Interior Design

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ZABEEL INTERNATIONAL

INTERIOR DESIGNING

AutoDesk® Authorized Training Center |


Course Topics 1. IT 034- 3ds Max 36 Hours 2. IT 022- Adobe Photoshop 20 Hours 3. EG021 – AutoCad 2d & 3d 36 Hours About Zabeel: Zabeel Institute, established in 1988, is a leading Educational and Training Institute for executives in Dubai and is accredited by the Ministry of Education, UAE. We offer training programs to professionals from various industries like Administration, Engineering, Construction, Projects, Accounts & Finance, and Management, Languages etc. The Zabeel Advantage        

25 Years Experience in training Professional Executives Achiever of many Qualified & Certified Trainers Sophisticated Lab with High end machines and Licensed software Certificates attested by the Ministry of Education, UAE Vast resource materials for reference and course Free online support for further assistance Free follow up orientation seminars & workshops & placement assistance

Mission Statement: Zabeel institute’s mission is to mould high quality professionals in Business, Administration, Management, Engineering & Finance Etc… additionally, to provide learners with the opportunity to understand facts and ideas, to think analytically & creatively, to impress conclusions clearly by promoting intellectual inquiry, which encompasses their cultural, social and professional development. Certification: Course Completion Certificate would be issued at the end of the training by Zabeel International. The Certificate can be attested from Ministry of Education ( KHDA) UAE .

Further Information: Information about the course can be found on the Zabeel website www.Zabeelinstitute.ae or by telephoning the Zabeel Institute Course Consultants on 00971 4 3974905 , of fax to 00971 4 3974906 or email to mail@zabeelinstitute.ae

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Course Outline of Certified Interior Designing 1. Adobe Photo shop Adobe Photoshop, or simply Photoshop, is a graphics editing program developed and published by Adobe Systems. It is the current market leader for commercial bitmap and image manipulation software, and is the flagship product of Adobe Systems. Technically, this is the name of very popular image editing software from Adobe. As a sign of just how popular that software is, many people mis-use this trademark as a verb to mean "digital editing" and, in that usage, it is often shortened to just "PS" which, for users of other software, gives‌.

Tools Marquee Selection, Move, Zoom and Hand Tool, Crop Tool, Lasso Tool, Magic Wand Tool, Using Text, Clone Tool, History Brush, Brushes, Pencil and Paintbrush, Dodge Burn and Sponge Tools, Eyedropper Tool, Paint Bucket and Gradient, Sharpen Blur and Smudge tool,

Image Editing Understanding the Histogram & Levels, Learning the Curves Tool, Exploring Hue & Saturation, Cropping & Straightening, Adjusting Color Balance, Creating a Black & White Image, Scanning With high Resolution, Image Size, Color Modes

Retouching The Retouching Tools, including, Content-Aware Fill, Removing Noise from an Image, Cloning with Perspective with the Vanishing Point Filter, Adjusting Perspective with the Lens, Correction Filter Content-Aware Scaling.

Cloning Cloning on Layers, Creative Cloning, Cloning Dust, Cloning Another Document, Cloning Scratches, Aesthetic Cloning.

Type Working with Type, Paragraph & Character Formatting Options, Typing on a Path, Applying Layer Styles to Type.

Print & Web Output Sharpening Images with Smart Sharpen, Setting Up the Print Dialog Box, Saving for the Web Page 3 of 9


Layers New layer Duplicating Layer, Locking Layer, Linking Layers, Hide and unhide Layers,

Layer Style Apply Layer Style Effect to Picture, Copying and Pasting,

Working With Brushes Exploring the Brush Panel, Exploring the Brush Panel, Creating a Custom Brush, Painting with the Mixer Brush

Non-Destructive Editing Using Adjustment Layers, Understanding Layer Masks, Creating Gradient Masks, Applying Layer Blend Modes, Snapshots & the History Brush.

Compositing Images Combining Images & Merging, Creating Panoramas, Auto-Aligning Layers, Refine Edges.

Vectors, Shapes & Paths Vectors & the Shape Tools, Subtracting, Adding Intersecting, & Excluding.

