Run_Issue_06_1984_Jun

Page 1

U.S.A. $2.95 Canada $3.50 June 1984

^

A CWC/I Publication

The Commodore 64 & VIC-20 Magazine

DISK-O-64 Add New Disk Commands to Your C-64

Micro Communications Takes Flight!

y

The 91st Day Blues or 06

Where's the Service After the Sale?

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In CA 1-800-821-7644

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June 1984

Vol. l,No.6

FEATURES

36 The 91st Day

58 Munchin' Mushrooms

90 64 Joystick Artist

Select a mushroom and eat

This program lets you draw, paint or

your way to victory in this game

doodle to your heart's content.

What do you do when your

of one jumpsmanship.

Bv Michael Plait

Commodore breaks down after the

By John Stilwetl

90-day warranty has expired?

98 Color Me Creative

By G. Scott Wright

66 Quick Switcher

42 The Joy of Modems

Build yourself an inexpensive interface

Joining in the fun of instant information exchange is as easy as making a phone call. By Annette Hinshaw

48 Wording the Nets Find out about a growing underground revolution—home computer networking. By Scott Converse

50 The Incredible Jeremy Landers Meet the boy SYSOP of Sacramento.

box and switch with speed and ease between your VIC-20, C-64,

Let your artistic fancy fly free with this program that turns your VIC-20 into a powerful doodler. By Terence Bryner

peripherals and monitor. By Karl T. Thurber

108 Relatively Speaking

68 Bugs for the Counting This fun program can help children learn to count and add.

This continuing article is for those who really need the speed and convenience of random access to records.

fly James Milter

By David R. Brooks

74 Journey to the Center of Your C-64

118 Scroll Your Rows Learn how to access the scroll

Complete your fantastic excursion

capacity of your 64 by using machine-

His might be the most unusual bulletin

into the innermost recesses of Commodore's memory, and see all

board system in the country.

the frantic activity.

By Dale F. Brown

By Philip I. Nelson

54 DISK-O-64

82 Know Those Notes

Keep your disk drive operations neat and tidy with this C-64 conversion of the D1SK-O-VIC uiltity program,

can Till your life with the sounds of

effectiveness of your Commodore

music and help you to recognize notes

by putting an unused RS-232 port

which ran in RUN'S first issue.

on the staff.

to work.

By Cal Overhulser

By Frank Cotosimo

By Jim Grubbs

Foreign air mail subscript inns—please inquire. Second class postage pending at Peter

borough. N.Hi 03458, and at additional mailing offices. Phone: 603-924-9471. Entire contents

copyright 19S4 by Wayne Green. Inc. No pan of (his publication may he reprinted or otherwise reproduced without written permission from (he publisher, Poslnuuter: send form #1579 [o RUM, Subscription Services. PO Bo* 954, Varminadale, NY I \W. Nationally distributed by Interna tional Circulation Distributor*. RUN makci every effort tu jUtaiie the accuracy of articles listing* and circuits published in tlie maga7inc. KOWn*iumcs no Eciponsibiliry lor damages due Lu errors or

onmsloni.

4 / BUN June 10S4

your Basic programs. By Bob Urso

134 Gateway to the World

Your Commodore and this program

RUN (074M2H5) is r>n independent journal not connected with Commodore UuiJneu MnthLnes, Inc. flt/jVis published THunchly by WjiyncOtccii, Inc., 80 I'hicSt.hPcicik)rouefi, NHOMSfi, U.S. subscription rates 119.'//, one year: 12^,^7. two years; Wl,y7F three years. Canada and Mexico S22.97, one year. U.S. funda drawn un U.S. bank. Foreign 139.97, une year, U.S. lunch drwn on U.S. bank

language routines that plug into

^.■iii

Learn how to increase the

Contribution! in ihe form of manuscript* wiih drawings and/or photographs tre wel

come and will be considered for pouible publication. KVN assumes no responsibility for loss or

damugc to any material. Please enclose a self-add tested, stamped envelope with each submission. Payment fur the use of any unsolicited material will be made upon acceptance. AIL contributions

and editorial correspondence (typed and double-spaced, please) should be directed Eo RUN Editorial Offices. HO Pine Street, Peterborough, Nil 0345R; telephone: 603-924-4471. Advrrtidng InqulriM \- ■uld be directed to Advertising Offices* CW Communications/Peterborough, fnc, [Urn Sircci, Peurrborough, NH 0J45H; telephone: 6O3-9M-7I38. To julwrfb*, renew or change an mdd«»: Write to HUN, Subscription Department. POHon<)54, rarmingdale, NV 11737. Prubkoii with "in ifi

i

' ■

1 i description of the problem and your current addreu to: KVN, KL 101 &.

I-lm Street. Peterborough, NH m45H, ATI'N.: Kiln II, HlvaiJ, O^iomcr Service Manager. If ur gent, call I H


EU1TOHI*L D1RKCTOR

Jeff Defray

EDITOR-IN-CHIEF Dennis Britson TECHNICAL EDITOR Our Wrighl MANAGING EDITOR Swain Plan

REVIEW EDITOR

Shawn LalUnune ASSISTANT EDITOR Marilyn Annucei EDITORIAL ASSISTANT Su«n Tanom PROOFREADER Harold Bjomvn ASSOCIATE EDITORS Robert BaVer, Tom Bcnford. David Busch, t-ouil Sander, Jun Srruima

]

4a

PRODUCTION DIRECTOR Nancy Salmon ASST. PRODUCTION MANAGER/MFC Susan Gross LAYOUT EDITORS

Joan Ahern. Nichulns Diaz, Phil Geraci, Maurelle Oodoy, But Hays, Judy Oliver, Phyllis Pitlet, Clcnn Suokko PAST&UP ARTISTS LahrL BondT CLndy Boucher. Linda Drew.

DERARTMENTS

Sandra Dukelte. Star Kaehadoorian, Marlene Mowbray, Lynne Simonson. Kennei h Suit-liffc, AD PRODUCTION

6 RUNning Ruminations

Jane Preston

Introducing ReRUN.

AD COORDINATORS Pat Bradley. Paula Ramsey, Jean Southwonh

RLM PBonucnoN

8 Commodore Clinic

Donna HarCMelJ. Laurie Jennhon. Robert Vitkneuve, Leslie "A'alJen

A questions and answers column to help your ailing computer.

30 Video Casino This month, test your reaction speed with Reflex.

14 Magic Hints and tips that let you perform computing wizardry.

18 Software Gallery Suspended Speed Reader II

144 Mail RUN

Jeanne QujcVmire, Sturdy Thomas

146 Club Notes 148 Book Gallery

DESIGN MANAGER Joyte Piliaiclla

The Master Memory Map

Sky Blazer

DARKROOM PRODUCTION Nathaniel Haynes. supervisor: Laurie Gardos, Carol LakeH

146 RUN Amok

Commodore 64

Math Marauders

Dennu Chrjiiensen, manager; Dailene Bailey, Mane Barker, Prem Krishna Gongaju, L>nn Haines. Cynthia Letoiimeau. Kimberty Nadeau. Debbie Nuiung4 Lindy Palmisano, Heidi N. Thomas

CHKATIVE DIRECTOR

How to Program Your

Pooyan

TYPESETTING

An Introduction to the Commodore 64

Chriiiinc Destrernpes

DESIGN CONSULTANT Suzanne Torsheya CHIEF COPYWRITER Sieve Tripp

P LII MS 11EH/P HESIBENT

Wayne Green '1(1

Page IS.

ISO New Products RUNdown What's new for your Commodore computer?

160 Around the Industry This new column asks, "Can Commodore replace Jack Tramiel?" Cover photo by Martin Paul.

Designed by Suzanne Torsheya.

PRESIDENT/GENERAL MANAGER

Debra Wetherbec VICE PRESIDENT/FINANCE Roger Murphy

ASSISTANT TO THE PRESIDENT/VP Malt Smith ASSISTANT TO THE VP/FINANCE

Dominique Smith DIRECTOR Of MARKETING A SALES Diud Schitsler

DIRECTOR OF ORCULATION William P. Howard (M3) 9W-947I

ASSISTANT CIRCULATION MANAGER Frank S. Smith RETAIL « NEWSSTAND SALES MANAGER

RUN a a number of Ihe CW Communlcal Ions/1 nc. group, the world's largest pubbihcr of compiim-relmcd Information. The group publiihei 52 compulcr publicalloni in 19 major countries Mcmbcn of [be group include: Argcnlim'i Computer•vorld'Artenltna; Akiiuilii't Australia Compulerwortd, Australian Micro Computer Magazine. Australian PC World and Dltrcrorits; Bruil'l DataNews uid MtcroMundo; China's China Computerwarld; Drnnwk'l Compultrwarld/Danmark hnd MicroVerden-, FinlandhI Mlkro: Frincf'l Le Monde frtformaliquc, Coldtn (Apple) dud OPC (IBM); Germany4! Compuierwauhe,

MWrocomputtrvxIt, PC Writ. Software Markt, CW Edilion/Strninar, Computer Business and Commodore Magazine: ImJy's Compulerwortd Italia; Japan'i Camputerworld Japan and Perso Com World; Mexico's Compulrnvorid/Mextco and CompuMuh-

do; Netherlands CW Benelux tnti Micro/Info; Norway's ComputermrldNorgt and MikroData; Saudi Arabll'l Saudi Computerworld; SinfLBpore'l The Asian Camputenvortd; Spain's Computerworid/Espana and MicroSislemas; Swcdrn'i CompuferSttnierJ, MtkroDalorn and Mm Htmdator; Ihe UK's Computer Management and Computer Rusiness Europe; Unjred Slain: Computerworld. HOT CoCo, indder. InfoWorld, Jr, MacWorld. Micro MarketWorld, Microcompulht, PCWorld. PCjr. World. HUN, 73 Matazint and 30 Mlcm.

Ginnle Boudrieau

DIRECTOR OF ADVERTISING Stephen Twombly ADVERTISING SALES 11. i.'l.i Stephens, Louise (I'SjIlivan; Heather Guinard, coordinator (601) 914-7138 PUBLIC RELATIONS Jim Leonard, manager: Mi. hcle Chrisllan

RUN June 1084 / 5


RUNning Ruminations

Introducing ReRUN: Programs on Tape/Disk For as long as RUN has been

of survival economics in a lime long

available, readers have been writing

past), Spriten Up! (sprite graphics

and calling us to ask when we're go

made a bit

ing to offer our programs on tape or

VICasso (generating custom charac

disk. That time has arrived!

ters on your VIC-20).

All programs have been tested and refined,

easier) and Create a

but read the articles to get the most

Now you'll be able to get every

From the March issue we offer

wonderful program ever published

Mad Bomber (a C-64 program that

in RUN magazine on either tape or

will tune up those typing skills), Ser

disk (well, perhaps not every pro

pent of Death and Baja 1000 (add

articles in booklet form. Read the

gram, but at least the best ones), all

more action to your VIC-20 arcade

articles to understand how to get the

debugged and ready to load.

game library).

most out of each program.)

During 1984, we'll be coming out

April RUN brings Funky Monkey

two installments of ReRUN

For the uncxpanded VIC-20 (a word

(that's what we have decided to call

game for the very young to play with

this project). Since we are only do

their parents).

with

out of each program.

Born lo Run

Many of the programs are self-ex

the Sequence

planatory, and if there were ambi guities, we tried to simplify things.

there are so many programs printed

(Simon for the 64, only much more),

For example, the VIC-20 versions of

in the magazine, we've had to pick

Total Music for the 64 (a tune crea

Database Deluxe, Doodle on Your

and choose between articles. This

tor for all you Commodore compos

VIC and Serpent of Death all re

first ReRUN will include some of

ers) and Caves of Aipha-Ceti (tun

quire that you add a 3K memory

the best programs from the January

nels of death-filled action for the

expansion cartridge.

through June issues of RUN.

VIC-20).

ing two installments this year, and

May

has

Repeat

System requirements, as space al

June closes out this first install

Something for Everyone

lows, are included in the title; in

ment of ReRUN with Doodle on

which issue and on which page the

Your VIC (high-resolution drawing

program appeared arc also speci

games, utilities and educational pro

utility designed for designing) and

fied. DBASE/3K FEB P48 is the title

grams for both the V1C-20 and the

an old favorite returning in a new

for Database Deluxe, VIC-20 ver

ReRUN will offer a mixture of

form—D1SK-O-64 (same dance as

sion. The /3K means the program

January issue, there

the D1SK-O-V1C from our premier

needs a 3K expander, the FEB P48

will be D1SK-O-VIC (a popular disk

issue, only this time the tempo is for

means the original article appeared

utility

the C-64).

in the February issue of RUN, start

Commodore 64. From

our

program that gives you

13

ing on page 48.

new disk commands), Canyons of

As you can see, there's something

Zelaz and The Riddle of the Symbol

for everyone in this list of programs,

Code (two games for the 64).

and the price for a disk or tape is un

all the VIC programs are recorded

usually low.

on one side of the cassette, with the

From February, we have avail

On the tape version of ReRUN,

C-64 programs on the flip side.

able Database Deluxe (a file-handler

All the programs have been tested

program that should help you get

and refined, but you're going to

things in order), Fancy Fingering on

have to refer back to your own

grams are listed first in the directory,

the Function Keys (finally puts those

copies of RUN to find out how the

with the VIC-20 versions on the sec

function keys to work for you), Iron

programs work.

ond half. We put a do-nothing pro

Hand or VIC-20? (a kingly simula

may be missing one or two back is

tion for both the VIC-20 and C-64

sues, we have included copies of the

(i / HUN June 198-1

(For those who

On the disk version, the C-64 pro

gram,

called

UP

C64XDOWN

(continued on p. 131)


Circle 93 on Readar Sorvica card.

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Functions, Headers, Footers, Global Search and Replace, the Ability to Create Multiple Personalized Letters and Documents, and much more. WordPro can create documents of virtually any length and will print up to 165 columns wide. You get all of this PLUS fast and complete spell checking using SpellRight Plus!

SpellRight Plus locates and highlights misspelled words and

then allows you to quickly correct the misspellings — improving the quality of your letters and reports.

And, best of all, WordPro and SpellRight's powerful arsenal

of features can be put to use almost immediately — by even

the novice user. So whether you're a student, professional writer, in business, education or a hobbyist, you'll quickly become a WordPro Pro!

Both WordPro and SpellRight Plus are also available separately at popular computer outlets nationwide.

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Dealer and Distributor inquiries are invited.

WordPro a Plus™/64 and SpellRight Plus'" are trademarks of Professional Software Inc.

The WordPro Plus Secies was designed and written by Steve Punter of Pro-Micro Software Ltd. SpellRight Plus was designed and written by Dwignt Hull and Joe Spalatora of SpeilMaster Systems. Inc. Some printers may not support certain WordPro 3 Plus functions and/or require an Interlace Ploase check wild your dealer Commodore 641" is a trademark ot Commodore Electronics Ltd.

(617) 444-5224


Commodore Clinic By Jim Strasma

Commodore Clinic is a monthly col umn designed to help you, the RUN reader, through any troubles or ques tions you have as you use your new VIC-20 or C-64 computer. Send ques

tions along with a self-addressed stamped business-size envelope to:

Does the 64 have a command

(o the TRS-80's Print Using statement? It's such a simple way to in sert dolliir signs and decimals and to line

tional Center, Box 1000, Lincoln, IL

Commodore doesn't measure up to the

62656.

Radio Shack version, but it certainly is Patty Groff

Commodore Clinic

College Station, TX

1238 Richland Ave. Lincoln, IL 62656 So this column can help as many peo ple as possible as RUN continues to

grow in popularity, please try to limit your questions to topics of general in terest, and limit each letter to one ques tion.

This column is somewhat like a

free medical clinic—the price is right, but the lines are long. Including a

Prison campus, c/o Book Room, Voca

up columns. This is the only way our

irritating!

Jim Strasma

should hear from them now. Mean while, you might write the inmate pro grammers at Lincoln College's Logan

At

TREE,

from

Skyles

Electric

Works; it isn't cheap, but comes on a convenient cartridge and works. An other,

are used daily by the prison. Do include a stamped reply envelope for their con venience.

least two utility programs

add this command to the 64. One is the VIC

They've written a wide variety of pro grams for Commodore computers that

SuperBASIC,

from

Blue

Sky

Software in Cherry Hill, NJ, comes on

I am interested in using a lowcost computer for the design and detail ing of small mechanical parts. Do you know of any computer-aided drafting packages Imilt around the 64? Tom Uulpitl

disk; I've not tested it yet.

9763 Paso Robles Ave.

stamped self-addressed reply envelope

will cut your wait, but I can only give full answers to questions that will ap pear in the Clinic.

Northridgc, CA 91325

£

Is there a 64 program similar to

Apple's Locksmith that will copy pro tected programs?

First off, for all who asked for a bul

Herb Gross

letin board system for the C-64 that uses Commodore's 1650 AUTO-MODEM, Steve Punter has now released a 64 ver

The

only

such

package

I've

heard about is called Draft Aid. It's Elgin, II.

J\.: Yes. Canada AM, from Sky

available from Richvalc Telecommuni cations, Toronto, Ontario, where il is used lo design printed circuit boards.

However, it may still only run on the

light Software, Belfast, ME, and The

80-column

included your full address, in case other companies with suitable products wish

equipment.

Clone Machine, from Microware dis tributors, Butler, NJ, are both fairly ef fective.

It reportedly costs S100 and requires an IEEE disk drive. (If your board will

ware on the

sion of the Punter Bulletin Board System used by nearly all of the U.S. bulletin

boards that use Commodore

be active, use at least an 8050.) I have seen the new version, but not tested it.

For more information,

call 416/624-

5431 (daytime for voice, evenings for modem).

£

I would like to get the VIC-

Mmii'in, but it comes with a tape and I

Mark Johnson Simi Valley, CA

-f\.:

Just buy the VIC-Modem from a

models.

I've

to contact you.

Both copy most DOS-protecied soft market,

though

neither

copies itself (which seems morally in consistent to me). Both companies em

Hardware

phasize their programs are not intended £

There seems to be a lot of talk

to be used for the indiscriminate mass copying typical of some who use Lock

about the "old" 64 versus the "new"

smith on the Apple. Only an archival

one. How do I (ell them apart?

backup for the use of the one who bought the program is cither legal or moral. And on that note, we read...

have a disk drive. Could you tell me how to get a program for the modem?

Commodore

Jeff Williamson New Orleans, LA Many readers asked this ques

J_

Do you know any police or

sheriff officers using the 64 in law en

forcement? 1 would like programs for suspect files, reports and the like.

tion. Since the C-64 was first released,

its appearance has changed in several ways. The function keys have appeared in three colors, two visibly different power supplies have been used and early

dealer willing to help you copy Term64 from the cassette packed with the VIC-

Butch Bridges

64s lack the rainbow design in the upper

PO Box 11

left comer of newer units. One way to

Modem onto a disk. It only has to be

Ardmore, OK 73402

be sure a 64 is fairly current is to count

done once, and can be done quickly and easily. From then on, use the disk copy. 8 / RUN June 1984

the pins in the video monitor connector If there

BIG any around,

you

on the back of the keyboard unit. Those


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MSD^ and CP/M computers >M:hS-d!ifcd^Bl&m[M«nan^w^


with five pins are older than those with eight pins. Newer isn't always better—the first

on all your equipment? The outlet on my surge suppressor nearest the power cord will receive electricity first, because

keyboards are harder to type on lhan

the power traveling down the wires will get to the first plug first. Will placing the power-supply plug in Ihe last socket

those that were shipped up until a few

qualify for turning on Ihe computer

months ago. On the other hand, newer

last?

units provide a cleaner picture and have been improved internally.

The length of the cables to the periph erals needs to be taken into account,

power supplies were easier to repair than newer ones. Similarly, the laiesi

I have a 64 and want a 40- lo

80-column monitor. Is there any danger to the computer in having a video-only monitor? I remember a stereo rig should not be used without speakers, so I wonder whether there's comparable danger if 1 run a program that normally has sound. Also, are there any mono

chrome video plus audio monitors you recommend?

too, right? And the resistance? Does the

\J: II .seems set lo

time me ilr.il software for

&32KPFI,i such as the PETspeed com piler, .should be able lo work with a 32K

span

need

to

H.D. Germer

be large (a few

42 Brookmead Road

seconds) or very short (nanoseconds)? And what is Ihe reason Tor a specific

Wayne, PA 19087

J\.:

powering on protocol?

If there is danger, I'm in

80-column

Kuri Kawakami

trouble... for several months I've used

board. I can add an IEEE-488 interface,

Anchorage, AK

a video-only Gorilla monitor. The dif

expanded

VIC

with

an

such as the Intcrpod or V -I ink. So what seems to be the problem?

J\:

I use a multi-plug extension

cord with a single switch that turns on

the level of amplification. As far as I

Gary, IN

my entire system at once. Unless you

Many readers asked this ques

(pre-summer '83 recall) 1526, this works fine. Forget about the time it takes elecIricity logo from one end of your surge

know, you're safe leaving the low-level audio output of the 64 unconnected. I'm not aware of a video plus audio monochrome monitor that is readily available, but have included your full

protector to the other. We're talking

address, so those with suitable units can

186,000 miles per second here—a mere

contact you.

foot or two takes less time than either

mend Commodore's 1702 color mon

you or the computer will notice.

The reason for special power-on se quences is to overcome bugs in the

itor; it limits you to 40 columns, but nearly all the best programs for the 64 now take advantage of its color capabil

design of the early 1541 and early 1526.

ity. The 1702 is an excellent monitor at a

If you have two 1541s or an old 1526,

price close

Radio Shack and others sell a special

chrome monitors.

Michael Colvin

tion, too. There's an old joke, "Everytime 1 figure out where it's at, some body moves it," and

in computers,

".somebody" is Commodore, famous since 1979 for unnecessary relocation of key routines in ROM. Four times now, the majority of the important locations used by programs in machine language have been moved, and the Model 264, announced

last winter,

wil! probably

move them again. Although the same functions arc still

included, and changes are not thai diffi cult for a machine language program

have two 1541 disk drives, or an old

chine language programs designed for

one model of Commodore computer will run on any other mode!. If you buy PETsneed, it will jump (o addresses it

"knows" do certain things in a PET, only lo find something else there. In all likelihood, it will then go off and sulk, and you'll be out of luck. Unless a PET

make

it a

64.

Among

other

things, you'll still lack the famous SID and VIC-II chips behind the 64's spec tacular sound and sprite graphics. Forlunaicly, many of the best games for the 64 arc also available for the VIC, usu

ally on cartridge, although some adven tures and other games are sold on cas

sette for VICs with 8- or 16K of added memory.

Q

What is the correct order lo turn

10/RUN June 1884

that

I'd

of many

recom

mono

multi-line plug with a built-in .sequencer

^: ^

I would like to add a mono

In Ihe Sears catalog is a monitor

that sounds like just what I've been

chrome monitor to my 64, but my pri

looking for. The catalog says it gets TV reception, is RBG and has a switch for

mary misgiving is (he compatibility of

an all-green display. I especially need to

Ihe 64's 40-column format versus the

know if this monitor will work with the

80-column capacity of monochrome CRTs. What kind of a display will I see?

display setting.

Data/20 80-column board in the green

Will it be half the screen?

program written in machine language

claims to also work on your VIC, it probably won't. Similarly, adding memory to a VIC

to

Personally,

to switch on each socket in turn.

mer, the fact remains that very few ma

won't

ference between a stereo's speaker out put and the computer's audio output is

Dale S wit a I In

Corpus Christi, TX

Stephen Hallo Plymouth, PA

/\:

Rest easy—the monitor will give

the same display as a 40-column TV, ex

cept with less interference and added sharpness. Even though you could hook up an 80-column computer to most monochrome monitors, no rule says you have to. The format of the display

lines is determined by the computer, not the monitor. Do ask about a built-in speaker if

that matters to you. Some monitors have one and others don't. The 64 uses that speaker for all its sound.

/».:

I couldn't find the model you

mentioned in the current catalog, but

the 64 is not directly compatible with RBG monitors, and no one seems to be offering a suitable adapter yet. On the other hand, if there are also video-in and audio-in jacks, or chrominance, luminance and audio jacks, it should work just fine with a monitor cable from the 64. I would expect the green setting just turns off the red and blue dots of the color display, without altering the fun

damental resolution of the monitor. As with any TV or monitor you intend to


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use with a computer, wait on this pur

/\.:

Before a new disk can be used, it

board you will use.

must be formatted. This is a process that puts electronic tracks on the disk, similar to the grooves on a record. The needed sequence of commands to do this i.s unusual, so be sure to enter the

\£:

following carefully.

chase until you can test it in the store with your own 64 and the 80-column

I need (o know Ihc cheapest way

to hook up six VICs and one 64 to a disk and maybe a printer.

Later, when you

learn more about Basic, you will under

Emmilt Moore

A:

OPEN 15,8,15 PR1NT«,"NO:NAME.ID"

device that works well is called the VICSWITCH, available from A.B. Com

puter, Colmar, PA, for about $150. Il allows up to eight VICs and/or 64s to share a single serial bus disk unit, and works with both Commodore and MSD drives. Competing units from Skyles

Electric Works, Richvale Telecommu nications and others may also be good, but have not been tested here yet.

If you are using the Wedge program from the disk packed with the 1541, just @N0:NAME,ID

The part shown as NAME may be any word of your choice, up to sixteen characters in all, but avoid punctuation marks, the asterisk (•) and the question mark (?). Similarly, the part shown as ID may

be any two characters of your own ber be different for each disk you use,

2

because the changing of ihat number is

In RUN'S MAGIC column

(January 1984) trick $02 explains how to adjust the VIC screen horizontally or

vertically.

Are

there

corresponding

Pokes for the 64? Ronald Berry

Virginia Beach, VA

J\: Another popular question. No,

on whenever the 1541 is switched on.

Could you explain this? Also, after studying four manuals, I have not been able to save or load any

Hill, among others. CalRice

1 lull■hinsmi, MN

enter:

choice. It is important that this ID num

Programming

when the green drive light is on." The green light is the power indicator, and is

Commodore 64 by Osbome/McGraw-

CLOSE 15

) think you want a networking attachment for each machine. One such

off or on. Never remove the diskette

thing on the disk. Could you refer me to someone who sells an understandable manual on the subject? I have Your

stand it. West Monroe, LA

(he diskette before the drive is turned

x\:

I expect your problem with

loading and saving is that your disks have not been formatted yet. The pre

vious question and answer includes the detailed instructions you requested, as do pages 68 and 69 of our Consumer's Guide book. The User's Guide to Com modore 64 & VIC 20, available on the bargain tables of most bookstores or from me ($6 postpaid). As for the quote, the phrase "green

what tells the disk drive you have put in a different disk each time you do so. After you enter the above command,

drive light" should be "red drive ac

the disk will go into operation for just

in place and the door latched, you will

under a minute. When it halts again, the disk is formatted, unless the red error light on the front of the disk drive is flashing on and off. If that happens,

either something was wrong with your command, or something is wrong with

sorry. The sometimes suggested Pokes

your disk (you might have put it into the

to locations 53270 and 53265 only ap

drive label-side down, which would be

tivity light," and then it makes sense. If you turn the drive on or off with a disk probably damage the data on the disk. Similarly, if you remove a disk while a file is open to write data, indicated by the red light being on, that file will be lost.

pear to work, and do not really center

incorrect).

the screen. If your TV or monitor image is not centered properly, or docs not

normally work well with Commodore

\£: What is the proper procedure for cleaning the head on the 1541 disk

properly fill the screen, this can usually

disk drives. Once the disk is formatted, store pro

out how to run the drive with Ihc head

be adjusted quickly and easily by any

grams on it with the Save command,

TV technician.

and retrieve them with the Load com

The optional repair kit for the orig inal PET computers gave a full descrip tion of the needed steps. Someone in

mand, as follows:

Verbatim's

Datalife

disks

The words PROGRAM NAME can, of

CRT cabinet contains extremely high

course,

voltage, so be careful.

choice of words, subject to the same

Q

disk idrive and a package of 10 Verbatim Datalife disks. I tried to use them and

nothing happened. I made sure all my

replaced

with

your

own

limits as the disk name. Although you can often get away without the 0: on a 1541, it's best to get in the habit of using

them, in case you ever use a dual disk drive.

won't halt on an error. Here's a se quence that should work: 1(1 OPEN 15.8.15 20 I-OR i = I TO 500 30 : PRINT*] 5,"I0" 40 NEXT

disk, and as of yet it has seemed useful John Bryer

only us a paperweight. From (he users

disks and avoid obvious sources of dirt

Port Vuc, PA

manual: "Itcmcmber (o always remove

from the disks. Could you please tell me

what is wrong?

; if>H4

the disk command until the cleaning is done, and make the command one thai

Contrary to the directions packed with many disk-cleaning kits, 1 have found no visible benefit from cleaning a disk drive weekly. For folks that use good

plugs were in. I'm getting no response

12 / RUN

John Aloi

J\.: The trick is to repeatedly give

l.OAirO:PROGRAM NAME'',8

your user group probably knows how to do it. Just remember the inside of a

I recently purchased a 64, a 1541

engaged for more than a few seconds. Ridgway, PA

SAVE"0: PROGRAM NAME",8

be

using a head-cleaning kit? I can't figure

\£:

I

recently

purchased

a

1541

and pollution, once a year is enough. IS)


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MAGIC is tricks, MAGIC is fun. MAGIC is doing what cannot be done.

magic Compiled by Louis F. Sander

MAGIC is a monthly column of hints, tricks and odds and ends from the worlds of software, hardware and applications.

Every month, MAGIC brings you brief and useful com

puter tricks from around the world—tricks that others have found to make computing easier, more enjoyable or more exciting.

MAGIC features simple hardware ideas, one-line programs, useful programming techniques, little-known computer facts and similar items of interest. We look for new or recycled material that is

of current value to Commodore computerists and that can be imple mented with a minimum of time, effort, or theoretical knowledge.

Send your own ticks to: MAGIC c/o Louis F. Sander P.O. Box 101011 Pittsburgh, PA 15237

U.S.A.

RUN will pay up to $50 for each original trick we print. MAGIC's tricks are numbered in hex, the number system of sorcery and computers.


When summer's magic pulls stronger than the iure of computing, RUNnets need not fear—very late at night, long after the witching hour, (he spirits of MAGIC remain awake. Constantly, craftily, they conjure cunning contri vances, created to confound their comrades in computing. Behold their mighty works:

$67

$6A

Overcoming Load Errors—It's not

necessarily

fatal when a Datassette load terminates with a ?LOAD ER ROR message. There are two copies of the program on every tape, and the error message arises when the computer compares them and finds them different, even if the copy it

loads into memory is perfectly good. So when you get a Load error, try this: List the program

Increasing execution speed—In a program that

in memory to see that it's a good copy (if it's bad, ihe prob

has a stack of If statements, piace the decision with the

lem is usually very obvious), then, in Direct mode, type:

highest probability at the top of the stack. Better yet,

POKL45,PEEK(831): PO KK46, PEEK] 832) :CLR

replace the Ifs with ON.. .GOTOs, if possible. Also, place frequently used subroutines at the beginning of your program, and use a GOTO to jump around them

Chances are excellent that your program will run perfectly.

when

the program is

firsl

run.

Since

the

search

for

subroutines starts with line number zero and continues in ascending order, the subroutines with low line numbers will be found faster. Wayne Robot li;un

Kingston, Jamaica

Thomas Schuster Stnufcnberg, Wesi Germany

$6B

Character set switch disable—To prevent the user

from switching between the graphics and lowercase char acter sets, just enter POKE 657,128. This will disable the use of the shift/Commodore key combination. POKE

657,0 will enable it again. Joe Paydarfar Chapel Hill, \C

Simple tricks—[Certain valuable tricks, although presented in the user's guides, are not known and used by

everyone. From time to time, we wili print them here, for the benefit of those who haven't read their manuals closely enough. Ed.]

Pressing

the

shifted

run/stop

key

will

load

and

Typing tip—When typing a number of spaces in a Print statement, looking at the line just above your cursor will help you count the spaces you arc entering. Darin Midi

automatically run the next program on the tape.

Lodi, CA

During C-64 tape loads, the tape stops and the screen display returns every time a program is found. After a pause of several seconds, the screen clears and the tape starts turning again. During the pause, you can start the tape immediately by pressing the CTRL, Commodore or space keys.

During a List, or any time the computer is printing to the screen, you can slow the printing appreciably by holding down the CTRL key.

$6D

Typing

hint—When

typing

programs

from

magazines or books, you can save time and memory by not typing the REM statements. Be careful, because sometimes GOTO statements go to a REM line. [Had programming

practice. Ed.] In these cases, just change the number in the GOTO statement to the next highest non-REM line number. Joseph I him

If you hit the stop key by mistake, you can usually use the

Pearl River, NY

CONT command to resume execution of your program. When using an If statement to test for a non-zero value

of a variable, the < > can be omitted. The expression IF X THEN...is equivalent to the expression IF X < > 0 THEN...

L.F.S.

$6E

Typing tip—When typing in a program line with lots of parentheses, it's easy to leave one out. Try counting the number of parentheses—if a number is even, you've probably typed in the correct number. If it's odd, you've surely left something out.

$69

Kris Jaekowski

INT hint—Some Basic statements and functions

automatically perform an INT as an early step in their pro cessing, and in those cases an INT in your program may tie unnecessary. Poke is one of these, and one where we often

see the unnecessary use of INT. You can prove it to yourself by running this little program:

Wethersfield, CT

$6F

TV Typewriter—On ihe VIC and C-64, a direct mode POKE 120,0 turns the computer into a mindless printing machine. Characters typed on the keyboard will be repeated on the screen, but not accepted as input to the

100 POKE SMO.INT(99.5)

computer. You can't run, load, save, undo (he Poke, or anything, until the computer is reset. All keys work proper

110 PRINT PEEKI5000)

120 POKE 5001,99,J 130 PRINT PBEK(H»U

ly, including color and cursor controls, but the stop/restore

As you can see, both Peeks are 99. As you loam more about

key combination has no effect.

Quyen N. Tniung

Basic, you'll see more and more places where you can eliminate INT. A.W. Grym London, Enplane!

Address unknown

$70

TV Typewriter 11—Here's another way to do (ho

same thing on the VIC: HUN June 11184 / 15


10 SYS J8959: PRINT "{CRSR UP}"CHRS(B): GOTO 10

Run the program and you're in TV typewriter mode. In this case, the stop/restore key combination will get you out of the program. Matt Cistemino Ontario, CA

$71

C-64 one-liners. 9 REM 90 BEM

••

ALPHABET

POKER

91

HEM

CLEAR

SCREEN,

92 93

REM HEM

LAMAB

MCLOUTH,

(1

••

THEN

BUN.

DAVISON,

MI

•:FOBI-1T01 50;NE1IT:OOT09S

Error Message—There have been reported myste

rious occurrences of the Out Of Data error when editing and riddling about in general. This is not a bug, but is due to pressing Return while the cursor is over the Ready

99 REM 100 REM

••

ALPHABET

POKER

102

REM

CLEAR

SCREEN,

104

HEM

LAMAB

MCLOUTH,

106

HEM

199

REM

there is usually no corresponding Data statement to the

200

REH

Read command, we get the error.

202

REM

LINE

201

REM

GLENN

206

REM

prompt. The machine interprets (his as READ Y, and since

The Transactor

150

'2

••

THEN

RUN.

UAVISON,

MI

POXE532B1,0:A-BND(0!'26.1:B.HNDt0)"998-1024:POKEB,A :POKEB'542'2,A;COTO150 "

SQUARES

-■

210

IMPROVES

ZUCH,

N.

THE

COLOR.

TONAWANDA,

NY

2(0 POKES3280,G;POKE532B1 ,6:PRINT"ISHFT CLRHCTRL 81 ":F □HI-1TO19:PRINT:NEXT

2S0 PRINTHIDJI"(CRSR UPHCRSR DNHCRSR LFHCBSB BT|",RN

$72 VIC curiosity—On the VTC-20, if you Poke into

location 36866, graphics symbols and colors appear on (he screen. For starters, type in: POKE 36866,10

D|.9)-3.1,1)"(SPACE 11CBSR LF]";:FCBI■1T050:NEXT:PR INT"ICTRL 9MCESR RTH CBSR LF H CRSB RT) " J : GOTO250 0

REH

1

REM

v}> / J

COMPUTES

SOUNDS

KEYWORDS

HAVE

4

REM S.542T2:PISHFT

ABBREVIATED

OIS.4,17:FISHFT

NJfl )-99l;F(SHFT

0)I.0TO1:J.INTIR|SHFT

OIS.I,J:P1SHFT

O)S.l.i,J;K1SHFT

E

):FISHFT O1S>2*,1S:G(SHFT °!5 299 HEM 300

REM

502

REM

LINE

Jason Issendorf

304

REM

GLENN

Brandon, SD

506

340

REM

VIC scrolling—The following line will make the

■•

BEEN

TURK VOLUME TO MAXIMUM I HO LAM, NEW YORK, NY

5

After this, you can Poke numbers up to 100 or so, and get

interesting patterns on the screen. To get out of this mode, use run/stop and restore keys.

••

2 BEM 3 HEM

•-

SKYLINE 5*0

•• IMPROVES

IUCK,

N.

THE

COLOR.

TOIJAWANDA,

NY

POKES3280,I2:POKE532S1 , 1 2 : PRINT" [ SHFT CLRMCTRL 1|" :FORI.ITO19:PRINT:NEXT

350 PBINTMlDiriCRSR UPHCRSR DNIICBSB LFMCRSB RT1",RN 01 .51*4*1 ,1 ["ISPACEHCRSH LF}"; iFORI -1 TO50 :NEXT: PR INT"ICTHL 91(2 SPACEnHCRSR LF) " ; iCOTO350

entire VIC screen scroll downward, being replaced by the background color. 100 FOR! = 25TO130:POKE36881,1: NEXT

$7A

This line will scroll it back up again:

Character

colors—On

the

VIC

and

C-64,

memory location 646 holds the color code of the current

200 FORI - 130TO25STEP- ]:POKE36881,I:NEXT

character color, and you can change the character color by

While the screen is down (out of sight), you can clear it

Poking 646. Under most conditions it is easier to change it

and/ or print onto it, and the resultant copy will be on the

by printing a color control character such as CTRL 3, but

screen as it scrolls back up. Presto-change-o!

there are times when POKE 646 is better. For example, when you want to print in random colors, you can do this:

Rob Jacob Jones, MI

100 POKE 646,RND(0}t8 110 PRINT "MULTICOLOR", 120 FOR I = 1 TO ZOO: NEXT

It*74 VIC one-liner—Run it, then press some keys. 100 POKE 36879,PEEK(197) OR 8 : GOTO 100

Walter Orange Hollywood, CA

—3> /"

C-64 one-liners—The accompanying list

130 GOTO 100

Line 100 randomly sels the character color, as running the program will prove. C-64 owners can change the 8 in that

line to a 16 to take advantage of the C-64's eight additional colors. VIC owners making that change will see something quite unexpected. L.F.S.

ing includes five different C-64 programs submitted by our readers. We have listed them all together, with numerous

$7B

REMs, but you can easily separate them. Computer Sounds meets the one-line criterion, but you

modulator is too close to the TV set, it causes interference.

must abbreviate every possible keyword in order to fit it in.

Moving it can improve the TV picture, and so can wrap

The abbreviations are in Appendix D of your user's guide.

ping it with aluminum foil.

When you run the program, be sure your monitor's volume

Reginald Reed

control is turned up to maximum. The Alphabet Pokers give some interesting screen dis plays. Clearing the screen before running them gives the

best effect, but of course it takes a second line. Teh, tch! Skyline and Squares also can run as one-liners, but the

extra lines give a nicer presentation. L.F.S.

RF modulator hint—Sometimes when the RF

Orange Park, II.

$7C

Indented listings—You can indent Basic program lines by using shifted characters. To indent a line, type the line number, then any shifted letter, then any number of

spaces, then the material you want on the line. When the line is listed, the shifted letter will be ignored, but the (continued on page 140)

16 / RUN June 1984


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SOFTWARE

DESIGN. INC. RO. Box 570, Waterloo, Iowa 50704 Circle 48 on Reader Service card.


Software Gallery Compiled by Shawn Laflamme

stuff. Shoot-the-asteroids, bounce-thefat-boy-through-the-maze and swordsand-sorcery adventure games are the

>Poet, wjort K: Cr-yelink established to Poet.

usual fare.

PC: foil repor-t fwm Mil

But in this case, behind the extraor

POET: Hovinff through Beta Repair Us're setting nowliere fast, glitter, kit at least we're not getting there slowly.

dinary packaging you'll find an extraor

WEI: fls fap as 1 ]oiow, I'm Zen on inventory. WEI: Sensory pads detect no abnormal flou.

MA 02183. S49.95). The Commodore 64 version of Suspended is now being

IJk glider is not in notion,

fiOM 1HIERHIH: Ftoh what I can J»ai>, I've arrived at the Smll Supply Row. )Mdo, report

dinary game—Suspended, from Infocorn, Inc. (55 Wheeler St., Cambridge,

distributed by Commodore Business Machines (1200 Wilson Drive, West Chester, PA 19380).

FC: Cruolinfc established to Haldo.

The object of the game is to solve

FC: Full report froH HftLDO

problems that the program presents in

HfllM: Moving through Heather Monitors Jus large area lias stuoth vails,

the format of an adventure. It has no

moving displays and requires no joy sticks. It is based upon your own typed-

»*«« roon with He is Iris (in notion), hfiLLio: Ky extensions grasp nothing.

WEI IHIEMHIFI: fls Kuch as I can le anyplace, I'h here at the Gawia Repair.

in commands and requests.

Yes, it's an adventure game, and it's a good one. Some of the game's particularly

Report Card A—Suptrb! An exceptional program lhal outshines all others. B—Very Good. One of ihe belter programs available in its

Suspended Bidding in a World

large that it is rather difficult to use as

Of Impending Doom

There arc some problems with this pro gram. There are better on the market. E—Poor.

Substandard, with many problems. Should be decp-sixed!

to do often during your first few playpeople have two feet of free space next

You've seen the box. Everyone who

has been in any store that sells software has seen the box. It's bigger than the typical software package, with a white mask and black, staring eyes. It's hardly an IBM corporate-image-

to their computers). Suspended, like many adventure games, starts with a premise that is used to

justify

game.

what

happens

during

the

It sets the stage and gets you

started. It gives the whole thing some point and purpose. Suspcnded's story is based on the

conscious, quietly-efficient spreadsheet package. It's more like a cybernetic

idea that

you are

in charge

of a

maintenance complex that contains all

nightmare, or a cross between a Hallow

the

een costume and the death mask of Vol

unpleasant planet. Unfortunately, you

taire. Anyone can manufacture a startling

are asked to accept the notion that you

package and fill it with the same old 18 /RUN June 1984

an easy reference, which you will need ings) and the size of the map board (few

C—Good.

D—Mediocre.

Some of the game's weaknesses are

the size of the instruction booklet (so

ware library.

aches or disappointments here.

future playing.

Six Robots Do Your

category. A worthy addition 10 your soft

Lives up (o its billing. No hassles, head

strong points are the writing (including humor that does not grow stale on the second reading), a colorful fold-out map of the playing area and the ability to store up to eight partial games for

life-support

systems

for

some

are suspended in a cryogenic state— unable to move, but able to think and


Software artists? ITl pROGR"!"hIfciSEhc How wf Sot this year's hottest sports game out of real thing, it helps to start with two guVs two rather inexperienced designers. who know what the real thing feels like. Enter Larry Bird andjulius Erving.

Bird — the hustler, the strong man, deadly from outside. Erving—The

Doctor, maybe the most explosive player in the history nf the game. We talked to them, photographed diem in action, studied their moves and their stats and their styles. Then we set out to create on computer disc an event which may never happen in real

life. We put the two of them together on a dream court of light, for an elec

tronic afternoon of one-on-one. It wasn't easy. When they talked, we listened. When they criticized, we made big changes.

When they gave sug gestions, we took them. And it shows.This

thing is absolutely un canny. You actually

take on all the skills and characteristics of Bird

orThe Doctor —their own particular moves,

shooting abilities, even strength and speed. You'll meet with fatigue factors, hot and cold streaks, turn around jump shots, and 360-dcgree slam

dunks. But there's some whimsy in here, too — a funny referee, a shattering backboard, even instant replay. It's called hdius Erving and Larry Bird Go One-on-One." You're Bird. Or you're The Doctor. And that's thf last deci sion you'll have plenty of time to make. . Mir.l I.liO

i'Onc It HOW jviiUf'Lr on Lli^LfUc (a

T.T ornll (411) 511-7] 71. For! frni IjiM jrtd ."ifill rtumc L^unipijrcEi

ELECTRONIC ARTS Circle 7 on Reader Service card.

RUN June 1U84 / 19


You are completely dependent upon

This adventure game integrates the computer,

the robots to function as your sensory

the adventure and you. It's a masterpiece!

system, and they are dependent upon you for instructions. It is real enough that you will often

communicate with robots (something like a Popsicle with brains and a micro

board, which produces words on your

find yourself talking to the robots out loud, muttering something like, "Come

phone). This condition results in your

screen. Many adventure games now use graphics in an attempt to make things

having to use six robots to do everything

more

the

knowing that good old Waldo is mov ing as fast as he can to wherever you

that needs doing around the complex.

graphics don't look very realistic. We'll

have sent him. You wait for his report,

It's simple. Just type in the robot's

just have to wait a few more years for

and begin to picture him in some hall

name, tell it what to do, and il will do it.

realistic screen displays. But, even then, we may still be typing in "Swing the

way working his way slowly towards a

It will go wherever you send it, tell you

realistic.

Unfortunately,

on,

Waldo.

Move

it,

baby,"

while

what it "sees" there, and do what it can to fix anything that's wrong. And there

sword at the dragon," which somehow

large steel door into the Beta FC area where there is a breakdown.. .and Iris

doesn't quite capture the intensity of a

breaks in and reports that she is now in

is always something wrong. That's the

St. George slaying dragons and rescuing

the Central Chamber, but can't see.

whole point of the game—you must re

fair maidens. in one brilliant stroke,

And so it goes. It's a game that will take you through many long and diffi

spond to various emergencies in order

to

keep

the

systems

from breaking

Suspended,

overcame that keyboard intrusion. The

cult sessions as you strive to become

the

designers overcame it by making the keyboard essential to the unfolding of

master of six robots in a world of im

Now that seems to be a reasonable

the game's plot. In a very realistic way,

premise for a science fiction game. And, if this were nothing more than a

you are completely dependent upon the compuler for all information and com

standard science fiction game, I would

munication with the "outside world."

I strongly suggest that, when you play Suspended (and I do recommend that you play it), forget the cryogenics and play as though you were perfectly

down completely and planet's inhabitants.

killing all

have no complaint. But Suspended is something more than standard, and it is

Forget

the

player-frozen-on-a-stick

too bad that the writers decided to clut

for a moment. Picture yourself in a sit uation where you are responsible for

ter the plot of the adventure with cryo genics.

maintaining and repairing all survival systems on a particular planet. You are

The

designers

of Suspended

have

made a major move forward in adven

ture games. They have found a way to put you directly into the game. In no other adventure game that I have seen is

inside an air bubble of some kind, and

you must use robots to move around in airless places and work on unseen ma chines. You are sitting in front of a computer, typing in questions to the ro

there quite so powerful a sense of being

bots about what they have found, and

there. In Suspended, you are the char

reading their reports as they are sent back to you and spelled out on your

acter in the story. You are the moving force behind the unfolding plot. The game's designers accomplished this by using the computer keyboard and robots. Now, all computer adventure games

pending disaster.

healthy, sitting in front of a computer keyboard, working like a madman try

ing to solve the mechanical problems of the underground maintenance complex before the whole thing goes to pieces. The only tools you have to work with are your robots, your computer and

your brains. Played that way, Suspended is an ad venture game that integrates the com puter system, the adventure and you in a way not found in any other game. It is a masterpiece.

monitor. They tell you where they are at any given moment, what condition they are in and what their surroundings are

G. Scoit Wrighl Albany, NY

like. On the basis of these reports, you tell them what to do next.

That's the scenario of Suspended,

use the keyboard. You use the keyboard to tell the computer where you want the

and that's what makes it very close to a

main character to go. You type in in

work of software genius. It uses the key

structions telling him what to do. The

board and the monitor as no other ad

computer tells you when he does the right thing or the wrong thing, and he

venture game does—it uses them ex

actly as they would be used in reality

You Double or Triple Your

either wins or dies. The program calls

under the same conditions. You are not talking to some godlike character—

Reading Speed

the main character "you." But there is one problem.

"You"

don't function according to keyboard

you're talking to your robots.

Speed Reader II Let This C-64 Program Help

B

commands. "You" don't go north or

The effect is something very special. You type in a question and wait for

south because someone typed in the

your robot to send back the answer.

words

"You"

You ask what it sees, and, if its eyes are

don't swing a sword at a dragon by sit ting down at a keyboard and typing in

working, it tells you. You then tell it to go somewhere, and, when it gets there,

zines that you really should go through,

the words "Swing the sword at the

it sends you a message—often inter

but where's the time? Welcome to our

dragon."

rupting your conversation with another

"information

robot—telling you it's there, and wait

scribed in a best-selling book entitled

ing to be told what to do.

Megatrends.

"north"

or

"south."

The problem with virtually all adven

ture games is the intrusion of the key 20 / RUN June 1984

Are

you bogged down with too

much information at work and

home—reports, newspapers and maga

society,"

recently

de


>•••»:

v.

//

koi

i •<•[ Give wings to and voice to youx adve Legendary adventurer, rider of the magic Pegasus, protector of

the beautiful Andromeda—you are Perseus in thswiew Tymac Talkie

computer game Pegasus and the Trials of Perseus. YoUimust penetrate

the temples of the fearsome Titans and defeat them in i^prtal combat.

The sage advice of Zeus, spoken in riddle, hoids the key Tp your survival./

\j^

But the talons of a screaming harpy may seal your doom. Life hafT^by-anhread

in the challenging world of the gods.

Pegasus, and all the Tymac Talkies, provide speech without expensive add-on

hardware. Combine that with dazzling graphics, lifelike animation, and 3-D effects—and

you have sights and sounds like never before. See and hear all the Tymac Talkies, lor

the Commodore 64™ VIC 20™ Atari1' Home Computers. IBM PC or PC Jr. at your local computer retailer. Tymac Talkies: the most fun you've ever heard. First Strike

Flyer Fox

Gandalf the Sorcerer

Cotfename: DEADZONE

TYMAC INCORPORATED 129 Main Street, Franklin, NJ 07416 • 201-827-4050 Commodore 64 and VIC 20 are trademarks of Commodore Business Machines, Inc. Atari is a trademark of Alari, Inc.


Now on to the eye-movement lesson,

where phrases are flashed back and forth from the left hand side of the

Is there any way to pull ahead of today's information flood?

One suggestion: learn to read faster. Computers and other high-lech inno vations have created a communications revolution, and chances are you're be*

program told me to get ready to read,

and the article began. After reading the information on the

ing deluged with data. It's hard to es

screen, I simply pressed the space bar

cape the ever-growing tide of facts and

and the article continued. There was no

figures, whether you're a busy executive

rush; I took it at my own pace. I dis

with reams of material to wade through,

covered I was reading 487 words per

a college student facing piles of books

minute (wpm). But were the words real

to be read, or the average American

ly penetrating? Was I retaining any of

slogging through newspapers and cir

the material? I took the little quiz to

culars. Is there any way to pull ahead of

find out. I scored

this information flood? One suggestion: read faster. Speed-reading has been used success fully by notables such as John F. Ken nedy and TV personality Dick Cavett. You, too, can double or triple your cur rent reading rate—with your Commo dore 64 and Speed

Reader

II,

100%!

According to

screen to the right. You are supposed to use a sweeping motion of your eyes to read. (According to the manual, this ex ercise is to strengthen your eye muscles, not your neck muscles. "If you want to develop your neck muscles,

go to a

gym," it says.) You can choose from

twenty articles to read, and then select any reading speed from 1 to 9. Next, I decided to try the columnreading lesson. (The manual doesn't in troduce this exercise until lesson 6, but I'm too curious and impatient to wait.) You read down more than across, and it looks similar to this:

the

manual, the average college student reads and understands at the rate of 325

When you skim milk,

wpm. Could I beat my own score? It

the richest part,

you remove

the cream.

was worth a try.

In reading,

Learning (o Speed-Read

skimming also means taking the

from

I went back to the exercises, choosing

Davidson & Associates (6069 Groveoak

the warm-up exercises first. According

Place #12, Rancho Palos Verdes, CA

to the manual, these exercises would im

richest part, the important ideas

90274. S69.95).

prove my perception and peripheral vi

and significant

Designed and tested by Dr. Janice Davidson, a professional educator and

sion. I started with the letter warm-up,

details, and leaving the rest.

and after a little box-like graphic (the

consultant, Speed Reader II is a com prehensive self-help program. It can

screen, the computer showed me two

I had to choose my reading speed,

help fifteen-year-old Susie overcome her

letters—for a long time. You start at a

from a range of 100 to 2000 wpm. (Can

reading problems or help Johnny, a fresh

slow pace, working your way up quickly.

anyone read 2000 wpm? It seems phys

man in college, forge ahead through that

ically impossible!) I chose 650 wpm.

required reading. Grampa will find it

When the letters finally disappeared, 1 typed them from memory. When you

helpful and so will any of us who need

type the letters correctly, the program

on to the reading-passage iesson. Here

some way to increase our intake of

automatically increases your speed. And if you make a mistake, it'll push

you're told to select the "window size,"

you back a speed.

the screen at any one lime.

words. (Additional data disks are also available for children as young as ten.) After ten 30-minutc sessions, using a series of six simple exercises, you'll be

"get

ready"

signal)

flashed

on

the

I ordered the computer to produce my scores, and then I recorded them on

amazed at your progress.

the handy little sheets provided in the

Getting Started

manual. Next, I tried the warm-up exercises

Speed Reader II is simple to use and

with words. I enjoyed these nonsensical

which refers to the number of lines on 1 could

choose from I to 12 lines; I decided to go for a window size of 4 and a speed of 700 wpm. I took the quiz, and scored 75%—I guess 1 pushed too hard this time. In the next few lessons, I tried every

act carefully" or "silly boys celebralc

thing again, limiting my sessions to about 30 minutes. (According to the

marily composed of words.) The master menu contains seven choices beginning

easily."

manual, longer sessions slow your prog

quickly moved up to four, and got all

ress.) After the fourth session, I decided

with warm-up exercises.

the way up to speed seven, where I

to test my speed again, and I scored 728

scored 73%. Several times I was abso

wpm and 87% on the quiz! Not perfect,

fast I could read, I first decided to take

lutely certain I didn't know what I'd

but a whole lot faster!

the timed reading test and then go back

seen—it flashed by so fast. Why bother

After each session, I turned off the

to the exercises later. (The manual rec

even trying? But 1 typed in something

computer and read for about half an

ommends this.) Removing the program

anyway, and about half the time it was

hour,

disk and inserting the data disk, I was

right!

learned.

given 15 reading selections to choose

mind did see it. (I found that this sub

test—I'm taking

from, and I chose "Wall Street Psychia

liminal

trist."

after several lessons—an eerie and

dence course, and I usually become so distracted with this material that I find

fun.

(Don't

graphics,

expect

because the

any

glamorous

program's

pri

Having absolutely no idea of how

(There's a total of 35 reading

selections in the entire program.) The 22 / RUN June 1984

litllc phrases, such as "local butchers re

After the column reading, I moved

Starting

with

Apparently

perception

triguing experience.)

my

two

words,

1

subconscious

actually

increased in

trying I

hard

gave

to

use

what

I'd

the program a real a boring correspon

myself rereading it three or four times


Speed Reader II is an outstanding program,

before it makes even vague sense to me. Bui after a few speed-reading lessons, somehow the course material didn't

with readings that are not only educational and philosophical, but also humorous.

seem so dull, and I understood it. My concentration improved; I didn't wan

der off to get a drink or look out the window.

Positive Reinforcement I really liked the positive reinforce ments in this program.

When

I

an

swered correctly, the screen displayed,

"Keep it Up!", "Congratulations Chris" and other verbal inducements. The program also gave me encouraging music, such as a few bars of "SeventySix Trombones" and other rousing, positive tunes. If I answered incorrectly, there were no awful noises and no mes sages telling me that I was stupid. I was wrong, that's all. No big deal. I simply

had to try over again. I also liked being able to increase my

gives you much more control. The price of this program Is "friendly" too. You'd spend at least four or five times more than $69.95 for an Evelyn Woods course, and you'd have to drive there, find a place to park, maybe feed

some difficult articles or books will lake

the meter, eic.

these articles, you can send the com

1 had only one minor problem while

using the program; I'm not a great typ ist, and I made a few typos in the warmup exercises, even though I saw the right letters or words. I just learned to be more careful the next time. You will have to exerl some mental

effort to increase your reading speed. (1 don't think it'll strain you!) You won't leam to speed-read in one session. Con centration is a must.

me longer.

I think Speed Reader II is an out standing program. The readings provid ed are educational, philosophical and even humorous. And if you get tired of

pany $19.95 and receive a new data disk with 20 eye-movement/column-reading selections and 15 reading passages. Also, the exceptionally well-written manual provides simple, step-by-step instructions on how to add your own material. 1 think Speed Reader II would be very helpful lo college students, busy executives and the rest of us who need and want to increase the amount of ma

and so on. This was preferable to a vid

I'm reading words in phrases now and cutting back on the internal voice

terial we're able to read by reading it

eotape or a classroom situation, where

that mentally intones every single word

I'd have to speed up or slow down to

facts from People magazine or the Wall

as I read Sure, I know thai 1 won't be

adjust myself to the group; the program

able to read everything at 700 wpm;

Street Journal, speed-reading can help you do it faster and better. And once

own speed, select the level of difficulty

faster. Whether you want to gel your

Circle 154 on Reader Service cart).

BOUNTY HUNTER Journey back with us into the days of Jessie James and Bill; the Kid where the only form of justice was a loaded revolver and a hangman's noose. In this full-

â– Vic ory Software

length text adventure, you play the role of Bounty

Hunter, battling against ruthless outlaws, hostile

Indians, wild animals and the elements of the wilderness with only your wits and your sis gun. Average solving time: 20-30 hours. If you love adven tures, this one is a real treat. Available for COMMO DORE 64, the ViC-20 (with expander), and COLECO ADAH. See your dealer. S1Q9S Cassette

XtS

Diskette slightly higher.

Published by:

s&Star-Byte, Inc.

y/"ii"^A Division o! RobinsorvHalpern Company

2564 Industry bane • Norristown, PA194O3 ADAM Is a Irademorti ol ColecQ Inc. COMMODOCE 6A Is a IracJemariiol Commodore Business Machine* Inc VIC-2O Is c traBemaik ol Commodore Business Machines Inc.

RUN June W84 / 23


Your task is to rescue defenseless piglets

perches and fall straight to their demise. Each fallen wolf is worth 400 points more than the one before, up to a maxi mum of 1600 points per wolf.

from the mouths of hungry wolves.

Numerous wolves are in this pack: 32 in the first round, 40 in the next, and 48 in each succeeding round. The number of wolves left in a round is depicted on

an ensign in the upper-left comer, while the round is displayed on a matching

flag on the right-hand side. The first four wolves to escape the William Tell treatment climb the ladder behind the gondola. From there they occassionally snap at you, sending you to video heaven upon contact.

My, what big

teeth they have!

The second scene is strictly hostile territory as the wolves have captured some piglets between screens. The little porkers are caged below the wolves' lair. Here, the loco lobos ascend skyward

toward a cliff top with their heliumfilled balloons.

If seven wolves reach

the cliff top, they push a large boulder down on you. Passengerless balloons are worth 50 points, others (with animal payload) are you've mastered the program and in

disk), you're automatically treated to a

worth 200 points. Rapid fire and a good

creased your rate, you need only return

Demo mode. This not only shows some

aim are essential, especially when the

to it once every three or four weeks to

good strategy tips, it also happens to be

wolves use their deflective shields. A boss wolf with a blue, armored bal

keep up your speed.

rather entertaining in its own right. A joystick is a necessity, as there is no provision for lotal keyboard control.

loon appears when there are five or

Also, the two-player variation requires

to

far), then step up to Speed Reader II.

two sticks.

Full speed ahead!

proved to be particularly good for the

wolves to join in the fray. Once again, the meat is available to help you defend

If

you

arc

one

of

those

people

plagued by loo much information (and you probably are if you've read this

Christine AdaincL'

Palm Bay, PL

(Kraft

System's

joystick

Tine control needed for success in this vertically-oriented slide-and-shool.) Your task is lo rescue defenseless pig lets from the mouths of hungry wolves.

fewer wolves left in this round. Failure stop

his

ascent

causes five more

the piglets.

Two bonus scenes also aid in reach ing that hefty 50,000 points needed for an additional game life. In the first one,

In the first screen, you must glide up and down in your gondola—the vicious wolves, floating up and down from a

you

tree with the aid of balloons, throw

reaches the ground. In the second one,

Peril! Can You Rescue Them

deadly acorns at your gondola. Pressing the fire button launches a feathered ar row at the descending wolves and their

the lupines toss non-fatal strawberries. Shooting them with arrows will give you 200 points each with a 5,000 point

From the Cunning Canines?

acorns. A knock on the noggin by one

bonus for hitting them all.

of the acorns sends you hurtling to your

Pooyan Your Precious Piglets Arc In

A] Datasoft has to be commended for game itself.

