Internship application portfolio
YUPENG GAO Melbourne - Harvard GSD Selected works 2018-2022
yupeng_gao@gsd.harvard.edu +1 6178528103 0
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Sectional model
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Bay-tagon triple-decker Harvard GSD MArch 1 CORE 1 P2/ 2022 Fall / Group work / Boston Instructor: Carl d’apolito-Dworkin Situated in a triple-decker Amercian suburbian area, this project aims to develope a contextual while innovative architectural language, the Octagon system, that intertwines both residential and institutional programs into the traditional decker typology. Inspired by the bay window, a dominant feature, we extract the shape Octagon and multiply it into three basic configuration for diverse living patterns and needs, as well as wrapping external skin into the interior to introduce publicity into indoor working/creating space. It becomes a contextual modular system for suburbian housing.
Traditional Bay Window in triple decker
Bay window Octagon as base module
Bay-octagon grid within traditional decker
Decker A
Decker B
Decker C
Collaborative project with my friend Cayden Zayne
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Response to triple-decker urban context
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Roof Top Terrace
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Third Floor Plan
House C Alternating living and office space through meandering stairs
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Second Floor
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House A Duplex Residential Mutual exclusive intertwining circulation
First Floor
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Gallery Axis Locking 3 typologies Continuous Enfilade securing Octagon configuration
Baytagon
1. Public plaza
2. Corner turning
3. Baywindow continuation
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Exterior: renew and respect the context
Traditional facade material wrapping in and out to form diverse aperature
Forming community plaza Dynamic frontage
Public intimacy & internal publicity
Baytagon for gallery
Internal Publicity
Intertwining staricase
Frame within frames
Flexible and adaptable Octagon system
External envelope (shringles) wrapping inwards for exterior atmosphere
Stair case wrapping around lightwell, meandering between public and private
Windows alignment for visual connection
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Wandering Bay Harvard GSD MArch 1 CORE 2/ 2023 Spring / Group work / Boston Instructor: Liang Wang A speculation of transformative perfamance system that features moving bays and a railing system. In order to foster diverse performance programs and interaction between performer and audience, the flexible and everchanging performance space can shuttle, expand, contract and collide into each other to form various configurations and shapes to house different programmatic needs. Scenario changes in different time, user group, schedule and weather changes. Overall it is a wandering system that houses and showcases our wandering spirits. Collaborative project with Sean Li
Circular grid system
Columns as anchor point
Structural
Moving performance Bay
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Railing systems for moving curtains
Convoluted and Compact
Elevation
Interior - Layers of peformances and displays
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Territorial Bedroomnism
An adaptable housing framework that thrives densely, richly and organically . Through building a flexible, customisable framework that invites active structural and social negotiations, Bedroomnism will adapt, expand, contract, and slowly evolve into an interactive and self-constructed terrain that aggregates and celebrates individual, domestic, communal, ecological, and urban identities. A fluid and organic solution to urban sprawl, demographic changes, economic pressures and diversified ways of living in the middle-ring suburbs in Melbourne.
Studio Epsilon / Undergrad Third Year / Spring 2021 / Individual work Site: Preston, Melbourne Tutor: Hella Wigge
Failure of Nakagin
Revitalize with bottom-up customisable framework
1. Challenging the traditional ‘top down’ design strategies, the customisation system returns the power of designing and proposition back to the users, celebrating their sense of identity and belonging. 2. Challenging the obsolescent housing spatial layout, the bedroom-centric spatial arrangement strengthens the modern importance and versatility of the bedroom, creating an adaptable and resilient housing network. 3. Challenging the arbitrary Japanese Metabolist approach, spiritual factors and communal amenities are intertwined into the expanding framework to achieve a vibrant, sustainable and supportive local community.
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Block scale
Stage 1: Bedroomnism - Communal Framework Bedroom centric development system
Constant reflection of diverse neighborhoods An everchanging terrain that connects and speaks for our collective identities
Bedrooms are placed in the centre of a unit while customisable modular extensions are stemming outwards to form a mega-bedroom. It varies for every unique way of living and interest -- a mega showcase of users’ identity.
