2016 Senior Thesis

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musée tissus CREATING AN EXPERIENCE THAT ENHANCES THE DIVERSE UTILIZATIONS OF TEXTILES THROUGH DYNAMIC PLATFORMS

2016 SENIOR THESIS


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zoĂŤ|pittman

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musèe tissus

creating an experience that enhances the diverse utilizations of textiles through dynamic platforms Designing an exhibition space that showcases how history has shaped textiles and the way designers have designed their clothing throughout history. The primary design is to create an experience through the form of an exhibition through dynamic, diverse, and daring platforms. Those platforms include a hands on experience through a custom component, a cafe, and a flexible runway space. Research shows that having a hands on experience when learning will help the user retain information in a more effective manner. The use of line, space, mix materials, display design, and color will enhance the user’s experience in this uniquely designed exhibition space.

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table des matières [table of contents]

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1 2 3 4 5 6

pg.7

project overview project overview why paris? why an exhibition? project goals

pg.17

research + programming phase overview case studies research question how to plan an exhibition space design theories

pg.31

schematic design phase overview concept diagrams sketches

pg.51

design development phase overview space planning floor plan ff&e selections

pg.65

custom feature schematic design custom component

pg.77

final design final floor plan renderings construction documents final presentation boards

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project overview project overview why paris? why an exhibition? project goals

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The project is entitled Musèe Tissus meaning: creating an experience that enhances the diverse utilizations of textiles through dynamic platforms. Musèe Tissus means “fabric museum” in French. The project will be an exhibition space that showcases how textiles function within the fashion industry (through the decades) with an unforgettable experience. The primary design is to create an experience through the form of an exhibition through dynamic, diverse, and daring platforms. These platforms are including but not limited to hands on experience that utilizes the senses. Research shows that having a hands on experience when learning will help the user retain information in a more efficient and effective manner. The uses of line, space, mix materials, display design, and color will enhance the user’s experience in this uniquely designed exhibition space.

project overview

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The project is located in the Paris, France. The city is divided into 20 arroindesments, or districts. They are arranged in a spiral the sine or river which is divided into two banks. Modus Art gallery, the location of the project is located on the right bank of the sine, in the heart of the 3rd arroindesmnets. This would be considered the “art/ fashion” district of Paris. There are multiple galleries, restaurants, parks, outdoor spaces, and shopping centers. Also on this side of the sine is the Lourve, Le Centre Pompidou, and the Galariè Perrotin. Modus Art Gallery is a metal frame and assembly group A-3. It is roughly 135,000 square feet distributed amongst 2 floors and a basement. The spaces to be included in this building are: the exhibition space, a rented runway, café, storage units, offices, coat check closets, reception/lobby, restrooms, vestibule, janitorial closets, elevator, stairs, mechanical room, security, dressing room, a control room, and a gift shop.


Below is a description of the major areas in the space: Exhibition Space: This exhibition space will house the main exhibit and two smaller changing exhibits. Rented Runway: The rented runway allows for local and upcoming designers to present their clothing line to the public. It allows for the designer to crate conversations amongst the community. Cafe: The cafe is a space where the community can come and gather together. The space also creates conversation amongst this community. Security: The security is useful for the fact that there are priceless items int the exhibition space. Security will have a set room with monitors, screens, and desks. However they will be walking around to make sure that no one touches the clothing items, or textiles.

The users of this space are residents of Paris, France (students, teachers, locals), tourists, and designers. The main question to ask is how each of these users will experience and use the space. The residents of Paris, France will use the space for a COMMUNITY GATHERING OPPORTUNITY, EDUCATIONAL PURPOSES, and SOCIAL GATHERINGS. Tourists will use the space for a COMMUNITY GATHERING OPPORTUNITY, EDUCATIONAL PURPOSES, and for VISITATION PURPOSES. Designers will use the space for COMMUNITY GATHERING OPPORTUNITY, EDUCATIONAL, and for PUBLICITY. This museum space provides a great opportunity for the users of the space to come together and talk about textiles, design, fashion in the past, present, and future.

Control Room: There will be two control rooms. The first control room is for exhibition space itself. With this the control room will be able to control all of the lights int he exhibition space, the music, temperature, etc. The second control room will be for the rented runway. With this the control room will be able to control the lights, music, temperature, mood lighting, and will be able to see what is going on in the runway space in case something were to happen. Gift Shop: Who doesn’t like to bring home a gift when going to a museum? The gift shop will be a space where the users will be able to purchase, t-shirts, mugs, pencils, pens, magnets, and other items to remember their time spent at the museum.