(Just

to set

arcade

the record

straight, Pooyan is phonetic Japanese for pig or piglet.) After loading Pooyan (from tape or 24 / RUN lime 1084

the

beef.

slab apears only after the hurtling piece

An unlimited supply of arrows is at

The launching patterns of the wolves

ones to their deaths on the hard-packed

and the way that they use their shields can be turned against them. Think of the consequences before acting on an

over end is a satisfying experience for any pig lover!

the

with

launch from the tree will send the furry

of Konami's Pooyan. The gameplay, graphics rival

only

your disposal, but tactics and strategy

earth below. Seeing them tumble end

and

armed

doom. Bursting the wolves' balloons as they

their Tine Commodore 64 version

music

are

Judicious timing is needed since another

Periodically, a hunk of red meat ap

are also vital ingredients for success.

impulse!

The visuals are of arcade quality; the

pears at the top of your gondola. Hurl

musical score is First class. The game-

this tempting treat at the wolf pack, and they will foolishly let go of their floating

play is very fluid and infectious. Poo

yan, though easy enough to leam quick-


64ST1L

PIAYINi

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gives you the added power of BASIC 4.0, and lets

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you add IEEE disk drives, hard disk, virtually any

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is like a computerized filing cabinet with a brain. Organize files for recipes, albums, or the membership of your service club,

gives you crystal clear 80 column display. Using the highest quality

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Then search, sort, arrange and analyze your information with speed and flexibility that's simply astounding.

of snow, fuzziness and interference. Basic 4.0 commands greatly simplify disk drive access. Switches easily from 40 to 80 column display.

teaches your 64 to spell. It checks an entire

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appears with a line of trees, houses, bill boards and other objects at the bottom. The sky is dotted with tiny, distant stars. The top of the screen shows your score, fuel supply and the number of bombs remaining. One of your ships pokes out its nosecone—seeing that all is clear, it turns over the controls to you. You can now use your joystick to maneuver your ship around the screen.

Part I of this fierce space war has be ]y, packs ihe challenge needed to become an enduring favorite. (Datasofi, Inc., 9421 Winnetka Ave., Chatsworth, CA 91311. $29.95.) Ted S alamo ne Bridgeport, CT

Math Marauders This VIC-20 Program Combines

Shoot-'em-up Action With the Experience of Learning

plus three and so on. (I didn't experi ence double-digit solutions during my evaluation of the program.)

Math Marauders comes complete with color-changing skies, excellent sound effects, and a slick-moving weap on. The one complaint I had with the visual effects concerns the depiction of

zeroes—they look like fuzzy blurs, re sembling fives. But once you realize this, it's no problem. The game may foster retention and

enjoyment in math-haters.

And, for

those who already enjoy math, why can't the pleasure be enlivened? Math Marauders offers a splendid format for practicing math at home, in the good old tradition of flash cards. If you're looking for a way to increase

M

atli problems are invading our planet!

your child's interest in learning, this game wili teach your budding scholar a fun approach to numbers.

This alarming announcement is your

John DIPrete

child's warning to brace himself for a learning adventure, with Math Maraud ers, from Micrograms, Inc. (PO Box 2146, Loves Park, IL 61130. S12.95). Math Marauders (on cassette for the

unexpanded VIC-20) weds shoot-'emup action with the experience of learn ing. Your youngster's sole defense while playing this game consists of lining up each target and firing. Targets, in nu

merical form, consist of two numbers, placed one above the other, with a plus sign between them, atop a short line.

The A and D keys guide your child's

weapon left and right at the bottom of the

screen.

Each

problem

must

be

destroyed before it completes its descent and reaches the ground. Typing in the correct answer to a

problem fires a bomb upward from the defender. Direct hits obliterate a target, leaving a misty residue in the sky. Par tial hits erase one side of the problem, but the missing half springs back into

Cranston, Kl

Sky Blazer Only a Seasoned Pilot

Can Win This Battle Against Tyranny

el

to shoot rays; at low altitudes, you can

drop bombs. In part I, you must bomb targets on the ground below. Towers are worth 80 points, trees will reduce

your score by 20 points (a good decision on the author's part), and everything else gives you 40 points. A glance at your fuel counter shows you that your fuel is rapidly diminish ing. A yellow supply plane passes overhead, dropping a small package that opens into a parachute. The parachute is loaded with fuel and bombs—a welcome sight! When you

catch the chute, your fuel is restored and you gain 100 points in the process. Now that you arc refueled, you're free to continue your aerial offensive. When you run out of bombs (your

limit is 30), you must patiently wait for the next supply ship to drop its package. While you are waiting, you .see a radar scope appear below you among the other objects. This is what you must

eventually bomb to move on to pan II. The supply ship finally arrives and drops its package. As you go to inter cept it, a fuel-guzzling bluebird comes

from out of nowhere and snatches your cargo.

You

roam

around

aimlessly,

without bombs and with your fuel run ning low. Another radar passes below

you.

Your fuel is almost exhausted.

Finally, another ship arrives and you

race to catch the falling supplies, only to find your aircraft drifting away, out of

In

fuel! You must try again with one of your

Rafael, CA 94903. $34.95), your chal

bombs and patiently wait for the radar.

lenge is to destroy the defenses of the ty

Whenever supply ships come, you must

rannical Bungeling Empire. As you pi lot your aircraft, you must destroy radar stations, tanks, ICBMs, and fi

make sure to grab the supplies before

nally, the Empire's headquarters.

descend

Sky Blazer, from Broderbund Software, Inc. (17 Paul Drive, San

After you insert the cartridge and

existence after a brief moment. Problems are taken from the stan

power up your VIC-20, a demo shows

dard addition table, with examples such as: eight plus zero, four plus one, six

I he game. When you're ready to play, a screen

26 / RUN Jo™ 1984

gun. Flying at high altitudes allows you

you how to play the first three stages of

remaining ships.

You

carefully drop

the bluebird of unhappiness takes them

away. You finally spot the radar and opens,

to bomb you

line

bomb. Success! Your aircraft's

it.

As your hatch

up and controls

drop

your

are

again

taken over by the on-board computer as

you soar off into part II. Your mission


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If you're used to run-of-the-mill home computer software, the speed and simplicity of the Home Organizer'" series will surprise you. Each program is written entirely in "machine language", the most basic computer code. So they search, sort and analyze your data with amazing speed.

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Sky Blazer's graphics are terrific, but

Five fighter planes on a kamikaze

the gameplay falls a bit short. For one thing, there are really only two screens repeated over again with minor differ ences. Other problems stem from the lack of response from the joystick.

mission try to destroy you and your fuel shipments.

While maneuvering around the screen, here is to bomb a speedy tank. Every

If you have managed to survive the

time you sneak up on the tank, it speeds up out of reach. Meanwhile, five fighter planes on a kamikaze mission try (o de stroy you and your fuel shipments. In your race with the tank, you notice that

supply-snatching birds and the balloon-

you can sometimes pass it for a brief

heat-seeking missiles at you. You can

time. This is when you must drop your

stop these missiles by shooting them

bomb.

down, luring them off the screen or

When you finally bomb the tank and go on to part III, you see familiar sur roundings. The ground scenery is iden

tical to that of part I, but now helicop ters appear and flood the sky with

bearing copters, you will arrive al part IV. Again, you are in familiar territory. The tank and kamikazes are back for a rematch, but this time the tank fires

pears to emit from a place other than

your aircraft. The game has several special key

bringing them up to where the fighter

board features: hitting the run/stop key

planes will destroy them. Part V brings back the challenge of part III with an additional menace.

hit; the restore key returns to the dem

Aside from helicopters and balloons,

the copters and float up to the sky. With

silos launch heat-seeking missiles that will chase you all over the screen unless

all of these air obstacles, it is easy io

you can bomb the silos first. If you

miss your supplies until it is too late;

manage to escape this heavy bombard

"balloon bombs" that shoot out behind

you will often seem to run into things that are quite a distance from your ship. Quite often, after pushing the fire but ton, you will notice that there is a delay before your shot or bomb is released. Also, the shot or bomb sometimes ap

they drift off the screen while you chase

ment, you must bomb the enemy's air

after them in vain. Eventually you spot

traffic control tower to complete your

an ICBM—another enemy target.

mission.

pauses the game until any other key is onstration; the cursor keys can be used to shift the game screen around on your monitor. It takes a lot of time and aggravation to master Sky Blazer, but if you like shoot-'em-up games, you should find this one to be an enjoyable challenge. Robert Spahitz Staten Island, NY

Girclo 74 on Reader Service card.

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Video Casino By David D. Busch

Reflex is a game that tests your reaction speed. Can you beat your opponent to the right key when the signal sounds? But beware—if you jump the gun, you lose points. Are you ready to test your reflexes

the

The For.. .Next loop that affects the

NOW!!! signal, you'll trigger a penalty

delay then begins. Each time through

That would hardly be fair. The VIC-20

routine that subtracts a point from your

the loop, the computer checks to see

and Commodore 64 can count from 1 to 50 faster than you can reach for a

total. Whoever reaches ten points first

that no one jumps the gun and presses a key. Although iherc are several ways

against the computer this month? Ha!

key. Computers arc dumber and less mobile than humans, but, given simple tasks, even the slowest are faster than Bruce Lee, and nearly as ruthless. How about testing your reflexes against another human being, with the computer as referee? That's a little more reasonable, as the computer's im

er, if you hit

any key prior to

wins the game. You and your opponent are desig nated as player left and player right,

and your scores are stored in variables PL and PR, respectively. Each round, the VIC-20 or C-64 selects a random delay.

Instead of measuring "jiffies," Com modore's 1/60-sccond intervals, we'll

Reflex takes advantage of a popular programming trick that is a bit simpler for the novice to understand. The technique is an unusual Get AS line. Unlike most similar Gel lines, this one does not repeat itself until you press

partial and able to gauge your responses more quickly than yourself. You can

one to some number, with that time

a key. The most common incarnation is

take

span becoming our delay. In Reflex, the

as follows:

speed, without letting it take advantage

computer is asked to count off a ran

10 GET AS:IF AS = "" GOTO 10

of you. Reflex requires you and your oppo

dom amount of numbers—more than

advantage

of

the

computer's

nent to wait for a signal, at which time you each try to hit your designated key on the keyboard. If you're on the lefthand side, you must press only the left-

arrow key. If you're on the right-hand side, you should press only the INST/

DEL key. Whoever succeeds first gets a point. Once the signal's been given, if you press any other key, you'll neither void your turn nor produce success. Howev

RUN It Right Unexpanded VIC-20 Commodore 64

Address all author correspondence to David D. Busch, 5217-C Cline Road, Kent, OH 44240. 30 / RUN June

simply have the compmer count from

for Commodore computers to do this, one thai is nut used is to Peek an ap propriate memory location. Instead,

500, but less than 1500.

When such a line is encouniercd, the computer will fetch a single character


from the keyboard, and assign its value to variable AS. If you don't press any of the keys, then A$ will equal nothing, or the nuil string. This is also expressed as

two quotation marks with nothing be tween them ("").

Normally, the computer will go on to the next program statement. Since the Commodore 64 and VIC-20 poll, or strobe, the keyboard so quickly, you'd have very little chance of pressing a key at the exact moment the computer was looking for input. So, Get stalemcnts

are normally placed inside loops, such as the one shown above. If, as is usually

the case, AS equals nothing (""), then line 10 will repeat. Only if you press a

key will AS equal something other than nothing, causing the program to drop down to the next line. In Reflex, however, you do no! want the computer lo pause and wait for you

Listing 1. The Reflex program for the unexpanded VIC-20. 10

REM

**********

20

REM

*{8

30 40

REM REM

* REFLEX * *(8 SPACES}*

50

REM

***•*•*•*•

60

MA=22

SPACES}*

70

POKE

80

VGICE=36874

90

SOUND=255

100 110

120 130 140

36878,15

PRINT"{SHFT CLRH2 PRINTTAB(6)"{CTRL Ns)"

PRINT"WHISN

CRSR

DNs}"

9HCTRL

3}REFLEX (CTRL

(CTRL 9}NOW!1{CTRL 0}

PRINT"(CRSR

DNJPLAYER LEFT

HCTRL 01"

PRINT"(CRSR

DN1PLAYER

0}"

150

PRINT"{2 CRSR

160

PRINTTAB{6>"(2

RIGHT

DNsJFIRST 10 CRSR

{CTRL

HITS

PTS.

CRSR D

FLASHES,"

HTTS

DNsHCTRL

7}{2

9)(LEFT ARROW

{CTRL

9]INST(CTRL

WINS I"

9}{CTRL

4)HIT

ANY

KEY

counting off the selected delay interval, while still keeping a watch out for any

190

(CTRL 7}" GET A$:IF AS-"" GOTO 170 PRINT"(SI!FT CLR)(2 CRSR DNs } " ;TAB{ 2 ) "HTT ENTER TO B EGIN" PRINTTAB(2)"NEXT ROUND."

200

INPUT

premature key depressions. Rather than

220

IF PL>9 OR

230

DELAY=RND(11*1000+500

240

FOR

260

NEXT

to press a key. You want it to continue

allowing the computer to become stuck on one line, you can write a module like the following.

170 180

A$

210 PRINT"(SHFT CLR)"

N=1

TO

PR>9

GOTO

DELAY

250 GET AS:IF A$<>"" GOTO 550 270

100 ]-ORN=l TO DELAY

N

PRINT"{3

CRSR

W L ! 1 ( CTRL

DNs)";TABIMA/2-4);"(CTRL

280

GET

1211 NEXT N

290

POKE

VOICE,SOUND

131) END

300

POKE

VOICE,0

140 PRINT "AHA! YOU PRESSED A KEY !!!"

310

IF A$=""

er will cycle through the For...Next

loop ai its normal speed. If you press a key when iine 110 is executed, the pro gram will branch to line 140, where a

9}{CTRL

A$

GOTO

280

320 A=ASC(A$) 330 IF A=95 OR A=20 GOTO 340 GOTO 280 350 IF A-95 GOTO 450 A=95

GOTO

350

360

IF

370

PRINT"[SHFT CLR)(2 CRSR DNs}"

450

380

PR-PR+1

message is displayed. Otherwise, since AS docs equal "", the program will drop down to line 120 to repeat the loop. Since each operation is carried out so quickly, the computer appears to be

390 PRINTTABI4)"LEFT:";PL 400 PRINTTAB{4)"RIGHT:";PR 410 PRINTTABH )"(2 CRSR DNslWINNER -->(CTRL 0)(CTRL 7)"

polling the keyboard constantly, even

430

FOR

440

GOTO

though it's counting off the delay loop

450

PRINT"[SHFT CLR](2 CRSR

at the same time.

460

PL=PL+1

470

PRINTTAB(4)"LEFT:"PL

480 490

PRINTTABH) "RIGHT: ";PR PRINT"(2 CRSR DNsHCTRL 9}{CTRL 3)";TAB{4)"< L 0)(CTRL 7) WINNER!!"

This is the technique used in Reflex.

The Get AS line is included, and if A$= "", then the program simply goes on to Next N.

420

N=1

TO

1000:NEXT

the culprit was and subtracts a point

530

FOR

540

GOTO

550 560

A=ASC(A$) IF A=95 OR

570 580

GOTO 260 IF A=95 THEN

590

GOTO

600

PRINT"PLAYER UMPED GUN"

If the loop does finish without inci

AS loop. This one repeats, beeping, un til you press a key. The ASCII code of that key is stored in variable A.

31-

N

DNs!"

{CTR

500 PRINT"(2 CRSR DNs}" IF A$<>"" IF A$<>""

dent, NOW!!! is printed to the screen. A beep tone begins inside a longer Get

{CTRL 9){CTRL

180

510 520

the delay loop, you are not allowed to jump the gun and press a key!

!!

A$=""

However, if AS< >"", then the pro gram goes to line 550, checks to see who from his or her score. You see, during

7}NO

7 } "

110 GET AS: 1FASO"" GOTO 140

With the above module, the comput

690

N=l

TO

GOTO GOTO

420 520

1000:NEXT

N

A=20

580

180 GOTO

PL=PL-1:

GOTO

600

9}{CTRL

3)<

630

{CTRL

610

PRINT"LOSE ONE POINT!"

620

GOTO

660

{CTRL

0HCTRL

7}

J

^-^

If you've pressed either the left-arrow RUN June 1984 /31


Circle 175 on Reader Service carO

key, or the 1NST/DEL key, the pro

Super

gram goes to the proper win routine.

Otherwise, the key is ignored and Re

Software

flex waits for an acceptable entry.

Specials!

As you and your opponent each win a

round, your points are increased, and a helpful arrow points 10 the winner. Then you return for more action. At the end of the game, the winner is an nounced—to much praise or derision. 3D

For Commodore 64 SI.00 credit (or phone orders over $100 LIST

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32 24 24 21 50 28

26

86 86 66 76 56

28 56 28 56

37 19 24 86

Listing continued. 630

PR=PR- 1

640

PRINT" PLAYER

670

(CTRL 9HCTRL 3}--- >{CTRL 0 1 {CTRL 7) GUN" PRINT" LOSE ONE POINT!" PRINTTAB(6}" 12 CRSR DNs){CTRL 9} {CTRL 41 HIT AN! (CTRL 7}" GET AS :IF A$ ="" GOTO 670

680

GOTO

650 660

0){CTRL

730 740

INPUT

750

IF

19

720

BS

LEFTS(B$,

9}{CTRL

3 }<

{CTRL

WINS!":GOTO 720 {CTRL 9) {CTRL 3J — >{CTRL 0 1 {CTRL

7}

PRINT" PLAYER INS!" PRINT" E2 CRSR DNS)" PRINT" PLAY AGAIN?"

710

5G 96 06 56 86 56 36 88

1 80

PRINT" {SHFT CLRH2 CRSR DNs}" 700 IF PL>9 THEN PRINT"PLAYER {CTRL 690

21 66 28 56 37 28 35 25 28 24 23 43 23

J

UMPED

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REM

**********

20

REM

30

REM

*{8 SPACEsl* * REFLEX *

40

REM

*{8

50

REM

**********

60

POKE

70 80

SPACES}*

53281 ,1

PRINT"(SHFT CLR}{2 CRSR DNs}" PRINTTAB(14)"{CTRL

9){CTRL

3)REFLEX(CTRL

NS}" 90 PRINTTAB(8)"WHEN (CTRL 9)NOW!!(CTRL 0} 100 PRINTTAB(8}"(CRSR DN1PLAYER LEFT HITS ARROWHCTRL

1 10

140 150 160 170 180

0}"

PRINTTAB(8)"(CRSR DN}PLAYER RIGHT HITS (CTRL

120 130

HOME S BUSINESS

Clone Machine w'Unguard .. D

Listing 2. The Reflex program for the C-64. 10

D

FLASHES," {CTRL 9}(LEFT (CTRL

9)INST

PRINTTAB(8)"(2 CRSR DNsJFIRST 10 PTS. WINS!" PRINTTAB(12)"(2 CRSR DNsllCTHL 9){CTRL 3}HIT ANY KE YfCTRL 7)" GET AS:IF AS="" GOTO 140 PRINT"{SHFT CLR)(2 CRSR DNs)";TAB(12)"HIT ENTER TO BEGIN"

PRINTTAB(12)"NEXT ROUND." INPUT

AS

PRINT"(SHFT CLR)" IF

200

DELAYSRND(1 )*1000 + 500

210 220

FOR

230

NEXT

N

PL>9 N=l

OR TO

PR>9

GOTO

670

DELAY

GET A$:IF A$o"" GOTO 530 PRINT"{3 CRSR DNs}";TAB(16);"(CTRL 9}(CTRL 7}NOW!II (CTRL 7}"

250 260

POKE

54296,15

POKE

54273,34

270

GET A$

280

IF AS=""

290

POKE

300

GOTO 270

A=ASC(A$)

54296,0

310

IF A=95

320 330

GOTO 270 IF A=95 GOTO

430

340

IF

430

350

CRSR

0}"

190

240

7){2

A=95

OR

A=20

GOTO

GOTO

330

PRINT"{SHFT CLRH2 CRSR DNs}"


All the hits

your computer is missing ■

AIASISOft JUNGLE HUHT

MS. PAC-MAN

MS. PM-HI AN

PO1I POSITION ■'".'".[

MOON PATROL.

JUNGLE HUHT

.SSttSJ PKOTtCIOB II

POII POSITION

none nuiNau

COMMIT KONG St-US

DQHMIr KOMG

□ HINDER DIG DUG

CEHTIPIM

M mwi

»0B0TII0«:lOI»

-1 If you thought you'd never find fun games for your hardworking home computer, happy days are here. Because now ATARISOFT"1 has all

the great hits...Pac-Man| Donkey Kong; by Nintendo; Centipede1," Defender; Joust! Jungle

Hunt,' Moon Patrol; Pole Position? Gakixian) Ms. Pac-Man! and Battlezone!"

And we've got them for all the hit computers ...Apple, IBM, Commodore64, Vic-20, Colecovision* and TI99/4A. We've got Pac-Man, Centi pede and Defender for Intellivision too. So dust off your joystick and ask your dealer

for all the ATARISOFT hits. It's the software your hardware's been wailing for.

A3ARISOFT.

AH the hits your computer is missing. y

tari, fnc for use with wancujs rawnpurorr. jifhI wici<« <qmiw) conmlefi ATARISOFT products flrg rioi mndo, licorKtuI or ^pp^ove'J by (he manuFaciurai(s)

ccmiihJ!iH5 ornl vKfofi yiirrw ctxisaffls •DiinkuyKtyiy itrnl EJ-ifM^fliiHTnotiiVJulHi^oonColocovsion 1 IfaOemarhs ol Bally Ul'q Co &jCJci?rv'dH][oATAni.lrK: bv Namco-AnnNica. inc 2 TaOea

O Nintendo T9B1,1983 3 ffflOemarks anO C Wriii^rrE '960.1962. nioiiuffitruroo'under Icenso from Wiianctiloclro'iics £ TVa^lomafh arxl O of Tarto A;i«rtn Corpomriori ^933 5 Engineered and Namco Lid . rrymufaclured under Icen&efry ATARI [nc TiinItrniiiV mid O Nninco 19B2 Alan"

Circlo 2 on Rtaaot Sorvica card.

G A Warner Convnurucflttnis Co O19&4 AIAHI, Inc AJI fighis reoerved

RUN June 1984 / 33


Listing continued.

360

PR-PR+1

370

390

PRINTTAB(8)"LEFT:";PL PRINTTAB(8)"RIGHT:";PR PRINTTAB(8)"{2 CRSR DNs)WINNER

400

A$=""

410

FOR

loss or damage lo any material. Please enclose a self-addressed,

420

GOTO

430

PRINT" {SHFT CLRH2 CRSR DNs } "

stamped envelope with each submis

440

PL=PL+1

450

Manuscripts Contributions in the form of man uscripts with drawings and/or photographs arc welcome and will be considered for possible publication.

We can assume no responsibilily for

sion. Payment for the use of any un solicited material will be made upon acceptance. All contributions should

be directed to RUN editorial offices. "How to Write for RUN" guidelines are available upon request. Editorial Offices

Pine Street Peterborough, NH 03458

Phone: 603-924-9471 Advertising Offices

Elm Street Peterborough, NH 03458

380

-->{CTRL 0){CTRL 7}" N=1

TO

1000:NEXT

!!

(CTRL

9){CTRL

3)-

N

150

PRINTTAB{8)"LEFT:"PL PRINTTAE{8)"RIGHT:"; PR 470 PRINT"{2 CRSR DNs)(CTRL 9){CTRL L 0}(CTRL 7) WINNER!!" 480 PRINT"{2 CRSR DNs)" 460

500

IF A$<>"" GOTO 400 IF A$<>"" GOTO 500

510

FOR

520

GOTO

530

A=ASC(AS)

490

540 550

IF

N=1

A=95

IF

570 580

GOTO

1000:NEXT

N

A=20

560

150

GOTO

560

TO

OR

GOTO

230

A=95

THEN

PL=PL-1:

610

PRINTTAB(8)"PLAYEK L

3 }";TAB<£

7)

JUMPED

GOTO

580

(CTRL 9}(CTRL

GUN(2

CRSR

3}< — - {CTRL

0)(CTR

DNs)"

590

PRINTTAB(8)"LOSE ONE POINT!"

600

GOTO

Circulation Offices Pine Street

610

PR=PR-1

620

Peterborough, NH 03458

630 640

PRINTTAB(8)"PLAYER (CTRL 9){CTRL 3)-—> {CTRL OHCTR L 7} JUMPED GUN(2 CRSR DNs}" PRINTTAB(8)"LOSE ONE POINT!" PRINTTABH2)"{2 CRSR DNs)(CTRL 9) {CTRL 4)HIT ANY KE

650

GET A$:IF A$="" GOTO 650

660

GOTO

670

PRINT" {SHFT CLRH2 CRSR DNs)"

Phone: 603-924-7138

Phone: 603-924-9471

640

Y{CTRL

To Subscribe, Renew or Change an Address Write to RUN, Subscription De partment,

PO

Box 954,

Farming-

dale, NY 11737. For renewals and changes of address, include the ad dress label from your most recent is

680

7)"

150

IF PL>9 THEN --{CTRL

PRINTTAB112)"PLAYER

OH CTRL

7)

WINSi":GOTO

(CTRL

710

PRINTTAB{12)"PLAYEH (CTRL 9HCTRL RL 7} WINS I" PRINT"(2 CRSR DNS)" PRINTTAB{12)"PLAY AGAIN?"

720

INPUT

730

IF LEFT$(BS,1)="Y"THEN RUN

690 700

9}{CTRL

3)<-

700

31 — >{CTRL 0){CT

B$

sue of RUN. For gift subscriptions,

include your name and address as well as those of gift recipients. Circle

Cirelir 69 on Reader Service card.

I2fl on Reader Service card

JUNE SPECIALS

VIC-20 & C- 64

Subscription Problem or Question

i

am

oh t Cun* Asp

HI

I-

HUrti.-n.lK.

HT 1.

iEk.IV.

DI

C-64

n.i

0 I

SOFTWARE

D I

DelD h, t Orocfp -

[I

tank *■• Wnler

D

73.1 331 33.1

i

Write to RUN, Subscription Department, PO Box 954, Farmingdale, NY 11737. Please include an

Add S3 O0*hlpp.nflS handling - AddW.OT'orCOD Hnr»» cell*tl coih dittcunT Add 3% For crodiF cardi id Di

lM*rmt*

HI I.

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NOW. . . BACKUP YOUR

address label. *-D-J-l

in &

DIM

1»ii Cim

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EXPENSIVE C-64 SOFTWARE

11

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UTM C«B*£af Cam

Problems with Advertisers

SET I,

nip

OK **X

Kll

Onfy $39.99 '"■rt»Di*>"

t

at-dec

SiliKlt TidllvltBT

gent, call 1-800-441-4403.

*hipp

CHUDU

S ....

■'-

34 / RUN June 1084

A/M '

(Far uti' ..-I ui« c-n,

!**"■

«-«*T CBllM

CANADA

loiy low* — 1 2 Naur Coprei olupio Ur Li

Rt. 101 & Elm Street, Peterborough, NH 03458, ATTN.: Rita B. Rivard, Customer Service Manager. If ur

kin

hill f ,-,i

Send a description of the problem and your current address to: RUN,

«•«■-

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KVLIGHT OfTlUflRE Fr*t HlTanrjQ , \lmm\ [Q-i4 ot V-e-10}


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• Programs to add to your library. • Instructions & tutorials to increase your skills. • Hardware & software modifications help your machine work smart. • Unique applications broaden your scope. Here's a system-specific magazine written with

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RUN • Box 954 • Farmingdale, NY 11737


Th By G.S.Wright

Power on. Monitor—fancy name for a Panasonic 12-inch color TV set that

costs $278.16, but works well—on. Disk-drive on. Commodore 64 on. Dots on the screen. Four vertical lines of dots. Maybe ten dois in each line. Flicker. Eight

vertical lines of dots.

Can't

64 for approximately 5 months; then it broke. I could accept that. Subsequent events were a little harder to swallow.

I went back to the store where 1 bought the computer. It's a big, local toy store—three stores in the area—and it's been around a long time. Best prices and nice people.

count the number.

Commodores. They simply take back the old and broken computer, and give you a new one. No problem. If'it's with in the 90-day warranty period. My computer waited till the 150th day, and tilings arc different when you reach that age.

Nice Guys—but No Fix

I said my Commodore 64 was broken.

The nice people at my local toy store

Flicker.

No problem. If it's within the 90-day

don't service Commodore 64s. They sell

Lines increasing.

warranty. No problem any place—this

Flickers. More lines. Then—maybe thirty

toy store, Sears, Montgomery Ward's,

seconds alter all the stuff was turned

and, 1 imagine, any other store lhat sells

Commodore 64s, and VIC 20s, and Adams, and even Apples, but they don't fix them if they break. And they don't

Flicker. Horizontal

lines

More lines. Flicker.

of

dots.

on—the screen clears and "•• COMMODORE W BASIC V2 ""

64 K RAM SYSTEM 33911 BASIC BITES 1T4EE READY

shows up—right where it's all supposed to be. And 1 could work with it until it de cided

it had

had enough, began

the

flickering again and crashed the pro

gram—and I was back to nothing. As they say in kindergarten, it got broke.

All things tend to break eventually. Soap bubbles in seconds, volcanoes around

every

50,000

years.

Given

enough time, it'll get broke. Even Com modore 64s. I'd owned and used my Commodore

Address all author correspondence to G. Scon Wright, 54 Vly Road, Albany, NY 12205.

3G / RUN Juno 1984


Learn from this story of the travails one frustrated C-64 owner experiences when he tries to get his inexpensive computer repaired—after the 90-day warranty has expired.

give you a new one if it's after 90 days. The 91st day seems to be the moment of truth. And [he [ruth is, in my town, if

1 drove over there. Nice, clean, effi cient place. I understand you guys fix Commo

another outfit thai repaired Commo dore 64s. I'd just driven a total of ten miles to

your Commodore 64 breaks after the

dore 64s.

be told the first outfit wouldn't fix my

90th day, you're in real trouble. And my "town," if you consider the entire met ropolitan area, is a "town" of close to a

No, they didn't. No way. Wouldn't touch my Commodore. Only service

computer, but I was smarter now...I called this new outfit right from the

Commodores they sell. Did I want to

store.

million people—hardly out in the sticks.

buy one from them, which they would

The nice guys ai the toy store sent me to another outfit—a serious, no-messing-

guarantee to service when it broke?

around, no-Cabbage-Patch-dolIs-hcre,

Now what? Gee, fella, those other folks always worked on ours before. But

else.

store that, I was told, services Commo

here's another place that docs thai kind

that it fixes computers. Willing to work

dores that break after the 90th day.

of work. And they gave me the name of

on Ataris, but no Commodores. An

real-live

computer

sales

and

service

Back to the nice guys at the toy store.

They

wouldn't

touch

a

Commo

dore 64. Gee! Well, maybe there's somebody More calls.

tronics

Calls to a big elec

repair place

other electronics

which

advertises

fixer—General Elec

tric, believe it or not. Atari, yes; Com modore, no. And a third, and the same answer.

Now I figured 1 either ought to get an Atari, or Atari computers break a lot, making it worthwhile for these shops to

ieam

how to

fix

them.

Of course,

maybe Ataris are just easier to fix than Commodore 64s. I didn't ask. 1 had my trusty Commodore 64 to worry about. The nice guys in the toy store were be ginning to have to work very hard at their job of being nice. Not to me—by

this time we were old war buddies, shar ing the same foxhole—but they were having a little trouble being nice when

they spoke about Commodore's repair service. They conferred, and finally decided to go right to the top. They made a long distance call to Commodore in West

Chester, Pennsylvania. I didn't listen in, but they came away from the phone with two approaches to

RUN June 1M84 / 37


my problem. Either go to the local Commodore service center, or send the computer directly to Commodore in

West Chester. Obviously, the first was the better solution, as 1 wanted to use

the computer before next Christmas. The local service center was 45 miles away. If my computer had been work

dore 64s. That's all 1 know. OK. OK, I'd had it. Driving around to places that don't fix Commodores. Calling repair outfits that don't fix Commodores. The whole mess. Go to the Top

derstanding that a new 64 cost Commo

dore about $30 to manufacture, so what was the $55 for? He said he was simply telling me what the policy was. Send

back the computer and $55, and they'd fix it.

After I hung up, 1 thought about that

deal. If my computer needed a $5 re

computer to the shop, and another 90-mile round trip to get it back. According to the latest Hertz figures, it costs 43+ cents a mile to drive a car.

I gave up, and called Commodore in West Chester, Pennsylvania. They eventually answered the phone, and transferred me to Service, where 1 was told that all I had to do was send in my computer with a check for $55 and a note saying what was wrong, and they'd

According to my adding machine, it

fix it. That's all there is to it. 1 pay the

my old computer back, complete with potential age problems and future

shipping, of course, which ups the cost

breakdowns.

ing, it would have shown that I'd be making a 90-mile round trip to take the

would cost me S77.4O-t-

to carry my

computer from here to the local service cenier and get it back whenever it was fixed.

Now, I am often naive—1 lend to as sume

that

large

companies

such

as

Commodore have figured out the prob lems of servicing their machines—but I

ain't stupid. I called their local service center before driving all that way.

Their local service center doesn't fix Commodore 64s. Don't ask for any deeper explana

tion—I don't have one. The voice on

the phone said they don't fix Commo

somewhat.

I asked what the charge would be if it were only a $10 or $15 repair. (I have a TRS-80 Color Computer, and have had it serviced—locally, I must admit—and the bill was $16.05 the first time and $35 the second—both significantly less than $55, to say nothing of no shipping charge, and 1 got the computer back in a day.) The Commodore man said the price was $55 regardless of what was wrong.

Now that sounded a little strange to

me. 1 told the gentleman it was my un-

pair, I would have to spend about $60 getting it fixed, wait whatever length of time it took for the thing to get to West Chester, Pennsylvania, be repaired and then returned—and I would still have

On the other hand, if 1 dropped a rock on the computer before sending it to West Chester, Commodore would have to send me a new machine for my $55 (plus shipping).

Now, children, 1 am not advocating dropping rocks on Commodore 64s be fore sending them to

West

Chester,

Pennsylvania. Bear with me. You will see that Commodore may have a rotten

service system, but they ain't stupid either.

I decided that the story of my trying to get my Commodore 64 repaired had grown

to

such

proportions

that the

readers of RUN magazine might Find some value in it. I called the magazine

CirclB 96 on Reads' Service card.

(does anyone want to contribute to my phone bill? Any small amount will be appreciated), and they said they'd be in terested in an article on the subject. You're reading it. Now, armed with a commission from

a national magazine to investigate the service system of Commodore, I made some

more

Chester,

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38 / RUN June 1984

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1 Normal ASCII-only mode VIC 20 & C64afa TM ol Commodore Business Machines. Inc.

phone

calls.

Pennsylvania,

To

West

and the nice

Customer Relations (I think that was her title) person, who said she couldn't help me, but the Vice President of Op erations could.

I have no idea what

"Operations" is at Commodore, but 1

will let you know if the Vice President ever finds time to return my three phone

calls. So, given the fact that neither Cus tomer Service nor the Vice President of Operations seemed to

be of any

help, I got another bright idea. I called the Service Department. Well, not ex actly the Service Department. I called

the main number in West Chester, asked for the Service Department, and was given a choice—Repair or Information. As I had tried Repair before, and really was now looking for information, I asked for Information. I got Hold— and held. Four minutes later, I got a voice that asked if it could help me.


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A New One?

with your Commodore 64, and it's the

tory

I said I had a broken Commodore 64 and wanted to get it fixed. "Is it still in warranty?"

91st (or more) day after you bought it,

software.

"No." "Then send it lo Commodore in West

Chester, Pennsylvania, with a check lor S55, and Commodore will send back a new one. Oh. Include a note explaining what's wrong with the old one."

That sounded familiar. But wait a second! "What's (his about a new one? I

mean, suppose the repairs are minor?" "We send you a new one, regardless of the problem with the old one." Son of a gun! Apparently they'd

figured out the

and there's no one in your town who can or will fix it, send it to Commodore in West Chester, Pennsylvania, with a brand-new, fresh-in-the-box, ncver-

unless you intend to keep your com

been-touched-by-a-repairnum's-hands Commodore 64 computer.

If I read that right, they can't fix them either. But they'll sell you a replacement for $55 (plus the cost of shipping them the old one). That's Commodore's idea of service. You're free to draw whatever conclu sions you want. Commodore 64s do a lot of computing. More and more soft

before-sen d ing- it -t o- West - Chest cr-Pen n-

dore 64s in their small-print

lold you nol to drop rocks on your computer.)

I went through the whole thing again just to make sure. If something is wrong

If you are about to buy a Commo dore, ask about service. Every store will teil you the wonders of their exchange policy within the 90-day warranty; but,

dropping-a-rock-on-the-old-computer-

stupid. (And, if you'll remember, I also

relatively inexpensive

your check for $55, and they'll send you

ware companies are including Commo

sylvania routine. I told you they weren't

of good,

lists of

puter for less than 90 days, ask about service after the warranty runs out. And don't accept the clerk's assurance that there are all kinds of places where you can get it fixed. You may live in a town like mine.

But, consider this: while most of the world may not be ready to repair Com modore computers when they break,

Commodore itself will sell you a re placement for S55 (plus shipping the old

one to West Chester, Pennsylvania). And that, dear friends, is what

computers that can run their programs.

called

well be the only major low-end (inex pensive) home computer in the market

gram."

in a year or so (if you don't count Radio Shack, and the software people don't connt Radio Shack, which makes Radio Shack computers less than desirable).

but, on the other hand, maybe it works.

Commodore 64s are good, inexpen sive computers, with a growing inven

"Commodore's

It's

Service

is

It would seem that Commodore may

not exactly what

Pro

I

ex

pected when I bought my computer, I'll send my Commodore 64 to West

Chester, Pennsylvania (along with my check for S55 and a note about what's wrong with the old computer), and see

what happens. Wish me luck.

The 91st Day—Addendum To those of you who sympathized with my plight and were con cerned as to whether or not I would i>et my computerfixed, replaced, or whatever, I dedicate this brief but happy addendum. On January 31, 1984, 1 sent my Commodore 64 computer, along with my check for $55 and an explanatory letter, via UPS to Commodore Business

Machines, 1200 Wilson Drive, West Chester, PA 19380. On February1 14, 1984, a month known to ancient Anglo-Saxons as Sprout-Kale, and a day that celebrates in some arcane fashion the execution of at leas! iwo good men called Valentine, or Valenlinus, in or around Rome,

by some emperor or other—we do know that one of them was clnhbed to death on February 14, 269, but how that relates to those large boxes of choc olates on sale at your local drug store, I can't begin to figure out... Where was I? Oh, yes, St. Valentine, whoever he may have been, is not really the point of all this. The point of all Ihis is thai on February 14, 1984,1 received a replacement for my broken computer from Commodore Business Machines. The two weeks it look between my sending my machine to them and their sending a new one back to me is known in the trade as down-lime, meaning thai the user might as well lie down and take a long winter's nap while the com

puter's being fixed, replaced or whatevered. Further, no letter or note was enclosed. There was no explanation of Com modore's repair policy, or even if the replacement machine was under a new warranty. Hut it fAWcoinc with a warranty/questionnaire card in the box, and I mailed that in immediately. So, despite all of the trials and tribulations (which really are insignificant compared with poor old Valentinus getting clubbed to death on the road to Rome), I now have a Commodore 64 computer on my desk. And it works.

How's that for a happy ending, gang? -G.S.W.

40 / RUN June 1B84

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By Annette Hinshaw

The Joy of Computer bulletin boards are

springing making Science fiction often portrays life in the future with a family communication terminal that processes many everyday tasks. We see people send and receive mail, receive daily news, shop, pay bills and even attend school or work for an office—and it's all happening through a machine that looks a lot tike a home

up

everywhere,

computer-to-computer

communications easily accessible and changing the way we lead our daily lives. To join the fun of instant information exchange, all you need are a modem, com puter and telephone. It's as easy

computer. The resemblance is not coincidental. These functions are technically and economically feasible with today's com puters. Until recently, modems were ex pensive and rare, but now the V1CModem costs as little as $59.95. Tele communications may soon be wilhin the reach of every household, and the

as making a phone call.

way we conduct our daily lives may be

by the person to whom they are ad dressed. You may sign on to the BBS

changed forever.

In the Meantime The modem is the door to one of the greatest delights of home computing: the computer bulletin board. A bulletin board system (BBS) is a program that allows the computer on which it runs to receive messages from another comput

the computer. The VIC-Modem plugs into the user port—only plug and un plug i( when the computer's power is off, or you may ruin the computer. The program that comes with the V1GModem,

V1CTERM I,

sets up your

computer as a terminal so it can talk to the other computer. You begin by load ing and running this program. If you're using some other terminal software, follow the instructions that go with the program.

al communication. Messages may be public, and read by anyone, or private (electronic mail, E-mail), and read only

with your real name or an assumed one. Users upload (transmit from caller to host) or download (from BBS computer to caller) software. Using bulletin boards takes a little practice and a bit of know-how. The re wards for trying are worthwhile and the

Calling another computer is almost as easy as making any other phone call. When you dial the number, the phone either responds with a busy signal or rings into the line. Popular bulletin boards are often so

hard to get into that BBS fans use autodialers (either hardware or software) to reduce the frustration. When the call rings in, you listen for a high squeal, called a carrier, which indicates the host computer is on the line. Then you re move the cord from the telephone hand sel and plug it into the VIC-Modem.

cost is usually the price of a phone call,

Wilhin

from

memory to the memory of the calling

and then only if the call is long distance. Most bulletin boards are a service pro

computer. Communication is done through a modem on each computer

operators (SYSOPs) ask for donations

tion

to help defray the costs of running the board, but few ask for regular fees.

might have loaded wrong or the modem or calling computer might have a hard

Accessing a BBS

ware problem. A bad connection can also be caused by a bad telephone con

Before you call a computer bulletin board, you must attach the modem to

nection, a bad telephone line or some thing wrong with the host computer.

er and download (transmit) text from its

and

an

ordinary

telephone

line

in

between. The bulletin board acts as a forum

for general information, answers to questions, notices of hardware or soft ware for sale and other kinds of person-

vided

by

their owner.

Some system

seconds,

the

BBS

a welcome

message

computer will

print

across your screen.

If the message is garbled, the connec is

bad.

The

terminal

program


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If you get an unreadable connection,

hang up the phone, which disconnects

the two computers, and try again. If the problem persists, try again at a later time. If the problem occurs on more than one BBS, your hardware equip ment should be checked.

Once you successfully connect with the bulletin board, you'll be asked to identify yourself. Many systems will ask for a password, but advise a new caller 10 respond with a carriage return (CR means hit the return key). Then type in your own name or a pseudonym. You

may be ;iskcd to type in the name of your city.

Systems that use passwords usually will permit new users to read any of the

public bulletin boards, but not to leave messages or to access certain sub bulle

tin boards within the system. You can apply for a password. Some bulletin boards will generate a random password. Other boards give you a chance to choose your own password.

When you choose one, remember that the computer does not consider a word in lowercase letters to be Ihe same as the same word in uppercase letters. The password must be recorded exactly as it is entered. In subsequent calls io the BBS, the

let certain individuals on the board. If

you use a particular name or password

that is blacklisted, you'll probably be disconnected by the computer. Using a Computer Bulletin Board Bulletin board programs usually limit

users (some of whom are elementary

messages range from serious questions

been added since your last call. If you also want to leave messages, you may find that you have "timed out" and been disconnected before you're ready to leave the bulletin board. As a novice BBS user, you may want

to have an experienced user help you the first few times you try to find your way around a board. Instructions on using Ihe board may be confusingly brief. If the explanations arc clear, you may use up precious time scrolling across the screen. Some bulletin boards let you set

As the novelty of adult conversation wore off the X-rated board became so inactive it was hardly worth checking.

level of expertise so only symbols for the letin boards have "help" signals thai can enter when you need more

Bulletin boards have several sections that may themselves be multi-part, and accessing individual sections is a matter of selecting options from a menu. The

Joystick, Donald Duck or James Bond

tions for E-mail, which is for private

the entered identity and may refuse to

information.

lop or main menu is likely to show .sec messages; sections for particular kinds of computers; or sections for special-

interest groups (SIGs). If the board has messages for you, the BBS tells you at sign-on where they are on the bulletin

board. Take a Byte Trying a new bulletin board is like go

Address all author correspondence to Annette Hinshaw, Box 15238, Tulsa, OK 74158.

More specialized boards on T.I.E. in clude titles like X-ratcd, Dr. Who, Video Games, Adventure Games and

Penthouse. The last one, by the way, is

especially for kids under 14, although adults occasionally wander inio it. The assistant SYSOP, who keeps this sec tion's message board cleaned up, is in junior high.

Jusl to give a flavor of what goes on, consider a "killer" game (pretend assas sination of Ihe players) on the Dr. Who board. It featured peanut butter bombs and nonsense messages with encrypted words like boom and bomb. The person addressed would be "blown up" and

out of the game when he read his message.

The X-ratcd board had a lonelyhearts-type column by a persona named

paragraph of a porn story and invited others io add to it. It took five episodes for it to get so out of hand lhat no one was interested in trying to top it. One inlcrcsiing sidelight is that when people found they could engage in adult (as opposed to obscene) conversation on the Commodore board, the X-rated

you

Whether or not the system uses pass words, most BBS programs will check

marks about the relative values of Com modore and TRS-80 computers.

ty

board. Some BBSs have separate parts of the system for "adult" humor or sex ually explicit language. Before you gain access to an X-rated section of these boards, the SYSOP makes sure you're an adult. Where assumed names like

that goes

and answers to notices of user group meetings to an exchange of smart re

your computer screen, or change your

scene messages on a public part of the

fore clearing the password

and software to be downloaded. The

tiie rate at which lext is transmitted to

various options arc primed. Many bul

with the assumed name.

divided into messages, bulletins and tips

Miss Thing. When someone com plained thai the X-ratcd board was pret

school children) from irresponsible in dividuals who may leave abusive or ob

are permitted, the SYSOP may require your real name and phone number be

for .several lines of computers besides

you only look at messages that have

waiting for you, and will automatically

Passwords protect the BBS and its

Bulletin boards have a lot of variety.

On the Tulsa Information Exchange (T.I.E.) in Oklahoma, there are boards Commodore, although the Commo dore people are the mosi active users of this system. The Commodore section is

host computer identifies you and what

put your name as the sender of any messages you leave.

a menu.

the amount of time for any one call. Twenty or 30 minutes may sound like a long time, but many bulletin boards have more material available than can be read in that amount of time, even if

password is your identification. With a four- to eight-character password, the ever privileges you have on the bulletin board. It will tell you if messages are

may type S for stop, E for escape or some oiher signal that takes you back to

ing to a tasting party. You should dip into as many sections of a new board as

possible to find out which appeal to you the most. You don't have to go through a whole section if you don't like it. You

tame,

someone

else

wrote

one

board became so inactive it was hardly worth checking. The Commodore board is siill where the action is, thanks to [he hard work (15 to 20 hours a week)

of the assistant SYSOP, Jerry Morgan. Uploading and Downloading

One of the attractions of computer bulletin boards is the availability of free software. Unlil recently, most bulletin

boards did not have much Commodore software available, for two reasons: lack of terminal software programs and Commodore's non-standard ASCII. VICTERM I, the program that ac

companies the VIC-Modem, is a terminal emulator. That is, it sets up the calling computer so it can read messages from RUN June 1084 / 45


the host computer, and can transmit limited inputs to the host computer.

the ASCII file into high memory. Up loading and downloading usually re

The host computer can receive what you

quire more than the VIC's standard

type in when the BBS program permits

memory.

it, but text can be sent only at your typ

ing speed. This text cannot be edited if it is sent incorrectly. It can only be deleted and re-sent. Text on the BBS—whether messages, bulletins or programs—can not be saved and printed out later by the caller.

Tulsa has a lot of Commodore soft ware on its local BBSs partly because a member of the local user's group, Jerry

Morgan, wrote a series of programs lo

The next step is to load the third pro

gram, the VIC Upload, on top of the ASCII Reader. This program acts as a

minal-emulator program for download ing. Again, you load and run the VIC Download.

You

access the

bulletin

board as usual. When you get to the download section or a portion of the message board that you want to down load, hit the British pound sign key to

(crminal emulator. You call up the BBS

begin. With, this particular program,

you plan to upload, and proceed as usual. When you get to the section of the BBS designated to receive uploads, hit the British pound sign key to begin and end the upload. Later, the SYSOP

ing computer runs

downloading continues until the two computers are disconnected or the call out of memory,

whichever comes first.

When the download is software, it

will move the program to the download

comes to the calling computer as an

.section of the bulletin board.

ASCII file. It has to be changed into a program before it can be executed. The final program in Morganload is

perform all the functions needed to up load and download software to a bulle

ble, but anyone who hopes to get free

tin board. This set of programs, known

software

locally as "Morganload," was widely distributed both in Oklahoma and else

ciprocate the favor by adding public do

where because Morgan generously of

These same procedures can be used to

fered it free to anyone who asked. As

upload regular text for long messages or

the Commodore SYSOP on five bulle

for general-interest bulletins to the bul

tin boards around the country, he no

longer sends out copies because he is

letin board users. Downloading is

just too busy. Besides, good commer

The Morganload set has a second ter

Uploading programs is a lot of trou by downloading should

re

main software to the available supply.

relatively

simple.

called VIC Creator. It is loaded in after

the calling computer disconnects. When it is executed, it automatically reads the ASCII file that was downloaded and re writes it as a program into the Basic program area of the computer. When the whole program is created, you de lete the few lines of the creator program

and save your new software as usual.

cial programs are now available. Morgan's series of programs illus trates how uploading and downloading of programs works. The first program is entirely text and explains how to use

the rest of the programs. The first step is to prepare a program for uploading. Commodore

programs

use

many

handy special symbols, such as the cur sor down, which prints in the program listing as a reversed Q. Unfortunately, BBS programs are prepared to accept standard ASCII, and these special sym bols either do not transmit or they transmit as garbage. Any program that uses these symbols

must be changed. An empty Print state ment takes the place of cursor down. SPC and TAB statements are used for cursor right. CHRS statements that will perform

the

Commodore

functions

when someone downloads the program

are substituted for those handy special symbols. CHR$(147), for example, is the equivalent of the heart that signals clear screen. Once a program has been edited so it

can be transmitted, it must be changed from a program to an ASCII file. That is, the computer has to look at it as a string of characters rather than as a

series of instructions. Using the Open command, you save your program on tape as an ASCII file. The second program in the Morganload series is the ASCII Reader. You

load it, then put the tape with the ASCII-convened program into the Datassctte. When the ASCII Reader is

run, it reads this prepared tape and puts 46 / RUN June 1984

Modem—Modulator-demodulator. A device for modulating (changing) an electronic signal so it can be transmitted over telephone lines or demodulating (decoding) such a signal so it is intelligible to its receiver. BBS—Bulletin board system. A program run on a computer that lets the host computer receive and save messages from other computers and transmit text from its memory to a calling computer. Host computer—Computer on which a bulletin board program is run. Calling computer—Computer that accesses a BBS through a phone line. Upload—Transmit text from a calling computer to a host computer. Download—Transmit text from a host computer to a calling computer. E-Mail—Electronic mail. Messages on a computer bulletin board for par

ticular persons. SYSOP—System operator. The person in charge of a bulletin board system or a section of such a system. Deletes outdated messages, answers users' questions, keeps track of software and bulletins, etc.

ASCII—An 8-bit code for transmitting characters, especially on phone lines. Stands for American Standard Code for Information Interchange. ASCII file—Text that the computer thinks of as characters, rather than a program, which the computer sees as a set of instructions. SIG—Special-interest group. Password—Usually a four- to eight-character identification that a BBS stores as the key to a file giving name, address and privileges of a bulletin-board user.

Table. Glossary of terms.


You can also download programs that were not written for Commodore

computers and change them so they'll work on your machine. The program mer's reference manuals for the Com modore machines give hints on how to make such modifications. For more specific help, Radio Shack publishes a

small book on "translating" between Commodore Basic, Applesoft and TRS-80 Basic. Modifying programs written for other computers not only opens up large banks of software to the

Commodore user, but also provides ex cellent practice in programming.

Circle v..' on Reader Service card.

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A high speed disk is now available lor your Commodore 64. QUIKDISK is here! The

OUIKDISK system consists of a small disk controller module, a cable assembly, and a standard disk drive. The OUIKDISKcontroller module plugs into the cartridge slot

of the computer and a flat cable connects to the drive. PDOS software emulates a Commodore disk drive by intercepting the disk commands. OUIKDISK operates, however, by transferring data directly from the diskette to the computer memory. With a data transfer rate of 250,000 bits per second, over ten times taster than the serial bus, QUIKDISK provides emulation at

the fastest possible speed. A full set of disk utilities are also available.

A word of Thanks to BBS SVSOPs

Computer bulletin boards would not be possible if it weren't for the SYSOPs who give up phone lines, invest in heavy-duty hardware and keep these systems going. In Tulsa, there are three bulletin board systems that run 24 hours

a day. Steve Lerman, Steve Epps and Floyd Grant all run the same program (TBBS) on TRS-80 computers. Each pays for a business phone line, which is not used for anything but the bulletin board. Each gives up free access to the computer that runs the program. Each contributes substantial amounts of money for hardware, repair and long

distance calls to download software for users.

Even though each one has recruited assistant SYSOPs to maintain many of

the individual bulletin boards in the sys tem, each spends hours of time keeping

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the system going, backing up disks, de

leting outdated messages and adding new users and

new software to

the

system.

Most bulletin board operators don't

USING QUIKDISK:

offer 24-hour operation. Their motiva

The QUIKDISK initialization is accomplished with the command SYS56S43. The

tions differ. A computer business might offer a bulletin board after business

"PROG RAM", 8. Special disk commands like NEW and SCRATCH are also identical

hours to keep in touch with the market.

Someone else might look for a free soft ware supply, or just a glimpse of the

myriad quirks and quibbles that come up on a service as personal as a hobby computer bulletin board. However, a

initialization sets the QUIKDISK default device number to eight. Program loading, saving, is done exactly the same as the Commodore disk drive e.g. LOAD in format. In addition, a special disk utility is available that makes disk maintenance

functions much easier. Tasks like formatting (NEW), eliminating old files (SCRATCH), copying, and other functions are done via an easy to use menu display.

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desire to offer a service to the communi

ty of computer users must underlie the decision to maintain a BBS, because the

material rewards do not cover the time and expense involved. Bulletin board users who have a forum for personal expression, a source of free software, a means of answering questions, a marketplace for unneeded hardware or newly-created software or

just a place to have fun should keep in mind their debt to the SYSOPs. May their numbers increase.

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RUN June I9S4 / 47


Working the Nets

With the advent of the afford

able home microcomputer,

more and more people are becoming involved in a new underground revo lution—home computer networking.

The proliferation of the networking phenomenon is being caused by sev eral factors, the primary ones being the rise of private bulletin board ser

vices (BBS) and the availability of tow-cost modems as well as micro computers.

For several years the military ser

vices and several larger companies have been using their computers for networking. Usually, the only per sons who had access to the systems

were specific, authorized employees. Now, bulletin boards are used

widely in both home- and businessbased systems, and they serve four

main functions. Network Uses

First, the networks are used as message centers,

where users can

leave electronic mail (E-mail) for each other. E-mail is much like regu lar mail, except for one main advan

can post public items of interest,

such as classified ads, political opin ions, hardware and software re views—almost any subject you can think of. The third use is the fun stuffgames.

games, against

Unlike

home

computer

where you pit your skills the

computer,

bulletin

boards allow you to compete against other users.

The fourth advantage is free soft ware. There is a huge library of pub lic domain (donated by the program

mer for public use) software available on these networks. RCPS, a network in my area, has

over 73 Mbytes of free CP/M soft ware available for downloading (copying over the phone lines via your computer and modem). The software and the phone call are free,

and so is the software program that allows you to do this on CP/Mbased machines. The latter is called M0DEM7 and is available from any

CP/M club for the price of a blank disk.

tage—all mail is stored in a host com

When networks first began on the larger business/host systems, they

puter, and users simply call up the host to send and receive their mail.

sterile.

It's similar to having a PO box. but you never need to leave your terminal. Second, many of these networks have bulletin boards on which users 48 / RUN June 1084

were uninspired,

at

times almost

However, this wasn't and isn't true with the private boards. Many of these boards are run by individ uals who've had little or no experi

ence with computers outside of their

networking activities, so each board tends to have a casual, conversa

tional tone, quite unlike the rigidly formatted commercial networks.

The character of any BBS is shaped and reshaped by each of its 300-500 users. These users usually discover networks through books, newspaper and magazine articles, or, more likely, a friend who already has a system and is active in the BBS networks. There are as many different types

of bulletin boards as there are people using them. Aside from the general interest—classified ad boards—there are soapbox boards for rambling de bates or discussions about politics,

hobbies, personalities, movies, com puters, profanity and other subjects. These topics are discussed, debated and dissected on the BBS networks in one of the truest forms of free ex pression in America today. Other popular types of boards are the sex networks, where you can read

or contribute to the X-rated stories started and added to by other system users.

One

system

operator

(SYSOP)

who runs such a network is planning to publish the collected works (in novel form) of the material written by his 60-plus users.


There are also many networks thai

cater to the (at limes) bizarre sexual ap petites of its users. There is a network in Ohio called Love Line that claims over 400 active users who "connect" with each other over the network. Often it's innocent enough, but sometimes it isn't.

communications software for their existing systems and proceed from there. Modems for home use can range in price from under $50 to $695. More than iikely, your area has at

least one network up. If you're based in

a larger metropolitan region, you have access to at least dozens, and sometimes

Game Boards But wait, we're still skimming the surface—where would these networks

be without games? I'm not referring on ly to video games, but to adventures and role-playing games, in which groups of people from all over the country are

participating on these BBSs. These fan tasy games allow you to create new per sonalities and interact with other networkers without having to reveal your true identity. Here's a very brief sampling of what's out there. The boards I will de scribe are local to Denver, but there are probably similar operations near you.

NORAD-Cheyenne Mountain: This

is an Apple-based BBS that, at the ini

tial log-on, appears to be the NORAD computer system from the movie "War Games." It's run by a 16-year-old from his parents* house. The Unknown BBS: This is run by a

CBS affiliate news editor in his spare time. This board's sole purpose is the propagation of jokes, preferably ones

in poor taste. UFONET: This fantasy-type BBS has a main board and several subboards run by up to ten remote system operators. This makes for pretty inter esting and, at times, weird goings-on. I bled to death in Iceworld one day, and spent an hour in middle earth the next. Of course, the list goes on and is limited only by the imaginations of the SYSOPs and their users. Most SYSOPs are open to suggestions by their users, and will comply with reasonable re

hundreds, of networks. (Denver has ap proximately ninety.) All it takes to get

connected is one BBS number. If you have a computer and modem, try the following suggestion from Al fred Glossbrenncr in his book The

Complete

Handbook

for

Personal

Computer Coinmu nications. "Dial: (213) 881-6880. Be sure to hit your return key twice to tell the system

that you're there. When the message

LOG ON PLEASE appears on your screen, type CAT.

This

is a system

maintained by Novation, Inc., of Tar-

There

are

dozens

of

"phreak"

boards across the country that post il

licit information such as Sprint and MC1 codes, Telenet access codes and passwords,

SATELCO

numbers and

Bell calling card and loop numbers. These phreak boards appeal to the bit of

larceny that most of us human beings have. In many cases, those who gain ac

cess to the information usually don't

use it. This group just enjoys having something they're really not supposed to have.

However, more often than not, peo ple do use these numbers in a negative way. Networking, in its current state, is

totally underground and unregulated, and several of these phreak boards ex

ist, though hidden, on regular BBSs.

Here's how it works. The only way to find out about the phreak boards is from a fellow user who already has ac

zana, California, manufacturers of Cat Modems. It is available 24 hours a day and offers an extensive list of features,

cess (networking at its finest). Names of

including games, free programs, and (of

deemed acceptable by the phreakers

course) on-line descriptions of the firm's products." Most BBSs have an area called Others or Phones or Other BBS num bers. These contain numbers of other networks. I started with an Apple user's group in Golden, Colorado. From that board, I got 20 or so numbers to other boards. From each of those boards, I collected 15-20 numbers to yet more boards. Before I knew it, I had well over 50 pages of BBSs for the nation. I have since found that this is only a small sam ple of what's out there. If you don't watch them, the numbers tend to breed in your desk drawer. I know of only one network in my area that asks for a membership fee, and it's a sex-based board that connects

prospective members are posted on the invisible sub-boards, and those not

aren't allowed access to the board.

Also, you must have a cleared user vouch for you.

Ma

Bell

is

often

aware of these

boards and will let them stay up and

running as long as they don't cause any trouble.

However, one board in the Denver area had an extensive phreak section that was far from hidden. It listed al most nothing but MCI and Sprint num bers. The phone company didn'i inter

fere until someone posted the number to an AT&T mainframe computer. The SYSOP's phone lines were dis connected for over a week and

Bell

threatened legal action. The SYSOP promised not to run any more phreak sections if the phone company would

"swingers." Networking could become

restore his lines and not prosecute. They

a very expensive hobby if all networks charged membership fees.

complied, and he kepi his board clean.

it may be fun.