Incorporate active User participation:
Aggregating bedroom identity into community
1. Bedroom core Choose based on family size
2. Mega bedroom Add extension based on particular needs
Renovation of old houses into retails/ communal services
3. Collective living Negotiate & Define shared space with neighborhooods.
4. Aggregation of bedrooms Install partition for zoning
5. Mixed use tower Customised Communal facilities for different neighborhoods
Renovation 6. Bedroomnism territory Communal activators bridging each tower into network
Modular / Grid framework Customised interior partition Communal amenities/services Sporty community Street culture Neighbourhood Elevated city walkways and facilities Pedestrianised street Urban farming community Night market community Updating and expanding Bridging between community
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Unit scale
Stage 2: Bedroomnism - Identity showcase Build your own ideal living! Show off your identity! A kits-of-parts customisation system for interior living space is designed to transform the spatial belongingness of 'bedroom decoration' into a customisation process, improving adaptability, versatility and a sense of identity.
Internal customisable framework
Bedroomnism changing scenarios: Bedroomnism could expand/contract and change itself into different spaces with this flexible internal framework. From seats, table to bed; from working to chilling. Diverse spatial quality and configuration are created in various scenarios, fulfilling different particular way of life.
Future biophilic scenario: Symbiotic living with nature. Bedroom extends outwards; nature inhabit inwards.
Urban farming/terrace: assists local green economy and create social bonding.
Kits-of-Parts panels
Customisation self-built process from kits-of-parts
Living/Working scenario: Mega workshop; Maximise horizontal working surface
Panel installation onto framework Communal shared space: Collectively customised shared living space between units
Gallery scenario: Panel folded up for exhibition and circulation; open to neighbors.
Combination set examples
Communal workshop: Assists users to build their dream bedroom
Extension scenario: One bedroom unit extends into two bedrooms with bigger family and needs
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Unit Typology and interactive frontage A ‘Gallery’ that houses, expresses and activates each unique identity, spirit and soul, creating a diverse and interactive community. D
Floor Plan
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Interactive Unit frontage
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1. Communal kitchen/living 2. Shared communal corridor 3. Communal terrace
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Interactive unit frontage collage
Client Family: A: Jinnie Ryu Cafe/bakery Identity: Family size: Alone - Small studio
B: Jimmy Philip Art/Photographor Couple - Medium studio
Shared living
C: Emma Hopper Fashion design workshop Couple - Medium studio
D: David Gao Gardener Old man - small studio
E: Amadou Moreau Cook and music Nuclear family (two kids) - two bedroom unit
F: Jeff Goldblum Reading and research Nuclear family - two bedroom unit
Shared living
Communal workshop For customisation
Section A along communal corridor Meandering walkup corridors connect all units, values, and sense of belonging together into a mega-bedroom, framing daily rituals; celebrating individuals.
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1. Ground floor communal services 2. Walkway facilities/social place 3. Communal workshop 4. Urban farming 5. Rooftop garden 6. Elevated walkways 7. Courtyard between buildings
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Extending Domesticity beyond Domesticity extends through the fluid framework and individual possession; connects everyone's daydreams and desires.
Mega customised Bedroom interior: Dynamic / heterogeneous terrain for diverse usage
Iteractive Unit frontage and Communal Corridor Activates social interaction and exchange
Terrace garden & playground Creating sustainable and vibrant neighborhood
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Lean down to the old Studio Delta / Undergrad Third Year / Fall 2020 / Individual work Site: 132-138 Little Bourke St, Chinatown, Melbourne Tutor: lauren crockett
A library that houses not only books, but also knowledge of the elderly. By introducing the elderly community into the library programme as an active educational role, this library aims to be a social amplifier for the senior people so as to re-engage them back into the social structure and form spontaneous and active inter-relationships with younger generations. Not only will it educate the young about the valuable knowledge and skills of the old (or vice versa), but it also creates a virtuous social awareness that no age should be left out from the public conversation -- everyone has a say, even when getting old.
