作品集 张文耘

Page 1

PORTFOLIO Wenyun ZHANG Double-degree master student of The college of Art Design, Tongji University Politecnico di Milano, Italy


CONTENTS S e r v i c e D e s i g n Pr o j e c t

Graphic Design


1 / THIN-FILM SOLAR SERVICE SYSTEM PROJECT FOR HANERGY

TEAM MEMBERS Ferdinando Nanni Esposito Silvia D'Ambrosio ZHANG Wenyun

Politecnico di milano 2015.4

Hanergy, a multinational clean energy company and a world-leader in thin-film solar technology.

They believe that thin-folm solar technology will revolutionize the globle mobile energy experience.

The implementation and popularization of thin-film technologies will also make vast improvements to our future way of life.


FRAMEWORK RESEARCH

CONCEPT

DEVELOPMENT

> needs / feelings

> concept

> offering map

> user journey / experience map

> the project ELECTREECITY

> how it works

> VALUES

> blueprint

> personas > concept > Case study > Scenario

> system map > the hybrid palm


EXPERIENCE MAP NEEDS: don’t waste spare tim e

USER: students, worke r

PAIN POINTS USER ACTIONS

USER GOALS USER OBSERVATIONS

PUBLIC SPACE

FIND A PLACE

CHECK IF THE PLACE IS FREE

PRIVATE SPACE

WALK

IF IT IS TOO CROWDED

GO OUTSIDE

START POINT

THINK ABOUT WHERE TO STAY

GO BACK DON’T FIND A PLACE

STAY INSIDE BE ALONE BE HAPPY

BE SAD

LESS RESOURCES DON’T HAVE A REAL BREAK NO CONNECTION WITH NATURE NO INTERACTION WITH PEOPLE

IF IT IS FREE

START RELAXING: - eat - chat - rela x - interact - et c

GO AWAY FIND ANOTHER PLACE (WASTE TIME) LOSE TEMPER

STAY AND BE NOT SATISFIED


PERSONAS Cécile N 22 FRANCE STUDENT MOVIES, TELEFILM

Lucas. K 24 GERMANY JOURNALIST PHOTOGRAPHY

PACKAGE TOURIST

FASHION STUDENT Cécile N. is a fashion design student in Politecnico di Milano. She lives in a small flat with two roommates and for this reason she prefers to study outside. As fashion and movie addicted she always needs to be connected with the big world of internet, then she needs to plug her computer and smartphone every time. She has lots of bills to pay, and so during free time, she earns some money doing DOG-sitter.

Chen J. 31 SHANGHAI REALTOR JOGGING, FOOD

OFFICE WORKER Chen J. is a realtor in a famous real estate agency in Shanghai. He has just one hour of lunch time and he has a very challenging routine. For this reason he really would like to have someone that brings to him the lunch and shares with him this limited and fast lunch time. He is very busy during the week, from M onday t o Friday. Therefore, in t he weekend h e loves go outside and g o jogging i n public park, doesn’t matter the weather conditions; and after an hard workout, he likes to relax lying down a tree and searching for healthy food recipes.


CASE STUDY National Institute of Advanced Industrial Science and Technology.

Solar CD 120 mm

Solar Roadway

Solar leaves


CONCEPT USER ISSUES No waste time (spare time) Know (before) if the place is free If the weather is bad, people don’t like to go out to public space Public place lack of “free space” Lack of structures in public space No more air

pollution

More clean air

DESIGN GOALS Create an organized-connected system Create an user-centered pssd

furniture

public

Design a flexible and modular furniture’s structure Create Wellness (physical, social)

