studio36_reflective journal 2020

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JOURNAL 2020 _NGV_C JIALI SUN 737486


BLURRING Definition: to blur the boundary between architecture and urban space. Blur the boundaries, not only in a physical sense, but also in a psychological sense. 1. Soft boundaries, which can react in response to the natural environment 2. Transforming the programme in a room 3. Striving for transparency and homogeneity, but also making possible special features of the location.

Sendai Mediatheque Toyo Ito & Associates / 2001

Sendai Mediatheque is a successful example which creates boundaries between outside and inside, programmed space and open space, service users and service providers, space and people. All these elements are ambiguous and blurred. Swiss Expo / Blur Building design the blur as a result of nothing: no Program, no functional requirements, no size definition, no site mandates. The overall design of blur delivers nothing, see nothing and hear nothing.

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Swiss Expo / Blur Building Diller Scofidio + Renfro / 2002

A Disc in the city


This form explores the Blurring technique by blurring the interior and exterior of architecture space. Folded surfaces brings the surrounding environment into the space, while the inside can also be viewed from outside. Folding the space by using one single element can be an interesting idea in terms of designing the architecture space.

FORM ITERATION

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Frank Gehry use sculptural language for the design of exterior. The composition of undulating and angled forms, symbolizing musical movement and the motion of Los Angles.

Libeskind’s form inspired from the amazing vitality and growth of Denver – from its foundation to the present, the use of unexpected geometries respect to nature.

Walt Disney Concert Hall Frank Gehry / 2003

Denver Art Museum Studio Libeskind / 2006

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ORDER AND DISORDER/ CHAOS Definition: the branch of mathematics that deals with complex systems whose behaviour is highly sensitive to slight changes in conditions so that small alternations can give rise to strikingly great consequences. - In architectural compositions. - Freedom of the shapes from any geometrical norms. Ignore the balance ideas. - Looking at nature as a huge source of inspiration.

The geometries explores the disorder by arranging several components in unusual order. Begin with normal rectangular boxes, twisted the form a bit to achieve an unique form which breaks static and uniform. Provide different views at different angles by using simple geometry is the goal for this iteration. Further exploration should be done in terms of the logic behind, as well as the meaning of the form and the target/ goal because current iteration is just the random composition of twisted geometries.

FORM ITERATION FORM ITERATION

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POSITIVE & NEGATIVE Definition: Positive space as being the coolies cut out from the dough, and negative space as the pointy scraps left behind. Tadao Ando plays with solid & void, light & dark, stark & serene, the negative space here creates a spiritual awareness, and work as a religious symbol. Recessed openings in the second image are defined by a strip of utility and storage units that runs around the periphery of the interior space. The irregular cut-outs mark recessed entrances to the community centre. Church of the Light Tadao Ando / 1999

Aires Mateus’ Community centre in Portugal Manuel and Francisco Aires Mateus / 2016

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The basic form is the intersection of two rectangular boxes, Play with height difference, introducing cuts on both boxes as the negative space, for different purpose. The cutouts in the large box can be seen as natural light, which guide the interior space, while the cuts in small one plays with the form, to blur the exterior and interior, provide glimpse from outside to inside. Or this negative space can be used as greenery area, which brings greenery into architecture.

FORM ITERATION

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QUOTATION Definition: the repetition of one expression as part of another one, particularly when the quoted expression is well-known or explicitly attributed by citation to its original source, and it is indicated by quotation marks. Villa Dall’Ava recalls Le corbusier’s Villa Savoye. It responses to its site and clients’ requirements. ARM’s design copied form but different material. It is sited to achieve both engagement with the site and other institutions, but also express its independence and significance.

Villa dall’Ava OMA / 1991

Aboriginal and Torres Strait Islander Studies ARM / 2001

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This technique is hard for me to apply in forms. What I have done is just a copy of Barcelona Pavilion. Based on the feedback get in class, quotation must based on famous architecture. Instead of copying the entire form, it means apply part of the architecture which is quite interesting for you, while it still fits into the site context.

FORM ITERATION

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JUMP CUT Definition: an editing technique used in film to break the continuity of time. Not continuous flow of space movement. One’s movement is constantly disrupted by walls, openings, and by spaces within spaces.

JustinMiller Rosalie Gascoigne

In these two artworks, the clear directional language of the original signs is fragmented, the letters are scattered and their meaning incomprehensible. Don’t cohere is the most important feature.

Tiger Tiger Rosalie Gascoigne

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The design of this unique form comes from the artwork. Playing with height difference, cutting the geometries and reorganize them in an unusual way, while still give the form a meaning. Discontinuous Journey within the space is the key idea of this iteration. I think this could be a potential form for further development. Focus on the logic of the geometry, what, why, how.

FORM ITERATION

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The Dancing House, Prague, Czech Republic Frank Gehry / 1996

The design of Frank Gehry represents a pair of dancers. It emphasize the idea of static and dynamic by distorting the geometry. ARM creates a surreal facade for the design. The exterior plays with the perceptions of space and depth with its reflective gold concave and convex shapes. Orbis Apartments ARM / 2015

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DISTORTION Definition: distortion expression of the bullet is also the expression of the film’s form and flakiness. The action of distorting of the form.

Curves can be viewed as the distortion of lines, based on that concept, started with waves, repeat them in both vertical and horizontal directions, a noodle like form is generated. This form emphasizes the idea of light and shadow, can produce various atmosphere inside the space. However, it is hard to utilize the form and develop it further. Distortion: reverse use in floors, walls and roofs.

FORM ITERATION

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FRAGMENTATION Definition: to break from the whole. No clean edges. Here the whole is absent. Lego House forms public space and outdoor zones. The fragmentation uses the advantage of infinite possibilities of Lego brick. Sou Fujimoto offered fragmented shelter to the dwelling area meant to go inside. The staggered levels of integrated furniture garnished with a few potted trees. Fragmentation allows the form to bring greenery into the design. Lego House BIG / 2017

New French follies Sou Fujimoto / 2015

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The fragmentation here is the composition of boxes and surfaces. Stacking of boxes forms the interior, and scaled surfaces are the exterior, or can be read as the enclosure/ facade. I aimed to create a dynamic feeling by generating forms in different scale. This types of form also produce a sense of illusion, as people can see the inside from the outside, that blurs the interior and exterior.

