Adriana Cabrera Portfolio 2018

Page 1

A D R I A N A P P

O

OR

TR F

TO

C A B R E R A LF I

DESIGN

O O

L2

0I

1

O2


ABOUT ME

Adriana Cabrera is a researcher in FabLab Kamp-Lintfort, Germany at the University of Applied Sciences Rhine Waal. She is founder of FabMaterials, and she is leading the advanced training Fabricademy and Personal Fabrication for Care in Germany with other Fablabs worldwide. Originally from Colombia, she works in different areas of design & tangible inter- action. Having a background in Industrial Design, she complemented her studies in MFA Media Art and Design at Bauhaus University Weimar and later MA Surface and Textile Design at the Weißensee Academy of Art Berlin, focusing on material research. She is implementing sustainable experimentation by exploring new bio-inspired design, and the impact of today’s prototyping. She is implementing the concept of Assistive technologies, inclusive design and materiality in the curriculum, as well as co-leading the research in the field of soft robotics in the in the Rhine-Waal University of Applied. She has recently been invited as a speaker in engaging events such as WestVisions in Germany, Mode Fabriek in the Netherlands and FabLab International Conference FAB14 in France. Besides, she has presented her works in international exhibitions such as Maker Faire in New York. Fab Lab Instructor Fabricademy and Personal Fabrication for Care Coordinator Help-Camps Innovation Forum Maker Coordinator Industrial Designer adriana.cabrera.g@gmail.com Mobile: (+49) 17684351504 Eyller Straße 8a 47475 Kamp-Lintfort Germany



P

R

O

J

E

C

T

S

Art, design and technological developments are mostly based on the human body and the environment. Nevertheless, prototyping processes are mainly oriented for manufacturing with hard materials and are hence not always suitable for unusual and individual applications. The emergent process of soft and smart prototyping has a handson approach, exploring the intelligence and beauty of more natural processes applied for different purposes such as lightweight and bio-materials, wearables, and soft robotics. Places like FabLabs, are interfacing the expertise, interdisciplinary, and tools for rethinking new ways of creating products and actuating from the local to the global community. In the following session, you will find three projects that show the application of the smart and soft prototyping approach. FabMaterials is a material library that engages users of FabLabs in an explorative journey through materials. The second project shows the development of dynamic assistive orthotics with digital fabrication, named MyOrthotics. Undercoding creates a reflection on the duality of the virtual and real world, bringing together the traditional work of textiles and their material effects and the interaction with digital media content.


FAB MATERIALS Materials libraryI work in the developing of projects in different areas of design, my strengths are directed to the Strategic Management project conformation, in which outstands TEXTILE MATTER Textile library the design of interior spaces, product development, textile and apparel products (books, planes, specification MYORTHOTICSsheets, packaging, assembly in store windows) and brand strategies (events, brief development, P.O.P maFabAcademy final project terial). in cooperation with Hodey GbmH

I implement interdisciplinary tools, viewed from the deUNDERCODING sign and experiences and emerging consumer trends. MA thesis surface textile design material research Provide solutions in the process, is the set of a well done job


F A B M A T E R I A L S A journey towards a tangible exploration of materials in prototyping Materials are an essential part of manufacturing. They enable designers, artisans, architects, sculptors, and engineers to prototype their ideas. Materials impact not only the visual but also the functional aspects of a design. The process of selection and manufacturing is part of the design process which is not always considered explicitly enough. Rather then just using materials, the exploration of materials as fundamental part of the design process can create new value to the outcome. It enables us to take different positions of working on a conceiving idea, changing and potentializing novel applications in the Fab Labs. FabMaterials is a tangible archive of applied digital and manual manufacturing processes, made primarily at FabLab Kamp-Lintfort. This analog library, accompanied by a digital resource, explores the impact of materials, their application, their modification, and their process of creation (the journey). This study has the objective of encouraging and stimulating FabLab users to discover the possibilities of exploring and promoting the incorporation of prototyping with a focus on materials research. With this experimental-driven approach, we are looking into new frontiers of prototyping in Fab Labs. Publication International FabLab Conference Fab14 Toulouse, France. Co-authors: Karsten Nebe & William M Megill Powered by 3D-Kompetenzzentrum Niederrhein Germany, Hochschule Rhein-Waal FabLab Kamp-Lintfort http://fablab.hochschule-rhein-waal.de/fab-moments/fab-material/



Ti l e : “ T h e M a s t e r p i e c e ”

A Taxonomy of FabMaterials

FabMaterials is a set of powerful tools. It is a juxtaposition-driven creativity generator for the FabLab user; every journey has a destination. In FabMaterials, this is manifested in a “masterpiece” - a physical object which is the result of a unique combination of design, materials and manufacturing techniques which were learned through a process of iterative prototyping. The careful documentation of these iterative explorations is the richness of the knowledge base that grows out of a FabLab.

The online version of a FabMaterials tile with links to the rest of the documentation. Access to extended information. ith links to the rest of the documentation.Access to extended information.

