iII
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Design portfolio/ Yi-ting Lee
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Interaction/ Innovation/ Integration As an interaction designer, I am trained with solid fundamental skill sets as teamwork, design methods, project management, application and technical skills. When I start designing a product, I have always incorporated design methods such as brainstorming; defining target audience, background research, developing concepts, prototyping, and user testing. My design philosophy is “i II”, interaction, innovation, integration. First, by using my design methods, I create meaningful relationships between the product and the target audiences. Second, innovation means renew and change; therefore, the product has to be simple, useful, usable, unique, and innovative. Finally, I integrate “interaction”, “innovation” and other important elements into my design process to create a special product for users.
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Designer/ Yi-ting Lee
Interaction
Innovation
Product
integration
007
1. PRINT 1.1
Magazine Design
012
1.2
CD Design
016
1.3
Print Ads Design
022
1.4
Promotion Package
032
1.5
Logo Design
040
1.6
Identity and Stationery Design
044
1.7
Branding Design
054
1.8
Instruction Manual Design
064
1.9
Visual Noise for Illustration
072
2. INTERACTION 2.1
Interactive Art Installation
078
2.2
Design Solution
096
2.3
Game Design
104
2.4
Interface Design
120
008
Designer/ Yi-ting Lee
3. PROTOTYPE 3.1
Product Innovation 1
128
3.2
Product Innovation 2
140
3.3
Toy Design
148
3.4
3D Modeling
154
4. MULTIMEDIA 4.1
Dramatic Film
164
4.2
Abstract Film
168
4.3
Graphic Overlay
172
4.4
2D Motion Graphic 1
178
4.5
2D Motion Graphic 2
182
4.6
2D Motion Graphic 3
186
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1.1 Magazine design
Objective Design the magazine layout in the style of 1950s Harper’s Bazaar, specifically the work of famous art director Alexey Brodovitch. Role Creative and art director - I developed the concept, took the pictures, photoshopped the pictures, and designed the layout. Process Studied Brodovitch's work/ Develope concept/ Storyboraded photos and layouts/ Took photos/ Design the layout.
012
Designer/ Yi-ting Lee
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Designer/ Yi-ting Lee
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Project/ MAGAZINE DESIGN
015
1.2 CD design
Objective Design the whole CD package for a rock band, Muse. Role Creative and art director - I developed the concept, photoshopped the pictures, and designed the layout. Process Developed concept/ Storyboarded photos and layouts/ Photoshopped photographs/ Designed the layouts.
016
Designer/ Yi-ting Lee
017
Front page
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Designer/ Yi-ting Lee
Back page
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6
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5
Inside pages
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Project/ CD DESIGN
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020
Designer/ Yi-ting Lee
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Project/ CD DESIGN
021
1.3 Print ADS DESIGN
Objective Designed the postcards for kitchenware. Role Creative and art director - I came up with the concept, drew the sketches, took the pictures and designed the layouts. Process Brainstormed and generated ideas/ Developed concepts/ Drew sketches and roughs/ Took photographs/ Designed the layouts.
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Designer/ Yi-ting Lee
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Project/ PRINT ADS DESIGN
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Designer/ Yi-ting Lee
Concept ideas for kitchenware
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Project/ PRINT ADS DESIGN
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Graphic log
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Designer/ Yi-ting Lee
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Project/ PRINT ADS DESIGN
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cookits
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Designer/ Yi-ting Lee
Get stylish with cooking.
kookits
2519 Robson 604-519-7788
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fondues/ crepe pans pepper mills/ salt shakers kitchen gadgets roasters/woks/french ovens knives/ cutlery bakeware/ cookware designer tableware
Project/ PRINT ADS DESIGN
029
M
ak ec ooking smoother with a be at
kookits
kitchen gadgets roasters/woks/french ovens pepper mills/ salt shakers knives/ cutlery bakeware/ cookware designer tableware fondues/ crepe
2519 Robson 604-519-7788
030
in putt
Designer/ Yi-ting Lee
ss e l g
e
i rt o ff
n
kin o co
g!
pans
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Project/ PRINT ADS DESIGN
031
1.4 Promotion package
Objective Designed the promotion package for Vancouver Asian Film Festival. Role Creative director - I came up with the concepts, drew the sketches , took the pictures, designed the layout, and made the whole package. Process Brainstormed and generated ideas/ Developed concepts/ Drew sketches and roughs/ Took photographs/ Designed the layout and package.
