SDGzine special edition 08 _ Summer School st George's session 1

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Collaborative publication on the sustainable development goals - WWW.SDGZINE.ORG Summer Camp 2023 Special SDGzine edition with projects & work on the UN’s Sustainable Development Goals SPECIAL EDITION #SE8 JULY 2023 session 1

Inspiring Young Innovators: a Summer of Sustainable STEAM Projects

I am really pleased to share the achievements of our Summer STEAM Camp, powered by Addictlab. Celebrating the end of a really great summer, we proudly showcase the creative efforts of our young campers, guided by the principles of Sustainable Development Goals (SDG’s).

The spirit of innovation and creativity is blended with a deep commitment to sustainability. Our campers, were immersed in several diverse STEAM projects that addressed real-world challenges aligned with the SDG’s set forth by the United Nations. Each project was devised with the intention of creating a better world.

From crafting renewable energy prototypes

and designing eco-conscious architecture, to implementing technological solutions for waste reduction, our young minds demonstrated exceptional aptitude across the STEAM disciplines. It was impressive to see young people from all round the world come together and create solutions to global problems as a team.

My huge thanks and appreciation to Addictlab for the creativity in first turning our school into a STEAM lab, then running an exceptional program and then sharing this incredible magazine documenting the achievements. The expert mentors and cutting-edge resources inspired our young innovators which I hope will be for some of them the start of a bright future in a rapidly changing world.

I hope you enjoy looking through this magazine and witness young people working together to create a sustainable, brighter world through the lens of STEAM.

Warmest regards,

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STEAM: a journey of innovation and sustainability

As the St. George’s Summer Camp Assistant Director and the proud coordinator of the STEAM program for the past five years run by Addictlab, I am delighted to share with you the inspiring journey of innovation and sustainability that our campers embark upon each summer.

In today’s rapidly evolving world, nurturing young minds to become critical thinkers and problem solvers is essential. At St. George’s Summer Camp, we are committed to providing an exceptional learning environment that goes beyond the traditional classroom setting.

Our STEAM program, which focuses on science, technology, engineering, arts, and mathematics, embraces the values of out-ofthe-box learning, while working on projects like coding, robotics, 3D design and 3D printing, cyanotype, stop motion film making based on the Sustainable Development Goals and many more.

One of the core principles that we uphold is the significance of interdisciplinary problemsolving, while building environmental consciousness. By integrating sustainability into our curriculum, we aim to instill a sense of responsibility and care for our planet in the young minds of our future innovators.

Through hands-on projects and creative challenges, our students learn how to harness technology for positive change.

From designing and constructing robots to get plastic out of the ocean to creating engineering based constructions such as Ruby Goldberg machines, our young participants are empowered to develop solutions that address real-world challenges in sustainable ways.

It is our belief that STEAM education, when combined with a focus on sustainability, not only equips children with cutting-edge skills but also fosters a sense of purpose.

The impact of our STEAM program reaches far beyond the campgrounds. By encouraging our campers to think innovatively and sustainably, we are nurturing a generation of responsible global citizens who are passionate about making a difference. These young innovators are the driving force behind tomorrow’s advancements in renewable energy, waste reduction, environmental protection, and more.

I am proud to say that, over the years, our students have surprised us with their exceptional creativity and resourcefulness. They have developed innovative prototypes that have the potential to reshape industries, all while keeping sustainability at the core of their work.

As we look to the future, we are excited to continue our mission of nurturing young minds through the STEAM program at St. George’s Summer Camp, as we pave the way for a brighter, more innovative, and environmentally conscious tomorrow.

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Turning the school into a lab.

The last 5 years Addictlab has been involved in organising and rolling out the STEAM activities at the St George’s International School during the Summer Camps in July and August. STEAM is Science, Technology, Engineering, Art and Mathematics, but I tend to believe we go beyond that. This year, we went another step further and I am very proud of the confidence we get from Duncan and his team.

Our SDGFabLab at the University of Geneva serves as a research center to build a holistic vision on education. The concept of mixing creative disciplines has been my field of interest for the last 26 years, combing art, fashion, design, technology, sustainability, engineering and more.

So we have turned the school into a lab, with over 10 locations with different disciplines and trained facilitators. The art room, the VR room, the computing lab, the WASTE lab, the robotics room, the chemistry lab: it’s all part of a plan to inspire and teach a lot of children from different cultures and backgrounds.

