Yupeng Gao_Architecture Portfolio 2018-2022

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Internship application portfolio

YUPENG GAO Melbourne - Harvard GSD Selected works 2018-2022

yupeng_gao@gsd.harvard.edu +1 6178528103 0

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Sectional model

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Bay-tagon triple-decker Harvard GSD MArch 1 CORE 1 P2/ 2022 Fall / Group work / Boston Instructor: Carl d’apolito-Dworkin Situated in a triple-decker Amercian suburbian area, this project aims to develope a contextual while innovative architectural language, the Octagon system, that intertwines both residential and institutional programs into the traditional decker typology. Inspired by the bay window, a dominant feature, we extract the shape Octagon and multiply it into three basic configuration for diverse living patterns and needs, as well as wrapping external skin into the interior to introduce publicity into indoor working/creating space. It becomes a contextual modular system for suburbian housing.

Traditional Bay Window in triple decker

Bay window Octagon as base module

Bay-octagon grid within traditional decker

Decker A

Decker B

Decker C

Collaborative project with my friend Cayden Zayne

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Response to triple-decker urban context

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Roof Top Terrace

tage ron ric F fab

Third Floor Plan

House C Alternating living and office space through meandering stairs

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1 House B Art gallery and studio Interconnected open space

Second Floor

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House A Duplex Residential Mutual exclusive intertwining circulation

First Floor

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Gallery Axis Locking 3 typologies Continuous Enfilade securing Octagon configuration

Baytagon

1. Public plaza

2. Corner turning

3. Baywindow continuation

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Exterior: renew and respect the context

Traditional facade material wrapping in and out to form diverse aperature

Forming community plaza Dynamic frontage

Public intimacy & internal publicity

Baytagon for gallery

Internal Publicity

Intertwining staricase

Frame within frames

Flexible and adaptable Octagon system

External envelope (shringles) wrapping inwards for exterior atmosphere

Stair case wrapping around lightwell, meandering between public and private

Windows alignment for visual connection

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Wandering Bay Harvard GSD MArch 1 CORE 2/ 2023 Spring / Group work / Boston Instructor: Liang Wang A speculation of transformative perfamance system that features moving bays and a railing system. In order to foster diverse performance programs and interaction between performer and audience, the flexible and everchanging performance space can shuttle, expand, contract and collide into each other to form various configurations and shapes to house different programmatic needs. Scenario changes in different time, user group, schedule and weather changes. Overall it is a wandering system that houses and showcases our wandering spirits. Collaborative project with Sean Li

Circular grid system

Columns as anchor point

Structural

Moving performance Bay

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Railing systems for moving curtains

Convoluted and Compact

Elevation

Interior - Layers of peformances and displays

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Territorial Bedroomnism

An adaptable housing framework that thrives densely, richly and organically . Through building a flexible, customisable framework that invites active structural and social negotiations, Bedroomnism will adapt, expand, contract, and slowly evolve into an interactive and self-constructed terrain that aggregates and celebrates individual, domestic, communal, ecological, and urban identities. A fluid and organic solution to urban sprawl, demographic changes, economic pressures and diversified ways of living in the middle-ring suburbs in Melbourne.

Studio Epsilon / Undergrad Third Year / Spring 2021 / Individual work Site: Preston, Melbourne Tutor: Hella Wigge

Failure of Nakagin

Revitalize with bottom-up customisable framework

1. Challenging the traditional ‘top down’ design strategies, the customisation system returns the power of designing and proposition back to the users, celebrating their sense of identity and belonging. 2. Challenging the obsolescent housing spatial layout, the bedroom-centric spatial arrangement strengthens the modern importance and versatility of the bedroom, creating an adaptable and resilient housing network. 3. Challenging the arbitrary Japanese Metabolist approach, spiritual factors and communal amenities are intertwined into the expanding framework to achieve a vibrant, sustainable and supportive local community.