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Designer/ Yi-ting Lee
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Project/ PROMOTION PACKAGE
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Designer/ Yi-ting Lee
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Project/ PROMOTION PACKAGE
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Designer/ Yi-ting Lee
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Project/ PROMOTION PACKAGE
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VAFF VAFF
VAFF
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VAFF
Designer/ Yi-ting Lee
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Project/ PROMOTION PACKAGE
039
1.5 Logo design
Objective This is my school campaign (Simon Fraser University) for designing new logo of new email system call SFU connect. Role Graphic designer. Process Brainstormed ideas/ Sketched down concepts/ Defined fonts and icons for logo design/ Processed concepts in illustrator.
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Designer/ Yi-ting Lee
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Project/ LOGO DESIGN
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Designer/ Yi-ting Lee
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Project/ LOGO DESIGN
043
1.7 identity and stationEry design
Objective This project is to design the visual identity and website for Blackbird and Finch, an intellectual property lawyer company whose target audience is entertainment industry. Our team made a proposal for them, which included competitor research, logo design, signage, stationery, and website. Role Graphic designer – I designed their logo, signage, and stationery. Process Brainstormed ideas/ Researched on client and client’s competitor/ Sketched down ideas for logo/ Finalized ideas for logo design/ Designed stationary and website/ Refined the visual identity and website/ Presented our proposal to client.
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Designer/ Yi-ting Lee
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Project/ IDENTITY AND STATIONERY DESIGN
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Designer/ Yi-ting Lee
Bla ck bir d
Bla ck bir d
&
F in
&
F in
ch
ch
B&F
B
&
F
B&F
The inspiration of the logo comes from company’s name, Black bird and Finch. Since the identity of the logo is hip and contemporary, I designed this abstract shape. The logo looks like a bird that represents company’s image and it also symbolizes two holding hands which represent supporting their target audience with protection and care.
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Project/ IDENTITY AND STATIONERY DESIGN
047
Stationery design includes letterhead, envelope, business card, compliment slip, folder and pen. We used simple lines and shape for the stationery design. Office signage is made of glass with the logo print on it. I like to keep the stationary and signage design clean, simple, and consistent with the logo identity.
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Designer/ Yi-ting Lee
Signage design
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Project/ IDENTITY AND STATIONERY DESIGN
049
Folder package
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Designer/ Yi-ting Lee
letterhead, envelope, business card, compliment slip, and pen.
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Project/ IDENTITY AND STATIONERY DESIGN
051
Website design for computer
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Designer/ Yi-ting Lee
Website design for mobile
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Project/ IDENTITY AND STATIONERY DESIGN
053
1.7 BRANDING DESIGN
Objective It is a project that we learned how to make our own product by using only $100 funds and we were allowed to promote our product a week and sell it in one day for profit. It is a teamworkbased project that our group decided to sell smoothies. We went to every steps of the design process to the point that we can actually sell our product. We designed our own logo, marketing plan, and came up with our own recipe of smoothies. Role Creative director - I designed the marketing plans, posters and sale booths Process Defined the user group and brand/ Researched on the user group/ Created the marketing plan/ Revised the ideas and plan from feedback/ Did the user testing for our product/ Promoted our product.
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Designer/ Yi-ting Lee
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Designer/ Yi-ting Lee
+ smooth es
+
Smooth es
First logo design of smoothies
Target Audience
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Project/ BRANDING DESIGN
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Final logo design of smoothies
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Designer/ Yi-ting Lee
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Project/ BRANDING DESIGN
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Designer/ Yi-ting Lee
Promotion video for smoothies See the video at the following link: http://www.vimeo.com/16723461
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Project/ BRANDING DESIGN
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1.8 instruction manual DESIGN
Objective I was assigned to this project when I was working in the industrial design company as an intern. This project is to design the instruction manual for the lighting scene controller and lighting scene control panel. Role Creative and art director. Process Understood about the product first/ Discussed with product manager about the instruction steps and understood the requirements and expectations of this project/ Took pictures of instruction steps/ Drew the instruction manual with illustrator (first draft)/ Recieved the feedback from PM and refined the first draft/ Designed the second draft/ Confirmed the second draft with PM/ Designed the final instruction manual.