FORM ITERATION

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FOLDING Definition: processing creative architectural structure with advantageous load-carrying capabilities and generating aesthetic and deployable architectural form. Deformation of a material’s surface which is generally thin and has more or less radius of curvature. The terminal is a Complex with series of surfaces that gently curve and fold into a navigable, inhabitable architectural topography. It connecting three levels by gently sloping ramps. Floors, roofs and public space can be seen as a whole. Zaha creates a fluid shape, free-form curvilinear envelope, responds to the site as well as culture and history.

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Yokohama International Passenger Terminal Foreign office Architects / 2002

Heydar Aliyev Centre Zaha Hadid / 2007

A Disc in the city


The form can be seen as a dynamic and emotional representation. There is no boundaries between walls, floors, and roofs. The circulation, and the landscape are also an entire piece. I quite like this form, it is like finding an equilibrium point between two objects, a design towards anti-gravity. How to use the space in this form can be quite challenging, because there are too many curved walls and undulating floors, but it still can be quite interesting in take further.

FORM ITERATION

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COLLAGE

MTC Southbank theatre ARM / 2009

Definition: Combining different pieces together, no matter what material it is, what form it has, to create a new form and give it a new meaning.

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ARM’s design uses matrix of glowing tubes in angular box shapes that seem to hover around the black box of the building. The overall appearance is more graphic, like an illusionist painting in that it blurs our 2 or 3-dimensional perception.

A Disc in the city


The geometry is designed based on complex geometries that are combined with each other. The contrast between soft and rigid, can be quite interesting, which contrast to existing NGV, and blurs the inside and outside. Meanwhile, only a specific point can view the entire architecture. The collage here lacks the idea behind, what makes the iteration different from ARM’s design? How could it be developed further?

FORM ITERATION

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REPETITION Definition: reusing of the same or similar elements throughout the design. Bring a sense of unity, consistency, and cohesiveness. The repetition in Capsule tower creates a sense of unity and coherence. The advantage is easy for prefabrication and replace. OMA’s design creates an intricate void space between the solids through which space flows. Degree of freedom, places to disappear or hide. To the lushness and variegation of the planting, the repetition and plainness of the blocks act as foils. NAKAGIN Capsule Tower Kisho Kurokawa / 1972

The Interlace in Singapore OMA / 2007

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This design produced by repeating the surfaces in both vertical and horizontal directions. Based on that, it provides a glimpse trough the spaces, creates various platforms at different heights. This could be an interesting form in terms of the organization of the elements. Lights and shadows will also influence the experience of the form a lot. However, it is a bit scary.

FORM ITERATION

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DISTORTION The design’s attitude here is to create this kind of distortion based on reverse use or changeable use in floors, walls and roofs. By twisting the boxes, the form blends these elements loosely. This technique may be not strong enough to support the entire design, but it is an interesting idea which can be combined with others.

COLLAGE The idea of collage is produced by combining the geometries together to create a complex form. It is also achieved by compared the rigid form and the soft. (The box & the curved form) The dark curved lines introduces open/ outdoor space into the building, blur the interior and exterior space. In addition, only a specific angle can see the architecture as they overlay with each other.

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COLLAGE Test the idea of collage with various kinds of shapes to get different results. For this iteration, the sloped curve and suspended triangle is quite interesting. We can get a totally different feeling of this iteration by just choosing another perspective view.

COLLAGE Similar with the previous two collages, here I play with collage by splitting, cutting and shifting the geometries. Combinations of different geometries at different scales can generates interesting forms.

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FOLDING Folding here emphasizes the idea of dynamic and motion. I want to make it as a emotional representation by this undulating surface. There is no boundaries between walls and roofs. Inspired by Zaha Hadid, I really like this form, curved but not over-complex, it could also shows a strong contrast to the existing NGV.

FOLDING This iterations get inspired from Foreign partner’s Yokokama International Terminal. The landscape, function space as well as the circulation are combined as an entire piece. The circulation continuous from the outside, flows into the architecture, at the same time, it becomes the roof and the floor. The idea is getting there, but the form is a bit weak, it should be reworked if I want to use this iteration.

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FOLDING The Folding here uses a surface to generate the form. By creating this surface, it blends into the surrounding environment. Meanwhile, The Idea emphasizes on the circulation / pathway in the building open to the public,like the Ground floor in MSD building, so it could be used by people, not only visitors, but also anyone who walk across this area. (Inside & Outside)

FRAGMENTATION Developed from previous iteration, I mainly changed the inside boxes, more fragmented. The exterior rectangles also changes in size from large to small, create a sense of illusion. In terms of this iteration, the problem would be how to use these small rectangles. Maybe use them as a facade system, create light and shadow under natural lighting, or it could be simply be a pattern , like digital screen.

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JUMP CUT The design starts with circles, by cutting it into pieces, a discontinuous journey is created. The form is quite beautiful, however it might be a bit fragmented, so it is a bit hard to imagine the circulation inside.

ILLUSION The illusion here plays with transparency, creates a interaction between interior and exterior, blends the architecture into the site. It could be invisible from a specific angle. It could be used as a facade technique for the design.

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ILLUSION The idea is using the mirror to hide the architecture, make it invisible. The mirror will reflect all the surroundings instead of showing the architecture itself. The circles in the front can be seen as the entrance of the space, which is the only part which can be recognised by public. The idea is hide the volume from the busy city.

POSITIVE & NEGATIVE The iteration using the same idea in previous positive iteration. The cut-outs provides a glimpse into the architecture, or it could be used as the outdoor area for vegetation. It mixes the interior and exterior, and allows natural light penetrates into the space.

