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周雅涵
C H O U , YA - H A N
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Experience
Participation
2015Social Enterprise Insights Design Intern 2015Open HCI General Affair 2014-2015 Taiwan Tech Digital Fabrication Lab Teaching Assistant 2014 Taiwan Tech Graduation Exhibition Exhibition Design Leader 2013 Taiwan Tech Design Week Exhibition Design Leader 2012 “Maskless Justice” Drama Sets Designer 2011 -2012 Taiwan Tech Dessert Club President
2014 “Thinking through Making” Design Workshop 2013 Social Innovation Lab- Ri Xing Type Foundry Design Workshop 2013 Scholarship Program of Overseas Study in Art and Design Workshop 2012 City Yeast - Worldwide Promo Workshop
Award 2013 Taiwan Tech Creative Entrepreneurship Competition Bronze 2013 Taiwan Tech Installation Art Competition Nominated 2010 National Student Art Competition Nominated
Education
ABOUT DESIGN
2014Master of Industrial and Commercial Design National Taiwan University of Science and Technology, Taipei 2010-2014 Bachelor of Industrial and Commercial Design National Taiwan University of Science and Technology, Taipei
Breath and design I remember a teacher once talk that: There usually are two reactions when people meet a good design: One is breathtaking, the other is feeling the breath of design and breath together. First one seems very charming, but maybe after time it would out of mind. The second one is that sometimes people would forget it, but once they feel it exist, it would so nature as it should be. The more you see and touch, the more you like. The latter kind of design is what I am seeking for. I hope what design bring to people is not distance, but warm and touched heart.
ABOUT CARE Skills
Rhinoceros Keyshot ProE Cinema 4D
I love pure aesthetics and the joy design bring to us. But when every time a issue occurred, such as social and environment, I will start to think: What can I do as a designer? Therefore, I try to see design in a wider view. What design absorbed and influenced? Why this design should be here? This kinds of questions is what I would ask when doing projects. I hope though this self-check process, can provide better designs and experiences to people, meanwhile is friendly to people and the world. I have wide interests in design, such as product, graphic, digital, to exhibition. I think even they have different out come. The core value is the same: Care about people. For me, I am interest in Cradle to Cradle design, Social Innovation with design and how to express culture in design.
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ABOUT ME ABOUT DESIGN ABOUT CARE
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2011-2014 PRODUCT DESIGN
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Sound Monster
2014 Graguation Design Works
BRILLUM TAPE
2013 Taiwan Tech Creative Campus Entrepreneurship Competition
GUESS WHAT LAMP
2013 The Designof Intelligent Electronic Systems
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Season Herbs
2012 Herbal tea bag presentation
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GO OUT AND HAVE BREAKFAST!
2012 Tablewares desin for Jinguashi, Taiwan
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MENU
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NOT ONLY PRODUCTS PUPPY ON STREET
2014 Interaction Design
APARTMENT PLANTING COOPERATION SYSTEM
2013 Scholarship Program of Overseas Study in Art and Design Workshop project
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EXHIBITION DESIGN 2013 TTDW WHO CARES TOMRROW?
2013 Taiwan Tech Design Week
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PRODUCT DESIGN 01//
SOUND
MONSTER
02//
SEASON
HERBAL
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GO
AND
04//
GUESS
05//
BRILLUM
OUT
W H AT
H AV E
B R E A K FA S T !
LAMP
TA P E
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01
S o u n d Mo n s te r
聲 x 練習 2014 Graguation Design Works Design by Ya-Han Chou / Chia-Ying Tsai
“S
ound Monster” is a new type of toy that designs for recognizing sound. It is designed specifically to address the needs of children with developmental delay though it appeals to children of all ages. In respect of mental and physical development, developmental delay children have more difficulties than normal ones. Besides, public are unfamiliar and have stereotype to appliance for special kids. We redefine recognition training toy for special kids, which featuring a modern design aesthetic and educational meaning. The primary function is to identify concepts of sound, by turning concepts of sound into tangible objects. Moreover, it includes sensory issues and fine motor skills. “Sound Monster” accompanies children as they grow up.