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Block scale

Stage 1: Bedroomnism - Communal Framework Bedroom centric development system

Constant reflection of diverse neighborhoods An everchanging terrain that connects and speaks for our collective identities

Bedrooms are placed in the centre of a unit while customisable modular extensions are stemming outwards to form a mega-bedroom. It varies for every unique way of living and interest -- a mega showcase of users’ identity.

Incorporate active User participation:

Aggregating bedroom identity into community

1. Bedroom core Choose based on family size

2. Mega bedroom Add extension based on particular needs

Renovation of old houses into retails/ communal services

3. Collective living Negotiate & Define shared space with neighborhooods.

4. Aggregation of bedrooms Install partition for zoning

5. Mixed use tower Customised Communal facilities for different neighborhoods

Renovation 6. Bedroomnism territory Communal activators bridging each tower into network

Modular / Grid framework Customised interior partition Communal amenities/services Sporty community Street culture Neighbourhood Elevated city walkways and facilities Pedestrianised street Urban farming community Night market community Updating and expanding Bridging between community

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Unit scale

Stage 2: Bedroomnism - Identity showcase Build your own ideal living! Show off your identity! A kits-of-parts customisation system for interior living space is designed to transform the spatial belongingness of 'bedroom decoration' into a customisation process, improving adaptability, versatility and a sense of identity.

Internal customisable framework

Bedroomnism changing scenarios: Bedroomnism could expand/contract and change itself into different spaces with this flexible internal framework. From seats, table to bed; from working to chilling. Diverse spatial quality and configuration are created in various scenarios, fulfilling different particular way of life.

Future biophilic scenario: Symbiotic living with nature. Bedroom extends outwards; nature inhabit inwards.

Urban farming/terrace: assists local green economy and create social bonding.

Kits-of-Parts panels

Customisation self-built process from kits-of-parts

Living/Working scenario: Mega workshop; Maximise horizontal working surface

Panel installation onto framework Communal shared space: Collectively customised shared living space between units

Gallery scenario: Panel folded up for exhibition and circulation; open to neighbors.

Combination set examples

Communal workshop: Assists users to build their dream bedroom

Extension scenario: One bedroom unit extends into two bedrooms with bigger family and needs

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Unit Typology and interactive frontage A ‘Gallery’ that houses, expresses and activates each unique identity, spirit and soul, creating a diverse and interactive community. D

Floor Plan

B A

E

C

E

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3

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Interactive Unit frontage

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1. Communal kitchen/living 2. Shared communal corridor 3. Communal terrace

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Interactive unit frontage collage

Client Family: A: Jinnie Ryu Cafe/bakery Identity: Family size: Alone - Small studio

B: Jimmy Philip Art/Photographor Couple - Medium studio

Shared living

C: Emma Hopper Fashion design workshop Couple - Medium studio

D: David Gao Gardener Old man - small studio

E: Amadou Moreau Cook and music Nuclear family (two kids) - two bedroom unit

F: Jeff Goldblum Reading and research Nuclear family - two bedroom unit

Shared living

Communal workshop For customisation

Section A along communal corridor Meandering walkup corridors connect all units, values, and sense of belonging together into a mega-bedroom, framing daily rituals; celebrating individuals.

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1. Ground floor communal services 2. Walkway facilities/social place 3. Communal workshop 4. Urban farming 5. Rooftop garden 6. Elevated walkways 7. Courtyard between buildings

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Extending Domesticity beyond Domesticity extends through the fluid framework and individual possession; connects everyone's daydreams and desires.

Mega customised Bedroom interior: Dynamic / heterogeneous terrain for diverse usage

Iteractive Unit frontage and Communal Corridor Activates social interaction and exchange

Terrace garden & playground Creating sustainable and vibrant neighborhood

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Lean down to the old Studio Delta / Undergrad Third Year / Fall 2020 / Individual work Site: 132-138 Little Bourke St, Chinatown, Melbourne Tutor: lauren crockett

A library that houses not only books, but also knowledge of the elderly. By introducing the elderly community into the library programme as an active educational role, this library aims to be a social amplifier for the senior people so as to re-engage them back into the social structure and form spontaneous and active inter-relationships with younger generations. Not only will it educate the young about the valuable knowledge and skills of the old (or vice versa), but it also creates a virtuous social awareness that no age should be left out from the public conversation -- everyone has a say, even when getting old.

