SDGzine#03 Good Health & Well-being

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#03 JANUARY 2023 35 CHF

Le Festival d’innovation ouverte Open Geneva invite les citoyen-ne-s à expérimenter l’innovation ouverte pour construire une société plus durable et inclusive

opengeneva.org

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covid-egg Social distancing furniture eggshell/ter info@covid-egg.com +33 679 91 11 13

SDGzine research & outreach project

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6 /Content & editorial

8 /SDGs and art

10 /SDGs and design

22/SDGs and art

32/Good Health & Well-Being

Jan Van Mol

FIFA World Cup Filled with Qatar Oil - Andrei Molodkin

Design Research from the Milan Design Week

Innovation & Art Fair at WIPO

• Hackahealth

• MamiHome

• Alliance for Health Promotion

• Big Ideas generated from Atomic Thinking

• Truly Balance

• Global Digital Health

• Open Geneva Festival

53/Guest: Open Village

66/SDGS & International Geneva

80/SDGS & education

Encart par Open Village

• Handicap International: Drones for Demining

• Handicap International célèbre les 25 ans de Broken Chair

• When school becomes cool / GE:DEC

• SDG Quiz

• Next Generation ideation tools

• Midjourney generated concepts

100/SDGzine research

107/Labbie section

110/SDG tools

VizySound research project - Jean Talec

• What schools can do better - Zofia Sokolik

• Voltaire Lab

• Labfiles.org (tools for schools, fablabs and maker spaces)

• Minecraft box - Lesa.teliers

• SDG cushions

116/SDGzine

previous issues

Cover Image

AI generated image using MidJourney and well thought prompts. page 76

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#03 JANUARY 2023 25CHF
SDGZINE.ORG is an initiative from the ADDICTLAB ACADEMY and partners contributing to the sustainable development goals of the United Nations.

Wishing you Love, Health and Well-being in 2023

Geneva, January 2023

It took a while to write this editorial. It also took a while to produce the whole magazine. Not only is the concept of the SDGzine growing and more and more parties are interested or deserve their spot in this magazine, it’s also such a vast subject. The Sustainable Development Goal 3 on Good Health and Well-Being touches on so many areas, from the design of a game on dementia to all these organisations in International Geneva trying to make a difference. We could make an issue on the subject every month.

What have we gathered for you?

Inspiration from Milan Design Week.

More then being a collection of new chairs and tables, the Design Week is an incredible source of disruptive ideas by bright people from different cultures.

The amazing SDG Solution space & the Geneva ecosystem

Due to our collaboration and our physical presence at the Campus Biotech Innovation Park, you can discover projects and presentations from the University of Geneva, Open Geneva, Hackahealth, Global Digital Health, the Alliance for Health Promotion, the World Intellectual Property Organisation, Handicap International. We can go on. Discover their projects - or even better, join in on their events.

The future of schools

Over the past months we have been teaching about the SDGs in almost all Geneva based public schools. At the Cité des Métiers - a job fair - we were proud to help animate a booth on the future of Jobs in line with the SDGs. Over 100.000 visitors... and for us a clear signal to do even more research on our educational model, curriculum and holistic approach on teaching and talent acceleration.

That’s why I would like to draw your attention to Jean Talec’s project. He is a 14-year-old, home schooled student who has been following lessons in our lab the last three years. When we discussed projects, he brought up his Synesthesia. Empowered, and trained on the tools and machines, the lab is becoming his lab. Not top down, like schools tend to be, but bottom up. How is that for an eductional model.

As we just have moved into 2023, allow me to wish you and your family love, health and well-being. One knows we all need it.

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contact info@sdgzine.org publisher Jan Van Mol ©LAB.002 sarl, 2021, 2022, 2023 All rights reserved LAB.002 sàrl SDG Solution Space Campus Biotech Innovation Park Avenue de Secheron 15 1202 Geneva Switzerland Free 2023 Love Logo
logo created for 2023 is free to use. Contact Jan for the source files.
This

‘FIFA World Cup filled with Qatar crude oil’ reveals the “crude” truth about Qatar 2022. Oil and the FIFA World Cup are connected vessels, pumping money into one another.

‘The FIFA World Cup filled with Qatar crude oil’ by contemporary artist Andrei Molodkin is the real trophy all nations will fight for, the Holy Grail of corruption.

The work of art is for sale at the same amount of money the FBI proved to be delivered in bribes to influence the choice of the venue: $150 million.

The proceeds will fund a compensation program for abused migrant workers.

Andrei Molodkin says: “the FIFA rhetoric is tinted by oil money. Everyone now has an oil-based blood type, including the actual football players. The noise of the pumps “conducts” the World Cup, and the level of oil that fills it is in progressive movement. The FIFA World Cup Qatar 2022 is an economic transaction”.

Andrei Molodkin is known for his crude oil and human blood-filled sculptures. Since the outbreak of the Russia-Ukraine war, he has become one of the most prominent dissident voices against Russia in the cultural arena. He received widespread media attention for the work ‘Putin Filled with Ukrainian Blood’, a portrait of Putin filled with the blood of his Ukrainian friends who donated it before fighting in the war.

The work of art is produced in collaboration with the Spanish-based football magazine Libero, and the London-based arts organisation a/political.

About Andrei Molodkin:

Molodkin was born in Buy, Kostroma Oblast, a small town in NorthWestern Russia. He served in the Soviet Army for two years from 1985 to 1987 transporting missiles across Siberia. He later graduated from the Architecture and Interior design department at the Stroganov Moscow State University of Arts and Industry in 1992.

Read more on his Labfile / www.addictlab.com

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FIFA World Cup filled with Qatar crude oil

definition

SUSTAINABLE DESIGN

The intention of sustainable design is to “eliminate negative environmental impact completely through skillful, sensitive design”.

Manifestations of sustainable design require renewable resources and innovation to impact the environment minimally, and connect people with the natural environment.

“Human beings don’t have a pollution problem; they have a design problem. If humans were to devise products, tools, furniture, homes, factories, and cities more intelligently from the start, they wouldn’t even need to think in terms of waste, or contamination, or scarcity. Good design would allow for abundance, endless reuse, and pleasure.” - The Upcycle by authors Michael Braungart and William McDonough, 2013.

Design-related decisions are happening everywhere on a daily basis, impacting “sustainable development” or provisioning for the needs of future generations of life on earth. Sustainability and design are intimately linked. Quite simply, our future is designed. The term “design” is here used to refer to practices applied to the making of products, services, as well as business and innovation strategy — all of which inform sustainability. Sustainability can be thought of as the property of continuance; that is, what is sustainable can be continued into the future.

(source: Wikipedia)

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SDGs & Design Research

Coat-19

FLÆKJA

The futuretarian Supermarket

Dementia Marée

COAT-19

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The icy puffer jacket stuffed with single-use masks collected from the streets that highlights the absurd pandemic-related pollution.

(Milan Design Week report)

Facemasks, made from the same acrylic material used to stuff massproduced cheap down jackets (polypropylene), are now the infamous emblem of the pandemic. Preventing the spread of the Covid-19 virus while also plaguing the ground with a disease of its own: plastic pollution. Carried away by Icelandic strong winds, the masks littering the streets of Reykjavik quickly spread to the entire natural landscape. To prevent this from happening, we collected around 1500 light-blue masks around the streets of Reykjavík, thoroughly disinfected with ozone gas.

Tobia Zambotti chose to partner up with Finnish designer Aleksi Saastamoinen, currently enrolled at Aalto University as a fashion design student, to come up with an impactful coat design that would emphasize the extent of the environmental problem the two designers tried to shed light on.

Aleksi gave the coat this opulent and forward-looking shape in order to sensitize people to the facemask waste problem and highlight its magnitude. The deliberately oversized and exaggerated silhouette allowed for a large number of facemasks to be repurposed as an unusual stuffing for “Coat-19”, a fashion collaboration following Tobia’s “Couch-19” first impactful facemask design. The facemasks were shipped to Helsinki, where each mask was filled with organic cotton and sewn in. Aleksi selected a semi-transparent, bio-sourced material (from Alpex), both waterproof and breathable, to let its distinctive “pandemic blue” filling show through, yet frosted to bring some coldness to the design, making it look like a product that has already been worn out by the elements. It is meant as a beacon leading towards creative solutions for this environmental issue, aftermath to the pandemic.

Designers: Tobia Zambotti (tobia_zambotti) & Aleksi Saastamoinen (@ aleksisaas)

Tobia Zambotti BIO

Tobia Zambotti (Italy 1990) is a Reykjavík-based designer working at the intersection of interior design, product design and conceptual art. After his B.A in Architecture at IUAV (Venice) and M.A in Interior Design at Politecnico di Milano (Milan), Tobia moved to Shanghai to work with Alberto Caiola Studio, an award-winning firm specialized in interiors. At the beginning of 2019 Tobia decided to leave the chaotic and polluted Chinese city for an opposite lifestyle in Reykjavík (Iceland) where he started to work as a freelance designer. Tobia’s projects got an important media coverage from prestigious magazines all over the world such as Frame, Dezeen, Interior Design, Forbes, Elle Decor, Designboom and many more. Recent works include Perlan Ice cream parlour - an immersive abstract ice cave located in the biggest museum in Iceland, The Fan Chair - a chair collection that gives a new life to discarded stadium seats and Coat-19 - the puffer jacket filled with single-use masks that highlights the absurd pandemic-related pollution.

Aleksi Saastamoinen

Aleksi Saastamoinen is a Finnish designer from Helsinki. He first discovered his interest for creation and fashion while growing up within the fashion industry and thus designed his first garment pieces for the family-owned Finland-based brand R-Collection. He is currently enrolled at the Aalto University as a BA Fashion Design student but he continues to work on various design projects and collaborating with other artists for sustainable creations. His most recent and noteworthy collaborations include a sustainable garment collection with the WWF Finland organization; and “Coat-19”, the creation of a puffer jacket filled with single-use facemasks, made in collaboration with Italian designer Tobia Zambotti as part of a bigger artistic project to raise awareness on worldwide environmental pollution of facemasks.

Pictures by Luca Ranghetti, Patrik Ontkovic

Models: Lorenzo Sabbatani, Digital Sigga

Materials: Discarded disposable masks | Recycled transparent laminate fabric | Organic cotton wool filling

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FLÆKJA

Svartbysvart is teaming up with French artist Minuit to design a series of wearable items created from fishing equipment destined for the trash.

(Milan Design Week report)

Svartbysvart is teaming up with French artist Minuit to design a series of wearable items created from fishing equipment destined for the trash. Clothing, accessories and artworks intricately hand made from thousands of strands of fishing cords, nets and ropes recovered from the Icelandic shoreline, make a statement against ocean pollution, while displaying a unique way of re-purposing fishing debris and otherwise harmful objects.

As fishing nets are carefully designed to catch different types of fish, we want to further expand the design work and turn their uses into catching emotions and expressions of humans.

“I’ve been exploring many sources of inspiration for the past few years but I’m now longing to reunite with the ocean. The ocean is where I feel unity with the planet, nature and existence.”

Svart and Minuit are strong advocates for ocean conservation, concerned about the current state of our seas. This project particularly highlights the issues of “ghost nets”, fishing nets left or lost in the ocean by fishermen, tangled on reefs or drifting in the open sea.

Fishermen often abandon worn-out nets because it is often the easiest way to get rid of them. Synthetic fishing nets take up to 600 years to decompose, thus causing harm for a vastly longer time than intended.

As designers we have the responsibility to use our creativity to pursue a cleaner, less polluted future, doing everything we can to minimize our environmental impact. Iceland is one of the cleanest places on earth, but we need to work on keeping it this way for the future as well.

This project is a beginning towards a new way of thinking of materials and re-usability. Similar to our project Yomigæri from last year’s DesignMarch in Reykjavík, this experiment will give foundation to future designs and I wish to be able to keep using fishnets in more accessible clothes as well.

There are a lot of discarded fishing nets and since there is no effective way to recycle them, I am up for the challenge!

About the artists:

Marko Svart is a Swedish/Finnish multi-artist and designer, based in Reykjavík since 2017. His work spans over several art mediums and he views his artistry as one whole identity, believing in the importance of personal growth as a creator. Svart’s main goal is to be completely free in his creativity, always working without boundaries or limitations, exploring the universe of artistry as a whole. His work range includes fashion design and tailoring, ceramics, conceptual art, performance, film and music.

Minuit is a French artist with close ties and several past exhibitions in Iceland. Her work range includes sculpture, installation, watercolor, photography, writing or drawing, consistently inspired by the sea, Minuit stands where art, nature and forgotten legends intersect.

About svartbysvart:

Svartbysvart is a Reykjavík based fashion brand creating fully unisex clothing and accessories, all individually hand made by Scandinavian artist Marko Svart.

Aesthetically we fuse Scandinavian melancholy with Finnish/ Japanese characteristics of minimalism and form.

All pictures are photographed by Marko Svart, and may be used and edited for press purposes.

Marko Svart artist/designer www.markosvart.com

Minuit artist www.m-i-n-u-i-t.com

Svartbysvart Shop/atelier

Týsgata 1 / 101 Reykjavík www.svartbysvart.com

All pieces are hand-made in Reykjavik by the artists and the assistant.

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FLÆKJA Project originally created by Marko Svart & Minuit Assistant & Model : Yukí

THE FUTURETARIAN SUPERMARKET

↘ experiential recipes served in space and time

Creative Chef Studio is a multidisciplinary ART & DESIGN studio founded by Artist Jasper Udink ten Cate and empowered by Experience Designer Jeroen Prins.

Creative Chef Studio creates experiences that evolve around artworks, designer objects and stories that are often - but not necessarily - linked with food.

The ‘experiential recipes’ of Jasper Udink ten Cate use ingredients like biotech, physics, coding, music, philosophy, product design, biodiversity, fashion, graphics, painting and any kind of other discipline you can imagine. You could say the performances are ‘experiential recipes’ that are served in space and time.

This Creative Chef Studio project is designed by artist Jasper Udink ten Cate and part of the Studio’s FUTURE FOOD QUEST program. It is a quest that tries to connect creatives and designers to become part of a journey towards a better food system. A journey that has a destination impossible to reach; to find the perfect future food dish. On this journey we invite designers, scientists, artists and creatives to become part of the fellowship of this quest.

During the project at the Salone, designers and creatives are invited to take place at the table within the installation and eat Future Food together. While eating, guests are nudged to talk about related topics and define what these future foods could look like. The outcome will be the tools to define the parameters necessary to find a solid direction to the quest. During the dinners - cooked by Jasper Udink ten Cate - the guests basically design the packaging of a new

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(Milan Design Week report)

Supermarket, The Futuretarian Supermarket

Company: Creative Chef Studio

Name Artist: Jasper Udink ten Cate

Project title: Futuretarian Supermarket

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DEMENTIA

↘ Clink is an interactive communication tool that offers affected people a new and playful way to interact with each other.