Organisation

How do you do this? We need a truly talented team. And an innovative lesson plan combining tradional tools and state of the art devices.

And boxes. Lots of boxes. Because behind this all is a modular and mobile creative lab concept: at Addictlab we now have about 150 boxes with different techniques, tools, machines and devices.

All of them tested, not just for one student but to be appropriate for bigger numbers. All is organised in a database, linked to another database of activities we can do with those tools, in line with the SDGs, the Sustainable Development Goals.

Documentation is key.

There is just no discussion: the Sustainable Development Goals need all our attention. We want your kids to be ambassadors for a sustainable future. That’s why our activities are in line with and based on the SDGs.

As part of our educational model, we create magazines. To document best practices, to highlight great ideas, to pass on knowledge. The SDGs have added an important navigation system both through addictlab’s lesson plans as through this SDGzine.

A remarkable editorial room.

The covid egg, a sitting object that has been installed in the school’s theater, serves as our editorial room. It’s a proof of digital fabrication we can do in a lab like ours. And it’s also a way to showcase the SDGzine to a larger audience.

Your children.

But it’s all about your kids, to be frankly. How can we accelerate their talent? How can we prepare them for the future, and let them build that future sustainably?

We bring so many different experiences and boxes, that I am sure that all kids will find something that triggers them personnally. That’s our Steam team’s mission.

I am very proud to present you this special edition of the SDGzine, as it’s proof of your kids talents. Sometimes their talent is clear, in full sight. Sometimes it’s hidden. Let’s make sure together it doesn’t stay unlocked.

janvanmol@sdgzine.org

SDGZINE.ORG is an initiative from Jan Van Mol, the ADDICTLAB ACADEMY and partners contributing to the sustainable development goals of the United Nations.

Cover Image

picture by Mariana Espinel

Editorial board.

This magazine was created with the help of students from the 3 Summer Camp Sessions. They participated in writing, taking pictures, selecting art work.

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5 contact info@sdgzine.org publisher Jan Van Mol ©LAB.002 sarl, 2021, 2022, 2023 All rights reserved LAB.002 sàrl SDG Solution Space Campus Biotech Innovation Park Avenue de Secheron 15 1202 Geneva Switzerland STEAM CORRIDOR #04 ROBOTICS R #05/ CODING C LEVEL

The Summer Camp team

Over 100 kids every two weeks. You can’t take on that challenge without a professional , talented and international team.

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The 2023 STEAM TEAM / session 1

I am currently an Engineering and Technology teacher in a high school in my home country of Ireland. I have been teaching for a decade to students in different countries of different abilities and backgrounds. My previous school was Chinese Interntional School Hong Kong, where I worked as a Product Design teacher. I build projects in my spare time such as an electric skateboard I made using bamboo wood and powered using direct drive motors.

I am a keen traveller and kayaker and have had the privilege of being able to travel to different parts of the planet.

My name is Magda, I’m 29 years old and I’m from Greece. My profession is greek philology and special education. I obtained my BSc in Greek Philology and after that, I got my Masters Degree in Special Education. I am currently teaching Greek Language, Biology, Maths, and History in both Primary and High Schools in my home town, Athens. My hobbies are literature, volleyball, theater and knitting.

After having completed my degrees in Kinesiology and Education in Canada, I had the opportunity to work 7 years in Porto, Portugal teaching general Science, Biology and Sports Science and now I am based in Brussels. My passion for education and working with young people has taken me into educational leadership, research and some pretty amazing places around the world. Although nothing beats being in the classroom with my students.

Gap year student accomplishing internships/military service. Studying at EPFL in September 2023

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Donagh Murphy Magda Karamali Tiago Amaral Diego Meraldi

Graduated from Applied Informatics & specialized in Management of Technologies. Microsoft certified professional in all the cloud models & in education. Coming from an International Background, where I have been in 5 Erasmus Projects, studied in 2 countries and been a volunteer in 2 organizations.

My hobbies are travelling, doing calisthenics & sports and hanging out.

I am a student studying Computer Science and Economics and Law at Beaulieu Gymnasium in Lausanne. Ever since I was 14 years old, I have been passionate about computer science, and my true passion lies in creating new projects in a team setting.

I am an inclusion enthusiast who seeks to connect and discuss innovative ideas while creating opportunities to develop them for the greater good. My interests revolve around sustainability policies, the economy and food. Combining these interests keeps me open-minded, grounded and allows me to look at sustainability challenges from various angles.