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Ramp as intervention Representing the old and linking between the differences

Precedent study of program, movement and events National Library of France by Bernard Tschumi Competition entry

“there is no architecture without action or without program, and that architecture’s importance resides in its ability to accelerate society’s transformation through a careful agencing of spaces and events” from Event-Cities: Praxis by Tschumi

Slope

Ramp Library

1. Easy access for old people/wheelchair 2. A symbolic representation of the elderly

A series of ramping, acting as inter-generational event generators, are bringing these two social groups together; creating dynamic exchange narratives.

Uneven surface

1. playful space for young generation 2. Forming diverse spatial quality and affordance

Ramps Aggregation into Library Curating intergenerational event and movement Ramp unit for age reconciliation

Handrail/seats for Elderly’s comfort

Bookshelves and table

Ramp Accessible for elderly and wheelchair

Programme platform Exchange/sharing activities

Versatile stepping Seats and quick circulation

Exchange Module unit Connect old and new, past and future

Exchange activation Inserting intervention for diverse activiteis.

Ramp Library for event curation

Glass Facade system: contrast with busy ramp Indoor activity Tower insertion

Roof terrace

Continuous circuits and movement

Elevator/Lift Carpet

Plywood

Ramp Circulation Large Flooring

Detailing

Concrete

Ancillary Stairs

Large Platform Timber Cantilever

This project implements multiple internal circuits and movements for different programmes with particular logic and rules. Together with ‘Follies’ (spatial intervention), these circuits strategically interact so as to create a constant dynamic, which activates, records and guides the interactive programmes and exchange into an organic series of scenes and events, rather than as a frozen monument.

Atrium

Copper

N

1. Stacking up ramping Varies in orientation for various programmes. Different material finishing for different spatial demarkation

Ramp Entry

Entry

GF open to public

2. Form manipulation Changing ramping to suit different exchange programmes

Direct central circulation by stairs Column grid system

Street entry

3. three types of Circulation A. Ramp for senior group/ slow movement B: Stairs for quicker access C: Elevator for easy and quick access

4. Structure and facade Characterise each ramps for different programmes. Glass facade for showcasing internal exchange to public

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Event activation strategy Demarcation of zoning; creation of exchange

Exploded isometric Meandering ramps connect and aggregate diverse exchange programmes, from indoor to outdoor; private to public Natural light Access

Copper clads as Wayfinding indicator

Watching & being watched Vertical visual connection

handrail

Rooftop garden

on floor

Privacy level

1. Insertion to activate ramps

Private

1. Insertion to activate ramps Transluscent facade

Structural bracing

Horizontal visual connection

Intimate space underbelow

In between ramp

2. Spatial & Visual connection 2. Spatial & Visual connection

Exchange programme Taxonomy Learning from the old; learning across time

Foldable seats

3. Detailing for elderly convenience 3. Detailing for elderly convenience

for privacy

Clear facade

RED as the elderly

for display to street

Study room

Blue as younger generation

Storytelling Meeting

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5

Semi-Private

Oral history theatre

Glass Lift/elevator

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Bookcase louvre

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Semi-public

Gardening terrace

Resting launge

Storytelling

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Amenities

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Toilet&health care

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Cantilevered garden terrace

2

Stepping

Common reading ramp

Public plaza & stage Temporal civil activities giving back to public

10 Cantilevered ramping terrace

Cafe

Street activation

Lift entry

Wayfinding details

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Changing Column cladding

Side ramp entry

Main entry Young teaching old

Open to street: inviting gesture

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e te el b cre lev on r to

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Social stepping

Hanging gallery

Flat

PUBLIC

Oral history lecture

Canteen & collective kitchen

Staff office

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s Clo

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t le r pe nex Visual indicator of programme op r to se

Urban farming

Crafting Workshop

Urban farming session

Fabrication lab Computer/technology lab

Clo

Common reading

Crafting workshop

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C

Gallery ramp Ramp

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location/circulation turning point

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5m

10m

Square dance plaza

Collective kitchen/canteen

Computer lab

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Events and Spatial progression

A series of exchange events are curated and exhibited along the path of ramps -- the path of the elderly.

