This is a story about how people moves within architecture, landscape, and the city.
Architecture
A Wrapped Boulevard Landscape
The Park of Strips City
Situation Land Space
Future Ruins
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As tourists and citizens exploring Tainan city, The Boulevard is a part of the Wandering Map.
As tourists and citizens exploring Tainan city, The Boulevard is a part of the Wandering Map.
Situated among a variety of programs and complex urban condition, the new community center becomes a transitional space from public to private realms.
The design is inspired by traditional Tainan alleyway, focusing on how human moves within city and architecture. The design is inspired by traditional Tainan alleyway, focusing on how human moves within city and architecture.
The boulevard starts at the intersection and ends at the court museum. The boulevard starts at the intersection and ends at the court museum.
Through the journey, there are streets connecting to Tainan Art Museum and nearby important sites.
The boulevard generates traveling process of indoor and outdoor as well as solid and void. Different height and condition of the ceilings divides the boulevard into a sequence of spaces.
Travelers can see different activities happening on the boulevard. Different programs turn into scenes in the movie.
Through the journey, there are streets connecting to Tainan Art Museum and nearby important sites. Responding to stairs and ramps in Tainan Art Museum, vertical motion is converted into horizontal movement in my design
The boulevard generates traveling process of indoor and outdoor as well as solid and void.
The design is inspired by traditional Tainan alleyway, focusing on how human moves within city and architecture.
The boulevard starts at the intersection and ends at the court museum.
Through the journey, there are streets connecting to Tainan Art Museum and nearby important sites.
The boulevard generates traveling process of indoor and outdoor as well as solid and void. Different height and condition of the ceilings divides the boulevard into a sequence of spaces.
Travelers can see different activities happening on the boulevard. Different programs turn into scenes in the movie.
Responding to stairs and ramps in Tainan Art Museum, vertical motion is converted into horizontal movement in my design
Little streets across the road penestrate into the site, forming First Floor Plan.
Volumes are connected to create small plazas and shading, forming Second Floor Plan.
In the small void, the boulevard is built beside the wall, travelers can see activities below. The Main Path slices voulumes and crosses through inside and outside.
The Secondary Path creates courtyards and enters private zone.
The path divides space into
The boulevard becomes gallery space, serving as the entrance to Tainan Art Museum. serving and being served area.
The path becomes vertical connection.
Private space is detached from the path.
In the big void, the boulevard cuts through the space, floating in the air.
The path becomes space.
In the beginning and end, the path turns into balconies.
The outdoor boulevard near the big courtyard is the watching place for performances.
When the path intersects, corner condition is created.
The path can signify the entrance and exit.
The boulevard separates the restaurant into serving and being served space.
The path can connect different rooms.
The balcony overlooks the intersection.
The restaurant is divided into serving and being served area.
Lobby is a void, connecting two floors.
Along the boulevard, there are windows viewing Tainan Art Museum.
The second division begins with an outdoor path, directing to The Gallery. After seeing the exhibition, travelers would enter The Bid Void. Later, wide space turns into a narrow tunnel. At the end, there is The Big Courtyard, immersed in greenery.
As in-between space, the boulevard shows the contrast of transparent and solid walls.
The Small Void creates an intimate experience of human and the sky.
As the destination of the boulevard, The Long Balcony looks toward Tainan Court Museum.
Transfer vertical floor in s implying the simultaneou
The Park of Strips
The strip park utilizes the old struture of the carpark. Constructed and programmed in horizonal congestion, the park create a new type of landscape for city wanders
-勺
Observation
Methodology
Gradual transformation of forms can lead to entire transformation of functions
First, identify original and final forms. Second, identify original and final functions. Third, identify the displacements in transformation. Forth, identify the displacement of each transformation.
*These two experiments examine the possibilities of columns, horizontally and vertically.
*The three proposals explore the extent of merging park and car park.
