iII-prototype

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3.1 Product innovation 1 - kitchen flower

Objective I joined a contest for designing innovative products. The created products have to relate to the theme “Blossom�. Role Creative and art director/ Graphic designer. Process Brainstormed ideas and generated ideas/ Defined the user groups and the problem of user groups/ Developed concepts/ 3d model the products/ Created the posters and description of the products. .

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Project/ IN

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Project/ PRODUCT INNOVATION - KITCHEN FLOWER

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3.2 Product innovation 2 - flower steps

Objective I joined a contest for designing innovative products. The created products have to relate to the theme “Blossom�. Role Creative and art director/ Graphic designer. Process Brainstormed ideas and generated ideas/ Defined the user groups and the problem of user groups/ Developed concepts/ 3D model the products/ Created the posters and description of the products.

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Project/ PRODUCT INNOVATION - FLOWER STEPS

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Its raining, and the flowers "bloom"

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Its raining, and the flowers "bloom"

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3.3 Toy design - Pinball game

Objective This project is an understanding of material choices in designing interactive objects and environments. The criteria for this team project was to create an interactive toy for little kids. We designed an interactive pinball game includes movable walls and marbles that will go through the walls and into the slots at the bottom. In the beginning, random slots will light up and players have to push or pull walls in order to make the marble toll forwards the right slut. Role Creative and art director. Process Defined the user group and theme/ Researched on the user group/ Defined the product for the user/ Techqunical research/ Developed low fidelity prototype/User testing/ Revised the prototype from feedback/ Developed a high fidelity prototype.

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Concept idea

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Low - fidelity prototype

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Final prototype

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3.4 3D modeling - Music Band

Objective It is an instruction in advanced representations for designs, including solid modeling, parametric modeling, methods of representing object behavior, and design analysis using finite element techniques. We used Solid Work to make a mechanism toy which is a family set that can change in configurations from the family and we get to use 3D printer to print the toy out. Role Creative director/ Art director/ 3D animator Process Brainstormed ideas and generated ideas/ Defined the user groups/ Developed concepts/ 3D model the products/ Created the posters and description of the products/ made physical prototype.

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Gear action

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Final prototype

Our project was displayed on the University for the open house.

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