Young professional motivated to increase the quality of education for sustainable developemnt at all levels (for now). Empathetic, hard worker and organized.

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Stylianos Vogiatzis Killian Stockinger Samuel Ringier Valentina Rossi Mariana Espinel Camp photographer

Profiling: We know what we teach, but do we know who we raise?

The Creative Chemistry Table was created 26 years ago by Jan Van Mol when he founded Ad!dict Creative Lab. The aim is to merge creative disciplines, to be inspired by other fields and cultures, and obtain more depth in the creation process.

Through the years leading up til now, Ad!dict Creative Lab or short addictlab, has conducted a large amount of brainstorming sessions, published over 35 books or magazines, and set up ideation processes for companies and organisations from Thalys trains, Lexus, Diesel, the chocolate and design industries, to governments and cities as well as institutions such as the University of Geneva.

Today, the Creative Chemistry table consists of 145 disciplines or human ‘capabilities’, 76 character cards, the 17 sustainable development goals and more. This card set is a concrete package from a proven methodology to allow groups of people and individuals to think out of the box. It’s a unique tool for collective intelligence.

All students of the Summer Camp use these cards to profile themselves. What do they like? How do they see their future? What is important to them personally?

3 boxes.

1. Creative Chemistry cards. About 145 creative disciplines. Divided into 14 categories, these are fields where we can be creative in. From photography to medicine, from tattoo to government. Categories go from Public Sphere, over Communication to Critical Thinking.

2. Character & profiling cards. About 50 character cards based on the IB profile (International Baccalaureat). Cards on a person’s character and learner. ‘I am curious’, ‘I like to share’ and more.

3. Sustainable Development Goals cards. The 17 Sustainable Development Goals as defined by the United Nations for 2030. We added 3 cards for an easy visualisation of the impact you create while designing or having ideas: how will your idea create a positive or negative impact on each of the 17 SDGs? And how can you adapt that idea?

More cards.

Emotion cards.

8 basic emotions cards. Evident to use for personal profiling , but also because our ideas or ideation capabilities will be influenced by current, past or future emotions.

Gender cards.

To allow diverse gender profiling we added ‘male’, ‘female’ and ‘other’ genders.

Senses.

5 senses cards adding all 5 senses for future use.

IP Cards.

Currently, the Addictlab Academy is joining forces with WIPO (world intelectual property organisation) to add IP protection, patents and help to protect your ideas to the card set.

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Book binding.

Documentation is key. We want students to learn to draw.. not just for the art sake of it, but also to document and share their ideas. Sketching is an important step in that. ideation process.

So what’s the first lab activity: learn to use the ancient technique of book binding, for each kid to create her or his own sketch book.

1. Material Prep

The first, and easiest step in the book binding process is the titular material prep. Every student selected a minimum of four coloured pieces of A4 paper, which would be folded in half to make a total of 8 pages in the book, Then, these pages

would be aligned with the edge of a piece of A3 card, and secured in place with a binder clip. And so, the notebooks were ready for the next step.

2. Needlework

This step was the most difficult for the vast majority of students because of the nature of it. Still, students persevered. To bind a book’s pages to its cover, three holes are poked through the cover and pages, held by a binder clip for alignment. One in the middle, and two more 5cm above and below. Then, students would thread their needle through all three holes with a back stitch, then tie a double knot to ensure the integrity of their project.

3. Success

Throughout the rest of the camp, students used their own creations to record valuable reflections on classes, helping them to better their STEAM abilities and to recognise their areas that require improvement.

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The Art Room

3Doodler.

One of the surprising but highly popular and tools are the 3D pens.

These pens use PLA (biodegradable corn based) and fit the plastic free campus concept. They are also part of Addictlab’s workshop ‘drawing in 21st century’ as it’s the stepping stone between conservative drawing and sketching, and the virtual reality world.

Addictlab uses these pens to let kids create in 3 dimensions, just as the 3D printing machines do, but in ‘free hand’.

Also, we learned that these pens were captivating for kids with ADHD and autism. Because of this, these tools have become an incredibly important teaching tool and introduction to 3D printing in our inclusive lab.

The speed of the drawing, for example, is not controlled by the student, but by the motor of the tool, creating a mesmerising experience.

