Portfolio Pavlos Symianakis

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PORTFOLIO

2018-2021

PAVLOS SYMIANAKIS

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DESIGN

Inde

polis

norsk skogfinsk museum

digital printing

CONCEPT DESIGN design 01

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axel springer office

swarmscraper

WORK | BIM

polis (drl)

design 02

design 03

design 04

elounda core

boutique hotel santorini


Pavlos Symianakis Architect, ARB(UK), TEE (GR)

Nationality: Greek EU Pressetled Status in the UK No need for Tier 4 Sponsorship Greek Technical Chamber,GR Architectural Registration Board, UK

Address: 59 Rupert St. Soho, London, N16DX Tel. +44 7845 999779 e-mail: paulsym96@gmail.com Online Portfolio: https://pavlossymianakis.myportfolio.com/

Education

Skills

Architectural Association - London, UK | 2019-2021 M.Arch Architecture & Urbanism (DRL)

CAD Autodesk Maya, Rhinoceros 3D, Autodesk 3DS Max, Autodesk Autocad

Aristotle University of Thessaloniki, Thessaloniki, GR | 2014-2019 Dipl. Architecture Engineering

BIM Autodesk Revit (Certified Revit Professional for Architecture, Autodesk) Scripting Grasshopper, C++, VIsual Studio, Dynamo, Houdini FX Adobe Suite Photoshop, Illustrator, In Design, After Effects, Premiere Pro

Employment

Render Keyshot 9, Vray, Twinmotion

V.Grigoriadis & Partners 3D Modeling and Renders (June 2017 - June 2018)

Volunteeering ECOWEEK Organiser , Exhibition Coordinator & Head IT Support (2016- Today)

Awards + Nominations Greek Architecture Awards 2020 Finalist for Best Built Project (Elounda Core) DNA PARIS Design Award Winner in Small Scale Project (Elounda Core) BIGSee Award (Elounda Core)

Certification Autodesk Certified Proffesional: Revit for Architectural Design February 2021

References Shajay Bhooshan Shajay.Bhooshan@zaha-hadid.com Theodore Spyropoulos Spyropoulos_Th@aaschool.ac.uk Dominiki Dadatsi (Not a Number Architects) studio@nan-a.eu

resume

Not a Number Architects Internship (June 2018 - June 2019)

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DESIGN

polis


polis

polis (drl)

digital printing

norsk skogfinsk museum

axel springer office

swarmscraper

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POLIS AADRL THESIS, AA DRL

Project title: POLIS Students: Sultan Altmutairi, Hazel Ozrenk, Pavlos Symianakis Supervisor: Shajay Bhooshan, Alicia Nahmad Academic year: 2019-2021 Institution: Architectural Association, DRL

In the 18th and 19th century, completely centrally designed top down with private vehicular mobility as it is driver. The major fall of the system like that is that it does not place the inhabitants of a centrally designed urban fabric in the forefront. Our community does not rely on the dichotomy of the bottom-up or top-down, planned or unplanned, formal or informal. Instead, we see this social community as a holistic self-organising system that adapts and blends with the existing urban fabric. Through a game- negotiation platform, we try to democartize the urban behavior and development, introducing a people-centric, self-organising urban system. There are two modes of the game: developer and citizen game modes. Both game structure and the way of playing are different in these games. In developer game model, developers are renting lands with polis tokens and they are customizing the parcel selected with the assets of the library. By switching to observe mode they may investigate the feedback from citizen game. This is an important feature of the game because reactions of the citizens shapes the value of the investments that developers make. On the other hand, in citizen game mode, there are 3 fields that players can be a part of. First, they can bid or short developments. Therefore, they would become a part of decision making system. Moreover, there would be no financial limitations to make an investment that will feed Fractional Ownership. Second, the players will be able to join events whereas renting is an option to organize their own events. Finally, they can experience virtually created city simulation where they are part of the decision-making process. In addition, the research also seeks to explore and incorporate novel, architectural geometries and fabrication methods for delivering efficient & customizable construction, attempting to minimize the environmental impact from the total production line. 6