zone

Provide Cleaned

Air Zone

CUSTOMER GOALS Advertising Visibility Contribute to have a Cleaner

City

Encourage an Eco-Friendly

Service

Create a Fidelity many users

Bond with


DEVELOPMENT

ELECTREECITY In a world dominate by pollution is paradoxically easier to find a comfortable air zone indoor than outdoor, in less and less parks of our city. Electreecity starts its path from the analysis of needs and feelings of people. We have selected as our starting point the concept of “freedom”. Then, we analyzed its meaning in depth, understanding its different aspects. We have also focused on the word “space” and we have combined it with the freedom’s concept. Our goal is to bring the existing technology we use everyday, to have clean air inside the office, outside to clean the air we breath. We fall in a circle where to make comfortable our offices and homes we made uncomfortable the open air. Electreecity want to clean the air starting from the outside using renewable energy. The technology provided by Hanergy allowed us to think a less intrusive solution to use the solar energy, different from the solar panel that make the space unusable for people. The flexibility and the lightness of the solar film produced by Hanergy make possible to replicate the palm leaves, and the trunk made possible to elevate the panel to use the space under it, that is why we choose to replicate trees in particular palms. plant the palm in least developed countries, another module allow the trunk to spray water for the warmer place, table modules to improve the conviviality and LED module to have light everywhere.


OFFERING MAP USER

CLEANED AIR FRESH SPRAY WATER LIGHT

PRIVATE USER

PH YS IC AL PRODUCT

VI RT UA L PRODUCT

VALU AB LE PRODUCT

HYBRID PALM

ADVERTISING VISIBILITY COMMUNITY CLEANER CITY ECO-FRIENDLY SERVICE

COMPANY (SMALL-BIG) GOVE RNMENT (SHANGHAI) DUBAI EXPO

ONLINE PLATFORMS & APP

COLLABORATION WITH TREE-NATION AND SMOG FREE PROJECT

FOR EACH

10 X AROUND THE WORLD


SYSTEM MAP for each 1 HybridPalm, Tree-Nation plants 10 real trees around the world

GO VE RNME NT

aw ar en e

ss

PA RT NE RS

give the permission to install the HybridPalm

buy an HybridPalm

pay

design green service

give: light spray water clean air

du c

e

Hybrid Palm

> INDU ST RIAL FU RNITUR ES

MARK ET IN G TE AM

give attention

us er

PRIV ATE

ap

p

th

e

give: light, spray water, clean air

us

e

th

e

to fo in gi

ve

al l in st

pay

give info and comands to the Palm

social awareness

US ER S

pr o

PR ODUC TI ON TE AM

> EN GINE ER S

CO MP AN Y

buy an HybridPalm

SMOG S OL UT IO N

> So la r PA NE L manuf ac tu re r

CU ST OM ER

GO VE RNME NT

ra ise

Tr ee-n atio n

buy an HybridPalm

design

AP P

ON LI NE P LATF OR M

IN STAL LATI ON TE AM

SECONDARY STAKEHOLDER

Material Info Financia l

MAIN STAKEHOLDER


BLUEPRINT BLUEPRINT - USER JOURNEY AWARE

USER JOURNEY

-

gain knowledge about the service

go to the website and get information

JOIN download the app

USE

log in the app

DEVELOP

search the closest HybridPalm find the HybridPalm

OR the APP invites the user to go (push notification)

LEAVE

give some feedback

leave the area

CHANNELS map interface in the app

MOBILE/ SMART PHONE

palm information screen (with

GPS navigation (guide line to follow)

location push notification

GPS navigation

selection functions

sharing position interface

photo album

ads and feedback and address of the palm) and start navigation button

log in interface

automatic turn-off the service with position

OR automatic login

google social network INTERNET

landing page

ADs from

top 10 placement app in the stores

newsletter

ADs Customers with our info (street ads) PRINT

ADs Customers with our info (newspaper, magazines)

REAL LIFE

HybridPalm

QR CODE

QR CODE

BACKSTAGE DESIGNERS

1

2

3

collect info/ data

3-1

collect info/ data

3-2

3-3

GPS informations processing

3-4

3-5

control the info and functions of the hybridpalm (if it works)

3-6

get GPS information (constantly)

3-7 + 3-8

3-9

3-10

GPS controll (automatic system)

get info about the functionality

ENGINEERS activate selected Palm function (system)

MARKET MANAGERS

review Ads

monitor campaign

app store managing

KEY: italic: bold: manage the

customer pictures

user journey another action/ situation


PHASE EXPLANATION

USER JOURNEY

U S E R

search the closest HybridPalm

SMART PHONE CHANNEL map in the app

palm information screen + start navigation button

start GPS (navigation / guide line follow)

PRODUCTIO N

BACKSTAGE The user launches the app and logs in it. Automatically, the map in the app

ENGINEERS DESIGNERS Create the app settings and its system .

position and shows him the closest HybridPalms.

