DIPLOMA PREVIEWS
JURY 01
5th YEARS TS HAND IN
TS + HTS HAND IN
JURY 04
PROJECT REVIEW
FIELD TRIP - HONG KONG
EASTER BREAK
We will fly out to Hong Kong - a territory and prototype of a state in between, characterised on political, tectonic, topological and topographical level as one of the most artificial and hybrid places.
All students are adviced to revise their work, compile and structure it into documents appropriate to illustrate and understand the process behind the work. 5th years are to finalise their TS - There will be 1/2 tutorials during the Easter Break in regards of TS
5th YEARS TS INTERIM JURY
Hong Kong should be inspirational, maybe even a dislocated influence into your interface designs and hopefully allow to span a distance of ca. 20 milli seconds - a live feed to Hong Kong.
In the third term we will collaborate with Dietmar Koering, Jordan Hodgson and Eva Sommeregger. Dietmar Koering is an expert in the various visualisation techniques, while Eva Sommeregger creates architecture solely by the means of representation and assemblage, composition within the filmic medium. Jordan Hodgson is a former student of Ads1 from the Royal College of Art and a master craftsman in the creating and composing of highly articulated layered images that allow interpretation, attitude and narration to emerge in our projects.
5th year TS
4th year TS - 4th year HTS - 5th year HTS
4th year End of Year Review
CHRISTMAS PARTY
PIN UP Consultation by Tasos Varoudis Denis Vlieghe
28 Sep After interviews - Brief 1 is distributed and research on Breeding Grounds begins.
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12 Oct Workshop digital Manufacturing 02 Bone - Paper - Scissor
10 Oct Presentation of the chosen breeding ground / area of simulation and speculation within the City of London
30 Sept First Unit meeting Online registration for TS and HTS at 2.00 pm
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03 Oct Walk through the City of London
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05 Oct Workshop digital Manufacturing 01 Bone - Paper - Scissor
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07 Oct Group Tutorial - each group will present their research on the chosen typologies, civic spaces, ecclesial spaces in the city. At the end of the day groups are to declare their sites and area of influences, augmentations, dynamic vectors and static constrains
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14 Oct Symposium Urban Interfaces with Mark Cousins, Tasos Varoudis, Denis Vlieghe, Shrikant Sharma SMART Solutions from Buro Happold, Jordan Hodgson (tbc), Eva Sommeregger (tbc) and Dietmar Koering (tbc)
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17 Oct Group Tutorial - Declaration of the sites and typologies, the areas of influence and the split of the groups into individual fields of research and agendas amd interests.
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19 Oct Workshop digital Manufacturing 03 Bone - Paper - Scissor
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21 Oct Individual tutorials
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31 Oct - 5 Nov INVISIBLE LIVES WORKSHOP 0.2
In preparation of the open week workshop with Tasos Varoudis and Denis Vlieghe, this Jury allows students to clearly articulate their intention and explicitly outline a field of experimentation and speculation. Students at this point in the year will have developed a customized, hybrid form of cartography that will allow them to reintroduce their site in a sociocultural framework, embedded within the central argument of the unit.
PIN UP
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PIN UP
The continuously expanding network of immaterial bonds has triggered the emergence of digital lives. These are intangible sets of data, network impulses, SMS, texts, e-mails and virtual avatars that have evolved into species of non organic entities which began to have a substantial influence on the physical realm. Invisible lives workshop will develop interfaces that aims to identify, sense, capture, and materialise these creatures. These will explore the disembodiment of data, freed from the physical boundaries we know, and use these properties to actuate prototypical devices situated at the shared boundary between the real and the virtual.We will materialise the humanly imperceptible and create an ecology of hybrid entities that sense and respond to each other and their environment
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11 Nov Tutorials
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14 Nov Tutorials
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16 Nov Workshop digital Manufacturing 06 Bone - Paper - Scissor
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18 Nov Tutorials
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25 Nov Tutorials
23 Nov Workshop digital Manufacturing 07 Bone - Paper - Scissor
21 Nov Pin up
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Bank Holiday
07 Dec Consultation by Tasos Varoudis Denis Vlieghe Debugging session
Consultation by Tasos Varoudis Denis Vlieghe
09 Oct Workshop digital Manufacturing 05 Bone - Paper - Scissor
7 Nov Introduction to Brief 02 What are architectural interfaces? What happens if a machinic and solely I0I0III00 input is taken further culturally embedded, applied and translated into the urban complexity, history, stories, territories and invisble boundaries of the City of London?