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DESIGN PROCESS Researching: education environment and target audience. Identifying purpose and objectives Identifying Design principles Design developing and making process Final Design Present Design Testing
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01 Soun d
M on st er
Background research According to the UN World Health Organization (WHO) reported, the incidence of child developmental delays(DD) was 6~8%, which means that there is a child may have a developmental delays within every 12 children . These children’s development of mental and physical more slowly than ordinary children. They can enter the early intervention and education institutions, where provide early intervention and education programs for preschool aged 3 to 6, to help them link the general school curriculum. Through education and training, children with DD are possible to approach or as the general level , even if their ability to be limited, it would be help to make progress and to maintain a certain standard.
Researching: education environment and target audience. Finding Features and Problems 10
Education environment My design partner and I observant and interact in a early intervention and education institution,where at New Taipei city, Taiwan, for about one year. We found the education model has following features: 1. Picture cards and the sound devices which can record voices and play are in common use as teaching aids. 2. The tasks for kids most be simplification. 3. Add games and stories to encourage learning. 4. Add multi-stimulations:visual, aural and Tactile as feedbacks. 5. Most of leaning rely on teachers.
What about sound We found that when a teachers tell kids to “voice down”, rare of them would understand the meaning and actually practice, this kind of abstract concept is hard to both teach and learn. Although there are many books or toys that are teaching specific sounds, such as dogs barking or phone’s ring, children with DD still hard to understand relative concept, louder or faster for instance, and rare toys are focus on these basic sound concept recognition. Theses findings make us curious whether there would be possible to make it easier learning concepts like this with a set of toys.
6. The abstract concept is hard to both teach and learn.
Identifying purpose and objectives
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01 Sound
M on st er
Visible and Touchable Sounds
“Training physical”
“Unique, but not special.”
In aspect of Cognitive, it is easier to learn new concepts with concepts that already known. We decide to use the concepts of substance to represent the concepts of sounds.
In aspect of physical, it hope to develop hand training basic motor skills, through playing toys to stimulate the hand muscles, and then be able to apply these actions to self-care skills.
Many design of aids for special group is too special and make users to feel different with others and feel inferior. We want to make a Unique design, but do not want to highlight the special nature of the groups. With the ability of child with DD as a starting point, if they can use the product, than other children must also can. Who also in the hope it can break the so-called “general” and “special” barriers.
Identifying Design principles
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『聲x練習』聲音認知玩具組 為一套四組的聲音玩具:長短/大小/快慢/聽音色 可替換各式把手,把手俱具生物頭尾的意象,塑 造成聲音怪獸的形象,搭配故事及不同玩法,讓 孩童可以在玩樂中學習,可以是玩具也是教具。
//擬開發產品研究: 使用者經驗設計、使用操作流程
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01 Sound
M on st er
LONG OR SHORT? The form is inspired by Taiwan’s transitional music toy “guahu”, which has the same principles with Guiro, playing by rubbing a stick along the toothing part to produce a frog-like sound. connect different amounts of blocks to combine a longer block set and a shorter block set. That is, more block connected, longer sound could continued. Children can compare the the length of blocks set and sounds at the same time. Final Design Present
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BIG OR SMALL? The form is inspired by maracas, but in a form of donuts for easy grabbing. Shaking the bigger one will sounds louder, and smaller one sounds quitter. In addition, it can attach handle components to rolling, training coordination of hand.
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01 Sound
M on st er
FAST OR SLOW? Also inspired by Guiro, it has notches inside the tube, making sound through pulling the handle up and down. There are pinwheel connect to the pulling line as a visual feedback. The faster sound goes the faster the pinwheel span.
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SAME OR DIFFERENT? We provide several material as a sound tube, each one can pair with the other. Put them in to the hole of a U shape body, shake it left and right will making sound because of hitting by a ball inside U body. Repeat this action until find out the same sounds.
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01 Sound
M on st er PACKAGE DESIGN Using laser-cut cardboard as main material and structure, every parts of the toys can be fit into their respective position, easy storage and carrying.
