Product Design Portfolio

Page 1

ACADEMIC PORTFOLIO

Aman Shrivastava | +91 96654 53450 | aman_sks91@yahoo.com



20th May, 2013 - The day when i got an answer to a question which was hindering in my mind since early teenage. Question, which was, how to express your most wonderful experience in the most effective way? Language, photographs, writing..thats it ? I’d Really like to research on various things, experiences and methods which are bound to create an experiential communication to people, mass, community and even to the world. I’ve always liked the idea of being a professional dreamer, an inspiration rom Philippe Stark - a designer who designs every possible thing to make it an experiential one. The term ‘Design Innovator and Researcher’ in itself makes me feel inspired to take up challenges and move forward to grow as an individual.



Contents

#Tell-A-Tale

#FormCourse Foundation of Product Design Duration : 6 weeks Guide : Prof. V.Parmar | Prof. Robin Makwana

User Experience & User Interface Duration : 3 Weeks Guide : Prof. Vinay Hasija | Prof. Abhinav Mishra

#Cobblers_Anvil

#Gam’O’fone

Simple Design Process Duration : 3 Weeks Guide : Prof. Vikram Panchal

User Experience Duration : 4 Weeks Guide : Prof. Vinay Hasija | Prof. Abhinav Mishra

#UVW

#SmartVac

Techno-Aesthetic Detail Duration : 5 Weeks Guide : Prof. Taral Shah | Prof. Sadasivan Iyer

Technically Complex Project Duration : 5 Weeks Guide : Prof. Taral Shah

#CoCreate Furniture for Kids (Degree Project) Duration : 20 - 24 Weeks Guide : Kopal Kulkarni (IDC) | Prof. Ratna Shah


#Form Course http://www.amanshrivastava.net/ product-design

2D Form Transition

Guide : Prof. VK Parmar Prof. Robin Makwana


Material Explored:
 1. High Density thermocol.

2. Wall Putty

3. Siporex

4. Styrofoam

5. Acrylic Color

6. Stainless Steel

7. Acrylic sheet

3D Form Transition http://www.amanshrivastava.com/ product-design

#Form Course


#Form Course Radii Manipulation and Form Integration

http://www.amanshrivastava.com/ product-design

2 1

1 2

3

3


Combinatorics and Surface Generation http://www.amanshrivastava.com/ product-design

#Form Course


#Cobbler’s_Anvil Guide : Prof. Vikram Panchal

Can a Product Influence Someone’s Profession?

Name : Cobbler’s 3way Anvil

Local Name : Farma (Mould)

Function : Used for Repairing Footwear

Name and Function of the product ? Processes done with/on it ?

Why three axis profile of the product ?

Tools Involved with the product ?

Ergonomic Study of the Product ?

Upto what size and type of Shoes can it cater ? Where else it can be used ?

Activities done on the Product ? Can it be Multifunctional ? If yes then how ?


16cm 14 1

Dimensions

Cutting Tools

Face Profiles

Stitching Tools

Nailing and Removing Tools

Study of Existing Product system

cm 5 . 4

.5c m

Scrubbing Tools

#Cobbler’s_Anvil


Ergonomic Study and Design Brief

#Cobbler’s_Anvil

• •

The Sitting postures determine the kind of work they do. 
 (Eg. Cutting, Pasting, Nailing, Stitching etc)

The amount of pressure required in these activities shape their body posture. The Product should be :

User Friendly

Light weight

Portable

Compact

Ergonomically Useful

Should Cater all size and shape of footwear

Aesthetically Pleasing

Should Bridge the gap between Cobbler and Customer

To Desi gn Cob bler’s 3 Way Anvil Wh ic h I s More Compact, Li gh t Wei gh t And Sui ts Any Wo rk ing Cond itions.


1

2

3

6

5

Conceptual Sketches

4

7

#Cobbler’s_Anvil


#Gam’O’fone http://www.amanshrivastava.net/ gam-o-fone

Guide : Prof. Vinay Hasija Prof. Abhinav Mishra

User Experience has always been perceived as the digital form of experience. The idea was to break away the same perception and develop a tangible form of interface and interaction. A game was taken up as a project for developing an experience in form of a controller.


Gam’O’fone makes it happen.

A Gam’O’fone is a term coined by us which is a customised controller developed for the game.

The experience of playing the same game with a Telephone!

Why a Telephone ? That Era of 80’z saw many developments in gaming industry as well as other industries. One of them was telephone which is now replaced by slim smartphones. What remains in our mind is the memories of using those rotary dial telephones.