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The Lab

Cyanotype

Cyanotype (from Ancient Greek κυάνεος - kuáneos, “dark blue” + τύπος - túpos, “mark, impression, type”) is a slowreacting, economical photographic printing formulation sensitive to a limited near ultraviolet and blue light spectrum, the range 300 nm to 400 nm known as UVA radiation.

It produces a cyan-blue print used for art as monochrome imagery applicable on a range of supports, and for reprography in the form of blueprints. For any purpose, the process usually uses two chemicals: ferric ammonium citrate or ferric ammonium oxalate, and potassium ferricyanide, and only water to develop and fix. Announced in 1842, it is still in use.

Students of the Summer camp first prepare the solution and create a canvas. Next, they draw.

The drawing is then copied on a transparant film with black markers.

The drawing is then fixed on the dried canvas. This all happens inside, away from the sun and UV.

Next step: go outside and expose canvas and drawing to the sun. The time of exposure can vary depending on the season, clouds, weather, time of the day. There is testing to be done.

To finish the exposure, all papers need to be washed under running water.

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left: Aurora, right Jasmine photo : Mariana STEAM , Session 1
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left: xx, right xxx photo : Mariposa STEAM , Session 1

The Makerspace

A fab lab (fabrication laboratory) is a smallscale workshop offering (personal) digital fabrication.

A fab lab is typically equipped with an array of flexible computer-controlled tools that cover several different length scales and various materials, with the aim to make “almost anything”. This includes technologyenabled products generally perceived as limited to mass production.

While fab labs have yet to compete with mass production and its associated economies of scale in fabricating widely distributed products, they have already shown the potential to empower individuals to create smart devices for themselves. These devices can be tailored to local or personal needs in ways that are not practical or economical using mass production.

The fab lab movement is closely aligned with the DIY movement, open-source hardware, maker culture, and the free

and open-source movement, and shares philosophy as well as technology with them.

During the Summer Camp, Addictlab turned the schools dance room into a maker space, and brought in machines and tools that are used in FabLabs all over the world.

The makerspace contains a laser cutter, vinyl cutter, soldering stations, hands on tools to allow smal scale devices, and prototyping.

It is also a place where our students from very young will learn to use an electric saw, screw drivers, and even soldering.

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Makerspace Projects: Steady Hand Game

This game is a lession in diverse skills. The goal is simple: move your device around a metal wire. Touch it, and a buzzer goes off.

It’s basically an electric circuit to construct, but it also involves learning how to strip wire, bend metal,

The older students use soldering as a techniwue to connect the wires. The young ones are going through their first experience

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Makerspace Projects: Rube Goldberg Machines

A Rube Goldberg machine, named after American cartoonist Rube Goldberg, is a chain reaction–type machine or contraption intentionally designed to perform a simple task in an indirect and (impractically) overly complicated way. Usually, these machines consist of a series of simple unrelated devices; the action of each triggers the initiation of the next, eventually resulting in achieving a stated goal.

The design of such a “machine” is often presented on paper and would be impossible to implement in actuality. But that’s the challenge.

Addictlab ‘s Rube Goldberg boxes contain a tremendous amount of material. Recycled fabric, recycled wood, recycled cardboard, but also cars, marbles, balls, wood, cords, tape etc.

We implement this activity for a number of reasons.

• Collaboration: kids need to work together and agree on the techniques used.

• science and physics : research on power, friction, speed, potential and kinetic energy.

• Creativity and out of the box thinking

• Work with frustration: test, test.

• Fun. Because it’s seriously fun.

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Makerspace Projects: Reverse Engineering

How do things work? What better way then to have a look inside!

Screwdrivers, pliers, scissors, protective goggles and more are made available while students work together to take devices appart. From broken computers, keyboards to toasters, hifi, it all is an inspiring discovery of techniques, old and new.

This activity is only recommended to do with a trained facilitator, as students tend to be overenthousiast and break things apart.

After the disassembly, all pieces are put in order to create an ‘exploded view’.

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The 3D Printing Room

Tinkercad & Snapmaker

The 3D print room contains a number of tools to draw and create in 3 dimensions.

Lessons in tinkercad, a free intiuitive software to draw in 3D from scratch, or scanning with devices to have 3D shapes.

The designs then are sent to the 3D printer.

First challenge to all is to design their own name tag. Next steps can be the reparation of pieces to reproduce, a chess game or other objects that inspire your children.

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Coding

This session the St George’s Summer Camp proposes a dedicate coding session. Students engage in two weeks of a special coding program.

