ACADEMIC PORTFOLIO
Aman Shrivastava | +91 96654 53450 | aman_sks91@yahoo.com
20th May, 2013 - The day when i got an answer to a question which was hindering in my mind since early teenage. Question, which was, how to express your most wonderful experience in the most effective way? Language, photographs, writing..thats it ? I’d Really like to research on various things, experiences and methods which are bound to create an experiential communication to people, mass, community and even to the world. I’ve always liked the idea of being a professional dreamer, an inspiration rom Philippe Stark - a designer who designs every possible thing to make it an experiential one. The term ‘Design Innovator and Researcher’ in itself makes me feel inspired to take up challenges and move forward to grow as an individual.
Contents
#Tell-A-Tale
#FormCourse Foundation of Product Design Duration : 6 weeks Guide : Prof. V.Parmar | Prof. Robin Makwana
User Experience & User Interface Duration : 3 Weeks Guide : Prof. Vinay Hasija | Prof. Abhinav Mishra
#Cobblers_Anvil
#Gam’O’fone
Simple Design Process Duration : 3 Weeks Guide : Prof. Vikram Panchal
User Experience Duration : 4 Weeks Guide : Prof. Vinay Hasija | Prof. Abhinav Mishra
#UVW
#SmartVac
Techno-Aesthetic Detail Duration : 5 Weeks Guide : Prof. Taral Shah | Prof. Sadasivan Iyer
Technically Complex Project Duration : 5 Weeks Guide : Prof. Taral Shah
#CoCreate Furniture for Kids (Degree Project) Duration : 20 - 24 Weeks Guide : Kopal Kulkarni (IDC) | Prof. Ratna Shah
#Form Course http://www.amanshrivastava.net/ product-design
2D Form Transition
Guide : Prof. VK Parmar Prof. Robin Makwana
Material Explored:
 1. High Density thermocol.
2. Wall Putty
3. Siporex
4. Styrofoam
5. Acrylic Color
6. Stainless Steel
7. Acrylic sheet
3D Form Transition http://www.amanshrivastava.com/ product-design
#Form Course
#Form Course Radii Manipulation and Form Integration
http://www.amanshrivastava.com/ product-design
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1 2
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Combinatorics and Surface Generation http://www.amanshrivastava.com/ product-design
#Form Course
#Cobbler’s_Anvil Guide : Prof. Vikram Panchal
Can a Product Influence Someone’s Profession?
Name : Cobbler’s 3way Anvil
Local Name : Farma (Mould)
Function : Used for Repairing Footwear
Name and Function of the product ? Processes done with/on it ?
Why three axis profile of the product ?
Tools Involved with the product ?
Ergonomic Study of the Product ?
Upto what size and type of Shoes can it cater ? Where else it can be used ?
Activities done on the Product ? Can it be Multifunctional ? If yes then how ?
16cm 14 1
Dimensions
Cutting Tools
Face Profiles
Stitching Tools
Nailing and Removing Tools
Study of Existing Product system
cm 5 . 4
.5c m
Scrubbing Tools
#Cobbler’s_Anvil
Ergonomic Study and Design Brief
#Cobbler’s_Anvil
• •
The Sitting postures determine the kind of work they do. (Eg. Cutting, Pasting, Nailing, Stitching etc)
The amount of pressure required in these activities shape their body posture. The Product should be :
User Friendly
Light weight
Portable
Compact
Ergonomically Useful
Should Cater all size and shape of footwear
Aesthetically Pleasing
Should Bridge the gap between Cobbler and Customer
To Desi gn Cob bler’s 3 Way Anvil Wh ic h I s More Compact, Li gh t Wei gh t And Sui ts Any Wo rk ing Cond itions.
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2
3
6
5
Conceptual Sketches
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7
#Cobbler’s_Anvil
#Gam’O’fone http://www.amanshrivastava.net/ gam-o-fone
Guide : Prof. Vinay Hasija Prof. Abhinav Mishra
User Experience has always been perceived as the digital form of experience. The idea was to break away the same perception and develop a tangible form of interface and interaction. A game was taken up as a project for developing an experience in form of a controller.
Gam’O’fone makes it happen.
A Gam’O’fone is a term coined by us which is a customised controller developed for the game.
The experience of playing the same game with a Telephone!
Why a Telephone ? That Era of 80’z saw many developments in gaming industry as well as other industries. One of them was telephone which is now replaced by slim smartphones. What remains in our mind is the memories of using those rotary dial telephones.
