Architecture Portfolio 2020 - Adrien Guitard

Page 1

Adrien Guitard Architect

Selected Works 2017 - 2020



RESIDENTIAL NEIGHBORHOOD Facilities and public space Vision for a residential neighborhood public space and facilities, Bucharest, Romania Undisclosed client

MULTIPLEXITY Cutural facilities MultipleXity Center for Arts,Technology and Experiment, Timișoara, Romania Conpetition 2nd price

FIX ORADEA Interior Design Vision and Concept for the reconversion of a basement’s palace, Oradea, Romania ROVE

THE STUDIOUS WASTELAND Collective housign and facilities Reconversion of an activity building into student housing, Bucharest, Romania Diploma Project

Vé! Vision Vision and Concept for the decreasing of the Luminy University site, Marseille, France International Workshop

THE WINE DISTRICT Real Estate development Densify the border of a BIO village to tend towards autonomy, Correns, France Master 2 Project

VARIOUS RENDERINGS Various Renderings for different competitions and projects Personal


Facilities and Public space

Vision for a residential neighborhood public space and fa Undisclosed client

We all know that ecological issues of today need to lead

to different and innovative neighborhood development. This neighborhood is one of them. It is an ambitious and innovative development in the Romanian real Estate market, a 31 Hectares sustainable development taking place in the edge of Bucharest.

We joined the pilot project with another architecture office

in 2019 to deliver an architectural and urban concept design for the Central Area of the neighborhood, but also to generate a set of guidelines for urban design for the entire development.

Our aim was to construct and shape an “urban imaginary�

in correlation with the neighborhood core principles: A sustainable Mixed Community that introduces new spatial qualities in Romania and combines a High-quality with resource-efficient life. We believe the project’s success could translate into a real opportunity to redefine suburbia and the standards of living in Bucharest.

In order to create a coherent and strong image,

representative for the neighborhood but also for the north suburbia of Bucharest, the central public area is an urban experience as an alternative to a commercial center, a place where inhabitants feel home, with a familiar human scale and unique character. In order to achieve this outcome, the project aim for a strong identity through Quality, Sustainability and Education. Open public space, squares, lawn, commercial and social facilities, parks and playgrounds lead to a more vibrant public life, a safe environment and a sense of security in the community and outside visitors. Ensuring a diversity and mixity of functions, the central island caters the needs of different generation. The neighborhood core area take place as reference for suburban development in Romania.

Project manager : Wolfhouse Productions Project leader : Iulian Canov & Adrien Guitard Costs estimation : not estimated Phase : Concept


acilities, Bucharest, Romania


Plan : Master Plan


Fourth floor 15.15m Third floor 11.50 m Second floor 7.85 m First floor 4.20 m Ground floor 0.00 m

Fourth floor 15.15m Third floor 11.50 m Second floor 7.85 m First floor 4.20 m Ground floor 0.00 m


LEGEND Main pedestrian access Ground Floor access Car parking access Underground car parking Parking for the disabled Parking for EV’s

A 4

GF = 668.8 m² GFA = 1 262.8 m²

B

C

3

GF = 246.5 m² GFA = 476.2 m²

2 5

GF = 458.3 m² GFA = 1 583.4 m²

D

E

6

1

GF = 171 m GFA = 171 m² ²

Mer ch Deliv andi se ery

F

G

Plan : ground floor

GF = 190 m² GFA = 260 m²

Main Acce Vehicle ss

7

H

GF = 321.7 m² GFA = 321.7 m²

GF = 984 m² GFA = 1 182.7 m²

BUILDING ENSEMBLE 1. The Supermarket 2. The Fresh Food Market 3. Comercial Building #1 4. Comercial Building #2 5. The Co-working Hub 6. The Community Center 7. The Restaurant MAIN PUBLIC SPACES A. The Meeting Plaza B. The Portico C. The Forest D. The Courtyard E. The Amphitheatre F. The Lawn G. The Playground H. The Pond



Cultural facilities

MultipleXity Center for Arts,Technology and Experiment, Competition

The MultipleXity site is located in a heterogeneous,

very dynamic urban context, influenced by various forces: large real estate investments (ISHO), a strong presence of the social substrate, Christian-Orthodox (church), a strong commercial character (Badea Cârțan square) , recreation area (Bega), the component of historic residential and Take Ionescu - the axis of entry and distribution in the city. Currently, the district in which the new civil service is proposed presents itself as a complex urban orchestra, but dissonant and sometimes outdated. In this context, MultipleXity can only function as a connector, an element of harmonization. For the whole to work harmoniously over time, it is necessary to organize and harmonize each space, and to establish a relationship between the different types of public spaces.