The user taps on the chosen HybridPalm, then a little popup appears and the user can read all the necessary informations about the HybridPalm, like its energy level etc. In this popup there is also a customer’s reference (who provides this HybridPalm).

If the user wants to go to the tapped HybridPalm, he just needs to tap on the “chose it” button and then the GPS navigation starts. In this way the user is helped by the guide line navigation during all the trip.

ENGINEERS

MARKET MANAGER

An engineers’ system gets the GPS informations and launches the navigation. Then, the same system collects the users’ informations (choice, preferences, etc) that sends to the market manager who sends them to the customers.


TOUCH POINT E CI

E CI

APP for smart phone

Website


PROTOTYPE

MODULES’ FUNCTIONS

100,00

CLEAN AIR FRESH SPRAY WATER LIGHT 30,00

PLUG OPTIONALS WIFI The HybridPalm Scalr 1:20 Maximum overall dimensions in cm

Module Scalr 1:20 Maximum overall dimensions in cm 30,00


Alexandra Elizabeth Lunardi Elisa Bovisa ZENG Ruolan ZHANG Wenyun ZOU Zhiyu

2/

There are few kids store in the world. Thanks for the high speed investments for new opening Asian market development of China, more and more market needs for service presenting a new opportunity to promote. Diesel Kids has discovered the challenge and hope to have an O2O approach to imagine the shop and experiences with a 10 years vision. this is our research of both western and eastern kids by several PSS design method and tools to get a deep knowledge for Diesel Asian market.

REASERCH for KIDS deep knowledge & learnings


FRAMEWORK

1

2

Learn from people

Learn from experts

/Define your audience /Take photographs /Make video /Capture quotes /Organize questions Encourage people to tell stories

/Interview experts (teachers, shop assistants etc.) /Secondary research online, books, reports

3 Immerse yourself in Context

/Plan visits /Take notes and photos /Draw sketches, plans and layouts

4 Seek analagous inspiration

/Brainstorming analogous experiences /Just take it in /Gain learnings from unexpected places and experiences


RESEARCH METHOD & TOOLS Our target is the kids around 0-16 years old, also their parents and some expert (shop assistants, teachers etc.). We use more than 100 pieces of questionaires and interviews both in China and Italy. Moreover, photograph and shadowing observing approach also are used in the process of research.

KIDS PARENTS

129 parents

90 kids 0-16 year-old

TARGET + Photo

what do you really want from them? where to meet? decide information to gather

Capture users potantial action and emotion so that get insights from it

102,000,000 Single child 300,000,000 children in China

1%

EXPERTS about 100 manufactures for kids in Shanghai

49 Teachers & shop assistants

Shadowing Observation with an open mind and imagine this as the first time through this experience.

7,000 Garment companies

Increasing income level

TOOLS

Questionaire

34%

Interview Ask questions that will allow you to learn details than a typical interview can afford

The Policy of One Child

8% USER NEEDS Future yearly increasing rate

high investment for opening market in China

Express their high status in the society

more and more online shops


questionnaire from

90 persons

0-16 ITALIAN KIDS 43%

51% MALE

FEMALE

62%

38%

6-10 y/o 46%

35%

10-13 y/o

49%

13-16 y/o

REALLY LIKE to do shopping

Prefer to do shopping 43% with their PARENTS

When arrive in a shop they

START TO LOOK AROUND

60% Like to follow FASHION TRENDS

AGE RANGE

16%

On a scale from 0 to 10 most of the kids VOTED 5 when asked if they like to use FITTING ROOMS

35%

Only few kids visit their favourite brands

WEBSITE The object that kids bring with them when going shopping are

13%

IPOD

11%

TOY

Most of the kids would like to 52%

CHOOSE what to wear

CUSTOMIZE

their clothes adding

WORDS AND IMAGES 63% Prefer MALLS

KIDS FAVOURITE SHOPS ARE 10-13 y/o

13-16 y/o

BENETTON SISLEY NIKE

TERRANOVA H&M


questionnaire from

PARENTS

119 persons

(0-16 ITALIAN kids)