The most common features observed, biobased products and an eco-friendly purpose, point to the awareness of FabLab inventors of the environmental impact of their creations. The prevalence of the programmable feature highlights the importance of interactive objects. The large proportion of the Kinematics, Assistive Device, and wearable features is indicative of the orthotics/prosthetics theme prevalent in our FabLab. Biomimetic themes are reflected in the prevalence of features such as self-assembly and lightweight.

Digitized website of FabMaterials. The captions can be displayed by hovering over, and clicking on the photos leads as before with the QR codes to the online journey descriptions.

Features main results. The relative prevalence of the main features found in the masterpieces produced in the FabLab Kamp-Lintfort since 2015


About material relations After the digital construction of a 3D fabric that can be digitally varied, the masterpiece was printed to integrate a process of textile simulation and kinematics of flexible modular parts with high precision.

3D printed model of representation of the constraints and possibilities in between the technique and the model as a masterpiece of flexible structures. Material: HD laser 3D Printing Visijet M3 Crystal resin.

3D printed pattern modified in Grasshopper to generate 3D weaving, making two interconnected layers of weaving material: Flexible PLA FDM printing.

The masterpiece simulated the flexibility of 3D textile printing, so this digital fabric file was used and printed on a 3D Systems printer to achieve accuracy and observe the behavior of the 3D material and construction. With the same aim in mind, we wanted to include the processes of a second sample in which the digital file was manipulated to generate 3D weaving.

On the one hand, the sample lost its initial kinematics of forces applied bi-directionally. After printing this prototype with a flexible material and with a deposition implication technique, this sample acquired rigidity and, at the same time, lightness, so this process was considered to be optimal for applications of insolation and applications that will be highly exposed to impact.


Soft Appearance

Surface Tension Voronoi

Soft Robotics Skeleton Mould

Cristalization

Milk-Based Biomaterial

Molding and Casting Gels


Soft Electronics

Eco-Friendly Solutions

Computational Bio-Inspired Design


M Y O R T H O T I C S A s s i s t i v e

D e v i c e

Case Frank Miller is 58 years old and is semi-paralysed in the left part of his body, a condition that he contracted after brain tumor removal. He wants to recover the use of the hand in order to be independent in different daily activities. Being at home, he would like to be able to do things like hold a coffee mug, open an envelope, and use a mouse and keyboard. He lives in the most industrial region of Germany; nevertheless, there aren’t any orthoses that can help his condition. Furthermore, the treatment therapies and infrastructure for his situation imply huge costs. It is expected that he will recover a little bit of the movement in his hand in the long run.

What will it do? MyOrthotic is the solution in this case. Using digital manufacturing, it will adapt an individual case by utilising 3D scanning, electronics, and different 3D printing techniques to produce a suitable solution in an efficient process for Frank. The Modelling: The model has a semiparametric design, implementing a workflow of 3D scanning and idealy software for the a perfect fitting of the splint. The phalanges were modeled in a parametric design in order to adapt each finger and also to ensure that this model can be adapted for different patients in the future. http://archive.fabacademy.org/archives/2016/ fablabkamplintfort/students/124/



DESIGN

CRITERIA

The model has a semiparametric design. The arm must be scanned in order to modify the 3D scan model and to produce a parametric 3D model. The phalanges were modeled in a parametric design, in order to make them adequate for each finger and also for in the future to adjust this model for different patients. Each phalange is connected to the splint and each finger to the corresponding servomotor. The splint is designed to perform the following tasks: to immobilize the forearm, and place the hand and wrist in an adequate position. The first part covers the back of the hand and the wrist, stabilizing the position of the hand. In order to attach and stabilize the whole function of movement in the fingers, the external surface at the same time supports the electronics, the microcontroller board, and servo motors. The assembly of the joints and the structure is responsible for distributing the force in the fingers. The exoskeleton enables the transfer of strength to the fingers through the phalanges and is connected with the servomotors. The servomotors are connected to the Myo Sensors in the triceps and biceps muscles, in order to generate analog values and send the impulses to the microcontroller board. More details will be presented below, in the Interaction section




R

E

S

U

L

T

S

MyOrthotics would not have been possible to realize without the interest and case of Frank. The goal is to finish the orthosis in order to help Frank with his disability. Understanding how the digital fabrication can contribute to the improvement of this disability, and combining traditional techniques, for better results. Bringing the Lab and the experiment from a very abstract and technical point of view to reality was a massive surprise for Frank, and it also brought hope and expectations for his new orthotic. With the visualization of the 3D scanning, model, and prototype of his orthotic, he could live and understand the whole process. Making the first prototype of the orthotic for my hand put me in the shoes of the patient, having only one hand for adjusting things as the other one was occupied with the prototype, simulating the disability.