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(Milan Design Week report)

More than 50 million people are affected by dementia worldwide.

Clink is an interactive communication tool that offers affected people a new and playful way to interact with each other. It works without any pressure to succeed - but with the chance to provide a feeling of achievement and joy. By attaching the pieces to each other with magnets, fanciful new shapes can be created endlessly. It is designed to experience ease, playfulness and encourage entertainment. While cognitive stimulation is critical for the therapy of people suffering from dementia, Clink helps create precious moments for all parties involved.

About Leah Schulze

I am a designer based in the field of design for social good. The past two years I have been focusing my design practice on demographic changes, the increasing aging of society and related health changes such as dementia. It is my passion to find playful and interactive ways to approach relevant social issues like these. For me design is an amazing tool to find sustainable as well as profound solutions.

https://www.clink-playfuldesign.com

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Leah Schulze project & member registered on

Design Week report)

MARÉE

a chair range in recycled plastic (Milan

With the launch of the Marée range of chairs, designed by Jens Martin Skibsted, high-end furniture brand Montana Furniture is adding a new and exciting chair design to their comprehensive product catalogue. Marée, meaning tide in French, has a seat made of 100% recycled plastic and is available in eight curated Montana colours, with legs in both chrome and lacquered finishes.

The characteristics of Marée are the refined and rational approach that manifests itself in the straight lines and lack of superfluous details. Originally inspired by the movement of the tide creating the distinctive wave-shaped sand grooves, Danish designer Jens Martin Skibsted believes this shape provides both structural strength and an aesthetic element. It took five years for the designer to develop Marée from idea to final product. Many hours have been put into finding the ideal seating comfort and mastering the complexity of the upholstering due to the cut-out in the back.

The rational and clear design of Marée is complemented by the eight curated colours from the Montana palette. With the options of Oat, Mushroom, Amber, Beetroot, Flint, Parsley, Anthracite and Black, the colours bring a contrasting softness to the chair. Skibsted states: “I love what the colours are adding to the design, making the chair a natural part of the Montana family.”

About the designer

Jens Martin Skibsted, born in 1970, is a multiple award-winning designer, Global Partner at Manyone, and founder of the bicycle company Biomega and KiBiSi. His design products are widely recognised and incorporated into the collections of the Museum of Modern Art in both New York and San Francisco as well as Cnap and Designmuseum Danmark.

project & member registered on

The Marée chair is available as a shell chair, with seat-only upholstery, inside upholstery and full upholstery, making it suitable for both private homes, hospitality and meeting areas.

Product information

Marée 401 dining chair

Colours: Oat, Mushroom, Amber, Beetroot, Flint, Parsley, Anthracite and Black

Design: Jens Martin Skibsted

Dimensions: H 76.7 x W 55.6 x D 50.8 cm, seat height 45.9 cm

Price incl. VAT: GBP 274 / FI 297 € / NL 290 € / BE 290 € For further inspiration, please visit montanafurniture.com

About the company

Montana Furniture is a family-owned company established in 1982 and leading within storage and furniture for homes and modern office spaces. The Montana system was designed by Peter Lassen. The CEO of the company is the son of Peter Lassen, Joakim Lassen. Montana’s flexible, modular system features an inspiring colour palette and is manufactured at Montana’s own factory in Denmark. The system offers infinite possibilities and freedom to curate spaces in the ultimate personal way. Montana also offers table and chair ranges designed by Arne Jacobsen, Verner Panton, Stefan Wewerka, Peter Lassen, Joakim Lassen, Schmidt Hammer Lassen and Jakob Wagner. Montana is founded on sustainable values and has achieved certification to numerous standards relating to the environment, working environment and workplace safety. Additionally, the company has been awarded the official EU Ecolabel. In 2021, Montana acquired the Danish furniture company Engelbrechts, adding strong product ranges such as KEVI® and CHAIRIK® to Montana’s range of products.

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definition

SUSTAINABLE ART

Sustainable art is art in harmony with the key principles of sustainability, which include ecology, social justice, nonviolence and grassroots democracy.

Sustainable art may also be understood as art that is produced with consideration for the wider impact of the work and its reception in relationship to its environments (social, economic, biophysical, historical and cultural).

(source:Wikipedia)

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SDGs & ART > Innovation & Art Fair

INNOVATION & ART FAIR

OCTOBER 4 2022

Youth Day project: the Innovation and Art fair (October 4)

Here’s to the young science geeks, the art lovers, the “do-it-yourselfers” and the dreamers who stretch their imagination far beyond the edge of what’s possible. The Youth Art and Innovation Fair hosted by the World Intellectual Property Organization – WIPO and the International Trade Centre was for you.

We explored a stimulating exhibition taking us through the evolution of innovation from vintage 3-D glasses to a modern virtual reality experience, laser-cutting technology… and who can forget the mini boats made out of recycled material by children as young as 7, showing us the true meaning of sustainable and inclusive innovation.

It didn’t end there, youngsters gathered (candy floss in hand – awakening the child in all of us) for a fun design-thinking workshop and intimate fireside chats on how to make the intellectual property system and business environment work for young aspiring entrepreneurs.

We saw the weird, we saw the wonderful, we heard from the experts, exchanged ideas and most importantly, we were inspired to create, to innovate and to take our ideas to market.

Thank you to everyone who attended and made the event a massive success.

Thank you for your leadership Edward Kwakwa, for your grounding opening remarks Matthew Wilson and Victor Owade, for your insight Rudolph Dadey and thank you for the excellent collaboration Jan Van Mol, Claire Sterngold, Milena Niehaus, Julia Zietemann, Nora Levke, Jakub Michalak, Valentina Rossi, Anais Amblard and Nathan Habimana

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Photo credit: Manu Berrod
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KASPY NDIA

Kaspy artist Ndia, musician of Kongo, born in the center of Africa, in the land of the great forest and the majestic Kongo river

I finished my music writing studies in 2010 and I’m a guitar player, singer, performer with Kora and a composer with Eastman Sidi Larbi Cherkaoui. In 2013 I participated in London in a play by Aimee Cesaire “Une saison au Congo” directed by Joe Wright, on stage with Chiwetel Ejiofor (Twelve Years a Slave) and Daniel kuluuya (Black Panther). I am the artistic director of the MELOPEE Group, based in Antwerp: an international group made up of 4 musicians from several continents:

VAN MOL

an interactive sculpture

Make You Make Me is an interactive sculpture, a three-dimensional illustration, created to be played with.

Users can explore unique combinations of different elements in order to create faces, expressions, persona’s; or just abandon reality altogether.

Fem.Friendly addresses the issue of menstrual hygiene and the importance for all menstruators to have adequate facilities to manage their menstruation properly and with dignity.

With the overarching goal to create more female-friendly environments, Fem.Friendly gathers data on toilet facilities and works to develop solutions to improve menstrual health and hygiene in public spaces in Geneva, Switzerland and beyond.

SDG ZINE 28 DIY RECYCLED CATAMARAN LABBIES PLAY WITH ME INNOVATION WALL VR PANEL EXPO OPENING AREA FOOD VIDEO MUSIC KASPY FOOD 1 3 4 5 7 8 11 13 14 15 31 02 A1 05 04 06 07 08 09 DESIGN THINKING WORKSHOP
Paola Pika (piano) Sam Wuyts (guitar) Veerle Heyndrickx
#015 www.addictlab.com REMEMBER COMMENT & CONTACT Leave your comment or your contact details for the artist to get back to you MORE INFO University of Geneva SDG Geneva Solution Space
STUDENT WORK
Kaspy Ndia
MIHDS
#007 www.addictlab.com FEM. FRIENDLY COMMENT & CONTACT Leave your comment or your contact details for the artist to get back to you MORE INFO Art & design student- studying Spatial Design in Rotterdam. EMMA
#010 www.addictlab.com
COMMENT & CONTACT Leave your comment or your contact details for the artist to get back to you MORE INFO
MAKE YOU MAKE ME

Mind Threading

Our brains are not multi-threaded. Many struggle to sustain mental health than subvert the things we care about. The need for global initiative to strengthen mental health in SDGs is critical, not to mention the global political issues that has much affected many.

Mental health: many remain stuck in trauma or grief, unable to experience our lives fully after. Healing takes time.

This creation was aligned thread by thread with 2 wooden sticks. Yes, it took time. However you’re healing, it takes time and adjustments that could bring more joy to your life only after learning to embrace what happened.

29 COVID EGG & SDGZINE ECOLINT 3D PENS ACTIVITY 3D PAPER BOATS SUCCESS STORIES 2 6 8 9 10 12 01 16 03 19 20 21 22 A1 All things weird, vintage, old, interesting, from bygone creative industries.
CABINET DE CURIOSITÉSWUNDERKAMMER An optical instrument through which two pictures of the same object, taken from slightly different points of view, are viewed, one by each eye, producing the effect of a single picture of the object, with the appearance of depth or relief.
#016 www.addictlab.com STEREOSCOPE COMMENT & CONTACT Leave your comment or your contact details for the artist to get back to you MORE INFO
Patented in 1901 in New York by Underwood & Underwood.
project & member registered on

MAKE3D COMPANY

Make3D Company Limited is the first Gambian 3D Printing company which aims to provide access to 3D printing technology to Gambian youths, experts and public with an intention to enhance local businesses and increase local decentralized customized production using the 3D printing technology.

NINKI NANKA TRAIL BOARD GAME

The Ninki Nanka Trail Board Game is an innovative project with the aim of using 3D printing technology to contribute to the efforts of economic recovery and reopening of the tourism as a result of the negative impact of Covid-19. The initiative aims to support tourism promotion, creation of income generation opportunities for tourism MSMEs/SMEs through sales, employment creation for youth as well as improving productive capacities of local artists. It is an open platform for local and international stakeholders with the potential to scale up to other countries.

This design of cultural/historical elements of The Gambia was produced to support adopting innovation technologies in Gambian tourism and handicraft sectors in collaboration with the International Trade Centre within the Youth Empowerment project (YEP) funded by the European Union

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MORE INFO

NYOTA FARSAMO

Founded in 2018, NYOTA FARSAMO is a Somali-Kenyan artisan collective from Dadaab, a town in north-east Kenya turned refugee camp in 1991. Supported by ITC’s and European Union’s project: Area Based Livelihood Initiative- Garissa project, the Collective is made up of forty-six women and two men, who work together to make beautifully handmade home décor products inspired by our common Somali heritage. Their product collection includes coiled baskets, plaited floor mats and baskets, striking tie dye textiles, intricately carved wooden spoons and more!

NYOTA means “star” in Swahili and FARSAMO means “artisan” in Somali – this combination of Swahili and Somali represents the mixed cultures of the collective. With their handwork, the collective hopes to share the beauty and story of our culture and improve the challenging situation in Dadaab by reaching out to markets in Kenya and internationally.

With their handmade products, NYOTA FARSAMO hopes to share the artisanal heritage, history and culture of Somalia. Unfortunately, times of conflict usually are moments when countries lose a large part of

their cultural property and heritage. NYOTA FARSOMA hopes to contribute to its survival.

Some of the skillsets featured in NYOTA FARSAMO’s handmade objects are inherent to Somali culture. These include: tie dye, plaited basketry, coiled basketry and woodwork designs.

The NYOTA FARSAMO collective seeks to integrate its Somali heritage with contemporary design aesthetics to create coveted artisanal products that are both traditional and cool.

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MORE INFO

definition

By April 2022, the coronavirus causing COVID-19 had infected more than 500 million people and killed more than 6.2 million worldwide. However, the most recent estimates suggest that the global number of excess deaths directly and indirectly attributable to COVID-19 could be as high as three times this figure. The pandemic has severely disrupted essential health services, shortened life expectancy and exacerbated inequalities in access to basic health services between countries and people, threatening to undo years of progress in some health areas. Furthermore, immunization coverage dropped for the first time in 10 years and deaths from tuberculosis and malaria increased.

Reproductive, maternal and child health

Based on data from 2015-2021, 84 per cent of births worldwide were assisted by skilled health professionals, including medical doctors, nurses and midwives, an increase from 77% in 2008-2014. In sub-Saharan Africa, coverage is 20 percentage points lower. Available data does not reflect the impact of the COVID-19 pandemic on the disruption of services, which may reverse gains made over the past decades.

The global under-5 mortality rate fell by 14 per cent, from 43 deaths per 1,000 live births in 2015 to 37 deaths per 1,000 live births in 2020, while the global neonatal mortality rate fell to 17 deaths per 1,000 live births in 2020 from 19 deaths per 1,000 live births in 2015, a 12 per cent reduction. Even with that progress, 5 million children died before reaching their fifth birthday in 2020 alone, down from 5.9 million in 2015. Almost half of those deaths, 2.4 million, occurred in the first month of life.

The proportion of women of reproductive age (15-49 years) whose need for family planning was satisfied through use of modern contraceptive methods stagnated at about 77 per cent between 2015 and 2022, while sub-Saharan Africa has seen the largest increase - almost 5 percentage points. The ongoing COVID-19 pandemic may lead to a reversal of this trend because of supply chain disruptions and decreased access to family planning services.

The adolescent birth rate has fallen worldwide from 56 births per 1,000 adolescents aged 15-19 years in 2000 to 45 births in 2015 and 41 births in 2020. The largest declines are occurring in Central and Southern Asia, from 70 births per 1,000 adolescent women in 2000 to 24 births in 2020. Early adolescent childbearing,

occuring in the 10–14 age group, is much more common in countries in sub-Saharan Africa and Latin America and the Caribbean than in other parts of the world.

Infectious diseases

An estimated 1.5 million new HIV infections and 680,000 deaths from AIDS-related causes occurred in 2020. The incidence of HIV infections globally declined by 39 per cent between 2010 and 2020, far less than the 75 per cent target agreed by the General Assembly in 2016. Measures to slow the spread of the COVID-19 pandemic and the additional strain the new pandemic has placed on health systems have disrupted HIV-related services.

In 2020, an estimated 10 million people fell ill with tuberculosis worldwide. There was a rise in tuberculosis deaths for the first time in a decade, caused by the COVID-19 pandemic, from 1.2 million in 2019 to 1.3 million in 2020 (excluding tuberculosis deaths in people with HIV). Tuberculosis incidence is falling at a rate of about 2 per cent per year, which is much slower than the 4–5 per cent annual decline which was required to achieve the 2020 milestones of the End Tuberculosis Strategy. Between 2018 and 2020, tuberculosis treatment reached 20 million people, only half of the global target.