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1. 1f Ramp entry 2. Stair quick circulation 3. Toilet 4. Staff area 5. Collective kitchen/Canteen 6. Reception 7. 1f Stair entry 8. Common reading area 9. Ramp circulation 10. Outdoor Ramp terrace

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Elderly people

1. Street view - movement of elderly Overhanging ramps as a social statement, declaring the social significance/contribution of the elderly.

Other generation

2. Ground floor plaza - square dancing GF open to public fully, inviting people in as civic and cultural ‘exchanger’ rather than consumers.

First floor Plan

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Juxtaposition of ramps and flat surfaces; cantilevered ramp protruding above the street as a social statement.

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3. First floor Atrium - spontaneous encounters Open, inclusive and versatile atirum for incidental encounters between different generations.

4. Reading and communication Continuous surface for books, seating, working and chat. Just walk, peek, read and share.

5. Urban farming and crafting Educating the young generation with the valuable skills of the of the past.

6. Storytelling; oral history Intimate and semi-private sharing space: celebrating the cultural and national identity with the history and stories exchange.

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PENDER LANE

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1. Main stair entry 2. Ramp entry 3. Hanging gallery 4. Elevator 5. Public plaza/Night market 6. Performance Stage 7. Cafe 8. Storage 9. Toilet

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Ground floor Plan Totally open to public: civic gathering space for celebrating local culture and beyond -- civic amplifier

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5m

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An urban manifesto

Care for the cane

Embody and exhibit the activities and identities within; actively showcasing and redefining what the elderly can be/can achieve.

how we care for the elderly in society is how we would treat our past and our own future. Giving them the opportunity to speak out and thrive is the responsibility for us, for this public library.

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5m Sectional perspective

1. Public stepping 2. Public plaza 3. Collective kitchen 4. Staff office 5. Common reading ramp

6. Urban farming ramp 7. Outdoor terrace 8. Computer lab 9. Art and crafts 10. Story telling lecture hall 11. Rooftop garden

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Plan: Central parkour valley and underground tunnel 0

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Calligraphic Parkour land Studio Alpha / Undergrad First Year / Fall 2018 / Individual work Site: Lincoln square, Melbourne Tutor: Dhanika Kumaheri (dkumaheri@unimelb.edu.au)

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2m

A sculptural form that calligraphs the moves and spirits of parkour gang. An aggregate of undulating form and space -- a parkour park for underground Chinese gang gathering and a refuge from gang fighting/police violence in a 2030 dystopian Melbourne setting. As a critique on the overused site-oriented design strategy, Chinese calligraphy is directly used as a form generator, not only because of its symbolic and semantic bond with the users (Chinese parkourers), but also its physical and spiritual analogy to parkour sports, with its calligraphical dynamic form and continuous movement. Through abstraction and projection, the flows and dynamics of the calligraphy carve out a series of heterogeneous spaces in the park and create undulating surfaces for diverse activities (parkour, gathering and refuge), morphologically celebrating the identity and spirit of parkour Dystopia 2030.

From Calligraphy to parkour land

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6m

5m

Exploded iso & form development

7m

Site plan A dynamic parkour monument

4m

3m

Typology

Various parkour facilities and programmes are generated/translated from different calligraphic strokes' combinations and their corresponding parkour moves/tricks, creating an ever-changing field of light/shadow, movement, and spirits. Iconic Character that contains all 8 basic calligrahic techniques

YONG

1 Speed Vault entry Stroke abstraction Momentum in strokes varies as intonation, resembling pourkour heterogeneous movements