52% Like SO AND SO to buy clothes for their child

62%

GIVE THEM TO FRIENDS

52% Changes their kids clothes ONCE A DAY

27%

NONE IN OVS PARTICULAR H&M

Most of the kids start to follow fashion trend

11-13 YEARS OLD

50%

50%

11%

0-6 y/o 42%

FAVOURITE SHOPS ARE 6-10 y/o

GHTER DAU

AGE RANGE

When enters in a shop ASK his/her son /daughter what they would like

0-6 y/o

SON

10-13 y/o

13-16 y/o

TERRANOVA

TERRANOVA H&M FOOT LOCKER

40%

28%

6-10 y/o

19%

10-13 y/o

42%

13-16 y/o

HELP their child to CHOOSE clothes Stay on average

40 MINUTES in a shop

74% Doesn’t do ONLINE SHOPPING

56%

Spends between 50-100 € when going shopping for kids


questionnaire from

10 persons

PARENTS (0-16 CHINESE kids) 100%

80%

LOVE to do shopping for their child

GIVE THEM TO FRIENDS

60% Changes their kids clothes ONCE A DAY

G HT E R DAU

40%

60%

AGE RANGE

50%

40% Let their child DECIDE ALONE what to buy

SON

0-6 y/o

10%

6-10 y/o

30%

10-13 y/o

10%

13-16 y/o

40%

OFTEN HELP their child to CHOOSE clothes

70%

Stay on average >1 HOUR in a shop

60% of their children like to use FITTING ROOMS

60% Let their child CUSTOMIZE their clothes

90% Does ONLINE SHOPPING 70% Like to go to MALLS

80% of their children DON’T

VISIT their favoutite brand website

40%

Spends between 100-200 € when going shopping for kids


questionnaire & quetes from

37 persons

0-16 TEACHERS

“Kids like to imitate how their parents wear” “They care about their looking,

SCHOOL

32%

KINDERGARTEN

49%

ELEMENTARY

14% MIDDLE SCHOOL

6%

HIGH SCHOOL

Of the students dress in 51% THE SAME way 52%

not only girls but boys” “Parents often decide what to wear for children.”

“Students must wear uniforms in primary school.”

WORRY about what they w

they would like to

34%

Of the students speak about

SHOPPING

63% Prefer MALLS

share with

teachers and classmates


FITTING IMAGINATION Need to imaging how their child look like in the fits.

FREE ACCESS

Try things on kids with out putting them out of the trolley.

stores with accessible path or elevators

CARRYING

SHADOWING Through the shadowing observation approach, we are getting know the shopping custom and preference of kids and parents. We not only went to kids clothing shops but also interview several toy shops and book shop for kids to get deep knowledge of shopping habits and performance from users.

Hang clothes on the trolleys.

LEARNING

Asking questions to staff when choosing toys

SIMPLE PLAN

The plan of the store should be simple, easier to find their children.

DECISION MAKING

Kids choose things with parents together.


3 KEY LEARNINGS KIDS HAVE NO

INTERACTION WITH THE STORE. PARENTS CHOOSE FOR KIDS, SO THERE ISN’T MANY RELATIONSHIP BETWEEN THE KIDS AND THE STORE & KIDS WITH THEIR PARENTS.

TEENAGERS WOULD LIKE TO BUY CLOTHES IN

MEN SECTION RATHER THAN IN THE KIDS AREA

KIDS WOULD LIKE TO

CUSTOMIZE

THEIR CLOTHES BY ADDING WORDS AND IMAGES

From the reasearch process, it is important to try to shortly summarize our design challenges, from then on, to go deep and to sound out the set of problems and opportunities we observed in the inspiration phase. Therefore, these 3 key learnings is the outcome of the research but also the beginning of the ideation phase of concept building and further base of learning resourses.


3/ DESIGN RESEARCH for food consumption & eating in Milan

This is a course exercise for PSS design methodology through the process of Design thinking from analysis to research methodologies, from brainstorming to synthesis and communication of a complete project.

LOCATION: MILAN-ITALY TIME: 2015-10

GROUP: Frida studioďźˆPolitacnico di Milano


FRAMEWORK

GATHER INFOMATION

Mind Map 3 Vision of case study

1

2

Brainstorming Case study Capture information

INSIGHT

In the first phase of research is that gathering information for the problem you want to solve. Based on case study we can capture several kinds of existed program and then find the insight to discuss.