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Retro Gaming

The lab boasts state of the art tools and devices, but it is equally important that students have an idea of the past and old techniques.

The first videogames are a fun and important resource to understand the very beginning of the gaming industry, before students take on the challenge of coding their own video games.

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2023 English Language

Matt’s from England but lives in Greece, where he’s a teacher and teacher trainer. Incredibly, this will be his tenth summer at St. George’s, so alongside his football boots and running shoes, he brings a wealth of experience. If you’ve a question about the language programme, Matt has the answer.

A British national, living in Switzerland for 10 years, I am passionate about learning languages.

I hold the CELTA teaching qualification provided by Cambridge Assessment English for teaching English as a second or third language. I also hold the Diplôme Approfondi de langue française (DALF) at C1 level. My Masters degree is in Human Resources. Prior to teaching,

I worked in Graduate Recruitment for BNP Paribas in London and I

love working with young people and helping them develop their skills and achieve their goals.

I teach children of different ages at local International schools and I have worked at the St. George’s Summer Camp for 3 years. I enjoy spending time with my family and making the most of the amazing opportunities in Switzerland - skiing, hiking, and water activities on the lake. I also love to travel and am never without a good book to read !

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Matt Prior Lucy Edwards

Who’s on the Ceiling

On Friday night, when Lara was home, she realized that she had forgotten to bring her homework, so she decided to go back to school.

It was dark and ghostly in school, Lara couldn’t find anyone, even the grad. When she finally got to her classroom, she found out that the smelling was very bad, she took out her phone’s flashlight because the light was all broken. She saw a hole in the ceiling. She climbed up with a chair, it felt creepy and uncomfortable, then, an unknown woman’s head was staring at her, she fell down from the chair. Suddenly, the ceiling crashed, more dead bodies fell from the ceiling and a bad smell came out from those decaying bodies. She screamed and tried to run away, but a hand grabbed her and pulled her in to the locker.

Next morning, Lara’s parents realized that she was missing and they called the police, but even the police couldn’t find her. On Monday, students found out that there was blood all over the ceiling, they found Lara but only her head, staring at them. They heard her whispering “who will be next, who’s on the ceiling.”

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One of Us

Then there was silence. I jumped over the cold fence and quickly landed on my feet. The others swiftly followed me into the St. George’s International School, the chilling breeze brushing against our skin in the pale moonlight. We separated at the entrance, their footsteps echoing down the hallways and stairs. I snapped back to reality. I quickened my steps as I could hear my friend Joe coming down. I hid myself in a locker, I let out a sigh of relief. Little did I know that peace wouldn’t last long…..

I woke up to my friend screaming “Wait ! Wait! Who are you ? Someone help !” I could see my friend through a little space. His expression was purely horrified as he tripped and tried to back up but it was too late. A shadow bounced on him, stabbing him multiple times before finishing him off. My eyes felt like they were going to pop out and I had to hold my mouth to stop myself from puking. During the next few hours, I did not dare move an inch as I heard, one by one, the most spine-chilling, hair-raising, blood-curdling screams from my friends.

After a while the screams stopped. I slowly came out of the locker, trying not to make a noise when it betrayed me by creaking. Not wanting to risk getting killed, I ran as fast as I could, cold sweat coming off my forehead. I jumped down the stairs and sprinted out of the entrance of the school. Trembling, quivering and panic-stricken, I looked back at the school. The silence was deafening. As I started to walk forward once again, I bumped into someone. It was Joe. My eyes widened as I looked down, a knife penetrating into my ribs. Then, there was silence.

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The Case of the Swiss Army Knife

It was a really cold night at St. George’s school, the ski was dark and I couldn’t see anything except for the full moon. I was under my cover and with my ears on the soft pillow, I heard the thunder far away. I looked out of the window and there was nobody, the park was isolated and there was a creepy quiet there.

I got up from my bed to go to the bathroom and I said “hi” to my roommate Eihan but she didn’t respond me and I thought that maybe she doesn’t hear me….. but at one moment, I went to open the door and….oh my gosh ! It is locked! I saw Eihan come to me with her Swiss army knife “maybe she bought it without permission” I thought to myself …I was terrified and immobilized, I did not believe my eyes … Eihan was in the way to kill me !

I started screaming but no-one heard me, the door was locked and the windows the same. I asked Eihan why is she doing this and she started laughing, I was not understanding anything. She said “it’s just a joke !” I lost a bet and this was the penance for it.