B Projection

2 Wall Run zone

Projection from various strokes momentums

c Form manipulation

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A St

3 Rolling zone:

Bouverie

rolling top to valley

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Swanston

St

3 1

4 Cat leap Bridges

A

c Parkour terrain Integrated into natural landscape

B

5 Gathering

valley & tunnel

Flat

steep

7m

Slope gradient Entry

Valley and underground tunnels for hidding&gathering

Exit of underground tunnels 0m

6 Open parkour field

012

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10m

6m

5m

4m

3m

2m

1m

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1

Section A

Sculpturing what it meant to be a parkourer 012

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10m

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Section B

Materality: Concrete with Openable corten steel panels

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Manga spatial progression: 1.Street view: refuge of local gang 2. Entry: vaultihng 3. Wall run/climbing 4. Climax: leaping/rolling 5. Hanging on steel bars 6. Gathering valley & underground tunnel access

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Section C

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Hand-drawn manga of the parkour gang in 2030 Dystopian Melbourne

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Jump Cut School Harvard GSD MArch 1 CORE 1 Studio P2/ 2022 Fall Instructor: Carl d’Apolito-Dworkin

Visual connection & spatially discrete

Missing "Frame"

Visual Jumps

Jump Cut in Architecture

Jump Cut, a cinemagraphic technique, creates visual leap that connects two consecutive scenes across time by skipping the frames in between. This project aims to translate this idea into spatial experience which spatially seperates while visually connects two group of students in distance. Multiple corresponding framed views have been established between different classrooms, compressing time and space in distance as well as bringing students/kids closer together. Colours have been applied to identify jump cut and attach characteristics to different subjects and students. Jump Cut between sections

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Jump Cut moments From one room to another and another Bringing different students closer together

Math Classroom

Lecture hall

Lecture

Literature Math Science Music P.E. Math Literature Music

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P.E.

Math

Circulation hall and Locker room “Missing Frame”

Lecture Math

Science

Music

Music

Library

Literature classroom

Joining similar rooms

Central void launge - “Missing frame” between jump-cut spaces

Voids as circulation

"Missing frames"

Spatial Jump cuts

Jump cuts across different subjects

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Scenario 3: PLAYGROUND

Scenario 4: NIGHTMARKET

MIDNIGHT

8PM EVENING

Scenario 2: COMMUNAL PARK

4PM AFTERNOON

8AM

12 PM NOON

Scenario 1: WORK STATION

Time based isometric drawing showing four scenarios with four changing patterns. (collaborated drawing with I-tan Chen)

Office worker

Local residents Local seller

Main user group Pavilion typology: Kit-of-parts based on social distancing

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Patternism 56th Shinkenchiku Central Glass Tokyo Competition / Oct 2021 / Partnerwork Site: Horidame Children's Park, Tokyo, Japan Honours: Merit Prize Brief: Interpathetic space among social alienation Full Jury: Hiroshi Naito, Kengo Kuma, Tadao Kamei, Jun Aoki, Goichi Kamochi, Yoshiharu Tsukamoto, Yoshitada Makihata Collaborative competition entry with I-tan Chen, who contributed via digital modeling, conceptual input and certain final drawings. All illustrative work and diagrams produced individually, unless stated otherwise.

Kids/teens

Tuorists The elderly

Kit-of-parts scheme that speaks for users as series of unique patterns. Patternism is a flexible and movable kit-of-parts pavilion network that traces, records, and showcases users’ characteristics and identities with its unique pattern catalogue, so as to foster interpathetic connection and interaction between each participant. As a result of the diversely shaped while movable kit-of-parts, the way users move around and create their own furniture and pavilions would be uniquely different as well as the pavilions themselves, which speaks for their particular personality and behavior; acting as an interpathetic communicator between members under social alienation and confinement (worsen by the pandemic) in Japan. Therefore, the story of users, tracing of movement, narratives of interaction would be shared, strengthened, and represented in this abstract manner – as patterns – graphical expression for each unique user. Finally, interpathetic spaces become a series of dynamic patterns, changing their form across different people, times and values, evolving themselves for each unique soul.