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clerkenwell as an urban reference land use and mobility analysis

urban venues data 8

urban venues location


9 Community Centres 5 Library 2 Local Markets 13 Museum 10 Hospital 7 Post Office 2 Nursery School

SEC OND ARY

3 Primary School

ROA DS

6 Secondary School 8 Playgrounds 9 Park 10 Theatre for 12.000 People

PRIM

ARY

5285 Households

ROA DS

HIG mobility diagrams

HW AYS 9


ARCHITECTURAL GEOMETRY & FABRICATION

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FACADE PARAMETRIC DIFFERENTIATION

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AGGREGATION COMPONENTS CATALOGUE

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GAME ASSETS & ASSETS MUTATIONS

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INVESTOR GAME MODE

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1. Developers login through the portal

2. Plot selection

5. Architectural geometry selection

6. Collaboration with other developers for urban assets


3. Asset placement

4. Land ude distribution selection

7. Events overview

8. Building’s insights 17


CITIZEN GAME MODE

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1. Citizens login through the portal

2. Virtual assistant welcome

5. Online shopping through the platform

6. Online events


3. Events Map

4. City general insights overview for citizens

7. Building insights overview for citizens

8. Online events participation 19


INRIOR CONFIGURATOR FOR RECIDENCES

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1. Interior configuration selection

2. Plan overview

5. Material change through swatches

6. Real time material edit on each furniture


3. Interior 3D Overview

4. Material change through swatches

7. Real time material edit on each furniture

8. Real time material edit on each furniture 21


fabrication centre

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CONSTRUCTION SEQUENCE

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DIGITAL PRINTING CLAY ROBOTIC 3D PRINTING

Students: Sultan Altmutairi, Hazel Ozrenk, Pavlos Symianakis , Hamze Machmouchi Supervisor: Alicia Nahmad Academic year: 2019 Institution: Architectural Association Design Research Lab, AADRL

On the first workshop of AADRL our main subject of study was robotic additive manufacturing. During the workshop we tried to print clay objects to obtain structural stability while exploring the structural constrains of the material through complex geometry. The main pilars of the research were the fabrication, where we had to deal with issues as the end-effector and robotic kinematics, the materiality, where we had to explore through experiments the different material behavior of the clay mixed with other chemical elements and the geometry, where we had to find the proper geometry that would help also on the fabrication process but on the same time would reflect material’s needs. Over the course of the workshop we have developed both a manual and semi-mechanical method for additive clay printing. Using the manual end effector revealed difficulties with the line accuracy and pressure consistency. Our end effectors for the robot arms are pressurized in order to provide a consistent extrusion during the execution of our generated tool paths. Based on the clay mixtures that were tested, we were able to develop a series of prints that can stack on top of each other in order to achieve height.

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column design

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column assembly

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end-effector design

nachi robot

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kuka robot


physical model

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NORSK SKOGFINSK MUSEUM INTERNATIONAL COMPETITION

Project title: Forest Arrow Student Pavlos Symianakis Supervisor: Rena Sakelaridou Academic year: 2017-2018 Institution: School of Architecture, Aristotle University of Thessaloniki

The new Norsk Skogfinsk Museum is placed in the southwest corner of the site for the best possible visual contact of the visitor with the Finnet Tunet village and the rich natural landscape that surrounds it. The proposal focuses on the creation of a pitched roof building, based on the diagonal of a rectangular volume that morphologically connects the building with the characteristic roofs of the surrounding area, but at the same time it effectively separates the building to the exhibition area and the secondary functions of the program. Off-center of the building a patio is placed as a reference to the fireplace (estía), a characteristic feature of the houses of Skogfinsks, while for the creation of the entrance and the decompression of the building towards the river, two recesses are created anti-diametrically to the building. On the ground floor of the building, for the most part, the functions that are accessible to the public are preserved, while on the first floor, which only extends to a part of the building, administrative functions and workshops are placed. The exhibition is divided into two thematic sections: the first topic is the life of Skogfinsks at home, which is placed in the perimeter of the exhibition space in showcases, while the second one is their life in the countryside, which is placed in the center of the space on wooden cylindrical showcases as a reference to “slush and burn”, a typical way of cultivation for the Skogfinsks.