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Ramp as intervention Representing the old and linking between the differences
Precedent study of program, movement and events National Library of France by Bernard Tschumi Competition entry
“there is no architecture without action or without program, and that architecture’s importance resides in its ability to accelerate society’s transformation through a careful agencing of spaces and events” from Event-Cities: Praxis by Tschumi
Slope
Ramp Library
1. Easy access for old people/wheelchair 2. A symbolic representation of the elderly
A series of ramping, acting as inter-generational event generators, are bringing these two social groups together; creating dynamic exchange narratives.
Uneven surface
1. playful space for young generation 2. Forming diverse spatial quality and affordance
Ramps Aggregation into Library Curating intergenerational event and movement Ramp unit for age reconciliation
Handrail/seats for Elderly’s comfort
Bookshelves and table
Ramp Accessible for elderly and wheelchair
Programme platform Exchange/sharing activities
Versatile stepping Seats and quick circulation
Exchange Module unit Connect old and new, past and future
Exchange activation Inserting intervention for diverse activiteis.
Ramp Library for event curation
Glass Facade system: contrast with busy ramp Indoor activity Tower insertion
Roof terrace
Continuous circuits and movement
Elevator/Lift Carpet
Plywood
Ramp Circulation Large Flooring
Detailing
Concrete
Ancillary Stairs
Large Platform Timber Cantilever
This project implements multiple internal circuits and movements for different programmes with particular logic and rules. Together with ‘Follies’ (spatial intervention), these circuits strategically interact so as to create a constant dynamic, which activates, records and guides the interactive programmes and exchange into an organic series of scenes and events, rather than as a frozen monument.
Atrium
Copper
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1. Stacking up ramping Varies in orientation for various programmes. Different material finishing for different spatial demarkation
Ramp Entry
Entry
GF open to public
2. Form manipulation Changing ramping to suit different exchange programmes
Direct central circulation by stairs Column grid system
Street entry
3. three types of Circulation A. Ramp for senior group/ slow movement B: Stairs for quicker access C: Elevator for easy and quick access
4. Structure and facade Characterise each ramps for different programmes. Glass facade for showcasing internal exchange to public
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Event activation strategy Demarcation of zoning; creation of exchange
Exploded isometric Meandering ramps connect and aggregate diverse exchange programmes, from indoor to outdoor; private to public Natural light Access
Copper clads as Wayfinding indicator
Watching & being watched Vertical visual connection
handrail
Rooftop garden
on floor
Privacy level
1. Insertion to activate ramps
Private
1. Insertion to activate ramps Transluscent facade
Structural bracing
Horizontal visual connection
Intimate space underbelow
In between ramp
2. Spatial & Visual connection 2. Spatial & Visual connection
Exchange programme Taxonomy Learning from the old; learning across time
Foldable seats
3. Detailing for elderly convenience 3. Detailing for elderly convenience
for privacy
Clear facade
RED as the elderly
for display to street
Study room
Blue as younger generation
Storytelling Meeting
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Semi-Private
Oral history theatre
Glass Lift/elevator
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Bookcase louvre
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Semi-public
Gardening terrace
Resting launge
Storytelling
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Amenities
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Toilet&health care
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Cantilevered garden terrace
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Stepping
Common reading ramp
Public plaza & stage Temporal civil activities giving back to public
10 Cantilevered ramping terrace
Cafe
Street activation
Lift entry
Wayfinding details
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Changing Column cladding
Side ramp entry
Main entry Young teaching old
Open to street: inviting gesture
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Social stepping
Hanging gallery
Flat
PUBLIC
Oral history lecture
Canteen & collective kitchen
Staff office
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t le r pe nex Visual indicator of programme op r to se
Urban farming
Crafting Workshop
Urban farming session
Fabrication lab Computer/technology lab
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Common reading
Crafting workshop
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Gallery ramp Ramp
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location/circulation turning point
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10m
Square dance plaza
Collective kitchen/canteen
Computer lab
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Events and Spatial progression
A series of exchange events are curated and exhibited along the path of ramps -- the path of the elderly.
