portfolio
Zeeshan Yunus Ahmed
RESUME’
Zeeshan Yunus Ahmed
ARCHITECT
+447472890980
zeeshan.y.ahmed@gmail.com
106A Robert Street ,NW1 3QP London,United Kingdom
ABOUT ME Resolute - Responsible - Diligent - Team Player ACADEMICS [2013 – 2014]
University College London, UK Bartlett School of Architecture(Graduate Architecture Design) Master of Architecture (Distinction) Curriculum Design Project: SPACE WIRE
[2007 – 2012]
SRM University, Chennai School of Architecture and Interior Design Bachelor of Architecture(7.4 CGPA) Curriculum Design Projects: › Bus Stop; IT Park Entrance; › Artist’s Residence; Primary School › Meditation Center; Village Survey & › School of Arts and Craft; Cultural Centre Garment Factory; Shopping Complex › Documentation: Lodi Tomb and Humayun’s tomb, New Delhi India › Indoor Stadium; MRTS Station redesign › Mixed Income Housing › Thesis: Tourist Hub in Sri Lanka
LANGUAGES English-Hindi-Assamese
TECHNICAL SKILLS
PERSONAL SKILLS
Architectural Sketching Manual Drafting
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AutoCAD Google Sketch up Rhino Modeling Adobe Indesign Adobe Photoshop MS Office Metal Works Carpentry Processing
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Hard work Teamwork Quick to Learn Reliable Creativity Punctuality Organization Motivation Communication Leadership
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WORK EXPERIENCE Doshi Design Studio, Chennai
12months [06/2012 – 05/2013]
Home Theater Solutions : High End Show Room A.M.J School : Academic Block Redesign A.M.J College : Auditorium Redesign Tadka Talk : Restaurant Interiors T.V.S Padi : Office Interiors Working as one of the architects in this small (2-member) architecture and design firm, was a unique and exciting experience. The shared responsibilities included almost everything from setting up the office, project management, client meetings, design, presentations, finance, interior design, working drawings and site coordination. It has helped me to be a considerate and flexible designer to cater clients’ needs and develop a practical approach to design process. Define Design Concepts, Chennai
15months [03/2011– 05/2012]
Navayuga House : Restaurant/Dental Clinic/Residence The Nook : Residential Villas Techmed Healthcare : Diagnostic Laboratory Interiors Kamal Oswal : Residential Interiors I was fortunate to work as part time project architect on four on-going projects of different typologies with sufficient scope to contribute towards design and detailing. Other responsibilities included preparing GFC sets for construction, site co-ordination and communication with consultants, team members and contractors. Working alongside with my academic curriculum it was a great experience as it helped me to develop a much broader and mature perspective towards designing and helped to improve my personal skills for Time management, Team work, Communication and Organization. Cube Architects, Bangalore
7months [06/2010– 12/2010]
Marmolink : Granite Showroom Joshi : Residential Renovation Prashant : Residential Ozone Project : Club House for Township Project Internship was the first and ‘necessary’ interaction with an Architectural Practice.Responsibilities included 3d modelling, presentations (graphic / visual), preparing working drawings. Bartlett GAD University College London
2 weeks [23/10/2014–6/11/2014]
Invited to give a two weeks workshop to the students of Graduate Architecture Design at Bartlett as part of the official curriculum of the course on robotic fabrication.
