERCISE HATER

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Chapter 0 Introduction

Foreword

I know exercise is important for health and happiness and it’s necessary for general fitness. But, I feel it’s not easy to motivate myself and overcome procrastination. I don’t make time for exercising. I feel like I have so many things to do, and exercising will have to take time from things I don’t want to give up at that time. One of the reasons that I avoid exercise is that I find it strenuous. I feel like I have to start with something big, and I’m not ready for it. Graphic design can be a powerful tool to solve problems. I believe I can utilize my design skills to change people’s behavior and to help them engage in an exercise routine. With a little digging around, I found and insights that inspired me and lead me in an innovative path to create something that has never been made.

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Chapter 1 Background of the Issue

Background of the Issue

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Graphic Design MFA Thesis Yun-Chih Chung

1-1 The Issue

The U.S. government recommends adults

Over 80% of American adults are not exercising enough.

get at least 2.5 hours of moderate-intensity aerobic exercise each week or one hour and 15 minutes of vigorous-intensity activity, or a combination of both. According to the CDC (Centers for Disease Control and Prevention) report, only 20% of Americans engage in the recommended amount of physical activity.

Only 20% of American adults get enough exercise.

Approximately 25 % of American adults are not active at all.

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Chapter 1 Background of the Issue

4 in every 5 adults don’t get enough exercise.

And, 1 of them is not active at all.

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Graphic Design MFA Thesis Yun-Chih Chung

“ Physical inactivity has been identified as the fourth leading risk factor for global mortality causing an estimated 3.2 million deaths globally.” —World Health Organization (WHO)

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Chapter 1 Background of the Issue

Why does it matter?

Health messages are not changing behavior. Study after study has shown that regular

Health messaging is not changing behavior.

physical activities—even at moderate levels—

The benefits of exercising and the dangers

reduce the risk of heart disease, cancer,

of a sedentary lifestyle are not powerful

high blood pressure and obesity, and

enough to keep people motivated for the

enhance physical and mental functioning.

long term. We have seen obesity rates

Despite the fact that most people know

soar to unprecedented levels, with no real

exercise is critical to good health, far too

change in our sedentary culture. That also

many people are getting far too little

means exercise can be one of the most

movement in their daily lives. We hear

difficult lifestyle changes to make.

about how we should exercise more all the time, but many of us still choose a sedentary lifestyle.

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1-2 Topic Area

Redefining Exercise for Exercise Haters

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MFA Graphic Design Thesis Yun-Chih Chung


Chapter 1 Background of the Issue

Why redefine exercise?

The paradigm of exercise is not for everyone. Starting a new exercise routine is not easy.

may be different than the typical gym

When our body is in pain from getting into

environment, that doesn’t make it any

shape, it’s hard to really enjoy ourselves.

less effective or any less real.” says a sport

Plenty of fitness programs, gyms, and the

psychology consultant Gregory Chertok.

paradigm of exercise are not designed for

It’s time for us to change the way we think

everyone, especially for a fitness hater.

and approach exercise. We are in need of

If we are starting a new exercise regiment

a distinct exercising experience to change

we might hate it simply because we are

our behavior. By redefining exercise, we

pushing ourselves way too hard without

can make the habit-forming process easier.

realizing it. “While one’s image of exercise

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02 16


Chapter 2 The Research Peocess

The Research Process

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Chapter 2 The Research Process

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2-1 Survey

“I’m not motivated enough if I don’t have somebody to workout with.” —Respondent from the Survey

In order to learn more about my target audience, I sent out a survey to help me get more insights about their exercise habits and attitude. The total respondents are 186 people in the age of 20-40 who are averse to fitness or have a hard time enjoying exercise.

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66%

66% of respondents are living in a sedentary lifestyle.

49%

49% of respondents are used to like to do exercise.

72%

72% of respondents don’t have enough time to create an exercise habit.


Chapter 2 The Research Process

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I am busy. I have no time. I’m too tired. I need my sleep. I find exercise boring. I got bored again. I look stupid. My back hurts. I don’t have a workout partner. It’s too late to start. I’m not motivated enough. I’m thin already. Look at me, I’m too fat. It’s too cold. I’ve tried before. I hate gyms... Graphic Design MFA Thesis Yun-Chih Chung

What is keeping people from doing exercise?