HANDLES As consulting with physiotherapists, it proof that different shape of the handle could stimulate different muscle of hands, it good for hand development. We also provide a handle with velcro, which can tight on hand, let child with lower hand abilities can also play the set of toy.
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Design Testing
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BRILLUM TAPE 2013 National Taiwan University of Science and Technology Fourth Creative Campus Entrepreneurship Competition Ya-Han Chou /Chia-Ying Tsai / Yi-Xuan Lu / Chi-Hua Lin /Wen-Wei Zhang
T
he Light Brick technology, which patented by The Graduate Institute of Color and Illumination Technology, can collect and conduct light at the same time. The surface of Light Brick can increase the amount of light of collection and the structure inside can conduct them toward one direction. There are wide potential applicabilities. With the form of tape that people fa miliar with, to introduce a unfamiliar new product. There are two parts in BRILLUM TAPE: tape and light shade. The tape is storage in the light shade. To use the product, pulls out a section of tape and attaches it at where the light resource is, the light will conduct and glowing through the light shade. It is easy to use and install just like normal wall lamp.
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DESIGN PROCESS Patented Technology Researching: Identifying purpose and objectives Identifying Design principles Final Design Present
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04
BRILLUM TAPE
光傳導專利技術
Patented Technology Research
光線入射
1.集光
2.導光
3.放光
稜鏡陣列及其耦合接頭
Patented Technology Researching:
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出光
光磚
The optical conducting technology is a system that can conduct the path and direction of light by changing the angle of medium. The process with three parts: collection, conduction, and emission. In this project we use The Light Brick technology, which patented by The Graduate Institute of Color and Illumination Technology, can collect and conduct light at the same time. The surface of Light Brick can increase the amount of light of collection and the structure inside can conduct them toward one direction. There are wide potential applicabilities.
Key value With this patented technology, the imagination of light will change from “create” light for a dark room, to “conduct” light that already exist toward the needed places. There is no consumption of energy conversion issues in this process of conduction and don’t rely on any extra energy to create light. Beside, the brightness of light will relate to where it came from, that is, if the original light source is powerful, where Light Brick conducts to would be bright; if the original source is dim, there would only have a faint glow.
Identifying purpose and objectives
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06
The Idea of
"Secondhand Light" The typical idea of light that we use to have is: “the room is dark? just buy a lamp! “ From the age of candle flame to modern electric light, people are use to “create” light. However, there are a lots of light resources have been around in the living surroundings, such as inexhaustible sunlight and over-supplying city light. What if these already exist and bottomless resources can be controlled and reused in our life? Therefore, we raise the idea of “Secondhand Light”, applying excess light into new usage.
Design principles With the optical conducting technology and the idea of “Secondhand Light”, we hope to design a product, which can apply in general house. Instead of a complicate system utilizes in whole buildings, it is a low-cost home light that can be easy accessed by everyone. The lights conducting from the excess light inside or outside the house, can make local lighting use and adjust the position of both input and output by users.
Identifying Design principles
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BRILLUM TAPE To bring the technology closer to real life, we focus on home lighting, and applying the it in the way of creating the highest feasibility in short time, and the biggest benefits of Patent Commercialization. With the form of tape that people fa miliar with, to introduce a unfamiliar new product. There are two parts in BRILLUM TAPE: tape and light shade. The tape is storage in the light shade. To use the product, pulls out a section of tape and attaches it at where the light resource is, the light will conduct and glowing through the light shade. It is easy to use and install just like normal wall lamp.
Final Design Present
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04
BRILLUM TAPE
The installation and application of BRILLUM TAPE
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反光鏡
集光膠帶體
Led燈
太陽能板 及蓄電池
Mechanical Design There are two parts in BRILLUM TAPE: tape and light shade. We reform the original patented brick into smaller units, than form a tape shape. The type is a strip consisted of small Light Bricks units, which can collecting can conducting light, and the fibre-optical, which increase the efficient of conducting light. The tape
surface can collect and conduct simultaneously, the light gather in the lamp and come out with the reflecting of illuminated mirror. Meanwhile, to extend the usability, there is solar accumulator which storage energy with the gathering light, when the light resource is not stable, the lamp still can be use with the LED and a storage battery.