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Designer/ Yi-ting Lee
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Project/ INSTRUCTION MANUAL DESIGN
065
Overall lighting scene control system diagram
Lighting Scene Control Panel Dimming circuit x8 Welcome
3.5" Color Touch TFT LCD Keyboard-like control panel Pre-set Scene Change On-screen Fine Tune
IR Receiver
RS-485
Designer/ Yi-ting Lee
Dry Contact Digital O
Dry Contact Digital In
Away
066
Switching Circuit x8
Dimming Light
Lighting fixtures .Incandescent / Tungsten .Electronic / Magnetic Low Voltage .Fluorescent / PL Lamp (0-10V Dim Ballast) .LED Lighting Bar ( Option DMX-512 PWM dimmer)
Device On/ Off Control
Fluorescent Fixture
Incandescent Fixture
Dry Contact Sensor Input
Incandescent Fixture
Sensor
Mechanical Switch
Mechanical Switch
Sensor
Card Key Holder
Roller / Roman Blind
Curtain
Aluminum / Wood
Output x 8
nput x 8
Dry Contact Output Control
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Projection Screen
Project/ INSTRUCTION MANUAL DESIGN
067
ON
1 2 3 4 5
OFF
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Designer/ Yi-ting Lee
Detailed lighting scene control panel instraction manual
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Project/ INSTRUCTION MANUAL DESIGN
069
凸的面朝上 凸的面朝上
凸的面朝上 凸的面朝上
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Designer/ Yi-ting Lee
Detailed lighting scene controller instraction manual
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Project/ INSTRUCTION MANUAL DESIGN
071
1.9 Visual Noise for illustration
Objective This project is to approach image with Adobe illustrator software through exploring a range of techniques with a focus upon abstract graphic communication. Role Graphic designer - I experienced with different techniques and composed this abstract concept. Process Experienced with different illustrator tool and techniques/ Researched some related sources/ Created a scratch pad/ Created an abstract concept/ Designed the layout and composition.
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Designer/ Yi-ting Lee
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Project/ VISUAL NOISE FOR ILLUSTRATION
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Designer/ Yi-ting Lee
Scratch pad of experienting with different illustrator techniques
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Project/ VISUAL NOISE FOR ILLUSTRATION
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INTERACTION
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2.1 interactive art installation
Objective This team project is to present an interactive art installation which involves storytelling, speaking, listening, and watching. The goal of our interactive art installation is to attract people on the street and gather them together while they interact with the installation. There are six boxes; three of them are hanging on the ceiling and three are on the floor. Each box has a different function; all of them are separated a distance from each other. Role Creative direcotr - Brainstormed and generated ideas/ Researched on user group/ Develop the physical prototype. Process Defined the user group and theme/ Researched on the user group/ Developed ideas from the big pictures and use IDEO method cards to narrow down the ideas/ Developed the scenarios to the theme and concepts/ Revised the ideas from feedback/ Developed a functional prototype.
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Designer/ Yi-ting Lee
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Project/ INTERACTIVE ART INSTALLATION
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What if interpersonal experiences from foreign environments and deep understanding of diverse cultures were applied to the higher education level knowledge?
rs we po
ec
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Designer/ Yi-ting Lee
b
ui ld or jo i n
ha
ve
companies clu ste rs
fu e
ls
i
n
th w o r conomic g
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Project/ INTERACTIVE ART INSTALLATION
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Analysis of meaningful experiences
cr
ena ble s an
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Designer/ Yi-ting Lee
req uire s
an
de s ire
s
tes rea
cha
ted rgra e t n i
nge s
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into
Project/ INTERACTIVE ART INSTALLATION
083
Extreme user group Focus on cognitive and sensor y triggers to stimulate a response or meaning from a story in order to exercise amnestic impairments in an overall environmental experience. Focus Sharing stories that triggers co gnitive sensor y response with an annonymous identity to apply into daily meaningful experiences.
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Designer/ Yi-ting Lee
storytelling
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Project/ INTERACTIVE ART INSTALLATION
085
We defined what a meaningful experience is..... An opportunity of new environment and new people where stories of unusual events are created and an interaction between users trigger an emotional or sensory response that the user finds value in.
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Designer/ Yi-ting Lee
Why ? To live experiences trigger ideas for chnage, and to innovate. Intergrating an experience into our routine lives gives an opportunity to share. What? A public installation that creates an opportunity for people to have a meaningful experience in an everyday life environment.