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why paris, france?

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The city of Paris has a uniquely diverse community, diverse people, multiple local attractions, and a creative environment that would be perfect for an exhibition space about fashion textiles. There is a general appreciation for fashion and museums in Paris that makes a unique story for this project. Not only are the interiors of these spaces special but the exterior and beyond (the gardens) adds value and stimulus to the daily lives of the Parisians.

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why an exhibition space?

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Renzo Piano, a famous Italian Architect said, “a museum is a place where one should loose one’s head.” This museum will help those appreciate where their clothes came from and going. Piano said it best, a museum is a place where you should relax and get lost in what you are looking at.

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project goals

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image To design a space that represents the concept of bringing the Parisian environment into an exhibition space.

goal #1

efficiency To design a space that is energetic, useful, and productive for all of the potential users of the space.

goal #2

safety + security To design a space that allows the potential users to feel safe and secure. The space is a large space, so giving the right exit and access points is crucial.

goal #3

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research + programming phase overview case studies research question how to plan an exhibition space design theories

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phase overview

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Why design a textile museum? Fashion is apart of our everyday life’s. Whether we wear designer brands or not, fashion is how we express ourselves. It is the first impression people see without even opening our mouths to speak. This project will showcase just how important textiles are to the everyday people. It will give people the opportunity to see just how important textiles through the couture fashion brands worn mostly around Paris, France. Renzo Piano, an Italian Architect said it perfectly; “a museum is a place where one should loose one’s head.” This project will have the opportunity to do just that. With the use architecture and structural elements, it will take the users of this space to another place. There are 3 main case studies that have been used for the project. The first one is The Broad Museum in Downtown Los Angeles. It is a contemporary art museum founded by Eli and Edith Broad. It was designed by Diller Scofidio + Renfro along with Gensler and approximately 120,000 square feet. The design of the building combines a public exhibition space and storage for the collections. The project used this case study for: the use of the space layout and the scale of the exhibition pieces. The Broad Museum houses the famous artwork of Jeff Koons. His larger than life sculptures contrasted with the white walls and space allows the user to be immersed in his artwork.

With this the television screens and the exhibitions themselves are seen at every angle and even enhanced on the ground. This project will take from this the entire experience the user goes through as soon as they walk into the building. The third case study is The Cooper Hewitt Museum: Smithsonian Design Museum in New York City. This museum is a design museum located in the Upper East Side of New York City. It houses collections that showcase more than 240 years of design aesthetics and creativity. This project used this case study for: inspiration for the exhibition display. During this phase it was important to research how to plan an exhibition space, and how to design a typical display case. The way in which a exhibition space is designed is just as crucial to what is being exhibited.

The second case study is The Museum of Film and Television Berlin in Germany. Housing 1,000 exhibits ranging from scripts to props and costumes, this museum depicts the historical and technological development of films in German history. This project used this case study for: the way in which it was designed. The exhibits are in a room where the walls are all black and the floor is completely glass.

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case studies

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the broad museum los angeles, california

The project used this case study for: the use of the space layout and the scale of the exhibition pieces. The Broad Museum houses the famous artwork of Jeff Koons. His larger than life sculptures contrasted with the white walls and space allows the user to be immersed in his artwork.

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the museum of film and television berlin This project used this case study for: the way in which it was designed. The exhibits are in a room where the walls are all black and the floor is completely glass. With this the television screens and the exhibitions themselves are seen at every angle and even enhanced on the ground. This project will take from this the entire experience the user goes through as soon as they walk into the building.

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cooper hewitt museum new york city

This museum is a design museum located in the Upper East Side of New York City. It houses collections that showcase more than 240 years of design aesthetics and creativity. This project used this case study for: inspiration for the exhibition display.

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research question

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what are the diverse ways to experience textiles through various dynamic platforms?