There were an estimated 241 million malaria cases and 627,000 malaria deaths worldwide in 2020. This represents about 14 million more cases in 2020 compared with 2019 and 69,000 more deaths. About two thirds of the additional deaths were linked to disruptions in the provision of malaria services during the pandemic. Africa was home to 95 per cent of malaria cases and 96 per cent of malaria deaths.

Despite significant disruptions to health services caused by the COVID-19 pandemic, the global number of people requiring treatment and care for neglected tropical diseases decreased from 2.19 billion in 2010 to 1.73 billion in 2020. Notably, 48 per cent of the total population of least developed countries, required treatment and care for neglected tropical diseases in 2020, down from 79 per cent in 2010.

Non-communicable diseases, mental health and environmental risks

Globally, 74 per cent of all deaths in 2019 were caused by non-communicable diseases. The probability of dying from any of the four main non-communicable diseases (cardiovascular disease, cancer, diabetes or chronic respiratory disease)

between 30 and 70 tears of age declined from 19.9 per cent in 2010 to 17.8 per cent in 2019. This rate of decline is insufficient to meet the Sustainable Development Goal target.

Tobacco use rates have declined in 150 countries, contributing to the decline of the global average prevalence rate from 24.4 per cent in 2015 to 22.3 per cent in 2020. In 15 countries, tobacco use rates are either steady or still going up.

The global suicide death rate declined by 29 per cent from 13.0 deaths per 100,000 population in 2000 to 9.2 deaths per 100,000 in 2019. Although the available data do not show an increase in suicide rates during the first months of the COVID-19 crisis, the pandemic has had a severe impact on the mental health and well-being of people around the world. In 2020, there was a 25 per cent increase in the prevalence of anxiety and depression worldwide.

Health Systems and Funding

Infant immunization coverage dropped to 83 per cent in 2020 from 86 per cent in 2019. The COVID-19 pandemic and associated disruptions have resulted in the missing out on vaccinations of 22.7 million children, 3.7 million more than in 2019 and the highest number since 2005. Moreover, 17.1 million children did not receive vaccines through the routine immunization programme, an increase from 13.6 million. Measles is a highly contagious disease and the current coverage levels of 70 per cent with 2 doses of the vaccine are insufficient to prevent measles outbreaks and illness, disability and deaths caused by complications associated with the disease. Targeting girls 9-14 years of age, the human papillomavirus (HPV) vaccine to prevent cervical cancer was offered in 111 countries in 2020, but is still yet to reach the poorest countries.

Improvements in essential health services, as measured by the universal health coverage service index, increased from a global average of 45 out of 100 in 2000 to 67 out of 100 in 2019, with the highest score in Europe and Northern America (81), and the lowest in sub-Saharan Africa (45). The pandemic is likely to halt the continuous progress made in service coverage expansion over the past 20 years, as health systems face challenges with respect to ensuring the continuity of essential health services.

For more information, please, check: https:// unstats.un.org/sdgs/report/2022/

SDG ZINE 32

cover SDG stories

Hackahealth

MamiHome (Geneus project)

Alliance for Health Promotion

Truly Balance

Global Digital Health

Open Geneva

Open Village

35

Geneva Hackathon

7-8-9 October 2022 @Campus Biotech & SDG Solution Space

6 projects

Made with and tailored to the needs & wishes of our challengers

80+ participants

Engineers, therapists, stud designers and many more

SDG ZINE 36

tudents, ore!

48 hours

To brainstorm and design a first functional prototype

www.hackahealth.ch

37
s

Geneva Hackathon Developed

Prototypes

Alexandre is heminegligent from his left side, which makes it difficult for his brain to identify obstacles on his left side. The team developed a system in two parts: one to stimulate and help Alexandre turning his head to his left, and another one wo help him detect obstacles, including low and close ones. The two systems are then coordinated by an additional third system

Alienor is a 8 year old active little girl with a sleep disorder, which can be quite dangerous and problematic during trips The goal was to design a secured travel tent that would allow her to have her own safe space during those moments The team developed a dismountable tent tailored to her needs, fixed on a support structure, and also equipped with removable accessories

Ian has arm and fingers tremors due to an accident, which get amplified when he is trying to seek more precision. Ian wished to use his mouse more precisely and faster at work, especially to edit videos The team came up with a design that would help him grasp and move the mouse, together with a splint stabilizing the wrist, as well as a software solution to attenuate the oscillations

SDG ZINE 38

Jérôme and his Association Novosports created inclusive soccer games, which allow electric wheelchair users, manual wheelchair users and standing people to play all together The goal of the project was to ensure the safety of all players during those inclusive soccer games. The team decided to build sensors communicating via WiFi with each other, that will equip each player during the game to prevent any collision

Noor wished for a solution to help with everyday life tasks in terms of objects manipulation with the left upper limb, in particular grasping and holding objects The team was very enthusiastic and developed an array of different modules to help her grasp heavy objects, hold dumbbells, cut things, bike and brake, swim, etc using mainly 3D printing technology and a lot of creativity

Nora is a little girl not aware of her body scheme, who only controls the movements of her eyes and face. She often has painful spasms In order to take control of her body, she first needs to be aware of it The team aimed at providing her the localization of her movements, by using EMG system to detect them, and allow her to understand where the feelings come from and ultimately take control of them

39

I support mothers

MamiHome ↘

An app to support healthy motherhood.

MamiHome is an app that aims to reduce stress during pregnancy and postpartum by encouraging women’s self-care through culturally adapted basic and premium features. It is designed to promote physical and mental health during pregnancy and postpartum. It also seeks to monitor pregnant and postpartum women attending maternity care centers and reduce unnecessary visits to maternity care centers by providing them with adequate dashboards to identify needs and risks.

Having a positive experience during pregnancy, birth, and postpartum is key to ensuring the well-being of women, and it

can help create the foundations of healthy motherhood.

MamiHome facilitates achieving this by identifying situations that can jeopardize women´s health (such as postpartum depression or pelvic health issues). As women answer surveys, the app generates indicators that offer them a panorama of their health. If necessary, it urges women to take the appropriate precautions for their health like visiting a doctor.

Collected and targeted information allow women to have more control of their selfcare during pregnancy and postpartum.

Thus, it promotes the well-being of mums and babies.

According to the World Health Organization (WHO), 800 women die daily from preventable pregnancy and childbirth-related causes. Even though 94% of maternal deaths happen in low and middle-income countries, it is essential to guarantee safe motherhood in every nation.

On the other hand, in high-income countries, foreign women become more vulnerable and have a higher risk of suffering maternal death. For example, in Switzerland, immigrant women have four times the risk of maternal

SDG ZINE 40
mamihome@h-integral.org

death than Swiss women. Moreover, Swiss studies have identified that immigrant women suffer stressful situations that can negatively affect their pregnancies.

What have we done?

After the conceptualization of the App, focus groups and interviews were done to women, health professionals, and public health leaders.

Local adaptation in Guerrero, Mexico

For local adaptation, the surveys were translated from English to Spanish according to WHO methodology and applied by 29 social workers, health professionals, and administrative staff of the Ministry of Health in Guerrero to 358 women attending 2 public hospitals and 1 clinic.

Next step: support Ukrainian mothers

Due to the actual situation in Ukraine, we aim to adjust the app to help promote the wellness of Ukrainian pregnant women who have escaped war.

MamiHome can benefit Ukrainian women by offering scientific-based and culturally adapted information and helping them to reduce stress during pregnancy and postpartum.

In the long term, we aim to help identify improvement areas in maternity care. This can be useful for hospital managers and policymakers to elaborate evidence-based policies that would enhance the quality of maternity care.

As more women, civil society, hospital managers, and governments use MamiHome, we hope to contribute to reducing maternal mortality and to improve women´s health.

Want to help us?

Big goals require great collaborations. If you are a Ukrainian woman, you work in an organization that supports pregnant and/or immigrant women, or you simply want to support our initiative, just write us an e-mail to: mami@h-integral.org

REVERSING COVID-19 EFFECTS: AN MHEALTH TOOL THAT EMPOWERS WOMEN TO IMPROVE MATERNAL HEALTH AND MATERNITY CARE

AUTHORS: SANDRA ORCÍ GUTIÉRREZ

SARA ARCE SÁNCHEZ

PROF. ANTOINE FLAHAULT

COVID-19 has caused a setback in achieving the maternal mortality target established in the Sustainable Development Goals.

Due to COVID-19, Mexico had a 60% increase in maternal deaths since 2019. Guerrero is one of the most vulnerable states in Mexico: 68% of its populaTon has not enough income to get the basic products to survive*. Maternal mortality raTo increased from 59.1 in 2019 to 72.4 in 2020**.

Human rights for maternity care. Women’s empowerment is an internaKonally supported human-rights policy to improve maternity care and decrease maternal mortality. PromoTng women’s parTcipaTon in maternity care. The project aimed to find an integrated soluKon to encourage women’s parKcipaKon to provide a complete evaluaKon integral evaluaKon for maternity care in Guerrero, Mexico.

METHODS:

ConceptualizaTon (interdisciplinary research, prototype design)

TesTng (focus groups, interviews, expert consultaKon) Local adaptaTon: survey translaKon with WHO methodology*** and pilot.

358 women in Guerrero were surveyed by 29 local social workers, health professionals, and administraKve staff of the Ministry of Health of Guerrero. 173 women used tool in Mexico.

DECREASING PREVENTABLE MATERNAL DEATHS REQUIRES THE PARTICIPATION OF ALL HEALTHCARE STAKEHOLDERS

Social workers

Governments

Health professionals and maternity care centers

TRANSDISCIPLINARY APPROACH FOR MATERNITY CARE IMPROVEMENT

A women-centered qualitaKve management tool was designed and includes: women reported outcomes women’s experience with care health professional’s feedback Women

NGO’s

Empowering women, empowering social workers

An integral evaluaKon tool to improve maternity care should have a womancentered approach that empowers women by: improving skills for self-care during pregnancy and postpartum and ensuring their parTcipaTon in maternity care programs.

An mHealth tool is a cost-effecKve soluKon that will empower women and social workers to improve maternal health.

MATERNITY CARE PROVISION

Women’s feedback (women reported outcomes and sa0sfac0on)

Health professional’s feedback (performance and sa0sfac0on)

ApplicaTon of survey made women reflect about their condiTon and made them feel they were well cared for.

Confidence in taking care of baby: “I think it's a ques:on that leaves me thinking since I'm a new mother and I hadn't thought of what to do.”

Anxiety at childbirth: “It is an adequate ques:on. They care for what we feel in the moment.”

BreasEeeding inten:on: “It’s interes:ng [the ques:on] because it helps appreciate breasEeeding even before [giving birth]”

Surveyed mothers in Guerrero, Mexico.

Social workers also felt empowered

REFERENCES:

Allen Repko, Interdisciplinary Research: Process and Theory, University of Indiana (SAGE PublicaKons, 2008). * Toledo É. Derechos humanos y pobreza en Guerrero (Annex 1 ** DGE. Informe Semanal de NoKficación Inmediata de Muerte Materna (Epidemiologic Weeks 52 of 2019 and 53 of 2020). *** World Health OrganizaKon (WHO). Process of translaKon and hfps://www.who.int/substance_abuse/research_tools/transl

41

Alliance for Health Promotion

Ottawa Charter 1986

The Alliance for Health Promotion celebrated its 25th anniversary in 2022. What started in 1997 at the 4th International Conference on Health Promotion in Jakarta as an ad-hoc Advisory Group for Health Promotion, is now the Alliance for Health Promotion, an International Non-governmental Organisation (NGO) based in Geneva Switzerland. It enjoys the highest international recognition, namely official relations with the World Health Organization (WHO) and Consultative Status with the United Nations’ Economic and Social Council (ECOSOC). As a key player among the Global Health Actors in Geneva, the Alliance is well positioned to contribute effectively to the achievement of the UN Sustainable Development Goals.

The Vision of the Alliance relies on the aspiration to see empowered individuals and communities equipped with ownership of knowledge and the means to better control their health and fully enjoy a healthy life.

The Mission of the Alliance has always been to support the individual and the community to take greater control of their health by using a health promotion approach that encompasses a holistic view of health. Through connecting and catalyzing Civil Society the Alliance has been serving as a bridge between global policy and local impact.

In order to fulfil the above mission, the Alliance employs the following tools: Knowledge sharing, Advocacy, Awareness training, Partnership, Networking and Capacity building.

The membership of the Alliance is multisectoral, including NGOs, academia, other CSO as well as individuals from all over the world. Currently the Alliance has 50 regular members and over 1.000 people signed up to its network.

Four annually held core events form the major activities of the Alliance, namely:

• The NGO Consultation at the WHO Executive Board session in January

• Briefings and official side events at the World Health Assembly in May

• Regional Workshops, projects in Bangalore, India and Kitale, Kenya (see p. 44)

• The Global Forum on Health Promotion

This year’s Global Forum (12GFHP) was hosted in the WHO as a hybrid event on 16 November 2022 bringing together 200 participants online and in person. The theme was: Changing the Paradigm – Civil Society Driving SDG Solutions for Health Promotion and Well-being.

The objective of the Forum was:

• To familiarize with the latest policy decisions in Global Health with particular reference to the Geneva Charter for Well-being https://www.who.int/publications/m/item/the-geneva-charter-forwell-being

• To explore together what needs to be done differently and how actions should be taken by different stakeholders in order to make the Geneva Charter tangible

• To present the Concept of a Digital Community of Practice for Health Promotion and Well-being (see p. 45)

An innovative feature has been incorporated in the programme of the Global Forum, namely an exciting ideation game ran by AddictLab which is part of the SDG Ecosystem where the Alliance also belongs to since July 2022. See p. 46.

The School Project – Highlight of Year 2021

The pandemic has disrupted our everyday lives and radically altered the political landscape. Youths have been particularly affected in their daily lives and their mental health by the restrictions brought by the situation.

Realizing this challenge the Alliance, in collaboration with its members and subsidized by the State of Geneva, has developed a project with the aim of raising awareness about health promotion as a sustainable and

SDG ZINE 42
“Health Promotion is the process of enabling people to increase control over and to improve their health”

cost-effective solution for a healthier future by increasing resilience and improving preparedness.