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GUESS WHAT LAMP 2013 The Designof Intelligent Electronic Systems Designer: Ya-Han Chou / Wen-Wei Zhang / Engineer: i-Hong Lin / Zheng-Ru Tsai /
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e develop a lamp in as typical lamp form but also with a space inside where object can put into. With the digital color sensor, the lamp would detect the main color of the object than the light will shift into the detected color, meanwhile user can see a shadow of the object out of the lamp. It is like a guessing game that user can only see the outline and the color of an object. Users can decide and change the color depend on the object. Also, the lamp provide a new way of displaying, and interacting with users.
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DESIGN PROCESS IIdea developing Identifying purpose and objectives Mechanical design Making process Final Design Present and Testing
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05
GUESS WHAT LAMP
Idea Developing The idea start from the relationship between people and objects. Every one have some objects that they love or feel it represent their personalities. The objects people used is also a expression of users themselves. Therefore, we would like to come out with a product that can be define by the different users and create interesting interact with them. We conclude with three main key words: Personalize, Interesting, Life. Personalize is for user to express themselves, interesting is for the interaction between people and product, and life is for a common product in our daily life. We decide to design a interacting lamp with the digital technology and the ideas of people and objects.
IIdea developing
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"The relationship between people and objects."
GUESS WHAT LAMP We develop a lamp in as typical lamp form but also with a space inside where object can put into. With the digital color sensor, the lamp would detect the main color of the object than the light will shift into the detected color, meanwhile user can see a shadow of the object out of the lamp. It is like a guessing game that user can only see the outline and the color of an object. Users can decide and change the color depend on the object. Also, the lamp provide a new way of displaying, and interacting with users.
dentifying purpose and objectives
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GUESS WHAT LAMP
Extract colors and outline from an object
Expressing different personality
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Display personal objects Create your own colors
A trigger to interact and discuss with others
Mechanical Design
Infinite outcomes to fit in different scenario
1. A mode of RGB sensor to detect the color of objects. 2. Transmit the data into Arduino 3. Analyze the color data. 4. Transmit signals to change the color of LED light 5. Glowing the same color with the object.
Mechanical design
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GUESS WHAT LAMP
Making process
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Final Design Present and Testing 35
02
Season Herbs 禮
草
綱
目
2012 Herb Industrial Inovation Project in Herb Alley, Taipei,Taiwan Herbal tea bag presentation Design by Ya-Han Chou / Jing He
H
erb Alley is a distinguish culture spot in Taipei, Taiwan. The culture of China herb is profound but guaduately unfamiliar for people. We exploring how to introduce this culture into modern life. For the modern people with fast pace lifestyle, but also emphasize the important of health, we decide to focus on the herbal tea bags design , which can be done with just pouring hot water. Also, we would design the package and a tumbler as a presentation, though the experience of gifting and using, make it easy exposing to the herb culture.
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DESIGN PROCESS Researching: Herb Industrial and target audience. Identifying purpose and objectives Design developing Design details and experiences Final Design Present
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02 Season Herbs
Background research Next to the Long Shan Temple in Wanhua, Taipei, there is a small alley with a length of less than 50 meters. This alley is full of door to door herbal shops. Each store is full with sacks of dried herbs, or filled with baskets of fresh green Herbs. The piled-up medical herbs contain 300 to 400 different kinds of spices. This alley is known as the “Herb Alley� About one to two hundred years ago, rickshaws were used to carry herbs and gathered around the Long Shan temple. when people felt ill or painful, they most likely relied on the word-of-mouth herbal recipes or went to the temple to ask for medical swab, pick up then boil the herbs based on the swab they received. Until 1981, the government medicine unit banned the swab from the temples; the lively market gradually faded.
Researching: Herb Industrial and target audience.
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Herb industrial situations the herb industrial is a Sunset industrial in Taiwan, but there are still some new products and service appear for connecting with the changing market.