Site Analyze
Tactics of Strip
Starferry Carpark, Central, Hong Kong
The layering can create the maximum length of borders between the maximum numbers of programmatic components and will guarantee the maximum permeability and programmatic mutations
First Floor
Second Floor
Ground Access & Top View
Axis
Structural Possibilities
Circulation First Floor
Added
Bench/ Grass/ Tree
Park
Second Floor
Bench/ Grass/ Tree
Structure of Strip
Program of Strip
List out the potential starting and ending point of each strips Consider ground access and second floor view Consider nearby strips' structure
Consider the strip's structure Consider ground access and second floor view Consider nearby strips' programme
Goal Create social condensers in transitional space Connect programs physically and visually
Project Arrange programs in horizontal congestion To create maximum connections and mutation between different programs To respond to the context - high rise in central
Bench
Tactics of Nature
Grass
Tree
Nature itself is the program. The screens of trees parallel to the bands can define the boundries of strips. The overlapped natural sceneries can create picturesque images.
Bench
Tree
Grass
Bench
Tactics of Representation Transferring vertical floor in skyscrapper to the horizontal strips of the park implying the simultaneous presence of section and plan
immerse one’s mind, tr
Situation Land
Situation Land is a place where reality fades and imagination begin. It is a dream for future theme park. It is a city for derive, wandering, and endless drifting. It is where citizen becomes flaneur and where we become the character of our story.
Nowadays, themes par the repetitive life. Yet, boundary between rea is a chance that we us whole city becomes a immersion. And we will
At present, themes pa spectacular space and
The Spectacle
Situationism : Constrcuted Situation The Society of The Spectacle Applying the principle of optical physics to culture and sociology, it describes the situation where "the original is lost, and the spectacle dominates." Debord used the spectacle to express the characteristics of contemporary capitalist society—the essence is shown as a picture, which becomes an illusion constructed by observability, which obscures the true e x i s t e n c e o f s o c i e t y. T h e s p e c ta c l e i s t h u s a materialized world view.
Optics Theory
The society of spectacle requires a revolution in daily life to destroy the spectacle and release the essence of human beings. Situationists introduced the concept of situation and the strategy of constructing the situation, including derive, detourment, and psychogeography map. The methods emphasize on daily pleasure, the randomness of sensory experience, and the liberation of the increasingly alienated "daily life" .
The Objective Visual Apperarence Layer
The Subjective Visual Construction Layer
The Invisible Controlling Layer
The Passive Roller Coaster
The Active Roller Coaster
The first layer refers to the spectacular and attractive space that the spectacle creates. It describes t h e exc i t i n g ex te r n a l environment that flaneur see directly.
The spectacular space has internalized into our mind. Flaneur can only see through small windows. The exciting scenery are all imagined by themselves.
Doors and tunnels are used to indicate and sy m b o l i ze h o w s p a c e contol flaneurs' direction and motion, reflecting to the controlling power of the spectacle.
The roller coaster is a loop. The flanur ends at where he started. Thus, the flaneur has only passively enjoy the ride, fully controlled by the amusement facility.
Ro l l e r co a ste r b r i n g s flaneur from one place to another. Flaneur can consider the ride as a part of his derive process, turning the passive ride into an active one.
The spectacle is originally an optical term. The visual effect is to "compile" all the se parable elements into a new "focus", a new display object through the condenser lens. Therefore, the spectacle is not the original object, but “the simulated collage of many original objects” after the original object is "decomposed and reorganized".
Two-Way Alienation "Total alienation" means that the difference between reality and illusion has been completely eliminated. " Re a l i t y a p p e a rs i n t h e landscape" means that reality no longer reveals itself; "the landscape is reality", which means that reality has been separated, replaced, dissolved and replaced. This situation in which countless separations are combined into an illusion of unity is called "two-way alienation."
The model not only presents the existence of modern spectacular space but also describes the process of constructing a new situation, destroying the appearance of the spectacle. The folding exciting space becomes the base layer. Additionally, the small volumea provide space for subjective visual construction. There are also active roller coasters for flaneur to derive.
Situationism : Derive
Situationism : Psychogeography Map
Debord produced the "Psychogeography Guide" after walking aimlessly in the alleys and streets. Debord cut out the street map of Paris and inserted a series of turns and detours. The generated map reflects the subjective desires and perceptions rather than overall urban framework. It is not an imitative description of urban landscape, but more like a cognitive map.