On the one hand, CONSERVATION: preservation and

capitalization of fixed and mobile industrial heritage, a discourse on technology, history and the beginnings of public transport in Timisoara; a place to discover the past. On the other hand, CONVERSION: the transformation of industrial heritage, through “adaptive reuse”, in order to serve as an infrastructure to capitalize on the creative potential of the city, an exhibition and investigation complex, but above all a ‘EXPERIMENT; In the middle, as an articulation between the two discourses (past vs future of industrial heritage), is the commemorative house, a space dedicated to the personality of Corneliu Mikloși, a personality passionate about preserving the memory of the utilitarian and industrial past. from Timisoara and an innovator, an explorer of technology. We are in fact talking about three distinct public facilities, three values ​​of the productive identity of the city.

During the design of the architectural solution, the

industrial heritage was treated as a priority, representing not only the primer, the base layer on which we built the new identity of MX, but also the generator of functions and related programs. of the main theme.

Project manager : Wolfhouse Productions Project leader : Tamina Lolev Costs estimation : 520 000 € HT Phase : Design (Competition)


Timișoara, Romania


Plan : situation plan

Level Etaj 1:1 Labs & Workshop Laboratoare

Level Etaj 1 : 1 Level Parter :0

Digital Production Producție digitală

Team Studios Studiouri echipe

Level Parter :0

Events ExhibitionșiSpace Sală de &evenimente expoziții

Level -1 Subsol :

Immersiv Space Spațiu imersiv


Co ul de fum C5//Vopsitorie Vopsitorie C3--fosta fosta Turn torie

C5//Vopsitorie Vopsitorie Anexe C2//Ateliere Ateliere Mecanice

C4/fostele / fostele birouriSTPT STPT

Anexe

Interventions TIPURI DE INTERVEN

II ÎN SUBZONA 2, ÎN ORDINEA GRADULUI DE INTERVEN IE:

Conservation

Conservare

Facadeexterioar conservation, Conservare i reconstrucreconstruction ie par ial Conservation, rehabilitation, reabilitare,consolidare consolidare Conservare, reabilitare, Conservation, reabilitare Conservare, reabilitare

Construc ie

consolidation

rehabilitation

Conservation interior Conservare i modific et ri interioare

Turnul dispecerilor

MuzeulC. C. Miklosi

modifications

Chemine

Demolare Demolition

C5/Paintshop / Paintshop C3--fonderie fonderie

Restaurant

C1/Casa / Casa C5/Paintshop / Paintshop memorial anexe's C.Miklosi

C2/Mecanic / Mecanic workshop

C4/Bureaux / Bureaux STPT

Anexe

Control tower

MuseumC. C. Miklosi C1/Memorial / Memorial house C.Miklosi

New constructions Extension Extension and light construction Construction for immersive space Metal mezzanines for laboratories and digital production

Level Etaj 2 :2

Co-Living Co-Living

Level Etaj 1 : 1

Co-Living Co-Living

Level Parter :0

Museum Casa Memorială C. Miklosi

Etaj 1 4.00 m Parter 0.00 m Subsol 0.00 m


4

5

3

DAILY USE + SMALL EVENT

Exhibition

Movie Projection

Chilling Area

Workshops

Food & Drinks

H DAILY USE + SMALL EVENT

Ticket / Info

Position of the Tram Exhibition

Movie Projection

2

Chilling Area

Workshops

Power Source

First Aid

Food & Drinks

1

Ticket / Info

Position of the Tram

Drinking Fountain

Bus stop

Power Source

First Aid

Drinking Fountain

Bus stop

A

4

7

D

6 C B

SC 1 FESTIVAL 2021 Stage

5

Exhibition

Food & Drinks

1

3

Ticket/Info

Position of Tramway

Chilling Area

SC 1 FESTIVAL 2021 Stage

Exhibition Power Source Food & Drinks First Aid

E

4

Ticket/Info

2

Position of Tramway

Chilling Area

10

8 F

11

9

Power Source

First Aid

Drinking Fountain

Bus stop

Plan : ground floor

Drinking Fountain

Bus stop


MXproduction Bistro Reception ParkingMX MXexhibition Reception MemorialHouse

Museum

4a 0d 1d

3b

1c

1a

0a 1B 1A

0C

2B

0B 2C

2A

0

2c

1b 2b

0c 0b

2a

5b

0e 3c

3a

3d

4b 2e 2d


Etaj 1: 1 Level Mediatecă Mediatheque Level Parter : 0 Ludotecă Playground

Etaj 1 4.00 m Parter 0.00 m Subsol 0.00 m

Etaj 1 : 1 Level Laboratoare Labs & Workshop Level Parter :0 Reception, foyerodihnă Bilete, info, foaier,