Sunset industrial
Make way for the new
1. replace by western medicine 2. falling sales 3. children of the shops might not to inherit
1. sale rare herbs 2. herbal tea bag packages 3. provide plant for traditional events 4. variety of Herb tea drinks
We found that main customers of Herb Alley is elder Taiwanese and tourists. Most of tourists would only buy Green Herb tea while the elder Taiwanese would actually buy some Herbs for health. The younger Taiwanese rare consuming and using herbs. Since the knowledge of the herbal medicine is very complex, the fast thinking store owners packed the already made herbal tea bag to sell along with its composition, efficacy, and user instructions... etc.
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02 Season Herbs
Identifying purpose and objectives
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Target Audienceďźš
Design direction:
We hope to introduce this profound culture to the modern people who live without the knowledge of traditional and local herbs, to find if, with good design products, there are ways to make people accept and embrace the Taiwanese herb culture for the first touch.
Through redesign the herb products and expanding of herb knowledge, the industrial of herb-selling area in Wanhua, Taipei and other cities could continue and increase . Attracting people with creative products, making the "herb experience" become one part of life, increasing the knowledge and interesting in Taiwanese herb culture.
Why don't people use herbs? Original way to drink herbs at home is complicate. First, following a right recipe and buying the ingredients. Then, boil the herbs with several steps. For the modern people with fast pace lifestyle, they rather chose the herb tea in coffee shop which from western world.
Herbs
Become parts of modern life
Healthy Diet People Season
Herbal Tea Bag Project
Buying the fresh or dry herb ingredients.
Boiling the herbs with several steps.
Take in the right season and right body conditions
For the modern people with fast pace lifestyle, but also emphasize the important of health, we decide to focus on the herbal tea bags, which can be done with just pouring hot water. Also, we would design the package and a tumbler as a presentation, though the experience of gifting and using, make it easy exposing to the herb culture.
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Design developing Sketches of pakage and tumbler ideas
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Herbal Tea Bag Presentation Tea bag design Tea bag package design Tunbler design Presentation topic : Spring Experience
Design details and experiences
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02 Season Herbs
Herbal tea bag design
Herbal tea bag package design
Tea bag is in a package of leaf shape, which is the main herb in the tea bag. Tearing the leaf to release tea bag, the leaf package can also be a decorator.
The tea bag is not put in a normal gift box. We design a form of Herbs book, tea bags attach in the book. People can get the knowledge when taking out tea bags. There four season themes: spring, summer, falls and winter. Each season has 3 selected herbal tea, which are suitable for the right season.
Tea 6me great
throw planet nutri6on
process 44
After life of tea bag When the tea bag is used up, it can be fertilizer for plant. The package is also can be break down with nature, to glow new herbs. Lives never end.
春
夏
秋
冬
溫
熱
涼
寒
(按照青草藥生長季節分類)
(依照藥性分成四性,應以個人身體狀況決定藥種) ex:涼寒藥 中暑, 散熱, 解毒用途 溫熱藥 四肢冰冷, 散寒....
KNOWLEDGE
Tumbler design To approach the hobbit of modern people, we design a tumbler as the cup of presentation. People can carry it out with the herbal tea. The lid is for herbal tea to arose the flavor and there are also a storage space for used tea bag inside the lid. The shape of tumbler is inspire form traditional cup for Chinese medicine.
STRENGTH
PLANT
Experience User will expose to the herb knowledge they rare kwon before, get stronger after taking the healthy herbal tea, and experience the circle of ecosystem and herbal cultures. Bring the old wise knowledge into modern life with the presentation.
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02 Season Herbs
Final Design Present
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GO OUT AND H AV E B R E A K FA S T ! 2012 Tablewares desin for Jinguashi, Taiwan Design by Ya-Han Chou / Wen-Wei Zhang
“G
o Out and Have Breakfast� is a portable breakfast box design for Jinguashi. We exploring how to translation local culture in to a product or experience. The breakfast box and the tableware would embody the lifestyle, landscape of Jinguashi, to make visitors experience these beauties when enjoy the local meals.
