ADREENA ABU BAKAR 1001644220
AR718 ARCHITECTURE DESIGN STUDIO 6
dɪˈvəːtɪsmənt @ Sitiawan Bachelor of Science (Hons) in Architecture UCSI University
CURRICULUM VITAE
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OVERVIEW P1 : TASK 2A & 2B 01 Site Synergy
PG. 3 - 11
02 Representational Site Model
PG. 12 - 15
P2 : TASK 1A & 1B 01 Dissection
P2 : TASK 2 PG. 16 - 23
01 Urban Strategy
PG. 26 - 36
PG. 24 - 25
02 Building Strategy
PG. 37 - 41
Distant Communes Routine Loop
02 Collocation Cultural Entertainment
P3 : X-CULTURE 01 dɪˈvəːtɪsmənt @ Sitiawan
PG. 42 - 66
JAN 2021
PROJECT 1 TASK 2A : SITE SYNERGY
SITE'S SYNERGY
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APPROACH OF SITE SYNERGY DEVELOPMENT
PROJECT 1
P AL M OI L P L ANTATI ON
FINDING 01
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Palm oil plantations are the main economic booster for Sitiawan, Perak. It has contributed the most economically, as it has better yield and profits compared to rubber sheets and latex. On the contrary, palm oil plantation has multiple bad impacts on the environment as well. Considering 3 of the sites chosen has above 50% of palm oil plantation, a balance between maintaining the economic factor and improving the environmental factor shall be heavily considered.
B U FFE R & V I E W
FINDING 02
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In front of the biggest tourist attraction in Kampung Pasir panjang Tua Pek Kong Temple - a very aesthetically pleasing view of a mangrove forest is present. It is a very nice sight to see, but in all wonders, it is located right at the shores of the sea. The importance of having a balance between a nice view as well as a buffer from natural disasters shall be considered.
FL OTSAM & J E TSAM
FINDING 03
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On site, there is a present of a Fisherman’s village known as “Kampung Nelayan” It is a very bonus addition to the site as the study of the cultural aspect would be rather interesting, but there is an accumulation of flotsam and jetsam surrounding the area rubbish - because of the lack of disposal area present, here we can see that they are focusing on uprising the economy, but no actions are taken to keep the place well maintained.
FACADE P R OGR ESSI ON
FINDING 04
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One of the interesting cultural facade element that was found around the site area is the progression and adaptation of the traditional malay house. Originally, this malay houses are being lifted above ground as a step of prevention from flooding and wild animals, but today we can see that most houses have enclosed the lower area to allow more interior spaces to be present.
R E L I GI OU S ACCE P TANCE
FINDING 05
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The Tua Pek Kong temple is a place of worship where people from around the globe comes to visit if not for tourism purposes, to seek for luck for their gambling culture. What people don’t know of this temple is that actually it is not as how it may seem. It is actually a fusion of religious practices of people from different faiths - sino malay and chinese - which dates back from the early existence of this place of worship.
CU L TU R E OF TH E FI SH E R MANS
FINDING 06
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Studying on the culture of the fisherman’s of Kampung Nelayan can be a very unique topic as we don’t really get to know of their daily basis of their trading system. As this village is located along the major road leading towards the kampung area, the balance of having them included in the programmatic strategy shall be considered.
COMPILATION
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PROJECT 1 TASK 2B : REPRESENTATIONAL SITE MODEL
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Fulcrum of the site
The future of the community of Kampung Pasir Panjang Laut where it depicts Unity and togetherness.
Proposal of the Cultural center Development which would act as a prop up element for the community of kampung pasir panjang laut, providing them the balance between education and entertainment. The situation of the Community of Kampung Pair Panjang Laut where they are leaving in clumps and are dependent of their own culture and no interactions are happening.
V I E WS OF SI TE MODE L
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CONCE P T I DE ATI ON
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PROJECT 2 TASK 1A : DISSECTION
PROJECT 2
ISSUES
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DEVELOPMENT CONSIDERATIONS
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PROJECT 2
P R OGR AMMATI C STR ATE GY
DISTANT COMMUNES
This first layer shows the hypothetical flow of the site situation progressing past, present and the potential future. The whole montage is a follow through from my inital concept of assignment 1 which is the "Fulcrum of the outskirts". In this montage it represents the objectives of a suburb requiring the balance of the elements from the past and the potential of the future to improve and accentuate the economical development of the site. The middle piece of the montage represents the current situation on site which is the disconnectuvity of the community and cultures of the locals in Kampung Pasir Panjang.
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P R OGR AMMATI C STR ATE GY
ROUTINE LOOP
This second layer has the same hypothetical representation of the progression on the site condition , but this time it focuses more on the daily routine of the people of Kampung Pasir Panjang which after disphering more deeper into the site, it is known that the community here has their daily dusk till dawn routine. This routine can be seen repeteadly happening in the site area with no other additional community activities.