Most networks require that you give your correct name, city, state and

How to Begin

phone number. After the SYSOP veri

SYSOP had a disclaimer in the preface of the phreak board, but Ma Bell

quests. They will even try something that sounds unreasonable if it looks like

Getting started is easier than you'd suspect. Some people use low-cost com

puters and inexpensive modems. I have a friend who uses a VIC-20, a VICModcm and a software cartridge as a

remote terminal—total cost: $186. Others simply purchase a modem and

fies the information as correct, you're granted free access to the system. You're usually assigned a private log-on code when you're

you

verified

first

call,

(usually

hours), you're on. From possibilities are unlimited.

and

once

within

24

here,

the

The Dark Side

Address

author

correspondence

to

Scott G. Converse, 2995 Glenwood, 8210, Boulder, CO 80301.

On occasion, you may read about

It's

interesting

to

note

that

the

claimed he was responsible for anything

that happened on his phone lines. It would have made a very interesting case had it gone to trial.

BBSs

are

not

only

informative,

they're interesting, fun, and

for the

most part, free. The phenomenon is

similar to the CB radio explosion you saw in years past, and it promises to spread more widely in the near future. The SYSOPs tend to be information

a group of "hackers" breaking into computer systems around the country. This reveals the dark side of the BBS

junkies,

phenomenon.

puter age. They may well be right.

and many

feel they're the

forerunners of a new form of human communication, pioneers in the com M

RUN June 1984 / 49


You have just reached the


By Dale F. Brown

Incredible Jeremy Landers Meet (he bov OT of Satramento, who uses his lira to run a bulletin board that is not only businesslike, but also perhaps the friendliest in the conntry.

Some

kids play army. Others play doctor. Others play house, secret

agent, firemen or superheroes. Jeremy Landers, age 12, of Sacra mento, California, plays Computer Bulletin Board System! Jeremy Landers owns a VIC-20, a

ever, a phone.

human

voice

answered

the

"I'm sorry," I said. "I was looking for CHAT-20."

VIC-Modem and a Dalassette recorder.

"Okay," replied the young but confi dent voice on the other end, "I'll put it on." It took only a few minutes for Jeremy to log me in, turn on his VIC-20

He has VIC-Term II, the terminal soft

and boot up his terminal program. I

ware packaged with [he VIC-Modcm, but little else. He has no fancy telecom

munications software or sophisticated auto-answer modem.

Jeremy, however, wanted to operate his own local bulletin board system.

There are several bulletin boards oper

ating in the Sacramento area, most with uploading and downloading capabil ities, and most operate 24 hours a day. He knew he'd be in direct competition with these established, well-run, expen sive systems.

That didn't stop Jeremy. He went on-line with CHAT-20, his own bulletin board system. He announced his num

ber and operating hours on all the local nets, and within a few short days, Jeremy's house was swamped with calls. So many, in fact, that now Jeremy

has his own phone number! Jeremy's

humorous

invitations

on

the local nets were so irresistible thai I called his number one afternoon. In stead of the familiar carrier tone, how

plugged the phone into my VICModem and switched my terminal pro gram to VIC-to-VIC ASCII format. The introductory message appeared on my screen, welcoming me to CHAT-20. I noticed I wasn't receiving an "echo" on my screen, and Jeremy reminded me to switch from full- to half-dupiex in my terminal program. The

introductory

messages were

un

usually slow, but 1 thought nothing of it at first. The Human Toueh

Once the introduction page was fin ished, I was asked for my computer

type and screen width. This time, there

were a few misspelled words, which were corrected by backspacing. I began to wonder about this. A terminal pro gram making gross misspelling errors? A menu appeared on the screen, ask

ing me if I just wanted to chat, leave a message or play some games. Again, there were a few misspellings. Curious,

I typed, "Jeremy, are you typing all this in by hand?" His response: "Non-numeric reply,"

and the menu was displayed again. I responded, "C'mon, Jeremy, are you typing this in by hand?" There was

a brief pause, then: "Yes, I'm typing this in by hand." I was stunned! All that text, the entire introduction, all done by hand'. For someone not accustomed to other bulle tin board systems, it could've passed for the real thing!

I typed, "Aren't your fingers getting tired?" He replied, "No," then the menu

came up again. Obviously, Jeremy was dead serious about all this. I was fascinated! I didn't want to spoil Jeremy's system this time around, so I typed 3 for Games. He typed an elaborate intro

ductory page for me, complete with graphics and welcoming flourishes. I had a choice of two games (it has since expanded to six). I asked which one he preferred, and, after admonishing me again for typing a non-numeric re sponse, he recommended his own con

struction, called Adventure My Way. He then asked if I wanted instruc tions, and, by reflex, I typed in "yes." I

instantly felt like a heel. It was as if Jeremy

had

opened

the

instruction


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At the end of the game, Jeranj assured me tJial my diardder and position woald be saved, and he whiskwl me baft in the main menn "on a magic fiupet!"

book to some complicated strategy board game and had begun to type the entire manual onto the screen! Had I not interrupted him, I'm sure this

that Jeremy has since updated his sys tem a bit, leaving his phone hooked up to his VIC-20 all during his published

dedicated young SYSOP would have

during lunchtime or dinnertime, and the

typed in each word of the game's in

structions for me!

I told him that I'd have (o log off. We chatted for a few more minutes, mainly so I could verify for myself that Jeremy really wasn't fooling around. He pre sented the options menu again, this time

with a log-off procedure line added. I chose this option, and Jeremy asked me to wait while he updated his user log (making a note of who called, I im agine, in a notebook). He then assured me thai he enjoyed our chat, asked if I

wanted to leave a private message with ihc SYSOP and cleared me to hang up anytime. This was too much! As a parting ges ture, I typed

"Bye, J.L.!" after the

hang-up-now message, and I received a friendly "Bye, D.B." message in reply. Talk about user-friendly! Charming CHAT-20

I found Jeremy's CHAT-20 to be so charming that I wanted to call back and find out more about him. I've learned

on-line hours. (Jeremy is not on-line computer gets shut off promptly at 8 I'M

for bedtime. I can guess that his hours will be modified even more when school starts!)

Jeremy added a question-and-answer section to his main menu, which 1 im mediately selected. Jeremy informed

me that he is the eldest of two children, and that he's in the seventh grade. He uses his VIC-20 almost exclusively for CHAT-20. On Monday evenings, he teaches Basic programming to children just starting out in computing, and he's been asked many times to demonstrate his system in school. Jeremy mentioned that he would like to become a coin-op video game oper

ator in the future, designing stateof-the-art games and simulations. He says computers are the wave of the fu

ture and that it's inevitable they'll be a

(and he taught me a few things I didn't

know!). He seemed to mull this sugges tion over, then replied, "Why teach something for money that you do so well as a hobby?" I wish I'd been that smart at twelve years of age! When I suggested logging oft' so some one else could talk for a while, the SYSOP of CHAT-20 invited me to piay a game of Adventure, and I could not refuse. We played for a few minutes— Jeremy was the dungeon master, and he

refused to let me get killed by all the dumb moves I was making. (Does your sophisticated bulletin board help you out like that?) At the end of the game, Jeremy as

sured me that my character and position would be saved, and he whisked me back to the Main Menu "on a magic carpet!" I asked Jeremy how long lie would

keep CHAT-20 on-line, and he replied, "until 1 get a better system." Jeremy Landers, let me assure you—

you've got a better system!

[ffl

great part of everyone's life because of

their intelligence and versatility. I suggested that perhaps he could teach programming when he grew up, since he does quite a bit of teaching now

Address all author correspondence to Dale F. Brown, 10740 Paiute Rancho Cordova, CA 95670.

Way,

Glide 172 on Reader Servics ctra.

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DISK-0-64 Add 13 Disk-Related Commands to Your System.

It's easy to keep your disk drive operations neat and tidy with this

C-64

conversion

DISK-O-VIC

utility

of

the

program

that ran in RUNs first issue. By Cal Overhulser

In the premiere issue of RUN ap peared a dynamite disk utility package for the VIC-20 called DISK-O-VIC by Thomas Henry. It is one of the most useful 1541 disk utilities I've seen, and il made disk drive housekeeping opera tions very easy on my VIC-20. I wanted the same capabilities on my C-64, so I decided to try converting DISK-O-VIC to DISK-O-64.

Entering (he Program You'll

need

a

machine-language

monitor to enter the DISK-O-64 pro gram from the hex-dump listing. After loading and entering your monitor, you begin entering the program at address $0801 and continue through S0D2F.

Then use the method appropriate for your monitor to save DISK-O-64. Using the C-64 monitor from Commodore,

The main problem was that of con verting the addresses for the system calls in DISK-O-VIC to those addresses ap propriate for the C-64. The Kernal calls were easy, since they are the same for both machines and are published in sev eral reference manuals. The real prob lem involved other system calls such as

Warmstart, Reset and Printstring.

you'd type: S "DISKO64",0S.08OI,0D2F

Make sure you use $0801 as the start address so you can later load it like a Basic program. You now have a copy of

DISK-O-64 that can be loaded and saved like any Basic program. Then you exit the monitor and reset the C-64, either by typing SYS64738 in the Direct

After some searching of the C-64 ROMs, I found the routines I needed.

Table I lists the variable names from (he original DISK-O-VIC assembly listing

that require changes, along with their new system Once

I

addresses

had

the

for

correct

the C-64. system

ad

Commodore 64

1541 disk drive Machine-language monitor

Address all author correspondence to Cal Overhulser, 15 Nulling Road, Westford, MA 01886. 54 / RUN June 1984

VIC

C-64

WARMST WAIT

C474 C48C

E386 A48C A49F

INFIN

C49F

relatively easy.

CHAIN

C533

A533

First, I found the affected system calls every place they appeared in the original assembly listing and located their equivalents in the original hex dump. Next, I determined the changes

CLR

A659

INTEGR PSTRNG

C659 C96B

CB1E

ABIE

ERROR PRLINE

CF08 DDCD

AF08

CHROUT

E742

RESET

FD22

E716 FCE2

dresses, the actual conversion became

RUN It Right

Label

necessary to fix the startup screen. I then loaded in DISK-O-VIC, made the

necessary changes with a monitor and

Table

saved a copy of DISK-O-64 with the

changes

same length and same capabilities as

sembly listing.

DISK-O-VIC.

1.

A96B

BDCD

DISK-O-64 label equate

from

DISK-O-VIC

as-


mode or by turning the power off and on.

Now load and run D1SK-O-64 like any Basic program. Just type LOAD

realize what was happening until one day a favorite hybrid program (DISK-

O-VIQ wouldn't run, and I had to type

"DISKO64",8 to load it into your

the whole thing in again. In all fairness

well, the startup screen appears, and

to Mr. Henry, I must say he mentioned this restriction in his article, but in my haste I failed to note it.

C-64, and then type RUN. If all goes DISK-O-64 is now in place, protected in

upper memory.

Table 3 lists the new commands now in place. If you read the original article

I traced the problem to the DLoad routine in DISK-O-VIC. DISK-O-64

on DISK-O-VIC, you'll see that all commands remain the same for DISK-

O-64. Use a scratch disk and experiment with each command to become familiar

VIC Hex Address

with them (also to make sure everything is working OK, with no typos).

126E

86

126F

2D

1270

84

DLoad/DSave Restriction Changes

New Hex Value

has this modified so DLoad/DSave can be used with hybrid programs as long as

they are loaded like a normal Basic pro gram, i.e., LOAD"NAME",8.

The only exception is with the Append command, which can be used to append

only pure Basic programs, not hybrids. Practically speaking, the need to ap pend the Basic portions of hybrid pro grams is extremely rare (I've never done it). The changes to edit the original

DISK-O-VIC are shown in Table 2 for the convenience of DISK-O-VIC users who may want to modify their copies. I'll be glad to make you a copy of DISK-O-64. Just send me a tape or

I found one minor irritant in the orig inal DISK-O-VIC. I couldn't use DLoad/

1271

2E

1272-127B

floppy

stamped return mailer, plus $3.

DSave on a hybrid program (one con taining both Basic and machine lan

EA 20

127D

33

127E

C5

127C

guage). It would appear to load and

save all right, but 1 noticed that the saved program had fewer blocks than the original. The real problem was that I didn't

disk

and

a

self-addressed, E

Hex-dump listing.

Table 2. DISK-O-VIC changes for DLoad/DSave witt i hybrid pro-

40

0B

01

00

99

22

93

:0S0B

11

12

22

A3 31

35

29

22

grams.

:0810

44

49

53

4B

2D

4F

2D

36

S0B1B

34

11

22

A6

32

33

29

22

I0B20

43

36

34

20

44

49

33

4B

I0B2B

20

43

4F

4D

4D

41

4E

44

■ ease

20

30

41

43

4B

41

47

43

10838

11

22

r-.h

32

30

29

3B

00

:0B40

7A

08

02

00

99

22

42

59

S0B48

20

43

41

4C

20

4F

56

45

teB50

=2

4B

53

4C

53

43

32

11

S0858

22

A6

31

38

29

22

46

52

S0B60

4F

4D

20

44

49

53

4B

4F

56

49

43

20

42

59

20

54

Append—This command allows a Basic program to be appended from the disk to a program in memory that has lower line numbers. The proper syntax is: APPEND"NAME".

Catalog—Typing CATALOG will read the directory from the disk and display it on the screen without destroying the program in memory.

:087e

2E

20

20

4B

43

4E

32

39

Colled—This performs a validate, which means it tidies up the disk and makes all unused blocks available.

10B7B

22

00

93

08

06

00

9E

32

:QHIV.

35

36

AC

C2

28

34

34

29

DLoad—Acts like the normal Load command, but you don't have to type

10BBB

H

C2

28

34

33

29

AA

31

10890

34

3B

00

00

00

AS

2D

B3

22

A5

2E

B5

23

A5

37

B=

:0BA0

24

A5

sa

B5

25

A0

00

A5

:0BA8

22

DO

02

C6

23

C6

22

Bl

I08B0

22

D0

3C

A3

22

D0

02

C6

:0SBS

23

Ch

22

Bl

22

F0

21

B5

I0BC0

26

AS

22

D0

02

C6

23

C6

I0BCB

22

Bl

22

IB

65

24

AA

AS

■ 08DO

26

63

25

48

A3

37

D0

02

I08DB

C6

3B

C4

37

6B

91

37

BA

I0SE0

4B

A5

37

D&

02

C6

38

C6

:0SES

37

6B

91

37

IB

90

B6

C9

J08F0

BF

D0

ED

A5

37

85

33

A5

I0SFB

3B

B3

34

6C

37

00

BF

A2

5090a

00

00

AS

00

00

BD

93

FF

I090B

,8. It also initializes before, and checks for errors after, it loads. Both Basic and hybrid programs can be loaded as long as the hybrid programs are nor mally loaded like all-Basic programs. DSave—Just like DLoad, but saves programs to the disk. Header—This command

will

format

a

disk.

Since

all data

will

be

destroyed, it asks "ARE YOU SURE? Y or N." The correct syntax is: HEADER"NEWNAME",Ixx. You must use the ,1. The xx is any ID you want to assign (different for every disk you own). INIT—This is the same as OPEN15,8,15,"I":CLOSE15 in Basic.

AW—This does a reset of the C-64 much like turning the power off and on or typing SYS64738.

Off—This one will disable DISK-O-64, but leave it and any other program in memory intact. DISK-O-64 slows down Basic a little, so you can turn it off when you're interested in maximum speed. To turn it back on, type:

00

F0

07

99

7E

00

00

CB

iB?10

EB

D0

F4

4C

B6

E3

B0

0A

I09IS

C9

20

32

38

E9

30

38

S092«

E9

8D

FD

FF

00

0B

6S

SYS256*PEEK(56) + PEEK(55).

:092a

BD

FC FF

00

6E

FE

FF

00

S0930

BC

FF

FF

00

BA

BD

01

01

I093B

C9

ac

IJD

07

BD

02

01

C9

:O?40

A4

F0

12

ftC

FF

FF

00

AE

I094S

FE

FF

00

AD

FC

FF

00

4B

:0950

AD

Ft)

FF

00

28

60

AC

73

10958

00

00

fiD FC

FF

00

in

90

10960

3A A2 00 00

HA

0B

A4

7A

I096B

B9

00

00

02

38

FD

9B

FF

■ 0970

00

F0

13

C9

B0

FB

13

E6

10978

0B

EB

BD

9A

FF

00

10

FA

where xxxx is the command string. The proper syntax is: SEND"xxxx".

:09B0

BD

9B

FF

00

D0

E4

F0

C6

Status—Displays the disk status without executing a program. When you get a disk error, just type STATUS.

■ 09BB

EB

CH

D0

E0

B4

7A A5

0B

10990

0A

AA

BD

E3

FF

00

4B

BD

I 9998

E2

FF

00

4B

20

7B

FC

00

:09AB

4C

73

00

00

HI

(,B

20

7B

Rename—Allows you to rename a program that already exists on the disk. The syntax is: RENAME"OLDNAME"TO"NEWNAME". Scratch—This will scratch a program on the disk; it is equivalent to OPEN15,8,15,"S0:NAME":CLOSE15 in Basic. It also asks "ARE YOU SURE? Y or N." The correct syntax is: SCRATCH "NAME".

Send—With this one, you can send any command to the disk that you can send in Basic; it is the same as OPEN15,8,15,"xxxx":CLOSE15 in Basic,

Table 3. Explanation of DISK-O-64 commands.

<

*

RUN June 1984 / 55


Listing continued. I0AD0

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Cuclo 91 on Reader Service cwd.

Make Your Commodore Radio flctive

The MICROLOG AIR-1 cartridge will turn your VIC-20 or C-64 into a complete Radio Teletype and Morse code ter

With keyword or manual printer control for permanent paper copy, you won't miss a single bit of the action.

minal. Connect a shortwave radio and you'll be watching text readout from weather stations, news services, ships and HAM radio operators all over the world. A whole new use for

If you've been looking for something to spice-up your computing, try the ultimate "peripheral" and connect your

your home computer. The AIK-1 contains both program in ROM and radio interface circuit to copy Morse code and all speeds and shifts of radio teletype. Plus the on screen tuning

The complete AIR-1 for the VIC-20 or "64" Is $100(With 4 mode AMTOR, $279.) See it at your local dealer or

indicators mean you never have to take your eyes off the video for perfect tuning. For Ham radio use, Ihe Air-1 will also send and receive

RTTY/CW with AFSK/FTT & ± CW keying outputs. The AIR-1 will even tell you what Morse speed you're

copying and provide built-in send/receive code practice! 56 / RUN Jun« 1084

computer to tiie AIR-1.

call Microlof; Corporation, 18713 Mooney Drive. Gaithersburg, Maryland 20879. TEL: (301) 258-8400. Telex: 908153.

MICROLOG INNOVATORS IN DIGITAL COMMUNICATION


r You're alone, flying a U.S. Mail plane. Suddenly you hit dense clouds and your engine overheats and may

cut out any minute. Do you risk flying on to your destination 80 miles ahead, or do you attempt a treacherous emergency landing at a nearby socked-in airport?

I sensation of flying, this is it. The thrills. The respon sibilities. The fears.

With SOLO FLIGHT'S user-friendly program, learning to fly Is easy. Just grab the joy stick and take off. To navigate, you need your instrument panel and flight manual. Plus a little skill during bad weather flying. But SOLO FLIGHT isn't always a joyflight. There's always the unexpected. The gusty

winds. The blinding clouds. The falling instruments. If you think you're ready for the real life challenge of SOLO FLIGHT, hop in the cockpit And get set for everything you least expect.

Available for Commodore 64, Atari, Apple II, and IBM PC/PC JR. computers.

MicroPro Challenge the reality.

10616 Bsaver Dam Road. Hun! Valley, MD 21030

II you cannollind our games at your local store, call (301) 667-1151. Or order by MasterCard or Visa, money

order. COD or check Add $2.50 (or postage and handling Md. residents add 5% sales tax.


Munchirf ushrooms By John Stilwell

Skill in

maneuvering delec

table mushrooms is the key to victory in this game of onejumpsmanship, whether you play against yourself or the Little Wizard.

It's that time of the year again! The mushroom patch is overflowing with

the Little Wizard's magic carnivorous mushrooms. Mushrooms is two board games in one! If you play by yourself, the object is to get rid of as many of the pesky varmints as possible. If you play

against the Little Wizard, the object is to be the last one to make a move. The program is designed for the un

expanded VIC-20. It features high-res graphics with redefined characters. You

RUN It Right Unexpanded VIC-20 Address author correspondence to John Stilwell, 5018 Marathon Drive, Madison, WI53705.

58 / RUN June 1984

must

run

the

character-set

program

first. It sets up a data table that's neces sary to do the graphics. The second pro gram, Mushrooms, is the game. Once the game is loaded and run, what first appears is "Play Against Me?" You push the Y key to play against the Little Wizard. Any other key will give you a game by yourself.

Once the board is set up, the com puter will ask you "From Where?" It

wants to know which mushroom will do the ealing. You move the colored cursor with the cursor keys, and when it's on top of the mushroom you want, you push the Fl key.

A mushroom may only eat its neigh bor. As in checkers, the mushroom

jumps the piece next to it and finishes in an empty square. Unlike checkers, you can only move up, down, left or right— not diagonally. Also, there's only one jump per turn. After you've selected the mushroom

that'll do the eating and pushed Fl, the computer will ask "To Where?" It wants to know which mushroom you're going to eat. In response, move the cur

sor into the empty square where the eater will end up, and push Fl once


again.

Invalid moves will cause your

turn to start over and the cursor to ap

pear on the left side of the board. Trial Run

Let's try a turn. Run the game and pick either option, The board is shaped

like a cross, with the only empty square in the center. Move the cursor down one square and two to the right. Push Fl to say that this mushroom will do the

The game is over when there are no moves left. It's possible to clear the

never tell when the Wizard will get sneaky.

eating. Now move the cursor to the right two more squares. It should be on the empty

board of all but one mushroom, though

space. Push Fl again to say that this is where the mushroom is to go. This ends

But I warn you, mushrooms are easily isolated from their companions, and are

For convenience, it would be nice to combine the two programs into one. There is a way. You can store the char

a turn.

thus safe from being eaten.

acter set at the top of memory. This is

If you were playing the Wizard, he would appear in a puff of smoke to take

few have ever succeeded. In the game you play by yourself, this is your task.

When playing against the Little Wiz

his turn. If you were playing by your

ard, the object of the game changes. Now you're trying to be the last one to

self, it's your turn again.

make a move. Again, beware! You can

Program Quirks

accomplished by tricking the VIC into treating the graphics table as part of the Basic program. If you're going to do his, the game must be typed exactly like

\

RUN June 1084 / 59


Lee Wiltrout Micro Worx, Inc. developers of Prosys Software


If you were playing

40

READX%:IFX%<0THEN60

45

FORI=X%TOX%+7:READJ%:POKEI,J%:NEXT:GOTO40

60

the Wizard, he would

END

500 REM GRAPHICS 600 DATA7168,255. 601 DATA7176,;

appear in apuff of smoke to take his turn.

602 603

DATA7184,191,191,191,191,191,191,128,255 DATA7192,253,253,253,253,253,253,1,255

60 4 605 606

DATA7200,255,128,191,188,184,176,160,160 DATA7208, DATA721G

607

DATA7;

character, the method won't work. We're going to move the pointers for the end of Basic, the beginning of variables and the end of available

608

DATA7;

609

DATA7;

610

'

memory.

613

the listing. If you add one extra space or

First, load in the character-set pro gram and run it. Next, load in the game and do not run it. Instead, add the fol lowing line. (Its line number is zero and

611 612 614

615 616

since it's over eighty characters long, it

must be typed in with abbreviations. For example, POKE is typed P shifted

O. Your user's guide contains a list of abbreviations

for

all

of

the

Basic

commands.) 0POKB54,173:POKB46,26:POKE47,i73:POKE 48,2<J:POKE49,173:POKE50.26:HOKII51,0:

[•OKE52,28:POKE55,0: POKE56.28

4,191

7408,184,182,160

Do the next set of Pokes by hand. Do

not add them to the program. In other words, there shouldn't be any line num bers in from of them. They move the

pointers from the end of (he program to the end of the character set. When the

program is saved, the graphics go with it, POKE45.64

POKE46.29

Listing I. Character set program.

POKE47.64 J'OKE48,29 POKE49.64

Listing 2. Main program of Mushrooms game.

POKE50,29

POKB51.0 POKES2.30

Nolc: the command "POKE" in line 0 has been abbreviated as "P{SHFT O}". This is done so that you can enter the entire line into your VIC-20. When you list (he program, each PJSHFT O} will be replaced with the word POKE.

POKE55.0

POKE56,J()

If you make a mistake while entering the line into your computer, retype the en

Saving It

tire line rather than trying to edit it.

At this point, you must save the pro gram. Since the computer has treated all

For more information about abbreviating commands, see your owner's manual, p. 133.

of the RAM as part of the program, you'll have to save it without a name. If you try to give it a name, you'll get an Out Of Memory error. Later, if you want to add a name, put a memory ex

pansion into the VIC. Load the game and rcsavc it before running it. If you run the program before saving it, you'll lose the graphics. If, however, you save the program, you won't have to enter these Pokes again. If you don't want to type in this pro gram, send me S3 and a stamped, self-

0

P{SI1FT 0}45,173:P{SHFT

0} 46 ,26 : P{SHFT

O) 47 ,1 73 :P{EHFT

0}48,26:P{SHPT O}49,173:P{SHFT 0}50,26:P(SHFT 0)5 1,0:P{SHFT

0}52r28:P{SHFT

OJ55,Q:P{SHFT

O}56,28

1

PRINT"{SHFT CLR}"TAB(51)"MUSHROOMS"SPC(204)"COPYRIGHT 1983"SPC(14)"BY JOHN STILWELL"

2

E=7726:X=36874:POKEX+4,15:POKE36879,27:FORI=1TO2000:N

3

PRINT"{SHFT CLRHCTRL 9 | PLAY AGAINST ME? " : GOSUD71 : P$ =

4

PRINT"(SHFT CLR}":FORI=0TO8:FORJ=0TO8:IF(J<3ORJ>5)AND

EXT:POKE36869,255 AS (K3ORI>5)THEN6 GOSUB54 NEXTJ,I:I=4:J=4:GOSUB55

addressed mailer, and I'll be very happy

to send you a (ape.

BO RUN Jiiiiu 1984 / 61


Clrclo ?18 0" Reader Semcecard

VIC-20/C-64

MODEM

Listing 2 continued.

8 PRINT"tHOME)(CTRL 9}FROM WHERE?

":GOSUB25:IFPEEK(E + 44

*A+2*B)=0THEN7 9

J=A:I=B:GOSUB56

10 A=J:B=I:PRINT"{HOME}{CTRL g)TO WHERE?(6

SPACEs}":GOS

UB25:IFPEEK{E+44*A+2*B)<>0THENGOSUB54:GOTO7

11

G=(A-J>/2:Y=(B-I)/2:IFABS(G)=1ANDABS(Y)=0ORABS(Y)=1A

12 13

GOSUB54:GOTO7 IFY-1THENGOSUB62:GOTO35

14

IFY=-1THENGOSUB5B:GOT035

NDABS(G)=0THEN13 Tiny 2>/.x2y.x1 in.

300 baud Direct Connect Originate/Answer *

Full

Duplex • Carrier detect LED

15

IFG=1THENGOSUB6B:GOTO35

16

GOSUB65:GOTO35

17

Y=1 :G=0:GOSUB21 : IFK = 1THENRETt)RN

18 Y=-l:GOSUB21:IFK=1THENRETURN

World1! lowest coil modem. High peftormance

19

Texas Instrument single chip modem design. Works lor both VIC-ZO and Commodore 64.

21

K=0:F0RI=0T08:F0RJ=0T08:Z=PEEK(E+44*J+2*I):IFZo4THE

22

IFPEEK(E+44*(J+G)+2*(I+Y)(O4THEN24

Plugs into user's port. Use with single of multi line phones. Plugs into telephone base. 300 baud. Direct connect. Originate/answer.

Full duplex. Carrierdetect LED. Crystal controlled. Powored by computer. Aluminum enclosure, Includes Batlc lilting of Terminal Program.

Terminal Program available on tape, M.95 and cartridge, $19.95. Specify VIC-20 or C-64.

Save VIC-20

Cartridge Programs on tape MFJ-1256

Adaptor board lets you save VIC-20 cart ridge programs on cassette tape and run them

Y=0:G=-1:GOSUB21:IFK=1THENRETURN

20 G=1:GOSUB21:RETUSN N24

23

IFPEEK(E+44*(J+2*G)+2*(I+2*Y))=0THENK=1:J=8:I=8

24

NEXTJ,I:RETURN

25 GOSUB73:POKEK,5:POKEK+1,5:POKEK+22,5:POKEK+ 23 , 5

26 Y=0:G=0:GOSUB71 :IFA$ = "{CRSR LF}"THENY = - 1 :GOTO32 27 28 29 30

IFA$="(CRSR RT)"THENY=1:GOTO32 IFA$="(CRSR UP}"THENG=-1:GOTO32 IFA$="{CRSR DN)"THENG=1:GOTO32 IFA$="(FUNCT 1}"THENGOSUB77:RETURN

31

GOTO26

32

D = PEEK(

33 34

GOTO26 GOSUB77:A=A+G:B=B+Y:GOTO25

35 IFP$o"Y"THEN7 36 PRINT"{HOME}(CTRL 9}{10

SPACEs)":A=INT{RND(VAL(TI$))

*4)+1:ONAGOTO38,40,42,44

37

GOSUB81:IFA=1THEN50

sion port and software to save and run cartridge

39 40

UB62:GOSUB81:GOTO7 GOSUB81:IFA=2THEN50 C=1:U=7:GOSUB78:Y=-1:G=0:GOSUB46:IFK=1THENGOSUB80:GO

programs on cassette tape. Requires 8K RAM Board (no! included).

41

SUB58:GOSUB81:GOTO7 GOSUB81:TFA=3THEN50

43

GOSUB81:IFA=4THEN50

using 8K RAM board. Provides cartridge backup, eliminates plugging and unplugging cartridges and turning VIC-20 on and off.

Includes adapter board that plugs Into expan

RS-232 Interface for VIC-20/Cr64 MFJ-1Z3B

*3995

38 C=1:O=1:GOSUB78:Y=1;G=0:GOSUB46:IFK=1THENGOSUB80:GOS

42 C=7:U=7:GOSUB78:Y=0:G=1:GOSUB46:IFK=1THENGOSUB80:GOS UB68:GOSUB81:GOTO7

44 C=7:U=1:GOSUB78:Y=0:G=-1:GOSUB46:IFK=1THENGOSUB80:GO SUB65:GOSUB81:GOTO7 45 GOTO37 46 K=0:FORI=0TO8:FORJ=0TO8:Z=PEEK{E+44*J+2*I):IFZ<>4THE

ProvldB! RS-232

voltage conversion for VIC-20/C-W serial port. Use • RS-232 printers, modems, speech synthesizers and other RS-232 peripherals. Switch reverses transmit/receive lines for DTE or DCE operation. Use as null modem. Standard 25 pin RS-232 con nector.Plugs into user's port.Powered by com puter. 2Kx2M Inches.

VIC-20 Capacitance Meter Measure 100 pf to 100 Mid.

MFJ

Includes calibration capacitor, software on tape and hardware interface.

Order Irom MFJ and try It If not delighted.

return within 30 days for refund (less shipping). One year unconditional guarantee. Order yours today. Call toll free 600447-1 BOO. Charge VISA, MC. Or mail check, money order.

Add $4.00 each for shipping and handling.

CALL TOLL FREE . . .

8OO-647-180O

Call 601-323-5869 in US. outside continental USA.

ENTERPRISES INCORPORATED 921 Louisville Road, Starhvllle, MS 39759

62 / RUN June 1984

47

N49 IFPEEK(Et44*(J+G)+2*(I+Y))<>4THEN49

48

IFPEEK(Et44*(J+2*G)+2*(I+2*Y))=0THENK=1:A=J:B=I:J=8:

49

NEXTJ,I:J=A:I=B:RETURN

51

SUB71:GOTO3 IFP$="Y"THENGOSUB78:PRINT"(CTRL

1-8

50 GOSUB78:PRINT"{HOME}{CTRL 9}YOU ARE WISER THAN l":GO 9){HOME}YOU

HAVE

MUC

H TO LEARN,YOUNG ONE":GOSUB71:GOTO3

52 PRINT"{HOME}{CTRL 9}{CRSR DN1PUSH ANY KEY":GOSUB71:G OTO3

53 PRINT"{HOME){CRSR RT){CRSR DN}";:FORD=0TOI*2:PRINT"(

CRSR RT)";:NEXTD:FORJJ=0TOJ*2:PRINT"fCRSR DN}";:NE XTJJ:RETURN

54 GOSUB53:PRINT"DE(CRSR DN}{2 CRSR LFslFG";:RETURN 55 GOSUB53:PRINT"PA{CRSR DN}(2 CRSR LFs)BC":RETURN

56 GOSUB53:PRINT"HJ{CRSR DN}{2 CRSR LFs)FG{CRSR UP}";:G OSUB74

57 PRINT"{2 CRSR LFs}HJ(CRSR DN}{2 CRSR LFs)IK";:GOSUB7 5:PRINT"{2

CRSR

LFsJFG";:GOSUB74:GOSUB74:RETURN

58

GOSUB59:GOSUB59:GOSUB56:GOT054

59

GOSUB56: PRINT" {CRSR UPHCRSR LF}E(CRSR DN}{2

CRSR LF

s}";:GOSUB74:PRINT"L";:GOSUB74:PRINT"{CRSR LF}F";:


Circle 14 on Roader Service card.

EASTCOAST SOFTWARE €CS...inflation-fighting prices. No hidden charges! No credit cardfrest

CAT" 2710

COMMODORE

2837 0374

Sol [ware Aulornn ui h D Solo Flight C

2968 2725

Spider Ea^r I) SlorBaltleD

1B8! 2949 1277 127M

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2952 Solo Flight D 2935

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64 Tutorial Vo] ID 64TulonalVe.l2D

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179 00 399.00

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16 00

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122 70 22.7(1

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0262

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0373

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109.95

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2984

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34 60 37 01

30 75 27.70

27 70 20.75 20,75 2U.75 20.75 20 75 20 75 20 75 20 75 20.75 20 75

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CAT*

21 15

38.05 13.85 23 05 124.20

EASTCOAST SOFTWARE 40 Hockersvllle Rd. Hershey. PA 17033 MAIL YOUR ORDER OR CALL

(717) 533-8125

800-233-3237 We Ship UPS-Shipping 1% (12.50 mtrt.)

C.O.D. Add An Addlllunal (2.50 Hnrdware (Prln(ers7MunM0T&k Shipping Is 12.50 *<l% (U.P.S.) For Air Mull, Canadian. APO/FPO Orders, Shipping 12.50 *4% ofTotol Order (US Fund.) PA Residents Add 6% Tax

LIST

.34.95

FroaaerC

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..

2739 General Ledger D 2224 Getip.ilitique D 1H47 UndiunneiR 1437 2137 1B51

Hairiha! Mat D

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1788

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29 95

...79.95 .29.95 14 19 49 29

95 95 95 95

2735 1939

29 IS

2870 2242

2048 2912

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■lirage Data Saw Myr E> ^Irnge Word ProcesKW !> ■loney Manager 0 ■Iint rtina?inq ThIna D pfultD ■luliiplan D

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2947

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17fi6 NukwivnrC .... 2703 OdlnD . . 219.1 Omntcak D 2842 2893 1957 1953

PapirClipD . ParaCl'nnlerEi.t.Cablefi1 PhaioJi'jCuneC.... Pharoh's Curse D

2044 2834

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2679

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2201 PlonetfallD 2177 PooyanC/D 2983 Powerlll* D 2820 PractlcalcD 1894 (JulckBioumr-oxH 2711 HhymesSiRlddltiD . , 0503 Hiteman Plus Printer . . 2950

Robouon 20S4 R

2993 2681

Sargon2D Save New York H

2965 Sanyo PR55O0 Printer 2043 1762 1959 1948 11587 1416 1937

Sea Woli R SeafoiH .... ShamusC Slmimill) Sniofulio.il R . SmllhCoronaTPl Ribbon Snooper Troops'] O

.

40 00

2162 Trashman R . . .

29 95

1281 Trunk Floppy Sto.a« . 2195 Turlle Graphic. II H l<Jir> TyneAiiackD

29.95 59 95 39.95

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....21.95

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.

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0264 2871 1822

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34 95

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26.90 26 90 21.95 17 30 27 60

27 65 37 00 450 4.65 27 65

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138 65 131.60

305 50 15.95

19 40

21 70

27.70 20 75 2150 41 50

27.65 15 20 17.30 38.05 13 85

13 S5

27 60

26.95 135 00 4165

2195

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75 00 30 75 12 50 224 95 27.65 27 65 27 60

27.65 27 65

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Disk Program

(C)

CasselT*? Program

(R) Rom Ciirlndoi?

30 75

26 9(1

Many More Tides Available!

333 35 432 90

17 10

34.95 15.110

Canimml-ifr'

26 00 10 40 :m 60

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79.95 44 95 125(10

F| j •r^yincil trademark of

t:OMMOM)Ht KUC1HQNK&. LTD.

55 35 37 00 86 55

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59 95 . . 29 95

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34 95

24 20

20 70

40 00

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CHECK ONE: 0 VISA Caid"

fj MASTERCARD Exp

38,09 49 00

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20.75 31280

995 00

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Zip.

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6 35 27.60

No Minimum Order Visa- Mastercard- C. 0. D. -Check

800-233-3237 In PA 717-533-8125

Prices Subject To Change

Tills Ad Prepared April. 1984

Sorry, No Foreign Orders

.4000

SALE

2 20

99.95

.7.95

1842 TempTeof ApshaiC

69.25

.40.00

.19 95

23 0(1 28 00

1836 Tenipleof ApshalD

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34 95 34 95 . 24 95

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29 95 39 95

00 95 00 00

20 70

30 75

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30 69 189 ...179

.

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44 95

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493 75

65 00 .29 95

175ft 11444

0015

599 00

249 0(1

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49.95 30 00

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39 95

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39 95

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69 95 39 95 49.95 51 90

399 00 499 00 19 95

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34 95

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24 20

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2715 SIury Machine R

1528

J29 95

-.34.00

24 20

.39.95

.

0093 WrtMl.raSS/DDSollpack

15 05 20 75

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2989 LodtRuimcrD

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13 40

39 95 39 95 99 95

2972 Uheli-l"White(iri(K]j

1509 2875 0671 0661.

10 55

29 95

1333 Koala Graphic Tablet CMIX.4 1883 KnltJoy.lE)>(AlTypil

^icroline 92-P Printer

27 70

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2720 KnhjIiliOITheDesenC

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26 35 330

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34 95

2855 2076 1806

15 05

.

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20 70 48.05 10 35

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1320 KidsAnd The Commodore 64 2712 Kids On Keys D 2218

27 65 20 70 26 95 17.10 23.05 (.1.50

35 00

29.95 29 95 19 95 29 95

2037

68 55

.29.95

.

1789 Household Finance C

2789 2M6K 2953 1H44 1839 2065

34 95

.

1936 Hey Diddle Diddle D . . 1782 Home Accountant D 2297

24 20 24.15 24.15 10.15 27 70

.14.95 . . 40 00 99 00 39 95 .29.95 . .

Head Cleaning Kit HrilcntAceD

1790 Home Inventory D. .

SALE

34.95

(Snmes Commodore 64 Play

LIST

Snooper Troopl'2D

mill my oid»>r for

ltfaw> specify sn

RUN June 1984 / 63


Circle 36 on Reader Sarvlco caul

KIWISOFT PROGRAMS FORTHEC-64

Listing 2 continued.

60

GOSUB74:PRINT"(CRSR LF)L";

GOSUB74: PRINT" {CRSR LFHCRSR UP)NOtCRSR DN){2 Fs)PC";:GOSUB74:PRINT"(3

CRSR

CRSR

L

LFsHCRSR UP)VWA{CRS

61

R DN}{3 CRSR LFs) PB" ; iGOSUB?-! PRINT"{3 CRSR LFs}{CRSR UP}HE@{CRSR DN]{3 CRSR LFs}L G";:GOSUli74:PRINT"{2 CRSR LFs)F";:GOSUB74:I= -1:RE

62

GOSUB6 3;GOSUB63:GOSUB56:GOT054

TURN

63 GOSUB56:PRINT"{CRSR UP){2 CRSR LFsJD";:GOSUB74 :PRINT "(CRSB DN}M";:GOSUB74:PRINT"{CRSR UP){2 CRSR LFs}R SICRSR DN}{2 CRSR LFsjBT"):GOSUB74 64 PRINT"(CRSR UP({2 CRSR LFs}@XV{CRSR DN)(2 CRSR LFs}C T";:GOSUB74:I=I+1:PRINT"(CRSR UP}(3 CRSR LFs}@ADJ( CRSR DN){3 CRSR LFs)CFM";:GOSUB74:RETURN

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GOSUB74;PRINT"(2 CRSR EFT ARROW}{CRSR DN}(2 RSR LFs)BC";:GOSUB74

S4J95

S79 95 S43 95

Space. Cars, Pianos, f anlnsy, Animals

• Mom Puzjlepic puzzles. PUZZLEDISKS S?4.%ea E351/ M ed in m / Freno is h ly Oi I lieu 111 • Treasure We oesl ot PAINTP1C ART S8D DO S original paintings by "DJifm disk • See our COMPUTER ABT PRINTS (3 (or S25) sa 9Sea 20" i 24" "Room ' "Storm" "Holy Land" SEND FOR OUR FREE COLOR BROCHURE • DEALER ENQUIRIES WELCOME • Aild $2 o f> Is. Pay in Mvonco by check or m/o or VISA, AMEX CaMornla, aafl 6% Mitt Km

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Circle 33 on Reader Semce card

COMMODORE 64

HACKERS ONLY

*B00KWARE FROM ABACUS* i • Unr jve! the myslenes oi The

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ME. VISA. AMEX accepted.

64 / RUN June IU84

LF)E";:GOSUB74:GOSUB54:

LFs}(2 CSSR UPs){UP ARROW}{L CRSR LFs}{LB.]]{CRSR DN){2 C

67

PRINT"{CRSR UP}(2 CRSR LFs}@A":J=J-1:GOSUB54:GOSUB74 :PRINT"(CRSR LF)(CRSR UP)J";:GOSUB74:RETURN 68 GOSUB70:GOSUB74:PRINT"{2 CRSR LFs)BC{CRSR DN)(2 CRSR LFs)IIJ";:GOSUB7'1:GOSUB70

69 PRINT"{CRSR DN}{2 CRSR LFs){LB.}]";:GOSUB74:PRINT"(C RSR

70

UP){2

CRSR LFs)BC":GOSUB56:GOTO54

GOSUB56:PRINT"{CRSR UP}{2

CRSR

LFsJ^AlCRSR

DN){2

CRS

R LFs)Z[";:J=J+1:RETURN

71

GETA$:IFA$=""THEN71

72 73

RETURN K = 38446'+44*A+2*B:RETORN

74

FORD=1TO60:NEXTD:RETURN

75

POKEX,163:FORD=lTO50:NEXTD:POKEX,167:POKEX,175:POKEX

76

FORD = 1TO200:NEXTD:POKEX,0-.RETURN

77

POKEK,6:POKEK+1,6:POKEK+22,6:POKEK+23,6:RETURN

78

I=C:J=U:GOSUB53:PRINT"{CTRL 9){SHFT J}{SHFT KJfCRSR DN}{2 CRSR LFsHSHFT U)(SHFT 1} " ; :GOSUB74 : GOSUB74 :

,179:POKEX,183

79

PRINT"(CRSR UP}{2 J}";:GOSUB74 PRINT"{CTRL OHCRSR

80

s}$";:GOSUB74:GOSUB74:PRINT"{CRSR UP]{CRSR LF)&{CR SR DN]%":RETURN Q=I:W=J:I=C:J=U:GOSUB53:PRINT"tCRSR DN)'#":GOSUB74:G

81

I=C:J=U:GOSUB53:PRINT"{CRSR DN}$%";:GOSUB74:GOSUB74:

malort Sequential, relative ranOom 'lies Many i^plul utilities 1541 RDM listing fully commented

GOSUB66:GOSUB66:GOSUB56:GOTO54

66 GOSUB56:PRINT"(CRSR UP){CRSR

CRSR

LFsHSHFT

UP)(CRSB

I){CRSR

DNHSHFT

LF}!(CRSR DN}{2

CRSR

LF

OSUB74:I=Q:J=W:RETURN

GOSUB74:PRINT"(CTRL 9}{CRSR UP|{2 CRSR

LFsHSHFT K

}{SHFT J}{CRSR DN)(2 CRSR LFsHSHFT I} {SHFT U}";:G

82

OSUB74

GOSUB74:PRINT"{CRSR UP){2 CRSR LFs}(SHFT I) (CRSR DN }{2 CRSR LFs) {SHFT J)";:GOSUB74:PRINT"(CRSR UP)(2 CRSR LFsHCTRL 9} {CRSR DN! ": RETURN


Circle 245 on Reader Service card

Circle 18 on Reader Service card.

IVI I I C"

PROGRAMS

FOR THE

AND

VIC 20tm

COMMODORE 64™

WORD MITE

Tbli s.r"-}tBT

Rated THE BEST educational

2

!s a little ■ard processor "Ith QIC featurti. Sctflen

editing; Bil'.e bus rear; r-jrea text file* on tape and diltc. Print di di^olay leit nlth jtlecttfl r.aae. line, maigln, :~,i-ii<H f space lengths.. Cnfiance/revei^c character, lj/1 case, column tflC nut1d"s.

ADDRESS MITE 2

Cieute

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lists witfi

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entrisi lrh njtur.il for*iti fsvleir, colt, ^uct Dy 3^ hd?[1 Qi *fcY; aiiDla^> print, Etcord tutrlitt*.

LETTER MITE

2

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Each-

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edit,

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format,

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flvallaUle for Conmaaott 6fi" anc VIC SO"1 ulth 8K- an tflDT or CiakF also for vie 2G" 5^-. or, tape, vrc printer std,; also To: H5-J32. ^PEClfv wec5lQn ana tape or als*. ScnC cn«ck pr KO; CDD.H evtr^,

MORE"

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uritc i

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SOFTWARE

2232 Ogden Ct., St. Paul, MN (612)

.,-.•■.

Computing magazine.

Commodore 84 version: "This is the best typing tutor we have seen yet; it can get your

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RUN June 1984 / 65


Quick Switcher When one micro just isn't enough.

If you're a two-computer user,

you can switch with speed and

ease between your VIC-20, C-64, peripherals

and

monitor

by

building yourself this inexpen

sive interface box.

By Karl T. Thurber

In late 1982, I obtained my VIC-20, followed several months later by the Commodore 64, a color monitor, two VIC-1541 disk drives and a 1525 printer. The serial I/O bus made con nection of the disk drives and printer to either computer (but not both in a single system) an easy matter, since the devices are simply daisy-chained together. However, I still wanted to be able to conveniently use the VIC-20 with all the peripherals, having acquired a substan tial software collection (particularly games) for the VIC. Keeping the VIC

[he serial I/O bus, and a double-pole, double-throw (DPDT) wafer or toggle switch for the audio and" video lines. (A single eight-pole switch could have been used instead.) The switches were mounted in a small 3 Va - X 2Vt- X 4-inch minibox (Radio Shack #270-251). Six-pin female DIN jacks were installed on the rear apron for the serial bus connections, while RCA-type phono jacks, also installed on the rear panel, were used for the switched audio and video connections.

would certainly make the children hap

cables having six-pin male DIN plugs on each end to connect the serial I/O bus on

py and would also provide a trainer for them. What I needed was a simple inter face box lhat would do two things: switch to either computer the six-wire serial I/O bus carrying the peripherals, and switch the audio and video outputs

RADIO SmMK MlHi

DlK CASH TO i[^'-i

1

7

1 FT-CA PHONO JACK "SIX-PIN DIN J4CK3

0-6* I/O VIC-2Q I/O

Fig. L Block diagram of the custom-built interface.

I

used

unshielded,

six-conductor

each computer to the interface box. Standard, audio-type, five-pin DIN cable assemblies served to connect the computers' audio/video ports to the in terface box (these assemblies have RCA phono plugs on the other end), 1 used a set of audio cables to connect the inter face box to the monitor, and another sixconductor cable to link the interface box to the first 1541 drive in the daisy-chain. Though simple and straightforward, and costing less than $25 to make, the Lit tle interface box allows instant switch over from one computer to the other, using a shared set of peripherals and monitor, without the need for any plugging and unplugging of cables. The only care you need to take in op eration is to turn off all equipment when switching between computers to avoid

the possibility of transient voltages damaging either computer or periph to the color monitor.

Address alt author correspondence to Karl T. Thurber, 317 Poplar Drive, Millbrook, AL 36054. _ 66 / RUN June 1984

I couldn't locate such a ready-made device, so I had to build one myself. The interface required a six-pole, double-throw (6PDT) wafer-switch for

erals. Of course, the color mon itor's controls require minor readjust ment when switching between the two

computers. Fig. I shows a block diagram oftheinterfaceconnectionsdcscribed. SI


■A \X

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Circle 310 on Reader Service card.

Fiction, Fantasy, and Computer Adventure

For the Commodore 64 Rainbow Quest will take your child on a space adventure of the future. The

Rainbow Quest by Richard Ramella. Pro grams adapted for the Commodore 64 by

Guy Wright. Illustrated by Coni Porter.

planet Rainbow is a faraway land of

CflfflttK BK7401 ISBN 0-88006-069-7.

events for young readers to discover.

Disk RK7405. ISBN 0-88006-076-X. Wayne Green Books are available at your local bookstore. Dealer inquiries invited.

Rainbow Quest is a book-and-software adventure for the Commodore 64Children read and play along as Molly and Sam meet strange creatures as they make their way across the planet Rain bow. To reach cheir goal, they must survive on their own and face the chal

To order Rainbow Quest, call toil-free for credit card orders, 1-800-258-5473. (In New Hamp shire, call 924-9471.) Or mail your order with pay ment or complete credit enrd information to: Wayne Green Inc., Book Salts, Peterborough,

lenges they meet. Readers will help Molly and Sam find their way through dark and confusing mazes, solve word and number puzzles,

ping and handling. Orders payable in U.S. dollars only.

and conquer invaders in arcade-sty 11: games. Each obstacle they meet is a program, on the Rainbow

Quest software, ready to load and run. Rainbow Quest has 25 programs in all. Book and software are sold together in a protective stor age binder with complete instructions. Each Rain

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r Color my child's imagination! Send me Rainbow Quest for the

Commodore 64 at SH.97 per package. {Include $2.CO per package [or shipping and handling.)

CuMette (BK74Q!)

|

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I

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Address.

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RUN June 1084 / 67


For the Counting By James R. Miller

Here's a fun program that can help your young chil

dren learn tojcount and add.

Btmch-O-Bugs combines sound and color with special characters to create a

simple but entertaining counting game for preschoolers who are just becoming familiar with numbers. The program, divided into two main routines, allows a child to count red and green bugs in order, then add them up to solve simple addition problems.

Instructions are easy to understand, and the use of language and numbers on

sets up the special character set. The @ character in the brackets will change in to a bug when the program is ready to begin. Once the screen clears, "Count the Bugs" appears, along with a Touch Re turn command. Now the action begins.

Red and green bugs pop up across the screen. The random number generators

in lines 200-202 limit the number of colored bugs to no more than ten of each color.

When all the bugs have appeared, the screen displays a new message asking the child how many red bugs there arc. The easiest way to count them is to

touch the screen with a finger, counting the red bugs out loud. If there are five red bugs, the child types 5 on the screen and then presses the return key.

A giant YES appears in the center of the screen each time a right answer is given, and a score appears on the last

tine of the screen. Touching the return key again clears the screen,

and the

child then is asked how many green

bugs there are. The multicolored YES appears again for a right answer. Incorrect responses return the pro gram for another try and this continues until the correct answer is found. The score will decrease, however, for each wrong response.

Correctly counting the red and green bugs advances the program to the next

RUN It Right V1C-20 unexpanded Address

author

correspondence

68 / RUN Juno lÂŤ84

section, and the screen color changes to

so, parents are urged to assist their children with the program until the

black. In this routine, the child adds up

youngsters

types in the answer. Right answers earn the child a higher score and another

become

familiar

with

its

operation. to

James R. Miller, 2142 Odema Drive, Lima, OH 45806.

the screen Is kept to a minimum. Even

The instructions (tines 50-70) simply ask a child to count the red and green bugs and to touch a key to begin. The program will pause while the computer

all red and green bugs on the screen and

YES printed on the screen in many col ors against the black background. Bunch-O-Bugs

continues

through

each section of the program until the


Circle 212 on Header Ssrvlcn card

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0

B

S

641 Presidential Drive • Richardson, Texas 75081 • 9:30 a.m.-6:30 p.m. (Mon.-Fri.) • 10:30 a.m.-2:30 p.m. (Sal.) RUN June 1984 / 69


child has scored 250 or more points

(bugs), whereupon the game ends.

Listing of Bunch-O-Bugs program for the unexpanded VIC-20. 50

51 55

PRINT"{SHFT CLR){ HOME) {CRSR DN}(3

PRINT"(CRSR DN)(2 SPACEs){CRSR RTHCTRL 1)1.COUNT TH E {CTRL 3)RED(CTRL 7)":PRINT"(2 SPACEs){CRSR RT){C TRL 1)AND (CTRL 6)GREEN{CTRL 1) BUGS!(CTRL 7)"

60

PRINT"{2

65

GETA$:IFA$oCHR${13)THEN65

70

CRSR RTsHCTRL 1)*

{CTRL 3}*BUNCH-O-BUGE*{CTRL 1}*{CTRL 7}"

CRSR

.{CTRL PRINT"(6

DNs)13

CRSR

RTs)2.PRESS

{CTRL

1JRETURN

7)" CRSR

DNsHCTRL 5}(3

AIT{CTRL 0){CTRL

1)

SPACEsHCTRL

[@]{CTRL

9)PLEASE

W

7)"

How the Program Works

The VIC-20 has many keyboard graphics characters that could be used to help a child with counting and sum ming, but the creation of special charac

ters like bugs is a simple technique; it re quires the use of only five or six lines near the start of the program to set up the VIC for your own characters. To put it simply, lines 100-150 move

100

X=PEEK(56)-2:POKE52,X:POKE5G,X:POKE51,PEEK(55):CLR

110

120

CS = 256*PEEK{ 52 )+-PEEK{ 51 ) FORI=CSTOCS+511:POKEI,PEEK(I+32768-CS):NEXT

130

FORI=0TO7:READJ:POKECS+I,J:NEXT

140

DATA

150

POKE36869,255

155

FORDE=1TO1500:NEXT

ter set, and one Data statement is read

156

PRINT"{SHFT CLR)";POKE36879,25

by the program to change @ to our new

160 170

GOSUB500 GETA$:IFA$<>CHR$(13)THEN170

bug once the program is running.

180

V=36878:S1=36875:S2=36874

200

RV=INT(10*RND(1)}+1

202

RW=INT|10*RND{1))+1

the VIC's own character set out of its normal location (ROM) into RAM. The memory is lowered a bit to protect Basic programming from the special charac

15 3,219,36,60,126,90,102,102

Line 140 is the Data statement for our

new character. The eight numbers in the statement change the @ character into a

205

PRINT"{HOME){5 CRSR DNs]"

210

FORTX=1TORV

215 220

GOSUB400

230

FORDE=1TO250:NEXT

240

NEXTTX

PRINTTAB(2);"{CTRL 3)g

bug. If you have a utility program that helps you design your own characters,

you may change the bug to look like anything you wish. At the end of the ar

{CTRL 7J";

ticle, I offer a few new data lines that produce different bugs.

241

PRINT"(CRSR DN)"

242

FORTY=1TORW:GOSUB400

Lowering memory for special charac ters can cause a few problems when re

243

PRINTTAB(2);"fCTRL 6}@

244

FORDE=1TO250:NEXT

245

running the

NEXTTY

248

POKEV,15:POKES1,250:FORDE=1TO30;NEXT

249

POKEV,0:POKES1,0

wiil continue to lower the memory each time the program is rerun if you've halt

250

PRINT"[!iOME){19

255

IFN=RVTHENGOSUB1000

ing this two or three times (to list the

256

IFN< >RVTHENGOSUB2000:GOTO250

265

POKEV,15:POKES1,225;FORDE=1TO30:NEXT:POKEV,0:POKES1

267

PRINT"(1(OME}{19

program or edit a line) will cause an Out-of-Memory message. During an actual run, GOTO com mands keep the program from doing

NY

(CTRL 7)";

CRSR DNs ) { 3

{CTRL 3)@(CTRL

CRSR RTs)(CTRL

1 ) HOW MA

1)?";:INPUTN

,0

NY

CRSR DNs){3

{CTRL 6)@{CTRL

CRSR RTs){CTRL

269

IFM=RWTHENGOSUB1000

270

IFM<>RWTHENGOSUB2000:GOTO267

280

PRINT"{SHFT CLR)":POKE3687 9,8 DN)(CTRL

9){CTRL

Lines

100-150

ed the program's operation by touch

ing the run/stop and restore keys. Do

this, but when you're typing in a pro

300

PRINT"{HOME)(CRSR

305

TRL 0)"; PRINT"{"! SPACEs)@ ADD 'EM UP ?" PRINT"{CTRL 9}(22 COMD PsKCTRL 0)";

310 312

1 )HOW MA

1}?";:INPUTH

program.

8){22

COMD

Ys)(C

gram, it's often tempting lo run and rerun it to see how it operates. Be careful.

You can avoid the repeated lowering of memory and the consequent risk of the Out-of-Memory message by staning

FORDE-1TO1000:NEXT

315

AX^INTie'RNDfi))+l

reruns from line 150. When the black

316

AY=INT(6*RND( 1 )) + 1

screen displays your score at the end of

325

PRINT"{CRSR DN)"

330

FORI=1TOAX:GOSUB400

the game, type RUN 150, and the game

335

PRINTTAB(6);"(CTRL

340

NEXT I

3)@

will run from that point without loss of

";

memory.

The number of bugs that appear in

342

PRINT"{CRSR DN)"

345

FORJ = 1TOAY:GOSUB4 0 0

each section of the program is con trolled by random number generators.

350

PRINTTA0(6};"(CTRL 6}@

352

NEXTJ

353

FORDE=1TO700:NEXT

355

PRINT" {HOME} (19

360

IFQ-AX+AYTHENGOSUB1000

365

IFQ<>AX+AYTHENGOSUB2000:GOTO355

NY

(CTRL

In the counting routine, there are no

CRSR DNs ) ( 3 CRSR RTsHCTRL 8) HOW MA

3)p{CTRL

1}+(CTRL

367

IFSK=>250

370

GOTO156

400

POKEV,15:POKES1 ,22 5-tRV

70 / RUN June 1984

";

THENGOTO3000

6)@{CTRL

8}";:INPUTQ

more than ten red or green bugs, and in the Add-'Em-Up section, no more than six of each. Lines 205-280 print the bugs on the screen for the counting routine, and

lines 300-370 print those for the adding routine. Lines 1000-1090 create the giant YES in multicolor. Other routines


Circle 225 on Reader Service card.

Circle 192 on Reader Set vice cam

Keep detailed records of all tax deductions, bank

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and check transactions with

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Create a file of up to a

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Machine-language program it com

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Circle 197 on Reader Seivice card

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same as the original.) Simply load the program from tape, list line 140 and

produce [he sounds used to signal right or wrong answers.

SelfSeardl

change the eight numbers to your own.