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Project/ INTERACTIVE ART INSTALLATION
087
Prototype one
Initation attractiveness curiousity unfamilitary
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Story played engaging into stories triggers congitive senses
Designer/ Yi-ting Lee
Immerse watching & observing arise of conservations interact by sharing exp
Conclude symbolic meanings emotional response relative values cultural exchage
periences
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Continue own involvment input elements
Project/ INTERACTIVE ART INSTALLATION
089
Prototype two
Conclude symbolic meanings emotional response relative values cultural exchage
Initation attractiveness curiousity unfamilitary
090
Designer/ Yi-ting Lee
Immerse watching & observing arise of conservations interact by sharing experiences engaging into stories triggers congitive senses
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Project/ INTERACTIVE ART INSTALLATION
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Designer/ Yi-ting Lee
Final prototype
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Low - fiderlity prototype
Project/ INTERACTIVE ART INSTALLATION
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Designer/ Yi-ting Lee
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Project/ INTERACTIVE ART INSTALLATION
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2.2 Design solution - eCO WASHROOM
Objective For this project, our design targets “washrooms” as our problem space. We designed the water system that would work in an eco- washroom based on problems such as strong odor or wet surroundings that people may face on everyday while using washrooms. This system we’ve created uses natural plants to clean and filter used water, therefore we are able to reuse and recycle water that is being wasted in washrooms. Role Project manager – Generated concepts ideas/ Researched in the project/ Documented and made the prototype. Process Defined problems/ Researched on the topic and generated ideas/ Defined and developed the concepts/ Developed and made the prototype.
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Designer/ Yi-ting Lee
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Project/ DESIGN SOLUTION - ECO WASHROOM
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Diagram of water recycle system
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Designer/ Yi-ting Lee
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Project/ DESIGN SOLUTION - ECO WASHROOM
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Washroom features
100
Designer/ Yi-ting Lee
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Project/ DESIGN SOLUTION - ECO WASHROOM
101
Lotu
Water fall toilet
102
Designer/ Yi-ting Lee
us effect on the surface of the washroom counter
Living wall
Physical prototype of the washroom
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Project/ DESIGN SOLUTION - ECO WASHROOM
103
2.3 Game Design - WIIZZA
Objective I was assigned to this project when I was working at Cp+b advertising design company in USA as an intern. I was asked to come up with some ideas for promoting Domino’s pizza through wii games. Role Interaction designer. Process Brainstormed ideas/ Researched on wii games or other related games/ Developed few concepts and discuss with co-workers/ Storyboarded concepts and detailed description of the games/ Recieved feedbacks and refined few concepts/ Defined the final concepts and integrated the whole document.
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Designer/ Yi-ting Lee
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Project/ GAME DESIGN - WIIZA
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User flow of concept 1
Main
Create your own
Menu Challege Noid
Easy Mode
Choose Crust/ Size
Choose Crust/ Size
Roll your dough
Roll your dough
Cut
Fried
Put
Bake
Order
106
Designer/ Yi-ting Lee
Choose Sauce
Choose topping
Choose Specialty
Grate
Menu that allows the users to choose crusts, sizes, toppings, and sauces.
Topping
Crust/Size Hand Tossed S M L XL
Home
Deep Dish M L
Clock
Sauce Crunchy Thin S M L XL
Roll your dough!
Brooklyn L XL
Finish
Home button to go back to main page. Instruction Board.
Wiimote gestures
Wiimote hint
Finish button to end the game.
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Project/ GAME DESIGN - WIIZA
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Topping
Crust/Size
Welco me to Wiizza
Hand Tossed S M L XL
Sauce Crunchy Thin S M L XL
Deep Dish M L
Brooklyn L XL
Make your own pizza! Make your own pizza! Challenge Noid
Easy Mode Create your own
Create from Menu
First, choose your crust and size of the pizza.
Home
Topping
Crust/Size Deep Dish M L
Hand Tossed S M L XL
Crust/Size
Sauce Crunchy Thin S M L XL
Select Specialty Crunchy Thin
Deep Dish
Brooklyn
Change Topping/ Sauce
Crust/Size
Brooklyn
Select Specialty Deep Dish
Crunchy Thin
Finish
Change Topping/ Sauce Brooklyn
L XL
A
Home
Roll your dough!