26 Oct Workshop digital Manufacturing 04 Bone - Paper - Scissor
24 Oct Tutorial/Pin up with a preliminary presentation of the coming Jury
In the second term, the unit will work closely Al Fisher, Shrikant Sharma and Sam Conrad Joyce of the experimental SMART Solution department of Buro Happold. Their expertise in the fields of analysis and simulation as well as in the articulation and expression of complex geometric problems will support the units agenda. Projects of SMART Solution include amongst many others the development of the roof of the Louvre for Abu Dabi
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28 Nov Tutorial & 5th years TS proposal
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30 Nov Consultation by Tasos Varoudis Denis Vlieghe
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02 Dec Tutorial
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23 Jan Tutorials Design
End of Term 01 Jury Students will neeed to be able to present a fully functional prototype interface on a technological and architectural level that constitutes issues of site, narrative, program agenda and structure.
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12 Dec Tutorial/Pin up with a preliminary presentation of the coming Jury
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16 Jan Tutorials
Consultation by Tasos Varoudis Denis Vlieghe
Consultation by Tasos Varoudis Denis Vlieghe
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18 Jan Workshop Rendering/Drawing 02 Matterhorn Bobsleds
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20 Jan Tutorials
Consultation by Buro Happold SMART Solutions
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25 Jan Workshop Rendering/Drawing 03 Matterhorn Bobsleds
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20 Feb Tutorials Design
27 Jan Tutorials - Design/TS
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30 Jan Tutorials Design
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01 Feb Workshop Rendering/Drawing 04 Matterhorn Bobsleds
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03 Feb Jury - at this point Students will be able to present a project, developed within a coherent synthesis between brief, articulation and technical embedded proposition. It is crucial that at this point in the year the project is decisive and conceptually, tectonically and structurally formulated.
Consultation by Buro Happold SMART Solutions
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06 - 10 Feb CROWDS, FORCES AND VECTORS
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13 Feb Tutorials Design
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15 Feb Workshop Rendering/Drawing 05 Matterhorn Bobsleds
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17 Feb Pin up presenting the applied simulating and analytical tools from the workshop in combination with the tested schemes
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TS Interim Jury All projects must have a clear agenda a series of experimentation summed up in models, drawings, simulations. All material needs to be soft-bound in a book.
External Examination
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27 Feb Tutorials
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29 Feb Workshop Rendering/Drawing 07 Matterhorn Bobsleds
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02 Mar Tutorials Design/TS Pin up of the mock up for TS Interim Jury
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14 Mar Consultation by Buro Happold SMART Solutions
12 Mar Tutorials Desing 5th years only
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16 Mar Pin up - Mock-up for the Diploma Previews
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27 Apr Tutorials
23 April Tutorials
19 Mar Tutorials Desing 4th years only
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09 May Workshop - TBC
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30 Apr Tutorials
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02 May Workshop - TBC
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4 May Pin up
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11 May Tutorials Mock-up Jury
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23 May Workshop TBC
21 May Tutorials
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18 May Tutorials
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04 Jun Tutorials 5th Years
25 May Tutorials
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28 May Tutorials
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30 May Workshop TBC
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01 Jun Pin u p/ mock up of the 4th year end of year reviews
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08 Jun Tutorials/Pin up 5th Years mock up of the Diploma Committee
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Crowds, forces and vectors is a week long workshop in collaboration with SMART Solutions of Buro Happold, intensely testing architecture in the realms of simulation, manufacturing and application of analytical tools.
Consultation by Buro Happold SMART Solutions
Consultation by Buro Happold SMART Solutions
PIN UP
13 Jan - 11 Mar Interim Show - Exhibition
PIN UP
PIN UP
Dip 01 will exhibit the work of the first term in an exhibition at the AA, showcasing the units new breeding grounds and speculative devices/hacking interfaces and testing fields, agendas and briefs. This public event will be in the 2nd week of the 2nd term and aims to encourage you to clarify your concepts and sharpen your proposals. You are asked to articulate your brief and interest for the rest of the year, containing new cartographies, interfaces enabling speculation and interaction - a clear statement of your prototype of the informational revolution!