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1. 1f Ramp entry 2. Stair quick circulation 3. Toilet 4. Staff area 5. Collective kitchen/Canteen 6. Reception 7. 1f Stair entry 8. Common reading area 9. Ramp circulation 10. Outdoor Ramp terrace
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Elderly people
1. Street view - movement of elderly Overhanging ramps as a social statement, declaring the social significance/contribution of the elderly.
Other generation
2. Ground floor plaza - square dancing GF open to public fully, inviting people in as civic and cultural ‘exchanger’ rather than consumers.
First floor Plan
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Juxtaposition of ramps and flat surfaces; cantilevered ramp protruding above the street as a social statement.
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3. First floor Atrium - spontaneous encounters Open, inclusive and versatile atirum for incidental encounters between different generations.
4. Reading and communication Continuous surface for books, seating, working and chat. Just walk, peek, read and share.
5. Urban farming and crafting Educating the young generation with the valuable skills of the of the past.
6. Storytelling; oral history Intimate and semi-private sharing space: celebrating the cultural and national identity with the history and stories exchange.
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PENDER LANE
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1. Main stair entry 2. Ramp entry 3. Hanging gallery 4. Elevator 5. Public plaza/Night market 6. Performance Stage 7. Cafe 8. Storage 9. Toilet
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Ground floor Plan Totally open to public: civic gathering space for celebrating local culture and beyond -- civic amplifier
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5m
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An urban manifesto
Care for the cane
Embody and exhibit the activities and identities within; actively showcasing and redefining what the elderly can be/can achieve.
how we care for the elderly in society is how we would treat our past and our own future. Giving them the opportunity to speak out and thrive is the responsibility for us, for this public library.
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5m Sectional perspective
1. Public stepping 2. Public plaza 3. Collective kitchen 4. Staff office 5. Common reading ramp
6. Urban farming ramp 7. Outdoor terrace 8. Computer lab 9. Art and crafts 10. Story telling lecture hall 11. Rooftop garden
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Plan: Central parkour valley and underground tunnel 0
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Calligraphic Parkour land Studio Alpha / Undergrad First Year / Fall 2018 / Individual work Site: Lincoln square, Melbourne Tutor: Dhanika Kumaheri (dkumaheri@unimelb.edu.au)
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A sculptural form that calligraphs the moves and spirits of parkour gang. An aggregate of undulating form and space -- a parkour park for underground Chinese gang gathering and a refuge from gang fighting/police violence in a 2030 dystopian Melbourne setting. As a critique on the overused site-oriented design strategy, Chinese calligraphy is directly used as a form generator, not only because of its symbolic and semantic bond with the users (Chinese parkourers), but also its physical and spiritual analogy to parkour sports, with its calligraphical dynamic form and continuous movement. Through abstraction and projection, the flows and dynamics of the calligraphy carve out a series of heterogeneous spaces in the park and create undulating surfaces for diverse activities (parkour, gathering and refuge), morphologically celebrating the identity and spirit of parkour Dystopia 2030.