PUBLICATIONS SPACE WIRES PROJECT PUBLISHED IN CREATIVE APPLICATIONS NETWORK http://www.creativeapplications.net/environment/gad-rc4-computational-design-methodologies-for-large-scale-3d-printing/
PROFESSIONAL AFFILIATION - Architectural accreditation by Council of Architecture, India
RECOMMENDATION Ar Nikhil Doshi mob no. +91 9790936313 (email: ice.man.nik@gmail.com) Principal Architect, Doshi Design Studio, Chennai ,India Ar Manuel Jiménez García mob no. +44 7885206613 (email : jg.manuel@gmail.com) m(a)dM] design - co-Director | www.madmdesign.com Bartlett School of Architecture UCL .Unit Master | MArch Graduate GAD RC4 | http://bartlett-rc4.com The Architectural Association .Programme Director | AA Visiting School Madrid | http://madrid.aaschool.ac.uk
Masters projects Gothic Prosthesis
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Auflosung
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Space Wires
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Bachelores projects Garment Factory
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Centre for tribal culture
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Tourist Hub
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PROFESSIONAL Home Theater Solutions
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Tadka Talk
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PERSONAL Paintings
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Contents
ACADEMIC
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ACADEMIC WORKS
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Structural Study of Gothic Cathedral
Structural Study o
Evolution of the Structural Design 8|
Gothic Prosthesis
In order to create algorithm script, a set of logic and principle is a primary part of the system. The project has choosen the gothic as the design intent not only because of aesthetic needs but also the form of structure has digital features.
“Gothic ontology is defined as a special relationship between figures and configurations, in which the figures are active parts that have a certain freedom to act, though only in relation to others and in order to form collaborative entities”. Gothic prosthesis project followed this concept. It has its own computational logic to generate a column as a building’s “Prosthesis” to replace the original one in octahedral Lady Chapel in the Wells cathedral. Basically, the computational logic was deal with the structure data has been analyzed. This project was mainly using vector field and stress value. It starts with a simple volume as the base model and the structure of the volume will be optimized by loading test. This part could be repeated several times until we have the outstanding optimized model. Agents were always launched from the bottom of the volume and follow the vector field. Once it reaches to the high stress point, it will split to two and continuing look for the next stress point. This behavior will keep repeating until it reaches to the original chapel ceiling. At the end, those agents will make ornamentations on the ceiling till the whole process ends. The output shows massive details and certain Gothic characters such as hierarchy, continuous linear structure with ornamentations and so on.
Splitting Behaviour
using multi-agent system to generate different hierarchy
of Gothic Vault
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Script Generation
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Gothic Prosthesis Model
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Auflosung A workshop with Benjamin Dillenburger introduced a computational interpretation of gothic ideas of hiierarchy and recursion
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Recursive Beziers
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Recursive Beziers Applied on Geometry
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Space Wires
Space Wires is a research project which investigates generative meth-
ods of topological optimization and computational methodology for structures that optimizes material layout within a given design space, for a given set of loads and boundary conditions such that the resulting layout meets a prescribed set of performance targets. While minimizing the distribution of material the negotiating space and structure, material distribution is minimized by developing a generative method of topological optimization. The conventional idea of distinct space and structural element is challenged by creating architectural spaces without any distinctive boundaries between structural elements and architectural elements. While in conventional building process considerable amount of material gets wasted from manufacturing to construction, Space Wires intents to overcome this challenge maximize the material usage, with minimum or no wastage. For the process of generating the design instead of using 3D modeling software to generate the design, a computational algorithm was developed which would generate the design according to the algorithm. The final outcome of the design would be governed by the algorithm. However, the logic on which the design would behave will be determined by the logic in which the algorithm itself will be designed. In a way, every time the algorithm will be applied to the design it will produce different results with the same behavior. This gives the design the advantage of not being completely controlled and rather be more generative but at the same time establishing its behavioral pattern within the design concept. 20 |
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GOTHIC RECURSIVE
The design system of the “Space Wires” is a combination
of multi-systems and each of them is produced based on the form of another and interact with each other under certain conditions. To establish more control over the design the idea of recursive is infused in the design. Initially ,the first hierarchy of the design system is generated by agents that follow the vector field while effecting one another with behaviours of cohesion ,separation and alignment. Secondly ,each agent will read the structure data and branches to generate a bezier curve between the former structure layer based on the structure information.The branching behaviour will continuous recursively and finally generate a whole form of fine recursive beziers of continuity and hierarchy.The behaviours are not isolate,they exchange in different situations and are continuous. Additionally to deal with different situations and act different functions ,we add multi-behaviours into the system so that “wire”keeps changing behaviour when it runs through the space,forming solid for columns and floors ,surface for walls and space frame for the structure part by moving in different patterns.It can also do decoration at certain parts by using different behaviour. In this case the designer is not controling anything, but somehow everything is under control. And the final system is a mixture of various behaviours and multi-subsystems that has the similar spirits in hierarchy and structure of a Gothic system and shows a high resolution of digitalisation.