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POSITIVE & NEGATIVE Negative spaces are created to introduce light into the volume. In the middle, the circle part, it also produces a sense of engagement, blurs the interior and exterior.

POSITIVE & NEGATIVE This iteration is also developed from the previous week’s work. The cuts on tops introduces light into the space, guiding people inside the space. The erosion in front is produced by removing part of the ball. It could represents the entrance of the space, it also reminds me the cave form.

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REPETITION The repetition begins with the same shape, by altering them a bit in height or width, natural light is introduced. At the same time, it also allows the interaction of inside and outside, as people inside can see outside from the extrusions.

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The current NGV is a building which is more static, closed. There is no need to create another gallery with similar concepts. As a result, a new type of form which can contrast to the original NGV is proposed to be designed.

DESIGN STATEMENT 1.1

One idea is invisible architecture / burring architecture. By creating a form that can be seen as erupted landscape, while some part of the architecture sink into the ground or the building become part of the landscape, the roof, the surroundings can be seen as another public art square.

ture should work as a driver of intimacy between the experience of the gallery and the artwork.

Another idea is “Harmonising architecture”. This idea comes from the understanding of the user group of the art gallery. The groups of people visiting the gallery are always the same, artists, students, architects, people who interested in artworks and visitors. “Harmonising architecture” can attract people to visit the gallery to experience the interior. This idea insists that beyond functionality, it is a case of “how you feel” in a space. A group of volumes creates the overall form. They represent a small city. The irregular shapes of the architecture create a unique experience both interior and exterior. The design should offer a fragmented, non-hierarchical, horizontal space where art and society could meet and intermingle. The architec-

Eg. 1). Soft edges, blur the building with surrounding environments. 2). Unpredicted openings in the building, expose part of the interior to the exterior, arouse people curiosity, and tie the community and the artwork better. The promenade in the site should not only work as a circulation space, but a place people will be gathering and allow activities happen in place. It should be fun and playful, which can be used by people who want to visit the gallery, at the same time, people want to play in the promenade, or interesting events happened in promenade attracts them go there. Possibility, they would visit the gallery as well because they are close to each other.

REFLECTION: The design statement is a bit weak compared with some of the massing. It need to be reworked. “Harmonising” is too polite to guide the design of the massing. Think about what are the massing really do? What can be explored about architecture through designing the gallery?

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TABULA RASA + DIAGRAM OF FUNCTIONS

The design is inspired from an artwork. Draw inspiration from Bernard Tschumi’s work, the geometries work as individual objects stands on the site, while at the same time, each geometry represents different function.

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FIGURE GROUND + DIAGRAM OF FUNCTIONS

Started from the site boundaries, extrude the volume. Creating a slope which responds to the site topography. Introducing the cuts to it, which is developed from previous iterations. The issue of connection between each volumes need to be thought carefully. Also, the promenade is too fragmented, which might not suitable, because promenade should be a place where people can interact, meet and chat.

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BUILDING AS LANDSCAPE + ABSTRACT SHAPE

Emphasized on the pathway inside the building. The form acts as the roof, as well as the ground floor planes. This form is quite dynamic and gives a sense of motion. However, the usable area would be a big problem for this design. Also, connecting the inner pathway to the promenade might be a better solution, like a 24 hour open street inside the gallery.

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TABULA RASA + DIAGRAM OF FUNCTIONS Each volume on the site are used for different functions. The curving walls and the cantilevered objects create the tension between them. The idea of tension is quite interesting, but it might to difficult to develop it further in terms of functional spaces.

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The negative spaces brings the surrounding environments into the building. It also maximizes the natural light come into the building. However, the building on the north need to rethink carefully. They could use the same logic but different result or like twins. In addition, maybe incorporates the idea of building as landscape in this scheme can make it more interesting.

BUILDING AS DIAGRAM OF FUNCTIONS

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BUILDING AS LANDSCAPE + ABSTRACT SHAPE The massing aims to use more of the underground spaces for the gallery. The above ground form acts like a shell, it is designed by repeating the similar geometries and intersect with each other.

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DIAGRAMS OF FUNCTIONS + LANDSCAPE The massing designed from inside out. Each box represents different functions. The roof of those boxes can be accessed by the public from the promenade level. Like a outdoor play area. The cuts in the boxes creates negative spaces, which could be used to bring greenery into the building.

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BUILDING AS LANDSCAPE + ABSTRACT SHAPE The promenade emphasizes the idea of greenery + performance area + circulation area + sitting area. The massing is quite obstract, how would it be work as a space? What is the logic behind? Even through it shows the contrast to the existing NGV, the design idea behind this form is not considered carefully.

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DIAGRAMS OF FUNCTIONS + TABULA RASA Quite like the previous massing, this form also uses diagrams as the inspiration for the design. Part of the geometries is suspended from the others, allows people to walk underneath. The curving forms provides a strong contrast to the existing NGV building. Maybe design the geometries respond to the site can make the form more meaningful.

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DIAGRAMS OF FUNCTIONS + FIGURE GROUND

The design develops from the idea of jump cut. Extrude the site boundaries to form the basic geometry, creating the negative spaces by cutting the form. Replace them on the ground to hold the above structure. It could be quite interesting. The promenade need to be changed. Thinking about a person stands on the promenade, the extruded forms can block the view, which is not an ideal solution.

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BUILDING AS LANDSCAPE + TABULA RASA I was thinking about creating a strong connection with nature and surroundings. The roof terrace can be seen as a landscape where people can have access to it. The geometries which is cantilevered from the support may need a bit of meanings, why sphere? Why boxes? In terms of the use of geometries, maybe find some inspirations from the site is a good idea to make a strong connection between the site and the design.

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TABULA RASA + DIAGRAMS OF FUNCTIONS

The promenade is designed based on the idea of having circulation area, which could be separated from the performance zone. The massing was developed from previous iteration, positive and negative spaces are designed to create a sense of unsure, mystery. It is a exploration, a journey inside the space.

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Museums are much more that repositions of objects, they are meeting places for people and ideas.