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riverside view 38


formgiving

masterplan 39


south - west elevation

permanet exhibition interior rend entrance view

north - east elevation

section s1 40


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level 0 & +1 plans

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AXEL SPRINGER OFFICES INTERNATIONAL COMPETITION BERLIN

Project title: Forest Arrow Students Pavlos Symianakis , Despoina Grigoriadou, NIkiforos Emmanouil Supervisor: Rena Sakelaridou Academic year: 2017-2018 Institution: School of Architecture, Aristotle University of Thessaloniki Information is disseminated in a direct way and this is what the Axel-Springer building is about to express. A company defined by an analogue situation makes the leap to the digital one. The cloud of information that this development entails was also the expression of the architectural form. The two-dimensional spatial development and introversion of the preceding example give their place to the three-dimensional expansion and extroversion, from which modern reality is characterized. The free plan layout of the work spaces is interpreted into a free layout of the entire three-dimensional space, transforming “open-plan” into “open space”. The employee is projected as a nomad, moving from one level to another, but having a total perception of the building and by extension of his associates, promoting the feeling of a living community. The complexity of the interior is projected on the facade and the cloud of digital information is transformed into a cloud of human activities over the city. This relationship is two-way, as the city is presented through different “filters” inside the building. The intersection of these two conditions is located at the first levels and mainly on the ground floor and the first underground level, where the building welcomes the city in a “urban living room”. There, the company’s work is presented and osmosis is achieved with the public. An important addition to the building program, apart from the communal and public uses, is the creation of temporary rest areas for employees at the upper levels of the building. At the same time, temporary hospitality spaces for work-groups are available to meet the everyday needs of individuals, achieving a seamless focus on the job. This proposal transforms the grid of growth and the “pixel”, which constitutes the component of the building, is analyzed at these spaces, giving them a scale closer to the human being. At the same time, the possibility of creating accessible, green roofs is given, providing the employees with external areas for recreation during the summer months. 42


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level 0 plan

open office view

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level 6 plan

facade detail 46

level 8 plan


main lobby view 47


SWARMSCRAPER Diploma Thesis

Project title: SWARMSRAPERS | Printing bridges between high rise design and construction Student Pavlos Symianakis Supervisor: Spiridon Papadimitriou Academic year: 2018-2019 Institution: School of Architecture, Aristotle University of Thessaloniki

It is prevalent that the industrialisation of construction site is one of the biggest changes in architecture in the 20th century. Nonetheless, if we consider the present of construction field it is apparent that construction industry resist the usage on new technology achievements. The merge between design and construction is not a new idea, as it was one of the principal ideas in gothic architecture. Nevertheless the introduction of new technology achievements in this holistic approach could trace architecture to a cognitive procedure that could produce products through a dynamical interaction system. The main purpose in my diploma thesis was the investigation and the development of an autonomous high rise design and construction system, using UAVs and 3d printing technology.For the system development a procedure created based on a robotic system which is composed of UAVs swarms, in order to create rigid structures with the minimum material. For the high rise morphology, focusing once again in material efficiency, I used topology optimisation. A morphogenetic algorithm, which based on a system consisted of support points, load points and a boundary as inputs, output the minimum necessary 3d geometry for the system support. Taking into account all the aforementioned procedure, for the proof of concept, a single morphology variation was selected and designed according to the initial technic that has been developed.