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COMPILATION
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PROJECT 2
P R OGR AMMATI C STR ATE GY
CULTURAL ENTERTAINMENT
After dissecting the site and getting the jist of the whole situation on site, an ideation of proposing and injecting a cultural entertainment center was considered. From the 2 chosen dissection topics, it can be seen that the cultures of the site community are very independent in their own community hence not having any sort of interaction with one another, therefore, with the injection of a cultural cnter, it would be a stepping stone for the community to achieve a balance of the interection between each other and at the same time increase their historical background knowledge. Finally encouraging a knowldge spurred economy.
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PROJECT 2 TASK 2 : URBAN STRATEGY
CASE STU DY ( U R B AN STR ATEGY )
BERNARD TSCHUMI - DECONSTRUCTIVISM
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PROJECT 2
CH OSE N SI TE
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L OCATI ONS & FU NCTI ONS OF FOL L I E S
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ZONI NG OF FOL L I E S
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MASTE R P L ANNI NG
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L AY E R OF MASTE R P L ANNI NG
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FOL L I E DE SI GNS
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The follie designs are based of Bernard tshumi's deconstructivism of a square whereby in this project I have deconstructed the square shape to best suite the functions of each follie.
FOL L I E DE SI GNS
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RECYCLING NODE
MUSEUM NODE
MULTIPURPOSE HALL
FOL L I E DE SI GNS
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NIGHT COMMUNES NODE
NO PRE-PROGRAMME NODE
RNR NODE
PROJECT 2 TASK 2 : BUILDING STRATEGY
FULCRUM OF THE SUBURBS
CONCE P T
[ENCOURAGING A KNOWLEDGE SPURRED ECONOMY]
THE INITIAL IDEATION OF THIS CONCEPT IS TO ACHIEVE THE FULCRUM IN THE SOCIETY OF KAMPUNG PASIR PANJANG, WHEREBY AS SEEN IN THE DIAGRAM ABOVE, THE PROPOSED CULTURAL ENTERTAINMENT CENTRE WOULD PROVIDE A PROP-UP FOR THE SOCIETY HENCE ACHIEVING THE BALANCE OF GAINING KNOWLEDGE AS WELL AS HAVING AN ENTERTAINMENT ASPECT. THIS WAY, NOT ONLY DOES IS GIVE BENEFITS TO THE PEOPLE OF THE VILLAGE, BUT AS WELL AS THE WHOLE ECONOMY OF THE PLACE.
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DISSECTING AND MERGING OF CULTURAL ENTERTAINMENTS
DE SI GN STR ATE GY
[PROVOKING REIMAGINATION]
DISSECTION OF CONGKAK TO FORM PROGRAM PLACEMENTS AS WELL AS WALKWAY POSSIBILITIES.
DISSECTION OF DIABOLO TO FORM THE SITE PLACEMENT AND IT’S CONNECTIVITY.
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P R E CE DE NT STU DI E S
DISSECTING AND MERGING OF CULTURAL ENTERTAINMENTS
A CONGKAK PLAYSCAPE
A CONGKAK PLAYSCAPE
A-Congkak-Playscape is a multi-player playscape building game contained within a reinterpretation of the traditional game, “Congkak”. It comprises 3dprinted game pieces sourced from the past, present and future of Malaysia’s urban morphology
A-Congkak-Playscape is a multi-player playscape building game contained within a reinterpretation of the traditional game, “Congkak”. It comprises 3dprinted game pieces sourced from the past, present and future of Malaysia’s urban morphology
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PROGRAMMES
OBJECTIVES
PRIMARY PROGRAMMES
PRIMARY OBECTIVES
EDUCATIONAL TOY MAKING WORKSHOPS EDUCATIONAL RECYCLING CENTRE PERFORMING ARTS CENTER
SECONDARY PROGRAMMES TOY/MUSIC WORKSHOP MUSIC WORKSHOPS CHALET/ACCOMMODATION CULTURAL CENTER RECYCLE CENTER GALLERY SOUVENIR SHOP WAU FLYING ZONE GASING
TERTIARY PROGRAMMES (FOLLIES) CULTURAL THEMED PARKS MULTIPURPOSE HALL MARKET PLACE RECYCLE NODES INCUBATORS
DEVELOPING A KNOWLEDGE SPURRED ECONOMY ENCOURAGING INTERACTION BETWEEN CULTURES. A CONNECTIVE DEVICE WHICH CONNECTS CITIES AND COMMUNITIES ALONG AND OVER THE KAMPUNG PASIR PANJANG STRAIT. CONNECTS PEOPLE TO CULTURE.
SECONDARY OBECTIVES CREATING JOB OPPORTUNITIES INCREASING THE ECONOMY SECTOR OF KAMPUNG PASIR PANJANG.