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Chapter 2 The Research Process

“When I found that I couldn’t keep exercising everyday, a thought of giving up would come out to my mind.” —Respondent from the Survey

The Excuses According to the survey, about 70% of respondents reflected they are too tired to be active every day, and about 60% of them feel they don’t have enough time to get exercise regularly. For most of us, the word “exercise“ provokes mixed emotions. We know we should do it, but it sounds like a chore. Just like New Year’s resolutions have lost their urgency, we have a lot of excuses keeping us from doing exercise regularly.

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Chapter 2 The Research Process

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2-2 Event Food, Game, and Talk. There are many exercise haters and lovers around the world. Which side do you think you are on? I held an event and invited some people to discuss why exercising matters. My goal is to investigate what stops people from living longer and being healthier, and how to help them find a way to truly love and enjoy exercise.

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Chapter 2 The Research Process

Invitation design which includes an event ticket, mission card, a ticket envelope, and a bib bag as a set of invitation.

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The Participants “I hate gyms. I always feel like I’m gonna make some stupid things at the gyms.” —Natalie

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WAY N E

CHALIE

NATALIE

Age

Nationality

Occupation

Age

Nationality

Occupation

Age

Nationality

Occupation

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TAIWAN

PROJECT MANAGER

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USA

DENTAL STUDENT

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TAIWAN

DESIGNER


Chapter 2 The Research Process

“It’s about finding a motivation and get motivated. If you don’t want to go to a gym, there is always something else.” —Raji

ALLEN

RAJI NA T ALIE

FANNY N AT ALIE

AGE

N AT I O N A L I T Y

O C C U PAT I O N

AGE

N AT I O N A L I T Y

O C C U PAT I O N

AGE

N AT I O N A L I T Y

O C C U PAT I O N

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usa

BUSINESS STUDENT

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USA

DESIGN STUDENT

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venezuela

DESIGN STUDENT

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“For people who hate exercise, I think the best way to interest them is to make exercise fun.” —Kailin

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VI C T OR

KAILIN

LI

AGE

N AT I O N A L I T Y

O C C U PAT I O N

AGE

N AT I O N A L I T Y

O C C U PAT I O N

AGE

N AT I O N A L I T Y

O C C U PAT I O N

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USA

accountant

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USA

DESIGN STUDENT

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CHINA

DESIGN STUDENT


Chapter 2 The Research Process

“I don’t want to be sweaty and uncomfortable. When my body is getting to be sore, it’s hard to really enjoy exercise.” —Alfred

Y AO

A LF R ED

ER I C

AGE

N AT I O N A L I T Y

O C C U PAT I O N

AGE

N AT I O N A L I T Y

O C C U PAT I O N

AGE

N AT I O N A L I T Y

O C C U PAT I O N

25

TAIWAN

DESIGN STUDENT

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TAIWAN

BUSINESS STUDENT

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TAIWAN

BUSINESS INTERN

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The Fitness Game The purpose of the game is to engage the

There are TEAM LOVE and TEAM HATE.

participants and to make sure they have

The game plan is to use a flying disc played

fun together. Ultimate Frisbee combines

by two teams with scoring points, rules

American football, basketball, and soccer

and championships from time to time.

into one great sport. It’s one of the most exciting games and its rules are simple and it’s easy for a group to play at the event.

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Chapter 2 The Research Process

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The Conversation

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Chapter 2 The Research Process

“Once we are exercising a little bit every day, we might be ready to expand further.” —Fanny

Let’s talk about exercise

After playing ultimate frisbee, we took a break and came back to the discussion. The participants talked about their daily physical activity and we discussed several questions about the relationship between exercise frequency and motivation. The participants shared their views and insights about the questions and concepts, and that’s when some interesting ideas came up.

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“Finding a friend with a shared zest motivates me to move forward. It’s harder to leave a friend waiting at the track.” —Wayne

Important insights & quotes

1.

Find a partner or reach out to others for support.

2.

Find out a moment you feel like you love or hate exercise and think of why.

3.

A personalized fitness program is a good starting for people dislike gym or join lots of people playing sports.

4.