Image Adjustments Avoid Auto Levels, Levels and Scans, Output Levels, Color Balance Curves, Replace Color, Selective Color Hue Saturation, Invert Equalize and Threshold, Variations.

Advance Filters Print & Web Output Sharpening Images with Smart Sharpen, Setting Up the Print Dialog Box, Saving for the Web

Final Projects

2. AutoDesk 3ds Max The 3ds Max Interface The Workspace, User Interface Elements, Viewports, View Cube, Mouse Buttons, Quad Menus, The Caddy Interface, Display of Objects in a Viewport, Viewport Navigation, Transforming Objects Using Gizmos, Move, Rotate, Scale, Graphite Modeling Tools Ribbon, Command Panel, Object Parameters and Values, Modifier Stack, Objects and Subjects, Time Slider and Track Bar, File Management, Setting a Project, Version Up, The Essentials and Beyond.

Your First 3ds Max Project Starting to Model a Chest of Drawers, Ready, Set, Reference, Ready, Set, Model, Modeling the Top, I Can See Your Drawers, Modeling the Bottom, Creating the Knobs, Editing the Profile, Copying the Knob, The Essentials and Beyond. Page 4 of 9


Modeling In 3ds Max: Part I Building the Red Rocket, Creating Planes and Adding Materials, Creating the Body, Smoothing the Body, Adding Detail to the Rocket Body, Creating the Wheel Well, Creating the Control Panel, Creating the Back Wheel Axle Assembly, Further Body Work, Hold On to Your Seat, The Essentials and Beyond.

Modeling In 3ds Max: Part I Creating the Thruster, Using Lathe for the Thruster Shape, Creating the 3D Object for the Thruster Detail, Making the Wheels, Creating the First Wheel, Placing the Wheels, Getting a Handle on Things, Creating the Path, Creating the Shape, Editing the Loft Object, Adding Detail, The Essentials and Beyond.

Animating A Bouncing Ball Animating the Ball, Copying Keyframes, Using the Track View–Curve Editor, Reading Animation Curves, Refining the Animation, Editing Animation Curves, Finessing the Animation, Squash and Stretch, Setting the Timing, Moving the Ball Forward, Adding a Roll Using the XForm Modifier Animating the XForm Modifier, The Essentials and Beyond

Animating A Thrown Knife Anticipation and Momentum in Knife Throwing Blocking Out the Animation Trajectories Adding Rotation Adding Anticipation Follow-Through Transferring Momentum to the Target Parent and Child Objects The Essentials and Beyond

Character Poly Modeling: Part I Setting Up the Scene Creating Planes and Adding Materials Adding the Materials Creating the Soldier Forming the Torso Creating the Arms Creating the Legs Fixing Up the Body The Essentials and Beyond Session 8

Character Poly Modeling: Part I I Completing the Main Body Creating the Accessories Putting On the Boots Creating the Hands The Essentials and Beyond Session 9

Character Poly Modeling: Part I I I Creating the Head Merging In and Attaching the Head’s Accessories The Essentials and Beyond Session 10

Introduction To Materials: Red Rocket Materials Compact Material Editor Standard Shaders Mapping the Rocket The Wheels Creating a Multi/Sub-Object Material Selecting Polygons Loading the MSO Material into the Material Editor Fine-tuning the Materials Applying a Bump Map Mapping the Fins: Introduction to Mapping Coordinates The Base Material Adding the Decal Using a UVW Mapping Modifier Mapping the Body Creating the Material Flipping the Decal The Control Panel Bring on the Nose, Bring on the Funk The Essentials and Beyond Session 11

Textures And Uv Work Flow: Page 5 of 9


The Soldier Mapping the Soldier UV Unwrapping Pelting the Left Arm UVs Pelting the Right Arm UVs Unwrapping and Using Pelt for the Head Seaming the Rest of the Body Unfolding the Rest of the Body Applying the Color Map Applying the Bump Map Applying the Specular Map The Essentials and Beyond Session 12

Character Studio: Rigging Character Studio Workflow General Workflow Associating a Biped with the Soldier Model Creating and Modifying the Biped Adjusting the Torso and Arms, Adjusting the Neck and Head, Applying the Physique Modifier, Controlling the View, Tweaking Physique The Essentials and Beyond Session 13.