Ultimately I will designing a exhibition space for textiles and how history has impacted designers. In this exhibition the branding limits will be tested. I will be experimenting with light, signage, sound, platforms, and other elements along a “runway�. You as the user of the space will become the runway model as you are guided through a space like a fashion model is guided along. My project will be addressing textiles, fashion, and how the users that will come into the space react to the clothes, space, graphics, and surroundings. According to PowerHouseMuseum, an exhibition tells a story to a visitor. It appeals to people through their senses using, visual stimulus, sensations such as hearing, and words, and reading which requires the most effort through the mental processes. The physical design of an exhibition is strategically planned. The storyline informs the amount of space that will be required, the placement of objects, and the sequence in which visitors will move around the exhibition. Making sure that you have the proper amount of space allocated for each thing is also crucial, because telling the story is the most important part. Having strong visual impacts is important as well. With that being said, having a focal point or a visual cue that is impactful when the use of the space first walks in is crucial as well. When a user is walking into a space, what is the first thing they are going to see? Will the user be attracted enough to go into the exhibit and see what it is about. All of these questions are questions that need to be addressed once I start to develop this exhibition space. The location of this particular exhibit is in Paris, France in an abandoned yet industrial like art gallery. This serves as a contrast between the clothing and the space in which they are displayed. An exhibition space provides a location where different people from various backgrounds, cultures, and regions will come. Pairs, France is the central hub from fashion design to industrial design. While in Paris, France this summer I recognized that exhibition spaces are places were people gather and use as a meeting space. This is where people are able to come to before, during, or after work to socialize and see the latests fashions, artwork, and sculptures that Paris has to offer. Paris, France houses not only people that live in the city but also tourists. With that being said, making it not only unique but universal to every user that walks into the space is going to be very important as well. How will that be accomplished? Designing universally means having those visual cues, graphics, languages, and signs that people will understand. It is about understanding the different types of users that will be coming into the space and making sure that each user has the same experience. No matter what type of exhibit space it is, each exhibit wants to develop an experience and communicate a message through engaging and compelling interactions. 26


An exhibition space’s main purpose is to tell a story, using the senses of some kind: visual stimulus, words and reading, and sensation. You have to figure out what you are going to display before you design the exhibit itself. The storyline informs the amount of space required, the placement of objects, and the sequences in which visitors will move around the exhibition.

how to plan an exhibition space

The most important part of designing an exhibition is spatial planning. The first step is determining what you are going to display. After that you can then determine how you are going to display it. Will you need a free standing display or are they displayed on the wall. The third step is determining the flow of the exhibit: directed or undirected.

directed

undirected

In order to successfully design an exhibit you have to consider the physical relationship between the objects you are displaying. A few other things to think about: how you will divide the space, either horizontally or

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vertically. Think about whether you will use a symmetrical or asymmetrical layout. Think about making patterns, particularity if you have multiples of the same object. And think about contrast between forms and back drops. FOCAL POINTS Use strong visual impact to engage the visitor. When a visitor first walks into the exhibition space, the first question you should ask yourself is what are they going to see? Will it attract and draw them in? It is always important to create a hierarchy of the objects you intend to display so you can establish which objects to use a focal point. The color, texture and form of the objects need to be considered when making these choices LIGHTING The most important thing to know about lighting is that over-exposure of objects to high light levels can cause damage to those objects. Photographs, fabric, and newspaper clippings can fade in full light levels after months on display. The level of light is measured in lux. You can manage your exhibition lighting by: limiting the time the objects are exposed to high lux levels, using a dimmer system and light meter, reducing the amount of natural light by using blinds

or UV films applied directly to the windows. GROUPING + ALIGNMENT Grouping can be a very powerful way of concentrating the attention of the visitors, either through precision grouping or studied carelessness. Flat objects such as paintings, photographs, prints or drawings need to be hung at a comfortable viewing height. For adults, this is generally 5’ from for level, measured to the center of the objects. After setting this line, you can vary some of the smaller objects just above and above the line, with larger objects on the line. Another way is to align all of the objects at the top. Remember that differing horizon lines within these objects need to be taken into consideration, and directionally in the arrangement should aim to direct the visitor’s gaze. Balance is important to ensure a cohesive and effective presentation.

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design theories

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sensory branding + stimulation theory The stimulation theory states that certain environmental loads can heighten the sense depending on how the user of the space approaches the space. There are 4 arousal factors: novelty which answers the question if there is anything new in the environment, something we may have never seen before. The second being incongruity which answers the question if there will be features out of place. The third being complexity which answers the question will there be a variety of colors, textures, and platforms in the environment. Lastly, surprise, which is expecting the unexpected. These factors will also go congruent with the major senses; scent, sound, and texture. Sensory branding is a discipline that applies the use of techniques that uses the sensory stimuli such as scent, sound, and texture to develop strong brands that are more memorable when the user of the spaces walks into the desired space. Sound: What about the use of music in the environment? A slow, smooth beat is calming yet a fast clipped beat will increase energy levels. Scent: Associated with memory. Lavender reduces tension and could be used in the runway. Visual: Integration between kinesthetic and visual experience. These things can be accomplished by playing with lighting design, what you hear when you walk through the space, and maybe samples that you can feel .