This work also argues the benefits of the open source of the parametric design and the contribution for future works, encouraging patient’s families and practitioners in the collaborative spaces to learn and share this knowledge. For more information, please visit: Fabacademy archive Adriana Cabrera 2016


U N D E R C O D I N G Experimental study that explores ways of embodying new types of codes in textiles

Textiles in their various expressions are carriers of subtly coded information that communicate our identity through patterns, colours and material choices. All of us express individuality through our preferences and we make use of textiles through a deeper reflexion of social and cultural influences. Textiles also contain patterns and codes rooted in a collective consciousness and thus link their owner with his/ her cultural heritage. They transmit series of complex information about oneself: time, social status, gender and demonstrate the development of humanity. Thus textiles act as a medium and their design as a code for communication. For more information, please visit: www.undercoding.org

MA Textile and Surface Design Berlin Weissensee School of Art 2014

Advisers: Prof. Dr. Zane Berzina, Mika Satomi, e- Lab KĂźnsthochschule Berlin WeiĂ&#x;ensse


Identity textiles

My work consists of the implementation of QR codes as an additive element in the decoration of textiles. Emulating the construction and the logic of textile design. In fact, I used the parameters in the reproduction of QR codes, combining them with the parameters used making ornamentation on textile. I selected embroidering and screen printing as both provide parameters in the tangible and virtual representation of data.

CODES

Worlds Media


Parameters

Graphic

Material\Fabrics\Thread

Techniques

QR code

Transparency

Embroidery Cross stitch Satin stitch Fly stitch Blanket stitch

ECC level Pixels per dot Dots Finder patterns Background Geometric forms Mirror Lines Squares Houndstooth

Satin Silk Organza Double side Cotton Wool MĂŠlange Special light behavior

Solar thread Glow in the dark

Screen-printing Dyeing Cotton/ Silk Discharge Devore


From Concept

Code

Textile

First Collection

Calling virtualities

Magic World

Virtual World

Universal context

Undercoding creates a reflection on the duality of virtual and real world, bringing together the traditional work of textiles and their material effects and the interaction with digital media content. In the first collection, Undercoding encodes messages for individual reflection.

Exploring the boundary between virtual and real world

Groups

Content

Based on the codification of ID information, the project extends the multimedia content

Content

into a compilation of different elements such as quotes, music, and video with the topic “magic

Definition of

realism� presented on the website: w w w . u n d e r c o d i n g . o r g

Quotes

Multimedia

Quotes Video Music Locations

Class of the Content Shape Pattern Color Fabric Stitch To realization


“GABO PATTERN�

This is a composition of three curtains each of them containing two QR codes and more than a million stitches. The information is a collection of quotes from the writer Gabriel Garcia Marquez, who talks about the existence of multiple realities that take place in our imagination. .

These fluorescent threads have a long-lasting luminosity, enabling the recognition of the codes during evening or dark situation of light using UV light.



“MAGIC WORLD�

The pattern contains a quote from Neil Gaiman that reflects the world of fantasy, showing the choices we have in the real and fantastic world. The metaphor of this quote is reflected as an object in the pattern of the curtain. This code composition can only be decoded depending on the place of the user and, especially, the inside and outside light conditions, which are crucial to appreciate the quotations fully. The texture and the translucent effects through the natural light produce a unique atmosphere and filigree appeal, transforming the places during the day. This continually varying character emphasizes the element of magic in the Undercoding collection.

2m

1m


23.09.2014

23.09.2014

23.09.2014

18:00

19:00

20:00

. Capruting the light changes. through the transparent areas, testing the aqurancy of the QR codes.


L

E

C

T

U

R

E

S

A fundamental task of the universities is the digitization and integration of new technologies in higher education teaching. This development is possible, thanks to the establishment of FabLabs. These are open spaces for the interaction of the educational community, industry, and citizens, FabLabs have the infrastructure, materials, technology, and know-how of experts supporting the development of learning with a transversal and innovative approach. For this reason, the integration of digital manufacturing technologies into advanced educational curricula is a crucial factor in the training of professionals at the leading edge of new technologies. My mission and motivation at FabLab Kamp-Lintfort are to encourage students to systematically explore digital manufacturing and the “manufacturer culture� in the context of digital higher education, examining the impact of traditional and advanced manufacturing (Push and Play); thus giving students the possibility to gain an insight into material and human interactions and their relationship with the environment.


As a researcher at FabLab Kamp-Lintfort, I have integrated pioneework in the of projects different areas ring programs in IGermany and developing connected them to the in international of design, my strengths are directed to the Strategic network of the FabLabs Fab Foundation. I have also promoted the Management project conformation, in which outstands learning of new manufacturing technologies for communication and ofencouraging interior spaces, development, the environment inthe thedesign region, the product conscious use of ma- textile and apparel products (books, planes, specification terials and textiles (Fabrication for Care), as well as offering innosheets, packaging, assembly in store windows) vative courses integrating the participation of people with disabilities and strategies (events, brief development, (Biomechademy) brand and promoting the empowerment of women inP.O.P digi- material). talization (Textile Academy).