Different Bugs

Try:

If you wish to create other bugs, you may try your own (with the help of a

[40 DATA 24,60.90.219,255,66.36.24

character building program) or try some of those suggested below. (Note: change

or:

140 DATA 129.255,189.60,153,255,189,24

the data in line 140 before the program

Have fun!

has been run, or the bug will remain the

11

Listing continued. 405

FORDE=1TO30:NEXT

410

POKEV.O:POKES1,0

420

RETURN

501

PRINT" {CTRL

9}{CTRL 1 } (22 COMD YsHCTRL

505

PRINT"{CTRL

3}{2

510

RL 3)**" PRINT"(CTRL

9HCTRL

515

FORDE=1TO1000:NEXT

516

PRINT"(HOME}{4

500 PRINT" (SIIFT CLRHHOMEHCRSR DN}"

Easy w u« "„ n manu

RETURN(SHFT 517

Special Introductory Price

^ $39.95 tfo <2*ifa/**iwtti'm Light H"

POKEV,0:POKES1,0 RETURN POKEV,15:FORMM=215TO250STEP.5:POKES2,MM:NEXTMM

1002

POKEV,0:POKES2,0

1010

PRINT"[CTRL 9)(CTRL 6)(2 SPACEs){COMD +)(3 SPACEs) (COMD +){2 SPACEs)(4 COMD +s){2 SPACEs)(4 COMD +s)

1020

PRINT"(CTRL 9}(CTRL

1070 1075

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+){2

PRINT"(CTRL (COMD

+){

PRINT

fCTRL

Es}(3

COMD

CRSR DNS}"

SPACEs){COMD +)(3 SPACEs) + } [5 SPACES){COMD +}" 4}{2 SPACEs){COMD +)(3 SPACEs) 3}(2

SPACES({COMD

9J1CTRL

SPACEs({COMD

9}(CTRL

5}(2

+ } [5

SPACEs}{COMD +}"

SPACEs)(5

COMD

PRINT

+s}{3 SPACES {4 COMD +s}" {CTRL 9KCTRL 6}(4 SPACEs][COMD

{COMD

+){8

PRINT

{CTRL

{COMD

+}{8

PRINT

{4 ■

ZJPREES

PRINT"{HOME}{10

1060

Finest

7}{SHFT

1001

1050

Manufacturer Prices

9){CTRL

1000

1040

ii clustries

SPACEs}(CTRL

520

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POKEV,15:POKES1,245:FORDE=1TO20:NEXT

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Of";

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SPACEs}**(CTRL

SPACES)(COMD

9}(CTRL

7)(4

SPACEs)(COMD {CTRL 9){CTRL 6){4

COMD

+s] {2

SPACES){4

+ )"

SPACEs)(COMD

+ }"

SPACEs)(COMD

COMD

1076

PRINT" {HOMEK21 ="jSK; "@'S"

1080

GETA$: IFA$< >CI(R$( 1 3)THEN1O8O

1085

FORCL^ 7900TO8185

CRSR

DNs} (3

+s)(CTRL CRSR

1086

POKECL ,32:NEXT

1090 2000

RETURN

2005

FORRO= 8021TO8185:POKERO,32:NEXT

2006

POKEV, 0:POKES1,0

+s}{2

+)(4

SPACEs)

+)(4

SPACEs}

+}{4

SPACEs)

0HCTRL 7}"

RTs){CTRL

4JSCORE

POKEV, 15:FORMM=245TO200STEP-.5:POKES1,MM:NEXTMM

2007

SK=SK- N

2010

RETURN

3000

3020

PRINT" {SHFT CLR)" PRINT" (HOME({3 CRSR DNs){CTRL 8)GAME OVER!" PRINT" (CRSR DN)YOUR SCORE^" ; SK; "(a ' S"

3030

END

3010

SPAC


The Fast BASIC Compiler A stunning show delighted the crowd at the Whisman Theater in

Mountain View last night. Called BLITZ!, loaded and performed by

Robert Sky Irs in a one-man virtuoso programming display, the show fea tures the spectacular compiler for

IC PrO"...BASIC pro ~.

the COMMODORE 64.

TheBL/TZJcom-

piltiri;; faster than

grams running unning pet speed, and I timoc faster than any up to 20' times UIIICS other Commodore compiler that has faster" appeared to date.

Shortly after Skyles took his seat and inserted BUTZi, he had normal BASIC programs running up to 20 times faster after he BUTZed them.

The performer explained that

BLITZ! translates the slow BASIC

language into a much faster code,

thus improving the performance of the BASIC routines. BLITZ! reads

the entire BASIC program, decides which operations only have to run

once, and compiles the operations. It then re-writes the program into its special P-code.

Skyles also showed how BLITZ! adds security to your programs,

because once a program has been

compiled, it is not readable. That

means protection is an automatic

part of the re-wrltirtg.

The highlight of the show was, for this reviewer, when BLITZ! compiled

a string of BASIC programs such that one loaded the next. An im pressed audience looked on as

Skyles effortlessly passed informa tion from one program to another.

BLITZ! on disk for the Commodore 64 costs only $99.00.

(You can also get one for the older PET CBMs on a special-order basis. It puts on quite a show!)

231E South Whisman Road Mountain View, CA 94041

(415)965-1735

__„

Available from your local Commodore 64 dealer or call 1-800-227-9998. BLITZ! ts a trademark of Skylos Eleclrtc Worka. Commodore is a trademark of Commodore.



By Philip I. Nelson

Continue snooping through your computer's memory in the conclusion of this adventurous voyage.

As you lour through your Commo

us to an extremely busy neighborhood

dore in the second part of this ar ticle, you'll see the operating system

(53248-57343), peopled with sprites, noisemakers and other active critters.

ROM, the zones for color, sound and

You can think of this 4K block as the in

the handling of external devices, and fi nally, a look at Pokes, Peeks and the

put/output area, which handles much

arithmetic of addressing.

Located from 56320 lo 56833 are two

Traveling below page zero, we'll flip over into

the highest

more than we have space here to explain.

8K (8000-byte)

block of memory (57344-65535). Here is the computer's operating system, a

giant machine language program that Commodore calls the Kernal ROM. ROM (Read Only Memory) is a pro

CIA (complex interface adapter) chips

that control joysticks, paddles, timers and external devices like the disk drive. A little further down (55296-56295) is the 1000-byte block set aside for color memory. Just as we control what shape

silicon

goes into screen memory by Poking values in that zone, we can control the

chip, even when you turn off the power.

color of any on-screen character by

RAM,

Poking values into color memory.

gram that's

always inside the

however,

meaning

its

disorganized

is

volatile

contents when

memory,

are

totally

you turn

off the

power.

Unless you're ready to learn machine

language, this zone is pretty much be yond your ken. There's no real secret here—we can snoop around all we like, and Abacus Software (PO Box 7211, Grand Rapids, Ml 49510) has even pub

Both blocks are exactly the same size, 1000 bytes, and the computer automa

tically matches them up for us, location for location. As you can see by scrolling down through this area, color memory is a frantically busy place right now.

Below color memory, we'll enter the land of noisemakers—locations 5427255295, which contain the C-64's sound

lished complete listings of this program and 64 Basic (see The Anatomy of the Commodore 64), but that still doesn't make this easy for beginners to under

synthesizer (SID chip). At the bottom of the I/O zone is the VIC-II chip, which handles sprites and high-resolu tion graphics (53248-54271). Some of

stand.

these areas (like the sound chip) are

Even we snoopers, though, can rec ognize a few things in this region. Scoot

quiet now, since Snooper doesn't use

down around 61624, for example, and

you'll see the text of various messages the computer sends you during Save/ Load/Verify operations.

Literal text,

again, is stored letter-for-letter ihe way it will be shown to the user. Further down,

around 58464,

is the

familiar

them. But no matter what you or your program are doing, there's always plenty of motion somewhere in this neighborhood. Sealed nif RAM Zone

If you want a rest after that, the next 4K block will provide you with an op-

message that appears when you turn on the power. Further down, at the lower edge of this zone, is just a lot more Ker

Address all author correspondence to

nal ROM.

Philip I. Nelson, 3801 Garfield Ave.

Passing below the Kernal ROM brings

South, Minneapolis, MN 55409.

RUN Juno 1984 / 75


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portunity for one. Move below 53248,

and you'll find an area that looks suspi ciously similar to the free RAM we trav eled through at the beginning of our

tfyou do not have, or cannot get, the May issue of RUN, which carried Par! I of this arti cle and ils program listing, we will gladly mail

dictionary and found that MONKEY BIZ doesn't exist in the CBM Basic lex icon.

This

means the computer also

can't perform your word as a direct

trek. The truth is, that's exactly what

you photocopies thereof ifyou 'I! send us a self-

command in Immediate mode. It can

we've found—4000 bytes

addressed stamped envelope. Address your re

only alert you to a syntax error, and

quest to RUN Editorial Office, SO Pine St.,

you'll have to (ry again.

programmable

RAM,

of vacant,

available

for

Peterborough, Nil 03458.

your use.

The same kind of error-checking is

But curiously enough, this big hunk

performed

of memory is sealed off from the rest of user RAM. If you're industrious enough

to write a program that burns up all 38K + of the C-64's regular Basic text space, and then add another line of code, (he computer will send you an Out Of Memory Error, leaving this area as empty as it now looks.

Why build a sealed-off RAM zone in to a computer? One reason will suggest itself if you scroll down to the very low est address in this block, location 49152. Sound familiar? You typed it in when you entered Snooper. This is where our ML subroutine starts.

Of course there's still plenty of va cant RAM in our Basic text space, so we could have stuck the ML program there

(as we did with our instruction display), bul what would happen if we carelessly plopped our ML program into Ihe mid dle of Basic text, or right next to it in the spaces it needs for variables or arrays?

The result would be a glorious crash. To make life simple, we're keeping our ML routine safe up here, where Basic will never intrude.

big operating-syslem program we saw at the top of memory. If so, you're right

again. We're looking at another jumbo ML program, the one most of us call Basic. Maybe you haven't thought of it this way, but the Basic language is just an other program,

permanently recorded

in ROM. The purpose of the Basic pro gram is simply to help you write pro grams.

If you still

don't

believe us,

move down to where Basic begins, around 40960. Just like Snooper, this program has a title: CBM Basic. Fur ther downscreen are the many Basic

keywords and error messages stored as literal text. Let's pause here and re flect—there's a lot to learn. By doing lots of hard jobs for you and catching many of your mistakes, this Basic program, often called an in terpreter, is what makes your computer such a friendly device. Each time you turn on the computer, its operating-sys tem program sends it through a host of

To read the ML program in front of

set-up routines (one of these, we learned,

you, use the screen-display-code table. When setting up, the firsi data value we Poked in here was 160, which shows up

soon as that internal housekeeping is

as a white square (reversed space) on the screen.

While we're here, note how compact the ML program is, compared to our Basic text. It's only 69 bytes long, bul does in a flash what would take long,

boring seconds in Basic. ML programs are so short because they're written in

the computer's mother tongue: pure numbers. Many of the characters

you

is to set the start -of-Basic pointer). As done, the computer automatically goes to the Basic program and starts to ex ecute it. Let's say you just turned on the com

puter. Basic is already running quietly in the background. Even though the computer

only

"understands"

raw

numbers, the Basic program will let you order it around using familiar, English-

like words. If you type in the first line of Snooper and hit the return key, the

sec here represent full Instructions, sim

computer will store its condensed ver

ilar to a Basic keyword, which the com puter can instantly execute. No line numbers to worry about, no pointers to twiddle with—just clean, unencum

space. Type in the second line, and your text will grow upward in memory.

bered values. Another Basic Program

Move down into the next 8K zone, and you'll learn more of the reasons be hind this big difference in speed. This zone (8K blocks are popular up here in

high memory) stretches from 40960 to 49151. As you slog on down, you may

be thinking this stuff looks a lot like the

while

the computer

runs

your Basic text. As it reads along, the

sion of line 1 at the bottom of Basic text

In addition to compressing, numbering

and storing your program lines and managing its pointers, the computer is

checking your syntax against the stylebook that's part of Basic. For example, if, rather than a num bered Basic line, you foolishly enter

computer recognizes each

Basic key

word by trying to match it against something in its word list. If it f nds a match, it's ready to rush forward. What happens next depends on several things, so let's take them one at a time.

Let's say your Basic text contains the statement POKE A,B, and the com puter has just verified that Poke is a meaningful Basic word. Next it has to find out what value A represents, which requires a quick trip to the A pigeonhole in variable storage space. Now the com puter knows what address we want to Poke into, but not what value to put there. So it's off to the B-variable pi geonhole, to collect B's value and then try to carry out our command—as soon

as it's done some more checking, thai is. What would happen if we told the computer to

Poke info a place that

doesn't exist, like a location with a neg

ative address, or one that's higher than 65535? Or, what if we're using a legal

address, bul we've told the computer to plop in a value that's too big for any memory cell to hold? The computer will

recognize the mistake, find the Illegal Quantity Error message in Basic ROM, abort our Basic program and display the message on the screen. As an extra bonus, it will even tell us which program

line contains the blunder! Bur don't jump to con> lusions. Just because the computer quit executing our Basic text doesn't mean it's no

longer running Basic. It's only dropped out of Running mode into Editing mode so we can fix our text. This part

of the Basic program lets us list the of fending line, change it and replace the old line of text with the new. After it stores the new line, the computer will

adjust all its pointers as needed, then sit back patiently, waiting for its human

user to give it some sensible commands. While we're computing, then, the computer is executing the Basic pro

gram simultaneously, scurrying around like a frantic mother hen to smooth our

MONKEYBIZ, the computer will send you an error message. Your entry has

no line number, so it can't be stored as part of Basic text, and the computer has checked your word against its built-in

RUN It Right VIC-20 or C-64 RUN June 1!>84 / 77


way. It's this complex process of translating our commands and catching mistakes that slows down Basic pro

times you pressed a key while we've

grams so much. When we ask our com

press a key. Move the cursor steadily downward and you'll spot it as a line of q characters moving leftwards across the screen. If you're not sure whether you have it, hold down the space bar—a solid dark bar will move across from right to left, from higher addresses to

snooped around. It's somewhere below

40959, and moves lower every time you

puter to do all this at the speed of light, we're asking a lot; it has other work to do, too, like sending a video image that

your TV can redraw on its screen 60 times every second. We're Almost Home If you're still with us, take heart. We're just about to reenter home terri tory—the free RAM used for Basic text.

somewhere around 38000, which is a long way from the end of our Basic text, though our instruction screen is a lot higher (12288-12387). If string storage grows down that far, it'll plow right through the instruction-display loca tions, filling them with mindless q

lower ones.

What we're doing is cycling endlessly through the GET AS statement in line four. If you've pressed a new key when the computer hits that statement, it re defines the variable we call AS, and also stores the new string separately up here. For reasons we won't go into here, this lets you do powerful things with Basic strings. In Snooper, each new string is just one character long, but CBM Basic lets you make strings as long as 255

On the C-64, this stretches from 2048 to

40959. That's a lot of little pigeonholes, as you'll see in a minute. But before we take the last, long trek back to our in struction display, let's look at that fourth "extra" zone your computer sets aside when you run a program.

This zone is string storage space. Un like variable and array storage, which start low and build upward, string stor age starts at the (op of user RAM and

characters by concatenating (adding) little strings together. Using hundreds of Get statements for keyboard input makes this zone easy to find, but the technique is not without hazards. As I write this, ihe leading edge of my string space is in memory

grows downward. In fact, this space has been growing in size throughout our en tire joumey. 1 can't tell you just where

the leading edge of string storage is located, since i don't know how many

shapes. Keep in mind that there are other ways to fetch input from the keyboard

(Peeking at location 197, for example) that won't bum up memory this way. We're nearly home now, so let's start the long haul back to our instruction

display. I didn't have a true sense of how much user RAM the C-64 contains until I made this last trip down from the top. Don't worry if your instructions are all jumbled—the same pattern is still there, stored in exactly the same loca tions. In our foop-the-loop of the Com

modore 64, we've been traveling in 40byte steps to keep our screen image co

herent. The number 40 doesn't divide evenly into 65536, which is the number of

memory

cells

we

just

trudged

through, so we ended up off base. And you're

probably

still

in

lowercase

Graphics mode. To set everything back to normal, just press Q to quit, and type RUN again.

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How Snooper Wolfe

Now thai you've seen your comput er's insides, you may wonder how Snooper puts them on the screen. I orig

piece of information: the starting ad dress of the 1000-byte source block of memory we want to copy.

/ realized I could go

inally wrote the ML part of this pro

anywhere in the computer

gram for a game thai lets the player scroll up or down inside a long, manyscrecn-sized playfield, which I'd drawn in memory just like the instruction dis play in Snooper. Once I learned how to move in the playfield, I realized there

and look at all those

was no point stopping there—with the

same technique, I could go anywhere in the computer, break in and took at all

those mysterious, invisible things I'd been reading so much about. Your computer comes with two builtin memory windows. One is the Peek statement, which will fetch you the nu merical value stored inside any single memory location. Peek can take us any

where from zero to 65535, but it's just a peephole. Screen memory is another sort of window, a thousand times big ger. Whatever happens to be Poked into that zone gets displayed on the screen, but how do we make that big window move? Well, screen memory has a limited portability. By Poking (carefully!) into a control location, 53272, we can shift

Moving the Address Getting that address where it must go

is the job of our Basic program, and this

mysterious things.

kind of information-passing is funda mental to all computing, so let's give it a

closer look. You already saw how your computer stores variable values in spe

routine just filled all 1000 cells in color memory with white values for the "new" C-64 ROMs. You could call Snooper a hybrid, since the program works in two parts, each doing what it's best suited for. The ML routine performs a simple, repetitive task with blistering efficiency,

and Basic handles more complex calcula tions where speed's not critical. This kind of ML program is known as a mass-move utility, and, given the

C-64's large memory, its possible uses are legion. You could set up different display screens at various points in RAM, then flip through them at the speed of light, to switch playfields in a game, write successive pages of instruc

tions, and so on. Before it can do its work, the ML routine needs just one

cial pigeonholes, which it sets aside and labels specifically for that purpose.

Whenever the variable changes, or it's needed for use elsewhere, the computer pops back to the pigeonhole to store a new value or retrieve the current one. We're doing exactly the same thing in Snooper. Every time you press the up/

down cursor key, the program calcu lates a new source address and stores it in the pigeonhole where it knows the ML routine will look. If that's hard to visualize, picture our ML routine as a messenger boy. Our boss, the Basic program, writes the ad dress on a slip of paper and stuffs it into

the pigeonhole while his ML messenger boy's asleep. Then the boss wakes up

the messenger with a loud SYS com-

screen memory to any of sixteen loca

tions in the C-64. But these are all fixed locations, and this technique creates other complications. Scrolling up or down a few bytes at a whack still looks impossible. What's the solution? If we can't bring the screen to the data, we'll have to bring the data to the screen. In Basic it's simple (but slow) to

copy any thousand-byte block of mem ory onto the screen. We just Peek at each source location consecutively. Pok ing the values we find into screen mem ory. Let's try a little speed test. If you're still running Snooper, press Q to quit.

Now clear the screen, enter the following as one line and hit the return key. FOR J = 0TO999: POKE 1024 +J,

Cfrcle 96 on Header Service card.

EXPAND

Your Software Horizon RUN APPLE®

SOFTWARE ON YOUR C-64

INTRODUCING

THEXETEC AC/2 DUAL DISC DRIVE

PEEK{12288 + J): NEXT J

Voila! The source block we copied is the one holding our instructions. To scroll up or down one line in memory, we can add or subtract 40 from 12288,

Including:

• APPLE DOS® APPLE SOFT®

3.3 and BASIC

and do it over again. This works, all

• APPLE®

right,

• Complete documentation

but snooping in Basic through

65536 locations will take a

very long

expansion slots

Call 1-800-255-0511 for price and delivery

time. Our ML program is still in mem ory, so let's see whether il can speed

things up. Clear the screen and enter this

Is a TM of Commodore Business Machines, Inc.

as one line:

POKE 251, 0: POKE 252, 48: SYS 49152

I guess you see who won the race. In addition to copying 1000 bytes, the ML

XETEC, Inc. 3010 Arnold Rd. Salina, KS 67401

RUN June 1984 / 79


mand. The messenger boy obediently

runs to his assigned pigeonhole, reads the address and then rushes where he's been told, to fetch the 1000 bytes of data and deliver it where it's needed (screen memory).

That much is simple, but the story

gets complicated because your com puter needs two memory cells to store most addresses. So our pigeonhole really consists of two cells, right next door to each other. Remember, each cell can

only hold a (decimal) number from zero to 255, while the computer has address es ranging up to 65535. To better under stand this, let's learn a little about bi nary numbering.

We all know the decimal numbering system, which is called base 10 because it has ten digits: 0 through 9. But there are lots of other ways to count. A

silicon chip is simpler than your brain, so it's more convenient for computers to use binary, or base-2 numbers, which use only two numerals: 0 and 1. In this extremely simple system, we can write any number from 0 through 255 using eight digits. The decimal number 1 looks like this: 00000001. Decimal 254 looks like this: 11111110. Think of each memory cell as a col lection of eight little switches we can turn on or off to represent a binary I or 0 to the computer. That's fine if

in Commodore, Apple and Atari com puters all read addresses by looking at pairs of numbers in adjacent memory

ceils, adding the two eight-bit halves together to form a full sixteen-bit ad dress. So in Snooper, our Basic boss ac

tually has to stuff half our source ad dress into one pigeonhole (location 251) and the other half in the cell next door (location 252).

If you've followed thus far, don't

give

up.

The

final

wrinkle

to

be

mastered arises because our messenger

dress is under 256. But the highest ad dress in the computer, 65535, lakes a

boy is strangely crosseyed—he can't put the two halves of the address together unless the boss reverses them! Thinking

full sixteen bits to write, and looks like this: 11111111111)1111- That's twice the size of any memory cell!

second pigeonhole, and the eight lowest

we stay in page 7,ero, where every ad

The solution for this is to double-up.

The 6502-basetl microprocessors used

in binary again, this means the eight highest (most significant) digits go in the (least significant) digits go in the first one. Look back at line four of Snooper,

and you'll sec that LO gets Poked into 251, and HI goes into 252. This is often called low byte/high byte format.

At first glance this system may strike you as maddening and illogical, but it's

Snooping Into the VIC-20

worth learning if you want to go beyond the simplest programming. Mosi home computers use the 6502 microprocessor,

The VIC-20 and C-64 are distinctly different machines, but in this case they can both use almost exactly the same program. There's much less user RAM in the VIC, so I left out the instruction display, but otherwise

tried to highlight the CBM family re semblance by keeping the two list ings similar. VIC Snooper is for the unexpanded VIC only, so remove any plug-in RAM cartridges before you run it. Adding RAM

moves screen mem

ory, color memory and Basic text to different locations, depending on how much you add, so consult the

VIC-20

Programmer's

Reference

Guide if you want to modify the pro gram to work on an expanded ma chine. You'll have to change the ML routine to send data to the relocated screen.

Running VIC Snooper starts you

right at the bottom of Basic text stor age, looking at locations 4096-4601. Screen memory is much smaller (506 bytes compared to 1000 on the C-64), which means you'll travel in 22-byte steps, the length of one VIC screen

line.

Since

we're

copying

smaller blocks of memory, the ML routine is substantially shorter, too.

The VIC-20 has no "extra" RAM like the C-64, so we placed the ML 80 / HUN June 1984

routine in the cassette buffer, start ing at location 828.

You'll find, the same essential gear as you snoop around the VIC-20:

CBM Basic and an 8K Kemal in ROM, plus a nearly identical zero

page.

But these

are

in

different

so low byte/high byte format is going to be around for a long time. Like any

thing else that looks baffling at first, it becomes simple if you keep your cool and digest it one bit at a time. In any case, once you understand what LO and HI represent, the rest of

places (see the memory maps in your manual), and there are other major differences between the machines.

Snooper is simple. The screen

The VIC-20 has no sprites, of course, and its soundmaker is less

send that low byte/high byte address to the right pigeonholes and the speed of machine language does the rest.

versatile than the C-64's flashy SID chip. And though the VIC's 6502 mi croprocessor, like the C-64's 6510, can address any memory location from zero to 65535, you'll find that big parts of an unexpanded VIC aren't used for anything, They're just holes in memory, waiting to be filled with plug-in cartridges to ex pand RAM, add new ROMs or whatever. But don't

underestimate

your

VIC-20. Its chunky programmable characters are twice as big as the C64's, and it can do things its bigger brother can't, like change the center

ing of its screen on your TV monitor. Though small in memory, it has a powerful, industry-standard micro processor inside, and if you can truly

master this machine, you'll have no trouble moving to other computers. P.N.

never

moves at all. We just change the address of the source block we want to copy,

You still haven't seen inside your computer, of course; it's dark in those little chips, and you can't see electrons,

anyway. But it's fun to see a big picture for a change, and the more you look, the more you'll want to leam. After you've snooped a while, you may want to try changing what you sec.

To do that, call the Poke routine by pressing P, then enter two values, the first for the address and the second for the value you want to Poke. If you've never done much Poking, try something easy first, like putting a

graphic shape in the blank area of the instruction screen. Be careful—you're risking a crash if you just started Pok ing blindly into sensitive areas like the zero page.

For a copy of this program (specify C-64 or VIC-20), send me a blank cas sette or disk along with a self-addressed stamped mailer and $3. 11


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You must first learn your Do-Re-Mi's if you want to

play a musical instrument. This program will help you to recog

nize notes on the staff at a glance. By Frank Colosimo One of the first things that the fledg ling piano students in my family had to learn was the identification of musical notes. I decided to write a program that would be interesting to play and at the same time help them remember their notes.

Music Teacher is the result. It's an educational game in which you score points depending on how quickly you can identify the letters of musical notes. The program is a good demonstra

tion of the capabilities of ihe V1C-20 and C-64. It uses sound generation, col or graphics and custom characters to

add interest to the game. How to Play

Music Teacher consists of a series of 30 randomly selected notes, played one at a time and displayed on the staffs. The object of the game is to press the letter corresponding to the displayed note as quickly as possible. A correct

answer is worth over 30 points with a quick response, or as little as minus two

82 / RUN Jane 1Q84

points if too much time elapses. A

wrong answer results in five points sub tracted from the score.

Memory-prompting phrases are visi ble on the screen at all times to help new

players. The first letter of each word in these phrases is she same as the letter of the corresponding space or iine of the staff, starting from the bottom and moving upward. You should know that you'll get few points if you have to look up the correct letter for each note. To

prevent excessive discouragement for newcomers, the total score doesn't fall below zero. Entering Ihe Program

The C-64 version is a single program that may be typed and run normally. After saving a copy of the program, enter RUN 300 to check the Data statements.

For the VIC-20 you need two pro grams to play the game. The first (see Listing 1) is the main program and uses

a data file produced by the program in Listing 2. This second program is inter active and somewhat automatic. When you run it, it sums all the values in the Data statements and compares them to checksum figures. If it finds an error, it reports the line number of the Data

statement that has the problem. If every thing is correct, it asks you to put in a new tape, and the data file is produced. After making the tape, the VIC-20 program asks you to rewind the tape so

it can read the file back and check it. If it finds an error, it prints the number of


Listing 1. Music Teacher program for the VIC-20.

the Data statement, the value read from tape and the correct value. This should

aid you in debugging if you encounter a problem.

After the data file is prepared, you can run the main program. The VIC-20 program will ask you to place the data file cassette into the recorder and press the play button. After the data is read, the game starts. If you choose to stop the VIC-20 pro gram at some point, you restart it with

the command GOTO 200. If you edit the program or use the Run command, the program variables will be lost, and garbage will appear on the screen. If

this occurs, you'll have to rerun the pro gram from the start, including reread ing the data tape.

Note: The command "POKE" in line 254 has been abbreviated as

"PJSHFT 0}" so that you can enter the entire line into your VIC-20. When

you list the program, the word POKE will appear instead of PjSHFT O}.

Also note that the command "RETURN" in line 1015 has been ab breviated as "RE{SHFT T}" for the same reason. For more about ab breviating commands, see p. 133 in your owner's manual.

PRINT"{SHFT CLRHCTRL 5)***VIC MUSIC TEACHER'*": PRINT

"(CRSR DNHCTRL 3) RESPOND QUICKLY TOR f 2 SPACEs)HI

'â– CHEST SCORE" :GOTO38Q0

200 PRINT" tSHFT CLRHCTRL 3) " :FORN= 38422TO38840 :POKEN, 0 :NEXT:PRINTSPC(34)"{CTRL 6)SCORE" 210 POKE36 86 9,255:DI=7770:FORN=0TO4 220 FORM=DI+4 4+N*22TODI+49+N*22 230

POKEM,38:POKEM+7*22,38

240

NEXT:NEXT

252

POKE77 90,27:POKE7791,28:POKE7812,29:P0KE781 3,30:POK E7834.31:POKE78 35,41:POKE78 56,42

254

I'll gladly supply a tape containing

POKE7857,43:

POKE7878,44:POKE7879,45:POKE7966,46:PO

KE7 967,47:POKE7988, 58:P(SifFT 0)7989,59

the program and data file for those who do not want to do all the typing. Just

256

POKE8011,60:POKE80 32,61 :POKE8033,62

send me a stamped, self-addressed en

260

PRINT"{HOME}"SPC(141 )"{CTRL 5)SPACES{2 SPACEsHCTRL 7} FACE":PRINTSPC(9)"{CTRL 5) LINES (2 SPACEsHCTRL

velope and $3, and specify which ver sion you want.

H

258

IFQ=0THENGOSUB4000:Q=1

7)EVERY":PRINTSPC(12}"GOOD BOY

262 PRINTSPC(11("DOES FINE":PRINTSPC(53>"(CTRL 5)SPACES (2

RUN II Right VIC-20 (5K) or C-64

author

correspondence

to

Frank Colosimo, 112 Shoreway Drive,

7}ALL

PRINTSPC(8)"CQWS EAT GRASS":PRINTSPC{9)"{CTRL 5}LIN

264

PRINTSPC<10)"BOYS DESERVE"SPC(10)"FUDGE ALWAYS

300

NO=RND(0)*26+1

315

X = X+1:IFX=30THEN3000

318

PRINT"!HOMEHCTRL 7)WHAT

320

GOSUB500

400

INPUTGS

350

Address

SPACEsHCTRL

263

ES(2

SPACEsHCTRL

7}GOOD"

NOTE(6

SPACES)(3

CRSR

LFsI

TIS="000000"

430

IFG$=AS(NO)THEN1000

440

PRINT"{HOMEHCTRL 3}TRY AGAIN";:Y=-5:GOSUB2000:FORN

500

POKEDI+B(NO),A(NO,1):POKEDI+B(NO)+22,A(NO,2}

Rochester, NY 14612.

=!TO800:NEXT:GOTO400

RUN lime 1084 / 83


Circle 2ifi an Fo actor Service card.

Listing 1 continued.

NEW

C-64

SAIL TO AMERICA

rFNO>20TI!ENS =

600 602

IFNO<21THENS=36876

604

POKES,M<NO):FORN=1TO!4:FORMATTO35:NEXT:POKEVO,14-N:

A totally new computer experience

NEXT:POKES,0:RETURN

1000 1010

• Parents Tell your kids Cadmeans The

Voyage of the Mayflower has all Ihe color, sound and excitement ihey love.

IT!"

POKEDIt-BINO) , 38 : POKEDI-.B(NO)+ 22 , 38

105 5

Challenge the mighty Atlantic, defy Its

32:POKEDI+22*14,32:IFQ=0THENRE{SHFT

roaring storms and bring your passen gers safely to the new world. There's never been an experience like It. Any

1040

IFT<180THENY=32-6/60*T:GOTO1100 IFT<540THENY=20-2/60*T:GOTO1100

1050

IFT<900THENY=2:GOTO11Q0

1030

where. • Kids Tell your parents The Voyaged! the

Mayflower is a terrific learning adven

ture. Recreate the hazards and drama of the first Pilgrim voyage. Learn about sail

1060

IFT>900THENY=-2

1100 2000

GOSUB2000:GOTO300 POKEVO,15iSC=SC+Y:IFSC<0THENSC=0

T)

2010

history. The more you know the morelun it Is, Every level is a unique experience whether you're 6 or 60, Unforgettable.

PRINT" {HOME) (CTRL. G)";SPC{100)"(3 Fs)";INT(SC)"{HOME}"SPC(12);

2100

POKEVO-1+(Yi-4),240+100*(Y<-4):FORN=1TO600:NEXT

2102

POKEVO-1,0:POKEVO-2,0:FORN=1TO400:NEXT:RETURN

Families Pit your imagination against

3000

ing strategy,

T=TI:PRINT"{CTRL 5)(HOME]YOU GOT

weather,

navigation and

the world as the Pilgrims knew It. Share ihe exciting journey to a new life in a new land. Risk the danger and leal the joy. Loarn together how the Mayllower sailed into history on the courage of those few

3040

PRINT"{SHFT CLR){2 NTS!(2 CRSR DNs)"

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3804

B(1)=0:C^1:D=1:VOL=36878

3806

C=Ctl:B(C)=22*D:IFC=14Tf[END^D+l:GOTO3806

3812

B(C+1}=22*D:C=C+1:D=D+1:IFC<25THEK3806

3825

FORN^7168TO7679:POKEN,PEEK(Nt25600):NEXT

PHINT"(CRSR

3850

S 3852

GETA$:IFA$ =

3860

OPEN1,1,0

FORN=1TO26:INPUT#1,A:M(N)=A:NEXT

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FORN=lTO26:ItJPUTir/1 ,A: AS(N ) =CHRS ( A) :NEXT FORN=1TO26:INPUTS!,A,B:A(N,1)=A:A(N,2)=B:NEXT 448TO7 495:INPUT/|n , A: POKEN, A:NEXT

3882

N = 7384TO7423:INPUT//1 , A: POKEN, A:NEXT

3884

= 7 496TC7 551 :INPUTS 1 ,A:POKEN,AtNEXT = 7632TO7671 :INPUT//1 , A: POKEN, A:NEXT CLOSE1:GOTO200 FORNO=1TO26:GOSUB500:GOSUB1010:NEXT:RETURN

4000

1

REM

2

DIMA(19):FORN=1TO19:READA{N[:NEXT

3

FORM=1TO19

4

FORN^1TO16:READA:B=B+A:NEXT

5

DATA

CHECK

IFB<>A(M)THENPRINT"ERROR

IN

DATA STATEMENTS

#";6000+M

:GOTO18

6 B=0:NEXT:PRINT"GOOD TYPING!" 16

GOTO20

20

REM

24

GETAS:IFAS = ""Ti(EK24

30

RESTORE:OPEN1,1,1,"DATA"

32

FORN=1TO19:READA:NEXT

18

PRINT"PLEASE CHECK DATA PREPARE

DATA

STMNTS AND RERUN":ENLi

TAPE

35

PRINT"MAKING DATA TAPE-

40

FORN=1TO304:READA:PRINT#1,A:NEXT

50

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51 PLEASE WAITfCTRL 7)"

3880

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f

PLEASE WAIT"

CLOSEI:PRINT"DATA TAPE DONE"

200 REM CHECK TAPE 209 PRINT"(CRSR DNlTHIS

'f CGIv VJC-^OV O.i

Colorado muUffnll ploAt'i uris Isilr-' la*

(CTRL

22 PRINT"INSERT DATA TAPE AND PRESS RETURN"

HES'MODEM with

VVISA.MC.AM* COUur Cmcl> flmTIBW

DN}

Listing2. Data file program for the VIC-20.

•Call in evenings for lower phone rates

■TMCBU.I--C

PRES

HIEN3852

PRINT"{CRSR

3900

■Call at your convenience not ours

Voice- (3Q3IE9E-8974 Dala: I303IGSK429

DATA TAPE AND

3870

1-(303)-691-2429

CALL

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DNHCTRL

RETURN(CTRL

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f Another First For

SCORED"INT(SC)"POI

IFX$="Y"THENSC=0:X=0:GOTO200 l'OKE52,28:POKE56,28 DI=7726:DIMA$(26),B(26),A(26,2),M(26)

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CRSR

SPACESH3 CRSB L

RESTORE:PRINT"(2

IS A DATA TAPE CHECK"

CRSR

DNsJREWIND

DATA

TAPE

AND

PRES

S RETURN"

215

GETAS:IFA$=""THEN215

218

FORK=1TO19:READA:NEXT

220 221

OPEN1,1,0,"":FORN = lTO304:INPUTS 1 ,A:READB IFA<>BTHENPRINT"BAD TAPE-VAL,V"N"DATA="B"TAPE="A: END


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DISK M2.95

CHECKBOOK MANAGER-64 ANATOMY OF A C0MM0-

with fast design,

ZOOM

duces 6502 machine code lor speed. Floating point, In tegers, strings He handling

development, Elaven func tion monitor. Screen editing of source file.DISK $32.99 ■.•!. ■

Professional Developmenl Software For Quality Applications

sional quality pie. line and bar Claris. Menu driven, in teractive, hardcopy.

Menu-driven drawings, flow citing language-law price. plans and illustrations etc.. Powerful, extensible, 200 + Slide program capability. word vocabulary DISK $32.95 TAPE $24.95 DISK K7.95 DISK

powerful file management

HICSGRAPHICSGR

Ifl? Avenue Paul

RueiFI Malm arson France I-7K-92SI

Eait

KING MICR0WARE LTD

5950 Cole des Neiges

Montreal. Quebec H3S !Z6 SI 4/737-9335

Circle 8 on tloador Survlce can!

AVAILABLE AT COMPUTER STORES, OR WRITE:

Abacus DD Software P.O. BOX 7211 GRAND RAPIDS, MICH. 49510

Xuttralla:

H«w Zulind:

CW ELECTRONICS

VISCOUNT ELECTRONICS 306-308 Criurch Slfeel

For postage & handling, add S1.50 (U.S. and Canada), add $3.00 for foreign. Make paymenl in U.S. dollars by check, money order or charge card. (Michigan Residents add 4% sales tax).

6386-696

FOR QUICK SERVICE PHONE 616-241-5510

416 Logan Road BrisDane, Oufens 07-397 0808

Palmerston Norm


Listing 2 continued.

c

Circle 233 on Reader Service card.

25% OFF RETAIL ON ALL THE FOLLOWING EDUCATIONAL LINES: Advanced Ideas Deslgnware Avante Garde Chakboad, Inc. Counter Point DLM Teaching

Edu-Ware Hoyden Software

The Learning Co. Program Design

Spinnaker Mllllken

222

NEXT

230

END

225

CL0SE1:PRINT"G00D TAPE"

5000

DATA3426,2352,1085,729,594,600,612,762,828,147,324 ,30,586,679, 455, 424,192, 4 56, 411

6001

DATA237,235,232,231,228,225,223,219,215,209,207,20

6002

DATA!75,163,159,147,225,223,219, 215,209,207,65, 71 ,

6003

DATA66,65,71,70,69,68,67,67,66,65,71,70,69,68,67,6

6004

1,195,195,191,183 70,69,68,67

6

DATA65,71,70,69,40,37,35,38,40,37,39,38,36,37,39,3

6005

8 DATA36,37,39,38,36,37,39,38,36, 37,39,32,36,37,40,3

6006

7 DATA35,38,40,37,39,38,36,37,39,38,36,37,39,38,36,3

6007

;4r36,66,255,66,36,24,0,0,0,0 0,0,0,25 5,24,36,66,66,66,36,24

6010

DATA0,0,0,0,0,24,36,66,0,1 ,2,2,4,4,4,4

6011

16,16,16,16,4,4,2,2,2,2,2,2 32,64,64,64,2,2,2,3,2,2,5,5

6013

DATA0,192,32,16 DATA!6,16,32,32 DATA128,128,128

6014

DATA0,0,224,224

16,16,16,8,32,32,32,32,16,16,8,7

6015

DATA8,8,8,16,16

32,32,192,0,3,12,16,16,32,32,32

6016

DATA0,128,64,32

16,16,16,8,32,32,56,24,0,0,0,0

6017

DATA8,8,8,8,8,8

800-828-2838

6009

IN CALIFORNIA CALL 916-989-3174

6012

FREE CATALOG

Comprehensive Listing of

Business and Entertainment

Software and Accessories

ATARI

APPLE

VIC 20

DATA39,38,36,37,39,32,36,37,0,24,36,66,66,66,36,24 DATA25 5,0,O,0,O DATA255,0,0,0,0

6008

COMMODORE 64 IBM

7

6018 6019

,10,10,8,8,18,18,16,16,32 DATAO,0,0,0,0,1,1,6,32,32,64,64,128,128,0,0 DATA8,48,0,0,0,0,0,0,1,13,71 ,111,50,48,48, 13

5133 VISTA DEL ORO

Listing 3. Music Teacher program for the C-64.

FAIR OAKS. CA 95628 Circle 220 on fleafler Service card.

We Help Bring Your Family Together 6 Types of Charts and Sheets Indices User Fields

Notes, Footnotes and Sources No Limits

Adapts to Your Hardware Comprehensive

0,0,0,0,0,9,9,17,17,35,37,37,41

0

REM MT64-9

2

:

4

REM

6

:

8

*•

*

*

F

COLOSIMO

INITIALIZE

POKE53281,1:GOSUB116

10

:

12

REM

14 16 18

: NO=RND(0)*26+1 FORN=1TO400+2000/(SC+2):NEXT

20

X=X+1:IFX=30THEN100

24

AN=-1:GOSUB76

**

MAIN

PROGRAM

22 PRINT"!HOME){C0MD 4)WHAT NOTE{7 SPACEs}<3 CRSR LFs}" 26 TI$="000000" 28

PKINTH$SPC(13);:INPUTG$:AN=(G$=A$(NO))

30

IFNOTANTHEN68

32 34

: REM{2

S*nd lOf biocKut* and wmplr prinlouls

36

:

Firmly Root* intliidn drUikd mjrmjl ind 2 lull diiktlln of piogiami tot your Apple D, 3BM PC Commodoir 64 »nd CFVM •

40

POKEDI*B(NO),38:POKEDI+B(NOJ+40,38

42

POKEDI+2,32:POKEDI+40*7+2,32:POKEDIt42,32:POKEDI+40*

PnctSlto plus S3.SO polUjt Sjluliclion Guannl«d

44

POKEDI+40*14+2,32:IFQ=0THENRETURN

Americari E*pr«a, Vim ft M.-.-ru jri Acwpltd

46 48

: REM{2

50

:

Easy to Use And Much, Much More

QUINSEPT, INC. P.O. Box 216, Lexington, MA 02173 {617)862-0404

86 / RUN June 1984

CORRECT

38 T=TI:PRINT"{CTRL 1)

Olher (fenulogy Mllwir* at» ivutjblt

Family Roots

SPACES)**

ANSWER

{HOMEJYOU GOT IT!"

8+2,32

SPACES)**

CALC

SCORE

52 54

IFT<180THENY=32-6/60*T:GOTO60 IPT<540THENY=20-2/60*T:GOTO60

56

IFT<900THENV=2:GOTO60

58

IFT>900THENY=-2

60

GOSUB88:GOT016

62 64

; REM{2

66

:

SPACES 1*•

WRONG

ANSWER

68 GOSUB76:PRINT"(HOME){CTRL 1){2 -5:GOSUB88:GOTO28

SPACEs)TRY AGAIN";:Y= /T~~^


Circle IB' an Pesaer Service cirO.

l'cle t(? on Raadei Service cird.

THE BUILDING BLOCKS Of X GREAT SYSTEM

TM

SmartVoice

NEW

— This Month's Moneysaver —

We carry a full line of computer supplies at wholesale prices.

RETTEC

■•diskettes

AMAZING

A* viirmfcMICRO-GRIP A break I h rough in voico technology for I he

Vie 20 and Commodore 64 computers. This unit is not just another voice synthesizer The quality is fantastic and i| requires no

peeks, no pokes, no phonemes, no interface cables, no power cords, no leit editors or programs of any kinfl and installs in just 2

Finally IA May 10 add ineioanajva Iinci-chi IchwJ 10 you* Epwn-iypfl pnnlor Wo nivn Micro-Gftfr"' No*. Inalcad of buylrtfl a nm* prlntorio accept tai In racioi .1 r%ri IncN.i" I"h 1

PRINT "2.

">■ .

r -r ,.-i.

• -I

• -■

■'

[ion of K1G coll InUAIIfd wnM a acrawdnviH. Micro-Gfiff™ does not disrwit ifie [r«cnr

Cilp^&l nes oi you' pnjiie' Fc Ephti MK-

No

MM

v, SSpo

1-10

Epson OKion. such asttw IBM f rr

t i ■ i u , A l ,; -j i ■■ 11. ■ n . *......

$39.95

effects, sing songs, usf! automatic inflection and monotone modes, control volume by detailed

more.

A

user manual with demonstration

programs

included

Models

for

other

LrltWna

17 00

— 11* 26

on up

i« DO 21.OQ

1 Tyvefc* ti i r*Q4i*f«d hk^mofV of DuPonf Co

i ■- '

and

fTiarg*

ECM*, *NSI. JI3)

NOTE :.■. DO cm ba l m u SSrSD

eanQHP

63 pitch levels, create sound

knob,

Hale

M-Jl

t52T

70/60, RX0O and flinieis based on the

such as'

exlernal

iflP-Hl

Prlca pw bag

Hs.

device 10 upgrade your old 6ysmm lor 1 Irif.

MY NAME IS SMARTVOICE r

or

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with JatMia OS. [>n am IBM ccwipjubi*

slow,

program

,

.-,:--. i tvwtrat (ISO

ID in a padngn. polyhaggeU and ilinnli wrappfld iml tnmo

That is all there is to it You can talk last Or

use

*■•

O4k«i«ar« 100% •«« 'fm «"i irtVa Eric* sc^n jrxi ■ ■*■ -J ■ ■■■'! hu& ' .. com* -in a pror«clp>t Tyvtk" vrnWi.

I very expansive'), we've irianLjIiicluwJ ■

seconds Say anything you like wilh simple print statements

SYNCOM.

.ii'..' l.1 !■: i. .V|

.i-,.!

'

-' Jf W H and - - >«&*■« lo crun h r«-i*r>l *-*<"*h*.

p,

jaatpninart *Mi v

•nd tniinurkoni. Ho C O.D.'a. Frvlght ChWflH tddld » cwlN ca-fl i..Mr*

I

.i.'.- ,j

«l

I.*U;M <^ii* |

CASH (JfJl i

V-

h

-J, i ofTh*. HafchmdMWdnd Invnvotnol "anlKlla aubfvcl lo ■

2*^ "-■' '

'"I"-

H ~ -■■ h

J1 ■ .

Lr-

ih

T

0«(*c1lt ir**1il replaced at n

V

All

-'

computers also available

COST S199Add«S8HonMCorVISAorders

For Credit Card Orders ONLY! Call Toll Free 1-800-225-8249

Ohio residents add 5% Sales Tax

Send for our Frm Brochure on Computer Supplies

USER FRIENDLY SYSTEMS INC. 6135 Ross Road

Falrllold, Ohio 45014

(513) 874-4550

P.O.BOX60«DEPT.R5 •WOLLASTON,MA02170-0060«617-963-5510

Software for Commodore-64

WORDS S CALC

ASTRO POSITIONS display and print the position of the EDIT/ASM sun and stars (one arc second accu racy) and Ihe position ot the moon and Ihe planets (one arc minute accu

racy except lor Pluioi for any date

-DESIGNEDTO HELP YOU CREATE AND MODIFY 6502 Assembly Lan

DAISY

Powerful household financeBusiness system

DAtabase Information SYstem

eliminate inconvenient tiles, conlus-

guage Programson the Commodore one of. Ihe comoretiensive DATA'

BASE SYSTEMS lor Ihe 64 fully Oilmgual on screen includesUsersGutde, Introduction ON SCREEN HELP SYSTEM toassist calculates computethecontentsof to Positional Astronomy ana Intro numeric lielOs-add. subtract, mul /ou in using all commands available duction to Classical Astrology .idd.assemole.calculate.delete direc tiply or divide against the defined tory disk. edit, find helo. insert, list field using eilfier constant value ot DISK 33.95 US 42.9b CAN load merge new. oiist. auit. ana save ihe contents of any other field m ihe in history

64 Computer

DISK 28.9b US

3G.iib CAN

record. Virtual disk operation

DISK 31.!Jb US

■ng tables and tedious calculaltonr-

store all your data on WORDS 3

CALCS spreadsheet

WORDS 4 CALCS will do your work 'or you m organizing, displaying storing, printing and performing calculations

DISK 33.95 US

42.95 CAN

3D.95 CAN

YES ! You CAN get quality software at a reasonable price. Order now and/or write for our FREE catalog. Money Order, Check. Visa or Mastercard. Dealer and distributor inquiries invited.

Suite 210. 5950 Cole des neiges Montreal. Quebec H3S 1 Z6

Canada

Tel: (614) 737-933B

RUN June 1984 / 87


Circle 41 on Reador Ssivice card

Commodore Software Aficionados You'd like free software,

we'd like reviews THE BOOK COMPANY

seeks additional reviewers

for The Book of Commodore Software. For details, write and send a sample review lo;

THE BOOK COMPANY 11223 S. Hindry Ave. Los Angeles, CA 90045 Circle 2*0 on Header Sorvlco card FOR THE VIC-20-

Listing 3. continued.

70

:

72 BEM{2 74

SPACES)**

80

SR=12fl+62*AN:RETURN

82 84

: REM(2

86

:

88

SC = SC + Y:IFSC<0TIIENSC=0

94 96

: REM{2

SPACES}**

98

SPACEs}**{2

102 104

SC)"POINTS!{2 CRSR DNs}" PRINT"(2 CRSR DNs)AGAIN? Y/N GETX$:IFX$=""THEN104

IFXS="Y"THENX=O:RESTORE:GOSUB148:SC=0:GOTO16

110 112

: REM

**

INITIALIZATION

:

PRINT"?{SHFT

INNOVATIVI Tl* HNOLOffl

J '

<T,irljni1r l\ 75(H3[2l4] ^"ri.VM

7}

***

WELCOME TO C-64

POKE52,48:POKE56,48:PRINTCHR$(142t

120

DIMA$(26),B(26),A(26,2),M(26,2)

122

SK=56334:B(1)^2:C=1:D=1:S=54272:H$=CHR$(19)

124

C = C+1 ;B(C)=4O*D + 2:IFC=14T1IEND=D + 1 :GOTO1 24

126

B(C+1)=40*D+2:C=C+l:D=D+1:IFC<25THEN124 : **

SET

UP

SOUND

REG.

FORN^=STOS+24:POKEN,0:NEXT:POKES + 5r10:POKES + 3F8:POKE

136

:

138

REM

140

:

S+24,15 •*

SET

UP

PROG

CHAR.

142

POKESK,PEEK(SK)AND25 4:POKE1,PEEK(1)AND251:FORI=0TO5

144

POKEI+12288,PEEK(1+53248):NEXT:POKE1,PEEK(1)OR4:POK

146

ESK,PEEK(SK)0R1 PRINT"{CRSR DN}{CTRL

12

3)

RESPOND QUICKLY

EST SCORE"

FORN=1TO26:READM(N,1):READM{N,2):NEXT: NOTES

TO GET

REM

150

FORN=1TO26:READA:A$(N)=CHR$(A}:NEXT:REM

152

TERS FORN=1TO26:READA(N,1):READA(N,2):NEXT:REM

154

CREEN POKE POS. L=12288: REM ** PROG.

156

FORN=L+272TOL+327:READA:POKEN,A:NEXT

158

FORN=L+216TOL+25 5:READA:POKEN,A:NEXT

160

FORN=L+328TOL+359:READA:POKEN,A:NEXT

162

FORN=L+368TOL+383:READAiPOKEN,A:NEXT

164

FORN=L+46 4TOL+503:READA:POKEN,A:NEXT

166

POKE53281,0:PRINT"{SHFT

problem and your most recent ad

168

,15 POKE53 272,(PEEK{532721AND240J+12

dress label to:

170

:

172

REM{2

174

:

176

DI=1234:FORN=0TO4

178

FORM=DI+80+N*40TODI+85+N*40

Problem? RUN dtxM not ktscp subscription tl-c-

ords on Uie premises, tlicrefor^ cal ling us only adds Unit- and doesn't solve the problem.

Please

send

a

description

of

the

Subscription Dept.

PO Box 954 Farmlngdale, NY 11737 Thank you and enjoy your subscrip tion.

88 / RUN June 1084

MUSIC

134

148

Subscription

CLSHCTRL

***":PRINTSPC(92)"PLEASE WAIT"

118

tn' <l.n1.n .iri'ii^ii ii'i ''" ■ ■ IV "lr' iii.n'im'r'l S ccilror ii\jriini.ii'iii f'pl. jiitl

frOfrt Hot* 10 1*0 *\—fcj

"

POKE53272,23:PRINT"{SHFT CLR}":END

:

.

1JY0U SCORED"INT(

108

132

.

GAME

106

IheVIC lo iriE-rfacpnirh t-,r \*n\ *H'\0 TorrfKH^ijreiTflnl>nilconirOlUp'

Cjt*

OF

100 PRINT"(SHFT CLR){2 CRSR DNsHCTRL

REM

99TC Si-irjla ETKled 36

SPACEslEND

:

130

Te*tti^ Checkr^D VISA t-MC InUSiwOCWuHaddt*wonif bf

SCORE

SO: RETURN

Tne I03U Control Imwiacpi n imallKoar] ivhicncugsnilaltifl VJC-

'Vl^-n i^ lI rpqurnr^ii l*.iih*maf ■ nlCwi"4Wt B Jlir-rtt Ujf himi* Ir^

UPDATE

90 PRINT"{[IOME}"SPC(141 }"(20 SPACES}" 92 PRINT"(HOME){CTRL 1}";SPC(141)INT(Y)"{3 SPACEs)"INT<

128

M Jiinorn.nlC ni.viy 1di.h» 11i.n mn prUnOLUlf CDI1 prrVilTiiTHT

NOTES

ES+1,M(NO,2) POKEDI + B(NO),A(NO,1 ):POKEDI + BINO)+ 40,A(N0,2)

TEACHER

i.nom.ilory (liiiomnlinii fhtVlC win Ihu 101Q |nloriflctcun nuwHa uBpcI

ERASE

78

116

TflB HlHJ Inhvliir ".i'1-iw* i-fiy lm-h urfucl ■r(J!Jjs1em^r'>lim ii'i'i ji.iimJ

MUSIC;

76 POKES* 4, SR:SR = 1 29 + 6-1 *AN:POKES+ 4, SR: POKES, M( NO, 1 ) : POK

114

1010 CONTROL INTERFACE BOARD

MAKE

:

SPACES}**

CHAR.

POKEM,38:POKEM+7*40,3fl

182

NEXT:NEXT

184

:

186

REM

**|2

SPACEslDRAW

MUSIC

NOTE **

LET

NOTE

S

DATA

CLR}":POKE53280,5:POKE53281

PRINT LINES

180

•*

*•

HIGH

CLEFFS


Cltcla 2Z5 on Reader Semen carfl

Listing 3. continued.

MEMOREX

188 190

CL=1271:FORN=1TO17:READA,B:POKECL+A,B:NEXT

FLEXIBLE DISCS

192 194

REM{2

SPACEsJPRINT HELPS

196 198 200

PRINTH$SPC(150)SPC(150,"(CTRL C E"

PRINTSPC(60)"{CTRL 3)LINES{2

3)SPACES

(COMD

4)F A

SPACEsJfCOMD 4}EVERY G

OOD":PRINTSPC(27)"BOY DOES FINE"

202

204 206 208

PRINTSPC(100)"{CTRL 31SPACES

PRINTSPCI163} EACHER

210 212

{COMD 4}ALL COWS":PRIN

TSPC{27)"EAT GRASS" PRINTSPC(20)"(CTRL 3)LINES(2 SPACEsHCOMD YS":PRINTSPC(27,"DESERVE FUDGE"; PRINTSPCI27)"ALWAYS"

(2 SPACEs)C-64(2

"

WE WILL NOT BE UNDER

SOLD!! ail Free (800)235-4137 for prices and information. Dealer inquiries

invited

PACIFIC EXCHANGES

SPACEsJMUSIC T

lOOFoolhill Blvd

San Luis Obispo. CA

IFQ=0THENGOSUB220:Q=1

93401 In Cat call

PRINTHSSPC(101)"PTS{3 SPACEs)SCORE":POKES+4,66:RETU

(8001592-5935 or (805)543-1037

214 216

REH

218 220 222

AN=-1:FORNO=1TO26:GOSUB76:FORN=1TO200:NEXT:GOSUB40

224

FORN=1T02000:NEXT:RETURN

**

SOUND

ALL

26

NOTES

AT

START Circle 71 on Reader Service card.

NEXT:PRINT"(HOME)GET READY!"

226

REM{2

SPACES)**

DATA

Successful Delivery!

FOR PROGRAM

230 232 234

236 238

Chromazone's New Arrival!

DATA99,56,60,50,193,44,62,42,162,37,135,33 DATA165,31 ,49,28,30,25,96,22,31 ,21 ,209,18

Mm

DATA195,16,195,16,210,15,24,14,143,12,48,11 DATA143,10,104,9,97,8,233,7,12,7,71,6

240

DATA152,5,71 ,5,65,71,70,69,68,67,66,65 242 DATA71 ,70,69,68,67,67,66,65,71 ,70,69,68 244

DATA67,66,65,71,70,69,40,37,35,38,40,37

246

DATA39,38,36,37,39,38,36,37,39,38,36,37 DATA39,38,36,37,39,32,36,37,40,37,35,38 DATA40,37,39,38,36,37,39,38,36,37,39,38

248 250

252 254 256

Maneuver through the mazes to make a million ... if you dare! Graphics for C-64. disk only, joystick required.

DATA36,37,39,38,36,37,39,32,36,37,8,8 DATA8,16,16,32,32,192,0,24,36,66,66,66 DATA36,24,255,0,0,0,0,24,36,66,255,66

Send S29.95 in check or money order to: Chroma zone Software

258

DATA36,24,0,0,0,0,255,0,0,0,0,0 260 DATA0,0,255,24,36,66,66,66,36,24,0,0 262 266

DATA0,0,0,24,36,66,0,1,2,2,4,4 DATA4,4,0,192,32,16,16,16,16,16,4,4 DATA2,2,2,2,2,2,16,16,32,32,32,64

268

DATA64,64,2,2,2,3,2,2,5,5,128,128

264

270 272 274 276

278 280 282

P.O. Box 7325

San |ose, CA 9S150-7325 CA cesLclenls add Si 05 [ax

DATA128,0,0,0,0,0,9,9,17,17,35,37 DATA37.41,0,0,224,224,16,16,16,8,32,32

DATA32,32,16,16,8,7,0,3,12,16,16,32 DATA32,32,0,128,64,32,16,16,16,8,32,32

286

DATA5 6,24,0,0,0,0,8,8,8,8,8,8 DATA8,9,9,8,8,17,17,16,16,32,0,0 DATA0,0,0,1,1,6,32,32,64,64,128,128 DATA0,0,0,27,1,28,40,29,41,30,80,31 DATA81 ,41,120,42,121,43,160,44,161,34, 320,46

2B8

DATA321,47,360,58,361,59,401,60,440,61,441,62

284

290 292

REM **

'RUN300'

TO CHECK DATA

296

DATA

298

DATA

300 302

DIMA(29):FORN=1TO348:READA:NEXT

973,725,899,707,774,821 ,635,450,444,454,383,55

4,762,315,573

139,320,20 4,407,252,646,190,408,128,140,456,30

7,1213,2671

304

FORM=1TO29:READA(M):NEXT:RESTORE FORM=1TO29:FORN=1TO12:READA:B-B+A:NEXT

306

IFBOA(M)THENPRINT"ERROR IN DATA STATEMENT *M:GOTO310

B=0:NEXT:PRINT"GOOD TYPING!":END 310 PRINT"PLEASE CHECK IT AND TRY AGAIN"

FOREICN COMPUTER STORES MAGAZINE DEAL EDS

You have a large technical audience [hat speaks English and Is In need o(

the kind of microcomputer informa

294

308

CO.D's

4) GOOD BO

RN

228

and

accepted

tion

(he

Wa>-ne

Green

Publications

group provides. Provide your audience with the mafiazinc Ihcy ncwl and make money HI (hi" same time. For details on selling Mi crocomputing, SO Micro, inCider, Hot CoCo, HUN, jr, and Wayne

Green Books contact:

#";230 + 2

Sandra Joseph World Wide Media 386 Park Ave. South

New York, N.Y. 1OO16 Phone—(212)686-1020 Telci—62O43O

RUN June IBM / 89


,et your creative talents flow! With this program, you can use the joystick and the great C-64 color graphics to draw, paint or doodle to your heart's content.

.

By Michael Plait

..

64 Joystick Artist The

Commodore 64 computer has

amazing color graphics capabili

ties. In the multi-color mode, you can have up to four different colors in an

8x8 pixel matrix. Unfortunately, due to the lack of built-in commands, you must use numerous Pecks and Pokes, and this makes your task cumbersome. This program gives a solution to this problem. You can draw in various col-

RUN It Right Commodore 64 Joystick Address Michael

author correspondence to Platt, 2812 Griffith Park

Blvd., Los Angeles, CA 90027.

ors by moving the cursor around the screen with a joystick. In addition, your works of art can be saved on tape or disk.

have only one color for each Drawing

Color Me. ..Varied

mode. To have four different colors, in cluding the background color, you'll

After you run the program, the border will be blue, the background black. You can change these colors with

have to use all three Drawing modes. You select the Draw or Erase modes

with the F3 key. The cursor can draw in 16 colors:

the F5 and F7 keys. Your joystick should be plugged into

black, white, red, cyan, purple, green,

Port 2. Your cursor, which you can

blue, yellow, orange, brown, light red,

move in any direction with the joystick, will be in the center of the screen. To

dark

draw, press the fire button.

lect the cursor color with the Fl key.

In the upper left-hand corner is the status area. The left box displays a 1, 2 or 3 to indicate the current Drawing

Keys (o Color

mode or an E to indicate the Erase

double thickness. In the Single mode,

mode. The box on the right displays the

the cursor draws with a 1 x 2 pixel area, in the Double mode, a 2 x 2 area. The asterisk key (*) toggles the cursor from a single to double thickness.

color the cursor will draw.

Between

these two boxes will be displayed cither one or two dots to indicate a single or

90 / RUN Jimu 1U84

double drawing cursor. In an 8 x 8 matrix of pixels, you may

gray,

medium gray,

light

gray,

light green and light blue. You can se

The cursor can also draw in single or


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The number keys one through nine

The shifted CLR/home key erases

control the cursor speed. Key number

the entire screen.

one is Che fastest speed, nine the slowest (for detailed work).

border colors can be saved in memory

Your

favorite

background

and

with the shifted pound key and recalled with just the pound key (£)■ To obtain an unobstructed view of your picture, press the minus-sign key. This will remove the cursor and the sta tus box from the screen. To bring them back, use the plus-sign key. When you are finished drawing, you can save your pictures to disk with the F2 key and load them with the F4 key.