DESIGN STATEMENT 1.2

-Robert Hewison

Galleries should be enjoyable, curious, allow us to see beauty and full us with wonder. The role of gallery - active spaces for connection and coming together, for dialogue and difficult conservations, and for listening and sharing. The NGV_C can be seen as disintegration of architecture, a collision of thoughts, forms unconventional comparisons between existing museum and NGV_C. Museum would no longer a simple element of static entity, but one by more elements, a variety of levels linked to each other, the interaction of the composition of the multi-compound dynamic network. It could be unfriendly, as challenges the sense of order. The arrangement creates a sense of spatial intrigue. The gallery would form a debate, the nature of conflict itself. (Collage technique) A group of volumes creates the overall form. They represent a small city. The irregular shapes of the architecture create a unique experience both interior and exterior. The design should offer a fragmented, non-hierarchical, horizontal space where art and society could meet and intermingle. The architecture should work as a driver of intimacy between the experience of the gallery and the artwork. Reinvent the idea of a man visiting a gallery, to make it as an artistic experience. This idea insists architecture beyond functionality, it is a case of “how you feel” in a space. Capture moments of revelation as people pass through the buildings. The gallery of fragments from the past,

present and future, taking inspiration from working examples in existing cities; some scientific, others picturesque; some antique, others contemporary; some may be rational, whilst others disordered. “Collage” would offer the poetics of Utopia, but the juxtaposition and layering of smaller designs into a whole (rather than a totalitarian, fresh slate approach) would allow for the site to be free. A composition, lacking prescription of remembrances, shifted contexts, recycled meanings, metamorphoses… allowing the architecture to create itself, to read itself and to form its own meaning from borrowed or original fragments. It would become a centre for public creativity. Composition of volumes allow people to create their own tours, in line with choosing their own adventure stories. More

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poetic, people can do their own readings of the architecture. Visitors will move around freely, experiencing a more hands-on visit. Architecture kind of “unreal”, as it is not possible to describe the emotion of the space. Relates to art, humanity and time - Architecture as art. As a sculpture object. - Pushing the limits of undecidability - No ugly or pretty, no right or wrong - No real rules, open-ended and experiential architecture, like art People & Emotions - A sense of humanity - Humanize architecture, enrich the human experience - Inspire people - Engaging people’s feeling (express feelings and emotions in architecture) - A mysterious feeling, a feeling of unease, tension, and confusion - Chaotic Chaos – pluralism and the collision of ideas, imperfections, simulate unpredictablity

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DIAGRAMS OF FUNCTIONS + LANDSCAPE

Developed from previous weeks massing, I played with the geometries by adjusting the scale, play with different scales from large to small, to see what happens to the massing. Stepped front produce an overwhelming feeling from the street.

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BUILDING AS DIAGRAMS + ABSTRACT SHAPE For this massing, I mainly change the promenade. There is no big development. However, the arch from in the front of the building is quite interesting, which also responds to the curve above. In addition, the curve in promenade also responds to the architecture language of the volume. The contour form like promenade need to be adjusted as in the middle, there will be cars driving underneath to the parking zone.

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BUILDING AS DIAGRAMS + TABULA RASA Compared with previous week’s work, I mainly focused on the connection of the geometries. I aimed to produce a journey which is unpredictable until people go inside. The problem here is how to design this form practically as right now most of the spaces cannot be used for any purpose. Maybe create a new form with the same technique by using some Southbank geometries? The connection between the volume and the site need to be enforced.

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BUILDING AS DIAGRAMS + FIGURE GROUND

Developed from previous week’s massing, I applied a similar language I used in the massing to the promenade. This could result in an interesting promenade with cut-outs, and extrusions. However, the connection from the Southbank Boulevard to the promenade need to be designed. Adding staircases? Ramps? People should be able to access the promenade from the street.

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BUILDING AS DIAGRAMS + TABULA RASA

The promenade is redesigned by applying the same building language. However, it looks like a bit over complex, and not suitable to encourage people’s meeting and communication.

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MASSING 1 Played with the same idea, develop the form by introducing more functional spaces to the geometry. Based on circle, rectangle shapes to design the entire collage. Negative spaces are designed, they frames interesting inner spaces. However, on the left side, the spaces might be too small, so no programs can happen inside.

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MASSING 2 The ground floor of this massing is developed compared with previous one. That allows the ground floor to be used more efficiently. A chamfered corner is designed. It is cute, but the connection between the corner and the staircase become a bit strange. The staircases here is not appropriate, there are too many steps without a break zone.

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MASSING 3 This massing is simply another test of Collage idea by using simple geometry. Different colours represents different functional spaces. The promenade is lack of thoughts, the architectural language needs to be applied to it.

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DESIGN STATEMENT 1.3 “Every city is a much more complex place, a conflicting, contracting, and corrupt place.” - Ricardo Bofill “And one thing is clear: the current cultural expectation is hinged not only on entertainment and social sharing, but a novel engagement.” - Brancusi

Galleries can be seen as cities, filled with collision of thoughts. Time is introduced both in artworks and the development of the city, which connects the fragments from the past, present and future, taking inspiration from previous examples, with rational or disordered result. So, “City in space” concept can be applied in the design of the NGV_C gallery. Unconventional comparisons will be created between existing monumental museum and NGV_C by introducing the “Jigsaw Puzzle” idea into the design - creating the complex arrangement of differently-sized geometric volumes that house the gallery spaces, the variegated interactions between the volumes and the voids between them could be viewed as a three-dimensional puzzle. The logic behind this massing strategy is simple: as contemporary art can take a variety of forms and sizes, contemporary art galleries must be equally as varies. Varies in length, height, etc. Gallery as a city rejects a static entity, but one by more elements, appears as independent and impenetrable sculptural element, with a variety of levels linked to each other. It could be unfriendly,

as challenges the sense of order. The arrangement of the volume creates a sense of spatial intrigue. The museum would form a debate, the nature of conflict itself. (Collage technique) A group of volumes creates the overall form. They represent a small city. The irregular shapes of the architecture create a unique experience both interior and exterior. The design should offer a fragmented, non-hierarchical, horizontal space where art and society could meet and intermingle. Sense of movement is created by its unexpected ways, which subverting traditional building norms. Reinvent the idea of a person visiting a gallery, to make it as an artistic experience. This idea insists architecture beyond functionality, it is a case of “how you feel” in a space. It would become