DESIGN PROCESS Background Researching Identifying Key words Identifying Design principles Design developing and making process Final Design Present
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03
Go Out and Have Breakfast !
field research Nestled against the mountains and hemmed in by the sea are the village of Jinguashi, with drizzle and fog wrapped it. The village was mining centres during the the period of Japanese rule. Now, it is just a tranquil mountain villages, although visitors can still get a glimpse of prosperous old days. Jinguashi is a place for slowly wandering and savoring. The relationship of human and environment in here is not against, but Coexistence in a interesting balance. Local features: -Stonewall with shape of “人” The most unique feature but common in Jinguashi, it is for windproof and draining off water. -Black linoleum cloth roof Because of the rainy climate, most residents would spread linoleum cloth and tar over the roof for waterproof. Background Researching
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KEYWORDS
Hidden gold
Mountains and Rocks
Casual and Relaxed
Low profile but still shine, just like Jinguashi. Sometimes a glimpse of golden shine in a stone would be more attractive than a gold block, as it inspiring more imaginations.
Mountains makes people feel safety and relaxed. Rocks reveals the humble lifestyle in Jinguashi, and echoes the real nature though the tactile sensations.
Don’t need to bother with extra chore, just enjoy. We hope to focus on the fundamental needs of eating a meal. People would not disturb by too fancy design but have a good experience.
Harmonious In Jinguashi there are no lack of the examples of the harmonious and balance between people and nature. They inspires us and will influence the food we chose, the way to cook and also tablewares design. The principle is : Simplifying, and true to nature.
Identifying Key words
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03
Go Out and Have Breakfast !
Design principles
Scenarios
With the main idea of “harmony with nature�, we decide to focus on
"Let’s Go Out and Have Breakfast !"
the meal as a first step and than design tableware according to the food. When we came to the menu, it naturally from the local food ingredients and snacks. We hope to design meal experience that is for Jinguashi.
Identifying Design principles
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We set the meal time at the beautiful misty morning. Rather than eating inside of the small house and hostel, go out and eat with the view is a better experience. Be surrounding with the mountain and sea, enjoy the local tasty food.
MENU
Materials
Tranditional local food :
-Plain white pottery Presents calm atmosphere, giving a sense of security free. -Plain black pottery Echoes Jinguashi linoleum cloth roof, with the layers of the dark.
- - - -
Grilled horse mackerel Congee Tea algae, carrageen moss salad Baked sweet potatoes
- Rice crackers
-Trema wood Uses Jinguashi native wood, to create a natural atmosphere. -Gold lacquer Uses only in details, to create effect of hidden gold.
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Design developing and making process
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Final Design Present
“harmony with nature� The shape of the box is according to what inside it. "circle and rectangle"
layer 1 The meal box for carrying. Use Trema wood to
Congee and Baked sweet potatoes
create a natural atmosphere.
layer 2 Lemon and Grilled horse mackerel Put down two handles than the layers of box can be separate. The cover is higher than
layer 3
the edge wall, in order to remind people to take out the tablewares.
algae, carrageen moss salad
Pice crackers and Tea
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03
Go Out and Have Breakfast !
arcs / thickness
Hidden gold
Not much decorations, these character is presented in every
Every ring under tablewares is paint with gentle gold, to
tableware.
present the concept of hidden gold.
Details There are little nature cave at the bowl and plate, spoon or chopstick and rely on. Tablewares decorate with the pattern of Stonewall, to add textural and also a sigh to put right position of hands. When user eating the meal would find out it’s full of design details of care and friendly.
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NOT ONLY PRODUCT 06//PUPPY
ON
STREET
0 7/ /A PA R T M E N T PLANTING C O O P E R AT I O N SYSTEM 59
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PUPPY ON STREET 2014 Interaction Design Design by Ya-Han Chou / Ning-Ann Tsai / Ping-Chen Wu
P
uppy On Street is a interactive game on street, people can see a real stray dogs and play with them. With small donations people could interact and know dogs from the shelter, if they are willing to adopt the dog, they can directly ask the shelter. It real connect the people and shelter’s dog and wish to attractive more people. Our team integrates the informations from animal shelter and public, arises discussion and promotes adopting. On the other hand, as a advertising channel with the dog food company, to maintain the platform and multiple the content of interactive game. Finally, the donations will return to shelters.