Today these telephones are treated as antiques and as a possession of memories attached to it. What made that product relate to those memories ? Deep down within our memory lane, that

experience of using the Rotary dial was engraved.

Since it belonged to the same era of nostalgia and experience, it perfectly sat in place as an Interactive controller for Asteroids!

Research and Ideation

The Era of 8 bit gaming experience had seen many games, one of them being

Asteroids.

What is it about the game that creates a Nostalgic feeling? Doesn't that feeling creates a abuzz within?

Don’t you think, the thing what makes you express this feeling is important?

These simple things revolve around those days of gaming experience...that era of 80’z !

Basic games, yet a powerful

feeling attached to it !

Living those games back again today in the era of crazy interesting games with lot more improved graphics and story, probably wouldn’t ever happen. But yes, what remains forever is the Nostalgic feeling of having

played it during our growing years.

So here comes an interesting part, where the question arises...! What if you are made to live this feeling today, in the era of modern gaming experience?

What if the gaming experience of the same game, unlike that time is altogether different today?

So, here’s the thing, a

http://www.amanshrivastava.com/ gam-o-fone

#Gam’O’fone


#Gam’O’fone

Process Stage by Stage

http://www.amanshrivastava.com/ gam-o-fone

The journey right from the scratch to testing and making it a final working prototype..!


Gaming Controls

*PS : For Viewing Working Prototype*
 
 https://youtu.be/vPb2BQiDYzI http://www.amanshrivastava.com/ gam-o-fone

#Gam’O’fone


#Tell-A-Tale

Design Process

http://www.amanshrivastava.net/ tell-a-tale

What is Tell-A-Tale?

It has been well known fact, that humans have a knack of looking back at past events and reminiscing good & bad, old memories. Sometimes they feel nostalgic, happy, thoughtful about those lil events of their past. Memories are integral part of human psyche. We, as humans thrive on the past to make a better future. So, to support the idea of reminiscing old memories, Tell-A-Tale helps you record your moods and events and stores in its timeline space. But, here’s the twist.. the app records your event but converts your event into a comic story.


Screen Wireframes http://www.amanshrivastava.net/ tell-a-tale

#Tell-A-Tale


#Tell-A-Tale http://www.amanshrivastava.net/ tell-a-tale

User Experience

Guide : Prof. Vinay Hasija Prof. Abhinav Mishra

Why Comic Story ? Comics are stories expressed in form of images and combined with lil texts and other visual information.

So, the target was clear i.e. to create a reflection of events with pun and exaggeration keeping in mind user persona which ultimately leads to humorous comic story.

This not only leads to a lil perception change in interpretation of events but also gives a different perspective to look at any particular event.

(eg. Ramesh had a heated argument with his boss and was not at all happy about that. He happened to feed this event into this app and the humorous output led him to reflect the whole event in a different manner. The comic strip made him ease out a bit from within.)

User Experience 
 deals holistically with satisfaction and pleasure of usability and accessibility of any design.

Tell-A-Tale 
 too connects with the user on those terms with interactions based on expressiveness and communication.


Features - Generating Comic screens

Event related Loading screen creating inquisitiveness

http://www.amanshrivastava.net/ tell-a-tale

#Tell-A-Tale


#Tell-A-Tale

Audio Memory

http://www.amanshrivastava.net/ tell-a-tale

Add Music instantly related to your emotional choice

Story Generated


*PS : For Viewing Working Prototype*


Time Line for viewing your Nostalgic moments

Instant Sharing and Saving Options

Link : https://www.youtube.com/watch? v=Aj2bxD0A6EQ

http://www.amanshrivastava.net/ tell-a-tale

#Tell-A-Tale


#‌UVW‌ Over Guide : Prof. Sadasivan Iyer Prof. Taral Shah

the years, it has been observed that beds, furniture, utensils and other household products are exposed to sunlight in balconies, terraces, courtyards etc. places where strong sunlight is present for considerable period of time during the day. Understanding this Traditional system of sanitation of household products plays the major role in

Description and Mood Board

developing UVW as a concept and further as a prototype. Since the product works on the principle of UV light killing the bacterial growth on any surface and is handheld, it is termed as UltraViolet

light Wand


Initial Concept

#…UVW…


#…UVW… Odourless

Ergonomic &
 Handy

Household Product

Timesaving

Lightweight

Key Features and Components

Chemical Free

Key Features

Battery

Holder

UV-C Light

Connecting Wires

12W DC

2 nos.