Character Studio: Animating Character Animation, Animating the Soldier, Adding Freeform Animation, Modifying Animation in the Dope Sheet, The Essentials and Beyond Session 14 Introduction to Lighting:

Red Rocket Three-Point Lighting, 3ds Max Lights, Default Lights, Standard Lights, Target Spotlight, Target Direct Light, Free Spot or Free Direct Light, Omni Light, Lighting the Red Rocket, Selecting a Shadow Type, Shadow Maps, Raytraced Shadows, Atmospheres and Effects, Creating a Volumetric Light, Adding Shadows, Excluding an Object from a Light, Adding a Volumetric Effect, Volume Light Parameters, Light Lister, The Essentials and Beyond Session 15

3ds Max Rendering Rendering Setup, Common Tab, Choosing a Filename, Rendered Frame Window, Render Processing, Assign Renderer, Rendering the Bouncing Ball, Cameras, Creating a Camera Using Cameras, Talk Is Cheap, Animating a Camera, Clipping Planes, Safe Frame, Raytraced Reflections and Refractions, Raytrace Material, Tweaking the Render, Raytrace Mapping, Refractions Using the Raytrace Material, Refractions Using Raytrace Mapping, Rendering the Rocket, Creating the Camera Move, Adding Raytraced Reflections, Turning On the Environment Effects, Outputting the Render, The Essentials and Beyond Session16

Mental Ray And Hdri Mental ray Renderer, Enabling the mental ray Renderer, Mental ray Sampling Quality, Final Gather with mental ray, Final Gather, Mental ray Materials, 3ds Max Photometric Lights in mental ray, Renderings, 3ds Max Daylight System in mental ray, Renderings, HDRI, The Essentials Final projects Page 6 of 9


3. Auto Cad Session 1 Getting Started Exploring the AutoCAD 2012 for Windows User Interface Exploring AutoCAD’s Graphical User Interface Exploring AutoCAD’s Workspaces AutoCAD – Essentials AutoCAD – Creating 3D Models Autodesk Revit Building Microstation V8 – Essentials Microstation V8 – 3D Ansys Labview 3ds max – Essentials 3ds max – Design Visualization Microsoft Project Primavera Project Planner STAAD.Pro Caesar 11 PDMS AutoCAD 4 The AutoCAD Ribbon Setting Drawing Units The Essentials

and Beyond Session 2 Basic Drawing Skills Navigating 2D Drawings Drawing Lines and Rectangles Drawing Lines Drawing Rectangles Canceling, Erasing, and Undoing Using Coordinate Systems Using Absolute Coordinates Using Relative Coordinates Using Polar Coordinates Drawing Circles, Arcs, and Polygons Creating Circles Creating Arcs Drawing Polygons Filleting and Chamfering Lines Joining Nonparallel Lines Joining Crossed Lines The Essentials and Beyond Session 3 Using Drawing Aids Grid and Snap Ortho and Polar Tracking AutoCAD 5 Polar Snap Running Object Snaps From Snap Object Snap Tracking The Essentials and Beyond Session 4 Editing Entities Creating Selection Sets Creating a Selection Set at the Select Objects: Prompt Creating a Selection Set before Deciding upon a Command Move and Copy Rotate and Scale Arrays Rectangular Arrays Polar Arrays Trim and Extend Lengthen and Stretch Offset and Mirror Grip Editing The Essentials and Beyond. Session 5 Shaping Curves Drawing and Editing Curved Polylines Drawing Ellipses Drawing and Editing Splines Working with Control Vertices AutoCAD 6 Working with Fit Points Blending Between Objects with Splines The Essentials and Beyond Session 6 Controlling Object Visibility and Appearance Changing Object Properties Setting the Current Layer Altering Objects’ Layer Assignments Controlling Layer Visibility Toggling Layer Status Isolating Layers Saving Layer States Applying Line type Assigning Properties by Object or by Layer Managing Layer Properties The Essentials and Beyond Session 7 Organizing Objects Defining Blocks Drawing a Chair and Defining It as a Block Drawing a Door and Defining It as a Block Inserting Blocks Editing Blocks Editing Block Definition Geometry Assigning Floating Properties Nesting Blocks AutoCAD 7 Exploding Blocks Redefining Blocks Working with Groups The Essentials and Beyond Session 8 Hatching and Gradients Specifying Hatch Areas Picking Points to Determine Boundaries Selecting Objects to Define Boundaries Associating Hatches with Boundaries Hatching with Patterns Specifying Properties Separating Hatch Areas Hatching with Gradients The Essentials and Beyond