Derive is defined as "observing a certain accidental process on the street", denying the solidification of materialized urban life. The nomadic, transitional and wandering urban experience is integrated into the spatial reproduction to challenge and disturb the fixed mainstream urban imagery. The constant changes of the landscape stimulate the imagination of the flaneur.
With the inspiration of psychogeography, I try to imagine a place where the theme park and the daily life in Yuguang Island are interweaved with each other. It is a place where flaneur can continuously derive on foot or with active roller coaster ride, where playing becomes piority and working or living becomes secondary. It is a place that I called “Situation Land”.
Situation Land
An Experiment with The Spectacle In Yuguang Island
The Water Palace A Water World In The Sky
Yuguang Island is chosen as an experimental site to present the embodiment of situationism. The project is also a rebellion against the spectacle phenomenon and a rejection to modern theme park. It is where the role of citizen becomes flaneur.
The Forest Strip An Encounter With Trees
The Ribbon Village An Elevated Network of Public Surfaces
In the themed island, passive amusement facilities are turned into active transportation system, transporting flaneur from places to places, also from reality into fantasy. In this case, the whole island becomes a spatial tranportation machine.
The Floating Sanctuary A Walk Toward The Sea
Four themes are created to generate spectacular space for flaneur to derive. Each program also respond to different condition and characteristic of each place. Wecome to Situation Land! Let's derive together!
The Water Palace
The Forest Strip
The Water Palace creates a dynamic streetscape with the element of water. The spectacular space is built on the base of complex alleyway systems, serving as the carrier for flaneur to derive. Small residencies are attached to the street, providing flaneur a living style of deriving. In the water palace, playing and living is no longer separated like amusement park nowadays. This is a place where playing becomes a part of daily routine, when playing and living becomes one entity.
The Forest Strip is the entrance of Yuguang Island. Thus, the regional roller coasters are in the form of arch, creating a sense of entry and procession. The out of scale arches can be see far away from the bridge. Here is the commercial area of the island. The inserted surfaces are designed to accommodate food stands once in the intersection of the roads. Therefore, The Forest Strip forms an exterior shopping experience in the nature, making shopping a part of the deriving process.
In The Water Palace, flaneurs are welcome to experience different relationship with water. There is exciting water ride as active circulation. The alleyway is also decorated with small river and water fall, creating an ever-changing scenery. Additionally, the flaneur can derive with fish swimming around with the transparent aquarium boxes. At the end, flaneur can immerse his body fully in the water within the bath cabin, having the most intimate experience with water.
Trees provide different functios in The Forest Strip. Trees serves as structure for the platforms with techniques including cable suspension and diagonal brace. Situated between two small volumes, tree forms a courtyard. In the bar, the tree is not only the supporting material but also a kind of furniture like clothes hangers. In addition, running rings are placed arounds trees, serving as the medium for flaneur to derive. Here, flaneur can experience a different speed of derive in the nature.
A Water World In The Sky
An Encounter With Trees
The Ribbon Village
The Floating Sanctuary
The Ribbon Village uses bridges to connect the separated roofs of the residents. In this case, bridges are a carrier of motion and a way for flaneur to derive. Villagers may enter the public surface simply by opening their door of bedroom. Sometimes the roof of residents may even be the roller coaster station. This is a place where public and private is combined, blurring the boundary in between. As for structure, bridges and surfaces are both parasiting on the existing houses and the elevator.
The three story of rooms are a boundary between the noisy world outside and the silent heaven inside. Walkways and tunnels originate from some particular rooms while the roller coaster even penetrate through one room. Here is the destination of the Public Roller Coaster. As flaneur arrives at the end, they will see the infinite sea and the tranquil horizon. There are also some small chapels floating on the sea, where flaneur can stay and celebrate for solitude.
In the lower Public Surfaces, residents are welcomed to gather around on the exterior platforms, chatting and resting under the sunlight. In the above Folding Surface, public interior program such as community center and small libraries are inserted. The height also makes the Folding Surface becomes a tower and a landmark. Responding to the folding concept, the regional roller coaster provides 360 degrees experience. It is an active and exciting transportation method for residents and flaneurs.