The core of the project consisted of a webinar with the objective to provide a platform for Geneva youth to meet their peers from other countries all over the world and connect with international experts. The three breakout groups addressed the following themes:

•The Youth: actors of their own health,

• In Our Heads: Mental Health in times of COVID-19,

• “I feel good”: exchange of good practices on well-being

Building on the success of the Geneva project the Alliance is seeking partnerships in order to scale up the youth project, reach out to low- and middle-income countries and support them in establishing health promoting schools.

Health promotion must be one of the drivers to help create a better future – especially for the next generation. This is even more so as the COVID-19 pandemic and impacts of the climate crisis have reinforced existing inequalities, destroyed livelihoods, pushed people into poverty and increased many health problems.

“Health is a state of complete physical, mental and social well-being and not merely the absence of disease or infirmity.” – WHO Constitution 1948

SDG ZINE 44
Pic 1 - School project in Bangalore, India Pic 2 - Health Promotion in school - Washing hands, Bangalore, India Pic 3 - Patients queuing up for mobile clinic in Kitale, Kenya Pic 4 - …followed by a Regional Health Promotion Workshop, Kitale, Kenya

A Novel Digital Platform for Health Promotion

Two students from the Geneva Graduate Institute Geneva Consulting Network, Melissa Coyle and Phuong Ly, were tasked with identifying gaps and challenges within the Alliance for Health Promotion and the broader field of health promotion. Through understanding key concerns, they developed a cross-cutting solution through a novel digital platform concept.

This concept would offer a relevant “One Stop Shop” to address the key issues of fostering a community of practice, addressing the implementation gap of health innovations, and increasing transparency among members

Taking advantage of the digitalization era, where 60% of all online activities are on the phone (according to a Google Analytics report (2019), this concept would offer a relevant “One Stop Shop” to address the key issues of fostering a community of practice, addressing the implementation gap of health innovations, and increasing transparency among members. This platform is designed to foster collaboration between the Alliance for Health Promotion and the World Health Organization (WHO) in health promotion by ways of transfer of knowledge and dissemination of policy recommendations.

The greatest added value of the concept is that it offers a collaborative space between events. Not only does it display relevant information for the current conference, but the interactive tabs offer an engaging space between events, filling in the gaps. With this in mind, the platform is designed in four parts.

The first function of the platform is keeping

track of past conferences and workshops, more specifically, the metrics behind tracking progress toward the goals discussed. In this way, conference participants can be held accountable for their promises, and interested parties can be continuously informed on their progress.

Its second function is focused on entrepreneurs and social enterprises. To create a local impact, the app provides a list of startups in LMICs searching for capital for their global health innovations. This section directly addresses the Alliance’s mandate of connecting the local to the global.

The third function provides the biggest value to the Alliance-WHO relationship by creating a social setting. To address transparency concerns, and to increase dialogue among members, this tab offers a directory organized by groups to discuss activities or set up side events.

The last part of the app offers a shortcut to the information about the current conference.

The utility of the platform is in the reach: it is designed to be cross-national, organizational, user-friendly to both youth and adults, and utilizable by Alliance members and other organizations. The effectiveness of communication offered by the platform allows for an inclusive space, bridging technology and access concerns for innovators in LMICs searching for capital. Furthermore, the communication frequency is enhanced through periodic updates between events.

With the help of the Alliance, Melissa and Ly have taken this concept into the development stage. However, more resources are needed to bring the idea to fruition. Until then, members of the Alliance are working closely together to bring this idea to life.

As of September 2022, Melissa and Ly have both graduated with masters from the Geneva Graduate Institute. Ly is currently in medical school, and Melissa is pursuing pharmaceutical consulting.

45

Big Ideas Generated from Atomic Thinking

November 2022 has been a thought-provoking month with the 12th Global Forum for Health Promotion, COP27 in Egypt and the 25th Anniversary of the Alliance for Health Promotion. With these stimulating events coinciding, the organizing committee of the Forum wanted to create an interactive experience for both the live attendees and those that joined online with the aim to intersect the worlds of health and sustainability.

With the help of Jan van Mol, the ‘Concept King’, who runs the SDG Fab Lab at the SDG Solution space of the University of Geneva and is the creator of the Addictlab Academy, we were able to link the five areas of the Geneva Charter for Well-being with the future challenges of health promotion as presented by the keynote speaker Dr. Ilona Kickbush.

Jan introduced us to the Ideation Game which made use of the Addictlab Academy’s Atomic Thinking Board and the Creative Chemistry Cards. Through this game we posed the following five questions to over 200 participants:

1. How do we make health a part of everyday life for the well-being o current and future generations?

2. How to encourage corporations and organisations to take responsibility for the health and wellbeing of their employees and families?

3. What global health governance mechanisms can be used to prioritise health promotion and preventative measures?

4. What incentives can be used to shift the perception of health promotion from an expense to a value-based investment

5. How do we ensure inclusion and cultural safety of those without access to digital resources?

Each team worked on creating a tangible solution through the use of the Chemistry Cards which are divided into categories such as Art, Industry Design, Public Relations, Communications, Business to name a few.

An example of a final result, from the online participants who participate in a modified simultaneous online version of the Ideation Game, is presented below. These solutions were in response to question 3 above.

These ideas were generated by moving the Chemistry Cards around the board as we focused on moving the Medicine card closer to the middle of circle representing a positive contribution to the dilemma posed in the question.

The interactions in the Forum room at the WHO headquarters in Geneva were equally fruitful in generating tangible solutions to address both the future challenges as presented by Dr. Kickbush AND implementation of the Geneva Charter for Wellbeing AND the Sustainable Development Goals. The Alliance will be summarising the solutions generated in a Forum report to be published in the near future.

The use of the Ideation Game in the context of this Forum created the opportunity for the participants to connect on a deeper level, enhancing the overall Forum experience. It gave a voice to all participants from various stages in their careers to gain a holistic approach to generating solutions. Participants commented afterwards on the effectiveness of idea generation through play.

Play should not be limited to the youth. It is through using games and approaching dilemmas from a different perspective that we can advance our shared goal in achieving health and wellbeing for all.

SDG ZINE 46
47

Truly Balance

trulyBalance Sàrl is a Healthcare company dedicated to a wellbeing approach that considers the whole self, balancing the physical, mental, emotional, and spiritual self.

To balance these four domains, we need to create a personal “Health Plan” which respects our work schedule, our economic situation, our life-stage and our DNA. We were not all born equal, some of us are predisposed to inflammation, others to high blood pressure. We need a certain degree of self-awareness and guidance to take actions that will keep our body and mind healthy over the long run.

One to One sessions, workshops and courses have been designed to move people from feeling depleted to renewed and rejuvenated. This could be through improving sleep, managing emotions, or reconnecting the mind and body.

Annette Ebbinghaus, the Managing Director of trulyBalance Sàrl has experience on several continents in disciplines ranging from civil engineering, sustainable business practice, education, complimentary therapies and sophrology. This experience is evident in her interdisciplinary approach to health and well-being coaching and program development.

a better understanding of the neurology of their special brain and to learn how to manage their mental and physical health in stressful environments. To address this need, beChill® Exams and Life programs were developed. Thousands of students have participated in these programs since 2009. The programs have proven to be effective in building confidence, self-worth, emotional regulation, and self-regulation skills.

Adults

With the start of the positive psychology movement in the late 90’s, the concept of taking proactive steps to improve our four domains of health which are; physical, mental, emotional, and spiritual, began to take shape. These four domains are the key to helping clients build a health plan that makes sense for them. trulyBalance takes a holistic approach to health and happiness and ensures that each plan must be achievable and relevant to the individual.

Collective courses focused on sleep and mental fitness form the foundation of this complete health approach. Beyond this, One to One health coaching sessions address physical or emotional issues, finding more purpose in work-life, overcoming grief, or energy depletion.

Corporations

Balancing one’s physical, mental, emotional, and spiritual health also addresses several goals of the SDGs.

SDG3: Good Health and Well-being is the easiest SDG to apply directly.

SDG8: Decent work and economic growth impacts our mental and spiritual balance

SDG9: Industry, Innovation, and Infrastructure. When we are emotionally balanced and mentally fit, we are more creative and innovative.

SDG12: Responsible Consumption and Production. When we are balanced, we make better decisions with respect to consumption and do not consume to improve our happiness.

SDG17: Partnership to achieve the goal. It becomes easier to create partnerships in community to achieve goals for the great whole when the population has hope and feels positive about their own situation.

Adolescents & Young Adults

Youth stress levels and mental health issues have been on the rise, with 50% of lifetime mental illness beginning by age 14 and 75% by age 24, according to the WHO. This high rate of mental health difficulties has been directly linked to exposure to environmental stress. Adolescents need to have access to

As companies and enterprises become more aware of the benefits of having well-being at the center of their employee services, a Health Plan approach becomes more relevant. Bespoke programs and workshops are delivered to suit the needs of a team or department whereas the Health Plan takes a larger role in identifying the areas of wellbeing enhancement on an individual basis. Healthier, and ultimately happier and more fulfilled, employees lead to better decision making and success for the enterprise.

As a member of the Alliance for Health Promotion Annette has assisted and participated in two Forums and the 2021 Youth Project. She is a passionate member that believes it is through action and participation that we each take steps to help the world and ourselves.

To learn more about trulyBalance Sàrl and take advantage of all that it offers, please visit:

www.trulybalance.com

SDG ZINE 48
“We are the artists creating our future”

16 March 2023 (roundtables) 17 March 2023 (workshop and hackathons)

CERN Globe of Innovation and CERN IdeaSquare

Connection: The Geneva Trialogue is the kickoff event for the Open Geneva Festival (16-26 March)

16 March 2023 (roundtables) 17 March 2023 (workshop and hackathons)

CERN Globe of Innovation and CERN IdeaSquare

www.sdgsolutionspace.org

Global Digital Health

gdHacks – Hackathons for innovation in digital health

With the objective of unlocking the full potential of digital health, the gdhub (Geneva Digital Health Hub) was launched in September 2021. Co-created with the Swiss Agency for Development and Cooperation (SDC), the hub is hosted by the University of Geneva.

Based on 20 years of experience in developing, deploying and evaluating digital health tools in 20+ LMICs in Africa, Asia and Latin America, the gdhub recognizes the need to decrease the fragmentation of efforts, to improve the sustainability and to demonstrate the impact of digital health initiatives. The hub aims at bringing knowledge, tools and activities that will promote science-based decision- and policy-making, advance sustainable value creation, and foster active learning and collaboration by connecting Swiss and international digital health actors to improve knowledge exchange and to facilitate collaborative processes.

To this end, different formats of knowledge sharing, and collaborative innovation are organized by the gdhub team, including the gdhub talks, the gdhub voices (podcast), and the gdhacks (Global Digital Health Hackathon).

The gdhacks represent a great opportunity to create innovative solutions with interdis-

ciplinary teams in a fun and relaxed atmosphere.

In its first year, with the support of OpenGeneva and UNITAR, the gdhub has organized four hackathons, two of which took place in Switzerland, at the SDG Solution Space, in Geneva, in November 2021 and March 2022. The third hackathon was organized in Kathmandu, Nepal, in June 2022 with the local gdhub team at the B. P. Koirala Institute of Health Sciences. The fourth hackathon took place in Bamako, Mali, in October 2022 and was organized with CERTES (Centre d’Expertise et de Recherche en Télémédecine et E-Santé), the local gdhub team in the country.

The events brought together diverse participants from Bachelor students to senior managers, and from numerous organizations, such as NGOs, universities, as well as the private sector. Teams of around three to seven members competed for up to two days to solve challenges related to digital health, with topics ranging from digital health governance to health education and disease management with digital tools. The challenges were proposed and led by members of the digital health community, often with a connection to their work in the field.

The grand finale of every hackathon is the pitching session, during which the competitors present their solutions to a jury of digital health experts. Though the developed solution is important, the pitches present another opportunity to showcase creativity and innovative spirit, as the teams are free to present their solution any way they like.

While hacking the challenges is the main activity, team building, and fun activities are also part of a successful hackathon. In Geneva, we collaborated with Addict Lab to provide different activities such as using card games as an ice breaker, minigolf and Rube Goldberg machine for better team cohesion and fun, and different tools such as 3D printing and lego to foster creativity.

You can find more information about the gdhub and its activities on the initiative’s website: www.gdhub.org

SDG ZINE 50
Mirana.Randriambelonoro@unige.ch
51

Open Geneva festival

La 7ème édition du Festival d’innovation ouverte Open Geneva revient du 16 au 26 mars 2023. Tous les citoyens sont invités à expérimenter l’innovation ouverte pour construire une société plus durable et inclusive!

Open Geneva est une association à but non lucratif basée à Genève qui a pour mission de promouvoir et stimuler l’innovation ouverte en rassemblant une communauté de plus 4000 innovateurs, en faisant vivre leurs idées, en communiquant sur leurs projets et en soutenant leur développement dans les domaines de l’art, la science, la technologie et la société. Open Geneva soutient l’innovation inclusive, pour tou-te-s, et favorise l’élaboration et l’accélération de solutions concrètes pour améliorer le quotidien et la vie en société!

L’activité principale de Open Geneva est l’organisation du Festival d’innovation ouverte qui a lieu au printemps, et pendant lequel les institutions publiques, les hautes écoles, les centres de recherche, les entreprises locales et multinationales, les associations et les citoyen-nes organisent des moments d’innovation et de partage, tels que des ateliers, des hackathons ou des conférences.

Ce Festival, accessible à toutes et tous, est unique car il est :

Local et intense

Pendant les 10 jours du Festival, les événements au programme sont proposés par des habitant.es du Grand Genève ou par des institutions locales pour mettre l’innovation au service des besoins de la population. Le Festival active l’ensemble de l’écosystème local et implique les communautés concernées, de manière large et inclusive, en s’invitant dans différents lieux et espaces du Grand Genève. Loin de se cannibaliser, plus les événements au programme sont nombreux, plus ils attirent de participants et contribuent à l’attractivité du Festival.

Fait par et pour la communauté

Les habitant.es ou organisations, qui proposent des événements au programme du Festival, mobilisent avant tout leur communauté pour agir à leur niveau sur des sujets dont ils sont proches. Ils ancrent le Festival dans leur propre agenda d’innovation. Les organisateurs.rices créent un impact local positif, s’affichent comme acteurs de l’innovation en diffusant des outils et des compétences à leur communauté et plus largement.

Le lieu où tout commence

Le Festival agit comme un moment fort d’activation pour l’innovation en créant ce moment particulier de rencontres, de partage et de mise en pratique entre les commu-

nautés. En mettant l’intelligence collective au cœur de sa démarche, le Festival devient ce lieu où les initiatives se créent, les rencontres naissent, les idées se bousculent et les projets innovants émergent. Participer et soutenir le Festival, c’est booster l’innovation de manière concrète!

