ABPL30048
ARCHITECTURAL
DESIGN
STUDIO
2016, SEM2 ZEHUA HE 715962 CAITLYN PARRY
CONTENT
B.1. RESEARCH FIELD B.2. CASE STUDY 1.0 B.3. CASE STUDY 2.0 B.4. TECHNIQUE: DEVELOPMENT B.5. TECHNIQUE: PROTOTYPE B.6. TECHNIQUE: PROPOSAL B.7. LEARNING OUTCOMES B.8. APPENDIX- ALGORITHMIC SKETCHES
B.1.
RESERCH FIELD
PATTERNING Patterns have been used in archiectural area from ancient time. Patterning and ornamentations in architecture can produce not only spatial possibilities but also different perceptions and experiences of architecture11. In the history, patterns are used as ornamentations in a complex way to present the symbolism and specific culture or religion’s powerful spiritual aethetic. Different with decoration, ornamentation can be seen as an element interacting with a system to create a holistic aesthetic presentation while decoration is usually to be described as an attached coponents for awsthetics functions. Haggis Sophia is an example of patterning for Christian churches and it was associated with nature to achieve a religious atmosphere2. The church is decorated in flowers and birds in the spandrels of the gallery and mosaics of angelic figures and relative Christian symbolism. Later on, the idea of pattern formation took production and life conditons by storm at the beginning of the twentieth by storm at the beginning of the twentiesth century, and raised fundamental questions regarding the ornament. Architectural criticism that was inspired not least by critical theory no longer primarily focused on a social reality in which 1 MOUSSAV, FARSHID AND MICHAEL KUBO,EDS(2006). THE FUNCTION OF ORNAMENT (BARCELONA: ACTAR), PP.5-14 2 GARCIA, Mark. Patterns of architecture. n.p.: London: John Wiley, 2009
everything, previously expressed by ornament, had lost its “symbolic and functional meaning” because mechanical or industrail production methods superseded the traditional relationship between skilled woork and ornament. From the geometric patterns used in Islamic buildings to surfaces in Herzog & de Meuron’s Ricola Storage Building in Mulhouse-Brunstatt, France, the design of patterning moved from intial decorative function to more preforming based concept. The new technique of patterning was discovered about the end of 1990s by applying texture mapping onto the waraped nurb surface. With the introduction of digital fabrication , the design can be perfect fit each instantiation by parametrically ada[ting to its unique position on the host-surface. An example is McCormick Tribune Campus Center which is designed by OMA in 2003. Patterning is used on the curtain wall of the welcome center. Some small diagrams, in the form of pixels, are used to present human normal activities and there are only two color used in the project. When seen from a larger scale, the smaller diagrams just disappear to leave place to a bigger holographic image, the ‘pixelated’ portraits3
3
‘McCormick Trubune Campus Center’, Wikipedia, accessed 07th September 2016, from: http:// en.eikiarquitectura.com/index.php McCormick_Tribune_ Campus_Center#Concept
Source from: https://waywardwine.files.wordpress.com/2011/04/hagia_sophia_interior.jpg
Source from: https://i.ytimg.com/vi/ur2PbVTvxlA/maxresdefault.jpg
Source from: http://www.panelite.us/wp-content/uploads/2013/07/Panelite-ClearShade-Exterior-
Facade-Curtain-Wall-Glazing-McCormick-IIT-Office-for-Metropolitan-Architecture-5.jpg Source from: http://sftravelcoupons.com/wp-content/uploads/2014/12/DSC_0104.jpg
B.2.
CASE STUDY 1.0
As a famouse architectural firm, Herzog & De Meuron uses the conputational technology as the tool to achieve their design brief. The creation of patterns by parametric way is the a main technique of them. The facade of De Young Museum are created by three different layers of copper with different simulations patterns. As the techniques used like pixillation and unit assembly with the multiple aesthetic and functional purposes, the patterned screen is a decorative architectural element as well as a rain screen, sun shade and a facade screen that hide the ventilation system.