If you're using a tape drive, save them with the F6 key and load them with the F8key. Whatever your medium, you'll be prompted for the name of your file. After you enter it, hit the return key. To

get out of the Save or Load mode, hit the return key, then the run/stop key; you'll be returned to the normal Draw

mode. When saving a file that's intended to replace an existing file of the same name, type "@0:" before the file name.

See Table 1 for a summary of the command keys. The Basic Loader

Sample display (above) of the

Once you've typed in the program, be sure to first save it to tape or disk, be

64 Joystick Artist program (below).

cause it will erase itself after it's run. 15

PRINT:PRINT

"<SHFT

CLRJPOKING MACHINE

CODE

PLEASE

WAIT" 19

REM

20

Z=0:S=206122:FORT=0TO1809:READA:Z=Z+A:NEXT

CHECKSUM

30 40

IFZ=STHENPRINT"DATA STATEMENTS CORRECT":GOTO50 IFZOSTHENPRINT"ERROR IN DATA STATEMENTS" :END

50

RESTORE

And verify it to make sure your copy is a good one. To enter the graphics pro gram, type RUN and hit the return key.

This will Poke the machine language

program into high RAM locations SC000-CFFF. Once this program is in

99 REM MAIN ROUTINE 100 FORT=49152TO49456:R£ADD:POKET,D:NEXT

memory, it need not be re-loaded.

110

DATA128,64,32,16,8,4,2,1,192,192,48,48,12,12,3

120

DATA3,128,128,32,32,8,8,2,2,64,64,16,16,4,4,1

gram, hit the run/stop key and the re

130

DATA1,63,63,207,207,243,243,252,252,169,8,133,34,56

If you want to get out of the pro

,176,29 140

DATA169,16,133,34,56,176,22,169,24,133,34,56,176,15 ,169,32

__

store key. As long as you don't Poke those high RAM locations, you may

now run a Basic program without de stroying the machine language code. However, a Basic program may be overwritten by the graphics program, so save it first. To re-enter the graphics program, type SYS52992 and hit the re

KEY

COMMAND

Fl

CHANGE COLOR CURSOR DRAWS IN

F3

CHANGE DRAW MODE (1.2.3. OR E)

F5

CHANGE BORDER COLOR

F7

CHANGE BACKGROUND COLOR

F2

SAVE PICTURE TO DISK

F4

LOAD PICTURE FROM DISK

F6

SAVE PICTURE TO TAPE

FB

LOAD PICTURE FROM TAPE

ONE THROUGH NINE

SELECT SPEED OF CURSOR

MINUS

TURN SPRITES OFF (CURSOR AND STATUS BOX)

PLUS

TURN SPRTTES ON

CLR HOME

CLEAR SCREEN

SHIFTED POUND

SAVE BORDER AND BACKGROUND COLORS

POUND

RECALL BORDER AND BACKGROUND COLORS

ASTERISK

SET SrNGLE OR DOUBLE DRAWING CURSOR

Table 1. A summary of the command keys. 92 / RUN June 1984

turn key. Before exiting, save any picture you may have in memory, or it will be erased. The Checksum Lines 20 to 50 contain the checksum. This will tell you whether or not you've

entered a Data statement incorrectly. After you've entered and checked the

entire program, you may delete these lines. Multicolor Bit-Mapping

Multicolor bit-mapping creates de tailed multicolor pictures. With this method, an 8K section of memory is vi

sually displayed on the screen. In this case, the section of memory occupies lo-


cations S2000-3F3F. Each Iwo bits (bit pair) in this 8K section controls a dot, and there are 32,000 (160 x 200) dots on the screen. The combination of a pair of bits de

simplificd the byte formula to:

rect place in the table.

Byte = Base+ ({Y AND 248)*40) + (X AND

The Kernal Save and Load Routines

248) + (YAND7)

The picture data is saved in one con

I then translated this formula to ma

termines where the color information of

chine language, which is located at

each dot comes from. With two bits,

SCO65-COCO. But instead of turning

there are four possible combinations: both bits off (00), both bits on (11) or one bit on and one bit off (01 and 10). See Table 2 for the sources of color

on the appropriate bit in that byte from the above formula, 1 used an index to a table of predetermined mask values.

information.

one or more bits from a group of biis.)

The Pixel Subroutine The heart of this graphics program is a short routine at locations $C000-

(A mask is a bit pattern that isolates In the event that you want to vary the mask values and turn on individual bits or bit pairs for the multicolor screen, you should offset this index to the cor

Your artist's palette is

tinuous block of memory at $200047FF. Before saving, the color data for

bit pair 11 (normally color memory) is transferred to locations S4OO0-43FF. The color data for bit pairs 01 and 10 (normally screen memory) is transferred to locations S4400-47FF. When you load a picture, the data is transferred back into its proper locations. To save and load, I used the Kcmal

subroulincs SETLFS, SETNAM, Save and Load. 03

Brr PAIR

COLOR INFORMATION COMES FROM

00

BACKGROUND COLOR SDO21

01

UPPER NYBBLE (4 BITS) OF SCREEN MEMORY S040O-O7FF

the C-64 Keyboard,

10

LOWER NYBBLE (4 BITS) OP SCREEN MEMORY $0400-O7FI;

1I

COLOR NYBBLE SDBOft-DBFF

where you can change

Table 2. Sources of color information.

screen colors, line thickness and cursor speed

with a simple keystroke.

C130. It can be transported to other programs that require high-resolution

plotting, such as graphics. Before you use it, the initialization routine starting at $C0E7 must first be

called. It will turn on a pixel or a pair of pixels with X and Y screen coordinates. The range of X is 0 to 319 (horizon

tal) and the range of Y is 0 to 199 (verti cal), with the 0,0 position in the upper left-hand comer of the screen. Before you enter the routine, the X coordinate

must be stored in locations $0340-0341, the Y coordinate in location $0342. Two bytes are required to hold the X coordinate because the range of X ex

ceeds 255, the maximum number one byte can hold.

$00ED-00FE

BYTE IN BIT MAP IN WHICH BIT IS SET

S0022-0O23

TEMPORARY STORAGE

S0024

SPEED OF CURSOR

SOO25

TAPE OR DISK

S0026

SiNGLE OR DOUBLE CURSOR

S0O27

TEMPORARY STORAGE

SCO3F-0041

TEMPORARY STORAGE

S00A5

DRAWING MODE

SO0A6-O0A7

COLOR BYTE

SO0A6

CURSOR COLOR

SO33C-O33F

TEMPORARY STORAGE

S0340-034I

X COORDINATE

SO342

Y COORDINATE

SCFFD-CFFF

TEMPORARY STORAGE

S2OOO-3F3F

BIT MAI1 AREA

S3F45-3F46

SAVE AREA TOR BORDER AND BACKGROUND COLORS

S4000-43FF

COLOR MAI" SAVE AREA

S4400-47FF

SCREEN MAP SAVF. AREA

SCO0O-COE6

MAIN ROUTINE

SCOE7-C130

INITIALIZE BIT MAI-

SC15O-C1D3

MOVE CURSOR

SC30O-C34C

DRAW

SC400-C4FC

READ KEYS-CHANGE CURSOR COLOR/ CHANGE DRAW MODE/ CHANGE BORDER AND BACKGROUND COLORS/ CLEAR SCREEN/ CHANGI-CURSOR SPEED

SC5OO-C584

POKE BYTE IN COLOR MAP

How the Program Works

SC600-C676

DISPLAY DRAW MODE

To turn on a pixel, you must find the correct byte of the 8K section. Then you must determine which of the 8 bits of

SC700-C742

READ KEYS—TOGGLE BETWEEN SINGLE AND IJOUBLE CURSOR

that byte to set.

The formulas that determine the byte and bit are given in the Commodore 64

Programmer's Reference Guide: Byte = Basc+(INT(Y/Ky*320) + ([NT(X/Br8)+ (YAND7)

Bit = 7-(XAND7)

Base in this case is equal to 8192, be cause that's where our bit map starts. 1

SC900-C96F

LOAD

SCA0O-CA7A

SAVE

SCB0O-CB6E

INITIALIZATION

SCC0O-CC4F

DATA FOR SAVE/LOAD PROMPT

SCC50-CCCF

SPRITE DATA

SCD00-CD8B

NAME INPUT FOR SAVE/LOAD

SCE0O-CE37

TRANSFER MEMORY TO SAVE AREA

SCE5O-CE87

TRANSFER MEMORY FROM SAVE AREA

JCF0O-CF17

LOOP CALLING SUBROUTINES

SCFAO-CFAB TRANSFER SPRFTE DATA TO CASSETTE BUFFER

Table 3. Memory locations used. RUN June 19S4 / 93


.

.

,

.

.-

REM

409

DRAW

ROUTINE

66,224 ,0 DATA24 0 ,15,202,24,165,1 66,105, 32,133,166,144,242,23

660

OB,5,169

DATAO,141,16,205,96

400

0,167, 56,176

t v)

i in

! f \

"7

DATA!65 ,254,74,74,74,133,167,1 65,253,74,74,74,133,1 650

DATA208,173,16,208 ,201,1,208,12,173,0,203,201 ,254,2

390

9,96,2 ,0 DATAO,173,0,220,41 ,16,2 08,125, 32,21 ,195,165,254,41 , 640

DATA201,0,208,7,17 3,0,208,201,0,24 0,6,206,0,208,206

380

,208

2,208, 12,174 DATA25 4 ,207,142,33,208, 174,255 ,207,142,32,208,133,3

,0,208 DATA5,16 9,1 ,141,16 ,208,173,0,220,41,4,208,20,173,16

370

630

620 DATA33, 208,142,254,207, 174,32, 208,142,255,207,201,9

,12,174

DATA201 ,U0,208,7,162,1 ,134,37 ,32,0,201,201,169,208

■ ., .

DATA201 ,62,240,18, 238,0,208,238,0,208,17 3,0,208,201

208

DATAO,220,41,8,208 ,32,173,16,208,201 ,1 ,20 8,7,173,0,

0,202

08,3

360

350

08,173 610

08,5 DATA!62 ,3,142,21 ,208,201 , 600

3.0

DATA22Q, 4t ,2,208,1 0,173,1,208,201,239,240,3,238,1 ,2

340

DATA32, 0,20T,201,45,208 ,5,162, 0,142,21 ,208,201 ,43,2 590

,220 DATA41 ,1 ,208,10,173,1,208,201 ,40,240,3,206,1 ,208,17

330

6,201, 1 47 DATA203 ,3,32,8,193,201 , 137,208 ,3,32,0,202,201,138,2

580

DATA230,63,165,63, 197,36,208,123,169,0,133,63,173,0

320

570

DATA208 ,4,162,48,134,36 ,201,55 ,208,4,162,64,134,36, 201,56 DATA208 ,4,162,112,134,36,201,57,208,4,162,255,134,3

201,54

201,52

DATA208 ,4,162,21 ,134,36 ,201,53 ,208,4,162,32,134,36.,

DATA208 ,4,162,10,134,36 ,201,51 ,208,4,162,16,134,36,

1 ,50

,224,1 6,208 DATA 5,1 62,0,142,33,208, 201,49, 208,4,162,5,134,36,20

,5,3 62 /0 DATA142 ,32,208,201,136, 20B,15, 238,33,208,174,33,206

DATA2O1 ,135,208,15,238, 32,208, 174,32,208,224,16,208

2,3,134,165

142,37 ,208 DATA201 ,134,208,12,198, 165,166 ,165r224,255,208,4,16

DATA16 9 ,8,133,37,32,159 ,255,32 ,228,255,201,133,208, 12,230 DATA168 ,166,168,224,16, 208,4,1 62,0,134,168,166,168,

ROUTINES

FORT=49488TO496T9: READD:POKET,D:NEXT

ROUTINE

MAP

310

560

550

POKE COLOR

FORT=50176TO50564:READD :POKET, D:NEXT

REM READ COMMAND KEYS/

DATA208,96 REM MOVE CURSOR

41 ,24

DATA241,173,17,208 ,9,32,141 ,17,208,173,24,208,9,8,1

67,224,31,208

DATA166,168,145,166,136,192,0,20 8,24 9,198,167,166,1

540

,208.6,32,6

DATA192 ,165,165,201,3,208,6,32 ,61,192,32,54,192,96

2,47

1,1 DATA2O8 ,3,32,40,192,165 ,165,201,

65,201

DATAO,208,9,32,61 ,192,206,66,3 ,32,61,192,165,165,20

300 309

290

260

7,169,0,133

DATAO, 5,157,0,6 ,157, 0,7,169,1 ,1 57 ,0 ,21 6 ,1 57 ,0 ,21"; DATA157,0,218,157, 233,218,232,208,225,169,63,133,16 530

520

5,35 DATA14 5,253,96,37, 35,145,253,96,162,0,169,38,157,0,

250

4,157

510

0,189 DATAO,192,133,35,1 60,0,177,253,166,34,224,32,240,5,

240

260 270

500

DATA24,105,32,56,1 33,254,173,64,3,41,7,24,101,34,17

230

09,61,3

DATA3,133,254,24,1 65,253,109,60,3,13 3,253,16 5,254,1

54,109,63 490

210

220

470 480

60,3 DATA1O,33,254,136, 208,25 0,24,109,62,3,133,25 3,165,2

53

460 469

450

440

B

DATA56, 233,40,141 ,66,3, 17 3,0,220,41 ,16,208,43,165,1

DATA173 ,16,208,141 ,65,3 ,173,0, 208,141 f64,3,W3,1f20

420 430

FORT=49920TO49996:READD :POKET, DlNEXT

41 0

DATA160,5,1O,46,63 ,3,136,2OBr249,141,62,3,165,25 3,1

DATA3,173,65,3,105 ,0,141 ,61,3,173,66,3,41 ,248,133,2

0

DATA41 ,248,1 41 ,60, 3,173, 66,3,41,7,24,109,60,3,141,6

,64,3

DATA66,3,201,200,1 76,230,169,0,141,63,3,133,254,173

37,173

DATA201,2,176,248, 201 ,1 ,208,7,173,6 4,3,201 ,64,176,2

,3

DATA133,34,56,176, 8,169,0,133,34,56,176,1,96,173,65

200

190

180

170

160

150

Listing continued.


240,5,168

6,3,169 DATA171,141,201,3,141,204,3,169,186,141,210,3,141,2

77 0

FORT=50944TO5101 0:READD:POKET,D:NEXT

DATA165,39,2O1,42,208,15,166,36,240,7,162,0,134,38,

56 DATA17 6,4,162,1,134,38,166,38,224,1,208r25 , 206 , 66 ,3

,32 DATA0,197,162,140, 142,211 ,3,142,214,3,162,136,142,2

820

830

B4 0

650

REM

FORT=51456TO51 567:READD:POKET,D;NEXT

DATA32,0r206,16 5,165,141 ,253,207,169,27,141,17 ,208,

87 9

880

690

920

910

900

DATA142,22O,3,96

970

0,185,40

DATA255,200,192,40,208,245,165,37,201,1,208,13,160,

2,210

DATA141,24,208,17 3,33,208,141 ,69,63,173,32,208 ,141, 70,63,169 DATAD,141 ,21 ,203,1 69,6,1 41 ,33,206,160,0,185,0,204,3

169,21

LOAD ROUTINE

DATA220,3,56,1 76, 14,162, 128, 142,211 ,3,142,214,3,142 ,217,3

B60

17,3,142

DATA3,141,204,3,141,213,3,96 REM SINGLE/ DOUBLE CURSOR ROUTINE

,141 ,210

DATA141 ,198 , 3 ,141 , 207 , 3 , 141 ,216,3,169 ,186 ,141 ,201,3

810 819

80 0

141,207 DATA3,141 , 21 0 ,3,1 41 , 21 3 , 3 , 1 41 , 21 6 ,3 , 201 , 0 , 208 ,25,1 6

790

9,191

DATA1 ,208,23,169,171,141 ,193,3,141,201,3,141,204,3,

760

13,3,201

DATA201,2,208,27,169,191 ,141,198,3,141,207,3,141 ,21

760

,207,3

DATA21 0,3,141,213,3,169,191,141,216,3,141 ,198 , 3,141

3,1 41

DATA1 65,1 65,201 , 3,208 ,25 ,1 69 , *! 71 ,1 41 ,201 ,3 ,1 41 ,204 ,

740

750

DATA42,42,42,145,166,96 REM DISPLAY DRAW MODE ROUTINE FORT=50668TO50806:READD:POKET,D:NEXT

,5,168,42

DATA145,166,56,176,16,177,166,41,15,106,106,106,106

720 729 730

710

DATA10 5,212,133,167,165,253,41 ,1,176,11,177,166, 41 ,

4,165,167

DATA32,0,206,165,165,141 ,253 , 207,169,27,141 r17 , 208 ,

980 169,21

FORT=51968TO52076:READD:POKET,D:NEXT

DATA32,231,192,169,3,141,21,208,169,1,141,39,208,1

1060

1070

69,6,141 DATA32,208,32,160,20 7,16 9,14,141,248,7,169,15,141 , 1130

FORT=5222 4TO52283:READA;POKET,A:NEXT

DATA147,5,17,17,18,29,29,68,73,83,75,32,83,65,86

DATA69,32,32,146,58,32,13,145,29,29,29,29,29,29,29 ,18 DATA76,79,65,68,29,29,29,29,146,19,17,17,18,29,29,

1160

1170

1180 1190

DATA65,80,69,29,29,29,29,29,29,29,29,29,146 POKE5 2329,12:POKE523 32,8:POKE52338,8:POKE52341,12

1200 1210

84

FORT=52224TO52431 :POKET,0:NEXT

1150

DATA FOR SAVE/LOAD PROMPT

REM

1149

249,7,96

DATA168,169,1 ,141,40,208,169,0,133,38,141,37,208,1

71 ,169,1 ,1 33

DATA167,169,108,133 r166,169,38r133,170,169,1,133,1

69,6,133

DATA203,169,32,133,36,141 ,2,208,169,58 ,141,3,208,1

,141,2B

DATA17 3,22,20B,9,16,141,22,208,169,3,133,165,169,3

,29,208

DATA!-91 , 0, 208,1 41,1, 208,1 69 ,0,1 41, 33, 208,169,1,141

69,160

1120

1110

tlOO

1090

1080

REM

1059

INITIALIZATION

DATA32,80,206,32,160,207,173,253,207,133,165,96

32,32,193

9,61,32 DATA216,255,173,69,63,141,33,208,169,3,141,21 ,208,

,17,32,210 DATA255,169,0,133,61,169,32,133,62,162,0,160,72,16

,0,185,40 DATA204,32,210,255,200,192,20,208,245,32,0,205,169

32,210 DATA255,200,192,20,208,245,165,37,201 ,1 ,208 , 13,160

DATA0,141 ,21 ,208,169,6,141 ,33,208,160,0,185,0,204,

70,63,169

DATA141,24,206,17 3,33,208,141,69,63,173,32,208,141,

1050

1040

1030

1020

1010

100 0

990

FORT=51712TO51834:READD:POKET,D:NEXT

970

ROUTINE

REM

969

SAVE

DATA96

07,133,165

DATA21 ,208r32 , 32,193,32,80,206,32,160,207 ,173,253,2

69,3,141

DATA255,173,69,63,141 ,33,208,173,70,63,141 ,32,208,1

0,32,213

DATA204,32,21 0,255,200,192,20,208,24 5,32,0,205,169,

960

950

,6,177 DATA!66,41 ,240 ,5,166,145,166,165,165,201,] ,208,40,2

690

700

940

930

DATA1 06, 5, 168, 42 ,42, 42 ,42, 145,166 ,16 5,165, 201 ,2,208

6,106,106

DATA237,160 ,0,165,1 65,201 , 3 , 208,16 ,1 77 r1 66 , 41 ,1 5 ,1 0

680

670

Listing continued.


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Color Me

Creative Let your artistic fancy fly free with this program that turns your VIC-20 into an easy, clever and powerful doodler.

By Terence Bryner

How would you like to see your flights of fancy in high-resolution, color

Press the fl key and your flashing dot disappears. Press it again and it reap

graphics on your VIC, without a lot of

pears, red. You can change it to five

planning or bother? If you have 3, 8 or dle to your heart's content with this pro

other colors and back to black (you'll see that the first color was really white). The background color can be changed

gram, which runs with keyboard or joy

to any one of sixteen by hitting the D

stick; use a printer, too, to preserve

key. The f6 key stops the program and

your finest efforts for posterity.

returns the screen to normal.

16K memory expansion, you can doo

To use the program, type in Listing I

The f5 key causes the program to

and save it. Table 1 is a summary of di

enter or leave Text mode. In this mode,

rections. If your VIC has only the 3K

the border is yellow and a 20-charactcr

memory expansion,

run the program; the operating system

banner (initially blank) moves across the top of the screen. If you strike a key

will start it at 1024, and the program

while you're in this mode, the letter ap

protects

pears in the upper right-hand corner,

the

simply load

high-resolution

and

graphics

pushing everything else to the left; you

screen.

1 f you have more memory, type in the

The f6 key still slops the program, and

fore loading the program. This causes

f5 returns you lo the Draw/Erase mode.

the operating system to load it begin ning

a!

8192,

above

high-resolution

The program first asks whether you

prefer keyboard or joystick control.

A Compact Program

mushy while the screen is reconfigured to 20 characters by 22 lines, and a flash

The program is short, in order to III any memory expansion. Screen mem

ing black dot appears in a white screen

ory starts at 7680 for any memory con

with a black border.

doodling mode—black is Draw. If you

figuration. The high-resolution graph ics characters slart at 4096 and continue to 7615 (this is why an expansion is

manipulate

necessary—there's no room left for the

the joystick,

or

the

press

a

movement key (see Table I), a dot will

Table 2 is a listing, by lines, of what

joystick in one direction or repeatedly

each part of the program does. A few

press the movement keys, you'll leave a

comments on specific techniques and

trail of black dots.

variables may assist your understanding. The screen is set up in 11 rows of 20

fire

prinlcr desirable joystick optional

program).

appear on the screen. If you hold the

The left-arrow key, or the joystick's

3K, SK or 16K expansion

for a smaller one.

After you hit J or K, the display goes

The border color is a key to

VIC-20

If you have a 1515 or 1525 printer, you can save your creations by hilling f2 for a large (8-inches high) picture, or f4

screen memory.

RUN It Right

can use this lo title your masterpieces.

command line at the top of Table 1 be

button,

shifts you

to

the

Erase

double-height characters. Screen mem

mode, where the border is white and the trail of dots, becoming one with the

ory contains numbers 0 thru 219, and

background color, are invisible; use this

This, along with clearing the screen and initializing variables, is done in lines

mode to correct mistakes. If you hit the

character memory is set to Stan at 40%.

left-arrow key or the fire button again, you'll return to Draw mode. And that's

65-68.

Terence Bryner, 15 Crane Road, Groton, CT 06340.

how you doodle.

lution character memory is reflecled on the screen. X and Y conlain the present

Address

author

correspondence

to

Several enhancements arc provided. 98 / RUN June 11)84

Now a change to the bits in high-reso


Cirelo 22 on RviuUtt

AT LAST!

Attention Subscribers

BOOKS THAT TELL ALL! Commodore W: The Inside View and Vic 20: The Inside View are

indispenslblo tools (or anyone developing machine language programs. Written by Microcomputer Consultant Bruce Atkins,

these books unveil the technical inner workings of both com puters. Included in each column is:

We occasionally make our mailing list available to other companies or organizations

- a hardware/firmware overview

• details of trie operating system kernal and Basic interpreter

with products or services which we feel

• details o( bugs and documentation irregularities

might be of interest to you. If you prefer that

• complete disk drive hardware/firmware documental ion

your name be deleted from such a list, please

■ six programs: 1)machine language monitor:

fill out the coupon below or affix a copy of

2) disassembler: 3) mini-assembler: 4) disk copy; 5) dtsk sector dump: 6) disk sector patch

your mailing label and mail it to:

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RUN

P.O. Box 2009

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Please delete my name from mailing lists sent to

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other companies or organizations.

CA Residents add 67;%

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You can turn an IBM Selectric I/O writer Into a letter-quality printer tor your VIC-20. The Seloctrlc Interface gives you the programs and step-Oy-

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Include Ihe book title, order number, and price. Postage and handling Is SLSOtor the first book. 51.00 tot each additional book. Check, money order, or complete credit card Inlormetion must also accompany your order. II you have questions about your order, mite customer service al the abovo address. W«yno Green Books am also available In local bookstores. Orders payable In US dollars only. Dealer inquiries Invited. Please alloy 4-6 weeks tor delivery.

RUN June 1084 / 99


Before loading with 8K or larger memory expansion, type in: POKE 44.32: POKE 612,32: POKE 8192,0: NEWjRETURN}

Keyboard

Joystick

■*

t

t

U

I

J

■•-push-* / 1 \

M

,

screen. The array B contains the true

Result

value of the word at BY, a copy of the word with bit BI turned off and another

movement

copy with bit BI turned on. The point of

.

■«-

firebutton

contains that point, and BI is a pointer

to the individual bit. CO is the character position used to set pen color on the

O L

position of the pen (flashing dot). BY is the address of the word in memory that

shift from Erase to Draw mode and back

interest flashes as the program, while

waiting for input, cycles through the different values in B.

£

clear screen

fl

cycle character color

f2

print screen (large)

f3

cycle background color

f4

print screen (small)

f5

shift graphics to Text mode and back

f6

stop program

ED% is the variable that determines the Draw or Erase mode; C8 is the border-color variable, and contains the opposite of ED% (except in Text mode). C5 is the screen (background) color. CO is the pen color—be aware

Table I. Instructions for use.

Table 2. Program description of VTC Artist. Line #

Function

1-2 5-14

Lower top of memory for 3K expansion; skip to main routine Get keyboard or joystick input; decode into Kl

5-7

Get and decode function keys; if no input, check joystick

8 9-10

Skips to keyboard seciion if not using joystick Read joystick and fire button, decode, return

11-12

Loop back to read joystick, if in use

13-14

Decode movement key

20-21

Dimension array to read joystick, initialize

25-30

Basic loop; get input, execute it

25

Gets next instruction, brings back in Kl

26

Cycles next eniry in array B—causes flashing Decision on how to handle input—0 indicates no input, so return

30

that the color control on the VIC is done in blocks of 8 x 16 dots, and the whole block changes color at once. The program spends most of its time in the loop from 25-30, waiting for input and flashing the dot.

to 25 31-43

Handle movement instructions

31-38

Change X,Y to point to next location on screen; ensure it is in

multipiying by logical expressions. An

One technique I've used extensively is

range 0-159, 0-175

expression, such as Y>0, has the math

39

Stores B(0) in old location, calculates new character CO, stores

ematical value — 1 if it's true, 0 if false.

40

present character color there Calculates address BY of new location and determines which BI

So line 31 places the value "one less than the present value of Y" into Y, if

bit

the present value of Y is greater than 0

Starts setup of array B—element 1 has word with bit BI off, 2

(the preceding minus sign cancels the

41 42

has word with bit on

— I of a true expression). If Y is zero,

B(0) will hold final value—bit BI on for Draw mode, off for

then the expression is false and its value

Erase mode

0; this effectively places a lower limit of

45^9

Cycles character color, changes in present location Print screen seciion

45

Sets print flag to large and skips to it

46

Sets print flag to small

47

Realigns data direction register if using joystick Prints to the screen; realigns DDR if using joystick Cycle from Draw to Erase or vice-versa Flips border color, Erase-Draw flag and true setting of present

44

48 50-51 50

zero on Y. The following line: Y = Y -1 :IFY<0THENY = 0:GOTO39

bit 51

Changes border color, indicating new mode

52

Cycles to next background color

53

Goes and clears screen (using part of initialization)

54-56

Text mode section

54

Saves border, sets border yellow and fixes DDR if using joystick

at the end is only executed if the value of

Y is initially less than one. Much more compact code can be written using this method. Screen Printing In printing the screen, I used an un

Table 2 continued.

100 / RUN June 19S4

does nol do the same thing. The GOTO

usual technique, too. It is fairly direct for small copies obtained with the f4 key.

Lines 95-97 open a print file, set the


Graphics mode and step through each line. Variable II contains the value of the first dot in each line, from the top of a 0-175 screen. A3 is a variable that gives the height of the character minus one. Characters are seven dots high ex cept for the bottom line, and for small pictures, LS% is zero, so line 96 is not yet significant. Lines 93-94 step across each line and print the variable Y$. The last character in the line is again only partial, so line 94

uses A5 to limit the subroutine to the screen and pad out the character with two blanks <CHR$(128)).

Lines 86-88 build the array H for one column of (he character— it contains 0 if the bit is off, 1 if it's on. The 6x7

characters that the graphics printer pro duces cross character boundaries in the 8 x

16 screen, so you must go through

the computations in lines 87 and 88 each time you build the array, which slows

Table 2 continued.

55

Transfers to Text mode subroutine Resets screen border; continues only if last character (BO) was

56

not f6, else falls through

57-58

60

Restore screen, character set, DDR, clear, quit Text mode—get character, put on screen Gets character

61

Converts to ASCII value; quits if f5 or f6

62 63

Converts ASCII letters (lowercase) to screen codes (uppercase) Slides 19 characters in top line one left

64

Copies desired character from ROM, adds color

65-68

Initialize variables, move screen, clear

79-84

Initialize program Data for reading joystick Select joystick or keyboard; align DDR if required Reads joystick array; sets up keyboard array; goes to use section at 65 to initialize screen

60-64

79 80-83 84 86-97

86-92

Screen printing section

Subroutine loop to build Y$ representing one column of dots for character, starting at 12,11

93-94

Subroutine loop to build row of characters, print

95-97

Basic loop to build whole screen, line at a time

down the program. In line 89, the dots are summed, the mandatory 128 is added and a graphics

character is added to Y$, which repre sents one column of the total 6x7

character. That is a workable, if not op timal, solution to drawing the highresolution screen.

This program is so easy to use that my six-year-old can also enjoy it.

well as the text at the top. They use the joystick, which is a bit faster, but I pre fer the keyboard. I did not add Multicolor mode, be

me about that, or any other questions you might have concerning this pro gram. 1 will provide you with a copy of the program if you'll send me a self-

cause I like the precision I can get now,

addressed stamped

but I could easily do it. Feel free to write

and $3.

mailer,

a cassette

11

CIicIh 112 on Reader Service card.

New dimensions in Bible study.

However, a picture 176 dots high (on a printer that prints about 63 dots to the inch) is small. So I added the variable LS%, which causes each line of char acters to be processed twice (accom

plished in line 96) with LS% values of one and two. Now, instead of line 89 building Y$,

HE WORD

lines 90 and 91 do it. Line 90 builds the

•cessor

top half of a stretched character. For in

.jV Bible on

stance, if the top dot is on, then H(0) is

199.95*

1, but instead of adding 2t0 (or 1) to C. 3 is added (2tO + 2tl). In other words, the first dot is stretched vertically over

TOPICS

two dots. Similarly, in the second half of the

line, the created character is added twice to Y$, stretching it also horizontally. The second time the line is done, line 91

For information contact;

takes care of the bottom half. The result is a much larger copy, although the

grain is not so fine. This program is not only powerful, but it's easy to use. My six-year-old had

no trouble enjoying the drawing part, and my eight-year-old likes the colors as

Requires APPLE II +, IBM PC

and compatibles, TRS80, CP/M 2.2 (2V80), KAYPRO, OSBORNE, COMMODORE 64, Z-100.

Bible Research Systems 9415 Bumet, Suite 208 Austin, TX 78758 (512)835-7981

"Software for personal Bible study." RUN June 19S4 / 101


GOTO20

2

GOSUB5

IB=-(IB<2)*(IB+1):POKEBY,B(IB)

ONKI+1GOTO25,31,32,33,34,35,36,37,38,50,44,45,52,46,

25

26

30

Y=Y+1+(Y>174):GOTO39 X=-(X-1)*(X>0):COTO39

X=X+1+(X>158):GOTO39

Y=-(Y-1)*(Y>0):X=-(X-1)*(X>0):GOTO39

Y=-(Y-1)*(Y>0):X = X+1+U>158):GOTO39

Y=Y+1+<Y>174):X=-(X-1 )*(X>0 > :GOTO39 Y=Y+1+(Y>174):X=X+1+(X>158)

POKEBY,B(0):CO=20*INT(Y/16) +INT(X/8):POKE38400*CO,C0

32 33

34

35

36

37 38

39

LS%=1:GOTO47

LS%=0 IFKJ=1THENPOKE371 39,128:POKE371 54,255

GOSUB95:IFKJ=1THE:NPOKE371 39,0:POKE371 54,1 27

GOTO25

C8-ED%:ED%=1-ED%:B(0)=BI1):IFED%=1THENB(0)=B(2)

POKE36879,((PEEK(36879)AND248)ORC8):GOTO25

C5=-(C5+1)*[C5<15):POKE36879,((PEEK!36879)AND15!OR(1

45

46 47

48

49

50

51

52

C8=PEEK(36879):POKE36879,((C8AND246)OR7):IFKJ=1THENP

54

OKE37154,255

GOSUB65:GOTO25

53

6*C5)}:GOTO25

C0=-(C0+1}*{C0<7):POKE38400+CO,C0:GOTO25

44

ARROW}BI)):IB=1

ARROW)BI):B(1)=B(0)AN

B(0)=B(2):IFED%=OTHENB(0)=B(1) GOTO25

D(255-[2{UP

B(0)=PEEK(BY):B(2}=B(0)OR(2{UP

42 43

41

40 BY=4096+16*CO+Y-16*INT(Y/16):BI=7-(X-8*INT(X/8})

X=-(Y-1)*(Y>0):GOTO39

31

54,57,53

DIMIK(9)

GOSUB80

NEXT:RETURN

14

21

FORI=1TO9:IFIK$=MID$(KK$,I,1)THENKI=I

13

20

IFKJ=1THEN9 RETURN

IK=188-((PEEK[37137)AND60)OR(PEEK(37152)AND128)):FORI

9

10

IFKJ=0THEN13

8

11 12

NEXT:IFKK>OTHENRETURN

7

=1TO9:IFIK(I)=IKTHENK1>I NEXT:RETURN

FORI=10TO16:IFIK$=MID$(KK$,I,1)THENKI=I

6

5 KI=0:GETIK$:IFIK$=""THEN11

IFPEEK(44)=4THENPOKE56,16:POKE52,16:CLR

1

Listing of VIC Artist. PGKE36879,C8:C8=1-ED%:IFBO<>139THEN25 POKE36864,5:POKE36866,150:POKE36867,46:POKE36869,240

56 57

):NEXT:POKE38419,C0:GOTO60

3}{FUNCT

4){FUNCT

ARROW}{F 5){FUHCT

ARROW

NEXT:A3=0:11=175:GOSUB93:PRINTS!,CHR$(15):CLOSE1:RET

97

URN

IFLS%=1THENLS%=2:GOSUB93:LS%=1

93

OPEN!,4:PRINT#1,CHB${8):A3=6:FORI1=0TO169STEP7:GOSUB

PRINTfiM ,Y$:RETURN

A5=3:I2=156:Y$="":GOSUB86:YS=YS+CHR$(128)+CHR$(128):

T

A5=5:FORI2=0TO151STEP6:Y$ = "":GOSUB86:PRINT*'1 ,Y$;:NEX

NEXT:RETURN

HR$(C)+CHR$(C)

IFLS%=2THENC=128+H{3)+6*H{4)+24*H(5)+96*H(6):Y$=Y$+C

S+CHR$(C)+CHRS(C)

IFLS%=1THENC=128 + 3*H(O) + 12*H(1)+ 48*11 <2)+64*H(3):Y$=Y

}I5):NEXT:Y$=Y$+CHR$(128+C)

< >0THENH(I5) = 1 NEXT:IFLS%=0THENC=0:FORI5=0TO6:C^C+Ii(I5)*(2{UP

96

95

94

93

92

91

90

89

I-2{UP

88

ARROW)(7-I3+8*INT|I3/B));IF(PEEK(4096+B)ANDI)

B=16*(20*INT{I4/!6)+INT(I3/8>)+I4-16*INT(I4/16)

14=11+15

FORI3=l2TOI2+A5:FORI5=0TO6:H(I5)=0:NEXT:FORI5=0TOA3:

6)(LB.}":GOSUB65:RETURN

2}{FUNCT

87

86

1}(FUNCT

FORI=1TO9:READIK(I):NEXT:KK$="I,JLUOM.{LEFT

84 UNCT

IFIK$<>"J"ANDIK$< >"K"TH£N81 KJ=O:IFIK$="J"THENKJ=1:POKE3713 9,0:POKE37154,127

GETIK$:IFIK$=""THEN81

82 83

81

SPACES}KEYBOARD{K}?

DATA4,8,16,128,20,132,24,136,32 PRINT"{SHFT CLR}JOYSTICK(J) OR[8

79 80 ii

6TO7615:POKEI,0:NEXT CO=110:BY=5856:BI=7:X=80:Y=80:POKE648,30:RETIJRN

IB=0:ED%=1 FORI = 0TO219:POKE7680-t-I,I:POKE38400 + I,0:NEXT:FORI = 409

3:POKE36869,252 P0KE36879,(8ORC8OR(16*C5}):B(O)-128:B(1)=O:B(2)=128:

C8=0:C5=1:C0=0:POKE36864,7:POKE36866,148:POKE36867,2

68

67

66

65

NEXT:NEXT:K=32768+8*BO:FORI=0TO7:POKE4400+I,PEEK(K+I

J=0TO7:POKE(K+J),PEEK(K+J+16)

FORI=0TO18:POKE38400+1,PEEK(38401+1):K^4096+16*1:FOR

63 64

BO=ASC(X$):IFBO=135ORBO^139THENRETURN IFBO>64ANDBO<91THENBO=BO-64

GETX$:IFX$=""THEN60

60 61 62

POKE37154,255:POKE37139,128:PRINT"(SHFT CLR}":END

58

:POKE36879,27

GOSUB60:IFKJ=1THENPOKE37154,127

55


Circle 73 on Reader Service card

p>

ATTENTION SMALL BUSINESS OWNERS Introducing

THE INVOICER

THOUGHTFUL EDUCATIONAL PROGRAMS

C-M VIC M ATARI

CREATIVITY SERIES

By

MiccaSoft

MY BOOK

Ages: 4 and up

Don'l pay $200 or more for a comparable package. THE

Your child makes his

INVOICER is designed for the small business that is on ils way up. II is (or the business person who wants a laster and easier way of invoicing orders at a reasonable

her own book!

cost.

II

is so easy

to use

trial

anyone can

prlnl

an

Using only a joystick, your I WENT OUTSIDE WITH MOMMY. DADOY

«ND MI BROTHER

TO

SEE THE

invoice.

youngster from the cesses,

THE INVOICER uses preprinted invoices. It includes features such as optional letterhead formatting, autofeeding, automatic tax calculation, automatic totaling and summary totals.

THE INVOICER is available for the Commodore. ATARI. PC and PC Jr. The program requires 48K and a Disk Drive.

vehicles,

people,

etc.),

picks objects library (prin

pirates,

colors them and

houses,

arranges

them in the picture! Older youngsters can then type in a story-line or caption, and the page is saved to disk.

Page after page can be saved. But the fun isn't over yet! Your child can PRINT the book on almost any printer capable of producing Commodore graphics! The first program in BECi's new Creativity Series. Available soon for the Atari.

$39.95 Dealer inquiries Welcome

VISA. MC. Cneck a: Money OrOer Please specify lype of computer.

MiccaSoft

or

vrsr

406 Windsor New Braunlels, TX 7B130 (512)620-4341

C-64 DISK: S34.95

CHILD DEVELOPMENT SERIES "The goal of Boston Educational Computing is to provide

owners

of the

most

elementary

computer

systems with educational software that can be used easily by those with little knowledge of computing.

"In

its

Child

Development

Series,

BECi

(pro

nounced Becky) meets this goal.1" 'Computesl's Gazette, January 8d

I,,

■ ALPHA-BECi

Ages: 2 and up

An alphabet program with 26 screens, each featuring a capital and small letter and an object. "For a child, watching the colorful objects appear on screen is like opening a present.'"

(VIC-20 only). ••/I

NUMER-BECi

Ages: 2 and up

J Number identification and color and shape

grouping. Five levels and adjustable timing. Now available for the Commodore 64 and TI99/4A? Use the

power of your computer to improve your performance at the track! The Handicapper is two separate programs for thor oughbred and harness horses that apply sound handicapping

techniques to rank the horses in each race. Factors include speed, distance, class, track condition, post position, past performance, jockey or driver ability and other attributes. Handicap a race in just a few minutes or a whola card in less

than an hour—even if you've never handicapped before! The Handicapper uses information readily available from the thoroughbred Racing Form or harness track program. Our diagrams even show you where to find the data you need.

Easy enough for the beginner, sophisticated enough for the veteran horseplayer. Complete instructions and betting guide. State computer type when ordering .Thoroughbrador Harness Handicapper, $29.95 each on tape. Both programs only S44.95 Circle a* nn Roador Service card

Federal Hill Software

\-*m 7 ADD/SUB Ages: 5 and up jjj. 4 Addition and subtraction. Up to four digits. Optional objects, carries and borrows, decimal points

and hints. Answers entered from right to left, one digit at a time.

[i—'^iMULT-BECi Ages: 7 and up , ■ _\*,','.;,. Multiplication. Up to four digits in multiplier

and multiplicand. Answers entered from right to left, one digit at a time.

TAPE: S19.95

DISK: S24.95

If ordering directly from BECi. add 5% (or $2.00 mini mum) for shipping.

BOSTON EDUCATIONAL COMPUTING, INC. Depl. R

78 Dartmouth Street Boston, MA 02116

825 William St.

{617)536-5116

Baltimore, MD 21230

Dealer Inquiries Invited

301-685-6254

Charge cards and phone orders accepted.

RUN June 1084 / 103


^^k

Clrcls 15 "i Reader Service card.

^^

a

Commodore64

$99.

SALE

50*

WE

ful S4K COMMODOHE 64 COMPUTER! LESS Irte value of (He SPECIAL SOFTWARE COUPON we your

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ONE

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lor

a

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1 £>ecutm-Wo<d 1 Prncnjsor 1 E-" i i'-H n.ii.i b.» .i 1 joooowoni O'fi«ji>j-t

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1 Account.nu Pack 1 loldl 12 1 WQ'd Pnji <'v.ur

soltwaro sale prices!1 With only $100 of savings applied, your nel disk drive cost is $159 00

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SPECIAL

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fold

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Now you program 80 COLUMNS on the screen al one lime! Coriverts your Commodore 64 lo B0

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il

purchased

with

%?i*yj SI69S i?J9Tj 13905 S ft95

!.'4 95 ■

lines\ available lor

WORD

PROCESSOR

is

Ifio COMMODORE 64

11000 1

SU9t

iiooo I

Sl?i 15

S 1 a Ti ■

IlB.Bi

S 4iiO ■

application1

DISPLAYS

40

tings

anfl

powerful

output

to

mail merge.

all

EXECUTIVE QUALITY

com

The Cadillac ol business programs

80

lor Commodore 64 Computers Ittm Inventory Mdn

cursor and In-

pnnlers1

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SPREAD SHEET11

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ELECTRONIC SALE I24.9S

toy oo

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Includes

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a

SALE mom 159 00 159 00

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margin set

3ZK RAM EXPANDER S79.0O This

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programming

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DICTIONARY Lisl S2195 SALE S19.95, EX ECUTIVE DATA BASE List S69 00 SALE I49.00.

cower1

GOK MEMORY EXPANDER S49.00 Suslot Board — Switch selectable - flesel bul

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lo

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1

199 00

159 00 1591)0

memory

to

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(41.000

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Expands Memory

9 ■ GREEN SCREEN MONITOR S69.00

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easy lo read. 80 col

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PLUS 19 95 lor conneclinQ cable

14'J 0(1 SO 00 J49 00

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12" GREEN OR AMBER MONITOR S99.00 Your choice ol green or amber screen monitor,

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15 DAY FREE TRIAL • 90 DAY FREE REPLACEMENT WARRANTY

• BEST SERVICE IN U.S.A. ■ ONE DAY EXPRESS MAIL -OVER 500 PROGRAMS • FREE CATALOGS Add 150 00 lor sftinppnq. hanoimg and instance Illinois residents please adn 6% lax Add 12000 lor CANADA PUERTO RICO Hawaii orders WE DO NOT EXPORT TO OTHER COUNTRIES Money Orrlcr or Personal Chack

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5'K

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Enclose Cmhiars CHnck

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• LOWESTPRICES1

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purchased with HO COLUMN BOARD1 (Tace or Disk)

Block swilcnes are an outside coverl CARDCO Includes FREE 129.95 adventure game!!

PROFESSIONAL BUSINESS SOFTWARE

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your VIC-20 compulflt

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Increasos programming bdwoi A limes

Ihe

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SI'.(10 I

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at

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S.

SJU1IS

monitor

ill IX 1

(1200 1

Wrileorcall lor

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(Liniil

llmss!!

ito is

-Ju< cjfjjy

also can gol an 80 COLUMN BOARD WORD PROCESSOR wilh mail merge, terminal emulator. ELECTRONIC 5PHEAD SHEET List

or monitor'

over 8

1?J 91 1

COLUMNS wnen you plug in the 80 COLUMN Lisl

1

li'j y^i

Dual Cover

music,

1

ill 00 1

«»»!■

iD.wi

Typing rucner [TapeiOiikj Sow Dcsignei iCHki Firetjall Jny Srick LiyTir Pen

80 COLUMN BOARD S99.00

FJOARD'I

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1

llJUOJOilk)

is only

S99.00.

EXPANSION

I14IXI

tn is 1

1 PitslDplOrlriuaoi

cost

(69 0 S?'l'r'j

at as

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prinior

139 01)

SS9 oo

£100 off software sale prices'! With only $100 of not

149 00

1 HeCiDis'ki

| Cfiisri CrufTiuit Criomn

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1S9 9}

(Mdb

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(41(10

139 na 1

IMOU

inn 1 139 00 I moo 1

M9IH)

Disk

LESS the value of

Coupon 1

Sill

SMI (10

paper.

Impact dot

any T V

and

10-80 COLUMN BOARD $59.00 or

you

199 (Kl 169 to i?jv.

HJ 90

1 _ O.ik

star T/F deluxe line printer mat pnnls a V2 ■ 11 single

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1 Wnra Puj^estor

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tarn D">k

♦ TRACTION FRICTION PRINTER S99.O0

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Now you can gut 40 OR BO COLUMNS on yOgr

PROFESSIONAL SOFTWARE

Vou pay only 1259.00 when you order Ihe I70K Disk Drive1 LESS the value of Ihe SPECIAL

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Up lo SSOO sov-1

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T V

*1?0KDiSKDRIVE$159.00 wilh

lo SAVE OVEfll

pur

special price of $24,951! Normal price is IJ995

COUPON we pack

VIC-20 COMPUTER S79.50 This 25K VIC-20 compuler includes a full Bin 65 key typewriter keyboard color and graphics keys,

[40 programs on disk or 24 programs on S Japes}

SOFTWARE

32K RAM EXPANDER $79.00

Iwb pack a SPECIAL SOFTWARE coupon! iThis coupon allows you

coslisS99.50!! SOFTWARE BONUS PACK $24.95 yoj buy the Commodore 6d Comnuler

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WE

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(more power lhan Apple II at halt Ihe price)

Allow 14 days

I day expruss maif Canada

visa- MAMCRCAHU -COD

EISIirERPRIZES BOX 550, BARRINGTON, ILLINOIS 60010

Phone 312/382-5244 to ord«r


Clrclo 15 on Reader Service card.

® SANYO MONITOR SALE!! • 80 Columns x 24 lines • Green text display •

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• Up front brightness control •

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• Quick start - no preheating •

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• UL and FCC approved

15 Day Free Trial - 90 Day Immediate Replacement Warranty

9" Screen - Green Text Display

12" Screen - Green Text Display (anti-reflective screen) 12" Screen-Amber Text Display (anti-reflective screen) 12" Screen-Super 1000 Line Amber Text Display

1 4" Screen - Color Monitor (national brand) Display Monitors From Sanyo With the need for computing power growing every day. Sanyo has

stepped in to meet the demand with a whole new line of low cost, high

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SANYO OftkMl Video Pmducts of the Los Angeles 1984 Olympics

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J


80 COLUMN PRINTER SALE—$149.00

COM-STAR TYF Tractor

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75 Day Free Trial-180 Day Immediate Replacement Warranty • Lowest Priced, Best Quality, Tractor-Friction Printers in the U.S.A.

• Fast 80-120-160 Characters Per Second • 40,46,66,80,96,132 Characters Per Line Spacing • Word Processing • Print Labels, Letters, Graphs and Tables • List Your Programs • Print Out Data from Modem Services • "The Most Important Accessory for Your Computer" •STX-80 COLUMN PRINTER-S149.00 Prlnls

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and special characters, plus 2K ot user definable characters! The COMSTAR T/F SUPER-10X PRINTER was Rated No. 1 by "Popular Science Magazine." It gives you print

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80

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224

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10X PRINTER gives you all the features of the COMSTAH T/F PRINTER plus a 10" carriage, 130 CPS. 9 x 9 dot matrix with double sirike capability tor 18 k 18 dot matrix (near letter quality), high matrix),

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15V

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PRINTER

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For VIC-20 and COM-64-S49.00

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SUPER HIGH SPEED COMSTAR T/F 1554" PRINTER has all the features of the

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Relatively Speaking Part 3 of this continuing arti cle on relative files takes a look at their use in situations

where you really need the speed and convenience of random ac cess to records.

In Parts ! and 2 of this article (which appeared in RUN'S April 1984 and May 1984 issues), 1 described a simple rec ord-keeping program and tried to give you enough information about relative files so you could write your own pro grams.

In the last part of this series, I'm as suming that you understand how to

read and write relative files, and that you may have used them in a program or two on your own.

Once you've become

familiar with

the structure and syntax of relative files,

there's a lot to be said about their effi cient use. It's not really worthwhile to

By David R. Brooks

practical solution. Can't you just search through the file for all the chicken recipes? Yes, and that is certainly the most obvious solution, but it, too, can be very slow, as you'll soon learn if you try k on your 1541 disk drive. The whole point of random access is

to have equally fast access to any record

lems. First, you want to write a program to manage your bank account records.

volves reading their existence in some

You have more than one account, and

sense.) You can't have random access with

two

prob

be able to look at past monthly records

sequential disk files, either; they're de signed and implemented within the Disk Operating System to be accessed from beginning to end, just like tape-based

for one or more accounts, or get the

files.

to be able to pull out just the chicken

Commodore relative files, however, provide you with a reasonable approxi mation to true random access: The time required to find any record on a file is very nearly independent of the location

recipes from your computerized file.

of that record.

write a program to store recipes. Then, if you want to cook chicken, you'd like

108 / RUN Juno 19S4

in any other way) may be too slow for a

won't work with taped-based files; they have to be read one record at a time, from where you are to where you want to be, and only in the forward direction. (Skipping unwanted records still in

current balance for all your accounts, In the second instance, you'd like to

Road, Yorktown, VA 23692.

Can't you put them in order, alpha

betically or otherwise? Yes, but alpha betizing large disk files (or sorting them

physically located within the file. That

for one or more of the accounls. You'd like to enter current information from the statements, and then you'd like to

Address author correspondence to David R. Brooks, 805 Cockletown

be adjacent on the file.

on the file, regardless of where it's

every month you get a bank statement

1541 disk drive

recipe for a pie. These three records will

simpler sequential file structure will suf

access to records. Consider the following

Commodore 64 V1C-20 with 8K expansion

recipe and tomorrow you may enter a

use them in any application where a

fice, so let's examine their use in a situa tion that exploits the benefits of random

RUN It Right

en recipe, yesterday you entered a bread

What do these two problems have in

You now only need a "trail" through

common? They both involve records

number is a category, or keyword. In

the data file that would allow you to find the records you want by jumping from one location to another in the file, ignoring the records you don't want. By

the recipe file, chicken is a keyword.

using the recipe-file problem, I'll illus

stored under different categories. In the bank

account

example,

the account

The question is: How can you locate

all the records having the same key word? Arc they all together on the file? Not usually. Today you entered a chick

trate how this can be achieved. First, let's look at the data file. Each record will contain the keyword, all the corresponding information and an ad-


ditional value, the link, which tells where to look for the previous entry under that keyword. Record ;■

100

IJ.n.i (keywoid, data..., location or previous enliy)

1 2

chicken

3

bread

...0 0

4

chicken

5

...2

6

7

B

bread

3

9 10

Listing of the Account Manager program. REM PROGRAM NAME DECEMBER, 1983

ACCOUNT

MANAGER,

105 M$="(SHFT P)RESS ANY KEY

110 T0$="{4 SPACES}*** *{4

115

DAVID

TO CONTINUE,

{SHFT AJCCOUNT

SPACES}"

R.

'M'

BROOKS,

FOR MENU"

{SHFT M)ANAGER **

R0=2:R3=1:TS=0:CH=0:C1=10

120 POKES3280,0:POKE53 281,0:PRINTCHR$(I 4):AP$="ACCTPOIN

TER":AF$="ACCTDATA"

125 DIM X2$(25},A1$(25},A2S(25),A3$(25) 130 OPEN1,8,15

135 SN=135:OPEN3,8,3,AP$+",S,R":GOSUB850

chicken

...5

140 145

SN=140:INPUT#3,N2:GOSUB850 SN=145;FORI=1TON2:INPUT#3,X2$<I):GOSUB850:NEXT:CLOS

chicken

...10

150

SN=150:OPEN2,8,2,AF$:GOSUB850

155

PRINTCHR$(147);CHR$(18);T0$;CHR$(146l :PRINT:PRINT"{

11

E3

12 13

14

bread

8

In this example, the last chicken entry

is in record 12. This record includes the information that there is also a chicken recipe in record 10. Subsequently, you're led back to records 5 and 2. In record 2, the 0 for the location of the next entry indicates that there are no

more chicken recipes. For bread, accessing record number 14 will lead to additional recipes in records 8 and 3. How do you get started on this pro cess; that is, how do you know where to look in the table for the last entry for a particular keyword?

The solution to

this problem is to create a second file, called the pointer file, which will con

tain the location of the most recent en try of every keyword in the data file.

The pointer file might look like this: Keyword

Last enlry

chicken

13

bread

14

The pointer file tells you that the last chicken recipe is in record 12 of the data file and the last bread recipe is in record

14. Unlike the data file itself, the pointer file doesn't need to be a relative file. It will always be much smaller than the data file, so it can be stored on disk as a simple sequential file and read into memory when you run the program.

160 165

SHFT PJROGRAM OPTIONS:":PRINT PRINT"1 (SHFT LjIST ALL RECORDS"

{SHFT A)DD NEW ACCOUNT" (SHFT OHANGE A RECORD"

PRINT"2

PRINT"3 175 PRINT"4 180 PRINT"5 170

185

GIVEN

PRINT"6

-

(SHFT A)DD NEW RECORDS

190 PRINT"7 195 PRINT"8

-

(SHFT S}PARE FOR FUTURE USE" {SHFT E)ND PROGRAM"

mil

200

PRINT:INPUT"(SHFT WJHICH OPTION

205

J=VAL(J$)

210

IFJO

OR J>8

ACCOUNT

TO EXISTING ACCOUN

(1-8)";J$

THENPRINT"(SHFT O}PTION ERROR.

(SHFT T

JRY AGAIN.":GOTO200 215

IFJ=8THEN835

220

GOSUB890:PRINTM$:REM

225 230

GETZ$:IFZ$=""THEN225 IFZ$="M"THEN155

240

STOP

LIST

POINTER

FILE

235 ONJGOTO24 5,285,415,51 5,620,62 5,81 5

245

PRINTCHR$<147);"{SHFT P}RINT ALL RECORDS":REM****** *************•**+**********♦***

250 GOSUB930:REM READ

DATA

255

FORI=2TON+1

260

R1=I:GOSUB1305:REM

265

11=1-1:GOSUB945:REM

FILE

READ

COUNTER N

AND DECODE

DISPLAY

RECORD

RECORD,

AT

RETURN

R1

VALUE

OF

Z$

270

IFZ$="M"THEN155

275

NEXT

280

GOTO155

290

GOSUB930:REM

295

GOSUB1060:REM

INPUT

NEW

300

REM

MATCH

WITH

305

IFTSO1THEN320

310

TS = 0

315

PRINT"(SHFT

285

PRINTCHR$(147);"(SHFT A)DD A NEW ACCOUNT":PRINT:REM ***********•***#******#********

CHECK

URN

READ

FOR

NJEW

DATA

ACCT.

FILE

COUNTER

DATA

H

RECORD,

EXISTING

ALREADY

RETURN

ACCT

TS

#

EXISTS.

(SHFT R)ET

TO MENU":FORI=1TO1500:NEXT:GOTO155

320 E$="(2 SPACEslO":TES="(2 SPACEs)i"

it when you add new keywords or new

335 GETZ$:IFZ$=""THEN335

To summarize this concept, a linked list is defined as a data file that includes in each record a link to the location of a previous record with the same keyword, plus a separate pointer file that provides

ACCOUNTS"

FOR

LJIST

325

to disk when you're done.

ALL

C1URRENT

{SHFT

While it's in memory, you can access it quickly to locate any keyword, change entries for old keywords and rewrite it

BALANCE,

ALL RECORDS

{SHFT

II=N+t:GOSUB945:REM DISPLAY FROM

330

OPTION

6,

LINE

PRINT"{SHFT S1AVE ON

DISK

340 IFZ$="Y"THEN370 345 PRINT"(SHFT T}RY AGAIN 350 GETZ$;IFZ$=""THEN350 355 IFZ$o"Y"THEN155 360 IFJ=6THEN625 365 370

NEW

RECORD,

ENTRY

POINT

780

(Y)

GOTO295 R1=N+2:N=N+1:GOSUB1215:REM

(Y/N)?"

OR MENU(M)"

ENCODE

AND WRITE

DATA

RE

CORD

the initial link to every keyword repre sented on the data file. Such a file strucRUN June 1984 / 109


ture is perfect for account-managing

Listing continued. 375

RECORD

380

programs.

SN=375:R1=1:GOSUB870:PRINT#2,N:GOSUB850:REM

UPDATE

COUNTER

IFJ=6GOTO785

385 N2=N2+1:X2$(N2)=LEFT$(A$+"(10 SPACEs]",C1)+RIGHTJ(" {3

SPACEs)"+STR$(N+l),3)+TE$

390 PRINT"{SHFT M}ORE NEW ACCOUNTS 395

400

IFZ$="Y"THEN295

405

CH=1:REM

410

GOTO!5 5

415

(Y/N)?"

GETZ$:IFZS=""THEN395 SET

FLAG

TO

WRITE

NEW

POINTER

record for each account, and the order

FILE

PRINTCHRS(147);"{SHFT CJHANGE A RECORD":PRINT:REM** *******************************

CURRENT

GOSUB930:REM READ

425

INPUT"{SHFT WfHICH RECORD TO CHANGE";WH$:WH=VAL(WHS

430

IFWH>NORWH<1THENPRINT"{SHFT R}ECORD DOESN'T EXIST. R1=WH+1:GOSUB1305:REM II=WH:GOSUB945:REM

445

IF2$="M"THEN155

450

GOSUB1060:REM

455

GOSUB945:REM

460

COUNTER

(SHFT T)RY AGAIN.":GOTO425

440

READ

DISPLAY

INPUT

HEW

DISPLAY

AND

DECODE

CURRENT RECORD

RECORD

PRINT"{SUFT SJAVE THIS RECORD ON DISK

(Y/N)?"

465 GETZ$:IFZ$=""THEN465 470 IFZ$-"Y"THEN490

GOTO450 GOSUB1215:REM

(Y)

500

GETZ$:IFZ$=""THEN500

505

IFZ$="Y"THEN425

510

GOTO155

515 520

PRINTCHR$(147);"{SHFT L}IST OF CURRENT ACCOUNT BALA NCES":PRINT:REM**************** PRINT"{SHFT A1CCOUNT §{7 SPACEs}{SHFT BJALANCE(2 SP

52 5

ACEsMSHFT D}ATE":TT=0 PRINT"

530

FORI=1TON2:REM

535

R1=VAL(MID$(X2${I),C1+1,3)):REM

IFZ$o"Y"THEN155

OR HENU(M)"

ENCODE

AND WRITE

NEW

STEP

RECORD

AT

(Y/N)?"

basically what governs the overall pro

"

THROUGH

POINTER

540

GOSUB1305;REM

54 5

FILE

LOCATE

CURRENT

ENTR

READ

AND

DECODE

A1$(I)=A$:A2$(I)=B$:A3$(I)=D1$

RECORD

AT

PRINTA$;TAB(15);B$;TAB(25);D1S TT=TT+VAL(BS):NEXT

565

PRINTTAB(9);"(SHFT TJOTAL";RIGHT$("{9 SPACEs)"+STR$ (TT),9)

570

PRINT"(SHFT P1RESS P TO SEND TO PRINTER FIRST, OTHER KEY TO RETURN TO MENU." 575 GETZ$:IFZ$=""THEN575 580 IFZ$<>"P"THEN155 #(11

ANY

EsJDATE"

SPAC

"

FORI=1TON2:PRINT#4,A1${I);CHR$(9};A2$(I};CHR$(9);A3 5{I):NEXT

PRINT#4," PRINTi!'4,CHR$(9);"TOTAL";CHRS(9);RIGHT$("{9

" SPACEs}"

+STR$(TT),9)

PRINT#4:CLOSE4 GOTO15 5

620

PRINT"(SHFT

L)IST ALL RECORDS FOR A GIVEN ACCOUNT":

PRINT:REM**********************

625

INPUT"(SHFT W)HICH ACCOUNT";AS:REM ENTRY OPTION

6,

SEE

LINE

630 A$=LEFT$(A$-t-"(10

730

SPACEs}"fC1)

635

FORI=1TON2:REM

LOCATE

CURRENT ENTRY

640

IFA$=LEFT${X2$(I),C1)ANDJ=6THEN740

645

IFA$=LEFT$(X2$(I),C1)THEN675

650

NEXT

ahead of time because it's easy to fix things as you go along. This approach

doesn't work as well with disk fiies since successful disk operations and recovery from errors take quite a bit of time dur

SPACES)BALANCE(2

590 PRINT04,"

615

then, yes, it's worth it.

without planning or writing them down

"

OPEN4,4:PRINT#4,"ACCOUNT

changed to suit my own needs. So, if you appreciate some indepen dence from commercial software, you want a customized and flexible pro gram, or you just enjoy programming,

of programming in Basic, you probably write simple programs at the keyboard

555

PRINT"

gram performance. Also, I like the ease with which such programs can be

A note of caution: If you've donealot

R1

550

610

corre

of the waiting time in the program, and ihe time required for these operations is

R1

Y

600 605

slower than

themselves take up a substantial portion

495 PRINT"ISHFT M}ORE RECORDS TO CHANGE

59 5

be

Is it worth it? I find the speed accept able for my needs. The disk operations

485 490

585

Although the Hnked-list concept is

programs will

PRINT"{SHFT T}RY AGAIN

560

Writing Hie Program

sponding machine language programs.