PIN UP
PIN UP
PIN UP
Brief 02 - Interfaces
Brief 03 - Translations
Brief 04 - Representation
TESTING
TRANSLATIONS
REPRESENTATION
The second term allows the unit to translate the findings,hybrid cartography, simulations, interfaces and fragments of the prototypes of the informational revolution. The aim of this term is to allow a seamless application and shift of your interface design to become strategy, design and architectural statement within the city of London. We are keen to instigate, question, test and speculate upon this new urbanity, emphasising explorations and development of our proposals in a hybrid context between physical material testing, simulations and digital articulations. Within this context, the unit is strongly interested in a technological embedment within your social and cultural agenda as well as in an application of your experimental interfaces within a manufacturing, simulation, strategic and environmental agenda and design.
The third term takes the unit’s established attitude towards a continuous rigorous testing, simulating and development of customised prototypes, and applies this energy into the idea of articulating architecture via a rendered speculation. We are interested in the communication of spatial qualities of the scheme via experimental and bespoke methods of representation. Representation will become an inherent part of the design, a part of the scheme itself, projecting the newly established relationship between actual and virtual components and defining a spatial language. This unit is not interested in diagrammatic architecture, solely strategised or illustrated. Dip 1 is interested in a spatial translation and application of your strategies and concepts of the informational revolution.
JURY 02
PIN UP
4th year PREVIEWS
In the first term the unit will focus on the development of new forms of mapping and interfacing, creating a cartography of an augmented urban territory - an artificial terrain. The city becomes the breeding ground for the articulation of interfaces between actual and virtual properties, located and dislocated cultural influences and overlaying simulations, flexible social and cultural spaces; simulating scenarios and speculations on the changing parameters and vectors of today’s urbanity. We will question the existing civic typologies and start redefining, mutating and evolving them.
DIP 1 _ 2011/12
Bank Holiday
EASTER PARTY
09 Mar Tutorials Desing/TS Mock-up for 4th years
05 Mar Tutorials Design
24 Feb Tutorials Design/TS
22 Feb Workshop Rendering/Drawing 06 Matterhorn Bobsleds
This is the last jury of the year. It is very important to have developed the schemes to a very high level to provike criticsm, ideas and comments and allow a discussion to take place.
PIN UP
The unit will work closely with Tasos Varoudis and Denis Vlieghe, experts in the field of digital tooling, physical computing, electronics and designers in the realms of augmented reality, processing and code development.
13 Jan Tutorials - Preparations for the exhibition
11 Jan Workshop Rendering/Drawing 01 Matterhorn Bobsleds
Bank Holiday
07 Mar Consultation by Buro Happold SMART Solutions
Consultation by Buro Happold SMART Solutions
09 Jan Tutorial, new influences Review of work during the break Hong Kong Field Trip Proposal for the collaboration with Buro Happold
TS Proposal Hand In
Brief 01 - Breeding Grounds
Consultation by Buro Happold SMART Solutions
Consultation by Buro Happold SMART Solutions
09 Dec Tutorials TYs Proposal to be submitted
05 Nov Pin-up preliminary Interface design presentation Students should be able to present a series of tests between their technical and architectural Interfaces on site - fully operational.
JURY 03
Diploma Committee
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DIP 1 - Prototypes of the Informational Revolution Agenda Dip 1 is a unit of experimental working, architectural thinking and speculating that, in the face of drastic digital shifts in the entire social, cultural and technological development, sets out to redefined civic typologies, public spaces, politically instrumental urban architectures and ecclesial icons. We are interested in the development and architectural application of interfaces between actual and virtual properties, located and dislocated cultural influences, overlaying simulations, flexible social and cultural spaces leading to highly articulated scenarios and spatial speculations.