I implement interdisciplinary tools, viewed from the deFABRICADEMY &sign FABRICATION BAU consumer LAB experiencesFOR and emerging trends. CARE “Touching Things”: conection of the Global & local textile academy Bauhausisand Provide solutions in the process, theFabLab set of filosophy a well done job BIOMECHADEMY Digital fabrication for biomechanics and design of assistive devices

FUNDAMENTALS OF TYPOGRAPHY 3D Letters. B.A. Communication Design

PUSH & PLAY Design of interactive posters

FABLAB CURRICULUM Interdisciplinary project. GENERATIVE DESIGN “Generative Gestaltung” MA Digital Media


FABRICADEMY PERSONAL FABRICATION FOR CARE Coordination interdisciplinary Project Personal Fabrication for Care is an interdisciplinary project realized in Kamp-Lintfort, which focuses on the development of new technologies applied in textiles and soft materials for the design of assistive devices. Besides, the sustainable impact and participation of the local and global communities are taken into consideration. The aim of the project in the past edition was to support the professional careers of 15 young female students in disciplines that involve digital fabrication, contributing to gender equality and participatory research in academics. Fabricademy is offered in the format of an interdisciplinary project with a focus on the development of fabrication for care and digital craftsmanship, in which the students approach and go in-depth into their final project, working as an interdisciplinary team on the development of wearable assistive devices http://textile-academy.org

Powered by equal opportunities for woman in the faculties and organizational units of Rhine-Waal University of Applied Sciences. Powered by 3D Kompetenzzentrum Niederrhein Germany, Hochschule Rhein-Waal FabLab Kamp-Lintfort

C 1. 2. 3. 4. 5. 6. 7. 8.

O

N

T

E

N

T

:

Project Management and documentation Digital bodies Circular open source fashion Bio dyes & biofabrics E-textiles & wearables I Computational couture Textile as scaffold Open source hardware - from fibres to fabric 9. E-textiles & wearables II 10. Implications and applications 11. Soft robotics 12. Skin electronics 13. Final project development



ONE STEP FORWARD By Sophie Akhibi Hochschule Rhein-Waal FabLab Kamp-Lintfort

When people have to use crutches, their recovery process often includes putting more and more physical strain/weight on their injured limb/joint to get back their strength little by little. Until now, there are only standard ways to measure physical strain approximately; it is regulated by the numbers of crutches or how to use them four-, three- and two-point-walk. One Step Forward is designed based on a DIY analog pressure sensor out of semi-conductive and non-conductive foam and copper foil. The sole is connected to an ESP32 Development Board which gathers and represents the analog values which are changing by the amount of pressure loaded on the sole. The more pressure, the more current is flowing through the sole. These data are translated into the load. The Bluetooth module on this board enables a data transfer from the board to an application on a mobile phone. In the application, a threshold can be edited according to the current load the patient is allowed to put its injured limb/joint. In case of overloading, which means exceeding the edited threshold, feedback is given.

Repository Fabricademy Sophie Akhibi

In the prototype version, the feedback is given by triggering the notifier of the mobile phone which has the advantage that the patient can change the form of feedback, either a tone or a vibration. This Device is made for people who need little support in order to regain physical feeling. That can be children, chronically diseased people, seniors or everybody else. It is still a prototype because the conversion from the pressure of the whole sole area into the reliable load is still not perfect. .


UNDER MY SKIN By Ayse Esin Durmaz Hochschule Rhein-Waal FabLab Kamp-Lintfort

An inflatable wearable triggered by drastic emotional changes in the skin inspired by the metaphor of the distance between the soul and the body. This garment is based on a pneumatic actuator system that works with a galvanic skin sensor. Paper folding and self-assembly are taken as references for the design of the pneumatic hinges. The concept of the structure explores the unpredicted movement of the air, simulating the behavior and reactions of animals when they are in a defensive mood. This project is meditated to express emotions from a garment, which is intended to reflect feelings in a genuine approach after analyzing the fact that many people are having trouble to express emotions in crowded.

Repository Fabricademy Ayse Esin Durmaz


SERENA a wearable to combat anxiety and induce calm By Wei-Ying Cheung Hochschule Rhein-Waal FabLab Kamp-Lintfort

Stressful situations like this and anxiety of varying degrees affects most of us at some point in our lives. Typical anxiety symptoms are sweating, a faster heart rate and a rapid breathing rate. Of these symptoms, the breathing rate is controllable. Research has shown that controlling your breathing - purposefully breathing slowly and deeply, helps to reduce anxiety. Based on this idea, the Serena vest, a wearable prototype solution, aims to assist people in stressful situations. The Serena vest includes a fabric stretch sensor situated over the diaphragm that monitors the wearer’s breathing and, more specifically, detects a fast breathing rate. The fabric sensor works by changing its resistance when stretched and generating a range of values that can then be used to trigger an actuation when a particular value is reached. When fast breathing is noted (a particular value is reached), a signal is sent to actuate the inflatable part of the vest located around the chest; specifically, the signal triggers the air pump and valves which are connected to the inflatable part via an air

Repository Fabricademy Wei-Ying Cheung

tube. The inflatable part inflates and deflates at prescribed intervals to simulate a calmer breathing rhythm. The idea is that this slow inflation and deflation act as a breathing guide, which the wearer can follow in order to calm down in a stressful situation. The inflation/deflation continues for thirty seconds, after which the vest returns to monitoring the breathing rate. The advantage of this vest is that it proactively assists people in the real-time situation, providing both an alert to the wearer’s health condition and a physical guide to slower breathing.