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a centre for public creativity. Rather than move through the gallery along a prescribed circulation path, people embark on an episodic journey through non-repetitive spaces that introduce them throughout the galleries once at a time. Composition of volumes allow people to create their own tours, in line with choosing their own adventure stories. More poetic,

people can do their own readings of the architecture. Visitors will move around freely, experiencing a more hands-on visit. Architecture kind of “unreal”, as it is not possible to describe the emotion of the space. Capture moments of revelation as people pass through the buildings. Experience created by geometries as visitors discover their way through the building (visitors poke around, finding their way). All the gallery spaces are of different sizes and shapes. The graphic and sculptural motion of the building propels people to move within the gallery. (keep exploring, along vistas). Circulation is not the generator of the organization of the space, but is fitted into the interstitial spaces between galleries.

Reference: Cubism / Cubist painting/ junk art, Pablo Picasso, Bob Rauschenberg, Gehry resident, Frank Gehry, Daniel Libeskind, Ricardo Bofill Constantin Brancusi: Brancusi stressed the importance of the spatial relationships between his sculptures by placing them in what he called “Mobile groups”, and he continually adjusted in order and moving around to find new connections and possibilities. Use the idea of Brancusi’s studio- imagine that visitors would have an experience similar to entering an informal studio space where different materials and scales form chance relationships, provide a lively, urban environment.

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DESIGN PRECEDENTS

Parc de la Villette.Bernard Tschumi

Guggenheim Museum Bilbao.Frank Gehry

Parc de la Villette. OMA

Constantin Brancusi‘s studio

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La Muralla Roja.Ricard Bofill.

Xanadu.Ricard Bofill.

Mechanical Elements. Fernand Leger

Vitra Design Museum, Frank Gehry.

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Arrival Hall and Oceanic pavilion. Steven Holl Architects

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MASSING 1.1 Another try of the massing. This massing incorporates the pros of previous week’s massing 2. Some boxes are push inside and the others pull some angle out. This create a dynamic feeling. People can access the building through the promenade or the hole in front. In addition, the promenade is developed with extra performance spaces. To take further, the staircases need to be rework, and it is better to open to the Southbank Boulevard Street.

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MASSING 2.1 The reworked model utilize the use of ground floor plan area. However, the right cover seems too flat, maybe play with twisting, push and pull ideas to make it looks more interesting. The poppy bits are designed on the corner. The purpose is to create different interior experience, especially compared with the regular forms in the rest of the massing.

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MASSING 1.2 I reworked on the staircases of the promenade. In addition, the left corner of the massing is adjusted to make it able to operate programs. Half circle and triangle is used there. As suggested by others, the promenade I did before is actually more interesting, so I will bring it back. And the form should look back to previous one, because it has more negative spaces, the current one is like a wedding cake.

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MASSING 2.2 Irregular intersection of geometries are created for the Ground floor plan. However, the poppy bits might need to removed to make the design more like an entire piece. Also, the promenade seems like to fragmented, people might not able to move easily.

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MASSING 1.3 Bring back the previous pros in negative spaces, the new form is generated. Based on circles, rectangles, and play with them by twisting, pushing, pulling, cutting, splitting, etc. A new form which incorporates most of the good aspects of the previous massing. Orange Like pieces are added to the facade to increase the idea of non-hierarchical, unsymmetrical.

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MASSING 2.3 Removing the poppy pods in the top of the building. Also, the cuts in promenade is reduced in tense. The geometry looks like a triangle which comes from the site, however, it is totally broke into pieces, rearranged, I think it is quite interesting.

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DESIGN STATEMENT 1.4 National Gallery of Victoria Contemporary can be seen as a city in micro-scale. It is filled with a collision of thoughts. Time is introduced both in artworks and the development of the city, it connects the fragments from the past, present and future. The design of the NGV_C based on “City in space” concept. Drawing inspiration from Zaha Hadid’s “Jigsaw Puzzle” idea, a complex arrangement of geometric volumes that house the gallery spaces is created. The gallery would form debate and conflict with itself. A gallery as a city, the architecture offers a fragmented, non-hierarchical, horizontal space where art and society can meet and intermingle.

Located in the site, the architecture has an irregular shape which contrasts to the existing NGV. People can do their readings of the architecture. The design aims to create an artist’s experience, so the architecture is beyond functionality, it is a case of “how you feel” in a space. Composition of volumes allows people to create their tours, in line with choosing their own adventure stories. The graphic and sculptural motion of the building propels people to move within the gallery. (Keep exploring, along with vistas).

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SITE ANALYSIS

Figure Ground map: Illustrates the relationship between built and unbuilt space around the site. Land coverage of buildings is visualized as solid mass, while public spaces are represented as voids.

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Promenade

Proposed Site: NGV_C

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The Lan Potter Centre: NGV

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Queen Victoria Gardens

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State Theatre

The Australian Ballet

Old Police Hospital

Buxton Contemporary

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Melbourne Recital Centre

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A Disc in the city


MID-TERM OPTION 1

DESIGN OPTION 1 SITE PLAN

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DESIGN OPTION 1

Ground floor plan

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1. Foyer 2. Cafe 3. Temporary Exhibition 4. Restaurant 5. Gift Shop 6. Toilet 7. Public Hall 8. Public Hall 9. Permanent Exhibition 10. AtSi Gallery

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As mentioned in design statement, design the gallery as a city, the design aims to create 3-dimentional puzzle, by the variegated interactions between volumes and the voids. The logic is simple: because the contemporary art can take a variety of forms and sizes, the gallery must be equally as varies. The promenade creates circulation as well as performance spaces, where people can move freely, or see the performances at the center circle.