Immediately I returned to my bed trying to sleep but I was only thinking about this episode and that I will never forget it, in fact it haunts me to this day….

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When we do coding or build robots at Addictlab, we implement ‘coding for good’, a way to teach robotics, but with an SDG scenario.

The challenge

There is plastic in the river. Create a device that leaves its base, moves to the plastic, and brings it to the right spot in the recycling area.

Why

This project allows for a mix of creative disciplines needed to solve the challenge

1. collaboration, as students need to work together.

2. ideation & sketching. Draw your device and the functions you want it to have.

3. building. Use the Microbit or Lego Spike boxes to build your device.

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4. coding. Now we can code using python or scratch based programming.

5. testing. The moment of truth. Will the robot do what your team wanted? Do you need to adapt the design or the coding, or both?

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The Plastic River Challenge SDGZINE
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The Fun in Technology

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The Waste Lab

Learning About the Sustainable Development Goals

The 2030 Agenda for Sustainable Development, adopted by all United Nations Member States in 2015, provides a shared blueprint for peace and prosperity for people and the planet, now and into the future.

At its heart are the 17 Sustainable Development Goals (SDGs), which are an urgent call for action by all countries - developed and developing - in a global partnership. They recognize that ending poverty and other deprivations must go hand-in-hand with strategies that improve health and education, reduce inequality, and spur economic growth – all while tackling climate change and working to preserve our oceans and forests.

Addictlab is managing the SDG Fablab, at the SDG Solution Space in collaboration with the University of Geneva, and the academy has taken on the SDGs as main navigation through its educational model.

At the St George’s Summer Camp, all students are learning about the SDGs through a fun tik tok like quiz (also available in this magazine).

This introduction to the Sustainable Development Goals serves as a briefing for their Stop Motion Movie making or for coding a SDG related video game.

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SDG ZINE 52 Stop Motion is a very interesting educational acticity. Here is why. 1. collaboration: learn to work together 2. story board: learn to write a story board. 3. character design 4. decor & back drop creation of the back drop 5. the filming: and action 6. editing: 7. adding sound 8. adding a title page 9. adding the credits. Who did what? project / Make a Stop Motion Movie on the Sustainable Development Goals. the Waste Lab SDGZINE LEVEL -1 GROUND LEVEL ART ROOM -1 N M #01 ART ROOM A #02/ 3D PRINTING 3 V #04 / ROBOTICS R C LANGUAGE CORRIDOR LEVEL LEVEL 1 LEVEL 2 #01 ART ROOM A #02/ 3D PRINTING 3 V #04 ROBOTICS 1 R #05 CODING C SDGZINE LEVEL LEVEL -1 #08 WASTE LAB S #09 COMPUTING G #06/ MAKER SPACE M N S #09 COMPUTING G And... action!

SDG / stop motion movie / Story board

main SDG

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scene 1 video: audio: title
team
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A B C D STEAM

Taking The Lab Outside & Bringing Nature Into The Lab

Pantonize: Colour Research.

To Pantonize is a non-existing verb. For Addictlab, however, this is a rich and multilayered creative activity. Be it in group or as part of self-reflection, to pantonize means to contemplate about our surroundings and colours. What colour is green? What colour is your city? What colour is Christmas? Use the Pantone colours to stick upon the desired objects and document.

SDG ZINE 54
55 Jardins Ouverts /Weekend Juin 3 Samedi // Introduction sur la reliure: création d’un carnet de dessin cours de dessin Travail et aide dans le potager Cyanotype: photographie avec le soleil Voltaire Lab Dimanche // agenda Introduction création cours Travail peinture

Ending the camp: pick your badge / diplomas

After two weeks of diverse activities, the camp is coming to to an end.

What did the students learn? What did they discover? What did they like?

They took part in over 30 different activities, from tradional art to state of the art technology. Time for them to contemplate. What badge or diploma do they want?

They can select from the 145 creative disciplines and create their own badge.

With this reward, we have come to a full circle. From the initial profiling, over two weeks of experiments and discoveries, to the badges they earned.