Retrouvez plus d’informations sur https:// opengeneva.org/festival2022

SDG ZINE 52
opengeneva.org julia.dallest@opengeneva.org
Le Festival d’innovation ouverte Open Geneva invite les citoyen-ne-s à expérimenter l’innovation ouverte pour construire une société plus durable et inclusive
53
Section Partenaire Open Village
65

definition

INTERNATIONAL GENEVA

Every day, key decisions that save or improve people’s lives are taken in Geneva. These are often not reported in the international media’s headlines but they make a crucial difference for their beneficiaries nonetheless.

Geneva is the place where humanitarian relief for victims of floods, earthquakes or conflicts is coordinated; where responses to environmental challenges are devised; where the fight against deadly diseases is coordinated. It offers victims of abuse, torture and violence forums to be heard and seek redress. Governments come here to negotiate key agreements in the fields of trade, disarmament and conflicts. Regulatory frameworks for telecommunications and the protection of innovations are developed and implemented in this major cooperation platform.

No other city has a richer history of international cooperation than Geneva.

In 1863, a small group of Genevois created the International Committee of the Red Cross (ICRC) which led to the first international humanitarian treaty, the Geneva Convention of 1864.

In 1919, the city gained strength and momentum as a platform for dialogue and cooperation when the victorious states of World War I decided to establish the League of Nations and the International Labour Organization (ILO) there.

After World War II, the international community chose Geneva again to host key international organizations. Today, key actors in the health sector, like the Global Fund to Fight AIDS, Tuberculosis and Malaria have all set up headquarters there.

Read more here.

https://www.geneve-int.ch/

SDG ZINE 66

SDGs & International Geneva

> Handicap International : Drones for demining

> Handicap International : 25 years of the Broken Chair

Handicap International et le déminage par drones

Handicap International installait Broken Chair en 1997 sur la Place des Nations à Genève, pour appeler tous les États à signer, en décembre de la même année, à Ottawa, la Convention sur l’interdiction des mines antipersonnel, appelé également le Traité d’Ottawa. Il interdit l’emploi, le stockage, la production et le transfert des mines pour les 164 États parties.

Au cours de ces deux décennies, ce traité a permis une grande diminution du nombre de victimes. Qu’en est-il aujourd’hui ?

Les 164 États parties ont détruit plus de 55 millions de mines stockées, dont plus de 106’500 en 2020. Malgré cela, plus de 100 millions de mines sont encore actives dans le monde, et plus de 7’000 personnes ont été blessées ou tuées par des mines en 2020, dont 80% de civils, selon l’Observatoire des mines 2021.

L’un des grands problèmes que rencontrent les démineurs aujourd’hui, est la fabrication de mines improvisées et artisanales. Il est beaucoup plus difficile et dangereux de s’en débarrasser car il n’y a pas de normes dans la façon dont ces mines sont produites. Par ailleurs, les zones de déminage sont de plus en plus difficiles d’accès, notamment en villes ou à végétations denses. Face à ces contraintes, il est nécessaire d’innover dans les méthodes d’intervention.

Handicap International est l’une des premières organisations à utiliser le drone pour renforcer ses opérations de déminage.

Deux années d’expérimentation au Tchad

En février 2019, Handicap International lançait un projet d’expérimentation de déminage avec des drones au Tchad dans le but de détecter à distance la présence de mines. Une première mondiale dans le monde du déminage.

« Nous avons mené nos expérimentations d’utilisation de drones dans des conditions extrêmes avec notre partenaire Mobility Robotics, en plein désert tchadien, avec des températures dépassant parfois les 50 degrés. Ces tests ont été un vrai défi logistique, mettant les hommes et les matériels à rude épreuve » explique Xavier Depreytere, responsable des projets innovation chez Handicap International.

À l’heure actuelle, les drones ne sont pas encore aptes à déminer eux-mêmes les zones contaminées, il s’agit d’un objectif à long terme. Ces deux années d’expérimentations au Tchad ont permis une réelle avancée dans le repérage et la détection des mines enfouies dans le sous-sol.

Le drone facilitateur du déminage

La différence de température au-dessus d’une mine enfouie et celle du sol environnant provoque des anomalies thermiques, qui sont captées par la caméra infrarouge du drone, créant ainsi des points très réguliers de couleurs différentes sur les photos. Ces points correspondent aux mines présentes dans le sous-sol et permettent aux équipes de déminage de déterminer précisément où elles se trouvent dans la zone contaminée.

Cette technique permet un gain de temps considérable dans la phase d’investigation du terrain. Le drone survole une zone suspecte en quelques minutes alors qu’il faudrait plusieurs jours voire semaines sans cela.

Grâce aux photos et aux vidéos enregistrées par les caméras, mais aussi aux données récoltées et à la géolocalisation, les démineurs peuvent mettre au point des cartes à haute résolution pour évaluer à distance les zones inaccessibles, sans se mettre en danger.

Un espoir pour l’avenir

Le projet d’expérimentation au Tchad s’est terminé en 2021 avec des résultats concluants et prometteurs pour l’avenir. Le déminage par drone a permis aux équipes de Handicap International de cibler avec précision les zones d’opérations, d’accélérer la détection de mines dans les zones contaminées, de réduire la durée des opérations des démineurs et ainsi de sécuriser leur travail. Ce projet a ouvert la porte à de nombreuses pistes et techniques à développer pour la suite, notamment en ce qui concerne les zones difficiles d’accès comme la jungle et la forêt, qui restent encore très délicates et compliquées à dépolluer.

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Pauline Wilhelm, communication officer, Humanity & Inclusion Switzerland Photo: © X. Olleros / HI

Tchad : le déminage par drones de Handicap

International en quelques chiffres :

• 1 prix Horizon de l’Union européenne en 2020 pour l’utilisation des drones dans le déminage, dans la catégorie «Autre aide humanitaire»

• 100 missions de drones sur 65 sites

• Plus de 2’500 mines localisées à l’aide du capteur thermique

• 30 km linéaires de champs de mines cartographiés

• 6 démineurs tchadiens formés à l’utilisation de drones

Découvrez le déminage par drones en vidéo: lien DIRECT vers notre vidéo youtube du déminage par drones : https://www.handicap-international.ch/fr/nos-champs-d-action/reduction-de-la-violence-armee

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DRONE
ZONE
DANGER
DEMINING

Handicap International célèbre les 25 ans de Broken Chair

Handicap International célèbre les 25 ans de Broken Chair du 5 au 30 septembre 2022 Chaque jour, 70 civils voient leur vie brisée par l’usage d’armes explosives. Depuis 25 ans, Broken Chair incarne le combat de Handicap International pour leur venir en aide.

Broken Chair de Handicap International C’est en 1997 que Handicap International (HI) installe Broken Chair, cette sculpture monumentale de l’artiste Daniel Berset sur la place des Nations à Genève, appelant ainsi tous les États à signer, en décembre 1997 à Ottawa, la Convention d’interdiction des mines antipersonnel.

« L’idée était d’attirer l’attention du public en créant un message puissant et de qualité pour sensibiliser aux ravages provoqués par les mines. Pour parler d’un sujet aussi cru, il fallait passer par le symbole ». Paul Vermeulen, co-fondateur de HI Suisse et initiateur du projet.

Broken Chair tient en équilibre instable sur trois pieds, le quatrième ayant été arraché comme sous l’effet d’une explosion. Porte-parole des populations victimes de la violence guerrière, elle montre, que même mutilées, elles restent debout avec dignité, fragiles mais fortes.

Toujours en place, faisant face aux Nations Unies, elle incarne le cri désespéré, mais digne, des populations civiles massacrées par toutes les formes de violence armée, et l’obligation faite aux États de les protéger et de porter secours aux victimes. Avec HI, Broken Chair demande un accompagnement durable des personnes, des familles et des commu-

nautés meurtries, fragilisées ou déstabilisées par les conflits, pour leur permettre de retrouver l’autonomie à laquelle elles ont droit. Sa présence sur la place des Nations permet à chacun de développer une réflexion personnelle sur sa responsabilité de refuser l’inacceptable, et d’agir !

Les Broken Days

Avec les Broken Days, HI est en campagne durant le mois de septembre 2022 pour montrer le rôle que Broken Chair occupe symboliquement sur le plan diplomatique, des droits humains et sur le terrain, afin de rappeler l’urgence de protéger les civils et de porter secours aux victimes des conflits armés.

Les chiffres de la honte

Alors que la guerre fait rage aux quatre coins du monde et que 123 pays sont concernés par des bombardements depuis 10 ans, les civils sont toujours les premières victimes collatérales des conflits modernes. On dénombre plus de 260’000 personnes tuées ou blessées par des armes explosives dans le monde en 10 ans. Idlib, Alep, Raqqa, Moussoul, Donetsk, et maintenant Vinnytsia, Odessa, Marioupol, Kirovograd (pour ne citer qu’elles), ces villes sont devenues le symbole du mépris le plus total pour la vie des civils. Bombardements massifs et disproportionnés, pilonnages au cœur des villes, destructions des infrastructures médicales, quand les armes explosives sont utilisées dans les zones urbaines, 90% des victimes sont des civils, ce qui représente 70 civils par jour (moyenne entre 2011 et 2020 - source Action on Armed Violence 2021). Cette situation diplomatique internationale dramatique témoigne de l’importance vitale

de l’action humanitaire menée au quotidien par HI.

Le programme des Broken Days

CAMPAGNE DIGITALE DE SENSIBILISATION « VIE BRISEE »

Tout au long du mois de septembre, découvrez sur les réseaux le film « Vie brisée » réalisé par les agences Digital District et Strike.

• Facebook @hisuisse

• Twitter @hi_suisse

• Instagram @hi_suisse

BROKEN CHAIR EXPO

Du 5 au 30 septembre venez découvrir cette exposition qui retrace l’histoire de Broken Chair et son importance dans le combat de HI contre l’utilisation des armes explosives pour la protection des populations civiles. Entrée libre, en français et en anglais.

DRAPEAUX SUR LE PONT DU MONTBLANC

24 drapeaux de HI seront installés sur le Pont du Mont-Blanc, admirez-les du 19 au 22 septembre.

#ENBLEU POUR HANDICAP INTERNATIONAL

Certains monuments de Genève se mettront en bleu les 22 et 23 septembre en soutien aux combats communs de HI avec Broken Chair. Découvrez au détour d’une balade le 22 septembre soir le jet d’eau en bleu pour HI.

VILLAGE DE HANDICAP INTERNATIONAL

HI organise une journée de sensibilisation pour les élèves et étudiants du canton de Genève le 23 septembre.

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Cette journée s’inscrit dans les programmes scolaires d’éducation morale et civique et dans son corollaire, le parcours citoyen. Elle permettra aux jeunes de prendre conscience d’une possibilité d’agir individuellement et collectivement et de développer leur sens de l’entraide et de la solidarité.

Au travers de ce village, divers sujets seront abordés, liés aux missions de HI : droits humains, inclusion des personnes handicapées, solidarité internationale, danger que représentent les restes explosifs de guerre, etc.

Comment agir

DÉNONCEZ avec HI et Broken Chair l’usage d’armes explosives sur les civils et CONDAMNEZ les bombardements indiscriminés dans les villes. SIGNEZ la pétition NON aux bombardements des civils. www.handicap-international.ch/fr/signez-la-petition

A propos de HI

HI est l’ONG de référence dans le domaine de l’assistance globale aux personnes en situation de handicap dans le secteur humanitaire. D’une structure mondiale de plus de 4’500 personnes, elle opère dans près de 60 pays depuis 40 ans. L’organisation a reçu plusieurs reconnaissances internationales, dont le prix Nobel de la paix.

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Pauline Wilhelm, communication officer, Humanity & Inclusion Switzerland Photo: © X. Olleros / HI
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2050Today, the Geneva climate action forum

2050Today is the Geneva climate action forum where institutions of International Geneva, such as permanent missions, international organizations, private and civil society entities, come together to tackle climate change by measurably reducing greenhouse gas (GHG) emissions.

In 2023, 2050Today includes over 60 institutions of International Geneva, united by the vision of a resolute decarbonization. By its name, 2050Today wants to emphasize that to achieve the goal of zero net emissions by 2050, it is essential to put in place concrete action in our daily lives, starting today.

In concrete terms, 2050Today accompanies and helps its members in the measurement of their GHG emissions and has been publishing the yearly carbon footprint results on its website since 2020. It facilitates the sharing of good practices and promotes the implementation of solutions through collective activities which include the design and adoption of charters and roadmaps in order to have a common reference on which each member institution can define its specific objectives and targets.

The common and customized projects taken on by the 2050Today thematic working groups are organized in the following sectors:

• Energy. Objective: calibrate the energy performance of International Geneva’s buildings, optimize their energy efficiency, accelerate their connection to a structuring network, implement a solar community on their roofs and facades.

• Mobility. Objective: implement new mobility paradigms with a common charter / roadmap, obtain eco-labelling, achieve joint deliberation for the co-creation of an autonomous and on-demand shuttle system.

• Food. Objective: food for a sustainable planet with a charter / roadmap allowing audits, Ecoscore menus, eco-responsible cafeterias and eco-waste management

• Biodiversity. Objective: favour nature on the local territory through the transformation of members’ gardens and sites, reduce negative impacts elsewhere to achieve restored biodiversity.

• Digital. Objective: achieve digital sustainability with a common charter / roadmap, develop a carbon footprint calculator for teleconferences, carry out a sociological analysis of teleworking

• Waste Management. Objective: develop or improve the members waste management strategy by offering diagnostics and guidance on the establishment and implementation of an action plan.

• The Human Factor. Objective: inform and raise the awareness of staff about climate action, ensure their participation by changing their behaviour.

As primary advocates and responsible for a multilateral and inclusive climate action, 2050Today members share experiences, solutions, and practices to foster and facilitate the implementation of efficient measures with a sense of solidarity and cooperation.

Applied academic research is integrated into the action programs, providing an assessment of GHG emissions by sector, proposals for specific solutions and measures, as well as an evaluation of the results obtained. All the activities of 2050Today are driven by the core values of Commitment, Accuracy, Determination, Visibility, Solidarity, Inspiration and Responsibility.

2050Today is developed as a partnership of the Swiss Confederation (Federal Depart-

ment of Foreign Affairs), the Republic and Canton of Geneva, the City of Geneva, the University of Geneva and the Industrial Services of Geneva (SIG). This is a unique initiative by Swiss authorities of all levels in support of the decarbonization of International Geneva.