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Scheme cycle Unique pattern for every unique soul

Patternism Interpathy through observing others' patterns

1. Form Selection Based on needs/interests 8. Collaboration: Empathy through building common patterns

2. Pattern Assembly According to programme/activity

Principle: The way users interact with and select the kit-of-parts/ pavilions will speak for them as a visual and psychological pattern, tracing their living traits, personalities and characteristics.

Interpathy A_across distance: different types/groups of users communicate through observing others’ patterns, so as to understand others’ way of living and identities.

Interpathy B_across time: the next user group observes the patterns created by previous users, forming an interpathetic bond across time.

Interpathy C_across difference: different user groups aiming for creating a common pattern, a fusion of diverse identities.

Interpathy C 7. Next users: Empathy through the living trace

3. Boundary Curtains for zoning

Interpathy B 4. Occupation with belongings

6. Leave: Patternism records the living trace 5. Empathy: mutual understanding through patternism Interpathy A

Pattern examples

Individual/intimate

Lounge/chat

Gathering/

Open/Leisure

Playground/joy

Linear

gather/

Retail/exchange

Social distancing

Community/meeting

Courtyard/sharing

Create your own pattern!

Timebased plan&section Overal pattern represents its users to public during different time of a day

Fixed pavilion

Movable pavilion

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20m

Senario 1: Morning workstation Discrete configuration; independent and distancing

Office worker Residents Kids/teens Elderly Local sellers Tuorists

Senario 2: Noon communal park

Paired in groups for social, leisure/community/sharing exchange

Senario 3: Afternoon playground

Connected into landscape for kids, creative/playful interaction

0am

8pm

4pm

8am

12pm

Movable furniture

Senario 4: Night market Linear/continued on either side; social indulgence and relief

The height difference of pavilion/furniture allows users to partake in building a heterogeneous landscape, resulting in dynamic and diverse programmes.

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Plan & section are drawn in collaboration with I-tan Chen

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Isometric exterior render

Isometric Interior section

Extra Construction details

Void former seperates reactive soil and concrete slab

column to pad footing grout pipe rigid connection

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Precast column to beam Rigid connection

7 6 5 Soil report: Class M Moderately Reactive Clayey silt

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Silty clay

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Primary structure: Portal frame with rigid connection

Precast Slab to insitu beam Rigid connection by screeding

Secondary structure: for cladding installation

Roofing structure/cladding with water barrier and insulation

Parapet Waterproof: Capping; flashing; sarking

Cladding system: Cor-ten panel and breathable waterproof membrane

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9.1 Construction Case Study Construction Design / Undergrad Third Year / Fall 2020 / Individual work Case study: Six Degrees Architects - Western Bace Tutor: Barbara Bo-Kan Chung

Wi nd

A sectional study of Western Bace business centre in Melbourne, displays construction methodology, processes and material use. Through building detailed digital models* by studying 2D drawings and site visits, construction knowledgeoffoundation,primary/secondary/tertiarystructure,servicesand finishing are thoroughly analyzed, as well as the chronology of elements and their joineries, exploring constructional feasibility and failure prevention. Notably, the significant influence of geographical/geo-technical context (soil condition; wind force, etc.) on the construction method is crucial in this case.

Legends

Basalt bedrock

1. Reactive Soil movement(shrink/expand) 9. Compvosite insulated metal roof sheet 2. Footing (pad~; strip~; bored piers) 10. Flashing/sarking as waterproof 3. Concrete slab: void former;membrane;mesing 11. Parapet (cappings over cladding) 4. Grout pipe connection(column to pad footing) 12. Corten steel cladding (Colour change after exposure to air) 5. Blockwork wall(load bearing) 6. Precast&pre-stressed Hollowcore slab flooring 13. Perforated sunscreen 7. Screeding bonds slab and beam together 14. Secondary structure(steel girts) 8. Roofing structure(Purlins, packers, bracing) 15. Interior finishing/windows

*Switched from physical to digital model making due to pandemic lockdown

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1. Physical: Miniature of Dystopian Canton

2. Digital: CG Visualisation of a self-seeking journey

Hand made and painted physical model, representing my personal imagination of a future Cantonese city - my hometown Zhuhai.