Today these telephones are treated as antiques and as a possession of memories attached to it. What made that product relate to those memories ? Deep down within our memory lane, that
experience of using the Rotary dial was engraved.
Since it belonged to the same era of nostalgia and experience, it perfectly sat in place as an Interactive controller for Asteroids!
Research and Ideation
The Era of 8 bit gaming experience had seen many games, one of them being
Asteroids.
What is it about the game that creates a Nostalgic feeling? Doesn't that feeling creates a abuzz within?
Don’t you think, the thing what makes you express this feeling is important?
These simple things revolve around those days of gaming experience...that era of 80’z !
Basic games, yet a powerful
feeling attached to it !
Living those games back again today in the era of crazy interesting games with lot more improved graphics and story, probably wouldn’t ever happen. But yes, what remains forever is the Nostalgic feeling of having
played it during our growing years.
So here comes an interesting part, where the question arises...! What if you are made to live this feeling today, in the era of modern gaming experience?
What if the gaming experience of the same game, unlike that time is altogether different today?
So, here’s the thing, a
http://www.amanshrivastava.com/ gam-o-fone
#Gam’O’fone
#Gam’O’fone
Process Stage by Stage
http://www.amanshrivastava.com/ gam-o-fone
The journey right from the scratch to testing and making it a final working prototype..!
Gaming Controls
*PS : For Viewing Working Prototype* https://youtu.be/vPb2BQiDYzI http://www.amanshrivastava.com/ gam-o-fone
#Gam’O’fone
#Tell-A-Tale
Design Process
http://www.amanshrivastava.net/ tell-a-tale
What is Tell-A-Tale?
It has been well known fact, that humans have a knack of looking back at past events and reminiscing good & bad, old memories. Sometimes they feel nostalgic, happy, thoughtful about those lil events of their past. Memories are integral part of human psyche. We, as humans thrive on the past to make a better future. So, to support the idea of reminiscing old memories, Tell-A-Tale helps you record your moods and events and stores in its timeline space. But, here’s the twist.. the app records your event but converts your event into a comic story.
Screen Wireframes http://www.amanshrivastava.net/ tell-a-tale
#Tell-A-Tale
#Tell-A-Tale http://www.amanshrivastava.net/ tell-a-tale
User Experience
Guide : Prof. Vinay Hasija Prof. Abhinav Mishra
Why Comic Story ? Comics are stories expressed in form of images and combined with lil texts and other visual information.
So, the target was clear i.e. to create a reflection of events with pun and exaggeration keeping in mind user persona which ultimately leads to humorous comic story.
This not only leads to a lil perception change in interpretation of events but also gives a different perspective to look at any particular event.
(eg. Ramesh had a heated argument with his boss and was not at all happy about that. He happened to feed this event into this app and the humorous output led him to reflect the whole event in a different manner. The comic strip made him ease out a bit from within.)
User Experience deals holistically with satisfaction and pleasure of usability and accessibility of any design.
Tell-A-Tale too connects with the user on those terms with interactions based on expressiveness and communication.
Features - Generating Comic screens
Event related Loading screen creating inquisitiveness
http://www.amanshrivastava.net/ tell-a-tale
#Tell-A-Tale
#Tell-A-Tale
Audio Memory
http://www.amanshrivastava.net/ tell-a-tale
Add Music instantly related to your emotional choice
Story Generated
*PS : For Viewing Working Prototype*

Time Line for viewing your Nostalgic moments
Instant Sharing and Saving Options
Link : https://www.youtube.com/watch? v=Aj2bxD0A6EQ
http://www.amanshrivastava.net/ tell-a-tale
#Tell-A-Tale
#‌UVW‌ Over Guide : Prof. Sadasivan Iyer Prof. Taral Shah
the years, it has been observed that beds, furniture, utensils and other household products are exposed to sunlight in balconies, terraces, courtyards etc. places where strong sunlight is present for considerable period of time during the day. Understanding this Traditional system of sanitation of household products plays the major role in
Description and Mood Board
developing UVW as a concept and further as a prototype. Since the product works on the principle of UV light killing the bacterial growth on any surface and is handheld, it is termed as UltraViolet
light Wand
Initial Concept
#…UVW…
#…UVW… Odourless
Ergonomic & Handy
Household Product
Timesaving
Lightweight
Key Features and Components
Chemical Free
Key Features
Battery
Holder
UV-C Light
Connecting Wires
12W DC
2 nos.