The Floating Sanctuary utilizes curved walls to create sacred space for flaneur to meditate in the chaotic island. The walls also enhance a sense of tunnel, forming the dramatic effect of light in the end. Both the walkway and roller coaster symbolize the transformative process from the land to ocean, from the mundane of daily life to somewhere deep in mind. Moreover, the regional roller coaster offers exterior seats where flaneurs can move with the wind flow during the ride.
An Elevated Network of Public Surfaces
A Walk Toward The Sea
The Water Palace A Water World In The Sky
The Forest Strip An Encounter With Trees
The Ribbon Village An Elevated Network of Public Surfaces
The Floating Sanctuary A Walk Toward The Sea
Situation Moment
Situation Memory
In Situation Land, roller coasters are not only an active transportation system and a way to derive. They also disconnect flaneurs from reality. During the ride, the perspective changes every seconds. With ups and downs as well as turns and reverses, the existing environment is distorted and transformed into a brand new spatial experience.
Moment of Preparation
The roller coaster begins with climbing into the endless sky. Flaneur is filled with expectation and anticipation. This is a moment of preparation. This is a moment to be ready for a mind-blowing experience.
Moment of Alienation
As the roller coaster reverses, flaneur enters a world of upside down. The environment flips within a moment. Surfaces in The Ribbon Village change from platform where flaneur standing into roofs and big sheds. Therefore, as the perspective changes, the function of architectural elements also transforms. This is a moment of extreme speed. This is also a moment of alienation.
The Public Roller Coasters brings flaneurs among different sections with extreme high speed. Thus, the boundary and distance among different sections has been eliminated. The roller coaster becomes the ultimate connection and the most exiting way to derive.
Moment of Suspension
On the high point, flaneur owns the grand view of the island. Flaneur is filled with excitement and nervousness. This is a moment of waiting as if the whole world has suspended. This is a tranquility before the exciting storm comes.
Moment of Pleasure
Applying the principle of optical physics to culture and sociology, it describes the situation where "the original is lost, and the spectacle dominates." Debord used the spectacle to express the characteristics of contemporary capitalist society—the essence is shown as a picture, which becomes an illusion constructed by observability, which obscures the true existence of society. The spectacle is thus a materialized world view.
Flaneur would derive back and forth among these four sections. In this case, the journey flaneur remember will be the interweaving experience of different sections. The Situation Memory of the flaneur is presented in the psychogeography map of Situation Land, in the form of plan and section.
Future Ruins
On the scale of million years, Hsinchu Industrial Science Park was built in forty years. However, the cut of Hsing Cheng Fault has put the seemingly perfect science park in an extremely unstable state. Therefore, it will be a process of conflict and balance between the 28 kilometers natural line and the 749 hectares artificial park.
Hsing Cheng Fault in 50 yrs / 50cm
Hsing Cheng Fault in 100 yrs / 100cm
Hsing Cheng Fault in 150 yrs / 150cm
Hsing Cheng Fault in 200 yrs / 200cm
The park of Hsing Cheng Fault is made of many layers...
Measurement Line A
The 500-meter line is the passage from factories to the scared hill, a process that returns to the nature from the man-made park. This is a huge crack of 6 meters wide and 15 meters deep. It is a ramp that gradually extends into the soil. One side is made of retaining wall, and the other side displays a long painting formed by the geological texture. Besides showing the past and history, the geological painting also monitors the future movement. The bridges connecting two sides are girders that hold up the gaps, transferring the pressure of the soil from the nets and columns to the retaining wall.
The 500m Geological Painting One side is made of retaining wall, and the other side displays a long painting formed by the geological texture. Besides showing the past and history, the geological painting also monitors the future movement. The bridges connecting two sides are girders that hold up the gaps, transferring the pressure of the soil from the nets and columns to the retaining wall.
At 415 meters, you will reach the fault line, which is also the entrance to the park. The Library and Theater on the fault line will move with the fault, responding to the future tiny movement of nature.