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MATERIAL RESEARCH With the flaws of the conventional manufacturing and its negative effect on the ecology, we Filamentric as a team tried to address some of its issues with the Spacewires project and carried convincing research to overcome the problem and find logical solutions to the problem of construction related pollution and its effects on the environment. Besides the idea of maximizing material usage, with minimum or no wastage, we as a team looked for a material which could be suitable for extrusion, easily available and recyclable. Without getting into the specifics, while looking up for data in the internet related to pollution problems caused from plastic, thousands of research and data can be obtained, starting from plastics waste effecting marine life to landfill pollution etc. however very few convincing solutions of plastic recycling and reuse can be obtained. The question which I would like to ask is how a material which is one of most important innovations in the beginning of the 20th century became one its biggest problem? I guess one possible answer to this would be the irresponsible use of plastic. One convincing effort is the Mesh Mould project carried out by Norman Hack of ETH Zurich and Willi Viktor Lauer of the Future Cities Laboratory (FCL) at the Singapore- ETH Centre for Global Environmental Sustainability (SEC). In their research they have developed ‘mesh-mould’ of plastic lattice structure, robotically extruded as an alternative to conventional formwork. Recycled thermoplastic can be converted to pallets and this would act as an easily available material for extrusion.
PATTERN STUDY Our team Filamentrics with the project Spacewires investigates 3-D printed lattice structures using industrial robots and develop computational methodology capable of organizing matter in space in response to structure recovering hierarchy, high resolution and differentiation.
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INDUSTRY ROBOT FABRICATION The industrial robot processes the distinctive feature that its me-
chanical arm,which can carry out rapid and highly movements,can reach a nearly infinite number of points freely in three-dimensional space.At the end of this “kinematic chain”of rotation joints a so called”end effector”can be attached.This is the tool by which the respective material process is actually defined.And in the project “SpaceWires”,it is an ABS plastic extruding nozzle. The fabrication process is composed go the digital data for controlling the robot and from the specific characteristics of the end effector that is applied.This decoupling of the “generic”kinematics and “specific”end effector fundamentally distinguishes the industrial robot from all other conventional computer-controlled production machines. Generally KUKA,ABB and Universal Robots is used in these robot-supported materialisation processes.And in the past few years,a series of researches and practices of robotic fabrication in architecture have sucsucceeded ,all of those show the big future of the robotic fabrication.
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PROTOTYPING The limitations of a 3-D printer for printing in layers is most 3-D printers available in the market today are limited to only three
axes- X, Y, and Z axis. In order to challenge the layering method of current 3-D printing technique to print lattice structure which more often requires more than 3-axes to be printed, we used an industrial robot with 6-axes. The robot with its multiple axis has the intelligence to use the best axes to print a particular part of the lattice structure. This gives an edge to the printing process which normal 3-D printers lacks. The robot prints each specific part with a particular axis, and if for some reason while printing any particular part, more than one axis of the robot gets aligned in exact same directional angle, it causes an error in the system called singularity. This is probably one of the few setbacks while using a robot, as the robot doesn’t have enough intelligence to decide which would be the most suitable axis to print the particular part. Hopefully with recent developments in artificial intelligence and robotics, this complication can be overcome. In order to fabricate with the robot, it was important to develop the extruder for the project needs. According to different fabrication requirements, a series of extruder prototypes have been developed along with the project progress. It was not only about technique of making but also exploring the matters of digital fabrication. The first prototype was directly set up the doodler on the robot arm for initial Toolpath testing. Because the extrusion didn’t have any external switch for controlling hence the test failed to print out any lattice structure. Therefore, for second prototype we dissembled the doodler and recognized components to have a better compact extruder because the extruder needs to be smaller otherwise it could limits the robot. The doodler switch has been modified and extended for controlling. After several tests we realized it was impossible to control the switch manually and it should be synchronized with robot movement. For getting better extrusion we also did research on the ideal temperature for the plastic extrusion, which was in the range of 230- 250 for ABS filament. Such as in terms Of material properties, when the temperature was around 230 degrees Celsius the material texture will maintain matting. Once the temperature is over 250 degree Celsius, the material texture will become glossy. Keeping the temperature in a stable level will benefit the fabrication quality, because once the temperature goes beyond 260 degree Celsius, it will melt the plastic too much. In addition, motor speed needs to be controlled to achieve more precision.