The origin of the project goes back to October 2020, when 2050Today was launched as a climate action initiative by the permanent Missions of Denmark, Fiji, France, Mexico, Morocco, Rwanda, Slovenia, Switzerland, the United Nations Office at Geneva and the United Nations Environment Programme –European Office, with the contribution of the Intergovernmental Panel on Climate Change secretariat and the support of local authorities and bodies. During its initial phase, it has been coordinated by the Mission of Switzerland and as of June 2022, 2050Today has been established as an autonomous entity administratively attached to the University of Geneva.

Website: https://2050today.org/ For more info, please contact: contact@2050today.org

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Campus Biotech Innovation Park//foundations

Inaugurated on the 5th of September 2016, Campus Biotech Innovation Park (CBIP) is a world-class life sciences innovation center, which combines the best competences in research and entrepreneurship in the fields of Pharma, Medtech and Biotech in the Lake Geneva region. CBIP supports life sciences entrepreneurs in transforming ideas, research and discoveries into sustainable, successful companies, with a fully integrated innovation process starting with initiation at Geneus, followed by incubation at Fongit and EPFL Innovation Park.

Global Surgery Foundation

Five billion people in the world today lack access to safe, timely, and affordable surgical care. Surgically avertable deaths, including those from cancer, maternal complication, and traumatic injury, cause more death and disability than HIV, malaria, and TB combined, making it a neglected global epidemic, according to the World Health Organisation.

Strong surgical care systems form the backbone of healthcare systems and are fundamental to achieving Universal Health Coverage and the Sustainable Development Goals. Investing in surgical care services is affordable, saves lives, and promotes economic growth. Poor access to surgical care will cost low- and middle-income countries an estimated US$12.3 trillion by 2030 if no action is taken now.

With this in mind, The Global Surgery Foundation (GSF), an alliance of key global health leaders, including the United Nations Institute for Training and Research (UNITAR), Harvard Medical School, and Smile Train, was launched in 2020 at the World Economic Forum Annual Meeting. Its mission is to scale up access to safe and affordable surgical care, especially in low- and middle-income countries.

Contact / Nefti Bempong-Ahun

n.bempong@globalsurgeryfoundation.org

CBIP offers cutting-edge facilities with flexible office space and access to fully equipped laboratories and life sciences platforms. CBIP currently hosts 23 startups, 7 foundations, 3 VCs, 13 support organisations, and the EPFL Extension School, as well as the UNIGE’s Geneva Tsinghua Initiative and SDG Solution Space.

Global Health Security Fund

The GHS Fund is a Geneva-based nonprofit association that supports impact investment in global health security innovation. We help de-risk early stage innovations through grant funding and support from our global ecosystem. We prepare startups to competitively seek equity investment with a focus on impact in the Global South. Our metrics focus on both SDG Impact alongside traditional economic and investment outcomes. contact@ghsfund.org

Health Innovation Exchange

The Health Innovation Exchange (HIEx) is a vibrant and neutral facilitator that brings together innovative solutions for health, particularly in the global South. As a multilayered platform, it connects countries and systems, identifies their health-specific priorities or challenges, and works to ensure that investments are channeled to support high-potential innovations for health that help countries move towards impact for the SDGs.

Launched by UNAIDS in Geneva, Switzerland in May 2019, the HIEx as a global entity also advocates for indigenous solutions, local production and multi-sectoral partnerships with communities.

Founded on a shared commitment that no one is left behind in the journey towards the SDGs, the HIEx forges a community of political leaders, decision makers, health experts, technology and science leaders, innovators, investors, accelerators and implementers and all those who can share, explore and synergize efforts for sustainable impact.

https://www.globalsurgeryfoundation.org

https://ghsfund.org

http://hiex.ch

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Geneus is the premier life sciences innovation initiator in the Lake Geneva region. Geneus supports life sciences entrepreneurs in evolving their ideas, research and discoveries into a viable project that is ready for startup foundation and incubation. Founded in 2016, Geneus is a partnership between EPFL Innovation Park and Fongit.

Campus Biotech Innovation Park//Geneus

Geneus is the premier life sciences innovation initiator in the Lake Geneva region. Geneus supports life sciences entrepreneurs in evolving their ideas, research and discoveries into a viable project that is ready for startup foundation and incubation. Founded in 2016, Geneus is a partnership between EPFL Innovation Park and Fongit.

Geneus is the premier life sciences innovation initiator in the Lake Geneva region. Geneus supports life sciences entrepreneurs in evolving their ideas, research and discoveries into a viable project that is ready for startup foundation and incubation. Founded in 2016, Geneus is a partnership between EPFL Innovation Park and Fongit.

Fongit is a non-for-profit private foundation supported by the state of Geneva that transforms early-stage tech and life sciences projects into successful companies generating economic and social value in Geneva.

Geneus projects and alumni are thrivingwith teams that have won top startup awards & angel financing, building novel products that improve health and well-being.

The EPFL Innovation Park hosts technology driven companies in an inspiring environment, with access to cutting-edge research, a large network of dynamic entrepreneurs and established companies.

sciences innovation initiator in the Lake supports life sciences entrepreneurs in evolving discoveries into a viable project that is ready for incubation. Founded in 2016, Geneus is a Innovation Park and Fongit.

Fongit is a non-for-profit private foundation supported by the state of Geneva that transforms early-stage tech and life sciences projects into successful companies generating economic and social value in Geneva.

Geneus accepts 25 new projects each year and has supported over 130 projects since its start. You can find more information on www.geneus.ch

Geneus projects and alumni are thriving - with teams that have won top startup awards & angel financing, building novel products that improve health and wellbeing.

Geneus accepts 25 new projects each year and has supported over 130 projects since its start. You can find more information on www.geneus.ch

Fongit is a non-for-profit private foundation supported by the state of Geneva that transforms early-stage tech and life sciences projects into successful companies generating economic and social value in Geneva.

The EPFL Innovation Park hosts technology driven companies in an inspiring environment, with access to cutting-edge research, a large network of dynamic entrepreneurs and established companies.

With the support of:

with teams that have won top startup products that improve health and well-

Geneus accepts 25 new projects each year and has supported over 130 projects since its start. You can find more information on www.geneus.ch

The EPFL Innovation Park hosts technology driven companies in an inspiring environment, with access to cutting-edge research, a large network of dynamic entrepreneurs and established companies.

With the support of: 0

thriving - with teams that have won top startup novel products that improve health and well-

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The EPFL Innovation Park hosts technology driven companies in an inspiring environment, with access to cutting-edge research, a large network of dynamic entrepreneurs and established companies.

Grow your life sciences innovation

Geneus in 6 years

50+ STARTUP AWARDS WON

Geneus Innovators have won over 50 top startup awards and prizes, including Venture Kick, Venture ch, MassChallenge, Innosuisse Business Concept award, the Innosuisse Business Concept award and important Innosuisse grants. A team of winners!

300+ EVENTS, WORKSHOPS & TRAININGS

Our thriving life sciences community benefits from more than 50 events organised by Geneus each year

These include workshops, networkings events, pitching sessions, co-organized events with partner institutions and many more.

Features

130+ PROJECTS SUPPORTED

Up until today, we welcomed more than 130 projects at Geneus Our innovation initiator continues to grow and aims to support more life sciences projects every year

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Coaching & workshops by innovators and industry experts An innovative space at Campus Biotech Innovation Park A unique sciences community in a vibrant startup ecosystem
Campus Biotech Innovation Park Avenue de Sécheron 15 – CH-1202 Genève T +41 22 552 30 01 – Email : info@geneus.ch –www geneus ch

definition

STEAM & STEM CENTER SET UPS

STEAM fields are defined science, and technology, interpreted through engineering, and the (liberal) arts, and based in mathematics. Variations of definitions for the “A” exist, but no other definition formally defines the arts with research or links the disciplines together as a whole with research. STEAM is designed to integrate all subjects with each other for a way to teach across the disciplines. These programs aim to teach students innovation, to think critically and use engineering or technology in imaginative designs or creative approaches to real-world problems framed in social studies. STEAM programs add art to STEM curriculum by drawing on reasoning, ethics and design principles and encouraging creative solutions, effectively removing the meaning of the STEM distinction as the term now includes nearly all academic fields, yet still oddly leaving some behind

The founder of the STEAM initiative is Georgette Yakman, who in addition to raising

the idea of adding the arts to the STEM acronym, has conducted research and practicum since 2006 based on researching the formal way that subjects work together and correspond to the global socioeconomic world: “Science and Technology, interpreted through Engineering and the Arts, all based in elements of Mathematics.”She provides professional development training to individual educators and programs on how to use the STEAM framework.[9] In 2009, Senator Mark Warner announced Yakman’s nomination as NCTC’s STEAM Teacher of the Year 2009.

(source:Wikipedia)

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Labbies school section

Involving kids and scaling education for the SDGs

1.2- General bird view When school becomes cool.

We were proud to be involved in the GEDEC project in Geneva.

This project on the ‘Future of Jobs’ reached out to local schools, created awareness on the SDGs and let kids imagine a future in line with the Sustainable Development Goals of the United Nations.

This collaboration with Dorier resulted in a mesmerizing booth, set up at the Cité des Métiers, a Job fair in Geneva that attracted over 100.000 visitors.

The booth contained

- an SDG quiz area

- Tiktok like SDG movies on big screens

- 22 idea posters from Geneva schools

- 6600 mission cards for kids to visit other booths and get expert comments on those 22 ideas

- drawing lessons by Maitres du Monde

- live DJ set and tech support

- Digital art on a central voxel

- Addictlab’s fab lab

- the covid egg seat with the SDGzine

- live streaming

- AI-generated images projected on the walls

Phase 1

Le project GE-DEC se développe en plusieurs parties. La phase 1 du projet se déroule à l’école, dans les cycles d’orientation Genevois. AddictLab a visité plus de dix-neuf classes pour les introduire aux dixsept Objectifs du Développement Durable (ODD) adoptés par les Nations Unies en 2015. Comment? Nous avons soumis les élèves à un quizz pas comme les autres. Chaque question est introduite par une vidéo Tiktok en lien avec un ODD.

Sous l’impulsion de la direction de La Cité des Métiers, les Objectifs du Développement Durable se retrouvent cette année au cœur de l’évolution du monde professionnel.

À travers des projets d’avenir rêvés par les adolescents et adolescentes des cycles genevois, Le Futur des Métiers est une exposition imaginée par Dorier et Trip Trap, qui propose à ses visiteurs de dessiner et d’apercevoir les contours de cet avenir. GE-DECOUVRE et GE-DECRYPTE les métiers du futur, mais surtout GE-DECIDE des surprenantes directions vers lesquelles ils pourraient s’engager.

Le Futur des Métiers, ce sont :

- Des ateliers dans les cycles d’orientation, préparés et encadrés par AddictLab

- Une web app qui permettra aux élèves de partager le message de l’ONU sur le développement durable, et peut-être de gagner le prix mis en jeu par Titeuf, Lana Bante, Alexis Favre, la team BDS ou le Servette FC

- Un stand de la Cité des Métiers, sur lequel les élèves pourront participer à de nombreux ateliers, et remplir les «missions» qui changeront le futur

Sur le stand du Futur des Métiers, ces missions amèneront les élèves à découvrir un panel varié des métiers exposés lors du salon. Cela donnera vie à des oeuvres collaboratives et dynamiques de manière très interactive, à l’aide notamment d’un système d’intelligence artificielle.

https://addictlab.com/project/96

Under the impetus of the management of La Cité des Métiers, the Sustainable Development Goals are found this year at the heart of the evolution of the professional world.

Through future projects dreamed up by teenagers from the Geneva cycles, Le Futur des Métiers is an exhibition imagined by Dorier and Trip Trap, which invites its visitors to draw and see the contours of this future. GE-DISCOVER and GE-DECRYPT the professions of the future, but above all GE-DECIDE the surprising directions in which they could go.

The Future of Professions is:

- Workshops in orientation cycles, prepared and supervised by AddictLab

- A web app that will allow students to share the message of the UN on sustainable development, and perhaps win the prize put into play by Titeuf, Lana Bante, Alexis Favre, the BDS team or Servette FC

- A stand of the Cité des Métiers, on which the students will be able to participate in numerous workshops, and fulfill the “missions” that will change the future

On the Futur des Métiers stand, these missions will lead students to discover a varied panel of professions exhibited during the show. This will give life to collaborative and dynamic works in a very interactive way, using in particular an artificial intelligence system (stay tuned!).

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Entre octobre et novembre 2022, AddictLab a été mandaté par Dorier Group afin d’implementer un projet complexe, ambitieux mais également génial et innovateur.

Le projet GE-DEC (Genève - décide, décrypte, décortique, découvre, décrit, déclenche, décline, décode, décolle) s’est développé en plusieurs parties. La première phase s’est déroulée à l’école, dans plusieurs cycles d’orientations genevois. AddictLab a visité plus de dix-neuf classes pour introduire aux élèves les dix-sept Objectifs du Développement Durable (ODD) publiés par les Nations Unies en 2015. Cela a été fait de manière ludique, à l’aide d’un quizz et des vidéos Tiktok associées à chaque question. La musique et les images ont fait voyager leur imagination et émotions, en faisant le lien entre des thématiques autrement distantes et leur quotidien.

Durant ces ateliers, les élèves ont également pu découvrir diverses œuvres d’art, outils et mini-robots, tels que la chaussure en champignon, le marteau multifonction, les Thymios, etc. Finalement, la dernière partie de cette première phase avait comme objectif d’encourager la créativité des élèves en leur demandant d’imaginer des projets en lien avec le développement durable. A l’aide des cartes ODDs, il leur a été proposé d’imaginer le futur des métiers ou des innovations en tenant compte des défis - liés aux ODD - auxquels nous faisons face. Aucunes contraintes ou limites n’étaient imposées, ce qui a laissé libre cours à l’imagination des élèves et a révélé leur propre conception de ce que le développement durable représente. Plus d’une centaine de projets ont ainsi été récoltés - plus ou moins faisables, et plus ou moins liés au développement durable selon sa définition onusienne, mais tous ambitieux et intéressants.

Parmis ces idées, il y a notamment l’idée de “planter des arbres sur la lune” pour avoir plus d’air et un deuxième monde habitable (ODD 13 Lutte contre le changement climatique), avoir un rouge à lèvres anti agression avec une bombe lacrymogène (ODD 10 Inégalités Réduites), avoir des chaussures collantes pour faciliter les conditions de travail des pompiers et architectes (ODD 8 Travail Décent et Croissance Économique) ou bien encore avoir un casque qui permet

d’apprendre les cours à l’école en 30 secondes (ODD 4 Éducation de Qualité).