PARALYSIS ASSISTIVE WEARABLE By Liane Sayuri Honda Hochschule Rhein-Waal FabLab Kamp-Lintfort

Wearable the reads EMG and EEG signals to assists people with paralysis who cannot move or talk to perform simple daily activities.

Repository Fabricademy Liane Sayuri Honda

Experimentation with Brain-Computer interface, to recreate the whole electronics DIY, This device is meditated to replace an eye tracker system, enabling the and intuitive use for easy communication with patients with several difficulties to communicate, it is also practical to carry.


B I O M E C H A D E M Y A biomechanical approach to the human body and digital fabrication for inclusive strategies

Courses for M.Sc Bionic and B.Sc Science Communication Lecture by: Dr. Willian Megill Adriana Cabrera Dr. Claudio Abels “Bionics� is an artificial word composed of biology and technology. The corresponding science is inspired by nature and translates its findings into innovative technology. This academy explores new ways to create applied science in both the virtual and physical domains. Introducing the body as a case of study, exploring the different approaches of the human being from the mechanical to the human factors, interactive systems, assistive devices, and other related domains. Transfer of knowledge between the faculties of Technology and Bionics and Communication and Environment Powered by 3D Kompetenzzentrum Niederrhein Germany, Hochschule Rhein-Waal FabLab Kamp-Lintfort

http://www.oceantechlab.de/bm2018/

PROGRAM: 1. Project Management and documentation 2. Software tools (Git, CAD 3. Principles of Biomechanics in Human & CAD Body integration 4. 3D Scanning Modelling Splints 5. Exoskeletons & Braces: Statics & Passive Motion 6. Tracking & Kinematics: Locomotion 7. 3D Printing Active Motion 8. Sensors and Forces Introduction 9. (I/O) Assistive Devices 10. Motors and Pneumatics I 11. Soft Robotics 12. Final Project (Accessathon)



P U S H ‘ N ’ P L A Y Lecture by: Jana-Lina Berkenbusch Adriana Cabrera Thomas Laubach Ralr Postulka

The interdisciplinary Push’n’play project focuses on design, sound, and electronics and aims to develop a poster that communicates to people through tangible interaction. The objective of this workshop was to provide a practical approach for learning about electronics through engaging practices such as screen printing. Over a period of six weeks, students had the opportunity to get in touch with poster design, conductive ink, screen printing method, sound design, electronic circuits, microcontroller boards and programming. This workshop aims to connect “traditional” and “modern” techniques, such as programming and the old printing process. We want to encourage younger generations to learn more about handmade crafts and complement them with digital manufacturing.

Hochschule Rhein-Waal FabLab Kamp-Lintfort MediaLab Hochschule Rhein-Waal Screen Printing Lab Powered by:Support Association Campus Camp-Lintfort e. V.


BEATBOX SIRI

By Thi Yen-Thu Nguyen, Dylis Lee, Christian Stengel and Marcello Tania

AFRICAN MASK By Doaa Darwish

TOUCH MIDI

By Anastasia Gilz, Raphael Regh, Diego Castro Rojas


W O R K S H O P S

Training programs are key components for intuitive and quick learning, with successful engagement in a wide range of high-quality technologies and know-how sharing. These allow communities from diverse backgrounds to participate and interact with each other in a dynamic way. Distributed training encourages interaction with global communities by enabling exchange between cultures and also provides a quick overview of the state-of-the-art field. My mission as a trainer in workshops on digital manufacturing is to provide a participative environment for everyone, in which theory can be well combined with practice, offering a fully intensive hands-on approach to learning; to share the last research and innovative methods in the field; and to teach about the impact of new technologies, creating awareness of the implementation of technologies, changing mindsets, and creating educational tools for learning by making. This merger created a singular source for the study of technologies that cover an extensive range of knowledge, including digital tailoring, soft robotics, e-textiles and e-broidery, bio-fabrication, bio-shades, and inclusive and participative design.


I work in the developing of projects in different areas of design, my strengths are directed to the Strategic Management project conformation, in which outstands the design of interior spaces, product development, tex(books, planes, specification INTERACTIVE tile and apparel products THE ART OF DIGITAL sheets, packaging, assembly in store windows) and TEXTILE ACADEMY BOOTCAMP EMBROIDERING & WEARABLES brand strategies (events, brief development, P.O.P maGlobal & Local Textile Academy terial). ASSITIVE TECHNOLOGIES HELPCAMPS A working group founded in Fab14 interdisciplinary tools, viewed from the de-for Innovation ForumI implement in cooperation with conference mediating solutions sign experiences and emerging consumer trends. Matrix GmbH assistive technologies

process, is FOR the set of aAID well ACCESSATHON Provide solutions in theORTHOTICS FIRST done job Support to the hackathon for A fast method of fabrication orthosis accessibility by the student of Hochs- using cutting methods and folding chule Rhein-Waal patterns HANDS-ON MYORTHOTICS 2.0 Digital Fabrication of Assitive devices SOFT ROBOTICS Fabrication of soft construction with pneumatic Milan, Toulouse.