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NOZZLE With further experiments with the extruder prototype, a catalog of nozzles were developed and tested for different design
conditions. With the experiment it was realized that the angle of the nozzle tip limits the design as while extruding the lattice if the angle of the lattice is bigger than the angle of the nozzle then the nozzle intersects with the extruded part and damages it. To overcome the problem new nozzles with varied extrusion thickness were developed with much steeper angles of less than 15o. The length of the nozzles were also made longer for providing more flexibility to print.
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For the process of generating the design instead of using 3D modeling software to generate the design, a computational algorithm was developed which would generate the design according to the algorithm. The final outcome of the design would be governed by the algorithm. However, the logic on which the design would behave will be determined by the logic in which the algorithm itself will be designed. In a way, every time the algorithm will be applied to the design it will produce different results with the same behavior. This gives the design the advantage of not being completely controlled and rather be more generative but at the same time establishing its behavioral pattern within the design concept.
It is necessary to emphasize that the concept “learn from Gothic”in this research is not simply extract elements,or so called”figures” from the Gothic form to do “form-finding” nor design gothic architecture in parametric methods. When setting the “parameters”, new artificial definitions, abstract geometric shapes or pure imagination can all be used . What the project really learnt from Gothic is the way every element in Gothic grows ,reproduces, interacts with each other and adapts itself to the external environment ——the process of evolution and development of systems.Then,there comes the vital part in a designed system——“systematicness”.Relationship can be interpreted as the “relationship” between various objects in a system or “relationship” between various systems.
PHYSICAL PROTOTYPE2 | GOTHIC SPACEFRAME SIZE : 60cm x 30cm x 20cm TIME: 25 HOURS RADIUS: 4mm MATERIAL: 3mm ABS filament(white) MATERIAL COST: 1.2kg
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PHYSICAL PROTOTYPE1 | SPACEFRAME SIZE : 70cm x 35cm x 30cm TIME: 40 HOURS RADIUS: 4mm MATERIAL: 3mm ABS filament(white) MATERIAL COST: 2kg
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STRUCTURAL OPTIMIZATION In the initial design,we used topology optimisation to form-finding. Topology optimisation is a mathematical approach that
optimises material layout within a given design space, for a given set of loads and boundary conditions such that the resulting layout meets a prescribed set of performance targets. Using topology optimisation, designers can find the best concept design that meets the design requirements. Specifically, we design a basic simple geometry which used to be set load and support conditions on it. Because we studied the space frame which is basically a tension system cantilever structure is chosen to be the fund amental shape. After applying topology optimisation, iterations of simple geometry with different load conditions were repeated to get different results. All the digital structure data can be visualised. For example, stress vector field can be visualised as a collection of arrows with a given magnitude and direction to show magnitude and direction of the forces
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DIGITAL PROTOTYPING For the process of generating the design instead of using 3D modeling software to generate the design, a computational algo-
rithm was developed which would generate the design according to the algorithm. The final outcome of the design would be governed by the algorithm. However, the logic on which the design would behave will be determined by the logic in which the algorithm itself will be designed. In a way, every time the algorithm will be applied to the design it will produce different results with the same behavior. This gives the design the advantage of not being completely controlled and rather be more generative but at the same time establishing its behavioral pattern within the design concept.
STRUCTURAL ITERATIONS In order to apply our logic in the architectural scale topological optimization was applied to design an architectural chunk.To
get the desired basic shape to apply the algorithm iterations of simple geometry with different load, conditions were repeated to get different results for stress flow and the desired structure information was used for the setup of the agent behavior for the generation of the chunk.