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PROJECT 3 X-CULTURE : dɪˈvəːtɪsmənt @ Sitiawan
EXPERIENCING MALYSIAN CULTURE X SITIAWAN FABRIC SETTING X - CU L TU R E
CULTURAL ENTERTAINMENT CENTER
TRADITIONAL MUSICAL INSTRUMENTS
TRADITIONAL TOYS
MALAY
CHINESE
GASING CONGKAK WAU BATU SEREMBAN CEPER/GULI
DIABLO CHINESE JUMPROPE XIANG QI WEI QI SHUTTLECOCK
TOY WORKSHOP WORKSHOP RECYCLE CENTER OFFICE TESTING/PLAY AREA
MALAY
CHINESE
KOMPANG SERUNAI PINAI GEDUK REBAB
GUZHENG HULUISI PIZI ERHU PIPA
PERFORMING ARTS CENTER RECITAL HALL WORKSHOPS MUSIC STORE ARTIST ACCOMMODATION
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SI TE STU DI E S
DIAGRAMATIC SITE ANALYSIS
Based on the studied site analysis, it has brought to my attention that there are a lot of potential of the site in terms of building orientation, potential views as well as a very strategic centered place in the whole kampung pasir panjang laut area.
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DE V EL OP ME NT I NFOR MATI ON
INFOGRAPHIC PAGE 45
SCH E DU L E OF AR E A ( SOA)
MAIN INSTITUTIONAL BUILDING
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SCH E DU L E OF AR E A ( SOA)
ACCOMMODATION BUILDING
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PROJECT 3
P L ANS
GROUND FLOOR PLAN
LEGENDS 1. PERFORMING ARTS CENTER 2&4. NIGHT COMMUNE GAMBLING AREA 3. SECONDARY LOBBY 5&6. CAFE KIOSK 7. ARTIST RETREAT 8. CHALET 9. EDUCATIONAL RECYCLING CENTER 10. RECYCLE PRODUCT STORE
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R E NDE R I NGS
GROUND FLOOR
ARTIST RETREAT
EDUCATIONAL RECYCLING CENTER
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R E NDE R I NGS
GROUND FLOOR
NIGHT COMMUNE MAHJONG AREA
PERFORMING ARTS CENTER LOBBY
P L ANS
FIRST FLOOR PLAN
LEGENDS 1. PERFORMING ARTS CENTER 2&4. NIGHT COMMUNE GAMBLING AREA 3. SECONDARY LOBBY 5&6. CAFE KIOSK 7. ARTIST RETREAT 8. CHALET 9. EDUCATIONAL RECYCLING CENTER 10. RECYCLE PRODUCT STORE
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R E NDE R I NGS
FIRST FLOOR
IDIOFONS WORKSHOP
AEROFONS & CORDOFONS WORKSHOP
P L ANS
SECOND FLOOR PLAN
LEGENDS 1. PERFORMING ARTS CENTER 2&4. NIGHT COMMUNE GAMBLING AREA 3. SECONDARY LOBBY 5&6. CAFE KIOSK 7. ARTIST RETREAT 8. CHALET 9. EDUCATIONAL RECYCLING CENTER 10. RECYCLE PRODUCT STORE
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R E NDE R I NGS
FIRST FLOOR
RECITAL HALL
RECYCLE CENTER & TOY WORKSHOPS
E L EV ATI ONS
NORTH ELEVATION
LEGENDS 1. SEA VIEW DECK LINKING BRIDGE 2. MAIN LOBBY (PERFORMING ARTS CENTER) 3. PERFORMING ARTS CERNTER 4. ARTIST RETREAT 5. MUSIC WORKSHOPS
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R E NDE R I NGS
NORTH VIEW
VIEW 1
VIEW 2
E L EV ATI ONS
SOUTH ELEVATION
LEGENDS 1. SEA VIEW DECK LINKING BRIDGE 2. TOY WORKSHOP 3. PERFORMING ARTS CERNTER 4. ARTIST RETREAT
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R E NDE R I NGS
SOUTH VIEW
VIEW 1
VIEW 2
SE CTI ONS
SECTION A-A
LEGENDS 1. MAIN LOBBY (TOY WORKSHOP) 2. VISITORS CHALET 3. TOY WORKSHOPS 4. STORE FOR RECYCLED MATERIALS
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SE CTI ONS
SECTION B-B
LEGENDS 1. TOY WORKSHOP 2. CONVENIENT STORE 3. RECYCLE CENTER 4. STORE FOR RECYCLED MATERIALS
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AX ONOME TR I C
PERFORMING ARTS CENTER INSULATED METAL DECKING ROOD TO MANUF'S DETAIL TO ALLOW MAXIMUM NOISE CANCELLATION
STAGGERED WOOD FACADE TREATMENT TO MANUF'S DETAIL CONSTRUCTED ONTO STEEL MULLIONS OF THE CUTAIN WALL
FLOATING CURVED WOODEN STAIRCASE TO MANUF'S DETAIL. EXPOSED PAD FOUNDATION TO ENGR'S DETAIL
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FACADE SE L ECTI ON
STAGGERED WOODEN FACADE
FACADE ASSEMBLY
The French International School of Beijing / Jacques Ferrier Architecture
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PHYSICAL MODEL
MUSIC WORKSHOPS
ARTIST RETREAT
PERFORMING ARTS CENTER
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PHYSICAL MODEL
VISITORS CHALET
RECYCLING CENTER(LEFT) & TOY WORKSHOP(RIGHT)
THE END