In this phase of research is insight. In this part, we need to organize our conclusion from the brainstorming phase. Mind map and kinds of vision are the good way to gain meaningful insight

DEVELOP

3 Scenarios Model of scenarios

Based on insight phase, next tern to third phase is to develop 3 visions into scenarios in visual way.

Select vision of three Touchpoint Role play

CONCEPT & PROTO -TYPE

4

The final phase is concept building and prototype. Through Touchpoint and prototyping, we can make the concept more vividly.


GATHER INFOMATION

Brainstorming

1

ETHICS

WASTE

recycling

km0 ecology

fresh

energy

SHARE

recyclable palatable

educational

RESPONSABLE

DIY ECONOMIC

tasty

EXPERIENCE

ENJOY

materials COOKING METHODS

culture

Psychology

DIET

PHYSICAL

SATISFY

exchanging

ecological package

new SHARE friends EXPERIENCE

BLOGS

involving

consciousness apparent SATISFY

EXCITED BALANCED

HEALTY

seasonal

KNOWLEDGE

COMMUNITY

new habits

app

LESS ENERGY

app

NEW FOOD

VARIABLE

USEFUL

ALLERGIES NEEDS

tasting

more healt

VARIABLE

SECURITY

WELLNESS


od

g M ach

fo

din

De liv

ery

nt

et

ura

ma rk

sta

per

Re

st f

oo

d

Family

fo od

Fa

DECISION

Slo w

t

e

ad

em

om

H

How

EA TIN G

To o at

op

ha

nd

w th

s

w

s

n

sti

ck

s wa

h

s tis

a

y to u

ife

as

ro

afe

not eas

s

oo

ch

re

Not s

fork

kn

Re

w

ue

ay

ing ar g sh tin at ch n fu te e as ier w id as v o e A ash w

st wa

ion

uss

good

als

g

disc

n

ks

al lin

catio

tion

emo

ain entert

edu

small tlak

break

boring

fresh safe dirty

Materi

tin

ds

Tas t Was e Qua te Qua lity ntit y

Ea

ien

ues leag Col ly i Fam

bad

Recycling packaging

y

Fr

om

wh

h Wit Stranger Alone

delic ious happ y

Design for one-hand packaging

Energ

sp

te

ly a on not is ed ting ne Ea sical ring phy sha & joy En tion o em

com how me nd to cha from ng co e ba Imp d stu enc rove me r our qua age lity co an tas stu rec mers te om me to nd

impolite

ls

DESIG

NG

A

al

not safe

Cooking

Af

Me

get dirty

Meal Date In a rush On the way Party Snack

Light materials

ce

ce Pri es iti v i ct

P

rvi

tion sfic sati ard rew

CK BA FEED

nt effie rt sma fun

OR N FCONS UMFO

OD N & EA TI TIO

Light Music Wall Theme

Se

ore e m ervic mers to s usto rs lose le to c stome c t Ge essib ith cu acc ract w inte

ce

od

fo

of

ke

ar

rm

pe

Su

t

ow

Sh

s

he

ty

e af

get ill

Environment effects emotion

s

P

d

an

Br

g

in ag

k ac

Pla

yle

st

e Lif

e

All of us have di ff erent needs and try to find solutions in the right way to everybody, giving a new value at the experience of eating, creating a engaging and sharing experience, which reflects our life style. Therefore, we want to create a service that gives visibility at his o ff er, encouraging the acts of preparing, consumption and discard in a concrete and tangible respect of the environment.

ts

et

e is pric t The or no ble a it u

Religion

bi

Atomospher

We are living in a historical period characterized by the frenzy of life and the consistent proposal of products. At the same time, we are developing a critic sense of ecology and per sonal diet needs. These present facts doesn’t allow to living on the right and balanced way of eating. Our target is to give the guidelines to the people for a right and personal nutrition, en couraging an ecological consumption, less dispersive and less expensive.