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INTENT 10METER CHUNK 36 |
PROTOTYPE 4 | INTENT 10METER CHUNK Intend Fabrication Method
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GOTHIC RECURSIVE
The design system of the “Space Wires” is a combination
of multi-systems and each of them is produced based on the form of another and interact with each other under certain conditions. To establish more control over the design the idea of recursive is infused in the design. Initially ,the first hierarchy of the design system is generated by agents that follow the vector field while effecting one another with behaviours of cohesion ,separation and alignment. Secondly ,each agent will read the structure data and branches to generate a bezier curve between the former structure layer based on the structure information.The branching behaviour will continue recursively and finally generate a whole form of fine recursive beziers of continuity and hierarchy.The behaviours are not isolated,they exchange in different situations and are continuous. Additionally to deal with different situations and act different functions ,we add multi-behaviours into the system so that “wire”keeps changing behaviour when it runs through the space,forming solid for columns and floors ,surface for walls and space frame for the structure part by moving in different patterns.It can also do decoration at certain parts by using different behaviour. In this case the designer is not controling anything, but somehow everything is under control.And the final system is a mixture of various behaviours and multi-subsystems that has the similar spirits in hierarchy and structure of a Gothic system and shows a high resolution of digitalisation. 50 |
To conclude the research until now and evolving the design processes,the aim is to propose a prototypical Gothic system that is autopoietic, hierarchical , structural optimised and of high resolution in digital way with the deep-seated understanding of the nature of Gothic.
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3METERS PAVILLION FOR FABRICATION To conclude the research until now and evolving the design processes,the aim is to propose a prototypical Gothic system that is autopoietic, hierarchical , structural optimised and of high resolution in digital way with the deep-seated understanding of the nature of Gothic.
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CULTURAL EXPRESSIONS IN ARCHITECTURE -CENTER FOR TRIBAL CULTURE
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The Site:
The site is located in Smit, which is 10 km from Shillong, the capital of Meghalaya.This town is the Headquaters of Hima Khyrim (Kingdom of Khyrim) which is also the place where the Syeim (Chieftain) resides. This area has been used for the annual traditional dance- Shad Nongkrem and other auspicious traditional events since time immemorial. It is also a popular spot for tourists who flock in to witness the colourful and vivacious dancing or just to visit the Iing Sad traditionalhouse
Significance of the site:
The site is located in Smit, which is 10 km from Shillong, the capital of Meghalaya. This town is the Headquaters of Hima Khyrim (Kingdom of Khyrim) which is also the place where the Syiem (Chieftain) resides. The site in question belongs to the kyhrim syiemship. Once a year, in the month of october or november, the nongkrem dance (harvest festival) of the khasi people is held in this ground. The ground holds the traditional house of the king as well as the traditional dancing ground. During this time, thousands of people flock to this area to celebrate and take part in the festivities. The “Iing Sad” (traditional house of the chief ) is a perfect example of Khasi architecture, which can hardly be found today. This house is made of traditional materials without the use of any metal in any part of the house. In its front yard, the dancing ground is found. This site is of profound importance to the khasi people especially those who still follow the traditional khasi religion. It is also a famous tourist spot.
Nongkrem Dance
Nongkrem Dance is a religious festival in thanksgiving to God Almighty for good harvest, peace and prosperity of the community.It is held annually during October/ November, at Smit, the capital of the Khyrim Syiemship near Shillong. It lasts for 3- 4 days. The dance is performed in the open by men and young virgin girls. The women dressed in expensive silk costumes with heavy gold, silver and coral ornaments dance in the inner circle of the arena. The men form an outer circle and dance to the accompaniment of music of flutes and drums. An important feature of the festival is the ‘Pomblang’ or goat sacrifice offered by the subjects to the Syiem of Khyrim, the administrative head of the Hima (Khasi State). Ka Syiem Sad, the eldest sister of the king is the chief priest and caretaker of all ceremonies. The festival is conducted Yalongwith the Myntri (Ministers), priests and high priest where offerings are made to ancestors of the ruling clan and the deity of Shillong.