From Calligraphy to parkour land
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6m
5m
Exploded iso & form development
7m
Site plan A dynamic parkour monument
4m
3m
Typology
Various parkour facilities and programmes are generated/translated from different calligraphic strokes' combinations and their corresponding parkour moves/tricks, creating an ever-changing field of light/shadow, movement, and spirits. Iconic Character that contains all 8 basic calligrahic techniques
YONG
1 Speed Vault entry Stroke abstraction Momentum in strokes varies as intonation, resembling pourkour heterogeneous movements
B Projection
2 Wall Run zone
Projection from various strokes momentums
c Form manipulation
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A St
3 Rolling zone:
Bouverie
rolling top to valley
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Swanston
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4 Cat leap Bridges
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c Parkour terrain Integrated into natural landscape
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5 Gathering
valley & tunnel
Flat
steep
7m
Slope gradient Entry
Valley and underground tunnels for hidding&gathering
Exit of underground tunnels 0m
6 Open parkour field
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10m
6m
5m
4m
3m
2m
1m
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Section A
Sculpturing what it meant to be a parkourer 012
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10m
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Section B
Materality: Concrete with Openable corten steel panels
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Manga spatial progression: 1.Street view: refuge of local gang 2. Entry: vaultihng 3. Wall run/climbing 4. Climax: leaping/rolling 5. Hanging on steel bars 6. Gathering valley & underground tunnel access
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Section C
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Hand-drawn manga of the parkour gang in 2030 Dystopian Melbourne
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Jump Cut School Harvard GSD MArch 1 CORE 1 Studio P2/ 2022 Fall Instructor: Carl d’Apolito-Dworkin
Visual connection & spatially discrete
Missing "Frame"
Visual Jumps
Jump Cut in Architecture
Jump Cut, a cinemagraphic technique, creates visual leap that connects two consecutive scenes across time by skipping the frames in between. This project aims to translate this idea into spatial experience which spatially seperates while visually connects two group of students in distance. Multiple corresponding framed views have been established between different classrooms, compressing time and space in distance as well as bringing students/kids closer together. Colours have been applied to identify jump cut and attach characteristics to different subjects and students. Jump Cut between sections
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Jump Cut moments From one room to another and another Bringing different students closer together
Math Classroom
Lecture hall
Lecture
Literature Math Science Music P.E. Math Literature Music
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P.E.
Math
Circulation hall and Locker room “Missing Frame”
Lecture Math
Science
Music
Music
Library
Literature classroom
Joining similar rooms
Central void launge - “Missing frame” between jump-cut spaces
Voids as circulation
"Missing frames"
Spatial Jump cuts
Jump cuts across different subjects
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Scenario 3: PLAYGROUND
Scenario 4: NIGHTMARKET
MIDNIGHT
8PM EVENING
Scenario 2: COMMUNAL PARK
4PM AFTERNOON
8AM
12 PM NOON
Scenario 1: WORK STATION
Time based isometric drawing showing four scenarios with four changing patterns. (collaborated drawing with I-tan Chen)
Office worker
Local residents Local seller
Main user group Pavilion typology: Kit-of-parts based on social distancing
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Patternism 56th Shinkenchiku Central Glass Tokyo Competition / Oct 2021 / Partnerwork Site: Horidame Children's Park, Tokyo, Japan Honours: Merit Prize Brief: Interpathetic space among social alienation Full Jury: Hiroshi Naito, Kengo Kuma, Tadao Kamei, Jun Aoki, Goichi Kamochi, Yoshiharu Tsukamoto, Yoshitada Makihata Collaborative competition entry with I-tan Chen, who contributed via digital modeling, conceptual input and certain final drawings. All illustrative work and diagrams produced individually, unless stated otherwise.
Kids/teens
Tuorists The elderly
Kit-of-parts scheme that speaks for users as series of unique patterns. Patternism is a flexible and movable kit-of-parts pavilion network that traces, records, and showcases users’ characteristics and identities with its unique pattern catalogue, so as to foster interpathetic connection and interaction between each participant. As a result of the diversely shaped while movable kit-of-parts, the way users move around and create their own furniture and pavilions would be uniquely different as well as the pavilions themselves, which speaks for their particular personality and behavior; acting as an interpathetic communicator between members under social alienation and confinement (worsen by the pandemic) in Japan. Therefore, the story of users, tracing of movement, narratives of interaction would be shared, strengthened, and represented in this abstract manner – as patterns – graphical expression for each unique user. Finally, interpathetic spaces become a series of dynamic patterns, changing their form across different people, times and values, evolving themselves for each unique soul.