57 NA_03 ENVIRONMENT E nv NATURE wwwaddictlabacademy AA_01 ANIMATION A n APPLIED ARTS TE_08 ROBOTICS R o TECHNOLOGY LAB BADGES wwwaddictlabacademy CO_01 ADVERTISING A d COMMUNICATION wwwaddictlabacademy CT_06 SUST.DEV.GOALS SDG CRITICAL THINKING wwwaddictlabacademy wwwaddictlabacademy TE_02 3D PRINTING 3d TECHNOLOGY Develop a unique mix of skills Earn your lab badges this summer TECHNOLOGY 2 wwwaddictlabacademy BU_04 STRATEGY Str BUSINESS wwwaddictlabacademy DE_02 PRODUCT DESIGN Pd DESIGN wwwaddictlabacademy TE_06 MAKER Ma TECHNOLOGY wwwaddictlabacademy CU_06 PHOTOGRAPHY P h CULTURE wwwaddictlabacademy TE_10 CODING C o TECHNOLOGY wwwaddictlabacademy CT_05 INNOVATION I nn CRITICAL THINKING wwwaddictlabacademy IN_21 GAMING Ga INDUSTRY wwwaddictlabacademy BU_11 CHANGE Ch BUSINESS wwwaddictlabacademy TE_09 VIRTUAL REALITY Vr TECHNOLOGY wwwaddictlabacademy NA_04 RECYCLING R e NATURE wwwaddictlabacademy TE_10 DRONES Dr TECHNOLOGY wwwaddictlabacademy CU_01 ART A r CULTURE wwwaddictlabacademy AA_11 SKETCHING S k APPLIED ARTS wwwaddictlabacademy PS_05 HUMAN RIGHTS Hur PUBLIC SPHERE wwwaddictlabacademy PS_10 SCIENCE Sci PUBLIC SPHERE wwwaddictlabacademy ME_05 MAGAZINES Mg MEDIA wwwaddictlabacademy CT_07 COLLECT INTL C CRITICAL THINKING wwwaddictlabacademy

work & play

ZINE 58
59

PLAY THE SDG QUIZ

Addictlab’s partner Dorier, audiovisual experience designers from Geneva, has been creating this SDG Tiktok quiz for an ambitious event at Palexpo.

Addictlab had a mandate to teach about the SDGS in 17 publics schools in Geneva. Next we asked kids to give us ideas on their future, in line with the SDGs. You can read about this project in SDGzine03 on Good Health and Well-being.

How many answers did you have? This quiz will also be available on the www.sdgzine.org website.

SDG ZINE 60

What percentage of the global population needs to survive with 1,9$/day?

Cattle needs to be fed 8kg in order to produce 1kg of meat. How much do insects need to produce the same amount?

What is the life expectancy in developing countries?

In developing countries, what percentage of children go to elementary school?

How many women are afraid to speak out and don’t ask for help after being victim of an assault?

How many people do not have access to drinking water?

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Since 1980, cost of solar panel produced electricity decreased by …?

Sustained and shared economic growth can bring progress and …? Create decent jobs / Improve standard of living / Both

What percentage of the global population used internet in 2021?

Among the 195 UN members, how many pledged to create laws against racism?

Cities are accountable for about 70% of worldwide pollution. Where is does the majority of people live? In big cities / Outside of big cities / Around the same

How much of the global food production is wasted?

Since 1979, pack ice melting surface is the same as … football fields?

Since 2016, the amount of protected marine areas has...? Decreased by 75% / Stayed the same / Increased by 75%

What has happened to the total forest area in the world over the last 30 years?

How much of the world’s migrants are refugees?

PLAY THE SDG QUIZ

Which partners does the UN need in order to achieve its sustainable development goals? Governments / Private companies / Both

1B - 2A - 3C - 4B - 5C - 6A7C - 8C - 9A - 10C - 11C- 12C -13B -14C -15C - 16A -17C

Tools

SDG activities & research tools

Labfiles.org

/ Documentation is key.

Addictlab’s growing database of tools, workshops, and links to the SDGs.

During the lockdowns, the Addictlab Academy crew has started documenting its activities and tools.

1. A database of all the tools.

Do you want to set up a STEM or STEAM center? A Fablab with educational purposes? We have created a database with over 120 tools today. The Filemaker-based database allows for partners to be added, an inventory of all tools, possible costs of consumables and where purchased. For maintenance purposes a manual can be added as well as safety tips.

2. A growing database of workshops.

• linked to the tool database.

• linked to one or more SDGs

• contains description & manual

• PDF if available

• age group

• duration

3. A unique reward system.

Addictlab’s creative chemistry table has over 140 creative disciplines. Fulfilling a challenge from the workshop database can have you unlock a badge and with it, a diploma.