DESIGN PROCESS DIAGRAM Cafe & Restaurant

Digital Gallery

Temporary Exhibition

Admin + Lounge

Foyer ng ni ar Research s Le d Gallery Ki ntre e Ce ry or St lle ft Ga Artist Gi si At Studio

Large Exhibition

Storage

1. Diagrams as functions - different forms represents spaces for different functions.

2. Form generated based on their functions by using two basic geometries - circle & rectangle.

3. Respond to site, play with geometries by cutting, splitting, dividing, etc. to create multi-possibilities.

4. Extrude the lines, add volumes to the geometry, play with height difference.

5. Split the linear box horizontally, pop out part of the colume, or shrink part of it to create a sense of fluid & dynamic.

6. Cut- Remove part of the geometries based on the two basic shape, create a sense of motion and unexpected experience.

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MID-TERM OPTION 2

DESIGN OPTION 2 SITE PLAN

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DESIGN OPTION 2 Ground floor plan

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DESIGN OPTION 2 First floor plan

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Similar to the design option 1, the irregular shapes produces an episodic journey through non-repetitive spaces that introduces them throughout the galleries once a time. The promenade applies the same architectural language. Follow the site boundaries to design the basic form. Then develop it by using different techniques to create architecture. The original form is still there, but a totally different experience is created.

DESIGN PROCESS DIAGRAM

1. Offset the site boundary and generate the form. Lift it up and float in space.

2. Rotate the volume to maximize the natural light to the ground floor and atrium space.

3. Cut off the geometry - based on circle & rectangle shape.

4. Add additional volumes to the geometry, or reuse the cut volumes in different location. (Jump Cut technique)

5. Deformation: Cut geometries + rectangular boxes, place them to support the floating volume.

6. Locate the deformed geometries on the ground level - difference in height and geometries creates a sense of unpredictabilty, dynamic and motion.

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Based on the feedback of Mid-term presentation, I decided to work on the design option 1 as my final design proposal. It has more potential in terms of the form, and it has a stronger connection to the design statement. The overall form of option 1 is quite interesting, and it has a lot of potential to move forward. However, the section produced in Mid -term is more flat, it supposed to be more interesting rather than simple, flat section. Sections need to be reworked by introducing the interesting patterns in the facade to the inside. Continuing in plans, 3 entrances are designed. The main entrance is in Southbank Boulevard. Double entrance is designed for security. Red lines are potential atrium, the circle could be used as digital media gallery.

DESIGN DEVELOPMENT PROCESS 1.1 ed, so people can access them easily. In addition, the second entrance on the bottom right should be wider, and double entrance is also required there. In addition, the entrance/ staircase for VIP should be more comfortable, as they are people who donate money for the gallery. As it is located in promenade level, the Ground floor plan shouldn’t able to read it.

There are several issues in the plans, the lifts in the middle may need to be separat-

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It might be a good idea to lift the sphere a bit, so the voids created below can be skylights where natural light can penetrate into the space. Using the sphere as the atrium might also make the experience more interesting. People came into the sphere volume, they can see some of the artwork, and them go inside to the gallery area. Interesting patterns circled in red should be able to read from the plan, so the idea of collage can not only be experienced from the facade, but the interior spaces as well. To develop the plans further, using some curve forms might add depth to the plans. Instead of randomly designing doors from the facade, using existing forms is a better way. Like the area circled in blue lines, the stretching out wall can be a nice area for the promenade level entrance.

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The area close to the Kavanagh street is where cars access the car park, and the loading dock should be designed on that corner. So instead of designing it as a gallery/ exhibition area, loading dock and storage area should be located on that corner. Grids should also be considered, where should the columns be located, what size? How thick should the walls be? Once the grid is decided, these elements can be solved. The new promenade aims to connects the garden by using over-line bridge. It is a nice form which also links back to the circle form. However, the structure will block the beautiful view when people stand in promenade and look towards north. So it needs to be reworked carefully.

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PRECEDENTS The two examples have rigid and regular boxes as the exterior wall, however, by using curves in the plans, beautiful interior spaces are designed, and they break the rigidity of the overall form, make the space quite nice and interesting.

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This type of plans shows how the internal spaces can be designed as non-hierarchical, diagonal fluidity and allows the flexibility in display. In this particular design, the museum can hold several exhibitions at the same time. The idea of non-hierarchy inspires me a lot in order to respond to my statement create their own journey inside the gallery.

Responds to the fragmented form, the plan also identified the idea of fragmentation, sprawling, non-hierarchy and unpredictability. The unpredictability is the goal I want to achieve in my own plans, so I think this precedent is quite useful for me. Combined with curved lines, I aimed to design the gallery space full of exploration and unique experience.

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DESIGN DEVELOPMENT PROCESS 1.2

Developed from previous plan, the sphere is redesigned as the entrance of the gallery, so when people go inside, they can experience the unique volume directly. Instead of outing all lifts together, I separated them evenly into two parts. The staircases from the promenade level is also relocated, so the cafe is introduced to people from upper level.

of collage. The gifts shop might need to be a gallery space? In addition, the lifts might be too much against the wall.

Put structure in place might affect the form a bit. The restaurant might need to be a gallery space. Try to make the outside inform the plan a bit more, so the plans and sections can speak the same language

Loading dock

gallery

Gift shops

escalator

tickets

information desk

atrium

Toilet

restaurant Main entrance Ground floor plan

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Cafe

maybe under the promenade as the loading area as well


Introducing curves from the exterior to the plan, that creates a sense of collage by reading the plans. However, there might be too many curved walls, so the gallery space is a bit small. Maybe reduce some of the walls to open up the space for holding large exhibition? VIP Lounge needs privacy, as well as natural lighting, beautiful scenes. It should be located in the best place of the building, where people can experience sunlight, see exterior while keeping hidden.