A story of an artist's spiritual self-redeem in an abandoned temple through calligraphy and ascetic life (3Dmax Vray rendering)

3. Film: an animation of the artist's story 1-minute Full video could be accessed by link below or by the media/video uploads https://www.youtube.com/watch?v=SNUViCJ04sg

Camera Follow hand movement

Matching cut transition: brush becomes grass

Motion blur and depth of field

Foreground pans in different Panning create depth speeds

Jump cut into ending with drum beat

Low angle

1:00

55s

50s

45s

40s

30s

Pan up for sacredness

35s

Panning foreground

15s

05s

0:00s

Scene establishment

10s

Film techniques

First person

25s

Zoom in

20s

Animation Film story board:

Ending with Beat drops

Timeline

Design visualisation specialisation/ Spring 2020 / Individual work Tutor: Michael Mack (michael.mack@unimelb.edu.au) Exploring a diverse range of visualisation techniques of design representation, including miniature model making, painting, CG rendering and film animation. Telling immersive/multidimensional stories to the audience with particular focuses on materiality, light/shadow, atmosphere, views and narratives.

Second storyline Artist's first arrival at abandoned temple; self reflection through ascetic life

Fisrt move in

Adaptation

First moved in

Cut-in Long to medium shot

Main storyline Artist's personal seeking journey through creation of art

Building atmosphere of abandoned temple

Cut back to memory of first arrival flashback effects

Adapted to the temple

Visualising Narratives

Audio track

Become his living place

9.2

Cut/transition Transition are designed around the music beats for atmospheric flow

Sacred/spiritual connection with temple

Title ending

Settle

Simple tidying

Big jump into calligraphy

Jump back&forth with music beats

Seeking journey

Artist's daptation across time

two storyline collide into climax ending

Calligraphy self reflection

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Aggregative module to surface to space

Has daily life become monotonous?

Parametric Matrix

3. Screens of Transience Everchanging pavilion with moving lights

Volume

Surface

Attraction point/flow

9.3

Panel iteration

Mundane beauty in the bareness of life

2. Facade and skeleton study Contrasting patterns and tension

Our minds have been plagued with so much anticipated chaos, that we forget how to enjoy the physical plane that stands in front of our eyes.

1. Geometrical terrain Aggregation of iterative modules

A home from playful routines

Screen

What if we could strengthen our abilities to enjoy the minimal form of life, with small introduction of playfulness, the mundane city becomes an extension of a home through routine

skeleton and paneling

Aggregating digit to form

Digital Design / Second Year project / Spring 2019 / Individual work Tutor: Joel Collins

This project has explored the spatial potential of aggregated architectural geometry by using an iterative parametric design process. Geometrical aggregation respectively onto one, two, and three surfaces are explored through iterations of diverse modules and flows, responding to aspects of changing light & shadow, varying scales, and visual effects.

9.4

Living in Monotony

48th NISSHIN KOGYO ARCHITECTURAL DESIGN COMPETITION / Oct 2021 / Partnerwork Honours: Merit Prize Full Jury: Ryue Nishizawa; Yasutaka Yoshimura, Akihisa Hirata, Tatsuya Hatori, Ryuji Fujimura, Yukihiro Sohdai

*Collaborative competition entry with Anderson Wong who contributed via final drawing and conceptual input.

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Former

9.5

Act 1 - A couple building Harvard GSD MArch 1 CORE 2 / 2023 Spring / Individual / Boston Instructor: Liang Wang

Current

Future

A Speculation about a building's transformation: from private to public, from narrow to grand, from past to future. A story about two buildings' seperation and reconnection.


9.6

Harvard Kirkland Gallery Can I borrow some Trace Exhibition at GSD Kirkland gallery Collaboration with Sean Li, Sierra, Fia

We are collecting trace paper from our students' design projects and reorganizing and displaying them in a fresh and dynamic setting. Our goal is to reveal the messy but intriguing process behind each design, highlighting the diverse and unique approaches that our students bring to their work.


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