Focus on building the habit first and give yourself time.

5.

The reasons make you do exercise can be a reason why you hate it. It’s critical to find a right reason and motivation to make yourself engage in exercise.

6.

Figure out what’s going to make exercising meaningful to you.

7.

Think about how you want your body to feel and react.

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Chapter 2 The Research Process

“It’s hard to get yourself to do exercise regularly for something that you really don’t like.” —Natalie

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Chapter 3 Strategies and Solutions

Strategies and Solutions

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3-1 Insights

Here are 18 insights on exercising that I have found from research, articles, as well as my survey, interviews, and conversations. In order to present these insights, I use quotes, images, and infographics to reinforce each idea and point out its sources.

1.

Walking, instead of sitting at work,

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helps to generate creative ideas. 2.

3.

factor in keeping people exercising. 12.

13.

Fitness trackers would not really help

Emotional connection and a support

for exercisers. 14.

An increase in sedentary behavior caused by excessive screen time is

exercise habits. 15.

The definition of exercise has to

16.

A sporty fashion trend has a significant

17.

Better visualizing of fitness-app data helps discover trends, and reach goals.

10. Focusing on improving physical health might not motivate people as much as we thought.

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Focusing more on creating a new instead of stopping old behaviors

impact on increasing motivation. 9.

Small, achievable goals may be more effective than more challenging goals.

change to a broader idea of activity. 8.

Signing a commitment contract with friends would help.

responsible for physical inactivity.­ 7.

Exercise habits of people you know have a positive influence on your

system are critical to success. 6.

Exercising in nature or simulated green spaces could be helpful

until they tell us what to do. 5.

People’s physical capacity could be much lower than many realize.

Financial incentives can be effective for setting fitness goals.

4.

quality of life is a major motivating

The general model of exercise is not designed for everyone.

Enjoying how exercise improves the

is beneficial. 18.

Researchers have found several psychological cognitive tricks that can help boost the motivation.


Chapter 3 Strategies and Solutions

creative output increase 60%%

sitting

walking

Sedentary work style affects muscle movement and brain activity. Creative thinking improves while a person is walking and shortly thereafter, according to a new Stanford study.

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Chapter 3 Strategies and Solutions

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Chapter 3 Strategies and Solutions

3-2 Design Strategy

Insight 01

Insight 02

Insight 03

The general model of exercise is not designed for everyone.

A support system is a key factor that creates long-term engagement.

Sedentary behavior caused by screen time is responsible for physical inactivity.

Strategy 01

Strategy 02

Strategy 03

Change people’s exercise experience and make it more inclusive for people who are averse to exercise.

To empower people by connecting their lives with their optimal fitness partners.

Develop a system which utilizes screen time and transforms activity data into useful rewards.

Deliverable 01

Deliverable 02

Deliverable 03

A platform to show the new exercise experience and expand user’s perspective.

A game app to bring people together, reach out for support, set up routine, events, and connection to community.

A points reward system that cooperates with fitness tracking devices, games or services.

X

3729 0

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3.3 UX Structure Landing

Fitos App Experience Map

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Mission

Partners

Badges

Messages

Community

Invitations

Friends

Invitations

Match A Friend


Chapter 3 Strategies and Solutions

Sign up

Home

Discover

Fitos Mode

Fitos Mode

Fitos Mode

Fitness Level

User Profile

Fitos Points

Fitos Mode

Today's Plan

Map

Events

Fitness Level

Fitness Level

Reward

FP Detail

Fitness Tracker

Teams

Places

Fitness Level

Fitness Level

Reward Detail

Redeem Reward

Gift a Friend

Fitness Level

Fitness Level

Fitness Level

Redeem

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Fitos Website Sitemap

App (Home)

Gmae with friends (App Features)

Fitos Points (Rewards)

Discover (Events)

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Chapter 3 Strategies and Solutions

Gmae with friends (App Features)

Fitos Points (Rewards)

Discover (Events)

Match a Partner

How it works

Map

Play together

Redeem Rewards

Game Fields

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Chapter 4 Visual System Guidelines

Visual System Development

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Chapter 4 Visual System Development

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4-1 User Testing l

Objective The goal of this report was to conduct user feedback of the Fitos app in order to clarify and develop the initial design solution.