Home
Finish
Choose the Flavor you want from the menu.
Main
Create your own
Menu Challege Noid
Easy Mode
Choose Crust/ Size
Choose Crust/ Size
Roll your dough
Roll your dough
Cut
Fried
Put
Bake
Order
108
Choose Sauce
Choose topping
Choose Specialty
Designer/ Yi-ting Lee
Grate
Finish
Home
Cut your ingredients.
Finish
Crust/Size
Select Specialty Deep Dish
Crunchy Thin
Change Topping/ Sauce
Pan fried the onion.
Home
Crust/Size
Select Specialty Crunchy Thin
Cut your ingredients.
Home
Select Specialty
Cut the ingredients.
Home
Crust/Size
Change Topping/ Sauce
Select Specialty Crunchy Thin
Finish
Home
Pan fried the meat.
Crust/Size
Brooklyn
.
Deep Dish
Brooklyn
Change Topping/ Sauce
Crunchy Thin
Deep Dish
Finish
Deep Dish
Crust/Size
Brooklyn
Select Specialty Deep Dish
Finish
Change Topping/ Sauce
Crunchy Thin
Home
Cut the ingredients.
Home
Place the topping and sauce on the pizza.
Home
Make a payment for your order.
Brooklyn
.
Finish
Change Topping/ Sauce Brooklyn
Finish
Finish
Good job! You made the pizza. You earn one free topping for ordering a pizza now! Order Now
Put the pizza into oven for 10 mins.
Home
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4
Finish
Home
Play again
Project/ GAME DESIGN - WIIZA
Make a new order
109
Topping
Crust/Size
Welco me to Wiizza
Hand Tossed S M L XL
Sauce Crunchy Thin S M L XL
Deep Dish M L
Brooklyn L XL
Make your own pizza! Make your own pizza! Challenge Noid
Easy Mode Create from Menu
Create your own First, choose your crust and size of the pizza.
Home
Topping
Crust/Size Hand Tossed S M L XL
Home
Deep Dish M L
Sauce Crunchy Thin S M L XL
Meats
L XL
Roll your dough!
Hand Tossed
Home
Finish
Main
Create your own
Menu Challege Noid
Easy Mode
Choose Crust/ Size
Choose Crust/ Size
Roll your dough
Roll your dough
Cut
Fried
Put
Bake
Order
110
Choose Sauce
Choose topping
Choose Specialty
Designer/ Yi-ting Lee
Topping
Crust/Size
Brooklyn
Grate
Deep Dish
Cut your ingredients.
Sauce Crunchy Thin
Topping
Crust/Size
Brooklyn
Unmeats Hand Tossed
Finish
Home
Deep Dish
Cut your ingredients.
Finish
Sauce Crunchy Thin
Brooklyn
Finish
Topping
Crust/Size Deep Dish
Unmeats Hand Tossed
Pan fried the onion.
Home
Topping
Crust/Size
Sauce Crunchy Thin
Brooklyn
Unmeats Hand Tossed
Finish
Home
Deep Dish
Sauce Crunchy Thin
Grate the cheese.
Brooklyn
Finish
Home
Place the topping and sauce on the pizza.
Finish
Good job! You made the pizza. You earn one free topping for ordering a pizza now! Order Now
Put the pizza into oven for 10 mins.
Home
1
2
3
4
Finish
Home
Play again
Home
Make a payment for your order.
Project/ GAME DESIGN - WIIZA
Make a new order
111
Topping
Crust/Size
Welco me to Wiizza
Hand Tossed S M L XL
Sauce Crunchy Thin S M L XL
Deep Dish M L
Brooklyn L XL
Make your own pizza! Make your own pizza! Challenge Noid
Easy Mode Create from Menu
Create your own First, choose your crust and size of the pizza.
Home
Topping
Crust/Size
Brooklyn
Meats
Hand Tossed
Home
Order
Main
Create your own
Menu Challege Noid
Easy Mode
Choose Crust/ Size
Choose Crust/ Size
Roll your dough
Roll your dough
Fried
Put
Bake
Order
112
Choose Sauce
Choose topping
Choose Specialty
Topping
Crust/Size
Sauce Crunchy Thin
Brooklyn
Unmeats Hand Tossed
Throw the ham to make Noid go away.