The corridor is formed by two sloping roofs. Sunlight will shine on the fault line through the gap. The structure of the two roofs is fixed to the upper and lower plates respectively. The sequential columns and walls in the corridor will gradually move within a hundred years, creating the possibility of opening or closing, affecting the movement and circulation. The corridor is also a place for reading. In a park beyond the timescale of life, books become a trace of human in the long history.
Movement of Hsing Cheng Fault The earthquake 270 years ago on Hsing Cheng Fault caused a vertical displacement of 1.3-1.85 meters. Moreover, the upper plate rises by 8-10 millimeters every year, and moves northwestward at a rate of 5.6 millimeters per year. I want to record the movement through space.
Present Condition
In 100 Years
Theater of Observation At the end of the corridor, I placed a theater as the interface between the sacred hill and the man-made park. I wanted to create a place of seeing, where the experience of seeing and observing slowly changes through the raw power of nature. When the fault moves slowly, the two ceilings on the lower plate will gradually separate, making the audience space become brighter. The stage formed by the upper plate gradually rises, the relationship between audience and performer slowly changes, and the inclination of viewing the performance also implies the movement of the fault year by year. Finally, the second floor will continuous inclining to the upper plate, and eventually connects with the stage at a 30-degree angle, creating a new viewing position.
In 200 Years
In 300 Years
Through the observation of a geological phenomenon, I want to reveal the power of nature in a seemingly perfect man-made environment.
As earthquake takes place, the entire science park would be destroyed, leaving behind a metal labyrinth. Metal has ductility and plasticity. Under impact strength, it will produce permanent deformation without damage when subjected to force. These metal walls buried in the soil will be permanently deformed by the vibration of earthquake waves, destroying the original order, forming a huge sculpture in which a person can walk. This ever-changing landscape will be rewritten by earthquakes, forming the future ruins again and again.
Future Ruins
I want to create a sublime artistic experience as danger and beauty collide. In a world of factory and machine, I hope to rediscover the human scale and the earth scale. Through the observation of a geological phenomenon, I would like to reveal the power of nature in a seemingly perfect man-made environment.