The Land of Hills and Waterfalls
Meghalaya possesses numerous waterfalls which are set against beautiful seneries of endless hills.These scenes define the Khasi Hills.The main focus is given to the existing traditional house and dance arena.in order to enhance the traditional house, it is set against an artificial waterfall and “a hill”.
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SECTION B
CONCEPTUAL SKETCH 58 |
SECTION C
GROUND FLOOR PLAN
FIRST FLOOR PLAN
ROOF PLAN
SOUTH ELEVATION
CONCEPTUAL SKETCH
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SECTION AA
SECTION BB
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MARKET PLAN
MARKET PLAN (ROOF)
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Garment Factory
Design project involves complex spatial organization like multiple spaces with medium spans, socio cultural aspects, context of buildings and accommodation of various spaces. Designed the interior layouts and details for both the projects including material specification and construction details (Case study on Celebrity Apparel Factory, Spencer’s Shopping mall and Chennai City Center). This Design studio intends to make students comprehend that Architecture can also be thought of as a Design response to technology & materials. Scholars are required to develop an understanding of contemporary technological expressions and the use of modern materials such as glass, steel, aluminium and plastics. Explorations in geometry for the determination of form & structure using computers, is encouraged. Image & its induction in buildings - Study of the architectural expressions that imbue a building with a certain image (posh, extravagant, luxurious, up market, down town, hi-tech, ethnic, contemporary etc).The relationship between a particular image and the materials & lighting should be established. Students have to understand the circulation patterns & services required in commercial buildings. Ex Shopping mall / Art gallery / marriage hall / memorial complex etc.
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STRUCTURE: Eliminating the use of columns as the major structural system will provide the much needed column free space which will be beneficial as they will not be a hindrance to the long assembly line which is the backbone of a garment manufacturing factory. Other alternatives for the structural system were looked into and thought of so that I could design a building where columns would not play a major role in the support system of the structure. CONCEPT: Over the years, we have seen that suspension bridges are extremely efficient structures. Using the concept of a suspension bridge, a column free space that was desired, could be achieved. FORM: Concept: I’ve taken a thread roll is an inspiration for the form of the building. A thread roll with its volume emptied out can provide a form which can be used to achieve an uninterrupted work space for a factory building. Using the structural systems of suspension structures- cables- the form of the thread roll can be achieved. In terms of form, this concept challenges the conventional styles of factory buildings. Material: lighting is primary in the design of factory buildings. To achieve the desired diffused light inside the work space, translucent materials such as ETFE are used. These materials will allow high quality diffused light to enter the building. Added advantage of using such materials is that it is light weight, thereby reducing the overall load on the structure.
NORTH ELEVATION 64 |
SECTION BB
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TOURIST HUB KALPITIYA,SRI LANKA
Introduction: Sri Lanka Tourism Development Authority has identified Kalpitiya Dutch Bay Island and its surrounding islands in Dutch bay and Portugal Bay as an ideal Special Development Zone for Nature Based Tourism. Its strategic location and abundance natural resources access to Wilpattu national Park, Cultural Triangle, Airport with minimum time, create a best destination to turnthe area into exotic Brand New Resort. Cabinet of Ministers granted approval to develop Kalpitiya Dutch Bay and it’s environ as a Tourism Development Zone by the Sri Lanka Tourism Development Authority. Proposed development area is situated at Kalpitiya in the Puttalam District of North Western Province, Sri Lanka. Aim: This dissertation aims to study the culture of the Sri Lankan people and culminate with the design of a tourist hub. Project: Proposed tourism development project – Kalpitiya islands,Sri Lanka Location:Kalpatiya Island, Site: Anaiwasal, Kalpitiya District 70 acres Objectives: The dissertation objectives are twofold: Research that leads to design Research: A holistic approach to building design in a coastal region Climatic studies – solar studies/ wind / humidity/temperature/precipitation. Understanding the culture, customs and vernacular architecture of Sri lanka . Understanding contours and slopes. Understanding building design for coastal region ‘Think Global Act Local’: Sustainability: Implications in the immediate context. Design: • Comprehensive design solution • Contemporary approach • Incorporate the findings from the research Scope: • Site study maps/drawings. • Master Plan for the entire development showing the site planning features. • Architectural drawings for the various buildings. • Detailed drawings of only the projects in the first phase Limitations: • The dissertation is confined to architectural conceptualization and architectural design. Detailed structural and foundation details are not within the scope of this dissertation. Thrust Area: • “Contextual Modernism” Requirements for the first phase of development • Museum • 5-star Resort • Entry point to resort – proposed jetty
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SWOT ANALYSIS
STRENGHTS:
The site, being located on the sea shore, gets a beautiful view of the ocean. The presence of the lagoon adjoining the site is a great benefit to the site.No stagnation of water due to mild slope towards the sea shore.Presence of trees inside the site, helps in shading.High ground water table. Presence of nearby village. Hence material and labour resources will be easily available. Easy availability of fresh ground water from the Groundwater aquifers in Kalpitiya Peninsula.The Wilpattu National park is in the immediate vicinity.