Roll your dough and be careful when Noid apears!
Cut
Deep Dish
Deep Dish
Sauce Crunchy Thin
Brooklyn
L XL
Use the roller to hit Noid and make him go away.
Home
Topping
Crust/Size
Sauce Crunchy Thin S M L XL
Deep Dish M L
Hand Tossed S M L XL
Finish
Designer/ Yi-ting Lee
Grate
Cut your ingredients.
Throw the onion to Noid !
Finish
Home
Cut your ingredients.
Finish
Topping
Crust/Size Deep Dish
Unmeats Hand Tossed
Sauce Crunchy Thin
Unmeats Hand Tossed
Pan fried the onion.
Sauce Crunchy Thin
Deep Dish
Brooklyn
Throw the cheese to Noid.
Hit Noid with the spoon.
Home
Topping
Crust/Size
Brooklyn
Finish
Home
Grate the cheese.
Throw the ingredients to Noid.
Finish
Home
Place the topping and sauce on the pizza.
Finish
Good job! You made the pizza. You earn one free topping for ordering a pizza now! Order Now
Put the pizza into oven for 10 mins.
Home
1
2
3
4
Finish
Home
Play again
Home
Make a payment for your order.
Project/ GAME DESIGN - WIIZA
Make a new order
113
User flow of concept 2
Main
Worker
Customer
Take order Menu
Create your own
Choose crust Choose the pizza Choose ingredients Crust/ Size
Crust/ Size
Choose ingredients
Bake Choose ingredients Give it to customer
Decorate your pizza
Throw to garbage can Decorate your pizza
Vote
Submit Summit
Answer the phone Submit Summit
Vote Order
Choose vehicle Order Deliver
114
Designer/ Yi-ting Lee
Home
Clickon onthe thefirst �rstcustomer’s customer’s bubble bubble to to see see his his order. order. Click
Home button to go back to main page.
Instruction Board.
Order
Order pizza button
Crusts
Local Legends
Home
Home button to go back to main page.
1
2
3
4
Choose either build our own or from menu.
Instruction Board.
Order
Skip the game and make an order for pizza right away.
Project/ GAME DESIGN - WIIZA
115
Welcome to Wiizza! Choose to be a
Become a worker to run your pizza shop and make pizza for your friends and the real customers .
Worker
May I take your order?
Become a customer to make an order and decorate your pizza.
Customer
Home
Clickon onthe thefirst �rstcustomer’s customer’s bubble bubble to to see see his his order. order. Click
Order
150 points
60 points
Bacon
Ham
Hand Tossed S M L XL Honolulu Hawaiian Pizza
Deep Dish M L
Size S
Crunchy Thin S M L XL
Brooklyn L XL
Sliced ham, bacon, pineapple and roasted red peppers with provolone cheese on crunchy thin crust.
Home
Pinapple
Order
Home
Choose the crust.
Main
Worker
Customer
Take order Menu
Create your own
Choose crust Choose the pizza Choose ingredients Crust/ Size
Crust/ Size
Choose ingredients
Bake Choose ingredients Give it to customer
Decorate your pizza
Throw to garbage can Decorate your pizza
Vote
Submit Summit
Answer the phone Submit Summit
Vote Order
Choose vehicle Order Deliver
116
Designer/ Yi-ting Lee
Order
Home
Choose the topping
Order
200 points
560 points
Deliver !!!!!!
Bake the pizza.
Home
Order
Home
Pick up the phone to take an order.
Order
You got 560 points ! Buy your own vehicle to deliver the pizza
Home
780
450
950
550
650
350
890
1050
Use the points you earned to buy a vehicle.
Order
01:40:66 02: 00: 00
Good job! You delivered the pizza on time. You earn one free topping for ordering a pizza now! Order Now
Deliver the pizza to your customer in 2 mins.
Home
1
2
3
4
Order
Home
Play again
Project/ GAME DESIGN - WIIZA
117
Welcome to Wiizza! Choose to be a Crusts
I want to order ........
Become a worker to run your pizza shop and make pizza for your friends and the real customers .
Become a customer to make an order and decorate your pizza.
Worker
Local Legends
Customer
Choose either build our own or from menu.