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DESIGN PROCESS Backgroud Researching Identifying purpose and objectives Design developing Final Design Present Interface Design
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Backgroud Research The issue of stray dogs is getting more awareness in Taiwan, but there are still 80 thousand of stray dogs per years. We went to visit the two shelter in Taipei, Taipei city Animal protection Office and New Taipei city Animal Shelter, to understand the situation of stray dogs and how people deal with this issue. We hope to find out how can we make more people would like to adopt instead of buying.
Backgroud Researching
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We analyze the process of animal shelter's service, and we found that animal shelter is hard to expose since the shelter are mostly out of urban, and the provided information are unclear. We decide to create more touch point between people and shelter as our cut-in point.
Identifying purpose and objectives 63
Design principle We collected the way people use to promote adopting, and found that people tend to telling a sad story, and trying to arose sympathy. However, it is not attractive to most people and even would make stray dogs connect with negative images. We want to change this kind of impress, and try to make adopting more positive and interesting.
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“Turned negative image to positive image�
Design developing
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06
PUPPY ON STREET
Puppy On Street Puppy On Street is a interactive game on street, people can see a real stray dogs and play with them. With small donations people could interact and know dogs from the shelter, if they are willing to adopt the dog, they can directly ask the shelter. It real connect the people and shelter’s dog and wish to attractive more people. Our team integrates the informations from animal shelter and public, arises discussion and promotes adopting. On the other hand, as a advertising channel with the dog food company, to maintain the platform and multiple the content of interactive game. Finally, the donations will return to shelters.
Final Design Present
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Video Took films with dogs from cooperation shelter. Not only shooting the main action the game needed, but adding every dog’s character and hobbit to make people know who they are.
Interaction Puppy on Street just like a pet game people used to play with other device, but with a real dog in shelter. People can calling, feeding, petting them with also some tasks to solve, and feel happy from interact.
Donations Puppy on Street provide a access to donate, people can donate charge to feed dog or doing special interact. Our team will turn the money into food and accessories and donate them to the shelter of the the dog in films.
Advertising Puppy on Street cooperation with Dog food company, we provide a new advertising channel, it will introduce the product in the game, and it help to increasing company images.
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Interface Design
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APARTMENT PLANTING COOPERATION SYSTEM 2013 Ministry of Education Scholarship Program of Overseas Study in Art and Design Workshop project Design by Ya-Han Chou
I
would like to bring up an idea of a project, which suggest a new living style that can join people and work together to have a better living environment. It called Apartment Planting Cooperation System. This project provides a new theme apartment, to let residents PLANT VEGETABLES with each other, through cooperation to get nearing self-sufficient community. The residents could use the planting device system to make planting more easily and efficiency since the system is using by everybody. If growing vegetables are difficult by one person, with another, it’ll works.
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DESIGN PROCESS Idea development Identifying purpose and objectives System design Hardware design Activities design Feasicility
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ISSUES Nowadays everything goes faster and faster, such as urban apartment or condominium, a lot of people live together but don’t know each other. They might don’t have time, or no reason to interact with each other. The “community” used to refer to people connect together with lands, but now people prefer to meet the “community” in a virtual world than the next door neighbors. This phenomena create some benefits but also problems. What can we do to re-create the value of the “local community”?
Idea development
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We all like to living in a better environment, but it is hard to come true with one person. I found that a good value in traditional community is helping and cooperating with each others. With the same goal to achieve, the sense of belong to local would be aroused, than it will be easier to open a real interaction with others.
“ Upper floor’s plant create a beautiful window view. We will have better life with cooperations. ”
I would like to bring up an idea of a project, which suggest a new living style that can join people and work together to have a better living environment. This project provides a new theme apartment, to let residents PLANT VEGETABLES with each other, through cooperation to get nearing selfsufficient community.