BIO SHADES Sustainable method dyeing textile with bacteria


I N T E R A C T I V E TEXTILE ACADEMY B O O T C A M P Rhine-Waal University of applied science Fab-Lab Kamp-Lintfort This is an intensive course of 40 hours with hands-on training on digital fabrication regarding new materials, textiles, fashion design, and its sustainable production. During the course, participants explore new possibilities and alternatives to current textile and clothing manufacturing systems. The course is guided by technologists, textile and fashion designers, computational experts and other specialists in the field from all over the world. Adriana Cabrera mentored the group locally in Germany. There were live-feeds from FabLab Barcelona and other nodes in Brazil, Chile, Miami, and Paris among others. Also, we presented recitations from Neil Gershenfeld, director of the Center for Bits and Atoms, in the Massachusetts Institute of Technology in Boston. FabLab Kamp-Lintfort is the first Lab in Germany to offer this bootcamp. This is a preparation course of the global Textile Academy, as part of the official courses of the ACADEMANY, also directed from the Center of Bits and Atoms, MIT, which covers the “digital fabrication principles in almost everything.� The first edition of the global Textile Academy will take place in September 2017 in different FabLabs around the world. In cooperation with FabTextiles FabLab BCN TextileLab Amsterdam, Waag Technology and Society



Day 1

Day 3

FABRICADEMY A new textile academy

Computational Couture 3D modelling 3D scanning 3D Printing

Day 2

Day 4

New Materials & Processes

Smart textiles, embedded electronics Biomaterials

Composites



H

E

L

P

C

A

M

P

S

Innovation Forum HelpCamps Fab-Lab Kamp-Lintfort How can innovative everyday aids improve the living conditions of people with disabilities? Several maker initiatives and FabLab projects are now looking into this question. Open workshops such as FabLabs and Makerspaces with their digital manufacturing processes and open hardware approaches offer ideal opportunities for innovative solutions. For traditional orthopedic technicians, medical supply stores and other small and medium-sized companies with their high level of medical technology expertise, the cooperation with the maker scene offers many exciting opportunities. The HelpCamps Innovation Forum, a diverse programme of specialist lectures and workshops, gave interested attendees the opportunity to meet people with like minds, get to know projects and initiatives, exchange ideas, network, and find partners for their ideas. Parallel to the Innovation Forum, a Hackathon took place from Friday afternoon. At this open event, teams developed ideas for real everyday help for people with disabilities that arose at the HelpCamp at the semester of 2017. An overview of the development teams can be found at www.helpcamps.de/entwicklungsteams. The aim was to create first concepts and prototypes from the 3D printer within two days and to present them in the afternoon of the second day. In cooperation with Matrix GmbH & Co. KG GERMANY



ASSISTIVE

DEVICES

HANDS-ON MYORTHOTICS 2.0 FAB13 Santiago de Chile CHILE Bio-inspired structures and human interaction are infinite sources of inspiration applied in wearables, rehabilitation, prosthetics, and other assistive devices. The process of making assistive devices has, until recent years, been a long and expensive individualized process requiring detailed development and bespoke labor by physical therapists and manufacturers. We will explore the digital craftsmanship using digital manufacturing (design of patterns, 3D scanning, 3D printing, and electronics) to produce an individual DIY solution for disabilities of the hand and arm that will allow patients, therapists, and practitioners to develop this assistive device in collaborative maker spaces. Powered by 3D Kompetenzzentrum Niederrhein Germany, Hochschule Rhein-Waal FabLab Kamp-Lintfort

https://github.com/AdrianaCabrera/MyOrthotics-2.0



ORTHOSES FOR FIRST AID Santiago de Chile CHILE P r o g r a m a b l e

P a t t e r n s

Orthoses for First Aid are devices designed for the immobilization of the body and limbs in case of an emergency. As a corset, this membrane is quickly armed and adjustable, providing support for the spine and the abdomen Powered by 3D Kompetenzzentrum Niederrhein Germany, Hochschule Rhein-Waal Fab Lab Kamp Lintfort https://fabtextiles.org/winners-of-fab13-challenge-on-fashion-assistive-technology/


This device was based on the workshop Hands On Assistive Devices (MyOrthotics 2.0) in the Fab13 Conference. The splint is made based on the art of folding, in which the material transforms to a memory shape through the semi cuts, which also provide the device the required stability. This device is generated with a 3D scanner and later cut with a laser cutter and can also be generated in different sizes to be included in an emergency kit.