VIP lounge

gallery

entrance

corridor gallery

toilet

cafe

gallery atrium gallery

gallery

First floor plan

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PRECEDENTS

The Broad Museum did by Diller Scofidio has a interesting concept of “Veil and vault� concept. The honeycomb like exterior structure provides the filtered natural lighting into the gallery spaces. This design feature inspires me to thinking about a roof, which allows natural lighting come into the building, but not impact the experience of enjoying the artwork.

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Kiasma Museum of Contemporary Art designed by Steven Holl Architects inspires me a lot in terms of how I should design the curved wall area, leaving some gap between floor and walls may allows the filtered light come from above and results in a unique space. In addition, staircases does not always practical, they can be quite interesting, and like a decorative element inside the space. It also inspires me about how to incorporate the skylight in a curved roof.

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Arrival Hall and Oceanic Pavilion designed by Steven Holl Architects is another precedent which inspires me a lot in terms of how I should design the staircases inside the sphere. How these spaces can be used and how should they connect with each other. Learning from this example, I decided to change the circular staircases inside the sphere into a long ramp along the geometry, so people can experience the volume a bit more. I also have a clear idea about how the sphere space should be look like.

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James Turrell Mona inviting colorful artificial light in his design. The brave exploration of colors create unique atmosphere in the space, dangerous, unsure, mystery... I quite like the idea of creating different atmospheres and experiences not only by introducing the natural light, but also the artificial light as well.

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DESIGN DEVELOPMENT PROCESS 1.3

Rearrange the interior spaces like restaurants, gift shop, etc. People come from the galleries can easily get into the gift shop if they want to. The gallery spaces on the bottom left introduces a void area, where people can see the artwork in the basement level. Using the space under promenade for loading dock as well as the storage room can be a good idea as they don’t need any natural light.

from the space, maybe swap with cloak room is a good idea. In addition, the lift should not be in a gallery space. There is no fire stairs as well.

However, the loading dock turning circle for trucks need to be checked, it supposed to be wider. In addition, goods lift should be double for art. The toilet is too hidden

Loading dock

Gallery store

Gallery

Gift shops

Cloaks escalator

Gallery

tickets information desk

atrium

restaurant Toilet Main entrance

Ground floor plan

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There is no big changes in the first level. However, I do adjusted the staircases in the promenade. By relocating them towards the right side, the space in front of the promenade entry becomes larger, allows a large group people come in and out at the same time. However, there are still too many curved walls are designed in the first floor, and the staircase inside the atrium is a bit strange, maybe think about the ramp along the sphere? Swap the cafe and VIP lounge might be good as that allows the cafe open to the public while at the same time, VIP lounge becomes more private, and people inside can see the promenade area, as well as the Southbank Boulevard street.

VIP lounge

gallery

entrance

toilet

gallery

gallery

corridor gallery

gallery gallery

atrium

gallery

cafe

First floor plan

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DESIGN DEVELOPMENT PROCESS 1.4 Rework the spaces in terms of their function, I just realized that the sphere seems a bit too small. As a result, I think it might be better to design the sphere as a digital media center, or gallery space, and design the bottom left corner as the entrance.

LOADING DOCK

GALLERY STORAGE GALLERY GIFTS SHOP

TOILET

GALLERY

ATRIUM CLOAK

RESTAURANT

Ground floor plan

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The doors of the toilet should not facing the public space. It might be better to rotate it, so it is hidden inside the corridor. Meanwhile, windows can be designed on the exterior wall, so light can get inside the corridor. Open the area with arrows, so people can get into the corridor space easily. Currently those curved walls blocked the journey inside a bit.

cafe temporary gallery corridor gallery

toilet

Temporary gallery Atrium+ art Tem gallery

vip lounge

First floor plan

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In terms of the second floor, I applied the same logic I did for the first floor. Library is introduced in this level, because it is more private. In terms of the location of offices, It might be better to open the corridor space, or design it as a gallery. As the Kids center should be easily accessed by people, it should be located on the ground level, or the promenade level. Therefore, Offices may able to be relocated in left corner.

gallery

gallery

toilet offices kids learning library gallery

Second floor plan

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DESIGN DEVELOPMENT PROCESS 1.5

Similar to the previous plans, the basement floor is mainly used for exhibitions without any natural light. As a result, Digital media gallery is introduced here. The wall on the left side supposed to the straight as it makes the construction process much easier. The good lifts might better to open on two sides. Toilets need walls to screen it.

Temporary gallery

Temporary gallery Digital media gallery

Temporary gallery Temporary gallery

Basement floor

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For the ground floor, it is better to remove the cloak room at the corner, because that blocks the experience of the sphere, people want to see the curved wall. In addition, although the curved ticketing matches the sphere, it is a bit strange, and need to be redesigned.

Loading Dock

Temporary gallery Storage

Temporary gallery Gifts shop

Sculpture display Ticket Restaurant

Atrium Main entrance

Cloak

SOUTHBANK LEVEL

Ground floor plan

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Cafe

Adding windows to the form. Permanent gallery

Entrance

Corridor / permanent gallery

Removing the wall here.

Permanent gallery

Atrium

VIP lounge

First floor plan PROMENADE LEVEL

Staff corridor is needed here. Atsi gallery Permanent gallery

Permanent gallery

Research library

Staff

Second floor plan

SECOND LEVEL

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The building on the north is quite similar compared with the south part building. As a result, same logic is applied in this building. The basement floor is mainly used as permanent gallery as well as the storage room. The Ground floor includes gallery and the kids learning center.

Permanent gallery Permanent gallery

Permanent gallery Permanent / Sculpture gallery

It might be better to change the gallery area on the left side into administration, so kids can be monitored for safety reason. Basement floor BASEMENT

Permanent gallery

Kids learning space

Permanent gallery Permanent / Sculpture gallery

Permanent gallery

Ground floor plan SOUTHBANK LEVEL

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Storage


The atrium is introduced in this building, so people can look at the sculpture work in the ground floor, and that also allows the interaction between different levels.