Home
Order
Name your pizza:
Menu
Tomato sauce
Bacon
Pinapple
Ham
SUBMIT YOUR PIZZA SUBMIT YOUR PIZZA
Home
Home
Order
Create the pizza you want from the menu.
Choose the size and crust.
Order
1st 2nd 3rd 4th Submitting I heart Thank you for summiting Honlulu to Domino. You earn one free topping for ordering a pizza now! To see the cureent ranking at the right. To vote your favarite pizza press the button below.
Home
5th 6th 7th 8th
VOTE
9th
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10th
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Bake Choose ingredients Give it to customer
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Designer/ Yi-ting Lee
Make a new order
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Decorate your pizza with the sauce an topping you choose.
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Welcome to Wiizza! Choose to be a Crusts
I want to order ........
Become a worker to run your pizza shop and make pizza for your friends and the real customers .
Become a customer to make an order and decorate your pizza. Local Legends
Worker
Customer
Home
Choose either build our own or from menu.
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Menu
Home
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Create the pizza you want from the menu.
Choose the size and crust.
Home
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Choose the sauce and toppings
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Name your pizza: Tomato sauce
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submitting Mr. Smile Thank you for summiting to Domino. You earn one free topping for ordering a pizza now! To see the cureent ranking at the right. To vote your favarite pizza press the button below.
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9th
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Decorate your pizza with the sauce an topping you choose.
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Home
10th
Summit Submit your pizza and vote for yourself or your favorite one.
Make a new order
Main
Worker
Customer
Take order Menu
Create your own
Choose crust Choose the pizza Choose ingredients Crust/ Size
Crust/ Size
Choose ingredients
Bake Choose ingredients Give it to customer
Decorate your pizza
Throw to garbage can Decorate your pizza
Vote
Submit Summit
Answer the phone Submit Summit
Vote Order
Choose vehicle Order Deliver
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Project/ GAME DESIGN - WIIZA
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2.4 interface Design - LIGHTING SCENE CONTROL
Objective I was assigned to this project when I was working in the industrial design company as an intern. In order to help the programmer to have better understanding of this lighting scene control interface , I made this interface with flash. Role Interaction designer. Process Understood how the system works/ Refined and redesigned icons and interface/ Created the flash interface.
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Icons redesign
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interface of the lighting scene control
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PROTOTYPE
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3.1 Product innovation 1 - kitchen flower
Objective I joined a contest for designing innovative products. The created products have to relate to the theme “Blossom�. Role Creative and art director/ Graphic designer. Process Brainstormed ideas and generated ideas/ Defined the user groups and the problem of user groups/ Developed concepts/ 3d model the products/ Created the posters and description of the products. .
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Project/ IN
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Project/ PRODUCT INNOVATION - KITCHEN FLOWER
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Project/ PRODUCT INNOVATION - KITCHEN FLOWER
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3.2 Product innovation 2 - flower steps
Objective I joined a contest for designing innovative products. The created products have to relate to the theme “Blossom�. Role Creative and art director/ Graphic designer. Process Brainstormed ideas and generated ideas/ Defined the user groups and the problem of user groups/ Developed concepts/ 3D model the products/ Created the posters and description of the products.
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Project/ PRODUCT INNOVATION - FLOWER STEPS
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Project/ PRODUCT INNOVATION - FLOWER STEPS
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Its raining, and the flowers "bloom"
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Its raining, and the flowers "bloom"
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Project/ PRODUCT INNOVATION - FLOWER STEPS
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Project/ PRODUCT INNOVATION - FLOWER STEPS
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3.3 Toy design - Pinball game
Objective This project is an understanding of material choices in designing interactive objects and environments. The criteria for this team project was to create an interactive toy for little kids. We designed an interactive pinball game includes movable walls and marbles that will go through the walls and into the slots at the bottom. In the beginning, random slots will light up and players have to push or pull walls in order to make the marble toll forwards the right slut. Role Creative and art director. Process Defined the user group and theme/ Researched on the user group/ Defined the product for the user/ Techqunical research/ Developed low fidelity prototype/User testing/ Revised the prototype from feedback/ Developed a high fidelity prototype.