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CHONGQING TERMINAL CO-LIVING WITH FLOOD AND VERTICAL METROPOLIS National Reservoir Reservoir Capacity :
22.5(GW)
重慶市作為中國最古老的城市之一以及近代發展速度最快的都市之一,拼湊了大量異質都會語言。古 老城區與超高層建築各自佔據了山丘的上下區域 ; 各式的索道、公共電梯以及長廊貫穿了不同高層拼 接著相異的場域 ; 大型商場群集點綴在山丘上的各個區域而沿岸的碼頭則日夜不息的供應城市的消費 所需。繁榮而極樂的都會印象覆蓋著整座都市,支撐起了重慶的所有誇張、荒謬與日常。 在健全而浮誇的城市樣貌之下,這座內陸的航運之都仍然面對著嚴峻的考驗,作為長江上游的河岸都 會,河水不僅帶來了文明、商港,更潛藏著水患的威脅。儘管目前大量的水壩管控著河流的穩定性, 但伴隨著對於水資源管控的野心升起,壩體的規模也逐漸擴大,挑戰著工程科學的極限。目前每年長 江流域都有上百座小型水壩潰堤,愈來越大的控管壓力落在大型的水壩上,也大幅增加了這些基礎設 施的安全隱憂,甚至部分已經出現不規律的洩洪需求,成為了隱形的未爆彈。一但河水的流量無法穩 定管控,無論是重慶的碼頭或是下半城區的生活機能都將面臨毀滅性的傷害。
1.2(GW) Regional Reservoir
|
重慶港譯是一座轉運站,集合了都會不同載具、速度以及高層的交通模式,複合成為轉運與娛樂並行 的垂直都市介面,也將協助都市由現況轉運至未來,與不穩定的河川共通生存。在反映城市文化的同 時,它將逐步發揮物流效能來緩和未來航運不穩定的衝擊,也提供下半城區都市機能寄生的場域,在 載具的上下傳輸之間構成突破高層界線與城區融合的垂直中樞。
Reservoir location & Scale
水庫對於水位的調節不僅影響了下游區域的水文,對於上游的集水區也有著深遠的影響,而日漸脆弱的水庫系統 更帶出了沿河都市的生存危機。重慶作為內陸的河岸都市,上游有許多大型的水庫設施,下游更有三峽大壩的影 響,處於十分危險的處境,無論是航運系統或是民生安全。 面對未來的水位震盪,根據目前洪災的經驗估計,可能侵蝕沿河高度二十米以下的土地,以重慶為例,下半城區 域將有大片面積面臨威脅,也將連帶影響整體的交通、貨運以及上半城區的都會機能。
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Highest Building+460
Upper Part City +120 Flood Water Level +60 Lower Part City +50 Water Level +0
Active level of Space events / Category of space events
由於山勢,上下半城之 間出現了高達十樓的電 梯及手扶梯形式的公共 機械通道,建築依照高 層區分基能,人們對於 城市的認知也超出了平 面的範疇。
各路交通匯聚在市中心 的各處,貨運及客運載 具在城市中穿梭,在忙 碌的外表之下,重慶匯 聚了浮誇的消費以及都 會日常。
目前中國多數水庫位於中高度地震危險帶 ,未來的不確定性難以估計。而在失去足 夠水庫調節之下的河川水位將更加不穩定 ,隨著雨季、旱季甚至是集中降雨而有大 幅度的水位變化,沿岸的洪峰延滯期也將 縮短、劇烈化、震盪,河港的型態也將面 臨挑戰。
Urban Section of Yuzhong District
| Ratio of all developed cities | Relation of reservoir's & those under potential threat location 1.4%
7.3% 15.2%
48.2% 50.4% 77.5%
Primate cities in danger Intermediate cities in Developed cities
100
Lower seismic potential Area Medium seismic potential Higher seismic potential
100
Precipitation
Peak discharge
Discharge after failure Peak discharge
Discharge before failure
80
80
Lag time Lag time 60
60
Peak rainfall 40
40
20
20
0
0 0
|
Urban Context of Yuzhong District
Discharge (Cumecs)
Precipitation (mm)
再沿河岸出現了沿用傳 統建築形式吊腳樓而興 建的大型商城,這些商 城強烈影響了公路的車 流,配合纜索發展出了 由中心向外拓散的觀光 、娛樂熱潮。
|
10
20
Elapsed Time (hrs)
30
40
|
Rainfall Discharge
29
洪水前:
0429
PARK
高塔本身作為一個重慶的海陸轉運站,連接輕軌、纜車、公路與 船運。電梯軌道的置入,將轉運點到點之間的通勤,提升到遊戲 性。把重慶人在交通工具之間轉換的日常,轉化為一場有趣的體 驗。在旋轉的軌道之間,包裹的娛樂場所的機能,是重慶上半城 的縮影。
PARK
洪水後: 當洪水來時,物流層會被淹,高塔從轉運的實際機能漸漸導向 遊玩為主的體驗。最外圈的電梯軌道會從垂直倒下變為水平, 成為船隻的停靠點。娛樂的量體會減少並往下集中,產生洪水 前與後的對比性。這是一座與洪水共存的高塔,在平時與洪峰 時,提供不一樣的轉運與娛樂體驗。
HOTEL
複層綠地做為重慶驛站的休憩場域,城市快速發展下遭忽視的綠地空間 在此被實踐,使得此處成為重慶綠地最為密集之處,一個荒誕的垂直地 景。
