DD Portfolio 914452 Amber Y

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DIGITAL DESIGN

POR TFO LIO Semester 1 2018

Amber Young 914452 Dan Parker Studio 6

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ABout About me ME

CONT ENTS M1: M1: Diagramming Diagramming design desiGN precedent PRECEDENT

ambery@student.unimelb.edu.au

Education: 03 03

2017 - Current Jan-Feb 2018

Reflection:

Bachelor of Design, Diploma of Languages Overall, my designs this semester has explored geometric University of Melbourne shapes and light refraction, as well as blurring the threshShort Stay Program, Tokyo University of old between interior and exterior space.

Foreign Studies 2009-2016

M2: M2: Generating generating ideas ideas through through process process M3: M3: Hex hex pavilion pavilion

Radford College, Canberra

Awards + Exhibition: 2017

05 05 16 16

FOD:R Exhibition, AFLK Gallery

Skills:

Apart from the obvious (learning the Grasshopper Rhino plug-in), I have learnt a significant amount of design skills in Digital Design. This includes the improvement of my graphical representation skills and how to communicate my designs as well as extending my knowledge through experimenting with Weaverbird and Lunchbox in Grasshopper as seen in my M2 and M3 designs. Learning Unreal Engine was definitely my favourite part as

Rhino Grasshopper

it explored a new version of architectural renderings, as well as using the developing technology of 3D printing.

Unreal

My aspiration in design is to continue exploring new technologies and how they influence the graphic representation of projects and architecture, such as Unreal Engine and other AI/VR technologies (as seen in M3).

Photoshop Illustrator Indesign Fabrication

I need to improve on extending and pushing my designs further and not being afraid to try more challenging ideas, as well as not settling on the first design I think of and experimenting through iterations.

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DIAGRAMMING D E S I G N PRECEDENT

M1

BB uu rr nn hh aa mm PP aa vv ii ll ii oo nn

The key concept of this pavilion is to represent the Burnham Plan of Chicago coupled with urban design and modern concepts. The structure was not intended to be permanent, however it creates a sense of gathering from the sheltered space as well as creating conditions for a private space through the curved shape. The 2 main thresholds of the entrances and skylights work together to blur the line between inside and outside space. I improved my Rhino skills greatly through having to complete additional research on modelling techniques, such as sweeping between 2 arches to create the outside shape. It also taught me good graphic representation skills by applying shadows to the final linework to create depth.

Isometric of Burnham Pavilion

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Skylights

Main Structure

M1

Main Structure

Circulation Paths Sheltered Space

Circulation Diagram

Thresholds (Permeability) Diagram

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GENERATING I D E A S THROUGH PROCESS 5


DESIGN DESIGN MATRIX MATRIX Lofts Surfaces

1.1

1.2

1.3

{146,156,141}

{0,150,150} {120,150,128}

{20,150,150}

{110,-101,150}

{-158,118,128}

{20,-18,150}

{140,-48,0} {187,150,0}

{65,-48,0}

{20,-33,0}

{35,-48,0}

{0,0,0}

Paneling Grid & Attractor Point Panel Variation

M2

{-146,75,0} {0,0,0}

{20,56,0} {0,0,0}

{20,26,0}

{20,11,150}

{42,150,0}

{0,150,16} {109,6,-8}

{-3,187,128}

{187,150,150}

{60,0,150}

{80,0,0}

{20,86,0}

{0,0,0}

{187,37,0}

{Index Selection}

{Index Selection}

{Index {IndexSelection} Selection}

{Index Selection}

2.1

2.2

2.3

2.4

{13,110,-21} {80,-48,0}

{91,-93,136}

{93,35,74}

{217,35,0}

+

{93,35,-76}

Paneling 2D and

{3D Panel Variation 1} {Attractor Point Location}

{2D Panel Variation} {Attractor Point Location}

{3D Panel Variation 2} {Attractor Point Location}

{2D and 3D Panel Variation} {Index Selection}

3.1

3.2

3.3

3.4

3D Panel Placement

+

{Diagonal Stripes}

{Checkerboard}

{Half Split}

Design Matrix 1:5

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{Gradient Variation}

Control Points (X, Y,Points Z) Attractor / Control (X,Y,Z) 2DAttractor Panels / Control Curves 3D Panels Grid Points

{80,101,150} {-145,6,130}

{20,56,150} {20,-18,150}

{0,0,0} {0,0,0}

{60,150,150}

{80,150,150}

{35,101,150}

Key

1.4 {20,-33,0}


SURFACE SURFACE +WAFFLE +WAFFLE

The triangular 3D forms gradient from a high density in the top right corner to lower density in the bottom left corner. This effect is mirrored in the opposite surface to create interest through variation in 2D and 3D panels.

M2

I combined both 2D and 3D panels in Task 1 of M2. Light is explored in the design with the 3D panels creating shadows and the cutouts of the 2D panels allowing light into the interior structure. The height difference also creates high contrast and texture, as well as the panel placements creating a gradient-like design as seen in 3.4 of the matrix diagram. The surfaces follow a wave-like structure, which is juxtaposed to the sharp geometries on the panels.