Participants The users are in the age range of 20-40, who are averse to fitness or have a hard time being motivated to exercise.

Prototype Tool Invision + Prints

Jersy 30 / Web Designer

Alex 25 / Graphic Designer

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Chapter 4 Visual System Development

User Testing Results

[ Feedback ]

1. First Impression The design is fresh, focused, and draws attention for users.

“The app looks interesting and friendly. It makes me want to explore more.” — Alex

2. Color and Pattern Using geometric shapes with vibrant colors to enhance the feeling of a game.

“Colors are bold, vibrant, and not too overwhelming.” — Jersy

Calender

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3. Function Points Rewards section connects with fitness tracking app and device which is a solution that functions effectively within the trend today.

“It’s cool. I’ve never seen this before. The fitness rewards are motivating and tightly connect to the fitness industry.” — Alex

“I would like to see much more about this section. Like images illustrations, graphics, or icons to show how it works and what are the rewards about.” — Jersy

Fitos Points

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Home

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Tracker


Chapter 4 Visual System Development

4. Navigation Navigation needs to be improved to effectively communicate ideas and make browsing easy for users.

“The navigation could be more clear about what it did and how it works. Changing the flow of the messaging and graphic elements can make people feel more like a game.” — Jersy

“The homepage could be more focused to show what you want people to see first and how the screen presents and explains itself in the first minute.” — Alex

Friend Profile

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ABOUT

N E A R BY E V E N T S

P op — J

APP

EXPLORE

u ly

TOGETHER WE PLAY BEACH VOLLEYBALL

X O O O

<

BOOK AN EVENT

O

>

O

Make physical activity a way of life and bring people together through life experience.

EXPLORE YOUR NEXT EXPERIENCE O YOUR NEXT EVENT

SAN FRANCISCO, CA

ALL DATES

SEARCH

X O O O O

Scroll

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Chapter 4 Visual System Development

5. Social It’s critical to show the support system and connect to friends and family. .

“It’s interesting to make exercise social. I would like to see more screens about how to connect and interact with friends.” — Alex

Messages

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Chapter 3 Strategies and Solutions

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4-2 Brand Guideline

Our brand and the core idea behind the brand is what makes Fitos come to life. The main goal of this guideline is to create a clear visual language and a consistent experience that let people know who we are and what we are about. From design, color, and photography to voice and tone, every aspect of our brand will live up to our mission and reflect who we are and what we do.

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Chapter 4 Visual System Development

Our Mission

We help people get an active life by connecting them together with a game environment and fitness rewards.

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Brand Attributes

Brand attributes are the most important principles of our brand. They establish the credibility of our vision, purpose, and positioning through communication.

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We are:

Simple Motivating Inclusive Fun

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Brand Logo

Fitos is a word that combines “Fit” + ”OS.”

Once introduced, this wordmark becomes

It means “Fitness Operating System”.

the constant that represents Fitos app in

The logo is the most visible expression of

every communication. The logo should be

our brand. In order to represent the idea

considered a picture. It should be treated

of Fitos Points and the Reward system,

as one unit and should never be divided.

there is a small circle within the letter “O“ to show a rolling motion of Fitos Points.

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Color Palette

Consistent color usage ensures maximum brand recognition. Fitos offers a handful

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Typography

Typography is an important component of our visual identity and should always be crisp, in focus, correctly sized and easy to read. Montserrat is the sans serif type family used for headlines or body text and Visby Round is the sans serif type family for subhead or naming.

Aa Aa

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Chapter 4 Visual System Development

Primary Typography

Montserrat ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 1234567890!@£$%^&*()_+

Bold

ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 1234567890!@£$%^&*()_+

Regular

Secondary Typography

Visby Round ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 1234567890!@£$%^&*()_+ ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 1234567890!@£$%^&*()_+

Heavy

Medium

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Illustration Style

Using geometric shapes and vibrant colors as key elements and graphic treatments, I created bold and graphic interfaces for the Fitos app and website that immerse the user in the experience.

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Chapter 4 Visual System Development

Character Style Users will show as game characters to represent themselves. I used colors with different shapes of intensity to create depth in the faces. The characters have different skin tones and hairstyles to create diversity across different cultures.