Permanent gallery

Permanent gallery Atrium

However, it might be better to change the sculpture display area into staff zones, or ticket area. In addition, in the second floor, the staff zone can be changed into workshop.

Sculpture display / Permanent gallery

Entrance

First floor plan

PROMENADE LEVEL

Permanent gallery

Storage

Artist studio

Staff

Second floor plan

SECOND LEVEL

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SECTION

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In the area circled in red, Initially I want to use glass as the material, so people can not only enjoy the natural light but also they can experience the sphere from the exterior. However, when I tried to replace the solid wall as glass, I felt like the window just breaks the overall pure, solid form. It doesn’t look consistent. As a result, I did some precedents of materials allows natural light, while at the same time, it is mainly solid. Perforated metal sheet become one of the best solution. It can be fabricated in white, and the holes in the sheet allows the light penetrate into the space.

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PROMENADE In order to develop the promenade, I designed 3 types of volume, which can make the promenade more interesting. The first one is the basic form, with 2 circles on 2 sides, and in the middle, it would be open, green spaces where people can move freely. The bottom left is designed with a oval fountain in the middle. People can move across the bridge, or they can step down, and have fun in the fountain area. The bottom right one is designed by cutting geometries on the edges, they can be used for greenery. Compared with all three types, I preferred the bottom left one, but the oval form needs to be changed into circle to make the overall form more consistent.

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PRECEDENTS Use of bright colors for some elements may be quite interesting, especially as my design has a white, pure facade, the color will show a contrast to the exterior, and make the space more fun and pleasure. OMA uses red escalator inside the building, and some other examples shows how color can be used inside a space and create a different atmosphere. I am thinking about introducing blue and pink in some of elements like threshold, columns, etc.

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Although gallery do not need lots of natural light, it is still important to get some natural light, so people can feel more comfortable. Therefore, how to incorporate windows while still remaining the overall form as solid, pure is one of my challenge. Houston Gallery designed by Schaum/ Shieh inspired me a lot. I quite like this idea of creating some small, irregular shapes on the facade as the window. I want to use the arc in my geometry to design the shape of the window, as well as the entrance, so the overall form remains consistent.

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FINAL DESIGN

FIGURE GROUND MAP

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Promenade

Proposed Site: NGV_C

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The Lan Potter Centre: NGV

Alexandra Gardens

Queen Victoria Gardens

Art Centre Melbourne

State Theatre

The Australian Ballet

National Gallery of Victoria

Old Police Hospital

Buxton Contemporary

Melbourne Recital Centre

SUN PATH

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ADJACENT BUILDINGS

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SITE ACCESS

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STATEMENT

National Gallery of Victoria Contemporary can be seen as a city in micro-scale. It is filled with collision of thoughts. Time is introduced both in artworks and the development of the city, it connects the fragments from the past, present and future, forms disordered result. The design of the NGV_C based on “City in space” concept. Drawing inspiration from Zaha Hadid’s “Jigsaw Puzzle” idea, a complex arrangement of geometric volumes that house the gallery spaces is created. The gallery would form debate and conflict with itself. Like a disc in the city, a city in space. The gallery is the collage of elements in the city, the architecture offers a fragmented, non-hierarchical, horizontal space where art and society can meet and intermingle. Located in the site, the architecture is irregularly shaped, contrasts to the existing NGV. People can do their own readings of the architecture. The design aims to create an artist’s experience, so the architecture is beyond functionality, it is a case of “how you feel” in a space. Composition of volumes allows people to create their tours, in line with choosing their own adventure stories. The graphic and sculptural motion of the building propels people to move within the gallery. (Keep exploring, along with vistas).

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Artist studio

Kids Learning Centre

Temporary Gallery Exhibition

Cafe / Restaurant

Promenade

Permanent Gallery Exhibition Exterior space Foyer

Storage Digital Gallery

Gifts Shop Research Centre

Adminstration

Indigenous Gallery

BUBBLE DIAGRAM

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DIAGRAM

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PROCESS DIAGRAM

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SITE PLAN

0 50 100

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SOUTH BUILDING BASEMENT FLOOR PLAN 1. Temporary Contemporary Gallery 2. Sculpture Gallery 3. Digital Media Gallery 4.Toilet 5. Store

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SOUTH BUILDING GROUND FLOOR PLAN 1. Main Entrance 2. Foyer 3. Ticketing 4. Cloak Room 5. Sculpture / Digital Media Gallery 6. Toilet 7. Restaurant 8. Gift Shop 9. Temporary Contemporary Gallery 10. Store 11. Loading Dock

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SOUTH BUILDING FIRST FLOOR PLAN 1. Entrance 2. Cafe 3. VIP lounge 4.Corridor Gallery 5. Sculpture / Digital Media Gallery 6. Toilet 7.Permanent Contemporary Gallery

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A Disc in the city

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SOUTH BUILDING SECOND FLOOR PLAN 1. Permanent Contemporary Gallery 2. Staff 3. Indigenous Gallery 4. Research Library / Reading Room 5. Toilet

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NORTH BUILDING BASEMENT FLOOR PLAN 1. Sculpture Gallery 2. Permanent Contemporary Gallery 3. Store 4.Toilet 5. Mechanical Room

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1. Sculpture Gallery 2. Permanent Contemporary Gallery 3. Kids Learning Space 4. Toilet 5. Mechanical Room 6. Staff / Administration

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1. Main Entrance 2. Foyer 3. Kids Learning Space 4. Toilet 5. Atrium 6. Cloak Room 7.Permanent Contemporary Gallery 8. Ticketing

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NORTH BUILDING SECOND FLOOR PLAN 1. Permanent Contemporary Gallery 2. Workshop 3. Artist Studio 4.Toilet 5. Atrium 6. Store

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SECTION BB 0 2

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DETAIL SECTION

Journal 2020 - MSD_NGV_C

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EXPLODED DIAGRAM

122

A Disc in the city


Journal 2020 - MSD_NGV_C

123


124

A Disc in the city


Journal 2020 - MSD_NGV_C

125


126

A Disc in the city


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