WEAKNESSES:
Sensitivity in terms of ecological, unique physical features, archeological and socio-economic aspects have been identified in the area particularly referring to the following characteristics: Ecological - mangroves, endangered species, migratory birds, sea grass beds, rare species of fish such as dolphins etc.) Physical features – Sand dunes, salt marshes, sandy beaches, visual characters Aquatic / Marine resources - bar reef consisting of large tracks of sandstones and corals,sea grass beds, etc.
OPPORTUNITIES:
The site, being located on the beach, gains maximum opportunity for attracting tourists.The lagoon and sea, present on the site is apt for various water sports and other activities.A host of unique tourist attractions are scattered around the peninsula of Kalpitiya and just off the North-West Coast line on the mainland North of Puttalam.The Kalpitiya area serving as a hub will offer a great variety of the tourism product. Primarily sun, sea and sand with marine life, one of the best coral reefs, all types of water sports activities, Will create employment opportunities for hundreds of local inhabitants.
THREATS:
The construction activities may cause pollution and damage to the sensitive ecosystem of the area.The impact of tourism on the area may be negative pollution and damage to the ecosystem and cases of diseases to the inhabitants of the area.The construction of factories and plants such as the Coal Fired Thermal power plant at the Kalpitiya Peninsula and Puttalam Cement Factory near the site will cause air pollution and hamper the air qulity of the site.Cyclone may be a threat to the site as it is on the shore. Sea level rise may also pose as a threat to the site.
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COURTYARDS:Distance between the departments allow natural daylight to enter the space
COURTYARDS:To provide uninterrupetd view the blocks are elevated The ground floor is elevated to creaate a cave like space underneath
The shape of the buddhist stup Windows at the top of each department catches the low sun & reflects diffused light into the space
This empty space forms impression as a stupa ha FRONT ELEVATION
SECTION AA
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pa
This shape has been carved out leaving an empty space
s the center of the museum complex, giving an as been curved out
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Compact organization & regu layout at the expense of dayl views
C c
S
Large openings in corridors giving view to the courtyard garden
ORTHOGONAL PLANNING: : Common feature in Sri LAnkan architecture Modern arts gallery Entrance gallery
Cultural gallery 72 |
Administration/
ular light and
Concept of a paper being lifted from one corner
Spaces being divided into archive spaces
Level difference is created in the gallery space to create better view
Blocks can be manipulated in accordance to content of the gallery
/library
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Front Elevation
Second floor First floor Ground floor 74 |
Second floor plan
First floor plan
Ground floor plan
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SECTION
SPA PLAN 76 |
SPORTS CLUB PLAN
GROUND FLOOR PLAN
FIRST FLOOR PLAN
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PROFESSIONAL WORK
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HOME THEATER SOLUTION SHOWROOM DESIGN
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HOME THEATER SOLUTION is a high end audio and visual show room in Chennai, India.The design project aimed for converting an exsisting office space into a showoom maximizing display area.The showroom also inculuded a home theater room and sound studio. Design mainly focused on use of different high quality laminated wood on simple quadrilaterals to maximize the display area. The use of wood on display areas also complements with the speakers displayed on them .
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TADKA TALKS RESTAURANT DESIGN
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PAINTINGS
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