ILLUTRON EXPERIA BRIEF By Alexander Towell GDNMY3 ILLUTRON SONY XPERIA BRIEF STUDENT NUMBER 0807552 http://www.pagesleftblank.gdnm.org/
Imagine that your are part of the Illutron hacker group, and come up with a design that incorporates sony Xperia phones and Arduino technology. For my brief i have decided to create a series of bands that transmit motion to a hand set in order to create custom and user inspired motion graphics. The Project is made up of two parts the bands or wrist transmitters that are attached to a persons arms and legs and a handset of device heart that is attached to ones chest. Through the next few pages i will spell out and give you some insight into the way that the device works. The brief is supposed to take a playful approach to technology. Hence the dancing feature, there are currently a lot of major game companies working with motion software in
order to interact with their games using cameras and remotes and a host of different devices this technology draws inspiration from that and hopes to develop and integrate it into this project. See my blog for a more detailed analysis of this technology. This is a conceptual design, it hold no true technological value just a look at what the future possibly holds with interaction and the way we think or act with technology.
“Wii Remote”
Think of the wrist bands seen on this page as wii remotes, a main feature of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate
items on screen via gesture recognition and pointing through the use of accelerometer and optical sensor technology. Another feature is its expandability through the use of attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Wii Classic Controller, Wii Zapper, and the Wii Wheel, originally used for Mario Kart. My devices that are attached to the arms and legs of the user are, simply accelerometers that detect movement when movement is registered with the device it also detects the distance from the host device that is attached to the chest. The wristba g nds send out small packets of data that are processed on the host device, that is then fed into an algorithm that produces designs that are being driven by the user’s movement. Much the same way you use a wii remote to drive a character inside a game environment, the “Dance” Illutron device processes a users movement to drive a code driven visual pattern.
DANCE ILLUTRON