Process Identifying purpose and objectives
1.Resident setting goal together, and divide the seed work with volunteer. 2.Cooperation depend on the properties of vegetables and willings.
3.Hardware and software construction 4.Harvest the result, holding series of activities.
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Apartment Planting Cooperation System
System design The are multiple modes of planting system apply for different need of urban people, residents can chose the proper mode and plant depend on their time and abilities. Following are some example of the system: For the choices of location: adoptable field, private balcony, open balcony, public space. For the choices of cooperation: a person, a group, all resident For the choices of vegetables: There are many kinds of plant and some of them are easier. Hardwares, such as pots system, depend on the properties of vegetables they chosen.
System design Hardware design
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Hardware Installation
Open Balcony Use the space between balcony and balcony, where used to be a unused place, to make neighbors can plant together with a easier taking vegetables.
Public Space Chose a public space such as the wall of apartment, install system devices to grow climbing vegetables like beans. In this mode, all residents can engage in growing and maintaining, to co-create a beautiful view of every windows. Adoptable Field For those who are really keen on growing vegetables, they can chose adopt a field.This is more free than other choices, and can grow vegetables with higher skills. 75
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Apartment Planting Cooperation System
Activities The resident can plant together and exchange the vegetables or fruits they grow, learning parts of self-sufficient. By the side, depend on what season most food harvest they could have a big dinner party, to get together even cook together and share.
HARVEST FESTIVAL Great Feast Farmer Market
BUSSINESS MODEL Self-sufficiency Sale To Those Who Dont Plant
Activities design
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If the events doing well, they can even hold a big party and invite not only residents, to charge reasonable fee for planting foundations. In addition, they can hold a small city farmer market, to run a little business.
Feasibility The project is suit for the apartments around the urban area. Because the hardware system can be attach on the original building, it is no need to build a new apartment. This part will cooperation with government or organizations who are aimed at promoting self-sufficient. The professional consultant team will provide evaluations, comments and design. This project can apply at the time of urban renewing, to become a green city with people closer to each other.
Feasicility
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EXHIBITION DESIGN 08//
2013TTDW WHO
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ERA
CARES OF
TOMORRO W?
COMSUPTION
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08 2013 TTDW
WHO CARES TOMRROW? 2013 Taiwan Tech Design Week Who Cares Tomorrow Taiwan Tech Design Week(TTDW) is an annual design exhibition held by Taiwan Tech’s student. The exhibition used to display the works of students finished in design courses. This year, however, we start to think that what more can we do with design? Design is not just exist in the courses, but the real world. Also, there are something we can do only when we are students. Therefore we set a position of TTDW not only a student works exhibition but a chance to do something you really care about. It include a theme exhibition with 7 selected projects, a students’ works exhibition, several lectures take by Taiwan designers, a night party. I engaged in the preparation of the event and was the leader of exhibition design group.
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Times bound up with us, we bound up with era We are here just to break apathy We design history, design contemporary Design after yesterday, design before tomorrow
ďź? 2013 Taiwan Tech Design Week
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WHO CARES TOMRROW?
Idea development
Spatial Planning and Design
We brainstormed from the idea and overall visual design of the event. Key words: splash colour, circle, rough and textured, warm, directness.
Theme exhibition contained with 7 selected projects and a performance stage. The main concept is a radiation design. We choose cloth as partitions of space, and visually higher the ceiling with cloth’s length. the centre stage can be separated as rest area, can see the surrounded 7 projects.
2013 TTDW Who Cares Tomorrow
Theme Exhibition
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WHO CARES TOMRROW?
展覽情形與設計之夜活動
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WHO CARES TOMRROW?
2013 TTDW Who Cares Tomorrow
Students' Works Exhibition Spatial Planning and Design Comparing to the theme exhibition, this one we design a more clear space. space separate into industrial design area, visual design area, media design area and a space for lectures. A wall and the centre as a partition and provide event and courses informations.
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WHO CARES TOMRROW?
TTDW成果展展區照片
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TTDW講座系列
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