La deuxième phase du projet a été implémentée dans le cadre de la Cité des Métiers, où le stand du Future des Métiers a pu accueillir, pendant les six jours d’événement, enfants, adolescents, classes d’école, et encore jeunes adultes, parents, enseignants et professionnels. L’espace était partagé avec le stand ‘les Maîtres du Monde’, première école suisse qui propose des formations de Motion Design, Effets spéciaux et Mondes Virtuels. Un FabLab mobile a été construit au sein du stand, ce qui a permis l’organisation de workshops et diverses activités avec différents publics. Cependant, l’activité phare du stand concernait le développement des projets imaginés par les enfants durant la première phase. Parmi plus d’une centaine, vingtdeux projets ont été sélectionnés pour l’occasion dans le but d’être comparés à la réalité. Chaque élève visitant le stand était invité à remplir une ou plusieurs ‘missions’, qui consistaient à récolter des témoignages d’experts sur les projets en allant découvrir les autres stands de la Cité des Métiers.

Ce qui caractérise le projet est sa dimension participative: les projets ont été pensés, dessinés par les enfants du cycle suite à un input initial sur les ODD; ils ont été mis face à face avec les limitations de la réalité grâce aux discussions avec les experts des métiers présents à l’événement; et finalement, ils ont pu se retrouver, peut-être, dans les mêmes nécessités pour l’avenir de leur pairs.

Le projet a aussi une forte dimension innovative. Invité d’honneur au stand, le Voxel, une œuvre d’art tridimensionnelle, offrait une expression visuelle - variant les couleurs, rythmes et nuances - des témoignages d’experts récoltés. Ce travail artistique d’intelligence artificielle était complété par la touche humaine d’un musicien contemporain, qui a fait du stand Le Futur des Métiers, “le plus cool de tout l’événement”.

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1.2- General bird view

What percentage of the global population needs to survive with 1,9$/day?

Cattle needs to be fed 8kg in order to produce 1kg of meat. How much do insects need to produce the same amount?

What is the life expectancy in developing countries?

In developing countries, what percentage of children go to elementary school?

How many people do not have access to drinking water?

of an assault?

How many women are afraid to speak out and don’t ask for help after being victim

Since 1980, cost of solar panel produced electricity decreased by …?

Sustained and shared economic growth can bring progress and …? Create decent jobs / Improve standard of living / Both

What percentage of the global population used internet in 2021?

Among the 195 UN members, how many pledged to create laws against racism?

Cities are accountable for about 70% of worldwide pollution. Where is does the majority of people live? In big cities / Outside of big cities / Around the same

How much of the global food production is wasted?

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Since 1979, pack ice melting surface is the same as … football fields?

Since 2016, the amount of protected marine areas has...? Decreased by 75% / Stayed the same / Increased by 75%

What has happened to the total forest area in the world over the last 30 years?

How much of the world’s migrants are refugees?

Which partners does the UN need in order to achieve its sustainable development goals? Governments / Private companies / Both

1B - 2A - 3C - 4B - 5C - 6A7C - 8C - 9A - 10C - 11C- 12C -13B -14C -15C - 16A -17C

PLAY THE SDG QUIZ
89

Next generation ideation tools

labfiles: An online custom designed database to track all ideas, schools, SDGs. 1 2

idea flyers: Group work by the students, to work on one of their ideas, describe and draw. Link the project to one or more SDGs.

For this project, Dorier and Addictlab developped a unique ideation process.

1. Idea flyers: all kids to work in groups

2. Lab Files (repository system)

3. Poster design for the ideas, and creation of missions

4. Mission cards: Kids can go and ask expert opinions on the ideas

5. AI-generated images based on the ideas

SDG ZINE 90
ECOLE N° DE L’IDÉE NOMS / TEAM TITRE VOTRE DESSIN ET DESCRIPTION / CITÉ DES MÉTIERS / NOV 22 - 27 2022 futur des métiers ODD IMPLIQUES CLASSE DATE
è
ECOLE N° DE L’IDÉE NOMS / TEAM TITRE VOTRE DESSIN ET DESCRIPTION / CITÉ DES MÉTIERS / NOV 22 - 27 2022 futur des métiers ODD IMPLIQUES CLASSE DATE

RIS LE FUTUR DES MÉTIERS

NUTRIPLUS 1

C.O AUBÉPINE - CLASSE 921 D25 RZ

3 missions per idea, for kids to go to experts and ask their opinion

NUTRIPLUS

selected projects

èPRENDS UNE DES CARTES MISSIONS EN-DESSOUS DE CETTE AFFICHE OU PRENDS LE CODE QR DE TA MISSION EN PHOTO POUR LE MONTRER À L’EXPERT QUE TU IRAS VOIR

MISSION 02.01

- UNE BOISSON AVEC TOUS LES NUTRIMENTS NÉCESSAIRES À L'HOMME, POUR L’UKRAINEARMÉE SUISSE MIGROS-COOP MÉDECIN

ARMÉE SUISSE

MISSION 02.02

GE-DEC.CH

MISSION 02.03

22 ideas selected and linked to a main SDG; è missions

3 4 5

AI ideas visualised using the newest AI technology (MidJourney)

l’élève qui se trouve devant vous, et il ou elle aura accompli sa mission.

è91 OUVRE LE FUTUR DES MÉTIERS
02.03
ÉLÈVES DU C.O DE GENÈVE ONT IMAGINÉ : DEMANDE-LUI DE SCANNER CE CODE QR AVEC SON TÉLÉPHONE 1 3 DEMANDE-LUI DE SCANNER CE CODE QR AVEC SON TÉLÉPHONE 4 INSTRUCTIONS POUR L’EXPERT : 5 SIGNE TA MISSION ET RETROUVE SON RÉSULTAT SUR LE FUTUR DES MÉTIERS 6 VA VOIR UN EXPERT ET DEMANDE-LUI COMMENT RENDRE CE PROJET POSSIBLE 2 Une fois le code scanné, vous pourrez consulter la description d’un projet d’avenir imaginé par les élèves des cycles genevois lié aux métiers du futur et au développement durable. Partagez votre ressenti sur ce projet par message vidéo, vocal ou écrit ce témoignage sera intégré à notre base de donnée pour la construction d’un avenir meilleur, et intégré à notre Voxel, oeuvre d’art collaborative qui intéprète tous les messages des experts. Faites-signer votre témoignage par
MISSION
LES
ZINE 92

PROMPT//

A food company that creates a drink that contains all the nutriment needed by humans by moebius_2

93

PROMPT//

A drink that contains everything needed for human

SDG ZINE 94

PROMPT// Futuristic food for the army

FAISONS RENAîTRE

CODE:01 PROMPT// A helmet that teaches history to children by moebius

SDG ZINE 96

Destressing machine on a student head

PROMPT//

PROMPT// A garment that will be destroyed but stylish

SDG ZINE 98

PROMPT// Sticky shoes

RESEARCH

SDGzine ‘s ambition is not only to document best practices and create a growing ecosystem of people and organisations that are taking on the challenge aiming for sustainable change.

The SDGzine also wants to initiate. Here is a research project that is taken on by Jean Talec at the SDG FabLab in the University of Geneva, in collaboration with Addictlab and the SDGzine.

students : Jean Talec, Grace Tetley

November 2022 - January 2023

Responsible teacher: Jan Van Mol SDG FabLab, University Of Geneva

https://www.vizysound.com/

SDGzine Research Tools and Research on Synesthesia

SDG ZINE 100 v

Research project : Vizysound

Synesthesia (American English) or synaesthesia (British English) is a perceptual phenomenon in which stimulation of one sensory or cognitive pathway leads to involuntary experiences in a second sensory or cognitive pathway. People who report a lifelong history of such experiences are known as synesthetes. Awareness of synesthetic perceptions varies from person to person.

In one common form of synesthesia, known as grapheme–color synesthesia or color–graphemic synesthesia, letters or numbers are perceived as inherently colored. In spatial-sequence, or number form synesthesia, numbers, months of the year, or days of the week elicit precise locations in space (e.g., 1980 may be “farther away” than 1990), or may appear as a three-dimensional map (clockwise or counterclockwise). Synesthetic associations can occur in any combination and any number of senses or cognitive pathways.

Little is known about how synesthesia develops. It has been suggested that synesthesia develops during childhood when children are intensively engaged with abstract concepts for the first time. This hypothesis – referred to as semantic vacuum hypothesis – could explain why the most common forms of synesthesia are grapheme–color, spatial sequence, and number form. These are usually the first abstract concepts that educational systems require children to learn.

Difficulties have been recognized in adequately defining synesthesia. Many different phenomena have been included in the term synesthesia, and in many cases the terminology seems to be inaccurate. A more accurate but less common term may be ideasthesia.

The earliest recorded case of synesthesia is attributed to the Oxford University academic and philosopher John Locke, who, in 1690, made a report about a blind man who said he experienced the color scarlet when he heard the sound of a trumpet.

However, there is disagreement as to whether Locke described an actual instance of synesthesia or was using a metaphor. The first medical account came from German physician Georg Tobias Ludwig Sachs in 1812.

The term is from the Ancient Greek σύν syn, ‘together’, and αἴσθησις aisthēsis, ‘sensation’.

[Source: Wikipedia]

101

RESEARCH PROJECT

Student’s own research project at the SDG Fab Lab.

Synesthesia

Student’s own research project at the SDG Fab Lab.

Problème

“En tant que synesthète, je ne trouve pas d’outils de recherche, par exemple:

- Un GUI adapté à une haute définition graphique.

-Des études scientifiques concernant la synesthésie.

- Les problèmes de stockage sur internet pour échantillonner des personnes atteintes, elles aussi, de synesthésie et ainsi de pouvoir faire une étude sur les différentes couleurs que voient les gens selon leur âge, sexe et ethnologie. Ce logiciel servira aussi d’outil à ces personnes atteintes de synesthésie.

Solution

- J’aimerais à terme faire un lecteur multimédia permettant d’analyser un fichier de média et de pouvoir dessiner sur l’écran le rendu de ce qu’une personne synesthète verrait. Aussi, il pourrait enregistrer les couleurs sous un format MP4 qui permettrait à n’importe qui de jouer la musique sans avoir à se procurer le logiciel.

- Optionnellement, j’aimerais rendre possible de pouvoir analyser en direct (live) une voix venant d’un micro ou d’une ligne de son

Ce qui a été fait

J’ai créé logiciel avec un piano intégré qui affiche à l’écran les couleurs que je vois. Les couleurs sont changeables et peuvent être réinitialisées à tous moments.

Je me suis procuré un site internet: www.vizysound.com où l’on peut télécharger le logiciel de piano.

J’ai aussi créé un prototype en Legos Technic et en Arduino permettant le même principe qu’avec le logiciel. Les touches de piano sont pressées et une lumière apparait sur l’écran blanc et la note correspondant à la lumière est jouée par la touche.

Compétences requises pour les prochaines étapes

- Un expert en GUI.

- Un expert en données et en stockage.

- Un neurologue pour la simulation.

Prochaine étape

- Créer le lecteur multimédia.

- Créer le site de sondage.

- Travailler les informations.

https://www.addictlab.com/labmember/174

SDG ZINE 102
Jean Talec (age 14)

Colour A

Colour A#

Colour B

Colour C

Colour C#

Colour D

Colour D#

Colour E

Colour F

Colour F#

Colour G

Colour G#

Synesthesia Project

Name: Jean Talec

E-Mail: jmtalec@gmail.com

Age: 14 Sex: Male

Grace Tetley helped Jean Talec with this idea and create the website.

Contact us: https://www.vizysound.com/ info@vizysound.com

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RESEARCH PROJECT

Student’s own research project at the SDG Fab Lab.

SDG ZINE 104
105
Figures 1: Un screenshot du logiciel de piano.

EMPOWERMENT

What I think Schools can do better

Schools have mainly boring things to do. Worksheets, worksheets, worksheets. They think we only like sports but people like me enjoy doing other things, like math and science. So I would like to propose to make at least once a year a math or science day!

We would be able to make our own science projects and present them to the other kids. Maybe if they see how science can be cool, they would also get interested. Arts day would also be fun because it is important that kids show their talents in everything. Someone can have trouble with maths and grammar but be a great creative painter, it would make them feel good!

Most outings schools have are things like sports and boring painting museums. Why can’t we go to fun places like Bioparc, Vivarium, Observatory, Cern, or Sciencescope at University. I would also like to propose that schools would finish earlier. This way they could add things like clubs: math club, chess club, singing club, swimming club etc. That way kids would be able to practice what they want to do or what they’re interested in. Also a journalist club would make a newspaper for the school, so we would find out about things going on in the school and what others think.

There are a lot of kids at recess who have no friends so maybe we could do something like bench buddies in England. This is how it works: there is one bench in the school yard where kids like that sit, then others will see it and maybe invite them to play. The kids would also meet other kids like them that have no friends and they could become friends. If it works in one country, it can surely work in another.

All these ideas don’t require a lot of money, or a lot of work. I think that all that is needed is for adults at schools to ask us what we need and what we want, listen, and make our days more fun, show us the world and all the possibilities.

SDG ZINE 106
Zofia Sokolik (age 10)
107

Château Voltaire

projects in our Voltaire lab

minecraft camp building the Chateau in Minecraft

SDG ZINE 108
109 outdoor/indoor Bringing the lab outdoor and the outdoor in the lab

Tools

SDG activities & research tools

Labfiles.org / Documentation is

key. Addictlab’s growing database of tools, workshops, and links to the SDGs.

During the lockdowns, the Addictlab Academy crew has started documenting its activities and tools.

1. A database of all the tools.

Do you want to set up a STEM or STEAM center? A Fab lab with educational purposes? We have created a database with over 120 tools today.

The Filemaker based database allows for partners to be added, an inventory of all tools, possible costs of consumables and where purchased. For maintenance purposes a manual can be added as well as safety tips.

2. A growing database of workshops.

• linked to the tool database.

• linked to one or more SDGs

• contains description & manual

• PDF if available

• age group

• duration

3. A unique reward system.

Addictlab’s creative chemistry table has over 140 creative disciplines. Fulfilling a challenge from the workshop database can have you unlock a badge and with it, a diploma.

1. Building a Lab Curriculum

The Badges to be earned are for a wide range of fields, as defined by Addictlab’s unique Creative Chemistry table. Collecting the badges will mean growing skills in art, design, robotics, science, but also soft skills such as collaboration and critical thinking.

2. Gamification of educational activities. Gamification is a known technique to increase interest in activities. Applying this to educational aspects of the lab will allow kids and participants to have fun while learning and learn while playing.