MATRIX OF ITERATION SPECIES 1: 2D PATTERN EXPLORATION
MATRIX OF ITERATION SPECIES 2
Extrusion Variation
Extrusion Variation
Extrusion Variation
Polygen Variation
Polygen Variation
Extrusion Variation
SPECIES 3
Polygen Variation SPECIES 4
Polygen Variation
Graph Sampler Variation Graph Sampler Variation Graph Sampler Variation Graph Sampler Variatio SPECIES 5
Graph Mapper Variation Graph Mapper Variation Graph Mapper Variation
Graph Mapper Variation
on
n
Extrusion Variation
Polygen Variation
Extrusion Variation
Polygen Variation
Extrusion Variation
Extrusion Variation
Polygen Variation
Polygen Variation
Graph Sampler Variation Graph Sampler Variation Graph Sampler Variation
Graph Mapper Variation Graph Mapper Variation Graph Mapper Variation
Graph Sampler Variation
Graph Mapper Variation
SUCCESSFUL SPICIES Selected Criteria Aethetic: Do this pattern create attractive forms and sense that encourage human get involve? Do people want to put this garment on? Interaction:Do this pattern allow a variaty of changing effects? Should it be apply in a planar way or in volume? Structure: Can this structure support itself? In order to decide the material for the garment or use a substruction Function: Can it achieve a functional use such as weather proof or self protected?
Aethetic Interaction Structure Function
Aethetic Interaction Structure Function
Aethetic Interaction Structure Function
B.3.
CASE STUDY 2.0
The strategy for the building enclosure consists of creating an optical illusion. The facades feature two layers of customized aluminium extrusion profiles on top of a back layer of composite aluminium cladding. The vertical profiles of the top layer are straight; but those of the back layer are angled. This results in a wave-like appearance, which changes with the viewpoint of the spectator (MoirĂŠ effect). On the facade a gradual transition from exterior surface to the interior plateaus accentuates the internal organisation. The lighting design was developed in parallel with the architecture and capitalizes on the double layered facade structure. To achieve the large media surface with a minimum of lighting fixtures and light spill, the specially designed and custom produced fixtures are integrated within the mullions of the outer facade layer. Invisible from the outside, these fixtures project light back onto the inner clad facade layer, inbetween the vertical mullions. At the corners of the building the low resolution media walls fluidly turn into a high resolution zone, capable of displaying information with more detail.
Source
e from: http://1.bp.blogspot.com/-p7TO7CtY6R0/UWQ64u2lm7I/AAAAAAAAduU/iyw_fAnZYf4/s1600/Galleria+Centercity+by+UNStudio03.jpg
REVERSE ENGINEERING: 1ST ATTEMPT
STEP 1 Create a curve in rhino, then extrude as a surface in grasshopper
STEP 2 Use Isotrim/ subsuface to extrct an isoparametric subset of the surface
STEP 3 Deconstruct the Breps, find the verticle edges and extrude the edges in grid of panels
STEP 4 Use an attract curve and closet points on curve to find vectors and use the vectors to shape angles to rotate the panels
REVERSE ENGINEERING: 1ST ATTEMPT
B.4.
TECHNIQUE DEVELOPMENT
MATRIX OF ITERATION
SPECIES 1
Change in attract curve
Change in attract curve
Change in attract curve
Change in attract curve
Change in attract curve
Change in attract curve
Change in attract curve
Change in attract curve
SPECIES 2
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
MATRIX OF ITERATION
SPECIES 3
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
SPECIES 4
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
REVERSE ENGINEERING: 2ND ATTEMPT
STEP 1 Create a curve in rhino, then extrude as a surface in grasshopper
STEP 2 Use contour in z direction to make verticle lines
STEP 3 Points coset to a curve construt the vector and rotate the points grid and interpolate them into new curves
STEP 4 Loft the first layer of contour lines with the second layer of attracted curve
REVERSE ENGINEERING: 1ST ATTEMPT
B.4.
TECHNIQUE DEVELOPMENT
MATRIX OF ITERATION
SPECIES 1
SPECIES 2
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
MATRIX OF ITERATION
Change in parameter
Change in parameter
Change in parameter
Change in parameter
SPECIES 3
Change in parameter
Change in parameter
Change in parameter
Change in parameter
MATRIX OF ITERATION SPECIES 4
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
Change in parameter
SUCCESSFUL SPICIES Selected Criteria Aethetic: Do this pattern create attractive forms and sense that encourage human get involve? Do people want to put this garment on? Interaction:Do this pattern allow a variaty of changing effects? Should it be apply in a planar way or in volume? Structure: Can this structure support itself? In order to decide the material for the garment or use a substruction Function: Can it achieve a functional use such as weather proof or self protected?
Aethetic Interaction Structure Function
Aethetic Interaction Structure Function
Aethetic Interaction Structure Function
B.5.