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Project/ TOY DESIGN - PINBALL GAME
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Concept idea
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Low - fidelity prototype
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Project/ TOY DESIGN - PINBALL GAME
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Final prototype
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3.4 3D modeling - Music Band
Objective It is an instruction in advanced representations for designs, including solid modeling, parametric modeling, methods of representing object behavior, and design analysis using finite element techniques. We used Solid Work to make a mechanism toy which is a family set that can change in configurations from the family and we get to use 3D printer to print the toy out. Role Creative director/ Art director/ 3D animator Process Brainstormed ideas and generated ideas/ Defined the user groups/ Developed concepts/ 3D model the products/ Created the posters and description of the products/ made physical prototype.
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Project/ 3D MODELING - MUSIC BAND
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Gear action
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Final prototype
Our project was displayed on the University for the open house.
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Project/ 3D MODELING - MUSIC BAND
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MULTIMEDIA
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4.1 Dramatic film - TruTH's Corruption
Objective A short film about a psychotic woman who thinks her husband is cheating on her and how she figures out the truth. Role Story writer/ Videographer/ Director/ Editor Process Brainstormed ideas/ Wrote the script/ Drew the storyboard/ Planed and organized shot list/ Contacted actors and arranged for time/ Shot the video/ Edited the footage and sound.
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See the video at the following link: http://www.vimeo.com/17982392
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4.2 Abstract film - Forsaken thirst
Objective A short abstract film which inspired by a poem. Our group started from finding a poem first and base on our interpretation of the poem, we filmed the video. Role Director/ Videographer/ Editor Process Researched for the poem/ Brainstormed ideas/ Planed and organized shot list/ Shot the video/ Edited the footage and sound.
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Project/ DRAMATIC FILM - TRUTH'S CORRUPTION
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See the video at the following link: http://www.youtube.com/watch?v=e8JyWhj0Qn8&feature=player_embedded
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Project/ ABSTRACT FILM - FORSAKEN THIRST
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4.3 Graphic overlay - escape
Objective This project is to make a graphic overlay video with the pixel images and vector elements. Role Art director/ Motion graphic designer/ Video editor. Process Brainstormed ideas/ Came up with concepts/ Storyboarded the concept/ Took pictures/ Processed pictures with photoshop and illustrator/ Found the music for soundtrack/ Edited the video and music in premiere.
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Project/ GRAPHIC OVERLAY - ESCAPE
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Project/ GRAPHIC OVERLAY - ESCAPE
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See the video at the following link: http://www.vimeo.com/11424829
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Project/ GRAPHIC OVERLAY - ESCAPE
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4.4 2d motion graphic 1 - Melbourne Fringe festival
Objective Designed and produced a 30 second and 1 minute video for the Melbourne Fringe Festival. The festival is an open and inclusive event which happens once a year and showcases all arts from theatre to comedy, visual arts and film. Role Art director/ Motion graphic designer/ Video editor. Process Brainstormed and defined concepts for video/ Storyboarded the concept/ Processed images with photoshop and illustrator/ Processed video with aftereffect/ Created the music/ Edited with Premiere.
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Project/ 2D MOTION GRAPHIC 1 - MELBOURNE FRINGE FESTIVAL
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See the video at the following link: http://www.vimeo.com/12666906
Project/ 2D MOTION GRAPHIC 1 - MELBOURNE FRINGE FESTIVAL
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4.5 2d motion graphic 2 - The mistake
Objective Based on a screenplay “the mistake� that instructor assigned to our team, we used comic book style to represent this film. Role Motion graphic designer/ Video and sound editor/ Voice over/ Actor. Process Brainstormed ideas/ Storyboarded the storyline. Took pictures/ Processed pictures with photoshop and illustrator/ Recorded the voice over/ Edited the video and sound effect.
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Project/ 2D MOTION GRAPHIC 2 - THE MISTAKE
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See the video at the following link: http://www.vimeo.com/12688522 11
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Project/ 2D MOTION GRAPHIC 2 - THE MISTAKE
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4.6 2d motion graphic 3 - Life in Australia
Objective I made this video for fun and also to practice my skills of making motion graphic. This was to memorize my school exchanged experience in Australia. Role Art director/ Motion graphic designer/ Video editor. Process Brainstormed ideas/ Came up with concepts/ Storyboarded the concept/ Searched for images and gather pictures/ Processed pictures with photoshop and after effects/ Found the music for soundtrack/ Edited the video and music in premiere.
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Project/ 2D MOTION GRAPHIC 3 - LIFE IN AUSTRALIA
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See the video at the following link: http://www.vimeo.com/12199771
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