Polemics By 2015, the world’s IP networks will be transferring 7.3 petabytes of data every five minutes (the equivalent of every movie, ever made, every 300 seconds). Even now in 2011 we are living in a world where the online gamers playing World of Warcraft constitute a population twice as big as Austria; where Facebook, with over 500 million profiles represents the world’s third largest country; where the biggest single marketplace is eBay; and yet where Amazon, another huge global shopping mall, employs only 12 people to operate each of its distribution centres. This is a digitised culture that is increasingly enveloping and defining our lives and yet architecture has been very slow to adapt to the dynamism, to say nothing of the realities of this condition. Tackling this disregard, Diploma 1 sets out to design interfaces for the informational revolution, establishing a set of prototypical architectures situated in the inbetween of data highways, sensorial accumulations, social web applications, CCTV, data archives, Skype and web 2.0 platforms on the one hand, and within the actuality of public spaces, cultural institutions, ecclesiastical spaces, banks and civic structures on the other. The testing ground for these prototypes will be the Square Mile in the City of London – an area that epitomises the tension between the scarcity of the real and the abundance of the virtual. You (and your own tremendously successful avatar) will be asked to define agendas within the simultaneity of this site and the cultural context of an informational revolution, choosing civic spaces to reconstruct, mutate and evolve into prototypes and new typologies for an augmented urban landscape – the pearly gates of cyberspace. We will celebrate the arrival of a dynamic architecture that allows the emergence of new cathedrals of an augmented reality. The unit will involve the construction of a sensory installation at the end of the first term, and will also feature a field trip to Hong Kong – considered a second artificial, articulated environment – while throughout the year through a series of lectures, seminars and technical workshops, we will collaborate with the researchby-design network Horhizon, Smart Solutions of Buro Happold, Tassos Varoudis, lecturer at the Advanced Architectural Computation department of UCL and Jordan Hodgson, former student of ADS1 at the Royal College of Art and director of the House of Jonn.
Term 01 Brief 01 / cartography and simulation breeding grounds Week 01-05 We say the map is different from the territory. But what is the territory? Operationally, somebody went out with a retina or a measuring stick and made representations which were then put on paper. What is on the paper map is a representation of what was in the retinal representation of the man who made the map; and as you push the question back, what you find is an infinite regress, an infinite series of maps. The territory never gets in at all. [‌] Always, the process of representation will filter it out so that the mental world is only maps of maps, ad infinitum. Gregory Bateson In the nature of a prototypical architecture and speculation lies a new understanding of a subject matter that leads to different and evolved, varied and ultimately changed architecture. To truly allow a different understanding and articulation to emerge, we will start by establishing a new reading of our testing site - the breeding ground for an evolved architecture. Given that the City of London is one of the most artificial constructs within an urban context, existing in the between of history, law, economics, spirituality, information and accumulation, our first task will be to categorize, analyze, dissect and understand - position our views on the square mile. In order to work with the complexities and interdependencies existing within this construct, we will analyse the various vectors and layers of the city, identifying the actors - invisible forces shaping this cultural entity. We set out to redefine the notion of the genuis loci - not to be read only on a phenomenological level but, as a conglomerate of actual and virtual properties, located and dislocated cultural influences and overlaying simulations, flexible social and cultural spaces, scenarios and speculations. This context of a digital augmentation overlaying the mere physicality of the city will constitute our breeding ground and framework in which to re-think, evolve and design new civic typologies/interfaces for the informational revolution.
You are asked to map and cartograph the influences of a series of invisible social cultural dynamic forces, lines, fields and boundaries that constitute the terrain of our breeding ground for the year. These forces and vectors might be, but are absolutely not exclusive of: influences from different sites, time, weather, social networks, projections, financial accumulations, sensorial input and an erie sense of the “machines of loving grace�. Initially you will be working in groups of 2 for the first half of this brief - choosing public spaces,cultural institutions, ecclesiastical spaces, banks and civic structures within the City and analyse their cultural, historical and social relevance and transformation within the newly established scenario framework of our breeding grounds.
Your final set of documents for this brief will consist of a series of large scale drawings/ simulations of overlaying influences between actual and virtual vectors, shaping your site condition and defining a speculative terrain to rethink and articulate the existing civic typologies thus creating an articulated position - a cartography. The documents need to be able to annotate your chosen urban space and generate an intention of your architectural agenda in this newly found terrain. The city is a virtual continuum spanning from the sacrosanct St. Paul’s Cathedral over the profanity of the royal exchange to the mystical treasures of the Bank of England all governed by the city of London Corporation.
site. 1.1 The site is not just actual or virtual, however it contains both. Your drawings will need to reflect this cross-contamination and embrace it as a new and simulated reality. 1.2 The site is not fixed in time. It is networked; that is, it is connected to either other remote physical locations or it reacts to dynamic factors (climatic, economic, behavioral, etc). 1.3 The site is not given but must be defined in relation to your emerging interest and agenda and articulated accordingly. The site is a statement, a brief, a tool and a speculation. 1.4 The site is a terrain, cartographed, mapped and therefore decisively declaring traits of the objects to be mapped, physical such as roads, abstract such as toponyms or political boundaries and virtual vectors. 1.5 The site is representative and speculative and as such reductive of characteristics of the mapped objects that are not relevant to the map's purpose - it orchestrate the elements of the map to best convey its message to an audience.