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4-2 User Testing ll

Objective To test the app prototype and get feedback from the target audience.

Question Criteria How does Fitos come to your attention? Are you enjoying using this app? Is the overall design attractive to you? Do you find anything missing or causing confusion? How is the app to use and figure out? Is the app easy for you to navigate? Which one will be the most important/ interesting task flow for you? Do you see yourself using this app in the future? Would this app change your behavior? Why and how? Do you find it motivative to stay in a rountine and get you a more active life? Would you like to play this app with your friends or share it with others? Why?

Prototype Tool Invision

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Chapter 4 Visual System Development

User Testing Participants I invited four people between the age of 20 to 40 who are fitness haters and have a hard time getting started with exercise.

Sherry

Thomas

Age: 23 Occupation: Design Student

Age: 27 Occupation: Software Developer

Monica

Al

Age: 28 Occupation: Music Producer and Film Composer

Age: 31 Occupation: Software Developer

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User Testing Results

[ Positive Feedback ]

1. First Impression The App visual is impressive, clean and well-designed.

“I feel full of energy. Very fresh, bright, and healthy.” — Monica

2. Human-Centered Design Fitos Partners, Events, and Fitos Points Reward System are encouraging and very interactive.

“This is very human. It’s connnected to real life and interacts with real people.” — Sherry

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Chapter 4 Visual System Development

3. Motivation The Partner and Reward section will help people stay motivated for a long term.

“Please make it happen! I really want to play and share it with my family and friends.” — Sherry

3. Behaviors Change It will not only change people’s behavior, but also help people create a new habit.

“It will change how we exercising and how we make new friends.” — Thomas

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Participants were interacting with the Fitos App prototype, asking questions and giving feedback.

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Chapter 4 Visual System Development

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[ Improvement ]

1. Fitness Fields Adjusting fitness fields and enhancing the difference between the homepage and the fitness page to avoid visual confusion.

“The homepage and the Fitness page are visually too similar.” — Al

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Chapter 4 Visual System Development

Home

Fitness

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2. Fitness Levels Showing visual difference between each levels will enhance the feeling of user’s fitness transformation.

“I would like to see something is changing between different levels, like colors or qualities. It provides more personality and make me feel more real.” — Monica

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Fitness

Fitness

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3. Interaction Showing more screens connecting or interacting with friends.

“It will be cool to see my friends’ timeline and activity levels.“ — Sherry

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Homepage

Calender

Community

Friend List

Messages

Invitations


Chapter 4 Visual System Development

Fitos Mode A timeline to see friends’ activity and interact with your friends.

More Screens

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Friend List

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Team List


Chapter 4 Visual System Development

Gift Friends Added screens for choosing rewards to gift your friends

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Chapter 5 Final Design Deliverables

Final Design Deliverables

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Fitos

The Future

Fitos is not just my student project. I believe Fitos has a conceivable future with a place in the market, and I hope to see it become a reality, a start-up, and to continue research, improvement, and innovation. In order to bring Fitos to life, I would like to figure out how to transform fitness data into Fitos Points and create a robust business model for the reward system. I will also make Fitos more interactive in addition to leveraging more illustrations, motion graphics, and creating a real partnership and sponsorship with health and fitness industry. My goal as a designer is to make an impact. I look forward to bringing the experiences to life and motivating people to change the way they act. I am excited imagining the potential collaboration with other talents in other interdisciplinary designs to turn Fitos into a reality.

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Chapter 5 Final Design Deliverables

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Thank you, to everyone who helped me make this happen. Thank you, Phil Hamlett, for bringing out the best of me and inspiring me to be where I am today. Thank you, Jeremy Stout, for all your incredible insights and assistances. Thank you, Anthony Jagoda, Sandra Isla, Jill Ballard, and the rest of Academy of Art instructors for your guidance and encouragement. To all my friends and classmates, thank you for all the support during this process. For being there for me when I was going through the trials and hard times. For being the best partner in this journey and sharing all the crazy moments. Thank you, my family. For the unconditional love. For always supporting me, believing in me no matter what and for making my dreams possible. I love you.

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Chapter 4 Visual System Development

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