475 480

count through the file will be backwards

easy to grasp (1 hope!), it can be tricky to implement. There are several pro gramming details that must be taken care of in ihe proper sequence and two disk files to manage. The resulting Basic

RECORD

NEW

in which you follow a particular ac in time.

420

435

For the bank account problem, the account numbers are the keywords on the pointer file. If you enter records in the natural way, from monthly state ments, you'll create a file in chronolog ical order. The pointer file will always tell you the location of ihe most recent

POINT FOR

ing program development. Considering this and the relative log ical

complexity

of

record-managing

programs, I strongly recommend that you outline everything ahead of time on paper. I've tried to modularize the

program in this article, using subrou tines as much as possible, to make it easier for you to adapt it to your own needs. There are four major sections: • Initialization—define

variables,

di

mension arrays, open files, read pointer file into memory • Menu—define

and

select

program

options • Options—provide a separate area of

the program for each menu option • Subroutines—perform

the

opera

tions needed for more than one option 110 / RUN June 1984


Software that has the Edge. DATA MANAGER II for Commodore 64

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Manager II system provides the tools to let you create files, store information, maintain and update Tiles, search and select for specific information, do multiple sorts, define vertical or horizontal reports, print labels, merge with word proces

sors, and more. Sample files for different applications arc used throughout the user guide to help explain operation of the system. To further simplify operation,

the Daia Manager II system is completely menu driven. There are absolutely no complicated syntaxes, commands, or languages needed to make use of this system.

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Maillist

Payroll

General

Manager

Manager

Ledger

Accounts Receivable

Accounts Payable

'

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Checkbook

Manager

Manager

Call or write for

MicroSpec, Inc.

P.O. Box 863085

Inventory

FREE catalog. Dealer inquiries welcome. RUN June 1984 / 111


.isting continued.

655 PRINT"(SHFT AJCCOUNT DOESN'T EXIST. N

(Y)

OR MEHU

{SHFT T]RY AGAI

(M)."

intelligently and

670

GOTO!55

675

R1=VAL(MID$(X2${I),C1+1 ,3))

685

II=R1-1:GOSUB945:REM

690

IFZ$="M"THEN155

accurately to its prompts. Therefore,

680 GOSUB1305:REM READ AND DECODE RECORD AT SI DISPLAY RECORD

it's neither totally

695 R1=VAL{E$) 700

The program expects you to respond

660 GETZ$:IFZ$=""THEN660 665 IFZ$="Y"THEN625

IFR1<>0THEN680

705 PRINT" (SHFT L} AST ENTRY FOR

D)O ANOTHER ACCOUNT

(Y)

ACCT

OR MENU

;A$:PRINT"{SHFT

If

(M)

710 GETZ$:IFZ$ = ""THEN71 0 715 IFZ$="Y"THENFORI=1TON2:PRINTLEFT$(X2$<I),C1):NEXT:G

user-friendly nor totally idiot-proof

OTO625

725 REH ADD NEW RECORDS TO AN EXISTING ACCOUNT ******** ************************

730 REM ENTER AT 625 TO USE EXISTING CODE TO LOCATE CUR RENT

ENTRY

735 REM RETURN HERE 740

IF REQUESTED ACCOUNT EXISTS

R1=VAL(MID$(X2$(I),C1+1,3)):TE$=RIGHT$(X2$(I),3)

745 GOSUB1305:REM READ AND DECODE CURRENT ENTRY 750 II=R1-1:GOSUB945:REM DISPLAY CURRENT ENTRY 755 IFZ$="M" THEN155 756 E$=RIGHT$("{3 SPACES)"+STRS{R1),3)

757 TE$=RIGHT$("!3 760 E$=RIGHT$("{3

SPACES 1"+STR${VAL(TE$) + 1 ),3)

SPACEs)"+STR$ ( R1 ) , 3 )

765 TE$=RIGHT$("{3 SPACEs)" + STR$(VAL<TE$)+ 1 ),3) 770 GOSUB930;REH READ DATA FILE COUNTER 775 GOSUB1060:REM INPUT NEW RECORD

780 GOTO325:REM USE

EXISTING

CODE FOR WRITING RECORD

785 X2$[I)=LEFTS(A$+"{10 SPACEs}",C1)+RIGHT$("{3 SPACES }"+STR$(N+1 ) ,3)+TE$

790 PRINT"{SHFT MJORE ACCOUNT UPDATES IFZ$="Y"THEN625 CH=1:REM SET FLAG TO UPDATE

810

GOTO155

POINTER

FILE

815 PRINTCHR$(147);"[SHFT N}OT IMPLEMENTED FOR FUTURE USE.":REM***********

AVAILABLE

820 PRINT"{SHFT P)RESS ANY KEY TO RETURN TO MENU" 825 GETZ$:IF2$=""THEN825 830

835

GOT015 5

REM

END PROGRAM

*********•******************+******

it***********************

840

IFCH=1THENGOSUB1030

845

CLOSE2:CLOSE1:END

850 855

OSE2:CLOSE1:STOP 86 5

RETURN

870

REM

871

REM CHANNEL=R0,

880

PRINT#1,"P"CHR$(R0)CHR$(RL)CHR$(RH)CHR$(R3):GOSUB85

885

RETURN

890

REM

POINTER

***************

RECORD=R1,

BYTE=R3

875 RH=0:RL=R1:IFR1>255THENRH=INT(R1/256):RL=R1-256*RH 0 POINTER

FILE

**************

";N2;" ENTRIES.

ii

905 PRINT"{11

SPACEslREC.

{SHFT TJOTAL"

SPACEs}#{2

SPACEsJENTRIES"

915 FORI=1TON2:PRINTLEFT${X2$(I},C1};"{2

SPACEs}";

920 PRINTSTR${VAL(MIDS(X2$(I),C1+1 ,3) )-1 ) ;"{2 SPACEs}"; RIGHT$(X2$(I),3):NEXT

925

RETURN

930 93 5

R1=1:SN=935:GOSUB870:INPUT#2,N:GOSUB850

READ

first, so as to formalize the list of things I wanted to do. Next I wrote the sec tions for adding new records and read ing them. 1 used subroutines for things like disk error checking and screen dis plays, which I knew were going to be

displays. Finally, I added the other options one at a time, making use of existing subroutines or Basic statements from other sections. The program was writ ten for use on a Commodore 64, but there's no fundamental problem with changing the screen displays and using it

memory. (As I've given it here, the pro gram occupies 8588 bytes.)

Before describing the Basic code, I'd like to make it clear that my goal has been to write a tutorial program that would demonstrate the logical and file manipulations necessary to use rel ative files successfully in this type of

DATA

FILE

COUNTER

I find it useful as is, though it's in tended not so much as a finished prod uct as a learning tool to be altered for your own needs. There are some ele

SPACES}{SHFT D)ATA"

910 PRINT"{SHFT A}CCT #{7

REM

on the disk. For this program, I wrote the menu

application.

895 PRINT:PRINT"(SHFT PJOINTER FILE HAS 900 PRINT"{11

tines for writing or interpreting a record

on an expanded VIC-20; all the pro

860 PRINT"DISK ERROR FROM STATEMENT ";SN:PRINTER;ER$:CL

LIST

into the records are given in (he subrou

gram logic will work if you have enough

REM DISK ERROR CHECKING ************ INPUTS!,ER,ER$,E1,E2:IFER<20ORER=50THENRETURN

POSITION

Pan 1 of this article, with recordsof 181

characters. The details of what will go

needed later on. With this much done, I was able to get the disk files working and check the layout of the screen

{Y/Nl?

795 GETZ$:IFZ$=""THEN795 800 805

The data Tile should be initialized with my program, Open Rel File, from

*********

mentary protections against unexpected keyboard inputs, and I've tried always to provide a clear path back to the

menu, but basically this program ex pects you to respond intelligently and accurately to its Input prompts. There fore, it's neither totally user-friendly nor totally idiot-proof.

112/RUN June 1984


A final note:

Published programs

may look like they were written all at

once in a neat package (a line-renum

bering utility adds to the illusion), but

that's not true in my case. Even if you want to make what may seem like only

minor changes to this program, take

your time, do a piece at a time and ex

pect to do it several times before you're

satisfied with the results. {If you can do it right the first time, I don't want to hear about it.)

Listing continued.

940

RETURN

945

REM

950

PRINTCHR$(147);"(SHFT AJCCOUNT STATUS

Lines 100-125: Set some string vari

ables and flags for use later in the pro

gram. Two of the disk file-positioning parameters are set now because they

won't change during the program: RO is

the channel number for the data file and

R3 is the record byte number. (Each

record is always read from the begin ning in this application.) The Pokes set the screen background and border to black. (This might not be the best choice

for a color monitor.) The number of

characters in the account number is stored in Cl. PRINT CHR$(14) selects the lowercase/uppercase Display mode. The pointer file is stored in X2$. Infor mation is sent to the printer through Al$, A2S and A3$.

955 960 965 970

975

read

the

pointer

file

into

memory.

In some circumstances, it's not possi ble to operate with the command file on channel 15 plus more than one disk file open at once, so the pointer file should be closed when you're done reading it. The data file is opened as a relative file on channel 2. Calls to the subroutine at 850 are for disk error checking. The statement number stored in SN is used

to pinpoint the source of disk errors.

select an option. PRINT CHR$(147) clears the screen. It's a good idea to read

1020 10 25 1030 1035 1045

1050

{SHFT A)S OF

PRINT"{2

SPACEsHSHFT AJUTO DEP.:

{SHFT A}S

;DP$

GETZ$:IFZ$=""THEN1020 RETURN REM WRITE NEW CLOSE2

POINTER

FILE

********

SN=1045:PRINT#3,N2:GOSUB850

SN=1050:FORI=1TON2:PRINT#3,X2$(I>:GOSUB850:NEXT:CL RETURN

1060

REM

1065

PRINTCHR$(147);"{SHFT T}0 INPUT A RECORD, RESPOND TO THE (SHFT I HSHFT N HSHFT P H SHFT U HSHFT T) PR OMPTS."

1070

INPUT

NEW

RECORD

*♦•*****•*****

PRINT"{SHFT I)F YOU'RE CHANGING AN EXISTING RECORD

PRINT"OR ADDING A NEW RECORD TO AN EXISTING ACCOUN m

"

PRINT"PRESSING " ;CHR$( 1 8 ); " {SHFT RHSHFT EHSHFT T HSHFT UHSHFT R)(SHFT N) " ;CHR$ ( 1 46 ) ;" THE OLD"

1085 1090

WILL LEAVE

PRINT"VALUE UNCHANGED." PRINTCHR$(18);"{SHFT D}ON'T USE ANY COMMAS OR COLO NS!";CHR$(146)

1105

IFJ=3ORJ=6THENPRINT"{SHFT A}CCT ff MAY NOT BE CHANG ED WITH THIS OPTION":GOTO1120 PRINT"tSHFT AJCCT. It, NO MORE THAN"C1 CHARACTERS: ":INPUTA$:IFJO2THEN1 120 FORI=1TON2:IFLEFT$(A$+"f10 SPACEs)",C1)=LEFT$(X2$(

1110

NEXT

1120

PRINT"{SHFT NJEXT INPUT TO HERE

1095 1100

I),C1)THENTS=1:RETURN

1125 1130

1135 1140

INPUT"{SHFT O)WNER(S)";O$

PRINT"{SHFT NJEXT 2

INPUTS TO HERE

PRINT"

1150

PRINT"{SHFT D)ATES DD/MM/YR" INPUT" {SHFT B)ALANCE";B$

1155 1160 1165

"

INPUT"{4 SPACEsHSHFT T)YPE";T$ INPUT" {SHFT P)URPOSE";P$

1145

1175 1180

The Get command (line

;P$

1055

1170

pointer file.

P)URPOSE:"

SPACEsHSHFT B} ALANCE: "

OSE3

in the option as a string variable and

The subroutine at 890 lists (he current

SPACEsHSHFT

10 40 SN=10 40:OPEN3,8,3,"p:"+AP$+",S,W":GOSUB850

convert it to a number with the VAL

command. Otherwise, the accidental striking of a non-numeric character will cause the program to crash. Line 210 checks the numerical value of the op tion selection to make sure it has an allowed value.

PRINT"{4 PRINT"14 PRINT" {4 ";D1$

VAL{E$)<>0)

The Menu Lines 155-240: Print the menu and

SPACEsHSHFT AJCCT. H:";A$ PRINT"{3 SPACES)(SHFT 0>WNER(S):";0$ PRINT" {7 SPACEsHSHFT T)YPE:";T$ PRINT"{7

1010 PRINT"{SHFT T}OTAL NUMBER ENTRIES";TE$ 1015 PRINT:PRINTM$:PRINT"(SHFT M)ENU COMMAND IGNORED IF YOU'RE WRITING RECORDS."

1080

to

"ill;

PRINT" {SHFT AJUTO WITH.:";W$ 1000 PRINT"(6 " SPACEsHSHFT NJOTES: ";NO$ 1005 PRINT:PRINT"{SHFT N)EXT ENTRY AT RECORD";VAL(E$)+( 995

ber 15. The pointer file is opened on

used

§

PRINT"(A PRINT"{4

PRINT"(3 SPACEsHSHFT D}IVIDEND: ";DV$;" OF ";D2$ 985 PRINT"{2 SPACES){SHFT DJIV. RATE: ;R$

1075

number of keyword records, which is

REC.

980

Lines 130-150: Open the disk files. The error channel must always be num channel 3 as a sequential file in the Read mode. The first value on this file is the

************************

PRINT

990

Initialization

DISPLAY

{SHFT D)OLLAR VALUES

<=99999.99,

NO

$

SIGH.

INPUT"{3 SPACEsHSHFT A)S OF";D1$ INPUT"{SHFT D)IVIDEND";DV$

INPUT"{3 SPACEsHSHFT A)S OF";D2$ INPUT"{SHFT DJIVIDEND RATE";R$ INPUT"{SHFT AJUTQMATIC DEPOSIT" ,-DPS

1185 1190

INPUT"{SHFT A)UTOMATIC WITHDRAWAL";W$ PRINT"{SHFT N)OTES, NO FARTHER THAN

1195

INPUTNOS

1200 1205

PRINT"(SHFT P}RESS ANY KEY TO CONTINUE" GETZ$:IFZ$=""THEN1205

1210

RETURN

HERE"

fe—* RUN June 1984 / 113


225) is used here (and in several other places) to allow you to view a display for as long as you want, and then con

subroutine at 945. The display includes

the current data record number 11,

option selected.

which is record 1-1 on the data file. (Re member that the record counter is the first record on the data file.) A key board prompt is included in the display subroutine (line 1020), and the response

The Options

from the subroutine.

tinue by striking an appropriate key. The ON...GOTO command selects the proper part of the program for the

is evaluated in line 270 after returning

Lines 245-280: The first step toward listing all the records on the data file is

to read the data file counter, N. This is done in the subroutine at 930. Then, loop from I = 2 to I = N + 1 to read all the data records. For each value of I, set

By responding with an M, you can re

which includes a check on the proposed new account number. If that number al ready exists, the flag, TS, is set to 1 (line

1105). A check on the value of TS in tine 305

prevents

duplication

of account

numbers on the pointer file. The direct path back to the menu in line 315 forces you to start over to pro

gram development when you want to

the variable that points to the location of the next entry (E$) will be interpreted as the last entry for a given keyword. In the future, this new record will be the end of the trail for this particular ac count number. (You'll see what hap pens with subsequent entries in option six.) Setting TE$ =" I1' indicates that

sec everything that's been put on the

Rl to I. The record is read and decoded in the subroutine at 1305. The screen display is generated in a

data file. Lines 285-410: To add a new ac

count, first read the current data file

continued.

REM

provide information for the new ac count through the subroutine at 1060,

turn to the menu at any time. You might not want to list all the records very often, as your data file gets longer, but this oplion is very useful during pro

the disk record-positioning parameter

1215

counter in the subroutine at 930, then

tect yourself from this error. Line 320 is essential for initializing the linked list for the new account. Recall that a 0 in

there is a total of one enlry for this ENCODE AND WRITE AT

account.

R1

1220 A$ = LEFT$(A$ + "{10

SPACES}",C1 )

1235

SPACES)",20)

The data record number for this new

1225 O$=LEFT$(O$+"{15 SPACES}",15) 1230 T$=LEFT$(TS+"{20 SPACEsl",20)

account will be N + 1, so this is the value

1240

given the option of redoing the record,

P$=LEFT$(P$+"{20 B$ = RIG11T$("{8

SPACES)"+B$,8)

1245 D1$=RIGHT${"(8 SPACES}"+D1$,8) 1250 1255

DV5=RIGIIT$("(7 SPACES ) "+DV$, 7 ) D2$=RIGHT$("{e SPACES ) " + 132$ ,6 )

1270

W$=RIGHT$("{7

1280

NO$=LEFT$(NO$+N1$,59)

1290 12 95

PRINTX$ SN=12 95:GOSUB87 0:PRINT#2,X$:GOSUB850

1300

RETURN

1310

SN=1310:GOSUB870:GOSUB850

1260 R$=LEFT$(R$+"{5 SPACES}",5) 1265 DP$=RIGHT$("{7 SPACEs}"+DPS,7) SPACEs}"+W$,7)

1305

READ AND

DECODE

FROM R1

*******

X$=X$+Q0$+Q1$+Q2$+Q3$+Q4$+Q5$+Q6$+Q7$+Q8$+Q9$tR0$+

ting Rl = l.

GET#2,Q0$,Q1$,Q2S,Q3$,Q4$,Q5$,Q.6$,Q7S,Q8$,Q9$,R0$,

R1$,R2S,R3$,R4$:GOSUB850

1335

NEXT:R3=1

A$=LEFT${X$,C1):0$=MID$(X$,C1+1,15)

1340

T$=MID$(X$,26,20)

1345

P$=MIDS(X$,46,20)

1350

B$=MIDÂŁ(X$,66,8)

1355

D1$=MID$(X$,74,8)

1360

DV$=MID$(X$,82,7)

1365

D2S=MID$(X$,89,8)

1370 1375

R$=MID$(X$,97,5) DP$=MID$|XS,102,7)

1380

W$=MID$(X$,109,7)

1385

NO$=MID$(X$,116,59)

1390 1395

E$=MID$(X$,175,3) TE$=RIGHTS(X$,3)

1400

RETURN

1415

PRINT#3,0:GOSUB850:CLOSE3

1405 1410

Rl = 12.) Then the record counter is up

R1$+R2$+R3$+R4$

SN=1315:X$="":FORK=1TO12

1320

1330

currently 10 data records (N = 10), there are 11 records already on the data file, including the data record counter in rec ord 1. So, a new account will go at dated from N to N + 1. The record is en coded and written to disk in the subrou tine at 1215. Next, in line 375, the new record counter is written to disk after it's positioned to the first record by set

1315

1325

record on the disk. When you're ready to put the new record on disk, line 370 performs this operation. set to N +2. (For example, if there are

X$=A$+O$+T$+P$+B$+D1$+DV$+D2$+RS+DP$+W$+NO$+E$+TE$

REM

returning to the menu or storing the new

The record positioning parameter is

1275 N1$="{59 SPACEs}":REM59SP. 1285

assigned to 11 in tine 325, where the pro posed new record is displayed. You are

REM FOR FILE INITIALIZATION ******* OPEN1,8,15:OPEN3,8,3,"@:ACCTPOINTER,S,W":GOSUB850

1420

OPEN2,8,2,"ACCTDATA":GOSUB850

1425

R1=1:R0=2:R3=1:GOSUB870

14 30

PRINT#2,0:GOSUB850:CLOSE2:CLOSE!:STOP

114 / RUN June 1084

Line 385 updates the pointer file in memory with

information about

the

new account, and then you're given the

opportunity to add more accounts in line 390. When you're done with this option, the flag, CH, is set to I. This will indicate that the pointer file has been altered, and will cause a new ver sion to be written to disk before the pro gram ends.

Lines 415-510: The option to change information on an existing record is for correcting mistakes or making other changes. First, read the current data record counter, then, in line 425, specify the record number you want to change. You have to try again if the record you ask for doesn't exist. In line 435, the disk is positioned to


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the proper record on the data file and read into memory. This not only dis plays the record as it currently exists; it also means that if you respond to Input prompts for new information by hitting the return key instead of typing in new values, the old values will be retained.

This is convenient if only some of the

less than 20 aren't disk errors. An error

number of 50 is an allowed operation

I encourage you to

develop this program

into something that fits your specific needs.

values need (o be changed.

After looking at the new record (in line 455), you have the option of saving the new record an disk, responding to all the Input prompts again or returning to the menu. In this option, the pointer file and data record counter are not

changed. To protect against accident

some statements from a previous option to locate the current entry of the re quested account. Line 740 assigns Rl and reads the total-entries parameter

thereby losing track of it on the pointer file, the input subroutine at 1095 skips over the Input prompt for the account

displayed.

each account involves looping through the pointer file and accessing the most

recent record for each account. Line 535 decodes this location from X2$ and assigns it to Rl. After the record is de coded, the account number, balance and date are stored in arrays for output to a printer. Lines 550 and 555 display the current

balances and update a total for each ac count. Line 570 allows you to output

this information to the printer before returning to the menu. The CHR$(9)s in line 595 are tabula tion controls for my printer; yours will probably respond differently, so don't duplicate this line without understand

ing its effect. Be sure to close the printer output file when you're done. Lines 620-720: Listing all entries for

record for this account is read and

the new record is read in the future. The total-entries parameter, TES, is

increased by 1 in preparation for adding a new record. Line 770 reads the current file counter. Line 775 calls for new rec ord information. Because the current record has been read into memory, a Return in response to prompts for new information will retain the current values.

With this option, the Input subrou

tine prevents you from changing the ac

count number. This is necessary to re tain proper links to all the records on

the file. Finally, the new record is writ ten using some statements from option 2. The ith record in the pointer file (which corresponds to the account be ing updated) is changed in line 785 to

file. The account is specified in line 625

You have a chance to update more

accounts. Before returning to the menu, the variable CH is set to 1 to indicate that the pointer file has been altered in

for the account. If it's not there, you may try again.

memory,

Line 675 sets the disk record-posi tioning parameter to the desired loca tion, which is also decoded from the pointer file. The record is read, decoded

future expansion of the options.

and displayed in lines 680 and 685, The

data file first, then the command file. If the files aren't closed properly, all the

to

existing

accounts,

116 / RUN June 1984

I've

first

used

disk, but 255 is the largest number that will fit into one byte.

Lines 890-925: Read and decode the

the first record and read the data record

and put in the proper format in line 630 (AS must be Cl characters long). Lines

Lines 725-810: To add new records

number is required because it's possible to store more than 255 records on a

ord and used to locate this record when

mation. This step is critical for future ac cess to the new record for this account.

data file minus 1. If you want to look at

priate record and byte. The high-low (RH-RL) calculation for the record

ray X2$ contains the account number in

and subsequent links on each record to follow the account through the data

another account, the pointer file is printed again in line 715, to remind you of which accounts are available.

aren't needed in this application.

The next-entry pointer, E$, is set to the record number of the current data record in line 760. This is the critical step in providing a link to previous rec ords; E$ will be written on the new rec

correspond to the new account infor

record number II is the position in the

positioning). The values of El and E2

pointer file stored in memory. The ar

a given account utilizes the pointer file

635-650 search through the pointer file

(directly, or indirectly in the case of disk

Lines 870-885: Calculate the values

TES from the pointer file. The current

Lines 515-615: Generating a list of balances for the most recent entries of

records, so don't respond to it. The vari able SN should contain the line number from which this subroutine was called

needed to position the disk at the appro

ally changing the account number and

number when you're using this option.

for writing on previously uninitialized

the first Cl characters, the record pointer

in the next three and the total number of entries in the last three characters.

Lines 930-940: Position the disk to counter.

Lines 945-1025: Display account in formation. Note that in line 1005, (VAL(E$K>0) is -1 if VAL(ES) *0, and 0 if VAL(E$) = 0. Thus, the value printed is the position of the pre vious data record relative to the start of the data records, whereas VAL(E$), by itself, locates the previous data record

relative to the start of the data file. Lines 1030-1055: Write a new pointer

file on disk. I closed the data file first, then opened the pointer file as a sequen tial file in the Write mode. The "@:" preceding the file name allows the file to

be replaced on disk. Write the record counter N2 first, then the X2S array.

Lines 1060-1210: Request informa tion for a new record. Don't use com mas or colons when inputting text be cause Commodore Basic interprets these as field separators or end-of-record marks (see Part 2 of this article), and it will respond only to the text to the left of the first such character.

data may be lost in subsequent uses of

Lines 1215-1300: Encode all the val ues for a new record into a single vari able, X$. By encoding the data in this way (see also the following subroutine), I've eliminated field separators and kept exact control over what goes where on the disk. Position the disk drive to the appropriate record, depending on the value of Rl at the time the subroutine is

the program.

called.

The Subroutines

Finally, write the record to disk. (Note that in line 1220 I've used the variable Cl for the length of the ac-

Lines 815-830:

Reserved

for some

Lines 835-845: To end the program, first update the pointer file on disk, if CH=1. Then close the disk files—the

Lines 850-865: Check command file for disk errors. Error message values


count number. Since this value is used

in several other places in the program, I've assigned a variable name to it to

make program changes easier. How ever,

it should be clear that if you

change the value assigned to Cl in line 115, you must make corresponding changes in this subroutine as well as the decoding subroutine at 1305.) Lines 1305-1400: Read a record from

the disk and decode it for display. First position the disk drive to the appropri ate record as specified by Rl, then set a

variable, X$, to a null value. The data record is 180 bytes long (as you can see

from lines 1390 and 1395), plus one more byte for a Return character put there by the system. A limitation in Commodore Basic prevents use of an Inputs command for the entire record (see Part 2 of this arti

cle). I've used the Get# command to read the 180 bytes in 12 sets of 15 bytes. It's necessary to reset the byte counter, R3, to 1 before reading from or writing to the disk again, as the Get# command doesn't do this for you. Starting in line 1335, X$ is broken down into its component parts. The series of statements from 1335 to 1395

show clearly the location and length of each variable in the record. Along

present

with the screen display information given in the subroutine at 945, the meaning of each quantity should be

bers (see line 125).

self-explanatory.

Lines 1405-1430: Use this section of the program to initialize the pointer file and to put a 0 on the first record of the data file. You can access lines 14101430 only by entering RUN1410; don't

do it after you've stored data on the files! After you've initialized the Tiles, you might want to delete these state ments or turn them into remarks, just to make sure you don't erase information you wanted to keep. In Conclusion

form,

the program allows a

maximum of 25 different account num Once you've started to store records on a file, always terminate each use of

the program by selecting option 8, which properly closes the data file and updates the pointer file if required. If you don't do this, you may destroy in formation on the data file, and the pointer file may no longer give proper access to all accounts the next time you use the program.

How would you go about modifying this program? First, decide what you want to display and how. Change the

display subroutine at 945 and the data input routine at 1060. Change the sub routines at 1215 and 1305 to conform to

Before you run this program for the

first time, don't forget to create the rel ative file with the Open Rel File pro gram from April's installment. Then,

when you have Account Manager load ed, enter RUN1410 to establish a blank pointer file and write a 0 for the datarecord counter on the data file. (You

could also use this section of the pro gram if you wanted to write specific rec ords for test purposes.) Note that in its

your proposed record layout.

If you're generating current account balances, as in option 4, make sure thai the account number, balance and date are properly identified as AS, BS and D1S.

Finally, use the Open Rel File pro gram to create a blank file with the ap propriate record length. That's really all

there is to it, and I encourage you to de velop this program into something that fits your specific needs. H

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RUN June 1984 / 117


Scroll, Scroll, Scroll Your Rows Gently 'Cross the Screen

grams that employ those machine

One of the more interesting yet frus trating features of the Commodore 64 is its capacity to scroll the screen smoothly in any direction. If you've read the sec tion of the C-64 Programmer's Refer ence Guide that explains smooth scroll

language routines the user's man

ing (p. 128), you know what I mean by

Scroll left! Scroll right! Put your screen displays through close-order drill with these pro

ual doesn't explain. By Bob Urso

frustrating. The method for scrolling the screen

one pixel at a time is explained clearly; then you're left up in the air by step five, which reads, "At this point, use your machine language routine to shift the entire screen one entire character in the direction of the scroll."

That's fine if you write machine lan guage, but useless if you don't. So you're at a dead end.. .right? Wrong! I'd like to show you several ways to ac cess the scroll capacity of your 64 by us ing machine language routines that plug into your Basic programs. Basic to Machine Language For those of you unfamiliar with ma

chine language, the program in Listing 1, ZOG, is a simple space action game

that utilizes a short machine language

routine to scroll the entire screen left or right. 1 won't explain the routine just

COL. 1

COL. 2

COL. 3

COL. 4

R0W1

SC800

SC8O6

SC80C

SC812

ROW 2

SC801

SC8O7

SC80D

SCSI 3

ROW 3

SC8O2

SC8O8

SC80E

ROW 4

SC803

SC8O9

SC80F

ROW 5

$C804

$C80A

$C810

ROW 6

SC805

$C80B

SC811

ETC.

Fig. /. Addresses for screen-data storage.

Listing I. ZOG program.

10 20 30 40

RUN It Right Commodore 64

Address all author correspondence to Bob Urso, 104 Viewcresl, Bellingham, WA 98225. 118 /RUN JunelS84

REH

QUICK SCROLL - B.URSO P=14B4:SH=3 :UP=36:MET=35:DOWN=38:RT=37: LFT=39:ZOG=40 :BLANK=32 :S=54272 SLEFT=49226 :SRIGHT=49152:DS=SRIGHT POKE53281,0 :POKE53280,0:GOSUB660

60

FORZ^OTOl 47 :READ A:POKE49152+Z,A:NEXTZ FORZ=280TO327:READS:POKE12288+Z,B:NEXT: RESTORE

80

FORZ=256TO26 3:POKE12288+Z,0:NEXT

90

PRINTCHR$(1 47) POKE53272, (PEEK(53272)AND240)+12

100

FOR

TO

PRINTCHR$(1 47)TAB(250)"{CTRL

70

2)WAIT

DATA

50

LOAD


yet. Instead, I'll show you how to use it from your Basic program. The parts of ZOG thai would be necessary in any program using the routine include: • Lines 830-920, which contain the da ta for the machine language program. • Line 60, which Pokes the data into

high memory (49152 to 49300) so it will not interfere with your Basic program. • The variables DS (direction of scroll), SRIGHT

(scroll

right)

and

SLEFT

(scroll left). SRIGHT and SLEFT are defined in iine 30 so that they will point

to the machine language routines in high memory when you execute the SYS

Listing I continued. 110

120 130 140 150 160 170

FORZ=1TO25:Q=1024+INT(RND(1)*990);POKE

GET A$:IFAS<>G$ANDA$o""THENG$=A$ IFGS="j"THEN190

IFG$="k"THEN230 IFG$="l"THEN260

IFG$ = "M"THEN31 0

160 190

GOTO130

200

GOSUB490

NP=P-1:POKEP,BLANK:DS=SRIGHT:SYSDS

210

POKENP,LFT:P=NP

220 230

GOSUB360:GOTO130 NP=P+1:POKEP,BLANK:DS=SLEFT:SYSDS

240

GOSUB490

250

POKENP,RT:P=NP:GOSUB41 0:GOTO1 30

command.

260

NP=P-40:POKEP,BLANK:SYSDS

How ZOG Works

270 280

GOSUB490:POKENP,UP:P=NP IFDS=SRIGHTTHENGOSUB360

Lines 20-30 initialize the variables: P

is the starting screen position, SH is the number of ships you start with and S is

the start of the sound chip. The rest of the variables equate to ASCII values for characters that have been redefined to create the meteor, ZOG, and the four

positions of your spaceship. Line 40 sets the screen colors, then sends you to the instructions sub routine. Line 60 Pokes in the machine lan guage data. Line 70 Pokes in the data for the cus tom characters. Line 80 Pokes in the data for a space in the custom character set. Line 100 tells Basic to look for those redefined characters starting at 12288, rather than in the normal character ROM. Lines 110-120 randomly Poke 25 me

teors and the start position of your spaceship onto the screen. Lines 130-180 get your keyboard in put and then send the program off to

the proper line, depending on which di rection you move. Lines 190-220 move your ship left. NP (new position) is the screen location

you are about to move to. Your posi tion (P) is blanked. The program sets DS (direction of scroll) to SRIGHT and then issues the SYS command, transfer

290 300 310

Q,MET:NEXTZ

POKEP,LFT

IFDS=SLEFTTHENGOSUB410 GCTO130

NP=P+40:POKEP,BLANK:SYSDS

320

GOSUB490:POKENP,DOWN:P-NP

330 340

IFDS=SRIGHTTHENGOSUB360 IFDS = SLEFTTHENGOSUB41 0

350

GOTO13 0

360

Z=INT{RND|1)*70):IFZ>23THEN400

370

ND=Z*40+1Q24

380

GOSUB450

390

POKEND,Q

400

RETURN

410

Z=INT(RND(1)*40)

420

ND=Z*40+1063

IFZ>23THEN440

430

GOSUB450:POKEND,Q

440

RETURN

450

Q=INT(RND(1)*10)+1 :IFQ)1THEN470

460

Q=ZOG:GOTO390

470

Q=MET

480

RETURN

490

IFPEEK(NP)=MET ORPEEK(P)=MET

THENGOSUB540:POKEP,BLA

NK

500

IFPEEK{NP)=ZOG

ORPEEK(P)=ZOG

THEN

GOSUB570;POKEP,BL

ANK

510

iFNP<1024THENNP=P

520

IFNP>2023THENNP=P

530

RETURN

540

GOSUB815:FORZ=15TO0STEP-l:POKE53281 ,Z:FORTM=0TO1 0:N

550

SH=SH-1:IFSH=0THEN59O

EXTTM:NEXTZ 560

RETURN

570

FORZ=5TO0STEP-1:POKE53281 ,Z:POKE53280,Z:FORTM=0TO5:

580

GOSUB811:SC=SC+10:RETURN

590

POKE53272,21

600

PRINTCHR$(147):PRINTTAB(240)"YOUR STAR FLEET HAS BE

610

PRINT"{CRSR SHIPS"

NEXTTM:NEXTZ

EN

DESTROYED.

"

DNJYOU

PRINT"YOUR SCORE IS

SMASHED

"SC

";:PRINT!SC/10}"OF

ZOG'S

ring control to the macliine language program. This moves the screen one column right, then blanks out the left

620

column. You then GOSUB to check for

650

SC=0:SH=3:PRINTCHR${147):GOTO100

660

PRINTCHR${147)TAB(124)"tCOMD 1>{31 COMD +s)" PRINT"(CRSR DNH14 SPACEsJICOMD 6)WELCOME TO ZOG"

hits and whether you're off the screen. If none of the above has happened, the correct character that defines the spaceship moving left (LFT) is Poked into the new position. The new position then becomes your present position. You then GOSUB to Poke new data in to the left column, and finally go back to line 130 to check whether you've

PRINT"{CRSR DNJTO PLAY AGAIN 540 GETRS:IFRS< >"Y"THEN640 630

670 680 690 700

PRINT"tCTRL 2HCRSR DN) E SKYS AND" PRINT" SMASH

PRINT"{3

YOUR OBJECT

INTO AS MANY

SPACEslAS

PRESS

Y"

IS TO PATROL TH

ZOGGIAN SPACE

SHIPS"

POSSIBLE WITHOUT GETTING HIT BY

710 PRINT"{4 SPACES}METEORS.{2 SPACEsJYOU HAVE THREE SH

IPS." 720 PRINT"(4

SPACES)LOSE THEM AND THE GAME IS OVER."

pressed any keys to change direction.

RUN Juno 1984 / 119


Lines 230-250 go through the same

Listing I continued.

steps, but move the spaceship right and

PRINT"{CRSR DN}{CTRL 4}{6

730

SPACEsJTO MOVE

ACEs)H2

SPACEslFOR

740

PRINT"{21

SPACEs}M{2

SPACEslFOR

DOWN

750

PRINT"{21

SPACEs}J(2

SPACES)FOR

LEFT

SPACEs}FOR

RIGHT

770

PRINT" (CTRL 8HCRSR DN)(7

760

PRINT"{21

SPACEs)K{2

PRESS(2

SP

UP

move the spaceship up. The only differ ence is that lines 280 and 290 check to

SPACEs)GOOD

LUCK

EARTHLIN

G."

780 PRINT"(CRSR DNHCOMD 1)(3 SPACEs){31 PRINT"(CRSR DN}{3

800

GETR$:IFR$<>"

810

RETURN

81 2

NEXTK:NEXTA:POKES + 4,32:FORK = 1TO24:POKES + K,0:NEXT

813

RETURN

816

POKES+4,129:FORK=1TO24:POKES+K,0:NEXT

817

RETURN

830

DATA

169,0,133,251,169,4,133,252

840

DATA

160,38,177,251,200,145,251,192,1,240,5,136,136

850

,76,10,192,165,251 DATA 24,105,40,133,251,144,2,230,252,165,251,201,23

811

2}PRESS

THE

SPACE

BA

CONTINUE"

"THEN800

1TO255STEP25:POKES+1,K

TO10:NEXTD

REM******SCROLL RT m/l*************

860

DATA169,4,133,252,160,0,162,25,169,32,145,251 ,24,16

870

5,251,105,40,133,251,144 DATA2,230,252,202,224,0,208,236,96

875

REM******SCROLL

880

DATA

890

DATA160,!,177,251,136,145,251,192,38,240,5,200,200,

scrolled into) contains either ZOG or a

meteor. They also check to see if you're of the screen.

Lines 540-560 GOSUB to a raygun

LFT m/L*************

169,0,133,251,169,4,133,252

900

DATA

910

DATA133,252,160,0,162,25,169,32,145,251 ,24,165,251 ,

40,133,251,144,2,230,252,165,251,201,232,208,2

920

DATA

925 930

REM***DATA FOR REDEFINED CHARACTERS DATA 0,0,166,93,116,156,0,0,24,60,102,60,126,231,23

940

DATA

23,169,39,133,251,169,4

105,40,133,251,144,2,230

252,202,224,0,208,236,96

96,116,126,155,155,126,116,96,24,231,231,126,6

0,102,60,24

DATA

Lines 450-480 randomly select whether ZOG or a meteor will be Poked in. Notice that the odds are nine to one that a meteor will be selected. Lines 490-530 check to see if your new position or your present position (which has by now been blanked and

sound routine, then ilash the screen for a crash effect and finally update your

76,84,192,165,251,24,105

950

Lines 360-400 Poke into the left col umn either a blank, a meteor or ZOG. Lines 400-440 Poke a character into

about to go off either the top or bottom

2,208,223,169,0,133,251

1,24

Lines 310-350 do the same to move

the right column.

POKES+24,15:POKES+5,9:POKES+1,20:POKES+4,128:FORD=1

820

scrolling, and continue the scrolling in

the spaceship down.

POKES+24,15:POKES+6,240:POKES*4,17.-FORA=1TOl0:FORK=

815

see what direction you are presently the same direction.

COMD +s}"

790

R TO

SPACEsHCTRL

scroll the screen left. Lines 260-300 are similar steps that

6,46,126,217,217,126,46,6,153,42,129,153,153,1

29,42,153

score.

Lines 570-580 do the same when you crash into a meteor. They reduce the number of your ships and check to see if you are out of ships. Lines 590-650 are the end-of-game subroutine. Notice that you first have to tell Basic to look for its character data in the character ROM, and not where you have your redefined characters. Since you only redefined six characters, the rest of that area of memory contains garbage.

Lines 660-810 are your instructions subroutine.

t/nas 811-817 are two different sound subroutines that are used in the

Listing 2. Color Scroll program. 10 20

REM COLOR SCROLL POKE53281,15

30

BS="[3 CRSR UPs}(3 *>{SHFT +}(SHFT

40

C$="{3 Fs)

50

M}"

D$="(3 Fs}

B>"

CRSR (SHFT

CRSR {SHFT

V)

SPACEsJfCRSR DN){3 *){CRSR DN){3 CRSR

{CRSR

UPs}(2 V}

GOSUB290

80

CL=56056

90

PRINTCHR$(147}

crash subroutines.

B.URSO

UPsHSHFT

60

95{2

-

M)(2

DNK3

SPACEsHCRSR

CRSR

SPACES}{SHFT

{CRSR

DN}{3

CRSR

SPACEs}PRINT"{12 CRSR DNs)"

100

FORZ=0TO39:POKECL+Z,6:NEXT

110

FORZ=40TO89:POKECL+Z,4:NEXT

120 130

FORZ=80TO119:POKECL+Z,8:NEXT FORZ=120TO159:POKECL+Z,2:NEXT

140

FORZ=160TO199:POKECL+Z,9:NEXT

150 160

FORZ=200TO239:POKECL+Z,1:NEXT POKE53281,15:POKE532S0,12

120 /RUN June 11)84

CRSR LFsHSHFT LFs){3 SPACES}

LFs){2 N){CRSR

DN){3

CRSR

L

SPACES }{SHFT DN}(3

LFsHSHFT

N) {2

CRSR

L

SPACE

Lines 820-950 contain our data for the machine language routines, as well as character definitions.

I've tried to keep things simple so you could see how the scroll routines work

without typing them all in. I didn't in clude a smooth scrolling routine before transferring control to the machine lan guage routines. Since that can be ac complished in Basic, I thought I'd leave that part up to you. Just follow the steps on pages 128 and 129 in the C-64 Programmer's Reference Manual. The best way to save these routines for use in other programs is to use a ma

chine language monitor such as Supermon or HesMon. After you've typed in one of the programs, run it to Poke the data into memory; then exit the pro-


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gram to your monitor.

Listing 2 continued.

170 180

SYS -59152 GETG$:IFG$OA$ANDG$<>""THENA$=G$

190 200

IFA$="K"THEN220 IFA$="j"THEN240

210

PRINTTAB(19)BS:GOTOia0

220

PRINTTAB(19)C$

230 240

SYS 49356:GOTO180 PRINTTAB(19)D$:SY.S49229

250

GOTO180

Save the M/L routines to disk by typing .s "SCROIX.EXE" 08 C000 CO94

for the ZOG scrolling routine, or .s "SCROLL.6.EXE" 08 CO0OCI9C

for the longer routines in Color Scroll (see Listing 2). This will save them as bi nary files that can be loaded from your Basic program by the following tech nique. At the beginning of your pro

260 rem******************************* 270

REM(7

2S0

REM

SPACEs)POKE

IN

DATA{7

SPACES}

296

PRINT"(4

SPACEsJJ

297

PRINT"(4

SPACEsJK TO SCROLL LEFT

300

FORZ=0TO411:READA:POKE49152 + Z,A:NEXT

310

FORZ=0TO719:READA:POKE51200+Z,A:NEXTZ

330

RETURN

350

REM

370

53,157,192,7,136 DATA!77,253,157,152,7,136,177,253,157,11 2,7,136,177

380

DATA177,253,157,32,7,136,177,253,157,248,6,232,224,

390

DATA24,105,6,133,253,144,205,230,254,76,10,192,169,

400

DATA20O.141,53,3,96,216,169,248,133,251,169,6,133,2

gram, type in

290 PRINTCHR$(147)SPC(252)"{CTRL 1)WAIT 20 SECONDS" 29 5 PRINT"fCRSR DN) AFTER SCREEN APPEARS PRESS"

340 360

REM******M/L

TO SCROLL

10 IF F = 0 THENF= 1:LOAD"SCROLL.

RIGHT

EXE",8.I

You might like to precede this by print ing a line to the screen saying, "Please wait xx seconds for data to load."

DATA******************

Machine Language Routines

DATA169,0,133,253,169,200,133,254,162,0,160,5,177,2

If you're interested in machine lan guage, here's a rundown of the rou tines. The listing for ZOG is typical of what you might get if you have a simple monitor. In its four fields, it lists the memory location (in hexadecimal), the op code, the mnemonic (LDA, etc.) and

,253,157,72,7,136

39,240,14,165,253 0,141 ,52,3,169

410

DATA200,14 5,251,192,1,240,5,136,136,76,88,192,165,2

420

DATA251,144,2,230,252,165,251,201 ,23 2,208,22 3,17 3,5

430 440 450

the operand.

52,160,38,177,251

A breakdown of the ZOG routine is as follows:

51 ,24,105,40,133

C000-C006 put the screen location

3,3,133,252,173,52

that is at the top left of the screen (hex

165,252,233,200

FC).

1 ,141,52,3,165,252

you want to scroll right (26 hex = 38

DATA3,56,233,6,13 3,251 ,176 ,2 ,198 , 252,16 5,251,201,0,

0400) into zero-page work registers (FB,

DATA144,3,76,155,192,169,202,133,251 ,133,252,165,25 DATA141,53,3,160,5,177,251 ,141 ,1 92,7,1 36,1 77,251 ,1 4

decimal).

1,152,7,136,177

460

DATA251,141,112,7,136,177,251,141,72,7,136,177,251,

470

DATA251 ,141,248,6,96,234,169,248,133,251,169,6,133,

480

252,160,1,177,251 DATA13 6,145,251,192,38,240,5,200,200,76,214,192,165

490

141,32,7,136,177

,251,24,105,40,133

DATA251 ,144,2,230,252,165,251,201,232 , 208 , 223 ,173 , 5 3,3,133,252,173,52

500

DATA3,24,105,6,133,251,144,7,173,53,3,133,252,230,2

510

DATA203,165,252,233,202,176,3,76,32,193,169,0,133, 2

520

52,165,251,201

51,169,200,133,252

DATA165,252,141,53,3,133,254,165,251,141,52,3,24,10 5,234,133,253,144

530 DATA2,230,254,165,253,201,203,165,254,233,202,176,3 540

,76,118,193,165,253

DATA56,233,202,133,253,144,10,165, 254,56,233,202,13 3,254,76,92,193,165

550 DATA254,56,233,203,133,254,165,253,24,105,250,133,2 53,176,10,165,254,24

56 0

DATA105,199,133,254,76,118,193,165,254,24,105,200,1

570

33,254,160,5,177,253 DATA141,231,7,136,177,253,141,191,7,136,177,253,141

580

,151,7,136,177,253

DATA141,111,7,136,177,253,141,71 ,7,136,177,253,141, 31,7,96

590 600

REM15

610

REM

620

SPACEsJECREEN

C00A-CG0D take one block of data and move it via indirect addressing one block to the right. Notice lhat you started by moving column 38 into 39 in

order to scroll right. If you'd started by moving column 0 into column 1, then column

I

into column

etc., you

screen.

CO0F checks to see if you've finished moving the top row across one column. COli increments the address in the

zero-page registers to get the address of the first column into the next row.

C013-C014 move you back two col umns.

C015 jumps you back to C00A to move that column one to the right. C018-C02I do the actual row incre

menting that was mentioned above. C023-C027 check to see if you're fin

ished scrolling all 25 rows. E8 is the low byte of the address that would be di

/-—-n

row.

Now that you've scrolled the screen

right, you need to blank out any data in the leftmost column.

122 / RUN June 1984

2,

wouldn't scroll the screen, but merely continue moving column 0 across the

rectly beiow column 1 of the bottom

DATA

DATA32,32,32,254,160,160,32,32,123,160,160,160,32,3 2,233,160,206,160

COOS sets a counter for the 38 rows


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RUN June 1084 / 123


isting 2 continued.

630

DATA32,32,160,207,160,160,32,252,160,205,160,160,25

640

DATA223,160,160,160,160,160,123,246,160,160,193,160

650

4,160,160,160,205,160

,32,233,160,160,160,160

DATA32,32,254,160,213,160,32,32,233,205,201,160,32, 254,160,160,227,160

660 DATA32,98,160,206,205,160,32,1 11,160,208,160,160,32

C029-C02F load the address of row 1, column 1 back into the work register. â‚Ź031 is the counter for the 25 rows in column 1 that you'll fill with blank spaces.

C035 loads the accumulator with $20

(decimal 32), the ASCII value for a space.

C037-C047 put this space in column

670

,100,160,160,205,160 DATA32,32,32,223,160,160,32,32,108,254,213,160,32,3

680

DATA32,32,32,32,205,160,32,32,32,233,160,160,32,32,

gram.

690

32,32,247,160 DATA32,32,32,32,248,160,32,32,32,32,121,105,32,32,3

C04A-C093 are similar to the above, except that they scroll the screen left and

700

DATA32,32,32,32,100,85,32,32,32,32,100,75,32,32,32,

2,32,111,238,160

2,32,100,32 32,100,85

710 DATA32,32,32,32,100,75,32,32,32,32,100,85,32,32,32, 32,100,75

720

DATA32,32,32,32,100,96,32,32,32,32,100, 74,32,32,32,

730

DATA32,32,32,32,100,74,32,32,32,32,100,73,32,32,32,

740

32,100,74,32,32 DATA32,32,100,73,32,32,32,32,100,96,32,32,32,32,111

750

DATA32,32,32,32,98,160,32,32,32,32,100,206,32,32,32

760

,32,88,206,32,32,32,32 DATA!00,206,32,32,32,32,100,160,32,32,32,32,100,160

770

DATA32,32,32,121,206,32,32,32,123,97,221,32,32,32,9

780

DATA100,160,32,32,32,108,254,160,32,32,93,160,230,2

790

DATA32,85,236,236,160,205, 32,73,251 ,160,213,160,118

800

DATA32,106,118,254,160,32,32,32,32,219,160,233,236,

810

160,160,160,160,76,252 DATA215,225,225,160,32,32,252,21 3,221,160,32,32,32,

820

201,221,160,108,230,230 DATA230,230,160,251,160,221,235,235,160,32,32,118,2

32,100,73

,95,32,32,32,32,100,160

,32,32,32,32,102,160,32

3,252,205,32,32,32,32

05,32,32,32,32,252,205

,118,118,254,201,160,32

43,243,160,32,32,108

1 of each of the 25 rows.

C049 returns us to the Basic pro

fill the right column with blank spaces. Scroll Test ABC (see Listing 3) has a

much more ambitious scrolling routine.

Although it only scrolls the bottom six

rows of the screen, it gets its screen data from a table in memory, wraps the

screen around and has a scene that is three screens wide.

For Scroll Test ABC, I've Poked the alphabet into thai memory table to let you see how the routine works withoul having to type in all the screen data I've created for listing Color Scroll. The other difference is that in Color Scroll, iincs 100-150 Poke different colors into screen memory for each of the six rows. Scrolling Left—and Right

If you look over the source code for the machine language routines used in Scroll Test ABC and Color Scroll,

you'll see that there are three main parts. The first is a routine to fill the bottom six rows with data from the

830

DATA160,160,160,93,209,93,252,102,160,32,32,32,32,1

840

DATA16O,32,32,32,121,93,206,32,32,32,32,100,221,32,

850

32,32,32,108,205,32,32 DATA32,32,100,160,32,32,32,32,65,160,32,32,32,32,88

860

,205,32,32,32,32,100 DATA205,32,32,32,32,104,205,32,32,32,32,122,160,32,

87 0

DATA32,32,32,251 ,160,160,32,32,32,105,32,32,32,32,7

Since the comments in the source

880

8,76,32,81,32,32,76,111 DATA32,32,32,32,111,111,32,103,78,230,160,160,160,1

code explain what's going on, 1 won't

60,160,32,32,111,32,98

32,32,32,160,160

63,120,230,160,74,32

890

DATA32,120,230,160,75,81,91,120,230,160,160,160,160 ,120,230,160,160,160

900

DATA!62,120,230,160,160,160,162,120,230,160,160,160

910

DATA32,120,230,160,75,32,32,120,230,160,160,160,160

920

.163,120,230,160,74,32

,77,230,32,99,32,101,32

DATA32,77,99,123,126,32,32,78,223,160,101,32,32,95,

78,32,101,32,32,160,32

930

DATA209,32,32,78,223,32,209,32,78,32,47,32,209,32,7

940

7,78,32,32,32,32,32,116 DATA116,101,160,102,32,32,32,91,160,102,32,32,233,9

950

5,223,102,32,233,160 DATA105,81,102,223,105,32,32,32,32,32,77,78,236,160

960

DATA32,32,32,32,121,160,32,32,32,32,252,205, 32, 32,3

97 0

DATA32,100,205,32,32,32,32,100,160,32,32,32,32,100,

980

160,32,32,32,32,121,160 DATA32,32,32,32,160,160,32,32,32, 32,121,160,32,32, 3

,160,32,32,32,32,98,160

2,32,111,205,32,32,32

2,32,160,160

124 / RUN June 1984

screen data table that is stored starting at SC800 (decimal 51200). The screen

data could've been Poked in at the be

ginning of the program, but that would have taken about two seconds. The fill routine does it almost instantly.

repeat myself here. The scroll routines are almost identical to the ones used in the ZOG program. You might, how

ever, be interested in the algorithm for accessing the correct data and figuring the wraparound of the screen. Work registers are set up to point to

the location in memory that holds the data presently in column 1, row 1 of the scroll area (the bottom six rows of the screen). That location, plus the next

five, hold the data that will filJ the left column of the scroll area.

To scroll right, you subtract six from that pointer to get the starting location

for the six bytes of data that precede what is presently on the screen. You

must check this location to see that it's within the data table. If it isn't, you must reset your pointers to six bytes be-


fore ihe end of the data table in order to

stored starting at C800 and runs for 720 bytes. The order for storing the data is a column at a time (see Fig. I). To change the rows that scroll is diffi cult from Basic. With a full-feature as sembler, however, here are the steps:

wrap the screen around.

Scrolling left is a bit more difficult.

Six has lo be added to the pointer locat ing the data presently in the upper left of the scroll area. The check for wrap around is similar to that for scrolling right. Then you add 234 to the upper

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• Change the addresses for the row label definitions at the beginning of the source code to the addresses of the rows

left pointer to get the location in the table for the data that will go into the top right of the scroll area. You have to check that location to see if it's past the end of the data table. If it is, the top right pointer must be refigured by first determining how much past the end of the data table you are, and then adding that difference to the location six bytes before the beginning of the data table. If that all sounds con

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you wish to scroll.

• In lines 0415 and 0425, and again in

lines 0835 and 0845, change S06F8 to the hex address of the top left screen lo cation of your six-row scroll area.

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the low byte of the screen address for the location that's directly below trie bot

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tom row of column 1 in your scroll area.

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fusing, it is.

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For those of you that would like to

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save some wear and tear on your fin gers, send me $4 and a cassette or for matted disk, and I'll make you a copy

ing a screen six rows high and three screens wide, but the added impact of a scrolling background may be worth the

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Remember that the screen data is

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Listing 3. Scroll Test ABC program.

operation ol selected system wilfi mooem, expansion.

10

REM

SCROLL

TEST

ABC

-

20

POKE53281,15:PRINTCHR$(147}

eic

B.URSO

SAVE and LOAD VIC ana CJG4 programs on same Bisk

30 B$="(3 CRSR UPs)(3 SPACEsKCRSR DN){3 *HSHFT +KSHFT

40

C$="(3 Fs)

50

CRSR UPsHSHFT H) (2 {SHFT

Ml" D$="{3 Fs)

V)

{CRSR

CRSR UPs}{2 {SHFT V)

S)"

*}(CRSR

DN}(3

DH](3

CRSR

60

M=51200:C=1: CL=56056

70

GOSUB250

DN](3

CRSR

LFsHSHFT

LFsJ{3

SPACEsKCRSR

SPACES)(SHFT

{CRSR

CRSR

CRSR

LFs}(2

DN})3

CRSR

L

SPACES HSHFT

N){CRSR

DN}{3

LFs}{SHFT

CRSR

N){2

Ends swilching di&k^rape and cables

"Simpla l^o mmulo installation Full year warranty Wodnl A-interTaces VIC 2O^C'fri'diakrpriniDi Model Dinterfaces VIC 20'C'64 nnd Dataselte

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FORZ=0TO239:POKECL+Z,1:NEXT

90

FORK=0TO120:FORZ=0TO5:POKEM+(6*K)+Z,C:NEXTZ OC + 1 :IFO26THENC=1

VIC-20

110

NEXTK

120

POKE53281,15:POKE53280,12:PRINT"{SHFT CLR){CTRL

QUALITY

10 CRSR DNs)"

EXPANSION BOARD

130

SYS

140

GETG$:IFG$<>A$ANDG$o""THENA$ = G$

150 160

49152

*31

IFA$="J"THEN200 PRINTTAB(19)BS:GOTO140

180 190

PRINTTAB(19)CS SYS 49356:GOTO140

200

PRINTTAB(19)D$:SYS49 229

210

GOTO140

220 230

REM*** ****•*•*•*•***********•***•*

240

REM

250

PRINTCHR$(147)SPC(252)"(CTRL

270 280 290

SPACES)POKE

□ IP SWITCHES ■ RESET atJTTON

IN

95

• UPTO 3 GAMES OR UTILITY CARTRIDGES • 3 LARGE SLIDE SWITCHES NOT SMALL

170

260

ONLY

IFAS="K"THEN180

REM(7

$4 00)

Florida resident 5°b tax Send checl( or money order lo

80 100

SPACES)

□r rapo

NO NEED TO TURN

COMPUTER OF-F BETWEEN GAMES • FUSED TO PROTECT VIC • HIGH QUALITY GOLD PLATED EDGE CON

DATA

1JWAIT 20 SECONDS"

PRINT" {CRSR DNH5 SPACES ) AFTER SCREEN APEARS , "

PRINT" THEN PRESS J TO MOVE LEFT " PRINT"{12 SPACEsJK TO MOVE RIGHT"

FORZ=0TO411:READA:POKE49152+Z,A:NEXT

NECTOR AND NICKEL PLATED BOARD • SOLID RUBBER FEET SUPPORTS BOARD WHEN INSERTING CARTRIDGES • INSTRUCTIONS AND HINTS TO OHDER

SEND CHECK ALLOW 3

WEEKSI □ R HONEY

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LEANS 7O1BI

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ADD

12 00

PO5T4GE a

HANDLING LA RESIOENT^i nnn

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VIC ?0 15 A IHAOLMAFIK Of CUM INC

RUN June 1984/ 125


53,157,192,7,136

DATA!69,0,133,253,169,200,133,254,162,0,160,5,177,2

REM

RETURN

1,152,7,136,177

DATA141,53,3,160,5,177,251 ,141,192,7,136,177,251,14

1,141,52,3,165,252

DATA144,3,76,155,192,169,202,133,251 ,133,252,165,25

165,252,233,200

DATA3,56,233,6,133,251,176,2,198,252,165,251,201,Q,

3,3,133,252,173,52

DATA251,144,2,230,252,165,251,201,232,208,223,173,5

,251,24,105,40,133

3,254,76,92,193,165 DATA254,56,233,203,133,254,165,253,24,105,250,133,2

520

31,7,96

DATA141,111,7,136,177,253,141r71,7,136,177,253,141,

,151,7,136,177,253

33,254,160,5,177,253 DATA141,231,7,136,177,253,141,191,7,136,177,253,141

540

550

DATA105,199,13 3,254,7

530

53,176,10,165,254,24

DATA56,233,202,133,253,144,10,165,254,56,233,202,13

510

,76,118,193,165,253

OATA2,230,254,165,253,201,203,165,254,233,202,176,3

5,234,^33,253,144

51,169,200,133,252 DATA!65,252,141,53,3,1 33,254,1 65,251,1 41 ,52,3,24,10

490

500

DATA203,165,252,233,202,176,3,76,32,193,165,0,1 33,2

52,165,251,201

DATA3,24,105,6,133,251,144,7,173,53,3,133,252,230,2

3,3,133,252,173,52

DATA251,144,2,230,252r165,251,201,232,208,223,173,5

480

470

460

450 DATA136,t45,251,192,38,240,5f200,200,76,214,192,165

252,160,1,177,251

440 DATA251 ,141,248,6,96,234,169,248,133,251 ,169 ,6,133 ,

141,32,7,136,177

430 DATA251,141,112,7,136,177,251,141 ,72,7,1 36,1 77,251 ,

420

410

400

390

52,160,38,177,251 DATA200,145,251,192,1,240,5,136,136,76,88,192,165,2

380

51 ,24,105,40,133

DATA20O,141,53,3,95,216,169,248,133,251,169,6,133,2

0,141,52,3,169

DATA24,105,6,133,253,144,205,230,254,76,10,192,169,

39,240,14,165,253

DATA!77,253,157,32,7,136,177,253,157,248,6,232,224,

370

360

350

,253,157,72,7,136

340 DATA17 7,253,157,152,7,136,177,253,157,112,7,136,177

330

320

310

300

Listing i continued.