Brief 02 / Interfaces pearly gates Week 06-12 + Week 01 - Exhibition Unit Collaborators: Tasos Varoudis and Denis Vlieghe "...society can only be understood through a study of the messages and the communication facilities which belong to it; and that in the future development of these messages and communication facilities, messages between man and machines, between machines and man, and between machine and machine, are destined to play an ever-increasing part." Norbert Wiener As we see London with new eyes , the eyes of an eternal datascape - thousands of glittering sensors dotted around accessing dislocated data streams - we drew our maps and simulated scenarios of a new urbanity, in the second part we want to transform, test and actuate this interplay between the actual and virtual of our new found urbanity. You are asked to tap into the infinite grounds of pixel oceans, data accumulation and sensorial archives to augment and restructure - plan and design the augmented city. We want to create interfaces to our new found hybrid terrain - interstitial instruments of the virtual and actual. We endeavor into a wondrous world of sensors, deciphering devices, translators - physical computing and augmentations - the receivers and translators, actuators and manufacturers - hacked interfaces of the conquered in between. Our goal is to develop a series of articulations and designs that enable us to test our concepts and simulations of the informational Revolution in the City. We aim for installations, devices, components and objects that articulate this virtual-actual relation by the means of, but not exclusively: hybrid materials, 3d scanning, Augmented Reality, pachube data streams and rivers of shape recognition, processing and physical computing, robotics and the use of a Kinect to contextualise a virtual component with its physical counterpart. These are shifting objects and architectural fragments, prosthetic prototypes for a newly designed embodiment - situated within the cultural context of the City of London - yet dislocated, connected and flittering within a virtual continuum. We will concretize this hybrid terrain by articulating an interface design that allows architecture to emerge that is flexible and dynamic, reactive (yet not in the sense of a solely environmental reactiveness), adaptable and changeable. These objects aren’t technological gadgets - they constitute your translation of a highly specific urban environment with behaviors, codexes, routines and rituals, into a considered architectural agenda - into a statement. Dip 01 will exhibit the work of the first term in an exhibition at the AA, showcasing the units new breeding grounds and speculative devices/hacking interfaces and testing fields, agendas and briefs. This public event will be in the 2nd week of the 2nd term and aims to encourage you to clarify your concepts and sharpen your proposals. You are asked to articulate your brief and interest for the rest of the year, containing new cartographies, interfaces enabling speculation and interaction - a clear statement of your prototype of the informational revolution!
interface. 2.1 The interface is an object, is a model; a fragment of your proposal. 2.2 The interface is a reflexive object and is sensitive, corresponding and referring to other objects, spaces and sites – near or remote, in real time or past or future times. Reflexive Architecture is not static in its being - it is in constant transformation. 2.3 The interface has a dual quality. It is both actual (it exists as a physical artefact displayed in the interim show) and virtual (ʻthe virtual refers to an aspect of reality that is abstract, but which is nonetheless realʼ). 2.4 The object fluctuates between actual and virtual; between its physical presence in the studio, the integrity as an object and the actual site in the City of London. 2.5 The object utilises technologies such as AR, QR, RFID, sensors, locative media, projections and any other methods to condense, crystallize actual into virtual and vice versa. 2.6 The object is an object, made from considered materials identifying cultural values, compositional qualities - integrity - and guides the reading of the object by the viewer. 2.7 The object is a model - both virtual and actual, digital and physical - the object is a spatial device. The interface constitutes your brief of the year.