1. Building a Lab Curriculum

The Badges to be earned are for a wide range of fields, as defined by Addictlab’s unique Creative Chemistry table. Collecting the badges will mean growing skills in art, design, robotics, science, but also soft skills such as collaboration and critical thinking.

2. Gamification of educational activities. Gamification is a known technique to increase interest in activities. Applying this to educational aspects of the lab will allow kids and participants to have fun while learning and learn while playing.

3. Returning students & fidelity program. As the interest in Addictlab keeps growing, there is an increasing group of returning kids to the lab. To make sure activities proposed are matching the participants level and maturity, the Lab Badge System will allows us to document on the students and Labbies progress, capabilities and past activities.

4. Levels

Badges are creative disciplines, organised per category. Badges will also mention levels, as challenges for the same badge will increase in difficulty, growing with the students’ skills.

How to earn the badges?

At the end of an Addictlab activity (STEAM Camps, Summer camps, other) or during the Wednesday Lab Activities, students will need to solve a challenge. The result will be assessed by the Addictlab team. The Student will receive a Badge certificate and a real badge.

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SDG based challenges, age group, duration, protocol and safety tips, linked to to the tool database & the Lab badges reward system

Lab Badges database

Lab Badges database for diplomas and reward system

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> > > >
Repository System for schools, fab labs & makerspaces aligned with the Sustainable Development goals TOOLS & MACHINES consultancy publications exhibitions online community Fab lab & products CLASSES & WORKSHOPS RESEARCH PROJECTS MANUALS > FACILITATORS HUBS SCHOOLS IDEA DATABASES FOR SDG PROJECTS FUTURE OF JOBS IDEA DATABASE / 01 Ideas on the future by students from Geneva Schools AUTONOMOUS BUS IDEA DATABASE / 02 > LAB BOX IDEA DATABASE / 03 GOOD LAB IDEA DATABASE / 04 Research on autonomous transport Emergency Schooling kits for refugee kids Lab for Refugee Camps RECYCLING IDEAS IDEA DATABASE / 05 paper & fabric waste ideas for schools and fablabs ABOUT LABFILES ABOUT THE SDG FABLAB SDGS & EDUCATION
LAB FILES
Project for the Labfiles.org Home page
SDG ZINE 66 SDGzine / normal issues collaborative publications & research SDGZINE #01 OUT / PRINT & ONLINE SDGZINE #02 OUT / PRINT & ONLINE Collaborative publication on the sustainable development goals #01 JANUARY 2021
Education Issue SDGZINE #03 THIS ISSUE SDGZINE #04 NEXT ISSUE // CALLING FOR PROJECTS & PARTNERS next issue SDGzine research & outreach project SDGZINE #04 CALLING FOR COLLABORATION & CONTENT Research Research projects and prototyping from the SDG Fab Lab in Geneva SDGs & education Programs for schools to add SDGs to the curriculum International Geneva Best practices from organisations in Geneva www.addictlab.com International creative think tank www.addictlab.academy innovation in education www.sdgzine.org SDG magazine & workshops
The
67 your logo INTERNATIONAL SCHOOL OF GENEVA Printed and online GENEVA TSINGHUA INITIATIVE Printed and online schools & organisations: Run your SDG project and create your own SDGzine. Contact us for SDG challenges, lectures and workshops for your organization or school & let’s create your own SDGzine together. info@sdgzine.org GENEVA TSINGHUA INITIATIVE In production SDGzine /special editions one partner projects and documentation your own SDGzine. Contact us for challenges INTERNATIONAL SCHOOL OF GENEVA Printed and online UNIVERSITY OF GENEVA Printed and online UNIVERSITY OF GENEVA Printed and online OPEN GENEVA Printed and online WWW.SDGZINE.ORG SPECIAL SE4 SDG challenges: thinking out of the box International School of Geneva / Years 7-8-9 / 2021 ST GEORGES SUMMER CAMP online www.labfiles.org Repository System for schools, fab labs & makerspaces aligned with the Sustainable Development goals
Would you like to receive a printed copy of the magazine? You can order a printed copy of the SDGzine for the St George’s Summer School - 50CHF Mail info@sdgzine.org for more information or questions.

SDGzine research & outreach project

SDGZINE #04 CALLING FOR PROJECTS & PARTNERS / UPLOAD ON ADDICTLAB.COM
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