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slab

exoskeleton

facade

printing method

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tower topology form - finding

topology optimization

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CONCEPT DESIG

polis

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polis

design 01

design 02

design 03

design 04

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CONCEPT DESIGN 01 MAYA MODELING

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CONCEPT DESIGN 02 MAYA MODELING

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CONCEPT DESIGN 04 MAYA MODELING

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CONCEPT DESIGN 05 MAYA MODELING

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WORK | BI

polis

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polis

elounda core

boutique hotel santorini

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CORE AGORA Creative village Domes of Elounda, Crete

Project type: Recreation / Leisure / Hospitality Client: Marriott / Ledra Hotels and Villas Design period: 2019 Site area: 2000sqm Design Team: Dominiki Dadatsi, Ermis Adamantidis, Pavlos Symianakis Graphic Design: Semiotik Design Agency Photography: Athina Souli

The site of the project is at the heart of a 10 acre sloped park landscaped to accommodate various recreational and leisure activities and function as the focal point of the Domes of Elounda development. The project consists of individual but similar pavilions that provide space for boutiques, souvenir workshops, galleries for local artists and artisans as well as cafes and toilets. Positioned on a prominent spot the small structures blend with the harsh, Cretan topography while forming a distinctive place for encounters and happenings between tourists and locals alike. The project is meant to become a meeting point and encourage interaction between passersby while at the same time enliven the area by hosting performances and cultural events. Rotating collections of site-specific art will occupy the space around and inside of some of the pavilions with a particular focus on promoting the work of local designers. The volumes sit on a grid-like arrangement with new vegetation planted in-between them. Blending the indoor and outdoor experience of each space is achieved by creating somewhat transparent volumes with multiple entrances at each one. The uniformity of the skin is interrupted by large windows that frame the products on display as well as the activities taking place inside. At night the aesthetics of the volumes transform entirely as they light up like lanterns illuminating the surrounding pathways. 70


>> Greek Architecture Awards 2020 Finalist for Best Built Project >> DNA PARIS Design Award Winner in Small Scale Project >> BIGSee Award >> ArchDaily, Best Project of the year (Nomination) 71


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unit floor plan

cross section - facade detail 74


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BOUTIQUE HOTEL IN SANTORINI Pyrgos, Santorini (UNDER CONSTRUCTION)

Project type: Recreation / Leisure / Hospitality Design period: 2018-2019 Design Team: Dominiki Dadatsi, Ermis Adamantidis, Eleni Pavlidou Pavlos Symianakis

Pyrgos is a traditional village on the Greek island of Santorini. The gently sloping site is surrounded by faces towards the Aegean sea. Inspired by the relief volcanic rock landscape of Santorini and the traditional character of Pyrgos, our proposal form is a subtraction of geometries from an initial mass, as a rock eroded by natural elements(water, wind etc.) creating natural cavities. Trying to respect the architectural history and subtly combining and embeding its elements into the nal volume. The result of the “erosion” is a hotel that can be divided into two separated hotels, each with its own private outdoor space. The proposal consists of twenty two rooms with private outdoor space and private swimming pools, underground parking, private gym, and an outdoor restaurant with a large public swimming pool. The material strategy guided to emphasize the raw materiality of the site avoiding the introduction of any alien element or material. Facades have been congured with wide glass doors that allow the direct view of the Aegean sea. For sun shading and privacy glass doors and windows are covered with screens created by claustra, constructed and covered with the same plaster as the walls, intensifying the sense of a monolithic and natural building –landscape.

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level -1 plan

level 0 plan 79


section s01

section s02

north elevation 80


restaurant & pool view 81


units view 82


restaurant & pool view 83


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REVIT massing - MODELING & DOCUMENDATION

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MAYA MODELING

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MAYA n-particles

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RHINO & GRASSHOPPER MODELING

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RHINO & GRASSHOPPER ANALYSIS & formfinding STRUCTURAL - ENVIRONMENTAL - TOPOLOGY OPTIMIZATION

Grasshopper PlugIn: Karamba 3D

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Grasshopper PlugIn: Milipede

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RHINO + VISUAL STUDIO REAL TIME COMMUNICATION C++ - EXCEL DATASHEETS - GRASSHOPPER

3D Schelling Seggregation Model (Dynamic Equilibrium) Github Repository: https://github.com/PAULSYM96/SchellingSegregationUrbanModel-

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HOUDINI FX (MODELING & SCRIPTING)

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