Term 02 Brief 03 / Translations augmented urbanity Week 01-11 Unit Collaborators: SMART Solutions (Buro Happold) I like to think (it has to be!) of a cybernetic ecology where we are free of our labors and joined back to nature, returned to our mammal brothers and sisters, and all watched over by machines of loving grace. Richard Brautigan Within the first term we developed a hybrid cartography, mapping of the actual and virtual parameters and established an attitude towards boundaries, fields of interrelated social, cultural, political and economical influences within the city. We tested our assumption and developed a first series of translations in the form of interfaces declaring your own agenda within the studio, within an informational Revolution. The second term asks you to take these fragments and testing pieces and translate them further into a spatial proposition for your newly defined relationship between civic spaces and virtual influences. Within the framework of this highly articulated and specific environment of the city, you will need to test your speculations in a more complex and spatial articulated environment. Your schemes will become precise in their choreography between the various influences, yet stay experimental and propositional, speculative in the very nature of a prototypical architecture. Within these translations, we are interested in the development of language and articulation through architectural means. This architectural speculation on the new typologies includes, and is not exclusive of, a rigorous research and experimentation of materiality, boundaries, programatic, structural and envelop conditions, infrastructural strategies and foremost the spatial attitude and qualities. We are interested in highly spatial propositions that redefine the relationships in our urban testing ground, emphasizing and exploring a shift in urbanity as an accumulation of static objects. Our new typologies will need to be technically grounded in a series of experimentations and simulations between physical attributes and virtual vectors.
architecture. 3.1 The architecture is an interface, an object, a model, a reactive and receptive fragment in an inter-related social and cultural context between actual and virtual properties and agendas
Technical Studies Technical studies are a fundamental and integral part of the agenda of Dip1 - Within this context, the unit is strongly interested in a technological embedment within a social and cultural agenda as well as in an application of your experimental interfaces within a manufacturing, simulation, strategic and environmental agenda and design. The unit is interested in creating a series of individual experimentation and models, primarily concerned with digital manufacturing, physical computing. This designed communication between the building components will lead to an understanding and articulation of architecture as an interrelated system. The agenda of the individual technical studies will evolve from the students projects - yet Dip1 strongly emphasis the technical relation and augmentation between cultural and technological aspects. This will be primarily articulated through a series of working interfaces, models, material experimentations and simulations, exploring the building a s a reactive and hybrid construct situated in the between of dynamic virtual vectors and influences and physical constrains. We will have a week long, very intense workshop in collaboration with Buro Happold, intensely testing and developing your architectural proposals in the realms of simulation, manufacturing and application of analytical tools. The unit will work closely Al Fisher, Shrikant Sharma and Sam Sam Conrad Joyce of the experimental SMART Solution department of Buro Happold. Their expertise in the fields of analysis and simulation as well as in the articulation and expression of complex geometric problems will support the units agenda on a weekly basis as well as in a week long workshop in week 5. Projects of SMART Solution include amongst many others the development of the roof of the Louvre for Abu Dabi.
Term 03 Brief 04 / Representation rendering speculation Week 01-11 Unit Collaborators: Dietmar Koering, Eva Sommeregger, "Everything simple is false. Everything which is complex is unusable." Paul ValĂŠry
In the third term the unit will focus on the concept of representation. Taken the unit’s year long established attitude towards a continuous rigorous testing, simulating and development of customised prototypes, we will strife into the territories of representation as a design and articulation tool. We do not understand representation as a tool of beautification of the glossy rendered, glittering environments, but as a method and attitude to render a speculation, evoking a communication and interpretation. Representation will become an integral and individual part of the scheme - a part of the design and communication of the scheme itself. Although seemingly contradicting the systematic nature of a cybernetic related agenda of the unit throughout the year - Dip 1 sets out to render our speculations alive and integrated into a conscious and decisive language. We set out to create a visual unique experience, crafting a language to communicate quality of the designed spaces and urban context of the altered relations in the city. This unit is not interested in diagrammatic architecture, solely strategised or illustrated to communicate function. Dip 1 is interested in a spatial translation, formed and designed applications of your strategies and concepts of the informational revolution. In the third term we will collaborate with Dietmar Koering, Jordan Hodgson and Eva Sommeregger. Dietmar Koering is an expert in the various visualisation techniques, while Eva Sommeregger creates architecture solely by the means of representation and assemblage, composition within the filmic medium. Jordan Hodgson, director of House of Jonn, and former student of Ads1 from the Royal College of Art is a master craftsman in the creating and composing of highly articulated layered images that allow interpretation, attitude and narration to emerge in the various projects.
Reading !