mystery + complexity theory The mystery and complexity theory is evoking the emotion of the unexpected. The key concepts of this theory are coherence which answers the question of the space being visually organized or structured. The second concept is legibility which answers the question if the cues will be readable and manageable. The third concept is complexity which answers the question of the variety and diversity of objects. And the last concept is mystery which answers the question of the tease. How will the user of the space have successful unexpected experiences. People prefer spaces that contain a variety of elements and don’t reveal all of their information at once. This creates a sense of arousal and stimulus in the space as well.

behavioral theory The Behavioral Theory states that certain settings in a space can evoke specific patterns demonstrated by the users of the space. These design elements work together in order to facilitate certain behaviors. The different behavioral design instances are global, which is designing while thinking about the actual behavior you are trying to trigger. For me, this could ultimately designing the “runway” in a specific direction, eliminating the confusion of people not knowing where they are supposed to go. The second behavioral design element is goal objects which is creating situations that cause satisfactions amongst the users. I can apply this by offering sit down spaces throughout the space or instances where the users can maybe try on a jacket that was created. The third behavioral design element is constraints which is designing environmental aspects that restrict behavior. The last behavioral design element is directional-signage. These are the things that tell us where to go, or what to do. A study was done Alessandro Bollo and Luca Dal Pozzolo in their book “The Analysis of Visitor Behavior Inside the Museum”. With this they analyzed Time, attention, and the capacity to retain information and knowledge during a museum visit. They created models in which they charted out the different pathways a user could take and how long they could potentially stay there, while also calculating how many people would be there at a time as well. This is something that I will be charting in order to space out my objects and plan the entire route of the exhibit.

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schematic design phase overview concept diagrams sketches

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The schematic design process is the most important process for this project. Bubble diagrams, elevation and perspective sketches, and blocking diagrams are all apart of this process. Bubble diagrams are important to the process because they take a closer look at the adjacencies, sunlight, circulation paths, and views.

phase overview

Looking at these diagrams, an adjacency matrix it calls out the relationship between the spaces -- if the spaces need to be adjacent to one another, near one another, or not at all relevant to one another. When you look at the diagram you can see that the restrooms need to be in close proximity to all the spaces, but the storage units only need to be in close proximity to the runway and the exhibition space. Doing this matrix helps when doing space planning. A matrix criteria is used to call out the relationship between the spaces and whether they need natural light, special equipment, public access, plumbing, private access, etc. The next set of diagrams are how the typical user will go through the space. The last set of diagrams are for safety exits for the rooms. Sketching is a major part of this process because you are able to put your ideas down on paper. Whether it is a small sketch of a space or an entire sketch of a circulation plan, being able to briefly tell your idea without being on the computer is essential. The schematic phase is also the phase to refine some of the ideas you might have had in the beginning, to see what is practical. A lot of these ideas can stem from inspiration images or even mood boards

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LINE

SCALE

MATERIAL + TEXTURE

ELEGANCE

DIVERSITY

LIGHT

mood images 34


concept

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The concept for this project is taking the past, present, and future of Paris, France fashion and housing them under one roof. With the use of light, color, texture, line, and shape this project will highlight textiles in various dynamic and diverse platforms.

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diagrams

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ADJACENT

EXHIBITION SPACE

NEARBY NO-RELATION

RENTED RUNWAY CAFE STORAGE UNITS OFFICES COAT CHECK ROOM LOBBY | RECEPTION RESTROOMS VESTIBULE JANITORIAL CLOSET ELEVATOR STAIRS MECHANICAL ROOM SECURITY DRESSING ROOM CONTROL ROOM GIFT SHOP

adjacency matrix 38


EXHIBITION SPACE RENTED RUNWAY CAFE STORAGE UNITS OFFICES COAT CHECK ROOM LOBBY | RECEPTION RESTROOMS VESTIBULE JANITORIAL CLOSET ELEVATOR STAIRS MECHANICAL ROOM SECURITY DRESSING ROOM CONTROL ROOM GIFT SHOP

matrix criteria 39

SECURITY

VISUAL PRIVACY

PLUMBING

PRIVATE ACCESS

PUBLIC ACCESS

VISUAL REQ.

AUDIO REQ.