TECHNIQUE: PROTOTYPE
MATERIAL RESEARCH Balsa: light weight Cartridge paper: foldable, light weight Perspex: Structural ability Cardboard: Light weight. foldable with marks Polyprop: foldable, light weight Foamboard: light weight, structural ability PC: transparent, lightweight, foldable
CURVE RESEARCH
CONNECTION RESEARCH
3D printed connection
Paper clip
3D printed connection Key rings & wire ring
Wire keeper
Clip
COLOR INTERACTION RESEARCH
DIGITAL FABRICATION
In the begining the prototype development, i have done some material research and tried to find out the suitable material to achieve my design. After test and compare several different materials, I found polypropylene is a suitble material. It is hard to break, waterproof, lightweight with a certain extent of structural capacily and it is also easy to become curve surface. Then I did some connection research and tried several kinds of connections to connect pannels together. I feel like no matter which kind connection I used, the panel moved because polypropylene is always try to come back to its original form. So I decide to use some rigid way to control the curvature of the panels and also change the panel to a continuous strip after I got the interim presentation feedback. In this stage, I moved to digital fabrication. It can help me to test and produce the possibilities for my design. The 3D modelling approach is the most convinient and efficient way to achieve my curvature design for the illusion.
However, the machine is too small to produce a long panel. So I chose laser cut as the method for my prototype. I bakes the outcome from grasshopper which is a piece of illusion interacted garment. Then I unrolled the curved panels and labeled them. To consider the property of polyproplene, I made another structure support in clear perspex. After I assemble the components from digital fabrication together, I found there were some problems. Firstly, the unrolled panels are not as same as the original panels and it is so hard to fit in the structure. I had to cut them in width to make them appropriate in the structure. Secondly, polypropylene is always trying to come back to its original form, so there is a force to do that. When I curved one piece of polypropylene, the force is tiny to consider. After I curved 27 panels, the force become great and even broke the perspex structure. Finally, the illusion interaction is not as obvious as I thought.
B.6.
TECHNIQUE: PROPOSAL
Source from: http://3.bp.blogspot.com/-oWTSqESA26k/U8Z0yqCVhDI/AAAAAAAAVDs/2hSpR5UA8bc/s1600/Merri+Ck+1.jpg
The Merri Creek flows about 60 km from the Great Dividing Range through Melbourne’s northern suburbs to the Yarra River. Tributaries of the Merri Creek include: Edgars, Merlynston, Central, Curly Sedge, Aitken and Malcolm Creeks. Merri Creek flows south from the slopes of Pretty Sally, a hill forming part of the
Great Dividing Range. It meets the Yarra River in Clifton Hill. Some of the waterways have been put into pipes and are shown on the map as fine dotted lines. Other sections, particularly where there were swamps that have now been drained, have been turned into channels or drains with few natural features.
The design will use the shape of the waterway as a reference to create the pattern. It might become a attractor wave which influence the generation of patterns. As the brief,
merri creek’s waterway will be the original point where the pattern from and more change will be searched such as the annual amount of stream or surrounding environment.
OPTICAL ILLUSION
Source from: http://www.unstudio.com/uploads/project/a64c7d6c-2e43-4222-b428-5e72a7517cf6
Source from: https://s-media-cache-ak0.pinimg.com/564x/ed/63/93/ed6393e7fa59477a55da488958e25fd1.jpg
This garment is designed as a skirt. It is mainly for the aesthetics perpose. The form of the garment may be hard so the design of it must be easy to wear or take off. The garment may have a structure layer with the illu-
sion layer. The illusion layer will use the waterway of Merri Creek to create the interesting pattern. With the further development, more data or shape may be applied agter accurate researches.
B.7.
LEARNING OUTCOMES
This part of the architecture design studio is mainly help us to learn, to understand and to practice the computational design process. From the iterative exercise and the case studies, we got the idea that at the begining , understanding the logic behind the algorithm and programming scripting are important for the further steps. At the same time, combine the quality of different cases together to create other interesting pieces is also a good idea to get used to the algorithm and parametric design. After building the foundation of the parametric system and logic, it become easier to reverse engineer some project and develop it with further possibilities. In this phase, we can get more inspired in the process of interating from the original script and connect with others. The final stage is fabrication. Different with the previous exercise,we start to consider the possibility to achieve the digital design into a real world object. This stage is tough, because of the curvature characteristic of my design. I did material research and tried to find out the most suitable one. However, even the most suitable one still has a force tolerance. When I apply a big amount of layers together, the force become great and break the structure. It is still a long way to find out the optimize the digital design and explore the solution for the physic model.
B.8.
APPENDIX