v

-


S O F T

R O B O T I C S

FAB14 CONFERENCE Toulouse FRANCE BOOTCAMP 2018 WE MAKE Milan ITALY Soft robotics is an emergent field in robots and materials that use pneumatics for control and actuation of devices simulating the smoothness and smartness that is found in living organisms. It sounds a very complex topic; therefore, we want to explore some general ideas about prototyping with inflatables. In this small workshop, we will explain the principles of the inflatables and soft robots experimenting with the form and construction with 2D and 3D prototyping techniques such as a vinyl plotter, 3D printing, and molding and casting for a handson approach to soft robotics. Powered by 3D Kompetenzzentrum Niederrhein Germany, Hochschule Rhein-Waal FabLab Kamp-Lintfort https://fabtextiles.org/winners-of-fab13-challenge-on-fashion-assistive-technology/



B

I

O

S

H

A

D

E

S

Dyeing textiles are one of the most environmentally disastrous processes within the textile and clothing industry. Therefore, there are constant questions of how is made textiles and how are dyed our clothes? Learn about the potential process of dyeing with bacteria, and how participants can make the procedure by themselves enables a vision of an alternative of the most sustainable process of dying textiles. This distributed training gave the opportunity to know other textile lab members and workshop participants across Europe. The workshop was streamed live from TextileLab Amsterdam – Waag at different TCBL labs across Europe while Adriana Cabrera as local Instructor from FabLab Kamp-Lintfort and Claire Kowalewski, from microbiology lab from Rhine-Waal University of Applied Sciences, led the workshop through the process step by step. Powered by 3D Kompetenzzentrum Niederrhein Germany, Hochschule Rhein-Waal FabLab Kamp-Lintfort Online Streaming from: TextileLab Amsterdam Waag Technology & Society NETHERLANDS

waag.org/bioshades



STEM

EDUCATION

Today’s students are tomorrow’s leaders. They are extremely curious and impressionable, so instilling an interest at an early age could spark a constant desire to pursue a career in any of these fields. How do you encompass all of those interests in a didactic way of making and learning about STEM education? By the time students are ready to enter the workforce, they are able to have enough knowledge to make contributions in their fields. STEM is important because it pervades every part of our lives. Science is everywhere in the world around us. Technology is continuously expanding into every aspect of our lives*, and the role of learning about this field and preparing students how to understand new technologies in a practical approach was my first task as a researcher in the FabLab.

* https://www.engineeringforkids.com


As a Scientific Assistant by ZDI Zentrum (future through Innovation I work in the developing of projects in different Centre) at the Rhine-Waal University of Applied Sciences and theareas of design, my strengths are directed to the Strategic competence team for the district of Wesel, I contributed to developing Management project conformation, in which outstands and teaching workshops for students and teachers. I also developed the design of interior spaces, product development, teaching materials on the subject of 3D printing and 3D scanning, textile and apparel products (books, planes, specification giving pupils an introduction to building machines, making wearables, assembly in store windows) and e_textiles, assheets, well as inpackaging, the use of digital fabrication in the school. and brand strategies (events, brief development, P.O.P material). http://fablab.hochschule-rhein-waal.de/fablabschool/ 3D PRINTING I implement interdisciplinary tools, viewed from the deWe are building asign 3D printer RepRap experiences and emerging consumer trends. BALLOON RACING Provide solutions in the process, is the set of a well Design and creativity digital done& job fabrication 3D SCANNING We are building a fabscan PI GIRL DAYS Vocational guidance through making HAUS DER KLEINE FORSCHER House of the Little Scientist


HAUS DER KLEINE FORSCHER “House of the Little Scientist” Kinder Uni The Rhein-Waal Children’s University Fab-Lab Kamp-Lintfort With the Children’s University, the Rhine-Waal University offers children between the ages of 8 and 12 the opportunity to become enthusiastic about the world of science in lectures. Like real students, They sit in lecture halls and can ask real professors holes in their stomach. The big difference to the real study is that no exams have to be taken. They ca come to the Fab Lab and experience the world of electronic and a bit of trick and tips of digital fabrication.

Powered by FabLab@School Make – Learn – Share zdi-Zentrum Kamp-Lintfort FabLab Kamp-Lintfort

http://www.zdi-kamp-lintfort.de/ https://www.haus-der-kleinen-forscher.de/

always researcher !