過去的轉運站是城市中最多人聚集但卻沒有互動、人群快速流動的地方 ,以不限族群的旅館設定放置在重慶驛站,藉由旅館內機能拆解、重組 ,一種新型的旅館型態在此出現。 在水位開始不穩定時,較 外圍的軌道將旋轉為水平 形式成為航運商港,繼續 擔任都市的交通轉運中樞
AISLE
AISLE
電梯載具沿著曲型軌道上 下運輸,透過軌道的彎折 以及旋轉組裝出不同的路 徑,進而出現水平向度的 運輸能力
LANTED AREA
SHOPPING MALL
ROOM UNIT
驛站餐廳創造出均質的共食空間,一種中國人傳統的用餐方 式-「辦桌」,出於特定目的群聚的人們圍坐在大圓桌旁, 一起享用食物,呈現的是一種重慶人們的聚會行為。
人們通過上升螺旋狀的坡道,到達巨大的購物商城 , 貨物透過地層物流被撿貨並在此快速供應,滿足 重慶驛站人們的消費慾望。
RESTAURANT
配合水位起伏,水平軌道 透過自身的軸轉來製造大 量不同的停靠高層,船隻 能夠在不同水勢下繼續運 輸
AISLE KITCHEN Port level 1
SHOP
STATION
Port level 2
在軌道旋轉的間隙置入了 紡錘狀的空間,在運輸的 過程能加入更多的娛樂機 能而使轉運站成為樂園一 般的存在
Port level 3
DINING AREA
LOGISTICS
物流系統維持重慶驛站的地下運作,貨物在驛站被接收、分散並 在物流層進行分裝和處理。
紡錘狀的站體集合地鐵、索道、公路,透過電梯貫穿不同高層拼 接著相異場域,一切重慶的運輸行為在此被重新組構。
PLATFORM
TRACK
在轉運站內部製造了公路 、航運、纜索、地鐵的交 會,配合著自身電梯載具 的移動將整座都市的交通 以及商業、居住機能融為 一體
STORAGE AREA
船隻的輸貨載具透過相接 的軌道運輸至轉運站內部 的倉儲中心,並透過垂直 的軌道與相連接的交通系 統繼續傳輸貨物
EDUCATION
2016-2017 / The University of H
Ching Chia Huang
2018-2021/ National Cheng Ku
STUDY ABROAD EXPERIEN
June, 2017 / Mae Sot Service Tr
July, 2017 / Shanghai Jiao Tong
Art: Landscape Painting & callig
INERNSHIP
July, 2018/ Tsai Chang En Arch
July-December, 2020/ Fieldoffi
INVOLVEMENT
2017 / Undergrad HKUSU/ Uni
2018/ Arch 110 Exhibition/ Do
2019 / Zhong Xing Paper Factor
2019 / Film Making Workshop/ I love traveling, walking, observing, and the interesting process of creating
SKILLS Language: Chinese & English
Architecture Software: Sketchu Adobe Software: Photoshop &
Hand Drawing: Pencils & Water
EDUCATION
2016-2017 / The University of Hong Kong/ Bachelor of Arts in Architecture 2018-2022 / National Cheng Kung University/ Bachelor of Science in Architecture
STUDY ABROAD EXPERIENCE
June, 2017 / Mae Sot Service Trip/ School Renovation July, 2017 / Shanghai Jiao Tong University/ Summer School/ Chinese Traditional Art: Landscape Painting & calligraphy & ceramics
INERNSHIP July, 2018 / 蔡長恩建築師事務所 / Taichung, Taiwan July-December, 2020 / 田中央聯合建築師事務所 / Yilan, Taiwan
INVOLVEMENT
2017 / Undergrad HKUSU / University Seasonal Magazine/ Art Director 2018 / Arch 110 Exhibition/ Dong Ning Dorm Room, Tainan, Taiwan 2019 / 中興紙廠建築設計工作營 / Yilan, Taiwan 2021 / Evolo Skyscraper Competition
AWARD 2020 / 亞洲建築新人戰 : 台灣代表決選 / Best Design Award 2020 / 9th ACARA (Asian Contest of Architecture Rookie's Award) / Best Rookie's Award 2022 / 成大建築傑出畢業設計獎 2022 / 入選 Taiwan 20 / IEAGD 建築系畢業設計國際展覽
SKILLS
Language: Chinese & English Architecture Software: Sketchup & Rhino & Autocad & Lumion & Grasshopper Adobe Software: Photoshop & Illustrator & lndesign Hand Drawing: Pencils & Watercolor & Pastel & Oil paint & Graffiti