CO

DEY JMP

4C A5

13

.CO 15 ■ C018

, CO lft

ES

oc

EC

EO DO 40

,C047

.CO 49

DO

60

,C091

. C093

*C0 35

BNE

IMC

EC

00

.CE 0010

0030

0025 0026

0020

.FI

.CS "JMPSCRL.M01

.BA SCOQO

0015 ;FILE KAXE "JHPSCPJ^-CTRL"

-CT

□ 005

RTS

BNE *C07F

CPX

8*00

BCC 02

DEX

SCOSE

SFC

STA FC

8*2?

*FB

AOC FB

2B

FB

Listing 5. Source code for Color Scroll program.

RTS

CA

EO

.COSE

,C08F #50 0

DEX

90

CPX

INC

.CO 45

CA

*C0^4

*FC

BCC

FC

02 90

Ei

,C0 4C

,CG42

€.6

85

,C0B3

STA *FE FB

85

,C03E

.COSA

69

,C03C

LDA *FB

A5 #*2S

,COS 6 28

6?

ADC

,C0S4

FB

A5

'»CO 3C

,C03A

LDA *F8

t*FB> 0 CLC 13

,C0S3

18

.CO 39

CLC

H*20 LDA

STA

20 91

C*FB>,Y

FE

A?

,C07F ,0031

tt*20

LDA

STA 91

20

A9

,C035 ,C037

19 FB

«soo

tt*19

LDY LDX

00 AO A2

.C07B ,C07D

t)*00 \?

AC

A2

jC03I

,CQ33

H*19

CO

8*04

*FC

LDA

STA FC 85

04

A? .CO77

,CO79

«*04 tFC

LDA STA LDX

FC

35

LDY

04

A9

.C02D tC02F

***27 *FB STA FE

85 .CO75

LDA

27 A9

,CO73 H*00 *FB

LDA STA

35

00 FB

A?

,CQ29

,00 26

8*E8 BNE

*C052

CMP E3 DF

C9 DO

,CD6F

BNE

,C071

»*S£3 *coos

CMP

DF

C9

DO

,C025

,C027

*f a LDA

*FC FB

A5

*FB

LDA

INC .CQ6D

FB

,C023 A5

•t. f"* fl J-. T\

BCC FC

E6

,CQ^B

02 90

• CO 69

INC

FC

E6

IFC

BCC ?C023

02

90

. CO 21

*t*29

*FB

STA

*FB

5-C054

■SCO-6?

*t*26

FB

35

,CO67

*FB

.COIF

STA

CLC

LOA

JMP

I NY

INY

BED

CPY

STA

<*FB>,Y

«.*FB) ,Y DEY

8*01

LDY

LDA

ADC

1 3 69

28

FB

A5 .CO62

CB

, CO5E

54

cs

,C05D

4C

05

FO

,CO5B

,C05F

26

CO

FB

FB

01

,CO£4

85

CO

H*Q4

*FC

LDA STA

04 FC

H"*DO

*FB

LDA STA

00 FB

, CO 65

tC01D

FB

91

,CO57 .COS?

SS

TCO56

Bl

AO

.CC54

.C052

A9

,CO4E 35

35

,CO4C ,CO5O

A9

, CO4A

HS2S

¥FB

69 ADC

CLC

LDA

tCOGA

ICO IS

,C01E

28

FE

OA

88

,C014

DEY

BEQ

H*01

83

(*FB>,Y

CPY

<*FB),Y

8*26

STA

FO 05

01

FE

,CO13

CO

, CC 0 F

1NY

LDA

,C011

91

,LiJCiO

CS

.COOC

FB

UDY

El

, CO DA

tt-S0 4

26

AO

TC00S

LDA

8*0 0

*FB

STA *FC

CM

85

,CGC<4

LDA

STA

FC

AS-

.C004

00 FB

35

A?

,C002

.cooo

Listing 4. Machine language routinesfor the ZOG program.


C056- A0 26

C068- 18

.DE S0797

.DE S07BF

.DE S07E7

0125 RCW4 RIGHT

0130 RCW5RIGHT

0135 RCW6R1GHT 0140

STA RCW6LFT,X

DEY

LDA

STA ROW3LfT,X

0180

0185 0190 0195 O20O 0205

0210

0215

0220

0225 0230 0235 0240 0245

0250 0255

0265

0270

0275 0280

0285 0290 0295 0300

C00E- 9D CO 07

C011- 88

C014- 9D 98 07

COLA- 9D 70 07

CO1D- 83

COIE- Bl

C020- 9D 48 07

C02A- Bl FD

C02C- 9D F3 06

C030- EO 27

C032- FO OE

CO34- A5 FD C036- 18

C037- 69 06

0315

CO44- BD 34 03

C042- A9 00

0305 0310 ENDFIL

C03F- K OA CO

C03D- E6 FE

C03B- 90 CD

C039- 85 FD

C029- 88

C026- 9D 20 07

CO24- Bl FD

C023- 88

FD

CO]8- Bl FD

C017- SB

PUT IN

;GET READY TO DO NEXT COL

STA TOPLFTLO

IDA tSOO

JMP FILCOL

STA SFD BCC FILCOL TNC SFE

ADC tS06

CLC

BEQ ENDFIL IDA SFD

jIN TOP/LFT

;SET POINTIER TO DATA

;CO ANOTHER RCW

;UP THE IIIBYTE

0680

0635 0690

C0B2- 88

C0B3- Bl FB C0B5- 8D 70 07 C0B9- Bl FB

0700

0695

0675

0670 C0AF- 8D 9B 07

C0B8- 83

»SCA SFB SFC SFB STA TOPLFTLO LDA SFC

IDA STA STA LDA

(SFBI.Y

(SFB),Y

(SFB),Y

LDA

DEY (SFB),Y

STA RCW4LFT

LDA

DEY

STA ROW5LFT

LDA

DEY

STA ROW6LFT

IDA

0635 ETA TOPLFTHI 0640 0645 .........pij-L LEFT COLUMN WITH 0650 LDY «S05

063O

0610 RESET 0615 0G20 0625 SETPOINFER

BCC RESET

sbc »sca

LDA SFC

JMP SETPOIHIEH

0660 0665

iCOL ADDRS THEN PUT BACK

IDA SFB

CMP 100

0605

0655 C0A3- 88

ECS TCOLOW

STA SFB

SBC >S06

SEC

IDA TOPLFTTO

srA sfc

IDA TOPLFTHI

0595 0600

C0A9- SD CO 07 C0AD- Bl FB

OFFSCREEN SFC SFB ISEB ENE DORCW

BCC INC LDA CMP

STA SFB

ADC IS28

CLC

IDA SFB

JMP DCCOL

DEY

DEY

BEQ UPROW

IT RIQIT ONE COLUMN

REG1STEP AND

IS SET UP THE HI

1 OF NEXT RCW

;IP M3T DO ANOTHER ROW

;IS IT ROW 7QE8IBELCW SCRE

;GET IJDBYTE

;IF CARRY

;FOR COL

;ADD 40 TO IT TO GET SCRII

;FROM WORK

rGET ICHTfTE OF TOPLFTSCREE

;AND GET SET TO MDVE THAT

; IF SO MOVE ON rIF NOT MOVE LEFT TWO SPAC

iiS THE ROW FINISHED

;MDVE

;GET DATA FROM THE SCREEN

tSET COLUMN COUNTER

PU

;1F NOT LESS THAN 0 HDVE O {IF LESS THAN 0 DECREASE T

rDATA FOR NEXT COLUNK s

;GET MEM LOCATION FOR STAR

;GET IOBYTE

;1N TOP LFT OF SCROLL AREA

;PUT HIBYTEILCCATICN OF SC

;««*-FILL LEFT COLUMN WITH NEW DATA-****"*""****""***

0580 TCOICW 0585 0590

C0A7- Bl FB

;ADD 6 TO FIGURE NEXT

(SFB) ,Y

ISFBl.Y

CPY #$01

STA

INY

IDA

LDY IS26

STA SFC

IS POINTER TO

BYTE

;ETC.

;PUT ON SCREEN TOO

;GET NEXT

{DECREMENT THE COUNTER

;POT IN COL 1 RCW 6

rGET A BYTE

{COUNTER -6 BYTES

;INTO POINTERS

,

;PUT NEW DATA MEJORY LCCAT

iTOSCACA

;SET TOP/LFT PNTR

;IF LESS RESET

{LESS THAN SC800

;IS DATA IN UP/LFT

;

0565 DEC SFC 0570 ......ROUBLE COMPARE TO SEE IF DATA IS WITHIN DATA TABLE* 0575 ,-**"-IF NOT, WRAPAROUND TO GET DATA FROM END OF TABLE.■*•

0560

0540 0515 0550 0555

0530 0535

0525

0520

0505 0510 OFFSCREEN 0515

0495 0500

0490

0475 0480 UPK3W 048S

0465 0470

0430 0435 DOBDK 0440 ECOX 0445 0450 0455 0460

rGET POINTER TO SCREEN DAT

C0A5- A0 05

RTS

0335 {""""-SCROLL H1GHT ROOTINEao 0410 IDA #$KB ;PUT POINTER TO DATA 0415 STA SFB ;BACK IN WORK REG 0420 IDA ISOfi 0425 ;EO THE SAME WITH THE HIBY

; IF SO END ROUTINE

iARE 40 COLS DONE?

;TOP ROW

IKX

era »S27

STA ROW1LFT.X

C0R0- A5 FC C0A2- SD 35 03

LDA

(SFD),Y

C09D- SD 34 03

DEY

CO9B- A5 FS

C099- 85 FC

LDA (SFT»,Y STA ROW2LFT,X

C095- A9 CA C097- B5 FB

;R0W 2

;HCW 3

03

C090- 30 03 C09Z- 4C 9B CO

DEY

(SFD),Y

C08C- A5 FC C08E- E9 C8

STA ROW4LFT,X

C088- A5 KB

IDA (SFD),Y

IN HOW FIVE

C0B6- C6 FC

CO84- B0 02

C082- 85 FB

C08A- C9 00 ;KW 4

;PUT IT

;GET NEXT DATA

rSCREEN IOCATION RCW 6

jCET DATA (.

CO7C- AD 34

DEY

STA ROWSLPT.X

(SFD),Y

LDA (SFD),Y

C00C- Bl FD

C012- Bl FD

LDY #505

0170 FILCOL 0175

CODA- AO 05

DEY IDA

C0B0- E9 06

IDX tSOO

0165

COOB- A2 00 .•CCUKTER FOR 6 ROWS

C07F- 38

ETA SFE

0160

COO6- 85 FE

FC

jHIBYTE START SCREEN DATA

C07A- 85

iZERO PAGE WORK REGISTER

ida ssca

0155

CO 04- A9 C8

C077- AD 35

C075- DO DF

CG73- C9 E8

C002- 85 FD

;LCBYTE START SCREEN DATA

.DE S076F CG71- A5 FB

C06D- 90 02 C06F- E6 FC

.DE S0747

0120 RCW3 RIGHT

FB

C06B- B5

.DE S071F

C069- 69

OHO ROWI RIGHT 0115 RCW2RIGHT

;DO T!iE SAME FOR THE RIGHT COLON

03

C066- A5 FB

.DE S07CO

0105 28

C063- 4C 58 CO

.DE $0798

C062- 88

.DE S0770

C05F- F0 05 C061- 38

O090 ROW4LFT O095 ROW5LFT 0100 ROW6LFT

;TOP ROW

.DE S06F8 .DE S0720 .DE SO748

0080 RCW2LFT 0085 FOW3LFT

0075 ROW1LFT

CO 5D- CO 01

C0 SB- 91 FB

C05A- C8

C058- Bl FB

C054- 85 FC

rHIBYTE

C052- A9 06

JLOBYTE

0055 DFIAYREG .DE 50338 0060 X.SCRLREG .DE SD016 0065 ;*****DEFINE SCREEN LOCATIONS FOE LEFTMOST 0070 ; COLUMN OF THE 6 ROWS THAT WILL SCROLL.

0045 TOPRGTLO 0050 TOPRCTHI

C05G- B5 FB

-DE S0335 -DE SQ336 .DE 50337

0040 TOPLFTHI ;HIBYTE

C04E- A9 F3 ;LOBYTE

.DE 50334

TOPLFTLO

CQ4D- D8

;0F TIffi SCREEN.

;TOP RIGHT AND TOP LEFr OF THE SCROLL AREA

LIU'.

{CONTAIN TliE DATA TE{AT

0020 0025 0030 0035 If!

C04C- 60

{SET UP POINTERS TO THE MEMORY LCCATICKS WHICH

0015 JKtS>£MlL.Y

STA TOPLFTHI

0325 0330

IS

LDA tSCB

0320

C049- 8D 35 03

C047- A9 C8

"SCROLL.6.MQ1

;F1LE NAME

0005 0010

0145 FIUSCROLI, LDA #500 0150 STA SFD

COOO- A9 00

Listing 5 continued.

.


LDA

0715 0720 0725

COBF- Bl FB

STA ROW1LFT

nrs

NOf>

LDA SSFB

STA SFB

0740

0745

OB35

COCC" A9 F8

COCE- B5 FB

[$FB),Y

COCA- 60 COCB- EA

LDA SFD CMP iSCB

1235 □VERRT 124D

CB

BC5 FIGRT

1255 1260

LDA

0860 DCC0L2

FB

C14E- E9 CA C150- 85 FE

;HOVE FOiMftia) 2 GOLUWS

BSD NEXTRQW

INY

INY

0880

088S

OB90

CIC

09Q5

CUEft-

ISA SFB

CMP fSES

^LOCATION S7OKE3

0930 OiECKRCW

0935

0940 0945

COEF- A5 FB

C0F1- C9 EB

C0F3- DO DF

BKE DORCW2

CLC

ADC #SQ6

STA SF&

BCC TOOHI

LDA TOPLFTMI

STA SFC

irJC SFC

7*****»-KXIBLE CCMPARE POINTFJ

0990 09S5

0990

0995

1000 1QQ5

1010

STA SFE

1450 1455 1460

C1B3- 88 CIB4- Bl FD

SBC

SCS RESET2

VJiO

1035 1040

Clll- E9 CA C113- BO 03 C115- <3C 20 Cl

LDA #SC3

1055

C11C- R9 C8

CLC

1095

0035

STA TOPLFTLO

1075 1080

Ct27- A5 FB

C129- 3D 34 03 C12C- 18

STA TDPLfTHI

1C&7 1070

C122- 3D 35 03 CL25- B5 FZ

.FI

"SOOLL.S.MO.r1

LDA SFE

STA SFE

LDA SFC

1065 SETlOlNTft

C1.20- A5 FC

STA SFC

eta sra

1050

CUE- 85 FC

LEA tSOO

1045 RESET2

CUB- A9 00 CllA- 85 S3

;RESET TORK REGISTERS

C193- 50

C19S- 9D

IF 07

C196- Bl FD

C195- SS

8D 47 07

88

STA

(5FD>,Y

RCWtRIClfT

(SFD),Y

(SFD),Y RTS .EN

0040

STA RCWIRiarT

LDA

DEY

STR RCW2RIOTT

LQft

LDA (SFD>.Y STA ROTBRiafT

DEY

STA PCW4RIGtfT

IW ISFDJ ,Y

DEY

STA ROW5RJOiT

LDA

DEY

1505 151C

1495 1S00

1490

14B5 C192-

C1BF-

C190- Bl FD

C18A- Bl FD

;RESET TO SC800 TOR fHHAPAESXjND OF SCfiEOJ

1475 1480

C1B9- B8

jTF PAST ElO CF DATA.

C1BC- BD 6F 07

C186- 8D 97 07

;IF NCPT THEN H3VE QH

1465 1470

1445

C1BD- BD BF 07

LDA SFC

1025 LARGER TttEN &ESST

144Q

C17E- Bl FD

jTO END OF DATA (SCACB)

CMP *5CB

1030

ClOF- A5 FC lit

1435

*$CA

1

C17D- as

A ^ f>

143(3

C17A- 8D L7 0 /

fCOHPARF. FOINTER TO DATA

LDA SFB

1015 TOOHI

LDY BS05 LQA (SFDJ.Y ;B¥ $FO/SFE

ADC «5CS

CLC

IN RIGHT

LOADATA LDA SFE

JMP

PUT NEW DATA

ClQB- A5 FB ClOD- C9 CE

C109- E6 FC

CIQ7- 85 FC

;IF CARRY UP HIBSTE Of FOI

9pCl

u rm

1410

1415 1420 1425

C174- 55 FE

7DATA FOR NEXT COLLM*

Ti r^r^

STA S!-t!

ADC

CLC

LDA 5FIS

BCS UPitI

STA SFD

IDA SFD

STA SFE

1335 1400 1405 C176- AO 05 C17B- BL FD

69 ce

C172-

;Ir MD CARRY HCWE CM

18

C171-

;AEO 6 TO GET START OF

C16F- A5 FE

C16C- 4C 76 Cl

-.GET LOBYTE

IN WORK REGISTER

;PUT

UMOATA

1375 1330 1335 1390 UPHI

C168— 69 C7

; IF NOT DO AH7riEH BOW

LDA TOPLFTLO

0975

06 FB 07 35 03

1360 1365 1370

CL63- BO OA

sta sre

COFEClOOC102C104-

69 85 90 AD

1355

35 FD

C161;ARZ WE PAST BOTTOM HOW

;TF HD CARRY M3VE Cti fIF A CARRY UP HIBYTE

C1GA- B5 FE

COFD- lfl

COFS- 85 FC

COFA- AD 34 03

ADC *SFA

1350

C15C- AS FD

C15E- 13 C15F- 69 FA

;PUT BACK

C165- A5 FE C167- IS

CLC

1340 ADD1D 1345

C15A- 85 FE

TADD 40^NEXT iKW ACCRES3) IN P0It4TEB

1335

C15S- E9 CB

;TO TOP LEST DATA

sec SBC KSCIi

1325 1330

LDA SFE

1320 UMIiaY

JMP ADOTO

SBC ftSCA STA SFE

SEC

C157- 38

;GET HIBVUl IK)INTER

0955 0960 0965

DATA WE AHE.

LDA SFE

BCC UEHIBY

;OF

STA SFD

SBC *5CA

SEC

C155- A5 FE

1310 1315

1300 1305

1295

1290

12B5

1230

1275

LDP. SFP

;AMJ M3VE TT TO I£FT ALSO ;GET LOBYTE POIWTER

C152- AC 5C Cl

LDA TCPLFTHI

;********- UP THE POINTER TO PA

C0F5- AD 35 03

0950

INC SFC

COEO- E6 FC

BCC CHECKROW

STA SFB

0915 0920 0925

C0E9- 95 FB

COEB- 90 02

ADC IS28

0910

C0E7- 69 2B

IB

LDA SFB

0900 NEXTROW

C0E4- A5 FB

JMP DCCOL2

oa$5

COEO- C8 C0E1- 4C D6 CO

CODD- FO 05 CODF- C8

C14D- 38

; IF YES IX) NEXT ROW

CPY SS26

0675

COM- 91 FB CODB- CO 26

C14B- A5 FE

;MOT£ IT TO TIE LEFT CNE C ;ALL COLUMNS DOKE?

STA

0870

ISFB),Y

cey

0865

CODB- S&

CI49- 90 Oft

;CET DATA FROM SCREEN

LDY *S01

0855 D0F0W2

C0D4- AO 01

COM- El

C145- E9 CA CL47- 05 FO

1270

C144- 3S ;5ET CCHNTER FOH POW5

STA SFC

flNKt WORK REGISTJ^S

LDA I&06

C142- A5 FD

0B5O

1265 FIGRT

C13F- 4C 76

;LOAD TOP IEFT P0INTE3 JM1' LOADATA

SBC flSCA

1250

03

C13D— DO

LDfi SFE

C13E- E9 CA

C139- A5 FE

C137- C9

CODO- A9 OG C0D2- 85 FC

|$FB),Y

Cl

;IF CARRY INC HIBYTE

IHC SIX

1245

fIF M3 CARRY JO/E OH

BCC OTERRT

(SFD-FEJ

TO FIM)

IN IAST COL RCW &

7E7TC.

JPOT IN LAST COL ROW 5

;GET NEXT DATA

;STOBE

;GET DATA FOILED TO

;SET COUWTER FOR 6 ROWS

;1F CARRY UP THE HIBYTE

rTQ GET HEM TOf/RT

;HGW ADD D1FRTCE TO 5C7FA

;AND SUDTRACT FEKJH HIBYTE

fIF CARBY CLR ItC #?CA

;CA FRCW HIBYTE

; IF CARRY SET SUKYTACT

;HOW FAR OtfER END

;PO1NTER

.-SUBTRACT SCACA FEH UP/BT

;IF WO, LOAD DATA TO SCI5K

JIF OVER REFICURE TOP/FT

; (LOCATtOH 5CACA)

r ARE HE AT ETff> OF DATA

;TO GCT IjOCATICK OF

IN TOP/CT

ETA SFD

rDATA

;ADD 234 TO TOP/LFT

ADC lf$IW

1230

C131- 90 02

FD

C133- EG FE C135- A5 FD

85

C12F-

■IE "SCROLL.6.M02"

12L0 1215 1220 1225

1205 EA

69

C12D-

0340 0345

O0C7- Bit F8 06

LDA

DEY

STA HDW2LFT

0730 0735

B8

C0C5- 01 FB

C0C4-

C0C1- SD 20 07

DEY

0710

cobe- as

(SFB),Y

STA BOW3LFT

0705

COBB- SD 43 07

Latins J continued.


. 13 on fleaaaf Sbjvicb card.

SUBSCRIPTION PROBLEM?

30-50% WITH THE REMARKABLE DVORAK KEYBOARD

MOVING? Get help with your subscription by calling our new toll free number:

1-800-645-9559*

FOR $OQ QR Introductory Price

ONLY

£mUm*M%M

_^

Pius S2.no p & I.

The fl.A.U.™ Q-VEUT MEUIOfi teaches you to use the DVORAK keyboard right on your standard Commodore keyboard—with no hardware modifications required. Use Q-SUB in your own programs to accept DVORAK Input (ram your keyboard.

Ohio residents add 5.5% sales tax. On disk (or Commodore

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for your Commodore 64

If possible, please have your mailing label in front of you as well as your cancelled check or credit card statement if you are

■van waaka to rjol a good tcarB.

Ill TDAUCWTI IDC *" •IcHlnO e*"* t***1 °" "* *»»*>■' a*"**"* "*■ o»rm hu o**r TOO km! option*. ULI MMVLN lUnCilO . ..*. M otyBtfi ltd truiurot, wllh a 300 word vocabulary! l| tan laha Ojy" «

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Circle 180 on Readsi Service card.

COMMODORE 64 GETS AWAY FROM BASICS

with

i ttiemark o' Canmuaxe EKttmics , inc is i ™*™t o/ Ottota Comjurrc System; iSoiiwutl, UH

»., .■, i>., ,,

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■ ■■■/. ■~ ■■•■ ■ i

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::"": V "'^■■1 ■"'

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^BSH

Your favorite programs from RUN magazine EASY TO USE — CONVENIENT FUN


RUN ning Ruminations (from p. 6)

make sure the tape is rewound all the

the box, or the "wild-card" meth

way to the beginning and that you

od, the first few letters followed by

have the correct side up (VIC-20 or

an asterisk.

C-64, depending on which computer VIC, halfway down the list to show where the C-64 programs end and the VIC-20 programs begin. Though obvious to most people,

programs written for the VIC-20 will probably not work on a C-64

and vice-versa. You may be able to load them and list them, but if they were meant to run on both ma chines, we would have told you. If you can figure out how to make

a particular VIC-20 program work on a C-64 or a C-64 program work on a VIC-20, then send us your con version and we might publish it for everyone else. If you have any ques

tions

about

a program

(how it

For example, if you want to load

you own), then type

the

LOAD " en lire-program- name"

must type it exactly as we show it on

and press the return key. The com puter

will

respond

with

PRESS

PLAY ON TAPE.

After you've pressed the play but ton, the computer will search the

tape until it finds the program, and then will load it (some C-64s, before

they load the program, require that you press a key when the program is

found). When the program is load ed, type RUN and press the return key, and you're on your way. If you're a disk user, just type LOAD "enlire-program-name" , 8

program

DISK-O-VIC,

you

the box—DSKOVIC JAN P102— or, if you're lazy (like me), you can type the first four or five letters of the name and add an asterisk (•) as a wild card. So to load DISK-O-VIC, you would only have to type LOAD "DSKO*" , 8

(check your manuals for more on how to load programs). We could go on and on about Re

RUN—how

wonderful

the

pro

grams are, how inexpensive, how easy, how to load and run them,

how much work we put into this and so on, but ail you have to do is order

works, what the requirements are

then press the return key and the

a copy, try a few of the programs

and so on), refer to the original arti

program should load.

and see for yourself. After all, if you

cle before contacting us (you can

learn a lot just by reading the in structions). To load the programs on tape,

When we say "entire-programname," we mean either the entire name, including the month and page

didn't

think that RUN magazine

was worthwhile, then you wouldn't be reading this now, would you?

number, just the way it appears on

GW

Programs for the First ReRUN Filename

Article

Month

Page

System

ZELAZ64 JAN P42

Canyons of Zelaz

January

42

C-64

SYM-CODE JAN P92

The Riddle of the Symbol Code

January

92

C-64

DSKOVIC JAN P102

DISK-O-VIC

January

102

VIC-20

DBASE/3K FEB P48

Database Deluxe

February

48

VIC-20

DATABASE FEB P48

Database Deluxe

February

48

C-64

FUNCTKEY FEB P70

Fancy Fingering on the Function Keys

February

70

VIC-20

FNCTKEY FEB P70

Fancy Fingering on the Function Keys

February

70

C-64

KNGDM20 FEB P76

Iron Hand or VIC-20?

February

76

VIC-20

KINGDOM FEB P76

Iron Hand or VIC-20?

February

76

C-64

SPRITEN FEB P124

Spritcn Up!

February

124

C-64

V1CASSOFEBP132

Create a VICasso

February

132

VIC-20

SRPNT/3K MAR P58

Serpent of Death

March

58

VIC-20

BAHA1000 MAR P68

Baja 1000

March

68

VIC-20

BOMBER MAR P106

Mad Bomber

March

106

C-64

FUNKEY APR P58

Funky Monkey

April

58

VIC-20

REPEAT MAY P82

Repeat the Sequence

May

82

C-64

CAVES MAY P90

Caves of Alpha-Ceti

May

90

VIC-20

TLMUSIC MAY PI32

Total Music

May

132

C-64

DSK-O-64 JUN P54

DISK-O-64

June

54

C-64

DOODL/3K JUN P98

Doodle on Your VIC

June

98

VIC-20

RUN June 10M / 131


Circle IB! on Header Samcecaid

COMPUTER INTERFACES

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ies for your system? Well, be sure to take advantage of the unique free service that RUN Magazine offers in each issue. Each advertisement in the

operations to external devices. They are controlled a; slave interfaces to real-world physical applications. Conirol is over an 1EEE-4BB (GPIB) bus or R5-232 port.

BUSSter modules are available in several digital and analog configurations. The internal buffer and timer provide flexibility by allowing the BUSSter to collect data while the host

computer is busy with other tasks. BUSSter A64—64 channel digital input module to read 64 digital signals. Built-in buffer

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BUSStar B64—G'. channel digital output

module to send 64 digital signals

$495.00

BUSStar C64—64 channel digital inputoutput

module to read 32 and wrila 32 digital signals. Built-in buffer $495.00

BUSStar 016—16 channel analog input

module to read up lo 16 analog signals with S bit resolution ('/<%) Built-in buffer $495.00

BUSSter D32—32 channel version of the

D16

BUSSter E16—16 channel version of the E4

$695.00

Add the suffix -G for IEEE-488 (GPIB) or -R for RS-232. All prices are USA only. Prices and specifica tions subject to change without notice. 30 DAY TRIAL—

Purchase a BUSSter product, use it, and it you

are not completely satisfied, return it within 30 days and receive a full refund.

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magazine, as well as each new product and software an nouncement, is assigned a Reader's Service number, which corresponds to numbers on the Reader Service card in the back of the magazine. For more information about a particular product, just mark the appropriate number on the Reader Service card and drop it into the mail. In a short time you will receive literature from the advertiser about his product. This is one of the many ways in which RUN helps you be come a better-informed shopper.

Clrclo 23 on Reader Service cart]

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Gateway fv

to" the

If you have a vacant RS-232 port, learn how you can put

that connection to work and in crease the effectiveness of your

Commodore.

All of the add-on equipment, or pe

ripherals, must be connected to your VIC-20 or C-64 so they can communi cate with the main processing board.

Modem. Some of you, like myself, may have an RS-232 type printer plugged in

to this connection. By and large, the most common addi

Each manufacturer is free to design any

tion to the VIC or C-64 is the telephone

type of interconnection, which is us

modem, which requires you to use the

ually based on a previously established

RS-232 port. What is a modem and what kind of software goes with it? Simply, a modem is an interface be tween your computer and your tele phone. Your computer speaks a digital language consisting of rapidly changing voltages, but your telephone deals with

standard. There are several gateways on your

By Jim Grubbs

World

computer. Even the socket used to con nect your joystick is an interface to something happening in your world, for through it you relay positioning infor mation to the computer. The serial bus is

another popular

sounds in the voice frequency range. The

modem

converts

one

means

of

means of connecting peripherals to your computer. You probably have a disk drive or a printer connected here, but you could hook up other devices by us ing the serial port.

transmittal into the other by using only

Your computer also makes the paral lel bus, or expansion port, available to

eral Express commercial. The telephone

you. This is where you connect addi

normal speed of the computer, so you

hardware. So you're all set once the modem is plugged in, right? Not quite. Your com puter is faster than the fellow in the Fed lines have a lot of difficulty handling the

tional memory for the VIC-20 or plug in

must introduce a controlling program

a game

to format the data so it can effectively

cartridge.

There are lots of

things to explore here, but this month our port of call is the user port, or RS-232 port.

pass through the modem to the tele phone line.

As you view your computer from its

Additionally, your Commodore ma chine speaks an enhanced version of

rear, this connector is located on its far

ASCII, so if you want to communicate

right side. In your computer, the user

with standard ASCII machines, minor

modifications are necessary. You might

Commodore 64

port and the RS-232 port are one and the same. Last month we talked about some

or

simple uses of the user port, and with this

RUN It Right

VIC-20

month's installment, we'll begin to con sider the RS-232 functions that are possi

ble at these same connections. Address all author correspondence to

Jim Grubbs, PO Box 3042, Springfield, IL 62708. 134 / RUN June 1084

The Importance of the RS-232 You may already be using this connection for plugging in your VIC-

also want to save the information you receive through your modem, or per haps you'd like to send previously cre ated files. A terminal program can accomplish all of these tasks. The terminal program formats data and controls speed and other factors through software; it sends a digital signal to the modem to convert


to tones when you are sending, and per forms the reverse when you're receiving.

the parameters you'll need when using an RS-232 channel. An image of the

Where did the term RS-232 come from? It actually was originated when a group of prestigious engineers estab lished standards for the necessary con nections that would enable computers to

communicate not

control register resides at memory loca

Actually, the

Setting the Standards

only with

Commodore machines are not capable of

real RS-232 communication, but the limitations

each

satile interface adapter), a 6522 chip,

face adapter), a 6526 chip. The control and command registers actually live on these chips, but for programming pur

poses, we put a duplicate image of the

RS-232 is not the only standard. Stan dards like the IEEE-488 have also been established. Your computer can't meet

really no different than opening a cas

these standards without some help. Actually, the Commodore machines

drawer you open in your computer's

are not capable of real RS-232 com

The actual chips used for the user/ RS-232 port are not the same in the VIC as in the 64. The VIC uses the VIA (ver while the 64 uses a CIA (complex inter

are easily overcome.

other, but with printers, disk drives, instrumentation packages and other peripheral devices. Unfortunately, the

tion 659 decimal.

sette or disk file, but in this case the file electronic office is labeled RS-232. There are several important consider

ations when opening an RS-232 chan nel. First, you only have one of them! If

on-board chip registers in memory so that they're easier to get to. Stored in these

eight

bits are

three

important

pieces of information. Cruising Along

you try and open another one, you sim

First you define the baud rate, or speed of transmission, which you can think of as the RS-232 "cruise control."

standard for cassette storage of data,

ply reset the pointers and still end up

This is the speedometer that tells your

the Commodore RS-232 standard is a

with only one. Therefore, opening an

bit different from the standard.

RS-232 channel should be the first thing

computer how fast to send and receive information over an RS-232 channel. The term baud is derived from a scien

but

(he

limitations

easily overcome.

munication,

Just

like

the

are

many

variations on the old "Kansas City"

A great deal of the integrated-circuit

that you do in your program.

ploys transistor-transistor logic (TTL).

Two things happen when an RS-232 channel is opened. First, an automatic

TTL devices represent the two binary

Clear instruction is issued, meaning that

states, with a positive five-volt signal for a 1 and a ground or near-ground poten

all of your variables and memory point ers are zeroed. {I learned that one the

technology in today's computers em

tial—zero volts—for binary 0.

Commodore felt it a logical extension

tist named Baudot, who invented some

hard way.) Second, and just as impor

early forms of data transmission. Next time, we'll create a modem program that uses Baudot code. You set the cruise control in the first four bits of the control register. Re

tant, 512 bytes of memory are immedi

member, when counting bits you always

to utilize these already available TTL-

ately set aside for receive and transmit

start at 0 with the rightmost bit and

compatible signals on its pseudoRS-232 port. Real RS-232 standards call for signals of positive nine to 12 volts

buffers. It makes no difference if you

move to the left. The software in your computer comes with most normal

for a one, and negative nine to 12 volts for a zero. A simple voltage-conversion

circuit will take care of this problem, and several such interfaces are available on the commercial market. But if you're using a Commodoremanufactured product, such as the VICModem, or if you design your own cir

cuitry, no such adjustment in signal lev els is necessary. Chances are, though, if

only want to use this port for one-way

communication—the full 512 bytes are set aside. If you don't have enough room left, the program doesn't alert

baud rates already calculated for you. Most of you are familiar with 300 baud, a common speed when communicating

you. Of course, if you plan ahead, you

via modem, and

won't have that problem.

popular speed for telecomputing.

The Open statement takes the form of:

OPEN

Ifn,2,0, (control

register)

(command register) (optional baud low) (optional baud high). Now, what does that mean? Just as with all files, you choose a file

1200 baud, another

Let's define baud rate. The baud rate is the total number of bits sent in one second. This is sometimes abbreviated bps. ASCII codes exist in both eight-bit and seven-bit versions. Let's assume you're using the stan

you wish to use a non-Commodore

number from 1 to 255. There's one cau

dard seven-bit ASCII. Each symbol you

product, you'll need an interface. Physically, connections are made to the RS-232/user pon via a 24-pin edge

tion here. If you select a file number

send will consist of seven bits, plus one

above 128, a line-feed symbol will be

or two stop bits, which equals about 400 words per minute for 300 baud. At 1200 baud, something a bit less than three times as much information can be trans

connector. These can be a bit difficult

to locate. I've included one source in Table 3. If you're stuck, a similar con nector with more pins can be pared down to size with a hacksaw. Of course you'll have to use caution when

sent with every carriage return. You may not always want this feature. The file number is followed by the

device number, which, for RS-232, will

mitted in the same period of time.

always be a 2. This is your signal to the

As the speed increases, so does the

computer program that you're opening

an RS-232 channel. The 0 is simply a

bandwidth of the data signal. This re quires more electronics to recover the

installing it to make sure you line up the

placeholder. The meat-and-potatoes part

signal. It also implies the need for a bet

pins properly. Always do this with the

of setting the parameters comes in the next two statements—the control and

ter quality link between the computer

power off!

and

whatever

device it's

talking to.

you this month.

Problems often result when a standard phone line is used.

some built-in communications software

Control Register

bandwidths,

that Commodore has provided are the

The control register is a single-byte (eight-bit) register that stores several of

code signal, keyed slowly (about 10 words per minute), has a theoretical

Open to Function A very powerful Open statement and

keys to using the RS-232 functions. It's

command registers, which I'll explain to

To

give you

an

idea of different

consider

that

a

Morse-

RUN Jura.-1084 / 135


Bit 0—If this bit is set to a 0, 3-line handshake is implemented. If set to 1,

3

2

1

0

0

0

0

0

0

0 0

0

1

50

baud

0

1

0

75

baud

0

0

1

I

110

baud

0

1

0

134. 5

0

1

0 0

1

150

baud baud

0

1

1

0

300

baud

7

6

5

Parity

0

1

1

1

600 1200

baud baud

0

0

0

Parity disabled

0

0

1

Odd parity

0 0 1

1 I 0

0 1 0

undefined Even parity undefined

1 1

0 1

1 0

Mark transmitted, parity disabled undefined

1

1

1

Space transmitted, parity disabled

Speed (baud rate) User Rate

0

1 0

1

0

0

1

1800

baud

1

0

1

0

2400

1

0

I

1

3600

baud baud

1

1

0

0

4800

baud

1

1

0

1

7200

baud

1

1

1

0

9600

baud

1

1

1

1

19200

baud

0

Table 1. The baud rates implemented VIC-20 and C-64.

on i he

X-line handshake is used.

Bils 1, 2 and 3 are all unused

Bil 4—If this bit is set toO, full-duplex operation is implemented. If set to a 1, half-duplex operation is used.

The 24-pin user port connector, such as a Suiting 06SULI224E5, is available from Priority One Electronics, 9161 Deering Ave., Chatsworth, CA 91311. Table 3. The parity options available.

6

5

Word length

0

0

8 Bil words

0 1

1 0

7 Bit words 6 Bit words

1

1

5 Bit words

Bit 4 is unused Bit 7—If this bit is a 0, then one stop bit is sent. If this bil is a 1, then two stop bits are sent. Table 2. Word length options avail able.

bits. (In an upcoming installment, we'll use Baudot code to ASCII as an exam

You are now half way home. The rest of the parameters you control are set in

ple of code conversion and will set the

the command register.

word length to 5 bits.) Table 2 shows the options available. Finally, in the last bit—bit 7—you in dicate whether one or two stop bits will be used. A 0 indicates one slop bit, a

we can accomplish using the command

stops and the next one begins.

with the command register. Conve niently, Commodore has set the default

What about start bits, and why do we

character you send has a start bit in it. One start bit is standard, so you don't

while the digital equivalent of regular

need to teli the computer how many to

voice frequencies has a bandwidth on

send (that's pre-programmed). The origin of start and stop bits was long before World War II, when all data transmission was mechanical. Teleprinter machines consisted of many whirring gears, all driven off one big motor. Due to all of the play inherent in mechanical devices (which gets worse as the gears wear), it was necessary to send

the order of hundreds of thousands of cycles.

Table I shows the baud rates imple mented on the VIC-20 and the C-64. Note that the speeds above 2400 baud, though they've been defined for future use, aren't actually available in your machine. Bit 4 (the fifth bit) is unused. Bits 5

a synchronizing signal at the beginning

and 6 define the word length. RS-232

and end of each character.

transmissions are serial in nature—as in a TV soap opera, where one episode fol

With today's technology, the start and stop bits really aren't needed, since

lows another.

your computer is capable of synchro nizing itself to incoming data in other

The other method of communication is parallel in nature. Its TV equivalent would consist of having eight TVs side

by side, each tuned to a different epi sode of the same show, so you'd be watching the programs in parallel. You select word lengths of 5, 6, 7 or 8 136 / RUN June 11184

Now that we've seen how baud rate, word size and stop bits are set using the control register, lei's look at what

1 indicates two stop bits. This is the synchronizing signal between devices, so that we know when one character

need start and stop bits at all? Each

bandwidth on the order of a few cycles,

Command Register

ways. But for now, virtually all meth

ods of data transmission that you're likely to encounter require a start bit and one or more stop bits. Just remem ber the churning gears as you program this parameter.

register. You really don't have to do anything

value for this register (all zeroes) to con form with most communication needs. Just like the control register, there's a single-byte image of the register present

at address 660 decimal. Let's first consider how computers,

in a sense, shake hands with one an other. Imagine two persons from very

different places. One speaks very quick ly, the other sounds a bit like a 45 rpm record played at 33. Although they speak the same language, the slower speaker has trouble keeping up with the fast talker. They agree, therefore, that the slower of the two will reach out and shake hands with the faster one when he is ready for the next sentence. A zero in bit zero in address 660 indicates a threeline handshake, a one indicates an Xline handshake. Bits 1, 2 and 3 are all unused. Bit 4, however, is important, for with it you decide whether the "duplex" should be full or half. Normal data communica tion allows two-way simultaneous


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RUN June 19S4 /137


5 REM INSERT OPEN STATEMENT IN LINE

10

10 OPEN 3,2,0,CHR$(6 + 32)tCIIR$( 32 + 128}

20 REM SETS SCREEN FOR C-64 ONLY:POKE 532S0,l:POKE 5328 1,1:PRINT"{CTRL

1)"

With a few more

30 PRINT"{SHFT CLRHCRSR DNJREGISTER PEEKER" 40 PRINT"{CRSR DNJENTER THE ADDRESS"

Basic commands,

42 PRINT"(IN DECIMAL)" 45 PRINT"OF THE REGISTER"

you'll be ready to write

50 PRINT"YOU WISH TO VIEW"

60

INPUT

70

I=PEEK(R)

the terminal software

R

PRINT"{CRSR DNJT11E CURRENT DECIMAL":PRINT"

CONTENT IS:";I

80

GOSUB

90

PRINT"(CRSR DN}THE BINARY LAYOUT' IS:"

you need to communicate

through the RS-232 port.

500

100 PRINT:PRINT R7$+R6$+R5$+R4$+R3$+R2$+R1$+R0$ 110 PRINT"{CRSR DN)DO YOU WISH TO VIEW" 130 PRINT"ANOTHER REGISTER!Y/N)" 140 GET A$;IF

150 160

IF A$o"Y" GOTO30

A$=""

THEN

THEN END

140

500 R0$="0":R1$="O":R2$="0":R3$="0":R4$="0":R5$="0":R6$ 505 510 520 530

IP IF

"0"R7$"0" I I

AND AND

1 THEN R0£=" l" 2 THEN R1$=" i" 4 THEN R2$=" 1"

IF IF

I I

AND AND

8

540

IF

I

AND

16

550 560

IF IF

I I

AND 32 AND 64

570

IF

I

AND

THEN

128

R3$=" 1" R4$= "1" THEN R5$= "1" THEN R6S= "l"

use an example.

THEN

THEN

580

RETURN

600

REM

*****•**•***♦

610 620

REM

*

REM

*

630

REM

640

REM

* *

JIM GRUBBS PO BOX 3042

650

REM

*

SPRINGFIELD

660

HEM

IL.

670

REM

* *

680

REM

*************

can mark the information as question able and discard it. Table 3 outlines the settings for the command register. The form of the Open command needs a little more explanation. Let's OPEN 3,2,0,CHR$(6 + 32) + CHR$(32+ m)

Looks kind of cryptic, doesn't it? Where

R7$ ="l"

on earth did that CHR$ nonsense come

from? Not to panic. As already dis cussed, you opened Tile 3, an RS-232 device, on channel 0. So far so good. The next statement should be the setting for the control register. The string CHR$(6 + 32) really means

62708

that you wish to set the bits in the con trol register that correspond to decimal 6 and 32. Converting 6 to binary, you

Listing L How to effectively use the Open statement with the RS-232 port.

get 0110 (bits 1 and 2). The decimal 32 becomes 100000 in binary (bit number 5). By checking the charts, you'll find

that when bits 1 and 2 are set, 300-baud transmission of information, which is logically called full-duplex operation.

If only one side of the communica tions link can transmit at a time, though each side is capable of both transmitting and receiving, then you have halfduplex operation. Finally, a one-wayonly path, with a dedicated transmitter

Now let's consider parity. You mark parity, or the Sack of it, in bits 5, 6 and

operation is indicated. Bit number 5

7. Table 3 shows your available options.

be used. It's beginning to look like just

Parity-checking is one method devised

what we want for a modem program!

by daia engineers to ensure that the transmitted information is correct when received. As mentioned earlier, some times phone iines or other hookups be

alone indicates that seven-bit words will

CHR$(32+128) comes next. This is the information for die command reg ister. Following the same procedure, the 32 converts again to 100000 (bit 5) and

on one end and a dedicated receiver on the other, would be called simplex transmission.

tween units aren't what we'd like them

to be. You perform a simple check on your

you can see in Table 3, this particular

You implement full duplex on your

data and calculate whether you have an

parity check disabled. You might review

machine by setting bit 4 to 0. A

1

indicates

a

half duplex.

Historically,

even or odd number of binary Is in each data word. If you use even parity, the

128 converts to 10000000, or bit 7. As

combination indicates mark transmitted, last month's installment if you're not

great deal of early data communication was one-way at a time because both

total number of Is should be an even

sure how to isolate particular bits within a word or are having trouble with state

number. If it's not, then you make the

ments like CHR$(6 + 32).

ends of the link had to share the same

"parity bit" a I so the total comes out

two wires. Unlike today, when tones are piggybacked or multiplexed to allow full-duplex operation over a single pair

even. Conversely, if you use odd parity,

At this point, you'll need only a few more Basic commands before you'll be

of wires in your phone, early transmis

you always want the total to be odd. If it

ready to write the terminal software you

comes up even, you make the parity bit a 1 so that the total is still odd.

need to communicate through the RS232 port.

sions consisted of interrupting an elec

This is done on the transmitting sig

The rest of the commands associated

trical current in the wire. Total confu

nal. The receive unit is instructed to ex

sion would have resulted if both stations

pect even or odd parity. If the proper

with the RS-232 channel—Close, CMD, Inputs, Get# and Print*—work much as

had tried to transmit at the same time.

condition isn't received,

they do with any other file. Next month

138 /RUN June 1984

the program


Circle 230 on Reader Service card.

we'll look at how to put them to work in a program. I'll cover implementing nonstandard baud rates and take a look at code conversion, so you can make your computer communicate to old teletype machines or perhaps to electronic

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(from page 16)

leading spaces won't. To have a completely blank line, enter the line number, a shifted letter, a space and another shifted letter. Neither of these procedures will affect execu tion of your program in any way. Editing an indented line will remove the indentation. Ronald IjiPrcad Detroit, MI

Ip /\J

Chips—If you'd like to know about the silicon

chips that make your computer tick, the October 1982 issue

of National Geographic is a good place to start. Most of that issue was devoted to explaining what chips are, how they are made and how they work. If you don't have lhat

$81 String Handling—One little-known use of the

MIDS function is remainder string. If the third parameter

of the MIDS function is omitted, the resulting string will be every character to the riglit of the specified start position for the string being operated on. For example, if AS-"123456789", then MIDS(AS,2,4) is "2345". But MID$(AS,2) is "23456789". This is not the same as RIGHTS, since that function returns an absolute number of characters starting from the

rightmost position. This application works best when the right-hand portion of a string is wanted and the string length is not known. The Transactor

back issue yourself, check with your public library. L.F.S.

Ip /Ej

Waiting for input—At some time or another,

most programs need to pause to give the user time to read instructions or other information on the screen. Usually, programmers use a Get loop to allow this pause, but there's a much better way: Use the statement WAIT653.1 to freeze the computer until the shift key is pressed.

If there are several pages of instructions with a WAIT653,1 at the end of each page, you can rapidly skip through the pages just by holding down the shift key. If you

want

to

avoid

this,

put

WAIT653,1,1

after

each

$82 Printing numbers—When the computer prints a

positive number, it always prints a leading space (where the sign would be if the number were negative), and a trailing space (to set the number off from whatever is printed next). If this is annoying in your application, use NS - M1D$<STRS(N),2)

Where N is the number, NS will be its string equivalent, less the extra spaces. To put the spaces back in, use N = VAL(N$). Don Saito, Jr.

WA1T653,1. This requires you to press and release the shift

Torrance, CA

key before proceeding. Randy Palermo

Fort Jones, CA

$7r

Centered printing—Centering lines of text be

tween the left and right edges of the screen can be time-con

suming, especially if you want to center more than a few lines. You can lei the computer do the work for you by us

ing the following subroutine. For a VIC, use 22 instead of

40 in line 1010. 100AS = "CENTLR":GOSUB1010

$83 Graceful exits—Many programs execute Pokes to

pointer locations for the purpose of setting up custom characters

or

reserving

space

for

machine

language

subroutines. If these programs are simply terminated with End or a keyboard stop/restore, the pointers remain set to their new positions. When the next program is loaded and run, you may get an Out Of Memory error or other strange effects. To avoid the problem, try adding the following routine to your program at a logical point.

120AS = "THIS":GOSUB!010

5010 PRINT "C = CONTINUE Q = QUIT"

130 AS = ■■MATERIAL, PLEASE" :GOSUB1010

5020 GET AS

140 END 1000 KEM " CENTERING SUBROUTINE ••

5030 IF AS = "C" THEN (the appropriate lino number)

1010PR]NTTAB((40-LEN<AS»/2)AS:RETURN

5050 GOTO 5020

Works like a charm.

When your program encounters the routine, if you select

504OIFAS = "Q1'THENSYS648O2 (or W738 for a C-64)

Michael Berry Kewanee, IL

$80

Rounding off—The function

FNR(N) may be

Q, you'll cause a cold start, resetting all pointers, color, sound and so on to the "seed" state, and you'll also re

initialize the program. This is a tidy way to exit a program and will save wear and tear on your power switch. Allan E. Wheeler

used to round a number, N, !o any required decimal posi

Paso Rubles, CA

tion, DP. As with all user-defined functions, you must ex

ecute the Definition statement before using the function. And if there's an error in the Definition statement, the er ror message won't show it—it will indicate an error in the first line where the function is usedl Here's the function:

$84 VIC to 64 conversion—If you have some VIC pro grams that you want to run on your C-64, add this line:

PRINT"{SHFT CLR!":IF FRE(XK0 THEN POKE 53280,3 : POKE

10DEFFNR(N) = 1NT(N/DP + ,5)'DP

As an example, to round the value of Y to the nearest onelumdredth, type: 105 DP - .01 ; Z =-■ FNR(Y) : PRINT Z

53281,1

II will set the C-64 colors lo the VIC defaults—white screen with cyan border. The If.. .Then statement allows the pro

gram to run on either computer, since the FRE function is

and to round 27 times X to the nearest ten, type:

negative on the C-64 for programs that use less than 32K

201 DP = 10 :T = FNR(27'X): PRINT T

bytes of memory. Chuck McGaffin Ballslon Lake, NY

140 / RUN June 1984

Calvin C. Guild Houston, TX


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RUN June 1984 / 141


$85 Computed GOTO—This routine will let you go to

$89 Universal VIC programs—You can write your

a computed line number, that is, to a line number held in a variable. It prints to the screen, so it's nol usable in all cir

VIC-20 programs to work with any memory configuration

cumstances. If AA is the computed value, type:

line:

100 PRINT'JSHFT CLR} (3 CRSR DNs} GOTO"

S = 4-{PEEK(36866)AND ] 28) + 64-(PEEK (36869)AND112):C = 37888 + 4'<PEEK

AA "{HOMES11 :POKU 198,1 : POKE 631,13: LND

The PET Gazelle

$86 Delay loops—If

your

program

has

many

For...Next loops to create delays, you can put them in

subroutines to save time and memory. Here's an example for delays of various lengths:

from the minimum up to fully expanded, just by using this

<36866)AND128)

The variable S is the starting location of screen memory,

and C is the starting location of color memory. If you Peek and Poke to the screen by using these two variables, you won't have to be concerned with finding the start of screen or color memory. Michael Caldwell

900 REM DELAY LOOPS 90! FOR 1 = 1 TO

Burlington, WV

1000 : NEXT : RETURN

$8A Self-modifying programs—It's easy to make

902 FOR 1 = 1 TO 2000 : NEXT : RETURN 903 FOR 1 = 1 TO 3000 : NEXT : RETURN

Now when you want a delay in your program, just type GOSUB 901 or GOSUB 902 and so on. Notice how the line numbers make it easy to remember the length of the delay.

You should write subroutines only for delays that you'll

use at least twice in the program; otherwise, it's not worth the extra effort of setting up this system. William W. Braun Arnold, MO

!j»8 /

Slow printing—To have your computer prim let

ters individually at a slow rate of speed, type:

4101 for your own computer can be found by

List #1

Lisl«

0 REM 200

0 GOTO 200

100 Routine #1 goes here. 199 POKE 4101,137 : END ZOO Routine tfl goes here.

100 Routine f/\ goes here. 199 POKE 4101,137 : END 200 Routine #2 goes here.

List tt\ shows routine #1 ending with a Poke staiement.

Location 4101 is the address of the first token in the first

program line, in this case, REM. The value Poked, 137, is the token value for the GOTO statement.

10 A$="your message here":GOSUB 1000

Chris Brcllochs

List HI shows the result after the first program is run. The REM is now a GOTO, thanks to the previous Poke. Any runs thereafter will proceed according to List #2. Add ing POKE 4101,143 to the end of Routine #2 will cause the program to self-modify back and forth between List #1 and List tfl each time it's run. There are many possible uses of this trick, if it's properly understood.

Ithaca, NV

Gerald Mallonee

999 END

1000 FOR A = I TO LEN(AI):PRINT M1D$(AS.A.I|;:FOR B = 1 TO 40:NEXTB,A: RETURN

To prinl at different speeds, just change the high value of B in the For.. .Next loop.

Another

programs work differently each time they're run. Our ex ample is for an unexpanded VIC, but the equivalent of

PRINT®—To place the cursor any

Simi Valley, CA

Restarting programs—Sometimes a program will

where on screen without using the Prinl statement, use:

crash unexpectedly after you've entered a lot of valuable

10 POKE 781.X : REM X POSITION

data—you may have hit a bad bit of code, forgotten to con

20 POKE 782.Y : REM Y POSITION

nect a peripheral or done something else that you can avoid

30 POKE 783,0 : SYS 65520 40 PRINT "message11

This works with the VTC and the C-64. The leftmost screen column Is X position 0, and the top screen line is Y position 0. A variation on the above lets you use a single number to specify the X,Y screen position. The home position is 0, the next is 1, and so on up to the end of the screen. The lower right-hand screen position is 461 for (he VIC, or 999 for the C-64. Here's the code that will do it for the VIC: 100 P = 250: GOSUB 1000: PRINT "message" :

data, but CONT won't execute for some reason, and Run will reset all your variables.

The secret to starting in the middle is using GOTO in

Direct mode to return to a specific point in the program.

Unlike Run, GOTO has no effect on variables by itself. Possible entry points include the very beginning (unless it initializes the variables you want to protect), a menu display or the routine you got kicked out of.

Some cautions: Making any changes to program lines

REM P = POSITION

will wipe out your variables, so save your data before cor

999 END

recting any bad sections of code. Depending on where you reenter the program, some variables could be changed. If you understand the program thoroughly, you can use the

1000 POKE 7SI.IV22 : POKE782,P-22*PEEK

(781) : POKE 783.0 : SYS 65520 : RETURN

For the C-64, the subroutine is:

GOTO command, which will avoid this. If not, you should

1000 POKE781.P/40 : POKE762.P-40*PEEK

consider starting over from the beginning.

(781) : POKE 783,0 : SYS 65520 : RETURN Marcia D. Lakes

Rowland Heights, CA 142 / RUN June 1984

or correct next time. The problem often arises that you want to get back into the program without losing your

Howard M. Mesick Hartiy, DE


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RUN June-1984 / 143


The Mail RUN

the case in your application, any small

HAM SOS Could any RUN readers help me find a homebrew or commercial program for the VIC-20 and/or C-64 that would enable these computers to operate as

electronic mailboxes (RBBS, MSO and so on) for use on amateur radio and MARS radio?

I'd prefer disk access from on-the-air users, so texi could be input and output without having the owner of the RBBS/MSO present. 1 use an expanded

VIC-20 with 28K+ free RAM, and a C-64, with MFJ TU. Gary Kohlala, DA2XF USAFS-A, Box 1415

APO, NY 09458

Reaching Out—An Addendum The response to my autodialer pro

audio amplifier can be used to bring the volume up to the desired level. I use one

channel of an old stereo amplifier. Con

nect the speaker output of the amplifier to the input of Tl on the coupler, and adjust volume on the amplifier so that you break dial tone when the autodialer The former Bell System companies had a coupler available at an additional USOC (universal service order code) designation, which is QKT. Check with your local phone company if you're in terested in going this route. Many have asked about the possibil ity of using the VIC-Modem, or 1650,

to couple the tones io the phone line. This really isn't practical since it would require physical modification Co the cir cuitry inside the modem itself. Most inexpensive autodial modems do not use touch-tone dialing, but em

won't need to hold the telephone up

dialing is also universal, whereas you

face that 1 am using. It's only one of many ways to accomplish the connec

tion. As stated several times in my article,

an interface of some kind is absolutely necessary for direct connection. Your telephone line has 48 volts dc across it at all limes! That's nearly ten times more voltage than your computer needs. When someone rings your telephone, a 130-volt ac ringing current is applied to your telephone line to make the bells ring. The presence of either of these voltages inside your computer will almost assuredly cause serious damage. That is why, in my article, 1 suggested

the acoustic method of interfacing, and why the caveat in the last section sug gests that interfacing may be difficult for those unfamiliar with electronics.

The audio from the C-64 may not be enough to directly drive the phone coupler in Fig. 1. If you find this to be 144 / RUN June 1084

AMPLIFIER IF USED1

TO PHONE

LihE

COMPUTER •UOIO

'NOT I OK

USED TOUCH

TONE

must pay an additional fee for a touchtone line. It's difficult to send the tones

generated by the C-64 through the

Fig.l.

DIAL.LH

monthly charge. It's referred to by iis

ploy a small relay to simulate dial-pulse dialing. This has the advantages of be ing easier to implement and somewhat less costly than a tone dialer. Dial-pulse

simple schematic diagram of the inter

j

COR

dials.

gram for the C-64 {RUN, February 1984, p. 128) has been overwhelming. Many of you are very interested in inter facing the 64 to the phone line so you

next to the monitor sneaker. Fig. 1 is a

°UTEB OUTPUT

Parts Lisl

3—300 ohm l/:-watl resistors 1—1000 ohm variable resistor 1—Single-pole, Single-throw

Switch

(SI)

1—audio transformer (Tl) i.e., Radio Shack 273-1380

When the dialer is nol in use, make sure that the switch is in the off posi tion. To dial, take the telephone ceiver off the hook, put switch SI in on position, adjust the volume on amplifier (if one is used) so that tones

coming

from

the

re the the the

computer

through the monitor cord to the amplifier just break dial tone. Keep all connections above ground.

Construc

tion of the interface in a plastic box will help accomplish this.

modem because there's no audio con

Jim Grubbs

nection on the RS-232/user port. All of

Springfield, II,

the connections at this port are at com

puter logic levels. All of the tones sent and received through the modem are generated and decoded in the modem itself and translated into binary data. If you're

familiar with

electronics,

there may be many ways to accomplish the connection. You might buy an inex

pensive phone (selling for as little as S5 these days). Regardless of what route you take, it is imperative that you en sure that your computer is isolated from

the voltages present on the phone line. If you are not electronically oriented, then I strongly suggest you stay with the

acoustic method or enlist the aid of someone who is knowledgeable. Re member, it takes only one wrong con

nection to send your pride and joy up in smoke!

Check It Out Last December I mailed my subscrip tion to RUN magazine anticipating just another computer journal. As a profes sional librarian familiar with what's

available, 1 had little reason to believe RUN would be any more useful than the

other

C-64

magazines

on

the

market. 1 was wrong.

Each month, you've published more

and more useful tips, utilities and infor

mation. I think I've already gotten my money's worth out of the first four is sues. Thanks! Larry B. Hlavsa

St. Paul, MN


Interplanetary Applications

RUN Wants You!

I really enjoyed your article, "In

Search of a Tenth Planet" (RUN, March 1984), as it showed computer ap plications to be one of the occupations

on the third planet.

I'd like to see more articles on com

puter applications from different pro

fessions and occupations.

Hans-Jurgen A. Wicgand Peoria, IL

We know that many of our readers use their computers for out-of-thisworld applications. Send them in!

Editors

We're not looking for just a few good articles. We're not even looking for

a lot of good articles. We are looking for a lot of great articles! You have

(hem and we want themi RUN magazine is going to be the best magazine ever for the Commodore 64 and VIC-20. We have a little ways to go, and we need your help. Send us that clever programming technique you stumbled upon,

that fantastic game you designed, that utility program that is going to revolu

tionize the way people use their computers.

Write it down! Mail it to us! We pay real money for articles {/"they are

good enough.