Brief:
John Frazer, An Evolutionary Architecture, Themes,1995. Nicholas Negroponte, The Architecture Machine:Toward a More Human Environment, 1973 Neil Spiller, Cyber Reader: Critical Writings for the Digital Era, 2002 Garber R. (Ed.), AD_Closing the Gap: Information Models in Contemporary Design Practice, 2009. G. Lynn, Animate Form, 1999 Oosterhius, K, L. Feireiss, Game Set and Match II: On Computer Games, Advanced Geometries, and Digital Technologies, 2006 Hugh Aldersey-Williams, Design and the Elastic Mind, 2008 Neil Spiller, AD_Architects in Cyberspace I+II, Gordon Pask, An Approach to Cybernetics, 1961 Burke, Anthony and Tierney, Network Practices: New Strategies in Architecture and Design, 2007 Wiener, N., The human use of human beings: cybernetics and society, 1968.
Negri A. and Hardt M. Empire, 2000. Francis Fukoyama, The end of History and the last man, 1993 K. Kelly, Out of Control: The New Biology of Machines, Social Systems, & the Economic World,1995 K.Kelly, What Technology Wants, 2010 K. Easterling, Enduring Innocence: global architecture and its political masquerades, 2005 Bernard Rudofsky, Architecture without architects, 1964 Sanford Kwinter, Far from Equilibrium: Essays on Technology and Design Culture, 2008. Bruno Latour, Reassembling the Social: An Introduction to Actor-Network Theory, 2005. B. Latour, Iconoclash - beyond the image wars in Science religion and Art, 2002 John Summerson, Heavenly Mansions,1998 Peter Ackroyd, Hawksmoor, 2002 Rem Koolhaas, Mutations, 2001 Rem Koolhaas, Delirious New York: A Retroactive Manifesto for Manhattan, 1997 Peter Cook, The City, Seen as a Garden of Ideas, 2003. Jean Baudrillard, Simulacra and simulation / translated by Sheila Faria Glaser, 1994 Neil Spiller, Visionary Architecture: Blueprints of the Modern Imagination, Varnelis K. (edited by), Networked Publics, 2008.
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Fabrication:
L. Iwamoto, Digital Fabrications: Architectural and Material Techniques, 2009. Sheil, Bob (Ed), AD_Design through Making, 2005 Christiane Sauer, Made of...New Materials Sourcebook Aranda/Lasch, Cecil Balmond, and Sanford Kwinter, Tooling (Pamphlet Architecture), 2006 Jesse Reiser, Atlas of Novel Tectonics, 2006 Dimitris Kottas, Contemporary Digital Architecture, 2010 Kolarevic B. (Ed.), Architecture in the Digital Age: Design and Manufacturing, 2003. Kolarevic B., Klinger K. (Ed.), Manufacturing Material Effects: Rethinking Design and Making in Architecture, 2008
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Design:
Troika, Digital by Design, 2008 Giovanni Corbellini, Bioreboot: The Architecture of R&sie{n}, 2010 Marcos Cruz, Unit 20: Bartlett School of Architecture, 2006 Philip Beesley, Hylozoic Ground: Liminal Responsive Architecture, 2011 Stan Allen, Points + lines: diagrams and projects for the city, 1999. Smouth/Allen Augmented Landscapes, 2007 Anthony Dunne, Herzian tales: an investigation into the critical potential of the electronic product as a post-optimal object, 1997
Mapping/Communication:
R.Klanten, N. Bourquin and S. Ehmann, Data Flow I+II, 2008 Abrams J. and Hall P., Else/Where: Mapping – New Cartographies of Networks and Territories, 2006. Brayer, M., F. Mygayrou, and F. Nanjo (Ed.), Archilab’s Urban Experiments: Radical Architecture, Art and City, 2004. Peter Ackroyd, London The Biography, 2001 Ian Nairn, Nairn’s London, 1968 Geoffrey Fletcher, The London Nobody knows, 1996 Pevsenr, N., London 1: The City of London, 1997 Edward R. Tufte, The Visual Display of Quantitative Information, 1983 Edward R. Tufte, Envisioning Information, 1990. Edward R. Tufte, Visual and Statistical Thinking: Displays of Evidence for Making Decisions,1997 Peter Cook, Drawings
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Contextual
J.G. Ballard, High Rise, 1975 William Gibson, Neuromancer, Aldous Huxley, Brave New World China Mieville, The City & The City, Macmillan, 2009. China Mieville, Kraken,2010 Borges, Jorge Luis, Collected fictions. London : Allen Lane, 1999. Jose Saramago, The Tale of the unknown island, 1998