3 D

P R I N T I N G

WE ARE BUILDING A 3D PRINTER

RepRap

3D printing can be used at school on many different levels: as a prototyping, production, or development tool; in workshops; or for project courses and ludic projects. 3D printing at school offers application possibilities in many subjects. It is highly suitable for developing group work and for training practical creativity and problem-solving skills. It integrates general technical knowledge and skills in dealing with computers, as well as modern planning and design techniques. It enables planning/construction that was previously not possible at school. It prepares students for the demands of professional life. 3D modeling and CAD are much sought-after competencies in many professions and, thus, an essential argument in applications. In this course, high-school students from across the region of Wesel built the 3D RepRap printer from scratch, learning how to print parts such as assembly, wiring, and programming, as well as how to repair or maintain the 3D RepRap printer for their school use, and how to use it in the classroom. Powered by FabLab@School Make – Learn – Share zdi-Zentrum Kamp-Lintfort FabLab Kamp-Lintfort https://reprap.org/wiki/RepRapPro_Mendel

The understanding of how to build machines allowed students to have an extensive knowledge of the 3D model coordinates and of the use of the electronics and software behind the computerized numerical control (CNC machine). After completing the workshop at FabLab, the students brought the 3Dprinter to the school to make use of it and build a mini-lab.


B A L L O O N

R A C I N G

Schools Region Wesel NRW Germany

Balloon racing is a complementary competition to the 3D printer-building workshop that encourages high school students to develop the skills and abilities that they gained during the training. To challenge themselves in this race, they use all the digital manufacturing tools available in the FabLab. For this project, the participants have to design a car for the race and develop an attack strategy to puncture air balloons. This tool must be 3D printed. The one who explodes the most balloons and arrives first is the winner. The participants can combine different materials, even those already available, and use other techniques such as laser cutting, milling, sewing, vinyl cutting, and handcrafting. The results of the race will depend entirely on their work on their models and the spirit of cooperation and commitment :) Organizators: Adriana Cabrera & Luiz Bueno Participants: Unesco Schule Kamp-Lintfort Sekundarschule kamp-Lintfort Adolfinum Gymnasium Moers Powered by FabLab@School Make – Learn – Share zdi-Zentrum Kamp-Lintfort FabLab Kamp-Lintfort


COMPETITION RULES Each group (4 participants) receives a car kit + remote control + balloon. The Balloon should be in the back of the car.

+

+

As soon as the balloon explodes, the team has to pick up a new balloon, place it in the back of the car, and then run the car again. The team must plan the offensive and defensive strategy. such as spinning mill

It is not allowed to protect the balloon or block access to the balloon. It is allowed to explode the balloon when the car is moving.

The first car that, after ten laps, has the ball unexploded and approaches the finish line will be the winner.


EXHIBITIONS

11/2018

Subcontractor Exhibition Jönköping/Schweden

11/2018

2nd international lounge Medica 2018 NRW-Pavilion Smart textiles, Exhibition Dusseldorf Germany.

09/2018

Maker Faire New York 3D Kompetenzzentrum Germany presents Fabrication For Care & Fabmaterials New York, United States of America.

07/1018

5th Digital Fashion & Wearables Exhibition Paris-Toulouse France 14th international Fab Lab Conference in France.

06/2018

Cebit Hannover Landesgemeinschaftsstand NRW

04/2018

Hannover Messe BIONICS Bio-inspired Design 2018 http://www.hannovermesse.de/home

09/2017

MakerDay Duisburg 3D printing technologies

08/2017

Fashion Show Assistive Devices Fab13th international Fab Lab Conference in Chile.

03/2017

Cebit Hannover Landesgemeinschaftsstand NRW

01/2017

Textile Matter Revisioning Textiles, Gallery Schatjes Arts. Amsterdam, The Netherlands (http://textileacademy.eu/adriana-cabrera/textile-matter/).

11/2016

Maker Faire Rome MyOrthotics 3D-Kompetenzzentrum Niederrhein.

04/2008

HOTEL EUROPE CAMPUS@HEIMTEXTIL 2015 Frankfurt Germany Cooperation with Fraunhofer Institut IZM. (http://undercoding.org).

SPEAKER

12/2018

Global Lecture Soft Robotics Fabricademy Nodes Hochschule Rhein-Waal.

10/2018

Advanced training association for orthopedic technology, (Fortbildungsvereinigung für Orthopädie-Technik) (Digital production of e-textiles in the design of Assistive devices) (Digitale Fertigung und E-Textiles in der Gestaltung von Hilfsmitteln).

07/2018

FabMaterials A journey towards a tangible exploration of materials in prototyping paper Fab 14 Research Stream - International Fab Lab Association.

06/2018

NRW Fashion meets Netherlands: Fashion technology, new materials and sustainability challenges and Opportunities. NRW Internationals MODEFABRIEK Amsterdam Fashion Trade Amsterdam, The Netherlands.

06/2018

Accessathon Soft And Wearable Electronics the Accessibility Hackathon.

05/2018

Panel Discussion: MakerFaire Berlin: Assistive Technology / How people with disabilities develop their own tools, Wie Menschen mit Behinderung Hilfsmittel selber entwickeln.

04/2018

WestVisions #4: Smart and Soft: open-source bio-inspired prototyping https://westvisions.de/rueckblick.php.

3/2018

Innovation Forum HelpCamps: Distributive and Participative Design for Disabled People (Distributives und partizipatives Gestalten für Behinderte Menschen).

10/2017

Discussions with innovators: Global Humanitarian Lab, Terres des Hommes & International Committee of the Red Cross.


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.