Whal sort of articles? Any and everything under the Commodore sky.

You and your computer have gone through a lot together, and you must have learned quite a few things along the way. Share that knowledge with the rest of us.

What sort of unique tricks, styles, applications, experiences did you pick

up on the way to where you are now? What do you do with your Commodore

64 or VIC-20 thai no one else does? What programs have you written that are really marvelous?

Mad Money

Congratulations on fc'UN. 1 learned

more about the C-64 by reading your first two issues than I did by reading a year's subscription of three other na tional magazines. Guess who's going to buy software for the Commodore with the money 1 saved? John Shimwell

San Francisco, CA

Basic programming or programming in Basic, humor or satire, cartoons or

games, assembly language or assembling projects, tips, trips, high scores, numbers, user groups, sorts, soups, nuts, facts and even fictions. Send your submissions to: RUN

80 Pine Street Peterborough, NH 03458

For a copy of the RUN author's guidelines, send us a self-addressed,

stamped envelope.

Your wife? Edltora

How to type listings

from RUN magazine Spread It Around Congratulations!

Typing in listings can be difficult enough without having to worry about

RUN gets

passed

around in this family more than the but

ter dish, so we bought two subscriptions! Lorraine Richards-May I iv .ImiV,, IN

strange graphics characters, charts or tables. That's why we decided to make it easy to enter listings from RUN by translating everything we thought might be confusing in any program.

When you see something between the curly brackets, all you have to do is press the keys indicated. For example:

{SHIFT L}—means hold down the shift key and press the L key at the same

time.

{COMD J}—means hold down the Commodore key (it is on the lower left side

of the keyboard) and press the J key at the same time.

Index of RUN Articles Have you considered the reader inter est value of an annual index of articles

published

in RUN1

Such an

index

could be divided into categories such as games, programming, utilities, educa tional and so on. Robert V. Taylor Little Rock, AR

RUN's December issue will feature an index of articles published during that year. As you st4ggest, for easy use by our readers, the index will be divided

into the kinds of articles published.

{SHIFT CLR}—hold down the shift key and press the CLR/HOME key. {HOME}—press the CLR/HOME key without shifting.

{CTRL 6}—hold down the control key and press the 6 key.

{FUNCT 2}—function 2 (in this case, you hold down the shift key and press

the function 1 key).

{CRSR UP} {CRSR DN} {CRSR LF} {CRSR RT}—these are the four cur

sor directions.

{UP ARROW}—means the arrow key (the one with the pi sign under it). {LB.}—the British pound sign (£).

{PI}—the pi sign key (tt); (shift and press the up arrow key). In some instances, when a large number of characters or spaces are repeated in a listing, we will represent them this way: {22 spaces} or {17 CRSR LFs}. We hope this system will make it easier to enter the listings without having to remember or refer to any charts or conventions. If you have any suggestions as to how we might improve the system to make it even easier, drop us a letter.

Editors

RUN June 1984 /145


Clubs

RUN Amok

Following are a number of corrections to the program listing for Maze of

Intrigue, by John Stilwell, that appeared in the April issue, p. 76. 303

Oahu, HI

PRINT" [COMD MKSHFT MHCRSR DNHCRSR LFKCOMD G} {Sll FT MKCRSR DN}{2 CRSR LFs)(COMD G)(COMD MKCRSR DN) {2 CRSR LFSHCOMD G)(COMD M}{CRSR DN){2 CRSR LFs){C

OMD GKSHFT N } ( CRSR DNK3 CRSR LFs H COMD MKSHFT N} ":RETURN

325

PRINT"{HOME)(CRSR RT}{4 CRSR

DNs}(3 COMD TsJiSHFT

P

)"-t-ORI = 1TO10:PRINT"(CRSR RT }( 3 SPACES H COMD M}":NE XTI:PRINT"{CRSR RT}{3 COMD @sHSHFT (a}":RETURN 327 PRINT"{HOME}"TAB|20)"{5 CRSR DNs}(SHFT NHCRSR DNH

2 CRSR LFs K SHFT N ) {CRSR DNHCRSR LFHCOMD G} I=1TO4:PKINTTAB(19}"{COMD G}

335 PRINT"(I!OME}"TAB<17)"{4

CRSR

":NEXTI

DNs} (SHFT O}{3 COMD Ts

}":FORI=1TO10:PRINTTAB<17)"(COMD G}(3

I:PRINTTAB|17)"(SIIFT Ll(3 COMU @s)" 336

" : FOR

SPACES}":NEXT

20/64 Hawaii is a non-profit club (hat supports Commodore enthusiasts. Located on the island of Oahu, the club meets on the second Thursday of each month and offers its members discounts from 12 local stores and a public do main library with over 1500 titles of free software.

For more information, contact Jim Snodgrass, Planning Committee Chair man, 20/64 Hawaii, PO Box 966, Kailua, HI 96734, 808-836-6888. Or call Club President Ed EUenson at 808941-3901.

RETURN

Charleston, SC 415 PRINT"(CRSR UP}{2 SPACES} (CRSR UP} 1 CRSR LFHSHFT M} (18

SPACES HSilFT N)(CRSR DNHCRSR LF}

435 PRINT"(HOME)"TAB{207)"(2

COMD

":GOSUB665

CsHCRSR DNK3 CRSR L

FsKCOMD MH2 SPACES H COMD G } { CRSR DNH4 CRSR LFs } ( COMD MH2

SPACES} (COMD G}(CRSR DN H 4

M}(2 SPACES}{COMD G}(CRSR DN}(4

CRSR

LFs} I COMD

CRSR LFs}ICOMD M}

'(COMD GHCRSR DN}(4 CRSR LFs] {COMD M}(2 SPACES} (CO MD G}(CRSR DN}(4 CRSR LFs} {SHFT p}(2 COMD $s)(SHFT L)" ****

DELETE

LINE

436

The Charleston Computer society of fers an extensive public domain library,

computer education instruction, a month

ly newsletter and an on-line bulletin board. This Commodore user's group meets

on the third Tuesday of each month at

7:00 PM at the North Charleston City Hall, room 517. Contact Jack Furr at

803-747-0310, or write to Charleston Computer Society, PO Box 5264, N.

*•**

Charleston, SC 29406. 44)

PRINT"(HOME}"TAB(228J"{SHFT 0)12 COMD TsHSiiFT P}{C RSR DNHCRSR LF)(COMD MHCRSR DNHCRSR LFUCOMD M}( CRSR DNKCRSR LF } { COMD M)(CRSR DN}{2 CRSR LFs K SHFT N)(COMD MKCRSR DN}{CRSR LF)(COMD M}(CRER DNKCRSR LF}{C0MD MKCRSR DNKCRSR LFKCOMD M}(CRSR DNJfCRS R LFKSHFT P){4 CRSR LFs K SHFT L}(2 COMD @s){3 CRSR LFS K CRSR UP} {CRSR LF)(COMD I,} {COMD GKCRSR UPJICR SR LFKCOMD GKCRSR UP K CRSR LFKCOMD GKCRSR UPKC

RSR LFKCOMD GKCRSR UP){CRSR LF ) { COMD GHCRSR UPK 2 CRSR

LFs K COMD

L )( COMD G } { CRSR

UPK CRSR

LFKCOMD

Gl" ****

DELETE

LINE

442

****

443

RETURN

645

FORI=1TO15:R=1NT(RND(G)*DC+1):PRINT"(HOME}{2 CRSR R TslDIE R0LL{5 SPACEs}":PRINT"{HOME}(2 CRSR RTslDIE ROLL"R

Rupert, ID The User's Group of Lower Idaho (UGLI) publishes a monthly newsletter and holds its meetings Tuesday nights at

6:30 PM, at Club President Sean Brixey's house. If interested, contact Sean Brixey, UGLI, Rt. 4, Box 67, Rupert, ID 83350, 208-4364283.

West Bend, WI CHIPS (Commodore Hobbyists In volved in Personal Systems) is a Com

663

PRINT"{HOME){3 CRSR RTs}AGAINST{CRSR RT}WALL":FORI= 1TO900:NEXTI:PRINT"{HOME}(3 CRSR RTs)(7 R RT}{4 SPACES)":G0T0161

146 / RUN June 1984

SPACEsHCRS

modore user's group that offers its members an expanding public domain

library and meets on the second Wednesday and fourth Thursday of


each month, at West Bend Riverside Park Pavilion. Famiiy membership dues arc $20 per year.

3994,

Davenport,

IA

52808,

319-

242-1496.

For more information, contact NCUG,

210 Durso Drive, Newark, DE 19711, or call Bob Black at 302-737-4686.

Write Richard M. Kohn, 1017 Kil-

bourn Ave., West Bend, Wl, 53095. Or

call: days 414-338-1609, evenings 414334-2494.

Baton Rouge, LA The 64 Club, based in Baion Rouge, LA, would like to change its listing to 5200 Corporate Blvd., Baton Rouge,

Davenport, IA

LA 70808, 504-925-5870, c/o Tommy

The Quad Cities Commodore Com

Parsons.

independent, non-profit organization formed for the purpose of assisting

in both Illinois and Iowa. This two-

tendori', IA.

For more information, contact Quad

Cities Commodore Computer Club, Mike Hoeper (Presidenf), PO Box

Group (WWCUG) is currently forming

and is accepting new members in the Pennsylvania area. The WWCUG is an

puter Club has 70 paid members, living year-old club hosts many first-time users of the VIC-20 or C-64 and holds meetings on the third Tuesday of each month at the Community Center in Bet-

Pennsylvania The Worldwide Commodore User's

Commodore computer users of every

Newark, DE The

Newark

Commodore

User's

Group (NCUG) has been meeting once

a month, at the Newark High School, since October 1983. The 30 (and growing)-member group is mainly made up of C-64 and VIC-20 users.

ability.

Affiliated groups are now forming in

the following Pennsylvania cities: Nor-

ristown, Montgomeryville, Pottstown, Boycrtown and Reading.

For information, write

WWCUG,

PO Box 337, Blue Bell, PA 19422.

Coming Next Month FEATURES Check It Out!—You can bank on this financial man agement

program,

which

will

balance

keypad.

your

checking account, keep track of your transac

tions and help you to better budget your finances.

TUTORIALS AND UTILITIES The Art of Programming—Creative tips to help you write

Play Ball!—Keep track of your team's offensive base

ball statistics (hits, runs, walks, batting average, etc.) with this recordkeeping program for the Commodore 64.

Radio-Aclive Software—Learn why more and more

ham radio operators are using Commodore com puters in their radio hamshacks. This article sur veys 13 amateur-radio-related applications of the Commodore and lists sources of amateur radio

software. Also included is a VIC-20/C-64 pro gram to help the ham radio operator send and

receive Morse code quickly and accurately.

PROJECTS

can add your own auxiliary keyboard that will in clude the features you need, such as a numeric

"

Chatterbox—Here's a hardware project that lets you interface synthesizer ICs to your VIC-20 or C-64. Soon you'll have your computer talking back to

better

and

more

efficient

programs.

Screen Squeezers—A bag of tricks, twists and teasers to help the VIC owner expand his understanding of his machine's potential.

Sprite Editor—A handy program lhat aids in the

design of sprites for the C-64. It allows you to rotate, move or flip over the sprite as you are de

signing it on a large grid.

GAMES For the less serious-minded Commodorist, the July issue will feature some exciting action games, including

Tennis Ace (a two-player tennis game for the VIC-20), Tank Defense (shoot incessantly falling bombs out of the sky to save a defenseless community) and Space Rescue (test your navigational ability as you try to rescue 18 astronauts lost in space).

you loud and clear.

Don't Go Without Any Longer!—For the times when the VIC-20 or C-64 keyboard is inadequate, you

In addition, each month RUN features reviews, ap

plications and columns to help readers get the most out of their Commodore computing systems. RUN June im 1147


Book Gallery Compiled by Shawn Laflamme

How to Program Your

The Master Memory Map

Commodore 64

Paul Paveiko and Tim KeDy Reston Publishing Co., Inc. 11470 Sunset Hills Road Reston, VA 22090 Softcovcr, 186 pp., $14.95

Carl Shipman HP Books

1019 W. Prince Road PO Box 5367

Tucson, AZ 85703 Softcover, 336 pp., $9.95

There are various reasons why pro grammers use machine language,

How to Program Your Commodore

whether it's for a special capability not

64: Basic for Beginners is for Com

found in Basic, or because of the mem

modore owners who have just taken their new computer out of the box.

ory constraints of their computers or

because of the need for greater speed. The Master Memory Map for the Com

However, intermediate users who may

know a little about Basic and who now want to learn more programming tech

modore 64 gives a detailed description of machine language for the C-64. Authors Paveiko and Kelly state at

niques will also benefit from this book. Author Carl Shipman uses a relaxed,

the beginning that the book is for both the beginner ,and expert programmer.

The reader is then exposed to a glossary of terms that are used throughout. The main body of the book contains a list of every memory location in the Commo dore 64, what each location is used for,

and the usable values for each location. It concludes with several appendices that provide more detailed information about

machine

language,

the

most

notable of which is the information relating to sound and color.

The authors have set before them selves a very difficult task by trying to describe what machine language is and how to use it in such a way that the book is useful to the beginner and expert alike. For the programmer who already has an understanding of machine language (bits and bytes, binary and oc tal notation, etc.), all of the information necessary to program in machine code on the Commodore 64 is present. Even though the book lacks an index, the ex perienced programmer can extract from the book any information that he may need.

Unfortunately, the beginner may have some difficulties with this book. 148 /RUN JimelB84

Although an excellent attempt is made

to describe a very complex subject in simple terms, some sections are beyond

the grasp of the novice. There are also a few errors in the book, which may be inevitable in a work of this magnitude. However, this can be very confusing for the novice. The authors wisely suggest that you read this book while sitting at your com

puter, so that you can try things as they are covered. Also, unless you're an ex

pert, you'll have 10 go through the book more than once—there is entirely too much information to absorb the first time through. (You won't become an expert overnight!)

Overall, in spite of a few shortcom ings, The Master Memory Map is a

good value for any C-64 owner who is interested in cither a detailed under standing of the workings of the com puter or in developing machine language programs.

conversational style for easy reading. As you sit at your keyboard and work through the book, Shipman gives you a private lesson in Basic programming. The book begins with a guided tour

of the computer keyboard, and pro ceeds to explain how you can write your own simple programs. The Print state ment, numbers and strings, program

lines, and the Basic commands List and Run are introduced. Programming fundamentals such as

branching (Shipman calls it "decision-

making") and loops are covered next. Shipman then explains how to enter

and edit your program lines, giving use ful instructions on using the Commo dore 64 screen editor. ASCII codes and the ASC( ) and CHRS( ) functions are

featured next, followed by screen dis play codes and the Peek( ) and Poke statements. The Basic statements Input,

Get, Read and Data are covered in a chapter that explains how to input data from the keyboard. A variety of topics are discussed in the following chapters,

such as: arrays, string functions, math Gerald D. Gelvin

S(. Simons Lsland, CA

ematical functions and sorting routines.

Detailed descriptions of the disk drive.


cassette recorder and primer are also given.

In preparation for programming sprites and music, Sliipman gives a de tailed discussion of binary numbers and logical operators, followed by an expla nation of sprites and bit graphics on the printer. Sound and music are covered

An Introduction to the rogram Vour

commodore

Commodore 64 Nevin Scrimshaw and James Vogel Blrithauser Boston, Inc.

380 Green Si.

Cambridge, MA 02139

Soflcovcr, 124 pp., SU.95

next.

The book concludes with Shipman's comments

on

program

development

An Introduction to the Commodore

and debugging techniques. The five ap

64 is a supplement to, not a replacement

pendices contain: a table of ASCII codes and screen display codes, a dic

of, the Commodore 64 User's Guide. As you work with this book, you'll need

tionary of Basic keywords, a list of ab

your user's guide for further explana

breviations for Basic words, DOS error

tions of many of the topics under

messages and Basic error messages.

discussion.

One of the book's strengths is the nu

It is difficult to determine for what audience ihis book is intended. It in

merous examples. Shipman frequently

uses one-line statements that can be entered into the computer in the Im mediate mode to illustrate a new lech-

gram as delimiters).

are also used to demonstrate program

Lastly, while other books on pro gramming pay little attention to binary

nique. Some Immediate mode examples

ming errors. Longer example programs are given

in many places, with accompanying line-by-line explanations. Some of the example programs are repeated with modifications to show new program ming techniques. The longest example programs are in troduced in small segments. A few lines

mas that might be interpreted by a pro

arithmetic and the logical operations needed to peek and poke computer memory locations effectively, Shipman devotes an entire chapter to developing these skills, and it's one of the best chapters in the book. It begins with a discussion of numbering systems; uses for the binary number system are then mentioned and conversion programs

of the program are given, followed by

are given. Two-byte numbers and hexa

an explanation of whai those lines will

decimal numbers are also discussed.

accomplish. The text may also discuss a new programming technique or com puter feature; next comes a line or two

Logical operators are explained in detail and are used to change specific bits in a byte. I could find only one deficiency in this book: There are no instructions on how to use the Commodore 64 joystick ports. I think many beginners are inter ested in joystick programming tech

to be added to ihe growing program. This build-a-program technique is ef fectively used in the later chapters of the book.

There are three sections that deserve special praise. The first is the section in Chapter 5 on the Commodore 64 screen editor. The screen editor is a powerful feature of the C-64, but many texts give the screen editor too little attention.

niques. A discussion of joysticks would have made an excellent addition to the chapter on binary and logical opera tions.

If I were to teach a programming

cludes very basic concepts such as the READY prompt and on-screen editing, but it also explains the concept of rede

fining variables in oniy one sentence.

Even when the material smooths out to a beginner/intermediate level, the pre sentation is not in very logical order.

Bits and bytes are introduced early on, and cursor controls in Quote mode are covered chapters before TAB is

mentioned. The use of the percentage sign for integer variables is presented immediately, while string variables wait until halfway through the book. A beginner may find this volume hard to cope with; in addition to the order in

which material is presented, few funda mental programming thoroughly explained,

techniques and some

are are

never mentioned. String functions are

allotted only five pages, with LEFTS and RIGHTS never getting a mention. Logical

operators

;ire

missing

al

together.

On the plus side, the book is full of example programs that, more often than not, explain things better than the text. The best, and most thorough sec

Shipman covers the screen editor in de

course to C-64 users, I'd want to use this

tions, are on sprite graphics and sound.

tail and gives information on other im portant features that effect how pro

book as a required text. The program ming techniques are presented in a

In fact, the sound section may alone be worth the price of the book. Even here,

grams are entered into the computer. Also, I was particularly impressed

logical order, and the reading is light

though, the beginner may be at a loss;

and occasionally seasoned with Ship man's dry humor. The excellent index gives the book additional value as a

terms such as real-time and waveform

with the chapter on siring functions. Most Basic programmers use a lot of string functions in their programs, so I was pleased to see this topic covered in

reference tool.

I give How to Program Your Com

depth. There are sections on each of the functions and example programs that il lustrate programming techniques such

modore 64 a very high rating, and I

as searching through a long string to

the Commodore 64.

find

a

shorter string,

and

changing

strings (for example, to remove com-

would recommend it to anyone inter ested in learning to program in Basic on

gate are used with no explanations. Sprite graphics are reasonably well-ex plained, but there is no mention of the C-64'8 Hi-res mode. You might consider adding this book to your collection of C-64 programming volumes, but don't make it your first, or only, purchase.

David Scott Saari Elkhurt,IN

Sharon Alter Sussex, N.I

RUN Juno 1984 / 149


New Products RUNdown Compiled by Shawn Laflamme

Stock

Analyzer

Anlnwlnl Qim* lor 1hÂŤ F b, Âťl Chun

iv in. eoMMODone M DISK VKHSHM

Meet OSCAR! OSCAR (Optical Scanning Reader) is an optical bar code scanner from Databar Corp. (10202 Crosstown Circle,

Take Stock

Eden Prairie, MN 55344). It is compat

Stock Analyzer is an investment anal ysis program designed for both the pro

fessional investor and the "dabbler." It maintains records on common stock, preferred stock and mutual funds. The program helps you keep track of

Drive, San Rafael, CA 94903) has re

Special

Matchboxes is a matching game that tests your powers of recall. The game fills your screen with a grid of 36 num bered boxes. Hidden behind each box is a character, creature or object, each with its own tune. Your goal is to match identical squares. It is available on disk

bar

code

software

program

pages contain digitally encoded data to be read by OSCAR. A plastic template fits over a bar code program page.

those that may be best to sell. It allows you to keep a portfolio of Files on up to

Grooves in the template guide a palmsized box attached to the unit

250 stocks. In each of these Hies, you

(OSCAR's "wand") across the page.

can record the company name, cost ba

your stop/loss level and target price.

By skimming the wand over all the lines of bar code pages, you enter an entire program into your computer without

You can make up to 12 buy/sell trans

keyboard entry.

action entries for each stock. Stock Analyzer is available on disk for the Commodore 64.

it retails for

OSCAR is available for $79.95, which includes the premiere issue of Databar, The Monthly Bar Code Soft

S59.95. Orbyte Software, PO Box 948,

ware

Waterbury, CT 06720.

eight

Check Reader Service number 417.

Magazine. bar

code

Each

issue

software

contains programs.

(These and other OSCAR programs arc

also available in retail stores for about $10 each.) OSCAR owners can join the Databar Club and receive 12 issues of

the magazine for a membership fee of $120 per year. Check Reader Service number 433.

150 / RUN June 1984

Broderbund Software, Inc. (17 Paul

ible with the C-64 and the VIC-20. OSCAR is similar to the scanning systems found in many retail stores.

stocks that are on an upswing, as well as

sis, total shares, average cost per share,

New Games From Brodcrbund

leased two new games for the Commo dore 64.

for S29.95.

Operation Whirlwind is a war strat egy game. You must move your battal ion through a series of skirmishes and battle maneuvers. Your ability to com mand, give orders and move your troops skillfully determines the success

or failure of your combat operations. It is available on disk for $39.95. Check Reader Service number 421.


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Around the world: We publish, co-publish or provide editorial services 10 the leading computer publications in the world, including publications In all of

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In the United Stales: In the world s largest computer market, we publish a whole series of publications thai

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Just .send a letex lo our U.S. offices, attention Cw International Marketing Services, (telex

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Include ComputerwortdOJJia Automation, Computenmrid on Camrtiunfcatioru

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Western Adventure

Underwater Word Hunter

Fay: The Word Hunter is a word

search game designed to reinforce spell

ing skills. It is designed for students in grades 3 to 10. Under the student's direction. Fay

searches in an underwater world for nine words listed at the bottom of the

screen. These same words are hidden in a forest of letters on the upper part of the screen. The player directs Fay to pinpoint the hidden words with her laser beam. Extra points can be won in a "bonus run" where Fay must fend off crabs, sharks and a jewel-stealing sub marine.

The

program

contains

over

3000

words. There are six difficulty levels based upon word length and the com plexity of word structure and meaning. New words are presented each time the game is played. Fay: The Word Hunter is available on disk for the C-64. It costs $34.95. Didatech Software, 549-810 W. Broad

way, Vancouver, BC, Canada V5Z 4C9. Check Reader Service number 407.

Spinnaker Software (215 First St., Cambridge, MA 02142) has introduced Ranch, a graphics program for children

aged 5 to 10. It is designed to teach the rudiments of selecting, retrieving and manipulating data using a simple com mand menu. It encourages children to

experiment with composition, design and spatial relationships.

With Ranch, players can create their own computer-generated Western ad ventures. A variety of people, objects and "critters," each indigenous to a

Western setting, can be accessed with the joystick. The child can create a pic ture filled with cowboys, campfires, wild mustangs and other objects. Once a scene has been composed, it can be animated using the joystick. The scene can also be colored with a variety of different hues. Players can choose from three musical themes to accom pany the scene.

Ranch is available on cartridge for the Commodore 64. It costs $39.95. Check Reader Service number 426.

Treasures of the Gods Tymac, Inc. (129 Main St., Franklin, NJ 07416) has introduced Pegasus and the Trials of Perseus for the Commo dore 64. The game combines words, music and sound effects without the need for a synthesizer.

The game puts you in search of the treasures of the gods. You have the favor of Olympus as you ride Pegasus,

the great

winged

stallion.

On

your

steed, you soar skyward to perform heroic deeds. Following the riddled ad vice of Zeus, you then fly over the roll ing hills of Greece toward ihe temples of the Titans. When you dismount, sword in hand, you must fight Cyclops, Me dusa and the Centaur.

NOTHING CAN UPGRADE THE KEYBOARD OF YOUR C-64 LIKE THE MAGNAC0MP-64 INTEGRATOR CONSOLE

Pegasus and the Trials of Perseus is available on disk for $34.95. Check Reader Service number 427.

Financial Planning Programs Advanced Financial Planning (20922 Paseo Olma, El Toro, CA 92630) has released two financial planning pro grams for the Commodore 64. Retirement Planning is designed to help you establish a retirement financ ing plan that takes into account your personal situation relative to inflation, investment returns, current assets, year

ly savings and other factors.

Life Insurance Planning is designed to help you determine the amount of life insurance that you need to cover your

THE C-64 IS LITERALLY TRANSFORMED!!

• YOU INSERT THE ENTIRE KEYBOARD INTO THE LARGER. MORE SUBSTANTIAL HOUSING. • NUMERIC DATA-PAD IS BUILT IN (HARD WIRED. NO SOFTWARE REQUIRED.)

• A FULLY ENCLOSED COMPARTMENT HIDEO ALL THE WIRES. ROOM IS PROVIDED FOR 80 COLUMN CARDS, EXPANSION, ETC.

• FOUR SURGE/SPIKE PROTECTED AND GROUNDED RECEPTACLES ARE INTERNALLY PROVIDED, WITH A HEAVY-DUTY CDRD.

• UNIT IS COIOR-MATCHED TO THE NEW MSD HIGH SPEED DISK DRIVE. SO AS TO PROVIDE A HANDSOME COMBO.

Circle 277 on Reader Seince card

AVAILABLE FROM

VISA AND MASTERCHARDE

1241 W. I351h ST.

DEALER AND DISTRIBUTOR INQUIRIES INVITED

ARKAY/MAQNACOMP QARDENA. CA 90147

(213)3!ri74S

152 / RUN June 1084

ACCEPTED FOR PHONE ORDERS SEND FOR OUR FREE

6 PflGE CATALOGUE

living expenses. Inflation, as well as present and future sources of income, are accounted for in all calculations.

Projected life insurance needs may be calculated for any future year.

Both programs are available on disk for $29.95 each. They can be purchased together for a total price of $49.95. Check Reader Service number 415.


Multiplan Human Engineered

Software

(ISO

North Hill Drive, Brisbane, CA 94005)

has released the Commodore 64 version of Microsoft's Multiplan. Multiplan is a spreadsheet program designed to help you answer questions

in areas ranging from personal finance to investment analysis. The program's features include built-in arithmetic, fi nancial and trigonometric functions, screen windows, variable column widths,

alphabetic and numeric sorting, the ca pability to link worksheets and flexible

formatting

for

screen

displays

and

Have a "House Party"

glish commands are listed on the screen,

vaded West Germany. NATO forces must contain and repel the Red inva

sion. Germany 1985 contains a rule-

book that is applicable to both games in

the series. It is available on disk and

or a realistic situation.

retails for $59.95.

Children are asked lo pick one of the

In

stories, which the program then person

stories often end with a moral that can be used to reinforce values. The program is available on disk for the Commodore 64. It costs S39.95. Check Reader Service number 410.

second game,

RDF

1985,

oil-rich area along the Persian Gulf in

Saudi Arabia. The U.S. responds by

The

Check Reader Service number 403.

the

Soviet forces have seized control of an

alizes for them by using their name, the names of friends and pets, and their an

next step. You can lock critical for mulas and numbers in place, preventing accidental erasures.

Multiplan is available on disk for

In the first game, Germany 1985, bat

talions of Soviet infantry, tanks, ar tillery units and paratroopers have in

ferent stories, each involving a fantasy

Linkletter's questions.

(883

Superpowers Collide, a series of war

sponse to questions he asks through the computer. The program offers ten dif

to

Inc.

strategy games for the Commodore 64.

supplying words and numbers in re

swers

Simulations,

Stierlin Road, Bldg. A-200, Mountain View, CA 94043) has introduced When

The program asks children to help Linkletter create humorous stories by

and computer prompts explain your

$99.95.

Strategic

dest Things.

reports.

An on-line reference guide provides help as you work with the program. En

When Superpowers Collide

HomeComputer Software, Inc. (1307 S. Mary, Suite 209, Sunnyvale, CA 94087) has released Art Linkletter's Kids Say the Darndest Things...to Computers. It is based upon Linkletter's best-selling book, Kids Say the Darn

sending its Rapid Deployment Force. The primary targets of the RDF are the

airfields that allow the Soviets to gain air superiority and bring in troops and equipment. RDF 1985 is available on disk for $34.95. Check Reader Service number 428.

PERSONAL PERIPHERAL PRODUCTS presents

COMMODORE OWNERS

SMOOTHTALKER™

Join the world's largest, active Commodore Owners Association. • Access to thousands of public domain programs on tape and disk for your Commodore 64, VIC 20

VIC-20

and PET/CBM. ■ 1

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Monthly Club Magazine Annual Convention

IT WILL TALK YOUR EARS OFFII Low Cc-.t • E«SY To Ull • High Quality Speech lor Your VIC-20 Of Commodore 64

Member Bulletin Board •

Local Chapter Meetings

Unlimited vocabulary

• Exclusive esception dictionary allows you to cualomiie words • 4 levels cf inflection allows you to have multi-voice conversations

Send $1.00 for Program Information Catalogue. (Free with membership).

• SAV command works just like a PRINT STATEMENT out It also TALKS • Works with Speakeasy to give you crisp, clear, easy to use speech.

Inlroductory Pricing

Smooth talker W

Membership Fees for 12 Months

Canada U.S.A. Overseas

— — —

$20 Can. $20 U.S. S30 U.S.

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Toronto, Ontario, Canada MSM 4A1 * LET US KNOW WHICH MACHINE YOU USE *

$19.95

Talking Print (automatically talks existing print statements)

$19.95

Spsakeasy

C-64 Adapter

S59.00

J13 95

VIC-20 RAM Sals

8K

T.P.U.G. Inc.

S19.95

Smoothlalker 20

KM

(19.95

Aa»mbl*d

$24.95

16K 3Slot Switched & Fused

39.95 19.95

44.95 24.95

C-64 4 Slot (non-butiered)

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C0M64 A VIC-JO IS A THADEMAHK OF COMMODORE CifCln 199 on Rnadqf ServJcoCBra

RUN Juno 1084 / 153


Develop Machine Language Programs Assembler/Monitor 64,

from Aba

cus Software (PO Box 7211, Grand Rapids, Ml 49510), allows you to de

Phi Beta Filer

velop machine language programs on

your Commodore 64. The assembler's functions include full screen editing of source program and source file chaining capabilities. The object code assembles to memory', disk or tape.

The

monitor's

capabilities

include

disassembling code and transferring blocks of data. It can also coexist with

Computerized Road Atlas Columbia Software (5461 Marsh Hawk Way, PO Box 2235, Columbia, MD 21045) and

has released

Roadsearch-Plus.

Roadsearch

The

the assembler.

Assembler/Monitor

64

is

available

on disk for $32.95. Check Reader Service number 406.

two pro

grams are designed to simplify the pro

cess of determining driving routes for travelers who use the interstate highway system.

Roadsearcii can determine the short est practical route between two cities; other routes can be developed to suit your specific needs. The program also

computes distance, travel time and fuel usage for each route. The Roadsearcii

database contains 405 cities and road junctions and roughly 70,000 miles of highway throughout the United States and Canada. Roadsearch-Plus offers the features of Roadsearch, plus a roadmap devel

opment system that lets you customize your roadmaps. You can add up to 50

way, Tanytown, NY 10591).

Master Composer Access Software, Inc. (925 East 900

South, Salt Lake City, UT 84105) has released

Master Composer, a music

utility program for the Commodore 64. The program allows you to compose

your own musical scores, experiment with different arrangements and instru ments or type in your favorite sheet music. You can also add your composi tions to Basic or machine language pro grams.

Master Composer is available on disk for $39.95. Check Reader Service number 411.

retails for $74.95.

Check Reader Service number 412.

Rainbows, Butterflies and Windmills The Learning Company (545 Middlefield Road, Suite 170, Menlo Park, CA 94025) has released Juggles' Rainbow for the Commodore 64.

The program was developed for chil dren aged 3-6. It uses dancing rain

bows, butterflies and windmills to teach reading and math skills and spatial con cepts.

Juggles' Rainbow is available on disk for $29.95.

Check Reader Service number 404. 154 / RUN June 1984

The package contains two disks and may be used with one or two disk drives. The first disk is primarily used to

develop and maintain files; the second is

a data disk containing forms for a variety of home-oriented activities. Among the prepared files on the data

disk are forms for: listing credit cards and

home

inventories

for

insurance

purposes; cataloging various sports rec

ords and collections; tracking tax de ductible expenses; scheduling and track ing birthdays, anniversaries and other family occasions.

Phi Beta Filer's Quiz Master mode al lows you to develop games or prepare

for exams. The package costs $49.95.

towns and 100 road segments anywhere

in North America. Both programs are available on disk for the Commodore 64. Roadsearch re tails for $34.95 and Roadsearch-Plus

Phi Beta Filer Phi Bela Filer is a C-64 home management program from Scar borough Systems, Inc. (25 N. Broad

Check Reader Service number 435.

The Bottom Line Clockwork

Computers,

Inc.

(4612

Holly Ridge Road, Rockville, MD 20853) has released the Bottom Liner, a personal and small business accounting system for the Commodore 64.

The system contains a ledger file with

an annotation area that allows you to explain each transaction. The ledger file is linked to the accounts, client and project files. The accounts file can contain up to 700 user-defined accounts. The client

file allows you to maintain names, ad dresses, contact persons and phone numbers for up to 500 individuals or companies. The project file allows you to define up to 500 projects. The Bottom Liner is available on disk for $74.95.

Check Reader Service number 418.

Shutterbug 64 Shutterbug 64 is designed to help photographers organize photo and in ventory files. The program consists of six modules that supply you with information on

film selection, film characteristics and processing equipment. The package in cludes programs designed to catalog photo prints and equipment into a data base system.

Shutterbug 64 is available on disk for

the Commodore 64. It costs $39.95. Quality Input, Inc., 309 West Beaufort, Suite 8, Normal, IL 61761. Check Reader Service number 405.


Circle 285 on ReaUer Servico caia

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For the

Commodore 64

for the Commodore 64'

U EXTENDED BASIC LONG MftMCLE HIHM LIME LABELS

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BASIC

SuperTerm — [he only software that communicates with

OHOGRAW CHUNCHIHC.

C"OS5

REF

them alii Information networks such as CompuServe; business and university mainframes, free hobby Bulletin

LISriNd

HOT OEOUCE BI1IC UtOCKtlt A«(l # DOES NOT HEOUIfle Oil" OHIVF ♦ DOES NOT

USB

■ThrniOGE

boards.

SLOT

#*V*|l >0« USE WITM D»TASSETIe'(M OISJ1

Professionals and students: SuperTerm's VTI02 emulation

Send Check or Money Order for $49.95 to:

gels you on-line rn style. Advanced video features, graphics, full-screen editing. 80/132 column through sidescrolling, extenfled keyboard — perfect for EDT. DECMail, etc. Even download your workfrles and edit off-linel Full printer and

P.O. Box 9446 Newark, DE 19714-9446 3O2 368-O9O3

"C0UM0OOBIM B

editor support; other emulations available.

Researcher! and writers: SuperTerms Duilt-m te»t editor helps you create, edit, print, save, send and receive text

files - articles, stories, reports, inventories, bibliographies — in

Qt C0UMOOO0E 8USIHE5S»HC>.IF1(S.

shon, it's your Information work station. Access

CompuServe, Dow Jones Information Network. Dialog/Knowledge Inde*. Western Union's Easylink. The

Circle 60 on Readei Servicfl card

Source, and many more. Optional Sprinter accessory saves printing time and S (see oelow),

THE BEST FOR LESS

Computer Hobby I jk: Jorn in the fun of accessing hundreds of free bulletin Doard systems |BBS) for Commodore. Apple. TRS-80, etc. Text mode with all BBS systems, up/downloading

CASSETTE INTERFACE

with Commodore BBS systems (Punter protocol). Special protocol for up/download ing with other SuperTerm owners. Popular "redial-if-busy" feature for use with automodems.

Use any portable casselle recorder lo load and save programs ' Con trols the stop the nect two lo make

cassette motor to slart and tape ' Allows you lo con cassetle recorders logether backup copies ol any VIC-

Get the information you need, for business or for fun, with the software that communicates with them

20 or CM tape program. Only S3<1 95

FULL RS232 INTERFACE ' Connecls lo the User port provides lull RS232 signals lor any RS233 modem or printer ' 2 loot cable terminates in a male

r'R25 connector female 'male

null

I

" F'emale'temale & modem

concurrent printing —as text appears on your screen, it's

hoolc up and programming Only S39 55

In Wash, stale or lo: technical questions call (206) 236-2983 Add

S69"

With the Sprinter accessory, SuperTerm can perform

program and lull descripiion on primer

1-800-321-2288

SuperTerm's SPRIWTER Accessory

available

S109S 'ComeswjIhlypoinbasiclermLnal

ITOORDER: SEE YOUR DEALER OR CALL:

.oiiOMilISQIf nwiuJl- a .iijlo-mcmm Prinln

optional SofuvaitonOiskiv/frMMd.upcqBy ExwnuveiniinuiJrndrJwebinder.

simultaneously printed on your printer. Includes all necessary ■

I

hardware for connecting your parallel primer and computer via the cartridge port. Simply plug-in and go. Free utility

software for printing and listing as a stand-alone interface. ■

Requires, pwwrrrpnnieiiuch *s Epson, Crrnini.Microi™. C.lton

S160eacnfotsriipplngCODoideisS165extra WohaveaVIC C64 to Volksmodem interlace cable

Commentate M it a Irjocrn.irk or CommMoic Electronics, HO

Mark the reader's service card for a FREE 30 page catalog.

SEND WAIL ORDERS TO:

(Omnilronix)

PO B0X43 DEPT. R6

MERCER IS.WA98040^

(816)333

Sen<J '0I a lraB brochura 0HDER.

^

nanOlln9 Is350 •« C.O.D.):

aoceplM tcaWII and e«p. Daiel MO residents

""• 5-635% sales tax. Fcuoiflnoidors ny US.I.U.S. B*nRONL¥;aOflSSinp*in<Jlg

V_311 WEST 72nd ST. • KANSAS CITY • MO • 64114 RUN June 1984 / 155


80-Column Adapter

C-64 Reset Switch

Batteries Included (186 Queen St.

Bytes & Pieces (550 N. 68th St.,

West, Toronto, Ontario, Canada M5V

Wauwasota, WI 53213) has introduced

1Z1) has released ihe B.I.-80 Column

a reset switch for the Commodore 64. If a program is hung up in Basic, there is no way to regain control except to turn off Ihe C-64 and lose the data that has been entered. The reset switch allows you to regain control of the pro gram and recover the entered data. The switch attaches with two solder connections. Il can be externally mounted in a separate box or mounted through a hole drilled in the computer cover. It is available for $9.95. Check Reader Service number 432.

Adapter for the Commodore 64.

The B.I.-80 is a plug-in module that can be used with the 1701 or 1702 Com modore color monitors or any mono

chrome video monitor. It is self-initializ ing, with an 80-column operating system and built-in Basic 4.0. It can be switched from 40- to 80-column display at any time.

The B.I.-80 Column Adapter is avail

able for $200. Check Reader Service number 431.

Arcademia

Your Prescription is Ready! Softsmith Corp. (1431 Doolittle Drive, San Leandro, CA 94577) has released 64 Basic Rx for the Commodore 64. The program is designed to overcome

some of Ihe major editing weaknesses encountered with Commodore Basic programming. Its features include global search and replace, deletion of a

range of lines, automatic line-number ing and four parameters of line-renum bering. With the program merge capa

bility, two programs can be combined into one. 64 Basic Rx is available on disk for $29.95. Check Reader Service number 408.

Give 'Em the Shaft! In Shaft Raider, you are one of Zadar's Shaft Raiders, an elite team of warriors, en route to the planet Phoebe 2. This planet has the most sophis ticated defense system in the galaxy— you must penetrate it and then destroy the planet. The defense system, built by the

Droids, extends deep into the planet via

DLM Teaching Resources (One DLM Park, Allen, TX 75002) has re

Outsmart J.R.! In The Dallas Quest, based on the

Dallas television saga, you are a detec tive hired to find a missing map that re veals the location of a multi-milliondollar South American oil field. Using a

system of clues, you musi solve the chal lenge of each scenario in order to move to the next scene and closer to discover

ing the map. Dangers and impediments are presented by the perilous South American jungle and the crafty J.R. Ewing. The Dallas Quest is available on disk and cassette for the Commodore 64. It

retails for $34.95. Datasoft, Inc., 19808 Nordhoff Place, Chatsworth, CA 91311. Check Reader Service number 424.

Micro Mailer The APB Mailer is a mailing list pro gram for the Commodore 64. It is de signed for small business or home use. The program can handle several hun dred file entries. Entries can be added,

modified, deleted, displayed, printed,

winding shafts. Your task is to maneu

searched, re-sorted and saved lo tape or

ver through the treacherous shafts to

disk.

plant a bomb. You must avoid the space mines, missiles and laser screens that

Entries are automatically recalled in alphabetical order; they can also be re sorted according to zip code, city, state,

block your path.

account no., etc.

the underground city where you must

Shaft Raider is available on disk and

The APB Mailer is available on disk

cassette for the Commodore 64. it costs $29.95. Program Design, Inc., 95 East

for $20 and cassette for $17.50. A.P.B.

Putnam Ave., Greenwich, CT 06830.

City, OK 73129. Check Reader Service number 409.

Check Reader Service number 425.

156 / RUN June 1984

Systems, 805 S.E. 50th St., Oklahoma

leased the Arcademic Skill Builders in Math series for the Commodore 64.

The six programs in the series are de signed to teach fundamental math skills using the action and graphics of arcade games. Game control options can be

selected for speed, conient, time and paddle or keyboard control. The six programs in the series are: Alien Addition, Minus Mission, Meteor Multiplication, Demolition Division, Alligator Mix (addition and subtrac tion) and Dragon Mix (multiplication and division).

Each program is available on disk for 534. Check Reader Service number 420.

Take Control! The VIC Relay cartridge lets you use your V1C-20 or Commodore 64 as a control device for burglar alarms, ga

rage doors, door locks, electric radi ators, lamps, transmitters and many other appliances. The cartridge contains six relay out puts and two inputs of the optocoupler type. It is available for $39.95. Handic Software, Inc., 5090 Central Highway, Suite 7, Pennsauken, NJ 08110.

Check Reader Service number 400.


Circle 255 an Raider Ssrvles caifl.

Circle 281 on RondsrSoivicecard.

(SimptexSoft Ltdl) 5lrr.pl..St>fl PROGRAMS HEauiHE HO KNOWLFDHE OF COMPUTES L*HQU*QE NO COMPLICATED INSTRUCTIONS - *LL CAN BE WORKING FOR YOU IN HOURS

.C\N

Ut

"F1NANCIAL*CCOUHTI'JG» PINING SYSTEM'°'Bn1el1 timinfpn, proftialonel & pariarml ui*

1

COMMODORE 6f Dlik

Tour ca,n iid* . net *ortn ■ total is> records in nroD.r citogoriBi lor in lima

-ninoros multi-chocking itCDunli - hmo jaylnf) triple oteflory anlry lyltom autgmsiicall), dfluros qunnllly/unll prtct-tolal (Eiamrjles hours'! per hoNi-tolal -

Dujheu/t pnr buin.i-tot>l - sq Imi;j p0. !q n -total - gals prlca/cQmmUnon ,>ts-

laUllsccounirecoivablBanopa/ablBiecoros-m^nlorrrocoras-mactiinelanBuaQe

spoeQ - can Bauson lor anil/ring and planning businass « personal monoy maTtsrj PROGRAM WILL: Ragord - Store - Retrieve - Raview . Edit - Prlnl - Total (add * subtract) ALL INCOME * EXPENSE DATA ENTRIES BY SINGLE OR MULTI CATE GORIES AND BY ANY DATE SPREAD BEOUESTED.NOT limitad by prc-cssionBd calogones You asilon-lhousartds available Prlnlar not required IDEAL FOR: Mulli-lncome lamilnj. apirtmenu. larmBrs. insu/anee & real eslale agenciei, small contractors, mullr-line salsa rsci, smalt rnlalleis Dtc COMMODOHEa«Dlik "FINANCIAL RECORD SYSTEM"

Theeasi«t solt»are prosrarn availsnieto Record - Store- Retrieve - Roviov, - Edil -Prml-TotalalllNCOMEsourcBsand EXPENSE llemglor acomplalo ImancialracorO

Hots off to o

wild all entries in proper categories to make tan time only a mitt*r al nours Mas separate INCOME 1 EXPENSE programs to prevent nuup You assign categories to it your needs - thousands available Printer not required

machine language teaching system that works.

Vic 2Q(rtg. 16k mtmory) COMMODORE fltJClliallt Tapa Sjll.m or Dl.k J29 SS For Rial Eitala ', Prop«rt)r Inxitnivnt Ag«nl» 'REAL ESTATE ANALYSIS'

A complete property mveslment analysis program OulBut to prlnlnr for hard copy ssults

C0MHODOREE4Q|lkPrinnr Ht».

For fmurinca Agtnit or £*titt Plinntu -ESTATE ANALYSIS" Fr}f evaluating individual or family a»iois m aaiaie planning

COMMODORE 64 Dl.k

S24.95

— CASINO SPECIAL —

VEQAS ODOS: DRAW POKER - BLACK JACK - SLOT MACHINE

You pick your stake and play against tnn house. Great pracuce to test your betting killsand gambling systems againjlthendds you lacoin Vegas Allthreeononedisk

COMMODORE 61 - Vic 20 Dlik paclly ciiaalta iijj or monay ord.r ■«

t38.«S

erdlik and compul*r model. Add tl.00 lor mailing - Sena cflacli

SlmplBxSolt, Lid.

Machine language programming isn't easy, but you don't have to be a genius to learn it. Despite what you may think after getting lost in umpteen "How to program the 6502" books. Let your Commodore 64 teach it to you.

The Visible Computer: 6502 Is an award-

P.O. Box 445 Marlon, Iowa S23O2

VIC 30 ind i.: .. -,c '. ^ it *t* ' ' Umirki of Com mode r« ELtElronlci. US.

winning blend of text and software that thousands

have used to master the elusive skills of machine language.

It's an animated simulation of the 6502 micro processor thai lets you see with your own eyes how the 6502 works. You'll be using it as a debugging

tool for years to come.

A Star is Born.

It's a tutorial. The 150 page manual is more

than just Instructions on running I he simulator — it may just be the best book on machine language ever written.

It's 30 demonstration programs you'll work

Ihrougn with the 6502 simulator, from simple regi ster loads to advanced graphics programs.

The Visible Computer: 6502 ' Send me The Visible Computer: 6502 for Com- ' Imodore 64 (requires disk drive]. I've enclosed S39.95 plus S2.50 postage and handling.

I □ Check or Money Order □ Visa □ Mastercard I

mStar64 = by Eastern House

A Communications Cartridge for the Commodore 64.

I

I CLtvStatc/Zlp Credit Card No.

Upload/Download. Siatus Line. etc. Works wiih your Commodore 1600 or 1650 Modem.

Aulo-dialtng, elc. when used wtlh Iho new

CBM 1650 Modem.

Cartridge and Manual - $49.95 Circle 50 on Readur Service card.

Software Masters*

3330 Hillcroft, Suite BB .

Houston, Texas 77057 I

__ (713) 266-5771

RUN June 1984 / 157


"The One-Man Joystick Band" Dancing Feats, from Softsync, Inc.

(14 East 34th St., New York, NY 10016) allows you to play music instantly on

your Commodore 64, regardless your musical knowledge.

of

You can compose rock, blues, jazz or any of your own creations. Menus allow

you to choose the bass, beat, style, tem po and ending of your composition. You then use your joystick to choose a

melody. As you play, the notes and chords are displayed on the screen. You can save and play back any tune you compose.

Dancing Feats is available on disk for $29.95 and cassette for ÂŁ24.95. Check Reader Service number 402.

Cassette Interface and Duplicator

For Puzzlemaniacs Only!

Omnitronix (PO Box 12309, Seattle, WA 98111) has released the Cassette In

terface and Duplicator (CID) for the C-64 and the VIC-20. The CID plugs into the cassette port of the computer, allowing you to save

and load programs using a standard

portable cassette recorder. Tapes made with the CID can load on a Datassette,

Timestar Timestar is a C-64 program designed for use in the photographic darkroom, kitchen, laboratory, classroom and other environments where a sequence of

events must be accurately timed and

sette programs can also be made by con necting two cassette recorders together through the CID and copying from re

controlled. In the darkroom, Timesiar can time and control the steps involved in pro cessing film or paper. In the kitchen, it can remind you which of several dishes

corder to recorder.

must be removed from the oven, or

and vice versa. Backup copies of cas

The Cassette Interface and Dupli cator is available for $34.95. Check Reader Service number 430.

basted, etc. Timestar is available on disk

and

Epyx, Inc. (1043 Kiel Court, Sun nyvale, CA 94089) has released PuzzleMania for the Commodore 64. The game presents a series of video

puzzles; you must rely on trial and er ror, logic, concentration, observation and sound recognition to solve them. There are seven different types of puz zles, each with varying degrees of diffi culty. These are pan of a larger puzzle, requiring an overall solution. PuzzleMania is available on disk for approximately $35. Check Reader Service number 423.

cassette for $24.95. f/22 Press, PO Box 141, Leonia.NJ 07605. Check Reader Service number 414.

Circle 1Q1 on Reader Service card.

COMMODORE OWNERS WE'LL FIX YOUR FILES WITH

FANTASTIC FILER The all purpose Data Base management system that provides: All this for only 1.) Menu driven subsections 2.) Logical key functions 3.) Average of 1000 records per disk

$29.95

4.) Fast record access time 5.) Search for records by record number or by specific search criteria 6.) Easy to edit, delete or update records

7.) Interface with FANTISTIC FORMS' to print mail ing labels or columnar reports

8.) Complete reference manual

9.) Technical support available to answer questions 10.) Up to 255 characters per record and up to 15 fields

158 / RUN June 1984

Micro-W. D.I. P.O. Box 113 Butler, N.J. 07405 -(201)838-9027—


WHEN WE GAME IS MONEY, GET THE RIGHT EQUIPMENT

MM # hethei you're playing

\mmm mm Iff

and Atari (disk only) for S39.95, or

'he stock market or the

for IBM PCforS59.95.

options name, the belter

OPTIONS MANAGEMENT VOL

equipped you are going in, the better off you'll be coming out. That's why Basic Byte offers PORTFOLIO MANAGER, a series of two high-quality, low-priced soft ware programs to help manage your

II is for the speculative options trader. It incorporates the recordkeeping features of Stock Manage

ment Vol. 1 for use with an options

finances. Both eliminate hours of

paperwork, making it simple for you to handle your investments using your personal computer. All you do is follow the easy, step-by-step instructions. STOCK MANAGEMENT VOL. I is for your per sonal stock portfolio. It lets you instantly up

date the current value of up to 70 individual stocks. Calculate long and short term capital gains and losses. Record dividends. Even determine the price per share after your

portfolio. And it also determines the fair market values of any stock option using the Black-Scholes' model. Tells you if a put or call is under- or over-priced, It even analyzes multiple stock or strike prices and

ranks them by best value. It's available on tape or disk for Commodore 64 for S39.95. Atari. IBM PC and Apple versions will be available soon. Ask for PORTFOLIO MANAGER at your nearest dealer. Or call direct (313] 540-0655 or write P.O. Box 924, Southfield, Ml 48037 and order yours today.

broker's commission. It's available on tape

or disk for Commodore 64. VIC 20 (16K RAM)

Commodore 64 VIC 20. Atari. IBM PC ana Apple are registered trade

marks ol Commodore Business Mncriinus. >fc â– Atari, Inc.. inieinmional BASIC BYTE, INC.

Business Machines, me . and Apple Computer Inc respectively

SOFTWARE MADE SIMPLE Clfclo 103 on Reader Service card.

RUN June 1984 / 159


Around the Industry By Mike Apsey

Jack Tramiel, the controversial entrepreneur who

founded and brought Commodore to the fore, left the company in January. Will his departure mean a change of direction for the number-one personal-computer manufacturer?

One of Commodore's strengths has been in keeping the industry guess

ing. Strength, because competitors for the home

computer

dollar

must

know

Jack

Tramiel

was

a

controversial

manager. He came from a home torn by the rise of Fascism in Poland, and spent World War II in Auschwitz.

what's going on if they are to compete,

He

and Jack Tramiel was one of the few

business

seemed

attracted

management

to

ideas

Japanese

and

is

people at Commodore who knew the

reported to have spent four months of

score. Now, Jack Tramiel is gone from

every year at his home in Hong Kong.

his company after 25 years, resigning suddenly in January.

when he could, unlike other manufac

Jack Tramiel began Commodore in 1955,

in Canada,

making typewriters

and adding machines. He was not your typical corporate executive, but a oneman band.

The advantage was Tramiel's ability to make decisions quickly and react almost instantly to what he fell was the pulse of the home computer market. He's credited with outsmarting his com petitors and sometimes sinking the competition's ships, while steering

Tramiel believed in lowering prices

Mike

Apsey,

Box

borough, NH 03568. 160/RUN June 1884

91,

West

to

Peter

a new leader fell to Mr. Gould, who an

nounced the appointment of the stable and

established

54-year-old

manage

ment executive named Marshall Smith. Marshall Smith is well liked by those who have worked for and with him, but he doesn't have any particular under

Gould intends to run the show. Gould, after

he

created

with

the

end-

all,

is

the

appointer— not

the

consumer as soon as possible.

appointee.

In answer to complaints that he alienated his dealers, Tramiel replied

blue

that he was trying to place computers in

management

homes like razors. The dealer's future

skills. Those who watched IBM turn loose the chicklet-kcyboard PCjr are still convinced that IBM does not yet understand the home market.

was in the sale of blades (peripherals and software). Many dealers, either dis agreeing or failing to perceive the mean ing of the statement, divorced them

Why Did He Go? It

correspondence

With

ficiencies

for K-Mart and Montgomery Ward.

author

stockholder.

necessary. He believed in sharing the ef

selves from Commodore—more money

Address

principal

standing of the home computer market, which causes me to think that Irving

as the leader in

market. Sales for the 1983 calendar year topped $1 billion.

a

Tramiel's resignation, the job of finding

turers who react only when it becomes

Commodore into the number one spot the home computer

and

appears

thai

Jack

Tramiel,

Perhaps Commodore is stalking big

game and

feels it

skills

needs

than

more

grass-roots

What of the 264 & 364? Perhaps there

are things

you just

don't do in a billion dollar business. Consider the following scenario. You develop what you believe is a

although Chief Executive Officer and

marketable computer. It's like a previ

President, was only Vice Chairman of the Board of Directors. When the going got tough, Tramiel had a boss named

ous model, but includes software and

Irving Gould—Chairman of the Board

ments over the earlier versions.

has a new face. Also included in your new machine are some minor improve You


decide to take it to the famed CES to show it off. A funny thing happens at CES. Reac

tion to your new product is not what you had hoped. Several criticisms are heard. So you decide to scrap the idea, at least until you have something a bit more exciting, arid head back with the

bad news. When your bomb is dropped, you're

What Now?

C-64. Commodore knows how to make

There's an old saying: "He who runs too fast, trips over nothing." To me,

withdrawing a

machine

(hat

doesn't

measure up is nothing—and it's done frequently in the fast-moving electron

bargain—even if it meant catching the

the never-released Max, then the short

of the recalled disk drives. The book on that headache is still not closed. The elusive SX machine still sports only one

lived Commodore B, and now the 264

drive, supporting speculation that two

and 364. There's a serious argument.

Commodore disk

Business sits on one side of the table,

together—at

grass roots on the other. You resign.

Commodore survives as a home and

Business wins.

small business computer.

miel did not kill the Max or the Com modore B; perhaps he didn't have the final say. All I have are rumors. That's how most Commodore news works—or

did, up to now.

Jack Tramiel used to be quoted as saying, "Business is war." At the same

probably nothing to Jack Tramiel, either. Perhaps, though, it was the last straw on the back of Ihe big-business,

another. "This will destroy our image!"

The above speculation is pure guess

of which sell better overseas than here.

time, he seemed to realize the best way

committee-designed camel.

work, but it's possible that Jack Tra-

years for their larger machines—most

ics industry. In the above scenario, it is

attacked. "You just don't do things like thisl" exclaims one. "We've got to carry this thing through!" shouts chirps a third. Now you've done it. First

dual drives, and has been doing it for

Commodore has survived many simi lar foul-ups. We all know the problems

drives won't

least

not

reliabiy.

work

Still,

In answer to the Commodore twin vs. single disk headaches, a few thirdparty manufacturers have created dual drives that work. Why doesn't Com

modore do that? Probably because they can't do it cheaply. Third-party dual drives cost nearly double the price of a

to succeed was to offer the consumer a wrath of (and losing) his dealers. If you play war in business, you need a fourstar general to plan the surprise attack

on the competition. I get the feeling that Commodore has traded its general for a committee. Had

Jack

Tramiel

not

ambled

through, an Atari 800 might still cost $1000, and I and millions of Americans

might still be dreaming of the day we could afford a computer with a real keyboard. Thank you, Jack—for the

VlC-20and the C-64.

II

Michael D. Apsey is Publications Coordinator at

Wayne Green Enterprises, Inc.. in Peterborough, NH. Before entering publishing, he had a distin guished carver in radio, television and film, both

behind ami in front of microphones and cameras.

Circle 109 on Rsader Service card.

Unlock your creativity with the most powerful, versatile graphics program ever created for a popular computer. DOODLE is an exciting graphic program acclaimed by thousands of

Commodore 64 users!

Regardless of your age or artistic skill, DOODLE iurns your computer into a tool for unlimited design and artistic creativity! Create anything you

can Imagine. . .from sketches to houseplans, to fint art, to business Forms or letterheads that you can run off on your printer! Precise trackball or joystick

COMMODORE 64 COLOR SKETCH PAD

By Mar* P. Rubin

operation, high-resolution graphics, program flexibility, and super ease of use add up to the friendliest, most versatile graphics program ever created for the Commodore 64.

DOODLE will sketch, color, fill, zoom, line, box, circle, and more. Plus things no other software will do.

For Inlormalion, or the name of your nearest dealer, call 1-800-558-1008

City Software

In Wiicomln. call trolled 414.291.5125. Dealer and Distributor Inquiries Invited.

735 W. Wisconsin Avc, Milwaukee, WI 53233

WI9B4 City Soflwait

Commodore 64 fs a registered trademark of Commodore Electronics, Lid.

Sollware ".1984 Marl. R. Rubin f, OMNI (Inllmlled

RUN June 1084 /161


Reader Service

Page

Reader Service

423 414

Epyx.lnc W22Press

158 158

84

Federal Hill Software

103

9 257

FrenchSilk H&EComputronics Handic Software, Inc

133 9 29

400

Handic Software, Inc

156

135

Hayden Book Company

410

HomeComputer Software

153

403

Human Engineered Software

153

268

Hytech

'25

25,27

230

JMD Enterprises

139

156 101

290

King Microware Ltd

87

36

Kiwisofl Programs Ltd

64

22

LBA Computer Products

98

404

Learning Company, The

154

197

Letco Lights

94 8 33 406

3R!mportsSExports Abacus Software Abacus Software Abacus Software

18

Academy Software

411 415 409 243 186 2 103

Access Soil ware 154 Advanced Financial Planning —152 A.P.B.Systems 156 Apropos Technology 39 Aries Marketing Company 125 133 Ark Innovations Inc Atari, Inc 33 Basic Byte Inc 159

101

Batteries Included

431 112

Batteries Included Bible Research Systems

82

Bill Cole Enterprises

41

Book Company, The 88 Boston Educational Computers .. 103

81 85 64 154 65

87

102 240

421

Broderbund Software, Inc

175

Bytes &Pleces

432 216

Bytes & Pieces Cadmean Corporation

156 S4

160 122 277

85

Cardcolnc

Clll

192

Cardinal Software

71

142 225 71 109 285 418

CGRS Microtech Cheatsheet Products Chromazone Software City Software Clearview Software Clockwork Computers

47 71 89 161 155 154

412

Columbia Software

154

19

Comal Users Group COM-CAP

123 139

16

Commander Electronic Systems,

Inc 38 3

150

32

115

CommData Computer House ...141 Commodore Business

Machines

Page

CIV

170

Compu-soft

96

118

Computermat

133

182

Connecticut Microcomputer

132

433

Databar Corporation

150

424 407

Datasoft Inc Didatech Software

156 152

420

DLMTeachlngResourceslnc. ...156

147 14

Double-E Electronics Eastcoast Software

50 11

Eastern House Software Elcomp Publishing

7

Electronic Art

78 63 143,157 76

19

Info Designs, Inc Innovative Technology

44

52 88

71 72

Limbic Systems Inc LynnComputerService Magnacomp

129 121 152

247

MESI

125

248 73 87 29

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Q.A.D. Systems

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