Level Subsol -1 : Immersive Space Spațiul imersiv

Level Parter : 0 Workshop Workshop



Facilities

Vision and Concept for the conversion of the basements ROVE

Fix Oradea is an ambitious project for building a maker

space, co-working space and event space in the basement of the baroque palace of the city. The building is a 3-wing building designed in Baroque style during the 18e century. The basement, made out of brick is only lighted by smalls openings providing indirect light.

Combining different functions, the adaptive reuse of the

historical building is a principle that goes hand in hand with the maker movement. Maker culture emphasizes learning-throughdoing (active learning) in a social environment and emphasizes informal, networked, peer-led, and shared learning motivated by fun and self-fulfillment.

To answer this statement, we choose to work to go with a

clean and simple design in order to emphasize the architectural patrimonial. The general layout associate with a precise lighting design and materials carefully choosen, allow visitors and worker to relate to the history of the building.

Most of the spaces are used as they are and some

wooden boxes rhythm the longest spaces. These boxes are hosting studios and meeting rooms. A particular attention is given to vegetation and plants. We believe that in such a big space, surrounded by brick only, the contrast of plant would warm and give a really nice atmosphere to the whole area.

Finally, materials and objects were chosen and designed

in order to be build in house in the maker space (wood, metal and glass). A self-sufficient process that can help grow the business also.

Project manager : Wolfhouse Productions Project leader : Adrien Guitard Costs estimation : 120 000 â‚Ź HT Phase : Concept


s of the palace of Oradea, Romania






Collective housing and Facilities

Reconversion of an activity building into student housing Diploma project

The project consist in a Reconversion of an activity

building into student housing

On the border between urban planning, social dialogue

and architecture, my intervention tends to reconnect with the history of the place in order to revive these abandoned buildings. A dynamic and multifunctional district that can generate, on an urban scale, a new attractiveness in the center of Bucharest.

To achieve this, I made the choice to preserve and

enhance what makes the specificity of the built heritage, while proposing an opening and new function, allowing different individuals to meet and walk these spaces they had never had access to.

At the architectural scale, the project of conversion of

the newspaper Adevarul is part of a process of valorization and adaptation of the constructive language. It tends to preserve as much as possible the existing state, while allowing it to acquire a new function. An intervention that wants to minimize the revival construction costs.

Favoring an economy of means and a simple, flexible

and reversible organization, the proposal makes it possible to invest durably, by offering it the capacity to adapt according to the needs of its inhabitants.

In conclusion, a reflection on the student housing and

the rooms allows a new answer to a program that can not be neglected.

Diploma project Led by : Alexandre Chapuis and JĂŠrĂ´me Gueneau Cost estimation : non estimĂŠ