Cut outs on 2D faces allow light to easily enter the interior structure

Panels curve along the contours of the waffle structure, allowing the 3D panels to warp and distort, creating interest in the difference of shape and scale

The curved waffle structure is juxtaposed with the sharp 2D and 3D geometries present in the surfaces

0

20

60mm

7


M2

computation computation ww oo rr kk ff ll oo ww

Waffle Structure: Created the surfaces using attractor points then plugged surfaces into the waffle structure

Creation of 2D and 3D Panels: these were used by plugging in breps (3D) and curves (2D) into the surface

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Final Surface once 2D and 3D grasshopper panels are combined


Task 01 Full Page Photo

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M2

LL AA SS EE RR CUTTING CUTTING

Laser Cutting nesting on ivory card for 2D and 3D panels and 1mm

Completed waffle without panelled surfaces

mountboard to create waffle

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Task 02 Full Page Photo

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SOLID SOLID +VOID +VOID

As the pyramid geometry is not visible with the cube as a whole, the inside form, once trimmed, is highly intricate

I utilised weaverbird to create the mesh pyramids to boolean from the solid cube. This created a geometric interior space, as well as small cutouts to the exterior. This is similar to my Task 1 panel designs and follows the same concept of light refraction and creating shadow. My final 3D print is booleaned into a wedge shape, highlighting the complex shapes created.

M2

Large amounts of the geometry intersected with the top face of the cube, creating open space allowing the inside of the form to be shown

Minimal areas of the interior geometry touch the outside cube form, thus the exterior remains largely intact

The shapes created via. boolean difference create cave-like spaces and allow light to bounce off the geometric surfaces, creating an engaging interior

The section cut chosen is the most intriguing part of the boolean cut as there is still some solids present in the middle, creating depth in the design

0

20

60mm

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DESIGN DESIGN MATRIX MATRIX Shape Variation Grid Manipulation

1.1

Dont take any objects

1.2

1.3

Key

1.4

{0,0,0}

Attractor Attractor Points/ Control Points (X,Y,Z) Attractor / Control Curves

{34,154,150}

Grid Points {134,104,100}

{-15,4,150}

{134,54,0} {34,54,0}

{-15,104,0}

{34,54,0}

{-15,4,0} {Cylinders} {Curve Attractor}

{Cone} {Curve Attractor}

2.2

{Hexagonal Based Pyramid} {Curve Attractor}

2.3

2.4

M2

Shape Attractor Points Sphere Distribution

2.1

{Spheres} {Curve Attractor}

{59,101,94}

{134,154,0} {34,4,50}

{Point Attractor}

Boolean Difference Sphere Transformation

3.1

{Point {CurveAttractor} Attractor}

3.2

{Point Attractor} {Random Attractor}

{Point Attractor} {Volume Gravitational Centres}

3.3

3.4

{34,4,0}

{Consistent Scaling}

{Morph}

{Reverse Attractor}

Design Matrix 1:5

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{Random Scale}


M2

computation computation w w oo rr kk ff ll oo ww

Creation of points in the cube and different interior shapes to boolean

The Weaverbird mesh pyramid form used to boolean from the solid cube

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The final brep was then booleaned to create a wedge shape to 3D print


M2

3D 3D PRINTING PRINTING

Model Geometric Detailing

3D Printing used minimal support structure, reducing time to 5 1/2 hours

Model Cutout Detailing

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H E X

PAVILION The concept of the HEX pavilion was taken from elements of M2, such as the exterior holes in the 3D print to let in light as well as the geometric shapes. With the sunken ’stage’ and the raised seating/audience area creating a space for the lunchtime seminar and evening quartet performance, these elements also create height thresholds in the interior space, facilitating circulation. It can also comfortably inhabit the 30 people required. Through the pavilion being placed on a raised platform with stepped entrances and exits, it creates a clear circulation pathway through the space. The raised landforms on the exterior also create platforms in which visitors can sit or stand on. As the materials used (metal and smooth concrete) contrast greatly with the natural landscape, it draws attention to the pavilion and creates an obvious point of interest/landmark in the space. Due to the holes in the facade, it allows the look of the interior to change during the day and night,

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Key

ISOM ETRIC

Circulation Paths

The large booleaned opening at the top of the pavilion allows visitors to see up into the sky and let in natural light. The pavilions’ entrance and exit frame views of the city and park

Main Circulation Path Height Thresholds

Hexagonal paneling includes holes that create a semi-transparent facade, allowing light to enter the inside, blurring the line between interior and exterior space

Hexagonal metal paneling creates texture on the outside of the pavilion, contrasting with the smooth concrete interior, as well as allowing the view of the pavilion to change throughout the day and night due to the shadows created by the geometry

M3

N i l

The land form creates a clear circulation path through the stepped entrances and exits into the pavilion The raised areas outside the pavilion create platforms in which visitors can sit or stand on to enjoy the pavilion and surrounding views and landscape

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The seating and ‘stage’ are shown through the raised and sunken land forms, also acting as height thresholds in the interior pavilion space


M2

DESIGN ITERATION

Iteration with middle cutout:

Iteration with large side holes:

Final Iteration:

Created a more interesting shaped pavilion and provided a view of the surrounding landscape.

Decided against this when I discovered the ‘pop-in’ Lunchbox hexagonal cutout option as it fitted better with the panelling

Modified the paneling to have spaces/ holes to let in light and tilted the ‘roofs’ on an angle instead of being flat

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M3

REND ERS

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20


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M3

computation computation w w oo rr kk ff ll oo ww

Creation of weaverbird pyramid solid to boolean from 2 solid shapes to create hole at top

Again using the Lunchbox hexagonal panel plug in to create the holes in the panels by extruding to a point

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Using the Lunchbox hexagonal panelling, the surfaces were plugged in to create ‘pop-out’ panels


M3

FABRICATION FABRICATION PP RR OO CC EE SS SS

I originally envisioned my entire pavilion structure being 3D printed, however due to it being a 26 hour print I decided to just 3D print the outside panels and contour then laser cut the interior on 3mm boxboard.

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Panelled holes allowing light to enter interior

360 IMAGE

Smooth interior, panelled exterior

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Stepped landscape threshold


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