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Scheme cycle Unique pattern for every unique soul
Patternism Interpathy through observing others' patterns
1. Form Selection Based on needs/interests 8. Collaboration: Empathy through building common patterns
2. Pattern Assembly According to programme/activity
Principle: The way users interact with and select the kit-of-parts/ pavilions will speak for them as a visual and psychological pattern, tracing their living traits, personalities and characteristics.
Interpathy A_across distance: different types/groups of users communicate through observing others’ patterns, so as to understand others’ way of living and identities.
Interpathy B_across time: the next user group observes the patterns created by previous users, forming an interpathetic bond across time.
Interpathy C_across difference: different user groups aiming for creating a common pattern, a fusion of diverse identities.
Interpathy C 7. Next users: Empathy through the living trace
3. Boundary Curtains for zoning
Interpathy B 4. Occupation with belongings
6. Leave: Patternism records the living trace 5. Empathy: mutual understanding through patternism Interpathy A
Pattern examples
Individual/intimate
Lounge/chat
Gathering/
Open/Leisure
Playground/joy
Linear
gather/
Retail/exchange
Social distancing
Community/meeting
Courtyard/sharing
Create your own pattern!
Timebased plan&section Overal pattern represents its users to public during different time of a day
Fixed pavilion
Movable pavilion
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20m
Senario 1: Morning workstation Discrete configuration; independent and distancing
Office worker Residents Kids/teens Elderly Local sellers Tuorists
Senario 2: Noon communal park
Paired in groups for social, leisure/community/sharing exchange
Senario 3: Afternoon playground
Connected into landscape for kids, creative/playful interaction
0am
8pm
4pm
8am
12pm
Movable furniture
Senario 4: Night market Linear/continued on either side; social indulgence and relief
The height difference of pavilion/furniture allows users to partake in building a heterogeneous landscape, resulting in dynamic and diverse programmes.
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Plan & section are drawn in collaboration with I-tan Chen
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Isometric exterior render
Isometric Interior section
Extra Construction details
Void former seperates reactive soil and concrete slab
column to pad footing grout pipe rigid connection
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Precast column to beam Rigid connection
7 6 5 Soil report: Class M Moderately Reactive Clayey silt
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Silty clay
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Primary structure: Portal frame with rigid connection
Precast Slab to insitu beam Rigid connection by screeding
Secondary structure: for cladding installation
Roofing structure/cladding with water barrier and insulation
Parapet Waterproof: Capping; flashing; sarking
Cladding system: Cor-ten panel and breathable waterproof membrane
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9.1 Construction Case Study Construction Design / Undergrad Third Year / Fall 2020 / Individual work Case study: Six Degrees Architects - Western Bace Tutor: Barbara Bo-Kan Chung
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A sectional study of Western Bace business centre in Melbourne, displays construction methodology, processes and material use. Through building detailed digital models* by studying 2D drawings and site visits, construction knowledgeoffoundation,primary/secondary/tertiarystructure,servicesand finishing are thoroughly analyzed, as well as the chronology of elements and their joineries, exploring constructional feasibility and failure prevention. Notably, the significant influence of geographical/geo-technical context (soil condition; wind force, etc.) on the construction method is crucial in this case.
Legends
Basalt bedrock
1. Reactive Soil movement(shrink/expand) 9. Compvosite insulated metal roof sheet 2. Footing (pad~; strip~; bored piers) 10. Flashing/sarking as waterproof 3. Concrete slab: void former;membrane;mesing 11. Parapet (cappings over cladding) 4. Grout pipe connection(column to pad footing) 12. Corten steel cladding (Colour change after exposure to air) 5. Blockwork wall(load bearing) 6. Precast&pre-stressed Hollowcore slab flooring 13. Perforated sunscreen 7. Screeding bonds slab and beam together 14. Secondary structure(steel girts) 8. Roofing structure(Purlins, packers, bracing) 15. Interior finishing/windows
*Switched from physical to digital model making due to pandemic lockdown
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1. Physical: Miniature of Dystopian Canton
2. Digital: CG Visualisation of a self-seeking journey
Hand made and painted physical model, representing my personal imagination of a future Cantonese city - my hometown Zhuhai.
