STUDIO AIR: SKETCHBOOK
Rhiannon Jones - 557484
Sketchbook: Week One.
Sketchbook: Week One. PART 1.
Step 1: Create curves.
Step 3: put curves into Grasshopper.
PART 2.
Step 5: use F10 to turn on control points and modify surface.
Step 2: loft curves in Rhino and see that when moving control points, the surface does not move with it.
Step 4: loft them in Grasshopper.
Step 1: Delaynay Triangulation (random points).
Step 4: Using the Triangular Grid.
Step 2: Voronoi (random points).
Step 5: MateBall.
Step 6: bake surface. Step 3: Using the Hexagonal Grid.
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Step 6: 3D Voronoi and Bake out
Step 7: OcTree
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Sketchbook: Week Two. 1. Vector Fundamentals. A vector defines magnitude and direction, a point defines position and a plane defines orientation.
2. Understanding Geometry Transformations and Intersections.
Step 3: dividing polyline into triangulated chunks.
Step 1: creating a mesh surface.
Step 6: evaluate a curve, so that the end is 0 and the other end is 1.
Step 9: interpolate or fitting nurbs curves exactly through a list of points.
Step 1: setting the magnitude of a vector.
Step 2: meshing geometry. Step 2: setting an axis along which the vector lies and sets its magnitude.
Step 10: poly line is straight line segments through the points. Step 4: offsetting multiple curves and setting a plane so they all offset on the same side Step 7: divide curve into segments. Step 11: geodesic; I don’t understand, doesn’t work for me.
I was unable to get this to work.
Step 3: create a plane with a chosen point as the origin.
3. Curve menu. Step 1: closing two curves. Step 8: creating an arc between points, dividing arc into specific segments. Step 5: planar surface.
Step 4: adding vectors together. Step 2: points on polyline.
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Sketchbook: Week Three. 1. Creating a Gridshell Step 1: 3 point arc, lofting, close the loft.
2. Patterning Lists.
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