793mm x 20mm
As per Requirement
Revised Concept
#…UVW…
Product Aesthetics with Environment and Prototype
#…UVW…
Exploded View
#Smart Vac http://www.amanshrivastava.com/ smart-vaccuum-cleaner
Key Features Guide : Prof. Sadasivan Iyer Prof. Taral Shah
Sensors
Household Product
Understands Floor Plans
Cleans Wall- Floor Joints
Cleaning System 1. Dusting 2. Suction 3. Water-mop
Mobile Operated
Working Prototype (Process) In todays fast paced world, one thing humans crib about is TIME. People work day in and out to earn their living.
There are so many daily household activities which are essential. One of them is cleaning your own house.
What if, cleaning was to become automatic? How would you feel to get a cleaner house after returning from your work?
Finalised Concept Form
Sensor Based
Refined and finalised Form
Smart Vac doesn't require human attention or eort to clean the house. Its a modern generation vacuum cleaner bot which operates with a mobile app. It learns the algorithms and plans cleaning of your house accordingly.
Whenever you are working, Smart Vac is working too to make your house feel good and clean. All you need to do is set up a time and feed your house plan using your integrated mobile camera for the first time on the app which syncs with your Smart Vac over wifi. 
 Here you go, Smart Vac is on its way.
http://www.amanshrivastava.com/ smart-vaccuum-cleaner
#Smart Vac
#Smart Vac CMF Study & Mood Board
http://www.amanshrivastava.com/ smart-vaccuum-cleaner
Modern
 Style
Design and Environment
Contemporary Vernacular
Style
Contemporary Style http://www.amanshrivastava.com/ smart-vaccuum-cleaner
#Smart Vac
#Smart Vac
Components with an Exploded View
http://www.amanshrivastava.com/ smart-vaccuum-cleaner
Ground Clearance : 10mm
Climb Capability : 20-22mm HEPA Filter Battery : 2200mAh (DC 24V, 500ma)
Floors : Hard flooring and Less Dense Carpets
Textured Glass
Display Top Body Dirt Bin (o.1 litres) Vents Suction Motor (upto 45W)
Water container Motor (200 rpm) with wheels
Side Brushes (for cleaning wall-floor joints)
Dimensions : 32mm x 34mm x 12mm Sensors : RFID | Dirt Sensor | Moisture Detection | Cli Sensor | Ultrasonic Sensor | WiFi Sensor
Furniture for Kids As a part of UID curriculum, all the Final year students are required to undertake a degree project in the industry/external mentor/design studio. The project needs to be a full scale one. The project duration can be of 20 to 24 weeks. It provides a platform for individual to generate professional design project.
This experience exposes the student to perform individually or in a group and implement their learnings from their college eduction in real time market. This platform also helps the student to understand the importance of various other fields that a designer needs to interact when once in professional setup. This experience is a major step for young designers to understand their strengths and weaknesses before entering the industry.
I have pursued my degree project with an External Mentor who was a part of IDC Godrej based in Mumbai, India and now he is principal designer of Studio Everything by Design. The duration of my project was of 24 weeks from September to February 2018.
Research Methodology
#Co-create
1 WORDS
2 TRIGGERS
3 SURVEY Ethnographic Research
4 ANALYSIS
5 BRIEF
Ideation and Design
Design Brief development
Synthesis and statement formation
Questionnaire and setup for investigation
Starting point to get familiar
Individual methods for the ethnographic study included: participant observation(shadowing), interviews and surveys. All of these ethnographic methods were very valuable in gaining a deeper understanding of a Kid and its relationships. I made use of these in order to develop their understanding of the relevant domain, relationships, emotional and situational things, interests, choices and their context(s). One of the main advantages associated with ethnographic research was that it helped identify and analyse unexpected issues. When conducting other types of studies, which are not based on in-situ observation or interaction, it could have been very easy to miss unexpected issues. This could happen either because questions are not asked, or respondents neglect to mention something. in-situ presence helped mitigate this risk because the issues (hopefully) became directly apparent. Its other main benefit was its ability to deliver a detailed and faithful representation of children’s behaviours and attitudes. One of the main disadvantages at this study was the amount of time it took to conduct. Because of its richer output, an ethnographic study tends to take longer time to generate and analyse its data than many other methods. Also it was like the Kids and their counterparts did not act naturally initially, but as the kids grew to trust me they were enjoying and becoming comfortable or maybe got tired of any pretence.