A story of an artist's spiritual self-redeem in an abandoned temple through calligraphy and ascetic life (3Dmax Vray rendering)
3. Film: an animation of the artist's story 1-minute Full video could be accessed by link below or by the media/video uploads https://www.youtube.com/watch?v=SNUViCJ04sg
Camera Follow hand movement
Matching cut transition: brush becomes grass
Motion blur and depth of field
Foreground pans in different Panning create depth speeds
Jump cut into ending with drum beat
Low angle
1:00
55s
50s
45s
40s
30s
Pan up for sacredness
35s
Panning foreground
15s
05s
0:00s
Scene establishment
10s
Film techniques
First person
25s
Zoom in
20s
Animation Film story board:
Ending with Beat drops
Timeline
Design visualisation specialisation/ Spring 2020 / Individual work Tutor: Michael Mack (michael.mack@unimelb.edu.au) Exploring a diverse range of visualisation techniques of design representation, including miniature model making, painting, CG rendering and film animation. Telling immersive/multidimensional stories to the audience with particular focuses on materiality, light/shadow, atmosphere, views and narratives.
Second storyline Artist's first arrival at abandoned temple; self reflection through ascetic life
Fisrt move in
Adaptation
First moved in
Cut-in Long to medium shot
Main storyline Artist's personal seeking journey through creation of art
Building atmosphere of abandoned temple
Cut back to memory of first arrival flashback effects
Adapted to the temple
Visualising Narratives
Audio track
Become his living place
9.2
Cut/transition Transition are designed around the music beats for atmospheric flow
Sacred/spiritual connection with temple
Title ending
Settle
Simple tidying
Big jump into calligraphy
Jump back&forth with music beats
Seeking journey
Artist's daptation across time
two storyline collide into climax ending
Calligraphy self reflection
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Aggregative module to surface to space
Has daily life become monotonous?
Parametric Matrix
3. Screens of Transience Everchanging pavilion with moving lights
Volume
Surface
Attraction point/flow
9.3
Panel iteration
Mundane beauty in the bareness of life
2. Facade and skeleton study Contrasting patterns and tension
Our minds have been plagued with so much anticipated chaos, that we forget how to enjoy the physical plane that stands in front of our eyes.
1. Geometrical terrain Aggregation of iterative modules
A home from playful routines
Screen
What if we could strengthen our abilities to enjoy the minimal form of life, with small introduction of playfulness, the mundane city becomes an extension of a home through routine
skeleton and paneling
Aggregating digit to form
Digital Design / Second Year project / Spring 2019 / Individual work Tutor: Joel Collins
This project has explored the spatial potential of aggregated architectural geometry by using an iterative parametric design process. Geometrical aggregation respectively onto one, two, and three surfaces are explored through iterations of diverse modules and flows, responding to aspects of changing light & shadow, varying scales, and visual effects.
9.4
Living in Monotony
48th NISSHIN KOGYO ARCHITECTURAL DESIGN COMPETITION / Oct 2021 / Partnerwork Honours: Merit Prize Full Jury: Ryue Nishizawa; Yasutaka Yoshimura, Akihisa Hirata, Tatsuya Hatori, Ryuji Fujimura, Yukihiro Sohdai
*Collaborative competition entry with Anderson Wong who contributed via final drawing and conceptual input.
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Former
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Act 1 - A couple building Harvard GSD MArch 1 CORE 2 / 2023 Spring / Individual / Boston Instructor: Liang Wang
Current
Future
A Speculation about a building's transformation: from private to public, from narrow to grand, from past to future. A story about two buildings' seperation and reconnection.
9.6
Harvard Kirkland Gallery Can I borrow some Trace Exhibition at GSD Kirkland gallery Collaboration with Sean Li, Sierra, Fia
We are collecting trace paper from our students' design projects and reorganizing and displaying them in a fresh and dynamic setting. Our goal is to reveal the messy but intriguing process behind each design, highlighting the diverse and unique approaches that our students bring to their work.