SPECIAL EQUIPMENT

STAFF USE

NATURAL LIGHT

NOT NEEDED

INTEGRATED TECH.

INDIFFERENT

ACOUSTICAL PRIVACY

NEEDED


enter

exit 4

ALL THREE USERS TOURIST

3 5

RESIDENTS DESIGNERS

I Office

D

E

B

Security

I

Coact Check

I

Elevator

A

A Exhibition #2

Exhibition #1

Cafe

B J

A

Elevator

A

A

G

Restroom

F

Reception | Lobby

Exhibition #4

J C H

Emergency Stair

Exhibition #3

Exhibition #5

Office

Restroom

Restroom

Seating

Gift Shop

FIRST FLOOR

A Balcony for Cafe

E E

Security

Janitorial

A A Elevator

E E

D

C B

D

C

B Back of House | Storage | Mechanical

Runway | Seating for Runway | Front Control Room

Coat Check

Restroom

Restroom

Seating

SECOND FLOOR

Office

Security

Coact Check

how a typical user will use the space

Elevator

Exhibition #2

Exhibition #1

Cafe

40 Elevator


Elevator

E E

D

C B

D

C

B Back of House | Storage | Mechanical

Runway | Seating for Runway | Front Control Room

Office

Coat Check

Security

Restroom

Restroom

Seating

Coact Check

Elevator

Exhibition #2

Exhibition #1

Cafe

Elevator

Restroom

Emergency Stair

Reception | Lobby

Exhibition #4

Exhibition #3

Exhibition #5

Office

Restroom

Restroom

Seating

Gift Shop

FIRST FLOOR

A Balcony for Cafe

Security

Janitorial

Restroom

Seating

A Elevator

Back of House | Storage | Mechanical

Runway | Seating for Runway | Front Control Room

Coat Check

Restroom

SECOND FLOOR

Office

Security

Coact Check

Elevator

Exhibition #2

emergency exit

Exhibition #1

Cafe

Elevator

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sketches

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4

design development phase overview space planning floor plan ff&e selections

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phase overview

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The design development phase is the phase where a lot of concrete decisions about the project will be made. Furniture and finishes are picked out, iterations of the floor plan is made, and the final stages of space planning is underway. This phase of this project took the most time because of the amount of iterations of the floor plan. The space is 135,000 square feet, 45,000 square feet per floor, and this project focused on two floors. Space planning for a small room is hard, but having to do it for 45,000 square feet with about 45 columns that are 20 feet apart is even harder. There are codes that you have to follow, you have to make sure that there are enough exits, and that there is enough room between the columns to meet ADA standards. In this phase, the project can start to be on the computer, however with this particular project I was still sketching and doing things by hand.

whom may or may not know your project. This thesis project started in Fall 2015 and ended in Spring 2016. If one is looking at it for that long, you can get lost in the project and need to take a step back. For this project it was essential to have the mentors and friends be able to say push your design in these areas, maybe make it more clear in this area, and explain it more here. Having those outside people to talk to really helped with the development of the project.

Looking at the schematic version of the floor plan, there were a lot of things that were changed. The main layout of the exhibition spaces were the same, however, some walls in the other spaces were rearranged, spaces were condescend, and furniture was added. The elevations and the sections stayed the same, however, there were some other things that were added as well. Picking out the furniture and finish selections is the fun part of this phase. This is where the creativity of the designer really comes out. Finishes such as marble flooring, faux tin ceiling tiles, brick walls, and white subway tiles all played a major role in this project. Furniture such as industrial lighting pendants, bubble chairs, the “one chair�, and museum benches took this space to a different level. Design development is also the stage to get feedback from peers, teachers, staff, and others

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space planning

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schematic floor plans

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Elevation 1 - d 2

A101

A101

1 Elevation 1 - a

Elevation 1 - d

UP

2

UP

4 A101

A101

A101

1 Elevation 1 - a

UP

UP

4 A101

UP

1

Level 1 1/16" = 1'-0"

UP

1

Level 1 1/16" = 1'-0"

A101 DN

1 Elevation 1 - a

Elevation 2 - a

DN

3

A101 DN

1 Elevation 1 - a

A101

DN

2

Elevation 2 - a

DN

3

A101

Level 2 1/16" = 1'-0" DN

2

Level 2 1/16" = 1'-0"

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ff&e selections

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Marble Flooring: Herringbone Pattern

Thomas Edison Bulb Pendant

Konstantin Grcic “Chair One”

Folding Bistro Table

LIMN Couch

White Subway Tile

Large Industrial Pendant

Modern Bar Stools

Brown Brick Walls

Bubble Chair

Tuxedo Museum Bench

Faux Tin Ceiling Tiles

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custom feature schematic designs custom component

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schematic designs

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custom component

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The final design for the custom component is a circular glass casing that holds an individual textile. The textile is secured to the metal pole while the pole is secured the ground. There is a LED circular light around the pole to add emphasis to the textiles themselves without damaging the textile.