Getting Familiar to Kids Behaviour
Language
atmosphere
Emotions
Change in environment
Actions
Looks
Familiarity Communication
Surrounding
Interaction
abilities Observation
Objects which grab attention
Something new
Reactions
How do we understand them ? RELATIONSHIPS
Kids
Parents
Kids
Teachers
Kids
Grand Parents
Kids
Siblings
Kids
Friends
Kids
Friends (different age)
Initial Design Brief
What are Kids? I N V E S T I G AT E
Alertness
Stories
Body language
Attentiveness Consider Kids as somebody whom we have never seen before. We do not know anything about them. What are those aspects which you would want to consider to know someone who’s totally a new creature to you? An alien probably!
Behaviour
Make it
Better Flawless Enhanced
#Co-create
#Co-create
Ay a a n
5 years
Da r sh 6 years
Me hek 8 years
Protagonists
5 years
Rutva
Av in 9 years
Aarti Event organiser for Children
Qualitative Study was done In-situ on Kids ranging 5-9yrs of age. With a basic preparation of Investigative trigger questions, the research was carried out. The investigation and shadowing revolved around their relationship with their counterparts like
grandparents and siblings.
parents,
Research Data and its Synthesis
After collecting all the data, it was important to synthesise it. There are several ways to do it depending upon the kind of direction we want to proceed. Since the idea was to target relationship and interaction of child with family members and the product we decided to analyse it with detailed word to word conversation so as to find common archetypes, attitudes and behaviour based upon emotions, context and other tangible parameters.
#Co-create
#Co-create ✓ How might we challenge them in space to develop their sensory and motor skills so that
they become self aware? ✓ How might we develop
colour associations in product and let them customise as per
their choice? ✓ How might we enable them
Final Design Brief
✓ How might we develop a
to learn and enjoy through Interaction?
strong interaction of kid with his family?
enable them to listen-imagine-create-express about their work and also achievements so that they become confident?
✓ How might we
✓ How might we add an
element of surprise and curiosity to excite them?
✓ How might we enable them
to adapt to changing environments?
✓ How might we enable siblings to play as fun
activity?
e t a re Co-Create where the kid creates and customises his own furniture with help of their parents.
(Form based)
Parent child Interaction
Ideation Sketches - Stage I
Multifunctional and form based
#Co-create
#Co-create
Ideation Sketches - Stage I
Rotated to use as chair
Study table
Magic slate
Move sponge along the wireframe furniture to paint it
Ideation Sketches - Stage I
Surprise and curiosity
Emerging Intuitive Ideas One
a Kit which can be assembled
of the idea which emerged was something that could be created by child himself.
puzzle which can be joined by kid
Rearrange to make it new
Second Idea which emerged is that child is able to customise it as desired which is meaningful for him/her.
Colour change as per choice
have something for siblings too for playing together
Thirdly,
it should be playful enough to keep him busy and engrossed as well.
something which is challenging to mobile games and negative digital influence
#Co-create
Ideation Sketches - Stage II
#Co-create
Doodles and ideation started revolving in conjunction with spheres, lines and patterns.
The second stage of Ideation
Ideation Sketches - Stage II
#Co-create
#Co-create Concepts needed to be more simpler and there was a need to go back to basics.
Concept Development
Evolution of joinery
Experimented with small plywood mockup and it worked perfectly fine.
Then to finalise with the template form for the base structure which by its nature is sturdy and is aesthetically appealing. So, I started to reject some of those which were non appealing and ultimately found a few which can be taken forward to make an interesting form.
Base with plywood or MDF
Seat with soft foam/felt/ polyester/rexene
Cushion with soft foam/felt/ polyester upholstered with fabric
Concept Development
Attachment of the spherical cushion with wooden frame
?
Extension from the frame itself for receiving the ball Possibilities : Magnetic joint, Metal/wooden member insertion into ball or Velcro
#Co-create
Design Development
#Co-create
Stage 2 Stage 3
Stage 1
Stage 4
Cushion Joinery
Final Form
CoCreation
Playfulness
Illustrations - Product Features
Assembly
Color customisation
Dip and Dye
Stamping and creating Patterns
#Co-create
Final Design - 3D Visualisation
#Co-create
Stages of Execution Selection of Plywood
Cutting into templates
Oil based spray paint
Creating half Lap Joint
Checking Stability and balance
Finishing
Applying final Paint
Prototype Development
Grinding - Rounded corners
Fixing of the members to understand the stability on a flat surface
#Co-create
Prototype Development
#Co-create
For Prototyping : Cushion was made with Fibre and pieces of foam and a PVC pipe was inserted at the centre for sitting over the frame members.
Step 1 Measuring according to size of the base
Step 2 Cutting (cover and lining Step 3 filling the polyester fibre fabric) within the inner Lining fabric
Step 4 Stitching the Cover and attaching chain for the cover.
User Testing
#Co-create