793mm x 20mm

As per Requirement


Revised Concept

#…UVW…


Product Aesthetics with Environment and Prototype

#…UVW…


Exploded View


#Smart Vac http://www.amanshrivastava.com/ smart-vaccuum-cleaner

Key Features Guide : Prof. Sadasivan Iyer Prof. Taral Shah

Sensors

Household Product

Understands
 Floor Plans

Cleans Wall-
 Floor Joints

Cleaning System
 1. Dusting 2. Suction 3. Water-mop

Mobile Operated

Working Prototype (Process) In todays fast paced world, one thing humans crib about is TIME. People work day in and out to earn their living.

There are so many daily household activities which are essential. One of them is cleaning your own house.

What if, cleaning was to become automatic? How would you feel to get a cleaner house after returning from your work?

Finalised Concept Form

Sensor
 Based


Refined and finalised Form

Smart Vac doesn't require human attention or eort to clean the house. Its a modern generation vacuum cleaner bot which operates with a mobile app. It learns the algorithms and plans cleaning of your house accordingly.

Whenever you are working, Smart Vac is working too to make your house feel good and clean. All you need to do is set up a time and feed your house plan using your integrated mobile camera for the first time on the app which syncs with your Smart Vac over wifi. 
 Here you go, Smart Vac is on its way.

http://www.amanshrivastava.com/ smart-vaccuum-cleaner

#Smart Vac


#Smart Vac CMF Study & Mood Board

http://www.amanshrivastava.com/ smart-vaccuum-cleaner


Modern
 Style

Design and Environment

Contemporary Vernacular

Style

Contemporary Style http://www.amanshrivastava.com/ smart-vaccuum-cleaner

#Smart Vac


#Smart Vac

Components with an Exploded View

http://www.amanshrivastava.com/ smart-vaccuum-cleaner

Ground Clearance : 10mm

Climb Capability : 20-22mm HEPA Filter Battery : 2200mAh (DC 24V, 500ma)

Floors : Hard flooring and Less Dense Carpets

Textured Glass

Display Top Body Dirt Bin (o.1 litres) Vents Suction Motor (upto 45W)

Water container Motor (200 rpm) with wheels

Side Brushes (for cleaning wall-floor joints)

Dimensions : 32mm x 34mm x 12mm Sensors : RFID | Dirt Sensor | Moisture Detection | Cli Sensor | Ultrasonic Sensor | WiFi Sensor


Furniture for Kids As a part of UID curriculum, all the Final year students are required to undertake a degree project in the industry/external mentor/design studio. The project needs to be a full scale one. The project duration can be of 20 to 24 weeks. It provides a platform for individual to generate professional design project.

This experience exposes the student to perform individually or in a group and implement their learnings from their college eduction in real time market. This platform also helps the student to understand the importance of various other fields that a designer needs to interact when once in professional setup. This experience is a major step for young designers to understand their strengths and weaknesses before entering the industry.

I have pursued my degree project with an External Mentor who was a part of IDC Godrej based in Mumbai, India and now he is principal designer of Studio Everything by Design. The duration of my project was of 24 weeks from September to February 2018.


Research Methodology

#Co-create

1 WORDS

2 TRIGGERS

3 SURVEY Ethnographic Research

4 ANALYSIS

5 BRIEF

Ideation and Design

Design Brief development

Synthesis and statement formation

Questionnaire and setup for investigation

Starting point to get familiar

Individual methods for the ethnographic study included: participant observation(shadowing), interviews and surveys. All of these ethnographic methods were very valuable in gaining a deeper understanding of a Kid and its relationships. I made use of these in order to develop their understanding of the relevant domain, relationships, emotional and situational things, interests, choices and their context(s). One of the main advantages associated with ethnographic research was that it helped identify and analyse unexpected issues. When conducting other types of studies, which are not based on in-situ observation or interaction, it could have been very easy to miss unexpected issues. This could happen either because questions are not asked, or respondents neglect to mention something. in-situ presence helped mitigate this risk because the issues (hopefully) became directly apparent. Its other main benefit was its ability to deliver a detailed and faithful representation of children’s behaviours and attitudes. One of the main disadvantages at this study was the amount of time it took to conduct. Because of its richer output, an ethnographic study tends to take longer time to generate and analyse its data than many other methods. Also it was like the Kids and their counterparts did not act naturally initially, but as the kids grew to trust me they were enjoying and becoming comfortable or maybe got tired of any pretence.