FRONT VIEW

SIDE VIEW

PLAN VIEW

SECTION CUT

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6

final design final floor plan renderings construction documents final presentation boards

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office

exhibition space #2

elev.

exhibition space #1 ELEV 1

exhibition space #3

exhibition space #4

restroom

UP

stairs UP

1

Level 1 1/16" = 1'-0"

1

Level 1 1/16" = 1'-0"

FIRST FLOOR PLAN

final floor plans

elev.

control room + dressing room + mechanical room

DN

stairs DN

2

65

2

SECOND FLOOR PLAN Level 2 1/16" = 1'-0"

Level 2 1/16" = 1'-0"


security

coat check small window opening in wall

storage

UP

UP

seating

small window opening in wall

seating

UP

cafe UP

lobby + reception seating seating

seating

seating

gift shop

exhibition space #5

seating m.restroom

w.restroom

seating

� N

seating

cafe

ELEV 2

DN

DN

DN

DN

security ELEV 3

janitorial

runway

seating small window opening in wall

seating

restroom

small window opening in wall

coat check

1

seating

�

SC

restroom

N

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the past |

exhibition renderings

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This exhibition will show on how historical events transformed how fashion designers in Paris, France such as Dior, CoCo Chanel, Yves Saint Laurent, and Chloe designed their clothes. History impacts the future, and it is the same with fashion design. In 1923, the U.S. Attorney General made it legal for women to wear trousers in the workplace. With that, Chanel was the first fashion house to design a pants suite for women to wear in the office. After fashion houses started to decline by World War II, Dior re-establishes Paris as the fashion center of the world. With this came the tight waist, billowing skirts, and more feminine like features. Then Dior started making more ready wear and practical fashions for the everyday people. The way in which we dress is crucial to our social interactions. It defines us as humans and is very important to our everyday lives. Alongside the informational panels will be mannequins that display outfits from a specific time period from a particular designer. The user of the space will also be able to touch the fabric (with custom gloves) to get a more tangible experience.


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exhibition rendering #2 with a view of the geometric 3D forms

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exhibition rendering #3 with a view the entrance

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the present |

cafe renderings

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The cafe pays homage to what fashion is now in the present. This community space allows for all the potential users to come together and experience one another. Looking at other people’s sense of style will create conversations amongst the users and ultimately a safe space is formed where ideas can be shared. Pictures of current fashion shows and models hang on the wall to add to inspiration and stimulate the mind. As part of the experience, users will be able to access the second floor of the cafe through a spiral stair located in the middle of the space. Surrounding the stair is a sheer acoustical fabric that creates a more dynamic view in the cafe.


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cafe rendering #2 with a view of the food display cases

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cafe rendering #3 with a view of the upstairs

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the future |

runway renderings

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The runway space in the museum will be used for up and and coming designers to show the world their designers. This space is placed upstairs so that it is a more intimate part of the overall experience. A feature within the runway are the glowing spheres. These spheres glow a different color or material depending on what the designer was inspired by in the making of their clothes. This exhibition space is different in a sense that it makes the community as part of the experience as possible. Allowing future designers to rent out this runway space gives them the opportunity to showcase what the future of textiles and fashion can be.


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runway rendering of pink tinted lighting

runway rendering of blue tinted lighting

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runway rendering of pattern tinted lighting

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construction documents

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These construction documents were done in the Revit Program. Construction Documents include: Reflected Ceiling Plan, Finish Schedule and Plan, Sections, and Elevations.


Reflected Ceiling Plan Key Downlight Recessed Copper Light: Incandescent_4550

Industrial Caravaggio Pendant Light

Glowing Light Around Column [glows different colors]

LED Round Lighting

Thomas Edison Bulb Pendant_732

Classic Globe Pendant [2�diameter]

Semi Glowing Light Strips

reflected ceiling plan 80


finish plan + finish schedule 81


sections + elevations 82


final presentation boards

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presentation board #1

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presentation board #2

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presentation board #3

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presentation board #4

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m e r c i .

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