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Session 9 Working with Blocks and Xrefs Working with Global Blocks Writing a Local Block Definition to a File Inserting a Drawing as a Local Block Redefining Local Blocks with Global Blocks Searching for Content Across Multiple Drawings Storing Content on Tool Palettes Referencing External Drawings and Images The Essentials and Beyond Session 10 Creating and Editing Text AutoCAD 8 Creating Text Styles Writing Lines of Text Creating Text to Fit Justifying Text Transforming and Creating Text Writing and Formatting Paragraphs of Text Using MTEXT Editing Text Editing Content and Properties Working with Columns The Essentials and Beyond Session 11 Dimensioning Styling Dimensions Adding Dimensions Using Inquiry Commands Adding Dimension Objects Adding and Styling Multileaders Editing Dimensions The Essentials and Beyond Session 12 Keeping In Control with Constraints Working with Geometric Constraints Applying Dimensional Constraints and Creating User Parameters Constraining Objects Simultaneously with Geometry and Dimensions Making Parametric Changes to Constrained Objects 2 The Essentials and Beyond AutoCAD 9 Session 13 Working with Layouts and Annotative Objects Creating Annotative Styles and Objects Working with Annotative Text Working with Annotative Dimensions Creating Layouts Adjusting Floating Viewports Working on Layout1 Working on Layout2 Overriding Layer Properties in Layout Viewports Drawing on Layouts The Essentials and Beyond Session 14 Printing and Plotting Configuring Output Devices Setting Up a System Printer Setting Up an AutoCAD Plotter Creating Plot Style Tables Using Plot Style Tables Configuring New Drawings for Named Plot Style Tables Assigning Plot Styles by Layer or by Object Plotting in Model space Plotting Layouts in Paper space Exporting to an Electronic Format The Essentials and Beyond Session 15 Storing, Presenting, and Extracting Data AutoCAD 10 Defining Attributes and Blocks Inserting Attributed Blocks Editing Table Styles and Creating Tables Using Fields in Table Cells Editing Table Data The Essentials and Beyond

(Creating 3D Models +Advanced) This course provides a basic understanding of how to design and modify 3D models with AutoCAD. Creating 3D models helps users better visualize and present designs that are created with CAD. This course introduces students to the fundamental concepts and workflows for creating 3D models with AutoCAD. Students explore how to create and modify both solid and surface models. Students also learn how to output 3D models from the CAD system. The concepts and practices taught will help students take their AutoCAD designs to the next dimension – 3D! Hands-on exercises throughout the course are used to demonstrate the modeling process through the use of techniques that can be applied to the mainstream drafting industries.

Session 16 Navigating 3D Models

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Using Visual Styles Working with Tiled Viewports Navigating with the View Cube Orbiting in 3D Using Cameras Navigating with Steering Wheels Saving Views The Essentials and Beyond Session 17 Modeling in 3D AutoCAD 11 Creating Surface Models Making Planar Surfaces Revolving 2D Profile into a 3D Model Sweeping Out 3D Geometry Extruding 2D Geometry into 3D Editing Surface Models Trimming Surfaces with Other Surfaces Projecting Edges on Surfaces Trimming Surfaces with Edges Creating Solid Models Extruding Solid Objects Lofting Solid Objects Editing Solid Models Performing Boolean Operations Editing Solids Smoothing Meshes The Essentials and Beyond Session 18 Presenting Your Design Assigning Materials Placing and Adjusting Lights Adding Artificial Lights Simulating Natural Light Creating Renderings The Essentials and Beyond

Final Project

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