Getting Familiar to Kids Behaviour

Language

atmosphere

Emotions

Change in environment

Actions

Looks

Familiarity Communication

Surrounding

Interaction

abilities Observation

Objects which grab attention

Something new

Reactions

How do we understand them ? RELATIONSHIPS

Kids

Parents

Kids

Teachers

Kids

Grand Parents

Kids

Siblings

Kids

Friends

Kids

Friends (different age)

Initial Design Brief

What are Kids? I N V E S T I G AT E

Alertness

Stories

Body language

Attentiveness Consider Kids as somebody whom we have never seen before. We do not know anything about them. What are those aspects which you would want to consider to know someone who’s totally a new creature to you? An alien probably!

Behaviour

Make it

Better Flawless Enhanced

#Co-create


#Co-create

Ay a a n

5 years

Da r sh 6 years

Me hek 8 years

Protagonists

5 years

Rutva

Av in 9 years

Aarti Event organiser for Children

Qualitative Study was done In-situ on Kids ranging 5-9yrs of age. With a basic preparation of Investigative trigger questions, the research was carried out. The investigation and shadowing revolved around their relationship with their counterparts like

grandparents and siblings.

parents,


Research Data and its Synthesis

After collecting all the data, it was important to synthesise it. There are several ways to do it depending upon the kind of direction we want to proceed. Since the idea was to target relationship and interaction of child with family members and the product we decided to analyse it with detailed word to word conversation so as to find common archetypes, attitudes and behaviour based upon emotions, context and other tangible parameters.

#Co-create


#Co-create ✓ How might we challenge them in space to develop their sensory and motor skills so that

they become self aware? ✓ How might we develop

colour associations in product and let them customise as per

their choice? ✓ How might we enable them

Final Design Brief

✓ How might we develop a

to learn and enjoy through Interaction?

strong interaction of kid with his family?

enable them to listen-imagine-create-express about their work and also achievements so that they become confident?

✓ How might we

✓ How might we add an

element of surprise and curiosity to excite them?

✓ How might we enable them

to adapt to changing environments?

✓ How might we enable siblings to play as fun

activity?

e t a re Co-Create where the kid creates and customises his own furniture with help of their parents.


(Form based)

Parent child Interaction

Ideation Sketches - Stage I

Multifunctional and form based

#Co-create


#Co-create

Ideation Sketches - Stage I

Rotated to use as chair


Study table

Magic slate

Move sponge along the wireframe furniture to paint it

Ideation Sketches - Stage I

Surprise and curiosity

Emerging Intuitive Ideas One

a Kit which can be assembled

of the idea which emerged was something that could be created by child himself.

puzzle which can be joined by kid

Rearrange to make it new

Second Idea which emerged is that child is able to customise it as desired which is meaningful for him/her.

Colour change as per choice

have something for siblings too for playing together

Thirdly,

it should be playful enough to keep him busy and engrossed as well.

something which is challenging to mobile games and negative digital influence

#Co-create


Ideation Sketches - Stage II

#Co-create

Doodles and ideation started revolving in conjunction with spheres, lines and patterns.

The second stage of Ideation


Ideation Sketches - Stage II

#Co-create


#Co-create Concepts needed to be more simpler and there was a need to go back to basics.

Concept Development

Evolution of joinery

Experimented with small plywood mockup and it worked perfectly fine.

Then to finalise with the template form for the base structure which by its nature is sturdy and is aesthetically appealing. So, I started to reject some of those which were non appealing and ultimately found a few which can be taken forward to make an interesting form.


Base with plywood or MDF

Seat with soft foam/felt/ polyester/rexene

Cushion with soft foam/felt/ polyester upholstered with fabric

Concept Development

Attachment of the spherical cushion with wooden frame

?

Extension from the frame itself for receiving the ball Possibilities : Magnetic joint, Metal/wooden member insertion into ball or Velcro

#Co-create


Design Development

#Co-create

Stage 2 Stage 3

Stage 1

Stage 4

Cushion Joinery

Final Form


CoCreation

Playfulness

Illustrations - Product Features

Assembly

Color customisation

Dip and Dye

Stamping and creating Patterns

#Co-create


Final Design - 3D Visualisation

#Co-create


Stages of Execution Selection of Plywood

Cutting into templates

Oil based spray paint

Creating half Lap Joint

Checking Stability and balance

Finishing

Applying final Paint

Prototype Development

Grinding - Rounded corners

Fixing of the members to understand the stability on a flat surface

#Co-create


Prototype Development

#Co-create

For Prototyping : Cushion was made with Fibre and pieces of foam and a PVC pipe was inserted at the centre for sitting over the frame members.

Step 1 Measuring according to size of the base

Step 2 Cutting (cover and lining Step 3 filling the polyester fibre fabric) within the inner Lining fabric

Step 4 Stitching the Cover and attaching chain for the cover.


User Testing

#Co-create


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.