e Tim

Ha

Mind map

Culture

ey on

M

is St ure u W dy or k

Di

Observe how peo acted get insigh ple t from what they satis fied or not bright color ma kes people more relax no t only focus on theme

n

d ee l n st ica ere

int

Le

e m co obs J

In

es wh tion at ab Le we ou ar ea t of n th t so e h me ar fo m od

lth Hea ess Fitn

isi

ys Ph

ab

Ph

ven

ica

l p Al rob ler lem ca Sp gies ou l N ort t o Inf ee s ur or s d ma elv ing

Su

ys

ow

Holiday

tio Prohibi

Ph Kn

Sharing Education

INSIGHT

ine

The Sh me re ow sta

Me the sa uran fety t Re nu of foo Atm comm d Qu osph end Pa ality ere cka Fa st & ging Ea sy

2

ste

cy

cin

g e

ati

ng

t o

ols

se


2 INSIGHT

3 visions

Taste The Waste

EATSTAGRAM

Food Trainer

The first vision is TASTE THE WASTE, is our opportunity to find solutions to change the present situation. From some case studies, there are a lot of successful projects, such which created the idea of zero waste and new concept that it is not only food-selling restaurant but no wasting concept café or bakery to some extents.

The second vision is EATSTGRAM. It is also a combination of “eat” and “INSTAGRAM”. The topic is mainly about food sharing ways. Sharing is not only an exchange process but also an experience related to entertaining and several social values.

The third vision is FOOD TRAINER. Yes! That’s about new idea of healthy! There is a trend that more and more people are concentrate on their lifestyle in a more healthy way, which seems another op portunity for the food consumption.


DEVELOP EDUCATION

3

KNOWLEDGE

LIFESTYLE

TASTE PLACE TOOLS

RESPECT

MEAL

DESIGN FOR FOOD CONSUPTION AND EATING

SENSATION SELECTION

RESOURCE

ENERGY

TRASH

Taste The Waste

Vision 1

FOOD

WASTE REUSE

RECYCLE


DEVELOP THANK

3

YUO !

SAVE TIME

NO WASTE

SHARING

SAVE MONEY

SWAP FOOD

DIFFERENT WAY TO PAY

EXPERIENCE

FRIEND

FUN

EATSTAGRAM

Vision 2

CULTURE

FOOD

LOCAL FOOD

HOME MADE


DEVELOP PROBLEMS

3

EQUILIBRIO ACTIVITIES

DESIGN FOR FOOD CONSUPTION AND EATING

PERSONAL NEED diet

PLANS DIET

ALTERNATIVE HELTH FOOD

INFORMATION

NO WASTE SAVE MONEY

Food Trainer

Vision 3

HELTH


CONCEPT & PROTO -TYPE

4 CHOSEN CONCEPT

EATSTAGRAM

“SHARING FOOD EVERYWHERE”


Log in/ sign up

CONCEPT & PROTO -TYPE

4

2

Log in or sign up

3

Search for families

4

Select favourite one and join in

OR

I’M Clelia

OR

1

Download APP

BRING LIST BACK


CONCEPT & PROTO -TYPE

4

5

Collect stamps & share with friends

6

Gain discount of supermarket

Go to supermarket with discount

Start experience

7

Start experience


GRAPHIC Design

LOGO DESIGN FOR HANGZHOU CITY CULTURAL CENTER


GRAPHIC Design

LOGO DESIGN FOR HANGZHOU INTANGIBLE CULTURAL HERITAGE CENTER


GRAPHIC Design

Packaging Design for Pigeon baby towels

Pigeon is a famous brand for baby care. The product is cotton towel which is soft and clean. Therefore, the packaging needs to be build a strong identity which is pure, clean and safe. Blue is a good choice, which likes sky also clouds. Moreover, flowers are also symbol of love and sunshine.

R95 G140 B130 R134 G191 B177 R192 G227 B217 R234 G245 B242 R244 G244 B244


GRAPHIC Design

Packaging Design for Pigeon baby towels

Pigeon is a famous brand for baby care. The product is cotton towel which is soft and clean. Therefore, the packaging needs to be build a strong identity which is pure, clean and safe. Blue is a good choice, which likes sky also clouds. Moreover, flowers are also symbol of love and sunshine.