g and cultural complex, Bucharest, Romania


Plan : situation plan

DIVERSITY OF FONCTIONS

EMPTY BUILDINGS

Inside theatre

GREEN AREAS

IMPORTANT AXES

Associative spaces

Théâtre extérieur

Administration

10 collective housing

136 student rooms

Communatory restaurant

Sport facilities

Bar Library

Axonometry : program GSEducationalVersion


GSEducationalVersion

GSEducationalVersion

GSEducationalVersion


Strada Matei Millo

atei

o

Mill

da M

Rue Ion

Ion Strada Actori

Oteteles

anu

Brezoianu

Stra

Cham bre froide

Local poube

Cham bre froide

lle

Cuisso

n Plonge

Prépa ration froide

RESTAUR COMMUN ANT AUTA

IRE

Constan

tin Mille

400

Strada

400

+0.30

5 963

Rue Co

nstantin

HALL +-0.00

+1.90

Mille

Local poubelle

+0.90

Local vélo BAR/BRASSERIE

+0.90

LIBRAIRIE

2 102

+0.90

+0.90

LOCAUX ADMINISTRATIF

+1.90

zoianu

+0.70

+1.00

+0.90

ori Ion Bre

LOCAUX ASSOCIATIFS Espace évolutif / flexible

+0.90

+1.90

+1.00

Strada Act

1 9515

3605 7.50 3.50

4.50

4.00

4.00

5.00 5.50 4.50 5 8385

4.50

5.00

5.00

+2.00

Plan : ground floor Bulevardul Regina Elisabeta


illo

tei M

Rue

Ma

Strada Ion

416

609

611

602

617

Strada Actori

Oteteles

anu

Ion Brezoian

u

Strada Matei Millo

Rue Co

nstant

in Mille

+5.50

357

829 328 438 493 495

+4.15 1Â 035

494 490

Rue Co

562

nstantin

454 478

+4.00

Mille

482

Strada Act

ori Ion Bre

486

zoianu

640

637

566

+4.00

+3.50

+4.50

FOYER

Plan : current floor Bulevardul Regina Elisabet

a


Typologie 1

4 rooms / 2 trames Shared kitchen for 4 Shared bathroom for 2

Typologie 2 2 rooms / 1 trame Individual bathroom Small individual kitchen


Commun coursive

Kitchen / Shared living room

Individual space

Shared bathroom

66 237 473 237 89

1 290

94

266

94

18 491

Typologie 4 Collocation duplex for 3 Shared bathroom Shared kitchen

76

875

Typologie 3 1 room /1 trame Private bathroom private kitchen

49

473 12 48

93

231

40 18 271

366

60

GSEducationalVersion

55

55

60 100

695

5

1995

145

360

200

74

135

51

10

491

10

180


Vision

VĂŠ! Vision and Concept for the decreasing of the Luminy International Workshop

We put ourselves in the posture of a group of architects

who will manage the Campus site of Luminy for ten years. This period will be a transition between a campus to The National Park of the Calanques.

To start, we empty Luminy Campus of all its functions.

We imagine that the different Marseille’s campuses, which are currently scattered each at one end of the city, are approaching each other in the center in the coming years. The idea is to reveal the potential of the site by proposing a place of experimentation, a terrain of possibilities. Make Luminy a place for culture and agriculture. Willingness to visually and structurally unify the site to the context. All this space is treated like a vegetal tablecloth that connects Luminy with the Calanques which surround it.

After emptying the campus of its functions, it is a

question of emptying all the buildings of their furnitures. The goal is to magnify the past of the place by the strength of the building structures. Re-establishing agriculture, using what was created on the site worked in the past.

This moment of transition aims to show that the human

being is not necessarily harmful to the nature. One way to question the rules of The National Park that are considered too thaugh.

International Workshop Led by : Julien Monfort Costs estimation : not estimated


y University site, Marseille, France






Collective housing and Facilities

Densify the border of a BIO village to tend towards auton Master 2 project

The project tries to be a response to the Corens village‘s

goals. In other words, how to help the sustainable development of the village? From «the first Bio village of France», can Correns become biovillage? From its rich agricultural history, how can the village regain an autonomy allowing self-sustainability?

Self-sustainability «is based on the assumption that a

new co-evolutionary relationship between inhabitants-producers and territories can create a sustainable balance between human settlement and environment, linking today’s habits, knowledge and techniques to ancestral the environmental wisdom».

The project is anchored in the landscape along 3 axes,

practicable or just visual, they allow to create a relationship between the landscape and the village. Keeping up with the evolution of the Béal district, the project is setting up individual houses, mostly for homeownership, in order to promote social diversity and neighborhood balance. So that each house corresponds to the lifestyle of its future inhabitants. The approach of achivement leads to the self-construction.

The public space is thought out in detail, so that each

square meter is used in a friendly, sustainable and appropriate way. The gardens give the street a green path which is approachable by the owners of the house and meant to be shared with the neighbors or even other visitors.

The wine district is a place of life on the edge of the

village. The different spaces in the wine district ​​lead to a more sustainable lifestyle. The evolution of the neighborhood, over a long time, allows residents to become aware, primairly playing a vital role.

Master 2 porject Led by : Jean-Marc Huygen Costs estimation : not estimated


nomy, Correns, France




PROLONGATION DE L'ESPACE PUBLIC APPROPRIABLE

JARDIN D'HIVER



Various

Renderings for different competitions and projects Various

This chapter represents my work on several images

I made for competitions and projects during my experinces in offices but also for personal purposes. These images are additioned to the one presented previously in the portfolio. All projects I made renderings for are projects I have been collaborating for design.

The process to render these images was as follows: 3D

made out of Revit, render out of Lumion 10 and final adjustments made in photoshop. I truly believe in real time render software to provide fast images. They are powerfull tools to project an image out of a design. I am also learning V-ray associated with 3D-max for more precise and realistic renderings.





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