3. Returning students & fidelity program. As the interest in Addictlab keeps growing, there is an increasing group of returning kids to the lab. To make sure activities proposed are matching the participants level and maturity, the Lab Badge System will allows us to document on the students and Labbies progress, capabilities and past activities.

4. Levels

Badges are creative disciplines, organised per category. Badges will also mention levels, as challenges for the same badge will increase in difficulty, growing with the students’ skills.

How to earn the badges?

At the end of an Addictlab activity (STEAM Camps, Summer camps, other) or during the Wednesday Lab Activities, students will need to solve a challenge. The result will be assessed by the Addictlab team. The Student will receive a Badge certificate and a real badge.

SDG ZINE 110

SDG based challenges, age group, duration, protocol and safety tips, linked to to the tool database & the Lab badges reward system

Lab Badges database

Lab Badges database for diplomas and reward system

111
> > > >
Repository System for schools, fab labs & makerspaces
with the Sustainable Development goals TOOLS & MACHINES consultancy publications exhibitions online community Fab lab & products CLASSES & WORKSHOPS RESEARCH PROJECTS MANUALS > FACILITATORS HUBS SCHOOLS IDEA DATABASES FOR SDG PROJECTS FUTURE OF JOBS IDEA DATABASE / 01 Ideas on the future by students from Geneva Schools AUTONOMOUS BUS IDEA DATABASE / 02 > LAB BOX IDEA DATABASE / 03 GOOD LAB IDEA DATABASE / 04 Research on autonomous transport Emergency Schooling kits for refugee kids Lab for Refugee Camps RECYCLING IDEAS IDEA DATABASE / 05 paper & fabric waste ideas for schools and fablabs ABOUT LABFILES ABOUT THE SDG FABLAB SDGS & EDUCATION
LAB FILES
aligned
for the Labfiles.org Home page
Project

SDG activities & research tools

Minecraft box

Mobile Lab ideas

La Minecraft box par Lesa.teliers

La Minecraft box est conçue pour répondre à un besoin très précis de Lesa.teliers : pouvoir mener des ateliers Minecraft dans tous types de contextes.

Ateliers Minecraft lors desquels des enfants et adolescents sont amenés à développer des compétences en reproduisant des bâtiments réels dans le jeu.

Ces box sont modulables et ne nécessitent qu’un raccordement électrique pour fonctionner. Elles comptent chacune deux ordinateurs et sont raccordées au réseau par une borne 4G ce qui permet de les installer en extérieur.

Le matériel utilisé est du matériel d’occasion reconditionné par Lesa.teliers et des pièces conçues et imprimées en 3D au Faclab de l’université de Genève.

Grâce à ce type de construction, il est possible d’initier tout type de population à la pratique du jeu sain, responsable et créatif et de participer à tout type d’événements et d’animation.

The Minecraft box by Lesa.teliers

The Minecraft box is designed to meet a very specific need for Lesa.teliers: to be able to lead Minecraft workshops in all types of contexts. Minecraft workshops where children and teenagers develop skills by reproducing real buildings in the game.

These boxes are modular and only require an electrical connection to operate. They each have two computers and are connected to the network by a 4G terminal, which allows them to be installed outdoors. The equipment used is second-hand equipment reconditioned by Lesa.teliers and parts designed and printed in 3D at the Faclab of the University of Geneva.

Thanks to this type of construction, it is possible to initiate any type of population to the practice of healthy, responsible and creative play and to participate in all types of events and animation.

SDG ZINE 112
Tools
Gaetan Van Beek gaetan@vanbeek.ch

Shop

SDG activities, research tools, other

SDG cushions

17 SDG cushions

17 SDG cushions

size 30*30cm

Available via www.addictlab.academy

113

Challenges

Call to action. What can you do?

Now is the time to act. At the SDGzine we are compiling a list of projects and workshops that you can do and tools you can use. Whether in your house, at your school, or in your organisation. Remotely, or faciliated by our team. Contact us at info@sdgzine.org for more information or have a look at our site.

Short

Make a video game in Scratch.

Sessions

Learn about game design, characters, animation. You will need to create a backdrop, your characters and other elements. You will need to program the game, adding a score and so much more.

Tips

Teach about the sustainable development goals, and have the game tackle and solve issues around poverty, gender equality, sustainability, waste etc.

Ages

From 8 on disciplines for curriculum collaboration programming / coding art design sdgs

Order workhops via addictlab.academy

Short

What if we bring the lab outside? We can combine nature, sports, environments to the current lab tools.

Sessions include

• Build a life size Da Vinci Bridge

• Find fossils and cast them in moulds to produce chocolate

• Cyanotype photography of plants using the sun

• Create your own herbarium

• Land art

Ages all ages

Order workhops via addictlab.academy

Short

A bird counter device. Multi disciplinary activity in our lab:

Session

• Learn about biodiversity and ecosystems

• Learn about the importance of counting species

• Design your own device

• Code the Micro:bit and integrate in your device

• Document and learn from your findings

Order Microbits & workhops via addictlab.academy

Short SDG scenario based programming

Session

Innovative online teaching to create awareness on the SDGs and learn to write code to see robots cleaning up plastic online.

Addictlab Academy has developed a number of scenarios to create awareness on the SDGs and teach kids about coding and robotics. At the lab in France or the SDG Solution Space in Geneva, a giant poster decor is set up. Kids from all over the world need to solve challenges. By taking control over the core team’s computers, they can work together and see the result online.

Book your online session via sdgzine.org

SDG ZINE 114
CREATE YOUR OWN SDG VIDEO GAME COVID FRIENDLY OUTDOOR SDG ACTIVITIES CREATE YOUR OWN SPECIES COUNTER GET PLASTIC OUT OF THE RIVER

What sturdy cards to do research on the impact of a certain subject (your company, product, region, ...) on the SDGS. includes 3 extra cards: Idea card, positive impact and negative impact

50€

Shop

SDG activities & research tools > addictlab.com

What 17 large posters - every poster is about one SDG and marks all targets.

Space for ideation extra: idea flyers that can be adapted to your corporate identity.

order via info@sdgzine.org

SOLAR PANEL KIT

CREATIVE CHEMISTRY KITS

What LedSafari’s Plug & Play solar panel kit contains a rechargable battery, switch, solar panel, LED light. We added a DIY laser cut house. 25€

What box 1: 145 creative disciplines box 2: Profiling & Character cards box 3: Sustainable Development Goals all 3 boxes: 150€

In development box 4: Challenges to do in a lab and machines to buy.

115
SDG IMPACT KIT
SDG IDEA WALL IDEA WALL IDEA WALL IDEA WALL IDEA WALL IDEA WALL IDEA WALL IDEA WALL IDEA WALL IDEA WALL IDEA WALL
PLUG & PLAY

Research

Research projects and prototyping from the SDG Fab Lab in Geneva

International Geneva

Best practices from organisations in Geneva

SDGs & education

Programs for schools to add SDGs to the curriculum

SDG ZINE 116
collaborative publications & research SDGZINE #01 OUT / PRINT & ONLINE SDGZINE #02 OUT / PRINT & ONLINE Collaborative publication on the sustainable development goals WWW.SDGZINE.ORG #01 JANUARY 2021
Education Issue SDGZINE #03 THIS ISSUE SDGZINE #04 NEXT ISSUE // CALLING FOR PROJECTS & PARTNERS
issue SDGzine research & outreach project
#04
FOR COLLABORATION & CONTENT
SDGzine / normal issues
The
next
SDGZINE
CALLING
117 your logo INTERNATIONAL SCHOOL OF GENEVA Printed and online GENEVA TSINGHUA INITIATIVE Printed and online schools & organisations: Run your SDG project and create your own SDGzine. Contact us for SDG challenges, lectures and workshops for your organization or school & let’s create your own SDGzine together. info@sdgzine.org GENEVA TSINGHUA INITIATIVE In production SDGzine /special editions one partner projects and documentation your own SDGzine. Contact us for challenges INTERNATIONAL SCHOOL OF GENEVA Printed and online UNIVERSITY OF GENEVA Printed and online UNIVERSITY OF GENEVA Printed and online OPEN GENEVA Printed and online Collaborative publication on the sustainable development goals SCHOOL SE4 SDG challenges: thinking out of the box International School of Geneva / Years 7-8-9 / 2021 SDGs & Fab Labs Linking makerspaces and fablabs to the SDGs SDGs & art & design Thought-provoking concepts from artists, designers and other creative thinkers SDGs & Business Helping companies and organizations innovate while aligning with the SDGS You? All questions and support via www.sdgzine.org

FROM URGENCY TO AGENCY –Sustainability at the Heart of Learning

The UN has called ‘Code Red for Humanity’ in its most recent IPCC report. Schools should reinvent themselves to become learning communities that go beyond preparing for the future; instead they should help shape that future, by allowing students and educators to prototype solutions for today’s challenges. This magazine contains the collaborative work of about 450 students from years 7, 8 and 9 from the International School of Geneva.

SDGzine

Special edition 04//

SDG Challenges: thinking out of the box// International School of Geneva

partner:

editorial team

Nicola Curtin and her year 7 mentors, Sonia Eastham and her Year 8 mentors, Paul Grady and his Year 9 mentors, Sarah Lalaz

date November 2022

pages 108

Link:https://issuu.com/addictlab/ docs/sdgzine_ecolintse4

SDG ZINE 118
publications

SDGzine Special edition 05//

IHDS course

Social and Environmental Dilemmas in Capitalism, taught by Peter Larsen.

Class

Title: Social and Environmental Dilemmas in Capitalism

Decision-makers today face a truly daunting set of social, economic and environmental challenges prompting a rethink of political and economic systems not least in relation to contemporary capitalism. This class studies the different manifestations, practices and effects of contemporary capitalism in terms of its social and environmental dimensions.

Drawing upon theoretical insights from political economy, sociology and anthropology, the students will brings into play concepts such as accumulation, dispossession, value and neoliberalism to explore how social and environmental dimensions are being affected and renegotiated including through new forms of regulatory mechanisms and practices. In their projects, they will critically analyze one specific challenge, from the flexibilization and precarity of labour, environmental degradation to nature commodification, and propose potential solutions in the local context of their choice.

partner:

editorial team

Peter Bille Larsen

Mallory Xinyu Zhan

Gautham Varada Narayan

date June 2022 pages 32

Link: https://issuu.com/addictlab/ docs/sdgzine_se4_2

119
Collaborative publication on the sustainable development goals Social and Environmental Dilemmas in Capitalism Critical Perspectives from Students #SE5 publications

The SDG Summer School is a one-month intensive team-based innovation program, inspired by the 17 Sustainable Development Goals or SDGs, that were launched by the UN in 2015. To achieve these goals, we need to enable today’s youth to play an active and meaningful role in tackling them. That’s what the SDG Summer School is all about.

The motivation of the SDG Summer School is for teams of university students, in close collaboration with International Organizations in Geneva, to conceive ways to use open data, crowdsourcing technologies, and lowcost open source solutions to achieve concrete steps towards achieving the SDGs, at a local, regional or global level.

SDGzine Special edition 06// Summer School 2022

The SDG Summer School is based on teambased problem solving and hands-on prototype development, going from a conception phase to producing practical demos. All accepted participants receive intensive mentoring and coaching to help transform their ideas into impactful projects and become part of a global community of civic innovators.

partner:

editorial team

François Grey - Saray Quirant - Gautham Varada Narayan - Jan Van Mol

date 2January 2023

pages 24

Link: https://issuu.com/addictlab/docs/sdgzine_se06_summerschool2022_1

SDG ZINE 120
publications

Open Geneva est une association à but non lucratif qui agit avec humilité, agilité et efficacité, pour permettre que l’innovation à Genève soit le fruit de la créativité, de l’empathie et de la volonté d’améliorer le monde des divers membres de la communauté Open Geneva. Bref, Open Geneva est une aventure humaine collective pour l’innovation à la frontière entre la société et les sciences, les technologies et les arts.

SDGzine Special edition7//

Open Geneva

Créée en 2017, l’association Open Geneva a su lancer et porter de nombreux projets en partenariat avec l’écosystème genevois, et plus récemment avec des acteurs internationaux, avec toujours pour mission de démocratiser la pratique de l’innovation ouverte et d’en changer la culture pour la rendre plus accessible et au service de l’atteinte des objectifs du développement durable.

partner:

editorial team

Julia Dallest

Natalie Joray

date November 2022

pages 122

Link: https://issuu.com/addictlab/ docs/se7_opengeneva_-_magazine

121
publications
SDG ZINE 122 • two SDGzine magazines • SDGzine gift • two special editions FIll in the form on the right or scan the QR code. 95 CHF/€ support subscription 2023 Collaborative publication on the sustainable development goals WWW.SDGZINE.ORG #01 JANUARY 2021 15€ 20CHF
Education Issue
The

SDGs & education

Programs for schools to add SDGs to the curriculum

Repository of concepts from the IHDS Master program at the SDG Solution Space

Support, join an SDG conscious ecosystem & act.

SDGs & art & design

Thought-provoking concepts from artists, designers and other creative thinkers

International Geneva

SDGs & Fab Labs

Linking makerspaces and fablabs to the SDGs

support subscription one year

SDGs & Business

Helping companies and organizations innovate while aligning with the SDGS

You?

I want to support the SDGzine in 2023 and pay 95 CHF. I will receive two magazines in 2023, an SDGzine gift and two special school editions

advertise

I am interested in advertising in SDGzine #04

1/1 page - introduction price : 1500 CHF (prices ex VAT)

1/1 page - introduction price : 1200 CHF (for schools & NGOs)

1/2 page - introduction price : 800 CHF (prices ex VAT)

1/2 page - introduction price : 600 CHF (for schools & NGOs)

1/4 page - introduction price : 400 CHF (prices ex VAT)

1/4 page - introduction price : 300 CHF (for schools & NGOs)

1/8 page - introduction price : 200 CHF (prices ex VAT)

1/8 page - introduction price : 150 CHF (for schools & NGOs)

become a partner

I am interested in becoming a partner

silver partner: logo on all communication and 2 full page ADs/year : 4500 CHF (ex VAT) /year

gold partner: logo on all communication, 1 AD and 4 editorial pages on your activities/year: 6500 CHF (ex VAT)/year

Lab Partner - logo on all communication and 15% reduction on all educational activities you order for your school or organisation: 6000 CHF (exVAT/year)

Your OWN SDGzine : from 4500 CHF on (to be discussed)

other / contact me

123
name organisation/company/school address postal code city e mail country
TVA/VAT nr tel NGO School please tick box if appropriate you

A water filter of the future in the middle of the desert

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