R220 G120 B167 R0 G58 B0 R240 G170 B200 R250 G220 B230 R250 G244 B244


GRAPHIC Design

VI DESIGN FOR SINO-FINNISH CENTER


GRAPHIC Design

VI DESIGN FOR SINO-FINNISH CENTER


MY GRADUATE DESIGN

BRANDING DESIGN of tuoxiaoyang

Background of the brand

LOGO Design


MY GRADUATE DESIGN

BRANDING DESIGN of tuoxiaoyang Standard color

Standard fonts

VI design


MY GRADUATE DESIGN

BRANDING DESIGN of tuoxiaoyang Package design is majored in materials. I used felt and button to make a multi-use bag. When you use it, you could close the bag. when it is out of using, you could pull it over as a blanket or any other use.


MY GRADUATE DESIGN

BRANDING DESIGN of tuoxiaoyang Present Design the present design is also based on handmade, using wood and sharp color to express not only Chinese factor but also young spirit.


MY GRADUATE DESIGN

BRANDING DESIGN of tuoxiaoyang

Activity design of tuo is focus on viual and experience of interaction. the theme of the activity is sky city, which is like the city we live in, and we are like the object in the ball. when we look at the city, he is looking at us too.


Graphic Design

POSTERS

2014

Ann Heylighen Professor, Architectural Design, University of Leuven, Belgium

Topic: Beyond prevailing ways of understanding and designing space 理解和设计空间:超越常规的方法

Avril Accolla Professor, Design for all, Politecnico di Milano

Topic: DfA, the social cutting edge of innovation: ethics, joy and market winner 全民设计,社会前沿的创新: 道德、欢乐和市场的赢家

Julia Cassim Senior Visiting Fellow, Helen Hamlyn Centre for Design,RCA

Topic: Product, Service and Social Innovation through Inclusive Design 通过包容性设计实现 产品、服务和社会创新

Inclusive Design Research International Symposium 包容性设计研究国际研讨会

KEYNOTES Ron Nabarro Professor of Industrial design, Technion Israel Institute of Technology

Topic: Age Friendly design – a need for a paradigm shift

Wei ZHANG,

INVITED SPEAKERS

友好的老龄化设计—— 范式转变的需求

Professor, Industrial Engineering, Tsinghua University.

Topic: Human Factors Perspectives for System Design & Innovation 从人因的角度看待 系统设计和创新

INCLUSIVE SYMPOSIUM

Abdusselami Cifter Researcher and faculty member, Mimar Sinan Fine Arts University

Topic: Designing Inclusive Medical Devices for Use in the Home Environment 家用医疗器械的包容性设计

Pia Polsa Post Doc Researcher of Marketing, Hanken School of Economics in Helsinki

Topic: Design Helps 设计可以帮忙

Prof. Hua DONG

Weifeng CHEN Lecturer , Brunel Business School, Brunel University, UK.

Topic: Development and Management of Corporate Brands in China: An Overview 中国企业品牌的开发和管理:概述

Associate Prof. Long LIU

Tongji University,

Tongji University,

General Chair

Programme Chair

INCLUSIVE DESIGN RESEARCH INTERNATIONAL SYMPOSIUM 包容性设计研究国际研讨会

April.16-18, 2014 Tongji University, China

April.16-18, 2014 Zonghe Building, Tongji University, China For registration, contact: inclusivesymposium@hotmail.com

International Symposium

International Symposium

International Symposium


Graphic Design

POSTERS

2014.July

同济大学嘉定校区维新楼


Graphic Design

POSTERS

This is the series of poster of Chinese culture. This is my personal painting and idea ,which comes from the Chinese written words. The speciality of Chinese words attracted me deeply so that I could find something interesting in it. This series have been showed in the 2011 Shanghai design show.

13


Graphic Design

DESIGN FOR 2013 GRADUATION EXHIBITION

D

I

G

2013 同济大学设计创意学院

毕业典礼 GRADUATION

CEREMONY

2013年6月25日

E

JUNE.25th,2013

上海市阜新路281号 NO.281 Fuxin Road,Shanghai,China

COLLEGE OF DESIGN AND INNOVATION

TONGJI UNIVERSITY 同济大学设计创意学院


Work by-hand

PERSONAL WORK BY-HAND

This is from my personal brand-tuoxiaoyang All of these are made up by hand, especially, by own design. Using wool to make a variety of types of work is the charateristic of our brand. Otherwise, this kind of animals are made by own design without any copy.

16


Aug.2015

Designed by ZHANG Wenyun Double-degree master student of The college of Art Design, Tongji University Politecnico di Milano, Italy


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